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67708
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My first slack bot! by @Szyszka | Stardance
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Szyszka
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0
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0.0
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0
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[]
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[]
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Title: My first slack bot! by @Szyszka | Stardance
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1793112838.0836203
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1793717638.0836203
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67709
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An autonomous environment monitoring fixed-wing UA An autonomous environment monitoring fixed-wing UAV by @Kunal123star | Stardance...
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Kunal123star
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0
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0.0
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0
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[]
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[]
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Title: An autonomous environment monitoring fixed- Title: An autonomous environment monitoring fixed-wing UAV by @Kunal123star | Stardance...
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1793112840.1405377
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1793717640.1405377
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67710
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Self Learning AI Agents by @arushkalra52 | Stardan Self Learning AI Agents by @arushkalra52 | Stardance...
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arushkalra52
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1
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5.0
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0
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[{"ship_num": 1, "ts": "2026-1 [{"ship_num": 1, "ts": "2026-10-20T13:47:11Z", "hours": 5.0, "multiplier": null, "payout": 0, "blessing": "neutral", "text": "I made a self-learning AI Agent that thinks, searches the web in real time, and remembers all information across sessions. It will reason through the answer and provide you with the answer by obtaining results directly from web. A simple dark-themed chat UI was built using streamlit. Challenging task was getting all the packages to get along as LangChain had major version conflicts with Gemini’s. So, I started building the agent loop from scratch by using Google’s genai package. The memory system is which I personally liked the most which means it becomes smarted every time you ask something as it stores and learns from that information. Also with the real-time web search it ensured that the agent gets you results from acquired knowledge along with saved information. Anyone can use it by just opening the link and start asking questions. You can try asking something out of which follow-up questions can be asked. You can also clear the memory anytime with the ‘Clear Memory’ button.", "repo": "https://github.com/arush4213/Self-Learning-AI-Agent", "demo": "https://selflearning-aiagent.streamlit.app/"}]...
|
[{"post_id": 81069, "ts": "202 [{"post_id": 81069, "ts": "2026-10-19T19:05:32Z", "hours": 0.5494, "text": "Updated UI with Streamlit."}, {"post_id": 80235, "ts": "2026-10-16T20:21:02Z", "hours": 4.2467, "text": "I created a self-learning AI agent entirely from scratch using Python. It uses Google Gemini, carries out real-time web searches using DuckDuckGo, and retains all the information between sessions with the help of persistent JSON memory."}]...
|
Title: Self Learning AI Agents by @arushkalra52 | Title: Self Learning AI Agents by @arushkalra52 | Stardance
Devlogs:
I created a self-learning AI agent entirely from scratch using Python. It uses Google Gemini, carries out real-time web searches using DuckDuckGo, and retains all the information between sessions with the help of persistent JSON memory.
Updated UI with Streamlit.
Ships:
I made a self-learning AI Agent that thinks, searches the web in real time, and remembers all information across sessions. It will reason through the answer and provide you with the answer by obtaining results directly from web. A simple dark-themed chat UI was built using streamlit. Challenging task was getting all the packages to get along as LangChain had major version conflicts with Gemini’s. So, I started building the agent loop from scratch by using Google’s genai package. The memory system is which I personally liked the most which means it becomes smarted every time you ask something as it stores and learns from that information. Also with the real-time web search it ensured that the agent gets you results from acquired knowledge along with saved information. Anyone can use it by just opening the link and start asking questions. You can try asking something out of which follow-up questions can be asked. You can also clear the memory anytime with the ‘Clear Memory’ button....
|
1793289083.7146444
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1793375483.7146444
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67711
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Untitled project by @aarocy | Stardance
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aarocy
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0
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0.0
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0
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[]
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[]
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Title: Untitled project by @aarocy | Stardance
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1793112843.9480157
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1793717643.9480157
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67712
|
LonoBlog by @anasluqman089 | Stardance
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anasluqman089
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1
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4.0
|
0
|
[{"ship_num": 1, "ts": "2026-1 [{"ship_num": 1, "ts": "2026-10-05T10:13:47Z", "hours": 4.0, "multiplier": null, "payout": 0, "blessing": "neutral", "text": "Hello everyone! I want to present my project, LonoBlog! It is a custom website where I can post my life and my projects. It have 4 pages. The home page, The blog page where you can see my blog, projects page where you can see my finished and ongoing project and the studio page where I can only acess. It is where I wrote the blog and projects. You can comments in my blog and use emoji too!", "repo": "https://github.com/anasluqman089/LonoBlog", "demo": "https://lonos67.pythonanywhere.com"}]...
|
[{"post_id": 77001, "ts": "202 [{"post_id": 77001, "ts": "2026-10-05T10:07:16Z", "hours": 0.7192, "text": "Hello everyone! This is just a short one. I have launched the website using pythonanywhere. Here is the link to check it out https://lonos67.pythonanywhere.com . I havent post anything yet because Im a bit busy but I will post it"}, {"post_id": 76990, "ts": "2026-10-05T08:52:47Z", "hours": 2.1403, "text": "Decided to change the theme to aero futiger. Im very proud of what I did here but the background image looks very pixelated so I need to change that. Should I change the image to .svg?"}, {"post_id": 76409, "ts": "2026-10-03T13:34:22Z", "hours": 1.5947, "text": "Hello everyone I created LonoBlog. I added a public blog page with search, category filters, sorting, reading times and comments. Added doodles, rounded styling, Markdown formatting and emoji bars for writing and comments. I used a brown pallete."}]...
|
Title: LonoBlog by @anasluqman089 | Stardance
Dev Title: LonoBlog by @anasluqman089 | Stardance
Devlogs:
Hello everyone I created LonoBlog. I added a public blog page with search, category filters, sorting, reading times and comments. Added doodles, rounded styling, Markdown formatting and emoji bars for writing and comments. I used a brown pallete.
