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1101
|
My first slack bot! by @Reed_Fontilla | Stardance
|
Reed_Fontilla
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: My first slack bot! by @Reed_Fontilla | Sta Title: My first slack bot! by @Reed_Fontilla | Stardance...
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1792745591.0437953
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1793350391.0437953
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1102
|
Cosmikitty by @prunedroses | Stardance
|
prunedroses
|
0
|
0.51
|
0
|
[]
|
[{"post_id": 999, "ts": "2026- [{"post_id": 999, "ts": "2026-06-02T19:40:20Z", "hours": 0.5108, "text": "currently working on the player!!!!! (a tad inspired by petscop,,, hope we likey)"}]...
|
Title: Cosmikitty by @prunedroses | Stardance
Dev Title: Cosmikitty by @prunedroses | Stardance
Devlogs:
currently working on the player!!!!! (a tad inspired by petscop,,, hope we likey)...
|
1792652006.206892
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1793256806.206892
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|
1103
|
esprog by @gnahiak2 | Stardance
|
gnahiak2
|
0
|
3.0
|
0
|
[]
|
[{"post_id": 3369, "ts": "2026 [{"post_id": 3369, "ts": "2026-06-06T08:08:10Z", "hours": 0.0, "text": "Started on a comprehensive rewrite that aims to completely redo the protocol and both the firmware and the CLI also updated the name to esprog"}, {"post_id": 3204, "ts": "2026-06-06T01:10:31Z", "hours": 2.0, "text": "continued"}, {"post_id": 1415, "ts": "2026-06-03T13:23:18Z", "hours": 0.0, "text": "I started on a rewrite on the firmware part on the project, and decided that the emulation was too much work and quit and I’ve planned to use (if you have one) the PSRAM on the ESP32 to act as a buffer for the read and flashing ROMs havent made any work on the CLI, though."}, {"post_id": 736, "ts": "2026-06-02T11:09:43Z", "hours": 0.0, "text": "Add simulation functions for flash commands and initialize memory"}, {"post_id": 250, "ts": "2026-06-01T12:48:43Z", "hours": 1.0, "text": "i started working on a custom project for a QMEU where the esp32 also acts as a slave and a master at the same time"}]...
|
Title: esprog by @gnahiak2 | Stardance
Devlogs:
i Title: esprog by @gnahiak2 | Stardance
Devlogs:
i started working on a custom project for a QMEU where the esp32 also acts as a slave and a master at the same time
Add simulation functions for flash commands and initialize memory
I started on a rewrite on the firmware part on the project, and decided that the emulation was too much work and quit and I’ve planned to use (if you have one) the PSRAM on the ESP32 to act as a buffer for the read and flashing ROMs havent made any work on the CLI, though.
continued
Started on a comprehensive rewrite that aims to completely redo the protocol and both the firmware and the CLI also updated the name to esprog...
|
1792903885.5625138
|
1793767885.5625138
|
|
1104
|
My awesome macropad! by @learningppcb | Stardance
|
learningppcb
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: My awesome macropad! by @learningppcb | Sta Title: My awesome macropad! by @learningppcb | Stardance...
|
1792493457.4531572
|
1793098257.4531572
|
|
1105
|
My awesome macropad! by @berzs | Stardance
|
berzs
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: My awesome macropad! by @berzs | Stardance
|
1792568845.8488963
|
1793173645.8488963
|
|
1106
|
Ai browser by @Bossman | Stardance
|
Bossman
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: Ai browser by @Bossman | Stardance
|
1792493526.9239264
|
1793098326.9239264
|
|
1107
|
My awesome macropad! by @saif | Stardance
|
saif
|
0
|
0.28
|
0
|
[]
|
[{"post_id": 2565, "ts": "2026 [{"post_id": 2565, "ts": "2026-06-05T04:03:33Z", "hours": 0.2822, "text": "Test Devlog"}]...
|
Title: My awesome macropad! by @saif | Stardance
Title: My awesome macropad! by @saif | Stardance
Devlogs:
Test Devlog...
