|
8751
|
ScrOS by @DomKoh | Stardance
|
DomKoh
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: ScrOS by @DomKoh | Stardance
|
1793372004.8139193
|
1793976804.8139193
|
|
8752
|
NASA Data Analytics (Nebula Insights) by @cognitay NASA Data Analytics (Nebula Insights) by @cognitayohan | Stardance...
|
cognitayohan
|
2
|
2.27
|
2
|
[{"ship_num": 1, "ts": "2026-0 [{"ship_num": 1, "ts": "2026-07-10T17:54:15Z", "hours": 0.0, "multiplier": 5.7, "payout": 2, "blessing": "neutral", "text": "Ship #1: This project is a NASA data portal that fetches live-data from NASA’s Open Source API. While many projects do this as well in just grabbing data points, this project is a step-up from that- using the data points, I used smart regression analysis to predict future coordinate points. This project makes use of NASA API and Gemini API for analysis. Hope you enjoy this fun NASA Data Workspace project!", "repo": "https://github.com/robot3-track/rocket-data-view", "demo": "https://nebulainsights.vercel.app/"}, {"ship_num": 2, "ts": "2026-06-07T00:46:54Z", "hours": 2.0, "multiplier": null, "payout": 0, "blessing": "neutral", "text": "NASA Mission Analytics Workspace 🛰️ Project Overview The NASA Mission Analytics Workspace is a high-fidelity, real-time telemetry dashboard designed to centralize and visualize critical multi-stream data from diverse NASA API endpoints. The application provides researchers and space enthusiasts with an integrated mission control interface to monitor planetary conditions, track near-Earth objects, and audit severe space weather events in real time. By mapping data across complex, independent astronomical data systems into a unified analytics canvas, the workspace serves as a centralized hub for tracking cosmic anomalies and structural trends. 🚀 Core Features Multi-Stream Data Ingestion: Dynamic, context-aware swapping across four distinct NASA APIs: Near-Earth Object (NEO) tracking, Mars InSight atmospheric data, Astronomy Picture of the Day (APOD) metadata, and Space Weather Database of Notifications, Knowledge, and Information (DONKI). Predictive Failover Subsystems: Built-in telemetry simulation fallbacks for historical or offline data arrays (such as the concluded Mars InSight mission parameters) to ensure continuous chart rendering and unbroken timeline data. Automated Anomaly Audit: An integrated parsing matrix that scans inbound datasets to flag, count, and isolate critical risks—such as potentially hazardous asteroids or severe M/X-class solar flare events. Fluid Layout Architecture: A fully responsive interface utilizing shadcn/ui navigation structures and dynamic grid column allocation, allowing full operational tracking across standard desktop workstation arrays down to mobile touch viewports. 🛠️ Technical Stack & Architecture Frontend Framework: React with TypeScript for Type-safe architecture and structured telemetry models. Styling & Responsive Core: Tailwind CSS utilizing fluid padding profiles, aspect-ratio bounds, and flexbox wrap-fallbacks. Component Library: shadcn/ui (leveraging , state hooks, and native transition wrappers). Icons: Lucide React vector assets. System Status: Production build complete. Remote synchronization verified. All telemetry channels online.", "repo": "https://github.com/robot3-track/rocket-data-view", "demo": "https://nebulainsights.vercel.app/"}]...
|
[{"post_id": 26176, "ts": "202 [{"post_id": 26176, "ts": "2026-07-10T20:32:45Z", "hours": 0.2714, "text": "Devlog 3: Updated Readme file to reflect project goals, standards, license, and how to deploy when forking the project."}, {"post_id": 3955, "ts": "2026-06-07T02:43:56Z", "hours": 0.3, "text": "DevLog 2: Project Standalone Optimization & APOD Ingestion Fix Data Architecture: The Overview page chart safely handles dynamic switching across all four target NASA endpoints seamlessly. UI has been updated to match Design.MD standards and removed unnecessary features in cluttering."}, {"post_id": 3908, "ts": "2026-06-07T00:43:49Z", "hours": 1.5875, "text": "Devlog 1: NASA Mission Analytics Workspace The Goal: I wanted to build a unified mission control dashboard that pulls live space data from 4 completely different NASA APIs—tracking hazardous near-Earth asteroids, Mars weather, solar flares, and deep space imagery. Where it stands: Everything is pushed live to GitHub! Telemetry is online, the charts look stunning, and it functions great! Whether you’re inspecting space anomalies on a desktop monitor or on a phone screen, it functions just like how it should!"}]...
|
Title: NASA Data Analytics (Nebula Insights) by @c Title: NASA Data Analytics (Nebula Insights) by @cognitayohan | Stardance
Devlogs:
Devlog 1: NASA Mission Analytics Workspace The Goal: I wanted to build a unified mission control dashboard that pulls live space data from 4 completely different NASA APIs—tracking hazardous near-Earth asteroids, Mars weather, solar flares, and deep space imagery. Where it stands: Everything is pushed live to GitHub! Telemetry is online, the charts look stunning, and it functions great! Whether you’re inspecting space anomalies on a desktop monitor or on a phone screen, it functions just like how it should!