Decided to change the theme to aero futiger. Im very proud of what I did here but the background image looks very pixelated so I need to change that. Should I change the image to .svg?
Hello everyone! This is just a short one. I have launched the website using pythonanywhere. Here is the link to check it out https://lonos67.pythonanywhere.com . I havent post anything yet because Im a bit busy but I will post it
Ships:
Hello everyone! I want to present my project, LonoBlog! It is a custom website where I can post my life and my projects. It have 4 pages. The home page, The blog page where you can see my blog, projects page where you can see my finished and ongoing project and the studio page where I can only acess. It is where I wrote the blog and projects. You can comments in my blog and use emoji too!...
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1793217123.0110283
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1793303523.0110283
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67713
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stickman by @thisisnaman | Stardance
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thisisnaman
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0
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0.0
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0
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[]
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[]
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Title: stickman by @thisisnaman | Stardance
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1793112849.3223617
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1793717649.3223617
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67714
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meow by @Szyszka | Stardance
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Szyszka
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0
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0.0
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0
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[]
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[]
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Title: meow by @Szyszka | Stardance
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1793112851.1190968
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1793717651.1190968
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67715
|
My first slack bot! by @vLoon | Stardance
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vLoon
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0
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0.0
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0
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[]
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[]
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Title: My first slack bot! by @vLoon | Stardance
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1793112853.1377423
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1793717653.1377423
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67716
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1 by @noelbode | Stardance
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noelbode
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0
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0.0
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0
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[]
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[]
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Title: 1 by @noelbode | Stardance
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1793112853.9901648
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1793717653.9901648
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67717
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scrapbook.vihaanvinoth.com by @vertriwayz | Starda scrapbook.vihaanvinoth.com by @vertriwayz | Stardance...
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vertriwayz
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0
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7.45
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0
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[]
|
[{"post_id": 77009, "ts": "202 [{"post_id": 77009, "ts": "2026-10-05T10:54:05Z", "hours": 7.4531, "text": "Devlog #1: Building scrapbook This is the first devlog into building this blog which is dedicated to the photos I have taken throughout the years. This is not like the Blog mission but rather a personal blog which I am developing. I am trying to use Prisma and Neon for the database and Next.js for the project right now, but obviously things are to change. It’s also going to feature like a custom Admin CMS which allows me to post along with full authentication services and even an image database to store the photos. Right now i’ve worked on: Front page Adding Database Setting up files/folders Developing the overall plan of the blog site Right now the front page looks really basic and there’s barely any style, but that is to change very soon. Stay tuned in the next few devlogs to look at the future improvements to my blog site"}]...
|
Title: scrapbook.vihaanvinoth.com by @vertriwayz | Title: scrapbook.vihaanvinoth.com by @vertriwayz | Stardance
Devlogs:
Devlog #1: Building scrapbook This is the first devlog into building this blog which is dedicated to the photos I have taken throughout the years. This is not like the Blog mission but rather a personal blog which I am developing. I am trying to use Prisma and Neon for the database and Next.js for the project right now, but obviously things are to change. It’s also going to feature like a custom Admin CMS which allows me to post along with full authentication services and even an image database to store the photos. Right now i’ve worked on: Front page Adding Database Setting up files/folders Developing the overall plan of the blog site Right now the front page looks really basic and there’s barely any style, but that is to change very soon. Stay tuned in the next few devlogs to look at the future improvements to my blog site...
|
1793112855.8131588
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1793717655.8131588
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67718
|
My own site! by @lakshyashah | Stardance
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lakshyashah
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0
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0.0
|
0
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[]
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[]
|
Title: My own site! by @lakshyashah | Stardance
|
1793112857.5703676
|
1793717657.5703676
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67719
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NULL
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NULL
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0
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0.0
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0
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[]
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[]
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1792871377.988266
|
1793735377.988266
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67720
|
My awesome macropad! by @Elly_09 | Stardance
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Elly_09
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0
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0.0
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0
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[]
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[]
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Title: My awesome macropad! by @Elly_09 | Stardanc Title: My awesome macropad! by @Elly_09 | Stardance...
