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7401
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Untitled by @axyprism | Stardance
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axyprism
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[]
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Title: Untitled by @axyprism | Stardance
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1792792274.1061156
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1793656274.1061156
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7402
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Untitled project by @jufei | Stardance
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jufei
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0.0
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[]
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[]
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Title: Untitled project by @jufei | Stardance
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1793174099.1041288
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1793778899.1041288
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7403
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Untitled by @swarans | Stardance
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swarans
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[]
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Title: Untitled by @swarans | Stardance
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1793303256.9162478
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1793908056.9162478
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7404
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ADOX Robotic Arm by @GeckoGears | Stardance
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GeckoGears
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0
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0
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[]
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[]
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Title: ADOX Robotic Arm by @GeckoGears | Stardance
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1793310826.4356623
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1793915626.4356623
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7405
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Zenith scheduler by @Daivik | Stardance
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Daivik
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0
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[]
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[]
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Title: Zenith scheduler by @Daivik | Stardance
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1793238601.346414
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1793843401.346414
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7406
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Untitled by @heroiclamp3038 | Stardance
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heroiclamp3038
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[]
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Title: Untitled by @heroiclamp3038 | Stardance
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1793231719.0916657
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1793836519.0916657
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7407
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My awesome macropad! by @Theo | Stardance
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Theo
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0
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0.67
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0
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[]
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[{"post_id": 4557, "ts": "2026 [{"post_id": 4557, "ts": "2026-06-07T22:02:46Z", "hours": 0.6694, "text": "⌨️ Hackpad ℹ️ What I did I tried my best to start working on this, but I got nearly nothing done. I made most of the schematic. I’m trying my best but this is my first PCB! 💬 Feedback Please give suggestions - I am a beginner at this and am open to feedback. (I just want to know if I did this right) 🔴 Lapse I am using Lapse for this project. Check it out here !"}]...
|
Title: My awesome macropad! by @Theo | Stardance
Title: My awesome macropad! by @Theo | Stardance
Devlogs:
⌨️ Hackpad ℹ️ What I did I tried my best to start working on this, but I got nearly nothing done. I made most of the schematic. I’m trying my best but this is my first PCB! 💬 Feedback Please give suggestions - I am a beginner at this and am open to feedback. (I just want to know if I did this right) 🔴 Lapse I am using Lapse for this project. Check it out here !...
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1793166555.5782862
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1793771355.5782862
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7408
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My first slack bot! by @Isla | Stardance
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Isla
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0
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[]
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[]
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Title: My first slack bot! by @Isla | Stardance
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1793195283.5778933
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1793800083.5778933
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7409
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Untitled by @Atina | Stardance
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Atina
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Title: Untitled by @Atina | Stardance
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1793246085.447976
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1793850885.447976
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7410
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SKITR by @Smartinez | Stardance
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Smartinez
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[]
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Title: SKITR by @Smartinez | Stardance
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1792691377.6119678
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1793296177.6119678
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7411
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Retina fryer 5000 by @bass73 | Stardance
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bass73
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0
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0.0
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0
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[]
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[]
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Title: Retina fryer 5000 by @bass73 | Stardance
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1792738518.0492253
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1793343318.0492253
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7412
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Untitled project by @Shangqi | Stardance
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Shangqi
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0
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[]
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Title: Untitled project by @Shangqi | Stardance
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1792784886.6143632
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1793389686.6143632
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7413
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Game by @LilJay | Stardance
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LilJay
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0
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0.0
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0
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[]
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[]
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Title: Game by @LilJay | Stardance
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1793231427.2342381
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1793836227.2342381
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7414
|
My awesome macropad! by @christine | Stardance
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christine
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0
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0.0
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0
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[]
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[]
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Title: My awesome macropad! by @christine | Starda Title: My awesome macropad! by @christine | Stardance...
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1793148826.0523796
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1793753626.0523796
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7415
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My first slack bot! by @kruvin | Stardance
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kruvin
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0
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0
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[]
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Title: My first slack bot! by @kruvin | Stardance
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1793335781.9372985
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1793940581.9372985
|
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7416
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My first slack bot! by @Saranya | Stardance
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Saranya
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0
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0.0
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0
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[]
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[]
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Title: My first slack bot! by @Saranya | Stardance
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1792781226.176078
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1793386026.176078
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7417
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Untitled by @tecknet | Stardance
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tecknet
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[]
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Title: Untitled by @tecknet | Stardance
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1792918330.664027
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1793782330.664027
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7418
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Python encryption test by @Dog_that_codes | Starda Python encryption test by @Dog_that_codes | Stardance...
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Dog_that_codes
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0
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0.0
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0
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[]
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[]
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Title: Python encryption test by @Dog_that_codes | Title: Python encryption test by @Dog_that_codes | Stardance...
