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701
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My awesome macropad! by @Papas | Stardance
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Papas
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Title: My awesome macropad! by @Papas | Stardance
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1793303684.6769583
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My awesome macropad! by @Ninjadude01 | Stardance
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Ninjadude01
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Title: My awesome macropad! by @Ninjadude01 | Star Title: My awesome macropad! by @Ninjadude01 | Stardance...
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1792929131.134291
|
1793793131.134291
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703
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IntelliJ Program! by @mia_rose_wilson | Stardance
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mia_rose_wilson
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0.31
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[{"post_id": 247, "ts": "2026- [{"post_id": 247, "ts": "2026-06-01T12:41:51Z", "hours": 0.3056, "text": "Cookies Recipe…"}]...
|
Title: IntelliJ Program! by @mia_rose_wilson | Sta Title: IntelliJ Program! by @mia_rose_wilson | Stardance
Devlogs:
Cookies Recipe…...
|
1792662814.3080935
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1793267614.3080935
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704
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Untitled project by @markalmax | Stardance
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markalmax
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Title: Untitled project by @markalmax | Stardance
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1792716530.9692664
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705
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My awesome macropad! by @Matthew | Stardance
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Matthew
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Title: My awesome macropad! by @Matthew | Stardanc Title: My awesome macropad! by @Matthew | Stardance...
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1792712953.4356558
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1793317753.4356558
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Clash Royale Lookup by @Mice | Stardance
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Mice
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[{"ship_num": 1, "ts": "2026-0 [{"ship_num": 1, "ts": "2026-06-08T01:50:52Z", "hours": 5.0, "multiplier": 12.02, "payout": 58, "blessing": "neutral", "text": "I made a Clash Royale search tool because I found that there wasn’t many other there that didn’t have ads and were open source. I decided to chose C# as the language I was going to use because I wanted to branch out and try a new language. While it was challenging at first, I managed to write a functional program in a new language that might just be one of my favorite languages to write in. I enjoyed using Bootstrap and making the css for this as it was pretty easy since everything just worked.", "repo": "https://github.com/miceoroni/ClashRoyaleLookup", "demo": "https://clashlookup.miceoroni.xyz/"}]...
|
[{"post_id": 71349, "ts": "202 [{"post_id": 71349, "ts": "2026-09-20T17:53:39Z", "hours": 1.3072, "text": "Devlog #4 - The Revisit of the Century Hello everyone, I decided to finally tidy up this project after not doing so since likeeee August. In doing so, I got around to finally crushing some bugs. One of the most tedious bugs was the loading circle of doom. This one was a pretty difficult bug to squash, but I managed to fix it by going into PlayerController and adding messages to things. Another thing I did was implement a Win Rate. Following the suggestion of someone who reviewed my ship, I decided to go ahead and add this to see how good someone is at Clash (my win rate is HORRID, i have a 78 lol) Lastly, I added a error icon to the error message, so that it doesn’t look as bland. Things to tackle next: Possible clan leaderboard? Award showcase Time account was created Banner display that matches the players custom display That’s all for now, see you in the (hopefully) next part!"}, {"post_id": 4626, "ts": "2026-06-08T00:28:48Z", "hours": 1.1544, "text": "Nearing completion, need to tidy up some of the code and write a actually good README and we should be ready to ship!"}, {"post_id": 2824, "ts": "2026-06-05T17:30:19Z", "hours": 2.705, "text": "touched up on the html and added a new clan api endpoint! i also made the css look way better and more polished. i will throw up a demo site soon for you guys to play around with"}, {"post_id": 162, "ts": "2026-06-01T01:10:33Z", "hours": 0.9356, "text": "getting around to adding bootstrap and working on the web panel a bit. the end result will look way better, i promise. things i enjoyed so far: looking at bootstrap and seeing how it Just Works ™️ seeing how easy controllers are for Asp.Net things i want to do next: make the css look better add more features (cards, deck last used, etc) make a logo"}]...
|
Title: Clash Royale Lookup by @Mice | Stardance
D Title: Clash Royale Lookup by @Mice | Stardance
Devlogs:
getting around to adding bootstrap and working on the web panel a bit. the end result will look way better, i promise. things i enjoyed so far: looking at bootstrap and seeing how it Just Works ™️ seeing how easy controllers are for Asp.Net things i want to do next: make the css look better add more features (cards, deck last used, etc) make a logo
touched up on the html and added a new clan api endpoint! i also made the css look way better and more polished. i will throw up a demo site soon for you guys to play around with
Nearing completion, need to tidy up some of the code and write a actually good README and we should be ready to ship!
Devlog #4 - The Revisit of the Century Hello everyone, I decided to finally tidy up this project after not doing so since likeeee August. In doing so, I got around to finally crushing some bugs. One of the most tedious bugs was the loading circle of doom. This one was a pretty difficult bug to squash, but I managed to fix it by going into PlayerController and adding messages to things. Another thing I did was implement a Win Rate. Following the suggestion of someone who reviewed my ship, I decided to go ahead and add this to see how good someone is at Clash (my win rate is HORRID, i have a 78 lol) Lastly, I added a error icon to the error message, so that it doesn’t look as bland. Things to tackle next: Possible clan leaderboard? Award showcase Time account was created Banner display that matches the players custom display That’s all for now, see you in the (hopefully) next part!
