|
65905
|
My awesome macropad! by @Infinite | Stardance
|
Infinite
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: My awesome macropad! by @Infinite | Stardan Title: My awesome macropad! by @Infinite | Stardance...
|
1793091273.4178545
|
1793696073.4178545
|
|
65906
|
Ball shooting dragon arm by @bottle | Stardance
|
bottle
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: Ball shooting dragon arm by @bottle | Stard Title: Ball shooting dragon arm by @bottle | Stardance...
|
1793091275.2086077
|
1793696075.2086077
|
|
65907
|
Cryo Studio by @Solar | Stardance
|
Solar
|
0
|
0.55
|
0
|
[]
|
[{"post_id": 73869, "ts": "202 [{"post_id": 73869, "ts": "2026-09-26T07:04:32Z", "hours": 0.55, "text": "Welcome! This is my first devlog for Cryo Studio. I’ve currently experimented with getting two windows to open and also debugging available displays. It works!"}]...
|
Title: Cryo Studio by @Solar | Stardance
Devlogs: Title: Cryo Studio by @Solar | Stardance
Devlogs:
Welcome! This is my first devlog for Cryo Studio. I’ve currently experimented with getting two windows to open and also debugging available displays. It works!...
|
1793091278.4845057
|
1793696078.4845057
|
|
65908
|
My awesome macropad! by @Almas | Stardance
|
Almas
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: My awesome macropad! by @Almas | Stardance
|
1793091280.0645025
|
1793696080.0645025
|
|
65909
|
My awesome macropad! by @Amo- | Stardance
|
Amo-
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: My awesome macropad! by @Amo- | Stardance
|
1793091284.6827805
|
1793696084.6827805
|
|
65910
|
My own site! by @mishka_11 | Stardance
|
mishka_11
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: My own site! by @mishka_11 | Stardance
|
1793091288.0446525
|
1793696088.0446525
|
|
65911
|
Electricity from trees by @Almas | Stardance
|
Almas
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: Electricity from trees by @Almas | Stardanc Title: Electricity from trees by @Almas | Stardance...
|
1793091291.4359837
|
1793696091.4359837
|
|
65912
|
How much do I know? by @PahalDesai | Stardance
|
PahalDesai
|
1
|
4.0
|
25
|
[{"ship_num": 1, "ts": "2026-0 [{"ship_num": 1, "ts": "2026-09-27T14:36:48Z", "hours": 4.0, "multiplier": 11.07, "payout": 25, "blessing": "neutral", "text": "This is a quiz I made using html css and js. through this, I learnt some basic js and latex to render math. I also learnt that html has a tag which should be used instead of wasting time in latex. Anyways, this quiz consists of 3 subjects - maths, science and CS. science further has 3 parts - physics, chemistry and biology.", "repo": "https://github.com/pahal-desai/quiz", "demo": "https://pahal-desai.github.io/quiz/"}]...
|
[{"post_id": 74492, "ts": "202 [{"post_id": 74492, "ts": "2026-09-27T14:31:38Z", "hours": 1.4256, "text": "finished CS questions, added readme, wrote the evaluation logic (i did that side by side with the questions which i finished rn) and the result page. and added some funny and motivating gifs in the extreme one. and some memes in the result page. It’s ready to be shipped"}, {"post_id": 74416, "ts": "2026-09-27T10:47:40Z", "hours": 1.0603, "text": "just finished adding chemistry and biology questions for all levels. It took a long time to find chem questions and i had no choice other than to use ai for biology as i don’t study biology in 11th grade"}, {"post_id": 73935, "ts": "2026-09-26T11:06:06Z", "hours": 0.8269, "text": "Just finised adding all the levels for the physics part of science. and that latex thing was a pain in the ass. I did need to take help from ai for the extreme levels of maths and physics as the latex was too complicated."}, {"post_id": 73881, "ts": "2026-09-26T07:42:39Z", "hours": 1.1678, "text": "I started working on a simple html and js based quiz. It has 4 subjects, and 4 levels of each subject. today i made the home screen and added questions for all levels of maths. also i used mathjax for displying the fancy math way."}]...
|
Title: How much do I know? by @PahalDesai | Starda Title: How much do I know? by @PahalDesai | Stardance
Devlogs:
I started working on a simple html and js based quiz. It has 4 subjects, and 4 levels of each subject. today i made the home screen and added questions for all levels of maths. also i used mathjax for displying the fancy math way.
Just finised adding all the levels for the physics part of science. and that latex thing was a pain in the ass. I did need to take help from ai for the extreme levels of maths and physics as the latex was too complicated.
just finished adding chemistry and biology questions for all levels. It took a long time to find chem questions and i had no choice other than to use ai for biology as i don’t study biology in 11th grade
finished CS questions, added readme, wrote the evaluation logic (i did that side by side with the questions which i finished rn) and the result page. and added some funny and motivating gifs in the extreme one. and some memes in the result page. It’s ready to be shipped
Ships:
This is a quiz I made using html css and js. through this, I learnt some basic js and latex to render math. I also learnt that html has a tag which should be used instead of wasting time in latex. Anyways, this quiz consists of 3 subjects - maths, science and CS. science further has 3 parts - physics, chemistry and biology....
|
1793422465.9340994
|
1793508865.9340994
|
|
65913
|
My awesome macropad! by @parameswarvn | Stardance
|
parameswarvn
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: My awesome macropad! by @parameswarvn | Sta Title: My awesome macropad! by @parameswarvn | Stardance...