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1792724022.996935
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1793328822.996935
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7419
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My awesome macropad! by @7oda | Stardance
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7oda
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0
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0.0
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0
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[]
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[]
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Title: My awesome macropad! by @7oda | Stardance
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1793234953.3730175
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1793839753.3730175
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7420
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My awesome macropad! by @Camc | Stardance
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Camc
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0
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0.0
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0
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[]
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[]
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Title: My awesome macropad! by @Camc | Stardance
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1793372030.99422
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1793976830.99422
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7421
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My first slack bot! by @uthish | Stardance
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uthish
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0.0
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0
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[]
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[]
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Title: My first slack bot! by @uthish | Stardance
|
1793307291.2059488
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1793912091.2059488
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7422
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Weird looking f1 car by @leg1231 | Stardance
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leg1231
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0
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121.45
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0
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[]
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[{"post_id": 82844, "ts": "202 [{"post_id": 82844, "ts": "2026-10-26T00:25:43Z", "hours": 8.0297, "text": "I broke it again!!!! hopefully the last time. I found out why though, it would lose signal and not stop the motors so would just crash into whatever it was headed toward. Im doing some final details now, including making sure my remote doesn’t just turn off:)"}, {"post_id": 80777, "ts": "2026-10-18T19:11:39Z", "hours": 16.7047, "text": "IT FINALLY WORKS!!!! still have alot to do but it can move and steer on its own."}, {"post_id": 74742, "ts": "2026-09-28T03:32:28Z", "hours": 10.2919, "text": "Its starting to look Cool!!!! you can now see why i called it wierd looking f1 car, half the engine area is just a motor"}, {"post_id": 72962, "ts": "2026-09-24T03:40:43Z", "hours": 9.1639, "text": "It only looks a little sus. next thing to do is finish the body and work on wiring. I was about to do the first full test then realized the battery was dead. ILL BE BACK"}, {"post_id": 70401, "ts": "2026-09-19T03:29:14Z", "hours": 8.9811, "text": "I replaced the 3d printed axles with steel rods, then remade the main chassy to be more sturdy, then the front stearring broke. so much fun : |"}, {"post_id": 59979, "ts": "2026-09-02T02:03:37Z", "hours": 8.6339, "text": "This is the full size of it. i ran the motors and the rear axel limitedly snapped. It couldn’t handle the torque :("}, {"post_id": 52740, "ts": "2026-08-23T02:11:12Z", "hours": 9.2153, "text": "Fully assembled front stearing. V1"}, {"post_id": 47193, "ts": "2026-08-14T22:34:32Z", "hours": 7.8606, "text": "hopefully done with the steering and front wheel base"}, {"post_id": 45155, "ts": "2026-08-11T13:48:51Z", "hours": 5.0683, "text": "Working on the front stearing struts and part of the body( this is half, ill mirror it once I like how it is working)"}, {"post_id": 33204, "ts": "2026-07-22T22:06:48Z", "hours": 8.1108, "text": "Started working on front steering. Each wheel will steer individually so that i can test both postive ackermen and reverse ackermen stearing"}, {"post_id": 30489, "ts": "2026-07-18T03:16:27Z", "hours": 10.4411, "text": "from a cad file to physical"}, {"post_id": 17314, "ts": "2026-06-28T01:15:18Z", "hours": 18.9447, "text": "drive train of car, all 3d printed"}]...
|
Title: Weird looking f1 car by @leg1231 | Stardanc Title: Weird looking f1 car by @leg1231 | Stardance
Devlogs:
drive train of car, all 3d printed
from a cad file to physical
Started working on front steering. Each wheel will steer individually so that i can test both postive ackermen and reverse ackermen stearing
Working on the front stearing struts and part of the body( this is half, ill mirror it once I like how it is working)
hopefully done with the steering and front wheel base
Fully assembled front stearing. V1
This is the full size of it. i ran the motors and the rear axel limitedly snapped. It couldn’t handle the torque :(
I replaced the 3d printed axles with steel rods, then remade the main chassy to be more sturdy, then the front stearring broke. so much fun : |
It only looks a little sus. next thing to do is finish the body and work on wiring. I was about to do the first full test then realized the battery was dead. ILL BE BACK
Its starting to look Cool!!!! you can now see why i called it wierd looking f1 car, half the engine area is just a motor
IT FINALLY WORKS!!!! still have alot to do but it can move and steer on its own.
I broke it again!!!! hopefully the last time. I found out why though, it would lose signal and not stop the motors so would just crash into whatever it was headed toward. Im doing some final details now, including making sure my remote doesn’t just turn off:)...
|
1793235069.874419
|
1793839869.874419
|
|
7423
|
Spaceshoot by @Aashish | Stardance
|
Aashish
|
0
|
13.89
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0
|
[]
|
[{"post_id": 51885, "ts": "202 [{"post_id": 51885, "ts": "2026-08-21T19:41:55Z", "hours": 2.6322, "text": "finished the 3D printable body for Spaceshoot and honestly this part took more time than i expected most of the work was not even drawing shapes, it was measuring everything properly and making sure the display actually fits inside the case without weird gaps and since i only know basic cad i built the whole thing directly from scratch instead of using a ready model and slowly kept fixing the dimensions until it started looking right measured the TFT shield using a vernier caliper and scale so the body matches the real hardware instead of guessing the dimensions and then built the whole front frame around the display and adjusted the screen opening until the bezels looked even from all sides spent a good amount of time figuring out the locking system bczz i wanted the display to stay secure without making the case hard to assemble and also i added a proper wall thickness cutouts and fitting space so the body is actually ready for 3d printing instead of being just a cad mode now i just have to wait for the print to arrive and as soon as i get the body in my hands i will definitely post another update with the final fit and assemble😊😊"}, {"post_id": 45435, "ts": "2026-08-11T21:32:32Z", "hours": 1.0186, "text": "i noticed a really annoying ui glitch on the game over screen, basically when your high score goes above 3 digits the text was just overlapping and looking completely messy jumped into Spaceshoot.ino and fixed it real quick. just threw in a simple if (hiScore >= 1000) check. so now if your score hits 4 digits or more, it triggers gfx->setCursor(15, 195) to drop the actual number down below so the HIGHEST SCORE label stays perfectly clean on top. anything 3 digits or less just runs through the else block and prints normally on the same line like it used to."