Ships:
I made a Clash Royale search tool because I found that there wasn’t many other there that didn’t have ads and were open source. I decided to chose C# as the language I was going to use because I wanted to branch out and try a new language. While it was challenging at first, I managed to write a functional program in a new language that might just be one of my favorite languages to write in. I enjoyed using Bootstrap and making the css for this as it was pretty easy since everything just worked....
|
1792820878.5189571
|
1792907278.5189571
|
|
707
|
heloniphilia by @sanadeghat | Stardance
|
sanadeghat
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[]
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[{"post_id": 14891, "ts": "202 [{"post_id": 14891, "ts": "2026-06-24T05:38:51Z", "hours": 13.2669, "text": "Game is FINISHED!! so as mentioned i wont be shipping but in case anyone wanted to try my game try it at https://sanadeghat.itch.io/heliophilia plizz download it when playing (windows mac and linux avaible) but you can also play it online if u want Tell me ur thoughts pliz"}, {"post_id": 159, "ts": "2026-06-01T00:43:43Z", "hours": 3.5764, "text": "working on a losescreen"}]...
|
Title: heloniphilia by @sanadeghat | Stardance
De Title: heloniphilia by @sanadeghat | Stardance
Devlogs:
working on a losescreen
Game is FINISHED!! so as mentioned i wont be shipping but in case anyone wanted to try my game try it at https://sanadeghat.itch.io/heliophilia plizz download it when playing (windows mac and linux avaible) but you can also play it online if u want Tell me ur thoughts pliz...
|
1792518543.01153
|
1793123343.01153
|
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708
|
Synth Runner by @SGAGOATED | Stardance
|
SGAGOATED
|
0
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2.53
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[{"post_id": 175, "ts": "2026- [{"post_id": 175, "ts": "2026-06-01T05:06:56Z", "hours": 2.5297, "text": "2 hours of straight debugging 💀💀💀"}]...
|
Title: Synth Runner by @SGAGOATED | Stardance
Dev Title: Synth Runner by @SGAGOATED | Stardance
Devlogs:
2 hours of straight debugging 💀💀💀...
|
1792777833.3979206
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1793382633.3979206
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1791826582.8873599
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711
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Untitled project by @bience | Stardance
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bience
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0.0
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[]
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Title: Untitled project by @bience | Stardance
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712
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My awesome macropad! by @Papas | Stardance
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Papas
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Title: My awesome macropad! by @Papas | Stardance
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713
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Led Matrix Pin by @Matthew | Stardance
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Matthew
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[{"post_id": 71868, "ts": "202 [{"post_id": 71868, "ts": "2026-09-21T17:53:23Z", "hours": 2.9319, "text": "I got a basic Schematic and am working on the PCB Layout"}]...
|
Title: Led Matrix Pin by @Matthew | Stardance
Dev Title: Led Matrix Pin by @Matthew | Stardance
Devlogs:
I got a basic Schematic and am working on the PCB Layout...
|
1792709334.0997937
|
1793314134.0997937
|
|
714
|
portfolio website!!! by @nate | Stardance
|
nate
|
1
|
9.28
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42
|
[{"ship_num": 1, "ts": "2026-0 [{"ship_num": 1, "ts": "2026-06-23T02:50:59Z", "hours": 9.0, "multiplier": 4.97, "payout": 42, "blessing": "neutral", "text": "I made my portfolio website! It’s viewable at https://np3-0.github.io/Portfolio/ , and I am pretty happy with how it looks. The most challenging part was getting all of the effects done, but I am really proud of how they look, mainly the horizontal scrolling for the projects. Plus the GIF for PITK looks pretty sweet. To run, either open the link (above) or clone the github, and use npm i + npm run dev. Enjoy! This website was made with React, Tailwind, and Motion.dev.", "repo": "https://github.com/Np3-0/Portfolio", "demo": "https://np3-0.github.io/Portfolio/"}]...
|
[{"post_id": 14150, "ts": "202 [{"post_id": 14150, "ts": "2026-06-23T04:07:40Z", "hours": 0.2797, "text": "Readme! I sort of forgot about doing the readme… my bad? So, I followed the guide in stardance resources, and I think it is pretty good!"}, {"post_id": 14107, "ts": "2026-06-23T02:46:46Z", "hours": 0.3064, "text": "did some small edits to the portfolio website, mainly fixing some styling issues on small screens!"}, {"post_id": 5305, "ts": "2026-06-09T01:15:55Z", "hours": 2.24, "text": "The website is done (for now)! I got the contact section done, and I think I am at a good point to not work on it for a bit. I might do more once school ends, but I am happy with the result."}, {"post_id": 1891, "ts": "2026-06-04T03:27:42Z", "hours": 2.6031, "text": "Project layout for the website is done! For this section, I am taking inspiration from the projects for the styling. I only was able to work on the first one, and put all of the text needed in the app, so tomorrow is going to be implementing it. Check it out here (not fully done though): https://np3-0.github.io/Portfolio/"}, {"post_id": 1117, "ts": "2026-06-02T22:58:11Z", "hours": 1.9314, "text": "Base layout for the project section is done! I used a horizontal gallery template from motion, then heavily tweaked it. Right now, the plan is to have each of them open a second page, where it can go in-depth into the project. also you can check out the website here: https://np3-0.github.io/Portfolio/"}, {"post_id": 589, "ts": "2026-06-02T02:38:01Z", "hours": 1.6458, "text": "added the about section to my portfolio! gotta make it more responsive, but that’s for later. I got some really good ideas for my projects, but you’ll just have to wait and see!"}]...
|
Title: portfolio website!!! by @nate | Stardance
Title: portfolio website!!! by @nate | Stardance
Devlogs:
added the about section to my portfolio! gotta make it more responsive, but that’s for later. I got some really good ideas for my projects, but you’ll just have to wait and see!
Base layout for the project section is done! I used a horizontal gallery template from motion, then heavily tweaked it. Right now, the plan is to have each of them open a second page, where it can go in-depth into the project. also you can check out the website here: https://np3-0.github.io/Portfolio/
Project layout for the website is done! For this section, I am taking inspiration from the projects for the styling. I only was able to work on the first one, and put all of the text needed in the app, so tomorrow is going to be implementing it. Check it out here (not fully done though): https://np3-0.github.io/Portfolio/
The website is done (for now)! I got the contact section done, and I think I am at a good point to not work on it for a bit. I might do more once school ends, but I am happy with the result.
did some small edits to the portfolio website, mainly fixing some styling issues on small screens!
