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6001
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3D Printer Enclosure by @invictine | Stardance
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invictine
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0
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0.0
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0
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[]
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[]
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Title: 3D Printer Enclosure by @invictine | Starda Title: 3D Printer Enclosure by @invictine | Stardance...
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1792792354.063574
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1793397154.063574
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6002
|
My awesome macropad! by @damiannarindra | Stardanc My awesome macropad! by @damiannarindra | Stardance...
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damiannarindra
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0
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0.0
|
0
|
[]
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[]
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Title: My awesome macropad! by @damiannarindra | S Title: My awesome macropad! by @damiannarindra | Stardance...
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1793253406.2845638
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1793858206.2845638
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6003
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My awesome macropad! by @tylerama321 | Stardance
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tylerama321
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0
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0.0
|
0
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[]
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[]
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Title: My awesome macropad! by @tylerama321 | Star Title: My awesome macropad! by @tylerama321 | Stardance...
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1792648370.7614186
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1793253170.7614186
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6004
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Untitled by @aditya_msra | Stardance
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aditya_msra
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0
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0.0
|
0
|
[]
|
[]
|
Title: Untitled by @aditya_msra | Stardance
|
1792785032.411235
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1793389832.411235
|
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6005
|
My awesome macropad! by @satroyce | Stardance
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satroyce
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0
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0.0
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0
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[]
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[]
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Title: My awesome macropad! by @satroyce | Stardan Title: My awesome macropad! by @satroyce | Stardance...
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1793213775.948124
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1793818575.948124
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6006
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Learning C++ by @Matthieu | Stardance
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Matthieu
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0
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20.91
|
0
|
[]
|
[{"post_id": 18717, "ts": "202 [{"post_id": 18717, "ts": "2026-06-29T22:04:26Z", "hours": 0.5578, "text": "GG. There was this last bit as part of the activity that I could never get working. While going through this course, there weren’t really any solutions to this one section I was struggling with and the instructions were pretty vague. Even going as far as asking AI to “solve” my problem for me when I gave up, it explained that I was missing a huge amount of files and tried to implement those itself… it failed. Although, what it was trying to do seemed definitely beyond me and this C++ basics course. I won’t lie that the course taught me some valuable information about C++ though. It’s just a shame that I can’t finish this project (20hr worth of programming alone. AI as a teacher to actually explain the concepts might even double that ;-; for Stardance and ship it for some sweet points, but it was a great start. I’m going to set off working on electronics now that I have the C++ fundamentals down, but I’m pretty sure arduino c++ won’t be needing a lot of this lol. I think my next project will be the Awesome Micropad as a good starting point to electronics. I already know CAD so at least that part should be smooth. I’m gonna make the greatest micropad ever and hopefully if I can turn it into a functional servo programmer, that’d be hitting two birds with one stone! But at least I can finally close this C++ project with a devlog!"}, {"post_id": 18549, "ts": "2026-06-29T18:49:30Z", "hours": 20.3472, "text": "Just finished this C++ basics course on CLion! I have some basic Java background so that helped, but it was still a difficult challenge to learn new concepts including pointers and memory management as well as my first time using libraries like STL. Now after this side quest I feel I am ready to branch off to arduino c++ and work with electronics!"}]...
|
Title: Learning C++ by @Matthieu | Stardance
Devl Title: Learning C++ by @Matthieu | Stardance
Devlogs:
Just finished this C++ basics course on CLion! I have some basic Java background so that helped, but it was still a difficult challenge to learn new concepts including pointers and memory management as well as my first time using libraries like STL. Now after this side quest I feel I am ready to branch off to arduino c++ and work with electronics!
GG. There was this last bit as part of the activity that I could never get working. While going through this course, there weren’t really any solutions to this one section I was struggling with and the instructions were pretty vague. Even going as far as asking AI to “solve” my problem for me when I gave up, it explained that I was missing a huge amount of files and tried to implement those itself… it failed. Although, what it was trying to do seemed definitely beyond me and this C++ basics course. I won’t lie that the course taught me some valuable information about C++ though. It’s just a shame that I can’t finish this project (20hr worth of programming alone. AI as a teacher to actually explain the concepts might even double that ;-; for Stardance and ship it for some sweet points, but it was a great start. I’m going to set off working on electronics now that I have the C++ fundamentals down, but I’m pretty sure arduino c++ won’t be needing a lot of this lol. I think my next project will be the Awesome Micropad as a good starting point to electronics. I already know CAD so at least that part should be smooth. I’m gonna make the greatest micropad ever and hopefully if I can turn it into a functional servo programmer, that’d be hitting two birds with one stone! But at least I can finally close this C++ project with a devlog!...
|
1793245859.4453979
|
1793850659.4453979
|
|
6007
|
Verge by @Saatvik_K | Stardance
|
Saatvik_K
|
1
|
1.0
|
15
|
[{"ship_num": 1, "ts": "2026-0 [{"ship_num": 1, "ts": "2026-06-06T19:28:28Z", "hours": 1.0, "multiplier": 11.77, "payout": 15, "blessing": "neutral", "text": "Here’s my AP Calc Study Game for Series! Players spin the wheel and gamble on whether the series converges or diverges, placing their bets along the way. I enjoyed exploring Unity Animations and more UI Designs to create a better user experience. I also learned more about script animations, animations through the engine, and using audio through scripts and AudioSource Components. I hope you enjoy playing and learning!", "repo": "https://github.com/saatvikKundoor/Verge", "demo": "https://saatvikk.itch.io/verge"}]...
|
[{"post_id": 3713, "ts": "2026 [{"post_id": 3713, "ts": "2026-06-06T19:21:32Z", "hours": 1.2703, "text": "I’ve been working on my AP Calc Study game about Series Tests. Here’s what I’ve recently added: A reload button with animations that automatically shows once you’ve bottomed out, and an updated ReadMe. I’m relatively new to animations in Unity, and it took me some time to figure out how to animate simple up, diagonal, and side movements. Eventually, I learnt about the Record Feature, and with the use of keyframes, I was able to implement all three arrow animations. Why use animations instead of a simple movement script? Using the built in animation maker in Unity didn’t require any code, and I wanted to explore something new!"}]...
|
Title: Verge by @Saatvik_K | Stardance
Devlogs:
I Title: Verge by @Saatvik_K | Stardance
Devlogs:
I’ve been working on my AP Calc Study game about Series Tests. Here’s what I’ve recently added: A reload button with animations that automatically shows once you’ve bottomed out, and an updated ReadMe. I’m relatively new to animations in Unity, and it took me some time to figure out how to animate simple up, diagonal, and side movements. Eventually, I learnt about the Record Feature, and with the use of keyframes, I was able to implement all three arrow animations. Why use animations instead of a simple movement script? Using the built in animation maker in Unity didn’t require any code, and I wanted to explore something new!
Ships:
Here’s my AP Calc Study Game for Series! Players spin the wheel and gamble on whether the series converges or diverges, placing their bets along the way. I enjoyed exploring Unity Animations and more UI Designs to create a better user experience. I also learned more about script animations, animations through the engine, and using audio through scripts and AudioSource Components. I hope you enjoy playing and learning!...
|
1793238584.965341
|
1793324984.965341
|
|
6008
|
My first slack bot! by @Panda83 | Stardance
|
Panda83
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: My first slack bot! by @Panda83 | Stardance
|
1793321301.159022
|
1793926101.159022
|
|
6009
|
Untitled project by @silas | Stardance
|
silas
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: Untitled project by @silas | Stardance
|
1792770617.1073472
|
1793375417.1073472
|
|
6010
|
My first slack bot! by @SunDiti | Stardance
|
SunDiti
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: My first slack bot! by @SunDiti | Stardance
|
1792680724.3682806
|
1793285524.3682806
|
|
6011
|
AI-edu by @Richard | Stardance
|
Richard
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: AI-edu by @Richard | Stardance
|
1792633780.3896537
|
1793238580.3896537
|
|
6012
|
Personal Website by @Yare | Stardance
|
Yare
|
1
|
2.59
|
2
|
[{"ship_num": 1, "ts": "2026-0 [{"ship_num": 1, "ts": "2026-06-05T01:15:15Z", "hours": 2.0, "multiplier": 1.11, "payout": 2, "blessing": "neutral", "text": "I made a basic website to start off, since I am still learning, but it was fun trying to personalize it. Even though I did have some trouble with centering items and needed to ask google on how to make a navigation bar in HTML, I had a really good time with CSS. (When you click the Try Project, and it takes you to my website, it may take you to a page that would ask you whether or not you trust the sender)", "repo": "https://github.com/Yare746/Personal-Website-6-2-2026", "demo": "https://yare746.github.io/Personal-Website-6-2-2026/"}]...
