|
57052
|
WEB-DOS by @bernardq | Stardance
|
bernardq
|
0
|
6.49
|
0
|
[]
|
[{"post_id": 63133, "ts": "202 [{"post_id": 63133, "ts": "2026-09-06T19:25:38Z", "hours": 0.9378, "text": "Devlog #04 Starting to make a calculator app. and adding more icons."}, {"post_id": 61537, "ts": "2026-09-04T14:34:03Z", "hours": 0.9911, "text": "Devlog #03 Today I added the incons and the about the os app."}, {"post_id": 61090, "ts": "2026-09-03T20:11:51Z", "hours": 1.9356, "text": "Devlog #02 Today I added a start menu and other things in the back. The next step is add apps to the web os"}, {"post_id": 60268, "ts": "2026-09-02T15:14:20Z", "hours": 2.6269, "text": "DevLog #01 Today, I started developing WEB-DOS with Interface 85. The system is still very raw, and it is heavily inspired by Microsoft’s Windows 95 interface."}]...
|
Title: WEB-DOS by @bernardq | Stardance
Devlogs:
Title: WEB-DOS by @bernardq | Stardance
Devlogs:
DevLog #01 Today, I started developing WEB-DOS with Interface 85. The system is still very raw, and it is heavily inspired by Microsoft’s Windows 95 interface.
Devlog #02 Today I added a start menu and other things in the back. The next step is add apps to the web os
Devlog #03 Today I added the incons and the about the os app.
Devlog #04 Starting to make a calculator app. and adding more icons....
|
1793415065.3988342
|
1794019865.3988342
|
|
57053
|
My own site! by @monga08 | Stardance
|
monga08
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: My own site! by @monga08 | Stardance
|
1793415067.3003328
|
1794019867.3003328
|
|
57054
|
Drift car by @Ashiro | Stardance
|
Ashiro
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: Drift car by @Ashiro | Stardance
|
1793415073.9828541
|
1794019873.9828541
|
|
57055
|
GeoSim by @AbdurRehman | Stardance
|
AbdurRehman
|
0
|
29.28
|
0
|
[]
|
[{"post_id": 63547, "ts": "202 [{"post_id": 63547, "ts": "2026-09-07T13:52:27Z", "hours": 8.4125, "text": "Since the last dev log, I’ve mostly been working on improving the appearance and detail of the buildings in GeoSim. I started by working on procedural textures for the building materials. Instead of having buildings use mostly flat colors, I added procedural textures for things like brick, concrete, plaster, metal, and glass. I also added stuff like roughness maps so the different materials react to lighting differently. I did this to make the buildings feel more varied without having to rely on a huge collection of texture files. I worked extra on glass to make it look more like an actual glass facade rather than just a blue colored shiny wall. After that, I moved on to windows. I added procedural windows that are generated based on the building itself, so I don’t have to manually model them or something. I also added different window styles for different types of buildings, so residential buildings can look different from offices and industrial buildings. There were a few problems with the windows. For example, windows were being generated on surfaces where they shouldn’t be, including horizontal faces and things like roof structures or antennas. I added logic to make sure windows are only placed on vertical surfaces and improved the checks used to determine the parts that should receive windows. I also tuned the settings for quite a while till I was satisfied. Once the windows were looking better, I started focusing more on performance. The procedural textures were lagging stuff, so I made some changes to improve performance. I also added chunks to the building batching system. This will make it simple to add tiling later since the performance right now is not really the best and treating the whole map as one big area is the cause of it I think. Next I want to continue adding architectural details, starting with enterances and then balconies. After that I’ll move on to things like roofs, roads, and terrain, before eventually getting into environmental details like trees and the actual disaster simulations."}, {"post_id": 62019, "ts": "2026-09-05T07:11:35Z", "hours": 5.4933, "text": "Since the last dev log, I’ve mostly been working on the visual side of GeoSim and trying to make the environment feel less like a bunch of basic geometry. I started by adding a proper sky to the scene. I spent quite a bit of time tweaking the sky settings until I got something I was happy with. It makes a pretty big difference compared to having a plain black background. After that I moved on to clouds. I wanted something more interesting than just putting a few transparent cloud textures in the sky, so I ended up implementing procedural volumetric clouds using a 3D noise texture and ray marching using GLSL. The clouds have multiple layers of procedural noise to control their shape and detail, along with a separate procedural mask to give them a more natural form. I also added some basic volumetric lighting so they react to the sun and ambient light instead of just looking like white blobs. The clouds are also animated, so the volume slowly moves through the sky rather than staying completely static. Getting them to actually look good took quite a bit of experimenting with the different settings like density, coverage, etc. Once I had the clouds looking good, I ran into a problem I was pretty much expecting which was reduced performance. Well the performance wasn’t really good to begin with and the clouds made it worse. So I spent some time optimizing the clouds and managed to get a pretty significant performance improvement without sacrificing the looks too much. After that, I decided to optimize the buildings too while I was at it. Before, the way I was generating building geometry was doing a lot more work than necessary, so I implemented geometry batching. This ended up making the performance a whole lot better. At this point the project has a good looking sky, clouds and is pretty performant. So next I want improve the appearance of the buildings. Right now they still look like like blocks so I want to start using the data I am pulling to generate things like windows, entrances, balconies, and other architectural details when the information is available. For buildings where that information isn’t available, I want to procedurally generate the details based on the building’s shape, type, etc. I also want to improve the building materials and add textures so that different buildings feel less alike and then I’ll move to roofs, roads, and terrain and also stuff like trees and then simulating stuff like floods."}, {"post_id": 61307, "ts": "2026-09-04T05:00:27Z", "hours": 5.4931, "text": "Since the last dev log, I’ve been working on actually making more use of the building data I’m pulling from OSM and improving how the buildings look in the scene. I added a basic building feature extraction system that takes things like entrances, windows, balconies, parking areas, and garages from the data and then associates them with the buildings they belong to, using things like proximity and address information to make the matching more reliable. I have to do this because features and buildings are given as separate objects but this gives me a good foundation for eventually generating these details onto the 3D buildings instead of keeping buildings as mundane blocks. I also started building a material system for the buildings. Buildings can now use different materials based on their building type and material information, while explicit colors are used when available. I also added some procedural variation to buildings using the same material so they don’t look completely identical. The system right now is really basic and doesn’t look too good but it makes everything look a little bit better. While working on the materials, I ran into a pretty annoying z fighting issue between overlapping building parts. It took a really long time to figure it out but I eventually fixed it by introducing a tiny vertical offset between building parts, preventing those surfaces from fighting with each other. At this point I’m shifting more toward the visuals of the project. I mean the building data is becoming pretty detailed, so I think the best next step is figuring out how to turn that data into neat visuals. I want to start generating windows, balconies, entrances, and other architectural details either procedurally or from the data when that information is available. Other than that I also want to work on things like roofs to really make the city realistic. After that I’ll work on adding stuff like terrain and infrastructure like roads before moving on to implementing the disasters like floods, etc."}, {"post_id": 60696, "ts": "2026-09-03T07:43:42Z", "hours": 2.9478, "text": "Since the last dev log, I’ve been working on making the buildings a lot more accurate and improving how the map data is handled. The biggest change was improving the building data coming from OpenStreetMap. Buildings can now use their actual height when it’s available, with building levels and other information being used when it isn’t. I also added Wikidata as a fallback for buildings where OSM doesn’t have enough information. This makes the buildings look much closer to the real world. I also improved the geometry handling including better support for outer geometry and multipolygon buildings, which makes the overall city representation more accurate especially for more complicated buildings. Along the way I cleaned up some of the Three.js setup, improved the error screen with a retry button, and increased the test areato better test all of the changes. There’s still a lot to improve, especially with performance since larger areas with a lot of buildings can now lag. Stuff like caching and tiling will be important later so I don’t have to load everything at once. For now, though, the basic city data is starting to feel much more like an actual 3D representation of a real place rather than just a collection of blocks. Next I want to make the buildings look even better by making use use of as much of the available building data as possible, including roofs, windows, entrances, balconies, building type, colors, materials, and other details that can be used in the 3D representation. This also means improving the data side of things. I’ve already started pulling a lot more information from OSM than I was at the beginning but I’ll need to pull more stuff."}, {"post_id": 60333, "ts": "2026-09-02T16:47:00Z", "hours": 4.4903, "text": "I made a pretty big step forward with GeoSim. Instead of just displaying the raw data, I can now take it data and turn it into actual 3D buildings in the scene. I first got the basic Three.js setup working by setting up the camera, controls, lighting and renderer before implementing the building creation logic. I also added a simple loading and error screen instead of leaving the page empty while the data is being loaded and also improved the old UI a little and also added a section that displays the coordinates of the current area. The buildings themselves are still very basic for now. They’re mostly just simple blocks and some of their heights aren’t completely accurate yet. So now I want to work on fixing that and also making them look better using as much data provided by OSM as I can to make everything more accurate."}, {"post_id": 59705, "ts": "2026-09-01T17:02:49Z", "hours": 2.4408, "text": "I established GeoSim’s initial foundation and built the very basic data pipeline. I set up the project structure, defined types I will use in the future such as bounding boxes and OSM related stuff, and integrated the OpenStreetMap Overpass API to fetch building related data such as geometry for a predefined test area for now. I also added a simple interface to display the raw data before I actually start converting it into actual 3D buildings. I also ran into something called CORS issue when calling Overpass directly from the browser, so I added a Vercel serverless API route to request Overpass and that fixed it. Along the way I also came through many other weird API related issues so I eventually switched from the overpass-api.de endpoint to another public Overpass instance hosted by Mail.ru and now stuff seems to be working. Next, I’ll move from only displaying the raw OSM building data to turning it into actual 3D geometry using Three.js."}]...
