|
69008
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NULL
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NULL
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0
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0.0
|
0
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[]
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[]
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1792874842.2705588
|
1793738842.2705588
|
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69009
|
webos 1 by @benji_mcshane | Stardance
|
benji_mcshane
|
0
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0.0
|
0
|
[]
|
[]
|
Title: webos 1 by @benji_mcshane | Stardance
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1793127350.8964818
|
1793732150.8964818
|
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69010
|
my bot by @alaa21 | Stardance
|
alaa21
|
0
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0.0
|
0
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[]
|
[]
|
Title: my bot by @alaa21 | Stardance
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1793127353.1819613
|
1793732153.1819613
|
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69011
|
my playground by @alaa21 | Stardance
|
alaa21
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: my playground by @alaa21 | Stardance
|
1793127355.2002876
|
1793732155.2002876
|
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69012
|
Website to learn by @christianchiu18 | Stardance
|
christianchiu18
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0
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0.0
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0
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[]
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[]
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Title: Website to learn by @christianchiu18 | Star Title: Website to learn by @christianchiu18 | Stardance...
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1793127357.2305532
|
1793732157.2305532
|
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69013
|
My own site! by @hardik26soni | Stardance
|
|
0
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0.0
|
0
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[]
|
[]
|
Title: My own site! by @hardik26soni | Stardance
|
1793127358.9756813
|
1793732158.9756813
|
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69014
|
Twizly bizly my tizly wallahi by @saadkashif | Sta Twizly bizly my tizly wallahi by @saadkashif | Stardance...
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saadkashif
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0
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0.0
|
0
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[]
|
[]
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Title: Twizly bizly my tizly wallahi by @saadkashi Title: Twizly bizly my tizly wallahi by @saadkashif | Stardance...
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1793127360.7441118
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1793732160.7441118
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69015
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WarioWare Game by @DU25 | Stardance
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DU25
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0
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0.0
|
0
|
[]
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[]
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Title: WarioWare Game by @DU25 | Stardance
|
1793127363.7102828
|
1793732163.7102828
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69016
|
My awesome macropad! by @ArnavVerma | Stardance
|
ArnavVerma
|
0
|
0.62
|
0
|
[]
|
[{"post_id": 79059, "ts": "202 [{"post_id": 79059, "ts": "2026-10-12T15:08:49Z", "hours": 0.625, "text": "Created a new schematic and pcb design for my custom console/music controller hackpad"}]...
|
Title: My awesome macropad! by @ArnavVerma | Stard Title: My awesome macropad! by @ArnavVerma | Stardance
Devlogs:
Created a new schematic and pcb design for my custom console/music controller hackpad...
|
1793127365.488793
|
1793732165.488793
|
|
69017
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NULL
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NULL
|
0
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0.0
|
0
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[]
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[]
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1792874843.1001167
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1793738843.1001167
|
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69018
|
macropad by @arjunharpalani7 | Stardance
|
arjunharpalani7
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: macropad by @arjunharpalani7 | Stardance
|
1793127367.3014684
|
1793732167.3014684
|
|
69019
|
playground by @aroraayansha1 | Stardance
|
aroraayansha1
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: playground by @aroraayansha1 | Stardance
|
1793127369.6913567
|
1793732169.6913567
|
|
69020
|
NULL
|
NULL
|
0
|
0.0
|
0
|
[]
|
[]
|
|
1792874843.9310749
|
1793738843.9310749
|
|
69021
|
lesgu by @Rits | Stardance
|
Rits
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: lesgu by @Rits | Stardance
|
1793127371.4664807
|
1793732171.4664807
|
|
69022
|
Cc by @kevgar1810 | Stardance
|
kevgar1810
|
0
|
0.73
|
0
|
[]
|
[{"post_id": 78847, "ts": "202 [{"post_id": 78847, "ts": "2026-10-11T19:16:32Z", "hours": 0.7336, "text": "I got the start up menu done"}]...
|
Title: Cc by @kevgar1810 | Stardance
Devlogs:
I g Title: Cc by @kevgar1810 | Stardance
Devlogs:
I got the start up menu done...