|
[{"post_id": 5326, "ts": "2026 [{"post_id": 5326, "ts": "2026-06-09T01:54:41Z", "hours": 0.2531, "text": "I am trying to resubmit my project. I have now added the README and hope it works this time"}, {"post_id": 3901, "ts": "2026-06-07T00:26:15Z", "hours": 0.3386, "text": "I am going to do a contact information page for blog information. I noticed that GitHub is not connecting to what I am adding, but I will make sure to refresh the pages."}, {"post_id": 1267, "ts": "2026-06-03T04:42:03Z", "hours": 1.7322, "text": "I am working on a basic Personal website that says some stuff about me and my favorite hobbies. I feel like I could add more stuff but I don’t know what. Any ideas?"}]...
|
Title: Personal Website by @Yare | Stardance
Devl Title: Personal Website by @Yare | Stardance
Devlogs:
I am working on a basic Personal website that says some stuff about me and my favorite hobbies. I feel like I could add more stuff but I don’t know what. Any ideas?
I am going to do a contact information page for blog information. I noticed that GitHub is not connecting to what I am adding, but I will make sure to refresh the pages.
I am trying to resubmit my project. I have now added the README and hope it works this time
Ships:
I made a basic website to start off, since I am still learning, but it was fun trying to personalize it. Even though I did have some trouble with centering items and needed to ask google on how to make a navigation bar in HTML, I had a really good time with CSS. (When you click the Try Project, and it takes you to my website, it may take you to a page that would ask you whether or not you trust the sender)...
|
1793274767.4852595
|
1793361167.4852595
|
|
6013
|
Spaceit by @rajeshsen | Stardance
|
rajeshsen
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: Spaceit by @rajeshsen | Stardance
|
1792759743.8047006
|
1793364543.8047006
|
|
6014
|
Untitled project by @fidel | Stardance
|
fidel
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: Untitled project by @fidel | Stardance
|
1792723749.6458151
|
1793328549.6458151
|
|
6015
|
pokemon dex by @ashler | Stardance
|
ashler
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: pokemon dex by @ashler | Stardance
|
1792741849.8317466
|
1793346649.8317466
|
|
6016
|
sigma by @beanzisepic | Stardance
|
beanzisepic
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: sigma by @beanzisepic | Stardance
|
1792713158.3244557
|
1793317958.3244557
|
|
6017
|
um yh by @Funmi | Stardance
|
Funmi
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: um yh by @Funmi | Stardance
|
1792799474.9075937
|
1793404274.9075937
|
|
6018
|
Shape Sorter by @andrewjac | Stardance
|
andrewjac
|
0
|
0.38
|
0
|
[]
|
[{"post_id": 1269, "ts": "2026 [{"post_id": 1269, "ts": "2026-06-03T04:44:16Z", "hours": 0.38, "text": "I’m working on a shape sorting puzzle for my nephew. This is my progress so far"}]...
|
Title: Shape Sorter by @andrewjac | Stardance
Dev Title: Shape Sorter by @andrewjac | Stardance
Devlogs:
I’m working on a shape sorting puzzle for my nephew. This is my progress so far...
|
1792626882.8401754
|
1793231682.8401754
|
|
6019
|
My awesome macropad! by @PRINCE__71161551 | Starda My awesome macropad! by @PRINCE__71161551 | Stardance...
|
PRINCE__71161551
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: My awesome macropad! by @PRINCE__71161551 | Title: My awesome macropad! by @PRINCE__71161551 | Stardance...
|
1792770822.083693
|
1793375622.083693
|
|
6020
|
My first slack bot! by @raphaelly | Stardance
|
raphaelly
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: My first slack bot! by @raphaelly | Stardan Title: My first slack bot! by @raphaelly | Stardance...
|
1793299783.953592
|
1793904583.953592
|
|
6021
|
My first slack bot! by @PRINCE__71161551 | Stardan My first slack bot! by @PRINCE__71161551 | Stardance...
|
PRINCE__71161551
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: My first slack bot! by @PRINCE__71161551 | Title: My first slack bot! by @PRINCE__71161551 | Stardance...
|
1792760128.0192235
|
1793364928.0192235
|
|
6022
|
My awesome macropad! by @stargazer | Stardance
|
stargazer
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: My awesome macropad! by @stargazer | Starda Title: My awesome macropad! by @stargazer | Stardance...
|
1792666181.0855184
|
1793270981.0855184
|
|
6023
|
Grade Calculator Extension by @Vineeth | Stardance
|
Vineeth
|
0
|
0.86
|
0
|
[]
|
[{"post_id": 1268, "ts": "2026 [{"post_id": 1268, "ts": "2026-06-03T04:42:23Z", "hours": 0.8564, "text": "The extension now looks through all the html of the website for weightage and averages for each grade category. Here is what is being extracted so far, I need to work on implementing arrays for the weights and the averages as well as actually getting the real number values for weights and averages to populate said arrays."}]...
|
Title: Grade Calculator Extension by @Vineeth | St Title: Grade Calculator Extension by @Vineeth | Stardance
Devlogs:
The extension now looks through all the html of the website for weightage and averages for each grade category. Here is what is being extracted so far, I need to work on implementing arrays for the weights and the averages as well as actually getting the real number values for weights and averages to populate said arrays....
