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10851
|
Galaxy Guide by @Ann_with_an_e | Stardance
|
Ann_with_an_e
|
0
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7.6
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0
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[]
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[{"post_id": 13614, "ts": "202 [{"post_id": 13614, "ts": "2026-06-22T10:00:36Z", "hours": 4.0356, "text": "Major Update When I first began this project, it was a really basic idea. I felt no motivation to continue after the initial structure was created. For the past few days, I was brainstorming on how I could possibly make it better. I finally found something that made me excited to work on, and decided to integrate it here. So here goes- Most of us would all agree that space is cool. Satellites, rockets so on and so forth. I for one would love to learn more about them if it wasn’t so intimidating. Take the ISS-when I downloaded an official NASA guide about it, I got overwhelmed by the disjointed diagrams, had no clue where everything was and took away a vague understanding of what I read. This is where this project comes in- a rotatable and zoomable model of the ISS, with interesting, bite-sized information that you get by clicking around. When you’re done exploring, you can take a quiz if you so wish. What I did When I first downloaded the model from the official site, I thought I would begin with renaming all the parts. That didn’t work out, as most parts were joined together and had overlapping sections. I then found out about google model-viewer. Once I found out about that, I realised I could import the mode there, create hotspots and copy the coordinates of the dots to create buttons. I would highly recommend model-viewer by google, as it was so much easier to navigate as a newbie. I then put my quiz structure in a comment to deal with later and began marking hotspots. The first one went beautifully, but the second button did not deign to show up. I sat there troubleshooting for so long, trying everything I could- importing new coordinates, cutting my code, changing visibility. Nothing seemed to work. The best I managed to do was this:- I was frustrated beyond belief, it had been hours. I disabled my waketime, at that point it felt like it was taunting me. Went to bed, before school I looked up the official instructions and finally found what my sleep-deprived head was missing. I had my buttons in the div container, but the hotspot coordinates in the buttons container. My hotspot was meant to be in the main container, the div one. Once I fixed that, the button finally showed up. I felt sooo dumb but so relieved too. Here’s what it looks like now: And….yeah. # Gotobedontime # Ithelpsyoucodebetter # regretovermylackofintellect"}, {"post_id": 7628, "ts": "2026-06-12T19:06:25Z", "hours": 3.4906, "text": "What I’m Making A web-based quiz on space. I’m a newbie, so the first version will be really basic. I’m planning to create different levels of difficulty, a score tracker, hand-drawn animations and fun fact pop ups. What I did today: -Major style updates. I had a lot of fun with css. I really adored playing around in it. -Accidently created two different loops -Accidently broke out of one of the loops -Gave up on the second loop for the time being -created a score tracker -animated a gif on flipaclip to attach If you have any resources that you feel particularly helped you learn Python or JavaScript or any other language in general, do recommend them. Cheers!"}, {"post_id": 5022, "ts": "2026-06-08T17:51:15Z", "hours": 0.075, "text": "What I’m Making -A web-based quiz about space. I plan to make it as sleek and professional looking as possible. The final version is meant to include: different modes (easy, medium, hard), a score tracker, animated transitions made by me, and fun fact pop ups every once in a while. Where I’m At -I’m a newbie to coding, and with a bit of effort I’ve managed to make a WORKING!? (I’m as shocked as you are) web-quiz with a grand total of 5 question! cheers weakly in exhaustion What I Struggled With -Slow Typing (uhh my skill issue tbh) -Naming/Spelling consistency (I made a mistake that took a really long time to catch hold of. I basically had two undefined functions because I made a mistake while naming them. Pay attention to what you type, folks.) Conclusion -This is my first ever programming project and it seems really intimidating. I’m somewhat happy with what I’ve made, but a little disappointed that it doesn’t look exactly like what I’ve hoped. I’ll work on it tho! If you can, do recommend all and any resources you utilized to learn any programming language, particularly JavaScript or Python. Cheers!"}]...
|
Title: Galaxy Guide by @Ann_with_an_e | Stardance
Title: Galaxy Guide by @Ann_with_an_e | Stardance
Devlogs:
What I’m Making -A web-based quiz about space. I plan to make it as sleek and professional looking as possible. The final version is meant to include: different modes (easy, medium, hard), a score tracker, animated transitions made by me, and fun fact pop ups every once in a while. Where I’m At -I’m a newbie to coding, and with a bit of effort I’ve managed to make a WORKING!? (I’m as shocked as you are) web-quiz with a grand total of 5 question! cheers weakly in exhaustion What I Struggled With -Slow Typing (uhh my skill issue tbh) -Naming/Spelling consistency (I made a mistake that took a really long time to catch hold of. I basically had two undefined functions because I made a mistake while naming them. Pay attention to what you type, folks.) Conclusion -This is my first ever programming project and it seems really intimidating. I’m somewhat happy with what I’ve made, but a little disappointed that it doesn’t look exactly like what I’ve hoped. I’ll work on it tho! If you can, do recommend all and any resources you utilized to learn any programming language, particularly JavaScript or Python. Cheers!
What I’m Making A web-based quiz on space. I’m a newbie, so the first version will be really basic. I’m planning to create different levels of difficulty, a score tracker, hand-drawn animations and fun fact pop ups. What I did today: -Major style updates. I had a lot of fun with css. I really adored playing around in it. -Accidently created two different loops -Accidently broke out of one of the loops -Gave up on the second loop for the time being -created a score tracker -animated a gif on flipaclip to attach If you have any resources that you feel particularly helped you learn Python or JavaScript or any other language in general, do recommend them. Cheers!