|
Title: GeoSim by @AbdurRehman | Stardance
Devlogs Title: GeoSim by @AbdurRehman | Stardance
Devlogs:
I established GeoSim’s initial foundation and built the very basic data pipeline. I set up the project structure, defined types I will use in the future such as bounding boxes and OSM related stuff, and integrated the OpenStreetMap Overpass API to fetch building related data such as geometry for a predefined test area for now. I also added a simple interface to display the raw data before I actually start converting it into actual 3D buildings. I also ran into something called CORS issue when calling Overpass directly from the browser, so I added a Vercel serverless API route to request Overpass and that fixed it. Along the way I also came through many other weird API related issues so I eventually switched from the overpass-api.de endpoint to another public Overpass instance hosted by Mail.ru and now stuff seems to be working. Next, I’ll move from only displaying the raw OSM building data to turning it into actual 3D geometry using Three.js.
I made a pretty big step forward with GeoSim. Instead of just displaying the raw data, I can now take it data and turn it into actual 3D buildings in the scene. I first got the basic Three.js setup working by setting up the camera, controls, lighting and renderer before implementing the building creation logic. I also added a simple loading and error screen instead of leaving the page empty while the data is being loaded and also improved the old UI a little and also added a section that displays the coordinates of the current area. The buildings themselves are still very basic for now. They’re mostly just simple blocks and some of their heights aren’t completely accurate yet. So now I want to work on fixing that and also making them look better using as much data provided by OSM as I can to make everything more accurate.
Since the last dev log, I’ve been working on making the buildings a lot more accurate and improving how the map data is handled. The biggest change was improving the building data coming from OpenStreetMap. Buildings can now use their actual height when it’s available, with building levels and other information being used when it isn’t. I also added Wikidata as a fallback for buildings where OSM doesn’t have enough information. This makes the buildings look much closer to the real world. I also improved the geometry handling including better support for outer geometry and multipolygon buildings, which makes the overall city representation more accurate especially for more complicated buildings. Along the way I cleaned up some of the Three.js setup, improved the error screen with a retry button, and increased the test areato better test all of the changes. There’s still a lot to improve, especially with performance since larger areas with a lot of buildings can now lag. Stuff like caching and tiling will be important later so I don’t have to load everything at once. For now, though, the basic city data is starting to feel much more like an actual 3D representation of a real place rather than just a collection of blocks. Next I want to make the buildings look even better by making use use of as much of the available building data as possible, including roofs, windows, entrances, balconies, building type, colors, materials, and other details that can be used in the 3D representation. This also means improving the data side of things. I’ve already started pulling a lot more information from OSM than I was at the beginning but I’ll need to pull more stuff.
Since the last dev log, I’ve been working on actually making more use of the building data I’m pulling from OSM and improving how the buildings look in the scene. I added a basic building feature extraction system that takes things like entrances, windows, balconies, parking areas, and garages from the data and then associates them with the buildings they belong to, using things like proximity and address information to make the matching more reliable. I have to do this because features and buildings are given as separate objects but this gives me a good foundation for eventually generating these details onto the 3D buildings instead of keeping buildings as mundane blocks. I also started building a material system for the buildings. Buildings can now use different materials based on their building type and material information, while explicit colors are used when available. I also added some procedural variation to buildings using the same material so they don’t look completely identical. The system right now is really basic and doesn’t look too good but it makes everything look a little bit better. While working on the materials, I ran into a pretty annoying z fighting issue between overlapping building parts. It took a really long time to figure it out but I eventually fixed it by introducing a tiny vertical offset between building parts, preventing those surfaces from fighting with each other. At this point I’m shifting more toward the visuals of the project. I mean the building data is becoming pretty detailed, so I think the best next step is figuring out how to turn that data into neat visuals. I want to start generating windows, balconies, entrances, and other architectural details either procedurally or from the data when that information is available. Other than that I also want to work on things like roofs to really make the city realistic. After that I’ll work on adding stuff like terrain and infrastructure like roads before moving on to implementing the disasters like floods, etc.
Since the last dev log, I’ve mostly been working on the visual side of GeoSim and trying to make the environment feel less like a bunch of basic geometry. I started by adding a proper sky to the scene. I spent quite a bit of time tweaking the sky settings until I got something I was happy with. It makes a pretty big difference compared to having a plain black background. After that I moved on to clouds. I wanted something more interesting than just putting a few transparent cloud textures in the sky, so I ended up implementing procedural volumetric clouds using a 3D noise texture and ray marching using GLSL. The clouds have multiple layers of procedural noise to control their shape and detail, along with a separate procedural mask to give them a more natural form. I also added some basic volumetric lighting so they react to the sun and ambient light instead of just looking like white blobs. The clouds are also animated, so the volume slowly moves through the sky rather than staying completely static. Getting them to actually look good took quite a bit of experimenting with the different settings like density, coverage, etc. Once I had the clouds looking good, I ran into a problem I was pretty much expecting which was reduced performance. Well the performance wasn’t really good to begin with and the clouds made it worse. So I spent some time optimizing the clouds and managed to get a pretty significant performance improvement without sacrificing the looks too much. After that, I decided to optimize the buildings too while I was at it. Before, the way I was generating building geometry was doing a lot more work than necessary, so I implemented geometry batching. This ended up making the performance a whole lot better. At this point the project has a good looking sky, clouds and is pretty performant. So next I want improve the appearance of the buildings. Right now they still look like like blocks so I want to start using the data I am pulling to generate things like windows, entrances, balconies, and other architectural details when the information is available. For buildings where that information isn’t available, I want to procedurally generate the details based on the building’s shape, type, etc. I also want to improve the building materials and add textures so that different buildings feel less alike and then I’ll move to roofs, roads, and terrain and also stuff like trees and then simulating stuff like floods.
