|
60655
|
EpicOS by @Tyo | Stardance
|
Tyo
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: EpicOS by @Tyo | Stardance
|
1793645419.5505266
|
1794250219.5505266
|
|
60656
|
NULL
|
NULL
|
0
|
0.0
|
0
|
[]
|
[]
|
|
1793739222.3133032
|
1794603222.3133032
|
|
60657
|
onFocus by @starvulkan | Stardance
|
starvulkan
|
2
|
18.0
|
88
|
[{"ship_num": 1, "ts": "2026-1 [{"ship_num": 1, "ts": "2026-10-31T15:05:46Z", "hours": 7.0, "multiplier": 13.27, "payout": 88, "blessing": "neutral", "text": "the mysterious onFocus sequel! So it turns out I had about 6.6 unshipped hours for this project and I just realized lol (thx amberrr), so I figured what is the loss of reshipping it, the more stardust the merrier! So these hours mostly come from the changes I made while ship #1 was being reviewed, which I thought were included in that ship, but it turns out I was wrong lol! So this ship includes the weather functionality, deleting focus sessions from your history, and the very good UI refresh I gave it! as my first project for any ysws, I am still very fond of it although now I see sooo many stuff I could’ve done better. i still use onFocus as my primary new tab on my browser, and I can give testimony that it was helped me quite a bit on enhancing my productivity, as before I would get easily distracted by the shortcut links on my new tab, but now i never do! its also very cozy and I quite like the UI I made for it. for voters, um yea I understand if you give it a low rating lol, its kinda mid in the grand scheme of things, and i’ve realized this with time (i now see soooo many stuff I could’ve added or enhanced lol). i kinda just see this project as the thing that made me begin my hack club adventure, as a relic of the near past, yk?", "repo": "https://github.com/starvulkan/onFocus", "demo": "https://starvulkan.github.io/onFocus/"}, {"ship_num": 2, "ts": "2026-09-15T20:27:20Z", "hours": 11.0, "multiplier": null, "payout": 0, "blessing": "neutral", "text": "onFocus !", "repo": "https://github.com/starvulkan/onFocus", "demo": "https://starvulkan.github.io/onFocus/"}]...
|
[{"post_id": 71366, "ts": "202 [{"post_id": 71366, "ts": "2026-09-20T18:17:05Z", "hours": 3.1311, "text": "Devlog 7: are you blind? they are clearly different! its a UI refresh! like chrome in 2023, the onFocus UI has been updated! i rewrote the whole css stylesheet and brought some changes along the way! buttons are now minty! the weather icon is now also filled with minty color, not just an outline as before. rounded corners in bars have also been amplified. the onFocus logo has been moved to the top of all the center elements. most importantly, i realized that previously, onFocus used to be quite resource wasteful with some visuals (like the moving aurora blobs). all these unnecessary stuff have been removed, and now onFocus doesnt consume as much system resources as before."}, {"post_id": 70890, "ts": "2026-09-19T23:22:47Z", "hours": 0.3197, "text": "quick devlog 6.5! the features and changes mentioned in devlog 6 are now available! since the ship review came back needing a few changes, i figured i should just bundle them in the re-ship."}, {"post_id": 69457, "ts": "2026-09-17T02:54:25Z", "hours": 3.1639, "text": "The onFocusing Sessions, Devlog 6: Updates While-U-Wait although my first ship is still under review, this doesn’t stop me to continue working on features for the next ship! these aren’t available in the repo just yet, but they will be as soon as the ship gets reviewed! i’ve added two new features and fixed a bug. before, if you refreshed the page, whatever you wrote into the focus intent didnt get saved and cached if you didnt start the focus session. now, it gets saved, no matter if the focus session has been started or nah. as for features, you can now delete focus sessions from history, in case they got accidentally started or the intent wasn’t written correctly. if you accidentally delete one, you can undo your delete as long as you dont leave the history menu. if you delete and leave the menu, its gone forever. also, weather has been added (uses Open-Meteo)! you may now search for your location or use the “use my location” button to find it automatically, and get weather info (will appear in the top left corner once set)! soo cool! this will be the last update until the first ship gets reviewed. once it comes back from that, this update will be available in the repo, and i’ll start working on a few more for the second ship!"}, {"post_id": 68814, "ts": "2026-09-15T19:59:40Z", "hours": 3.0603, "text": "The onFocusing Sessions, Devlog 5: Houston, we have focused! You can now set NASA’s Astronomy Picture of the Day as your new tab wallpaper! With this update, a new settings menu has also been added, where you can change between the NASA APOD or onFocus’s default wallpaper; Aurora Blobs. due to the randomized nature of the NASA APOD, this can create problems with the visibility of on-screen texts and images, cuz some pictures may be brighter or darker than others. thats why, when in NASA APOD wallpaper mode, a dimming config will appear in settings, allowing you to get the image to look just right in relation to the other on-screen elements. I have also added into the settings menu the config to set a different search engine other than duckyduckygooo. you can choose between a set of engines in a dropdown, or add a link to a custom search engine. you may call this the first actual release of onFocus! this version is going to get shipped. but, a second ship will start development immediately afterwards, with new features to enhance your experience!"}, {"post_id": 68470, "ts": "2026-09-15T05:10:29Z", "hours": 2.9053, "text": "The onFocusing Sessions, Devlog 4: ITS ALIVEEE sooo slight detour… I delayed the NASA APOD thingy to prioritize getting onFocus’s main features up and running. because why if no focus features, why focus shaped? so yea! now it’s an actually useable new tab replacement for your current one! the focus features have been added. this includes your task/focus creator, pomodoro timer, and focus history. your very important and essential search bar has also been added, with duckygo as the default search engine. expect a custom search engine selector in a future update! isnt it so fun when you are falling asleep while programming and you make a typo and dont realize you did until oh wow why is my code not working?? yea i find that EXTREMELY funn… next up for tomorrow’s me to deal with: i’m finally getting the NASA APOD wallpaper setting up and running. once that’s done, imma ship this thing’s first release. but that wont be the end, imma ship again afterwards with more features!!"}, {"post_id": 68297, "ts": "2026-09-14T21:36:18Z", "hours": 2.9986, "text": "The onFocusing Sessions, Devlog 3: onFocus invades your browser, muehehe guysss, finally, tangible progress has been made! with the addition of the Manifest V3, alongside other configs, onFocus can now be installed as an extension on Chromium-based browsers in extension developer mode and take over your (allegedly) very bloated and time-consuming new tab! For our fellow non-Chromium browser users, you may set the live demo link as your homepage, cuz custom extension installs are just temporary (one browser restart and they be gone) and for the possibility of permanent installs i would have to get it signed, and that would take too long… the codebase is still one for both the extension and website, with a small storage layer that quietly uses chrome.storage inside the extension and localStorage on the web. with this update, a semi-functional UI has also been added to onFocus. It features a time-triggered greeter and a clock, as well as a background with three CSS-animated blobs. soo cool!! for them to move and breathe around, you need to enable animation effects in your OS, otherwise they gonna stay still the whole time. next, I will start working on getting NASA’s APOD as a background option, so you can choose between that and the onFocus blobs!"