|
61255
|
Paperie by @angelo_ | Stardance
|
angelo_
|
0
|
2.14
|
0
|
[]
|
[{"post_id": 66861, "ts": "202 [{"post_id": 66861, "ts": "2026-09-12T19:55:00Z", "hours": 2.1353, "text": "Added Gemini 3.6 model integration to my AI Summarizer software (Paperie)"}]...
|
Title: Paperie by @angelo_ | Stardance
Devlogs:
A Title: Paperie by @angelo_ | Stardance
Devlogs:
Added Gemini 3.6 model integration to my AI Summarizer software (Paperie)...
|
1793648922.445054
|
1794253722.445054
|
|
61256
|
keltime v3 by @desibanana | Stardance
|
desibanana
|
2
|
27.0
|
387
|
[{"ship_num": 1, "ts": "2026-1 [{"ship_num": 1, "ts": "2026-10-28T04:17:31Z", "hours": 16.0, "multiplier": 17.14, "payout": 281, "blessing": "neutral", "text": "Hey reader! :D This website works the best on a laptop with a Chrome browser, though most pages are mobile-friendly. This is keltime.nekoweb.org- my personal website project that I have grown to include many more things than just an “about me” page or a portfolio (which I have always found a little… vanilla). With HTML, CSS, and JS, I have tried to discover personal taste and expression to make something beautiful. Since the last time I shipped, I have added a few more webpages to explore, cleaned up some code in the background, and added a lot more yapping and a whole new /links page. Coding this website was time consuming and difficult. A page would take hours to perfect and get out even when the code seemed so simple. I was left frustrated many times because there were things that I couldn’t perfect or understand. One of these was CSS Grids, which I used a little for the listography page of my website. I am the most proud of the calendar display on the top righthand corner of the main page of my website. It looks so gorgeous! I coded it myself using JS. It was difficult to understand how the code worked, but I was able to pull through with the help of an old StackOverflow post (lol). I hope you enjoy looking around my “pride and joy”! With much love, Ellie", "repo": "https://github.com/moldy-banana/keltime-v3", "demo": "https://keltime.nekoweb.org"}, {"ship_num": 2, "ts": "2026-09-22T03:59:52Z", "hours": 11.0, "multiplier": 9.85, "payout": 106, "blessing": "neutral", "text": "Hi, this is my personal website’s 3rd version! Visit me: keltime.nekoweb.org After going through so much trial and error with v2, I had a vague idea of what I wanted for the landing page and for the main page of this version. However, I couldn’t make up my mind for the visual aesthetic of the pages, and thus took a long time researching and studying other people’s code. The most challenging part was implementing the calendar “date” you see at the top right corner. This was a baby made from javascript using arrays and the Date() function. I had a lot of trouble getting the code to actually update in real time. I really value the “physical” part of websites, which mainly includes the hovering and clicking actions of the site. Headers, the calendar, images, etc. mostly all have hover animations. Next, I plan on implementing a satisfying “clicking” sound when things are clicked. Overall, I’m definitely the most proud of my main page’s calendar date script that shows the date, day, month, and year in real time. Thank you so much for reading!", "repo": "https://github.com/moldy-banana/keltime-v3", "demo": "https://keltime.nekoweb.org"}]...
|
[{"post_id": 83172, "ts": "202 [{"post_id": 83172, "ts": "2026-10-27T04:04:33Z", "hours": 1.6325, "text": "Regular site maintenance visit me at keltime.nekoweb.org I messed around with the code and nothing came to fruition :( have a button and a good day!"}, {"post_id": 82781, "ts": "2026-10-25T20:22:10Z", "hours": 1.9119, "text": "write a list I made a “listography” for my website using grids. Because of this, this page is basically mobile friendly!! yay!"}, {"post_id": 80551, "ts": "2026-10-18T04:27:22Z", "hours": 1.2758, "text": "site map visit me: keltime.nekoweb.org song rec: Bobby - Phoebe Bridgers I’ve always procrastinated making a site map. I have one now. WOW!! I couldn’t get the “tree” to work for all of the links for a good 10 minutes. I figured out that using the element can make every white space count, so everything could be spaced correctly."}, {"post_id": 80429, "ts": "2026-10-17T16:44:17Z", "hours": 5.1844, "text": "Linking up! + new diary post 🔗 📝 visit my website: keltime.nekoweb.org New links page for website I’ve collected along the way. It was surprisingly difficult to get everything in line for how simple this page looks. I had trouble with the “luminaries” section because the flexbox wasn’t working my way. It’s still a little jank. Otherwise, I finished a diary entry and did some other maintanaince around the site."}, {"post_id": 78206, "ts": "2026-10-09T23:37:01Z", "hours": 1.055, "text": "reviewing them albums + QOL💿 visit me at: keltime.nekoweb.org ➡️ Today we added FOUR new album reviews! WOW!!! On the menu: Lost Weekend - Phoebe Bridgers, Do That Again - Malcolm Todd, Pylon - beabadoobee, and You Seem Pretty Sad For A Girl So In Love - Olivia Rodrigo. QOL in the /music page? I was afraid the text walls were hogging and bloating up the whole page, so I set them to overflow-y: scroll; . I would love if the scrollbars would only show on hover and not interfere with the text, but I haven’t figured that out yet."}, {"post_id": 77998, "ts": "2026-10-09T04:14:02Z", "hours": 3.7631, "text": "🎇 where’d all the time go? got caught up writing a blog post about music videos read the post at: keltime.nekoweb.org/blog I recently consumed many music videos from Audrey Hobert and Malcolm Todd. They’re good. 10/10 would watch again. I mainly wrote and analysed Eve’s new music video and its lyrics. The song is called AIYOU , and if you like emotional/indie/jpop I would recommend you listen."}, {"post_id": 76307, "ts": "2026-10-03T04:32:51Z", "hours": 1.2058, "text": "🕸️ web your rings and ring your webs 💍 visit me at keltime.nekoweb.org ! autumn song recs: Chest Pain (I Love) - Malcom Todd + Cico Buff - Cocteau Twins + 休日 - The Charm Park after being super busy im back!! to add a designated page for my webrings instead of just dumping them in my links page (which I will also redo)- this is the basic structure for now while i’ll add some decorations soon 🇹🇩"}, {"post_id": 74756, "ts": "2026-09-28T04:48:27Z", "hours": 0.3667, "text": "🐛 bug fixes bugs fix bugs 🐛 visit me at: https://keltime.nekoweb.org ! Song Rec(s): Malcom In The Middle - Malcom Todd and Motion Sickness - Phoebe Bridgers Fixed minor bugs in the website- such as the guestbook link not working (accidentally wrote the link with a “www.” prefix) and the link to my site button (destroyed my button displayed on other sites that hotlinked)"}, {"post_id": 72067, "ts": "2026-09-22T03:19:46Z", "hours": 4.3222, "text": "v3 main home page completed!! what joy :’D visit me at keltime.nekoweb.org now!! 🐦 After much deliberation and headache, I was able to push through and finish up the rest of the home page… the images can be hovered over to change their color filters. ⭐ An issue with the /about page has been fixed. Before, the main container would slide out of place on smaller screens, something I didn’t notice until a few days ago. Now after changing the css from “row wrap” to “row nowrap”, the issue is resolved."}, {"post_id": 70795, "ts": "2026-09-19T19:38:58Z", "hours": 5.0167, "text": "Working on the main home page of v3… Progress has been really slow, but I have implemented a navigation bar with a dropdown menu, a working day-date display (with javascript date) and added a marquee with marquee3k on github + an image of joke bear… how cute! I’m actually so done tho idk what to do with the big gaping empty hole but at least everything looks aight…"}, {"post_id": 66410, "ts": "2026-09-12T07:14:04Z", "hours": 1.4264, "text": "incredibly indecisive happenings over a new v3 layout I started work on this landing page but it does not match my vision at all. I’ll try something different tomorrow. The empty space on the right needs to be filled somehow."}]...
|
Title: keltime v3 by @desibanana | Stardance
Devl Title: keltime v3 by @desibanana | Stardance
Devlogs:
incredibly indecisive happenings over a new v3 layout I started work on this landing page but it does not match my vision at all. I’ll try something different tomorrow. The empty space on the right needs to be filled somehow.
Working on the main home page of v3… Progress has been really slow, but I have implemented a navigation bar with a dropdown menu, a working day-date display (with javascript date) and added a marquee with marquee3k on github + an image of joke bear… how cute! I’m actually so done tho idk what to do with the big gaping empty hole but at least everything looks aight…
v3 main home page completed!! what joy :’D visit me at keltime.nekoweb.org now!! 🐦 After much deliberation and headache, I was able to push through and finish up the rest of the home page… the images can be hovered over to change their color filters. ⭐ An issue with the /about page has been fixed. Before, the main container would slide out of place on smaller screens, something I didn’t notice until a few days ago. Now after changing the css from “row wrap” to “row nowrap”, the issue is resolved.