|
1793094433.7771237
|
1793699233.7771237
|
|
65914
|
Frictionless by @Rajgunda | Stardance
|
Rajgunda
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: Frictionless by @Rajgunda | Stardance
|
1793094435.8257647
|
1793699235.8257647
|
|
65915
|
My first personal website by @Mayank095 | Stardanc My first personal website by @Mayank095 | Stardance...
|
Mayank095
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: My first personal website by @Mayank095 | S Title: My first personal website by @Mayank095 | Stardance...
|
1793094436.707615
|
1793699236.707615
|
|
65916
|
My own site! by @deshna_jain12 | Stardance
|
deshna_jain12
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: My own site! by @deshna_jain12 | Stardance
|
1793094438.7448907
|
1793699238.7448907
|
|
65917
|
ResNet Implementation by @Muhammad_Ahmad | Stardan ResNet Implementation by @Muhammad_Ahmad | Stardance...
|
Muhammad_Ahmad
|
1
|
8.49
|
0
|
[{"ship_num": 1, "ts": "2026-0 [{"ship_num": 1, "ts": "2026-09-29T13:57:30Z", "hours": 6.0, "multiplier": null, "payout": 0, "blessing": "neutral", "text": "Made a image classifier model based on the resnet-18 architecture. I trained it on cifar-10 (which is a dataset for 10 classes of images airplanes, cars, trucks, ships, cats, dogs, horses, birds, frogs, deer). The hardest part was to understand the why behind the model’s inductive bias and translating the maths into code I guess. You can check the code out on github and try out the deployed wrapper around the model on hugging face spaces :>", "repo": "https://github.com/ahmad777x86/ResNet-Implementation", "demo": "https://github.com/ahmad777x86/ResNet-Implementation/releases/tag/release"}]...
|
[{"post_id": 79100, "ts": "202 [{"post_id": 79100, "ts": "2026-10-12T17:37:55Z", "hours": 2.4942, "text": "After debugging for a week. It’s finally done. There’s a whole story behind this though. 1. Bundling a python project with pyinstaller To ship my project I had to create an exe file out of my project, and for that I used pyinstaller. Ran into multiple micro-dependencies issues like groovy and safehttpx. And the exe file was over 6 GBs 2. Pytorch CPU hell To reduce the exe file size, I had to use the cpu only torch packages. But when pyinstaller bundled those, I ran into some dependency issue by c10.dll file. And no matter how many workarounds and things I tried I just couldn’t fix it. I just knew at that moment that this is just not the way. There were also some issues regarding Intel OpenMP thread collision, I don’t even know what that means! :( 3. ONNX the savior Researching a bit I stumbled upon onnx runtime engine for pytorch models. So, I created another app script this time with onnx model loading and numpy based preprocessing (sadly I couldn’t even use the preprocessing pipeline from pytorch). But this was simply the beginning…. 4. ONNX dependency hell and incompatibility with other packages When I tried building the onnx based app, the first issue was a silent failure, no log, no warning just exe file not running at all… It was some silent C level crash that python couldn’t detect, so I changed my app script again and added fault_handler. There was a raw memory collision between gradio and onnx for dll space. I changed the import order for onnx first but pyinstaller still hooked up onnx runtime dll’s to some third party package’s dll files. Finally after that, I manually wrote a hook script and grabbed the dll files manually myself to inject into pyinstaller analysis object."}, {"post_id": 75199, "ts": "2026-09-29T13:53:26Z", "hours": 0.2844, "text": "Devlog 1.5 Wrote readme Had to commit a couple of times cuz I kept misspelling/misformatting my file names xD."}, {"post_id": 75190, "ts": "2026-09-29T13:26:27Z", "hours": 0.4164, "text": "Devlog 1.4 Added app usage description Added examples for quick testing Chose a better theme"}, {"post_id": 74976, "ts": "2026-09-28T19:15:01Z", "hours": 1.005, "text": "Devlog 1.3 Made a gradio based wrapper around the model Debugged the app deployment on hugging face Handled edge cases and refactored the code"}, {"post_id": 74919, "ts": "2026-09-28T16:26:53Z", "hours": 0.5239, "text": "Devlog 1.2 I mainly focused on profiling the model’s performance, and I found the model’s inference to be taking ~200 ms on GTX 1650. But I compiled the model with torch.compile() which basically fuses all the cuda operations in one big monolithic kernel and my jaw dropped seeing 20x performance boost taking only ~8 ms. Oh and I also profiled the compiled model wrong the first time and also recorded the lazy jit compilation of the model during the first pass. The solution of it was to synchronise cuda with CPU and then run the profiler. (This took wayyy more than just 31 mins, I had to install and set up WSL to run torch.compile because pytorch’s backend uses triton which doesn’t support windows)."}, {"post_id": 74368, "ts": "2026-09-27T08:01:48Z", "hours": 1.6375, "text": "DevLog 1.1 Fixed Bugs Wrote a training ipynb file so I can train the model on google colab or kaggle Tried different hyperparameters for better generalization and training efficiency Edited .gitignore"}, {"post_id": 73878, "ts": "2026-09-26T07:30:40Z", "hours": 2.1508, "text": "First off, I needed to understand how ResNet worked so I read the paper: https://arxiv.org/abs/1512.03385 After reading made a plan and visual to follow and implement in the code, starting off simple I choose to implement ResNet-18. In code: Downloaded Cifar-10 (this took a long time somewhy) Defined the Residual Blocks Encapsulated the Resnet Model Wrote training script and some utility functions Tested inference and shape match"}]...