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1793112859.3797321
|
1793717659.3797321
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67721
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sparky by @akanksha | Stardance
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akanksha
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0
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0.0
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0
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[]
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[]
|
Title: sparky by @akanksha | Stardance
|
1793112861.1165102
|
1793717661.1165102
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67722
|
NULL
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NULL
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0
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0.0
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0
|
[]
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[]
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1792871378.9181225
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1793735378.9181225
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67723
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NodeSched by @Manideep | Stardance
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Manideep
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0
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0.0
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0
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[]
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[]
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Title: NodeSched by @Manideep | Stardance
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1793112863.2841918
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1793717663.2841918
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67724
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DQM by @tanzeemrockz | Stardance
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tanzeemrockz
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1
|
8.0
|
0
|
[{"ship_num": 1, "ts": "2026-1 [{"ship_num": 1, "ts": "2026-10-16T20:30:25Z", "hours": 8.0, "multiplier": null, "payout": 0, "blessing": "neutral", "text": "DQM (Deterministic Query Model) A lightweight, trie-based lookup engine that traverses pre-built JSON “brains”. What is DQM? Instead of using power and resource-hungry, slow LLMs, We can now clear doubts using this lookup engine that walks through a pre-built “brain” ( .tqm format). Try it out: Official Page Overview Why does DQM exist? You may ask, why does DQM exist? The short answer is, accuracy and speed. I was tired of seeing people using AI for the most trivial things — “How hot is the sun? How deep is the sea?”, these are in fact very simple questions and there should’ve been a better alternative. Sure, search engines exist for a reason but many people have stopped using them and moved over to AI — Search engines themselves are starting to implement AI heavily into them. I was tired of it providing wrong answers and making-up stuff that are simply – not real. So now, we have DQM . Our guarantees We guarantee zero-hallucinations, fully predictable, and absolute offline capability. But any community-made brains are not guarenteed these qualities — as they will turn out to be the brain developers’ fault. How it works Step 1 — Normalisation : Lowercases, expands slang/contractions, removes repeated characters that serve no purpose, strips punctuation, and normalises delimiters. Step 2 — Trie Traversal : Splits the normalised queries into tokens and walks through the dictionary nodes. Step 3 — Resolution : Returns the string leaf, picks randomly if the leaf is an array, or throws clear status messages ( Path not found... or Incomplete query... ) The .tqm brain schema Nothing fancy, just good ole JSON Example: { \"brain_id\" : \"custom_core\" , \"version\" : \"1.0.0\" , \"author\" : \"John Doe\" , \"info\" : \"Rocket science, quantum physics, etc...\" , \"description\" : \"Custom brain for Rocket Science and Quantum Physics\" , \"licence\" : \"CC-BY-NC-SA-4.0\" , \"compatibility\" : \">=2.1.0\" , \"routes\" : { ... } } CLI Commands: Interactive brain selector on startup, cls/clear clears the screen, and exit/quit to quit.", "repo": "https://github.com/tanzeemrockz/DQM", "demo": "https://dqm.cyberslayercorpz.dev/"}]...
|
[{"post_id": 80238, "ts": "202 [{"post_id": 80238, "ts": "2026-10-16T20:26:19Z", "hours": 0.9581, "text": "Hey people! I just wrote the README and now, I’m ready to ship. Wish me luck!"}, {"post_id": 80196, "ts": "2026-10-16T17:37:07Z", "hours": 1.1003, "text": "GUYS! I just added a web-demo using python, js, and html using vercel beta python runtime! please do check it out at https://dqm.cyberslayercorpz.dev/"}, {"post_id": 79782, "ts": "2026-10-15T11:59:04Z", "hours": 1.2731, "text": "guys, i just built a web page (html + css + tailwind) for DQM it’s still in localhost but I’m deploying it in a bit (be sure to visit “dqm.cyberslayercorpz.dev”!)"}, {"post_id": 79327, "ts": "2026-10-13T15:20:11Z", "hours": 1.5156, "text": "heyya! I just added more features and bug-fixes. wanna see? :D Changelog (v2.1.0) Added support for external brains (brains to be placed inside /brains directory) Added standard metadata for every .tqm brain Added more aliases Improved the main.tqm brain Added a brain selector (runs on startup) Added a compatibility checker so newer brains don’t break inside an older engine Added a licence checker (cuz why not) Added a startup greeting function (not exactly but it greets you now) Fixed a few syntax issues and bugs I think that’s it! I’m looking forward to making this drastically better and maybe add a webUI or create a webpage so we’ll see! :D"}, {"post_id": 79083, "ts": "2026-10-12T16:21:36Z", "hours": 1.04, "text": "guys, i just fixed a few bugs now. wanna see what i did? :D Changelog (v2.0.1): Fixed punctuation engine in nodes.py Added more aliases Fixed a few things so each leaf has more than one response and use random.choice() to pick one Expanded main.tqm drastically (that was done in the last commit itself but i didn’t write a devlog lol) Resolved issue where if you were outside the project directory, the brain won’t load but now it will. Added more attention to detail and now it shows you info about the brain, etc… I guess that’s it! :D"}, {"post_id": 78331, "ts": "2026-10-10T13:54:28Z", "hours": 0.7672, "text": "guys so i just added a punctuation system that translates “who’s” to “who is” and so on and added a few responses to every tree so if you say “hi” first time it’ll give you a response and the next time, it’ll give you another response by importing random. I have also made the “brain” (main.tqm) HUGE with a LOT of data (the brain was written by gemini so shout out flash 3.8!) and that’s it for now!"}, {"post_id": 78110, "ts": "2026-10-09T16:16:38Z", "hours": 1.5, "text": "Sup folks! So this is the first devlog for this project. This is DQM otherwise known as Deterministic Query Model. So basically this is an old technique where you split a prompt into words and compare against a tree file (.tqm but it’s just a json file lol) and goes thru. E.g. “who is max verstappen” goes thru “who” > “is” > “max” > “verstappen” then finds the answer inside and tells you it. This is all hardcoded and you can change the stuff inside these so-called “brains”. This project is made in python (i’m a newbie and i’m learning along the way) and I used google gemini to write all the “brains” because it’s way too much work for my “potato brain” lol. So python was really sweet and looking forward to adding more features. Cya!"}]...