|
1792475564.133996
|
1793339564.133996
|
|
69023
|
LOCK-IN Helper by @Alphy | Stardance
|
Alphy
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: LOCK-IN Helper by @Alphy | Stardance
|
1793127375.9043524
|
1793732175.9043524
|
|
69024
|
Terminal-game by @BigBrainNevin | Stardance
|
BigBrainNevin
|
1
|
3.6
|
0
|
[{"ship_num": 1, "ts": "2026-1 [{"ship_num": 1, "ts": "2026-10-10T17:13:13Z", "hours": 3.0, "multiplier": null, "payout": 0, "blessing": "neutral", "text": "I made a chess game which is playable on the terminal. The most challenging part I would say was the library ‘Blessed’ which was the library used to make the terminal playable and also debugging the co-ordinates of the chess game. I did this project initially for Terra the ‘hack club’ game but I also uploaded for this because why not? I am planning to add an AI opponent and overall improve the experience.", "repo": "https://github.com/Nevin-Thomas1810/Terminal-game", "demo": "https://github.com/Nevin-Thomas1810/Terminal-game/blob/main/test.py"}]...
|
[{"post_id": 79006, "ts": "202 [{"post_id": 79006, "ts": "2026-10-12T09:55:56Z", "hours": 0.5967, "text": "Added an AI opponent(stockfish) to this."}, {"post_id": 78391, "ts": "2026-10-10T17:06:09Z", "hours": 3.1361, "text": "I worked on a chess game playable in the terminal."}]...
|
Title: Terminal-game by @BigBrainNevin | Stardance Title: Terminal-game by @BigBrainNevin | Stardance
Devlogs:
I worked on a chess game playable in the terminal.
Added an AI opponent(stockfish) to this.
Ships:
I made a chess game which is playable on the terminal. The most challenging part I would say was the library ‘Blessed’ which was the library used to make the terminal playable and also debugging the co-ordinates of the chess game. I did this project initially for Terra the ‘hack club’ game but I also uploaded for this because why not? I am planning to add an AI opponent and overall improve the experience....
|
1793217331.7704954
|
1793303731.7704954
|
|
69025
|
Face recognition Sequrity system by @latudutta07 | Face recognition Sequrity system by @latudutta07 | Stardance...
|
latudutta07
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0
|
0.0
|
0
|
[]
|
[]
|
Title: Face recognition Sequrity system by @latudu Title: Face recognition Sequrity system by @latudutta07 | Stardance...
|
1793127377.9321752
|
1793732177.9321752
|
|
69026
|
pigpy by @diynotaguy | Stardance
|
diynotaguy
|
0
|
14.94
|
0
|
[]
|
[{"post_id": 79668, "ts": "202 [{"post_id": 79668, "ts": "2026-10-15T00:50:56Z", "hours": 8.6183, "text": "evlogday 2 devlog 2 in piglatin I haven’t posted a devlog in over 8 hours of work because I’ve been working on pretty much the same function for ages!! I think I’d better just bite the bullet and write about it even when it’s still not finished What I’m working on: I’m writing a function called combine that will combine the translated English 3D list input (which I talked about in the previous devlog) into a list of all the possible full translations of the pigpy program I will then create a new python file, then write and test each full translation on that document by writing one of the elements of the combine output and then executing it as a python file. Most of the opening, writing, and executing (with try:, except:) is complete, I just need to finish writing combine. One of my many issues: One issue I encountered was that when you multiply a list in python - e.g.: lst = lst * 2 - the added section on the end of the new lst, which is a repeat of the original lst, will actually point to the same memory as the original lst. This is an issue because after multiplying the list, I need the elements to be able to branch off into having different content to make different translation combinations, but that wasn’t working. To solve this I had to import copy and use copy.deepcopy() alongside for loops to make sure they would point to different memory locations Improvements: I have started using a tests.py file (see screenie) to test functions using assert. I’m very new to this, but it does seem quite useful I am in the process of making organisation changes: I am planning on having multiple .py files so that I can write a lot of functions in one of them, then import them into the other to reduce clutter. I think it’s so cool that you can import your own files just like regular libraries, though I suppose that’s just what libraries are! ^- This will be especially useful for the combine function, because it is (imo) so long and complex, and I’d like to break it up into smaller functions to make it easier to read, understand, and debug!!"}, {"post_id": 78410, "ts": "2026-10-10T18:04:47Z", "hours": 6.3222, "text": "ollehway umanshway! Pig latin is not a good language… I’m working on a python program that runs pigpy and outputs the result. I’m not sure if I’m the first to make pigpy as a language, but it’s essentially python where each word is translated into pig latin. The major flaw: Now, you may think this program is simple enough since I just have to translate pig latin into english then run it through python, but there’s one major flaw. English to pig latin translation is a many-to-one function: up to two English words can translate to the same pig latin word. E.g. ‘in’ and ‘win’ both translate to ‘inway’. Because of this, there’s no way to tell if inway should translate back to in or way. Luckily , in most cases where pig latin translates to two possible words, only one of them makes sense, and is an actual word. Thus I can use this to my advantage when narrowing down possbile translations. What I’ve made: Separation function that separates pigpy words from the symbols in the user-written code Translation function that translates each separate pigpy word into its possible English versions. Statement that checks possible translations against set of English words and python keywords. Invalid words are eliminated Error message and quitting if a pigpy word has no valid English translations (i.e. pigpy spelling is wrong) Function that calculates how many possible full translation combinations there are based on the remaining valid English translation possibilities ##The screenshot: The screenshot shows the output of separating and finding translations for a pigpy program before adding the dictionary. After adding the dictionary, the totalPossibilities (for the full translation) reduced by 508 to just 4 ! What’s next? Next is to test each translation combination by running them through python. Hopefully all but one combination are eliminated, and therefore the correct output can be given to the user."}]...
