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66605
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Mr refrigerator by @Shotaro-Fujiki | Stardance
|
Shotaro-Fujiki
|
0
|
0.0
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0
|
[]
|
[]
|
Title: Mr refrigerator by @Shotaro-Fujiki | Starda Title: Mr refrigerator by @Shotaro-Fujiki | Stardance...
|
1793101728.9863958
|
1793706528.9863958
|
|
66606
|
Mr refrigerator by @Shotaro-Fujiki | Stardance
|
Shotaro-Fujiki
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: Mr refrigerator by @Shotaro-Fujiki | Starda Title: Mr refrigerator by @Shotaro-Fujiki | Stardance...
|
1793101730.6897573
|
1793706530.6897573
|
|
66607
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NULL
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NULL
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0
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0.0
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0
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[]
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[]
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|
1792868010.5024483
|
1793732010.5024483
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66608
|
PULSAR OS by @N1kamaro | Stardance
|
N1kamaro
|
1
|
41.14
|
0
|
[{"ship_num": 1, "ts": "2026-1 [{"ship_num": 1, "ts": "2026-10-02T13:49:59Z", "hours": 18.0, "multiplier": null, "payout": 0, "blessing": "neutral", "text": "This is Pulsar OS, a WebOS focused on hardware and software development. To be honest, those three days spent developing Pulsar were a massive headache—especially developing the project’s core (the JavaScript) and getting the whole system to communicate seamlessly without any glitches ☠️. And I won’t lie: I’m really proud to have successfully made the WebOS communicate properly with an ESP32 or even an Arduino! I hadn’t seen this feature anywhere else; I spent hours researching and trying to figure out how it worked. It was a huge headache, too, but—would you look at that—it actually worked! Now the system includes a calculator, a functional built-in browser (with some limitations, but it works), customization options, a notepad, and a guide in case you’re unsure how things work. All in all, it turned into a pretty complete system that I’m happy to share with you all! SEE YA IN THE NEXT PROJECT!!", "repo": "https://github.com/N1kamaro/Project-PULSAR-OS", "demo": "https://n1kamaro.github.io/Project-PULSAR-OS/"}]...
|
[{"post_id": 83835, "ts": "202 [{"post_id": 83835, "ts": "2026-10-28T18:11:20Z", "hours": 1.1292, "text": "BUILD 1.0 VER. Ultra Lite (Ultra litefication) heya guys, today i started something that im calling “Ultra litefication”! The idea is pretty simple, the interface looks complex and modern, but why not make it simpler? -THATS WHAT IM GONNA DO!! -im making the code simpler, by removing more things, like the source map in the html, css and in the javascript. -Im gonna change the boot screen completely. -Fixing some little visual details, and im planning to remove the Applications menu and move all the apps directly onto the pulsar desktop, just like the desktop shortcuts in Windows! This way, you’ll be able to access everything right from the desktop, without having to open a menu, ths lowkey simplifies everything, so everything looks even better What have I done so far? -I changed the appearance of the top bar, starting by the color, it was looking like a glass, so i changed it so the black would be completely solid. -Apps padronization changed too, now everything’s solid black or sum color near that. -Deleted all the source map in the code. -Pushed the code, so all the changes and the commit is already available ( Every commit I make on GitHub counts as a devlog entry here. ) And thats pretty much everything i wanted to say, ill be publishing about my progress every single day till i finish this project, see ya!"}, {"post_id": 82143, "ts": "2026-10-24T03:02:22Z", "hours": 6.56, "text": "FINALLY, WE DID IT, 40 HOURS OF DEVELOPMENT!! Now, the rework is finally done!! I reorganized and simplified tons of things throughout the codebase, like merging repeated CSS blocks (identical headers, footers, and scrollbars), and created variables for text, borders, backgrounds, status colors, and things like that! :D So now, instead of just having random hex colors and repeated values everywhere (not cool), everything is waaaay more organized now :D. Isn’t that nice? And I also fixed a lot of bugs in the CSS: The dark wallpaper overlay is back, now controlled by --desktop-dim . Removed the duplicated .wallpaper-grid class. Fixed the card grid so it only applies inside the Customization window. Notes, Calculator, and Terminal now have their own mobile layout rules instead of overflowing the screen. Guide and Device Manager are properly centered on smaller screens. Signal Log and Customization now use clamp() to fit smaller displays. Removed useless hover effects, unnecessary opacity rules, and unused CSS. I also simplified tons of other things and fixed more issues than I expected. :D BUT, THERE’S SOMETHING IMPORTANT! PULSAR-OS has its own personality. The visual identity is basically fixed and WILL STAY like this. The important details and the app dimensions are still the same. I didn’t want to turn the whole project into smth generic just to make the code shorter. The goal was to make the CSS cleaner, easier to understand, and more consistent, without losing what makes PULSAR-OS feel like PULSAR-OS. THE REWORK IS DONE. PULSAR-OS IS STILL ALIVE!! SEE YA IN THE NEXT ADVENTURE!!! :DDD (btw, there are a lot of comments in Brazilian Portuguese (PT-BR) throughout the code, so feel free to use a translator if you want to read them! :D)"}, {"post_id": 78172, "ts": "2026-10-09T21:04:34Z", "hours": 6.5275, "text": "THE FINAL DEVLOG 😭😭😭😭😭😭 After days of fixing stuff, rewriting parts of javascript, css and testing EVERYTHING , FINALLY THE REMAKE IS READY!!! but.. what changed? Reworked JavaScript, Html and Css! Fixed bugs and removed a LOT of unnecessary code. Improved the interface and the interface of window manager. Kept all apps, settings, and LocalStorage working 100%. Tested the serial monitor and Device Manager with a Esp32 - STILL WORKS PERFECLY! Cleaned lots of ai stuff and changed the logo made with Ai The hasdest part was definitely cleaning up the code without breaking the whole system, and honestly, sometimes there were moments when i genuinaly thought i was going to lose my mind and i really wanted to give up, but here we are, everything done :D I need to reiterate one thing about the project: the browser DOES WORK. BUT, IT HAS SOME LIMITATIONS ABOUT THE SITE 𝙔𝙊𝙐 WANT TO ACESS! Many sites refuse embedded viewing, while others allow it; it is up to you to research which ones do and which ones don’t. Anyway, thanks a lot for reading. It was a headache getting all this done, and unfortunately, I couldn’t find a more practical way to fix it without rebuilding my entire code—but yaaah, here we are. BUILD 1.0 (REMAKE) IS COMPLETE! SEE YA NEXT PROJECT (or devlog, i dunno :D )"}, {"post_id": 76585, "ts": "2026-10-04T02:01:03Z", "hours": 8.9256, "text": "Actually, I’ve been developing Build 1.0 (the remake)! I’ve been fixing bugs, changing some AI stuff, deleting dead stuff from the CSS, cleaning up the code, and doing lots of other things like that! But… what’s actually different?Wallpapers — They were all replaced with real photos taken by the Hubble Space Telescope! I also added a new tab where you can check the sources for all of them, with links to the official ESA pages. Tiny differences — Some small design changes, like changing the opacity of the top bar and menu, plus a bunch of tiny things like that :D I’m still developing and changing tons of stuff, so that’s it for now! See ya :D"}, {"post_id": 76133, "ts": "2026-10-02T13:29:44Z", "hours": 7.5233, "text": "YEEEEEAH, I ACTUALLY DID IT :D Remember when I said: “PULSAR STARTED YESTERDAY. PULSAR SHIPS TODAY.” WELL… PULSAR SHIPPED. After a LOT of debugging, testing, fixing things, breaking other things while fixing those things KKKKKKKK, and finishing the last parts of the system, PULSAR OS // BUILD 1.0 IS FINALLY DONE. The last development phase was basically about making everything actually work together. We finished all the applications, connected the hardware system, tested everything, fixed the remaining bugs and then cleaned and mapped the source code so that someone opening the project can actually understand WHERE EVERYTHING IS KKKKKKK. And somehow, this thing now has: NOTES // local storage + autosave CALCULATOR // because every OS needs one :D TERMINAL // commands, system tools and hardware communication PULSAR WEB // a web interface inside a Web OS SERIAL MONITOR // direct RX/TX communication with microcontrollers DEVICE MANAGER // connected hardware information and management GUIDE // documentation built directly into PULSAR CUSTOMIZATION // wallpapers and system personalization And yes, the hardware part WORKS. For the final test, I connected an ESP32 to PULSAR and sent: PULSAR > Hello ESP And it answered: ESP32 > Hello Pulsar! :D We also went through the HTML, CSS and JavaScript and mapped the different parts of the source code, so if someone wants to explore PULSAR or use it to understand how a Web OS like this works, the project is MUCH easier to navigate now. And then… WE PUT IT ONLINE. Obviously, the first completely reasonable thing I did was open PULSAR inside PULSAR Web… SO YES. PULSAR CAN RUN PULSAR INSIDE PULSAR. KKKKKKKKKKKKKKKKKKKKKKKK This project started with me giving myself the incredibly stupid challenge of making an entire Web OS in basically one day. Then I made the challenge worse. Then I called it “50 YEARS IN 5.” And now I’m looking at a finished Web OS with a desktop, apps, terminal, documentation, storage, hardware communication and its own little ecosystem. So… I think we’re done here :D PULSAR OS // BUILD 1.0 SYSTEM // ONLINE DEVELOPMENT … COMPLETE !!!!!! SIGNAL // ACQUIRED Thank you to everyone who followed these devlogs! This was PULSAR. BYE BYEEEE :D SEE YA IN THE NEXT PROJECT!!! — N1K A STAR. A SIGNAL. AN INTERFACE."}, {"post_id": 75649, "ts": "2026-09-30T17:17:00Z", "hours": 5.0481, "text": "OKAY, WE ARE DOING 50 YEARS IN 5 (Brazillian history class ref). Remember when I said I would start AND finish PULSAR-OS yesterday?? Well… I decided to make that challenge EVEN WORSE KKKKKKKPULSAR already looks like an OS, but I don’t want it to just look like one. I WANT IT TO FEEL LIKE ONE. So I’m calling this next phase: 50 YEARS IN 5. I’m basically speedrunning decades of OS features into PULSAR before shipping it today :D And we already made some serious progress:STORAGE // ONLINEBOOT // WORKINGSYSTEM MENU // WORKINGCUSTOMIZATION // WORKING 0 ERRORS. Now comes the insanity: apps, terminal, notes, calculator, search, documentation and, most importantly, the microcontroller/hardware system. Is this reasonable?NO. Are we doing it anyway?YEAH. PULSAR STARTED YESTERDAY. PULSAR SHIPS TODAY. SEE YA IN THE FINAL DEVLOG :D"}, {"post_id": 75297, "ts": "2026-09-29T17:45:11Z", "hours": 5.8247, "text": "YEEEAH PULSAR-OS IS ALIVE!!!!Sooo… I decided to give myself a pretty stupid challenge today:START AND FINISH AN ENTIRE WEB OS IN ONE DAY.Yep.I started PULSAR-OS TODAY, and my goal is to have the project finished and shipped before the end of the day KKKKKKKPULSAR is a web-based operating system / hardware interface that I want to use to interact with microcontrollers and some of my electronics projects :DAnd somehow, after almost 6 hours of work, this thing went from basically nothing to ACTUALLY LOOKING LIKE AN OPERATING SYSTEM.PULSAR already has multiple wallpapers, and you can change them directly through the customization window. I spent WAY too much time fighting bugs with this part, but IT FINALLY WORKS.BUT my favorite part so far is definitely the boot sequence!!The thing is: I started doing this today, and the mission? FINISHING IT TODAY TOO!I have only a few more hours left.SEE YA IN THE FINAL DEVLOG :D"}]...