|
Title: DQM by @tanzeemrockz | Stardance
Devlogs:
Title: DQM by @tanzeemrockz | Stardance
Devlogs:
Sup folks! So this is the first devlog for this project. This is DQM otherwise known as Deterministic Query Model. So basically this is an old technique where you split a prompt into words and compare against a tree file (.tqm but it’s just a json file lol) and goes thru. E.g. “who is max verstappen” goes thru “who” > “is” > “max” > “verstappen” then finds the answer inside and tells you it. This is all hardcoded and you can change the stuff inside these so-called “brains”. This project is made in python (i’m a newbie and i’m learning along the way) and I used google gemini to write all the “brains” because it’s way too much work for my “potato brain” lol. So python was really sweet and looking forward to adding more features. Cya!
guys so i just added a punctuation system that translates “who’s” to “who is” and so on and added a few responses to every tree so if you say “hi” first time it’ll give you a response and the next time, it’ll give you another response by importing random. I have also made the “brain” (main.tqm) HUGE with a LOT of data (the brain was written by gemini so shout out flash 3.8!) and that’s it for now!
guys, i just fixed a few bugs now. wanna see what i did? :D Changelog (v2.0.1): Fixed punctuation engine in nodes.py Added more aliases Fixed a few things so each leaf has more than one response and use random.choice() to pick one Expanded main.tqm drastically (that was done in the last commit itself but i didn’t write a devlog lol) Resolved issue where if you were outside the project directory, the brain won’t load but now it will. Added more attention to detail and now it shows you info about the brain, etc… I guess that’s it! :D
heyya! I just added more features and bug-fixes. wanna see? :D Changelog (v2.1.0) Added support for external brains (brains to be placed inside /brains directory) Added standard metadata for every .tqm brain Added more aliases Improved the main.tqm brain Added a brain selector (runs on startup) Added a compatibility checker so newer brains don’t break inside an older engine Added a licence checker (cuz why not) Added a startup greeting function (not exactly but it greets you now) Fixed a few syntax issues and bugs I think that’s it! I’m looking forward to making this drastically better and maybe add a webUI or create a webpage so we’ll see! :D
guys, i just built a web page (html + css + tailwind) for DQM it’s still in localhost but I’m deploying it in a bit (be sure to visit “dqm.cyberslayercorpz.dev”!)
GUYS! I just added a web-demo using python, js, and html using vercel beta python runtime! please do check it out at https://dqm.cyberslayercorpz.dev/
Hey people! I just wrote the README and now, I’m ready to ship. Wish me luck!
Ships:
DQM (Deterministic Query Model) A lightweight, trie-based lookup engine that traverses pre-built JSON “brains”. What is DQM? Instead of using power and resource-hungry, slow LLMs, We can now clear doubts using this lookup engine that walks through a pre-built “brain” ( .tqm format). Try it out: Official Page Overview Why does DQM exist? You may ask, why does DQM exist? The short answer is, accuracy and speed. I was tired of seeing people using AI for the most trivial things — “How hot is the sun? How deep is the sea?”, these are in fact very simple questions and there should’ve been a better alternative. Sure, search engines exist for a reason but many people have stopped using them and moved over to AI — Search engines themselves are starting to implement AI heavily into them. I was tired of it providing wrong answers and making-up stuff that are simply – not real. So now, we have DQM . Our guarantees We guarantee zero-hallucinations, fully predictable, and absolute offline capability. But any community-made brains are not guarenteed these qualities — as they will turn out to be the brain developers’ fault. How it works Step 1 — Normalisation : Lowercases, expands slang/contractions, removes repeated characters that serve no purpose, strips punctuation, and normalises delimiters. Step 2 — Trie Traversal : Splits the normalised queries into tokens and walks through the dictionary nodes. Step 3 — Resolution : Returns the string leaf, picks randomly if the leaf is an array, or throws clear status messages ( Path not found... or Incomplete query... ) The .tqm brain schema Nothing fancy, just good ole JSON Example: { "brain_id" : "custom_core" , "version" : "1.0.0" , "author" : "John Doe" , "info" : "Rocket science, quantum physics, etc..." , "description" : "Custom brain for Rocket Science and Quantum Physics" , "licence" : "CC-BY-NC-SA-4.0" , "compatibility" : ">=2.1.0" , "routes" : { ... } } CLI Commands: Interactive brain selector on startup, cls/clear clears the screen, and exit/quit to quit....
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1793353957.908737
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1793440357.908737
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67725
|
playground by @kayacrv | Stardance
|
kayacrv
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0
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0.0
|
0
|
[]
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[]
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Title: playground by @kayacrv | Stardance
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1793112865.353521
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1793717665.353521
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67726
|
My very own WebOS by @SRzN | Stardance
|
SRzN
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0
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0.0
|
0
|
[]
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[]
|
Title: My very own WebOS by @SRzN | Stardance
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1793112866.248306
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1793717666.248306
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67727
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My very own WebOS by @ammassivachess999 | Stardanc My very own WebOS by @ammassivachess999 | Stardance...
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ammassivachess999
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0
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0.0
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0
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[]
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[]
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Title: My very own WebOS by @ammassivachess999 | S Title: My very own WebOS by @ammassivachess999 | Stardance...