Readme! I sort of forgot about doing the readme… my bad? So, I followed the guide in stardance resources, and I think it is pretty good!
Ships:
I made my portfolio website! It’s viewable at https://np3-0.github.io/Portfolio/ , and I am pretty happy with how it looks. The most challenging part was getting all of the effects done, but I am really proud of how they look, mainly the horizontal scrolling for the projects. Plus the GIF for PITK looks pretty sweet. To run, either open the link (above) or clone the github, and use npm i + npm run dev. Enjoy! This website was made with React, Tailwind, and Motion.dev....
|
1792824770.8437173
|
1792911170.8437173
|
|
715
|
RFID Lockbox by @Oba | Stardance
|
Oba
|
0
|
0.0
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0
|
[]
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[]
|
Title: RFID Lockbox by @Oba | Stardance
|
1792536635.4579027
|
1793141435.4579027
|
|
716
|
My first slack bot! by @Ruben | Stardance
|
Ruben
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0
|
0.0
|
0
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[]
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[]
|
Title: My first slack bot! by @Ruben | Stardance
|
1792616045.2260468
|
1793220845.2260468
|
|
717
|
My first slack bot! by @alex | Stardance
|
alex
|
0
|
0.0
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0
|
[]
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[]
|
Title: My first slack bot! by @alex | Stardance
|
1792633994.5012891
|
1793238794.5012891
|
|
718
|
My awesome macropad! by @artic | Stardance
|
artic
|
0
|
0.0
|
0
|
[]
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[]
|
Title: My awesome macropad! by @artic | Stardance
|
1792752569.8948762
|
1793357369.8948762
|
|
719
|
spite os by @hamstermind | Stardance
|
hamstermind
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: spite os by @hamstermind | Stardance
|
1792806788.6994228
|
1793411588.6994228
|
|
720
|
game pad by @k | Stardance
|
k
|
0
|
7.64
|
0
|
[]
|
[{"post_id": 49306, "ts": "202 [{"post_id": 49306, "ts": "2026-08-18T01:35:51Z", "hours": 0.4244, "text": "a little fix there was just a little problem with a ground on the leds, so i fixed it before ordering"}, {"post_id": 8457, "ts": "2026-06-14T01:59:11Z", "hours": 1.9331, "text": "Redo of the case and shape I added a bump to make it look cooler onshape didn’t like offset so some funny sketches happened"}, {"post_id": 8163, "ts": "2026-06-13T16:37:30Z", "hours": 1.7872, "text": "case I finished routing and started on the case"}, {"post_id": 7828, "ts": "2026-06-13T02:06:31Z", "hours": 1.0131, "text": "final routing!!! I finished routing (i hope), so now i think i’ll add mounting holes (cuz its cool, also a ground fill)"}, {"post_id": 7771, "ts": "2026-06-12T23:59:37Z", "hours": 0.4153, "text": "more routing so today i made the routing for the switches, and also started with the leds, the switches were easyish, just a bunch of routing and vias, I also imported the 3d model and edited it some with onshape"}, {"post_id": 7225, "ts": "2026-06-12T01:55:19Z", "hours": 0.6733, "text": "matrix routing"}, {"post_id": 7190, "ts": "2026-06-12T00:18:10Z", "hours": 0.3811, "text": "pcb layout I worked on making the rows line up, and assigning footprints."}, {"post_id": 6570, "ts": "2026-06-11T01:04:26Z", "hours": 1.0144, "text": "schematics I made a working schematic with everything but all the leds."}]...
|
Title: game pad by @k | Stardance
Devlogs:
schema Title: game pad by @k | Stardance
Devlogs:
schematics I made a working schematic with everything but all the leds.
pcb layout I worked on making the rows line up, and assigning footprints.
matrix routing
more routing so today i made the routing for the switches, and also started with the leds, the switches were easyish, just a bunch of routing and vias, I also imported the 3d model and edited it some with onshape
final routing!!! I finished routing (i hope), so now i think i’ll add mounting holes (cuz its cool, also a ground fill)
case I finished routing and started on the case
Redo of the case and shape I added a bump to make it look cooler onshape didn’t like offset so some funny sketches happened
a little fix there was just a little problem with a ground on the leds, so i fixed it before ordering...
|
1792540103.865556
|
1793144903.865556
|
|
721
|
hi by @zach_testingnewsignup | Stardance
|
zach_testingnewsignup
|
0
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0.0
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0
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[]
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[]
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Title: hi by @zach_testingnewsignup | Stardance
|
1792518554.236045
|
1793123354.236045
|
|
722
|
My awesome macropad! by @Seb | Stardance
|
Seb
|
0
|
0.0
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0
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[]
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[]
|
Title: My awesome macropad! by @Seb | Stardance
|
1792738076.1258833
|
1793342876.1258833
|
|
723
|
Stonks by @shn | Stardance
|
shn
|
0
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0.0
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0
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[]
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[]
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Title: Stonks by @shn | Stardance
|
1792759827.858437
|
1793364627.858437
|
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724
|
slack bot by @Seb | Stardance
|
Seb
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[]
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Title: slack bot by @Seb | Stardance
|
1792799560.6750813
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725
|
My awesome macropad! by @hamstermind | Stardance
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hamstermind
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Title: My awesome macropad! by @hamstermind | Star Title: My awesome macropad! by @hamstermind | Stardance...