🐛 bug fixes bugs fix bugs 🐛 visit me at: https://keltime.nekoweb.org ! Song Rec(s): Malcom In The Middle - Malcom Todd and Motion Sickness - Phoebe Bridgers Fixed minor bugs in the website- such as the guestbook link not working (accidentally wrote the link with a “www.” prefix) and the link to my site button (destroyed my button displayed on other sites that hotlinked)
🕸️ web your rings and ring your webs 💍 visit me at keltime.nekoweb.org ! autumn song recs: Chest Pain (I Love) - Malcom Todd + Cico Buff - Cocteau Twins + 休日 - The Charm Park after being super busy im back!! to add a designated page for my webrings instead of just dumping them in my links page (which I will also redo)- this is the basic structure for now while i’ll add some decorations soon 🇹🇩
🎇 where’d all the time go? got caught up writing a blog post about music videos read the post at: keltime.nekoweb.org/blog I recently consumed many music videos from Audrey Hobert and Malcolm Todd. They’re good. 10/10 would watch again. I mainly wrote and analysed Eve’s new music video and its lyrics. The song is called AIYOU , and if you like emotional/indie/jpop I would recommend you listen.
reviewing them albums + QOL💿 visit me at: keltime.nekoweb.org ➡️ Today we added FOUR new album reviews! WOW!!! On the menu: Lost Weekend - Phoebe Bridgers, Do That Again - Malcolm Todd, Pylon - beabadoobee, and You Seem Pretty Sad For A Girl So In Love - Olivia Rodrigo. QOL in the /music page? I was afraid the text walls were hogging and bloating up the whole page, so I set them to overflow-y: scroll; . I would love if the scrollbars would only show on hover and not interfere with the text, but I haven’t figured that out yet.
Linking up! + new diary post 🔗 📝 visit my website: keltime.nekoweb.org New links page for website I’ve collected along the way. It was surprisingly difficult to get everything in line for how simple this page looks. I had trouble with the “luminaries” section because the flexbox wasn’t working my way. It’s still a little jank. Otherwise, I finished a diary entry and did some other maintanaince around the site.
site map visit me: keltime.nekoweb.org song rec: Bobby - Phoebe Bridgers I’ve always procrastinated making a site map. I have one now. WOW!! I couldn’t get the “tree” to work for all of the links for a good 10 minutes. I figured out that using the element can make every white space count, so everything could be spaced correctly.
write a list I made a “listography” for my website using grids. Because of this, this page is basically mobile friendly!! yay!
Regular site maintenance visit me at keltime.nekoweb.org I messed around with the code and nothing came to fruition :( have a button and a good day!
Ships:
Hi, this is my personal website’s 3rd version! Visit me: keltime.nekoweb.org After going through so much trial and error with v2, I had a vague idea of what I wanted for the landing page and for the main page of this version. However, I couldn’t make up my mind for the visual aesthetic of the pages, and thus took a long time researching and studying other people’s code. The most challenging part was implementing the calendar “date” you see at the top right corner. This was a baby made from javascript using arrays and the Date() function. I had a lot of trouble getting the code to actually update in real time. I really value the “physical” part of websites, which mainly includes the hovering and clicking actions of the site. Headers, the calendar, images, etc. mostly all have hover animations. Next, I plan on implementing a satisfying “clicking” sound when things are clicked. Overall, I’m definitely the most proud of my main page’s calendar date script that shows the date, day, month, and year in real time. Thank you so much for reading!
Hey reader! :D This website works the best on a laptop with a Chrome browser, though most pages are mobile-friendly. This is keltime.nekoweb.org- my personal website project that I have grown to include many more things than just an “about me” page or a portfolio (which I have always found a little… vanilla). With HTML, CSS, and JS, I have tried to discover personal taste and expression to make something beautiful. Since the last time I shipped, I have added a few more webpages to explore, cleaned up some code in the background, and added a lot more yapping and a whole new /links page. Coding this website was time consuming and difficult. A page would take hours to perfect and get out even when the code seemed so simple. I was left frustrated many times because there were things that I couldn’t perfect or understand. One of these was CSS Grids, which I used a little for the listography page of my website. I am the most proud of the calendar display on the top righthand corner of the main page of my website. It looks so gorgeous! I coded it myself using JS. It was difficult to understand how the code worked, but I was able to pull through with the help of an old StackOverflow post (lol). I hope you enjoy looking around my “pride and joy”! With much love, Ellie...
|
1793684863.5978258
|
1793771263.5978258
|
|
61257
|
Skip Intro Coaching by @Zeti_1223 | Stardance
|
Zeti_1223
|
1
|
36.0
|
0
|
[{"ship_num": 1, "ts": "2026-1 [{"ship_num": 1, "ts": "2026-10-25T08:01:53Z", "hours": 36.0, "multiplier": null, "payout": 0, "blessing": "neutral", "text": "The Pitch Skip Intro Coaching is the official landing page and consultation booking platform for André Melinda , a certified life & business coach based in Érd, Hungary. Coaching is deeply personal. Visiting a coach’s website shouldn’t feel like browsing an enterprise SaaS platform or dealing with bloated templates. We built a serene, ultra-fast, and distraction-free web experience designed to make prospective clients feel welcomed and understood the second they arrive. Highlights & Engineering Decisions: Warm, Organic Aesthetic: Designed with relaxing paper tones, warm golds, soft teals, and human typography ( Fraunces + Manrope + handwritten Homemade Apple accents). Serverless 2-Way Email Flow: Integrated with EmailJS to instantly trigger a detailed lead email to the coach and a warm, branded confirmation to the client without running a backend server. Modern Stack: Powered by Vue 3 ( <script setup> ), Tailwind CSS v4 , and Vite 8 . Lightweight Animations: Custom v-reveal scroll animation directive using Intersection Observer. Single Source of Truth: All copy, pricing tiers, FAQs, and contact links live in src/content.js for zero-friction updates. Static Page Generation: Custom Vite plugin automatically generates /adatkezeles (Privacy Policy) and 404.html SPA routing for seamless GitHub Pages hosting. Fully Automated CI/CD: Auto-building and deploying on every push via GitHub Actions. Note for reviewers & testers: Please do not submit test entries on the live contact form, as it connects directly to live mailboxes.", "repo": "https://github.com/zeti1223/skipintro-coaching", "demo": "https://skipintro.hu/"}]...
|
[{"post_id": 77477, "ts": "202 [{"post_id": 77477, "ts": "2026-10-07T04:57:58Z", "hours": 11.4353, "text": "SEO"}, {"post_id": 69671, "ts": "2026-09-17T15:28:29Z", "hours": 3.7014, "text": "changed many things"}, {"post_id": 66413, "ts": "2026-09-12T07:16:18Z", "hours": 20.6369, "text": "I’m done with the website, but I forgot to devlog I worked on it 16h"}]...
|
Title: Skip Intro Coaching by @Zeti_1223 | Stardan Title: Skip Intro Coaching by @Zeti_1223 | Stardance
Devlogs:
I’m done with the website, but I forgot to devlog I worked on it 16h
changed many things
SEO
Ships:
The Pitch Skip Intro Coaching is the official landing page and consultation booking platform for André Melinda , a certified life & business coach based in Érd, Hungary. Coaching is deeply personal. Visiting a coach’s website shouldn’t feel like browsing an enterprise SaaS platform or dealing with bloated templates. We built a serene, ultra-fast, and distraction-free web experience designed to make prospective clients feel welcomed and understood the second they arrive. Highlights & Engineering Decisions: Warm, Organic Aesthetic: Designed with relaxing paper tones, warm golds, soft teals, and human typography ( Fraunces + Manrope + handwritten Homemade Apple accents). Serverless 2-Way Email Flow: Integrated with EmailJS to instantly trigger a detailed lead email to the coach and a warm, branded confirmation to the client without running a backend server. Modern Stack: Powered by Vue 3 ( <script setup> ), Tailwind CSS v4 , and Vite 8 . Lightweight Animations: Custom v-reveal scroll animation directive using Intersection Observer. Single Source of Truth: All copy, pricing tiers, FAQs, and contact links live in src/content.js for zero-friction updates. Static Page Generation: Custom Vite plugin automatically generates /adatkezeles (Privacy Policy) and 404.html SPA routing for seamless GitHub Pages hosting. Fully Automated CI/CD: Auto-building and deploying on every push via GitHub Actions. Note for reviewers & testers: Please do not submit test entries on the live contact form, as it connects directly to live mailboxes....
