|
66055
|
WarioWare Game by @hussainisnice | Stardance
|
hussainisnice
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: WarioWare Game by @hussainisnice | Stardanc Title: WarioWare Game by @hussainisnice | Stardance...
|
1793094625.9824414
|
1793699425.9824414
|
|
66056
|
My awesome macropad! by @Hevey | Stardance
|
Hevey
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: My awesome macropad! by @Hevey | Stardance
|
1793094626.8526237
|
1793699426.8526237
|
|
66057
|
My own site! by @Nikki4631 | Stardance
|
Nikki4631
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: My own site! by @Nikki4631 | Stardance
|
1793094627.7190638
|
1793699427.7190638
|
|
66058
|
djrmivmeikvmrejkconrkve by @hridyanshp5 | Stardanc djrmivmeikvmrejkconrkve by @hridyanshp5 | Stardance...
|
hridyanshp5
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: djrmivmeikvmrejkconrkve by @hridyanshp5 | S Title: djrmivmeikvmrejkconrkve by @hridyanshp5 | Stardance...
|
1793094628.6191027
|
1793699428.6191027
|
|
66059
|
AquaCapy by @Capy | Stardance
|
Capy
|
0
|
3.49
|
0
|
[]
|
[{"post_id": 76363, "ts": "202 [{"post_id": 76363, "ts": "2026-10-03T09:33:30Z", "hours": 1.6575, "text": "I got it working! I plan to rewrite the entire collision function (the thing I just spent a few hours on lol) because I got kinda lost in the code. Also, it’s still massively buggy! They randomly gain energy, so I’ll try fix that! I want to simplify it, now knowing how it should work! I started writing a README, but I actually don’t know much about how the project will work, so I’ll need to plan it out further! Anyway, getting there!"}, {"post_id": 74157, "ts": "2026-09-26T19:55:30Z", "hours": 1.8361, "text": "A fun lil physics app/game! I’m learning Go through it. So, here’s what I did! I first tested a few different ways to display the objects, and found Ebitengine, which I decided to use! Then I make a struct to hold each particle’s data. I then made a system to accelerate them each frame until they reach the bottom of the screen. It sounds simple, but my lack of experience in Go made that quite a challenge! XD Anyway, after I did that, I managed to find a good value for gravity. Then I added some damping and ✨ bounce✨ Then I tried optimising it! I used Gemini AI to learn more about how the library draws objects, then saw in the docs how to position images! I then tried drawing a pixel art image, but - after consulting Gemini again, realised that it’s better to just dynamically render it at the beginning of the program running. (NO AI CODE!!!) After figuring out the options, I managed to get these little pre-rendered balls to work! And REALLY well! It now runs 250,000 objects (M2 MacBook Air) significantly faster than it previously ran 5,000! It’s not much progress for almost 2 hours, but I’m glad that I was able to do this all! (This is my first real Go project, so I’m happy :D)"}]...
|
Title: AquaCapy by @Capy | Stardance
Devlogs:
A f Title: AquaCapy by @Capy | Stardance
Devlogs:
A fun lil physics app/game! I’m learning Go through it. So, here’s what I did! I first tested a few different ways to display the objects, and found Ebitengine, which I decided to use! Then I make a struct to hold each particle’s data. I then made a system to accelerate them each frame until they reach the bottom of the screen. It sounds simple, but my lack of experience in Go made that quite a challenge! XD Anyway, after I did that, I managed to find a good value for gravity. Then I added some damping and ✨ bounce✨ Then I tried optimising it! I used Gemini AI to learn more about how the library draws objects, then saw in the docs how to position images! I then tried drawing a pixel art image, but - after consulting Gemini again, realised that it’s better to just dynamically render it at the beginning of the program running. (NO AI CODE!!!) After figuring out the options, I managed to get these little pre-rendered balls to work! And REALLY well! It now runs 250,000 objects (M2 MacBook Air) significantly faster than it previously ran 5,000! It’s not much progress for almost 2 hours, but I’m glad that I was able to do this all! (This is my first real Go project, so I’m happy :D)
I got it working! I plan to rewrite the entire collision function (the thing I just spent a few hours on lol) because I got kinda lost in the code. Also, it’s still massively buggy! They randomly gain energy, so I’ll try fix that! I want to simplify it, now knowing how it should work! I started writing a README, but I actually don’t know much about how the project will work, so I’ll need to plan it out further! Anyway, getting there!...
|
1793094632.2963939
|
1793699432.2963939
|
|
66060
|
My awesome macropad! by @lotus64 | Stardance
|
lotus64
|
0
|
0.35
|
0
|
[]
|
[{"post_id": 74231, "ts": "202 [{"post_id": 74231, "ts": "2026-09-27T00:40:09Z", "hours": 0.35, "text": "A macro pad, first time on kicad i dont know where i am going but this is interesting !"}]...
