|
70363
|
Maru Blare by @deadbeef404 | Stardance
|
deadbeef404
|
0
|
0.73
|
0
|
[]
|
[{"post_id": 80713, "ts": "202 [{"post_id": 80713, "ts": "2026-10-18T16:19:16Z", "hours": 0.7267, "text": "I completed the schematic AND PCB!!!!"}]...
|
Title: Maru Blare by @deadbeef404 | Stardance
Dev Title: Maru Blare by @deadbeef404 | Stardance
Devlogs:
I completed the schematic AND PCB!!!!...
|
1793005043.1986527
|
1793609843.1986527
|
|
70364
|
My awesome macropad! by @rohan26x | Stardance
|
rohan26x
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: My awesome macropad! by @rohan26x | Stardan Title: My awesome macropad! by @rohan26x | Stardance...
|
1793005044.062142
|
1793609844.062142
|
|
70365
|
mac-right-click-cop-and-paste by @LPcomix123 | Sta mac-right-click-cop-and-paste by @LPcomix123 | Stardance...
|
LPcomix123
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: mac-right-click-cop-and-paste by @LPcomix12 Title: mac-right-click-cop-and-paste by @LPcomix123 | Stardance...
|
1793005046.0734317
|
1793609846.0734317
|
|
70366
|
'An Inspector Calls' Quote API / Website b 'An Inspector Calls' Quote API / Website by @JacobNavaratne | Stardance...
|
JacobNavaratne
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: 'An Inspector Calls' Quote API / We Title: 'An Inspector Calls' Quote API / Website by @JacobNavaratne | Stardance...
|
1793005048.0475392
|
1793869048.0475392
|
|
70367
|
Rithul Keyboard by @Rithul | Stardance
|
Rithul
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: Rithul Keyboard by @Rithul | Stardance
|
1793005049.9725606
|
1793609849.9725606
|
|
70368
|
Satellite Tracker Pointer by @ArjunKanu | Stardanc Satellite Tracker Pointer by @ArjunKanu | Stardance...
|
ArjunKanu
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: Satellite Tracker Pointer by @ArjunKanu | S Title: Satellite Tracker Pointer by @ArjunKanu | Stardance...
|
1793005050.8318028
|
1793869050.8318028
|
|
70369
|
NULL
|
NULL
|
0
|
0.0
|
0
|
[]
|
[]
|
|
1792342022.6178424
|
1793206022.6178424
|
|
70370
|
StarPulse by @vishnu_varathan | Stardance
|
vishnu_varathan
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: StarPulse by @vishnu_varathan | Stardance
|
1793008351.526714
|
1793613151.526714
|
|
70371
|
imposter party game by @halit | Stardance
|
halit
|
0
|
14.18
|
0
|
[]
|
[{"post_id": 82755, "ts": "202 [{"post_id": 82755, "ts": "2026-10-25T19:02:00Z", "hours": 0.6764, "text": "still day 7 i now made the hints for imposters"}, {"post_id": 82714, "ts": "2026-10-25T17:25:55Z", "hours": 3.2828, "text": "day 7 i think of making the game imposter : i mainly fixed bugs and finished the vewing ur role (word) part and what is left is the timer and voting and also hints for imps"}, {"post_id": 82068, "ts": "2026-10-23T18:07:52Z", "hours": 1.5697, "text": "Day5 of making the party game imposter (every body gets a word except the imps and they try to blend in): i fixed the bugs that happen because of the stupid mobile browsers and also limited the num of ims and forced user to enter at least three player names to porceed"}, {"post_id": 81904, "ts": "2026-10-22T22:45:26Z", "hours": 0.9681, "text": "Day4 of making the party game imposter (every body gets a word except the imps and they try to blend in): today i didnt do much either i js connected the settings page to js"}, {"post_id": 81639, "ts": "2026-10-21T21:01:19Z", "hours": 0.3886, "text": "Day4 of making the party game imposter (every body gets a word except the imps and they try to blend in): today i was tired so i didnt do much i js made the function to open the main game window , pictures below from the last 3 days"}, {"post_id": 81345, "ts": "2026-10-20T21:58:12Z", "hours": 2.8553, "text": "DAY3 of making the party game imposter (everybody gets a word exept the imposters and they try to blend in): so today i made a select function for the categories and i started working on the game parameters page and i also modified the inputs , and i discovered a few bug and tryed to fix them but i was tired so tommorow me will have to deal with it"}, {"post_id": 81094, "ts": "2026-10-19T20:55:22Z", "hours": 2.2636, "text": "day2 of working on the party imposter game (everybody gets a word except imposters): so today i finished the function to add players it had a style issue and i worked on the categories page , am happy with how it all looks you can check it out and tell me if i should modify anything , the link for the website https://halithsn2000-lab.github.io/imposter/ for know it is just mobile so if ur on pc you should use developer tools"}, {"post_id": 80819, "ts": "2026-10-18T21:38:28Z", "hours": 2.1778, "text": "day 1 of making the imposter game (every body has a word exept the imps and they try to blend in ) : today i worked on the landing page and added a function to add players and remove them it still needs a little work , but so far so good and am happy with how the ui is looking if u have any suggestions let me know and here is the link if you want to check it out https://halithsn2000-lab.github.io/imposter/ (mobile only or you can use developper tools)"}]...
|
Title: imposter party game by @halit | Stardance
Title: imposter party game by @halit | Stardance
Devlogs:
day 1 of making the imposter game (every body has a word exept the imps and they try to blend in ) : today i worked on the landing page and added a function to add players and remove them it still needs a little work , but so far so good and am happy with how the ui is looking if u have any suggestions let me know and here is the link if you want to check it out https://halithsn2000-lab.github.io/imposter/ (mobile only or you can use developper tools)
day2 of working on the party imposter game (everybody gets a word except imposters): so today i finished the function to add players it had a style issue and i worked on the categories page , am happy with how it all looks you can check it out and tell me if i should modify anything , the link for the website https://halithsn2000-lab.github.io/imposter/ for know it is just mobile so if ur on pc you should use developer tools
DAY3 of making the party game imposter (everybody gets a word exept the imposters and they try to blend in): so today i made a select function for the categories and i started working on the game parameters page and i also modified the inputs , and i discovered a few bug and tryed to fix them but i was tired so tommorow me will have to deal with it
Day4 of making the party game imposter (every body gets a word except the imps and they try to blend in): today i was tired so i didnt do much i js made the function to open the main game window , pictures below from the last 3 days
Day4 of making the party game imposter (every body gets a word except the imps and they try to blend in): today i didnt do much either i js connected the settings page to js
Day5 of making the party game imposter (every body gets a word except the imps and they try to blend in): i fixed the bugs that happen because of the stupid mobile browsers and also limited the num of ims and forced user to enter at least three player names to porceed
day 7 i think of making the game imposter : i mainly fixed bugs and finished the vewing ur role (word) part and what is left is the timer and voting and also hints for imps
still day 7 i now made the hints for imposters...
|
1793008352.3797092
|
1793613152.3797092
|
|
70372
|
Tycoon game by @centcoder | Stardance
|
centcoder
|
1
|
13.0
|
55
|
[{"ship_num": 1, "ts": "2026-1 [{"ship_num": 1, "ts": "2026-10-20T19:54:57Z", "hours": 13.0, "multiplier": 4.2, "payout": 55, "blessing": "neutral", "text": "I made a tycoon game where you can upgrade your skills, your job and the goal is to get more money. You can acquire business/shops to get passive income and you can also invest in stock simulations! Enjoy!", "repo": "https://github.com/centcodergit/myfirstgame", "demo": "https://centcodergit.github.io/myfirstgame/"}]...
|
[{"post_id": 81297, "ts": "202 [{"post_id": 81297, "ts": "2026-10-20T18:22:36Z", "hours": 1.6514, "text": "I am DONE!!! -Finished the js Fixed any remaining bugs (Let’s go!) Publishing the game right now to! Go check it out if you want to!"}, {"post_id": 81273, "ts": "2026-10-20T16:02:24Z", "hours": 2.6847, "text": "I was mainly working on continuing the js but also fixed some bugs Bugs fixed: -Fixed the bug with the empty screen (blank screen) -Fixed some errors on the html and css (most were minor but there was a major one with the variables that took some time) Fixed bugs with the new file (the js) and connections with it with the html and css I will continue working on the js now and I think i will be done soon (can’t really show a result cause it is not something actual to see yet.) In the previous devlogs (which were a bit shorter) I was developing the html and css, there were some bugs there as mentioned but everything looks better (at least for now). I hope that the game will be out soon!"}, {"post_id": 80808, "ts": "2026-10-18T20:53:34Z", "hours": 3.4139, "text": "BROO I finally fixed some bugs on the css and progressing on the js. Game out soon i hope!"}, {"post_id": 80716, "ts": "2026-10-18T16:25:56Z", "hours": 5.4614, "text": "I finished the html (the bugs, at least for now) and currently working on the js and css"}]...
|
Title: Tycoon game by @centcoder | Stardance
Devl Title: Tycoon game by @centcoder | Stardance
Devlogs:
I finished the html (the bugs, at least for now) and currently working on the js and css
BROO I finally fixed some bugs on the css and progressing on the js. Game out soon i hope!