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1793112869.410827
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1793717669.410827
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67728
|
Key chain by @its_insaan | Stardance
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its_insaan
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0
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0.0
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0
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[]
|
[]
|
Title: Key chain by @its_insaan | Stardance
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1793112871.5074267
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1793717671.5074267
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67729
|
My own site! by @joyboy_8509 | Stardance
|
joyboy_8509
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0
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0.0
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0
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[]
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[]
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Title: My own site! by @joyboy_8509 | Stardance
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1793112872.3700275
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1793717672.3700275
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67730
|
WRO Distance Map by @kshitijmh803 | Stardance
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kshitijmh803
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0
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0.0
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0
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[]
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[]
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Title: WRO Distance Map by @kshitijmh803 | Stardan Title: WRO Distance Map by @kshitijmh803 | Stardance...
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1793112874.1179051
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1793717674.1179051
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67731
|
My own site! by @devanshu | Stardance
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devanshu
|
0
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0.0
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0
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[]
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[]
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Title: My own site! by @devanshu | Stardance
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1793112874.9955525
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1793717674.9955525
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67732
|
My awesome macropad! by @Smamit | Stardance
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Smamit
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0
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0.0
|
0
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[]
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[]
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Title: My awesome macropad! by @Smamit | Stardance
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1793112876.7735958
|
1793717676.7735958
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67733
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WarioWare Game by @felix_shifuuu | Stardance
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felix_shifuuu
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0
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0.0
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0
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[]
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[]
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Title: WarioWare Game by @felix_shifuuu | Stardanc Title: WarioWare Game by @felix_shifuuu | Stardance...
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1793112878.497014
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1793717678.497014
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67734
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WarioWare Game by @SaimAli | Stardance
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0
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0.0
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0
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[]
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[]
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Title: WarioWare Game by @SaimAli | Stardance
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1793112880.5651488
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1793717680.5651488
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67735
|
platformer game by @JIRKA | Stardance
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JIRKA
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0
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0.0
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0
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[]
|
[]
|
Title: platformer game by @JIRKA | Stardance
|
1793112882.7162726
|
1793717682.7162726
|
|
67736
|
Untitled project by @kaums_t | Stardance
|
kaums_t
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: Untitled project by @kaums_t | Stardance
|
1793112883.5792615
|
1793717683.5792615
|
|
67737
|
My awesome macropad! by @Felipo | Stardance
|
Felipo
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: My awesome macropad! by @Felipo | Stardance
|
1793112885.3145375
|
1793717685.3145375
|
|
67738
|
Web Development Bootcamp by @Bhav | Stardance
|
Bhav
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: Web Development Bootcamp by @Bhav | Stardan Title: Web Development Bootcamp by @Bhav | Stardance...
|
1793112887.313803
|
1793717687.313803
|
|
67739
|
My own site! by @adityaslbragta | Stardance
|
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: My own site! by @adityaslbragta | Stardance
|
1793112890.7267373
|
1793717690.7267373
|
|
67740
|
Tesla coil by @aboodb780 | Stardance
|
aboodb780
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: Tesla coil by @aboodb780 | Stardance
|
1793112891.5832515
|
1793717691.5832515
|
|
67741
|
My awesome macropad! by @akshpar | Stardance
|
akshpar
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: My awesome macropad! by @akshpar | Stardanc Title: My awesome macropad! by @akshpar | Stardance...
|
1793112893.6230905
|
1793717693.6230905
|
|
67742
|
CLOCK by @gopuabhayan5 | Stardance
|
gopuabhayan5
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: CLOCK by @gopuabhayan5 | Stardance
|
1793112895.626556
|
1793717695.626556
|
|
67743
|
Chalculator by @yoonha | Stardance
|
yoonha
|
1
|
4.0
|
11
|
[{"ship_num": 1, "ts": "2026-1 [{"ship_num": 1, "ts": "2026-10-09T03:01:35Z", "hours": 4.0, "multiplier": 2.84, "payout": 11, "blessing": "neutral", "text": "This is a game where the user sees a list of numbers (1~9) and operators (+, -, *, and /) to assemble an equation that will equal the answer presented on the screen. What makes the game quite challenging is that numbers can be combined to make other numbers, so a 2 and a 4 can be used to create numbers like 24 and 42. There is therefore a lot of possible combinations, and that’s why I believe the game is a great challenge for mathematics lovers (like me!). I can envision a “duel” where two players compete to solve questions faster than others. The challenging part was using the String from the user’s entered equation and using that to calculate the answers. This is because there were many cases where answers should not be accepted (for example not using all the numbers), and tracking a numerical answer is difficult when the original input is in Strings. I was able to calmly visualise how the code should handle them and successfully worked to implement the method. It was indeed challenging because the code used a lot more than a hundred lines, which is more than what I wrote in a lot of my previous works!", "repo": "https://github.com/Yoon-Ha-Hwang/chalculator", "demo": "https://github.com/Yoon-Ha-Hwang/chalculator/releases"}]...