|
1793678178.3844533
|
1793764578.3844533
|
|
61258
|
MinFly by @Mr_Horizon | Stardance
|
Mr_Horizon
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: MinFly by @Mr_Horizon | Stardance
|
1793648924.0508957
|
1794253724.0508957
|
|
61259
|
DevLens by @Noben_Nobi | Stardance
|
Noben_Nobi
|
1
|
17.0
|
0
|
[{"ship_num": 1, "ts": "2026-0 [{"ship_num": 1, "ts": "2026-09-29T11:02:07Z", "hours": 17.0, "multiplier": null, "payout": 0, "blessing": "neutral", "text": "I have made a website which is like a tool for people. we can upload any project folder (it is for large folders), then it analysis it and then show all the info about the files and folders. it solves the problem which many people face, the people who want to know about any project, website, or any code folders, we have to open the files or run it to understand it, see which files are connected to which, and some people don’t know from which file to start, so this website solves that. I faced some issues in some parts of javascript and css but I did it. I took some help from ai for javascript parts to understand it, and then I typed the code.", "repo": "https://github.com/Niraj2013/DevLens", "demo": "https://devlenss.netlify.app/"}]...
|
[{"post_id": 75147, "ts": "202 [{"post_id": 75147, "ts": "2026-09-29T09:12:11Z", "hours": 1.3736, "text": "Completed Javascript, I had took a new laptop a few days ago and when I started to complete the remaining code, time didn’t got tracked and I lost my hours ! I have tested it on this stardance, I had downloaded the project folder from github stardance official. here are the results of it:"}, {"post_id": 71070, "ts": "2026-09-20T08:17:28Z", "hours": 0.5883, "text": "completed the inspector and finished palette, it is for jumping to any file, nvigate, open, or close. not much."}, {"post_id": 71046, "ts": "2026-09-20T07:40:23Z", "hours": 0.9842, "text": "started with the inspector screen, this is the screen which shows info about each fie, just click on the file and you can see the info about it, yet no info as ofcourse folder or any file is not there yet."}, {"post_id": 69602, "ts": "2026-09-17T12:13:49Z", "hours": 0.7503, "text": "Two newses: 1. Completed the history section (page) css too, it was a little big but as compared to other pages, it was like medium small and less hard. 2. I have crossed 1000 lines in css, won’t be very big for coders who regularly code huge, but for me it is like very less time I hit above 1000 lines, sooo !"}, {"post_id": 69575, "ts": "2026-09-17T10:33:59Z", "hours": 0.3394, "text": "Completed warning screen (section) toooooo!! the css for this was not hard, means it was easy, nothing so much was there, just wrote css for body, title, content, hover, etc. you can’t see so much n the image yet as after js when I will upload any folder, that time it will show warnings of the folder, files, etc."}, {"post_id": 69554, "ts": "2026-09-17T09:34:26Z", "hours": 0.7103, "text": "I finished my graph section css. I took some help of AI for understanding how to make that graph box in between and the circles of it and a little more, but I wrote the code myself, I used AI only to know about it and understand it as I haven’t made any css for graph."}, {"post_id": 69538, "ts": "2026-09-17T08:02:49Z", "hours": 0.7117, "text": "I startd with the graph screen CSS!!!!!!!!! agggaaaaiiin the same, buttons are hover reacctive, colours are pastel, and nothing more, just font size color, alignment, shadows, hover, etc etc; not yet finished but at least it looks good. you would be thinking how am I able to see the graph screen before writing js (as we can see graph screen by using navigation bar)? the answer is simple, the div of overview section had “class=“view active” “ and others had view, so I made overview’s class to view, and graph’s class to “view active”. simple. so for every thing untill css finishes, I will do this, and after all the things are done in css, I will make it correct again, and then write the perfect js for it (which could get wrong, don’t know yet)."}, {"post_id": 69128, "ts": "2026-09-16T13:12:07Z", "hours": 2.0486, "text": "Finally completed the main dashboard (overview) css. everything is hover reactive, and the best look which gives my style to it is the messiness off all things, the pastel colours, the tapes, etc. it looks super cool. No data is there as after the css and js finishes, while testing or anything, when we upload the folder to it, it will analyse it and give the results. when you will click on the file, it should show everything about the file like data, type, and all.rest depends if my code succeeds to work (which it will after different attempts, could be less, could be more, don’t know, but I will try my best to finish this project completely working and help other people, coders, office people through it."}, {"post_id": 68716, "ts": "2026-09-15T16:29:59Z", "hours": 0.8792, "text": "completed completely with scanning screen and started writing css for the main screen. I have wrote the css for the buttons and the file navigation box at the lleft side, then also for the top main navigation bar, the buttons arre reactive with mouse hover and click, and has a dashed border or highlighting the main thing at top right corner: 🔒 Local — files never leave your machine. I used the ‘& hashtag128274;’ (hashtag should be replaced with hashtag sign, when I put hashtag sign here, it converted it to the same lock sign) for making the lock logo (it is in html). I removed the class=hidden for a while from the main app division and header section, later I will agaiin make them hidden and remove class=hidden from the main landing page section/division."}, {"post_id": 68621, "ts": "2026-09-15T12:35:56Z", "hours": 2.0742, "text": "I finished the scanniing screen, it is plain but looks good, I tried making it look more good, but some errors were there so I made it simple and started with the main dshboard styling."}, {"post_id": 68512, "ts": "2026-09-15T07:31:29Z", "hours": 1.0822, "text": "Completed with the landing/main page!! 🅰️ Y! All the cards which are randomly placed everywhere are hover sensitive, means when you will hover over it, it will react to it and change it’s shadow giving the effect of being pressed, same for the 2 main buttons for selecting the folder. now I have started with the scanning screen which you can also tell loading screen."}, {"post_id": 68135, "ts": "2026-09-14T15:54:31Z", "hours": 1.5644, "text": "I have now made it look even more beautiful!! A half transparency box in center for uploading or dropping files and folders (or you can say codebase) for devlens to analyze it and give you the report. then made its borders rotate which was a little tricky work but I did it. The codeblock for the rotating border is in the code image below and also you can see the image of my launch/main starting page. also it has some colour boxes randomly placed around with dashed border around it and also the pastel colour, brown colour shade, etc looks very pretty."}, {"post_id": 67935, "ts": "2026-09-14T07:55:33Z", "hours": 0.3167, "text": "Wrote more css, now the starting page or landing page llooks very good, not completed yet but still it is like around 60% is done, now the title colour, stlye of writing, the tagline, the points about devlens, and background, all looks like excellent. I used ink, ink-soft, butter, etc; colours. then for the font style I used these font families: 1st is named mono: “SFMono-Regular”, Consolas, “Liberation Mono”, Menlo, monospape; and second is named serif: Gorgia, “Iowan Old Style”, “Palatino Linotype”, serif; both are wonderful styles according to me. I had described these font families and colours in start itself inside ‘:root{}’ so it is easy to directly use it wherever we want inside the css file."}, {"post_id": 67902, "ts": "2026-09-14T06:28:00Z", "hours": 0.4156, "text": "Now it has started looking good, not completely but partially, I have wrote css for navigation button, the main title of DEVLENS, then also for the feature lines which tells what DevLens can do, yet css for the select folder button and the box in which it will be there, then for the main dashboard and other navigated buttons like history, graph, etc; is remaining."}, {"post_id": 67259, "ts": "2026-09-13T10:10:11Z", "hours": 0.9203, "text": "Started with css and added one mre button in html which I had forgot, the button is for adding or using DEVLENS for new folder or code base. in css I have added so many colours in start itself using variables, colours like: Kraft, mint, ink, blue, lavendar, butter, deep colours of many colours, etc. the made colour families in starting itself. so by defining and using 20 to 22 colours and 3 font families in start itself, it will be very helpful throughout the css coding."}, {"post_id": 67172, "ts": "2026-09-13T07:38:34Z", "hours": 0.7417, "text": "Wrote the first version of html, it has tabs or sections for overview, graph, warnings, History, export for whole analysis."}, {"post_id": 66666, "ts": "2026-09-12T15:05:22Z", "hours": 0.4883, "text": "Made the scanning screen which will come when the file is being analyzed and a the main scene which comes after it, it has all the features and the main outputs and workings like it will show everything about the codebase or the folder which we uploaded, it will show all the files, their content type, relation with other files like css file is connected to html and js is also connected to html, then css is connected to js, etc. then the importance of each file, etc. till now only Project health section and architecture section"}, {"post_id": 66619, "ts": "2026-09-12T13:53:15Z", "hours": 0.3, "text": "Added new section which contains the lines which will show the button to upload the folder of codes and explain the features of DevLens such as: Where the project starts, how files are connected, etc."}, {"post_id": 66481, "ts": "2026-09-12T10:08:15Z", "hours": 0.5972, "text": "I have started making my frictionless project, which is DevLens! it helps you to upload any folder in it and then it will tell everything about each and every file in it, like what is connected to which file, what is importance of each file, you can view the whole file, and many more features. When developers open a codebase which is new or they don’t know about it, they often don’t know: Where to start, How files are connected, Which files are important, What might be problematic, Why certain files/code exist. This project turns a confusing codebase into an interactive explanation. I have made the navigation bar, the title and some details."}]...
|
Title: DevLens by @Noben_Nobi | Stardance
Devlogs Title: DevLens by @Noben_Nobi | Stardance
Devlogs:
I have started making my frictionless project, which is DevLens! it helps you to upload any folder in it and then it will tell everything about each and every file in it, like what is connected to which file, what is importance of each file, you can view the whole file, and many more features. When developers open a codebase which is new or they don’t know about it, they often don’t know: Where to start, How files are connected, Which files are important, What might be problematic, Why certain files/code exist. This project turns a confusing codebase into an interactive explanation. I have made the navigation bar, the title and some details.