Since the last dev log, I’ve mostly been working on improving the appearance and detail of the buildings in GeoSim. I started by working on procedural textures for the building materials. Instead of having buildings use mostly flat colors, I added procedural textures for things like brick, concrete, plaster, metal, and glass. I also added stuff like roughness maps so the different materials react to lighting differently. I did this to make the buildings feel more varied without having to rely on a huge collection of texture files. I worked extra on glass to make it look more like an actual glass facade rather than just a blue colored shiny wall. After that, I moved on to windows. I added procedural windows that are generated based on the building itself, so I don’t have to manually model them or something. I also added different window styles for different types of buildings, so residential buildings can look different from offices and industrial buildings. There were a few problems with the windows. For example, windows were being generated on surfaces where they shouldn’t be, including horizontal faces and things like roof structures or antennas. I added logic to make sure windows are only placed on vertical surfaces and improved the checks used to determine the parts that should receive windows. I also tuned the settings for quite a while till I was satisfied. Once the windows were looking better, I started focusing more on performance. The procedural textures were lagging stuff, so I made some changes to improve performance. I also added chunks to the building batching system. This will make it simple to add tiling later since the performance right now is not really the best and treating the whole map as one big area is the cause of it I think. Next I want to continue adding architectural details, starting with enterances and then balconies. After that I’ll move on to things like roofs, roads, and terrain, before eventually getting into environmental details like trees and the actual disaster simulations....
|
1793415077.9143848
|
1794019877.9143848
|
|
57056
|
My own site! by @spandandahal555 | Stardance
|
spandandahal555
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: My own site! by @spandandahal555 | Stardanc Title: My own site! by @spandandahal555 | Stardance...
|
1793415079.9564803
|
1794019879.9564803
|
|
57057
|
BLARE by @amenam | Stardance
|
amenam
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: BLARE by @amenam | Stardance
|
1793415082.788005
|
1794019882.788005
|
|
57058
|
My very own WebOS by @krishnamanojkumar031208 | St My very own WebOS by @krishnamanojkumar031208 | Stardance...
|
krishnamanojkumar031208
|
0
|
1.46
|
0
|
[]
|
[{"post_id": 59541, "ts": "202 [{"post_id": 59541, "ts": "2026-09-01T12:51:31Z", "hours": 1.0619, "text": "Done a few test and audits"}, {"post_id": 59507, "ts": "2026-09-01T11:43:55Z", "hours": 0.3947, "text": "Today I started building my very own WebOS — a personal operating system that runs directly in the browser! I wanted to create something more interesting than a normal portfolio website, so I decided to make the website feel like an actual desktop operating system."}]...
|
Title: My very own WebOS by @krishnamanojkumar0312 Title: My very own WebOS by @krishnamanojkumar031208 | Stardance
Devlogs:
Today I started building my very own WebOS — a personal operating system that runs directly in the browser! I wanted to create something more interesting than a normal portfolio website, so I decided to make the website feel like an actual desktop operating system.
Done a few test and audits...
|
1793415088.1246583
|
1794019888.1246583
|
|
57059
|
Claw bot by @kennator | Stardance
|
kennator
|
0
|
8.5
|
0
|
[]
|
[{"post_id": 65693, "ts": "202 [{"post_id": 65693, "ts": "2026-09-11T00:46:58Z", "hours": 0.6836, "text": "Added holes init for wires and internal empty box for components so im done :D The extra custom claws will be made sepperately but there is a Base one in the onshape. Design came out nice tho."}, {"post_id": 63332, "ts": "2026-09-07T03:01:01Z", "hours": 1.8508, "text": "Making hardpoint for changable claw and added more support to prevent bending with inear slide"}, {"post_id": 59475, "ts": "2026-09-01T10:43:42Z", "hours": 5.9672, "text": "makin a design"}]...
|
Title: Claw bot by @kennator | Stardance
Devlogs: Title: Claw bot by @kennator | Stardance
Devlogs:
makin a design
Making hardpoint for changable claw and added more support to prevent bending with inear slide
Added holes init for wires and internal empty box for components so im done :D The extra custom claws will be made sepperately but there is a Base one in the onshape. Design came out nice tho....
|
1793602444.695639
|
1794466444.695639
|
|
57060
|
kinesis by @harikuttan | Stardance
|
harikuttan
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: kinesis by @harikuttan | Stardance
|
1793415089.0644333
|
1794019889.0644333
|
|
57061
|
Blind Ai Assistant by @KashanZahid | Stardance
|
KashanZahid
|
1
|
3.0
|
0
|
[{"ship_num": 1, "ts": "2026-0 [{"ship_num": 1, "ts": "2026-09-05T06:41:51Z", "hours": 3.0, "multiplier": null, "payout": 0, "blessing": "neutral", "text": "Its an Ai-Assitant built for the Blind persons. Its uses voice speech recongintion to do daily task life like making call,whatsapps,youtube and a huge amount of commands to being independent", "repo": "https://github.com/Kashan-Zahid/Blind-AI-Assistant", "demo": "http://tiny.cc/fdx9101"}]...
|
[{"post_id": 62006, "ts": "202 [{"post_id": 62006, "ts": "2026-09-05T06:39:08Z", "hours": 0.4944, "text": "Gemini integrations done bro!!!! Ready to sail"}, {"post_id": 61634, "ts": "2026-09-04T17:00:43Z", "hours": 2.0628, "text": "Alhamduillah done!!!"}, {"post_id": 59604, "ts": "2026-09-01T14:52:26Z", "hours": 0.4286, "text": "Something Come UP!!!!!"}]...
|
Title: Blind Ai Assistant by @KashanZahid | Starda Title: Blind Ai Assistant by @KashanZahid | Stardance
Devlogs:
Something Come UP!!!!!
Alhamduillah done!!!
Gemini integrations done bro!!!! Ready to sail
Ships:
Its an Ai-Assitant built for the Blind persons. Its uses voice speech recongintion to do daily task life like making call,whatsapps,youtube and a huge amount of commands to being independent...
|
1794084926.2818182
|
1794171326.2818182
|
|
57062
|
My awesome macropad! by @muqeet | Stardance
|
muqeet
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: My awesome macropad! by @muqeet | Stardance
|
1793415089.9810667
|
1794019889.9810667
|
|
57063
|
Untitled project by @ansonchung | Stardance
|
ansonchung
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: Untitled project by @ansonchung | Stardance
|
1793415091.7319913
|
1794019891.7319913
|
|
57064
|
Studora by @TiyaDadheech05 | Stardance
|
TiyaDadheech05
|
1
|
0.0
|
0
|
[{"ship_num": 1, "ts": "2026-0 [{"ship_num": 1, "ts": "2026-09-04T11:13:31Z", "hours": 0.0, "multiplier": null, "payout": 0, "blessing": "neutral", "text": "Combined: Studora — a 3-page website for managing student coursework, with a home page, a kanban-style assignment board (To do → In progress → Done), and a weekly planner with upcoming deadlines. Built with plain HTML/CSS, using CSS Grid for the layouts and a custom color palette pulled from a landscape banner image. The trickiest part wasn’t building it but getting it actually live — figuring out GitHub Pages deployment and making sure all three pages linked together correctly. What I’m most proud of is the design system — instead of a generic blue SaaS look, the whole palette was built around the mood of the banner image, so it feels intentional rather than templated. It’s a static demo right now (tasks and schedule are hardcoded examples, not yet editable), so click through all three pages using the nav bar at the top to see the full layout.", "repo": "https://github.com/tiyacreates/studora-site", "demo": "https://tiyacreates.github.io/studora-site/"}]...
|
[{"post_id": 61435, "ts": "202 [{"post_id": 61435, "ts": "2026-09-04T10:49:56Z", "hours": 0.26, "text": "Studora is here!! 📖 Put in some work today on the layout and styling — homepage banner, colors, the whole vibe 🎨 Also got the assignment board working (To do → In progress → Done) and a weekly planner so nothing sneaks up on me last minute. It’s basically one spot for all your coursework instead of it being scattered across a bunch of different apps and chats. Live now on GitHub Pages, go take a look! Still figuring out what to add next, so let me know if there’s something you’d want in it 👀"}]...