}, {"post_id": 44135, "ts": "2026-08-09T18:15:43Z", "hours": 1.7658, "text": "so i thought my last update was gonna be the final one and i was just gonna leave this project as it is🤡 but after looking at it again i felt like it can still be made much better and i also have some more plans for it so yeah im continuing Spaceshoot there are still some things i wanna try and improve so now im just taking it one update at a time and making it feel more complete i started with the space background because the old stars were looking kinda boring and sometimes they were getting drawn over the player too fixed that and then added 3 different types of stars the first one is just a tiny normal star which stays mostly simple in the background using a basic gfx->drawPixel() call. the second one is a bit bigger and has a small blinking and glowing effect using a millis() based phase timer so the pixels change for a short time and it don’t look like every star is just a fixed pixel. the third one is a shooting star or falling star which moves diagonally (starX += 2 and starY += 4 every frame) with a small custom drawn trail behind it, so it gives that quick falling star effect and makes the background feel way more natural also added some spacing logic for the glowing stars using a glowStarTooClose() math function that calculates squared distance against a GLOW_STAR_MIN_DIST of 48 pixels so they dont randomly spawn too close together i still have some plans left for this so yeah…🙃"}, {"post_id": 39636, "ts": "2026-08-02T19:15:30Z", "hours": 1.7094, "text": "so i thought the hardware phase was over but my old tft screen randomly died😭, got a replacement that looked exactly identical but obviously the touch refused to work and it turns out these cheap screens have different internal wiring depending on the batch wrote a raw diagnostic script to test and figured out the pins were totally different. had to swap xp and ym to digital pins 8 and 9 and route xm and yp to analog a2 and a3 just to wake it uponce it was finally alive it started reading garbage noise with the z axis pressure hitting crazy numbers like negative 13681 out of nowhere added strict minpressure 5 and maxpressure 3500 limits in the c++ code to filter out all the fake ghost inputsthen realized the manufacturer slapped the touch digitizer upside down lol tapping top left was registering at the bottom right instead of messing with wires i just inverted the coordinates in the arduino map function and changed the y axis map to flip 320 to 0 through softwareright at the end when testing python threw a permission error 13 access denied on com5. took a sec to realize the arduino serial monitor was still open in the background and locking the port. wiped out all those annoying hardcoded magic numbers and threw in proper define macros for screen size, lane boundaries, and touch limits. also killed off duplicate render functions and moved repetitive logic like asteroid spawning into neat little helper functions so making changes later wont feel like painbtw i wanna apologize for this mess coz as u guys can probably see even this new display has started showing random lines on it already hardware is just pain sometimesbut so even with those lines on the screen🥲 the game still works fine just like you saw in the previous devlogs also uploaded a fresh demo video on youtube so you can check out the actual gameplay there"}, {"post_id": 13890, "ts": "2026-06-22T19:29:51Z", "hours": 0.9522, "text": "the game is pretty much finished and very close to a fully playable version and most of the planned features are already done, bugs are also mostly fixed and right now everything feels stable during testing. there is still room for small improvements later but overall it finally feels like a complete game instead of just a project prototype i redesigned the player and tried giving it a look inspired by one of the Stardance⭐ star characters while still keeping it simple enough to draw with pixels on the display 😭 I changed the text that previously displayed ‘scr’ and replaced it with the full word ‘Score’. fixed a visual bug where background stars were passing through the character and cutting parts of the sprite while moving across the screen fixed another issue where the smile and face pixels were not getting cleared properly while switching lanes and would sometimes get left behind on the screen and did some cleanup around collision and rendering code to make gameplay feel smoother and reduce weird visual glitches during longer runs"}, {"post_id": 6092, "ts": "2026-06-10T07:39:04Z", "hours": 0.8133, "text": "a proper lifeline system because instant game over was getting way too annoying lol. took inspiration straight from minecraft to sketch out the pixel art hearts using raw coordinates instead of images. completely wiped the spaceshoot name from the top bar so we now have empty space to draw the 3 hearts right inside the main ui loop basically swapped the instant death logic with a lives = 3 state check. if you hit an asteroid it just drops a life, clears the screen, and resets the obstacle back to the top. i also coded a health drop engine that randomly spawns a heart collectible every 350 score added a basic capped logic so if you catch a heart while already at max health nothing happens, but if you are low it refills the health and updates the top display instantly."}, {"post_id": 5774, "ts": "2026-06-09T17:58:07Z", "hours": 1.0117, "text": "so finally coded a proper home screen menu today but damn fighting screen coordinates was painfull coz text was cliping into the gameplay scene. fixed the math to force everything into a single centered line, drew a messy sketch style custom border for a raw hand drawn look, and shifted the play button to the absolute bottom using explicit pixel offset positioning to give it brething room. also cleared the spaceshoot name text from the top bar on the gameplay screen to keep that exact pixel space empty for displaying the upcoming heart matrices and lives counter. the plan is that now we are ready to implement that 3 lifelines system where hearts drop as collectbles around 600 score to refill lives instead of instant game over and plus maybe a temporary circle shield to absorb hits."}, {"post_id": 4145, "ts": "2026-06-07T11:00:18Z", "hours": 2.14, "text": "so today i finally got the main gameplay loop working properly after fixing some annoying screen flicker issues. here is what i got done designed 3 entirely different asteroid shapes using raw geometry matrices instead of just rendering basic boxes as before shifted the player spaceship 20 pixels down toward the bottom so you get a bit more reaction time hooked up EEPROM to save and load your highest score even after the board unplugs and brought back actual collision logic that triggers the red game over screen with your high score"}, {"post_id": 2693, "ts": "2026-06-05T11:58:50Z", "hours": 1.8514, "text": "so this is my the first devlog for this first project in stardance and honestly i thought i would start with actual game dev 😭 for this i am using an arduino uno R4 wifi and a 2.4 inch TFT touch display shield which mounts directly on top of the board. before building the game itself i had to spend quite a bit of time just testing the display, touch screen and libraries coz nothing was working perfectly from the start. lot of trial and eror and compile errors and random issues before finally getting things moving in the right direction. spent most of the time testing different libraries and examples coz i wasnt getting a proper setup initially and had to go through multiple errors before finding the right path finally decided to stick with MCUFRIEND_kbv for now after testing different options and checkjing which one gives better support for the shield started creating some very basic game elements first and used them for display and touch testing instead of just relying on simple demo screens worked on touch calibration, coordinates and pixel positioning so touches actually register in the correct place and left or right controls behave properly added a score system and also implemented difficulty scaling where speed increasess after every 100 score to make gameplay a bit challenging created separate screens for stuff like Game Over and Touch To Go so the game can properly show different states when you lose or restart overall this was mostly a testing and setup session but it helped cleared a lot of confusion"}]...