|
1792594059.804005
|
1793198859.804005
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726
|
test by @Cubit010 | Stardance
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Cubit010
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[]
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[]
|
Title: test by @Cubit010 | Stardance
|
1792576448.1798675
|
1793181248.1798675
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727
|
NEO Tracker by @Andrew | Stardance
|
Andrew
|
0
|
0.0
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0
|
[]
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[]
|
Title: NEO Tracker by @Andrew | Stardance
|
1792590475.6125715
|
1793195275.6125715
|
|
728
|
My awesome macropad! by @Devarsh | Stardance
|
Devarsh
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0
|
0.0
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[]
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[]
|
Title: My awesome macropad! by @Devarsh | Stardanc Title: My awesome macropad! by @Devarsh | Stardance...
|
1792504246.2684598
|
1793109046.2684598
|
|
729
|
risc-v emulator by @Luke | Stardance
|
Luke
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0
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0.0
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0
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[]
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[]
|
Title: risc-v emulator by @Luke | Stardance
|
1792486090.6120486
|
1793090890.6120486
|
|
730
|
Walkman Music player by @kelpklub | Stardance
|
kelpklub
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0
|
0.0
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0
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[]
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[]
|
Title: Walkman Music player by @kelpklub | Stardan Title: Walkman Music player by @kelpklub | Stardance...
|
1792540252.326853
|
1793145052.326853
|
|
731
|
Portfolio Website by @Srinidhi | Stardance
|
Srinidhi
|
0
|
0.0
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[]
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[]
|
Title: Portfolio Website by @Srinidhi | Stardance
|
1792680732.092863
|
1793285532.092863
|
|
732
|
Untitled project by @alyalgendy017 | Stardance
|
alyalgendy017
|
0
|
0.0
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|
[]
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[]
|
Title: Untitled project by @alyalgendy017 | Starda Title: Untitled project by @alyalgendy017 | Stardance...
|
1792670101.449808
|
1793274901.449808
|
|
733
|
My portfolio by @Seb | Stardance
|
Seb
|
1
|
0.0
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[{"ship_num": 1, "ts": "2026-0 [{"ship_num": 1, "ts": "2026-07-12T22:53:43Z", "hours": 0.0, "multiplier": null, "payout": 0, "blessing": "neutral", "text": "So i finnaly go this site to work with help of the tutorial and a bit of ai. I added a cool ctf_2fort_infection background. Added a couple apps to show some things about me. In the certificats app i added some awards i got (its only 1). Its a bit empty but i might add some more stuff later. I tried to add a tracker to see if im playing anything on steam but turns out it dosent work on github pages.", "repo": "https://github.com/Bald-gordon/MyWebOS-Porfolio", "demo": "https://portfolio.baldseb.app/"}]...
|
[{"post_id": 27396, "ts": "202 [{"post_id": 27396, "ts": "2026-07-12T22:47:14Z", "hours": 0.4614, "text": "So for the past like 2 weeks i have been working on making a portfolio on whatever things i do and i themed the site to look like tf2 cause i LOVE team fortress 2. Anyways im doing this since i have to pu something here."}]...
|
Title: My portfolio by @Seb | Stardance
Devlogs:
Title: My portfolio by @Seb | Stardance
Devlogs:
So for the past like 2 weeks i have been working on making a portfolio on whatever things i do and i themed the site to look like tf2 cause i LOVE team fortress 2. Anyways im doing this since i have to pu something here.
Ships:
So i finnaly go this site to work with help of the tutorial and a bit of ai. I added a cool ctf_2fort_infection background. Added a couple apps to show some things about me. In the certificats app i added some awards i got (its only 1). Its a bit empty but i might add some more stuff later. I tried to add a tracker to see if im playing anything on steam but turns out it dosent work on github pages....
|
1792821170.1842017
|
1792907570.1842017
|
|
734
|
Galactic Grand Prix by @Jack | Stardance
|
Jack
|
0
|
0.0
|
0
|
[]
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[]
|
Title: Galactic Grand Prix by @Jack | Stardance
|
1792749322.1777213
|
1793354122.1777213
|
|
735
|
Morse Code Card by @saltichash | Stardance
|
saltichash
|
0
|
0.59
|
0
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[]
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[{"post_id": 6592, "ts": "2026 [{"post_id": 6592, "ts": "2026-06-11T02:12:05Z", "hours": 0.5883, "text": "I started working on the base schematic for my recreation of the nux Morse Code Card Pro 🥳"}]...
|
Title: Morse Code Card by @saltichash | Stardance
Title: Morse Code Card by @saltichash | Stardance
Devlogs:
I started working on the base schematic for my recreation of the nux Morse Code Card Pro 🥳...
|
1792633933.758321
|
1793238733.758321
|
|
736
|
Untitled project by @cocotrilito | Stardance
|
cocotrilito
|
0
|
0.0
|
0
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[]
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[]
|
Title: Untitled project by @cocotrilito | Stardanc Title: Untitled project by @cocotrilito | Stardance...
|
1792677348.9155734
|
1793282148.9155734
|
|
737
|
Darkbox by @Steve | Stardance
|
Steve
|
0
|
3.94
|
0
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[]
|
[{"post_id": 2719, "ts": "2026 [{"post_id": 2719, "ts": "2026-06-05T13:29:36Z", "hours": 3.9419, "text": "I’m currently getting used to the MVVM structure of avalonia and learning how that works. It’s not too terribly different from HTML since it’s xaml but it does take quite a bit of getting used to. I’m currently working on the import page. Right now you can select a drive or folder on disk, and it will pull all the RAW photos out of that folder, quickly grab each of their date taken attributes, sort them into “shoots”, grab and scale the embedded jpeg to 300x300, and display all the photos to the user in a grid. I think I won in UX over lightroom with my shoots because what I do is look at the time a photo was taken and if it was taken 6 hours after another, I put it in a new shoot. You can put those shoots into a hierarchical category tree as well. I’ve created classes for Shoots, Categories, and Photos. I also hooked everything up to a SQLite3 database that will hold all those shoots, categories, and photo metadata, along with file location, in reference. I’ll store the files on disk in a folder structure by year, month, and day and then have the catalog hold where eveything is. You’ll be able to move things between drives from within the app."}]...