|
Title: Studora by @TiyaDadheech05 | Stardance
Dev Title: Studora by @TiyaDadheech05 | Stardance
Devlogs:
Studora is here!! 📖 Put in some work today on the layout and styling — homepage banner, colors, the whole vibe 🎨 Also got the assignment board working (To do → In progress → Done) and a weekly planner so nothing sneaks up on me last minute. It’s basically one spot for all your coursework instead of it being scattered across a bunch of different apps and chats. Live now on GitHub Pages, go take a look! Still figuring out what to add next, so let me know if there’s something you’d want in it 👀
Ships:
Combined: Studora — a 3-page website for managing student coursework, with a home page, a kanban-style assignment board (To do → In progress → Done), and a weekly planner with upcoming deadlines. Built with plain HTML/CSS, using CSS Grid for the layouts and a custom color palette pulled from a landscape banner image. The trickiest part wasn’t building it but getting it actually live — figuring out GitHub Pages deployment and making sure all three pages linked together correctly. What I’m most proud of is the design system — instead of a generic blue SaaS look, the whole palette was built around the mood of the banner image, so it feels intentional rather than templated. It’s a static demo right now (tasks and schedule are hardcoded examples, not yet editable), so click through all three pages using the nav bar at the top to see the full layout....
|
1794084928.2995026
|
1794171328.2995026
|
|
57065
|
flag badge by @Kacafly | Stardance
|
Kacafly
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: flag badge by @Kacafly | Stardance
|
1793415095.5378537
|
1794019895.5378537
|
|
57066
|
My first slack bot! by @maedehyousufi | Stardance
|
maedehyousufi
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: My first slack bot! by @maedehyousufi | Sta Title: My first slack bot! by @maedehyousufi | Stardance...
|
1793415096.417372
|
1794019896.417372
|
|
57067
|
Simulating Rocket by @abdulhai1 | Stardance
|
abdulhai1
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: Simulating Rocket by @abdulhai1 | Stardance
|
1793415097.309757
|
1794019897.309757
|
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57068
|
Minecraft Modpack Site by @spheroidon | Stardance
|
spheroidon
|
2
|
5.23
|
8
|
[{"ship_num": 1, "ts": "2026-0 [{"ship_num": 1, "ts": "2026-09-01T20:11:23Z", "hours": 2.0, "multiplier": 2.95, "payout": 5, "blessing": "neutral", "text": "Ship 2 - customized the site to be focused on my WIP modpack, added various responsibility improvements, and implemented a lightbox.", "repo": "https://github.com/spheroidon/personal-site", "demo": "https://spheroidon.github.io/personal-site/"}, {"ship_num": 2, "ts": "2026-09-01T13:20:52Z", "hours": 2.0, "multiplier": 1.55, "payout": 3, "blessing": "neutral", "text": "Made a little personal site with placeholder stuff to refresh my HTML and CSS knowledge! It’s currently a bunch of placeholder links and images but it’s easily customizable.", "repo": "https://github.com/spheroidon/personal-site", "demo": "https://spheroidon.github.io/personal-site/"}]...
|
[{"post_id": 60944, "ts": "202 [{"post_id": 60944, "ts": "2026-09-03T16:53:44Z", "hours": 0.3194, "text": "Added more changelogs from the modpack’s internal docs to the site. I plan to work on Markdown functionality for the changelogs next!"}, {"post_id": 60740, "ts": "2026-09-03T09:39:16Z", "hours": 0.3622, "text": "Added initial changelog functionality. It loads changelogs from an array, where each changelog is a dict with the content (multiline string), title (string), and date (Date object)."}, {"post_id": 60138, "ts": "2026-09-02T09:59:35Z", "hours": 0.5511, "text": "Added initial implementation of multiple-section functionality, made images lazyload via loading=“lazy”, and made a few other miscellanious improvements (customized text selection color, added a lightbox border for consistency, probably some more stuff)."}, {"post_id": 59812, "ts": "2026-09-01T19:26:15Z", "hours": 0.7383, "text": "Added a list of featured mods to the lightbox, to see what mod is adding the showcased feature! The list also includes the relevant CurseForge links."}, {"post_id": 59791, "ts": "2026-09-01T18:41:26Z", "hours": 0.9669, "text": "Added a lightbox and replaced placeholders with content related to my W.I.P. Minecraft modpack!"}, {"post_id": 59551, "ts": "2026-09-01T13:12:49Z", "hours": 0.3642, "text": "Made navbar links also generate dynamically from a dict, and added a favicon"}, {"post_id": 59539, "ts": "2026-09-01T12:47:35Z", "hours": 0.8292, "text": "Added a dynamically generated image gallery using JS. Currently it’s placeholder images of fish and other critters!"}, {"post_id": 59517, "ts": "2026-09-01T11:56:31Z", "hours": 0.6456, "text": "Setup a basic header with some css and example links!"}]...
|
Title: Minecraft Modpack Site by @spheroidon | Sta Title: Minecraft Modpack Site by @spheroidon | Stardance
Devlogs:
Setup a basic header with some css and example links!
Added a dynamically generated image gallery using JS. Currently it’s placeholder images of fish and other critters!
Made navbar links also generate dynamically from a dict, and added a favicon
Added a lightbox and replaced placeholders with content related to my W.I.P. Minecraft modpack!
Added a list of featured mods to the lightbox, to see what mod is adding the showcased feature! The list also includes the relevant CurseForge links.
Added initial implementation of multiple-section functionality, made images lazyload via loading=“lazy”, and made a few other miscellanious improvements (customized text selection color, added a lightbox border for consistency, probably some more stuff).
Added initial changelog functionality. It loads changelogs from an array, where each changelog is a dict with the content (multiline string), title (string), and date (Date object).
Added more changelogs from the modpack’s internal docs to the site. I plan to work on Markdown functionality for the changelogs next!
Ships:
Made a little personal site with placeholder stuff to refresh my HTML and CSS knowledge! It’s currently a bunch of placeholder links and images but it’s easily customizable.
Ship 2 - customized the site to be focused on my WIP modpack, added various responsibility improvements, and implemented a lightbox....
|
1794084934.7536197
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1794171334.7536197
|
|
57069
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NULL
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NULL
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0
|
0.0
|
0
|
[]
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[]
|
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1793764365.4020529
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1794628365.4020529
|
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57070
|
webos by @Adit_yakumar | Stardance
|
Adit_yakumar
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: webos by @Adit_yakumar | Stardance
|
1793415100.348681
|
1794019900.348681
|
|
57071
|
Task alarm by @Shub | Stardance
|
Shub
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: Task alarm by @Shub | Stardance
|
1793886551.8084893
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1794750551.8084893
|
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57072
|
TypeWriter by @FurkanHasanusta | Stardance
|
FurkanHasanusta
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: TypeWriter by @FurkanHasanusta | Stardance
|
1793415106.844626
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1794019906.844626
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57073
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My awesome macropad! by @pranav_singh | Stardance
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pranav_singh
|
0
|
0.0
|
0
|
[]
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[]
|
Title: My awesome macropad! by @pranav_singh | Sta Title: My awesome macropad! by @pranav_singh | Stardance...
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1793415107.7343013
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1794019907.7343013
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57074
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let's go gambling by @pentaberry | Stardance
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pentaberry
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0
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0.0
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0
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[]
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[]
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Title: let's go gambling by @pentaberry | Star Title: let's go gambling by @pentaberry | Stardance...
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1793415109.7699363
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1794019909.7699363
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57075
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My awesome macropad! by @gunsandroses | Stardance
|
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0
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0.0
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0
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[]
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[]
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Title: My awesome macropad! by @gunsandroses | Sta Title: My awesome macropad! by @gunsandroses | Stardance...
|
1793415110.7340815
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1794019910.7340815
|
|
57076
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Astro Rider by @shamikajeewantha_dev | Stardance
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shamikajeewantha_dev
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0
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0.0
|
0
|
[]
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[]
|
Title: Astro Rider by @shamikajeewantha_dev | Star Title: Astro Rider by @shamikajeewantha_dev | Stardance...