|
1792579737.7591813
|
1793443737.7591813
|
|
1108
|
Porpholio by @charliebthomas | Stardance
|
charliebthomas
|
1
|
12.44
|
0
|
[{"ship_num": 1, "ts": "2026-0 [{"ship_num": 1, "ts": "2026-09-30T14:20:18Z", "hours": 11.0, "multiplier": null, "payout": 0, "blessing": "neutral", "text": "Porpholio is my personal portfolio website, built from scratch in HTML, CSS. I’m teaching myself to code through tutorials. It has pages about me, my coding, my hat business, my Toylander kit car build, my hobbies and my poems. It’s hosted on Vercel, and the code is on GitHub. The site isn’t finished yet. Photos and a few pages are still to come. I’m dyslexic and have ADHD, so spelling mistakes and unfinished sections are something I’m working on as I go.", "repo": "https://github.com/charliebthomas-source/portpholio.github.io", "demo": "https://portpholio-omega.vercel.app"}]...
|
[{"post_id": 77401, "ts": "202 [{"post_id": 77401, "ts": "2026-10-06T19:59:35Z", "hours": 0.8036, "text": "Most of the pages are now built: horses and volunteering, knitting, baking and cooking, climbing, soap and candle making, and the caning page. I added alt text to the photos so the site is more accessible, and I’ve been tweaking the styles so every page has its own look but still feels like the same site. I’ve also made the whole thing look nicer.Still to do: finish the hobbies page, swap the filler photos for real ones, and fix a few broken links and typos."}, {"post_id": 76145, "ts": "2026-10-02T14:21:09Z", "hours": 0.6347, "text": "i have made it look nicer"}, {"post_id": 75581, "ts": "2026-09-30T14:11:23Z", "hours": 0.41, "text": "i have added in the cane page and the styles to it and all i have to do now is do the hobbies page."}, {"post_id": 75361, "ts": "2026-09-29T20:52:10Z", "hours": 0.5214, "text": "Adding in more styles to the soap and candle making page ignore the photos"}, {"post_id": 74991, "ts": "2026-09-28T19:44:26Z", "hours": 1.4511, "text": "i have started on the candle and soap making page and climbing page. i have also added in quite a bit of alt text to make it more acsessable for people and more legable."}, {"post_id": 74631, "ts": "2026-09-27T20:24:41Z", "hours": 0.7764, "text": "I have now made the clibing page and will finish the rest of it tomorrow when i get time to do so. i think it looks ok but i need to work out what layout i want. i also need to try and keep styles diffrent but simular if that makes sense"}, {"post_id": 74146, "ts": "2026-09-26T19:32:32Z", "hours": 0.6239, "text": "i have made the baking and cooking page need to add info and photos to it"}, {"post_id": 73751, "ts": "2026-09-25T21:08:36Z", "hours": 1.0169, "text": "Dont know if i like the colors of this new page or not but giving it a go none the less i think i might rever to the og colors. spent 30 mins trying to make the progress bar work still havnt made it 100 percent work"}, {"post_id": 73727, "ts": "2026-09-25T19:53:55Z", "hours": 0.8333, "text": "I have know completed the Knitting page. i have put in filler photos for the time being but other wise it all pritty much works. -f"}, {"post_id": 73244, "ts": "2026-09-24T17:32:42Z", "hours": 0.8514, "text": "I have now soterd out the styles for the horses and voununterring page and made it look a bit nicer. it is done enough for the moment so i going to move onto the nect pages now to try and get it kinda workings"}, {"post_id": 73207, "ts": "2026-09-24T16:33:04Z", "hours": 2.3631, "text": "after many hours of work i have finnaly added some photos. - I now need to add css for the photo sizing. neaten up the exsting pages. add the remaining pages."}, {"post_id": 4831, "ts": "2026-06-08T10:53:50Z", "hours": 1.9589, "text": "Inproving it"}]...
|
Title: Porpholio by @charliebthomas | Stardance
D Title: Porpholio by @charliebthomas | Stardance
Devlogs:
Inproving it
after many hours of work i have finnaly added some photos. - I now need to add css for the photo sizing. neaten up the exsting pages. add the remaining pages.
I have now soterd out the styles for the horses and voununterring page and made it look a bit nicer. it is done enough for the moment so i going to move onto the nect pages now to try and get it kinda workings
I have know completed the Knitting page. i have put in filler photos for the time being but other wise it all pritty much works. -f
Dont know if i like the colors of this new page or not but giving it a go none the less i think i might rever to the og colors. spent 30 mins trying to make the progress bar work still havnt made it 100 percent work
i have made the baking and cooking page need to add info and photos to it
I have now made the clibing page and will finish the rest of it tomorrow when i get time to do so. i think it looks ok but i need to work out what layout i want. i also need to try and keep styles diffrent but simular if that makes sense
i have started on the candle and soap making page and climbing page. i have also added in quite a bit of alt text to make it more acsessable for people and more legable.