|
Title: Darkbox by @Steve | Stardance
Devlogs:
I’m Title: Darkbox by @Steve | Stardance
Devlogs:
I’m currently getting used to the MVVM structure of avalonia and learning how that works. It’s not too terribly different from HTML since it’s xaml but it does take quite a bit of getting used to. I’m currently working on the import page. Right now you can select a drive or folder on disk, and it will pull all the RAW photos out of that folder, quickly grab each of their date taken attributes, sort them into “shoots”, grab and scale the embedded jpeg to 300x300, and display all the photos to the user in a grid. I think I won in UX over lightroom with my shoots because what I do is look at the time a photo was taken and if it was taken 6 hours after another, I put it in a new shoot. You can put those shoots into a hierarchical category tree as well. I’ve created classes for Shoots, Categories, and Photos. I also hooked everything up to a SQLite3 database that will hold all those shoots, categories, and photo metadata, along with file location, in reference. I’ll store the files on disk in a folder structure by year, month, and day and then have the catalog hold where eveything is. You’ll be able to move things between drives from within the app....
|
1792709674.7234378
|
1793314474.7234378
|
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738
|
Stickers by @rafiduddin565 | Stardance
|
rafiduddin565
|
0
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0.0
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0
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[]
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[]
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Title: Stickers by @rafiduddin565 | Stardance
|
1792587084.0333476
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1793191884.0333476
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739
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NULL
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NULL
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1791827044.9632592
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1792691044.9632592
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740
|
Laser Lyre (midi control) by @WintergreenOwl | Sta Laser Lyre (midi control) by @WintergreenOwl | Stardance...
|
WintergreenOwl
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: Laser Lyre (midi control) by @WintergreenOw Title: Laser Lyre (midi control) by @WintergreenOwl | Stardance...
|
1792605303.2598279
|
1793210103.2598279
|
|
741
|
Iso by @Ruben | Stardance
|
Ruben
|
0
|
0.41
|
0
|
[]
|
[{"post_id": 629, "ts": "2026- [{"post_id": 629, "ts": "2026-06-02T04:28:11Z", "hours": 0.4128, "text": "I designed the schematic and routed parts of it. I unfortunately barely lapsed any of it so I have no tracked time for all my work :("}]...
|
Title: Iso by @Ruben | Stardance
Devlogs:
I desig Title: Iso by @Ruben | Stardance
Devlogs:
I designed the schematic and routed parts of it. I unfortunately barely lapsed any of it so I have no tracked time for all my work :(...
|
1792792374.3205957
|
1793397174.3205957
|
|
742
|
Laser Lyre by @raffasalisbury | Stardance
|
raffasalisbury
|
0
|
6.1
|
0
|
[]
|
[{"post_id": 47235, "ts": "202 [{"post_id": 47235, "ts": "2026-08-15T00:50:37Z", "hours": 1.5669, "text": "Just worked on the little screen! it now displays the note and octave (and a little lyre bitmap)! Got the pot working, just a bad breadboard connection. Soon I’ll work on getting all the notes in the keys working! Maybe a chord button soon too."}, {"post_id": 35020, "ts": "2026-07-26T05:28:53Z", "hours": 0.9172, "text": "‘ello! Because of the high amount of analogue pins I need gfor all the sensors, screens and pots, I’ve had to add an Arduino nano to convert the analogue readings of the laser sensors to a digital signal sent to the pro micro. Then the micro will send over a midi signal for the computer to read. I am having some problems with making the digital readings a sort of toggle switch (ie only sending a signal once) but (hopefully) will all be fixed in the next log!"}, {"post_id": 30522, "ts": "2026-07-18T05:11:35Z", "hours": 0.6003, "text": "Working more on the key shifting feature, added all notes respective major and minor keys to a pot reading. Works in theory but pot itself doesnt seem to be working. Next time im gonna get another pot, and try and troubleshoot the problem. Also next time, i will try to include a little OLED screen to show octave and key etc"}, {"post_id": 18975, "ts": "2026-06-30T04:40:30Z", "hours": 0.6336, "text": "Hello again! Replaced pots with lasers again, and got octave mode working! Just added a pot mapped from 1-7 to add that to the current active note. Soon, I will add a joystick module for different chords. If the joystick is pressed down. @not-willem in the background"}, {"post_id": 16658, "ts": "2026-06-27T02:36:13Z", "hours": 1.8336, "text": "Hello again! Solved the problem with the threshold, thaks to the amazing mind of Nerd Musician! Swapped some of the lasers with pots (Only for testing purposes) and got it working so thst the note only plays once the current state is a certain distance away form the last state. I also started on the octave function, using a pot. I will finish this nex time."}, {"post_id": 14903, "ts": "2026-06-24T06:17:15Z", "hours": 0.55, "text": "DevLog number 1! Got used to the midi library, intergrated chords, and got the laser working as a trigger, but I am having problems with just getting it to send one midi signal when the laser is not detected. Also, I thought a bit about the design for the lyre. I will have a button toggle for a chord mode, ie playing 3 notes at once, and the little curvy out bits at the top will fold in to turn it off or on. On saturday I will work on the MIDI problem and probably sort out a better way of designing the enclosure."}]...
|
Title: Laser Lyre by @raffasalisbury | Stardance
Title: Laser Lyre by @raffasalisbury | Stardance
Devlogs:
DevLog number 1! Got used to the midi library, intergrated chords, and got the laser working as a trigger, but I am having problems with just getting it to send one midi signal when the laser is not detected. Also, I thought a bit about the design for the lyre. I will have a button toggle for a chord mode, ie playing 3 notes at once, and the little curvy out bits at the top will fold in to turn it off or on. On saturday I will work on the MIDI problem and probably sort out a better way of designing the enclosure.