|
Title: Spaceshoot by @Aashish | Stardance
Devlogs Title: Spaceshoot by @Aashish | Stardance
Devlogs:
so this is my the first devlog for this first project in stardance and honestly i thought i would start with actual game dev 😭 for this i am using an arduino uno R4 wifi and a 2.4 inch TFT touch display shield which mounts directly on top of the board. before building the game itself i had to spend quite a bit of time just testing the display, touch screen and libraries coz nothing was working perfectly from the start. lot of trial and eror and compile errors and random issues before finally getting things moving in the right direction. spent most of the time testing different libraries and examples coz i wasnt getting a proper setup initially and had to go through multiple errors before finding the right path finally decided to stick with MCUFRIEND_kbv for now after testing different options and checkjing which one gives better support for the shield started creating some very basic game elements first and used them for display and touch testing instead of just relying on simple demo screens worked on touch calibration, coordinates and pixel positioning so touches actually register in the correct place and left or right controls behave properly added a score system and also implemented difficulty scaling where speed increasess after every 100 score to make gameplay a bit challenging created separate screens for stuff like Game Over and Touch To Go so the game can properly show different states when you lose or restart overall this was mostly a testing and setup session but it helped cleared a lot of confusion
so today i finally got the main gameplay loop working properly after fixing some annoying screen flicker issues. here is what i got done designed 3 entirely different asteroid shapes using raw geometry matrices instead of just rendering basic boxes as before shifted the player spaceship 20 pixels down toward the bottom so you get a bit more reaction time hooked up EEPROM to save and load your highest score even after the board unplugs and brought back actual collision logic that triggers the red game over screen with your high score
so finally coded a proper home screen menu today but damn fighting screen coordinates was painfull coz text was cliping into the gameplay scene. fixed the math to force everything into a single centered line, drew a messy sketch style custom border for a raw hand drawn look, and shifted the play button to the absolute bottom using explicit pixel offset positioning to give it brething room. also cleared the spaceshoot name text from the top bar on the gameplay screen to keep that exact pixel space empty for displaying the upcoming heart matrices and lives counter. the plan is that now we are ready to implement that 3 lifelines system where hearts drop as collectbles around 600 score to refill lives instead of instant game over and plus maybe a temporary circle shield to absorb hits.
a proper lifeline system because instant game over was getting way too annoying lol. took inspiration straight from minecraft to sketch out the pixel art hearts using raw coordinates instead of images. completely wiped the spaceshoot name from the top bar so we now have empty space to draw the 3 hearts right inside the main ui loop basically swapped the instant death logic with a lives = 3 state check. if you hit an asteroid it just drops a life, clears the screen, and resets the obstacle back to the top. i also coded a health drop engine that randomly spawns a heart collectible every 350 score added a basic capped logic so if you catch a heart while already at max health nothing happens, but if you are low it refills the health and updates the top display instantly.
the game is pretty much finished and very close to a fully playable version and most of the planned features are already done, bugs are also mostly fixed and right now everything feels stable during testing. there is still room for small improvements later but overall it finally feels like a complete game instead of just a project prototype i redesigned the player and tried giving it a look inspired by one of the Stardance⭐ star characters while still keeping it simple enough to draw with pixels on the display 😭 I changed the text that previously displayed ‘scr’ and replaced it with the full word ‘Score’. fixed a visual bug where background stars were passing through the character and cutting parts of the sprite while moving across the screen fixed another issue where the smile and face pixels were not getting cleared properly while switching lanes and would sometimes get left behind on the screen and did some cleanup around collision and rendering code to make gameplay feel smoother and reduce weird visual glitches during longer runs
so i thought the hardware phase was over but my old tft screen randomly died😭, got a replacement that looked exactly identical but obviously the touch refused to work and it turns out these cheap screens have different internal wiring depending on the batch wrote a raw diagnostic script to test and figured out the pins were totally different. had to swap xp and ym to digital pins 8 and 9 and route xm and yp to analog a2 and a3 just to wake it uponce it was finally alive it started reading garbage noise with the z axis pressure hitting crazy numbers like negative 13681 out of nowhere added strict minpressure 5 and maxpressure 3500 limits in the c++ code to filter out all the fake ghost inputsthen realized the manufacturer slapped the touch digitizer upside down lol tapping top left was registering at the bottom right instead of messing with wires i just inverted the coordinates in the arduino map function and changed the y axis map to flip 320 to 0 through softwareright at the end when testing python threw a permission error 13 access denied on com5. took a sec to realize the arduino serial monitor was still open in the background and locking the port. wiped out all those annoying hardcoded magic numbers and threw in proper define macros for screen size, lane boundaries, and touch limits. also killed off duplicate render functions and moved repetitive logic like asteroid spawning into neat little helper functions so making changes later wont feel like painbtw i wanna apologize for this mess coz as u guys can probably see even this new display has started showing random lines on it already hardware is just pain sometimesbut so even with those lines on the screen🥲 the game still works fine just like you saw in the previous devlogs also uploaded a fresh demo video on youtube so you can check out the actual gameplay there
so i thought my last update was gonna be the final one and i was just gonna leave this project as it is🤡 but after looking at it again i felt like it can still be made much better and i also have some more plans for it so yeah im continuing Spaceshoot there are still some things i wanna try and improve so now im just taking it one update at a time and making it feel more complete i started with the space background because the old stars were looking kinda boring and sometimes they were getting drawn over the player too fixed that and then added 3 different types of stars the first one is just a tiny normal star which stays mostly simple in the background using a basic gfx->drawPixel() call. the second one is a bit bigger and has a small blinking and glowing effect using a millis() based phase timer so the pixels change for a short time and it don’t look like every star is just a fixed pixel. the third one is a shooting star or falling star which moves diagonally (starX += 2 and starY += 4 every frame) with a small custom drawn trail behind it, so it gives that quick falling star effect and makes the background feel way more natural also added some spacing logic for the glowing stars using a glowStarTooClose() math function that calculates squared distance against a GLOW_STAR_MIN_DIST of 48 pixels so they dont randomly spawn too close together i still have some plans left for this so yeah…🙃
i noticed a really annoying ui glitch on the game over screen, basically when your high score goes above 3 digits the text was just overlapping and looking completely messy jumped into Spaceshoot.ino and fixed it real quick. just threw in a simple if (hiScore >= 1000) check. so now if your score hits 4 digits or more, it triggers gfx->setCursor(15, 195) to drop the actual number down below so the HIGHEST SCORE label stays perfectly clean on top. anything 3 digits or less just runs through the else block and prints normally on the same line like it used to.