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1793415113.848097
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1794019913.848097
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57077
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My own site! by @123beny | Stardance
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123beny
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0
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0.0
|
0
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[]
|
[]
|
Title: My own site! by @123beny | Stardance
|
1793415115.629716
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1794019915.629716
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57078
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Guerra de patos by @Jes | Stardance
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Jes
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0
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0.0
|
0
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[]
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[]
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Title: Guerra de patos by @Jes | Stardance
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1793415116.5434616
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1794019916.5434616
|
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57079
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My awesome macropad! by @ray_8 | Stardance
|
ray_8
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0
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0.0
|
0
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[]
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[]
|
Title: My awesome macropad! by @ray_8 | Stardance
|
1793415117.438905
|
1794019917.438905
|
|
57080
|
NULL
|
NULL
|
0
|
0.0
|
0
|
[]
|
[]
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1793764367.1610737
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1794628367.1610737
|
|
57081
|
SnakeGame by @CassianWray | Stardance
|
CassianWray
|
1
|
1.0
|
1
|
[{"ship_num": 1, "ts": "2026-0 [{"ship_num": 1, "ts": "2026-09-03T09:18:57Z", "hours": 1.0, "multiplier": 1.03, "payout": 1, "blessing": "neutral", "text": "I made the classic snake game from the flip phone era. It was a game I grew up playing on my mother’s phone so I wanted to make it. How its made The game is made completely in python with pygame and due to it being a relatively simple game it was really easy to make and was done in a single file named snake.py. It automatically creates a highscore.txt file to track your highscore. By pressing T you can choose your difficulty as in does the snake go and wrap around the wall and only die when hitting its body or does it hit the wall and die as well. So There is a difficulty mode if you will. Challenges One challenge I had was getting the head movement right but other than that other parts of the build was surprisingly simple and I completed the game in just over an hour.", "repo": "https://github.com/Beelzebubo/SnakeGame", "demo": "https://github.com/Beelzebubo/SnakeGame/releases/tag/v1.0"}]...
|
[{"post_id": 60731, "ts": "202 [{"post_id": 60731, "ts": "2026-09-03T09:13:22Z", "hours": 1.2278, "text": "I was working on the snake game. I made the game completely in python utilizing pygame. This was more of a learning project rather than anything else so its not that good but it is functional so I am happy about it."}]...
|
Title: SnakeGame by @CassianWray | Stardance
Devl Title: SnakeGame by @CassianWray | Stardance
Devlogs:
I was working on the snake game. I made the game completely in python utilizing pygame. This was more of a learning project rather than anything else so its not that good but it is functional so I am happy about it.
Ships:
I made the classic snake game from the flip phone era. It was a game I grew up playing on my mother’s phone so I wanted to make it. How its made The game is made completely in python with pygame and due to it being a relatively simple game it was really easy to make and was done in a single file named snake.py. It automatically creates a highscore.txt file to track your highscore. By pressing T you can choose your difficulty as in does the snake go and wrap around the wall and only die when hitting its body or does it hit the wall and die as well. So There is a difficulty mode if you will. Challenges One challenge I had was getting the head movement right but other than that other parts of the build was surprisingly simple and I completed the game in just over an hour....
|
1793771274.5237
|
1794635274.5237
|
|
57082
|
AskPdf by @nikhil20052025 | Stardance
|
nikhil20052025
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: AskPdf by @nikhil20052025 | Stardance
|
1793415118.371026
|
1794019918.371026
|
|
57083
|
space discovery by @Soumya_Gunvant_Khobragade | St space discovery by @Soumya_Gunvant_Khobragade | Stardance...
|
Soumya_Gunvant_Khobragade
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: space discovery by @Soumya_Gunvant_Khobraga Title: space discovery by @Soumya_Gunvant_Khobragade | Stardance...
|
1793415122.9769917
|
1794019922.9769917
|
|
57084
|
My awesome macropad! by @mollyelizabeth | Stardanc My awesome macropad! by @mollyelizabeth | Stardance...
|
mollyelizabeth
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: My awesome macropad! by @mollyelizabeth | S Title: My awesome macropad! by @mollyelizabeth | Stardance...
|
1793415123.880348
|
1794019923.880348
|
|
57085
|
expenditureAI by @ahnafiscool | Stardance
|
ahnafiscool
|
2
|
14.0
|
78
|
[{"ship_num": 1, "ts": "2026-1 [{"ship_num": 1, "ts": "2026-10-14T12:13:39Z", "hours": 8.0, "multiplier": 4.22, "payout": 35, "blessing": "neutral", "text": "This ship is to account for the few hours I could not log into the previous ship after some changes were requested. I almost forgot about cuz I was working on other YSWSs and stardance is coming to an end too. The major changes I made were updating of the service page with globes and a few redesigns + Added a new homepage/landing page.", "repo": "https://github.com/AhnafPro/ExpenditureAI/", "demo": "https://expenditureai.wasmer.app/"}, {"ship_num": 2, "ts": "2026-09-16T18:31:36Z", "hours": 6.0, "multiplier": 7.37, "payout": 43, "blessing": "neutral", "text": "A simple yet unique project idea that came in my mind at the start of this month has finally reached it’s first milestone. Here it is the first ship and the first beta preview of the project… The challenging part was creating the logic and the algorithm, at first I thought of using some AI api but then I realized that most of the credit would go to the AI not me so I came up with such a plan. The fun part was actually designing the UI of the website because It was cool to experiment with countless design and I’m glad of how it looks now. I’ve tried my best to keep the documentation and presentation side well so that each devlog, readme etc. were easy to understand by a glance. PLEASE 🙏 keep in mind that this project is still in development and for sure lacks options under “active expenses” as it just to give a peek on what I made. So please, do not rate the project negatively saying that there were less options, or outputs were not from real AI etc… Thank You!", "repo": "https://github.com/AhnafPro/ExpenditureAI/", "demo": "https://expenditureai.wasmer.app/"}]...
|
[{"post_id": 74720, "ts": "202 [{"post_id": 74720, "ts": "2026-09-28T02:13:38Z", "hours": 8.3244, "text": "We are almost dead end of the stardance and I hope this is gonna be my last devlog. Last time I had to make changes since AI use went over 30%, so I had to either add new features or rewrite the codes myself. Here are the changes: Added: New landing page (made purely out of HTML/CSS) Custom globe model with major regions marked (Made in sculptGL and textured in Paint3D, used google’s model-viewer to display) Region code legend marked in color emoji squares. Notes (for storing texts in local storage) Rewrote: Currency converter (redesinged with bare HTML/CSS and paired with existing script.) New README (reference from othneildrew/Best-README-Template, and Ileriayo/markdown-badges) note: for now the chart is not functional, I will fix it later."}, {"post_id": 69267, "ts": "2026-09-16T18:16:34Z", "hours": 0.5953, "text": "And here it is, finally forged a clean and simple README.md page. I have not got anything to say since it is the last log before I ship. So better read the ship message or check down other logs…"}, {"post_id": 68520, "ts": "2026-09-15T07:55:10Z", "hours": 0.3878, "text": "I made a small change before the ship. I have added a small widget and a legend for the country codes inside the forcast box. The widget is able to convert the other country rates to USD on a rough estimate. Along with that the forcast changes its currency too now. The analyze button now works manually unlike before where it just instantly show the output. After this I’ll have to upload it to infinity free for the hosting. I might make another log when I’m done writing the README.md. CYA…"}, {"post_id": 68494, "ts": "2026-09-15T07:02:06Z", "hours": 0.3819, "text": "The flowcharts and logic for the food delivery options are done. This one I made it on figma and as you can see it does not look as good as the one on the right (made on draw.io), plus it was kinda sluggish to make it cuz randomly the figma page gets corrupted and the texts get interchanged in the boxes. And the saddest thing was I spent an hour on it but the extension only recorded 22 mins. But, i’ve finally done it. I think I will ship it now for everyone to test it before I progress more into it."}, {"post_id": 67998, "ts": "2026-09-14T10:49:18Z", "hours": 0.2561, "text": "After juggling with lots of tight time management, I was able to finish the algorithm logic for the music subscription options. I made it on draw.io and honestly it was not that quick and easy as it looks. I will be switching to figma for the next data set since doing all these on draw.io won’t log anytime but it will get more complicated make these flowchart compared to how smooth it is on draw. I must get back to make another chart, CYA!"}, {"post_id": 66069, "ts": "2026-09-11T17:15:29Z", "hours": 0.915, "text": "Unfortunately, I had lost my streak… cuz I was having exams and stuff so I could not really do much until today and made a bit of progress on the UI side, nothings yet funtional do but this is how the finsihed UI is gonna look like. I might have to skip few more days until I get enough time to make my own algoritm since I’m not planning to use any kind of pre-made AI apis or any help from someone’s AI. It’s gonna be based on all present/given data. Cya"}, {"post_id": 63097, "ts": "2026-09-06T18:19:27Z", "hours": 1.0053, "text": "Everything is still static, nothing is yet functional but it soon will be. For now I have added heading and other UI components, skeleton etc. I have tried to make it look as professional looking as I can with simple fonts and good placement of texts. I did not make much progress in these days since my exams are coming up and tmrw is my first term exam. Everybody please pray for me, tysm. gtg sleep now, bye"}, {"post_id": 62001, "ts": "2026-09-05T06:31:19Z", "hours": 1.0628, "text": "I have completely made the layout, and I bet it looks really clean. And I have added hover animations to all of it. For the large boxes, those will have a card hover animation where it follows your pointer if you hover over them, and the smaller boxes will have a simple yet smooth pop-up hover animation. I have marked each of the boxes in different colors so that it can be understood what each of the section does: Red: It shows our total cost forecast, month, and what percentage each item costs. Blue: It is where you add your items along with cost. Black: Here is where the algorithm or AI gives the output Yellow: Bar graph comparison between our input and ai/algorithm saving suggestions and shows the total savings amount. cya until next log…"}, {"post_id": 60856, "ts": "2026-09-03T14:13:34Z", "hours": 1.2794, "text": "Just started this project, I am still making the layout and stuffs. I’m thinking of going for a clean, simple and minimalistic design for the site. And I have plans to make a landing page for it later on when I finish the actual project’s site (this one). Though I have to give it a sleek look, I don’t want to make it look dark and boring so there will be little tweaks to the design you might see on next log…"}]...