|
Title: PULSAR OS by @N1kamaro | Stardance
Devlogs Title: PULSAR OS by @N1kamaro | Stardance
Devlogs:
YEEEAH PULSAR-OS IS ALIVE!!!!Sooo… I decided to give myself a pretty stupid challenge today:START AND FINISH AN ENTIRE WEB OS IN ONE DAY.Yep.I started PULSAR-OS TODAY, and my goal is to have the project finished and shipped before the end of the day KKKKKKKPULSAR is a web-based operating system / hardware interface that I want to use to interact with microcontrollers and some of my electronics projects :DAnd somehow, after almost 6 hours of work, this thing went from basically nothing to ACTUALLY LOOKING LIKE AN OPERATING SYSTEM.PULSAR already has multiple wallpapers, and you can change them directly through the customization window. I spent WAY too much time fighting bugs with this part, but IT FINALLY WORKS.BUT my favorite part so far is definitely the boot sequence!!The thing is: I started doing this today, and the mission? FINISHING IT TODAY TOO!I have only a few more hours left.SEE YA IN THE FINAL DEVLOG :D
OKAY, WE ARE DOING 50 YEARS IN 5 (Brazillian history class ref). Remember when I said I would start AND finish PULSAR-OS yesterday?? Well… I decided to make that challenge EVEN WORSE KKKKKKKPULSAR already looks like an OS, but I don’t want it to just look like one. I WANT IT TO FEEL LIKE ONE. So I’m calling this next phase: 50 YEARS IN 5. I’m basically speedrunning decades of OS features into PULSAR before shipping it today :D And we already made some serious progress:STORAGE // ONLINEBOOT // WORKINGSYSTEM MENU // WORKINGCUSTOMIZATION // WORKING 0 ERRORS. Now comes the insanity: apps, terminal, notes, calculator, search, documentation and, most importantly, the microcontroller/hardware system. Is this reasonable?NO. Are we doing it anyway?YEAH. PULSAR STARTED YESTERDAY. PULSAR SHIPS TODAY. SEE YA IN THE FINAL DEVLOG :D
YEEEEEAH, I ACTUALLY DID IT :D Remember when I said: “PULSAR STARTED YESTERDAY. PULSAR SHIPS TODAY.” WELL… PULSAR SHIPPED. After a LOT of debugging, testing, fixing things, breaking other things while fixing those things KKKKKKKK, and finishing the last parts of the system, PULSAR OS // BUILD 1.0 IS FINALLY DONE. The last development phase was basically about making everything actually work together. We finished all the applications, connected the hardware system, tested everything, fixed the remaining bugs and then cleaned and mapped the source code so that someone opening the project can actually understand WHERE EVERYTHING IS KKKKKKK. And somehow, this thing now has: NOTES // local storage + autosave CALCULATOR // because every OS needs one :D TERMINAL // commands, system tools and hardware communication PULSAR WEB // a web interface inside a Web OS SERIAL MONITOR // direct RX/TX communication with microcontrollers DEVICE MANAGER // connected hardware information and management GUIDE // documentation built directly into PULSAR CUSTOMIZATION // wallpapers and system personalization And yes, the hardware part WORKS. For the final test, I connected an ESP32 to PULSAR and sent: PULSAR > Hello ESP And it answered: ESP32 > Hello Pulsar! :D We also went through the HTML, CSS and JavaScript and mapped the different parts of the source code, so if someone wants to explore PULSAR or use it to understand how a Web OS like this works, the project is MUCH easier to navigate now. And then… WE PUT IT ONLINE. Obviously, the first completely reasonable thing I did was open PULSAR inside PULSAR Web… SO YES. PULSAR CAN RUN PULSAR INSIDE PULSAR. KKKKKKKKKKKKKKKKKKKKKKKK This project started with me giving myself the incredibly stupid challenge of making an entire Web OS in basically one day. Then I made the challenge worse. Then I called it “50 YEARS IN 5.” And now I’m looking at a finished Web OS with a desktop, apps, terminal, documentation, storage, hardware communication and its own little ecosystem. So… I think we’re done here :D PULSAR OS // BUILD 1.0 SYSTEM // ONLINE DEVELOPMENT … COMPLETE !!!!!! SIGNAL // ACQUIRED Thank you to everyone who followed these devlogs! This was PULSAR. BYE BYEEEE :D SEE YA IN THE NEXT PROJECT!!! — N1K A STAR. A SIGNAL. AN INTERFACE.
Actually, I’ve been developing Build 1.0 (the remake)! I’ve been fixing bugs, changing some AI stuff, deleting dead stuff from the CSS, cleaning up the code, and doing lots of other things like that! But… what’s actually different?Wallpapers — They were all replaced with real photos taken by the Hubble Space Telescope! I also added a new tab where you can check the sources for all of them, with links to the official ESA pages. Tiny differences — Some small design changes, like changing the opacity of the top bar and menu, plus a bunch of tiny things like that :D I’m still developing and changing tons of stuff, so that’s it for now! See ya :D
THE FINAL DEVLOG 😭😭😭😭😭😭 After days of fixing stuff, rewriting parts of javascript, css and testing EVERYTHING , FINALLY THE REMAKE IS READY!!! but.. what changed? Reworked JavaScript, Html and Css! Fixed bugs and removed a LOT of unnecessary code. Improved the interface and the interface of window manager. Kept all apps, settings, and LocalStorage working 100%. Tested the serial monitor and Device Manager with a Esp32 - STILL WORKS PERFECLY! Cleaned lots of ai stuff and changed the logo made with Ai The hasdest part was definitely cleaning up the code without breaking the whole system, and honestly, sometimes there were moments when i genuinaly thought i was going to lose my mind and i really wanted to give up, but here we are, everything done :D I need to reiterate one thing about the project: the browser DOES WORK. BUT, IT HAS SOME LIMITATIONS ABOUT THE SITE 𝙔𝙊𝙐 WANT TO ACESS! Many sites refuse embedded viewing, while others allow it; it is up to you to research which ones do and which ones don’t. Anyway, thanks a lot for reading. It was a headache getting all this done, and unfortunately, I couldn’t find a more practical way to fix it without rebuilding my entire code—but yaaah, here we are. BUILD 1.0 (REMAKE) IS COMPLETE! SEE YA NEXT PROJECT (or devlog, i dunno :D )
FINALLY, WE DID IT, 40 HOURS OF DEVELOPMENT!! Now, the rework is finally done!! I reorganized and simplified tons of things throughout the codebase, like merging repeated CSS blocks (identical headers, footers, and scrollbars), and created variables for text, borders, backgrounds, status colors, and things like that! :D So now, instead of just having random hex colors and repeated values everywhere (not cool), everything is waaaay more organized now :D. Isn’t that nice? And I also fixed a lot of bugs in the CSS: The dark wallpaper overlay is back, now controlled by --desktop-dim . Removed the duplicated .wallpaper-grid class. Fixed the card grid so it only applies inside the Customization window. Notes, Calculator, and Terminal now have their own mobile layout rules instead of overflowing the screen. Guide and Device Manager are properly centered on smaller screens. Signal Log and Customization now use clamp() to fit smaller displays. Removed useless hover effects, unnecessary opacity rules, and unused CSS. I also simplified tons of other things and fixed more issues than I expected. :D BUT, THERE’S SOMETHING IMPORTANT! PULSAR-OS has its own personality. The visual identity is basically fixed and WILL STAY like this. The important details and the app dimensions are still the same. I didn’t want to turn the whole project into smth generic just to make the code shorter. The goal was to make the CSS cleaner, easier to understand, and more consistent, without losing what makes PULSAR-OS feel like PULSAR-OS. THE REWORK IS DONE. PULSAR-OS IS STILL ALIVE!! SEE YA IN THE NEXT ADVENTURE!!! :DDD (btw, there are a lot of comments in Brazilian Portuguese (PT-BR) throughout the code, so feel free to use a translator if you want to read them! :D)
BUILD 1.0 VER. Ultra Lite (Ultra litefication) heya guys, today i started something that im calling “Ultra litefication”! The idea is pretty simple, the interface looks complex and modern, but why not make it simpler? -THATS WHAT IM GONNA DO!! -im making the code simpler, by removing more things, like the source map in the html, css and in the javascript. -Im gonna change the boot screen completely. -Fixing some little visual details, and im planning to remove the Applications menu and move all the apps directly onto the pulsar desktop, just like the desktop shortcuts in Windows! This way, you’ll be able to access everything right from the desktop, without having to open a menu, ths lowkey simplifies everything, so everything looks even better What have I done so far? -I changed the appearance of the top bar, starting by the color, it was looking like a glass, so i changed it so the black would be completely solid. -Apps padronization changed too, now everything’s solid black or sum color near that. -Deleted all the source map in the code. -Pushed the code, so all the changes and the commit is already available ( Every commit I make on GitHub counts as a devlog entry here. ) And thats pretty much everything i wanted to say, ill be publishing about my progress every single day till i finish this project, see ya!