Major Update When I first began this project, it was a really basic idea. I felt no motivation to continue after the initial structure was created. For the past few days, I was brainstorming on how I could possibly make it better. I finally found something that made me excited to work on, and decided to integrate it here. So here goes- Most of us would all agree that space is cool. Satellites, rockets so on and so forth. I for one would love to learn more about them if it wasn’t so intimidating. Take the ISS-when I downloaded an official NASA guide about it, I got overwhelmed by the disjointed diagrams, had no clue where everything was and took away a vague understanding of what I read. This is where this project comes in- a rotatable and zoomable model of the ISS, with interesting, bite-sized information that you get by clicking around. When you’re done exploring, you can take a quiz if you so wish. What I did When I first downloaded the model from the official site, I thought I would begin with renaming all the parts. That didn’t work out, as most parts were joined together and had overlapping sections. I then found out about google model-viewer. Once I found out about that, I realised I could import the mode there, create hotspots and copy the coordinates of the dots to create buttons. I would highly recommend model-viewer by google, as it was so much easier to navigate as a newbie. I then put my quiz structure in a comment to deal with later and began marking hotspots. The first one went beautifully, but the second button did not deign to show up. I sat there troubleshooting for so long, trying everything I could- importing new coordinates, cutting my code, changing visibility. Nothing seemed to work. The best I managed to do was this:- I was frustrated beyond belief, it had been hours. I disabled my waketime, at that point it felt like it was taunting me. Went to bed, before school I looked up the official instructions and finally found what my sleep-deprived head was missing. I had my buttons in the div container, but the hotspot coordinates in the buttons container. My hotspot was meant to be in the main container, the div one. Once I fixed that, the button finally showed up. I felt sooo dumb but so relieved too. Here’s what it looks like now: And….yeah. # Gotobedontime # Ithelpsyoucodebetter # regretovermylackofintellect...
|
1792932728.5646136
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10852
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1792932526.8590126
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1793796526.8590126
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10853
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RoFind by @KERNL | Stardance
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KERNL
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2
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30.71
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381
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[{"ship_num": 1, "ts": "2026-0 [{"ship_num": 1, "ts": "2026-08-22T10:42:53Z", "hours": 15.0, "multiplier": 16.85, "payout": 260, "blessing": "neutral", "text": "I have finally implemented a basic login feature! From the past submission this version a slight change has been merged: Game Submission now requires logging in! This due to a problem where anyone can spam submission. Some elements/redundancy has been removed in the code and the pages This login feature has been the hardest part yet since i haven’t tried login techniques before. I almost gave up on the project but decided to pivot into a more simplified login form first then secure it later!", "repo": "https://github.com/rofind-main/RoFind-Site", "demo": "https://ro-find.vercel.app/"}, {"ship_num": 2, "ts": "2026-06-18T15:03:34Z", "hours": 14.0, "multiplier": 8.56, "payout": 121, "blessing": "neutral", "text": "RoFind is a community driven game discovery. RoFind features a game submission system so everyone can suggest any game they want everyone to experience too! Submitted games will be reviewed before making into the public list. Made with vanilla HTML, CSS, and JavaScript.", "repo": "https://github.com/rofind-main/RoFind-Site", "demo": "https://ro-find.vercel.app/"}]...
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[{"post_id": 58208, "ts": "202 [{"post_id": 58208, "ts": "2026-08-30T15:49:43Z", "hours": 0.6919, "text": "8/30/26 - Game Card From a user review suggestion, I am now working on implementing the description when opening/clicking a game popup. Experimentation is my main process here since I am not a good UI designer and still looking for my style. Here is the preview of what is currently being developed. The idea here is that, in order to reduce screen clutter and make it a little more modern I have placed the game image behind the texts (inspired from other platforms, apps, designs). This should be done in just a week :). I can’t focus on this project i am addicted to osu!"}, {"post_id": 57221, "ts": "2026-08-29T10:07:28Z", "hours": 1.0158, "text": "8/29/26 - Submission fix & Future plans Thank you for all the generous comments about RoFind and the people who have tried my project! I have more plans to this project but in the mean time i will be focusing on life and taking a break a little bit from this project and expect it to be better in the future. I have fixed the ability to spam rate a game. I am also aware of other vulnerability on the project and i do have planned fixes and changes to it so stay tuned!"}, {"post_id": 52244, "ts": "2026-08-22T10:38:57Z", "hours": 3.0933, "text": "8/22/26 - User Profile I have finally found a way to implement user profiles by using OAuth (not really) but the idea is simple i only request the username and the user id and be saved locally since i don’t have much experience handling OAuth and security. I do plan on fixing that to be more secure and faster. !! Rating Collection & Comments will be implemented soon they are currently place holder to give you an idea what will be the user page hold !! Over all the plan is going okay(ish) in the roadmap. More features will be implemented!"}, {"post_id": 41255, "ts": "2026-08-05T11:08:33Z", "hours": 1.6106, "text": "8/6/26 - Login Feature I have been taking a break for a while (playing games) since this project is pretty heavy on my little brain to handle. Anyways, thanks to AI i have found a way how to handle Roblox OAuth and the login feature to be slowly worked on! I will also be reworking some things such us the popup system since i have multiple occurrences of popup tags on pages that totally sucks to find but also maintain when expanding the platform. I am currently aiming to earn a little more stardance currency (i forgot what its called) so i can buy a little more useful stuff :)"}, {"post_id": 20755, "ts": "2026-07-02T13:28:59Z", "hours": 1.4014, "text": "7/2/26 - Major Revamp I have decided to port the project into Next.js since scaling the project in the future is a pain. Further fixes will be pushed in the current Web version while also working on the revamped one!"}, {"post_id": 15618, "ts": "2026-06-25T12:23:10Z", "hours": 3.0064, "text": "6/25/26 - Users Login Update I have been having trouble on how user login would work where i wont really have much trouble maintaining the backend that much when the platform grows. Things i have been doing: Updating the homepage Updating the README credits User login OAuth and Redirects"}, {"post_id": 13648, "ts": "2026-06-22T12:20:25Z", "hours": 1.3939, "text": "6/22/26 - Submission Adjustments Thanks to @arma for finding a very confusing bug where the user would not see a “successful” message and if it failed. Things being currently worked on: User Login Backend and Frontend Performance Discord Webhook optimization (It is kinda just a spam at this point on my webhook)"}, {"post_id": 13057, "ts": "2026-06-21T11:09:55Z", "hours": 1.9503, "text": "6/21/26 - Adjustments I have made a few adjustments regarding the landing page and updated the information there. Also added some notes and updated some values on the demo page Review System Server Side IP and local based checking Custom popup added (from feedback thanks to thestarviper and Some1) (big thanks to people (especially reviewers) who commented on improving my project and my mistakes the goats)"}, {"post_id": 12962, "ts": "2026-06-21T06:46:15Z", "hours": 2.5372, "text": "6/21/26 - Review system It’s now working in the most barebone way possible Adjusted some styling to fit the overall aesthetic a little bit more More features will be worked on I am about to explode internally with this project"}, {"post_id": 12482, "ts": "2026-06-20T11:49:03Z", "hours": 0.4156, "text": "6/20/26 - Review system Got some start on review feature Still figuring out how ill take this one since i have never made/thought about a review thing Probably will take some days as i am quite busy at the moment:) Icons from LucideIcons"}, {"post_id": 11319, "ts": "2026-06-18T15:01:09Z", "hours": 1.1581, "text": "Web version is now functional (just missing searching and filtering and rate system) im working on it :)"}, {"post_id": 10588, "ts": "2026-06-17T12:25:50Z", "hours": 0.6583, "text": "I had some problems with the API im working on but ill get this done within a couple of days. my eyes got tired but i got the buttons working in the webhook"}, {"post_id": 10557, "ts": "2026-06-17T10:50:40Z", "hours": 3.415, "text": "Website Version - Submissions now implemented! Sent submissions is connected to a Discord webhook. I don’t know any other way to store the submitted tickets soooo i used Discord:)"}, {"post_id": 6234, "ts": "2026-06-10T14:12:26Z", "hours": 6.5742, "text": "Web Demo now available!"}, {"post_id": 4782, "ts": "2026-06-08T08:37:34Z", "hours": 2.0956, "text": "Changing card design"}, {"post_id": 4155, "ts": "2026-06-07T11:22:27Z", "hours": 0.3336, "text": "RoFind - Electron based Roblox community curated games list (Old Project)"}]...