|
[{"post_id": 77971, "ts": "202 [{"post_id": 77971, "ts": "2026-10-09T02:00:25Z", "hours": 0.7675, "text": "Today I finished working on implementing a difficulty system. It took a long time because I had to change standard arrays into ArrayLists and there were numerous IndexOutOfBounds issues. But while checking for errors I also caught an unrelated missing return statement that just so happened to never be reached while I was playtesting, so that’s nice. I am now planning to ship it soon!"}, {"post_id": 77753, "ts": "2026-10-08T05:08:12Z", "hours": 0.3333, "text": "Today I spent most of the time fixing errors. It’s now ready to be played and I will ship it shortly. The answer was always rounded to the nearest integer, so it kept displaying a 0 when that’s physically impossible (it was supposed to display a decimal value 0~1). I fixed it by changing the casting error. Now it correctly rounds to the nearest 10^-6. I slightly modified the introduction to reword any unclear details. LetsCheck wasn’t functioning correctly, and I had no idea how to fix the implementation. I consulted AI to fix it, because I tried to come up with an idea (using a complex parsing method) for around half an hour and that ultimately didn’t work. I have to admit, this game is very challenging. I plan to introduce a difficulty setting, in a later version."}, {"post_id": 77223, "ts": "2026-10-06T04:40:36Z", "hours": 0.8606, "text": "Today I started debugging the programme. The compilation errors were very easy to solve, especially with the densely-populated progress messages. It was eventually realised that this was an error due to wrong variables taking the place. However, I noticed a critical logic error when the code compiled, giving out incomprehensible answers. I suspected that this was a problem in calculating the answer because all the invalid answers were correctly flagged. I eventually noticed that this was because I didn’t reset the numbers whenever the operator was keyed in… But even then I still have no idea why it’s producing nonsense. For some reason it thinks 568*9+2 = 9.0, even though I’m very sure my implementation is already correct. I feel like giving up because I can’t debug since AI is also spitting out nonsense right now."}, {"post_id": 76953, "ts": "2026-10-05T05:35:19Z", "hours": 0.6025, "text": "Today I finished coding the answerVerify method. While coding the method, though, I thought of rounding the answer so the answer doesn’t fill the entire line and allow the user’s equation’s answer to be off by a small amount. What I didn’t notice before was that that meant my answers variable should be a double, not an int. I had to go and change a lot of parts where an int was used rather than a double, and that took a good amount of time. Now, I am able to run the code, but I’d need to fix these OutOfBoundsErrors (I’m not frustrated because I didn’t expect it, but I can’t identify where it is)… that will take time. I will use the “loading message” method I described before to locate the error, since these error messages are impossible to interpret (at least for me) unless you use AI. (image caption: OK, the error is between 2% and 3%)"}, {"post_id": 76615, "ts": "2026-10-04T05:50:20Z", "hours": 0.3736, "text": "Today, I finished the questionGenerator() method, and now I am on my way to make the answerVerify() method which checks if the answer the user entered is valid and correct. But even right now, this game is starting to have a lot of lines (it’s one of the most I wrote for a single project), and personally I find it hard to keep track of what it does. I feel that that would become a genuine struggle when I test the game in the future. There would be simply too many lines to correctly pinpoint the problem. It is night time right now, so I will find the error tomorrow. I plan to have loading messages printed to the console for every step to see where the code is experiencing a problem (e.g. “values generated!”, “equation assembled!”, etc.). This means the code compiled correctly up to the last loading message and that’s where the error might be."}, {"post_id": 76548, "ts": "2026-10-03T22:10:05Z", "hours": 0.9333, "text": "I completed the game introduction that loads when the user first loads the game, so they will know how to play it. The questionGenerator method is quite a challenge because I’d need to ensure there are the correct number of values. One too few, there might be an awkward plus on the end. One too many, it looks like a 1259 when it is supposed to be 12 and 59 (or even 1 and 259, for that matter). I had to pay special attention to ensure there are no off-by-one errors. In the future, I would need to work on a method that evaluates whether the user entered a valid formula. I feel that would be hard because converting Strings to operations will be difficult, but I’m thinking of a solution that scans each character of the answer and conduct operations accordingly."}]...
|
Title: Chalculator by @yoonha | Stardance
Devlogs Title: Chalculator by @yoonha | Stardance
Devlogs:
I completed the game introduction that loads when the user first loads the game, so they will know how to play it. The questionGenerator method is quite a challenge because I’d need to ensure there are the correct number of values. One too few, there might be an awkward plus on the end. One too many, it looks like a 1259 when it is supposed to be 12 and 59 (or even 1 and 259, for that matter). I had to pay special attention to ensure there are no off-by-one errors. In the future, I would need to work on a method that evaluates whether the user entered a valid formula. I feel that would be hard because converting Strings to operations will be difficult, but I’m thinking of a solution that scans each character of the answer and conduct operations accordingly.
Today, I finished the questionGenerator() method, and now I am on my way to make the answerVerify() method which checks if the answer the user entered is valid and correct. But even right now, this game is starting to have a lot of lines (it’s one of the most I wrote for a single project), and personally I find it hard to keep track of what it does. I feel that that would become a genuine struggle when I test the game in the future. There would be simply too many lines to correctly pinpoint the problem. It is night time right now, so I will find the error tomorrow. I plan to have loading messages printed to the console for every step to see where the code is experiencing a problem (e.g. “values generated!”, “equation assembled!”, etc.). This means the code compiled correctly up to the last loading message and that’s where the error might be.
Today I finished coding the answerVerify method. While coding the method, though, I thought of rounding the answer so the answer doesn’t fill the entire line and allow the user’s equation’s answer to be off by a small amount. What I didn’t notice before was that that meant my answers variable should be a double, not an int. I had to go and change a lot of parts where an int was used rather than a double, and that took a good amount of time. Now, I am able to run the code, but I’d need to fix these OutOfBoundsErrors (I’m not frustrated because I didn’t expect it, but I can’t identify where it is)… that will take time. I will use the “loading message” method I described before to locate the error, since these error messages are impossible to interpret (at least for me) unless you use AI. (image caption: OK, the error is between 2% and 3%)
Today I started debugging the programme. The compilation errors were very easy to solve, especially with the densely-populated progress messages. It was eventually realised that this was an error due to wrong variables taking the place. However, I noticed a critical logic error when the code compiled, giving out incomprehensible answers. I suspected that this was a problem in calculating the answer because all the invalid answers were correctly flagged. I eventually noticed that this was because I didn’t reset the numbers whenever the operator was keyed in… But even then I still have no idea why it’s producing nonsense. For some reason it thinks 568*9+2 = 9.0, even though I’m very sure my implementation is already correct. I feel like giving up because I can’t debug since AI is also spitting out nonsense right now.