|
Title: pigpy by @diynotaguy | Stardance
Devlogs:
Title: pigpy by @diynotaguy | Stardance
Devlogs:
ollehway umanshway! Pig latin is not a good language… I’m working on a python program that runs pigpy and outputs the result. I’m not sure if I’m the first to make pigpy as a language, but it’s essentially python where each word is translated into pig latin. The major flaw: Now, you may think this program is simple enough since I just have to translate pig latin into english then run it through python, but there’s one major flaw. English to pig latin translation is a many-to-one function: up to two English words can translate to the same pig latin word. E.g. ‘in’ and ‘win’ both translate to ‘inway’. Because of this, there’s no way to tell if inway should translate back to in or way. Luckily , in most cases where pig latin translates to two possible words, only one of them makes sense, and is an actual word. Thus I can use this to my advantage when narrowing down possbile translations. What I’ve made: Separation function that separates pigpy words from the symbols in the user-written code Translation function that translates each separate pigpy word into its possible English versions. Statement that checks possible translations against set of English words and python keywords. Invalid words are eliminated Error message and quitting if a pigpy word has no valid English translations (i.e. pigpy spelling is wrong) Function that calculates how many possible full translation combinations there are based on the remaining valid English translation possibilities ##The screenshot: The screenshot shows the output of separating and finding translations for a pigpy program before adding the dictionary. After adding the dictionary, the totalPossibilities (for the full translation) reduced by 508 to just 4 ! What’s next? Next is to test each translation combination by running them through python. Hopefully all but one combination are eliminated, and therefore the correct output can be given to the user.
evlogday 2 devlog 2 in piglatin I haven’t posted a devlog in over 8 hours of work because I’ve been working on pretty much the same function for ages!! I think I’d better just bite the bullet and write about it even when it’s still not finished What I’m working on: I’m writing a function called combine that will combine the translated English 3D list input (which I talked about in the previous devlog) into a list of all the possible full translations of the pigpy program I will then create a new python file, then write and test each full translation on that document by writing one of the elements of the combine output and then executing it as a python file. Most of the opening, writing, and executing (with try:, except:) is complete, I just need to finish writing combine. One of my many issues: One issue I encountered was that when you multiply a list in python - e.g.: lst = lst * 2 - the added section on the end of the new lst, which is a repeat of the original lst, will actually point to the same memory as the original lst. This is an issue because after multiplying the list, I need the elements to be able to branch off into having different content to make different translation combinations, but that wasn’t working. To solve this I had to import copy and use copy.deepcopy() alongside for loops to make sure they would point to different memory locations Improvements: I have started using a tests.py file (see screenie) to test functions using assert. I’m very new to this, but it does seem quite useful I am in the process of making organisation changes: I am planning on having multiple .py files so that I can write a lot of functions in one of them, then import them into the other to reduce clutter. I think it’s so cool that you can import your own files just like regular libraries, though I suppose that’s just what libraries are! ^- This will be especially useful for the combine function, because it is (imo) so long and complex, and I’d like to break it up into smaller functions to make it easier to read, understand, and debug!!...