finished the 3D printable body for Spaceshoot and honestly this part took more time than i expected most of the work was not even drawing shapes, it was measuring everything properly and making sure the display actually fits inside the case without weird gaps and since i only know basic cad i built the whole thing directly from scratch instead of using a ready model and slowly kept fixing the dimensions until it started looking right measured the TFT shield using a vernier caliper and scale so the body matches the real hardware instead of guessing the dimensions and then built the whole front frame around the display and adjusted the screen opening until the bezels looked even from all sides spent a good amount of time figuring out the locking system bczz i wanted the display to stay secure without making the case hard to assemble and also i added a proper wall thickness cutouts and fitting space so the body is actually ready for 3d printing instead of being just a cad mode now i just have to wait for the print to arrive and as soon as i get the body in my hands i will definitely post another update with the final fit and assemble😊😊...
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1792709651.9081714
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1793314451.9081714
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7424
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My awesome macropad! by @Pragun | Stardance
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0
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0.0
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0
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[]
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[]
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Title: My awesome macropad! by @Pragun | Stardance
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1793335931.3754005
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1793940731.3754005
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7425
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My awesome macropad! by @shouryamishra | Stardance
|
shouryamishra
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0
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0.0
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0
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[]
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Title: My awesome macropad! by @shouryamishra | St Title: My awesome macropad! by @shouryamishra | Stardance...
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1792860526.708302
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1793724526.708302
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7426
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website by @teteos | Stardance
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teteos
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0
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0.0
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Title: website by @teteos | Stardance
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1792900216.0237072
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1793764216.0237072
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7427
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PeerPath by @shouryamishra | Stardance
|
shouryamishra
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1
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23.09
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204
|
[{"ship_num": 1, "ts": "2026-0 [{"ship_num": 1, "ts": "2026-06-25T17:29:24Z", "hours": 22.0, "multiplier": 9.65, "payout": 204, "blessing": "neutral", "text": "I have created PeerPath, a dynamic learning environment that supports multiple subjects and currently has full data-driven tracks for AP Calculus AB and BC with its own quiz engine, which automatically converts mathematical notation to beautiful inline LaTeX. The main challenge was to deal with streams of various formats between pre-loaded JSON files and the API endpoints, which led to raw KaTeX blocks for normal English prompts, resulting in string parsing errors and an unreadable italicized text. I have dealt with this issue by implementing my inline tokenizing renderer that is separating calculator functions such as “sqrt()” or “^” from regular dictionary words, thus rendering equations smoothly without any layout issues. I think it’s really cool how this state machine works in real time validating responses and updating user’s concept momentum (XP) through Supabase. If you want to see how it works, you can just dive into any Calculus AB or BC milestone tracker module, open “Intuition Check” widget and see how mathematical symbols are rendered in real time.", "repo": "https://github.com/Sh4rk-glitch/PeerPath", "demo": "https://peerpathv2.vercel.app"}]...
|
[{"post_id": 17702, "ts": "202 [{"post_id": 17702, "ts": "2026-06-28T16:49:39Z", "hours": 1.0886, "text": "I’ve been making a whole bunch of fixes with all of the feedback I’m getting from the multiple rejections of ships… but I mean its good feedback and I’ve been using it to my advantage. Fixes: LocalHost error popping up when signing up, removed email authentication Fixed search bar Fixed UI changes on home page with the sign in card Minor bugs and updates."}, {"post_id": 15760, "ts": "2026-06-25T17:09:07Z", "hours": 1.5214, "text": "PeerPath is ready. As of now, only AP Calc AB and AP Calc BC. I plan on adding more and more curriculums in the future, but as of now, those are the ones that are ready."}, {"post_id": 15399, "ts": "2026-06-25T01:09:33Z", "hours": 4.4694, "text": "I grinded out a LOT today. Got a whole bunch of updates in, fixed bugs, only a couple more things to do before PeerPath is ready to be shipped. #PeerPath"}, {"post_id": 15092, "ts": "2026-06-24T15:02:48Z", "hours": 1.1944, "text": "So i spent quite a bit of time yesterday adding proper videos and adding the corresponding questions to the calculus section. I’ve gotten everything down for it and all the videos work on AP Calc AB, now i just gotta get BC done. And then I think I’ll just fix a couple bugs here and there, work on some UI fixes, and then shabang (drake ref), I should be all done."}, {"post_id": 13797, "ts": "2026-06-22T16:51:43Z", "hours": 1.6872, "text": "PeerPath is almost done! I’ve gotten a lot done over the past couple days! At the moment the only available classes are ap calc ab and ap calc bc, i’m working on the curriculum for other classes as it takes me hours on end to get the curriculum for them. As of now, both files have about 2500 lines of code, so as you can tell it takes a while. The good thing is that I’ve integrated AI generated questions into each unit! It’s still a work in progress and isn’t fully completed but as of now, its going very good!"}, {"post_id": 13729, "ts": "2026-06-22T14:39:18Z", "hours": 3.4503, "text": "4000 lines of code later, AP Calc AB and BC are ready for deployment!"}, {"post_id": 8962, "ts": "2026-06-14T22:19:15Z", "hours": 1.3053, "text": "Got classes integrated in my SQL Database, i populated them all. Then after that I created filters and got started on making curriculums for every class."}, {"post_id": 8312, "ts": "2026-06-13T20:30:11Z", "hours": 1.46, "text": "Alright so I got started on the actual home page, everything is now up and running well! Now time to work on lesson data."}, {"post_id": 8250, "ts": "2026-06-13T18:31:58Z", "hours": 1.0306, "text": "I’ve published the main side at: https://peerpathv2.vercel.app You can check it out there, im still working on all the features though, just the home page is up right now, the sign in features don’t work as the actual app isn’t ready yet."}, {"post_id": 8180, "ts": "2026-06-13T17:01:53Z", "hours": 1.5122, "text": "Home page is fully done. Took me sooo long to get these tsx animations to work with the css code.."}, {"post_id": 7708, "ts": "2026-06-12T21:24:27Z", "hours": 3.9778, "text": "After 4 hours of work, the home page is done. PeerPath is looking good! Now i just gotta refine a couple things on the home page, I’m gonna call it a day for now though."}]...