I was mainly working on continuing the js but also fixed some bugs Bugs fixed: -Fixed the bug with the empty screen (blank screen) -Fixed some errors on the html and css (most were minor but there was a major one with the variables that took some time) Fixed bugs with the new file (the js) and connections with it with the html and css I will continue working on the js now and I think i will be done soon (can’t really show a result cause it is not something actual to see yet.) In the previous devlogs (which were a bit shorter) I was developing the html and css, there were some bugs there as mentioned but everything looks better (at least for now). I hope that the game will be out soon!
I am DONE!!! -Finished the js Fixed any remaining bugs (Let’s go!) Publishing the game right now to! Go check it out if you want to!
Ships:
I made a tycoon game where you can upgrade your skills, your job and the goal is to get more money. You can acquire business/shops to get passive income and you can also invest in stock simulations! Enjoy!...
|
1793008353.530786
|
1793094753.530786
|
|
70373
|
My Game in Godot.. by @Siyam | Stardance
|
Siyam
|
1
|
4.54
|
0
|
[{"ship_num": 1, "ts": "2026-1 [{"ship_num": 1, "ts": "2026-10-19T07:28:39Z", "hours": 0.0, "multiplier": 1.05, "payout": 0, "blessing": "neutral", "text": "Welcome! This is a game, i have made this in godot. This is a ninja game, this ninja has to catch the stars, if you can catch the stars, ninja will win, otherwise he will died. That’s an awesome game, You should play it.", "repo": "https://github.com/Tanzil-Alam/My-Game-In-Godot-Engine", "demo": "https://siyam000111.itch.io/my-ninja-game"}]...
|
[{"post_id": 82548, "ts": "202 [{"post_id": 82548, "ts": "2026-10-25T06:11:42Z", "hours": 0.6169, "text": "Added my 4th game, pushed to github and published in itch.io"}, {"post_id": 82402, "ts": "2026-10-24T18:35:17Z", "hours": 1.9336, "text": "Made my 3rd game working. That’s working well."}, {"post_id": 82312, "ts": "2026-10-24T15:15:20Z", "hours": 0.79, "text": "Added settings, I made the settings button work."}, {"post_id": 82290, "ts": "2026-10-24T14:15:24Z", "hours": 0.4228, "text": "Updated the death and win scene."}, {"post_id": 82268, "ts": "2026-10-24T12:54:36Z", "hours": 0.4228, "text": "Gave some little updates, like increasing size, changing color, etc."}, {"post_id": 81571, "ts": "2026-10-21T18:29:37Z", "hours": 0.3522, "text": "I have added some small updates to the project. I’m not sure why the time wasn’t tracked properly earlier, but I’ve recorded the process this time using time-lapse. I truly hope for your understanding—the core game is fully complete, so there aren’t many remaining features to add. Thank you for your patience, and I apologize for any confusion with the time tracking."}, {"post_id": 80903, "ts": "2026-10-19T06:34:08Z", "hours": 0.2589, "text": "I have made a game in godot according the guide. it looks good, i played it. i have also published it in itch.io. everything is cool."}]...
|
Title: My Game in Godot.. by @Siyam | Stardance
D Title: My Game in Godot.. by @Siyam | Stardance
Devlogs:
I have made a game in godot according the guide. it looks good, i played it. i have also published it in itch.io. everything is cool.
I have added some small updates to the project. I’m not sure why the time wasn’t tracked properly earlier, but I’ve recorded the process this time using time-lapse. I truly hope for your understanding—the core game is fully complete, so there aren’t many remaining features to add. Thank you for your patience, and I apologize for any confusion with the time tracking.
Gave some little updates, like increasing size, changing color, etc.
Updated the death and win scene.
Added settings, I made the settings button work.
Made my 3rd game working. That’s working well.
Added my 4th game, pushed to github and published in itch.io
Ships:
Welcome! This is a game, i have made this in godot. This is a ninja game, this ninja has to catch the stars, if you can catch the stars, ninja will win, otherwise he will died. That’s an awesome game, You should play it....
|
1793008354.6901417
|
1793094754.6901417
|
|
70374
|
little elephant that rides on a star by @aadhii | little elephant that rides on a star by @aadhii | Stardance...
|
aadhii
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: little elephant that rides on a star by @aa Title: little elephant that rides on a star by @aadhii | Stardance...
|
1793008355.861916
|
1793613155.861916
|
|
70375
|
Technoblade Never Dies by @PahalDesai | Stardance
|
PahalDesai
|
1
|
4.0
|
0
|
[{"ship_num": 1, "ts": "2026-1 [{"ship_num": 1, "ts": "2026-10-22T12:57:46Z", "hours": 4.0, "multiplier": null, "payout": 0, "blessing": "neutral", "text": "Technoblade Never Dies Hi everyone, This is a small tribute to technoblade, an american minecraft youtuber who passed away battling cancer. I used basic html and css to make this site. Features a paragraph on technoblade famous quotes and memorable momments those quotes and momments are clickable and viewable Thank you for taking a look at my project", "repo": "https://github.com/pahal-desai/technoblade", "demo": "https://pahal-desai.github.io/technoblade/"}]...
|
[{"post_id": 81762, "ts": "202 [{"post_id": 81762, "ts": "2026-10-22T12:39:48Z", "hours": 0.3142, "text": "Added a readme file."}, {"post_id": 81761, "ts": "2026-10-22T12:20:28Z", "hours": 0.7708, "text": "Finished the website by adding some images an fixing the layout of the pages where the quotes and funny moments are played!"}, {"post_id": 81609, "ts": "2026-10-21T19:05:56Z", "hours": 1.2747, "text": "Devlog 2 Added a few quotes said by him and made them playable!"}, {"post_id": 80979, "ts": "2026-10-19T14:18:06Z", "hours": 1.6333, "text": "Devlog 1 Hi. This is a small website to give tribute to Technoblade. Right now, I made some basic stuff like a paragraph about him, a heading masked with the Minecraft pig texture and a crown on top of it. I also did a little bit of styling of the paragraph."}]...
|
Title: Technoblade Never Dies by @PahalDesai | Sta Title: Technoblade Never Dies by @PahalDesai | Stardance
Devlogs:
Devlog 1 Hi. This is a small website to give tribute to Technoblade. Right now, I made some basic stuff like a paragraph about him, a heading masked with the Minecraft pig texture and a crown on top of it. I also did a little bit of styling of the paragraph.
Devlog 2 Added a few quotes said by him and made them playable!
Finished the website by adding some images an fixing the layout of the pages where the quotes and funny moments are played!
Added a readme file.