DevLog 2: Project Standalone Optimization & APOD Ingestion Fix Data Architecture: The Overview page chart safely handles dynamic switching across all four target NASA endpoints seamlessly. UI has been updated to match Design.MD standards and removed unnecessary features in cluttering.
Devlog 3: Updated Readme file to reflect project goals, standards, license, and how to deploy when forking the project.
Ships:
NASA Mission Analytics Workspace 🛰️ Project Overview The NASA Mission Analytics Workspace is a high-fidelity, real-time telemetry dashboard designed to centralize and visualize critical multi-stream data from diverse NASA API endpoints. The application provides researchers and space enthusiasts with an integrated mission control interface to monitor planetary conditions, track near-Earth objects, and audit severe space weather events in real time. By mapping data across complex, independent astronomical data systems into a unified analytics canvas, the workspace serves as a centralized hub for tracking cosmic anomalies and structural trends. 🚀 Core Features Multi-Stream Data Ingestion: Dynamic, context-aware swapping across four distinct NASA APIs: Near-Earth Object (NEO) tracking, Mars InSight atmospheric data, Astronomy Picture of the Day (APOD) metadata, and Space Weather Database of Notifications, Knowledge, and Information (DONKI). Predictive Failover Subsystems: Built-in telemetry simulation fallbacks for historical or offline data arrays (such as the concluded Mars InSight mission parameters) to ensure continuous chart rendering and unbroken timeline data. Automated Anomaly Audit: An integrated parsing matrix that scans inbound datasets to flag, count, and isolate critical risks—such as potentially hazardous asteroids or severe M/X-class solar flare events. Fluid Layout Architecture: A fully responsive interface utilizing shadcn/ui navigation structures and dynamic grid column allocation, allowing full operational tracking across standard desktop workstation arrays down to mobile touch viewports. 🛠️ Technical Stack & Architecture Frontend Framework: React with TypeScript for Type-safe architecture and structured telemetry models. Styling & Responsive Core: Tailwind CSS utilizing fluid padding profiles, aspect-ratio bounds, and flexbox wrap-fallbacks. Component Library: shadcn/ui (leveraging , state hooks, and native transition wrappers). Icons: Lucide React vector assets. System Status: Production build complete. Remote synchronization verified. All telemetry channels online.
Ship #1: This project is a NASA data portal that fetches live-data from NASA’s Open Source API. While many projects do this as well in just grabbing data points, this project is a step-up from that- using the data points, I used smart regression analysis to predict future coordinate points. This project makes use of NASA API and Gemini API for analysis. Hope you enjoy this fun NASA Data Workspace project!...
|
1793314212.5981948
|
1793400612.5981948
|
|
8753
|
My awesome macropad! by @mini_bean | Stardance
|
mini_bean
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: My awesome macropad! by @mini_bean | Starda Title: My awesome macropad! by @mini_bean | Stardance...
|
1793393323.614322
|
1793998123.614322
|
|
8754
|
Hoshi by @SirAmong | Stardance
|
SirAmong
|
0
|
1.58
|
0
|
[]
|
[{"post_id": 20270, "ts": "202 [{"post_id": 20270, "ts": "2026-07-01T20:23:52Z", "hours": 0.8578, "text": "Devlog #2 — Making Hoshi Feel More Alive 🌱 This week wasn’t about adding flashy new features. It was about replacing temporary systems with foundations that can scale. 🎞️ A new animation engine One of the biggest changes was completely rewriting Hoshi’s animation system. The original implementation relied on procedural movement ( Math.sin breathing, mouse tracking, texture swapping…), which worked for early testing but didn’t feel right. Instead, Hoshi now uses a frame-based animation engine . Every animation is built from independent sprite frames that are loaded once and simply toggled on/off during playback. This makes the renderer much cleaner while avoiding runtime texture swapping entirely. Current animations include: Idle breathing Happy Curious Sleepy Automatic blinking The idle animation is already available for all eight directions. 😊 Hoshi can finally react Hoshi is no longer just an animated sprite. It now reacts when you interact with it. Clicking makes Hoshi happy. Double-clicking “pets” Hoshi, increasing affection and happiness. Temporary “forced animations” can override the normal behavior state for a few seconds. This small system will become the basis for future interactions between the user and Hoshi. 💾 Persistence Hoshi can now remember who it is. A new persistence layer automatically saves: Emotions Personality traits Recent memories User settings Everything is restored automatically when Hoshi starts again. This is the first step toward making Hoshi feel like a persistent companion instead of a temporary application. ⚙️ Desktop integration Hoshi is slowly becoming part of the operating system. This update adds: Native desktop notifications Launch on system startup Persistent settings Toggleable HUD The goal is for Hoshi to quietly live alongside the user instead of behaving like a normal application window. 