|
1793224405.9342318
|
1793829205.9342318
|
|
6024
|
WorldTV by @cognitayohan | Stardance
|
cognitayohan
|
7
|
35.0
|
593
|
[{"ship_num": 1, "ts": "2026-0 [{"ship_num": 1, "ts": "2026-09-12T17:48:51Z", "hours": 1.0, "multiplier": 15.7, "payout": 20, "blessing": "neutral", "text": "Ship #7: After reviewing community requests, I have updated the User Interface to be more friendly and easy to use. I also have updated the code so that the viewing of the channels would be less consumptions with CPU fluid.", "repo": "https://github.com/robot3-track/worldchannels", "demo": "https://worldchannels.vercel.app"}, {"ship_num": 2, "ts": "2026-07-24T16:27:26Z", "hours": 8.0, "multiplier": 17.11, "payout": 139, "blessing": "neutral", "text": "Ship #6: After reviewing community requests, I have added each countries’ respective channels to match each location properly (to fix the previous issue of incorrect mapping!). I also built Android files so that Github could run the Artifact process for building an APK version of the app! This gives users the option to view on the web or on their Android devices. Lastly, I integrated a system where you can request for adding legal channels where it would go into a system of review. Thank you all for your support on this project! Feel free to give feedback on anything else to improve in the future!", "repo": "https://github.com/robot3-track/worldchannels", "demo": "https://worldchannels.vercel.app"}, {"ship_num": 3, "ts": "2026-07-17T05:33:40Z", "hours": 7.0, "multiplier": 19.43, "payout": 133, "blessing": "neutral", "text": "Ship #5: Based off community requests, I have added the following new features: Now you can experience a true “Hybrid” Satellite View on the interactive tracking map. By extending our map style configurations with an (overlayUrl) property, we integrated transparent, high-resolution administrative boundaries and place labels directly over the raw satellite imagery. Furthermore, I updated the layer rendering and cleanup logic inside the Leaflet initialization. Using a newly added (useRef) tracking system (overlayLayerRef), the map now dynamically mounts and cleanly dismounts these administrative labels whenever you swap map styles. This fixes overlapping layer bugs and ensures a seamless transition between views. Lastly, I streamlined the z-index layout for marker clusters. Dynamic markers and clustering elements are automatically forced to the front of the map stack. This ensures that your active stream nodes and telemetry coordinates always float perfectly above the new border overlays, keeping the terminal readable and highly functional. Let me know what else you would like to add! Thank you so much for your support and reading this!", "repo": "https://github.com/robot3-track/worldchannels", "demo": "https://worldchannels.vercel.app"}, {"ship_num": 4, "ts": "2026-07-13T03:35:55Z", "hours": 6.0, "multiplier": 14.07, "payout": 82, "blessing": "neutral", "text": "Based off community requests, I have added the following new features: Now you can record segments of a livestream through the native video streaming. With MediaRecorder API, it is possible to record desired segments of the livestreams and have it automatically packaged for download. Furthermore, I updated the code logic of checking stream offline/online ability. Lastly, I added more stable streams and their backups. Upgraded from 4,000 streams to 6,000! (70-85% are live) Read README for more detailed descriptions about the deployments, available channels, and official rules. Let me know what else you would like to add!", "repo": "https://github.com/robot3-track/worldchannels", "demo": "https://worldchannels.vercel.app"}, {"ship_num": 5, "ts": "2026-07-06T04:17:55Z", "hours": 4.0, "multiplier": 19.42, "payout": 87, "blessing": "neutral", "text": "World Channels - Ship #3 After reviewing new comments and suggestions from the community, I have edited World Channels to have more countries, streams, and a better backup-system. Hope you enjoy World Channels at: https://worldchannels.vercel.app !", "repo": "https://github.com/robot3-track/worldchannels", "demo": "https://worldchannels.vercel.app"}, {"ship_num": 6, "ts": "2026-07-01T18:18:22Z", "hours": 8.0, "multiplier": 13.15, "payout": 106, "blessing": "neutral", "text": "World Channels - Ship #2 After reviewing comments and suggestions from the community, I have made quite a few changes to the app since the last Ship. Now the video player is compatible to even more channels, the UI has been updated, and the channel availability has been double-checked. Hope you enjoy World Channels at: https://worldchannels.vercel.app !", "repo": "https://github.com/robot3-track/worldchannels", "demo": "https://worldchannels.vercel.app"}, {"ship_num": 7, "ts": "2026-06-24T18:46:48Z", "hours": 1.0, "multiplier": 18.23, "payout": 26, "blessing": "neutral", "text": "This is World Channels, a webapp that utilizes open source/free m3u8 streaming and connects them to specific coordinates across the world. The project is currently running successfully but is always going slight changes as m3u8 channels may turn off and on throughout times. Feel free to check it out at: https://worldchannels.vercel.app . This project requires good internet access in order to connect to the channels. Have fun exploring the channels of the world!", "repo": "https://github.com/robot3-track/worldchannels", "demo": "https://worldchannels.vercel.app"}]...
|
[{"post_id": 55371, "ts": "202 [{"post_id": 55371, "ts": "2026-08-27T04:50:55Z", "hours": 0.9408, "text": "World Channels Devlog 32 After updating the User Interface for the application, I decided to work on the api/streams.js file. The Fluid Active CPU was getting inefficiently wasted, so I decided to connect my api/streams.js to edge runtime as well as removing all duplicate streaming services. This cut down my channel # from 11,000 –> 9,000. But this clears up the speed and CPU usage while removing random duplicates."}, {"post_id": 54911, "ts": "2026-08-26T04:04:41Z", "hours": 0.3483, "text": "World Channels Devlog 31 After a break for a while, I updated the User Interface as requested by a few community members. The app now is more smooth, quicker loading times, and is nicer to view with the eye."}, {"post_id": 33854, "ts": "2026-07-24T03:15:43Z", "hours": 0.5411, "text": "World Channels Devlog 30 To upgrade the app, I continued to verify streams and the UI. I also made a new artifact run for Github- building an Android file! Now you can download the APK version of the app for local viewing rather than on the web."}, {"post_id": 32980, "ts": "2026-07-22T14:29:04Z", "hours": 0.4978, "text": "World Channels Devlog 29 I added the main streaming services from all 195 countries + 2 territories, increasing the total amount of streams from 8,000 –> 11,700 streams! I also changed the limit from 10,000 to 15,000 for vercel stability on the deployment. For those who haven’t seen it yet, check out the app at: https://worldchannels.vercel.app !"}, {"post_id": 32490, "ts": "2026-07-21T18:27:17Z", "hours": 0.8194, "text": "World Channels Devlog 28 Created a new add streaming interface where users can input links and titles of the channel for consideration to add onto the main app. Also have filters to ensure safety for new streams."}, {"post_id": 32179, "ts": "2026-07-21T05:10:49Z", "hours": 1.9064, "text": "World Channels Devlog 27 Updated new streaming as well as new map logic! Now when a channel is selected, the map zooms in all the way to the pinpoint location of the streaming. Also, the map now has better clustering features when zooming out for UI purposes."}, {"post_id": 31614, "ts": "2026-07-20T04:58:47Z", "hours": 1.2481, "text": "World Channels Devlog 26 Continued to add new streams for more variety in content in the family entertainment fields. Also updated titles (as WC26 is over) and updated Readme as well. Total streams update: 6900 streams –> 7814 streams!"}, {"post_id": 30969, "ts": "2026-07-18T23:56:07Z", "hours": 1.3047, "text": "World Channels Devlog 25 Added new streams and backups; now World Channels proudly boasts a total of 7000 channels! Friendly reminder: some people thought that World Channels only supports sports channels, but actually there are multiple categories in the filter. Lots of family, news, and sports channels are available!"}, {"post_id": 30529, "ts": "2026-07-18T05:44:24Z", "hours": 0.7208, "text": "World Channels Devlog 24 Updated map rendering to support multiple layouts, and added/fixed some channel streaming for embeds as well as livestreaming."}, {"post_id": 30371, "ts": "2026-07-17T20:57:52Z", "hours": 1.1989, "text": "World Channels Devlog 23 Built globe 3D for world map rendering! Also set globe as default and added a legend for easy user usability. I used leaflet for the 2D map and maplibregl for the 3D globe."}, {"post_id": 29961, "ts": "2026-07-17T05:31:40Z", "hours": 0.2639, "text": "World Channels Devlog 22 Added new streams and backups to reach a total of 6252 streams currently! More to come!"}, {"post_id": 29958, "ts": "2026-07-17T05:16:02Z", "hours": 0.9694, "text": "World Channels Devlog 21 Added new features (channel watched history, bookmarking favorite channels, arrow keys for quick channel switch) based off newest community requests!"}, {"post_id": 29879, "ts": "2026-07-17T01:26:22Z", "hours": 0.5117, "text": "World Channels Devlog 20 Updated streaming availability and double-checked streaming verifications. Added up to 6,100 new streams!"}, {"post_id": 29860, "ts": "2026-07-17T00:42:09Z", "hours": 0.5686, "text": "World Channels Devlog 19 Added new UI features!! After Github’s REST API came back, I decided to update the UI to be more user friendly. I made a tutorial guide, removed the annoying UI footer, and made a proper loading screen! Watch the video below to see the latest run of the app!"