Ships:
Technoblade Never Dies Hi everyone, This is a small tribute to technoblade, an american minecraft youtuber who passed away battling cancer. I used basic html and css to make this site. Features a paragraph on technoblade famous quotes and memorable momments those quotes and momments are clickable and viewable Thank you for taking a look at my project...
|
1793008372.5576518
|
1793094772.5576518
|
|
70376
|
My very own WebOS by @R0aringSw0rd | Stardance
|
R0aringSw0rd
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: My very own WebOS by @R0aringSw0rd | Starda Title: My very own WebOS by @R0aringSw0rd | Stardance...
|
1793008373.490592
|
1793613173.490592
|
|
70377
|
Air Fryer by @R0aringSw0rd | Stardance
|
R0aringSw0rd
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: Air Fryer by @R0aringSw0rd | Stardance
|
1793008374.3529716
|
1793613174.3529716
|
|
70378
|
maumau by @kashbae | Stardance
|
kashbae
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: maumau by @kashbae | Stardance
|
1793008375.2269957
|
1793613175.2269957
|
|
70379
|
Space by @ARASEVO | Stardance
|
ARASEVO
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: Space by @ARASEVO | Stardance
|
1793008376.1236823
|
1793613176.1236823
|
|
70380
|
Cosmic Pulse by @ayush_madan2010 | Stardance
|
ayush_madan2010
|
0
|
1.0
|
0
|
[]
|
[{"post_id": 81039, "ts": "202 [{"post_id": 81039, "ts": "2026-10-19T17:20:41Z", "hours": 1.0033, "text": "Cosmic Pulse — Development Log Today, I built the initial Cosmic Pulse astronomy dashboard. I worked on the dark space-themed interface, live local clock, NASA astronomy image integration, and readable astronomy descriptions. I also worked through API and rendering issues to get the main features functioning. Next session Plans:*Add date navigation, explore previous astronomy discoveries, and improve the interactive experience. Time spent: Around an hour to set everything and start working"}]...
|
Title: Cosmic Pulse by @ayush_madan2010 | Stardanc Title: Cosmic Pulse by @ayush_madan2010 | Stardance
Devlogs:
Cosmic Pulse — Development Log Today, I built the initial Cosmic Pulse astronomy dashboard. I worked on the dark space-themed interface, live local clock, NASA astronomy image integration, and readable astronomy descriptions. I also worked through API and rendering issues to get the main features functioning. Next session Plans:*Add date navigation, explore previous astronomy discoveries, and improve the interactive experience. Time spent: Around an hour to set everything and start working...
|
1793008379.5380685
|
1793613179.5380685
|
|
70381
|
Distracting Evil Things by @kudakoki | Stardance
|
kudakoki
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: Distracting Evil Things by @kudakoki | Star Title: Distracting Evil Things by @kudakoki | Stardance...
|
1793008380.4141943
|
1793613180.4141943
|
|
70382
|
My own site! by @chiragbirla07 | Stardance
|
chiragbirla07
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: My own site! by @chiragbirla07 | Stardance
|
1793008381.2569551
|
1793613181.2569551
|
|
70383
|
BLARE by @yashpheonix6 | Stardance
|
yashpheonix6
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: BLARE by @yashpheonix6 | Stardance
|
1793008382.1231656
|
1793613182.1231656
|
|
70384
|
Converter by @brighina_tommaso | Stardance
|
brighina_tommaso
|
1
|
5.47
|
0
|
[{"ship_num": 1, "ts": "2026-1 [{"ship_num": 1, "ts": "2026-10-24T14:56:42Z", "hours": 4.0, "multiplier": null, "payout": 0, "blessing": "neutral", "text": "I made an all in one local file converter. It took me a lot of time to include as many types of file as possible and now I think I reached a good level of conversion. I started this project before signing up for Stardance that’s why you only see 4 hours, but it actually tokk me many more. I hope you enjoy this project and that it can be useful in your daily life. Stay tuned for more updates in this app", "repo": "https://github.com/brighinatommaso-eng/Converter", "demo": "https://github.com/brighinatommaso-eng/Converter/releases/latest"}]...
|
[{"post_id": 82341, "ts": "202 [{"post_id": 82341, "ts": "2026-10-24T16:33:51Z", "hours": 1.4747, "text": "I want to also make it an online version, so a web app"}, {"post_id": 82285, "ts": "2026-10-24T13:51:27Z", "hours": 3.4872, "text": "Trying to improve the engine behind the text files conversions"}, {"post_id": 80760, "ts": "2026-10-18T18:27:07Z", "hours": 0.3053, "text": "My goal now to add more supported files format"}]...
|
Title: Converter by @brighina_tommaso | Stardance
Title: Converter by @brighina_tommaso | Stardance
Devlogs:
My goal now to add more supported files format
Trying to improve the engine behind the text files conversions
I want to also make it an online version, so a web app
Ships:
I made an all in one local file converter. It took me a lot of time to include as many types of file as possible and now I think I reached a good level of conversion. I started this project before signing up for Stardance that’s why you only see 4 hours, but it actually tokk me many more. I hope you enjoy this project and that it can be useful in your daily life. Stay tuned for more updates in this app...
|
1793008382.989888
|
1793094782.989888
|
|
70385
|
BLARE by @saumilkumar2008 | Stardance
|
saumilkumar2008
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: BLARE by @saumilkumar2008 | Stardance
|
1793008383.873576
|
1793613183.873576
|
|
70386
|
WarioWare Game by @matt_fumagalli | Stardance
|
matt_fumagalli
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: WarioWare Game by @matt_fumagalli | Stardan Title: WarioWare Game by @matt_fumagalli | Stardance...
|
1793008384.7467
|
1793613184.7467
|
|
70387
|
NULL
|
NULL
|
0
|
0.0
|
0
|
[]
|
[]
|
|
1792349230.0781436
|
1793213230.0781436
|
|
70388
|
5-Axis 3D-Printer by @Alaxtor | Stardance
|
Alaxtor
|
0
|
21.92
|
0
|
[]
|
[{"post_id": 82655, "ts": "202 [{"post_id": 82655, "ts": "2026-10-25T15:10:08Z", "hours": 2.9833, "text": "Devlog#9 So decided what tool head am gonna use and currently i have having issues with the imported cad. I added rest of the pulleys and now just need to add the motors and Belts. Next part is making a costom enclosure for the Tool head and making it to be able to spin steadily. Ngl my brain is fried rn tryna draw up images in ma head and since my drawing talent is non existent mind is only thing i got rn. After am done with this its the Bed plate the spool handle and making eveyhritng perfect then the BOM. SO CLOSE GUYS SO CLOSS."}, {"post_id": 82409, "ts": "2026-10-24T18:48:05Z", "hours": 1.8167, "text": "Devlog#8 Hey a small dev log cuz i didnt do much other than fix some issues with my old design they are minor and not noticeble but essential. Now i am waiting for an answer with query from the stardance crew. And now need to figure out to move the bed plate up and down then add the rest of the pulleyes and rails."}, {"post_id": 82091, "ts": "2026-10-23T20:31:04Z", "hours": 2.7167, "text": "Devlog #7 Yippe only a few more things left to make and only one of them hard one and hope to finish this in another 8 hours of working. So what i made for today’s log is the idler Mount/Hotend beam support. Ik it looks simple and all but it took me some time to figure out a design which will let me utilise my pullies. What i need to make next my bed plate which can spin my hotend and its supports and add a motor on it so it can spin hence i get to switch plane which makes stuff without support. My main reason for makining this is fora challenge and i havent seen any large true 5 axis printers and I brainstormed and got a design which am implementing rn. And might try to make it multi colour in the furture if i have money for now i am trying to subsititute some parts for 3 Prints cuz ig it would be easier."}, {"post_id": 81856, "ts": "2026-10-22T19:10:40Z", "hours": 1.7333, "text": "Devlog #6 Am gonna do some off screen grinding cuz recording and tryna figure stuff out is kinda stress full for me and i did basically nothing for this dev long cuz i am tryna figure out a design for my idle pulley mount"}, {"post_id": 81614, "ts": "2026-10-21T19:28:42Z", "hours": 1.4833, "text": "Devlog #5 part-2 Another Small Devlog. It took some time to find the dimessions for the MGN9H Cuz most of them were confusing and now i need to add the main gantry and add my belts and my motros and am looking for an efficent design and how to design it cuz am lost as Zoro rn."