|
Title: expenditureAI by @ahnafiscool | Stardance
Title: expenditureAI by @ahnafiscool | Stardance
Devlogs:
Just started this project, I am still making the layout and stuffs. I’m thinking of going for a clean, simple and minimalistic design for the site. And I have plans to make a landing page for it later on when I finish the actual project’s site (this one). Though I have to give it a sleek look, I don’t want to make it look dark and boring so there will be little tweaks to the design you might see on next log…
I have completely made the layout, and I bet it looks really clean. And I have added hover animations to all of it. For the large boxes, those will have a card hover animation where it follows your pointer if you hover over them, and the smaller boxes will have a simple yet smooth pop-up hover animation. I have marked each of the boxes in different colors so that it can be understood what each of the section does: Red: It shows our total cost forecast, month, and what percentage each item costs. Blue: It is where you add your items along with cost. Black: Here is where the algorithm or AI gives the output Yellow: Bar graph comparison between our input and ai/algorithm saving suggestions and shows the total savings amount. cya until next log…
Everything is still static, nothing is yet functional but it soon will be. For now I have added heading and other UI components, skeleton etc. I have tried to make it look as professional looking as I can with simple fonts and good placement of texts. I did not make much progress in these days since my exams are coming up and tmrw is my first term exam. Everybody please pray for me, tysm. gtg sleep now, bye
Unfortunately, I had lost my streak… cuz I was having exams and stuff so I could not really do much until today and made a bit of progress on the UI side, nothings yet funtional do but this is how the finsihed UI is gonna look like. I might have to skip few more days until I get enough time to make my own algoritm since I’m not planning to use any kind of pre-made AI apis or any help from someone’s AI. It’s gonna be based on all present/given data. Cya
After juggling with lots of tight time management, I was able to finish the algorithm logic for the music subscription options. I made it on draw.io and honestly it was not that quick and easy as it looks. I will be switching to figma for the next data set since doing all these on draw.io won’t log anytime but it will get more complicated make these flowchart compared to how smooth it is on draw. I must get back to make another chart, CYA!
The flowcharts and logic for the food delivery options are done. This one I made it on figma and as you can see it does not look as good as the one on the right (made on draw.io), plus it was kinda sluggish to make it cuz randomly the figma page gets corrupted and the texts get interchanged in the boxes. And the saddest thing was I spent an hour on it but the extension only recorded 22 mins. But, i’ve finally done it. I think I will ship it now for everyone to test it before I progress more into it.
I made a small change before the ship. I have added a small widget and a legend for the country codes inside the forcast box. The widget is able to convert the other country rates to USD on a rough estimate. Along with that the forcast changes its currency too now. The analyze button now works manually unlike before where it just instantly show the output. After this I’ll have to upload it to infinity free for the hosting. I might make another log when I’m done writing the README.md. CYA…
And here it is, finally forged a clean and simple README.md page. I have not got anything to say since it is the last log before I ship. So better read the ship message or check down other logs…
We are almost dead end of the stardance and I hope this is gonna be my last devlog. Last time I had to make changes since AI use went over 30%, so I had to either add new features or rewrite the codes myself. Here are the changes: Added: New landing page (made purely out of HTML/CSS) Custom globe model with major regions marked (Made in sculptGL and textured in Paint3D, used google’s model-viewer to display) Region code legend marked in color emoji squares. Notes (for storing texts in local storage) Rewrote: Currency converter (redesinged with bare HTML/CSS and paired with existing script.) New README (reference from othneildrew/Best-README-Template, and Ileriayo/markdown-badges) note: for now the chart is not functional, I will fix it later.
Ships:
A simple yet unique project idea that came in my mind at the start of this month has finally reached it’s first milestone. Here it is the first ship and the first beta preview of the project… The challenging part was creating the logic and the algorithm, at first I thought of using some AI api but then I realized that most of the credit would go to the AI not me so I came up with such a plan. The fun part was actually designing the UI of the website because It was cool to experiment with countless design and I’m glad of how it looks now. I’ve tried my best to keep the documentation and presentation side well so that each devlog, readme etc. were easy to understand by a glance. PLEASE 🙏 keep in mind that this project is still in development and for sure lacks options under “active expenses” as it just to give a peek on what I made. So please, do not rate the project negatively saying that there were less options, or outputs were not from real AI etc… Thank You!
This ship is to account for the few hours I could not log into the previous ship after some changes were requested. I almost forgot about cuz I was working on other YSWSs and stardance is coming to an end too. The major changes I made were updating of the service page with globes and a few redesigns + Added a new homepage/landing page....
|
1794023339.019785
|
1794109739.019785
|
|
57086
|
Tuff nugget by @Odeez66 | Stardance
|
Odeez66
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: Tuff nugget by @Odeez66 | Stardance
|
1793415125.7277086
|
1794019925.7277086
|
|
57087
|
IMPROVED NUMBER GUESSING GAME by @Dhanush_Mundra | IMPROVED NUMBER GUESSING GAME by @Dhanush_Mundra | Stardance...
|
Dhanush_Mundra
|
1
|
2.0
|
6
|
[{"ship_num": 1, "ts": "2026-0 [{"ship_num": 1, "ts": "2026-09-13T16:39:18Z", "hours": 2.0, "multiplier": 3.52, "payout": 6, "blessing": "neutral", "text": "ok ok ok. so I have finally made my improved version of number guessing game. I earlier shipped it but many people told me what I could do more so I added the system of hint in which the user can take hint if they want to after a certain number of chances done in a particular level. I also modified the GUI which was last time the main point of the people. the challenging part was of the logic and to make the GUI better with the use of html and css. It was a great experience to do work with different languages and make a single project. I am looking forward to do more changes in this project but this is my first project and I am very proud of this. also I was not able to give it enough time because I am working. on other bigger projects as you can see on my stardance account. I am hoping you to rate as good as you can because this project is very close to my heart and as a 13 year old I feel that I am going on the right track and doing great. so now looking for your support for my hardwork THANK YOU FOR READING AND VIEWING MY PROJECT!!!", "repo": "https://github.com/mundradhanush-lgtm/NUMBER_GUESSING_GAME", "demo": "https://mundradhanush-lgtm.github.io/NUMBER_GUESSING_GAME/"}]...