|
Title: RoFind by @KERNL | Stardance
Devlogs:
RoFi Title: RoFind by @KERNL | Stardance
Devlogs:
RoFind - Electron based Roblox community curated games list (Old Project)
Changing card design
Web Demo now available!
Website Version - Submissions now implemented! Sent submissions is connected to a Discord webhook. I don’t know any other way to store the submitted tickets soooo i used Discord:)
I had some problems with the API im working on but ill get this done within a couple of days. my eyes got tired but i got the buttons working in the webhook
Web version is now functional (just missing searching and filtering and rate system) im working on it :)
6/20/26 - Review system Got some start on review feature Still figuring out how ill take this one since i have never made/thought about a review thing Probably will take some days as i am quite busy at the moment:) Icons from LucideIcons
6/21/26 - Review system It’s now working in the most barebone way possible Adjusted some styling to fit the overall aesthetic a little bit more More features will be worked on I am about to explode internally with this project
6/21/26 - Adjustments I have made a few adjustments regarding the landing page and updated the information there. Also added some notes and updated some values on the demo page Review System Server Side IP and local based checking Custom popup added (from feedback thanks to thestarviper and Some1) (big thanks to people (especially reviewers) who commented on improving my project and my mistakes the goats)
6/22/26 - Submission Adjustments Thanks to @arma for finding a very confusing bug where the user would not see a “successful” message and if it failed. Things being currently worked on: User Login Backend and Frontend Performance Discord Webhook optimization (It is kinda just a spam at this point on my webhook)
6/25/26 - Users Login Update I have been having trouble on how user login would work where i wont really have much trouble maintaining the backend that much when the platform grows. Things i have been doing: Updating the homepage Updating the README credits User login OAuth and Redirects
7/2/26 - Major Revamp I have decided to port the project into Next.js since scaling the project in the future is a pain. Further fixes will be pushed in the current Web version while also working on the revamped one!
8/6/26 - Login Feature I have been taking a break for a while (playing games) since this project is pretty heavy on my little brain to handle. Anyways, thanks to AI i have found a way how to handle Roblox OAuth and the login feature to be slowly worked on! I will also be reworking some things such us the popup system since i have multiple occurrences of popup tags on pages that totally sucks to find but also maintain when expanding the platform. I am currently aiming to earn a little more stardance currency (i forgot what its called) so i can buy a little more useful stuff :)
8/22/26 - User Profile I have finally found a way to implement user profiles by using OAuth (not really) but the idea is simple i only request the username and the user id and be saved locally since i don’t have much experience handling OAuth and security. I do plan on fixing that to be more secure and faster. !! Rating Collection & Comments will be implemented soon they are currently place holder to give you an idea what will be the user page hold !! Over all the plan is going okay(ish) in the roadmap. More features will be implemented!
8/29/26 - Submission fix & Future plans Thank you for all the generous comments about RoFind and the people who have tried my project! I have more plans to this project but in the mean time i will be focusing on life and taking a break a little bit from this project and expect it to be better in the future. I have fixed the ability to spam rate a game. I am also aware of other vulnerability on the project and i do have planned fixes and changes to it so stay tuned!
8/30/26 - Game Card From a user review suggestion, I am now working on implementing the description when opening/clicking a game popup. Experimentation is my main process here since I am not a good UI designer and still looking for my style. Here is the preview of what is currently being developed. The idea here is that, in order to reduce screen clutter and make it a little more modern I have placed the game image behind the texts (inspired from other platforms, apps, designs). This should be done in just a week :). I can’t focus on this project i am addicted to osu!
Ships:
RoFind is a community driven game discovery. RoFind features a game submission system so everyone can suggest any game they want everyone to experience too! Submitted games will be reviewed before making into the public list. Made with vanilla HTML, CSS, and JavaScript.
I have finally implemented a basic login feature! From the past submission this version a slight change has been merged: Game Submission now requires logging in! This due to a problem where anyone can spam submission. Some elements/redundancy has been removed in the code and the pages This login feature has been the hardest part yet since i haven’t tried login techniques before. I almost gave up on the project but decided to pivot into a more simplified login form first then secure it later!...