|
Title: ResNet Implementation by @Muhammad_Ahmad | Title: ResNet Implementation by @Muhammad_Ahmad | Stardance
Devlogs:
First off, I needed to understand how ResNet worked so I read the paper: https://arxiv.org/abs/1512.03385 After reading made a plan and visual to follow and implement in the code, starting off simple I choose to implement ResNet-18. In code: Downloaded Cifar-10 (this took a long time somewhy) Defined the Residual Blocks Encapsulated the Resnet Model Wrote training script and some utility functions Tested inference and shape match
DevLog 1.1 Fixed Bugs Wrote a training ipynb file so I can train the model on google colab or kaggle Tried different hyperparameters for better generalization and training efficiency Edited .gitignore
Devlog 1.2 I mainly focused on profiling the model’s performance, and I found the model’s inference to be taking ~200 ms on GTX 1650. But I compiled the model with torch.compile() which basically fuses all the cuda operations in one big monolithic kernel and my jaw dropped seeing 20x performance boost taking only ~8 ms. Oh and I also profiled the compiled model wrong the first time and also recorded the lazy jit compilation of the model during the first pass. The solution of it was to synchronise cuda with CPU and then run the profiler. (This took wayyy more than just 31 mins, I had to install and set up WSL to run torch.compile because pytorch’s backend uses triton which doesn’t support windows).
Devlog 1.3 Made a gradio based wrapper around the model Debugged the app deployment on hugging face Handled edge cases and refactored the code
Devlog 1.4 Added app usage description Added examples for quick testing Chose a better theme
Devlog 1.5 Wrote readme Had to commit a couple of times cuz I kept misspelling/misformatting my file names xD.
After debugging for a week. It’s finally done. There’s a whole story behind this though. 1. Bundling a python project with pyinstaller To ship my project I had to create an exe file out of my project, and for that I used pyinstaller. Ran into multiple micro-dependencies issues like groovy and safehttpx. And the exe file was over 6 GBs 2. Pytorch CPU hell To reduce the exe file size, I had to use the cpu only torch packages. But when pyinstaller bundled those, I ran into some dependency issue by c10.dll file. And no matter how many workarounds and things I tried I just couldn’t fix it. I just knew at that moment that this is just not the way. There were also some issues regarding Intel OpenMP thread collision, I don’t even know what that means! :( 3. ONNX the savior Researching a bit I stumbled upon onnx runtime engine for pytorch models. So, I created another app script this time with onnx model loading and numpy based preprocessing (sadly I couldn’t even use the preprocessing pipeline from pytorch). But this was simply the beginning…. 4. ONNX dependency hell and incompatibility with other packages When I tried building the onnx based app, the first issue was a silent failure, no log, no warning just exe file not running at all… It was some silent C level crash that python couldn’t detect, so I changed my app script again and added fault_handler. There was a raw memory collision between gradio and onnx for dll space. I changed the import order for onnx first but pyinstaller still hooked up onnx runtime dll’s to some third party package’s dll files. Finally after that, I manually wrote a hook script and grabbed the dll files manually myself to inject into pyinstaller analysis object.
Ships:
Made a image classifier model based on the resnet-18 architecture. I trained it on cifar-10 (which is a dataset for 10 classes of images airplanes, cars, trucks, ships, cats, dogs, horses, birds, frogs, deer). The hardest part was to understand the why behind the model’s inductive bias and translating the maths into code I guess. You can check the code out on github and try out the deployed wrapper around the model on hugging face spaces :>...
|
1793422469.9279108
|
1793508869.9279108
|
|
65918
|
NULL
|
NULL
|
0
|
0.0
|
0
|
[]
|
[]
|
|
1792867879.2991688
|
1793731879.2991688
|
|
65919
|
My very own WebOS by @Zuffii | Stardance
|
Zuffii
|
1
|
2.0
|
0
|
[{"ship_num": 1, "ts": "2026-0 [{"ship_num": 1, "ts": "2026-09-28T05:48:58Z", "hours": 2.0, "multiplier": null, "payout": 0, "blessing": "neutral", "text": "I made my very own WebOS. Well just version 1 now. I always wanted my very own web and I always loved how apple designs its OS and website. So naturally, I combined the both to make LumenOS", "repo": "https://github.com/Zuffii/lumenos", "demo": "https://zuffii.github.io/lumenos/"}]...