}, {"post_id": 67847, "ts": "2026-09-14T03:40:23Z", "hours": 0.3303, "text": "The onFocusing Sessions, Devlog 2: Graphicssss most of the work on onFocus today went to creating its graphical identity: logos, wordmarks, etcc! Took time to settle on colors and designs, but ended with something I feel very happy with! Its logo icon features a crescent moon with a star, to represent focus and late-night work sessions. The color palette chosen gives it a “minty clean” feeling, just like our (planned) UI! main issue today involved the fact that I used live text on the wordmark when designing it in Affinity, so when exported to SVG, if the host device didn’t have the custom font, it would look horrible in a fallback sans-serif, and thats putting it lightly. So I just ended up using PNGs for all designs to avoid a big headache… also dealt with few canvas dimension issues and embedded bitmaps with no actual paths in supposed “vector” icons, but nothing beyond that. Once all the graphics were ready, they were added to the GitHub README, the placeholder in the live demo, and wherever necessary! now, it doesn’t look stale and boring! and thats funn! next up, we return to work on the actual new tab itself! we’ll prepare the Manifest V3 extension wrapper, so onFocus can actually take over a new tab page and finally give you that much needed focus!"}, {"post_id": 67087, "ts": "2026-09-13T04:25:02Z", "hours": 1.6325, "text": "The onFocusing Sessions, Devlog 1: Humble Beginnings welcome to the development of onFocus, a new tab page that helps you keep your mind where your work is, instead of on the distractions killing our chances of becoming responsible human beings. you’ll be able to set a focus session, run a timer against it, and get weekly reports on where your time actually went. Time runs and waits for nobody, yk! as with any project, work today involved getting the whole structure and basics up and running, so a lot of scaffolding, cleaning, configuring, ETCCC. as we all know, that’s E V E R Y B O D Y ’ S favorite part, so funnnnn… few issues here and there, biggest one being when I had to install node through VS Code terminal and then it refused to accept it existed, so every new terminal window was getting a “snapshot” from before the install, until VS Code got its little restart. as for important decisions, today was decided that onFocus should exist and run as both a website and as a browser extension for mass access, and those live at completely different URLs, so every asset path in the build has to be relative rather than absolute. what this mostly involved was one new line in the vite config, to get both targets with one build. kill two birds with one stone right there! live demo up and running, but it’s just fun placeholder stuff. real progress on design and structure next!"}]...
|
Title: onFocus by @starvulkan | Stardance
Devlogs Title: onFocus by @starvulkan | Stardance
Devlogs:
The onFocusing Sessions, Devlog 1: Humble Beginnings welcome to the development of onFocus, a new tab page that helps you keep your mind where your work is, instead of on the distractions killing our chances of becoming responsible human beings. you’ll be able to set a focus session, run a timer against it, and get weekly reports on where your time actually went. Time runs and waits for nobody, yk! as with any project, work today involved getting the whole structure and basics up and running, so a lot of scaffolding, cleaning, configuring, ETCCC. as we all know, that’s E V E R Y B O D Y ’ S favorite part, so funnnnn… few issues here and there, biggest one being when I had to install node through VS Code terminal and then it refused to accept it existed, so every new terminal window was getting a “snapshot” from before the install, until VS Code got its little restart. as for important decisions, today was decided that onFocus should exist and run as both a website and as a browser extension for mass access, and those live at completely different URLs, so every asset path in the build has to be relative rather than absolute. what this mostly involved was one new line in the vite config, to get both targets with one build. kill two birds with one stone right there! live demo up and running, but it’s just fun placeholder stuff. real progress on design and structure next!
The onFocusing Sessions, Devlog 2: Graphicssss most of the work on onFocus today went to creating its graphical identity: logos, wordmarks, etcc! Took time to settle on colors and designs, but ended with something I feel very happy with! Its logo icon features a crescent moon with a star, to represent focus and late-night work sessions. The color palette chosen gives it a “minty clean” feeling, just like our (planned) UI! main issue today involved the fact that I used live text on the wordmark when designing it in Affinity, so when exported to SVG, if the host device didn’t have the custom font, it would look horrible in a fallback sans-serif, and thats putting it lightly. So I just ended up using PNGs for all designs to avoid a big headache… also dealt with few canvas dimension issues and embedded bitmaps with no actual paths in supposed “vector” icons, but nothing beyond that. Once all the graphics were ready, they were added to the GitHub README, the placeholder in the live demo, and wherever necessary! now, it doesn’t look stale and boring! and thats funn! next up, we return to work on the actual new tab itself! we’ll prepare the Manifest V3 extension wrapper, so onFocus can actually take over a new tab page and finally give you that much needed focus!
The onFocusing Sessions, Devlog 3: onFocus invades your browser, muehehe guysss, finally, tangible progress has been made! with the addition of the Manifest V3, alongside other configs, onFocus can now be installed as an extension on Chromium-based browsers in extension developer mode and take over your (allegedly) very bloated and time-consuming new tab! For our fellow non-Chromium browser users, you may set the live demo link as your homepage, cuz custom extension installs are just temporary (one browser restart and they be gone) and for the possibility of permanent installs i would have to get it signed, and that would take too long… the codebase is still one for both the extension and website, with a small storage layer that quietly uses chrome.storage inside the extension and localStorage on the web. with this update, a semi-functional UI has also been added to onFocus. It features a time-triggered greeter and a clock, as well as a background with three CSS-animated blobs. soo cool!! for them to move and breathe around, you need to enable animation effects in your OS, otherwise they gonna stay still the whole time. next, I will start working on getting NASA’s APOD as a background option, so you can choose between that and the onFocus blobs!
The onFocusing Sessions, Devlog 4: ITS ALIVEEE sooo slight detour… I delayed the NASA APOD thingy to prioritize getting onFocus’s main features up and running. because why if no focus features, why focus shaped? so yea! now it’s an actually useable new tab replacement for your current one! the focus features have been added. this includes your task/focus creator, pomodoro timer, and focus history. your very important and essential search bar has also been added, with duckygo as the default search engine. expect a custom search engine selector in a future update! isnt it so fun when you are falling asleep while programming and you make a typo and dont realize you did until oh wow why is my code not working?? yea i find that EXTREMELY funn… next up for tomorrow’s me to deal with: i’m finally getting the NASA APOD wallpaper setting up and running. once that’s done, imma ship this thing’s first release. but that wont be the end, imma ship again afterwards with more features!!