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1792950536.6642017
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10855
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My awesome macropad! by @Danial | Stardance
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Danial
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0
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Title: My awesome macropad! by @Danial | Stardance
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1792936332.5290625
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NULL
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10857
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NULL
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1792925649.9180915
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1793789649.9180915
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10858
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every move counts. by @Liyah | Stardance
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Liyah
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0
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0.0
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0
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[]
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[]
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Title: every move counts. by @Liyah | Stardance
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1793263867.846439
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1793868667.846439
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10859
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None by @ezxd1148 | Stardance
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ezxd1148
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0
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Title: None by @ezxd1148 | Stardance
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1792893216.7174683
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1793757216.7174683
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10860
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invoice app by @Mehdi-Hassan | Stardance
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Mehdi-Hassan
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0
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0.0
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0
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[]
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[]
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Title: invoice app by @Mehdi-Hassan | Stardance
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1793418875.837859
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1794023675.837859
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10861
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noth by @Ajay22 | Stardance
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Ajay22
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0
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0.0
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0
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[]
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[]
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Title: noth by @Ajay22 | Stardance
|
1792914799.5867746
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1793778799.5867746
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10862
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Snake by @Danial | Stardance
|
Danial
|
2
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18.0
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22
|
[{"ship_num": 1, "ts": "2026-0 [{"ship_num": 1, "ts": "2026-08-07T07:59:19Z", "hours": 7.0, "multiplier": null, "payout": 0, "blessing": "neutral", "text": "Hi everyone, I’m shipping snake version 1.0.1. Things that I added in this version make it somther, and easier to run", "repo": "https://github.com/Denial132/Snake", "demo": "https://github.com/Denial132/Snake-Demo/releases/tag/v1.0.1"}, {"ship_num": 2, "ts": "2026-07-06T09:41:43Z", "hours": 11.0, "multiplier": 4.18, "payout": 22, "blessing": "neutral", "text": "Snake Game – Final Submission This project is a classic Snake game developed in Python using Pygame. It includes a main menu, pause feature, adjustable sound and speed settings, score and high score tracking, restart functionality, and a game over screen. This is the final version of the project for submission.Thank you to anyone who was following the progression of the game!", "repo": "https://github.com/Denial132/Snake", "demo": "https://github.com/Denial132/Snake-Demo/releases/tag/v1.0.1"}]...
|
[{"post_id": 42486, "ts": "202 [{"post_id": 42486, "ts": "2026-08-07T07:56:29Z", "hours": 4.2364, "text": "🐍 Devlog: #9 This is going to be my last post until the next ship. Score tracking update for diffrent speed levels Pressing continue saves the last speed (So you can’t enter the game and get a high score for a higher speed) The snake won’t crash into itself if you’re trying to do a 180 turn Some complaints from the last ship Also fixed a lot of other bugs that I forgot"}, {"post_id": 25687, "ts": "2026-07-10T03:33:34Z", "hours": 2.7703, "text": "🐍 Devlog: #8 Cleaned up my Snake game repository by putting the README.md, Snake.py, save.json, background.mp3, and death.wav files into one main repository. I also fixed the README file name and prepared the repository and demo links for resubmission."}, {"post_id": 22792, "ts": "2026-07-05T11:36:59Z", "hours": 4.0142, "text": "🐍 Devlog #7 – Final Project In this last session, I finished my Snake game by fixing the last few bugs and making sure all features worked correctly. ✅ Final Changes Fixed the restart button and menu navigation. Made sure scores save correctly. Finished the sound and speed settings. Improved the controls and button layout. . Tested the game and fixed minor bugs. 📝 Reflection I’m really happy with the final game results. The game is now complete and ready for submission."}, {"post_id": 20712, "ts": "2026-07-02T11:43:04Z", "hours": 1.1889, "text": "🐍 Devlog #6 – Settings Menu (Sound & Speed) This update focused on adding and improving the settings menu to give players more control over gameplay, specifically sound and game speed. ⚙️ Settings Menu I implemented a settings menu where players can adjust key game options instead of everything being fixed in the code. 🔊 Sound Control I added a sound option that allows players to enable or disable game audio, making the experience more flexible depending on preference. ⚡ Speed Control I added a speed setting that changes how fast the Snake moves. The speed levels are slow, Normal, fast, and Extreme. 🧭 Menu Integration The settings menu is fully connected to the main menu and game loop, so changes apply correctly without breaking navigation or gameplay. 🧩 Stability I made sure settings updates don’t interfere with saving, restarting, or switching between menus. This might be my last update, unless I do some last minute changes tomorrow."}, {"post_id": 19934, "ts": "2026-07-01T11:38:44Z", "hours": 1.1478, "text": "🐍 Devlog #5– Snake Game Update This update focused on improving the game’s usability and adding a full interactive UI. ✨ What I added .Clickable menu buttons (New Game, Continue, Controls, Quit) .Clickable game over buttons (Restart, Menu) .A controls screen showing keybinds like movement, pause, and turbo .Support for both keyboard AND mouse input .Clear button labels that show controls (e.g. “Pause (P)”) .Improved menu navigation flow .Wider and easier-to-click buttons 🔊 Audio improvements .Background music system added .Music starts at volume 0 and fades in smoothly .Death sound effect plays when you lose 💾 Game system .Save and load system using save.json .High score tracking .Continue option added from menu 🐛 Bugs fixed .Fixed crashes from missing menu states .Fixed input not working in some screens .Improved game-over handling so it doesn’t freeze .Fixed snake movement issues after restart 🎯 Next steps .Add settings menu (sound on/off, speed control)"}, {"post_id": 19154, "ts": "2026-06-30T12:19:43Z", "hours": 1.1897, "text": "🐍 Devlog #5 – Polish + Game Improvements This update focused on improving the overall stability and feel of my Snake game. I fixed several issues in the game logic, including problems with saving the high score, menu flow, and game over handling. 💾 The save system now works properly and keeps the high score between sessions. The menu system has also been cleaned up so restarting or continuing a game no longer causes bugs or resets data incorrectly. 🐍 I also improved the gameplay experience by polishing movement, collision handling, and general game structure. The code is now more stable and easier to manage. 🎮 Overall, the game now feels more complete and consistent, with fewer bugs and smoother transitions between states like menu, gameplay, and game over. 