|
[{"post_id": 74136, "ts": "202 [{"post_id": 74136, "ts": "2026-09-26T18:54:16Z", "hours": 0.5333, "text": "devlog #3 — the island era i put a dynamic island in the top of the screen, like the iphone. it’s a black pill that sits over the menu bar and morphs: the bigger news: the music is real . i didn’t want to embed mp3 files so the music app synthesizes lo-fi loops with the WebAudio api — triangle wave chords, a sine bass, random pentatonic notes sprinkled on top, plus a looped noise buffer filtered down for vinyl hiss. there are 3 “tracks” (bpm + chord progressions) and a live frequency visualizer on a canvas. no files, no copyright, just math. also added: settings app — 4 gradient wallpapers, 4 accent colors (the island equalizer, dock dots, progress bars all recolor), saved to localStorage, plus a factory reset button links app — grid of glass cards terminal got an open command, so open settings launches apps island notifications wired into notes, terminal and settings that wraps version 1.0. one html file, no frameworks, no login, and it actually feels like an os. on to WebOS 2 🚀"}, {"post_id": 74110, "ts": "2026-09-26T18:15:12Z", "hours": 0.6, "text": "devlog #2 — window manager arc the os grew a real window system . everything is managed from one createWindow(app) function, so adding a new app is just adding an object with a name, an icon and a render function. what’s new: 3 apps now: about, notes, terminal close / minimize / maximize on every window (green button remembers your old size + position and puts it back) windows resize from a corner grip, focus raises them above the others a dock with the mac hover-magnify effect and little dots under running apps — minimized windows can be brought back from there notes autosave to localStorage as you type (“saving…” → “saved ✓”) terminal got a tiny shell: help, neofetch, echo, ls, clear… the dock magnify is just a css transform on hover:"}, {"post_id": 74056, "ts": "2026-09-26T16:32:14Z", "hours": 0.9, "text": "devlog #1 started making my own os that runs in a browser tab. no frameworks, just one html file, because i want to actually understand every line of it. first build has: a boot screen with a logo + loading bar that fades away a frosted menu bar at the top with a live clock an aurora gradient wallpaper (just layered radial-gradients) one glass window (“about.txt”) with mac style traffic lights the fun part was making the window draggable. i used pointer events instead of mouse events so it would also work if someone opens this on a phone. the trick that made it feel smooth: instead of tracking where the mouse is, next up: more windows, real minimize/maximize, and a dock."}]...
|
Title: My very own WebOS by @Zuffii | Stardance
D Title: My very own WebOS by @Zuffii | Stardance
Devlogs:
devlog #1 started making my own os that runs in a browser tab. no frameworks, just one html file, because i want to actually understand every line of it. first build has: a boot screen with a logo + loading bar that fades away a frosted menu bar at the top with a live clock an aurora gradient wallpaper (just layered radial-gradients) one glass window (“about.txt”) with mac style traffic lights the fun part was making the window draggable. i used pointer events instead of mouse events so it would also work if someone opens this on a phone. the trick that made it feel smooth: instead of tracking where the mouse is, next up: more windows, real minimize/maximize, and a dock.
devlog #2 — window manager arc the os grew a real window system . everything is managed from one createWindow(app) function, so adding a new app is just adding an object with a name, an icon and a render function. what’s new: 3 apps now: about, notes, terminal close / minimize / maximize on every window (green button remembers your old size + position and puts it back) windows resize from a corner grip, focus raises them above the others a dock with the mac hover-magnify effect and little dots under running apps — minimized windows can be brought back from there notes autosave to localStorage as you type (“saving…” → “saved ✓”) terminal got a tiny shell: help, neofetch, echo, ls, clear… the dock magnify is just a css transform on hover:
devlog #3 — the island era i put a dynamic island in the top of the screen, like the iphone. it’s a black pill that sits over the menu bar and morphs: the bigger news: the music is real . i didn’t want to embed mp3 files so the music app synthesizes lo-fi loops with the WebAudio api — triangle wave chords, a sine bass, random pentatonic notes sprinkled on top, plus a looped noise buffer filtered down for vinyl hiss. there are 3 “tracks” (bpm + chord progressions) and a live frequency visualizer on a canvas. no files, no copyright, just math. also added: settings app — 4 gradient wallpapers, 4 accent colors (the island equalizer, dock dots, progress bars all recolor), saved to localStorage, plus a factory reset button links app — grid of glass cards terminal got an open command, so open settings launches apps island notifications wired into notes, terminal and settings that wraps version 1.0. one html file, no frameworks, no login, and it actually feels like an os. on to WebOS 2 🚀
Ships:
I made my very own WebOS. Well just version 1 now. I always wanted my very own web and I always loved how apple designs its OS and website. So naturally, I combined the both to make LumenOS...
|
1793422477.5694656
|
1793508877.5694656
|
|
65920
|
pvn company by @parameswarvn | Stardance
|
parameswarvn
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: pvn company by @parameswarvn | Stardance
|
1793094440.5170863
|
1793699240.5170863
|
|
65921
|
Gamer's Baku by @PrakstheBruce | Stardance
|
PrakstheBruce
|
0
|
4.22
|
0
|
[]
|
[{"post_id": 81027, "ts": "202 [{"post_id": 81027, "ts": "2026-10-19T16:37:03Z", "hours": 4.2247, "text": "Gamer Baku — Game Development Devlog 1 Engine used - Godot “ WarioWare-style minigame collection” The Idea Gamer Baku is a fast-paced minigame project inspired by WarioWare. The idea is to create a fun collection of short challenges, starting with a Kung Fu Panda-inspired character jumping across platforms to catch dumplings. I began developing it using Godot and the Stardance WarioWare mission guide. Building the Game I started by creating the title screen and connecting the Start button to the main level. This took some debugging because of incorrect scene paths and button signals, but I eventually got the transition working. Next, I built the level interface with a timer, level display, and dumpling icons. I created a separate themed timer scene and worked on the countdown logic to make it reusable. Making the Gameplay Work I created the player using CharacterBody2D and implemented horizontal movement, jumping, and gravity. One of my biggest challenges was the player falling through platforms. After debugging the collision shapes, I discovered that two platforms shared the same RectangleShape2D resource. Separating them fixed the problem. Once movement and collisions worked, I added dumpling collectibles using Area2D . Collecting a dumpling increases the global counter, hides the dumpling, and makes it reappear after five seconds. I also added a UI counter that updates automatically. #Challenges and Learning Throughout development, I worked through issues involving scene transitions, collision detection, timers, signals, and global variables. Each bug helped me understand Godot’s scene system and how different gameplay components communicate. The project has taught me that game development isn’t just about writing code. It’s also about testing, debugging, and connecting individual systems into a working experience. What’s Next? My next goals are to: Connect the timer to proper win and failure conditions. Finish the lives system and minigame transitions. Build a second minigame with a different challenge. Create original Winner and Death screens. Polish the gameplay, write a README, and publish the finished game. -> Final Thoughts Gamer Baku is still a work in progress, but the foundation is taking shape. The title screen, player movement, platform collisions, and dumpling collection mechanics are working. What started as an idea inspired by WarioWare has become a hands-on learning experience in game development. Now, the goal is to turn these individual systems into a complete and enjoyable minigame collection. This is only the beginning of Gamer Baku."}]...