🧩 Behind the scenes A lot of work also went into restructuring the codebase. New modules now separate responsibilities into: Animation Persistence Desktop integration Settings Rendering This should make future features much easier to build and maintain. What’s next? The next major milestone is making Hoshi feel less scripted. That means working on the first version of the Behavior Engine , where emotions, memories and context begin driving Hoshi’s decisions instead of simple state changes. Every update gets Hoshi one step closer to feeling like a tiny living companion instead of just another desktop app."}, {"post_id": 20222, "ts": "2026-07-01T19:29:01Z", "hours": 0.725, "text": "Devlog #1 — Hoshi is Alive 🌟 Today Hoshi officially took its first breath. After spending hours planning the architecture, defining the simulation engines, and thinking about what kind of project I actually wanted to build, I finally reached the first visible milestone: Hoshi now exists on screen. At the moment Hoshi doesn’t do much. Current state: ✅ Window rendering ✅ Pixel-art companion ✅ Basic status HUD ✅ Internal state machine ( idle ) ✅ Initial emotion values 🚧 Behavior engine 🚧 Animation system 🚧 Memory engine 🚧 Personality engine The vision Hoshi is not another AI chatbot. The goal is to create a living digital companion that grows alongside its user. Instead of relying on an LLM for every decision, Hoshi will have its own behavior simulation: emotions memories routines personality preferences long-term growth AI will only enhance conversations and special moments. The companion itself should feel alive even completely offline. What’s next? The next milestone is building the first version of the Behavior Engine . That means Hoshi will stop being a static sprite and begin making its own decisions: Looking at the cursor Blinking naturally Getting sleepy Becoming curious Reacting to user activity Choosing idle animations It’s a tiny first step… But every living thing has to start somewhere. 🌱"}]...
|
Title: Hoshi by @SirAmong | Stardance
Devlogs:
De Title: Hoshi by @SirAmong | Stardance
Devlogs:
Devlog #1 — Hoshi is Alive 🌟 Today Hoshi officially took its first breath. After spending hours planning the architecture, defining the simulation engines, and thinking about what kind of project I actually wanted to build, I finally reached the first visible milestone: Hoshi now exists on screen. At the moment Hoshi doesn’t do much. Current state: ✅ Window rendering ✅ Pixel-art companion ✅ Basic status HUD ✅ Internal state machine ( idle ) ✅ Initial emotion values 🚧 Behavior engine 🚧 Animation system 🚧 Memory engine 🚧 Personality engine The vision Hoshi is not another AI chatbot. The goal is to create a living digital companion that grows alongside its user. Instead of relying on an LLM for every decision, Hoshi will have its own behavior simulation: emotions memories routines personality preferences long-term growth AI will only enhance conversations and special moments. The companion itself should feel alive even completely offline. What’s next? The next milestone is building the first version of the Behavior Engine . That means Hoshi will stop being a static sprite and begin making its own decisions: Looking at the cursor Blinking naturally Getting sleepy Becoming curious Reacting to user activity Choosing idle animations It’s a tiny first step… But every living thing has to start somewhere. 🌱
Devlog #2 — Making Hoshi Feel More Alive 🌱 This week wasn’t about adding flashy new features. It was about replacing temporary systems with foundations that can scale. 🎞️ A new animation engine One of the biggest changes was completely rewriting Hoshi’s animation system. The original implementation relied on procedural movement ( Math.sin breathing, mouse tracking, texture swapping…), which worked for early testing but didn’t feel right. Instead, Hoshi now uses a frame-based animation engine . Every animation is built from independent sprite frames that are loaded once and simply toggled on/off during playback. This makes the renderer much cleaner while avoiding runtime texture swapping entirely. Current animations include: Idle breathing Happy Curious Sleepy Automatic blinking The idle animation is already available for all eight directions. 😊 Hoshi can finally react Hoshi is no longer just an animated sprite. It now reacts when you interact with it. Clicking makes Hoshi happy. Double-clicking “pets” Hoshi, increasing affection and happiness. Temporary “forced animations” can override the normal behavior state for a few seconds. This small system will become the basis for future interactions between the user and Hoshi. 💾 Persistence Hoshi can now remember who it is. A new persistence layer automatically saves: Emotions Personality traits Recent memories User settings Everything is restored automatically when Hoshi starts again. This is the first step toward making Hoshi feel like a persistent companion instead of a temporary application. ⚙️ Desktop integration Hoshi is slowly becoming part of the operating system. This update adds: Native desktop notifications Launch on system startup Persistent settings Toggleable HUD The goal is for Hoshi to quietly live alongside the user instead of behaving like a normal application window. 🧩 Behind the scenes A lot of work also went into restructuring the codebase. New modules now separate responsibilities into: Animation Persistence Desktop integration Settings Rendering This should make future features much easier to build and maintain. What’s next? The next major milestone is making Hoshi feel less scripted. That means working on the first version of the Behavior Engine , where emotions, memories and context begin driving Hoshi’s decisions instead of simple state changes. Every update gets Hoshi one step closer to feeling like a tiny living companion instead of just another desktop app....