|
1793130441.533369
|
1793735241.533369
|
|
69027
|
PicoGame by @K-Boi | Stardance
|
K-Boi
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: PicoGame by @K-Boi | Stardance
|
1793130442.453407
|
1793735242.453407
|
|
69028
|
My awesome macropad! by @muqqadas | Stardance
|
muqqadas
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: My awesome macropad! by @muqqadas | Stardan Title: My awesome macropad! by @muqqadas | Stardance...
|
1793130443.2954605
|
1793735243.2954605
|
|
69029
|
K-Boi by @K-Boi | Stardance
|
K-Boi
|
0
|
1.89
|
0
|
[]
|
[{"post_id": 82768, "ts": "202 [{"post_id": 82768, "ts": "2026-10-25T19:45:19Z", "hours": 1.8872, "text": "Combat Drone Pet! Finished the basics more customization coming up! The drone moves across the screen and halts at the edges most of the time. Double click to stop it and it is draggable!"}]...
|
Title: K-Boi by @K-Boi | Stardance
Devlogs:
Comba Title: K-Boi by @K-Boi | Stardance
Devlogs:
Combat Drone Pet! Finished the basics more customization coming up! The drone moves across the screen and halts at the edges most of the time. Double click to stop it and it is draggable!...
|
1793130444.4560692
|
1793735244.4560692
|
|
69030
|
goober by @ada_bardiz | Stardance
|
ada_bardiz
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: goober by @ada_bardiz | Stardance
|
1793130447.1788044
|
1793735247.1788044
|
|
69031
|
terminal game by @RandomNari | Stardance
|
RandomNari
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: terminal game by @RandomNari | Stardance
|
1793130449.5731044
|
1793994449.5731044
|
|
69032
|
My own site! by @lenojhon | Stardance
|
lenojhon
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: My own site! by @lenojhon | Stardance
|
1793130451.3507981
|
1793735251.3507981
|
|
69033
|
Qozon.app.com by @tenacious | Stardance
|
tenacious
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: Qozon.app.com by @tenacious | Stardance
|
1793130454.2867177
|
1793735254.2867177
|
|
69034
|
#1 by @drake_kilbarger | Stardance
|
drake_kilbarger
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: #1 by @drake_kilbarger | Stardance
|
1793130455.1396663
|
1793735255.1396663
|
|
69035
|
MiniEngine by @matesoidicek | Stardance
|
matesoidicek
|
0
|
3.3
|
0
|
[]
|
[{"post_id": 79245, "ts": "202 [{"post_id": 79245, "ts": "2026-10-13T05:50:30Z", "hours": 2.5989, "text": "Made the base structure for the whole Game environment, essentially in which will everything live The new setup is that we have IScene and Scene - the Scene is kinda the preset for users that they can use, but they don’t have to. It can contain a lot of Worlds but it can also contain just one. The World is dependent on interface IWorld and has again “preset” World which both with the default World, Scene are on the engine side. Not game, game creates something like MainWorld : World or MainScene : Scene ."}, {"post_id": 78704, "ts": "2026-10-11T11:12:39Z", "hours": 0.6997, "text": "I’m working on a GameEngine completely from scratch in C#, these are some premade items"}]...
|
Title: MiniEngine by @matesoidicek | Stardance
De Title: MiniEngine by @matesoidicek | Stardance
Devlogs:
I’m working on a GameEngine completely from scratch in C#, these are some premade items
Made the base structure for the whole Game environment, essentially in which will everything live The new setup is that we have IScene and Scene - the Scene is kinda the preset for users that they can use, but they don’t have to. It can contain a lot of Worlds but it can also contain just one. The World is dependent on interface IWorld and has again “preset” World which both with the default World, Scene are on the engine side. Not game, game creates something like MainWorld : World or MainScene : Scene ....