Adding in more styles to the soap and candle making page ignore the photos
i have added in the cane page and the styles to it and all i have to do now is do the hobbies page.
i have made it look nicer
Most of the pages are now built: horses and volunteering, knitting, baking and cooking, climbing, soap and candle making, and the caning page. I added alt text to the photos so the site is more accessible, and I’ve been tweaking the styles so every page has its own look but still feels like the same site. I’ve also made the whole thing look nicer.Still to do: finish the hobbies page, swap the filler photos for real ones, and fix a few broken links and typos.
Ships:
Porpholio is my personal portfolio website, built from scratch in HTML, CSS. I’m teaching myself to code through tutorials. It has pages about me, my coding, my hat business, my Toylander kit car build, my hobbies and my poems. It’s hosted on Vercel, and the code is on GitHub. The site isn’t finished yet. Photos and a few pages are still to come. I’m dyslexic and have ADHD, so spelling mistakes and unfinished sections are something I’m working on as I go....
|
1792853506.5644045
|
1792939906.5644045
|
|
1109
|
Trackion by @priyanshu | Stardance
|
priyanshu
|
1
|
37.26
|
142
|
[{"ship_num": 1, "ts": "2026-0 [{"ship_num": 1, "ts": "2026-06-30T02:16:21Z", "hours": 37.0, "multiplier": 14.18, "payout": 142, "blessing": "neutral", "text": "I have migrating this project from #macondo to #stardance. My devlogs for this much of time is recorded here https://macondo.hackclub.com/projects/5481 AND the project is not shipped so there is no reward I get from that event. Please don’t feel it as a inflated recorded time. I did put effort and logs everything i can. cc: @Carlson", "repo": "https://github.com/P8labs/trackion", "demo": "https://trackion.tech/"}]...
|
[{"post_id": 21305, "ts": "202 [{"post_id": 21305, "ts": "2026-07-03T04:52:36Z", "hours": 0.2611, "text": "As per the review I have added a DEMO video on landing page. Also now it is easy to setup the project also you can test with this example if you want https://github.com/P8labs/trackion-js/tree/master/examples/full-website Now it will be easy to review"}, {"post_id": 18874, "ts": "2026-06-30T02:12:43Z", "hours": 36.725, "text": "I have migrating this project from #macondo to #stardance. My devlogs for this much of time is recorded here https://macondo.hackclub.com/projects/5481 AND the project is not shipped so there is no reward I get from that event. Please don’t feel it as a inflated recorded time. I did put effort and logs everything i can."}]...
|
Title: Trackion by @priyanshu | Stardance
Devlogs Title: Trackion by @priyanshu | Stardance
Devlogs:
I have migrating this project from #macondo to #stardance. My devlogs for this much of time is recorded here https://macondo.hackclub.com/projects/5481 AND the project is not shipped so there is no reward I get from that event. Please don’t feel it as a inflated recorded time. I did put effort and logs everything i can.
As per the review I have added a DEMO video on landing page. Also now it is easy to setup the project also you can test with this example if you want https://github.com/P8labs/trackion-js/tree/master/examples/full-website Now it will be easy to review
Ships:
I have migrating this project from #macondo to #stardance. My devlogs for this much of time is recorded here https://macondo.hackclub.com/projects/5481 AND the project is not shipped so there is no reward I get from that event. Please don’t feel it as a inflated recorded time. I did put effort and logs everything i can. cc: @Carlson...
|
1792828543.2438307
|
1792914943.2438307
|
|
1110
|
rust_brainfuck_runner by @ZiDi | Stardance
|
ZiDi
|
0
|
1.0
|
0
|
[]
|
[{"post_id": 277, "ts": "2026- [{"post_id": 277, "ts": "2026-06-01T14:43:18Z", "hours": 1.0, "text": "Making color libary for brainfuck"}]...
|
Title: rust_brainfuck_runner by @ZiDi | Stardance
Title: rust_brainfuck_runner by @ZiDi | Stardance
Devlogs:
Making color libary for brainfuck...