}, {"post_id": 29834, "ts": "2026-07-16T23:44:23Z", "hours": 0.3022, "text": "World Channels Devlog 18 I added new favoriting channels feature and new commands (arrow keys for quick navigation, enter for selecting)! However, right now Github’s REST API are down and cannot push to live Vercel deployments, so it will take some time before it is pushed over live. But below is a local host picture that depicts what the new feature looks like and will be deployed soon."}, {"post_id": 29801, "ts": "2026-07-16T22:41:25Z", "hours": 0.5431, "text": "World Channels Devlog 17 Updated new streaming types and re-categorized some UI streaming titles to provide optimal UI! More updates to come for the UI formatting!"}, {"post_id": 28731, "ts": "2026-07-15T05:21:03Z", "hours": 1.07, "text": "World Channels Devlog 16 Fixed known channel freeze bug after multiple channels are clicked on. Also fixed some server issues and search bar bug. The app now runs faster and works even better than before!"}, {"post_id": 28662, "ts": "2026-07-15T01:38:46Z", "hours": 0.6136, "text": "World Channels Devlog 15 To maintain strong filters on community channels, I have updated filters respectively."}, {"post_id": 28596, "ts": "2026-07-14T22:53:40Z", "hours": 0.4997, "text": "World Channels Devlog 14 Complete UI update! UI conflicts have been fixed after lots of coding and planning throughout the past few devlogs, and now the World Map layout includes 4 customization features, the channels are properly ordered, and the app is upgraded overall!"}, {"post_id": 28357, "ts": "2026-07-14T15:48:23Z", "hours": 1.5828, "text": "World Channels Devlog 13 New channels have been added as well as many backups. Furthermore, I have reordered channels by confidence levels and streaming quality (the higher the more towards the top of the list!)"}, {"post_id": 27495, "ts": "2026-07-13T03:32:29Z", "hours": 0.4044, "text": "World Channels Devlog 12 New channels have been established and the order of streams has been refined for UI accessibility. Furthermore, the total amount of streams has increased overall from an original 5,500 to a total of around 6,000 streams live with a 85% live coverage at all times. Live stream health has been placed!"}, {"post_id": 27372, "ts": "2026-07-12T21:37:38Z", "hours": 0.5414, "text": "World Channels Devlog 11 New channels have been established and the order of streams has been refined for UI accessibility. Furthermore, the total amount of streams has increased overall from an original 4,200 to a total of around 5,500 streams live with a 80% live coverage at all times. More live stream health indicators will be put into place in the future!"}, {"post_id": 26981, "ts": "2026-07-12T03:33:25Z", "hours": 1.4422, "text": "World Channels Devlog 10 Continued to filter new channels and update categories to maintain country placements. Furthermore, new channels has been added to all major countries upon community requests."}, {"post_id": 26793, "ts": "2026-07-11T19:48:22Z", "hours": 0.6258, "text": "World Channels Devlog 9. Filtered new channels and updated categories to maintain country placements. Also continued to update descriptions in README.md and App.tsx as well as updating checking stream offline/online ability logic as seen below: if (contentType.includes('text/html')) { if (hasMediaExtension) { // It asked for a media file but got a webpage. This is a dead link/error page. req.destroy(); return resolve(false); } else { // It asked for an extensionless URL and got a webpage. Trust it as a valid Iframe embed. req.destroy(); return resolve(true); } }"}, {"post_id": 26195, "ts": "2026-07-10T21:07:08Z", "hours": 1.7183, "text": "World Channels Devlog 8. Continued to add more channels from around the world to prior requests for more countries. Also updated descriptions in README.md and App.tsx"}, {"post_id": 25472, "ts": "2026-07-09T19:13:34Z", "hours": 0.2867, "text": "World Channels Devlog 7. Based off community requests, I have added the new feature: Now you can record segments of a livestream through the native video streaming. With MediaRecorder API, it is possible to record desired segments of the livestreams and have it automatically packaged for download. Furthermore, I updated the code logic of checking stream offline/online ability. More community requests will be fulfilled in the next devlog (specific channels to come)! Note: Some community members have asked about World Channels and regarding the streams. Streams are fetched from legit community sources and live updated. IPTV.ORG managed by Github is a community managed repository on Github with constant checks on channels to make sure everything is legal and safe. Even so, as an additional measure, I do take into account to filter out streams that are not legal/copyrighted to ensure that World Channels is 100% legal. Furthermore, some premium channels give free access to some of their content, so it is normal to see a blocking page on those specific channels that state the free access will be down for a certain amount of time- until the copyrighted content is finished. This is completely legal and is a proper process for protecting copyright throughout the countries."}, {"post_id": 24985, "ts": "2026-07-08T21:34:15Z", "hours": 0.8064, "text": "World Channels Devlog 6. Continued to add more channels from around the world to prior requests for more countries. Also updated videoplayer efficiency to make app load quicker."}, {"post_id": 23277, "ts": "2026-07-06T04:16:33Z", "hours": 4.4864, "text": "World Channels Devlog 5. Added more channels from around the world to prior requests for more countries. Now includes official free channels that broadcast live sports along with existing channels."}, {"post_id": 19708, "ts": "2026-07-01T03:14:44Z", "hours": 0.5589, "text": "World Channels Devlog 4. Replaced old video player with new system that allows for more streams to play. The fix was using a more universal player that allowed more streams to run rather than the restricted interface from before. Now channels for example from Turkmenistan can work properly compared to before."}, {"post_id": 19016, "ts": "2026-06-30T05:42:19Z", "hours": 3.2631, "text": "World Channels Devlog 3. Removed old channels, ensured all channels were under the right coordinates, and added limit of 10,000 channels for a total of 5,500 channels currently with 80+ countries, including islands in the Caribbean."}, {"post_id": 15470, "ts": "2026-06-25T04:57:15Z", "hours": 4.2069, "text": "World Channels Devlog 2. Fixed UI, added more channels, and developed a better solution to ensure all channels’ coordinates were precise to their actual locations. Also fixed limits and running time to support nearly 4000 channels across the Globe with 50+ countries."}, {"post_id": 14866, "ts": "2026-06-24T04:12:04Z", "hours": 1.4369, "text": "World Channels Web App Set Up! 🎉🎉 After debugging and coding, the webapp world channels is ready for shipping! The app consists of free IPTV channels linked and categorized by country, type, and availability. It includes the core features: Live Stream Integration: Direct access to HLS (.m3u8) streams from over 50 countries. World Map Interface: Interactive geospatial dashboard to discover broadcasts by location. Real-Time Health Monitoring: Automatic background verification of stream uptime and latency. Themed UI: Elegant Dark and Light modes for optimized viewing in any environment. Furthermore, the app can stream the World Cup 2026 Soccer for free through other nation channels! Have fun exploring the free channels of the world!"}]...
|
Title: WorldTV by @cognitayohan | Stardance
Devlo Title: WorldTV by @cognitayohan | Stardance
Devlogs:
World Channels Web App Set Up! 🎉🎉 After debugging and coding, the webapp world channels is ready for shipping! The app consists of free IPTV channels linked and categorized by country, type, and availability. It includes the core features: Live Stream Integration: Direct access to HLS (.m3u8) streams from over 50 countries. World Map Interface: Interactive geospatial dashboard to discover broadcasts by location. Real-Time Health Monitoring: Automatic background verification of stream uptime and latency. Themed UI: Elegant Dark and Light modes for optimized viewing in any environment. Furthermore, the app can stream the World Cup 2026 Soccer for free through other nation channels! Have fun exploring the free channels of the world!
World Channels Devlog 2. Fixed UI, added more channels, and developed a better solution to ensure all channels’ coordinates were precise to their actual locations. Also fixed limits and running time to support nearly 4000 channels across the Globe with 50+ countries.
World Channels Devlog 3. Removed old channels, ensured all channels were under the right coordinates, and added limit of 10,000 channels for a total of 5,500 channels currently with 80+ countries, including islands in the Caribbean.
World Channels Devlog 4. Replaced old video player with new system that allows for more streams to play. The fix was using a more universal player that allowed more streams to run rather than the restricted interface from before. Now channels for example from Turkmenistan can work properly compared to before.
World Channels Devlog 5. Added more channels from around the world to prior requests for more countries. Now includes official free channels that broadcast live sports along with existing channels.
World Channels Devlog 6. Continued to add more channels from around the world to prior requests for more countries. Also updated videoplayer efficiency to make app load quicker.