🎵 Next update will include background music and a death sound to improve the game’s atmosphere."}, {"post_id": 18268, "ts": "2026-06-29T11:10:55Z", "hours": 1.3053, "text": "🐍 Devlog #4 – Save System + Progress Update This update added a full save system to my Snake game, so now the game remembers your progress even after you close it. 💾 What I added .A save system using JSON files Automatic saving during gameplay (mid-game autosave) Saving when: .You eat food .You hit game over .You quit the game .A working high score system .Game state saving (snake position, direction, and food position) 🔄 What changed Now the game doesn’t reset every time you open it. Instead, it loads your last session from a file called save.json. That means: .You can close the game anytime .Open it again and continue where you left off .Your high score stays saved permanently ⚙️ How it works The game stores all important data: .Score .High score .Snake body positions .Direction .Food location This data is written into a file using Python’s json module and reloaded when the game starts. 🎮 Result The game now feels much more like a real game instead of a restart-every-time project. Progress is saved automatically and reliably. 🚧 Next steps In the next update, I want to improve the game by adding: .A main menu (Start / Continue / Quit) .Better visuals or animations .Possibly sound effects .Cleaner restart system"}, {"post_id": 16158, "ts": "2026-06-26T08:25:15Z", "hours": 0.9467, "text": "🐍 Devlog #3: Snake Game – Game Over Update Additions: A Game Over system A control so the player can press R to restart the game or Q to quit. When restarting, the snake, score, direction, and food all reset properly. fixes: issues where the game would close instead of showing Game Over Next, I want to add increasing speed and a high score system."}, {"post_id": 15561, "ts": "2026-06-25T09:33:01Z", "hours": 0.6044, "text": "🐍 Devlog #2 – Snake Game Progress This week I improved my Snake game. I focused on fixing bugs and making the gameplay smoother. What I worked on: Adjusted the game speed because it was too fast at first Fixed movement and collision issues Improved how the snake grows when it eats food Cleaned up parts of the code to make it easier to understand What works now: Snake moves smoothly in all directions Food spawns correctly Score increases when food is eaten Game runs without crashing Problems I faced: The game speed felt uncontrollable at first, so I had to lower it Some collision detection bugs made the snake die randomly Next steps: Add a game over screen Add increasing difficulty over time Possibly add sound effects or a restart button"}, {"post_id": 14987, "ts": "2026-06-24T10:49:23Z", "hours": 0.5981, "text": "🐍 Devlog #1 – Starting My Python Snake Game. Today I started my new Python project: Snake I chose Snake because it’s a classic game that most of us have played before So far, I’ve created the project folder, set up my files, and started planning how the game will work. My first goal is to create the game window and get the snake moving smoothly with the arrow keys. Over the next few devlogs, I’ll add food, scoring, game-over detection, and polish the game with better graphics and features."}]...
|
Title: Snake by @Danial | Stardance
Devlogs:
🐍 De Title: Snake by @Danial | Stardance
Devlogs:
🐍 Devlog #1 – Starting My Python Snake Game. Today I started my new Python project: Snake I chose Snake because it’s a classic game that most of us have played before So far, I’ve created the project folder, set up my files, and started planning how the game will work. My first goal is to create the game window and get the snake moving smoothly with the arrow keys. Over the next few devlogs, I’ll add food, scoring, game-over detection, and polish the game with better graphics and features.
🐍 Devlog #2 – Snake Game Progress This week I improved my Snake game. I focused on fixing bugs and making the gameplay smoother. What I worked on: Adjusted the game speed because it was too fast at first Fixed movement and collision issues Improved how the snake grows when it eats food Cleaned up parts of the code to make it easier to understand What works now: Snake moves smoothly in all directions Food spawns correctly Score increases when food is eaten Game runs without crashing Problems I faced: The game speed felt uncontrollable at first, so I had to lower it Some collision detection bugs made the snake die randomly Next steps: Add a game over screen Add increasing difficulty over time Possibly add sound effects or a restart button
🐍 Devlog #3: Snake Game – Game Over Update Additions: A Game Over system A control so the player can press R to restart the game or Q to quit. When restarting, the snake, score, direction, and food all reset properly. fixes: issues where the game would close instead of showing Game Over Next, I want to add increasing speed and a high score system.
🐍 Devlog #4 – Save System + Progress Update This update added a full save system to my Snake game, so now the game remembers your progress even after you close it. 💾 What I added .A save system using JSON files Automatic saving during gameplay (mid-game autosave) Saving when: .You eat food .You hit game over .You quit the game .A working high score system .Game state saving (snake position, direction, and food position) 🔄 What changed Now the game doesn’t reset every time you open it. Instead, it loads your last session from a file called save.json. That means: .You can close the game anytime .Open it again and continue where you left off .Your high score stays saved permanently ⚙️ How it works The game stores all important data: .Score .High score .Snake body positions .Direction .Food location This data is written into a file using Python’s json module and reloaded when the game starts. 🎮 Result The game now feels much more like a real game instead of a restart-every-time project. Progress is saved automatically and reliably. 🚧 Next steps In the next update, I want to improve the game by adding: .A main menu (Start / Continue / Quit) .Better visuals or animations .Possibly sound effects .Cleaner restart system
🐍 Devlog #5 – Polish + Game Improvements This update focused on improving the overall stability and feel of my Snake game. I fixed several issues in the game logic, including problems with saving the high score, menu flow, and game over handling. 💾 The save system now works properly and keeps the high score between sessions. The menu system has also been cleaned up so restarting or continuing a game no longer causes bugs or resets data incorrectly. 🐍 I also improved the gameplay experience by polishing movement, collision handling, and general game structure. The code is now more stable and easier to manage. 🎮 Overall, the game now feels more complete and consistent, with fewer bugs and smoother transitions between states like menu, gameplay, and game over. 🎵 Next update will include background music and a death sound to improve the game’s atmosphere.
🐍 Devlog #5– Snake Game Update This update focused on improving the game’s usability and adding a full interactive UI. ✨ What I added .Clickable menu buttons (New Game, Continue, Controls, Quit) .Clickable game over buttons (Restart, Menu) .A controls screen showing keybinds like movement, pause, and turbo .Support for both keyboard AND mouse input .Clear button labels that show controls (e.g. “Pause (P)”) .Improved menu navigation flow .Wider and easier-to-click buttons 🔊 Audio improvements .Background music system added .Music starts at volume 0 and fades in smoothly .Death sound effect plays when you lose 💾 Game system .Save and load system using save.json .High score tracking .Continue option added from menu 🐛 Bugs fixed .Fixed crashes from missing menu states .Fixed input not working in some screens .Improved game-over handling so it doesn’t freeze .Fixed snake movement issues after restart 🎯 Next steps .Add settings menu (sound on/off, speed control)
🐍 Devlog #6 – Settings Menu (Sound & Speed) This update focused on adding and improving the settings menu to give players more control over gameplay, specifically sound and game speed. ⚙️ Settings Menu I implemented a settings menu where players can adjust key game options instead of everything being fixed in the code. 🔊 Sound Control I added a sound option that allows players to enable or disable game audio, making the experience more flexible depending on preference. ⚡ Speed Control I added a speed setting that changes how fast the Snake moves. The speed levels are slow, Normal, fast, and Extreme. 🧭 Menu Integration The settings menu is fully connected to the main menu and game loop, so changes apply correctly without breaking navigation or gameplay. 🧩 Stability I made sure settings updates don’t interfere with saving, restarting, or switching between menus. This might be my last update, unless I do some last minute changes tomorrow.