|
Title: My awesome macropad! by @lotus64 | Stardanc Title: My awesome macropad! by @lotus64 | Stardance
Devlogs:
A macro pad, first time on kicad i dont know where i am going but this is interesting !...
|
1793094634.3327124
|
1793699434.3327124
|
|
66061
|
NULL
|
NULL
|
0
|
0.0
|
0
|
[]
|
[]
|
|
1792867922.692221
|
1793731922.692221
|
|
66062
|
StarBot by @Hevey | Stardance
|
Hevey
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: StarBot by @Hevey | Stardance
|
1793094636.575351
|
1793699436.575351
|
|
66063
|
Swipe To The Beat Game by @Loekman | Stardance
|
Loekman
|
0
|
1.35
|
0
|
[]
|
[{"post_id": 74013, "ts": "202 [{"post_id": 74013, "ts": "2026-09-26T15:11:59Z", "hours": 1.3458, "text": "I added the guide where you need to swipe, I made it feel really snappy and synced up with the beat. I also made the music play, first you hear the intro beat so you know the beat and then the song starts. The screenshot is quite boring because you can’t see it move."}]...
|
Title: Swipe To The Beat Game by @Loekman | Starda Title: Swipe To The Beat Game by @Loekman | Stardance
Devlogs:
I added the guide where you need to swipe, I made it feel really snappy and synced up with the beat. I also made the music play, first you hear the intro beat so you know the beat and then the song starts. The screenshot is quite boring because you can’t see it move....
|
1793094637.4413042
|
1793699437.4413042
|
|
66064
|
My first slack bot! by @velocityxyt00 | Stardance
|
velocityxyt00
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: My first slack bot! by @velocityxyt00 | Sta Title: My first slack bot! by @velocityxyt00 | Stardance...
|
1793094639.572657
|
1793699439.572657
|
|
66065
|
NULL
|
NULL
|
0
|
0.0
|
0
|
[]
|
[]
|
|
1792867923.6984398
|
1793731923.6984398
|
|
66066
|
Raqeval by @vamato | Stardance
|
vamato
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: Raqeval by @vamato | Stardance
|
1793094642.6367183
|
1793699442.6367183
|
|
66067
|
Ether OS by @Vojtik8IT | Stardance
|
Vojtik8IT
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: Ether OS by @Vojtik8IT | Stardance
|
1793094644.385864
|
1793699444.385864
|
|
66068
|
NULL
|
NULL
|
0
|
0.0
|
0
|
[]
|
[]
|
|
1792867927.8844304
|
1793731927.8844304
|
|
66069
|
Simple-Pendulum by @Sameer23 | Stardance
|
Sameer23
|
1
|
1.0
|
0
|
[{"ship_num": 1, "ts": "2026-0 [{"ship_num": 1, "ts": "2026-09-26T18:42:37Z", "hours": 1.0, "multiplier": null, "payout": 0, "blessing": "neutral", "text": "Simple Pendulum I read about it in class 12th physics so I decided to make it.", "repo": "https://github.com/imskyyyy5/simplependulum", "demo": "https://lively-maamoul-bdbc0f.netlify.app/"}]...
|
[{"post_id": 74093, "ts": "202 [{"post_id": 74093, "ts": "2026-09-26T17:38:27Z", "hours": 0.7497, "text": "String and bob thing also done and the slider also changes the length text…"}, {"post_id": 74051, "ts": "2026-09-26T16:25:59Z", "hours": 0.25, "text": "Now my goal is to make a visual pendulum which will change time period according to the effective length."}, {"post_id": 74040, "ts": "2026-09-26T16:09:42Z", "hours": 0.4575, "text": "Figuring out time guys!!!!"}]...
|
Title: Simple-Pendulum by @Sameer23 | Stardance
D Title: Simple-Pendulum by @Sameer23 | Stardance
Devlogs:
Figuring out time guys!!!!
Now my goal is to make a visual pendulum which will change time period according to the effective length.