|
Title: PeerPath by @shouryamishra | Stardance
Dev Title: PeerPath by @shouryamishra | Stardance
Devlogs:
After 4 hours of work, the home page is done. PeerPath is looking good! Now i just gotta refine a couple things on the home page, I’m gonna call it a day for now though.
Home page is fully done. Took me sooo long to get these tsx animations to work with the css code..
I’ve published the main side at: https://peerpathv2.vercel.app You can check it out there, im still working on all the features though, just the home page is up right now, the sign in features don’t work as the actual app isn’t ready yet.
Alright so I got started on the actual home page, everything is now up and running well! Now time to work on lesson data.
Got classes integrated in my SQL Database, i populated them all. Then after that I created filters and got started on making curriculums for every class.
4000 lines of code later, AP Calc AB and BC are ready for deployment!
PeerPath is almost done! I’ve gotten a lot done over the past couple days! At the moment the only available classes are ap calc ab and ap calc bc, i’m working on the curriculum for other classes as it takes me hours on end to get the curriculum for them. As of now, both files have about 2500 lines of code, so as you can tell it takes a while. The good thing is that I’ve integrated AI generated questions into each unit! It’s still a work in progress and isn’t fully completed but as of now, its going very good!
So i spent quite a bit of time yesterday adding proper videos and adding the corresponding questions to the calculus section. I’ve gotten everything down for it and all the videos work on AP Calc AB, now i just gotta get BC done. And then I think I’ll just fix a couple bugs here and there, work on some UI fixes, and then shabang (drake ref), I should be all done.
I grinded out a LOT today. Got a whole bunch of updates in, fixed bugs, only a couple more things to do before PeerPath is ready to be shipped. #PeerPath
PeerPath is ready. As of now, only AP Calc AB and AP Calc BC. I plan on adding more and more curriculums in the future, but as of now, those are the ones that are ready.
I’ve been making a whole bunch of fixes with all of the feedback I’m getting from the multiple rejections of ships… but I mean its good feedback and I’ve been using it to my advantage. Fixes: LocalHost error popping up when signing up, removed email authentication Fixed search bar Fixed UI changes on home page with the sign in card Minor bugs and updates.
Ships:
I have created PeerPath, a dynamic learning environment that supports multiple subjects and currently has full data-driven tracks for AP Calculus AB and BC with its own quiz engine, which automatically converts mathematical notation to beautiful inline LaTeX. The main challenge was to deal with streams of various formats between pre-loaded JSON files and the API endpoints, which led to raw KaTeX blocks for normal English prompts, resulting in string parsing errors and an unreadable italicized text. I have dealt with this issue by implementing my inline tokenizing renderer that is separating calculator functions such as “sqrt()” or “^” from regular dictionary words, thus rendering equations smoothly without any layout issues. I think it’s really cool how this state machine works in real time validating responses and updating user’s concept momentum (XP) through Supabase. If you want to see how it works, you can just dive into any Calculus AB or BC milestone tracker module, open “Intuition Check” widget and see how mathematical symbols are rendered in real time....
|
1793285666.083444
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1793372066.083444
|
|
7428
|
My first slack bot! by @Jtuin | Stardance
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Jtuin
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0
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0.0
|
0
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[]
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[]
|
Title: My first slack bot! by @Jtuin | Stardance
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1793228008.2849224
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1793832808.2849224
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7429
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son blocks by @project516 | Stardance
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project516
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0
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5.0
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0
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[]
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[{"post_id": 2767, "ts": "2026 [{"post_id": 2767, "ts": "2026-06-05T15:43:31Z", "hours": 5.0, "text": "1.0.0 stable Im ata good place with the mod to release a first version. Im gonna submit it to modrinth and curseforge soon!"}]...
|
Title: son blocks by @project516 | Stardance
Devl Title: son blocks by @project516 | Stardance
Devlogs:
1.0.0 stable Im ata good place with the mod to release a first version. Im gonna submit it to modrinth and curseforge soon!...
|
1792914638.8473709
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1793778638.8473709
|
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7430
|
Untitled by @project516 | Stardance
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project516
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0
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0.0
|
0
|
[]
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[]
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Title: Untitled by @project516 | Stardance
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1792939885.8753927
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1793803885.8753927
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7431
|
My first slack bot! by @Brenna | Stardance
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Brenna
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0
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0.0
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0
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[]
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[]
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Title: My first slack bot! by @Brenna | Stardance
|
1793404271.8837821
|
1794009071.8837821
|
|
7432
|
mcprobe by @Dinesh | Stardance
|
Dinesh
|
0
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0.0
|
0
|
[]
|
[]
|
Title: mcprobe by @Dinesh | Stardance
|
1793029724.2211056
|
1793634524.2211056
|
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7433
|
My first slack bot! by @Mugdha_Satkriti | Stardanc My first slack bot! by @Mugdha_Satkriti | Stardance...