Added new section which contains the lines which will show the button to upload the folder of codes and explain the features of DevLens such as: Where the project starts, how files are connected, etc.
Made the scanning screen which will come when the file is being analyzed and a the main scene which comes after it, it has all the features and the main outputs and workings like it will show everything about the codebase or the folder which we uploaded, it will show all the files, their content type, relation with other files like css file is connected to html and js is also connected to html, then css is connected to js, etc. then the importance of each file, etc. till now only Project health section and architecture section
Wrote the first version of html, it has tabs or sections for overview, graph, warnings, History, export for whole analysis.
Started with css and added one mre button in html which I had forgot, the button is for adding or using DEVLENS for new folder or code base. in css I have added so many colours in start itself using variables, colours like: Kraft, mint, ink, blue, lavendar, butter, deep colours of many colours, etc. the made colour families in starting itself. so by defining and using 20 to 22 colours and 3 font families in start itself, it will be very helpful throughout the css coding.
Now it has started looking good, not completely but partially, I have wrote css for navigation button, the main title of DEVLENS, then also for the feature lines which tells what DevLens can do, yet css for the select folder button and the box in which it will be there, then for the main dashboard and other navigated buttons like history, graph, etc; is remaining.
Wrote more css, now the starting page or landing page llooks very good, not completed yet but still it is like around 60% is done, now the title colour, stlye of writing, the tagline, the points about devlens, and background, all looks like excellent. I used ink, ink-soft, butter, etc; colours. then for the font style I used these font families: 1st is named mono: “SFMono-Regular”, Consolas, “Liberation Mono”, Menlo, monospape; and second is named serif: Gorgia, “Iowan Old Style”, “Palatino Linotype”, serif; both are wonderful styles according to me. I had described these font families and colours in start itself inside ‘:root{}’ so it is easy to directly use it wherever we want inside the css file.
I have now made it look even more beautiful!! A half transparency box in center for uploading or dropping files and folders (or you can say codebase) for devlens to analyze it and give you the report. then made its borders rotate which was a little tricky work but I did it. The codeblock for the rotating border is in the code image below and also you can see the image of my launch/main starting page. also it has some colour boxes randomly placed around with dashed border around it and also the pastel colour, brown colour shade, etc looks very pretty.
Completed with the landing/main page!! 🅰️ Y! All the cards which are randomly placed everywhere are hover sensitive, means when you will hover over it, it will react to it and change it’s shadow giving the effect of being pressed, same for the 2 main buttons for selecting the folder. now I have started with the scanning screen which you can also tell loading screen.
I finished the scanniing screen, it is plain but looks good, I tried making it look more good, but some errors were there so I made it simple and started with the main dshboard styling.
completed completely with scanning screen and started writing css for the main screen. I have wrote the css for the buttons and the file navigation box at the lleft side, then also for the top main navigation bar, the buttons arre reactive with mouse hover and click, and has a dashed border or highlighting the main thing at top right corner: 🔒 Local — files never leave your machine. I used the ‘& hashtag128274;’ (hashtag should be replaced with hashtag sign, when I put hashtag sign here, it converted it to the same lock sign) for making the lock logo (it is in html). I removed the class=hidden for a while from the main app division and header section, later I will agaiin make them hidden and remove class=hidden from the main landing page section/division.
Finally completed the main dashboard (overview) css. everything is hover reactive, and the best look which gives my style to it is the messiness off all things, the pastel colours, the tapes, etc. it looks super cool. No data is there as after the css and js finishes, while testing or anything, when we upload the folder to it, it will analyse it and give the results. when you will click on the file, it should show everything about the file like data, type, and all.rest depends if my code succeeds to work (which it will after different attempts, could be less, could be more, don’t know, but I will try my best to finish this project completely working and help other people, coders, office people through it.
I startd with the graph screen CSS!!!!!!!!! agggaaaaiiin the same, buttons are hover reacctive, colours are pastel, and nothing more, just font size color, alignment, shadows, hover, etc etc; not yet finished but at least it looks good. you would be thinking how am I able to see the graph screen before writing js (as we can see graph screen by using navigation bar)? the answer is simple, the div of overview section had “class=“view active” “ and others had view, so I made overview’s class to view, and graph’s class to “view active”. simple. so for every thing untill css finishes, I will do this, and after all the things are done in css, I will make it correct again, and then write the perfect js for it (which could get wrong, don’t know yet).
I finished my graph section css. I took some help of AI for understanding how to make that graph box in between and the circles of it and a little more, but I wrote the code myself, I used AI only to know about it and understand it as I haven’t made any css for graph.
Completed warning screen (section) toooooo!! the css for this was not hard, means it was easy, nothing so much was there, just wrote css for body, title, content, hover, etc. you can’t see so much n the image yet as after js when I will upload any folder, that time it will show warnings of the folder, files, etc.
Two newses: 1. Completed the history section (page) css too, it was a little big but as compared to other pages, it was like medium small and less hard. 2. I have crossed 1000 lines in css, won’t be very big for coders who regularly code huge, but for me it is like very less time I hit above 1000 lines, sooo !
started with the inspector screen, this is the screen which shows info about each fie, just click on the file and you can see the info about it, yet no info as ofcourse folder or any file is not there yet.
completed the inspector and finished palette, it is for jumping to any file, nvigate, open, or close. not much.
Completed Javascript, I had took a new laptop a few days ago and when I started to complete the remaining code, time didn’t got tracked and I lost my hours ! I have tested it on this stardance, I had downloaded the project folder from github stardance official. here are the results of it:
Ships:
I have made a website which is like a tool for people. we can upload any project folder (it is for large folders), then it analysis it and then show all the info about the files and folders. it solves the problem which many people face, the people who want to know about any project, website, or any code folders, we have to open the files or run it to understand it, see which files are connected to which, and some people don’t know from which file to start, so this website solves that. I faced some issues in some parts of javascript and css but I did it. I took some help from ai for javascript parts to understand it, and then I typed the code....
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1793684866.7447724
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1793771266.7447724
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61260
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NULL
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NULL
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0
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0.0
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0
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[]
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[]
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1793742563.5907686
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1794606563.5907686
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61261
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WebOS by @Jaden_rohanraj | Stardance
|
Jaden_rohanraj
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0
|
0.0
|
0
|
[]
|
[]
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Title: WebOS by @Jaden_rohanraj | Stardance
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1793648924.9348502
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1794253724.9348502
|
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61262
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NULL
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NULL
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0
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0.0
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0
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[]
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[]
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1793742564.4697201
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1794606564.4697201
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61263
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guess the number in python by @BhargavKelkar | Sta guess the number in python by @BhargavKelkar | Stardance...
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BhargavKelkar
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1
|
1.0
|
0
|
[{"ship_num": 1, "ts": "2026-0 [{"ship_num": 1, "ts": "2026-09-12T08:42:33Z", "hours": 1.0, "multiplier": null, "payout": 0, "blessing": "neutral", "text": "I built an game in python which is Guess the number", "repo": "https://github.com/Bhargavkelkar/Guess-the-number-in-python", "demo": "https://onecompiler.com/python/452zum7hd"}]...
|
[{"post_id": 66433, "ts": "202 [{"post_id": 66433, "ts": "2026-09-12T08:18:38Z", "hours": 0.6203, "text": "I am trying to build a guess the number game in python"}]...
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Title: guess the number in python by @BhargavKelka Title: guess the number in python by @BhargavKelkar | Stardance
Devlogs:
I am trying to build a guess the number game in python
Ships:
I built an game in python which is Guess the number...