}, {"post_id": 81473, "ts": "2026-10-21T12:18:42Z", "hours": 4.3092, "text": "Devlog #5 Hey so i got a few Hours in. So i went on to add the 2 Nema 17 Motors For the Z axis movement for the Gantry. Which didnt take much time since i already made the mount for it. Then i was brain storming a design so that i can make the bed plate rise and also spin to simulate the C Plane(a.k.a the 5th axis). Then made sketch of the design in my notebook but to make the bed plate and how high it should be i need to add the coreXY rails and its components so i can find my actual printable area so i can actually design the bed plate. So i made the linear rod for the 2 NEMA 17. Then i discovered that i need to add another motor on the other side of the so i can move the Bed plate from the other side and its needs to stay still so I added a Geared NEMA 17 with a a decent mount so it can be still and stable. Then i made the Guide rails for the the CoreXY and for the Geared NEMA 17. To file the 9mm rail i need a slimmer profle so i switched some of my profiles to 2040 so i can still get the support and add the rails. Then i made the rails and this took some time cuz was looking at its dimesions and the dimesnions sheet i had wasnt that good and i didnt wanna look for another one cuz idk why (I didnt think about looking for another one :p) And a small note i am using @panda ’s 3D printer as a reference cuz i think it looks cool and his Dev logs are pretty detailed.So for most parts am just reverse-engineering his 3D Printer while Incooperating my Ideas. And if you happen to be my Reviewer just know that your project has been very helpful in my journey."}, {"post_id": 81104, "ts": "2026-10-19T21:36:40Z", "hours": 1.8636, "text": "DEVLOG #4 This dev log is only a few hours after my last devlog. So i started building my z axis now i just need to figure out how to design it so that it can move up and down and rotate so I can have the 5th axis (C axis) AKA the bed plate spinning. For now i ma end this by adding the NEMA 17 motors. And i can be a bit Ambitous with my printer size cuz materials are relatively cheap here cuz less import costs.And literally the most populated country in the world"}, {"post_id": 81068, "ts": "2026-10-19T19:04:16Z", "hours": 1.55, "text": "Devlog #3 AHHHHH MY BRAIN ITS MELTING TRYNA VISUALISE THE STUFF I NEED TO BUILD. I LOWKEY NEED SOME INSPIRATION AND SOME DECENT TUTORIALS IF ANYONE READING THIS HAVE ANYHTING HELP PWES. So i remodeled my entire frame so i can work better wiht the parts and when i add the belts and motors it is easy to visualise and switched to a bit more optimised Gasket Brackets"}, {"post_id": 80937, "ts": "2026-10-19T09:14:23Z", "hours": 1.0667, "text": "Devlog #2 Hey,This is Day two of me building the Printer Tho i haven’t thought of a name yet and am still learning about its parts and how they work. And i have decided on a CoreXY Type design and plan to use a NEMA 14 or 17 to tilt My Printer head. I plan to finish and ship it before 29th of this month and I hope i will finish by then. As for this devlog i just added the L clamp Supports for the Frame. And need to add pulleys for the coreexy and make a good Housing s that my componest dont get cooked"}, {"post_id": 80818, "ts": "2026-10-18T21:37:15Z", "hours": 2.3947, "text": "Devlog #1 So this is day one of trying to build a 5 axis 3D-Printer And so far I am still figuring out 3D printers and how they are built.And how Dimensions of each part exert stress and effect the quality of the 3D print. For now am sketching out the Printer and Figuring out how to make the Printer head move and what profiles and how to set them in an effective and functional way. For now i spent a lot of time researching and need to find an optimal Design for my build or i will have to cut down to a regular CoreXY build due to budget Constraints."}]...
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Title: 5-Axis 3D-Printer by @Alaxtor | Stardance
Title: 5-Axis 3D-Printer by @Alaxtor | Stardance
Devlogs:
Devlog #1 So this is day one of trying to build a 5 axis 3D-Printer And so far I am still figuring out 3D printers and how they are built.And how Dimensions of each part exert stress and effect the quality of the 3D print. For now am sketching out the Printer and Figuring out how to make the Printer head move and what profiles and how to set them in an effective and functional way. For now i spent a lot of time researching and need to find an optimal Design for my build or i will have to cut down to a regular CoreXY build due to budget Constraints.
Devlog #2 Hey,This is Day two of me building the Printer Tho i haven’t thought of a name yet and am still learning about its parts and how they work. And i have decided on a CoreXY Type design and plan to use a NEMA 14 or 17 to tilt My Printer head. I plan to finish and ship it before 29th of this month and I hope i will finish by then. As for this devlog i just added the L clamp Supports for the Frame. And need to add pulleys for the coreexy and make a good Housing s that my componest dont get cooked
Devlog #3 AHHHHH MY BRAIN ITS MELTING TRYNA VISUALISE THE STUFF I NEED TO BUILD. I LOWKEY NEED SOME INSPIRATION AND SOME DECENT TUTORIALS IF ANYONE READING THIS HAVE ANYHTING HELP PWES. So i remodeled my entire frame so i can work better wiht the parts and when i add the belts and motors it is easy to visualise and switched to a bit more optimised Gasket Brackets
DEVLOG #4 This dev log is only a few hours after my last devlog. So i started building my z axis now i just need to figure out how to design it so that it can move up and down and rotate so I can have the 5th axis (C axis) AKA the bed plate spinning. For now i ma end this by adding the NEMA 17 motors. And i can be a bit Ambitous with my printer size cuz materials are relatively cheap here cuz less import costs.And literally the most populated country in the world
Devlog #5 Hey so i got a few Hours in. So i went on to add the 2 Nema 17 Motors For the Z axis movement for the Gantry. Which didnt take much time since i already made the mount for it. Then i was brain storming a design so that i can make the bed plate rise and also spin to simulate the C Plane(a.k.a the 5th axis). Then made sketch of the design in my notebook but to make the bed plate and how high it should be i need to add the coreXY rails and its components so i can find my actual printable area so i can actually design the bed plate. So i made the linear rod for the 2 NEMA 17. Then i discovered that i need to add another motor on the other side of the so i can move the Bed plate from the other side and its needs to stay still so I added a Geared NEMA 17 with a a decent mount so it can be still and stable. Then i made the Guide rails for the the CoreXY and for the Geared NEMA 17. To file the 9mm rail i need a slimmer profle so i switched some of my profiles to 2040 so i can still get the support and add the rails. Then i made the rails and this took some time cuz was looking at its dimesions and the dimesnions sheet i had wasnt that good and i didnt wanna look for another one cuz idk why (I didnt think about looking for another one :p) And a small note i am using @panda ’s 3D printer as a reference cuz i think it looks cool and his Dev logs are pretty detailed.So for most parts am just reverse-engineering his 3D Printer while Incooperating my Ideas. And if you happen to be my Reviewer just know that your project has been very helpful in my journey.
Devlog #5 part-2 Another Small Devlog. It took some time to find the dimessions for the MGN9H Cuz most of them were confusing and now i need to add the main gantry and add my belts and my motros and am looking for an efficent design and how to design it cuz am lost as Zoro rn.
Devlog #6 Am gonna do some off screen grinding cuz recording and tryna figure stuff out is kinda stress full for me and i did basically nothing for this dev long cuz i am tryna figure out a design for my idle pulley mount
Devlog #7 Yippe only a few more things left to make and only one of them hard one and hope to finish this in another 8 hours of working. So what i made for today’s log is the idler Mount/Hotend beam support. Ik it looks simple and all but it took me some time to figure out a design which will let me utilise my pullies. What i need to make next my bed plate which can spin my hotend and its supports and add a motor on it so it can spin hence i get to switch plane which makes stuff without support. My main reason for makining this is fora challenge and i havent seen any large true 5 axis printers and I brainstormed and got a design which am implementing rn. And might try to make it multi colour in the furture if i have money for now i am trying to subsititute some parts for 3 Prints cuz ig it would be easier.
Devlog#8 Hey a small dev log cuz i didnt do much other than fix some issues with my old design they are minor and not noticeble but essential. Now i am waiting for an answer with query from the stardance crew. And now need to figure out to move the bed plate up and down then add the rest of the pulleyes and rails.
Devlog#9 So decided what tool head am gonna use and currently i have having issues with the imported cad. I added rest of the pulleys and now just need to add the motors and Belts. Next part is making a costom enclosure for the Tool head and making it to be able to spin steadily. Ngl my brain is fried rn tryna draw up images in ma head and since my drawing talent is non existent mind is only thing i got rn. After am done with this its the Bed plate the spool handle and making eveyhritng perfect then the BOM. SO CLOSE GUYS SO CLOSS....
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Physics & Chemistry Sandbox by @Nimax | Starda Physics & Chemistry Sandbox by @Nimax | Stardance...