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Mugdha_Satkriti
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0
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0.0
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0
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[]
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[]
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Title: My first slack bot! by @Mugdha_Satkriti | S Title: My first slack bot! by @Mugdha_Satkriti | Stardance...
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1792806558.6714065
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1793411358.6714065
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7434
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Space tutorial (Java & More) by @djblackberry6 Space tutorial (Java & More) by @djblackberry64contribute | Stardance...
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djblackberry64contribute
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0
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6.39
|
0
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[]
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[{"post_id": 80487, "ts": "202 [{"post_id": 80487, "ts": "2026-10-17T20:26:18Z", "hours": 3.4217, "text": "News Update for the Space Tutorial Course! Here’s what’s new I added a basic introductory and a ‘Hello World’ lesson to the Space Tutorial course for the Java track. I added placeholder lessons to the Python and Kotlin track Takeaway So excited to continue this!😆 While doing the basic lessons, I got a wild idea. I thought about making this not only a ‘learn language syntax’ course but also include historic aspects or key philosophies expressed through the syntax for the different languages. Let me know what you think about this possible addition down below. As always, take care and see you next time!👋"}, {"post_id": 24306, "ts": "2026-07-07T19:49:56Z", "hours": 2.9689, "text": "Started some first lessons here. Will definetly add more to the social cards and maybe configure i18n (still indecisive about that). Anyways, that’s it for this devlog and I hope to see you next time!"}]...
|
Title: Space tutorial (Java & More) by @djblac Title: Space tutorial (Java & More) by @djblackberry64contribute | Stardance
Devlogs:
Started some first lessons here. Will definetly add more to the social cards and maybe configure i18n (still indecisive about that). Anyways, that’s it for this devlog and I hope to see you next time!
News Update for the Space Tutorial Course! Here’s what’s new I added a basic introductory and a ‘Hello World’ lesson to the Space Tutorial course for the Java track. I added placeholder lessons to the Python and Kotlin track Takeaway So excited to continue this!😆 While doing the basic lessons, I got a wild idea. I thought about making this not only a ‘learn language syntax’ course but also include historic aspects or key philosophies expressed through the syntax for the different languages. Let me know what you think about this possible addition down below. As always, take care and see you next time!👋...
|
1792724022.1306503
|
1793328822.1306503
|
|
7435
|
My first slack bot! by @keledanko23 | Stardance
|
keledanko23
|
0
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0.0
|
0
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[]
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[]
|
Title: My first slack bot! by @keledanko23 | Stard Title: My first slack bot! by @keledanko23 | Stardance...
|
1793195628.4178107
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1793800428.4178107
|
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7436
|
Pong minigame by @keledanko23 | Stardance
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keledanko23
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0
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0.0
|
0
|
[]
|
[]
|
Title: Pong minigame by @keledanko23 | Stardance
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1793285426.289171
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1793890226.289171
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7437
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website by @srivamsirajesh | Stardance
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srivamsirajesh
|
0
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0.0
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0
|
[]
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[]
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Title: website by @srivamsirajesh | Stardance
|
1792770542.064933
|
1793375342.064933
|
|
7438
|
D.P.S. by @i_cant_read | Stardance
|
i_cant_read
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0
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0.0
|
0
|
[]
|
[]
|
Title: D.P.S. by @i_cant_read | Stardance
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1793361323.3304126
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1793966123.3304126
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7439
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race to the summit by @alyah | Stardance
|
alyah
|
1
|
10.93
|
35
|
[{"ship_num": 1, "ts": "2026-0 [{"ship_num": 1, "ts": "2026-06-14T16:17:11Z", "hours": 10.0, "multiplier": 3.35, "payout": 35, "blessing": "neutral", "text": "I made a racing game in Pygame from scratch by myself of a car driving simulator through three different mountain season regions. This project took way longer than it should’ve but I’ve learned so much about functions, math, and debugging.", "repo": "https://github.com/lyri3aly/race-to-the-summit", "demo": "https://lyri3aly.github.io/race-to-the-summit/"}]...
|
[{"post_id": 17168, "ts": "202 [{"post_id": 17168, "ts": "2026-06-27T21:26:25Z", "hours": 0.2956, "text": "finally got the pygbag folders working! race to the summit has a working github page now. playable here: https://lyri3aly.github.io/race-to-the-summit/"}, {"post_id": 12570, "ts": "2026-06-20T15:04:38Z", "hours": 0.6381, "text": "for the person reviewing my ship: pygbag and anything else literally isn’t running for some reason and I am unable to push my pygame file to the web, so it’s just going to be the github .py file"}, {"post_id": 8764, "ts": "2026-06-14T16:00:55Z", "hours": 2.7431, "text": "Final tasks! timer is now completed (stopwatch of time it takes for the user to drive to the summit) car designs. car can now be blue, yellow, or white commented everything"}, {"post_id": 7220, "ts": "2026-06-12T01:43:42Z", "hours": 2.5333, "text": "race the summit now officially has boundaries and collision detection! this project has taken way longer than it should.. but i’m happy i’m almost finished. here are the key takeways from this edition: the car can’t go pass the road now! it must stay inside or it will rebound and occasionally get “stuck in a ditch” camera tracking works perfectly- no more car disappearing off the screen win screen and help screen reset button (“R”)"}, {"post_id": 5319, "ts": "2026-06-09T01:44:52Z", "hours": 5.1133, "text": "i’m working on a racing game called “race to the summit” in pygame. the objective is, basically, to reach the summit. the game takes you along a long winding path throughout mountains and three different seasons. i’m still working on the artwork so there’s an ai generated placeholder there for now. here are the things I’ve been able to accomplish so far: car physics (acceleration, friction, spinning, turning, etc.), however, I can’t seem to gradually slow down the car spinning in circles alone through friction. friction only applies to the car going straight for some reason?? some camera tracking. when accelerating, the car goes out of frame sometimes… game menu, loading screen, and logo!! imported most images I will be using including the different colours available in “car design” soon"}]...