The onFocusing Sessions, Devlog 5: Houston, we have focused! You can now set NASA’s Astronomy Picture of the Day as your new tab wallpaper! With this update, a new settings menu has also been added, where you can change between the NASA APOD or onFocus’s default wallpaper; Aurora Blobs. due to the randomized nature of the NASA APOD, this can create problems with the visibility of on-screen texts and images, cuz some pictures may be brighter or darker than others. thats why, when in NASA APOD wallpaper mode, a dimming config will appear in settings, allowing you to get the image to look just right in relation to the other on-screen elements. I have also added into the settings menu the config to set a different search engine other than duckyduckygooo. you can choose between a set of engines in a dropdown, or add a link to a custom search engine. you may call this the first actual release of onFocus! this version is going to get shipped. but, a second ship will start development immediately afterwards, with new features to enhance your experience!
The onFocusing Sessions, Devlog 6: Updates While-U-Wait although my first ship is still under review, this doesn’t stop me to continue working on features for the next ship! these aren’t available in the repo just yet, but they will be as soon as the ship gets reviewed! i’ve added two new features and fixed a bug. before, if you refreshed the page, whatever you wrote into the focus intent didnt get saved and cached if you didnt start the focus session. now, it gets saved, no matter if the focus session has been started or nah. as for features, you can now delete focus sessions from history, in case they got accidentally started or the intent wasn’t written correctly. if you accidentally delete one, you can undo your delete as long as you dont leave the history menu. if you delete and leave the menu, its gone forever. also, weather has been added (uses Open-Meteo)! you may now search for your location or use the “use my location” button to find it automatically, and get weather info (will appear in the top left corner once set)! soo cool! this will be the last update until the first ship gets reviewed. once it comes back from that, this update will be available in the repo, and i’ll start working on a few more for the second ship!
quick devlog 6.5! the features and changes mentioned in devlog 6 are now available! since the ship review came back needing a few changes, i figured i should just bundle them in the re-ship.
Devlog 7: are you blind? they are clearly different! its a UI refresh! like chrome in 2023, the onFocus UI has been updated! i rewrote the whole css stylesheet and brought some changes along the way! buttons are now minty! the weather icon is now also filled with minty color, not just an outline as before. rounded corners in bars have also been amplified. the onFocus logo has been moved to the top of all the center elements. most importantly, i realized that previously, onFocus used to be quite resource wasteful with some visuals (like the moving aurora blobs). all these unnecessary stuff have been removed, and now onFocus doesnt consume as much system resources as before.
Ships:
onFocus !
the mysterious onFocus sequel! So it turns out I had about 6.6 unshipped hours for this project and I just realized lol (thx amberrr), so I figured what is the loss of reshipping it, the more stardust the merrier! So these hours mostly come from the changes I made while ship #1 was being reviewed, which I thought were included in that ship, but it turns out I was wrong lol! So this ship includes the weather functionality, deleting focus sessions from your history, and the very good UI refresh I gave it! as my first project for any ysws, I am still very fond of it although now I see sooo many stuff I could’ve done better. i still use onFocus as my primary new tab on my browser, and I can give testimony that it was helped me quite a bit on enhancing my productivity, as before I would get easily distracted by the shortcut links on my new tab, but now i never do! its also very cozy and I quite like the UI I made for it. for voters, um yea I understand if you give it a low rating lol, its kinda mid in the grand scheme of things, and i’ve realized this with time (i now see soooo many stuff I could’ve added or enhanced lol). i kinda just see this project as the thing that made me begin my hack club adventure, as a relic of the near past, yk?...
|
1793681828.6031296
|
1793768228.6031296
|
|
60658
|
Frictionless by @Itjustme | Stardance
|
Itjustme
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: Frictionless by @Itjustme | Stardance
|
1793645421.949091
|
1794250221.949091
|
|
60659
|
WarioWare Game by @ZzzWho | Stardance
|
ZzzWho
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: WarioWare Game by @ZzzWho | Stardance
|
1793645422.855675
|
1794250222.855675
|
|
60660
|
Website by @UnknowGamer | Stardance
|
UnknowGamer
|
0
|
2.83
|
0
|
[]
|
[{"post_id": 65379, "ts": "202 [{"post_id": 65379, "ts": "2026-09-10T14:12:41Z", "hours": 2.8333, "text": "Nothung"}]...
|
Title: Website by @UnknowGamer | Stardance
Devlog Title: Website by @UnknowGamer | Stardance
Devlogs:
Nothung...
|
1793645425.1526804
|
1794250225.1526804
|
|
60661
|
NULL
|
NULL
|
0
|
0.0
|
0
|
[]
|
[]
|
|
1793739223.1791527
|
1794603223.1791527
|
|
60662
|
NULL
|
NULL
|
0
|
0.0
|
0
|
[]
|
[]
|
|
1793739224.9351587
|
1794603224.9351587
|
|
60663
|
NULL
|
NULL
|
0
|
0.0
|
0
|
[]
|
[]
|
|
1793739225.7860498
|
1794603225.7860498
|
|
60664
|
Gudov by @Qlz | Stardance
|
Qlz
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: Gudov by @Qlz | Stardance
|
1793645427.8335268
|
1794250227.8335268
|
|
60665
|
NULL
|
NULL
|
0
|
0.0
|
0
|
[]
|
[]
|
|
1793739227.7931733
|
1794603227.7931733
|
|
60666
|
EugeOS by @Euge | Stardance
|
Euge
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: EugeOS by @Euge | Stardance
|
1793645429.9413111
|
1794250229.9413111
|
|
60667
|
Brain-Controlled Drone by @Marib | Stardance
|
Marib
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: Brain-Controlled Drone by @Marib | Stardanc Title: Brain-Controlled Drone by @Marib | Stardance...
|
1793645440.243538
|
1794250240.243538
|
|
60668
|
My very own WebOS by @amanwarrior96 | Stardance
|
amanwarrior96
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: My very own WebOS by @amanwarrior96 | Stard Title: My very own WebOS by @amanwarrior96 | Stardance...
|
1793645441.1347818
|
1794250241.1347818
|
|
60669
|
Dario by @ZonkCraft | Stardance
|
ZonkCraft
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: Dario by @ZonkCraft | Stardance
|
1793645448.0075433
|
1794250248.0075433
|
|
60670
|
kind of minecraft alike by @rayane2 | Stardance
|
rayane2
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: kind of minecraft alike by @rayane2 | Stard Title: kind of minecraft alike by @rayane2 | Stardance...