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[{"post_id": 82783, "ts": "202 [{"post_id": 82783, "ts": "2026-10-25T20:22:22Z", "hours": 4.8719, "text": "Devlog 7 As always, a lot of work has been done around the physics simulations; in fact, I’ve finished them all (except the Fluid Simulation for reasons that I’ll explain here). The simulations finished today are the Refraction and Temperature Simulations. If you are interested in the work that has been done, here is the list: created a function in the Refraction Simulation .py file to calculate the value of the refracted angle based on the initial incidence angle as well as the refractive indexes of the mediums by using Snell-Descartes Law and some trigonometry to change the x and y positions of the refracted light ray as well as the main ray defined some lists that contain real life physical values (refractive indexes of air, water, glass, ethanol, diamond and plastic as well as their color) created the .py file for the Temperature Simulation calculated some physics formulae to simulate the entropy (or increase in disorder) of the particles in a gas (in this case, your regular air) by using the Stokes-Einstein equation to calculate the diffusion coefficient for each particle (how fast the particle spreads) as well as Sutherland’s Law to calculate the dynamic viscosity of the air mentioned above added a damping factor when calculating the dynamic viscosity of the air containing the particles because Sutherland’s Law tends to break when reaching absolute zero (for reference, -273.15°C or 0°K) added a function to simulate Brownian Motion for the particles based on the values calculated before as well as functions to create those particles and draw them on the screen fixed some physics bugs on the first Projectile Simulation created the .py file for the Bohr Atomic Simulation If I didn’t make the Fluid Simulation as of now, it’s because I don’t know if I’m going to use the simple method (springs connected to each other to simulate waves propagating) or the complex method (using Navier-Stokes equations to simulate the fluid’s motion, pressure, diffusion and external forces ). I will see how much time I can allocate for this simulation and decide. Again and as always, thanks for taking the time to read my devlogs and supporting me."}, {"post_id": 82418, "ts": "2026-10-24T19:12:38Z", "hours": 6.5842, "text": "Devlog 6 Today, I got a lot of work done around the physics simulations; in fact, I managed to finish the Spring Simulation, the Planet Orbits Simulation, the Gravity Simulation and started working on the Refraction Simulation. This means that only 2 (or 2 and a half) physics simulation are left (for reference, a little bit of the Refraction Simulation as well as the Fluid and Temperature Simulation). The simulations made today being a little bit more complex than the previous ones, albeit very fun to make, I will summarize everything to make it as simple as possible. Enough talking, here is the list: created the .py files for the Spring Simulation, Planet Orbits, Gravity Simulation as well as the Refraction Simulation added the values of the physical properties extracted from the launcher (still didn’t implement the interface between the launcher and the simulations, that will come later) calculated the physical formulae needed to make every simulation possible ( for the Spring Simulation: calculated the “spring” force using Hooke’s Law and another variables such as the stiffness and damping coefficient of the spring and this time, I used the Pygame.Vector2 which made everything more simple; for the Planet Orbits: the solution to the N-body problem to be able to simulate more than 2 planets interacting upon each other by using a function to integrate the result values numerically with Euler’s Method; for the Gravity Simulation: the simple f = mg formula as well as the drag force formula taking a lot of variables into account such as the air density, surface area of the simulated object, its mass and the drag coefficient but also the restitution coefficient to make the object bounce when it collides with the ground; for the Refraction Simulation: still haven’t implemented the Snell-Descartes Law needed to calculate the angle of the refracted light ray) modified some values in the Projectile Simulation (physical properties) For those that might be asking: I did not use OOP for the planet creation function in the Planet Orbits simulation because I didn’t want to use it for this project. I hope to finish the physics simulations tomorrow and start working on the chemistry ones. As always, thanks for supporting my project; it really means a lot."}, {"post_id": 82094, "ts": "2026-10-23T20:56:56Z", "hours": 5.1125, "text": "Devlog 5 Yesterday, I hoped to finish the configuration tabs of the last chemistry simulations but guess what? I didn’t finish them. You might be asking yourself: “Why?” Well, I decided to start working on the simulations in Pygame rather than spending more time on the last 4 configuration tabs; I think that it is more efficient and less time consuming . In fact, I’ve finished the 2 first physics simulations (for reference, the Projectile and Pendulum simulations) and the result is actually pretty neat ; the simulations are based on real physical properties and they seem to work really good. If you want to see the things that I’ve done in detail today, here is, as always, the list: created a new folder in the GitHub repository for the physics simulations created an “ init .py” file to be able to access the functions of the physics simulations from the launcher finished the Projectile and Pendulum simulations by defining some physical variables whose values will be extracted from the launcher calculated some physics formulae (x and y components for the velocities , drag force formula based on the air density, surface area, drag coefficient and the total velocity of the projectile squared by using Euler’s Method to integrate these values numerically for both the Projectile and Pendulum simulations in order to update their respective x and y positions but also the angular velocity and angle of the pendulum by using the same method previously mentioned ) created some functions to draw the projectile and the pendulum mass (or bob) added labels to track the values of the physical properties for the simulations mentioned above changed the position of these labels as well as their font weight (actually their size) to make everything look more uniform added the color palette of the launcher to the simulations I have to admit that I stumbled across a lot of bugs today when trying to implement the 2D vectors for the first simulation (velocity, gravity, total force which is equal to the sum of the gravity and drag force) so I decided to use another method without these vectors. However, I will probably implement the vectors in the future (as you can see on a comment of the code) because they are simpler to use. Finally, I will continue working on the simulations and after finishing them, the 4 configuration tabs left will be done. I really appreciate the support received by reading the devlogs that I post and liking them; I hope that you, the person reading this, know that it means a lot for me."}, {"post_id": 81834, "ts": "2026-10-22T17:49:46Z", "hours": 4.5803, "text": "Devlog 4 As I said yesterday, I hoped to finish the configuration tabs for all the physics and chemistry simulations. Well, guess what? I almost managed to finish them all; in fact, only 4 of them are left (Reaction Lab, Combustion Simulation, Smoke Simulation and Atom Collision). I have to admit that making the configuration tabs takes a lot of time, but I guarantee that it will be worth the wait. If you want to see what I did in detail today, here’s the list: added the frames for each element in the Fluid & Temperature simulations, Bohr Representation, Solution Maker and Molecular Lab configuration tabs (frames for the simulation preview image, title, description and instructions on how to setup the simulation, configurators as well as the “Launch” button) filled those frames with their respective elements (placeholder image of an atom that you can literally see on every tab of the app , text labels for the titles, descriptions and instructions as well as some configurators such as sliders, option menus, buttons and switches) rescaled the sliders of the first physics simulation configuration tabs to make everything more uniform and clean This time, I stumbled across some minor bugs that were irritating (having to move multiple elements by a fraction of a pixel just to align them) I am actually surprised that I didn’t have any considerable bugs or inconveniences to fix but: I really hope to finish the configuration tabs of every simulation tomorrow once for all in order to get started with the making of those simulations. In the future, I will also add labels describing the initial and final values of the sliders as well as labels to monitor their values. As always, thanks for spending a bit of your time to read my devlog, I really appreciate it."}, {"post_id": 81608, "ts": "2026-10-21T18:55:28Z", "hours": 6.0803, "text": "Devlog 3 I think that today has also been very productive; in fact, I finished 6/8 configuration tabs (or windows) for the physics simulations. In addition, I also managed to get more things done (even if making the configuration tabs is long, I really appreciate the process) that I summarized in this list: added the frames for each element of the 6 first physics simulation config. tabs filled those said frames with placeholder images, titles of each simulation, their respective descriptions and instructions in order to make their configuration easy, sliders representing physical properties that can be seen on the video (velocity, angular velocity, mass, gravitational acceleration, damping, stiffness, etc…), entries to enter custom values for those properties, option menus (for example, to choose the color of the light ray in the Refraction Simulation tab) and switches (on/off options such as the “Show Orbit Trail” option) added the frames (but not their content) for each element of the chemistry simulation config. tabs rescaled the labels describing the configurators of the simulations (“Initial Damping”, etc…) Something that made me waste a bit of my time today was the fact that I didn’t use a method (fancy word for a function in Python) correctly. Besides that, I hope to finish the configuration tabs for the last two physics simulations as well as the chemistry ones tomorrow to finally get started on the making of the simulations. Thanks for taking the time to read this, it really means a lot for me to know that my work is being taken into consideration."}, {"post_id": 81341, "ts": "2026-10-20T21:49:23Z", "hours": 6.0458, "text": "Devlog 2 I worked on a lot of core features to the launcher of the sandbox today; here is what I did in detail: added placeholder images for each simulation (physics and chemistry) added titles for each simulation of the sandbox added descriptions to each simulation so as to make them understandable and let the user choose before clicking on one added the logic of the buttons in order to be able to select them added individual windows for every physics and chemistry simulation added configurators (sliders, checkboxes) representing some physical properties (initial velocity, angle, gravitational acceleration, mass, diameter and drag coefficient) for the first physics simulation (Projectile Simulation) as well as its launch button added a placeholder image to preview the simulation mentioned above I didn’t have to fight against a bug today, but we’ll see tomorrow. Thanks for taking the time to read this."}, {"post_id": 81087, "ts": "2026-10-19T20:07:47Z", "hours": 3.4219, "text": "Devlog 1 Hello everyone, first time writing here. What did I do today? Well, I began working on the launcher of my sandbox-simulator. To sum everything up, these are the things that I’ve worked on: creating the main window of the launcher with CustomTkinter loading a custom theme for the launcher making the buttons, frames and tabs of each category of the sandbox (physics, chemistry, the Place, the launcher settings and credits) adding the events (interaction logic) for each button Even if I spent some time trying to get the buttons to change the tabs without display bugs , the core of the launcher has been made. Last but not least: why did I make a launcher for the sandbox? I always liked the “ImGUI” style interfaces for custom C++ apps (for example, the modded versions of some games) because of their simplicity. Thanks for stopping by to read this and see you on the next devlog."}]...