Ships:
This is Pulsar OS, a WebOS focused on hardware and software development. To be honest, those three days spent developing Pulsar were a massive headache—especially developing the project’s core (the JavaScript) and getting the whole system to communicate seamlessly without any glitches ☠️. And I won’t lie: I’m really proud to have successfully made the WebOS communicate properly with an ESP32 or even an Arduino! I hadn’t seen this feature anywhere else; I spent hours researching and trying to figure out how it worked. It was a huge headache, too, but—would you look at that—it actually worked! Now the system includes a calculator, a functional built-in browser (with some limitations, but it works), customization options, a notepad, and a guide in case you’re unsure how things work. All in all, it turned into a pretty complete system that I’m happy to share with you all! SEE YA IN THE NEXT PROJECT!!...
|
1793216978.1471126
|
1793303378.1471126
|
|
66609
|
BLARE by @Souviikgoswami | Stardance
|
Souviikgoswami
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: BLARE by @Souviikgoswami | Stardance
|
1793101731.5372646
|
1793706531.5372646
|
|
66610
|
Heart rate monitor by @mygulash | Stardance
|
mygulash
|
0
|
3.44
|
0
|
[]
|
[{"post_id": 76467, "ts": "202 [{"post_id": 76467, "ts": "2026-10-03T16:43:40Z", "hours": 3.44, "text": "Heart rate monitor I made the infrared light intensity sensor which will later help me identify the heart beats. Now I have to turn in into a graph and analyse the data i get so i can make a function that will clear the “bad” data."}]...
|
Title: Heart rate monitor by @mygulash | Stardance Title: Heart rate monitor by @mygulash | Stardance
Devlogs:
Heart rate monitor I made the infrared light intensity sensor which will later help me identify the heart beats. Now I have to turn in into a graph and analyse the data i get so i can make a function that will clear the “bad” data....
|
1793101735.9375877
|
1793706535.9375877
|
|
66611
|
WarioWare Game by @VEd_ThaKKar | Stardance
|
VEd_ThaKKar
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: WarioWare Game by @VEd_ThaKKar | Stardance
|
1793101737.6803484
|
1793706537.6803484
|
|
66612
|
Portfolio Website by @HackPlayAar | Stardance
|
HackPlayAar
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: Portfolio Website by @HackPlayAar | Stardan Title: Portfolio Website by @HackPlayAar | Stardance...
|
1793101739.7577088
|
1793706539.7577088
|
|
66613
|
Portfolio Website by @HackPlayAar | Stardance
|
HackPlayAar
|
1
|
9.0
|
0
|
[{"ship_num": 1, "ts": "2026-1 [{"ship_num": 1, "ts": "2026-10-01T08:04:36Z", "hours": 9.0, "multiplier": null, "payout": 0, "blessing": "neutral", "text": "I have created my personal portfolio website which I can use to add to my resume and get internship", "repo": "https://github.com/Aaravshah2806/Portfolio", "demo": "https://www.hackplayaar.me/"}]...
|
[{"post_id": 75821, "ts": "202 [{"post_id": 75821, "ts": "2026-10-01T08:02:04Z", "hours": 8.9672, "text": "I have created my personal portfolio website so i can add to my resume"}]...
|
Title: Portfolio Website by @HackPlayAar | Stardan Title: Portfolio Website by @HackPlayAar | Stardance
Devlogs:
I have created my personal portfolio website so i can add to my resume
Ships:
I have created my personal portfolio website which I can use to add to my resume and get internship...
|
1793216981.6245244
|
1793303381.6245244
|
|
66614
|
WarioWare Game by @VeD_18 | Stardance
|
VeD_18
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: WarioWare Game by @VeD_18 | Stardance
|
1793101742.6855943
|
1793706542.6855943
|
|
66615
|
haneraos but stpuid by @hanera | Stardance
|
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: haneraos but stpuid by @hanera | Stardance
|
1793101743.5470107
|
1793706543.5470107
|
|
66616
|
Digital Card Games by @Matthew | Stardance
|
Matthew
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: Digital Card Games by @Matthew | Stardance
|
1793101745.3243353
|
1793706545.3243353
|
|
66617
|
HaneraOS (OpenComputers) by @hanera | Stardance
|
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: HaneraOS (OpenComputers) by @hanera | Stard Title: HaneraOS (OpenComputers) by @hanera | Stardance...
|
1793101747.3046687
|
1793706547.3046687
|
|
66618
|
My macropad! :D by @LeonVP29 | Stardance
|
LeonVP29
|
0
|
6.22
|
0
|
[]
|
[{"post_id": 81654, "ts": "202 [{"post_id": 81654, "ts": "2026-10-21T22:26:17Z", "hours": 5.8319, "text": "i just finished designing the pcb for my first ever custom hardware build! , if you are seeing this im working now on the case for the hackpad so please follow so you can see how my proyect ends here is what it has: -9 switches to move and others than are custom -1 oled screen. display anything yayyyyyyyyy!!! a rotative encoder, change the volume with it OWO yayyyyyyyyyy so much fun! and then i will be able to build it, thats all for now see ya in the next devlog!!! :D"}, {"post_id": 80481, "ts": "2026-10-17T20:01:05Z", "hours": 0.3836, "text": "hello everyone, im currently working on mi macropad and i just ended the pcb guide but i want to make a macropad of 3x3 with the led screen and 2 knots, so if anyone than see this than know how to make one pls help me, dm me on slack as leon.vp29 and help me to understand pls, thats all for this devlog, see ya in the next one"}]...
|
Title: My macropad! :D by @LeonVP29 | Stardance
D Title: My macropad! :D by @LeonVP29 | Stardance
Devlogs:
hello everyone, im currently working on mi macropad and i just ended the pcb guide but i want to make a macropad of 3x3 with the led screen and 2 knots, so if anyone than see this than know how to make one pls help me, dm me on slack as leon.vp29 and help me to understand pls, thats all for this devlog, see ya in the next one
i just finished designing the pcb for my first ever custom hardware build! , if you are seeing this im working now on the case for the hackpad so please follow so you can see how my proyect ends here is what it has: -9 switches to move and others than are custom -1 oled screen. display anything yayyyyyyyyy!!! a rotative encoder, change the volume with it OWO yayyyyyyyyyy so much fun! and then i will be able to build it, thats all for now see ya in the next devlog!!! :D...
|
1793101749.018184
|
1793706549.018184
|
|
66619
|
Space Settlement by @s_ray9 | Stardance
|
s_ray9
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: Space Settlement by @s_ray9 | Stardance
|
1793101751.1451569
|
1793706551.1451569
|
|
66620
|
NULL
|
NULL
|
0
|
0.0
|
0
|
[]
|
[]
|
|
1792868011.3433309
|
1793732011.3433309
|
|
66621
|
My awesome macropad! by @Mac_lobster | Stardance
|
Mac_lobster
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: My awesome macropad! by @Mac_lobster | Star Title: My awesome macropad! by @Mac_lobster | Stardance...
|
1793101753.4288907
|
1793706553.4288907
|
|
66622
|
Focusia by @neoflixtreon | Stardance
|
neoflixtreon
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: Focusia by @neoflixtreon | Stardance
|
1793101755.2043178
|
1793706555.2043178
|
|
66623
|
My own site! by @andrewmkbuilds | Stardance
|
andrewmkbuilds
|
0
|
0.37
|
0
|
[]
|
[{"post_id": 76152, "ts": "202 [{"post_id": 76152, "ts": "2026-10-02T14:43:45Z", "hours": 0.3664, "text": "Finishing up my Website real quick"}]...
|
Title: My own site! by @andrewmkbuilds | Stardance Title: My own site! by @andrewmkbuilds | Stardance
Devlogs:
Finishing up my Website real quick...
|
1793101756.9188673
|
1793706556.9188673
|
|
66624
|
Bitecast by @yaseenwho | Stardance
|
yaseenwho
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: Bitecast by @yaseenwho | Stardance
|
1793101758.6616051
|
1793706558.6616051
|
|
66625
|
SurvivalFishStick by @FishOuttaWater | Stardance
|
FishOuttaWater
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: SurvivalFishStick by @FishOuttaWater | Star Title: SurvivalFishStick by @FishOuttaWater | Stardance...
|
1793101760.373637
|
1793706560.373637
|
|
66626
|
My awesome macropad! by @DarkNija | Stardance
|
DarkNija
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: My awesome macropad! by @DarkNija | Stardan Title: My awesome macropad! by @DarkNija | Stardance...
|
1793101762.08888
|
1793706562.08888
|
|
66627
|
NULL
|
NULL
|
0
|
0.0
|
0
|
[]
|
[]
|
|
1792868012.1575646
|
1793732012.1575646
|
|
66628
|
Untitled project by @Adamthethird | Stardance
|
Adamthethird
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: Untitled project by @Adamthethird | Stardan Title: Untitled project by @Adamthethird | Stardance...
|
1793101763.7670996
|
1793706563.7670996
|
|
66629
|
My fandoms by @anaPesto | Stardance
|
anaPesto
|
0
|
0.29
|
0
|
[]
|
[{"post_id": 75111, "ts": "202 [{"post_id": 75111, "ts": "2026-09-29T04:49:47Z", "hours": 0.2947, "text": "I actually spent an hour+ on this but forgot to make a hackatime project oops anyway I got the basics of the website going ooh this will be fun… I’ll fix the css and add more content later a lot of this is placeholder stuff as I’m learning how to do it"}]...
|
Title: My fandoms by @anaPesto | Stardance
Devlog Title: My fandoms by @anaPesto | Stardance
Devlogs:
I actually spent an hour+ on this but forgot to make a hackatime project oops anyway I got the basics of the website going ooh this will be fun… I’ll fix the css and add more content later a lot of this is placeholder stuff as I’m learning how to do it...
|
1793101765.8070607
|
1793706565.8070607
|
|
66630
|
BLARE by @fabzas045 | Stardance
|
fabzas045
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: BLARE by @fabzas045 | Stardance
|
1793101766.6727443
|
1793706566.6727443
|
|
66631
|
What do I make for dinner? by @PahalDesai | Starda What do I make for dinner? by @PahalDesai | Stardance...
|
PahalDesai
|
1
|
4.31
|
4
|
[{"ship_num": 1, "ts": "2026-0 [{"ship_num": 1, "ts": "2026-09-30T11:27:53Z", "hours": 3.0, "multiplier": 2.82, "payout": 4, "blessing": "neutral", "text": "this tool solves a major problem in every household in the world - “what do I make for dinner?” to fix this I have made a tool that asks you a few questions and according to your answers, it generates recommendations. you can also see the recipes of the items it suggests at a single place. You can also ask the ai to suggest you recipes based on the ingredients you have at home. You can also ask the ai to suggest you recipes based on the type of cuisine you want to try. What I am proud of:- I used API for the first time in JavaScript (as I usually use it in my python projects). I have also made a dedicated tutorial page for dummies too :)", "repo": "https://github.com/pahal-desai/what-do-i-make-for-dinner", "demo": "https://pahal-desai.github.io/what-do-i-make-for-dinner/"}]...