|
1793645450.127552
|
1794250250.127552
|
|
60671
|
NULL
|
NULL
|
0
|
0.0
|
0
|
[]
|
[]
|
|
1793739228.6501927
|
1794603228.6501927
|
|
60672
|
NULL
|
NULL
|
0
|
0.0
|
0
|
[]
|
[]
|
|
1793739229.494812
|
1794603229.494812
|
|
60673
|
ASTRApad by @Kakkarotto | Stardance
|
Kakkarotto
|
0
|
1.94
|
0
|
[]
|
[{"post_id": 68005, "ts": "202 [{"post_id": 68005, "ts": "2026-09-14T11:17:27Z", "hours": 0.2503, "text": "redesigning guys"}, {"post_id": 66576, "ts": "2026-09-12T12:37:24Z", "hours": 1.6889, "text": "im started working on making a ASTRApad where i today designed the schematic build.now if there is any problem,pls feel free to comment and let me know"}]...
|
Title: ASTRApad by @Kakkarotto | Stardance
Devlog Title: ASTRApad by @Kakkarotto | Stardance
Devlogs:
im started working on making a ASTRApad where i today designed the schematic build.now if there is any problem,pls feel free to comment and let me know
redesigning guys...
|
1793645451.0294945
|
1794250251.0294945
|
|
60674
|
Babyyyyyyyy by @manii | Stardance
|
manii
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: Babyyyyyyyy by @manii | Stardance
|
1793645453.089889
|
1794250253.089889
|
|
60675
|
ATHENA by @auggie | Stardance
|
auggie
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: ATHENA by @auggie | Stardance
|
1793645455.132624
|
1794250255.132624
|
|
60676
|
NULL
|
NULL
|
0
|
0.0
|
0
|
[]
|
[]
|
|
1793739230.349623
|
1794603230.349623
|
|
60677
|
My first slack bot! by @oluwasefunmifarotimi | Sta My first slack bot! by @oluwasefunmifarotimi | Stardance...
|
oluwasefunmifarotimi
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: My first slack bot! by @oluwasefunmifarotim Title: My first slack bot! by @oluwasefunmifarotimi | Stardance...
|
1793645456.0325606
|
1794250256.0325606
|
|
60678
|
Frictionless by @ayaann068 | Stardance
|
ayaann068
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: Frictionless by @ayaann068 | Stardance
|
1793645458.0683553
|
1794250258.0683553
|
|
60679
|
32x32 matrix by @priyanshusingh | Stardance
|
priyanshusingh
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: 32x32 matrix by @priyanshusingh | Stardance
|
1793645460.1332674
|
1794250260.1332674
|
|
60680
|
Planet Simulator by @valdtaniem | Stardance
|
valdtaniem
|
1
|
12.6
|
0
|
[{"ship_num": 1, "ts": "2026-0 [{"ship_num": 1, "ts": "2026-09-20T10:40:14Z", "hours": 12.0, "multiplier": null, "payout": 0, "blessing": "neutral", "text": "HELLO! I made a planet simulation in C. the planets merge when they collide and there are some cool spark effects. I think the GUI looks pretty cool, It has a custom font you could change by swapping the .ttf files. This project only compiles for linux so if you are on windows you’ll have to do with the demo video ):", "repo": "https://git.tuxworld.nl/valdtaniem/PlanetSimulator", "demo": "https://git.tuxworld.nl/valdtaniem/PlanetSimulator/releases"}]...
|
[{"post_id": 74415, "ts": "202 [{"post_id": 74415, "ts": "2026-09-27T10:46:32Z", "hours": 0.5972, "text": "font files in executable the font files don’t have to be in a folder with the binary, still only linux is supported"}, {"post_id": 71131, "ts": "2026-09-20T10:35:42Z", "hours": 3.1358, "text": "i think it is done the collision system is revamped and now merges the planet with some spark effects. the Readme is now also complete with a demo video and compilation instructions. (i also discovered emogiis lol )"}, {"post_id": 66829, "ts": "2026-09-12T18:55:54Z", "hours": 1.7058, "text": "I added a font (8 bit operator) to all the text. But the path is just hard-coded to ../font.ttf so you have to place the font in the correct folder. I also wrote a little README"}, {"post_id": 66679, "ts": "2026-09-12T15:28:45Z", "hours": 6.815, "text": "I got the raylib library working and the GUI for planets. i am pretty proud of the place planet feature where you can drag to give the planet velocity, as you can see in the screenshot. there is also a list of planets and a planet creaton model. also you can select a planet and follow it. you can also move the camera and zoom in/out by scrolling. i’ll try to log more frequently in the future (: for the next log i’m going to write the read-me. I also want to improve the planet collisions, cuz now they just bounce of each other or in a spiral of death and accelerate to mach 1 million."}]...
|
Title: Planet Simulator by @valdtaniem | Stardance Title: Planet Simulator by @valdtaniem | Stardance
Devlogs:
I got the raylib library working and the GUI for planets. i am pretty proud of the place planet feature where you can drag to give the planet velocity, as you can see in the screenshot. there is also a list of planets and a planet creaton model. also you can select a planet and follow it. you can also move the camera and zoom in/out by scrolling. i’ll try to log more frequently in the future (: for the next log i’m going to write the read-me. I also want to improve the planet collisions, cuz now they just bounce of each other or in a spiral of death and accelerate to mach 1 million.
I added a font (8 bit operator) to all the text. But the path is just hard-coded to ../font.ttf so you have to place the font in the correct folder. I also wrote a little README
i think it is done the collision system is revamped and now merges the planet with some spark effects. the Readme is now also complete with a demo video and compilation instructions. (i also discovered emogiis lol )
font files in executable the font files don’t have to be in a folder with the binary, still only linux is supported
Ships:
HELLO! I made a planet simulation in C. the planets merge when they collide and there are some cool spark effects. I think the GUI looks pretty cool, It has a custom font you could change by swapping the .ttf files. This project only compiles for linux so if you are on windows you’ll have to do with the demo video ):...