String and bob thing also done and the slider also changes the length text…
Ships:
Simple Pendulum I read about it in class 12th physics so I decided to make it....
|
1793422531.5977454
|
1793508931.5977454
|
|
66070
|
NULL
|
NULL
|
0
|
0.0
|
0
|
[]
|
[]
|
|
1792867928.726125
|
1793731928.726125
|
|
66071
|
My own site! by @bintkaab | Stardance
|
bintkaab
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: My own site! by @bintkaab | Stardance
|
1793094645.2554708
|
1793699445.2554708
|
|
66072
|
Fully Fonctional UAV by @mo_naouy | Stardance
|
mo_naouy
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: Fully Fonctional UAV by @mo_naouy | Stardan Title: Fully Fonctional UAV by @mo_naouy | Stardance...
|
1793094647.182003
|
1793699447.182003
|
|
66073
|
My very own WebOS by @pkriyam | Stardance
|
pkriyam
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: My very own WebOS by @pkriyam | Stardance
|
1793094648.9056442
|
1793699448.9056442
|
|
66074
|
Viel by @adhritty | Stardance
|
adhritty
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: Viel by @adhritty | Stardance
|
1793094650.6456823
|
1793699450.6456823
|
|
66075
|
My first slack bot! by @P_Heimonen | Stardance
|
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: My first slack bot! by @P_Heimonen | Starda Title: My first slack bot! by @P_Heimonen | Stardance...
|
1793094652.6319444
|
1793699452.6319444
|
|
66076
|
My own site! by @MisterFedora | Stardance
|
MisterFedora
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: My own site! by @MisterFedora | Stardance
|
1793094654.6379435
|
1793699454.6379435
|
|
66077
|
shortcut by @fraunzen07 | Stardance
|
fraunzen07
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: shortcut by @fraunzen07 | Stardance
|
1793094655.5201085
|
1793699455.5201085
|
|
66078
|
Untitled project by @cawt | Stardance
|
cawt
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: Untitled project by @cawt | Stardance
|
1793094660.577274
|
1793699460.577274
|
|
66079
|
My very own WebOS by @ttyl091209 | Stardance
|
ttyl091209
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: My very own WebOS by @ttyl091209 | Stardanc Title: My very own WebOS by @ttyl091209 | Stardance...
|
1793094663.61829
|
1793699463.61829
|
|
66080
|
Waseeby's site by @Waseeby | Stardance
|
Waseeby
|
1
|
4.64
|
0
|
[{"ship_num": 1, "ts": "2026-0 [{"ship_num": 1, "ts": "2026-09-26T22:02:50Z", "hours": 2.0, "multiplier": null, "payout": 0, "blessing": "neutral", "text": "Made a super basic website about a few things about me, added navigation links, images, headers, and used HTML and CSS.", "repo": "https://github.com/Waseeby/the-web-of-DOOM", "demo": "https://waseeby.github.io/the-web-of-DOOM/#shenanigans"}]...
|
[{"post_id": 76015, "ts": "202 [{"post_id": 76015, "ts": "2026-10-02T01:51:36Z", "hours": 0.8933, "text": "Dev Log #3 : Its up and running!! Ok guys, my project got shipped and accepted, so with my hard earned 11 dollar grant, I got myself my domain, waseefali.com go check it out! It took a bit of struggle with cloudflare to get it to work ( mostly my ignorance ) but now its here for the public to see. First things first, things did NOT scale, so I did some tweaking with the HTML and scaled the boxs, as well as used allignment to make it SO much better. Next, I added a few boxes about me, changed the titles, and added bullet points! These bullet points took me like 10 minutes for some reason. After nearly failing my math quiz because of working on this, what did i do next, of course im risking my chemistry quiz to tweak this! Kind of a problem, but not here! Now, this actually feels like a site, you get info from me, and next time, there will be ALL the boxes, some ANIMATIONS ( hopefully ) loads of images, a few corny jokes, all held together by hopes and dreams."}, {"post_id": 75062, "ts": "2026-09-29T01:03:48Z", "hours": 1.7453, "text": "Dev log #2 Electric Boogaloo! The pretty stuff! After getting (not so ) BRUTALLY REJECTED, I decided to spruce things up. First things first, chopper. and oh boy was he hard to implement. With my awful skills and even worse efficiency, It took a hot minute for me to customize image size, fortunately, I got it ( barely ) so chopper is now a gif! Before, there was basically zero CSS, which I have to admit, made it the worst website in the world ( or close to it ) so I fiddled around with borders and colors ( which was suprisingly easy ) to make this resemble a website. The HTML was practically untouched compared to the CSS, which was COMPLETELY revamped ( a bit of a dramatization), and everything is more organized in general, feel free to take a look . PLEASE give me some constructive criticism. https://waseeby.github.io/the-web-of-DOOM/"}, {"post_id": 74194, "ts": "2026-09-26T21:59:11Z", "hours": 1.8756, "text": "First draft of my website!"}]...
|
Title: Waseeby's site by @Waseeby | Stardance
Title: Waseeby's site by @Waseeby | Stardance
Devlogs:
First draft of my website!