|
1793191783.9677815
|
1793796583.9677815
|
|
8755
|
NULL
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NULL
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0
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0.0
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0
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[]
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[]
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|
1792936179.7277327
|
1793800179.7277327
|
|
8756
|
SDR Monitoring Box by @tomko_145 | Stardance
|
tomko_145
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: SDR Monitoring Box by @tomko_145 | Stardanc Title: SDR Monitoring Box by @tomko_145 | Stardance...
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1793202758.2264013
|
1793807558.2264013
|
|
8757
|
filc by @vince | Stardance
|
vince
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: filc by @vince | Stardance
|
1792730847.4883227
|
1793335647.4883227
|
|
8758
|
EarthPulse by @bighi | Stardance
|
bighi
|
0
|
0.88
|
0
|
[]
|
[{"post_id": 2929, "ts": "2026 [{"post_id": 2929, "ts": "2026-06-05T20:43:23Z", "hours": 0.8814, "text": "Made earthquake fetching via the USGS API I used the Atkinson and Wald formula to (accurately-ish) calculate the felt radius of the earth quake, the light damage and damaging radius probably work as well, since the threshold is just different."}]...
|
Title: EarthPulse by @bighi | Stardance
Devlogs:
Title: EarthPulse by @bighi | Stardance
Devlogs:
Made earthquake fetching via the USGS API I used the Atkinson and Wald formula to (accurately-ish) calculate the felt radius of the earth quake, the light damage and damaging radius probably work as well, since the threshold is just different....
|
1793321275.6612513
|
1793926075.6612513
|
|
8759
|
WaveHack by @Faiz | Stardance
|
Faiz
|
0
|
1.89
|
0
|
[]
|
[{"post_id": 5153, "ts": "2026 [{"post_id": 5153, "ts": "2026-06-08T20:45:44Z", "hours": 1.8869, "text": "I have a hackathon non-profit called WaveHack, I’m trying to update the website so it actually looks good and functions! Just added the register feature so people can register on the website itself rather than leaving to go to another forms. A lot of rate-limiting and security flaws to work on, also I might revamp the UI the green looks kind of tacky. What do you think?"}]...
|
Title: WaveHack by @Faiz | Stardance
Devlogs:
I h Title: WaveHack by @Faiz | Stardance
Devlogs:
I have a hackathon non-profit called WaveHack, I’m trying to update the website so it actually looks good and functions! Just added the register feature so people can register on the website itself rather than leaving to go to another forms. A lot of rate-limiting and security flaws to work on, also I might revamp the UI the green looks kind of tacky. What do you think?...
|
1793310476.2843075
|
1793915276.2843075
|
|
8760
|
a silent voice by @Rayona | Stardance
|
Rayona
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: a silent voice by @Rayona | Stardance
|
1793199283.616662
|
1793804083.616662
|
|
8761
|
Untitled project by @parvezahamedtasin14 | Stardan Untitled project by @parvezahamedtasin14 | Stardance...
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parvezahamedtasin14
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0
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0.0
|
0
|
[]
|
[]
|
Title: Untitled project by @parvezahamedtasin14 | Title: Untitled project by @parvezahamedtasin14 | Stardance...