|
1793681829.8161237
|
1793768229.8161237
|
|
60681
|
AimScore by @vinodprabhashvara | Stardance
|
vinodprabhashvara
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: AimScore by @vinodprabhashvara | Stardance
|
1793645461.0092564
|
1794250261.0092564
|
|
60682
|
My own site! by @kareemwaleed | Stardance
|
kareemwaleed
|
2
|
0.0
|
0
|
[{"ship_num": 1, "ts": "2026-0 [{"ship_num": 1, "ts": "2026-09-11T14:06:58Z", "hours": 0.0, "multiplier": 1.0, "payout": 0, "blessing": "neutral", "text": "i made a tracker as a separate project but hacktime made them the same can you help i got the link of the repo of the expenses tracker", "repo": "https://github.com/kokx138/My-personal-website", "demo": "https://kokx138.github.io/My-personal-website/"}, {"ship_num": 2, "ts": "2026-09-10T15:57:11Z", "hours": 0.0, "multiplier": null, "payout": 0, "blessing": "neutral", "text": "this is my very first website I am glad i can finally code and make a website , this one is personal site with three sections of favorite things as episodes , artists and food hope u like it i know it is not the best but this is my first try", "repo": "https://github.com/kokx138/My-personal-website", "demo": "https://kokx138.github.io/My-personal-website/"}]...
|
[{"post_id": 65965, "ts": "202 [{"post_id": 65965, "ts": "2026-09-11T13:45:50Z", "hours": 0.0014, "text": "I was working on an expense tracker but hack time missed up and merged the two projects"}, {"post_id": 65431, "ts": "2026-09-10T15:50:01Z", "hours": 0.0, "text": "here is my very first site code"}]...
|
Title: My own site! by @kareemwaleed | Stardance
Title: My own site! by @kareemwaleed | Stardance
Devlogs:
here is my very first site code
I was working on an expense tracker but hack time missed up and merged the two projects
Ships:
this is my very first website I am glad i can finally code and make a website , this one is personal site with three sections of favorite things as episodes , artists and food hope u like it i know it is not the best but this is my first try
i made a tracker as a separate project but hacktime made them the same can you help i got the link of the repo of the expenses tracker...
|
1793681830.9907863
|
1793768230.9907863
|
|
60683
|
NYXAR by @kavya_yadav | Stardance
|
kavya_yadav
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: NYXAR by @kavya_yadav | Stardance
|
1793645463.0763392
|
1794250263.0763392
|
|
60684
|
Stardex by @Mistix | Stardance
|
Mistix
|
0
|
1.0
|
0
|
[]
|
[{"post_id": 65462, "ts": "202 [{"post_id": 65462, "ts": "2026-09-10T16:34:24Z", "hours": 1.0028, "text": "DEVLOG-1 building my Alarm clocks pcb, wiring is the worst part :("}]...
|
Title: Stardex by @Mistix | Stardance
Devlogs:
DE Title: Stardex by @Mistix | Stardance
Devlogs:
DEVLOG-1 building my Alarm clocks pcb, wiring is the worst part :(...
|
1793036952.431673
|
1793900952.431673
|
|
60685
|
115OS by @doctamario85_tiktok | Stardance
|
doctamario85_tiktok
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: 115OS by @doctamario85_tiktok | Stardance
|
1793645465.1725254
|
1794250265.1725254
|
|
60686
|
CLOCKK by @anael | Stardance
|
anael
|
0
|
5.29
|
0
|
[]
|
[{"post_id": 67490, "ts": "202 [{"post_id": 67490, "ts": "2026-09-13T16:33:46Z", "hours": 3.0836, "text": "DEVLOG 2 I made the design which is kinda boring so in my next project i will try and improve my designs. I also wrote the firmware, but it was going over my head. That’s why I had to copy it from one of the other projects in this mission. Check my design out. (I named in slab clock cuz my design was like a solid box)"}, {"post_id": 65550, "ts": "2026-09-10T19:19:39Z", "hours": 2.2061, "text": "DEVLOG 1 Heyy! I just started the blare project and have done a decent amount of the work in just 2 hrs. I made the pcb which was kinda simple and also I started making the 3d model (I hate it). I kinda wish that there were a desk clock type of aesthetic screen in the component list, so that I could put it on my desk, but this works too. Check out the pcb design… (the yummers is a homelander ref btw)"}]...
|
Title: CLOCKK by @anael | Stardance
Devlogs:
DEVL Title: CLOCKK by @anael | Stardance
Devlogs:
DEVLOG 1 Heyy! I just started the blare project and have done a decent amount of the work in just 2 hrs. I made the pcb which was kinda simple and also I started making the 3d model (I hate it). I kinda wish that there were a desk clock type of aesthetic screen in the component list, so that I could put it on my desk, but this works too. Check out the pcb design… (the yummers is a homelander ref btw)
DEVLOG 2 I made the design which is kinda boring so in my next project i will try and improve my designs. I also wrote the firmware, but it was going over my head. That’s why I had to copy it from one of the other projects in this mission. Check my design out. (I named in slab clock cuz my design was like a solid box)...
|
1793645466.0596611
|
1794250266.0596611
|
|
60687
|
SpikeyDodge by @Sameer23 | Stardance
|
Sameer23
|
1
|
1.0
|
2
|
[{"ship_num": 1, "ts": "2026-0 [{"ship_num": 1, "ts": "2026-09-10T17:04:18Z", "hours": 1.0, "multiplier": 1.53, "payout": 2, "blessing": "neutral", "text": "I made a meteor dodging game where we can use the A and D key in keyboard to move our triangle and survive.", "repo": "https://github.com/imskyyyy5/SpikeyDodge", "demo": "https://silly-crisp-053d76.netlify.app/"}]...
|
[{"post_id": 65472, "ts": "202 [{"post_id": 65472, "ts": "2026-09-10T17:03:19Z", "hours": 0.3908, "text": "DevLog:3–> The game is completed"}, {"post_id": 65433, "ts": "2026-09-10T15:53:14Z", "hours": 0.3831, "text": "DEVLOG:2–>It looks like this and the triangle started moving."}, {"post_id": 65420, "ts": "2026-09-10T15:27:19Z", "hours": 0.2567, "text": "A HTML CSS JS game SpikeyDodge under progress where you have the control of the triangle and you have to dodge the balls falling."}]...
|
Title: SpikeyDodge by @Sameer23 | Stardance
Devlo Title: SpikeyDodge by @Sameer23 | Stardance
Devlogs:
A HTML CSS JS game SpikeyDodge under progress where you have the control of the triangle and you have to dodge the balls falling.
DEVLOG:2–>It looks like this and the triangle started moving.