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1793684868.0148356
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1793771268.0148356
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61264
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Airdash by @H2 | Stardance
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H2
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0
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0.0
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0
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[]
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[]
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Title: Airdash by @H2 | Stardance
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1793648925.8459842
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1794253725.8459842
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61265
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My awesome macropad! by @Abhishek-mee | Stardance
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Abhishek-mee
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1
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0.0
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0
|
[{"ship_num": 1, "ts": "2026-0 [{"ship_num": 1, "ts": "2026-09-12T13:16:13Z", "hours": 0.0, "multiplier": null, "payout": 0, "blessing": "neutral", "text": "A macro-Hackpad it has challanges to make pcb design i am proud of to finally completing it", "repo": "https://github.com/Abhishek-mee/three-key-media-hackpad", "demo": ""}]...
|
[{"post_id": 66548, "ts": "202 [{"post_id": 66548, "ts": "2026-09-12T12:01:21Z", "hours": 0.3128, "text": "MacroBoard-Hackpad"}]...
|
Title: My awesome macropad! by @Abhishek-mee | Sta Title: My awesome macropad! by @Abhishek-mee | Stardance
Devlogs:
MacroBoard-Hackpad
Ships:
A macro-Hackpad it has challanges to make pcb design i am proud of to finally completing it...
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1793684868.9050362
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1793771268.9050362
|
|
61266
|
My own site! by @lihu | Stardance
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lihu
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0
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0.0
|
0
|
[]
|
[]
|
Title: My own site! by @lihu | Stardance
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1793648944.0293145
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1794253744.0293145
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61267
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open cv thingy by @taco_taim | Stardance
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taco_taim
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0
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0.0
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0
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[]
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[]
|
Title: open cv thingy by @taco_taim | Stardance
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1793648944.9295301
|
1794253744.9295301
|
|
61268
|
NULL
|
NULL
|
0
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0.0
|
0
|
[]
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[]
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1793742565.3316288
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1794606565.3316288
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61269
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My awesome macropad! by @Jaagrit | Stardance
|
Jaagrit
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0
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0.0
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0
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[]
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[]
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Title: My awesome macropad! by @Jaagrit | Stardanc Title: My awesome macropad! by @Jaagrit | Stardance...
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1793648946.9932923
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1794253746.9932923
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61270
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WarioWare Game by @retal | Stardance
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retal
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0
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0.0
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0
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[]
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[]
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Title: WarioWare Game by @retal | Stardance
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1793648947.8844051
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1794253747.8844051
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61271
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Paws Field by @ZadowCHI | Stardance
|
ZadowCHI
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1
|
35.0
|
0
|
[{"ship_num": 1, "ts": "2026-1 [{"ship_num": 1, "ts": "2026-10-10T16:35:34Z", "hours": 35.0, "multiplier": null, "payout": 0, "blessing": "neutral", "text": "Paws Field is finally done!! It’s a chill little farming sim where you play as a cat, grow crops and feed the hungry cows and chickens. You can use different tools, take care of your farm and watch your crops grow. Had a lot of fun making this and I’m happy I finally got it finished. Give it a try and let me know what you think!", "repo": "https://github.com/Zadow67/PawsField", "demo": "https://github.com/Zadow67/PawsField/releases/tag/v1.0.0"}]...
|
[{"post_id": 71080, "ts": "202 [{"post_id": 71080, "ts": "2026-09-20T08:44:57Z", "hours": 9.7794, "text": "Paws Field is completed Finished up Paws Field and added the last few things like sound effects and a proper game menu. Most of the main systems are now working together, from farming and tools to animals, inventory, time and saving. It’s finally in a playable state."}, {"post_id": 69747, "ts": "2026-09-17T18:28:38Z", "hours": 4.7697, "text": "Added NPC dialogue I worked on the dialogue system so the player can now talk to NPCs through dialogue boxes and have conversations with them. I’m also setting it up so dialogue can trigger actions in the game, like giving the player seeds to start growing crops. This is the start of making the NPCs actually interact with the player instead of just being part of the map."}, {"post_id": 69321, "ts": "2026-09-16T19:54:18Z", "hours": 4.5483, "text": "Added Crops YAY, Use can use Hoe To till the ground and then soe seeds seeds using the seed bags they grow in 7 days time you can speed the time aswell"}, {"post_id": 69017, "ts": "2026-09-16T07:04:25Z", "hours": 3.2189, "text": "Added UI, inventory and day system Added the tool selection UI and an inventory system where you can pick up and store items. I also added a day and time system, with the environment changing colors as the time moves from day to night."}, {"post_id": 68583, "ts": "2026-09-15T10:57:03Z", "hours": 4.4361, "text": "Added a tool bar at the bottom for selecting different tools. I used a PanelContainer for the main bar and made custom themes for the normal, hover and selected states of each tool button. Also set up the different tool slots so I can add more tools to it later without having to remake the whole thing. Still working on getting the tools to actually do their jobs properly."}, {"post_id": 67991, "ts": "2026-09-14T10:21:24Z", "hours": 1.0339, "text": "Tiny updates but a lot of stuff Added rocks that you can mine just like the trees, and both rocks and trees now have their own mining animations. I also added a Chicken NPC that walks around to random locations with different movement speeds. Also added Y indexing so NPCs and objects layer properly when walking around, and made templates for adding more NPCs later so I don’t have to build everything from scratch each time."}, {"post_id": 67675, "ts": "2026-09-13T20:46:35Z", "hours": 3.4144, "text": "I added collision boxes and hitboxesYou can now actually use the AXE to chop down trees which feels so cool to finally have working. I also added a door that opens when you get close to it It’s honestly a LOT of work because I’m learning Godot while building the game at the same time, but slowly everything is starting to work together."}, {"post_id": 66577, "ts": "2026-09-12T12:39:57Z", "hours": 3.8919, "text": "SOO, a lot has been done the map layout has been made the player(aka cat) have all types of animations it have also added all the future Animations in advance like shovel, watering, hoe and a lot more, i think its going to take long cause today i spent 6.5h+ in total. made this House layout too next i think ill work on the house more and try to add npc, too."}]...
|
Title: Paws Field by @ZadowCHI | Stardance
Devlog Title: Paws Field by @ZadowCHI | Stardance
Devlogs:
SOO, a lot has been done the map layout has been made the player(aka cat) have all types of animations it have also added all the future Animations in advance like shovel, watering, hoe and a lot more, i think its going to take long cause today i spent 6.5h+ in total. made this House layout too next i think ill work on the house more and try to add npc, too.
I added collision boxes and hitboxesYou can now actually use the AXE to chop down trees which feels so cool to finally have working. I also added a door that opens when you get close to it It’s honestly a LOT of work because I’m learning Godot while building the game at the same time, but slowly everything is starting to work together.
Tiny updates but a lot of stuff Added rocks that you can mine just like the trees, and both rocks and trees now have their own mining animations. I also added a Chicken NPC that walks around to random locations with different movement speeds. Also added Y indexing so NPCs and objects layer properly when walking around, and made templates for adding more NPCs later so I don’t have to build everything from scratch each time.
Added a tool bar at the bottom for selecting different tools. I used a PanelContainer for the main bar and made custom themes for the normal, hover and selected states of each tool button. Also set up the different tool slots so I can add more tools to it later without having to remake the whole thing. Still working on getting the tools to actually do their jobs properly.
Added UI, inventory and day system Added the tool selection UI and an inventory system where you can pick up and store items. I also added a day and time system, with the environment changing colors as the time moves from day to night.
Added Crops YAY, Use can use Hoe To till the ground and then soe seeds seeds using the seed bags they grow in 7 days time you can speed the time aswell
Added NPC dialogue I worked on the dialogue system so the player can now talk to NPCs through dialogue boxes and have conversations with them. I’m also setting it up so dialogue can trigger actions in the game, like giving the player seeds to start growing crops. This is the start of making the NPCs actually interact with the player instead of just being part of the map.
Paws Field is completed Finished up Paws Field and added the last few things like sound effects and a proper game menu. Most of the main systems are now working together, from farming and tools to animals, inventory, time and saving. It’s finally in a playable state.