|
1793130456.012793
|
1793735256.012793
|
|
69036
|
CiviSense by @Devansh_Goel | Stardance
|
Devansh_Goel
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: CiviSense by @Devansh_Goel | Stardance
|
1793130457.7332268
|
1793735257.7332268
|
|
69037
|
Horizon I by @JyotP | Stardance
|
JyotP
|
0
|
1.25
|
0
|
[]
|
[{"post_id": 80411, "ts": "202 [{"post_id": 80411, "ts": "2026-10-17T15:43:10Z", "hours": 1.2494, "text": "Devlog #1: Horizon I is Taking Shape Alright, so a lot happened. I finally locked in the first real design for Horizon I, and honestly, it feels good to have something concrete after all the sketching and second-guessing. The big win this week was getting a rough baseline on costs. I had to run a bunch of different configurations through OpenRocket, which took way longer than I expected. Simulation after simulation, tweaking this, adjusting that. But it paid off. The current design can hit 10km including launch site altitude, which was the target I had in my head from the start. What’s nice is the payload capacity. I can fit a lot of stuff in there without cramming, and most of the critical systems are tucked into the nose cone anyway, so the main body has room to breathe. What’s Next The immediate priority is the flight controller. I need to design it, submit that design, and get it manufactured. While I waiting on funding for that, I can dig into the actual technical challenges: Stage separation mechanics Nose cone separation Parachute deployment (specifically how it untangles itself, which is trickier than it sounds) And then there’s the flight software. I’m thinking of calling it OpenLaunch. The philosophy is simple: if I’m building something, I’d rather build it for the majority than the minority. Open source, accessible, something others can actually use and build on. That’s where things stand. More soon."}]...
|
Title: Horizon I by @JyotP | Stardance
Devlogs:
D Title: Horizon I by @JyotP | Stardance
Devlogs:
Devlog #1: Horizon I is Taking Shape Alright, so a lot happened. I finally locked in the first real design for Horizon I, and honestly, it feels good to have something concrete after all the sketching and second-guessing. The big win this week was getting a rough baseline on costs. I had to run a bunch of different configurations through OpenRocket, which took way longer than I expected. Simulation after simulation, tweaking this, adjusting that. But it paid off. The current design can hit 10km including launch site altitude, which was the target I had in my head from the start. What’s nice is the payload capacity. I can fit a lot of stuff in there without cramming, and most of the critical systems are tucked into the nose cone anyway, so the main body has room to breathe. What’s Next The immediate priority is the flight controller. I need to design it, submit that design, and get it manufactured. While I waiting on funding for that, I can dig into the actual technical challenges: Stage separation mechanics Nose cone separation Parachute deployment (specifically how it untangles itself, which is trickier than it sounds) And then there’s the flight software. I’m thinking of calling it OpenLaunch. The philosophy is simple: if I’m building something, I’d rather build it for the majority than the minority. Open source, accessible, something others can actually use and build on. That’s where things stand. More soon....
|
1793130458.613198
|
1793735258.613198
|
|
69038
|
wakee clock by @garvx23 | Stardance
|
garvx23
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: wakee clock by @garvx23 | Stardance
|
1792475578.9770882
|
1793339578.9770882
|
|
69039
|
wakee clock by @garvx23 | Stardance
|
garvx23
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: wakee clock by @garvx23 | Stardance
|
1792475579.7850184
|
1793339579.7850184
|
|
69040
|
First Game by @smasduq | Stardance
|
smasduq
|
0
|
5.06
|
0
|
[]
|
[{"post_id": 82943, "ts": "202 [{"post_id": 82943, "ts": "2026-10-26T10:40:19Z", "hours": 5.0583, "text": "I created my first game using Bevy in Rust"}]...
|
Title: First Game by @smasduq | Stardance
Devlogs Title: First Game by @smasduq | Stardance
Devlogs:
I created my first game using Bevy in Rust...
|
1793130460.31618
|
1793735260.31618
|
|
69041
|
My awesome macropad! by @sanjaymurmurr2222 | Stard My awesome macropad! by @sanjaymurmurr2222 | Stardance...
|
sanjaymurmurr2222
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: My awesome macropad! by @sanjaymurmurr2222 Title: My awesome macropad! by @sanjaymurmurr2222 | Stardance...
|
1793130462.037925
|
1793735262.037925
|
|
69042
|
key bord toy by @zaib | Stardance
|
zaib
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: key bord toy by @zaib | Stardance
|
1793130464.058667
|
1793735264.058667
|
|
69043
|
key bord toy by @zaib | Stardance
|
zaib
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: key bord toy by @zaib | Stardance
|
1793130467.0913932
|
1793735267.0913932
|
|
69044
|
alarm by @zaib | Stardance
|
zaib
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: alarm by @zaib | Stardance
|
1793130469.1531572
|
1793735269.1531572
|
|
69045
|
alarm by @zaib | Stardance
|
zaib
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: alarm by @zaib | Stardance
|
1793130470.0157783
|
1793735270.0157783
|
|
69046
|
My very own WebOS by @palancarbruno | Stardance
|
palancarbruno
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: My very own WebOS by @palancarbruno | Stard Title: My very own WebOS by @palancarbruno | Stardance...