World Channels Devlog 7. Based off community requests, I have added the new feature: Now you can record segments of a livestream through the native video streaming. With MediaRecorder API, it is possible to record desired segments of the livestreams and have it automatically packaged for download. Furthermore, I updated the code logic of checking stream offline/online ability. More community requests will be fulfilled in the next devlog (specific channels to come)! Note: Some community members have asked about World Channels and regarding the streams. Streams are fetched from legit community sources and live updated. IPTV.ORG managed by Github is a community managed repository on Github with constant checks on channels to make sure everything is legal and safe. Even so, as an additional measure, I do take into account to filter out streams that are not legal/copyrighted to ensure that World Channels is 100% legal. Furthermore, some premium channels give free access to some of their content, so it is normal to see a blocking page on those specific channels that state the free access will be down for a certain amount of time- until the copyrighted content is finished. This is completely legal and is a proper process for protecting copyright throughout the countries.
World Channels Devlog 8. Continued to add more channels from around the world to prior requests for more countries. Also updated descriptions in README.md and App.tsx
World Channels Devlog 9. Filtered new channels and updated categories to maintain country placements. Also continued to update descriptions in README.md and App.tsx as well as updating checking stream offline/online ability logic as seen below: if (contentType.includes('text/html')) { if (hasMediaExtension) { // It asked for a media file but got a webpage. This is a dead link/error page. req.destroy(); return resolve(false); } else { // It asked for an extensionless URL and got a webpage. Trust it as a valid Iframe embed. req.destroy(); return resolve(true); } }
World Channels Devlog 10 Continued to filter new channels and update categories to maintain country placements. Furthermore, new channels has been added to all major countries upon community requests.
World Channels Devlog 11 New channels have been established and the order of streams has been refined for UI accessibility. Furthermore, the total amount of streams has increased overall from an original 4,200 to a total of around 5,500 streams live with a 80% live coverage at all times. More live stream health indicators will be put into place in the future!
World Channels Devlog 12 New channels have been established and the order of streams has been refined for UI accessibility. Furthermore, the total amount of streams has increased overall from an original 5,500 to a total of around 6,000 streams live with a 85% live coverage at all times. Live stream health has been placed!
World Channels Devlog 13 New channels have been added as well as many backups. Furthermore, I have reordered channels by confidence levels and streaming quality (the higher the more towards the top of the list!)
World Channels Devlog 14 Complete UI update! UI conflicts have been fixed after lots of coding and planning throughout the past few devlogs, and now the World Map layout includes 4 customization features, the channels are properly ordered, and the app is upgraded overall!
World Channels Devlog 15 To maintain strong filters on community channels, I have updated filters respectively.
World Channels Devlog 16 Fixed known channel freeze bug after multiple channels are clicked on. Also fixed some server issues and search bar bug. The app now runs faster and works even better than before!
World Channels Devlog 17 Updated new streaming types and re-categorized some UI streaming titles to provide optimal UI! More updates to come for the UI formatting!
World Channels Devlog 18 I added new favoriting channels feature and new commands (arrow keys for quick navigation, enter for selecting)! However, right now Github’s REST API are down and cannot push to live Vercel deployments, so it will take some time before it is pushed over live. But below is a local host picture that depicts what the new feature looks like and will be deployed soon.
World Channels Devlog 19 Added new UI features!! After Github’s REST API came back, I decided to update the UI to be more user friendly. I made a tutorial guide, removed the annoying UI footer, and made a proper loading screen! Watch the video below to see the latest run of the app!
World Channels Devlog 20 Updated streaming availability and double-checked streaming verifications. Added up to 6,100 new streams!
World Channels Devlog 21 Added new features (channel watched history, bookmarking favorite channels, arrow keys for quick channel switch) based off newest community requests!
World Channels Devlog 22 Added new streams and backups to reach a total of 6252 streams currently! More to come!
World Channels Devlog 23 Built globe 3D for world map rendering! Also set globe as default and added a legend for easy user usability. I used leaflet for the 2D map and maplibregl for the 3D globe.
World Channels Devlog 24 Updated map rendering to support multiple layouts, and added/fixed some channel streaming for embeds as well as livestreaming.
World Channels Devlog 25 Added new streams and backups; now World Channels proudly boasts a total of 7000 channels! Friendly reminder: some people thought that World Channels only supports sports channels, but actually there are multiple categories in the filter. Lots of family, news, and sports channels are available!
World Channels Devlog 26 Continued to add new streams for more variety in content in the family entertainment fields. Also updated titles (as WC26 is over) and updated Readme as well. Total streams update: 6900 streams –> 7814 streams!
World Channels Devlog 27 Updated new streaming as well as new map logic! Now when a channel is selected, the map zooms in all the way to the pinpoint location of the streaming. Also, the map now has better clustering features when zooming out for UI purposes.
World Channels Devlog 28 Created a new add streaming interface where users can input links and titles of the channel for consideration to add onto the main app. Also have filters to ensure safety for new streams.
World Channels Devlog 29 I added the main streaming services from all 195 countries + 2 territories, increasing the total amount of streams from 8,000 –> 11,700 streams! I also changed the limit from 10,000 to 15,000 for vercel stability on the deployment. For those who haven’t seen it yet, check out the app at: https://worldchannels.vercel.app !
World Channels Devlog 30 To upgrade the app, I continued to verify streams and the UI. I also made a new artifact run for Github- building an Android file! Now you can download the APK version of the app for local viewing rather than on the web.
World Channels Devlog 31 After a break for a while, I updated the User Interface as requested by a few community members. The app now is more smooth, quicker loading times, and is nicer to view with the eye.
World Channels Devlog 32 After updating the User Interface for the application, I decided to work on the api/streams.js file. The Fluid Active CPU was getting inefficiently wasted, so I decided to connect my api/streams.js to edge runtime as well as removing all duplicate streaming services. This cut down my channel # from 11,000 –> 9,000. But this clears up the speed and CPU usage while removing random duplicates.
Ships:
This is World Channels, a webapp that utilizes open source/free m3u8 streaming and connects them to specific coordinates across the world. The project is currently running successfully but is always going slight changes as m3u8 channels may turn off and on throughout times. Feel free to check it out at: https://worldchannels.vercel.app . This project requires good internet access in order to connect to the channels. Have fun exploring the channels of the world!
World Channels - Ship #2 After reviewing comments and suggestions from the community, I have made quite a few changes to the app since the last Ship. Now the video player is compatible to even more channels, the UI has been updated, and the channel availability has been double-checked. Hope you enjoy World Channels at: https://worldchannels.vercel.app !
World Channels - Ship #3 After reviewing new comments and suggestions from the community, I have edited World Channels to have more countries, streams, and a better backup-system. Hope you enjoy World Channels at: https://worldchannels.vercel.app !
Based off community requests, I have added the following new features: Now you can record segments of a livestream through the native video streaming. With MediaRecorder API, it is possible to record desired segments of the livestreams and have it automatically packaged for download. Furthermore, I updated the code logic of checking stream offline/online ability. Lastly, I added more stable streams and their backups. Upgraded from 4,000 streams to 6,000! (70-85% are live) Read README for more detailed descriptions about the deployments, available channels, and official rules. Let me know what else you would like to add!
Ship #5: Based off community requests, I have added the following new features: Now you can experience a true “Hybrid” Satellite View on the interactive tracking map. By extending our map style configurations with an (overlayUrl) property, we integrated transparent, high-resolution administrative boundaries and place labels directly over the raw satellite imagery. Furthermore, I updated the layer rendering and cleanup logic inside the Leaflet initialization. Using a newly added (useRef) tracking system (overlayLayerRef), the map now dynamically mounts and cleanly dismounts these administrative labels whenever you swap map styles. This fixes overlapping layer bugs and ensures a seamless transition between views. Lastly, I streamlined the z-index layout for marker clusters. Dynamic markers and clustering elements are automatically forced to the front of the map stack. This ensures that your active stream nodes and telemetry coordinates always float perfectly above the new border overlays, keeping the terminal readable and highly functional. Let me know what else you would like to add! Thank you so much for your support and reading this!
Ship #6: After reviewing community requests, I have added each countries’ respective channels to match each location properly (to fix the previous issue of incorrect mapping!). I also built Android files so that Github could run the Artifact process for building an APK version of the app! This gives users the option to view on the web or on their Android devices. Lastly, I integrated a system where you can request for adding legal channels where it would go into a system of review. Thank you all for your support on this project! Feel free to give feedback on anything else to improve in the future!