|
Title: Gamer's Baku by @PrakstheBruce | Starda Title: Gamer's Baku by @PrakstheBruce | Stardance
Devlogs:
Gamer Baku — Game Development Devlog 1 Engine used - Godot “ WarioWare-style minigame collection” The Idea Gamer Baku is a fast-paced minigame project inspired by WarioWare. The idea is to create a fun collection of short challenges, starting with a Kung Fu Panda-inspired character jumping across platforms to catch dumplings. I began developing it using Godot and the Stardance WarioWare mission guide. Building the Game I started by creating the title screen and connecting the Start button to the main level. This took some debugging because of incorrect scene paths and button signals, but I eventually got the transition working. Next, I built the level interface with a timer, level display, and dumpling icons. I created a separate themed timer scene and worked on the countdown logic to make it reusable. Making the Gameplay Work I created the player using CharacterBody2D and implemented horizontal movement, jumping, and gravity. One of my biggest challenges was the player falling through platforms. After debugging the collision shapes, I discovered that two platforms shared the same RectangleShape2D resource. Separating them fixed the problem. Once movement and collisions worked, I added dumpling collectibles using Area2D . Collecting a dumpling increases the global counter, hides the dumpling, and makes it reappear after five seconds. I also added a UI counter that updates automatically. #Challenges and Learning Throughout development, I worked through issues involving scene transitions, collision detection, timers, signals, and global variables. Each bug helped me understand Godot’s scene system and how different gameplay components communicate. The project has taught me that game development isn’t just about writing code. It’s also about testing, debugging, and connecting individual systems into a working experience. What’s Next? My next goals are to: Connect the timer to proper win and failure conditions. Finish the lives system and minigame transitions. Build a second minigame with a different challenge. Create original Winner and Death screens. Polish the gameplay, write a README, and publish the finished game. -> Final Thoughts Gamer Baku is still a work in progress, but the foundation is taking shape. The title screen, player movement, platform collisions, and dumpling collection mechanics are working. What started as an idea inspired by WarioWare has become a hands-on learning experience in game development. Now, the goal is to turn these individual systems into a complete and enjoyable minigame collection. This is only the beginning of Gamer Baku....
|
1793094441.3785517
|
1793699241.3785517
|
|
65922
|
Night Wolf by @SOMIL-KUMAR | Stardance
|
SOMIL-KUMAR
|
1
|
14.0
|
0
|
[{"ship_num": 1, "ts": "2026-0 [{"ship_num": 1, "ts": "2026-09-26T07:58:42Z", "hours": 14.0, "multiplier": null, "payout": 0, "blessing": "neutral", "text": "i have made login form , signup form and a simple landing page , none if them works for now but i will be working on it constantly and yes the forgot pass button works yay, and yah i am a beginner so vote accordingly", "repo": "https://github.com/somil4632/Night-Wolf-Fitness", "demo": "https://night-wolf-fitness.vercel.app/"}]...
|
[{"post_id": 73884, "ts": "202 [{"post_id": 73884, "ts": "2026-09-26T07:56:43Z", "hours": 14.2536, "text": "night wolf fitness is a gym website i am making with full database and i am making while following a youtube tutorial , what i did is made a landing page for now and with no buttons working , it have lgin form and signup form and a forgot pass button thats working yay, this was intially made for #3am but i got no time to complete so continuing here btw i did used ai in start for styling suggestion but it was really bad and i got nothing from it so i made it again , i used some image too from google but that were ai too ooo this gen is filled with AI , anyways i followed the tutorial that in my readme ig , but yeah its now a landing page will work on it in few hours"}]...
|
Title: Night Wolf by @SOMIL-KUMAR | Stardance
Dev Title: Night Wolf by @SOMIL-KUMAR | Stardance
Devlogs:
night wolf fitness is a gym website i am making with full database and i am making while following a youtube tutorial , what i did is made a landing page for now and with no buttons working , it have lgin form and signup form and a forgot pass button thats working yay, this was intially made for #3am but i got no time to complete so continuing here btw i did used ai in start for styling suggestion but it was really bad and i got nothing from it so i made it again , i used some image too from google but that were ai too ooo this gen is filled with AI , anyways i followed the tutorial that in my readme ig , but yeah its now a landing page will work on it in few hours
Ships:
i have made login form , signup form and a simple landing page , none if them works for now but i will be working on it constantly and yes the forgot pass button works yay, and yah i am a beginner so vote accordingly...