🐍 Devlog #7 – Final Project In this last session, I finished my Snake game by fixing the last few bugs and making sure all features worked correctly. ✅ Final Changes Fixed the restart button and menu navigation. Made sure scores save correctly. Finished the sound and speed settings. Improved the controls and button layout. . Tested the game and fixed minor bugs. 📝 Reflection I’m really happy with the final game results. The game is now complete and ready for submission.
🐍 Devlog: #8 Cleaned up my Snake game repository by putting the README.md, Snake.py, save.json, background.mp3, and death.wav files into one main repository. I also fixed the README file name and prepared the repository and demo links for resubmission.
🐍 Devlog: #9 This is going to be my last post until the next ship. Score tracking update for diffrent speed levels Pressing continue saves the last speed (So you can’t enter the game and get a high score for a higher speed) The snake won’t crash into itself if you’re trying to do a 180 turn Some complaints from the last ship Also fixed a lot of other bugs that I forgot
Ships:
Snake Game – Final Submission This project is a classic Snake game developed in Python using Pygame. It includes a main menu, pause feature, adjustable sound and speed settings, score and high score tracking, restart functionality, and a game over screen. This is the final version of the project for submission.Thank you to anyone who was following the progression of the game!
Hi everyone, I’m shipping snake version 1.0.1. Things that I added in this version make it somther, and easier to run...
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My awesome macropad! by @fofola | Stardance
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Title: My awesome macropad! by @fofola | Stardance
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Smart Scholar Bag by @praneethpshetty | Stardance
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Title: Smart Scholar Bag by @praneethpshetty | Sta Title: Smart Scholar Bag by @praneethpshetty | Stardance...
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My awesome macropad! by @rishavchakraborty02 | Sta My awesome macropad! by @rishavchakraborty02 | Stardance...
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rishavchakraborty02
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Title: My awesome macropad! by @rishavchakraborty0 Title: My awesome macropad! by @rishavchakraborty02 | Stardance...
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My awesome macropad! by @Afnan | Stardance
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Afnan
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Title: My awesome macropad! by @Afnan | Stardance
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GALAXY SIMULATION by @BIG_JO | Stardance
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BIG_JO
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1
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20.09
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0
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[{"ship_num": 1, "ts": "2026-0 [{"ship_num": 1, "ts": "2026-08-31T17:27:32Z", "hours": 17.0, "multiplier": null, "payout": 0, "blessing": "neutral", "text": "I made Galaxy Simulation, basically a small physics simulation where you can mess around with planets, gravity, orbits and collisions. You can add planets, change their properties, click on them to see their information and experiment with how gravity affects everything. The hardest part was definitely getting the physics to actually work properly. At first I was just trying to make the planets orbit the sun, but once I started adding gravity and collisions things got way more complicated. I had quite a few bugs where planets would do completely unexpected things, and I also had to work on performance because having too many objects could make it lag. I’m most proud of how much the project developed over time. The first version was really basic compared to what it is now, so seeing the progression through all my devlogs is probably my favourite part. To test it, just add some planets and experiment with their positions, sizes and gravity. Try making normal orbits, unstable orbits and just seeing what happens when planets get too close to each other. There isn’t really one “correct” way to use it — half the fun is breaking the simulation and seeing what happens.", "repo": "https://github.com/joseph777-e/GALAXY-SIMULATION", "demo": "https://galaxy-simulation.vercel.app/"}]...
|
[{"post_id": 77232, "ts": "202 [{"post_id": 77232, "ts": "2026-10-06T06:03:54Z", "hours": 1.1569, "text": "so today i spent most of my time tryin to rewrite all the whle css file and i got to go to scool so i will continue later"}, {"post_id": 67945, "ts": "2026-09-14T08:28:13Z", "hours": 0.7372, "text": "today i was just rewriting some parts of my java script code cause apparently it got more than 30 percent ai usage but like how should u expect me to write a whole physics movement in javascript like bro i genuinly suck at it"}, {"post_id": 62305, "ts": "2026-09-05T16:37:40Z", "hours": 1.1922, "text": "jus realised there was something wrong with the roche limit and had to be fixed i think the comets were very close to the sun so i made them go a bitt further… and i also truly despise javascript :)"}, {"post_id": 59055, "ts": "2026-08-31T17:23:40Z", "hours": 2.1892, "text": "so am finally done with the polishing of this website its not too complicated actually ts simple but can help visually represent gravity and how it work in space with diferrent bodies and like it might not be too much accurate but it still work and is not too laggy as some physics websites tend to be it work on literally any device if it laggs tho it might be becaus too many bodies are show"}, {"post_id": 50241, "ts": "2026-08-19T11:58:25Z", "hours": 1.0178, "text": "so i was checking for buggs and trying to add some features but i think the project is just done and neeeds nothing more or less and its been time i end it so i can concentrate on other projects that i want to finalise too."}, {"post_id": 40222, "ts": "2026-08-03T17:01:04Z", "hours": 1.5722, "text": "so its been long since i made a devlog today i tried to fix the old solar system problem by making them more spaced out and it kinda worked a bitt am still trying to get how to make it really work illbe working onn it with the help of some AI cause am genuinly lost rn"}, {"post_id": 20050, "ts": "2026-07-01T15:43:01Z", "hours": 2.0194, "text": "here is some updates for today i am trying to make the planets orbit the sun correctly in solar system mode without eventually crashing into the sun too quick. and i didnt post a devlog kinda for too long i actually kinda lazy to post them and i always forget about them"}, {"post_id": 9765, "ts": "2026-06-16T06:20:01Z", "hours": 3.2556, "text": "so i am currently working on the bodies limit creation and so far, it’s not going well…. everything lags when the body limit hits and i really don’t know why i think this day will be long but at least am done with the exams so i can spend as much time as i need…btw if u see where the problem is dont hesitate to comment it 😭"}, {"post_id": 8095, "ts": "2026-06-13T14:50:40Z", "hours": 2.9064, "text": "so it been a while since i posted a devlog there was a bug in my java code that was making everything to not work or display but i was finally able to get it and fix it and am also in my exam period so i cant stay on the project for too long unfortunately and yeah. i added some new features too a spawn body limit becuse the more bodies are made the more laggy its and it might even make the animation to stop depends on your computer like mine it was really lagging alot and i had to add that features anyways i hope ill soon be able to finish it and launch it …btw the body limit doesnt work too well just yet i just wanted to make a devlog and infrom of my progress."}, {"post_id": 4835, "ts": "2026-06-08T11:03:50Z", "hours": 2.7894, "text": "you can now click on the bodies and displays their information and can chnage their gravity individually"}, {"post_id": 4158, "ts": "2026-06-07T11:25:30Z", "hours": 1.2694, "text": "i just started, it’s basically a space simulation u can add planets and make black holes with 2stars colliding with gravity effects and stuff"}]...