Ship #7: After reviewing community requests, I have updated the User Interface to be more friendly and easy to use. I also have updated the code so that the viewing of the channels would be less consumptions with CPU fluid....
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1793260159.080287
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1793346559.080287
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6025
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My personal website by @redwoodsteve | Stardance
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redwoodsteve
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0
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0.0
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0
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[]
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[]
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Title: My personal website by @redwoodsteve | Star Title: My personal website by @redwoodsteve | Stardance...
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1793300203.2759688
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1793905003.2759688
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6026
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Logic Engine by @AvianAlloy | Stardance
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AvianAlloy
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1
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5.0
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35
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[{"ship_num": 1, "ts": "2026-0 [{"ship_num": 1, "ts": "2026-06-20T06:24:05Z", "hours": 5.0, "multiplier": 7.24, "payout": 35, "blessing": "neutral", "text": "Logic Engine is an FTC autonomous control system designed for automation and competition use. The internals use bidirectional A* pathfinding, vision based localization, and a reactive command scheduler; all built from scratch.", "repo": "https://github.com/AlloyedBird/Logic-Engine", "demo": "https://alloyedbird.github.io/Logic-Engine/index.html"}]...
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[{"post_id": 12312, "ts": "202 [{"post_id": 12312, "ts": "2026-06-20T02:55:57Z", "hours": 2.0831, "text": "I made a few changes: I fixed a few bugs with ending paths with the A* pathing I added a few unit tests to allow me to test the code without the robot I added velocity profiles for the paths run, so that the robot can be tuned for paths Update: The tests dont work at all :("}, {"post_id": 2826, "ts": "2026-06-05T17:35:35Z", "hours": 1.7664, "text": "So I was able to implement Bidirectional A* pathing, from unidirectional, and Im pretty proud of the change. I also wrote a small visualizer to help show how the pathing works"}, {"post_id": 1294, "ts": "2026-06-03T06:07:06Z", "hours": 1.0319, "text": "I was able to write out a robot detecting class for my pathing :D"}]...
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Title: Logic Engine by @AvianAlloy | Stardance
De Title: Logic Engine by @AvianAlloy | Stardance
Devlogs:
I was able to write out a robot detecting class for my pathing :D
So I was able to implement Bidirectional A* pathing, from unidirectional, and Im pretty proud of the change. I also wrote a small visualizer to help show how the pathing works
I made a few changes: I fixed a few bugs with ending paths with the A* pathing I added a few unit tests to allow me to test the code without the robot I added velocity profiles for the paths run, so that the robot can be tuned for paths Update: The tests dont work at all :(
Ships:
Logic Engine is an FTC autonomous control system designed for automation and competition use. The internals use bidirectional A* pathfinding, vision based localization, and a reactive command scheduler; all built from scratch....
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1793285442.1436076
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1793371842.1436076
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6027
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GPA/Grade Checker by @cognitayohan | Stardance
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cognitayohan
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2
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2.0
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7
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[{"ship_num": 1, "ts": "2026-0 [{"ship_num": 1, "ts": "2026-07-16T22:56:18Z", "hours": 1.0, "multiplier": 2.12, "payout": 1, "blessing": "neutral", "text": "Ship #2: From community requests, I have coded the UI to include a dark mode as well as the original light mode for user preference. Also, I added a few more helpful features including integration between tabs (input class scores –> automatic GPA integration)", "repo": "https://github.com/robot3-track/GPAChecker", "demo": "https://gpacheck.vercel.app"}, {"ship_num": 2, "ts": "2026-07-11T23:11:18Z", "hours": 1.0, "multiplier": 5.54, "payout": 6, "blessing": "neutral", "text": "Ship #1: GPA/Grade Checker is a free Open-Source Grade and GPA Checker for students to use. This ship is the first ship of many to come- the first version of a workable app that can be helpful for students. Feel free to let me know what to improve or add on for future ships! :)", "repo": "https://github.com/robot3-track/GPAChecker", "demo": "https://gpacheck.vercel.app"}]...
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[{"post_id": 29799, "ts": "202 [{"post_id": 29799, "ts": "2026-07-16T22:37:22Z", "hours": 0.2867, "text": "Devlog 4: Added ability to add classes as well as better UI layout. Here is a snippet of the edited portion! const [courses, setCourses] = useState<Course[]>(() => { if (typeof window !== \"undefined\") { const stored = localStorage.getItem(\"gc_courses\"); if (stored) return JSON.parse(stored); } // Default fallback starter course return [{ id: \"default-course\", title: \"Introduction to Calculus\", gradingMode: \"weighted\", desiredGrade: 90, weightedCategories: [ { id: \"1\", name: \"Exams\", weight: 50, currentScore: 85, isExpanded: false, items: [] }, { id: \"2\", name: \"Homework\", weight: 30, currentScore: 95, isExpanded: false, items: [] }, { id: \"3\", name: \"Final Exam\", weight: 20, currentScore: null, isExpanded: false, items: [] } ], pointsAssignments: [], credits: 4, courseLevel: \"Regular\" }]; });```"}, {"post_id": 29644, "ts": "2026-07-16T18:28:12Z", "hours": 0.2683, "text": "Devlog 3: Added dark mode UI upon community requests! I added dark mode features for the app and fix the layout of the app to meet DESIGN.MD standards."}, {"post_id": 26898, "ts": "2026-07-11T23:01:24Z", "hours": 0.3461, "text": "Devlog 2: Updated UI formatting, added project notes along with grading system, and updated Readme to match project’s core values. Here is a snippet of the code for grading logic: const DEFAULT_GPA_SCALE: GPAScaleRule[] = [ { grade: \"A+\", points: 4.0, minPercent: 98}, { grade: \"A\", points: 4.0, minPercent: 93 }, { grade: \"A-\", points: 3.7, minPercent: 90 }, { grade: \"B+\", points: 3.3, minPercent: 87 }, { grade: \"B\", points: 3.0, minPercent: 83 }, { grade: \"B-\", points: 2.7, minPercent: 80 }, { grade: \"C+\", points: 2.3, minPercent: 77 }, { grade: \"C\", points: 2.0, minPercent: 73 }, { grade: \"C-\", points: 1.7, minPercent: 70 }, { grade: \"D+\", points: 1.3, minPercent: 67 }, { grade: \"D\", points: 1.0, minPercent: 60 }, { grade: \"F\", points: 0.0, minPercent: 0 }, ];"}, {"post_id": 26885, "ts": "2026-07-11T22:39:44Z", "hours": 0.8303, "text": "Devlog 1: Initial build of Grade Calculator Project. Built proper UI for the app, connected Gemini API key within environmental variables for Vercel build of the webapp."}]...
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Title: GPA/Grade Checker by @cognitayohan | Starda Title: GPA/Grade Checker by @cognitayohan | Stardance
Devlogs:
Devlog 1: Initial build of Grade Calculator Project. Built proper UI for the app, connected Gemini API key within environmental variables for Vercel build of the webapp.
Devlog 2: Updated UI formatting, added project notes along with grading system, and updated Readme to match project’s core values. Here is a snippet of the code for grading logic: const DEFAULT_GPA_SCALE: GPAScaleRule[] = [ { grade: "A+", points: 4.0, minPercent: 98}, { grade: "A", points: 4.0, minPercent: 93 }, { grade: "A-", points: 3.7, minPercent: 90 }, { grade: "B+", points: 3.3, minPercent: 87 }, { grade: "B", points: 3.0, minPercent: 83 }, { grade: "B-", points: 2.7, minPercent: 80 }, { grade: "C+", points: 2.3, minPercent: 77 }, { grade: "C", points: 2.0, minPercent: 73 }, { grade: "C-", points: 1.7, minPercent: 70 }, { grade: "D+", points: 1.3, minPercent: 67 }, { grade: "D", points: 1.0, minPercent: 60 }, { grade: "F", points: 0.0, minPercent: 0 }, ];
Devlog 3: Added dark mode UI upon community requests! I added dark mode features for the app and fix the layout of the app to meet DESIGN.MD standards.