DevLog:3–> The game is completed
Ships:
I made a meteor dodging game where we can use the A and D key in keyboard to move our triangle and survive....
|
1793681832.1566796
|
1793768232.1566796
|
|
60688
|
NULL
|
NULL
|
0
|
0.0
|
0
|
[]
|
[]
|
|
1793739231.2062728
|
1794603231.2062728
|
|
60689
|
My first slack bot! by @akshith_hya | Stardance
|
akshith_hya
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: My first slack bot! by @akshith_hya | Stard Title: My first slack bot! by @akshith_hya | Stardance...
|
1793645467.206695
|
1794250267.206695
|
|
60690
|
DinoTab by @Atharverse | Stardance
|
Atharverse
|
1
|
1.95
|
0
|
[{"ship_num": 1, "ts": "2026-0 [{"ship_num": 1, "ts": "2026-09-12T12:10:27Z", "hours": 1.0, "multiplier": null, "payout": 0, "blessing": "neutral", "text": "The challenging part was the animations. The Glows that this tab has made me scratch my head for hours. But still finally made it with the help of a friend. An unfortunate thing is that my hackatime didn’t counted properly. I spend 4 hrs on this, but it shows 1 hr on the ’ my projects’ page. This tab is inspired from the iconic chrome’s offline dino game.", "repo": "https://github.com/Atharva1987/DinoTab---the-prehestoric-new-tab", "demo": "https://atharva1987.github.io/DinoTab---the-prehestoric-new-tab/"}]...
|
[{"post_id": 68109, "ts": "202 [{"post_id": 68109, "ts": "2026-09-14T15:05:25Z", "hours": 0.9456, "text": "After corrections directed by reviewers, completed. I re wrote the code, which the older code used AI for 30%+ project."}, {"post_id": 65724, "ts": "2026-09-11T02:07:00Z", "hours": 0.5458, "text": "Hush! Took a lot of time just to write basic html lines. I did trial and error for a good combination of colors and themes."}]...
|
Title: DinoTab by @Atharverse | Stardance
Devlogs Title: DinoTab by @Atharverse | Stardance
Devlogs:
Hush! Took a lot of time just to write basic html lines. I did trial and error for a good combination of colors and themes.
After corrections directed by reviewers, completed. I re wrote the code, which the older code used AI for 30%+ project.
Ships:
The challenging part was the animations. The Glows that this tab has made me scratch my head for hours. But still finally made it with the help of a friend. An unfortunate thing is that my hackatime didn’t counted properly. I spend 4 hrs on this, but it shows 1 hr on the ’ my projects’ page. This tab is inspired from the iconic chrome’s offline dino game....
|
1793681833.3434215
|
1793768233.3434215
|
|
60691
|
Kb-slack-bot by @kbboy | Stardance
|
kbboy
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: Kb-slack-bot by @kbboy | Stardance
|
1793645471.8056586
|
1794250271.8056586
|
|
60692
|
BUGATTI Brouillard by @nejenabinupa | Stardance
|
nejenabinupa
|
0
|
56.33
|
0
|
[]
|
[{"post_id": 71474, "ts": "202 [{"post_id": 71474, "ts": "2026-09-20T21:51:25Z", "hours": 5.0192, "text": "I added the rims and sum more materials and textures"}, {"post_id": 70088, "ts": "2026-09-18T13:08:04Z", "hours": 8.1472, "text": "I added sum more details adjusted sum things and added textures and materials to the modle and I need to make the wheels and more stuff"}, {"post_id": 69239, "ts": "2026-09-16T17:16:41Z", "hours": 7.0464, "text": "i added the grills and sum parts and i cut the sections sparest the panels"}, {"post_id": 68812, "ts": "2026-09-15T19:51:20Z", "hours": 9.5989, "text": "i make the sum parts in the car like headlights and enging bay"}, {"post_id": 67475, "ts": "2026-09-13T16:21:51Z", "hours": 8.6361, "text": "I make the back of the car and added sum more parts to to it"}, {"post_id": 65933, "ts": "2026-09-11T12:29:22Z", "hours": 9.3583, "text": "I make the back and and the said skirt and the wing"}, {"post_id": 65415, "ts": "2026-09-10T15:19:23Z", "hours": 8.5261, "text": "I’m starting from front, making the hood and the front bumper And looking good so far"}]...
|
Title: BUGATTI Brouillard by @nejenabinupa | Stard Title: BUGATTI Brouillard by @nejenabinupa | Stardance
Devlogs:
I’m starting from front, making the hood and the front bumper And looking good so far
I make the back and and the said skirt and the wing
I make the back of the car and added sum more parts to to it
i make the sum parts in the car like headlights and enging bay
i added the grills and sum parts and i cut the sections sparest the panels
I added sum more details adjusted sum things and added textures and materials to the modle and I need to make the wheels and more stuff
I added the rims and sum more materials and textures...
|
1793645473.9276721
|
1794509473.9276721
|
|
60693
|
carsim by @jensel | Stardance
|
jensel
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: carsim by @jensel | Stardance
|
1793645474.7855124
|
1794250274.7855124
|
|
60694
|
Orbit Dash by @SaiKernel | Stardance
|
SaiKernel
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: Orbit Dash by @SaiKernel | Stardance
|
1793645478.5665808
|
1794250278.5665808
|
|
60695
|
My own site! by @a_saif | Stardance
|
a_saif
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: My own site! by @a_saif | Stardance
|
1793645481.1736245
|
1794250281.1736245
|
|
60696
|
Klotski puzzle solver with 3D graph visuals by @Dy Klotski puzzle solver with 3D graph visuals by @Dynapart | Stardance...
|
Dynapart
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: Klotski puzzle solver with 3D graph visuals Title: Klotski puzzle solver with 3D graph visuals by @Dynapart | Stardance...