|
[{"post_id": 67303, "ts": "202 [{"post_id": 67303, "ts": "2026-09-13T11:41:02Z", "hours": 0.2669, "text": "ok so I have added the gui and my project is ready to be uploaded. I made the gui much much better and much more easy to use."}, {"post_id": 59532, "ts": "2026-09-01T12:20:57Z", "hours": 1.5706, "text": "okay so I have already made this project (you can just visit my older NUMBER GUESSING GAME PROJECT by going on my profile and projects) but the thing I am working on is the topic of hint and changing th GUI and if possible the feature of public leaderboard."}]...
|
Title: IMPROVED NUMBER GUESSING GAME by @Dhanush_M Title: IMPROVED NUMBER GUESSING GAME by @Dhanush_Mundra | Stardance
Devlogs:
okay so I have already made this project (you can just visit my older NUMBER GUESSING GAME PROJECT by going on my profile and projects) but the thing I am working on is the topic of hint and changing th GUI and if possible the feature of public leaderboard.
ok so I have added the gui and my project is ready to be uploaded. I made the gui much much better and much more easy to use.
Ships:
ok ok ok. so I have finally made my improved version of number guessing game. I earlier shipped it but many people told me what I could do more so I added the system of hint in which the user can take hint if they want to after a certain number of chances done in a particular level. I also modified the GUI which was last time the main point of the people. the challenging part was of the logic and to make the GUI better with the use of html and css. It was a great experience to do work with different languages and make a single project. I am looking forward to do more changes in this project but this is my first project and I am very proud of this. also I was not able to give it enough time because I am working. on other bigger projects as you can see on my stardance account. I am hoping you to rate as good as you can because this project is very close to my heart and as a 13 year old I feel that I am going on the right track and doing great. so now looking for your support for my hardwork THANK YOU FOR READING AND VIEWING MY PROJECT!!!...
|
1794023340.2654176
|
1794109740.2654176
|
|
57088
|
Arcade by @jinjin | Stardance
|
jinjin
|
1
|
25.6
|
0
|
[{"ship_num": 1, "ts": "2026-0 [{"ship_num": 1, "ts": "2026-09-05T12:28:08Z", "hours": 24.0, "multiplier": null, "payout": 0, "blessing": "neutral", "text": "Arcade game, Play anywhere", "repo": "https://github.com/jinjintt89-cmyk/Arcade", "demo": "https://final-five-sandy.vercel.app/"}]...
|
[{"post_id": 64040, "ts": "202 [{"post_id": 64040, "ts": "2026-09-08T05:12:53Z", "hours": 0.9192, "text": "Adding more feautres to read me 500 words!"}, {"post_id": 62625, "ts": "2026-09-06T02:56:51Z", "hours": 0.6764, "text": "Making sure the code is below 30% ai"}, {"post_id": 61855, "ts": "2026-09-04T23:48:59Z", "hours": 10.1572, "text": "Stayed up all night, my 3rd all-nighter a bit sleepy but got some good work done"}, {"post_id": 61147, "ts": "2026-09-03T22:20:40Z", "hours": 9.1567, "text": "Adding flappy bird, and planning out the rest of the game"}, {"post_id": 60213, "ts": "2026-09-02T13:12:59Z", "hours": 3.4247, "text": "Adding Ping pong game, Took a while to add the paddles."}, {"post_id": 59525, "ts": "2026-09-01T12:10:49Z", "hours": 1.3683, "text": "Making a poster, and starting the code"}]...
|
Title: Arcade by @jinjin | Stardance
Devlogs:
Mak Title: Arcade by @jinjin | Stardance
Devlogs:
Making a poster, and starting the code
Adding Ping pong game, Took a while to add the paddles.
Adding flappy bird, and planning out the rest of the game
Stayed up all night, my 3rd all-nighter a bit sleepy but got some good work done
Making sure the code is below 30% ai
Adding more feautres to read me 500 words!
Ships:
Arcade game, Play anywhere...
|
1793771276.2488055
|
1794635276.2488055
|
|
57089
|
Mahallu Management System by @althu | Stardance
|
althu
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: Mahallu Management System by @althu | Stard Title: Mahallu Management System by @althu | Stardance...
|
1793415128.5641096
|
1794019928.5641096
|
|
57090
|
My first slack bot! by @sirobox007 | Stardance
|
sirobox007
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: My first slack bot! by @sirobox007 | Starda Title: My first slack bot! by @sirobox007 | Stardance...
|
1793415130.322547
|
1794019930.322547
|
|
57091
|
My awesome macropad! by @Ismail_Bilal | Stardance
|
Ismail_Bilal
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: My awesome macropad! by @Ismail_Bilal | Sta Title: My awesome macropad! by @Ismail_Bilal | Stardance...
|
1793415133.6320908
|
1794019933.6320908
|
|
57092
|
SpaceOS by @NEBULA_X | Stardance
|
NEBULA_X
|
1
|
14.0
|
25
|
[{"ship_num": 1, "ts": "2026-1 [{"ship_num": 1, "ts": "2026-10-29T19:59:45Z", "hours": 14.0, "multiplier": 1.53, "payout": 25, "blessing": "neutral", "text": "Finally done with SpaceOS, a spaced themed, web based operating system. It currently has 4 apps, a notes app (Golden Record), A planetary Index app (Planet Index), A calculator (Quantum Calc), and a web app (Warp Web). They all have interesting features that you should try out!. Im proud of this project, because this was my first major project that uses a ton of javascript (I was still new to javascript when I started this, so ive learned A LOT). Some challenges I faced were The notes app kept going off the page, the content didnt stay within its boundaries, although I found it was a simple error I had made in the overflow handling logic At some point, the drag and close window logic was working for some windows and not for others, that was a real headache, until discovered I had made some id naming errors. Note: some apps may need to be doubled clicked to open them, I tried as hard as I could but couldnt find the fix, so I decided to make it a feature 0v0;", "repo": "https://github.com/IsraelAdedeji/WEB-OS", "demo": "https://israeladedeji.github.io/WEB-OS/"}]...
|
[{"post_id": 84439, "ts": "202 [{"post_id": 84439, "ts": "2026-10-29T17:14:50Z", "hours": 1.2992, "text": "Final devlog. for real this time. Decided to add two more apps on this project, since stardance is almost over, its time to ship, now or neverrrr! A web browser app, that “warps” you to a new tab with your search results, and a calculator"}, {"post_id": 82344, "ts": "2026-10-24T16:38:09Z", "hours": 2.1317, "text": "Done with version one, although theres alot more I would like to add, but i think id much rather do that in web OS 2. Anyways, i added a planet index app as well, it has images and some facts about the planets in the solar system (yes, including pluto)"}, {"post_id": 81774, "ts": "2026-10-22T13:21:24Z", "hours": 5.5306, "text": "Im back… Again. I just realized I havent posted a devlog for most of the time ive been building, I genuinely thought I have, huh. So basically, Ive done quite a lot, created a notes app like in the tutorial, but I renamed mine golden record because, voyager… record… you get the idea right? The side bar and the notes in general were bugging out alot, getting them to work wasnt easy, and at some point information wasnt displaying, and I eventually found it was a single line of code I forgot to delete, its like im cursed with bugs like that. Anyways, Everything is working good now, and im almost done with version 1."}, {"post_id": 59902, "ts": "2026-09-01T22:29:41Z", "hours": 2.3914, "text": "So I worked on the drag feature for the window, that and the opening and closing as well. I encountered a problem where the code refusing to run properly but after looking at it for a few minutes, I saw it was a variable naming error (probably from the guide, not really a major issue) I made the handle a blackhole impression which the window is only moveable from that spot (the idea behind it is like a singularity pulling in the cursor and not wanting to let go, atleast thats what I want it to feel like) The close button is also functional now and I made the underlined SpaceOS text at the top corner be what would open the welcome screen again. ohh, yes, there was this issue where after I closed and reopened the window, the positions will be all wrong and cluttered, I did a little search and found a fix for it by changing the display function from flex to block. Ive also switched from inline CSS to external CSS file (although I had already used an external file for some earlier already.)"}, {"post_id": 59587, "ts": "2026-09-01T14:27:35Z", "hours": 2.3461, "text": "Alright, This is my attempt at the WebOS mission. I decided to make a space themed OS. As of right now I want the OS to work like a sort of exploration guide for different objects in space. I had a bit of an issue positioning the image, I was already getting a bit frustrated and almost went doom scrolling in frustration 😪, but guess what, I discovered the issue, it was just a simple sizing issue, everything else was okay. Can you IMAGINEEE, just sizing. Well anyways, this is what ive done as of now, the frog game about the flex attribute in the tutorial was quite helpful cause i was struggling with positioning otherwise. Theres a lot more features I want to add so ill need to do a little research first (especially for the javascript parts)."}]...