|
[{"post_id": 75877, "ts": "202 [{"post_id": 75877, "ts": "2026-10-01T13:33:25Z", "hours": 0.7256, "text": "Hi. Today, i added 2 more features - a daily dinner planner and a reminder. This adds 2 more QoL for the Frictionless misson. It was not that hard to make this time as i knew the documentation and how to implement it. Previously, i didn’t know what to do and spent hours figuring out how to use api and all in js. 3 QoL Improvements automatic dinner sugestion - when you don’t know what yo make, you can get quick suggestions with recipes. Daily Dinner planner - you can now plan dinner for a whole week! Notifications - notifies what you have to make today so that you don’t forget!"}, {"post_id": 75715, "ts": "2026-09-30T20:43:16Z", "hours": 0.5847, "text": "added a hackclub api key option. I had to use very little ai for that as i couldnt figure out how to use it. and i had to set up a backend cloudflare worker for it too."}, {"post_id": 75522, "ts": "2026-09-30T11:06:44Z", "hours": 1.9217, "text": "sorry for not posting devlogs as i forgot to do so (it’s been a habbit ig). I locked tf in and completed this site. It’s ready to be shipped!!!"}, {"post_id": 75369, "ts": "2026-09-29T21:12:43Z", "hours": 0.8656, "text": "This is an ai based dinner suggestion website. It suggest you what to make for dinner. you only have to answer some question about the type of dinner you want. It requires an api key tho. Today, I have made the basic layout of the page, the tutorial (where they show you how to get an api key) and the page where they ask you your api key to continue to use the project."}]...
|
Title: What do I make for dinner? by @PahalDesai | Title: What do I make for dinner? by @PahalDesai | Stardance
Devlogs:
This is an ai based dinner suggestion website. It suggest you what to make for dinner. you only have to answer some question about the type of dinner you want. It requires an api key tho. Today, I have made the basic layout of the page, the tutorial (where they show you how to get an api key) and the page where they ask you your api key to continue to use the project.
sorry for not posting devlogs as i forgot to do so (it’s been a habbit ig). I locked tf in and completed this site. It’s ready to be shipped!!!
added a hackclub api key option. I had to use very little ai for that as i couldnt figure out how to use it. and i had to set up a backend cloudflare worker for it too.
Hi. Today, i added 2 more features - a daily dinner planner and a reminder. This adds 2 more QoL for the Frictionless misson. It was not that hard to make this time as i knew the documentation and how to implement it. Previously, i didn’t know what to do and spent hours figuring out how to use api and all in js. 3 QoL Improvements automatic dinner sugestion - when you don’t know what yo make, you can get quick suggestions with recipes. Daily Dinner planner - you can now plan dinner for a whole week! Notifications - notifies what you have to make today so that you don’t forget!
Ships:
this tool solves a major problem in every household in the world - “what do I make for dinner?” to fix this I have made a tool that asks you a few questions and according to your answers, it generates recommendations. you can also see the recipes of the items it suggests at a single place. You can also ask the ai to suggest you recipes based on the ingredients you have at home. You can also ask the ai to suggest you recipes based on the type of cuisine you want to try. What I am proud of:- I used API for the first time in JavaScript (as I usually use it in my python projects). I have also made a dedicated tutorial page for dummies too :)...
|
1793216983.6631699
|
1793303383.6631699
|
|
66632
|
My first slack bot! by @thomas-le | Stardance
|
thomas-le
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: My first slack bot! by @thomas-le | Stardan Title: My first slack bot! by @thomas-le | Stardance...
|
1793101768.700685
|
1793706568.700685
|
|
66633
|
Harry Potter Book Buddy by @fanouriakisharry | Sta Harry Potter Book Buddy by @fanouriakisharry | Stardance...
|
fanouriakisharry
|
0
|
12.28
|
0
|
[]
|
[{"post_id": 83092, "ts": "202 [{"post_id": 83092, "ts": "2026-10-26T21:06:08Z", "hours": 1.4117, "text": "Devlog #4: Achievements Page!! Heyyy there! Since the last devlog, I’ve been working on making the achievements page and stats page actually work, instead of just looking cool and aesthetic. First of all, I worked on the achievements system! I used ChatGPT to write 8 different achievements, that the user unlocks based on how much time they’ve spent reading, how many reading sessions they’ve completed, and how many of the seven books you’ve marked as read. For example, you can unlock achievements for completing your first reading session, reading for one hour, or completing all the 7 books. I also added a reading streak feature, which tracks how many days in a row the user has logged at least one reading session. I think this would be a really nice way to encourage myself to read more every day instead of just doomscrolling on my phone, kinda like duolingo! Along the way, I fixed some JavaScript bugs with the help of AI and connected everything with localStorage, so the website can keep track of your progress even if you close the tab, or even the whole app, and come back later. There’s still some testing to do to make sure everything works as intended, and I also still need to add the “Books” and “Settings” pages, but I think it’s turning into something that I, and I hope also other HP fans would use, and not just a Harry Potter themed website with a nice design. That’s it for this now! Hopefully, I’ll have even more to show you next time. See you in the next devlog!"}, {"post_id": 80470, "ts": "2026-10-17T19:10:02Z", "hours": 3.1825, "text": "Devlog #3: Background Music & Stats Page! Heyyy there! Since the last devlog, I’ve been working on making the reading companion feel more cozy, by adding the background ambient sounds (rain, campfire, etc.) and also building out the stats page to basically just show some stats about your reading progress. First of all, I added a background music player on the right side of the home screen! I set up a custom audio element with a dropdownmenu so you can switch between the different background sounds that are available. I also wrote some JavaScript to handle the play/pause button, and also to manually lower the volume on each track so they sound relatively the same, since some where louder than others. I also built and styled the stats.html page! I used javascript in the html code by wrapping it in <script> tags, to connect with localStorage and pull your total reading time, how many books out of the seven you’ve completed, and also add a dynamic progress bar (this was made by AI) that fills up based on your progress. Along the way, I made some CSS bugs and erros (I;m new in web devekopement), like some mismatched card class names and ids which I located and fixed. Moreover, I used AI to fix the grid margins on the book tracker so it fits inside the card without goinf over the border, and to also fix some javascript errors. There’s still a lot to do, but in my opinion it’s kinda coming together into a complete and working reading companion. Hopefully, there will be more to show you next! That’s it for now, see you on the next devlog!"}, {"post_id": 79393, "ts": "2026-10-13T19:55:54Z", "hours": 1.4447, "text": "Devlog #2: More features!!! Heyy there! Second devlog for this project! Since the last one, I’ve been working on turning my website from jsut a nice looking website into something that’s actually useful to track my reading. First of all, I continued working on the home screen and added a section where you can track which ones of the books you’ve read. It has checkboxes for all the books, and I also added a counter element that shows how many out of seven you’ve completed. I used localStorage so your choices are saved instead of being lost when you refresh the page. I also worked on the reading timer, which lets you start, pause, resume, reset and finish a reading session. They aren’t all separate buttons, the main button changes between start, pause and resume depending on what you’re doing, and reset and finish have their own buttons that appear only once you start the timer. When you finish a session, the time gets saved, and the timer resets so you can start another one. There were quite a few errors/bugs along the way, but what can we do, that’s part of building stuff! I used ChatGPT to help me with parts of the JavaScript, especially with the reading timer and the book-tracking feature. It helped me understand how localStorage works and some functions about it and also helped me fix some bugs in my code. I also used it to help me understand what was going wrong when some of my features weren’t working as expected. There’s still a lot left to do, mostly adding the other pages, and some more elements fo the home screen. I also want to make sure everything works as intended and that the website remembers your progress. Hopefully, I’ll have more to show you next! That’s it for now, see you on the next devlog!"}, {"post_id": 78369, "ts": "2026-10-10T16:07:59Z", "hours": 6.2458, "text": "Devlog #1: Starting the build + adding elements! Heyy there! This took a little more time that it should’ve, cause I’m new to web development. So, I started working on a new project, which basically is a Harry Potter Reading Companion website! I am a HUGEEE Harry Potter fan (have read the books AND seen the movies multiple times each)!!! However, I often find myself scrolling on my phone when I could be reading one of the books. That’s why I decided to build something that makes reading more fun, with a really magical Hogwarts/Harry-Potter aesthetic. First, I built the house selection page using HTML. It was pretty basic at first, having just a title, the four houses, their descriptions, and an OK button to confirm your choice. Then I started working on the CSS, adding the Harry Potter font, Cinzel font for the headings, house colors, gradients (made with the help of Claude), rounded cards and shadows. What really changed the whole aesthetic was adding an Hogwarts(-inspired) background I made with Nano Banana, which imho made everything come together and turned out so great! After that, I started building the main website/home screen. First of all, I created a side menu with “Home”, “Books”, “Stats”, “Achievements” and “Settings”. I also worked on little details like the borders, hover effects, and a decorative divider, which took a bit of tweaking to get right. Finally, I started adding actual features, beginning with a reading timer using javascript. It has start, pause and reset controls, styled with the selected house’s colours. I also wanted to add “Hedwig’s Theme” as background music, but I’m a little intimidated to do it because of copyright, so I’m trying to find other ways to include it, without getting sued. If anyone has any ideas, I’d really appreciate it. There’s still a lot to do, including the actual reading features, stats and achievements, but I’m happy with how the design is coming together. That’s it for now, see you in the next devlog!"}]...
|
Title: Harry Potter Book Buddy by @fanouriakisharr Title: Harry Potter Book Buddy by @fanouriakisharry | Stardance
Devlogs:
Devlog #1: Starting the build + adding elements! Heyy there! This took a little more time that it should’ve, cause I’m new to web development. So, I started working on a new project, which basically is a Harry Potter Reading Companion website! I am a HUGEEE Harry Potter fan (have read the books AND seen the movies multiple times each)!!! However, I often find myself scrolling on my phone when I could be reading one of the books. That’s why I decided to build something that makes reading more fun, with a really magical Hogwarts/Harry-Potter aesthetic. First, I built the house selection page using HTML. It was pretty basic at first, having just a title, the four houses, their descriptions, and an OK button to confirm your choice. Then I started working on the CSS, adding the Harry Potter font, Cinzel font for the headings, house colors, gradients (made with the help of Claude), rounded cards and shadows. What really changed the whole aesthetic was adding an Hogwarts(-inspired) background I made with Nano Banana, which imho made everything come together and turned out so great! After that, I started building the main website/home screen. First of all, I created a side menu with “Home”, “Books”, “Stats”, “Achievements” and “Settings”. I also worked on little details like the borders, hover effects, and a decorative divider, which took a bit of tweaking to get right. Finally, I started adding actual features, beginning with a reading timer using javascript. It has start, pause and reset controls, styled with the selected house’s colours. I also wanted to add “Hedwig’s Theme” as background music, but I’m a little intimidated to do it because of copyright, so I’m trying to find other ways to include it, without getting sued. If anyone has any ideas, I’d really appreciate it. There’s still a lot to do, including the actual reading features, stats and achievements, but I’m happy with how the design is coming together. That’s it for now, see you in the next devlog!