|
1793645483.3092523
|
1794250283.3092523
|
|
60697
|
NULL
|
NULL
|
0
|
0.0
|
0
|
[]
|
[]
|
|
1793739233.2636933
|
1794603233.2636933
|
|
60698
|
NULL
|
NULL
|
0
|
0.0
|
0
|
[]
|
[]
|
|
1793739235.0148778
|
1794603235.0148778
|
|
60699
|
kikiki by @jensel | Stardance
|
jensel
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: kikiki by @jensel | Stardance
|
1793645487.888756
|
1794250287.888756
|
|
60700
|
NULL
|
NULL
|
0
|
0.0
|
0
|
[]
|
[]
|
|
1793739235.872962
|
1794603235.872962
|
|
60701
|
NULL
|
NULL
|
0
|
0.0
|
0
|
[]
|
[]
|
|
1793739239.8580449
|
1794603239.8580449
|
|
60702
|
NULL
|
NULL
|
0
|
0.0
|
0
|
[]
|
[]
|
|
1793739241.5924032
|
1794603241.5924032
|
|
60703
|
NULL
|
NULL
|
0
|
0.0
|
0
|
[]
|
[]
|
|
1793739242.4439466
|
1794603242.4439466
|
|
60704
|
Socle by @torren | Stardance
|
torren
|
1
|
128.59
|
0
|
[{"ship_num": 1, "ts": "2026-1 [{"ship_num": 1, "ts": "2026-10-26T17:34:11Z", "hours": 119.0, "multiplier": null, "payout": 0, "blessing": "neutral", "text": "socle is built around a simple idea: finding somewhere good should feel personal. it brings together places, curated lists, recommendations from people you trust, and a taste profile that develops through your activity. i wanted a better way to discover places that fit you and keep the good ones somewhere worth coming back to. the hardest part has been making those systems work together reliably. repeated activity shouldn’t let one place overwhelm your taste profile, and opening a place page shouldn’t count as physically visiting it. i worked on those distinctions alongside search, missing photos, chat navigation, loading states, and account isolation. testing kept revealing small problems that made a bigger difference to the experience than i expected. i’m proud of how the two sides of socle are coming together. discovery helps people explore and share places, while the business side connects guest feedback with insights about their experience. the design took plenty of iteration too, from discovery’s warmer colors to the interactive hardware animation on the business homepage. the native iphone and mac versions are also progressing, though location tracking, notifications, and widgets still need further real-device testing. how to test: click testers at the bottom-left of the sign-in page, or open socle.pages.dev/testers. enter stardance when asked where you’re from; capitalization doesn’t matter. a wrong answer gets one final question asking who you’re testing on behalf of. you’ll receive a 24-hour testing account. explore discovery, then open the profile menu and look under your workplaces for stardance testers. there are owner and employee entries, and each tester gets a separate workspace with sample reviews so you can experiment without changing a real business’s data. the linked public repository contains a limited discovery homepage demo; the full application and backend remain private. the devlogs cover the wider project, and ai’s substantial contribution to implementation and documentation is explained in the ai usage declaration.", "repo": "https://github.com/karamvschool-ai/socle-discovery-demo", "demo": "https://socle.pages.dev/login/discovery?next=%2Fhome"}]...
|
[{"post_id": 85274, "ts": "202 [{"post_id": 85274, "ts": "2026-10-31T01:56:12Z", "hours": 9.5947, "text": "Today, I worked on fixing bad ui/ux issues on the Iphone app, along with changing the details of this project. IF YOU ARE A TESTER READING THIS: To test the ACTUAL APP, click on the “try the project” link, click LOG IN, and click, “testers” at the bottom left. Then enter “stardance” as the password for a free 24 hour temporary account which gives you access to the full app, even the b2b side. Please note: the “Ask Socle” LLM on the B2B app is NOT ALWAYS GOING TO BE ON since last time i ran it, it kinda crashed the computer i run it on so im working around that. Also, the social page was just reworked so be mindful of bugs Happy testing!!!"}, {"post_id": 83043, "ts": "2026-10-26T17:29:58Z", "hours": 0.4514, "text": "socle’s pretty much ready to be shipped in a few minutes, just made a last minute testing flow for you stardance testers:)"}, {"post_id": 82862, "ts": "2026-10-26T02:53:03Z", "hours": 12.3964, "text": "socle was looking ready for testing, but using it exposed things i couldn’t leave broken. i fixed search, added sliding transitions between chats, and built the native foundations for notifications, four widgets, and location tracking. the biggest change was separating browsing from actual visits: opening a place page shouldn’t count as going there, and a visit now needs five minutes of reliable location evidence. i also rebuilt the business homepage with a more interactive design. the simulator and mac builds passed alongside 23 automated checks, though location accuracy and the apple integrations still need real-device testing."}, {"post_id": 81522, "ts": "2026-10-21T15:49:23Z", "hours": 16.6728, "text": "i spent this session testing whether socle intelligence could give a business something useful beyond a summary of its reviews. i worked on how it uses customer feedback and business context, and added support for graphs and tables so answers are easier to understand. some responses still missed the point, so comparing answers and finding those gaps became a big part of the work. i also fixed cover-image bugs across the site. there’s progress, but i still want more evidence before trusting the answers."}, {"post_id": 78912, "ts": "2026-10-12T00:46:52Z", "hours": 21.3431, "text": "one review can contain a complaint about slow food and a compliment about the server. getting socle intelligence to recognize both became a useful test of whether it actually understood the feedback. i experimented with models, settings, and context, while building the connection between the model and a business’s data. running it locally also introduced speed and reliability problems to work through. the hardest part is still knowing when several reviews reveal a pattern and when there just isn’t enough evidence to say."}, {"post_id": 76476, "ts": "2026-10-03T17:15:48Z", "hours": 13.3208, "text": "this was where socle’s discovery and business sides started connecting. i worked on turning feedback, saves, visits, and employee recognition into insights a business could use. the difficult part was deciding when those interactions supported a conclusion, so i built around showing the evidence and admitting when there wasn’t enough. i also separated the broader patterns managers need from the feedback an individual employee should see. the first engine uses rules i can inspect and test, giving me a clearer foundation to build on."}, {"post_id": 74662, "ts": "2026-09-27T21:53:50Z", "hours": 11.8033, "text": "i kept fixing one small issue and finding three more. this session turned into a sweep through socle’s navigation, spacing, loading states, and awkward interactions, trying to use it like someone who didn’t already know where everything was. there wasn’t one big feature, but the fixes removed a lot of little interruptions. we were hoping to ship afterward, then ran into repo issues. that pushed the release back while we worked out a cleaner source setup."}, {"post_id": 73283, "ts": "2026-09-24T19:07:21Z", "hours": 9.3703, "text": "i’d gotten used to some of socle’s rough edges, which made them harder to notice. i went back through the main screens with a first-time user in mind and cleaned up confusing buttons, inconsistent layouts, navigation, and loading states. most fixes were small, but together they made the app easier to move through. i’m getting closer to the experience i want: people exploring places without having to figure out the interface first."}, {"post_id": 72270, "ts": "2026-09-22T15:40:08Z", "hours": 8.9336, "text": "taste needed a practical way to test visits before full location tracking was ready. i replaced the old flow with a temporary visit button, which let me check how visiting a place changes someone’s profile. i also adjusted how actions are weighted and repeated activity is counted, so one place doesn’t overwhelm everything else someone likes. the screenshot keeps the exact scoring weights private, but the goal is straightforward: taste should develop from someone’s activity without becoming too easy to distort."}, {"post_id": 71502, "ts": "2026-09-20T22:56:28Z", "hours": 9.3, "text": "socle needed more places to explore as well as a cleaner interface. i added locations and filled out existing pages, then worked through inconsistent layouts, spacing, small bugs, and interactions that felt awkward. having more content also made the gaps in the experience easier to spot. this update brings the app closer to a wider test, where people can spend time discovering things instead of reaching the end of the available content."}, {"post_id": 70153, "ts": "2026-09-18T16:01:12Z", "hours": 6.3247, "text": "before bringing in more testers, i wanted to clear out the obvious things that would get in their way. i went through the main screens fixing layout issues, inconsistent components, and navigation that took too much effort to understand. these were mostly small changes rather than new features, but they made the experience more consistent. the next round of feedback should help me find the problems i haven’t already learned to work around."}, {"post_id": 66671, "ts": "2026-09-12T15:11:08Z", "hours": 8.9261, "text": "i used codex to help with implementation while i worked through socle’s screens and tested the main flows. that testing uncovered bugs in a feature i thought was already finished, so i went back, fixed them, and checked it again. i also cleaned up the surrounding ui and interactions. it was a reminder that finishing the code isn’t the same as finishing the experience, and there’s still more to catch before opening it to more testers."}]...