|
Title: SpaceOS by @NEBULA_X | Stardance
Devlogs:
Title: SpaceOS by @NEBULA_X | Stardance
Devlogs:
Alright, This is my attempt at the WebOS mission. I decided to make a space themed OS. As of right now I want the OS to work like a sort of exploration guide for different objects in space. I had a bit of an issue positioning the image, I was already getting a bit frustrated and almost went doom scrolling in frustration 😪, but guess what, I discovered the issue, it was just a simple sizing issue, everything else was okay. Can you IMAGINEEE, just sizing. Well anyways, this is what ive done as of now, the frog game about the flex attribute in the tutorial was quite helpful cause i was struggling with positioning otherwise. Theres a lot more features I want to add so ill need to do a little research first (especially for the javascript parts).
So I worked on the drag feature for the window, that and the opening and closing as well. I encountered a problem where the code refusing to run properly but after looking at it for a few minutes, I saw it was a variable naming error (probably from the guide, not really a major issue) I made the handle a blackhole impression which the window is only moveable from that spot (the idea behind it is like a singularity pulling in the cursor and not wanting to let go, atleast thats what I want it to feel like) The close button is also functional now and I made the underlined SpaceOS text at the top corner be what would open the welcome screen again. ohh, yes, there was this issue where after I closed and reopened the window, the positions will be all wrong and cluttered, I did a little search and found a fix for it by changing the display function from flex to block. Ive also switched from inline CSS to external CSS file (although I had already used an external file for some earlier already.)
Im back… Again. I just realized I havent posted a devlog for most of the time ive been building, I genuinely thought I have, huh. So basically, Ive done quite a lot, created a notes app like in the tutorial, but I renamed mine golden record because, voyager… record… you get the idea right? The side bar and the notes in general were bugging out alot, getting them to work wasnt easy, and at some point information wasnt displaying, and I eventually found it was a single line of code I forgot to delete, its like im cursed with bugs like that. Anyways, Everything is working good now, and im almost done with version 1.
Done with version one, although theres alot more I would like to add, but i think id much rather do that in web OS 2. Anyways, i added a planet index app as well, it has images and some facts about the planets in the solar system (yes, including pluto)
Final devlog. for real this time. Decided to add two more apps on this project, since stardance is almost over, its time to ship, now or neverrrr! A web browser app, that “warps” you to a new tab with your search results, and a calculator
Ships:
Finally done with SpaceOS, a spaced themed, web based operating system. It currently has 4 apps, a notes app (Golden Record), A planetary Index app (Planet Index), A calculator (Quantum Calc), and a web app (Warp Web). They all have interesting features that you should try out!. Im proud of this project, because this was my first major project that uses a ton of javascript (I was still new to javascript when I started this, so ive learned A LOT). Some challenges I faced were The notes app kept going off the page, the content didnt stay within its boundaries, although I found it was a simple error I had made in the overflow handling logic At some point, the drag and close window logic was working for some windows and not for others, that was a real headache, until discovered I had made some id naming errors. Note: some apps may need to be doubled clicked to open them, I tried as hard as I could but couldnt find the fix, so I decided to make it a feature 0v0;...
|
1793684957.5585494
|
1794548957.5585494
|
|
57093
|
WarioWare by @sirobox007 | Stardance
|
sirobox007
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: WarioWare by @sirobox007 | Stardance
|
1793415135.7629657
|
1794019935.7629657
|
|
57094
|
My own site! by @voidid0322 | Stardance
|
voidid0322
|
1
|
1.0
|
0
|
[{"ship_num": 1, "ts": "2026-1 [{"ship_num": 1, "ts": "2026-10-29T10:07:28Z", "hours": 1.0, "multiplier": null, "payout": 0, "blessing": "neutral", "text": "just a basic website", "repo": "https://github.com/voididthis/Stardance-Project-Ruzgar/", "demo": "https://voididthis.github.io/Stardance-Project-Ruzgar/"}]...
|
[{"post_id": 62482, "ts": "202 [{"post_id": 62482, "ts": "2026-09-05T21:03:04Z", "hours": 0.9336, "text": "I made the sites prototype and design i will add more pages and improve the design"}]...
|
Title: My own site! by @voidid0322 | Stardance
De Title: My own site! by @voidid0322 | Stardance
Devlogs:
I made the sites prototype and design i will add more pages and improve the design
Ships:
just a basic website...
|
1794048754.8188362
|
1794135154.8188362
|
|
57095
|
My awesome macropad! by @sibtain_ali | Stardance
|
sibtain_ali
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: My awesome macropad! by @sibtain_ali | Star Title: My awesome macropad! by @sibtain_ali | Stardance...
|
1793415139.0406103
|
1794019939.0406103
|
|
57096
|
Koko-OS by @KashanZahid | Stardance
|
KashanZahid
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: Koko-OS by @KashanZahid | Stardance
|
1793415139.9991155
|
1794019939.9991155
|
|
57097
|
Frictionless by @thatoneburntroot | Stardance
|
thatoneburntroot
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: Frictionless by @thatoneburntroot | Stardan Title: Frictionless by @thatoneburntroot | Stardance...
|
1793415147.0663702
|
1794019947.0663702
|
|
57098
|
My own site! by @arshia_deragon | Stardance
|
arshia_deragon
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: My own site! by @arshia_deragon | Stardance
|
1793415147.9802349
|
1794019947.9802349
|
|
57099
|
My personal site by @OneShot | Stardance
|
OneShot
|
1
|
5.0
|
0
|
[{"ship_num": 1, "ts": "2026-0 [{"ship_num": 1, "ts": "2026-09-01T19:57:56Z", "hours": 5.0, "multiplier": null, "payout": 0, "blessing": "neutral", "text": "Yea im shipping my personal website i hope you have a grate time exploring it :0", "repo": "https://github.com/Zlati839/Personal-Website", "demo": "https://zlati839.github.io/Personal-Website/"}]...
|
[{"post_id": 59823, "ts": "202 [{"post_id": 59823, "ts": "2026-09-01T19:56:13Z", "hours": 5.3939, "text": "Im glad to say ive made my own personal website , also you can interact with the little decor placed around :D"}]...
|
Title: My personal site by @OneShot | Stardance
D Title: My personal site by @OneShot | Stardance
Devlogs:
Im glad to say ive made my own personal website , also you can interact with the little decor placed around :D
Ships:
Yea im shipping my personal website i hope you have a grate time exploring it :0...
|
1794084958.3306646
|
1794171358.3306646
|
|
57100
|
NULL
|
NULL
|
0
|
0.0
|
0
|
[]
|
[]
|
|
1793764381.5887928
|
1794628381.5887928
|
|
57101
|
3d model of a chess bord and pieces by @david_soul 3d model of a chess bord and pieces by @david_souldatos | Stardance...
|
david_souldatos
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: 3d model of a chess bord and pieces by @dav Title: 3d model of a chess bord and pieces by @david_souldatos | Stardance...
|
1793418480.1979008
|
1794023280.1979008
|