Devlog #2: More features!!! Heyy there! Second devlog for this project! Since the last one, I’ve been working on turning my website from jsut a nice looking website into something that’s actually useful to track my reading. First of all, I continued working on the home screen and added a section where you can track which ones of the books you’ve read. It has checkboxes for all the books, and I also added a counter element that shows how many out of seven you’ve completed. I used localStorage so your choices are saved instead of being lost when you refresh the page. I also worked on the reading timer, which lets you start, pause, resume, reset and finish a reading session. They aren’t all separate buttons, the main button changes between start, pause and resume depending on what you’re doing, and reset and finish have their own buttons that appear only once you start the timer. When you finish a session, the time gets saved, and the timer resets so you can start another one. There were quite a few errors/bugs along the way, but what can we do, that’s part of building stuff! I used ChatGPT to help me with parts of the JavaScript, especially with the reading timer and the book-tracking feature. It helped me understand how localStorage works and some functions about it and also helped me fix some bugs in my code. I also used it to help me understand what was going wrong when some of my features weren’t working as expected. There’s still a lot left to do, mostly adding the other pages, and some more elements fo the home screen. I also want to make sure everything works as intended and that the website remembers your progress. Hopefully, I’ll have more to show you next! That’s it for now, see you on the next devlog!
Devlog #3: Background Music & Stats Page! Heyyy there! Since the last devlog, I’ve been working on making the reading companion feel more cozy, by adding the background ambient sounds (rain, campfire, etc.) and also building out the stats page to basically just show some stats about your reading progress. First of all, I added a background music player on the right side of the home screen! I set up a custom audio element with a dropdownmenu so you can switch between the different background sounds that are available. I also wrote some JavaScript to handle the play/pause button, and also to manually lower the volume on each track so they sound relatively the same, since some where louder than others. I also built and styled the stats.html page! I used javascript in the html code by wrapping it in <script> tags, to connect with localStorage and pull your total reading time, how many books out of the seven you’ve completed, and also add a dynamic progress bar (this was made by AI) that fills up based on your progress. Along the way, I made some CSS bugs and erros (I;m new in web devekopement), like some mismatched card class names and ids which I located and fixed. Moreover, I used AI to fix the grid margins on the book tracker so it fits inside the card without goinf over the border, and to also fix some javascript errors. There’s still a lot to do, but in my opinion it’s kinda coming together into a complete and working reading companion. Hopefully, there will be more to show you next! That’s it for now, see you on the next devlog!
Devlog #4: Achievements Page!! Heyyy there! Since the last devlog, I’ve been working on making the achievements page and stats page actually work, instead of just looking cool and aesthetic. First of all, I worked on the achievements system! I used ChatGPT to write 8 different achievements, that the user unlocks based on how much time they’ve spent reading, how many reading sessions they’ve completed, and how many of the seven books you’ve marked as read. For example, you can unlock achievements for completing your first reading session, reading for one hour, or completing all the 7 books. I also added a reading streak feature, which tracks how many days in a row the user has logged at least one reading session. I think this would be a really nice way to encourage myself to read more every day instead of just doomscrolling on my phone, kinda like duolingo! Along the way, I fixed some JavaScript bugs with the help of AI and connected everything with localStorage, so the website can keep track of your progress even if you close the tab, or even the whole app, and come back later. There’s still some testing to do to make sure everything works as intended, and I also still need to add the “Books” and “Settings” pages, but I think it’s turning into something that I, and I hope also other HP fans would use, and not just a Harry Potter themed website with a nice design. That’s it for this now! Hopefully, I’ll have even more to show you next time. See you in the next devlog!...
|
1793101770.6897275
|
1793706570.6897275
|
|
66634
|
My awesome macropad! by @Hanhyel | Stardance
|
Hanhyel
|
0
|
0.81
|
0
|
[]
|
[{"post_id": 75413, "ts": "202 [{"post_id": 75413, "ts": "2026-09-30T00:53:23Z", "hours": 0.5075, "text": "Decided to make my personal hackpad a numpad continuing from the guide. After I followed the guide and made the case for the 3key pad, I sketched my idea out and I’m currently trying to draw a schematic out for it."}, {"post_id": 75035, "ts": "2026-09-28T22:51:22Z", "hours": 0.3067, "text": "Hackpad - Devlog #1: So far, just following instructions"}]...
|
Title: My awesome macropad! by @Hanhyel | Stardanc Title: My awesome macropad! by @Hanhyel | Stardance
Devlogs:
Hackpad - Devlog #1: So far, just following instructions
Decided to make my personal hackpad a numpad continuing from the guide. After I followed the guide and made the case for the 3key pad, I sketched my idea out and I’m currently trying to draw a schematic out for it....
|
1793101772.9140403
|
1793706572.9140403
|
|
66635
|
Clipboard++ by @skiwi | Stardance
|
skiwi
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: Clipboard++ by @skiwi | Stardance
|
1793101774.6714525
|
1793706574.6714525
|
|
66636
|
Spider Clock by @loma1 | Stardance
|
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: Spider Clock by @loma1 | Stardance
|
1793101775.5278356
|
1793706575.5278356
|
|
66637
|
NULL
|
NULL
|
0
|
0.0
|
0
|
[]
|
[]
|
|
1792868012.986354
|
1793732012.986354
|
|
66638
|
Graph the Sun by @Ian-White | Stardance
|
Ian-White
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: Graph the Sun by @Ian-White | Stardance
|
1793101776.3497784
|
1793706576.3497784
|
|
66639
|
Lithium-Ion Battery Fuel-Gauge Validation and SOC Lithium-Ion Battery Fuel-Gauge Validation and SOC Error Correction Using Coulomb Counting and ML by @Ishanth | Stardance...
|
Ishanth
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: Lithium-Ion Battery Fuel-Gauge Validation a Title: Lithium-Ion Battery Fuel-Gauge Validation and SOC Error Correction Using Coulomb Counting and ML by @Ishanth | Stardance...
|
1793101777.2031705
|
1793706577.2031705
|
|
66640
|
My own site! by @CipherNull | Stardance
|
CipherNull
|
1
|
1.0
|
0
|
[{"ship_num": 1, "ts": "2026-0 [{"ship_num": 1, "ts": "2026-09-29T23:22:52Z", "hours": 1.0, "multiplier": null, "payout": 0, "blessing": "neutral", "text": "I made a personal website that tells people things about me, like my intrests, my future, my goals, etc.", "repo": "https://github.com/CipherNull0/Personal-Site", "demo": "https://ciphernull0.github.io/Personal-Site/"}]...
|
[{"post_id": 75399, "ts": "202 [{"post_id": 75399, "ts": "2026-09-29T23:15:58Z", "hours": 0.7611, "text": "Personal Site"}, {"post_id": 75350, "ts": "2026-09-29T20:15:55Z", "hours": 0.7072, "text": "My Personal Site"}]...
|
Title: My own site! by @CipherNull | Stardance
De Title: My own site! by @CipherNull | Stardance
Devlogs:
My Personal Site
Personal Site
Ships:
I made a personal website that tells people things about me, like my intrests, my future, my goals, etc....
|
1793216987.4482281
|
1793303387.4482281
|
|
66641
|
Steam Game Roulette by @SunnyFlops | Stardance
|
SunnyFlops
|
0
|
2.34
|
0
|
[]
|
[{"post_id": 75060, "ts": "202 [{"post_id": 75060, "ts": "2026-09-29T00:53:50Z", "hours": 0.2853, "text": "animations are fun (but annoying to program) but i hope you become addicted to spinny wheels in addition to buying endless amounts of steam games"}, {"post_id": 75052, "ts": "2026-09-29T00:34:30Z", "hours": 0.8594, "text": "I made a wheel. it still has yet to spin and it looks HORRIBLE but a whole canvas system would take forever. This also looks funny."}, {"post_id": 75041, "ts": "2026-09-28T23:30:38Z", "hours": 0.7656, "text": "I added the logic to actually get a random game from your list! It also displays it in a box, but the actual randomiser wheel UI I haven’t implemented yet. So far, the API hell is over so I’m having fun."}, {"post_id": 75034, "ts": "2026-09-28T22:44:23Z", "hours": 0.4308, "text": "I haven’t really used APIs all that much because WOW THEY ARE SO ANNOYING TO WORK WITH and because I’m using github pages web hosting I had to go through a whole process to make a cloudflare worker (really annoying). The time spent working on the worker is not tracked properly because it’s web vs code.. which sucks… But at least you can get a list of all the games someone played!"}]...
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Title: Steam Game Roulette by @SunnyFlops | Starda Title: Steam Game Roulette by @SunnyFlops | Stardance
Devlogs:
I haven’t really used APIs all that much because WOW THEY ARE SO ANNOYING TO WORK WITH and because I’m using github pages web hosting I had to go through a whole process to make a cloudflare worker (really annoying). The time spent working on the worker is not tracked properly because it’s web vs code.. which sucks… But at least you can get a list of all the games someone played!
I added the logic to actually get a random game from your list! It also displays it in a box, but the actual randomiser wheel UI I haven’t implemented yet. So far, the API hell is over so I’m having fun.
I made a wheel. it still has yet to spin and it looks HORRIBLE but a whole canvas system would take forever. This also looks funny.
animations are fun (but annoying to program) but i hope you become addicted to spinny wheels in addition to buying endless amounts of steam games...
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1793101779.8978949
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1793706579.8978949
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66642
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NULL
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NULL
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0
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0.0
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0
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[]
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[]
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1792868013.7958302
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1793732013.7958302
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66643
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My awesome macropad! by @yassman33 | Stardance
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yassman33
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0
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0.0
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0
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[]
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[]
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Title: My awesome macropad! by @yassman33 | Starda Title: My awesome macropad! by @yassman33 | Stardance...
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1793101782.0293689
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1793706582.0293689
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66644
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Endlessium by @AboEl5yr | Stardance
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AboEl5yr
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0
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0.0
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0
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[]
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[]
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Title: Endlessium by @AboEl5yr | Stardance
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1793101782.8826473
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1793706582.8826473
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66645
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Isometric Dungeon Crawler by @TotsllyRandom | Star Isometric Dungeon Crawler by @TotsllyRandom | Stardance...
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TotsllyRandom
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0
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0.0
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0
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[]
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[]
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Title: Isometric Dungeon Crawler by @TotsllyRandom Title: Isometric Dungeon Crawler by @TotsllyRandom | Stardance...
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1792461138.994176
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1793325138.994176
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66646
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Isometric Dungeon Crawler by @TotsllyRandom | Star Isometric Dungeon Crawler by @TotsllyRandom | Stardance...