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Title: Physics & Chemistry Sandbox by @Nimax | Title: Physics & Chemistry Sandbox by @Nimax | Stardance
Devlogs:
Devlog 1 Hello everyone, first time writing here. What did I do today? Well, I began working on the launcher of my sandbox-simulator. To sum everything up, these are the things that I’ve worked on: creating the main window of the launcher with CustomTkinter loading a custom theme for the launcher making the buttons, frames and tabs of each category of the sandbox (physics, chemistry, the Place, the launcher settings and credits) adding the events (interaction logic) for each button Even if I spent some time trying to get the buttons to change the tabs without display bugs , the core of the launcher has been made. Last but not least: why did I make a launcher for the sandbox? I always liked the “ImGUI” style interfaces for custom C++ apps (for example, the modded versions of some games) because of their simplicity. Thanks for stopping by to read this and see you on the next devlog.
Devlog 2 I worked on a lot of core features to the launcher of the sandbox today; here is what I did in detail: added placeholder images for each simulation (physics and chemistry) added titles for each simulation of the sandbox added descriptions to each simulation so as to make them understandable and let the user choose before clicking on one added the logic of the buttons in order to be able to select them added individual windows for every physics and chemistry simulation added configurators (sliders, checkboxes) representing some physical properties (initial velocity, angle, gravitational acceleration, mass, diameter and drag coefficient) for the first physics simulation (Projectile Simulation) as well as its launch button added a placeholder image to preview the simulation mentioned above I didn’t have to fight against a bug today, but we’ll see tomorrow. Thanks for taking the time to read this.
Devlog 3 I think that today has also been very productive; in fact, I finished 6/8 configuration tabs (or windows) for the physics simulations. In addition, I also managed to get more things done (even if making the configuration tabs is long, I really appreciate the process) that I summarized in this list: added the frames for each element of the 6 first physics simulation config. tabs filled those said frames with placeholder images, titles of each simulation, their respective descriptions and instructions in order to make their configuration easy, sliders representing physical properties that can be seen on the video (velocity, angular velocity, mass, gravitational acceleration, damping, stiffness, etc…), entries to enter custom values for those properties, option menus (for example, to choose the color of the light ray in the Refraction Simulation tab) and switches (on/off options such as the “Show Orbit Trail” option) added the frames (but not their content) for each element of the chemistry simulation config. tabs rescaled the labels describing the configurators of the simulations (“Initial Damping”, etc…) Something that made me waste a bit of my time today was the fact that I didn’t use a method (fancy word for a function in Python) correctly. Besides that, I hope to finish the configuration tabs for the last two physics simulations as well as the chemistry ones tomorrow to finally get started on the making of the simulations. Thanks for taking the time to read this, it really means a lot for me to know that my work is being taken into consideration.
Devlog 4 As I said yesterday, I hoped to finish the configuration tabs for all the physics and chemistry simulations. Well, guess what? I almost managed to finish them all; in fact, only 4 of them are left (Reaction Lab, Combustion Simulation, Smoke Simulation and Atom Collision). I have to admit that making the configuration tabs takes a lot of time, but I guarantee that it will be worth the wait. If you want to see what I did in detail today, here’s the list: added the frames for each element in the Fluid & Temperature simulations, Bohr Representation, Solution Maker and Molecular Lab configuration tabs (frames for the simulation preview image, title, description and instructions on how to setup the simulation, configurators as well as the “Launch” button) filled those frames with their respective elements (placeholder image of an atom that you can literally see on every tab of the app , text labels for the titles, descriptions and instructions as well as some configurators such as sliders, option menus, buttons and switches) rescaled the sliders of the first physics simulation configuration tabs to make everything more uniform and clean This time, I stumbled across some minor bugs that were irritating (having to move multiple elements by a fraction of a pixel just to align them) I am actually surprised that I didn’t have any considerable bugs or inconveniences to fix but: I really hope to finish the configuration tabs of every simulation tomorrow once for all in order to get started with the making of those simulations. In the future, I will also add labels describing the initial and final values of the sliders as well as labels to monitor their values. As always, thanks for spending a bit of your time to read my devlog, I really appreciate it.
Devlog 5 Yesterday, I hoped to finish the configuration tabs of the last chemistry simulations but guess what? I didn’t finish them. You might be asking yourself: “Why?” Well, I decided to start working on the simulations in Pygame rather than spending more time on the last 4 configuration tabs; I think that it is more efficient and less time consuming . In fact, I’ve finished the 2 first physics simulations (for reference, the Projectile and Pendulum simulations) and the result is actually pretty neat ; the simulations are based on real physical properties and they seem to work really good. If you want to see the things that I’ve done in detail today, here is, as always, the list: created a new folder in the GitHub repository for the physics simulations created an “ init .py” file to be able to access the functions of the physics simulations from the launcher finished the Projectile and Pendulum simulations by defining some physical variables whose values will be extracted from the launcher calculated some physics formulae (x and y components for the velocities , drag force formula based on the air density, surface area, drag coefficient and the total velocity of the projectile squared by using Euler’s Method to integrate these values numerically for both the Projectile and Pendulum simulations in order to update their respective x and y positions but also the angular velocity and angle of the pendulum by using the same method previously mentioned ) created some functions to draw the projectile and the pendulum mass (or bob) added labels to track the values of the physical properties for the simulations mentioned above changed the position of these labels as well as their font weight (actually their size) to make everything look more uniform added the color palette of the launcher to the simulations I have to admit that I stumbled across a lot of bugs today when trying to implement the 2D vectors for the first simulation (velocity, gravity, total force which is equal to the sum of the gravity and drag force) so I decided to use another method without these vectors. However, I will probably implement the vectors in the future (as you can see on a comment of the code) because they are simpler to use. Finally, I will continue working on the simulations and after finishing them, the 4 configuration tabs left will be done. I really appreciate the support received by reading the devlogs that I post and liking them; I hope that you, the person reading this, know that it means a lot for me.