|
1793451282.8392274
|
1794056082.8392274
|
|
8762
|
spoticker by @akisl | Stardance
|
akisl
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: spoticker by @akisl | Stardance
|
1793270967.514129
|
1793875767.514129
|
|
8763
|
MIDI controller by @sinewaves | Stardance
|
sinewaves
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: MIDI controller by @sinewaves | Stardance
|
1793310961.9277034
|
1793915761.9277034
|
|
8764
|
HLAE UI by @Syntax | Stardance
|
Syntax
|
0
|
28.81
|
0
|
[]
|
[{"post_id": 84228, "ts": "202 [{"post_id": 84228, "ts": "2026-10-29T09:56:04Z", "hours": 9.8861, "text": "This update does a lot to polish the app; checks to make sure the game is running and commands are correctly applied. Backend also had a lot of cleanup done, making future development much more pleasant."}, {"post_id": 11614, "ts": "2026-06-18T22:19:30Z", "hours": 12.3639, "text": "Over rthe last way-to-many hours, I have been putting together a good system for saving projects, and other QOL improvements This will make managing your CS montages 10x easier and allow you to hop into any project with ease. The primary focus was the launcher page, where all the launching and project stuff is. The final goal is something where you set it up once, and everyithng is automatically setup every time you load the project. Main changes include: General UI imporvements - custom icons, beatufil buttons, everything stylized to fit together nicely :) Projects can now be created with just a demo file and a projet name. The app can handle overlapping project names, and automatically detects info by decoding the demo file. All input is validated, and multiple forms of input are supported. Makes the chance of random things breaking because you for example jsut added the path but not executable name is handled automatically. Safety: launching without the -insecure flag (which is required to avoid getting falsely banned from the game) is impossible. These changes required a lot of work on the backend. The app now features a ProjectManager, and an updated version of the PathValidator. This update had a lot of focus on QOL, like making sure the app runs smoothly and works in all circumstances (UI kinda unfished lol, mainly the dropdown) Attached screenshot looks bad cuz I have a HDR display and it doesn’t play nice with screenshots :/"}, {"post_id": 6976, "ts": "2026-06-11T18:25:12Z", "hours": 5.6661, "text": "Game can now be launcher through the launcher, with the ability to set cs2 launcher variables in the settings. Also ulocked the cs2 console so it doesn’t launch in the s2 tools external VConsole app :) Next im prob gonna be adding all the other launch aprameters and moving some of them to the launcher page so I can fill it up"}, {"post_id": 2933, "ts": "2026-06-05T20:47:04Z", "hours": 0.8981, "text": "Managed to get VConsole implemted, so now I can send commands to the game :)"}]...
|
Title: HLAE UI by @Syntax | Stardance
Devlogs:
Ma Title: HLAE UI by @Syntax | Stardance
Devlogs:
Managed to get VConsole implemted, so now I can send commands to the game :)
Game can now be launcher through the launcher, with the ability to set cs2 launcher variables in the settings. Also ulocked the cs2 console so it doesn’t launch in the s2 tools external VConsole app :) Next im prob gonna be adding all the other launch aprameters and moving some of them to the launcher page so I can fill it up
Over rthe last way-to-many hours, I have been putting together a good system for saving projects, and other QOL improvements This will make managing your CS montages 10x easier and allow you to hop into any project with ease. The primary focus was the launcher page, where all the launching and project stuff is. The final goal is something where you set it up once, and everyithng is automatically setup every time you load the project. Main changes include: General UI imporvements - custom icons, beatufil buttons, everything stylized to fit together nicely :) Projects can now be created with just a demo file and a projet name. The app can handle overlapping project names, and automatically detects info by decoding the demo file. All input is validated, and multiple forms of input are supported. Makes the chance of random things breaking because you for example jsut added the path but not executable name is handled automatically. Safety: launching without the -insecure flag (which is required to avoid getting falsely banned from the game) is impossible. These changes required a lot of work on the backend. The app now features a ProjectManager, and an updated version of the PathValidator. This update had a lot of focus on QOL, like making sure the app runs smoothly and works in all circumstances (UI kinda unfished lol, mainly the dropdown) Attached screenshot looks bad cuz I have a HDR display and it doesn’t play nice with screenshots :/
This update does a lot to polish the app; checks to make sure the game is running and commands are correctly applied. Backend also had a lot of cleanup done, making future development much more pleasant....
|
1793271187.4831352
|
1793875987.4831352
|
|
8765
|
Untitled by @mini_bean | Stardance
|
mini_bean
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: Untitled by @mini_bean | Stardance
|
1793235255.3935728
|
1793840055.3935728
|
|
8766
|
Vidi AI by @Mujeeb | Stardance
|
Mujeeb
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: Vidi AI by @Mujeeb | Stardance
|
1792734681.0851657
|
1793339481.0851657
|
|
8767
|
First project by @zubair | Stardance
|
zubair
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: First project by @zubair | Stardance
|
1792925636.0084126
|
1793789636.0084126
|
|
8768
|
Nasdaq by @anuj221002 | Stardance
|
anuj221002
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: Nasdaq by @anuj221002 | Stardance
|
1792770645.5522423
|
1793375445.5522423
|
|
8769
|
My awesome macropad! by @vishnuvaradhan_boga | Sta My awesome macropad! by @vishnuvaradhan_boga | Stardance...
|
vishnuvaradhan_boga
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: My awesome macropad! by @vishnuvaradhan_bog Title: My awesome macropad! by @vishnuvaradhan_boga | Stardance...
|
1793145237.1590097
|
1793750037.1590097
|
|
8770
|
My Dream World by @issu | Stardance
|
issu
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: My Dream World by @issu | Stardance
|
1792925385.5224996
|
1793789385.5224996
|
|
8771
|
My first slack bot! by @esmeraldasostenes811 | Sta My first slack bot! by @esmeraldasostenes811 | Stardance...