|
Title: race to the summit by @alyah | Stardance
D Title: race to the summit by @alyah | Stardance
Devlogs:
i’m working on a racing game called “race to the summit” in pygame. the objective is, basically, to reach the summit. the game takes you along a long winding path throughout mountains and three different seasons. i’m still working on the artwork so there’s an ai generated placeholder there for now. here are the things I’ve been able to accomplish so far: car physics (acceleration, friction, spinning, turning, etc.), however, I can’t seem to gradually slow down the car spinning in circles alone through friction. friction only applies to the car going straight for some reason?? some camera tracking. when accelerating, the car goes out of frame sometimes… game menu, loading screen, and logo!! imported most images I will be using including the different colours available in “car design” soon
race the summit now officially has boundaries and collision detection! this project has taken way longer than it should.. but i’m happy i’m almost finished. here are the key takeways from this edition: the car can’t go pass the road now! it must stay inside or it will rebound and occasionally get “stuck in a ditch” camera tracking works perfectly- no more car disappearing off the screen win screen and help screen reset button (“R”)
Final tasks! timer is now completed (stopwatch of time it takes for the user to drive to the summit) car designs. car can now be blue, yellow, or white commented everything
for the person reviewing my ship: pygbag and anything else literally isn’t running for some reason and I am unable to push my pygame file to the web, so it’s just going to be the github .py file
finally got the pygbag folders working! race to the summit has a working github page now. playable here: https://lyri3aly.github.io/race-to-the-summit/
Ships:
I made a racing game in Pygame from scratch by myself of a car driving simulator through three different mountain season regions. This project took way longer than it should’ve but I’ve learned so much about functions, math, and debugging....
|
1793321330.003457
|
1793407730.003457
|
|
7440
|
Untitled project by @aryanonthenet | Stardance
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aryanonthenet
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0
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0.0
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0
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[]
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[]
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Title: Untitled project by @aryanonthenet | Starda Title: Untitled project by @aryanonthenet | Stardance...
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1792694922.2425406
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1793299722.2425406
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7441
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Frauddance by @Lazyllama | Stardance
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Lazyllama
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0
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3.51
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0
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[]
|
[{"post_id": 35111, "ts": "202 [{"post_id": 35111, "ts": "2026-07-26T10:29:18Z", "hours": 3.0308, "text": "this is fraud (for educational purposes) nbsp newline here normal newline"}, {"post_id": 14957, "ts": "2026-06-24T09:15:43Z", "hours": 0.4778, "text": "Test"}, {"post_id": 5113, "ts": "2026-06-08T19:59:36Z", "hours": 0.0, "text": "I did stuff"}]...
|
Title: Frauddance by @Lazyllama | Stardance
Devlo Title: Frauddance by @Lazyllama | Stardance
Devlogs:
I did stuff
Test
this is fraud (for educational purposes) nbsp newline here normal newline...
|
1792799305.9319944
|
1793404105.9319944
|
|
7442
|
llama on rails by @Lazyllama | Stardance
|
Lazyllama
|
0
|
0.0
|
0
|
[]
|
[]
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Title: llama on rails by @Lazyllama | Stardance
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1793166861.7136025
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1793771661.7136025
|
|
7443
|
Roblox game by @mikunakanoglazer | Stardance
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mikunakanoglazer
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0
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0.0
|
0
|
[]
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[]
|
Title: Roblox game by @mikunakanoglazer | Stardanc Title: Roblox game by @mikunakanoglazer | Stardance...
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1793321652.8211703
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1793926452.8211703
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7444
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STARPAD! by @N1kamaro | Stardance
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N1kamaro
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0
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0.0
|
0
|
[]
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[]
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Title: STARPAD! by @N1kamaro | Stardance
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1792900204.339029
|
1793764204.339029
|
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7445
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Pinkcuckoo: E-commerce website by @abhaygupta | St Pinkcuckoo: E-commerce website by @abhaygupta | Stardance...
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abhaygupta
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0
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0.0
|
0
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[]
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[]
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Title: Pinkcuckoo: E-commerce website by @abhaygup Title: Pinkcuckoo: E-commerce website by @abhaygupta | Stardance...
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1793346546.8114903
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1793951346.8114903
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7446
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My first slack bot! by @aarya_gupta | Stardance
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aarya_gupta
|
0
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0.0
|
0
|
[]
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[]
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Title: My first slack bot! by @aarya_gupta | Stard Title: My first slack bot! by @aarya_gupta | Stardance...
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1793342929.6507556
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1793947729.6507556
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7447
|
My awesome macropad! by @NachoLibre | Stardance
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NachoLibre
|
0
|
0.0
|
0
|
[]
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[]
|
Title: My awesome macropad! by @NachoLibre | Stard Title: My awesome macropad! by @NachoLibre | Stardance...
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1793296513.126933
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1793901313.126933
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7448
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My first slack bot! by @Khuki | Stardance
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Khuki
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0
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0.0
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0
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[]
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[]
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Title: My first slack bot! by @Khuki | Stardance
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1793256973.712517
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1793861773.712517
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7449
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My awesome macropad! by @ciprian | Stardance
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ciprian
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0
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Title: My awesome macropad! by @ciprian | Stardanc Title: My awesome macropad! by @ciprian | Stardance...
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1793339618.0857012
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1793944418.0857012
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7450
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My awesome macropad! by @Irene | Stardance
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Irene
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Title: My awesome macropad! by @Irene | Stardance
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1793393484.4522812
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1793998284.4522812
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