Devlog 6 Today, I got a lot of work done around the physics simulations; in fact, I managed to finish the Spring Simulation, the Planet Orbits Simulation, the Gravity Simulation and started working on the Refraction Simulation. This means that only 2 (or 2 and a half) physics simulation are left (for reference, a little bit of the Refraction Simulation as well as the Fluid and Temperature Simulation). The simulations made today being a little bit more complex than the previous ones, albeit very fun to make, I will summarize everything to make it as simple as possible. Enough talking, here is the list: created the .py files for the Spring Simulation, Planet Orbits, Gravity Simulation as well as the Refraction Simulation added the values of the physical properties extracted from the launcher (still didn’t implement the interface between the launcher and the simulations, that will come later) calculated the physical formulae needed to make every simulation possible ( for the Spring Simulation: calculated the “spring” force using Hooke’s Law and another variables such as the stiffness and damping coefficient of the spring and this time, I used the Pygame.Vector2 which made everything more simple; for the Planet Orbits: the solution to the N-body problem to be able to simulate more than 2 planets interacting upon each other by using a function to integrate the result values numerically with Euler’s Method; for the Gravity Simulation: the simple f = mg formula as well as the drag force formula taking a lot of variables into account such as the air density, surface area of the simulated object, its mass and the drag coefficient but also the restitution coefficient to make the object bounce when it collides with the ground; for the Refraction Simulation: still haven’t implemented the Snell-Descartes Law needed to calculate the angle of the refracted light ray) modified some values in the Projectile Simulation (physical properties) For those that might be asking: I did not use OOP for the planet creation function in the Planet Orbits simulation because I didn’t want to use it for this project. I hope to finish the physics simulations tomorrow and start working on the chemistry ones. As always, thanks for supporting my project; it really means a lot.
Devlog 7 As always, a lot of work has been done around the physics simulations; in fact, I’ve finished them all (except the Fluid Simulation for reasons that I’ll explain here). The simulations finished today are the Refraction and Temperature Simulations. If you are interested in the work that has been done, here is the list: created a function in the Refraction Simulation .py file to calculate the value of the refracted angle based on the initial incidence angle as well as the refractive indexes of the mediums by using Snell-Descartes Law and some trigonometry to change the x and y positions of the refracted light ray as well as the main ray defined some lists that contain real life physical values (refractive indexes of air, water, glass, ethanol, diamond and plastic as well as their color) created the .py file for the Temperature Simulation calculated some physics formulae to simulate the entropy (or increase in disorder) of the particles in a gas (in this case, your regular air) by using the Stokes-Einstein equation to calculate the diffusion coefficient for each particle (how fast the particle spreads) as well as Sutherland’s Law to calculate the dynamic viscosity of the air mentioned above added a damping factor when calculating the dynamic viscosity of the air containing the particles because Sutherland’s Law tends to break when reaching absolute zero (for reference, -273.15°C or 0°K) added a function to simulate Brownian Motion for the particles based on the values calculated before as well as functions to create those particles and draw them on the screen fixed some physics bugs on the first Projectile Simulation created the .py file for the Bohr Atomic Simulation If I didn’t make the Fluid Simulation as of now, it’s because I don’t know if I’m going to use the simple method (springs connected to each other to simulate waves propagating) or the complex method (using Navier-Stokes equations to simulate the fluid’s motion, pressure, diffusion and external forces ). I will see how much time I can allocate for this simulation and decide. Again and as always, thanks for taking the time to read my devlogs and supporting me....
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1793008391.7040994
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70390
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My own site! by @Yona | Stardance
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Title: My own site! by @Yona | Stardance
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1793008392.8803737
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70391
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small laser security system by @sfzrashdi | Starda small laser security system by @sfzrashdi | Stardance...
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sfzrashdi
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Title: small laser security system by @sfzrashdi | Title: small laser security system by @sfzrashdi | Stardance...
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1793008393.7190454
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70392
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Webatron by @Fomdomsom | Stardance
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Fomdomsom
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0
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0.5
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0
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[]
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[{"post_id": 82541, "ts": "202 [{"post_id": 82541, "ts": "2026-10-25T05:32:23Z", "hours": 0.5006, "text": "Starting my webpage, just figuring out the basics"}]...
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Title: Webatron by @Fomdomsom | Stardance
Devlogs Title: Webatron by @Fomdomsom | Stardance
Devlogs:
Starting my webpage, just figuring out the basics...
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1793008394.591771
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70393
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n by @Picazo | Stardance
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Picazo
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0.0
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0
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Title: n by @Picazo | Stardance
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1793008395.4910932
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1793613195.4910932
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70394
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BLARE by @HRobbie | Stardance
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HRobbie
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0
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Title: BLARE by @HRobbie | Stardance
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1793008396.3132777
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70395
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Frictionless by @Atiff | Stardance
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Atiff
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Title: Frictionless by @Atiff | Stardance
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1793008397.1476278
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1793872397.1476278
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70396
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NULL
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NULL
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0
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0.0
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[]
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1792356423.8838062
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1793220423.8838062
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70397
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Tapping ball by @Rithanyaa | Stardance
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Rithanyaa
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Title: Tapping ball by @Rithanyaa | Stardance
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1793008397.959704
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70398
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My first slack bot! by @jacx | Stardance
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jacx
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Title: My first slack bot! by @jacx | Stardance
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70399
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Untitled project by @lucklein2010 | Stardance
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lucklein2010
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Title: Untitled project by @lucklein2010 | Stardan Title: Untitled project by @lucklein2010 | Stardance...
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1793008399.7136865
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70400
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BLARE by @Fizzi | Stardance
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Fizzi
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0
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0.0
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0
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Title: BLARE by @Fizzi | Stardance
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1793008400.5791209
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1793872400.5791209
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70401
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jckstnd by @jckstnd | Stardance
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jckstnd
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Title: jckstnd by @jckstnd | Stardance
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1793008401.3928518
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70402
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First Blog project by @Fizzi | Stardance
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Fizzi
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Title: First Blog project by @Fizzi | Stardance
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1793008402.2330704
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70403
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BLARE by @doaneaurora2012 | Stardance
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doaneaurora2012
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Title: BLARE by @doaneaurora2012 | Stardance
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1793008404.744771
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70404
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Liberty Spikes by @Boyra_Zeren | Stardance
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Boyra_Zeren
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0.0
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0
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Title: Liberty Spikes by @Boyra_Zeren | Stardance
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1793008405.5806034
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1793613205.5806034
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70405
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Untitled project by @mosho | Stardance
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mosho
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Title: Untitled project by @mosho | Stardance
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1793008406.4456594
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1793613206.4456594
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70406
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STATIC : Lost VR by @PoshPlasma | Stardance
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PoshPlasma
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Title: STATIC : Lost VR by @PoshPlasma | Stardance
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1793008407.2954795
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1793613207.2954795
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Wizard robot casting spell by hand gestures by @Da Wizard robot casting spell by hand gestures by @Davonys | Stardance...
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Davonys
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Title: Wizard robot casting spell by hand gestures Title: Wizard robot casting spell by hand gestures by @Davonys | Stardance...
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1793008409.3202198
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haunteds-site by @nic | Stardance
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nic
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1
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2.0
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0
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[{"ship_num": 1, "ts": "2026-1 [{"ship_num": 1, "ts": "2026-10-18T21:55:23Z", "hours": 2.0, "multiplier": null, "payout": 0, "blessing": "neutral", "text": "haunted’s web: a crappy, low-quality 2000’s inspired webpage built with html/css, this website acts like a time capsule of a forgotten age in the digital era. a time when all websites looked like crap with a few random gifs thrown in. this is a website that’s meant to discourage people from staying on the internet. features: daily online check-in (because you should really consider how you feel when you’re browsing the web) my small blinkies collection spinning phone with a knife thrown on it a message telling people to go touch grass.", "repo": "https://github.com/sodahaunted/haunted-site", "demo": "https://sodahaunted.github.io/haunted-site/"}]...
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[{"post_id": 80820, "ts": "202 [{"post_id": 80820, "ts": "2026-10-18T21:43:32Z", "hours": 1.6478, "text": "the dead internet theory is real made a www-inspired low-stakes website with stuff from the y2k era. resembles how i would imagine my ten-year-old self to make a website if i’d learned programming twenty years ago. some of the code is reused from my old neocities webpages, mostly for styling/css. sometimes you lose your passion for things but you keep moving forward regardless. this website is more like those crappy single-page websites you’d run into during the 90s, but no one was alive during that time to remember what it was actually like. also kind of inspired from old scam websites created by people who don’t know how to code. i programmed all of this in one sitting and forgot to commit most of the time. (if it wasn’t obvious, the site looks low-quality on purpose)"}]...