Dev log #2 Electric Boogaloo! The pretty stuff! After getting (not so ) BRUTALLY REJECTED, I decided to spruce things up. First things first, chopper. and oh boy was he hard to implement. With my awful skills and even worse efficiency, It took a hot minute for me to customize image size, fortunately, I got it ( barely ) so chopper is now a gif! Before, there was basically zero CSS, which I have to admit, made it the worst website in the world ( or close to it ) so I fiddled around with borders and colors ( which was suprisingly easy ) to make this resemble a website. The HTML was practically untouched compared to the CSS, which was COMPLETELY revamped ( a bit of a dramatization), and everything is more organized in general, feel free to take a look . PLEASE give me some constructive criticism. https://waseeby.github.io/the-web-of-DOOM/
Dev Log #3 : Its up and running!! Ok guys, my project got shipped and accepted, so with my hard earned 11 dollar grant, I got myself my domain, waseefali.com go check it out! It took a bit of struggle with cloudflare to get it to work ( mostly my ignorance ) but now its here for the public to see. First things first, things did NOT scale, so I did some tweaking with the HTML and scaled the boxs, as well as used allignment to make it SO much better. Next, I added a few boxes about me, changed the titles, and added bullet points! These bullet points took me like 10 minutes for some reason. After nearly failing my math quiz because of working on this, what did i do next, of course im risking my chemistry quiz to tweak this! Kind of a problem, but not here! Now, this actually feels like a site, you get info from me, and next time, there will be ALL the boxes, some ANIMATIONS ( hopefully ) loads of images, a few corny jokes, all held together by hopes and dreams.
Ships:
Made a super basic website about a few things about me, added navigation links, images, headers, and used HTML and CSS....
|
1793422533.4205542
|
1793508933.4205542
|
|
66081
|
NULL
|
NULL
|
0
|
0.0
|
0
|
[]
|
[]
|
|
1792867929.5592022
|
1793731929.5592022
|
|
66082
|
my site? by @tf_jiaan | Stardance
|
tf_jiaan
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: my site? by @tf_jiaan | Stardance
|
1793094665.371171
|
1793699465.371171
|
|
66083
|
My own site! by @kaifjaveed1 | Stardance
|
kaifjaveed1
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: My own site! by @kaifjaveed1 | Stardance
|
1793094667.4145103
|
1793699467.4145103
|
|
66084
|
NULL
|
NULL
|
0
|
0.0
|
0
|
[]
|
[]
|
|
1792867930.3828552
|
1793731930.3828552
|
|
66085
|
My awesome macropad! by @suhaashs1112 | Stardance
|
suhaashs1112
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: My awesome macropad! by @suhaashs1112 | Sta Title: My awesome macropad! by @suhaashs1112 | Stardance...
|
1793094668.283892
|
1793699468.283892
|
|
66086
|
Kernel.panic by @Kathirvelan_S | Stardance
|
Kathirvelan_S
|
1
|
8.0
|
0
|
[{"ship_num": 1, "ts": "2026-0 [{"ship_num": 1, "ts": "2026-09-28T19:19:42Z", "hours": 8.0, "multiplier": null, "payout": 0, "blessing": "neutral", "text": "So i made a terminal style horror webgame. the most challenging part was honestly the debugging, i made a lot of typos as i was in a time constraint as my exams were beginning and i wanted to finish it before then. I am mainly proud of the audio part, this is the first time im ever adding audio to a website of mine, and i even voice recorded this myself :). Just know there is a jumpscare", "repo": "https://github.com/Kathirvelan-s-gh/kernel.panic", "demo": "https://kernel-panic-sand.vercel.app/"}]...
|
[{"post_id": 74977, "ts": "202 [{"post_id": 74977, "ts": "2026-09-28T19:15:54Z", "hours": 7.7144, "text": "I sat down basically did a marathon doing the full script in one sitting, debugging honestly took the most time as i had a lot of typos cus i was sleep deprived. but now it works :)"}, {"post_id": 74160, "ts": "2026-09-26T20:02:54Z", "hours": 0.4439, "text": "Starting off pretty strong so far"}]...
|
Title: Kernel.panic by @Kathirvelan_S | Stardance
Title: Kernel.panic by @Kathirvelan_S | Stardance
Devlogs:
Starting off pretty strong so far
I sat down basically did a marathon doing the full script in one sitting, debugging honestly took the most time as i had a lot of typos cus i was sleep deprived. but now it works :)
Ships:
So i made a terminal style horror webgame. the most challenging part was honestly the debugging, i made a lot of typos as i was in a time constraint as my exams were beginning and i wanted to finish it before then. I am mainly proud of the audio part, this is the first time im ever adding audio to a website of mine, and i even voice recorded this myself :). Just know there is a jumpscare...