|
Title: GALAXY SIMULATION by @BIG_JO | Stardance
D Title: GALAXY SIMULATION by @BIG_JO | Stardance
Devlogs:
i just started, it’s basically a space simulation u can add planets and make black holes with 2stars colliding with gravity effects and stuff
you can now click on the bodies and displays their information and can chnage their gravity individually
so it been a while since i posted a devlog there was a bug in my java code that was making everything to not work or display but i was finally able to get it and fix it and am also in my exam period so i cant stay on the project for too long unfortunately and yeah. i added some new features too a spawn body limit becuse the more bodies are made the more laggy its and it might even make the animation to stop depends on your computer like mine it was really lagging alot and i had to add that features anyways i hope ill soon be able to finish it and launch it …btw the body limit doesnt work too well just yet i just wanted to make a devlog and infrom of my progress.
so i am currently working on the bodies limit creation and so far, it’s not going well…. everything lags when the body limit hits and i really don’t know why i think this day will be long but at least am done with the exams so i can spend as much time as i need…btw if u see where the problem is dont hesitate to comment it 😭
here is some updates for today i am trying to make the planets orbit the sun correctly in solar system mode without eventually crashing into the sun too quick. and i didnt post a devlog kinda for too long i actually kinda lazy to post them and i always forget about them
so its been long since i made a devlog today i tried to fix the old solar system problem by making them more spaced out and it kinda worked a bitt am still trying to get how to make it really work illbe working onn it with the help of some AI cause am genuinly lost rn
so i was checking for buggs and trying to add some features but i think the project is just done and neeeds nothing more or less and its been time i end it so i can concentrate on other projects that i want to finalise too.
so am finally done with the polishing of this website its not too complicated actually ts simple but can help visually represent gravity and how it work in space with diferrent bodies and like it might not be too much accurate but it still work and is not too laggy as some physics websites tend to be it work on literally any device if it laggs tho it might be becaus too many bodies are show
jus realised there was something wrong with the roche limit and had to be fixed i think the comets were very close to the sun so i made them go a bitt further… and i also truly despise javascript :)
today i was just rewriting some parts of my java script code cause apparently it got more than 30 percent ai usage but like how should u expect me to write a whole physics movement in javascript like bro i genuinly suck at it
so today i spent most of my time tryin to rewrite all the whle css file and i got to go to scool so i will continue later
Ships:
I made Galaxy Simulation, basically a small physics simulation where you can mess around with planets, gravity, orbits and collisions. You can add planets, change their properties, click on them to see their information and experiment with how gravity affects everything. The hardest part was definitely getting the physics to actually work properly. At first I was just trying to make the planets orbit the sun, but once I started adding gravity and collisions things got way more complicated. I had quite a few bugs where planets would do completely unexpected things, and I also had to work on performance because having too many objects could make it lag. I’m most proud of how much the project developed over time. The first version was really basic compared to what it is now, so seeing the progression through all my devlogs is probably my favourite part. To test it, just add some planets and experiment with their positions, sizes and gravity. Try making normal orbits, unstable orbits and just seeing what happens when planets get too close to each other. There isn’t really one “correct” way to use it — half the fun is breaking the simulation and seeing what happens....
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Interactive Command Line Course by @arnost | Stard Interactive Command Line Course by @arnost | Stardance...
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arnost
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0
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0.0
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0
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Title: Interactive Command Line Course by @arnost Title: Interactive Command Line Course by @arnost | Stardance...
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wheel stand by @rizvifalak216 | Stardance
|
rizvifalak216
|
1
|
4.0
|
0
|
[{"ship_num": 1, "ts": "2026-0 [{"ship_num": 1, "ts": "2026-07-19T18:17:54Z", "hours": 4.0, "multiplier": null, "payout": 0, "blessing": "neutral", "text": "ohkayyy so i have made a wheel stand holder which will look cool and yeah it was my first time 3d modeling something and using fusion it was so tough and also having so much academic right now it was tough FOR ME ofcourse", "repo": "https://github.com/falakrizvii/stardance-project-", "demo": ""}]...
|
[{"post_id": 31336, "ts": "202 [{"post_id": 31336, "ts": "2026-07-19T17:20:07Z", "hours": 1.2128, "text": "finally i have completed it all and tried to put all the parts together the representation looks worse but believe me it will turn out good"}, {"post_id": 27082, "ts": "2026-07-12T10:05:48Z", "hours": 2.7325, "text": "today i fixed the appearance of all the parts next time and all of them are now finalised only part assembly is left"}, {"post_id": 15546, "ts": "2026-06-25T08:36:18Z", "hours": 1.6167, "text": "up to finish the wheel which is supposed to be fixed on the bar and will also spin have to use coil instead of threads which absolutely sucks and also having issues in applying the coil internally on the wheel as the offset is being quit thin which is making the coil to get on the outside have to fix it"}, {"post_id": 14999, "ts": "2026-06-24T11:36:48Z", "hours": 2.345, "text": "finally completed the rod which will hold the wheel and fix it to the base ,also figured out how the wheel will be fixed via threads and will also rotate after opening the threads without being disconnected from the whole bar, base thing"}, {"post_id": 5457, "ts": "2026-06-09T07:47:41Z", "hours": 1.8014, "text": "the base is completed now iam working on the bar on which the wheel will be stuck and its stopper. btw its my first time doing cad and using fusion 360, so i deff have gemini on my side for concepts and random error iam unable to solve ."}, {"post_id": 4776, "ts": "2026-06-08T08:25:06Z", "hours": 2.3117, "text": "this is a phone case wheel holder right now iam working on its base ."}]...