Ships:
Paws Field is finally done!! It’s a chill little farming sim where you play as a cat, grow crops and feed the hungry cows and chickens. You can use different tools, take care of your farm and watch your crops grow. Had a lot of fun making this and I’m happy I finally got it finished. Give it a try and let me know what you think!...
|
1793684870.073093
|
1793771270.073093
|
|
61272
|
NULL
|
NULL
|
0
|
0.0
|
0
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[]
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[]
|
|
1793742567.0851188
|
1794606567.0851188
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61273
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NULL
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NULL
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0
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0.0
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[]
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[]
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1793742568.817858
|
1794606568.817858
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61274
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NULL
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NULL
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0
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0.0
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0
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[]
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[]
|
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1793742570.551207
|
1794606570.551207
|
|
61275
|
My own site! by @pratheik_arul | Stardance
|
pratheik_arul
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: My own site! by @pratheik_arul | Stardance
|
1793648951.780885
|
1794253751.780885
|
|
61276
|
My awesome macropad! by @omnikam_shadow46 | Starda My awesome macropad! by @omnikam_shadow46 | Stardance...
|
omnikam_shadow46
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0
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0.0
|
0
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[]
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[]
|
Title: My awesome macropad! by @omnikam_shadow46 | Title: My awesome macropad! by @omnikam_shadow46 | Stardance...
|
1793648952.7003763
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1794253752.7003763
|
|
61277
|
CopterCode by @BodaSatvikChandra | Stardance
|
BodaSatvikChandra
|
1
|
7.82
|
0
|
[{"ship_num": 1, "ts": "2026-0 [{"ship_num": 1, "ts": "2026-09-20T14:56:54Z", "hours": 4.0, "multiplier": null, "payout": 0, "blessing": "neutral", "text": "I built CopterCode, an AI-assisted parametric drone design and computational screening platform. You give it a mission (like “heavy payload lift” or “racing”), and it generates deterministically bounded, 3D-printable OpenSCAD drone frames while running structural and thrust-to-weight physics checks. The biggest challenge was moving away from a loose generative script and turning it into a real engineering tool. I had to completely refactor the codebase to eradicate “magic numbers,” implement strict Pydantic schemas, and build a “fail-closed” state machine so the pipeline permanently halts if a design is unsafe. Getting the Streamlit cloud deployment perfectly synced with my modular GitHub structure and dependencies was a great final hurdle. I’m most proud of the strict engineering governance I added, especially the Hardcode Audit and the explicit safety boundaries. To test it out, open the live app, try clicking the “Racing Drone” or “1kg Payload Lift” presets (or type your own prompt), and click Run Pipeline to watch the physics engine generate the exact geometry and specs!", "repo": "https://github.com/chandrasatvik423-ui/CopterCode", "demo": "https://youtu.be/yRjAsONN0Dg"}]...
|
[{"post_id": 71249, "ts": "202 [{"post_id": 71249, "ts": "2026-09-20T15:00:07Z", "hours": 3.8161, "text": "“Spent these hours doing a massive architectural refactor of CopterCode to eradicate all hardcoded ‘magic numbers’ and implement strict Pydantic schemas. I also properly structured the GitHub repository into modular directories (config/, schemas/, docs/) and debugged a Plotly deployment issue on Streamlit Cloud by setting up a strict requirements.txt. The live app is now fully operational and shipped!”"}, {"post_id": 67664, "ts": "2026-09-13T20:24:21Z", "hours": 2.4447, "text": "Just locked in a massive refactor on my Astro-Forge drone generator, finally tearing out all the hardcoded “ghost variables” to wire up a mathematically honest, end-to-end physics solver. Now, when you prompt it with something like “high speed racing drone,” the system automatically provisions actual hardware from a JSON database (like Emax motors and F7 stacks), iteratively calculates the exact volumetric frame mass instead of guessing, and runs a structural solver that sweeps arm dimensions until it guarantees a 1.5+ safety factor against real motor thrust. From there, it headlessly auto-generates the OpenSCAD geometry and spits out a full Markdown Assembly Manual complete with an itemized BoM, material cost, and print time. The whole pipeline is now wrapped in a clean CLI and fully protected by automated pytest invariants, making it incredibly satisfying to watch the system catch AI hallucinations and cleanly route to the correct aerodynamic topology!"}, {"post_id": 67154, "ts": "2026-09-13T07:04:48Z", "hours": 0.56, "text": "The Astro-Forge v5.0 pipeline is complete! I upgraded the Python command center to feature an interactive CLI. The system now interviews the user about their mission profile and target environment, dynamically piping those inputs into the local Phi-3 LLM.I successfully tested it by requesting a “Supersonic Drone” for Earth’s atmosphere. The script generated the physics-audited OpenSCAD geometry (with a new minimum-size failsafe for the center chassis), automatically drafted a Markdown assembly manual with fabrication stats, and rendered a brand-new 3D aerodynamic snap-on canopy to protect the flight controller"}, {"post_id": 66620, "ts": "2026-09-12T13:53:56Z", "hours": 0.6169, "text": "I upgraded the AI-to-Hardware pipeline by injecting a custom Python physics module and a CLI dashboard (using the Rich library). To test the fail-safes, I intentionally prompted the local Phi-3 model to design a massive 387mm drone for a Martian environment, requesting paper-thin 2mm arms.The AI extracted the JSON, but my physics engine intercepted the data before generation. It calculated the aerodynamic drag forces, flagged the 2mm arms as a structural failure, and automatically overrode the dimension to a safe 6.0mm minimum. The script then printed the telemetry to my custom dashboard and automatically launched the corrected 3D blueprint in OpenSCAD."}, {"post_id": 66546, "ts": "2026-09-12T12:01:00Z", "hours": 0.4114, "text": "The AI-to-Hardware pipeline is officially live! I built a Python command center that connects to a local Phi-3 LLM. Instead of manually coding dimensions, I can now use natural language prompts to design a frame. I asked the AI for a compact 120mm chassis inspired by Ejen Ali, accommodating a custom 25x25mm PCB. The AI successfully parsed the prompt, extracted the structural specs into JSON, and instantly triggered my backend generator to create the 3D"}]...
|
Title: CopterCode by @BodaSatvikChandra | Stardanc Title: CopterCode by @BodaSatvikChandra | Stardance
Devlogs:
The AI-to-Hardware pipeline is officially live! I built a Python command center that connects to a local Phi-3 LLM. Instead of manually coding dimensions, I can now use natural language prompts to design a frame. I asked the AI for a compact 120mm chassis inspired by Ejen Ali, accommodating a custom 25x25mm PCB. The AI successfully parsed the prompt, extracted the structural specs into JSON, and instantly triggered my backend generator to create the 3D
I upgraded the AI-to-Hardware pipeline by injecting a custom Python physics module and a CLI dashboard (using the Rich library). To test the fail-safes, I intentionally prompted the local Phi-3 model to design a massive 387mm drone for a Martian environment, requesting paper-thin 2mm arms.The AI extracted the JSON, but my physics engine intercepted the data before generation. It calculated the aerodynamic drag forces, flagged the 2mm arms as a structural failure, and automatically overrode the dimension to a safe 6.0mm minimum. The script then printed the telemetry to my custom dashboard and automatically launched the corrected 3D blueprint in OpenSCAD.
The Astro-Forge v5.0 pipeline is complete! I upgraded the Python command center to feature an interactive CLI. The system now interviews the user about their mission profile and target environment, dynamically piping those inputs into the local Phi-3 LLM.I successfully tested it by requesting a “Supersonic Drone” for Earth’s atmosphere. The script generated the physics-audited OpenSCAD geometry (with a new minimum-size failsafe for the center chassis), automatically drafted a Markdown assembly manual with fabrication stats, and rendered a brand-new 3D aerodynamic snap-on canopy to protect the flight controller
Just locked in a massive refactor on my Astro-Forge drone generator, finally tearing out all the hardcoded “ghost variables” to wire up a mathematically honest, end-to-end physics solver. Now, when you prompt it with something like “high speed racing drone,” the system automatically provisions actual hardware from a JSON database (like Emax motors and F7 stacks), iteratively calculates the exact volumetric frame mass instead of guessing, and runs a structural solver that sweeps arm dimensions until it guarantees a 1.5+ safety factor against real motor thrust. From there, it headlessly auto-generates the OpenSCAD geometry and spits out a full Markdown Assembly Manual complete with an itemized BoM, material cost, and print time. The whole pipeline is now wrapped in a clean CLI and fully protected by automated pytest invariants, making it incredibly satisfying to watch the system catch AI hallucinations and cleanly route to the correct aerodynamic topology!
“Spent these hours doing a massive architectural refactor of CopterCode to eradicate all hardcoded ‘magic numbers’ and implement strict Pydantic schemas. I also properly structured the GitHub repository into modular directories (config/, schemas/, docs/) and debugged a Plotly deployment issue on Streamlit Cloud by setting up a strict requirements.txt. The live app is now fully operational and shipped!”