|
1793216884.113154
|
1794080884.113154
|
|
66087
|
Save the Earth by @SpaceYatri | Stardance
|
SpaceYatri
|
1
|
5.0
|
0
|
[{"ship_num": 1, "ts": "2026-1 [{"ship_num": 1, "ts": "2026-10-01T04:13:58Z", "hours": 5.0, "multiplier": null, "payout": 0, "blessing": "neutral", "text": "What did you make? I created the “Save the Earth” project. It is a clicker game that runs in your browser. Earth stands at the center of the screen while the dangers that our planet faces today, such as pollution, global warming, deforestation, plastic waste, appear around it and try to reach it. You have to click them and destroy before they get to Earth. Each successful threat reaching Earth decreases its health, and therefore players lose their score. The game contains the start screen with the instructions, live health bar and score counter, and the game-over screen with the restart button. What was challenging? HTML layout turned out to be more difficult than I anticipated – every time I ended up with the duplicated or nested divs. Threat movement calculations were a little complicated as well since I had to determine the direction and distance from every threat to Earth in every single frame. From the aesthetic side, my initial attempt looked quite generic/AI-template-ish (white pill buttons, circled emoji icons), which made me spend time redesigning the UI with a custom monospace font. What are you proud of? I am proud that instead of stereotypical aliens, “the enemies” are the actual problems which the environment faces. I also feel proud because now I have managed to implement the full cycle of the game: starting screen > gameplay > game over > restarting without requiring a page refresh. What do people need to know to play it? To start playing this game, one needs to click on the “Start Game” button. Threats will be coming to Earth from the corners of the screen and the player is supposed to click them before they reach Earth. In case a threat reaches Earth, then the health bar on top of the screen starts decreasing.", "repo": "https://github.com/himaldawadi11-sys/Save-the-Earth.", "demo": "https://himaldawadi11-sys.github.io/Save-the-Earth./"}]...
|
[{"post_id": 74453, "ts": "202 [{"post_id": 74453, "ts": "2026-09-27T12:23:58Z", "hours": 4.3847, "text": "Final Devlog: Save the Earth Wrapped up my “Save the Earth” project! Here’s the final rundown; The concept: Earth sits at the center of space while real-world threats; Pollution, Global Warming, Deforestation, and plastic waste spawn from the edge and drift toward it. Click them before they hit. Survive as long as you can and rack up your score. Was a fun way to combine a game mechanic with something I actually care about; climate/environment themes; instead of just building another generic dashboard."}, {"post_id": 74320, "ts": "2026-09-27T05:24:43Z", "hours": 1.0364, "text": "DEVLOG #1: Save the Earth Save the Earth is a browser-based game. Added Earth, which sits at the centre, a star field as the background, and a cool-looking title, “Save the Earth”."}]...
|
Title: Save the Earth by @SpaceYatri | Stardance
Title: Save the Earth by @SpaceYatri | Stardance
Devlogs:
DEVLOG #1: Save the Earth Save the Earth is a browser-based game. Added Earth, which sits at the centre, a star field as the background, and a cool-looking title, “Save the Earth”.
Final Devlog: Save the Earth Wrapped up my “Save the Earth” project! Here’s the final rundown; The concept: Earth sits at the center of space while real-world threats; Pollution, Global Warming, Deforestation, and plastic waste spawn from the edge and drift toward it. Click them before they hit. Survive as long as you can and rack up your score. Was a fun way to combine a game mechanic with something I actually care about; climate/environment themes; instead of just building another generic dashboard.
Ships:
What did you make? I created the “Save the Earth” project. It is a clicker game that runs in your browser. Earth stands at the center of the screen while the dangers that our planet faces today, such as pollution, global warming, deforestation, plastic waste, appear around it and try to reach it. You have to click them and destroy before they get to Earth. Each successful threat reaching Earth decreases its health, and therefore players lose their score. The game contains the start screen with the instructions, live health bar and score counter, and the game-over screen with the restart button. What was challenging? HTML layout turned out to be more difficult than I anticipated – every time I ended up with the duplicated or nested divs. Threat movement calculations were a little complicated as well since I had to determine the direction and distance from every threat to Earth in every single frame. From the aesthetic side, my initial attempt looked quite generic/AI-template-ish (white pill buttons, circled emoji icons), which made me spend time redesigning the UI with a custom monospace font. What are you proud of? I am proud that instead of stereotypical aliens, “the enemies” are the actual problems which the environment faces. I also feel proud because now I have managed to implement the full cycle of the game: starting screen > gameplay > game over > restarting without requiring a page refresh. What do people need to know to play it? To start playing this game, one needs to click on the “Start Game” button. Threats will be coming to Earth from the corners of the screen and the player is supposed to click them before they reach Earth. In case a threat reaches Earth, then the health bar on top of the screen starts decreasing....