|
esmeraldasostenes811
|
0
|
0.0
|
0
|
[]
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[]
|
Title: My first slack bot! by @esmeraldasostenes81 Title: My first slack bot! by @esmeraldasostenes811 | Stardance...
|
1793404123.8050077
|
1794008923.8050077
|
|
8772
|
My first slack bot! by @Vishal | Stardance
|
Vishal
|
0
|
0.0
|
0
|
[]
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[]
|
Title: My first slack bot! by @Vishal | Stardance
|
1792734574.0208495
|
1793339374.0208495
|
|
8773
|
give&go by @vince | Stardance
|
vince
|
0
|
6.44
|
0
|
[]
|
[{"post_id": 2980, "ts": "2026 [{"post_id": 2980, "ts": "2026-06-05T22:11:38Z", "hours": 1.9806, "text": "made a nice little front page, also an individual event view page. S3 buckets are pretty fun actually, and i’m pretty jealous of how easy it is to deploy stuff on railway :L feature list, i guess: you can now sign up for events you can now look at some highlighted events you can now upload (and view! :D) images for events"}, {"post_id": 2896, "ts": "2026-06-05T20:02:18Z", "hours": 4.4631, "text": "event creation works now, integrated with the photon api by komoot (i really should selfhost that :D) EDIT: i will NOT be selfhosting that, their README says it requires 64GB of RAM :( also, live updating the form fields was a pain to set up (RHF’s form.watch is NOT the same as useWatch, form.watch doesn’t work for me)"}]...
|
Title: give&go by @vince | Stardance
Devlogs: Title: give&go by @vince | Stardance
Devlogs:
event creation works now, integrated with the photon api by komoot (i really should selfhost that :D) EDIT: i will NOT be selfhosting that, their README says it requires 64GB of RAM :( also, live updating the form fields was a pain to set up (RHF’s form.watch is NOT the same as useWatch, form.watch doesn’t work for me)
made a nice little front page, also an individual event view page. S3 buckets are pretty fun actually, and i’m pretty jealous of how easy it is to deploy stuff on railway :L feature list, i guess: you can now sign up for events you can now look at some highlighted events you can now upload (and view! :D) images for events...
|
1792742036.7003677
|
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hackpad by @sahilalt123 | Stardance
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sahilalt123
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Title: hackpad by @sahilalt123 | Stardance
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Untitled project by @davidecamp | Stardance
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davidecamp
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Title: Untitled project by @davidecamp | Stardance
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My first slack bot! by @hg526 | Stardance
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hg526
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Title: My first slack bot! by @hg526 | Stardance
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Untitled project by @alpme | Stardance
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alpme
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Title: Untitled project by @alpme | Stardance
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1793800183.1272547
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|
Untitled by @williamta | Stardance
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[{"post_id": 2893, "ts": "2026 [{"post_id": 2893, "ts": "2026-06-05T19:57:24Z", "hours": 0.4308, "text": "1st Log For this log I have set up my AI agent and have downloaded the needs like docker. The setting up included coding and using the terminal for most of the set up."}]...
|
Title: Untitled by @williamta | Stardance
Devlogs Title: Untitled by @williamta | Stardance
Devlogs:
1st Log For this log I have set up my AI agent and have downloaded the needs like docker. The setting up included coding and using the terminal for most of the set up....
|
1792795982.201494
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1793400782.201494
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My awesome macropad! by @sarahfalcone4 | Stardance
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sarahfalcone4
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Title: My awesome macropad! by @sarahfalcone4 | St Title: My awesome macropad! by @sarahfalcone4 | Stardance...
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1792738161.1909394
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Dream big ,Execute bigger. by @priyanshu177714 | S Dream big ,Execute bigger. by @priyanshu177714 | Stardance...
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priyanshu177714
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Title: Dream big ,Execute bigger. by @priyanshu177 Title: Dream big ,Execute bigger. by @priyanshu177714 | Stardance...
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1793155771.0889063
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1793760571.0889063
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My first slack bot! by @jenniferminhi | Stardance
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jenniferminhi
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0
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Title: My first slack bot! by @jenniferminhi | Sta Title: My first slack bot! by @jenniferminhi | Stardance...
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1793400922.8607202
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8782
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AI coding assistant by @murkyscience | Stardance
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murkyscience
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Title: AI coding assistant by @murkyscience | Star Title: AI coding assistant by @murkyscience | Stardance...