|
Title: wheel stand by @rizvifalak216 | Stardance
Title: wheel stand by @rizvifalak216 | Stardance
Devlogs:
this is a phone case wheel holder right now iam working on its base .
the base is completed now iam working on the bar on which the wheel will be stuck and its stopper. btw its my first time doing cad and using fusion 360, so i deff have gemini on my side for concepts and random error iam unable to solve .
finally completed the rod which will hold the wheel and fix it to the base ,also figured out how the wheel will be fixed via threads and will also rotate after opening the threads without being disconnected from the whole bar, base thing
up to finish the wheel which is supposed to be fixed on the bar and will also spin have to use coil instead of threads which absolutely sucks and also having issues in applying the coil internally on the wheel as the offset is being quit thin which is making the coil to get on the outside have to fix it
today i fixed the appearance of all the parts next time and all of them are now finalised only part assembly is left
finally i have completed it all and tried to put all the parts together the representation looks worse but believe me it will turn out good
Ships:
ohkayyy so i have made a wheel stand holder which will look cool and yeah it was my first time 3d modeling something and using fusion it was so tough and also having so much academic right now it was tough FOR ME ofcourse...
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1792892833.7960472
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1793756833.7960472
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1792932742.0365968
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10886
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1792925293.3738265
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1792885864.465818
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1793749864.465818
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10888
|
Slack Bot by @747elias | Stardance
|
747elias
|
1
|
1.0
|
1
|
[{"ship_num": 1, "ts": "2026-0 [{"ship_num": 1, "ts": "2026-06-07T20:06:14Z", "hours": 1.0, "multiplier": 1.3, "payout": 1, "blessing": "neutral", "text": "I made a working slack bot with several functions.", "repo": "https://github.com/747elias/slack-bot", "demo": "https://hackclub.enterprise.slack.com/archives/C0B944F7950"}]...
|
[{"post_id": 4245, "ts": "2026 [{"post_id": 4245, "ts": "2026-06-07T14:20:40Z", "hours": 0.5889, "text": "Hi I just added some new features and a Readme."}, {"post_id": 4201, "ts": "2026-06-07T12:56:03Z", "hours": 0.4411, "text": "I just build my first Slack Bot! It was an amazing experiance with the build in tutorial."}]...
|
Title: Slack Bot by @747elias | Stardance
Devlogs Title: Slack Bot by @747elias | Stardance
Devlogs:
I just build my first Slack Bot! It was an amazing experiance with the build in tutorial.
Hi I just added some new features and a Readme.
Ships:
I made a working slack bot with several functions....
|
1793267572.4302263
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1793353972.4302263
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10889
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1792889322.3268824
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1793753322.3268824
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10890
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1792925481.4379418
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1793789481.4379418
|
|
10891
|
My awesome macropad! by @Kazi-Nazmus-Shakib | Star My awesome macropad! by @Kazi-Nazmus-Shakib | Stardance...
|
Kazi-Nazmus-Shakib
|
0
|
0.0
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0
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[]
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[]
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Title: My awesome macropad! by @Kazi-Nazmus-Shakib Title: My awesome macropad! by @Kazi-Nazmus-Shakib | Stardance...
|
1793368113.4501414
|
1793972913.4501414
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10892
|
NULL
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1792939661.8096135
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1793803661.8096135
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10893
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NULL
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1792947149.848153
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1793811149.848153
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10894
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NULL
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1792940032.413358
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1793804032.413358
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10895
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1792936355.817416
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1793800355.817416
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10896
|
My awesome macropad! by @Icarus | Stardance
|
Icarus
|
0
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0.0
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0
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[]
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[]
|
Title: My awesome macropad! by @Icarus | Stardance
|
1792882462.396449
|
1793746462.396449
|
|
10897
|
NULL
|
NULL
|
0
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0.0
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0
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[]
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[]
|
|
1792925667.5606065
|
1793789667.5606065
|
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10898
|
My awesome macropad! by @raahat | Stardance
|
raahat
|
1
|
0.0
|
0
|
[{"ship_num": 1, "ts": "2026-0 [{"ship_num": 1, "ts": "2026-06-18T21:00:51Z", "hours": 0.0, "multiplier": null, "payout": 0, "blessing": "neutral", "text": "I made a 3x3 macropad with an oled screen and a rotary encoder. This was my first time cadding something so it was very cool to see how I could use what I learned to assemble the macropad. I definitely struggled a lot but in that same process I learned as well. I’m glad I got to step out of my comfort zone (coding) and work on hardware. I hope to continue learning and I’m eager to see where stardance takes me! :)", "repo": "https://github.com/RAdev-py/Raahat-s-Macropad", "demo": ""}]...
|
[{"post_id": 11546, "ts": "202 [{"post_id": 11546, "ts": "2026-06-18T20:51:49Z", "hours": 0.3317, "text": "I just finished the assembly for my hackpad. My cad skills need a lot of work but it was cool learning and seeing it all come together."}]...
|
Title: My awesome macropad! by @raahat | Stardance Title: My awesome macropad! by @raahat | Stardance
Devlogs:
I just finished the assembly for my hackpad. My cad skills need a lot of work but it was cool learning and seeing it all come together.
Ships:
I made a 3x3 macropad with an oled screen and a rotary encoder. This was my first time cadding something so it was very cool to see how I could use what I learned to assemble the macropad. I definitely struggled a lot but in that same process I learned as well. I’m glad I got to step out of my comfort zone (coding) and work on hardware. I hope to continue learning and I’m eager to see where stardance takes me! :)...
|
1793321742.5291295
|
1793408142.5291295
|
|
10899
|
Cool Hackpad by @raahat | Stardance
|
raahat
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: Cool Hackpad by @raahat | Stardance
|
1793476123.3446312
|
1794080923.3446312
|
|
10900
|
NULL
|
NULL
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0
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0.0
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[]
|
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1792932647.2296338
|
1793796647.2296338
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