|
1793422480.487729
|
1793508880.487729
|
|
65923
|
Shatterbound by @KinematicsAk | Stardance
|
KinematicsAk
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: Shatterbound by @KinematicsAk | Stardance
|
1793094443.4472218
|
1793699243.4472218
|
|
65924
|
CTML by @KinematicsAk | Stardance
|
KinematicsAk
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: CTML by @KinematicsAk | Stardance
|
1793094445.4746988
|
1793699245.4746988
|
|
65925
|
Gesture System with Hologram Integrated by @Sparky Gesture System with Hologram Integrated by @Sparky10 | Stardance...
|
Sparky10
|
0
|
0.27
|
0
|
[]
|
[{"post_id": 73877, "ts": "202 [{"post_id": 73877, "ts": "2026-09-26T07:25:54Z", "hours": 0.2667, "text": "Hilo guys, this is day one of my Gesture project before directly jumping into the project. I gathered ideas from SpaceX future of design which came about 12 yrs ago and learnt how does hologram works and other stuffs. Before getting into the hardware project I planned to do as a software project (Gesture System) and side by side updating this hardware also …."}]...
|
Title: Gesture System with Hologram Integrated by Title: Gesture System with Hologram Integrated by @Sparky10 | Stardance
Devlogs:
Hilo guys, this is day one of my Gesture project before directly jumping into the project. I gathered ideas from SpaceX future of design which came about 12 yrs ago and learnt how does hologram works and other stuffs. Before getting into the hardware project I planned to do as a software project (Gesture System) and side by side updating this hardware also …....
|
1793094447.2259805
|
1793699247.2259805
|
|
65926
|
hackpad by @jaivi0012 | Stardance
|
jaivi0012
|
0
|
1.05
|
0
|
[]
|
[{"post_id": 73898, "ts": "202 [{"post_id": 73898, "ts": "2026-09-26T09:00:06Z", "hours": 0.7669, "text": "made the usb connector but im a begginer so it took me a while as i didnt understand half the things happening"}, {"post_id": 73875, "ts": "2026-09-26T07:22:28Z", "hours": 0.2833, "text": "hackpad designing going well hope i didnt do anything wrong"}]...
|
Title: hackpad by @jaivi0012 | Stardance
Devlogs: Title: hackpad by @jaivi0012 | Stardance
Devlogs:
hackpad designing going well hope i didnt do anything wrong
made the usb connector but im a begginer so it took me a while as i didnt understand half the things happening...
|
1793094449.0171432
|
1793699249.0171432
|
|
65927
|
Exam Prepper by @Truebeliever2045 | Stardance
|
Truebeliever2045
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: Exam Prepper by @Truebeliever2045 | Stardan Title: Exam Prepper by @Truebeliever2045 | Stardance...
|
1793094451.7009578
|
1793699251.7009578
|
|
65928
|
NULL
|
NULL
|
0
|
0.0
|
0
|
[]
|
[]
|
|
1792867880.114918
|
1793731880.114918
|
|
65929
|
SIDEARM by @AbdurRehman | Stardance
|
AbdurRehman
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: SIDEARM by @AbdurRehman | Stardance
|
1793094452.5577657
|
1793699252.5577657
|
|
65930
|
Frictionless by @mohdatif2166 | Stardance
|
mohdatif2166
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: Frictionless by @mohdatif2166 | Stardance
|
1793094456.8172133
|
1793699256.8172133
|
|
65931
|
NULL
|
NULL
|
0
|
0.0
|
0
|
[]
|
[]
|
|
1792867880.9633186
|
1793731880.9633186
|
|
65932
|
NULL
|
NULL
|
0
|
0.0
|
0
|
[]
|
[]
|
|
1792867881.7883494
|
1793731881.7883494
|
|
65933
|
My awesome macropad! by @Nick112249 | Stardance
|
Nick112249
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: My awesome macropad! by @Nick112249 | Stard Title: My awesome macropad! by @Nick112249 | Stardance...
|
1793094458.8890595
|
1793699258.8890595
|
|
65934
|
meowmeow ew by @deepm33 | Stardance
|
deepm33
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: meowmeow ew by @deepm33 | Stardance
|
1793094460.6647565
|
1793699260.6647565
|
|
65935
|
Untitled project by @manishayadav5361 | Stardance
|
manishayadav5361
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: Untitled project by @manishayadav5361 | Sta Title: Untitled project by @manishayadav5361 | Stardance...
|
1793094462.4265022
|
1793699262.4265022
|
|
65936
|
my newspaper by @Tanaphol | Stardance
|
Tanaphol
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: my newspaper by @Tanaphol | Stardance
|
1793094464.153277
|
1793699264.153277
|
|
65937
|
My awesome macropad! by @nathanf42481 | Stardance
|
nathanf42481
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: My awesome macropad! by @nathanf42481 | Sta Title: My awesome macropad! by @nathanf42481 | Stardance...