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1792741811.3075626
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1793346611.3075626
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8783
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recognizer by @cyberft | Stardance
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cyberft
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[]
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Title: recognizer by @cyberft | Stardance
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1793170265.6136892
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1793775065.6136892
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8784
|
Violin Robot by @BP | Stardance
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BP
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[]
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[]
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Title: Violin Robot by @BP | Stardance
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8785
|
Untitled by @sarahfalcone4 | Stardance
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sarahfalcone4
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0
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[]
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[]
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Title: Untitled by @sarahfalcone4 | Stardance
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8786
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Shelf by @Vasudha | Stardance
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Vasudha
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[]
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Title: Shelf by @Vasudha | Stardance
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1793390197.28836
|
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8787
|
My first slack bot! by @divyansh06 | Stardance
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divyansh06
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0
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Title: My first slack bot! by @divyansh06 | Starda Title: My first slack bot! by @divyansh06 | Stardance...
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1793436645.3661687
|
1794041445.3661687
|
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8788
|
My awesome macropad! by @mohamedtarekk710 | Starda My awesome macropad! by @mohamedtarekk710 | Stardance...
|
mohamedtarekk710
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0
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Title: My awesome macropad! by @mohamedtarekk710 | Title: My awesome macropad! by @mohamedtarekk710 | Stardance...
|
1793209887.1198952
|
1793814687.1198952
|
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8789
|
My first slack bot! by @LovinWihlstrand | Stardanc My first slack bot! by @LovinWihlstrand | Stardance...
|
LovinWihlstrand
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0
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0.0
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Title: My first slack bot! by @LovinWihlstrand | S Title: My first slack bot! by @LovinWihlstrand | Stardance...
|
1792788473.666558
|
1793393273.666558
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8790
|
Solena by @lixiri | Stardance
|
lixiri
|
0
|
3.85
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0
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[]
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[{"post_id": 10096, "ts": "202 [{"post_id": 10096, "ts": "2026-06-16T18:00:56Z", "hours": 2.0356, "text": "Day#2 Completed the generation scripts and scaled up the training wohooo! Temporarily using Kaggle for their TPUs so shoutout to them and their support team who solved my issue veeery fast. Loss curves doing pretty good although it has plateaued a bit but it haappennss we fix and continue!"}, {"post_id": 9832, "ts": "2026-06-16T08:57:36Z", "hours": 1.8169, "text": "Day#1 Built the decode/encode pipeline and prepared the training dataset. Training scripts are ready. After creating generation and inference pipeline we will continue with training. Shoutout to TPU Research Cloud for providing access to compute and support!"}]...
|
Title: Solena by @lixiri | Stardance
Devlogs:
Day Title: Solena by @lixiri | Stardance
Devlogs:
Day#1 Built the decode/encode pipeline and prepared the training dataset. Training scripts are ready. After creating generation and inference pipeline we will continue with training. Shoutout to TPU Research Cloud for providing access to compute and support!
Day#2 Completed the generation scripts and scaled up the training wohooo! Temporarily using Kaggle for their TPUs so shoutout to them and their support team who solved my issue veeery fast. Loss curves doing pretty good although it has plateaued a bit but it haappennss we fix and continue!...
|
1793238783.559979
|
1793843583.559979
|
|
8791
|
Interactive quiz for kids based on story books by Interactive quiz for kids based on story books by @krishnac | Stardance...
|
krishnac
|
0
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[]
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[]
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Title: Interactive quiz for kids based on story bo Title: Interactive quiz for kids based on story books by @krishnac | Stardance...
|
1793293042.6455977
|
1793897842.6455977
|
|
8792
|
paino macropad by @adwitya | Stardance
|
adwitya
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0
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[]
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[]
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Title: paino macropad by @adwitya | Stardance
|
1793270905.4686277
|
1793875705.4686277
|
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8793
|
IPvX by @yoper12 | Stardance
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yoper12
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0
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[]
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[]
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Title: IPvX by @yoper12 | Stardance
|
1793368291.235694
|
1793973091.235694
|
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8794
|
My first slack bot! by @sandesh2059acharya | Stard My first slack bot! by @sandesh2059acharya | Stardance...
|
sandesh2059acharya
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0
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0.0
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[]
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Title: My first slack bot! by @sandesh2059acharya Title: My first slack bot! by @sandesh2059acharya | Stardance...
|
1792756246.763912
|
1793361046.763912
|
|
8795
|
Pad.IX by @SnappyTurtle126 | Stardance
|
SnappyTurtle126
|
0
|
4.71
|
0
|
[]
|
[{"post_id": 20479, "ts": "202 [{"post_id": 20479, "ts": "2026-07-02T02:33:52Z", "hours": 1.9072, "text": "QMK firmware is stupid… but its all done!!!!!"}, {"post_id": 13447, "ts": "2026-06-22T00:51:24Z", "hours": 0.8633, "text": "Pad.IX Prototype DONE!"}, {"post_id": 13346, "ts": "2026-06-21T21:20:45Z", "hours": 0.8706, "text": "Making the case look cool!"}, {"post_id": 11714, "ts": "2026-06-19T02:21:12Z", "hours": 0.7508, "text": "Trying onshape for case design…"}, {"post_id": 8998, "ts": "2026-06-15T00:12:53Z", "hours": 0.3131, "text": "Setting Stuff Up…"}]...
|
Title: Pad.IX by @SnappyTurtle126 | Stardance
Dev Title: Pad.IX by @SnappyTurtle126 | Stardance
Devlogs:
Setting Stuff Up…
Trying onshape for case design…
Making the case look cool!