|
1792939650.9015923
|
1793803650.9015923
|
|
1111
|
OverBoard by @Kledhv | Stardance
|
Kledhv
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: OverBoard by @Kledhv | Stardance
|
1792684456.3302438
|
1793289256.3302438
|
|
1112
|
reaction wheel by @berzs | Stardance
|
berzs
|
0
|
0.39
|
0
|
[]
|
[{"post_id": 353, "ts": "2026- [{"post_id": 353, "ts": "2026-06-01T17:43:47Z", "hours": 0.3875, "text": "created the first prototype which is a triangle and uses only one motor, later this will go up to 3 and become a cube. Put together all the components on the bredboard asqwell but dont know how should i log that. This prototype uses a brushed coreless dc motor. drv883x h-bridge. An mpu 6050 imu and an esp 8266"}]...
|
Title: reaction wheel by @berzs | Stardance
Devlo Title: reaction wheel by @berzs | Stardance
Devlogs:
created the first prototype which is a triangle and uses only one motor, later this will go up to 3 and become a cube. Put together all the components on the bredboard asqwell but dont know how should i log that. This prototype uses a brushed coreless dc motor. drv883x h-bridge. An mpu 6050 imu and an esp 8266...
|
1792554824.0581183
|
1793159624.0581183
|
|
1113
|
My awesome macropad! by @Joseph | Stardance
|
Joseph
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: My awesome macropad! by @Joseph | Stardance
|
1792601587.918927
|
1793206387.918927
|
|
1114
|
WIZARD GAME by @Medic | Stardance
|
Medic
|
0
|
0.6
|
0
|
[]
|
[{"post_id": 779, "ts": "2026- [{"post_id": 779, "ts": "2026-06-02T13:20:38Z", "hours": 0.605, "text": "– WIZARD GAME LOG 1 – Salutations Apprentinces! This is my first log for my quote unquote “main” project, WIZARD GAME . It’s a project ive been working on for quite some time and that I am rather proud of, however! it could always be better. WHAT IS THIS AND WHY EXACTLY AM I HERE?? Here is where i regurgitate my usual summary speal of the project so heres that: WIZARD GAME is a twin-stick shooter heavily inspired by the likes of Enter the Gungeon and the Binding of Issac with a heavy focus on Quality over Quantity. Collect items or Consume them to upgrade your arsenal of tomes and spells. Play as the EVIL WIZARD and fight through the reanimated remains of his past necromatic ventures. This log will serve as a general brochure of the project, what I want to see from it in the future, and why you should care. WHAT HAVE YOU DONE? The current state of the project has, admittedly, been the same for quite some time. Right now, you play as the EVIL WIZARD, exploring a warehouse filled with boxes and other workplace items that have gone rogue after working for him. Equip 2 of the 5 spells to cast through each of your arms seperately, and upgrade these spells drastically through their upgrade trees. Collect items to either get strong global buffs or to Consume and get an upgrade point to bank into a specific item. Equip TOMES to have a large, intertwining skill tree that hones in on a specific playstyle. There are currently… 5 spells, each with 2 paths and 4 total upgrades among them 1 tome, with 3 paths with 9 total upgrades, includes crosspathing! 6 enemy types, each with modular stats and abilities 1 FULL WIZARD!!! and some other features, sansed for unimportance WHAT’S NEXT??? SOME KIND OF PROGRESSION??? Absolutely. My plan for the near future is to get a playable demo to push to itch.io, which would include 1 general area (The Werehouse (like werewolf isn’t that funny? (I stole that joke))) that is NOT procedurally generated, with the only random parts being the items you pick up, and with one “big bad” at the end. After that, procedurally generated floors is the plan. BUT MEDIC, THATS BORING! WHAT DO YOU WANT AT THE END? Alright kinda rude but the general outlined plan for the possible full game is to have ~5 floors, very similar to Enter the Gungeon, all with similar theming to the first. A mix of classic horror literature and dead-end minimum wage jobs. This would include The Inconvinence Store (A.K.A Night of the Living Bread) and The Shadow Over Inn-mouth (A.K.A. Hotel of Horror ( and fish )). I’m striving for a game thats overall, rather short and sweet, but replayability is a forefront. Like any good roguelike! OH MY GOD, STOP TALKING! Sure. Fine. Whatever. Not like I care. To wrap up this ramshackled ad-hoc devlog, I just wanted to say thanks for reading and as a treat, heres a screenshot of the game in it’s current state. I only get one image though, so I gotta make it count! Much Oblidged, -Medic"}]...