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Title: Socle by @torren | Stardance
Devlogs:
i us Title: Socle by @torren | Stardance
Devlogs:
i used codex to help with implementation while i worked through socle’s screens and tested the main flows. that testing uncovered bugs in a feature i thought was already finished, so i went back, fixed them, and checked it again. i also cleaned up the surrounding ui and interactions. it was a reminder that finishing the code isn’t the same as finishing the experience, and there’s still more to catch before opening it to more testers.
before bringing in more testers, i wanted to clear out the obvious things that would get in their way. i went through the main screens fixing layout issues, inconsistent components, and navigation that took too much effort to understand. these were mostly small changes rather than new features, but they made the experience more consistent. the next round of feedback should help me find the problems i haven’t already learned to work around.
socle needed more places to explore as well as a cleaner interface. i added locations and filled out existing pages, then worked through inconsistent layouts, spacing, small bugs, and interactions that felt awkward. having more content also made the gaps in the experience easier to spot. this update brings the app closer to a wider test, where people can spend time discovering things instead of reaching the end of the available content.
taste needed a practical way to test visits before full location tracking was ready. i replaced the old flow with a temporary visit button, which let me check how visiting a place changes someone’s profile. i also adjusted how actions are weighted and repeated activity is counted, so one place doesn’t overwhelm everything else someone likes. the screenshot keeps the exact scoring weights private, but the goal is straightforward: taste should develop from someone’s activity without becoming too easy to distort.
i’d gotten used to some of socle’s rough edges, which made them harder to notice. i went back through the main screens with a first-time user in mind and cleaned up confusing buttons, inconsistent layouts, navigation, and loading states. most fixes were small, but together they made the app easier to move through. i’m getting closer to the experience i want: people exploring places without having to figure out the interface first.
i kept fixing one small issue and finding three more. this session turned into a sweep through socle’s navigation, spacing, loading states, and awkward interactions, trying to use it like someone who didn’t already know where everything was. there wasn’t one big feature, but the fixes removed a lot of little interruptions. we were hoping to ship afterward, then ran into repo issues. that pushed the release back while we worked out a cleaner source setup.
this was where socle’s discovery and business sides started connecting. i worked on turning feedback, saves, visits, and employee recognition into insights a business could use. the difficult part was deciding when those interactions supported a conclusion, so i built around showing the evidence and admitting when there wasn’t enough. i also separated the broader patterns managers need from the feedback an individual employee should see. the first engine uses rules i can inspect and test, giving me a clearer foundation to build on.
one review can contain a complaint about slow food and a compliment about the server. getting socle intelligence to recognize both became a useful test of whether it actually understood the feedback. i experimented with models, settings, and context, while building the connection between the model and a business’s data. running it locally also introduced speed and reliability problems to work through. the hardest part is still knowing when several reviews reveal a pattern and when there just isn’t enough evidence to say.
i spent this session testing whether socle intelligence could give a business something useful beyond a summary of its reviews. i worked on how it uses customer feedback and business context, and added support for graphs and tables so answers are easier to understand. some responses still missed the point, so comparing answers and finding those gaps became a big part of the work. i also fixed cover-image bugs across the site. there’s progress, but i still want more evidence before trusting the answers.
socle was looking ready for testing, but using it exposed things i couldn’t leave broken. i fixed search, added sliding transitions between chats, and built the native foundations for notifications, four widgets, and location tracking. the biggest change was separating browsing from actual visits: opening a place page shouldn’t count as going there, and a visit now needs five minutes of reliable location evidence. i also rebuilt the business homepage with a more interactive design. the simulator and mac builds passed alongside 23 automated checks, though location accuracy and the apple integrations still need real-device testing.
socle’s pretty much ready to be shipped in a few minutes, just made a last minute testing flow for you stardance testers:)
Today, I worked on fixing bad ui/ux issues on the Iphone app, along with changing the details of this project. IF YOU ARE A TESTER READING THIS: To test the ACTUAL APP, click on the “try the project” link, click LOG IN, and click, “testers” at the bottom left. Then enter “stardance” as the password for a free 24 hour temporary account which gives you access to the full app, even the b2b side. Please note: the “Ask Socle” LLM on the B2B app is NOT ALWAYS GOING TO BE ON since last time i ran it, it kinda crashed the computer i run it on so im working around that. Also, the social page was just reworked so be mindful of bugs Happy testing!!!
Ships:
socle is built around a simple idea: finding somewhere good should feel personal. it brings together places, curated lists, recommendations from people you trust, and a taste profile that develops through your activity. i wanted a better way to discover places that fit you and keep the good ones somewhere worth coming back to. the hardest part has been making those systems work together reliably. repeated activity shouldn’t let one place overwhelm your taste profile, and opening a place page shouldn’t count as physically visiting it. i worked on those distinctions alongside search, missing photos, chat navigation, loading states, and account isolation. testing kept revealing small problems that made a bigger difference to the experience than i expected. i’m proud of how the two sides of socle are coming together. discovery helps people explore and share places, while the business side connects guest feedback with insights about their experience. the design took plenty of iteration too, from discovery’s warmer colors to the interactive hardware animation on the business homepage. the native iphone and mac versions are also progressing, though location tracking, notifications, and widgets still need further real-device testing. how to test: click testers at the bottom-left of the sign-in page, or open socle.pages.dev/testers. enter stardance when asked where you’re from; capitalization doesn’t matter. a wrong answer gets one final question asking who you’re testing on behalf of. you’ll receive a 24-hour testing account. explore discovery, then open the profile menu and look under your workplaces for stardance testers. there are owner and employee entries, and each tester gets a separate workspace with sample reviews so you can experiment without changing a real business’s data. the linked public repository contains a limited discovery homepage demo; the full application and backend remain private. the devlogs cover the wider project, and ai’s substantial contribution to implementation and documentation is explained in the ai usage declaration....
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