Devlog 4: Added ability to add classes as well as better UI layout. Here is a snippet of the edited portion! const [courses, setCourses] = useState<Course[]>(() => { if (typeof window !== "undefined") { const stored = localStorage.getItem("gc_courses"); if (stored) return JSON.parse(stored); } // Default fallback starter course return [{ id: "default-course", title: "Introduction to Calculus", gradingMode: "weighted", desiredGrade: 90, weightedCategories: [ { id: "1", name: "Exams", weight: 50, currentScore: 85, isExpanded: false, items: [] }, { id: "2", name: "Homework", weight: 30, currentScore: 95, isExpanded: false, items: [] }, { id: "3", name: "Final Exam", weight: 20, currentScore: null, isExpanded: false, items: [] } ], pointsAssignments: [], credits: 4, courseLevel: "Regular" }]; });```
Ships:
Ship #1: GPA/Grade Checker is a free Open-Source Grade and GPA Checker for students to use. This ship is the first ship of many to come- the first version of a workable app that can be helpful for students. Feel free to let me know what to improve or add on for future ships! :)
Ship #2: From community requests, I have coded the UI to include a dark mode as well as the original light mode for user preference. Also, I added a few more helpful features including integration between tabs (input class scores –> automatic GPA integration)...
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1793321572.9822125
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1793407972.9822125
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6028
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licorice by @q | Stardance
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q
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0
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0.0
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0
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[]
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[]
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Title: licorice by @q | Stardance
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1792698847.7821028
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1793303647.7821028
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6029
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Lucrose-C by @learningppcb | Stardance
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learningppcb
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1
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14.0
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126
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[{"ship_num": 1, "ts": "2026-0 [{"ship_num": 1, "ts": "2026-06-14T06:25:14Z", "hours": 14.0, "multiplier": 8.89, "payout": 126, "blessing": "neutral", "text": "I create a domain specific language, in this the hard part was not to create the lexer or parser but was on deciding what to create, I guess I can say that it was a pretty fun experience… I learned a lot from this. I finally understood what lexer and parser was. To tell the truth I did not actually want to do this, i wanted to make a general purpose language, and the first version was something like that… But after some trial and error i could not make it proper. So we are here. Now the language itself, is a pretty small language, with small usability, this is aimed to be like a database system. Why was this created? It was created to make lists better. To tell the truth i felt the prices were constantly changing on flavortown shop, and it made me annoyed. So I wanted to make a language in which u can easily save the prices, and then make lists, make programs around it… but then i thought while trying to build it, Why? who would even use it? so i planned on creating a general domain specific language. also i forgot to mention that in the GitHub i might have added the wrong test.lcr i think the one attached is the one with error… so ya change it. The syntax is easy and self explained so ya i hope u understand it", "repo": "https://github.com/CrowCrow611/Lucrose-C", "demo": "https://github.com/CrowCrow611/Lucrose-C/releases"}]...
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[{"post_id": 8150, "ts": "2026 [{"post_id": 8150, "ts": "2026-06-13T16:23:30Z", "hours": 2.1833, "text": "added errors… In this mega update, i finally added errors, and warnings, for stuff like leaving colons(error), repeating numbers in {} and for price and count being 0"}, {"post_id": 4790, "ts": "2026-06-08T08:54:51Z", "hours": 3.4528, "text": "after some incredible works, after working my bines out… And screaming at myself, trying to debug using AI… We present you this… Yes i haven’t fixed a problem, instead added a fancier windoww!!!!!!!!!"}, {"post_id": 2095, "ts": "2026-06-04T12:53:10Z", "hours": 1.46, "text": "Debugged, and added automatic size!!1 in code type let width x (the x is a number, if none specified automatic) it looks amazing right? RIGHT!!!"}, {"post_id": 2043, "ts": "2026-06-04T10:21:55Z", "hours": 0.5056, "text": "after some insane debugging"}, {"post_id": 2017, "ts": "2026-06-04T09:19:38Z", "hours": 1.7186, "text": "um created the format, the display… it works, but still has a small problem"}, {"post_id": 1666, "ts": "2026-06-03T20:06:19Z", "hours": 2.4431, "text": "Is this tears of happniess? The parser has some mistakes, which needs to be corrected, but still it works, and is not crasing!!"}, {"post_id": 1451, "ts": "2026-06-03T14:27:34Z", "hours": 2.4042, "text": "Umm this is a small project, hence it took a little less time then other projects… I have done the Lexer… This reads the .lcr files and breaks them down"}]...
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Title: Lucrose-C by @learningppcb | Stardance
Dev Title: Lucrose-C by @learningppcb | Stardance
Devlogs:
Umm this is a small project, hence it took a little less time then other projects… I have done the Lexer… This reads the .lcr files and breaks them down
Is this tears of happniess? The parser has some mistakes, which needs to be corrected, but still it works, and is not crasing!!
um created the format, the display… it works, but still has a small problem
after some insane debugging
Debugged, and added automatic size!!1 in code type let width x (the x is a number, if none specified automatic) it looks amazing right? RIGHT!!!
after some incredible works, after working my bines out… And screaming at myself, trying to debug using AI… We present you this… Yes i haven’t fixed a problem, instead added a fancier windoww!!!!!!!!!
added errors… In this mega update, i finally added errors, and warnings, for stuff like leaving colons(error), repeating numbers in {} and for price and count being 0
Ships:
I create a domain specific language, in this the hard part was not to create the lexer or parser but was on deciding what to create, I guess I can say that it was a pretty fun experience… I learned a lot from this. I finally understood what lexer and parser was. To tell the truth I did not actually want to do this, i wanted to make a general purpose language, and the first version was something like that… But after some trial and error i could not make it proper. So we are here. Now the language itself, is a pretty small language, with small usability, this is aimed to be like a database system. Why was this created? It was created to make lists better. To tell the truth i felt the prices were constantly changing on flavortown shop, and it made me annoyed. So I wanted to make a language in which u can easily save the prices, and then make lists, make programs around it… but then i thought while trying to build it, Why? who would even use it? so i planned on creating a general domain specific language. also i forgot to mention that in the GitHub i might have added the wrong test.lcr i think the one attached is the one with error… so ya change it. The syntax is easy and self explained so ya i hope u understand it...
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1793224474.3079565
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1793310874.3079565
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6030
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My awesome macropad! by @ChadLadder | Stardance
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ChadLadder
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0
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0.0
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0
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[]
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[]
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Title: My awesome macropad! by @ChadLadder | Stard Title: My awesome macropad! by @ChadLadder | Stardance...
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1792741694.2204971
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1793346494.2204971
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6031
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Minecraft Chatbot by @Krann | Stardance
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Krann
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0
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0.0
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0
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[]
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[]
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Title: Minecraft Chatbot by @Krann | Stardance
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1792731215.5968506
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1793336015.5968506
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6032
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Tylos_Phi by @Ari_H | Stardance
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Ari_H
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0
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0.0
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0
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[]
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[]
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Title: Tylos_Phi by @Ari_H | Stardance
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1792666088.2673318
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1793270888.2673318
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6033
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My awesome macropad! by @lilboimonke | Stardance
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lilboimonke
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0
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0.0
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0
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[]
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[]
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Title: My awesome macropad! by @lilboimonke | Star Title: My awesome macropad! by @lilboimonke | Stardance...
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1792684102.6211774
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1793288902.6211774
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6034
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Untitled project by @yipeeyipee67 | Stardance
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yipeeyipee67
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0
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0.0
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0
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[]
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[]
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Title: Untitled project by @yipeeyipee67 | Stardan Title: Untitled project by @yipeeyipee67 | Stardance...
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1792705773.8265357
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1793310573.8265357
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6035
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MediScan by @lilboimonke | Stardance
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lilboimonke
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0
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1.39
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0
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[]
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[{"post_id": 7333, "ts": "2026 [{"post_id": 7333, "ts": "2026-06-12T07:17:07Z", "hours": 1.3858, "text": "Worked on some debugging, added some new features to the ui, overall making this look like a usable app. I also finished all the backend."}]...