Ships:
I built CopterCode, an AI-assisted parametric drone design and computational screening platform. You give it a mission (like “heavy payload lift” or “racing”), and it generates deterministically bounded, 3D-printable OpenSCAD drone frames while running structural and thrust-to-weight physics checks. The biggest challenge was moving away from a loose generative script and turning it into a real engineering tool. I had to completely refactor the codebase to eradicate “magic numbers,” implement strict Pydantic schemas, and build a “fail-closed” state machine so the pipeline permanently halts if a design is unsafe. Getting the Streamlit cloud deployment perfectly synced with my modular GitHub structure and dependencies was a great final hurdle. I’m most proud of the strict engineering governance I added, especially the Hardcode Audit and the explicit safety boundaries. To test it out, open the live app, try clicking the “Racing Drone” or “1kg Payload Lift” presets (or type your own prompt), and click Run Pipeline to watch the physics engine generate the exact geometry and specs!...
|
1793684871.241933
|
1793771271.241933
|
|
61278
|
Vivus by @Capy | Stardance
|
Capy
|
0
|
2.67
|
0
|
[]
|
[{"post_id": 67256, "ts": "202 [{"post_id": 67256, "ts": "2026-09-13T10:05:45Z", "hours": 2.6694, "text": "Vivus! :D Okay, so development is SLOW! Partially because I didn’t plan this whatsoever, partially because I’m using a language I started learning yesterday. Anyway, through the magic of piecing together random articles from 17 years ago, I got a working agent script! It’s very simple; all it does is host a REST API that - upon receiving a request, will fetch current system stats (using an AMAZING package!) and yeet them right back to the server. I’m really prioritising learning here, and it’s going great. I’m focusing on adding comments to EVERYTHING (added one on almost every line!) so that I (and other devs) can read it easily. I’m really enjoying Go! It’s so much faster than JS and often nicer syntax too. :) Anyway, lots to do! For instance, make the entire backend for the host, then a self-hosted (or public, haven’t decided yet!) web server that fetches the host/master backend to fetch every single one of the servers! A lot of the time I spent in this devlog went to trial and error. A LOT of that time XD Lots of experimenting, testing different packages, etc. Go is a great tool! (PS, I also made an AWESOME ASCII thing using an online generator!) By the way, Vivus (vee-vus) is latin for alive, which I deemed appropriate for a server tool. Many of my projects use similar latin-derived names (like Pecun, meaning money, for instance). Thanks for reading. :)"}]...
|
Title: Vivus by @Capy | Stardance
Devlogs:
Vivus! Title: Vivus by @Capy | Stardance
Devlogs:
Vivus! :D Okay, so development is SLOW! Partially because I didn’t plan this whatsoever, partially because I’m using a language I started learning yesterday. Anyway, through the magic of piecing together random articles from 17 years ago, I got a working agent script! It’s very simple; all it does is host a REST API that - upon receiving a request, will fetch current system stats (using an AMAZING package!) and yeet them right back to the server. I’m really prioritising learning here, and it’s going great. I’m focusing on adding comments to EVERYTHING (added one on almost every line!) so that I (and other devs) can read it easily. I’m really enjoying Go! It’s so much faster than JS and often nicer syntax too. :) Anyway, lots to do! For instance, make the entire backend for the host, then a self-hosted (or public, haven’t decided yet!) web server that fetches the host/master backend to fetch every single one of the servers! A lot of the time I spent in this devlog went to trial and error. A LOT of that time XD Lots of experimenting, testing different packages, etc. Go is a great tool! (PS, I also made an AWESOME ASCII thing using an online generator!) By the way, Vivus (vee-vus) is latin for alive, which I deemed appropriate for a server tool. Many of my projects use similar latin-derived names (like Pecun, meaning money, for instance). Thanks for reading. :)...
|
1793648953.6013227
|
1794253753.6013227
|
|
61279
|
HelosOs by @Helos | Stardance
|
Helos
|
1
|
0.0
|
0
|
[{"ship_num": 1, "ts": "2026-0 [{"ship_num": 1, "ts": "2026-09-12T22:27:11Z", "hours": 0.0, "multiplier": null, "payout": 0, "blessing": "neutral", "text": "i did everything but couldnt do the devlogs because my hackatime isnt counting time anymore like on my IDE it works but it doenst give me the time here so i couldnt do that part", "repo": "https://github.com/Helos-dev/WebOs", "demo": "https://helos-os.netlify.app/"}]...
|
[{"post_id": 66531, "ts": "202 [{"post_id": 66531, "ts": "2026-09-12T11:30:31Z", "hours": 0.3286, "text": "finished boot page"}]...
|
Title: HelosOs by @Helos | Stardance
Devlogs:
fin Title: HelosOs by @Helos | Stardance
Devlogs:
finished boot page
Ships:
i did everything but couldnt do the devlogs because my hackatime isnt counting time anymore like on my IDE it works but it doenst give me the time here so i couldnt do that part...
|
1793684872.4047763
|
1793771272.4047763
|
|
61280
|
Keeehchain by @adrish | Stardance
|
adrish
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: Keeehchain by @adrish | Stardance
|
1793648954.5140464
|
1794253754.5140464
|
|
61281
|
My very own WebOS by @mahid | Stardance
|
mahid
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: My very own WebOS by @mahid | Stardance
|
1793648955.3904138
|
1794253755.3904138
|
|
61282
|
tabsandtabs by @codeeleven | Stardance
|
codeeleven
|
1
|
2.0
|
0
|
[{"ship_num": 1, "ts": "2026-0 [{"ship_num": 1, "ts": "2026-09-12T11:37:29Z", "hours": 2.0, "multiplier": null, "payout": 0, "blessing": "neutral", "text": "tabsandtabs makes your tabs… better? what does tabsandtabs have dynamic backgrounds pulled from picsum and loaded with a cool focus animation uses particle animations in dateview image caching before load so it doesn’t look clunky particle animations in searchbar a small launchpad/command system to open webpages quicker, try !help ! thanks to vanilla disintegrate google fonts stardance hack club picsum photos duckduckgo ai usage: only one or two expressions, rest is coded by me did i pass the vibe check? if so, leave a star 😉", "repo": "https://github.com/codeeleven0/tabsandtabs", "demo": "https://codeeleven0.github.io/tabsandtabs"}]...
|
[{"post_id": 66533, "ts": "202 [{"post_id": 66533, "ts": "2026-09-12T11:35:32Z", "hours": 0.72, "text": "yes, again, probably last devlog before i ship added cool particle effects to more places and ditched the old font. added credits section to bottom right. aaand we’ve got a custom macro system for accessing URLs faster, its called Launchpad!"}, {"post_id": 66503, "ts": "2026-09-12T10:37:50Z", "hours": 0.3653, "text": "inspired from a new tab page i have seen years ago (was it zorin?) and added a hidden input field"}, {"post_id": 66485, "ts": "2026-09-12T10:14:03Z", "hours": 0.7214, "text": "whoa! a wild tab appeared! i added a funny font and a dynamic background system with focus animations in css. also used particle effects on clock."}]...
|
Title: tabsandtabs by @codeeleven | Stardance
Dev Title: tabsandtabs by @codeeleven | Stardance
Devlogs:
whoa! a wild tab appeared! i added a funny font and a dynamic background system with focus animations in css. also used particle effects on clock.
inspired from a new tab page i have seen years ago (was it zorin?) and added a hidden input field
yes, again, probably last devlog before i ship added cool particle effects to more places and ditched the old font. added credits section to bottom right. aaand we’ve got a custom macro system for accessing URLs faster, its called Launchpad!