Hello again! Solved the problem with the threshold, thaks to the amazing mind of Nerd Musician! Swapped some of the lasers with pots (Only for testing purposes) and got it working so thst the note only plays once the current state is a certain distance away form the last state. I also started on the octave function, using a pot. I will finish this nex time.
Hello again! Replaced pots with lasers again, and got octave mode working! Just added a pot mapped from 1-7 to add that to the current active note. Soon, I will add a joystick module for different chords. If the joystick is pressed down. @not-willem in the background
Working more on the key shifting feature, added all notes respective major and minor keys to a pot reading. Works in theory but pot itself doesnt seem to be working. Next time im gonna get another pot, and try and troubleshoot the problem. Also next time, i will try to include a little OLED screen to show octave and key etc
‘ello! Because of the high amount of analogue pins I need gfor all the sensors, screens and pots, I’ve had to add an Arduino nano to convert the analogue readings of the laser sensors to a digital signal sent to the pro micro. Then the micro will send over a midi signal for the computer to read. I am having some problems with making the digital readings a sort of toggle switch (ie only sending a signal once) but (hopefully) will all be fixed in the next log!
Just worked on the little screen! it now displays the note and octave (and a little lyre bitmap)! Got the pot working, just a bad breadboard connection. Soon I’ll work on getting all the notes in the keys working! Maybe a chord button soon too....
|
1792565488.635479
|
1793170288.635479
|
|
743
|
Pokemon Macropad by @Sahild | Stardance
|
Sahild
|
1
|
42.46
|
0
|
[{"ship_num": 1, "ts": "2026-0 [{"ship_num": 1, "ts": "2026-06-20T01:52:51Z", "hours": 13.0, "multiplier": null, "payout": 0, "blessing": "neutral", "text": "Pokemon Hackpad is a 5 key macropad with a rotary encoder, and 4 SK6812 MINI E RGB LEDs. It uses KMK firmware Features: An EC11 rotary encoder, controls volume, click to mute 4 SK6812 MINI E RGB LEDs, swirl and static modes 5 Cherry MX style keys, encoder click counts as the 5th Pokemon themed design", "repo": "https://github.com/sahilchess/Pokemon-Hackpad", "demo": ""}]...
|
[{"post_id": 25085, "ts": "202 [{"post_id": 25085, "ts": "2026-07-09T01:56:48Z", "hours": 0.3078, "text": "kmk update i added oled support and thats really it"}, {"post_id": 24799, "ts": "2026-07-08T16:21:22Z", "hours": 0.4333, "text": "done im not writing anything her ebc imma write a ship post nvm you dont ship post for hardware….. here is my hackpad: 5 keys and a rotary encoder/switch in matrix wiring, an OLED scree, 3 rgb LEDS (1 for underglow, 2 for key glow and lighting up the case.). the case has a 2 degree tilt. thereason it isnt more is bc the screws wouldn’t reach if it was more. the case is 126.64mm (length) x 95.18mm (width) x 21.5mm (height)"}, {"post_id": 24459, "ts": "2026-07-08T01:12:48Z", "hours": 0.4667, "text": "almost done early devlog here. im just saing i finsihed teh redo for the holes making them 7mm from the wall instead of 5mm. but now i mchoosing to make them 10mm isntead of 7mm. here it is rn i should be done by next session or max tmmrw"}, {"post_id": 24452, "ts": "2026-07-08T00:43:36Z", "hours": 4.45, "text": "holy crappedididapidee I’m almost done and this is like surreal. finally, all my hard work is coming to an end. all my pain suffering diligence is showing as a final product i added a hc logo in the top right. i gave up on the “cool effect” for a pokemon logo bc i keep getting manifold body errors. I used the 2020 HC progress logo so i could get a cool rounded fillet effect. also, instead of making the holes 5mm from the wall, they are 7mm. i saw some pics also changing the name to pokepad"}, {"post_id": 23233, "ts": "2026-07-06T01:45:36Z", "hours": 5.2564, "text": "design im now more focused on designs i added a pikachu and meowth. im ttryna add the pokemon logo. whats cool is that imma make it so the blue part with bbe at a different height from teh yellow and is will be a very cool effect."}, {"post_id": 21899, "ts": "2026-07-04T02:21:15Z", "hours": 0.3836, "text": "production productive I got a good job. I got the HC banner into the bottom, got the under glow led fixated. I was forced to move the old screen because it was too close and I wanted to chamfer the keys. Then I chamfered the keys. i removed the fillets for less ram usage also here are the 2.9 hours that i didn’t record to hackatime: one two three"}, {"post_id": 21224, "ts": "2026-07-03T01:41:03Z", "hours": 0.9836, "text": "uhh so um. i was looking at my previous timlapses and i noticed…. that i was idling a ton. so and um.i dont want to count for fraud, so… uh…. my idea was to record my self designing for like 4 hours and would NOT put that in hackatime/lookout/lapse. i would just record it. i i would put it here. but yeah thats what happened. i also got a 3rd layer"}, {"post_id": 21041, "ts": "2026-07-02T20:17:23Z", "hours": 2.1453, "text": "im going crazy finished importing all the parts and moved them out of the main document so my computer doesn’t die opening it found a problem though. the plate is only sized for the upper part of the switch base and not the bottom part so nothing sits right when i put it together gonna need to add some tolerances to the parts too or nothing’s gonna fit clean back to onshape"}, {"post_id": 20092, "ts": "2026-07-01T16:42:35Z", "hours": 0.4503, "text": "onshape onshape is soooooo slow, even on unshaded graphics and ambient occlusion and 0%. like this is crazy. just yesterday it was good and now it is horrible"}, {"post_id": 19625, "ts": "2026-07-01T00:17:04Z", "hours": 1.2669, "text": "wow i made a lot of updates here they are: usbc hole is rounded added in the pcb started adding in the parts removed my shading and maybe (call me crazy) i might use unshaded some of the time"}, {"post_id": 17654, "ts": "2026-06-28T15:16:18Z", "hours": 3.7528, "text": "bro what i really dont know waht i did for 3hrs but ig i will devlog i uh imported my pcb into onshape and that took really long ig and i am still tryna figure out why my top case doesnt align with the silkscreen on my pcb"}, {"post_id": 15140, "ts": "2026-06-24T16:27:00Z", "hours": 1.285, "text": "Routing done yeah ig thats it, i finished routing, now we gonna cad some more. I also figured out that you can use KMK for all of this. idk what QMK is for if KMK has all of this. ts is just in a harder coding lang"}, {"post_id": 14780, "ts": "2026-06-24T00:35:11Z", "hours": 4.6083, "text": "updates and descisions i updated the board by rounding the corners, i updated the 3d models of parts in kicad, and now it looks very good. I also added an OLDE. future i am gonna make my thign look like the orpheuspad like qcoral :). (not copying) but like I would like it to look as clean as it with the round corners and no screw holes on the tops."