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TotsllyRandom
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0
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27.15
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0
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[]
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[{"post_id": 81368, "ts": "202 [{"post_id": 81368, "ts": "2026-10-21T00:34:49Z", "hours": 7.8339, "text": "Soooooo I added a cool camera system then my dungeon gen went bad. remaking it now then my scripts started bugging out on the engine side??? Now I’m gunna remake the github project and tryyyyy to get it to work again… but hey cool camera!"}, {"post_id": 79627, "ts": "2026-10-14T19:02:08Z", "hours": 0.6336, "text": "you’re gunna hate me. we’re back to 3d. I had to remake my project cuz the old framework wouldnt work with the shift, so we’re working on a basic engine before anything big."}, {"post_id": 79543, "ts": "2026-10-14T15:13:32Z", "hours": 4.9714, "text": "I hate coding. I decided to remake my game in 3d, right? fix the physics, get everything together, make it great! But then i realized that I dont know anything about 3d modeling or Godot 3D. so we’re back at square 1. BUT i did get the guy’s arm to follow the mouse cursor so thats a win!"}, {"post_id": 77050, "ts": "2026-10-05T14:26:42Z", "hours": 1.4053, "text": "I’ve made a system of room generation that will spawn rooms in via a branching generation method. I also made “Heightmaps” which allow me to make rooms much easier"}, {"post_id": 75952, "ts": "2026-10-01T18:33:37Z", "hours": 12.31, "text": "been working on a new 2d Isometric dungeoncrawler game. Been making a little tileset: take a look at this! made all these myself, and made all angles (that I would need)"}]...
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Title: Isometric Dungeon Crawler by @TotsllyRandom Title: Isometric Dungeon Crawler by @TotsllyRandom | Stardance
Devlogs:
been working on a new 2d Isometric dungeoncrawler game. Been making a little tileset: take a look at this! made all these myself, and made all angles (that I would need)
I’ve made a system of room generation that will spawn rooms in via a branching generation method. I also made “Heightmaps” which allow me to make rooms much easier
I hate coding. I decided to remake my game in 3d, right? fix the physics, get everything together, make it great! But then i realized that I dont know anything about 3d modeling or Godot 3D. so we’re back at square 1. BUT i did get the guy’s arm to follow the mouse cursor so thats a win!
you’re gunna hate me. we’re back to 3d. I had to remake my project cuz the old framework wouldnt work with the shift, so we’re working on a basic engine before anything big.
Soooooo I added a cool camera system then my dungeon gen went bad. remaking it now then my scripts started bugging out on the engine side??? Now I’m gunna remake the github project and tryyyyy to get it to work again… but hey cool camera!...
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1793101787.942786
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1793706587.942786
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66647
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Techcess by @ellaidah820 | Stardance
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ellaidah820
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0
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0.0
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0
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[]
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[]
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Title: Techcess by @ellaidah820 | Stardance
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1793101788.8358774
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1793706588.8358774
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66648
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One Tiny Delivery by @RobbieMa | Stardance
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RobbieMa
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1
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51.0
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0
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[{"ship_num": 1, "ts": "2026-1 [{"ship_num": 1, "ts": "2026-10-16T06:10:10Z", "hours": 51.0, "multiplier": null, "payout": 0, "blessing": "neutral", "text": "This is “One Tiny Delivery” made this in around 4 weeks. It is a complete small exploration game about going around delivering packages on an island. The hardest part of this project from a technical perspective would be optimization. I tried all the ways to optimize my game and it finally came out to a steady 100 fps on my laptop. It gave me a lot of new knowledge how Unity renders scenes and how batching and the new resident drawer feature can boost FPS. The hardest thing from a non-technical perspective would be the music. I am NOT a composer, i have no music theory, the only instrument i play is the flute, i don’t know what sounds good or not i can only guess and check. Making this project has been really fun, see yall on the next one!", "repo": "https://github.com/lamp-dude/One-Tiny-Delivery1/", "demo": "https://lamp-dude.itch.io/one-tiny-delivery"}]...
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[{"post_id": 80063, "ts": "202 [{"post_id": 80063, "ts": "2026-10-16T03:47:25Z", "hours": 1.0853, "text": "BUILDS COMPLETED i had to fix some final build bugs but two builds have finally successfully completed! both windows and mac builds have been uploaded to itch.io!"}, {"post_id": 80032, "ts": "2026-10-16T01:07:06Z", "hours": 3.4142, "text": "FINAL DEVLOG!! THE GAME HAS BEEN BUILT. I built it for both mac and windows and now i am gonna try and see if it can also build on webGL. I have added the following features in these two hours. Pause menu End credits New keybinds Changes to prologue Loading optimization (with some major help using AI to help me figure out how to solve lag spikes)"}, {"post_id": 79982, "ts": "2026-10-15T18:46:10Z", "hours": 1.2328, "text": "Devlog 32: working on menu music, ending music theme variations. after that the project would be completed with just building the game and editing player settings making it ready to be played and published to the public"}, {"post_id": 79723, "ts": "2026-10-15T07:01:25Z", "hours": 0.3736, "text": "Devlog 31 I made it so that the prologue preloads terrain, this why gameplay is smooth and there is no such thing as a loading time! As the player is always doing something. I also made each terrain have it’s own grass renderer so the unnesscary ones dont have to be rendered at the very beginning"}, {"post_id": 79719, "ts": "2026-10-15T06:36:22Z", "hours": 2.58, "text": "Devlog 30: The main menu has been completed with all pages working! i’ve made sure that each resolution works and every button works too. did some fun camera effects for the background then i screenshotted it and added a panel overlay for where the “menu” part resides. I have also added a prologue (that i wont show for spoilers) and an ending. now is just left for the credits!"}, {"post_id": 79679, "ts": "2026-10-15T01:27:49Z", "hours": 1.2225, "text": "Devlog 29 finally added in a driver! finished up prologue (i won’t spoil it) and started on a menu! the second image is the background subject to change. the final few devlogs and this project will be over!"}, {"post_id": 79662, "ts": "2026-10-14T23:46:04Z", "hours": 2.3153, "text": "Devlog 28 The project is like 98% done. all that is left is main menu and ending scene. players can now restart a mission if their load falls off the bed or if they get stuck. I have also added ambient sound zones and more sound effects. various easter eggs have been added, more sound effects, and more polish has been done to the handling of the vehicle. I have also started on the prologue of the game."}, {"post_id": 79644, "ts": "2026-10-14T20:18:39Z", "hours": 1.1378, "text": "Devlog 27 Getting animations in! Maximo is a savior, very easy alsmot drag and drop animations into unity. (of course there more than that but it’s easy for my case) There are more that i won’t spoil! all there is left is to add MUSIC, MENU, ENDING!!!"}, {"post_id": 79622, "ts": "2026-10-14T18:54:44Z", "hours": 2.1094, "text": "Devlog 26 Polish. Polish. Polish. So much polish, bugtesting and just the most fun yet boring parts of the game! I had to do like 9 full run throughs of the game which is really hard because i designed it so that players are gonna have to go slow on the roads to avoid falling off the mountain or loosing the load. I optimized the flowers more, overhauled the dialogue visuals with a new font and animation, and changed some dialogue. The work is very close to being finished!"}, {"post_id": 79538, "ts": "2026-10-14T14:44:50Z", "hours": 0.435, "text": "Devlog 25 Since i can’t track my time on garage band, only 26 minutes for this… but i spent my entire morning completely redoing the theme for the game. it now looks like this and sounds loads better than the other one. It has some simple cords and a simple but pretty melody and i made it a waltz-like piece. This melody is probably gonna be repeated a lot through the game with variations so it’s short, memorable, and easily looped."}, {"post_id": 79465, "ts": "2026-10-14T04:40:49Z", "hours": 1.9589, "text": "Devlog 24 Adding MUSIC to the game! (AND A NEW LOCATION!!) using garage band, i’ve cooked up a theme for the game, the piece is mostly piano and it is very simple with lots of repetition. I’m gonna see if i can use my inner music composing skills to make this sound better and incorporate it into the game somehow. I have also added a new location! the TEMPLE! it acts as the second to last place to stop and offers a great view. This is where the final mission happens. There are a lot of polishing to do before release but i am almost there!"}, {"post_id": 79442, "ts": "2026-10-14T00:41:19Z", "hours": 0.3667, "text": "Devlog 23: The story is almost done! i’ve optimized the systems better and improved some graphics. Look at that fog! isn’t that just absolute eye candy? There are some weird shadow bugs becuase i turned the resolution down but the cell-shading helps a lot with that so it doesnt look TOO bad."}, {"post_id": 79438, "ts": "2026-10-14T00:00:13Z", "hours": 1.1219, "text": "Devlog 22: Working on the story, added a new location, a hiker’s tent half way up the mountain acting as the midpoint for the journey up the mountain. Or i’m thinking of adding a temple thing near the top of the mountain for more variation so the player doesn’t get bored. I have also started to add more deliverables and worked on the story more"}, {"post_id": 79388, "ts": "2026-10-13T19:28:22Z", "hours": 0.3861, "text": "Devlog 21:: More storyline adding! Making the story takes up a lot of time and thinking, i’m trying to make them all feel smoothly integrated and made with care."}, {"post_id": 79350, "ts": "2026-10-13T16:30:07Z", "hours": 1.9183, "text": "Devlog 20: The delivery system is fully completed with my own custom script-writing UI for the editor! Before i had this problem of the editor being REALLY slow due to all the voice lines I have but I have fixed that making script writing much more enjoyable and easy to look at/change things. i have completed the first mission which is very easy and acts like a guide for new players. the cubes are placeholders for actual characters that I will actually import when i get done with the main systems and story."}, {"post_id": 79228, "ts": "2026-10-13T03:40:04Z", "hours": 0.7667, "text": "devlog 19: Revamping the different packages so it isn’t just cubes anymore. First delivery will be apples and apple juice!"}, {"post_id": 79221, "ts": "2026-10-13T02:35:52Z", "hours": 2.1008, "text": "Devlog 18: Almost done with the storyline! Stay tuned! after storyline the game will be mostly complete. The remaining story line will probably take not much time using the system i made to streamline the process. Each delivery is unique but follows the same steps. Start, arrival, return dialogue for both, start new delivery, repeat."}, {"post_id": 79164, "ts": "2026-10-12T21:02:54Z", "hours": 1.2075, "text": "Devlog 18: Working on the story line and FLOWERS!!! The flowers use the same system as the grass does, I just make some different textures (the flowers dont even have stems because it will just spawn on top of the grass that acts like its stem to save performance). I probably have to tune them more so they dont spawn as much on mountains, make them more fluid and natural spawning and not just in circles, and scale them better. It already looks like a huge glowup for the field so that is nice!"