|
Title: WIZARD GAME by @Medic | Stardance
Devlogs: Title: WIZARD GAME by @Medic | Stardance
Devlogs:
– WIZARD GAME LOG 1 – Salutations Apprentinces! This is my first log for my quote unquote “main” project, WIZARD GAME . It’s a project ive been working on for quite some time and that I am rather proud of, however! it could always be better. WHAT IS THIS AND WHY EXACTLY AM I HERE?? Here is where i regurgitate my usual summary speal of the project so heres that: WIZARD GAME is a twin-stick shooter heavily inspired by the likes of Enter the Gungeon and the Binding of Issac with a heavy focus on Quality over Quantity. Collect items or Consume them to upgrade your arsenal of tomes and spells. Play as the EVIL WIZARD and fight through the reanimated remains of his past necromatic ventures. This log will serve as a general brochure of the project, what I want to see from it in the future, and why you should care. WHAT HAVE YOU DONE? The current state of the project has, admittedly, been the same for quite some time. Right now, you play as the EVIL WIZARD, exploring a warehouse filled with boxes and other workplace items that have gone rogue after working for him. Equip 2 of the 5 spells to cast through each of your arms seperately, and upgrade these spells drastically through their upgrade trees. Collect items to either get strong global buffs or to Consume and get an upgrade point to bank into a specific item. Equip TOMES to have a large, intertwining skill tree that hones in on a specific playstyle. There are currently… 5 spells, each with 2 paths and 4 total upgrades among them 1 tome, with 3 paths with 9 total upgrades, includes crosspathing! 6 enemy types, each with modular stats and abilities 1 FULL WIZARD!!! and some other features, sansed for unimportance WHAT’S NEXT??? SOME KIND OF PROGRESSION??? Absolutely. My plan for the near future is to get a playable demo to push to itch.io, which would include 1 general area (The Werehouse (like werewolf isn’t that funny? (I stole that joke))) that is NOT procedurally generated, with the only random parts being the items you pick up, and with one “big bad” at the end. After that, procedurally generated floors is the plan. BUT MEDIC, THATS BORING! WHAT DO YOU WANT AT THE END? Alright kinda rude but the general outlined plan for the possible full game is to have ~5 floors, very similar to Enter the Gungeon, all with similar theming to the first. A mix of classic horror literature and dead-end minimum wage jobs. This would include The Inconvinence Store (A.K.A Night of the Living Bread) and The Shadow Over Inn-mouth (A.K.A. Hotel of Horror ( and fish )). I’m striving for a game thats overall, rather short and sweet, but replayability is a forefront. Like any good roguelike! OH MY GOD, STOP TALKING! Sure. Fine. Whatever. Not like I care. To wrap up this ramshackled ad-hoc devlog, I just wanted to say thanks for reading and as a treat, heres a screenshot of the game in it’s current state. I only get one image though, so I gotta make it count! Much Oblidged, -Medic...
|
1792749213.2893748
|
1793354013.2893748
|
|
1115
|
My awesome macropad! by @lopezramos_angel | Starda My awesome macropad! by @lopezramos_angel | Stardance...
|
lopezramos_angel
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: My awesome macropad! by @lopezramos_angel | Title: My awesome macropad! by @lopezramos_angel | Stardance...
|
1792760099.3319259
|
1793364899.3319259
|
|
1116
|
Lego 3d Printer by @Lol123rl | Stardance
|
Lol123rl
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: Lego 3d Printer by @Lol123rl | Stardance
|
1792479061.219083
|
1793083861.219083
|
|
1117
|
Hexapod-HomeAssistant by @Smoke_Jonas | Stardance
|
Smoke_Jonas
|
0
|
14.89
|
0
|
[]
|
[{"post_id": 10596, "ts": "202 [{"post_id": 10596, "ts": "2026-06-17T12:47:29Z", "hours": 8.0842, "text": "Progress In the last few days, I started writing some test for the servo driver board, to be able to controll 18 servos at once. What was really important to me, was that I could find some important servo errors, which would effect the robot in the future and could possibly damage the frame of the hexapod itsself. So i started writing some important tests like a speed test, accuracy test, and adjustment test, which would point out all different errors, so they can be fixed. While i was working on writing these servo tests my friend was already learning, how to do inverse kinematics and has already implemented some test methods and files. Challenges While writing some tests I stumbled upon some problems, like working with the header file. I couldn’t access all the methods, but after some research I found a solution and could fix it. Otherwise, I had some Trouble with reading Inputs in the Serial Monitor. To be honest I still couldn’t quite fix them yet, but I am getting there. Future steps My next steps would probably be finishing my tests ( because I was only able to do the speed test ). Furthermore my friend will explain the kinematics code to me, so we can work on it together and implement different walking styles and more."}, {"post_id": 6737, "ts": "2026-06-11T08:45:35Z", "hours": 6.8078, "text": "I started the Hexapod Project by commenting and optimizing a first version of the file structure and some first methods for a leg of the hexapod. At first I was struggeling a bit with understanding c++ objects and classes and what header files do, but after a lot of research and commenting the code, I learned a lot of new stuff, so that I could start testing some of the Hardware. That’s why I started implementing some test files to test the servo with just the esp32 or when it is connected to the servo driver board. For it to work me and my friend had to change the platformio file a bit, but now we both understand how to load up different & individual files on the esp32. My next step would probably be implementing more test methods, since some of my hardware hasn’t arrived yet. Maybe I will start to look at the inverse kinematics, so the movement (for at least one leg) can be implemented soon."}]...