}, {"post_id": 13899, "ts": "2026-06-22T19:42:57Z", "hours": 3.6661, "text": "im tilting I added a tilt and this is prolly the coolest thing abt this case. how i did it was i created a rectangle with lenght of the case width. then extrudedd that and rotated it just like the rest of the case. tehn i got the mesurement of the triangle it created. then i extrueded teh triangle. that is the wedge created. next, I added one hole for the screw and insert. since i only get 6 screws and inserts and already used 4, i can only secure the tilt with 2. i had to use a hole instead of the extrude because the screws have to be perpendicualr to the bottom. i also made the insert be in the bottom case instead of the tilt because i didn’t like the vision of the heatset insert being visible"}, {"post_id": 12289, "ts": "2026-06-20T01:50:32Z", "hours": 6.2314, "text": "pokemon macropad is done finished the wiring changes, added the 4 rgb leds, wrote the kmk firmware for the encoder and keys, finalized the case in onshape, and wrapped up the submission reqs. fully built, fully working, pokemon themed start to finish"}, {"post_id": 3807, "ts": "2026-06-06T21:13:28Z", "hours": 2.3547, "text": "Case Designing so i basically worked for 2 hours and finished the case and am planning to add more flair like my name and some pokemon later👍"}, {"post_id": 2938, "ts": "2026-06-05T20:54:41Z", "hours": 0.6283, "text": "next step is the usb c hole and the firmware!"}, {"post_id": 2906, "ts": "2026-06-05T20:11:40Z", "hours": 3.9333, "text": "🫠fusion blew my computer up so i had to shift to onshape"}]...
|
Title: Pokemon Macropad by @Sahild | Stardance
De Title: Pokemon Macropad by @Sahild | Stardance
Devlogs:
🫠fusion blew my computer up so i had to shift to onshape
next step is the usb c hole and the firmware!
Case Designing so i basically worked for 2 hours and finished the case and am planning to add more flair like my name and some pokemon later👍
pokemon macropad is done finished the wiring changes, added the 4 rgb leds, wrote the kmk firmware for the encoder and keys, finalized the case in onshape, and wrapped up the submission reqs. fully built, fully working, pokemon themed start to finish
im tilting I added a tilt and this is prolly the coolest thing abt this case. how i did it was i created a rectangle with lenght of the case width. then extrudedd that and rotated it just like the rest of the case. tehn i got the mesurement of the triangle it created. then i extrueded teh triangle. that is the wedge created. next, I added one hole for the screw and insert. since i only get 6 screws and inserts and already used 4, i can only secure the tilt with 2. i had to use a hole instead of the extrude because the screws have to be perpendicualr to the bottom. i also made the insert be in the bottom case instead of the tilt because i didn’t like the vision of the heatset insert being visible
updates and descisions i updated the board by rounding the corners, i updated the 3d models of parts in kicad, and now it looks very good. I also added an OLDE. future i am gonna make my thign look like the orpheuspad like qcoral :). (not copying) but like I would like it to look as clean as it with the round corners and no screw holes on the tops.
Routing done yeah ig thats it, i finished routing, now we gonna cad some more. I also figured out that you can use KMK for all of this. idk what QMK is for if KMK has all of this. ts is just in a harder coding lang
bro what i really dont know waht i did for 3hrs but ig i will devlog i uh imported my pcb into onshape and that took really long ig and i am still tryna figure out why my top case doesnt align with the silkscreen on my pcb
wow i made a lot of updates here they are: usbc hole is rounded added in the pcb started adding in the parts removed my shading and maybe (call me crazy) i might use unshaded some of the time
onshape onshape is soooooo slow, even on unshaded graphics and ambient occlusion and 0%. like this is crazy. just yesterday it was good and now it is horrible
im going crazy finished importing all the parts and moved them out of the main document so my computer doesn’t die opening it found a problem though. the plate is only sized for the upper part of the switch base and not the bottom part so nothing sits right when i put it together gonna need to add some tolerances to the parts too or nothing’s gonna fit clean back to onshape
uhh so um. i was looking at my previous timlapses and i noticed…. that i was idling a ton. so and um.i dont want to count for fraud, so… uh…. my idea was to record my self designing for like 4 hours and would NOT put that in hackatime/lookout/lapse. i would just record it. i i would put it here. but yeah thats what happened. i also got a 3rd layer
production productive I got a good job. I got the HC banner into the bottom, got the under glow led fixated. I was forced to move the old screen because it was too close and I wanted to chamfer the keys. Then I chamfered the keys. i removed the fillets for less ram usage also here are the 2.9 hours that i didn’t record to hackatime: one two three
design im now more focused on designs i added a pikachu and meowth. im ttryna add the pokemon logo. whats cool is that imma make it so the blue part with bbe at a different height from teh yellow and is will be a very cool effect.