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Title: MediScan by @lilboimonke | Stardance
Devlo Title: MediScan by @lilboimonke | Stardance
Devlogs:
Worked on some debugging, added some new features to the ui, overall making this look like a usable app. I also finished all the backend....
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1792727250.7032042
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1793332050.7032042
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6036
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Untitled project by @candicehsueh | Stardance
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candicehsueh
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0
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0.0
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0
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[]
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[]
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Title: Untitled project by @candicehsueh | Stardan Title: Untitled project by @candicehsueh | Stardance...
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1792630303.149241
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1793235103.149241
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6037
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Untitled by @dhruvra | Stardance
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dhruvra
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0
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0.0
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0
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[]
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[]
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Title: Untitled by @dhruvra | Stardance
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1793141657.3090441
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1793746457.3090441
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6038
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My awesome macropad! by @Kingd | Stardance
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Kingd
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0
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0.0
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0
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[]
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[]
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Title: My awesome macropad! by @Kingd | Stardance
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1792640958.673338
|
1793245758.673338
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6039
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Yourel by @Anmolpatil | Stardance
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Anmolpatil
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0
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0.0
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0
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[]
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[]
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Title: Yourel by @Anmolpatil | Stardance
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1792785136.6608713
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1793389936.6608713
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6040
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Untitled project by @toplion7 | Stardance
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toplion7
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0
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0.0
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0
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[]
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[]
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Title: Untitled project by @toplion7 | Stardance
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1793281742.0057175
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1793886542.0057175
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6041
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Vaha by @ritesh | Stardance
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ritesh
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0
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2.73
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0
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[]
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[{"post_id": 1341, "ts": "2026 [{"post_id": 1341, "ts": "2026-06-03T08:59:30Z", "hours": 2.7303, "text": "Built the entire Phase 1 pipeline from scratch: wake word detection (“Hey Jarvis” via openWakeWord), offline speech-to-text with Vosk Indian English model, Piper TTS for voice confirmation, and Notion sync. Hardest part was notion-client v3 removing databases.query() — rewrote the pull function. Also found a rogue C: . git tracking my entire hard drive. First live test worked end-to-end: wake word detected at score 0.69, thought transcribed, saved locally, pushed to Notion, confirmation spoken back. Then upgraded to session mode — one wake word keeps listening for multiple thoughts until silence or “that’s all”."}]...
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Title: Vaha by @ritesh | Stardance
Devlogs:
Built Title: Vaha by @ritesh | Stardance
Devlogs:
Built the entire Phase 1 pipeline from scratch: wake word detection (“Hey Jarvis” via openWakeWord), offline speech-to-text with Vosk Indian English model, Piper TTS for voice confirmation, and Notion sync. Hardest part was notion-client v3 removing databases.query() — rewrote the pull function. Also found a rogue C: . git tracking my entire hard drive. First live test worked end-to-end: wake word detected at score 0.69, thought transcribed, saved locally, pushed to Notion, confirmation spoken back. Then upgraded to session mode — one wake word keeps listening for multiple thoughts until silence or “that’s all”....
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1793234960.2773008
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1793839760.2773008
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6042
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PC builder by @rithvik08 | Stardance
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rithvik08
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0
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0.0
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0
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[]
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[]
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Title: PC builder by @rithvik08 | Stardance
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1793260258.3089724
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1793865058.3089724
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6043
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My awesome macropad! by @FDragon07 | Stardance
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FDragon07
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0
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0.0
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0
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[]
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[]
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Title: My awesome macropad! by @FDragon07 | Starda Title: My awesome macropad! by @FDragon07 | Stardance...
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1792684284.3362322
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1793289084.3362322
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6044
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Awesome Video Game by @FDragon07 | Stardance
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FDragon07
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0
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4.2
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0
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[]
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[{"post_id": 4736, "ts": "2026 [{"post_id": 4736, "ts": "2026-06-08T05:24:30Z", "hours": 0.6689, "text": "Debug menu works now, also added a hand cause why not. IT HAS A STICK!"}, {"post_id": 4030, "ts": "2026-06-07T06:29:18Z", "hours": 1.325, "text": "added a debug menu, crashes the game though and gave up on debugging the debug menu lol"}, {"post_id": 1949, "ts": "2026-06-04T06:13:06Z", "hours": 1.62, "text": "Made it have different generation every time you load in, added collision, and a player character"}, {"post_id": 1301, "ts": "2026-06-03T06:21:54Z", "hours": 0.5892, "text": "Starting working on the terrain"}]...
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Title: Awesome Video Game by @FDragon07 | Stardanc Title: Awesome Video Game by @FDragon07 | Stardance
Devlogs:
Starting working on the terrain
Made it have different generation every time you load in, added collision, and a player character
added a debug menu, crashes the game though and gave up on debugging the debug menu lol
Debug menu works now, also added a hand cause why not. IT HAS A STICK!...
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1793166901.3218377
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1793771701.3218377
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6045
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My first slack bot! by @Chrono359 | Stardance
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Chrono359
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0
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0.0
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0
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[]
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[]
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Title: My first slack bot! by @Chrono359 | Stardan Title: My first slack bot! by @Chrono359 | Stardance...
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1792796061.0601006
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1793400861.0601006
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6046
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Nonospam by @MilkyJoshau | Stardance
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MilkyJoshau
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0
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3.76
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0
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[]
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[{"post_id": 4796, "ts": "2026 [{"post_id": 4796, "ts": "2026-06-08T09:15:14Z", "hours": 2.1761, "text": "Worked on the generation of the puzzle and this cool drag feature. I should almost be done with the main mechanics of the puzzle!"}, {"post_id": 4092, "ts": "2026-06-07T09:01:21Z", "hours": 1.5833, "text": "Trying to make a Nonogram Puzzle Roguelike cause ive been obsessed with both these recent years. I haven’t coded a game before and getting the tile generation took a bit to get, but im happy it works :D"}]...
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Title: Nonospam by @MilkyJoshau | Stardance
Devlo Title: Nonospam by @MilkyJoshau | Stardance
Devlogs:
Trying to make a Nonogram Puzzle Roguelike cause ive been obsessed with both these recent years. I haven’t coded a game before and getting the tile generation took a bit to get, but im happy it works :D
Worked on the generation of the puzzle and this cool drag feature. I should almost be done with the main mechanics of the puzzle!...
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1792680466.4028053
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1793285266.4028053
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6047
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My awesome macropad! by @Zanstan | Stardance
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Zanstan
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0
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0.0
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0
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[]
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[]
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Title: My awesome macropad! by @Zanstan | Stardanc Title: My awesome macropad! by @Zanstan | Stardance...
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1793191666.6292353
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1793796466.6292353
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6048
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2.5D platformer game that has turn, encounter base 2.5D platformer game that has turn, encounter based battles!!!!!!!! by @shoux2 | Stardance...
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shoux2
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0
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1.02
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0
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[]
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[{"post_id": 1404, "ts": "2026 [{"post_id": 1404, "ts": "2026-06-03T12:53:04Z", "hours": 0.5822, "text": "room"}, {"post_id": 1387, "ts": "2026-06-03T11:59:12Z", "hours": 0.4333, "text": "working on boundaries and collision kinda rusty hawhawhawhaw"}]...
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Title: 2.5D platformer game that has turn, encount Title: 2.5D platformer game that has turn, encounter based battles!!!!!!!! by @shoux2 | Stardance
Devlogs:
working on boundaries and collision kinda rusty hawhawhawhaw
room...
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1792666120.453099
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1793270920.453099
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6049
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Cryptograpy system by @sineth | Stardance
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sineth
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0
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0.0
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0
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[]
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[]
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Title: Cryptograpy system by @sineth | Stardance
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1793235138.8034008
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1793839938.8034008
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6050
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My first slack bot! by @Zanstan | Stardance
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Zanstan
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0
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0.0
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0
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[]
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[]
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Title: My first slack bot! by @Zanstan | Stardance
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1793213516.8010318
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1793818316.8010318
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