|
1793094466.3463836
|
1793699266.3463836
|
|
65938
|
NULL
|
NULL
|
0
|
0.0
|
0
|
[]
|
[]
|
|
1792867882.6075356
|
1793731882.6075356
|
|
65939
|
My own site! by @abhiramvv2008 | Stardance
|
abhiramvv2008
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: My own site! by @abhiramvv2008 | Stardance
|
1793094468.104198
|
1793699268.104198
|
|
65940
|
My own site! by @Samata | Stardance
|
Samata
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: My own site! by @Samata | Stardance
|
1793094469.846451
|
1793699269.846451
|
|
65941
|
ESP32 tutorial by @Haorui | Stardance
|
Haorui
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: ESP32 tutorial by @Haorui | Stardance
|
1793094471.6136796
|
1793699271.6136796
|
|
65942
|
my slackbot by @shyamks1828 | Stardance
|
shyamks1828
|
1
|
0.0
|
0
|
[{"ship_num": 1, "ts": "2026-0 [{"ship_num": 1, "ts": "2026-09-26T12:21:09Z", "hours": 0.0, "multiplier": null, "payout": 0, "blessing": "neutral", "text": "Hi guys so i made my slack bot. and it runs on nest.it has 3 functions or commands rn. one pings it very simple ik. second one finds a word in chat . iveseen first hand how big of a insearchable pile chat can become. 3rd function factchecks any statement u enter after it and gives a google search link. disclaimer yes i used ai for some code. also mainly i copy pasted code from mission guide so github file may contain extra code for commands that are not activated or not mentioned here also i know it was dumb but i didnt add a help command. the description of the slack channel has the commands. i will soon add help command and rn its only private and working in the channel whihc you can access by clicking try project", "repo": "https://github.com/coderrcboy/my-slackbot-hermes", "demo": "https://app.slack.com/client/E09V59WQY1E/C0C4P1FUFCJ"}]...
|
[{"post_id": 73948, "ts": "202 [{"post_id": 73948, "ts": "2026-09-26T11:59:55Z", "hours": 0.3094, "text": "Hi guys so i made my slack bot. and it runs on nest.it has 3 functions or commands rn. one pings it very simple ik. second one finds a word in chat . iveseen first hand how big of a insearchable pile chat can become. 3rd function factchecks any statement u enter after it and gives a google search link. disclaimer yes i used ai for some code. also mainly i copy pasted code from mission guide so github file may contain extra code for commands that are not activated or not mentioned here"}]...
|
Title: my slackbot by @shyamks1828 | Stardance
De Title: my slackbot by @shyamks1828 | Stardance
Devlogs:
Hi guys so i made my slack bot. and it runs on nest.it has 3 functions or commands rn. one pings it very simple ik. second one finds a word in chat . iveseen first hand how big of a insearchable pile chat can become. 3rd function factchecks any statement u enter after it and gives a google search link. disclaimer yes i used ai for some code. also mainly i copy pasted code from mission guide so github file may contain extra code for commands that are not activated or not mentioned here
Ships:
Hi guys so i made my slack bot. and it runs on nest.it has 3 functions or commands rn. one pings it very simple ik. second one finds a word in chat . iveseen first hand how big of a insearchable pile chat can become. 3rd function factchecks any statement u enter after it and gives a google search link. disclaimer yes i used ai for some code. also mainly i copy pasted code from mission guide so github file may contain extra code for commands that are not activated or not mentioned here also i know it was dumb but i didnt add a help command. the description of the slack channel has the commands. i will soon add help command and rn its only private and working in the channel whihc you can access by clicking try project...
|
1793422482.3719258
|
1793508882.3719258
|
|
65943
|
NULL
|
NULL
|
0
|
0.0
|
0
|
[]
|
[]
|
|
1792867883.4430597
|
1793731883.4430597
|
|
65944
|
xX_Obsolete_Sky_Lab_Xx by @Asta_does_stuff | Stard xX_Obsolete_Sky_Lab_Xx by @Asta_does_stuff | Stardance...
|
Asta_does_stuff
|
1
|
8.5
|
0
|
[{"ship_num": 1, "ts": "2026-0 [{"ship_num": 1, "ts": "2026-09-27T03:48:12Z", "hours": 4.0, "multiplier": null, "payout": 0, "blessing": "neutral", "text": "Its the starting point of a big software project which showcase NASA’s old instrument or the one that is still running This devlog I just add essential stuff like funcitons! (open/close, minimize, footer, header) Currently it only have 2 apps (calculator and welcome page) Feel free to suggest other related app! I’m planning to give users the ability to open NASA’s instrument 3D model, their history, missions and other data", "repo": "https://github.com/aryasatyaardy-cell/xX_Obsolete_Sky_Lab_Xx", "demo": "https://obsolete-skylab.netlify.app/"}]...
|
[{"post_id": 78310, "ts": "202 [{"post_id": 78310, "ts": "2026-10-10T11:51:30Z", "hours": 0.4361, "text": "Fixing buggy app"}, {"post_id": 76351, "ts": "2026-10-03T08:44:47Z", "hours": 1.6631, "text": "Changed almost everything So the old one is just hide and set a style of a div to “open” and “close” it, this one actually open it By opening it, js copy and delete it, and js reopen it when a button pressed"}, {"post_id": 76314, "ts": "2026-10-03T05:12:43Z", "hours": 2.3989, "text": "Added and fixed an app Added credits and filling the “about this site”"}, {"post_id": 74274, "ts": "2026-09-27T03:33:57Z", "hours": 1.2556, "text": "Finished WebOS 1 Added a working calculator app (cba to code it so I use Iframe) Added a footer to preview minimized tab"}, {"post_id": 74224, "ts": "2026-09-26T23:35:34Z", "hours": 0.7764, "text": "What I’ve added Welcome loading screen in 8 different langguages (if I’m not mistaken) A tab that is draggable and can be closed and opened"}, {"post_id": 74021, "ts": "2026-09-26T15:24:57Z", "hours": 0.6806, "text": "added window"}, {"post_id": 73997, "ts": "2026-09-26T14:28:12Z", "hours": 0.3311, "text": "Added a cool transition when pressing space"}, {"post_id": 73921, "ts": "2026-09-26T10:15:29Z", "hours": 0.5672, "text": "Made the header lol"}]...