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1793422537.3283417
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1793508937.3283417
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66088
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My awesome macropad! by @Abhishek_Jadaun | Stardan My awesome macropad! by @Abhishek_Jadaun | Stardance...
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Abhishek_Jadaun
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0
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0.0
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0
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[]
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[]
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Title: My awesome macropad! by @Abhishek_Jadaun | Title: My awesome macropad! by @Abhishek_Jadaun | Stardance...
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1793094670.397958
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1793699470.397958
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66089
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NULL
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NULL
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0
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0.0
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0
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[]
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[]
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1792867931.2176013
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1793731931.2176013
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66090
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My awesome macropad! by @Ege533446 | Stardance
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Ege533446
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0
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0.0
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0
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[]
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[]
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Title: My awesome macropad! by @Ege533446 | Starda Title: My awesome macropad! by @Ege533446 | Stardance...
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1793094672.4663115
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1793699472.4663115
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66091
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websos by @sapu | Stardance
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sapu
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1
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4.0
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0
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[{"ship_num": 1, "ts": "2026-0 [{"ship_num": 1, "ts": "2026-09-29T06:20:39Z", "hours": 4.0, "multiplier": null, "payout": 0, "blessing": "neutral", "text": "web os to play my game in scratch, I use a cute theme and the challenging part was translating the normal css to tailwind", "repo": "https://github.com/savwicak/WebSOs", "demo": "https://savwicak.github.io/WebSOs/"}]...
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[{"post_id": 75123, "ts": "202 [{"post_id": 75123, "ts": "2026-09-29T06:18:33Z", "hours": 0.9031, "text": "FINISSHH!!! Yes it can run everything added positions if you click in header and fix the code line"}, {"post_id": 75101, "ts": "2026-09-29T04:33:37Z", "hours": 0.855, "text": "ADDING GAMESS"}, {"post_id": 75070, "ts": "2026-09-29T01:56:49Z", "hours": 1.4864, "text": "i used kirby theme for this, looking really good, been designing for the UI Form"}, {"post_id": 74759, "ts": "2026-09-28T04:54:14Z", "hours": 0.6869, "text": "I’m making a webos that has a lot of exclusive games (my game) but the diffrent from the tutorial i used tailwind for the css :D"}]...
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Title: websos by @sapu | Stardance
Devlogs:
I’m m Title: websos by @sapu | Stardance
Devlogs:
I’m making a webos that has a lot of exclusive games (my game) but the diffrent from the tutorial i used tailwind for the css :D
i used kirby theme for this, looking really good, been designing for the UI Form
ADDING GAMESS
FINISSHH!!! Yes it can run everything added positions if you click in header and fix the code line
Ships:
web os to play my game in scratch, I use a cute theme and the challenging part was translating the normal css to tailwind...
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1793422545.0653062
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1793508945.0653062
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66092
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GameQuest by @ArchitCode2744 | Stardance
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ArchitCode2744
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0
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10.86
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0
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[]
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[{"post_id": 77619, "ts": "202 [{"post_id": 77619, "ts": "2026-10-07T17:31:27Z", "hours": 4.37, "text": "DEVLOG 3 In this devlog, I mainly worked on the challenge system of GameQuest. I made it possible to create challenges for different games and give each challenge a type. I also worked on the system where a player can submit a screenshot as evidence after completing a challenge. I then connected the evidence system with the verification process, so a completed challenge doesn’t immediately give XP. Instead, it goes into Pending Verification, where it can be reviewed and either approved or rejected by the user rn. I also made sure that approving a challenge gives the correct amount of XP, while rejecting it doesn’t give any XP. This part honestly took more time than I expected because I kept running into small bugs while connecting the frontend and backend. At one point, even the Approve button and evidence viewer weren’t working properly, so I had to go back, find what was causing the problem, and fix it. By the end, I had a working basic verification system. However, while testing it, I realised that this is still not enough to make the system truly secure. A screenshot is evidence, but it doesn’t automatically prove that the challenge was actually completed. That’s something I want to work on next. This same thing I will try to complete in devlog 4."}, {"post_id": 77005, "ts": "2026-10-05T10:41:46Z", "hours": 3.6722, "text": "DEVLOG 2 As u all know about my project GameQuest . I have finally completed the MY GAMES section of my app and have given it as much functionality as i could. Only styling it with css is left. For now I am focusing on the functionality of my app and will definitely make it prettier in the coming time. For now , I am using Python , Html , JS and CSS for the project. In the next devlog I will be working on MY CHALLENGES section."}, {"post_id": 76105, "ts": "2026-10-02T10:22:05Z", "hours": 2.8197, "text": "So, for the past few days I have been working on GameQuest , a desktop game-tracking app. I first set up the basic files and got the Python and HTML/JavaScript parts connected. I made it such that I can add games and save them, and they stay saved even after closing the app. I also added buttons to delete a game and open it. When I open a game, it now shows its name, XP and level. It is still pretty basic right now and the design is not done because I wanted to get the main things working first. I also had a few problems while making it, especially with connecting the Python backend to JavaScript, but I fixed them. In the next devlog I will be working on actually earning XP and making the levels work."}]...