}, {"post_id": 78944, "ts": "2026-10-12T03:35:02Z", "hours": 2.6322, "text": "Devlog 17: Optimizations, optimizations, optimizations. that my friends is the summary of what I have done in these near 3 hours. lowering shadow quality, lowering reflection quality, batching, and just testing with a variety of different settings, it finally runs at a stable ~100 fps. before, the terrain were way too detailed, each point of the terrain casting a bunch of very high quality shadows, now, they still cast shadows because i cant lower resolution of the terrain since that would erase the terrain data, BUT i could lower the shadows resolution which gave me a huge performance boost."}, {"post_id": 78890, "ts": "2026-10-11T21:47:58Z", "hours": 1.7333, "text": "Devlog 16: FINALLY COMPLETED THE ROUTE!!! The route is now fully complete from the fields, to the forests, and to the mountains. The journey to the top of this mountain is NOT easy, and would probably require a lot of skill to complete the journey without falling off. Though there is a great award tho… a wonderful view that i will not spoil. Thanks you unity’s additional terrain tools, it wasn’t as hard sculpting roads out of the mountain but it WAS hard getting those roads to be easy for the player to access since the player’s vehicle is quite limited in torque and speed."}, {"post_id": 78780, "ts": "2026-10-11T16:15:18Z", "hours": 0.3667, "text": "Devlog 15: Becuase of the uneven terrain, staying upright is almost impossible say less about keeping the delivery on the bed of the truck! It isn’t supposed to be a ragebait game so I made a feature in the script so that when the player holds down shift, the player will keep grounded and go along with the terrain angles."}, {"post_id": 78519, "ts": "2026-10-11T02:16:52Z", "hours": 1.5433, "text": "Devlog 14 Slowly but surely making my way up the mountain… Terrain sculpting takes so much time!!"}, {"post_id": 78481, "ts": "2026-10-10T22:25:22Z", "hours": 1.2, "text": "Devlog 13: Starting on the ascent to the peak of the mountain! Hopefully all goes well, it is the hardest part of the map design part because of how hard it is to flatten steep hills and cliffs to make it drivable and look natural. The player’s car does not provide a lot of torque so the changes in incline have to be very gradual. I will see how this goes! I have made a lot of progress on the storyline aspect of the game, i made it so players can choose to go on side quests or stick to the main objective whihc takes a shorter amount of time."}, {"post_id": 77733, "ts": "2026-10-08T03:53:57Z", "hours": 2.755, "text": "Devlog 13: I have started making the delivery system script! GOt some basic dialogue interaction system using trigger colliders. I’m going to try to make it really customizable because this is going to be the main gameplay mechanic for the rest of the game. Going on, I won’t leak too much of the story making process, that would kinda ruin it. But there will be updates on all the other stuff!"}, {"post_id": 77423, "ts": "2026-10-06T22:30:18Z", "hours": 1.3033, "text": "Devlog 12: Added a gas station (complete with a great view of the ocean thats probably gonna be covered up with trees in the near future)! And expanded the forest complete with LODs and more optimization features like decreasing shadow distance and quality. how it runs at a locked and stead 60 FPS which should be good for most people,"}, {"post_id": 77181, "ts": "2026-10-05T23:27:51Z", "hours": 2.0072, "text": "Devlog 11 Got some more env design up! I have made a lake a completed the river (maybe in the future i’ll add a waterfall and more branches like a delta) and also made a gravel road! I have also edited the mountains a little so the scale seems bigger and started to plan out possible routes up the mountain! Many more are planned for more possible delivery locations, stay tuned!"}, {"post_id": 76928, "ts": "2026-10-05T03:20:44Z", "hours": 0.7667, "text": "MOUNTAINS!!! Devlog 10 Using unity’s terrain extended tools, I got some very nice looking mountains up in a short amount of time. For painting the cliffs and the snow, I wrote up a custom editor tool to help me paint the grey texture at certain incline angles and to check the altitude and add a noise variation to the snow. Looks pretty nice, the hard part will just be designing the details on it."}, {"post_id": 76885, "ts": "2026-10-04T22:43:39Z", "hours": 2.2297, "text": "Devlog 9 Fixed up the terrain. Unity terrain is a PAIN to get right.. there are so many numbers you can mess up on that gets your terrain data wiped and have to redo it again.. guess what i did. I got the numbers wrong. The map was WAY too big, so I scaled it down. When i scaled it down the resolution was WAY too high (since all of them somehow were auto set to 4k resolution) and CRASHED my laptop with 32gb ram.. Scary times. But i got it over with and now we have a nice little map with in WIP forest"}, {"post_id": 76638, "ts": "2026-10-04T07:28:36Z", "hours": 1.1333, "text": "Devlog 8 Got the rough map layout done! Took me a lot of remakes and editing but the general sizing of it should be the final map’s sizing. It is pretty big, it is 1.5km in length and 1km in width. Thought that ight sound small, the bigness comes from the vehicle speed and i’m tinking of adding lakes, rivers, and a final mountain on this map. It will constantly be editing as I go. I also made a new little cozy area! It will be the first delivery mission destination"}, {"post_id": 76586, "ts": "2026-10-04T02:03:52Z", "hours": 0.9333, "text": "Devlog 7.5 Adding more things and lowering the density of the grass! (Gives an FPS boost ykyk)"}, {"post_id": 76571, "ts": "2026-10-04T00:28:38Z", "hours": 1.2333, "text": "Devlog 7 The making of the starting area! added a house and a path for the player to go through, my idea for this starting point is like a coastal plain, not very rough terrain, fairly easy for players to start off without losing any cargo and designed for them to learn the controls."}, {"post_id": 76047, "ts": "2026-10-02T05:28:06Z", "hours": 0.4, "text": "Devlog 6 added a water shader from a old project and painting terrain! Since I’m using neighboring terrain system from unity, I had to use some clever artistic covering up seams form the previous terrain (since colors weren’t even, they were all handpainted), and flatten each terrain in the terrain inspector. This will allow me to add rivers or lakes or mountains in the future. Pretty cool stuff! The water shader was just taken from a project from 4 years ago, I’m surprised it works without a flaw in Unity 6! Its got simplistic reflections (just planer reflections), waves, color, and foam!"}, {"post_id": 76038, "ts": "2026-10-02T04:41:26Z", "hours": 0.4667, "text": "trying out to see if Unity’s terrain system will suit my needs, I have concluded it does! Trying to get an idea for the map now.."}, {"post_id": 75756, "ts": "2026-09-30T23:52:20Z", "hours": 0.49, "text": "Devlog 5.5 Made the grass system support multiple terrains since I plan on using Unity’s neighboring terrain system to make my big overall map. It grabs each terrain color correctly and the grass appears normally."}, {"post_id": 75465, "ts": "2026-09-30T05:26:11Z", "hours": 1.1458, "text": "Devlog 5 Overhauling terrain and grass! I decided to use the base of a old stylized grass shader I had and repurposed it into a more ghibli-like feel. I made it more optimized by splitting it into chunks and made it blend in with the terrain by removing any light rendering on the grass and made it render after Ambient Occlusion. Now it looks completely blended in with the terrain colors. After adding terrain colors it looks very ghibli-like!"}, {"post_id": 75414, "ts": "2026-09-30T01:00:07Z", "hours": 0.4, "text": "Devlog 4 Graphics update!! Did you know that unity3D has a hidden feature that allows for some awsome out-of-the-box cell shading and outlines? To hide up my bad models in the future, I’m gonna use toon shading and other effects to make my game look more stylized so my models don’t have to be really realistic or high poly. What do you think? Does it look good? Help me out here…"}, {"post_id": 75408, "ts": "2026-09-30T00:21:06Z", "hours": 0.2667, "text": "Devlog 3 We have sound!!! I felt like a good game always needs sound, I avoid sound in most of my other games because I am NOT the best at it. The main thing that hard is seamless looping of audio. I cannot figure it out. After spending some time in the browser, I found some tools that helped me, especially this crossfade adder. After that, I added a simple engine sound system that increases the pitch/speed of the sound as I get faster and faster"}, {"post_id": 75404, "ts": "2026-09-29T23:37:53Z", "hours": 0.5006, "text": "Devlog 2.5 Polished up the camera, angled it for a isometric- perspective view, and just made the overall camera smoother. You can now rotate the camera with your right mouse button! It also smoothly auto rotates if you turn the car every 90 degrees."}, {"post_id": 75082, "ts": "2026-09-29T02:56:41Z", "hours": 1.2917, "text": "Devlog 2 The basic Car Controller is ready! It is a very simple raycast based controller using 3 rays and unity wheel colliders. It works pretty well, no known issues. It works as expected, WASD movement, space is handbrake. Cargo load also works. I also grabbed a old camera controller from another project that had a simlar prespective, I was a bit afraid maybe something changed with the versions because it is a older script from 2022 but it worked perfectly fine with soem fine tuning of vaules!"}, {"post_id": 75033, "ts": "2026-09-28T22:40:52Z", "hours": 0.3667, "text": "Devlog 1 Made the player truck model!! Its a 3 wheeler inspired by a rather italian design I found on google. I’ve changed the design a lot, drawn it on procreate first, then modeled it in blender by myself I am kinda proud of this little thing, I couldn’t track my hours in blender nor procreate which was kinda shame. I’ve since dragged it in unity, and it looks great! NO AI WAS USED!!"}]...
|
Title: One Tiny Delivery by @RobbieMa | Stardance
Title: One Tiny Delivery by @RobbieMa | Stardance
Devlogs:
Devlog 1 Made the player truck model!! Its a 3 wheeler inspired by a rather italian design I found on google. I’ve changed the design a lot, drawn it on procreate first, then modeled it in blender by myself I am kinda proud of this little thing, I couldn’t track my hours in blender nor procreate which was kinda shame. I’ve since dragged it in unity, and it looks great! NO AI WAS USED!!
Devlog 2 The basic Car Controller is ready! It is a very simple raycast based controller using 3 rays and unity wheel colliders. It works pretty well, no known issues. It works as expected, WASD movement, space is handbrake. Cargo load also works. I also grabbed a old camera controller from another project that had a simlar prespective, I was a bit afraid maybe something changed with the versions because it is a older script from 2022 but it worked perfectly fine with soem fine tuning of vaules!
Devlog 2.5 Polished up the camera, angled it for a isometric- perspective view, and just made the overall camera smoother. You can now rotate the camera with your right mouse button! It also smoothly auto rotates if you turn the car every 90 degrees.
Devlog 3 We have sound!!! I felt like a good game always needs sound, I avoid sound in most of my other games because I am NOT the best at it. The main thing that hard is seamless looping of audio. I cannot figure it out. After spending some time in the browser, I found some tools that helped me, especially this crossfade adder. After that, I added a simple engine sound system that increases the pitch/speed of the sound as I get faster and faster
Devlog 4 Graphics update!! Did you know that unity3D has a hidden feature that allows for some awsome out-of-the-box cell shading and outlines? To hide up my bad models in the future, I’m gonna use toon shading and other effects to make my game look more stylized so my models don’t have to be really realistic or high poly. What do you think? Does it look good? Help me out here…
Devlog 5 Overhauling terrain and grass! I decided to use the base of a old stylized grass shader I had and repurposed it into a more ghibli-like feel. I made it more optimized by splitting it into chunks and made it blend in with the terrain by removing any light rendering on the grass and made it render after Ambient Occlusion. Now it looks completely blended in with the terrain colors. After adding terrain colors it looks very ghibli-like!