|
1793130471.7658002
|
1793735271.7658002
|
|
69047
|
Noxpad by @dxrbuilder | Stardance
|
dxrbuilder
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: Noxpad by @dxrbuilder | Stardance
|
1793130473.8020768
|
1793735273.8020768
|
|
69048
|
offload by @pch | Stardance
|
pch
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: offload by @pch | Stardance
|
1793130475.8533878
|
1793735275.8533878
|
|
69049
|
Wish sender by @sarthak_jnj | Stardance
|
sarthak_jnj
|
1
|
4.35
|
0
|
[{"ship_num": 1, "ts": "2026-1 [{"ship_num": 1, "ts": "2026-10-11T14:16:50Z", "hours": 4.0, "multiplier": null, "payout": 0, "blessing": "neutral", "text": "It is supposed to be a bot that automatically runs with your device startup, checks it’s own history and then executes the command to send a specific message & image to a defined contact on WhatsApp. I personally kept it at 9 days as a small fun project to tease a friend during a 9-day long indian traditional festival. The messages, phone number, file location and photos can easily be replaced. The difficulty for me was the new experience, making projects itself is a new thing for me I’ve recently added to my timeline, and i prefer hardware mostly so I’m not much experienced with software work and working with so many libraries, that’s why this project is more of a reminder that “you have to do this today too. just keep an eye if something goes wrong” rather than something dealing with itself in the background. What i am proud of can be that i learnt the JSON thing for this project solely but practice rather than any theory reading. and even tho i used an AI to guide me, i genuinely found a lot of troubles and came up with 3-4 creative workarounds by the end and completely made the structure myself even if i asked the specific commands from AI. For those trying this, it is easy to use as it is, just make sure you already have logged into WhatsApp, adjust the pixel locations according to your device as given in README.md, increase time.sleep() if you think your device/network is taking too long. adjust the file location before running it and don’t use it to actually mess with someone, it’s supposed to be something for a joke, not to irritate anyone (unless they’re a close friend)", "repo": "https://github.com/Sarthak-jnj/Just-a-wishing-bot", "demo": "https://github.com/Sarthak-jnj/Just-a-wishing-bot/blob/main/Demo.zip"}]...
|
[{"post_id": 81289, "ts": "202 [{"post_id": 81289, "ts": "2026-10-20T17:20:08Z", "hours": 0.3531, "text": "Just worked up with a needed demo to quick install the files."}, {"post_id": 78728, "ts": "2026-10-11T12:36:51Z", "hours": 1.4719, "text": "Devlog Post-final Yeah…..so i discovered some more issues. primarily the WhatsApp’s internal safeguard to prevent automated bots from attaching files. had to work around that. should definetly be final devlog tho."}, {"post_id": 78665, "ts": "2026-10-11T07:05:07Z", "hours": 0.4492, "text": "Devlog final: Finished it up and set the GitHub repository, although forgot to record that on lapse. run a test once to ensure it’s working too. Link on the project page"}, {"post_id": 78424, "ts": "2026-10-10T19:29:56Z", "hours": 1.8186, "text": "Devlog 1 Pretty much completed the thing; it took me more time than expected. Since it’s late, I’ll just finish up a few remaining adjustments tomorrow morning and post a GitHub repo. A basic WhatsApp bot that scans the date every time you turn your computer on and will send a wish to any defined number through WhatsApp, if you turn your pc on a second time the same day it won’t trigger. Feel free to use it as a meme with friends or genuinely with family (once i finish up tomorrow). Was kinda a micro-fun-project, nothing serious."}]...
|
Title: Wish sender by @sarthak_jnj | Stardance
De Title: Wish sender by @sarthak_jnj | Stardance
Devlogs:
Devlog 1 Pretty much completed the thing; it took me more time than expected. Since it’s late, I’ll just finish up a few remaining adjustments tomorrow morning and post a GitHub repo. A basic WhatsApp bot that scans the date every time you turn your computer on and will send a wish to any defined number through WhatsApp, if you turn your pc on a second time the same day it won’t trigger. Feel free to use it as a meme with friends or genuinely with family (once i finish up tomorrow). Was kinda a micro-fun-project, nothing serious.