Pad.IX Prototype DONE!
QMK firmware is stupid… but its all done!!!!!...
|
1793245899.7567508
|
1793850699.7567508
|
|
8796
|
My awesome macropad! by @bravoadvent_github | Star My awesome macropad! by @bravoadvent_github | Stardance...
|
bravoadvent_github
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0
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0.0
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[]
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[]
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Title: My awesome macropad! by @bravoadvent_github Title: My awesome macropad! by @bravoadvent_github | Stardance...
|
1793184480.2945268
|
1793789280.2945268
|
|
8797
|
Autonomous Item Finding Drone by @abscosmos | Star Autonomous Item Finding Drone by @abscosmos | Stardance...
|
abscosmos
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0
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0.0
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0
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[]
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[]
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Title: Autonomous Item Finding Drone by @abscosmos Title: Autonomous Item Finding Drone by @abscosmos | Stardance...
|
1792748888.8351705
|
1793353688.8351705
|
|
8798
|
The Dark Eye RPG Video Game Adaptation by @LeoHeem The Dark Eye RPG Video Game Adaptation by @LeoHeem | Stardance...
|
LeoHeem
|
0
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0.0
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[]
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[]
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Title: The Dark Eye RPG Video Game Adaptation by @ Title: The Dark Eye RPG Video Game Adaptation by @LeoHeem | Stardance...
|
1793433057.868645
|
1794037857.868645
|
|
8799
|
My awesome macropad! by @Percy | Stardance
|
Percy
|
0
|
2.61
|
0
|
[]
|
[{"post_id": 41243, "ts": "202 [{"post_id": 41243, "ts": "2026-08-05T10:18:01Z", "hours": 0.6167, "text": "I was working on the macropad realized I made many mistakes when cadding so fixed some like the usb c port not alining with the model. I need to fix the lid next :("}, {"post_id": 19878, "ts": "2026-07-01T09:25:00Z", "hours": 0.5333, "text": "I made the lid for it I now need to figure out the hole for the display it took a while sadly :("}, {"post_id": 18201, "ts": "2026-06-29T08:21:27Z", "hours": 0.8981, "text": "I was working on my the macropad cad design today :0 I had a bunch of problems when adding clearances 😭😭 so I just put the original dimensions and offsetting it hopefully it’s going to be fine 💀💀 then I quickly did the rest yayy. Next I gotta make it look decent and add some chamfers yh. I also gotta figure out how I should theme this still 💀."}, {"post_id": 16820, "ts": "2026-06-27T09:50:23Z", "hours": 0.5589, "text": "So I was working on my Macropad. For the Macropad I started with the Pcb. Following the guide I added the basic components but I also added a oled display. I’m still figuring out if I want to add some more parts such as a encoder and/or some leds for the pcb. I also need to figure out what I want to theme is off, Currently i’m thinking star wars or smth completely original."}]...
|
Title: My awesome macropad! by @Percy | Stardance
Title: My awesome macropad! by @Percy | Stardance
Devlogs:
So I was working on my Macropad. For the Macropad I started with the Pcb. Following the guide I added the basic components but I also added a oled display. I’m still figuring out if I want to add some more parts such as a encoder and/or some leds for the pcb. I also need to figure out what I want to theme is off, Currently i’m thinking star wars or smth completely original.
I was working on my the macropad cad design today :0 I had a bunch of problems when adding clearances 😭😭 so I just put the original dimensions and offsetting it hopefully it’s going to be fine 💀💀 then I quickly did the rest yayy. Next I gotta make it look decent and add some chamfers yh. I also gotta figure out how I should theme this still 💀.
I made the lid for it I now need to figure out the hole for the display it took a while sadly :(
I was working on the macropad realized I made many mistakes when cadding so fixed some like the usb c port not alining with the model. I need to fix the lid next :(...
|
1793141720.5575807
|
1793746520.5575807
|
|
8800
|
3d printing buisness manager by @jmsjino2 | Starda 3d printing buisness manager by @jmsjino2 | Stardance...
|
jmsjino2
|
0
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0.0
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[]
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[]
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Title: 3d printing buisness manager by @jmsjino2 | Title: 3d printing buisness manager by @jmsjino2 | Stardance...
|
1792943260.5199718
|
1793807260.5199718
|