|
Title: xX_Obsolete_Sky_Lab_Xx by @Asta_does_stuff Title: xX_Obsolete_Sky_Lab_Xx by @Asta_does_stuff | Stardance
Devlogs:
Made the header lol
Added a cool transition when pressing space
added window
What I’ve added Welcome loading screen in 8 different langguages (if I’m not mistaken) A tab that is draggable and can be closed and opened
Finished WebOS 1 Added a working calculator app (cba to code it so I use Iframe) Added a footer to preview minimized tab
Added and fixed an app Added credits and filling the “about this site”
Changed almost everything So the old one is just hide and set a style of a div to “open” and “close” it, this one actually open it By opening it, js copy and delete it, and js reopen it when a button pressed
Fixing buggy app
Ships:
Its the starting point of a big software project which showcase NASA’s old instrument or the one that is still running This devlog I just add essential stuff like funcitons! (open/close, minimize, footer, header) Currently it only have 2 apps (calculator and welcome page) Feel free to suggest other related app! I’m planning to give users the ability to open NASA’s instrument 3D model, their history, missions and other data...
|
1793422488.2694237
|
1793508888.2694237
|
|
65945
|
StarScope by @sezimsezim | Stardance
|
sezimsezim
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: StarScope by @sezimsezim | Stardance
|
1793094473.360578
|
1793699273.360578
|
|
65946
|
My awesome macropad! by @Huzaif | Stardance
|
Huzaif
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: My awesome macropad! by @Huzaif | Stardance
|
1793094475.1696224
|
1793699275.1696224
|
|
65947
|
My very own WebOS by @YushaMg | Stardance
|
YushaMg
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: My very own WebOS by @YushaMg | Stardance
|
1793094477.2762768
|
1793699277.2762768
|
|
65948
|
NULL
|
NULL
|
0
|
0.0
|
0
|
[]
|
[]
|
|
1792867884.2530344
|
1793731884.2530344
|
|
65949
|
Alarm by @Angele | Stardance
|
Angele
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: Alarm by @Angele | Stardance
|
1793094479.2635233
|
1793699279.2635233
|
|
65950
|
My awesome macropad! by @Vanshikarajak | Stardance
|
Vanshikarajak
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: My awesome macropad! by @Vanshikarajak | St Title: My awesome macropad! by @Vanshikarajak | Stardance...
|
1793094481.221683
|
1793699281.221683
|
|
65951
|
My awesome macropad! by @Suvrat | Stardance
|
Suvrat
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: My awesome macropad! by @Suvrat | Stardance
|
1793094482.974581
|
1793699282.974581
|
|
65952
|
Jarvis ai by @jaeyoung | Stardance
|
jaeyoung
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: Jarvis ai by @jaeyoung | Stardance
|
1793094484.7322307
|
1793699284.7322307
|
|
65953
|
Alarm by @aks_dx | Stardance
|
aks_dx
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: Alarm by @aks_dx | Stardance
|
1793094486.519485
|
1793699286.519485
|
|
65954
|
personal webby by @smollcoin | Stardance
|
smollcoin
|
0
|
8.28
|
0
|
[]
|
[{"post_id": 74953, "ts": "202 [{"post_id": 74953, "ts": "2026-09-28T17:46:47Z", "hours": 1.6514, "text": "added more details"}, {"post_id": 74506, "ts": "2026-09-27T15:08:46Z", "hours": 4.4714, "text": "this was what i did and im pretty proud of it also my copilot autocomplete got maxed out i am so sad"}, {"post_id": 74118, "ts": "2026-09-26T18:30:02Z", "hours": 2.16, "text": "so i initialised a new project and i did a bit of basic styling (dark and light mode, basic typography, base etc) and then i spent about 1.5 hours styling and finding the correct colors for my tetris blocks at first i tried just transforming it 90 degrees but it did not work and i was horrified that i have to key in all the different rotation states of 7 blocks. but thank the auto complete it made my life a little easier. i am quite sure there is a better way to go about doing this. i not sure but i am quite satisfied with what i have for now."}]...
|
Title: personal webby by @smollcoin | Stardance
D Title: personal webby by @smollcoin | Stardance
Devlogs:
so i initialised a new project and i did a bit of basic styling (dark and light mode, basic typography, base etc) and then i spent about 1.5 hours styling and finding the correct colors for my tetris blocks at first i tried just transforming it 90 degrees but it did not work and i was horrified that i have to key in all the different rotation states of 7 blocks. but thank the auto complete it made my life a little easier. i am quite sure there is a better way to go about doing this. i not sure but i am quite satisfied with what i have for now.
this was what i did and im pretty proud of it also my copilot autocomplete got maxed out i am so sad
added more details...
|
1793094488.6600554
|
1793699288.6600554
|