Devlog final: Finished it up and set the GitHub repository, although forgot to record that on lapse. run a test once to ensure it’s working too. Link on the project page
Devlog Post-final Yeah…..so i discovered some more issues. primarily the WhatsApp’s internal safeguard to prevent automated bots from attaching files. had to work around that. should definetly be final devlog tho.
Just worked up with a needed demo to quick install the files.
Ships:
It is supposed to be a bot that automatically runs with your device startup, checks it’s own history and then executes the command to send a specific message & image to a defined contact on WhatsApp. I personally kept it at 9 days as a small fun project to tease a friend during a 9-day long indian traditional festival. The messages, phone number, file location and photos can easily be replaced. The difficulty for me was the new experience, making projects itself is a new thing for me I’ve recently added to my timeline, and i prefer hardware mostly so I’m not much experienced with software work and working with so many libraries, that’s why this project is more of a reminder that “you have to do this today too. just keep an eye if something goes wrong” rather than something dealing with itself in the background. What i am proud of can be that i learnt the JSON thing for this project solely but practice rather than any theory reading. and even tho i used an AI to guide me, i genuinely found a lot of troubles and came up with 3-4 creative workarounds by the end and completely made the structure myself even if i asked the specific commands from AI. For those trying this, it is easy to use as it is, just make sure you already have logged into WhatsApp, adjust the pixel locations according to your device as given in README.md, increase time.sleep() if you think your device/network is taking too long. adjust the file location before running it and don’t use it to actually mess with someone, it’s supposed to be something for a joke, not to irritate anyone (unless they’re a close friend)...
|
1793217335.4570804
|
1793303735.4570804
|
|
69050
|
Old West Study Blog by @howdyysheriff | Stardance
|
howdyysheriff
|
0
|
0.32
|
0
|
[]
|
[{"post_id": 78447, "ts": "202 [{"post_id": 78447, "ts": "2026-10-10T20:20:02Z", "hours": 0.3214, "text": "first devlog! well, howdy Hack Club! this is my first devlog for my first H project for my first blog and first time coding with ZERO AI. yes, im challenging myself here XD. well, this was just a beggining, so it has the semantics, color pallete and a name. i still have a lot to figure tho lol. well, here is my first hello world in my new blog!"}]...
|
Title: Old West Study Blog by @howdyysheriff | Sta Title: Old West Study Blog by @howdyysheriff | Stardance
Devlogs:
first devlog! well, howdy Hack Club! this is my first devlog for my first H project for my first blog and first time coding with ZERO AI. yes, im challenging myself here XD. well, this was just a beggining, so it has the semantics, color pallete and a name. i still have a lot to figure tho lol. well, here is my first hello world in my new blog!...
|
1793130476.6725068
|
1793735276.6725068
|
|
69051
|
Star Swimming by @mrosecooper | Stardance
|
mrosecooper
|
0
|
3.26
|
0
|
[]
|
[{"post_id": 78760, "ts": "202 [{"post_id": 78760, "ts": "2026-10-11T14:55:05Z", "hours": 2.2008, "text": "minigame 1 is going horribly i fear. half the code its asking me to copy paste into it or whatever isnt doing what its supposed to and obviously is me doing stuff wrong here but i cant for the life of me figure out what exactly is wrong with it and every time i change it it gets worse sadly, ill fix it though i persevere or wtv, ive decided ill go through all the tutorial and then go back and fix stuff (prolly not the best way to go about it but wtv)"}, {"post_id": 78702, "ts": "2026-10-11T11:07:37Z", "hours": 1.0544, "text": "i created title screen and made the buttons actually do something ! i expect that making this entire thing will take me a long long time considering how new i am to all this .. dear god (i also still gotta verify my identity to make everything public but im at my fathers home so i cannot, oh well, ill do it when im home)"}]...
|
Title: Star Swimming by @mrosecooper | Stardance
Title: Star Swimming by @mrosecooper | Stardance
Devlogs:
i created title screen and made the buttons actually do something ! i expect that making this entire thing will take me a long long time considering how new i am to all this .. dear god (i also still gotta verify my identity to make everything public but im at my fathers home so i cannot, oh well, ill do it when im home)
minigame 1 is going horribly i fear. half the code its asking me to copy paste into it or whatever isnt doing what its supposed to and obviously is me doing stuff wrong here but i cant for the life of me figure out what exactly is wrong with it and every time i change it it gets worse sadly, ill fix it though i persevere or wtv, ive decided ill go through all the tutorial and then go back and fix stuff (prolly not the best way to go about it but wtv)...