holy crappedididapidee I’m almost done and this is like surreal. finally, all my hard work is coming to an end. all my pain suffering diligence is showing as a final product i added a hc logo in the top right. i gave up on the “cool effect” for a pokemon logo bc i keep getting manifold body errors. I used the 2020 HC progress logo so i could get a cool rounded fillet effect. also, instead of making the holes 5mm from the wall, they are 7mm. i saw some pics also changing the name to pokepad
almost done early devlog here. im just saing i finsihed teh redo for the holes making them 7mm from the wall instead of 5mm. but now i mchoosing to make them 10mm isntead of 7mm. here it is rn i should be done by next session or max tmmrw
done im not writing anything her ebc imma write a ship post nvm you dont ship post for hardware….. here is my hackpad: 5 keys and a rotary encoder/switch in matrix wiring, an OLED scree, 3 rgb LEDS (1 for underglow, 2 for key glow and lighting up the case.). the case has a 2 degree tilt. thereason it isnt more is bc the screws wouldn’t reach if it was more. the case is 126.64mm (length) x 95.18mm (width) x 21.5mm (height)
kmk update i added oled support and thats really it
Ships:
Pokemon Hackpad is a 5 key macropad with a rotary encoder, and 4 SK6812 MINI E RGB LEDs. It uses KMK firmware Features: An EC11 rotary encoder, controls volume, click to mute 4 SK6812 MINI E RGB LEDs, swirl and static modes 5 Cherry MX style keys, encoder click counts as the 5th Pokemon themed design...
|
1792846172.6091135
|
1792932572.6091135
|
|
744
|
Spirit Of Procrastination by @bluejet15 | Stardanc Spirit Of Procrastination by @bluejet15 | Stardance...
|
bluejet15
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: Spirit Of Procrastination by @bluejet15 | S Title: Spirit Of Procrastination by @bluejet15 | Stardance...
|
1792493620.282505
|
1793098420.282505
|
|
745
|
My awesome macropad! by @ahmedibrahim444555666 | S My awesome macropad! by @ahmedibrahim444555666 | Stardance...
|
ahmedibrahim444555666
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: My awesome macropad! by @ahmedibrahim444555 Title: My awesome macropad! by @ahmedibrahim444555666 | Stardance...
|
1792713032.4454644
|
1793317832.4454644
|
|
746
|
Panorama by @wilbur | Stardance
|
wilbur
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: Panorama by @wilbur | Stardance
|
1792554742.0246964
|
1793159542.0246964
|
|
747
|
space themed macropad by @anya | Stardance
|
anya
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: space themed macropad by @anya | Stardance
|
1792479212.649378
|
1793084012.649378
|
|
748
|
We'll Be There. by @metrixgo | Stardance
|
metrixgo
|
1
|
6.0
|
0
|
[{"ship_num": 1, "ts": "2026-0 [{"ship_num": 1, "ts": "2026-06-04T05:13:19Z", "hours": 6.0, "multiplier": null, "payout": 0, "blessing": "neutral", "text": "Update 0.15 Next Time… This update mainly focuses on the successful branch of ending 2. Added more animations. Added multiple sound effects, game objects, scripts to create tension. Fixed the main menu bug that didn’t work across all scenes. Added the check room manager. Didn’t finish it though.", "repo": "https://github.com/metrixgo/We-ll-Be-There.", "demo": "https://metrixgo.itch.io/well-be-there"}]...
|
[{"post_id": 1929, "ts": "2026 [{"post_id": 1929, "ts": "2026-06-04T05:12:10Z", "hours": 5.3133, "text": "Update 0.15 Next Time… This update mainly focuses on the successful branch of ending 2. Added more animations. Added multiple sound effects, game objects, scripts to create tension. Fixed the main menu bug that didn’t work across all scenes. Added the check room manager. Didn’t finish it though."}, {"post_id": 590, "ts": "2026-06-02T02:41:33Z", "hours": 0.6989, "text": "I’m making a horror game using Unity. It has some very exciting plots and interactions."}]...
|
Title: We'll Be There. by @metrixgo | Stardanc Title: We'll Be There. by @metrixgo | Stardance
Devlogs:
I’m making a horror game using Unity. It has some very exciting plots and interactions.
Update 0.15 Next Time… This update mainly focuses on the successful branch of ending 2. Added more animations. Added multiple sound effects, game objects, scripts to create tension. Fixed the main menu bug that didn’t work across all scenes. Added the check room manager. Didn’t finish it though.
Ships:
Update 0.15 Next Time… This update mainly focuses on the successful branch of ending 2. Added more animations. Added multiple sound effects, game objects, scripts to create tension. Fixed the main menu bug that didn’t work across all scenes. Added the check room manager. Didn’t finish it though....
|
1792817738.353435
|
1792904138.353435
|
|
749
|
ferrocompiler by @idident | Stardance
|
idident
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: ferrocompiler by @idident | Stardance
|
1792565632.751488
|
1793170432.751488
|
|
750
|
bash-llvm by @fox | Stardance
|
fox
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: bash-llvm by @fox | Stardance
|
1792734649.396374
|
1793339449.396374
|