Ships:
tabsandtabs makes your tabs… better? what does tabsandtabs have dynamic backgrounds pulled from picsum and loaded with a cool focus animation uses particle animations in dateview image caching before load so it doesn’t look clunky particle animations in searchbar a small launchpad/command system to open webpages quicker, try !help ! thanks to vanilla disintegrate google fonts stardance hack club picsum photos duckduckgo ai usage: only one or two expressions, rest is coded by me did i pass the vibe check? if so, leave a star 😉...
|
1793684873.5415967
|
1793771273.5415967
|
|
61283
|
I am building a desk buddy by @LittleGenius | Star I am building a desk buddy by @LittleGenius | Stardance...
|
LittleGenius
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: I am building a desk buddy by @LittleGenius Title: I am building a desk buddy by @LittleGenius | Stardance...
|
1793648956.2974231
|
1794253756.2974231
|
|
61284
|
My own site! by @KUJO_XE | Stardance
|
KUJO_XE
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: My own site! by @KUJO_XE | Stardance
|
1793648958.3785324
|
1794253758.3785324
|
|
61285
|
the adventure to nowhere PART - 1 by @senthilnatha the adventure to nowhere PART - 1 by @senthilnathan_arun | Stardance...
|
senthilnathan_arun
|
1
|
6.0
|
9
|
[{"ship_num": 1, "ts": "2026-0 [{"ship_num": 1, "ts": "2026-09-22T14:26:47Z", "hours": 6.0, "multiplier": 1.51, "payout": 9, "blessing": "neutral", "text": "hi i created ths text based rpg game . my goal is the cmf buds so rate this as you think it is . there are a lot of reliability issues with github streamlit . so i also have a backup link : https://the-adventure-to-nowhere-part-1-c8cyynjokisz4bzutjomy8.streamlit.app/", "repo": "https://github.com/senthilnathanarun15/the-adventure-to-nowhere-part-1", "demo": "https://senthilnathanarun15.github.io/the-adventure-to-nowhere-part-1/"}]...
|
[{"post_id": 66457, "ts": "202 [{"post_id": 66457, "ts": "2026-09-12T09:29:38Z", "hours": 5.7253, "text": "i am doing the story first"}]...
|
Title: the adventure to nowhere PART - 1 by @senth Title: the adventure to nowhere PART - 1 by @senthilnathan_arun | Stardance
Devlogs:
i am doing the story first
Ships:
hi i created ths text based rpg game . my goal is the cmf buds so rate this as you think it is . there are a lot of reliability issues with github streamlit . so i also have a backup link : https://the-adventure-to-nowhere-part-1-c8cyynjokisz4bzutjomy8.streamlit.app/...
|
1793684874.7005835
|
1793771274.7005835
|
|
61286
|
My awesome macropad! by @HCT | Stardance
|
HCT
|
0
|
9.04
|
0
|
[]
|
[{"post_id": 75589, "ts": "202 [{"post_id": 75589, "ts": "2026-09-30T14:35:22Z", "hours": 1.3664, "text": "I FINALY finished the case and im very happy with it now im gonna try to get my hackpad shipped ;))))"}, {"post_id": 74530, "ts": "2026-09-27T16:00:38Z", "hours": 2.9742, "text": "FIRST time using FUSION and its very hard . I just started my case but i did not finish it ;)"}, {"post_id": 67255, "ts": "2026-09-13T10:04:12Z", "hours": 1.2294, "text": "Almost done with my HACKPAD and next up the case!!!! i"}, {"post_id": 66814, "ts": "2026-09-12T18:32:34Z", "hours": 1.9808, "text": "I did the lay out and the routing of the pcb but the RotaryEncoder_Switch doesent show 2 remaining pins the S1 and S2 if someone knows why tell me plsssss!!!!!!!!!"}, {"post_id": 66622, "ts": "2026-09-12T13:57:08Z", "hours": 1.4933, "text": "I started my hackpad i just dont know how to add the potentiometer if you know how tell me plsssss!!!!!!"}]...
|
Title: My awesome macropad! by @HCT | Stardance
D Title: My awesome macropad! by @HCT | Stardance
Devlogs:
I started my hackpad i just dont know how to add the potentiometer if you know how tell me plsssss!!!!!!
I did the lay out and the routing of the pcb but the RotaryEncoder_Switch doesent show 2 remaining pins the S1 and S2 if someone knows why tell me plsssss!!!!!!!!!
Almost done with my HACKPAD and next up the case!!!! i
FIRST time using FUSION and its very hard . I just started my case but i did not finish it ;)
I FINALY finished the case and im very happy with it now im gonna try to get my hackpad shipped ;))))...
|
1793648959.2638252
|
1794253759.2638252
|
|
61287
|
NULL
|
NULL
|
0
|
0.0
|
0
|
[]
|
[]
|
|
1793742573.0532503
|
1794606573.0532503
|
|
61288
|
My keyboard by @LittleGenius | Stardance
|
LittleGenius
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: My keyboard by @LittleGenius | Stardance
|
1793648960.5027807
|
1794253760.5027807
|
|
61289
|
Super Drone by @DarlingDragon1 | Stardance
|
DarlingDragon1
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: Super Drone by @DarlingDragon1 | Stardance
|
1793648961.355155
|
1794253761.355155
|
|
61290
|
My HackPad by @devsg | Stardance
|
devsg
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: My HackPad by @devsg | Stardance
|
1793648962.227855
|
1794253762.227855
|
|
61291
|
OctaneBot by @Dexpate | Stardance
|
Dexpate
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: OctaneBot by @Dexpate | Stardance
|
1793648963.134387
|
1794253763.134387
|
|
61292
|
3D Printed Wave Mechanism by @devsg | Stardance
|
devsg
|
0
|
0.31
|
0
|
[]
|
[{"post_id": 66581, "ts": "202 [{"post_id": 66581, "ts": "2026-09-12T12:46:58Z", "hours": 0.3108, "text": "Hey Guys, I saw this Wave pattern on Youtube and Want to replicate it. Now I have a 3d printer so That’s the way I am going to do it. Just did some work today. link is here:- https://youtube.com/shorts/UpCmm35JcYw?si=4EpuO-timDL2wZYL"}]...
|
Title: 3D Printed Wave Mechanism by @devsg | Stard Title: 3D Printed Wave Mechanism by @devsg | Stardance
Devlogs:
Hey Guys, I saw this Wave pattern on Youtube and Want to replicate it. Now I have a 3d printer so That’s the way I am going to do it. Just did some work today. link is here:- https://youtube.com/shorts/UpCmm35JcYw?si=4EpuO-timDL2wZYL...
|
1793648964.0119257
|
1794253764.0119257
|
|
61293
|
Robotii by @Sayeem | Stardance
|
Sayeem
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: Robotii by @Sayeem | Stardance
|
1793648964.8977237
|
1794253764.8977237
|
|
61294
|
My awesome macropad! by @Kienphan | Stardance
|
Kienphan
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: My awesome macropad! by @Kienphan | Stardan Title: My awesome macropad! by @Kienphan | Stardance...
|
1793648965.7907484
|
1794253765.7907484
|
|
61295
|
My very own WebOS by @ayyanfaisal2812 | Stardance
|
ayyanfaisal2812
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: My very own WebOS by @ayyanfaisal2812 | Sta Title: My very own WebOS by @ayyanfaisal2812 | Stardance...
|
1793648966.6879222
|
1794253766.6879222
|
|
61296
|
NULL
|
NULL
|
0
|
0.0
|
0
|
[]
|
[]
|
|
1793742575.8070667
|
1794606575.8070667
|
|
61297
|
NULL
|
NULL
|
0
|
0.0
|
0
|
[]
|
[]
|
|
1793742576.676445
|
1794606576.676445
|
|
61298
|
My first slack bot! by @Niko_bitan | Stardance
|
Niko_bitan
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: My first slack bot! by @Niko_bitan | Starda Title: My first slack bot! by @Niko_bitan | Stardance...
|
1793648967.5619664
|
1794253767.5619664
|
|
61299
|
slack bot by @1valaki_a | Stardance
|
1valaki_a
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: slack bot by @1valaki_a | Stardance
|
1793648968.4416103
|
1794253768.4416103
|
|
61300
|
just a normal calander by @yep | Stardance
|
yep
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: just a normal calander by @yep | Stardance
|
1793648969.3314767
|
1794253769.3314767
|
|
61301
|
Velo - The Modern Gameboy by @RishitJain | Stardan Velo - The Modern Gameboy by @RishitJain | Stardance...
|
RishitJain
|
0
|
2.26
|
0
|
[]
|
[{"post_id": 66672, "ts": "202 [{"post_id": 66672, "ts": "2026-09-12T15:15:15Z", "hours": 0.7, "text": "Designed CAD"}, {"post_id": 66642, "ts": "2026-09-12T14:24:52Z", "hours": 1.5561, "text": "Designed PCB and Schematic"}]...
|
Title: Velo - The Modern Gameboy by @RishitJain | Title: Velo - The Modern Gameboy by @RishitJain | Stardance
Devlogs:
Designed PCB and Schematic
Designed CAD...
|
1793648970.2286901
|
1794253770.2286901
|
|
61302
|
NULL
|
NULL
|
0
|
0.0
|
0
|
[]
|
[]
|
|
1793742577.545407
|
1794606577.545407
|
|
61303
|
My very own WebOS by @muhammad_bin_junaid | Starda My very own WebOS by @muhammad_bin_junaid | Stardance...
|
muhammad_bin_junaid
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: My very own WebOS by @muhammad_bin_junaid | Title: My very own WebOS by @muhammad_bin_junaid | Stardance...
|
1793648971.4114683
|
1794253771.4114683
|
|
61304
|
Cyclo website by @roror49rnddb | Stardance
|
roror49rnddb
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: Cyclo website by @roror49rnddb | Stardance
|
1793648972.2815318
|
1794253772.2815318
|