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Title: GameQuest by @ArchitCode2744 | Stardance
D Title: GameQuest by @ArchitCode2744 | Stardance
Devlogs:
So, for the past few days I have been working on GameQuest , a desktop game-tracking app. I first set up the basic files and got the Python and HTML/JavaScript parts connected. I made it such that I can add games and save them, and they stay saved even after closing the app. I also added buttons to delete a game and open it. When I open a game, it now shows its name, XP and level. It is still pretty basic right now and the design is not done because I wanted to get the main things working first. I also had a few problems while making it, especially with connecting the Python backend to JavaScript, but I fixed them. In the next devlog I will be working on actually earning XP and making the levels work.
DEVLOG 2 As u all know about my project GameQuest . I have finally completed the MY GAMES section of my app and have given it as much functionality as i could. Only styling it with css is left. For now I am focusing on the functionality of my app and will definitely make it prettier in the coming time. For now , I am using Python , Html , JS and CSS for the project. In the next devlog I will be working on MY CHALLENGES section.
DEVLOG 3 In this devlog, I mainly worked on the challenge system of GameQuest. I made it possible to create challenges for different games and give each challenge a type. I also worked on the system where a player can submit a screenshot as evidence after completing a challenge. I then connected the evidence system with the verification process, so a completed challenge doesn’t immediately give XP. Instead, it goes into Pending Verification, where it can be reviewed and either approved or rejected by the user rn. I also made sure that approving a challenge gives the correct amount of XP, while rejecting it doesn’t give any XP. This part honestly took more time than I expected because I kept running into small bugs while connecting the frontend and backend. At one point, even the Approve button and evidence viewer weren’t working properly, so I had to go back, find what was causing the problem, and fix it. By the end, I had a working basic verification system. However, while testing it, I realised that this is still not enough to make the system truly secure. A screenshot is evidence, but it doesn’t automatically prove that the challenge was actually completed. That’s something I want to work on next. This same thing I will try to complete in devlog 4....
|
1793094674.2263234
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1793699474.2263234
|
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66093
|
Untitled project by @STZ | Stardance
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STZ
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0
|
0.0
|
0
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[]
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[]
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Title: Untitled project by @STZ | Stardance
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1793094675.9985285
|
1793699475.9985285
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|
66094
|
Glyph by @jamallyemin | Stardance
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jamallyemin
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1
|
4.65
|
25
|
[{"ship_num": 1, "ts": "2026-0 [{"ship_num": 1, "ts": "2026-09-28T14:12:45Z", "hours": 3.0, "multiplier": 6.25, "payout": 25, "blessing": "neutral", "text": "hai! i built Glyph, a browser puzzle game about figuring out the hidden pattern/rule in a 3x3 grid. every row and column follows a pattern across shape, color, and count, and you have to work out what goes in the missing cell. it has 4 difficulty tiers and once you clear them it just goes forever so it’s basically endless. hardest part was getting the puzzle generator to handle multi-attribute latin squares cleanly without duplicate options or bad decoy logic. i like how fast and clean it turned out : it has endless mode with streak tracking, a seeded daily challegne with wordle-style emoji shares, fastest solve timers, and local storage state all packed into pure vanilla JS with zero backend ^_^", "repo": "https://github.com/jamallyemin/Glyph", "demo": "https://jamallyemin.github.io/Glyph/"}]...
|
[{"post_id": 78284, "ts": "202 [{"post_id": 78284, "ts": "2026-10-10T08:45:13Z", "hours": 1.6492, "text": "added sound effects for true, false, and button clicks, plus did a little code cleanup."}, {"post_id": 74860, "ts": "2026-09-28T13:50:25Z", "hours": 3.3803, "text": "hello!! in this 3.2hrs (i forgot to post devlogs earlier :/) I built a browser puzzle game about finding the hidden rule. every row and column of a 3x3 grid follows a pattern across shape, color, and count, and you have to work out what belongs in the missing cell. got the core game engine running with latin square logic across 4 difficulty tiers—starting simple with just color, then bringing in shape, count, and full grid mixups. added endless mode with 3 lives and streak tracking, a seeded daily challenge with wordle-style emoji sharing, per-round timers for fastest solves, and a hint system that reveals attributes if you’re stuck. hooked up local storage so best streaks and daily results persist, polished the layout with CSS flex/grid, and threw in confetti for new bests. zero backend, zero login"}]...