Devlog 5.5 Made the grass system support multiple terrains since I plan on using Unity’s neighboring terrain system to make my big overall map. It grabs each terrain color correctly and the grass appears normally.
trying out to see if Unity’s terrain system will suit my needs, I have concluded it does! Trying to get an idea for the map now..
Devlog 6 added a water shader from a old project and painting terrain! Since I’m using neighboring terrain system from unity, I had to use some clever artistic covering up seams form the previous terrain (since colors weren’t even, they were all handpainted), and flatten each terrain in the terrain inspector. This will allow me to add rivers or lakes or mountains in the future. Pretty cool stuff! The water shader was just taken from a project from 4 years ago, I’m surprised it works without a flaw in Unity 6! Its got simplistic reflections (just planer reflections), waves, color, and foam!
Devlog 7 The making of the starting area! added a house and a path for the player to go through, my idea for this starting point is like a coastal plain, not very rough terrain, fairly easy for players to start off without losing any cargo and designed for them to learn the controls.
Devlog 7.5 Adding more things and lowering the density of the grass! (Gives an FPS boost ykyk)
Devlog 8 Got the rough map layout done! Took me a lot of remakes and editing but the general sizing of it should be the final map’s sizing. It is pretty big, it is 1.5km in length and 1km in width. Thought that ight sound small, the bigness comes from the vehicle speed and i’m tinking of adding lakes, rivers, and a final mountain on this map. It will constantly be editing as I go. I also made a new little cozy area! It will be the first delivery mission destination
Devlog 9 Fixed up the terrain. Unity terrain is a PAIN to get right.. there are so many numbers you can mess up on that gets your terrain data wiped and have to redo it again.. guess what i did. I got the numbers wrong. The map was WAY too big, so I scaled it down. When i scaled it down the resolution was WAY too high (since all of them somehow were auto set to 4k resolution) and CRASHED my laptop with 32gb ram.. Scary times. But i got it over with and now we have a nice little map with in WIP forest
MOUNTAINS!!! Devlog 10 Using unity’s terrain extended tools, I got some very nice looking mountains up in a short amount of time. For painting the cliffs and the snow, I wrote up a custom editor tool to help me paint the grey texture at certain incline angles and to check the altitude and add a noise variation to the snow. Looks pretty nice, the hard part will just be designing the details on it.
Devlog 11 Got some more env design up! I have made a lake a completed the river (maybe in the future i’ll add a waterfall and more branches like a delta) and also made a gravel road! I have also edited the mountains a little so the scale seems bigger and started to plan out possible routes up the mountain! Many more are planned for more possible delivery locations, stay tuned!
Devlog 12: Added a gas station (complete with a great view of the ocean thats probably gonna be covered up with trees in the near future)! And expanded the forest complete with LODs and more optimization features like decreasing shadow distance and quality. how it runs at a locked and stead 60 FPS which should be good for most people,
Devlog 13: I have started making the delivery system script! GOt some basic dialogue interaction system using trigger colliders. I’m going to try to make it really customizable because this is going to be the main gameplay mechanic for the rest of the game. Going on, I won’t leak too much of the story making process, that would kinda ruin it. But there will be updates on all the other stuff!
Devlog 13: Starting on the ascent to the peak of the mountain! Hopefully all goes well, it is the hardest part of the map design part because of how hard it is to flatten steep hills and cliffs to make it drivable and look natural. The player’s car does not provide a lot of torque so the changes in incline have to be very gradual. I will see how this goes! I have made a lot of progress on the storyline aspect of the game, i made it so players can choose to go on side quests or stick to the main objective whihc takes a shorter amount of time.
Devlog 14 Slowly but surely making my way up the mountain… Terrain sculpting takes so much time!!
Devlog 15: Becuase of the uneven terrain, staying upright is almost impossible say less about keeping the delivery on the bed of the truck! It isn’t supposed to be a ragebait game so I made a feature in the script so that when the player holds down shift, the player will keep grounded and go along with the terrain angles.
Devlog 16: FINALLY COMPLETED THE ROUTE!!! The route is now fully complete from the fields, to the forests, and to the mountains. The journey to the top of this mountain is NOT easy, and would probably require a lot of skill to complete the journey without falling off. Though there is a great award tho… a wonderful view that i will not spoil. Thanks you unity’s additional terrain tools, it wasn’t as hard sculpting roads out of the mountain but it WAS hard getting those roads to be easy for the player to access since the player’s vehicle is quite limited in torque and speed.
Devlog 17: Optimizations, optimizations, optimizations. that my friends is the summary of what I have done in these near 3 hours. lowering shadow quality, lowering reflection quality, batching, and just testing with a variety of different settings, it finally runs at a stable ~100 fps. before, the terrain were way too detailed, each point of the terrain casting a bunch of very high quality shadows, now, they still cast shadows because i cant lower resolution of the terrain since that would erase the terrain data, BUT i could lower the shadows resolution which gave me a huge performance boost.
Devlog 18: Working on the story line and FLOWERS!!! The flowers use the same system as the grass does, I just make some different textures (the flowers dont even have stems because it will just spawn on top of the grass that acts like its stem to save performance). I probably have to tune them more so they dont spawn as much on mountains, make them more fluid and natural spawning and not just in circles, and scale them better. It already looks like a huge glowup for the field so that is nice!
Devlog 18: Almost done with the storyline! Stay tuned! after storyline the game will be mostly complete. The remaining story line will probably take not much time using the system i made to streamline the process. Each delivery is unique but follows the same steps. Start, arrival, return dialogue for both, start new delivery, repeat.
devlog 19: Revamping the different packages so it isn’t just cubes anymore. First delivery will be apples and apple juice!
Devlog 20: The delivery system is fully completed with my own custom script-writing UI for the editor! Before i had this problem of the editor being REALLY slow due to all the voice lines I have but I have fixed that making script writing much more enjoyable and easy to look at/change things. i have completed the first mission which is very easy and acts like a guide for new players. the cubes are placeholders for actual characters that I will actually import when i get done with the main systems and story.
Devlog 21:: More storyline adding! Making the story takes up a lot of time and thinking, i’m trying to make them all feel smoothly integrated and made with care.
Devlog 22: Working on the story, added a new location, a hiker’s tent half way up the mountain acting as the midpoint for the journey up the mountain. Or i’m thinking of adding a temple thing near the top of the mountain for more variation so the player doesn’t get bored. I have also started to add more deliverables and worked on the story more
Devlog 23: The story is almost done! i’ve optimized the systems better and improved some graphics. Look at that fog! isn’t that just absolute eye candy? There are some weird shadow bugs becuase i turned the resolution down but the cell-shading helps a lot with that so it doesnt look TOO bad.
Devlog 24 Adding MUSIC to the game! (AND A NEW LOCATION!!) using garage band, i’ve cooked up a theme for the game, the piece is mostly piano and it is very simple with lots of repetition. I’m gonna see if i can use my inner music composing skills to make this sound better and incorporate it into the game somehow. I have also added a new location! the TEMPLE! it acts as the second to last place to stop and offers a great view. This is where the final mission happens. There are a lot of polishing to do before release but i am almost there!
Devlog 25 Since i can’t track my time on garage band, only 26 minutes for this… but i spent my entire morning completely redoing the theme for the game. it now looks like this and sounds loads better than the other one. It has some simple cords and a simple but pretty melody and i made it a waltz-like piece. This melody is probably gonna be repeated a lot through the game with variations so it’s short, memorable, and easily looped.
Devlog 26 Polish. Polish. Polish. So much polish, bugtesting and just the most fun yet boring parts of the game! I had to do like 9 full run throughs of the game which is really hard because i designed it so that players are gonna have to go slow on the roads to avoid falling off the mountain or loosing the load. I optimized the flowers more, overhauled the dialogue visuals with a new font and animation, and changed some dialogue. The work is very close to being finished!
Devlog 27 Getting animations in! Maximo is a savior, very easy alsmot drag and drop animations into unity. (of course there more than that but it’s easy for my case) There are more that i won’t spoil! all there is left is to add MUSIC, MENU, ENDING!!!
Devlog 28 The project is like 98% done. all that is left is main menu and ending scene. players can now restart a mission if their load falls off the bed or if they get stuck. I have also added ambient sound zones and more sound effects. various easter eggs have been added, more sound effects, and more polish has been done to the handling of the vehicle. I have also started on the prologue of the game.
Devlog 29 finally added in a driver! finished up prologue (i won’t spoil it) and started on a menu! the second image is the background subject to change. the final few devlogs and this project will be over!
Devlog 30: The main menu has been completed with all pages working! i’ve made sure that each resolution works and every button works too. did some fun camera effects for the background then i screenshotted it and added a panel overlay for where the “menu” part resides. I have also added a prologue (that i wont show for spoilers) and an ending. now is just left for the credits!
Devlog 31 I made it so that the prologue preloads terrain, this why gameplay is smooth and there is no such thing as a loading time! As the player is always doing something. I also made each terrain have it’s own grass renderer so the unnesscary ones dont have to be rendered at the very beginning
Devlog 32: working on menu music, ending music theme variations. after that the project would be completed with just building the game and editing player settings making it ready to be played and published to the public
FINAL DEVLOG!! THE GAME HAS BEEN BUILT. I built it for both mac and windows and now i am gonna try and see if it can also build on webGL. I have added the following features in these two hours. Pause menu End credits New keybinds Changes to prologue Loading optimization (with some major help using AI to help me figure out how to solve lag spikes)
BUILDS COMPLETED i had to fix some final build bugs but two builds have finally successfully completed! both windows and mac builds have been uploaded to itch.io!
Ships:
This is “One Tiny Delivery” made this in around 4 weeks. It is a complete small exploration game about going around delivering packages on an island. The hardest part of this project from a technical perspective would be optimization. I tried all the ways to optimize my game and it finally came out to a steady 100 fps on my laptop. It gave me a lot of new knowledge how Unity renders scenes and how batching and the new resident drawer feature can boost FPS. The hardest thing from a non-technical perspective would be the music. I am NOT a composer, i have no music theory, the only instrument i play is the flute, i don’t know what sounds good or not i can only guess and check. Making this project has been really fun, see yall on the next one!...
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My awesome macropad! by @sarinaa | Stardance
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Title: My awesome macropad! by @sarinaa | Stardanc Title: My awesome macropad! by @sarinaa | Stardance...
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Title: Slack Bot by @Jason_in_basement | Stardance
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My first slack bot! by @Devon | Stardance
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Title: My first slack bot! by @Devon | Stardance
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Title: MP3 player by @Archimedes | Stardance
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