|
1793130478.4428267
|
1793735278.4428267
|
|
69052
|
Ballistic Launch Calculator by @CSmith | Stardance
|
CSmith
|
0
|
2.54
|
0
|
[]
|
[{"post_id": 79197, "ts": "202 [{"post_id": 79197, "ts": "2026-10-13T00:04:56Z", "hours": 2.5422, "text": "Created a proof of concept This is very ugly, and just to prove that my algorithm will work in Javascript. This will also provide a “backbone” that will be torn down and rebuilt. It i just some prompt boxes and two ugly lines of formulas, but here is the code: function degrees(radians) { return radians * (180 / Math.PI); } var v = Number(prompt(\"Enter initial velocity (m/s):\")); var d = Number(prompt(\"Enter distance (m):\")); var h = Number(prompt(\"Enter height (m):\")); var g = Number(prompt(\"Enter absolute acceleration due to gravity (m/s^2):\")); var thetaHR = Math.atan((d*v**2+v**2*Math.sqrt(d**2-4*((g*d**2)/(2*v**2))*((g*d**2)/(2*v**2)+h)))/(g*d**2)); var thetaLR = Math.atan((d*v**2-v**2*Math.sqrt(d**2-4*((g*d**2)/(2*v**2))*((g*d**2)/(2*v**2)+h)))/(g*d**2)); var thetaH = degrees(thetaHR); var thetaL = degrees(thetaLR); alert(\"High angle: \" + thetaH + \" degrees\\nLow angle: \" + thetaL + \" degrees\");"}]...
|
Title: Ballistic Launch Calculator by @CSmith | St Title: Ballistic Launch Calculator by @CSmith | Stardance
Devlogs:
Created a proof of concept This is very ugly, and just to prove that my algorithm will work in Javascript. This will also provide a “backbone” that will be torn down and rebuilt. It i just some prompt boxes and two ugly lines of formulas, but here is the code: function degrees(radians) { return radians * (180 / Math.PI); } var v = Number(prompt("Enter initial velocity (m/s):")); var d = Number(prompt("Enter distance (m):")); var h = Number(prompt("Enter height (m):")); var g = Number(prompt("Enter absolute acceleration due to gravity (m/s^2):")); var thetaHR = Math.atan((d*v**2+v**2*Math.sqrt(d**2-4*((g*d**2)/(2*v**2))*((g*d**2)/(2*v**2)+h)))/(g*d**2)); var thetaLR = Math.atan((d*v**2-v**2*Math.sqrt(d**2-4*((g*d**2)/(2*v**2))*((g*d**2)/(2*v**2)+h)))/(g*d**2)); var thetaH = degrees(thetaHR); var thetaL = degrees(thetaLR); alert("High angle: " + thetaH + " degrees\nLow angle: " + thetaL + " degrees");...
|
1793130481.2551348
|
1793735281.2551348
|
|
69053
|
My own site! by @Hunair | Stardance
|
Hunair
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: My own site! by @Hunair | Stardance
|
1793130482.994226
|
1793735282.994226
|
|
69054
|
portfolio by @anarc | Stardance
|
anarc
|
0
|
1.85
|
0
|
[]
|
[{"post_id": 78504, "ts": "202 [{"post_id": 78504, "ts": "2026-10-11T00:33:40Z", "hours": 1.8456, "text": "im working on this website’s contents."}]...
|
Title: portfolio by @anarc | Stardance
Devlogs:
i Title: portfolio by @anarc | Stardance
Devlogs:
im working on this website’s contents....
|
1793130485.1203616
|
1793735285.1203616
|
|
69055
|
annoyer by @elipseday | Stardance
|
elipseday
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: annoyer by @elipseday | Stardance
|
1793130489.4597797
|
1793735289.4597797
|
|
69056
|
Shadows of the Sea by @marcustop51 | Stardance
|
marcustop51
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: Shadows of the Sea by @marcustop51 | Starda Title: Shadows of the Sea by @marcustop51 | Stardance...
|
1793130490.3216121
|
1793735290.3216121
|
|
69057
|
My pet, Frank by @Lionroar28 | Stardance
|
Lionroar28
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: My pet, Frank by @Lionroar28 | Stardance
|
1792475600.0886767
|
1793339600.0886767
|