|
Title: Glyph by @jamallyemin | Stardance
Devlogs: Title: Glyph by @jamallyemin | Stardance
Devlogs:
hello!! in this 3.2hrs (i forgot to post devlogs earlier :/) I built a browser puzzle game about finding the hidden rule. every row and column of a 3x3 grid follows a pattern across shape, color, and count, and you have to work out what belongs in the missing cell. got the core game engine running with latin square logic across 4 difficulty tiers—starting simple with just color, then bringing in shape, count, and full grid mixups. added endless mode with 3 lives and streak tracking, a seeded daily challenge with wordle-style emoji sharing, per-round timers for fastest solves, and a hint system that reveals attributes if you’re stuck. hooked up local storage so best streaks and daily results persist, polished the layout with CSS flex/grid, and threw in confetti for new bests. zero backend, zero login
added sound effects for true, false, and button clicks, plus did a little code cleanup.
Ships:
hai! i built Glyph, a browser puzzle game about figuring out the hidden pattern/rule in a 3x3 grid. every row and column follows a pattern across shape, color, and count, and you have to work out what goes in the missing cell. it has 4 difficulty tiers and once you clear them it just goes forever so it’s basically endless. hardest part was getting the puzzle generator to handle multi-attribute latin squares cleanly without duplicate options or bad decoy logic. i like how fast and clean it turned out : it has endless mode with streak tracking, a seeded daily challegne with wordle-style emoji shares, fastest solve timers, and local storage state all packed into pure vanilla JS with zero backend ^_^...
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1793422548.5341666
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1793508948.5341666
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66095
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PCBOD by @Lalith | Stardance
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Lalith
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0
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0.0
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0
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[]
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[]
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Title: PCBOD by @Lalith | Stardance
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1793094677.7387803
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1793699477.7387803
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66096
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Shuki game by @Shuki | Stardance
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Shuki
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0
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0.0
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0
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[]
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[]
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Title: Shuki game by @Shuki | Stardance
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1793094679.7967699
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1793699479.7967699
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66097
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Shuki game by @Shuki | Stardance
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Shuki
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0
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0.0
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0
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[]
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[]
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Title: Shuki game by @Shuki | Stardance
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1793094682.21152
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1793699482.21152
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66098
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Carbon Fiber Ironman by @j_graham41812 | Stardance
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j_graham41812
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0
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0.0
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0
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[]
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[]
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Title: Carbon Fiber Ironman by @j_graham41812 | St Title: Carbon Fiber Ironman by @j_graham41812 | Stardance...
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1793094683.109281
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1793699483.109281
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66099
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My awesome macropad! by @jstrmsnik | Stardance
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0
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0.0
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0
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[]
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[]
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Title: My awesome macropad! by @jstrmsnik | Starda Title: My awesome macropad! by @jstrmsnik | Stardance...
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1793094685.1721025
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1793699485.1721025
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66100
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AXON by @Vojtik8IT | Stardance
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Vojtik8IT
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0
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1.62
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0
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[]
|
[{"post_id": 74149, "ts": "202 [{"post_id": 74149, "ts": "2026-09-26T19:33:48Z", "hours": 1.6164, "text": "Working on AXON-ULTRA AXON ULTRA is a mix of AXON and RPI 4/5 its currently in planning schema phase. I would love any ideas on building or adding things to AXON-ULTRA!"}]...
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Title: AXON by @Vojtik8IT | Stardance
Devlogs:
Wo Title: AXON by @Vojtik8IT | Stardance
Devlogs:
Working on AXON-ULTRA AXON ULTRA is a mix of AXON and RPI 4/5 its currently in planning schema phase. I would love any ideas on building or adding things to AXON-ULTRA!...
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1793094687.1346545
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1793699487.1346545
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66101
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Star wars tracking eyes by @viv_rao | Stardance
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viv_rao
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0
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0.0
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0
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[]
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[]
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Title: Star wars tracking eyes by @viv_rao | Stard Title: Star wars tracking eyes by @viv_rao | Stardance...
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1793094689.169941
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1793699489.169941
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66102
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yet another website by @fortuna | Stardance
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fortuna
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0
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0.0
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0
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[]
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[]
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Title: yet another website by @fortuna | Stardance
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1793094690.0435581
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1793699490.0435581
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66103
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BLARE by @Ayomide | Stardance
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Ayomide
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0
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0.0
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0
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[]
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[]
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Title: BLARE by @Ayomide | Stardance
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1793094691.8051214
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1793699491.8051214
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66104
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NULL
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NULL
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0
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0.0
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0
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[]
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[]
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1792867933.6645844
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1793731933.6645844
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