Today I spent most of the time fixing errors. It’s now ready to be played and I will ship it shortly. The answer was always rounded to the nearest integer, so it kept displaying a 0 when that’s physically impossible (it was supposed to display a decimal value 0~1). I fixed it by changing the casting error. Now it correctly rounds to the nearest 10^-6. I slightly modified the introduction to reword any unclear details. LetsCheck wasn’t functioning correctly, and I had no idea how to fix the implementation. I consulted AI to fix it, because I tried to come up with an idea (using a complex parsing method) for around half an hour and that ultimately didn’t work. I have to admit, this game is very challenging. I plan to introduce a difficulty setting, in a later version.
Today I finished working on implementing a difficulty system. It took a long time because I had to change standard arrays into ArrayLists and there were numerous IndexOutOfBounds issues. But while checking for errors I also caught an unrelated missing return statement that just so happened to never be reached while I was playtesting, so that’s nice. I am now planning to ship it soon!
Ships:
This is a game where the user sees a list of numbers (1~9) and operators (+, -, *, and /) to assemble an equation that will equal the answer presented on the screen. What makes the game quite challenging is that numbers can be combined to make other numbers, so a 2 and a 4 can be used to create numbers like 24 and 42. There is therefore a lot of possible combinations, and that’s why I believe the game is a great challenge for mathematics lovers (like me!). I can envision a “duel” where two players compete to solve questions faster than others. The challenging part was using the String from the user’s entered equation and using that to calculate the answers. This is because there were many cases where answers should not be accepted (for example not using all the numbers), and tracking a numerical answer is difficult when the original input is in Strings. I was able to calmly visualise how the code should handle them and successfully worked to implement the method. It was indeed challenging because the code used a lot more than a hundred lines, which is more than what I wrote in a lot of my previous works!...
|
1793217126.661892
|
1793303526.661892
|
|
67744
|
A custom cybersecurity oriented cyberdeck. by @mat A custom cybersecurity oriented cyberdeck. by @matthieu_obyrne | Stardance...
|
matthieu_obyrne
|
0
|
9.06
|
0
|
[]
|
[{"post_id": 81147, "ts": "202 [{"post_id": 81147, "ts": "2026-10-20T02:57:49Z", "hours": 0.9139, "text": "I finally added an up-to-date readme and cleared up my github"}, {"post_id": 81057, "ts": "2026-10-19T18:12:28Z", "hours": 0.8217, "text": "I updated my pcb back to the old fold version, and placed everything back on it, i think I am finally ready to print it, I also made a quick cad of the pcb that will allow me to make and design the case."}, {"post_id": 78901, "ts": "2026-10-11T23:24:19Z", "hours": 1.6881, "text": "Added a rough draft of the opensource proxmark 3 into my pcb integrated inside"}, {"post_id": 77728, "ts": "2026-10-08T03:19:34Z", "hours": 5.6342, "text": "I started working on the pcb and placing all the parts e"}]...
|
Title: A custom cybersecurity oriented cyberdeck. Title: A custom cybersecurity oriented cyberdeck. by @matthieu_obyrne | Stardance
Devlogs:
I started working on the pcb and placing all the parts e
Added a rough draft of the opensource proxmark 3 into my pcb integrated inside
I updated my pcb back to the old fold version, and placed everything back on it, i think I am finally ready to print it, I also made a quick cad of the pcb that will allow me to make and design the case.
I finally added an up-to-date readme and cleared up my github...
|
1793112896.473352
|
1793717696.473352
|
|
67745
|
My awesome macropad! by @ibrahim_tokgoz_2020 | Sta My awesome macropad! by @ibrahim_tokgoz_2020 | Stardance...
|
ibrahim_tokgoz_2020
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: My awesome macropad! by @ibrahim_tokgoz_202 Title: My awesome macropad! by @ibrahim_tokgoz_2020 | Stardance...