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Title: haunteds-site by @nic | Stardance
Devlogs: Title: haunteds-site by @nic | Stardance
Devlogs:
the dead internet theory is real made a www-inspired low-stakes website with stuff from the y2k era. resembles how i would imagine my ten-year-old self to make a website if i’d learned programming twenty years ago. some of the code is reused from my old neocities webpages, mostly for styling/css. sometimes you lose your passion for things but you keep moving forward regardless. this website is more like those crappy single-page websites you’d run into during the 90s, but no one was alive during that time to remember what it was actually like. also kind of inspired from old scam websites created by people who don’t know how to code. i programmed all of this in one sitting and forgot to commit most of the time. (if it wasn’t obvious, the site looks low-quality on purpose)
Ships:
haunted’s web: a crappy, low-quality 2000’s inspired webpage built with html/css, this website acts like a time capsule of a forgotten age in the digital era. a time when all websites looked like crap with a few random gifs thrown in. this is a website that’s meant to discourage people from staying on the internet. features: daily online check-in (because you should really consider how you feel when you’re browsing the web) my small blinkies collection spinning phone with a knife thrown on it a message telling people to go touch grass....
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1793008410.1508627
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1793094810.1508627
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70409
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Everturn by @Leon_know | Stardance
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Leon_know
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0
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30.29
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0
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[]
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[{"post_id": 82864, "ts": "202 [{"post_id": 82864, "ts": "2026-10-26T03:08:09Z", "hours": 8.0781, "text": "Everturn Log 3 Finished the maze generation code, added scores and coins, increased the level speed over time, and started creating skins. Also, I need sleep, maybe."}, {"post_id": 82103, "ts": "2026-10-23T22:01:55Z", "hours": 5.6564, "text": "Everturn Log 3 Duck is moving in an infinite maze now! I just have to fine tune it."}, {"post_id": 81882, "ts": "2026-10-22T20:45:32Z", "hours": 5.7592, "text": "Everturn Log2 Today I implemented player movement, animation functions like panning and fading in/out, and screen locking. That’s about it."}, {"post_id": 81659, "ts": "2026-10-21T23:03:44Z", "hours": 5.3567, "text": "Everturn log1 I moved to Excel and VBA for the game, and I’m also using Aseprite to remake my assets. I’m still gathering ideas to make this game more interesting than just a simple maze solving game."}, {"post_id": 81045, "ts": "2026-10-19T17:27:53Z", "hours": 3.2508, "text": "Code I was trying to set up code in Figma, but it requires a premium plan or an AI agent, so I started manually creating each frame. After an hour, I’m still not finished with the first level, so I’m rethinking my software of choice."}, {"post_id": 80850, "ts": "2026-10-19T00:42:15Z", "hours": 2.1847, "text": "Duck? I didn’t sleep at all this night because I was making these handmade icons for a game I plan to finish tomorrow. How do you like them?"}]...
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Title: Everturn by @Leon_know | Stardance
Devlogs Title: Everturn by @Leon_know | Stardance
Devlogs:
Duck? I didn’t sleep at all this night because I was making these handmade icons for a game I plan to finish tomorrow. How do you like them?
Code I was trying to set up code in Figma, but it requires a premium plan or an AI agent, so I started manually creating each frame. After an hour, I’m still not finished with the first level, so I’m rethinking my software of choice.
Everturn log1 I moved to Excel and VBA for the game, and I’m also using Aseprite to remake my assets. I’m still gathering ideas to make this game more interesting than just a simple maze solving game.
Everturn Log2 Today I implemented player movement, animation functions like panning and fading in/out, and screen locking. That’s about it.
Everturn Log 3 Duck is moving in an infinite maze now! I just have to fine tune it.
Everturn Log 3 Finished the maze generation code, added scores and coins, increased the level speed over time, and started creating skins. Also, I need sleep, maybe....
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1793008417.3378868
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1793613217.3378868
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70410
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WAKEUP by @gustavocunha | Stardance
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gustavocunha
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0
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1.88
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0
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[]
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[{"post_id": 81324, "ts": "202 [{"post_id": 81324, "ts": "2026-10-20T20:38:23Z", "hours": 1.8833, "text": "I did the whole PCB part myself. I know it ended up looking a bit like the example, but I can’t think of other simple features, since keeping it simple is my goal. My only doubt was that my XIAO is different from the one in the tutorial, but I think it’s right."}]...
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Title: WAKEUP by @gustavocunha | Stardance
Devlog Title: WAKEUP by @gustavocunha | Stardance
Devlogs:
I did the whole PCB part myself. I know it ended up looking a bit like the example, but I can’t think of other simple features, since keeping it simple is my goal. My only doubt was that my XIAO is different from the one in the tutorial, but I think it’s right....
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1793008419.0316083
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1793613219.0316083
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70411
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TJHSST Q Lab Website by @tonymac129 | Stardance
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tonymac129
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0
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7.23
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0
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[]
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[{"post_id": 80864, "ts": "202 [{"post_id": 80864, "ts": "2026-10-19T02:45:40Z", "hours": 7.2286, "text": "Q Lab Website Updates As a sysadmin for my school, I’m responsible for making, updating, and maintaining some of the school’s websites, including the Q Lab website, which has projects, information, and other stuff about our quantum physics senior research lab! Some alumni of the lab already made most of the website, so in this update I just focused on adding some quality of life features and applying a redesign Added new darker colors and some UI improvements, as well as new icons, logos, layouts, and content throughout the platform Added project keywords and search to better explore and browse through different projects Added options to delete and edit project assets Fixed a few bugs related to the UI and updated the admin panel Note that some of the admin/management features require our internal auth, but most of the stuff is publicly viewable Since the entire website was written in Django (one of my least favorite frameworks) like 6 years ago, I spent a ton of time setting up a local dev env because of compatibility issues and refamiliarizing myself with the framework again, so I thought why not also put it on stardance now that I’ve accumulated quite some hours"}]...
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Title: TJHSST Q Lab Website by @tonymac129 | Stard Title: TJHSST Q Lab Website by @tonymac129 | Stardance
Devlogs:
Q Lab Website Updates As a sysadmin for my school, I’m responsible for making, updating, and maintaining some of the school’s websites, including the Q Lab website, which has projects, information, and other stuff about our quantum physics senior research lab! Some alumni of the lab already made most of the website, so in this update I just focused on adding some quality of life features and applying a redesign Added new darker colors and some UI improvements, as well as new icons, logos, layouts, and content throughout the platform Added project keywords and search to better explore and browse through different projects Added options to delete and edit project assets Fixed a few bugs related to the UI and updated the admin panel Note that some of the admin/management features require our internal auth, but most of the stuff is publicly viewable Since the entire website was written in Django (one of my least favorite frameworks) like 6 years ago, I spent a ton of time setting up a local dev env because of compatibility issues and refamiliarizing myself with the framework again, so I thought why not also put it on stardance now that I’ve accumulated quite some hours...
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1793008419.9323153
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1793613219.9323153
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70412
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Memoria by @stxrchett | Stardance
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stxrchett
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0
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7.69
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0
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[]
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[{"post_id": 82525, "ts": "202 [{"post_id": 82525, "ts": "2026-10-25T03:51:02Z", "hours": 1.6508, "text": "Ability to add cards linked to decks. Show cards in each seperate deck."}, {"post_id": 82500, "ts": "2026-10-25T01:08:07Z", "hours": 0.8633, "text": "Format into two columns, text overflow clipping and ellipsis. CSS styling."}, {"post_id": 82469, "ts": "2026-10-24T22:05:18Z", "hours": 1.2833, "text": "Formatting. Added a delete button. Input box works with enter. Consistent padding. Decks formatted in boxes and wrapped."}, {"post_id": 82146, "ts": "2026-10-24T03:32:46Z", "hours": 3.8928, "text": "First devlog! I am making a flashcard app. Added feature to name and add decks, view deck count, and view deck ID. I was able to connect it to an sqlite database after some struggle. Really cool to see it connected to be able to edit data in the db file and displayed on the screen."}]...
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Title: Memoria by @stxrchett | Stardance
Devlogs: Title: Memoria by @stxrchett | Stardance
Devlogs:
First devlog! I am making a flashcard app. Added feature to name and add decks, view deck count, and view deck ID. I was able to connect it to an sqlite database after some struggle. Really cool to see it connected to be able to edit data in the db file and displayed on the screen.
Formatting. Added a delete button. Input box works with enter. Consistent padding. Decks formatted in boxes and wrapped.
Format into two columns, text overflow clipping and ellipsis. CSS styling.
Ability to add cards linked to decks. Show cards in each seperate deck....
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1793008420.8072608
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1793613220.8072608
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