|
1793112898.254339
|
1793717698.254339
|
|
67746
|
Model Rocket by @adeena_nasir50 | Stardance
|
adeena_nasir50
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: Model Rocket by @adeena_nasir50 | Stardance
|
1793112901.6387072
|
1793717701.6387072
|
|
67747
|
Mini Keyboard by @CosmicCraft | Stardance
|
CosmicCraft
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: Mini Keyboard by @CosmicCraft | Stardance
|
1793112903.4795263
|
1793717703.4795263
|
|
67748
|
Talon by @ArjunKatta | Stardance
|
ArjunKatta
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: Talon by @ArjunKatta | Stardance
|
1793112905.563034
|
1793717705.563034
|
|
67749
|
TalonJS by @ArjunKatta | Stardance
|
ArjunKatta
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: TalonJS by @ArjunKatta | Stardance
|
1793112906.424411
|
1793717706.424411
|
|
67750
|
NULL
|
NULL
|
0
|
0.0
|
0
|
[]
|
[]
|
|
1792871380.5907233
|
1793735380.5907233
|
|
67751
|
autotime by @Ginobeano | Stardance
|
Ginobeano
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: autotime by @Ginobeano | Stardance
|
1793112908.1588588
|
1793717708.1588588
|
|
67752
|
wind tunnel by @johnathonl | Stardance
|
johnathonl
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: wind tunnel by @johnathonl | Stardance
|
1793112909.9262688
|
1793717709.9262688
|
|
67753
|
Personal site V2 by @potipek | Stardance
|
potipek
|
2
|
4.0
|
0
|
[{"ship_num": 1, "ts": "2026-1 [{"ship_num": 1, "ts": "2026-10-16T20:00:36Z", "hours": 1.0, "multiplier": null, "payout": 0, "blessing": "neutral", "text": "I added Zoho helpdesk for livechat and support (mainly for testing for upcoming website for Dragons World: Legacy) and also made an announcement that DSW is running natively on windows android and ios, it was not released yet tho, you can check the about me section if you want! byeeeee", "repo": "https://github.com/tomk1440-cmyk/personal-site-v2", "demo": "https://www.konopasek.dev"}, {"ship_num": 2, "ts": "2026-10-04T09:53:23Z", "hours": 3.0, "multiplier": null, "payout": 0, "blessing": "neutral", "text": "My new vebsite has a new style, age counter, basic button and some text animations, multiple categories and much more! It is made to represent me! It has categories “about me” and “my hobbies” It covers a lot of things. I will read almost every feedback so i can know what to improve!", "repo": "https://github.com/tomk1440-cmyk/personal-site-v2", "demo": "https://www.konopasek.dev"}]...
|
[{"post_id": 80228, "ts": "202 [{"post_id": 80228, "ts": "2026-10-16T19:58:21Z", "hours": 0.6669, "text": "Zoho + Announcement, next is going to be progress report on Dragons World: Legacy"}, {"post_id": 76672, "ts": "2026-10-04T09:49:05Z", "hours": 2.6644, "text": "My personal website v2 ship! This website is an upgraded version of my personal site. it’s hosted via cloudflare pages under my domain konopasek.dev. I want to represent myself so that was why I made it! It has a counter that displays my age. Bye!"}]...
|
Title: Personal site V2 by @potipek | Stardance
D Title: Personal site V2 by @potipek | Stardance
Devlogs:
My personal website v2 ship! This website is an upgraded version of my personal site. it’s hosted via cloudflare pages under my domain konopasek.dev. I want to represent myself so that was why I made it! It has a counter that displays my age. Bye!
Zoho + Announcement, next is going to be progress report on Dragons World: Legacy
Ships:
My new vebsite has a new style, age counter, basic button and some text animations, multiple categories and much more! It is made to represent me! It has categories “about me” and “my hobbies” It covers a lot of things. I will read almost every feedback so i can know what to improve!
I added Zoho helpdesk for livechat and support (mainly for testing for upcoming website for Dragons World: Legacy) and also made an announcement that DSW is running natively on windows android and ios, it was not released yet tho, you can check the about me section if you want! byeeeee...
|
1793217129.6978817
|
1793303529.6978817
|
|
67754
|
My own site! by @ShubhuK | Stardance
|
ShubhuK
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: My own site! by @ShubhuK | Stardance
|
1793112911.7118342
|
1793717711.7118342
|
|
67755
|
Eco-Amends Site by @MJ23 | Stardance
|
MJ23
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: Eco-Amends Site by @MJ23 | Stardance
|
1793112916.4145515
|
1793717716.4145515
|
|
67756
|
Salah Time Website by @MoElmsallati | Stardance
|
MoElmsallati
|
1
|
9.0
|
0
|
[{"ship_num": 1, "ts": "2026-1 [{"ship_num": 1, "ts": "2026-10-04T10:28:50Z", "hours": 9.0, "multiplier": null, "payout": 0, "blessing": "neutral", "text": "I made a dynamic salah time display. I am working on a partner app for it for iOS and Android, but iOS requires Mac hardware so thats what I saving for. The most challenging part was figuring out how to make the backend work flawlessly, I used supabase because it could directly link to Vercel where I have my website deployed. I hope to scale this project to all masajid in the future.", "repo": "https://github.com/motheboss/Masjid-Prayer-Times-Updated", "demo": "https://scmec.vercel.app/display"}]...
|
[{"post_id": 76680, "ts": "202 [{"post_id": 76680, "ts": "2026-10-04T10:20:25Z", "hours": 9.4492, "text": "The mobile app is locked into kiosk mode and almost nothing I do will get it out😭😭😭😭😭😭. I’m just gonna keep up the grind ig."}]...
|
Title: Salah Time Website by @MoElmsallati | Stard Title: Salah Time Website by @MoElmsallati | Stardance
Devlogs:
The mobile app is locked into kiosk mode and almost nothing I do will get it out😭😭😭😭😭😭. I’m just gonna keep up the grind ig.
Ships:
I made a dynamic salah time display. I am working on a partner app for it for iOS and Android, but iOS requires Mac hardware so thats what I saving for. The most challenging part was figuring out how to make the backend work flawlessly, I used supabase because it could directly link to Vercel where I have my website deployed. I hope to scale this project to all masajid in the future....
|
1793217131.8168585
|
1793303531.8168585
|
|
67757
|
My first slack bot! by @Nandika | Stardance
|
Nandika
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: My first slack bot! by @Nandika | Stardance
|
1793112917.4819667
|
1793717717.4819667
|