|
Title: Hexapod-HomeAssistant by @Smoke_Jonas | Sta Title: Hexapod-HomeAssistant by @Smoke_Jonas | Stardance
Devlogs:
I started the Hexapod Project by commenting and optimizing a first version of the file structure and some first methods for a leg of the hexapod. At first I was struggeling a bit with understanding c++ objects and classes and what header files do, but after a lot of research and commenting the code, I learned a lot of new stuff, so that I could start testing some of the Hardware. That’s why I started implementing some test files to test the servo with just the esp32 or when it is connected to the servo driver board. For it to work me and my friend had to change the platformio file a bit, but now we both understand how to load up different & individual files on the esp32. My next step would probably be implementing more test methods, since some of my hardware hasn’t arrived yet. Maybe I will start to look at the inverse kinematics, so the movement (for at least one leg) can be implemented soon.
Progress In the last few days, I started writing some test for the servo driver board, to be able to controll 18 servos at once. What was really important to me, was that I could find some important servo errors, which would effect the robot in the future and could possibly damage the frame of the hexapod itsself. So i started writing some important tests like a speed test, accuracy test, and adjustment test, which would point out all different errors, so they can be fixed. While i was working on writing these servo tests my friend was already learning, how to do inverse kinematics and has already implemented some test methods and files. Challenges While writing some tests I stumbled upon some problems, like working with the header file. I couldn’t access all the methods, but after some research I found a solution and could fix it. Otherwise, I had some Trouble with reading Inputs in the Serial Monitor. To be honest I still couldn’t quite fix them yet, but I am getting there. Future steps My next steps would probably be finishing my tests ( because I was only able to do the speed test ). Furthermore my friend will explain the kinematics code to me, so we can work on it together and implement different walking styles and more....
|
1792522511.6470816
|
1793127311.6470816
|
|
1118
|
Untitled project by @seyed187 | Stardance
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seyed187
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0
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0.0
|
0
|
[]
|
[]
|
Title: Untitled project by @seyed187 | Stardance
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1792749169.871548
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1793353969.871548
|
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1119
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Thingy by @yass | Stardance
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yass
|
0
|
0.0
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0
|
[]
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[]
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Title: Thingy by @yass | Stardance
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1792529496.9564145
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1793134296.9564145
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1120
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3D printed BLDC motor by @JystBird | Stardance
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JystBird
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0
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0.0
|
0
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[]
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[]
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Title: 3D printed BLDC motor by @JystBird | Starda Title: 3D printed BLDC motor by @JystBird | Stardance...
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1792533029.437457
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1793137829.437457
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1121
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Untitled by @Hirasawa | Stardance
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Hirasawa
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0
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0.0
|
0
|
[]
|
[]
|
Title: Untitled by @Hirasawa | Stardance
|
1792496846.6004496
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1793101646.6004496
|
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1122
|
My first slack bot! by @Lol123rl | Stardance
|
Lol123rl
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0
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0.0
|
0
|
[]
|
[]
|
Title: My first slack bot! by @Lol123rl | Stardanc Title: My first slack bot! by @Lol123rl | Stardance...
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1792637581.244838
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1793242381.244838
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1123
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My awesome macropad! by @HiddenValley | Stardance
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HiddenValley
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0
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0.0
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0
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[]
|
[]
|
Title: My awesome macropad! by @HiddenValley | Sta Title: My awesome macropad! by @HiddenValley | Stardance...
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1792756288.7107046
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1793361088.7107046
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1124
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Untitled by @Icky_Vicky | Stardance
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Icky_Vicky
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0
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0.0
|
0
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[]
|
[]
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Title: Untitled by @Icky_Vicky | Stardance
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1792680823.8456206
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1793285623.8456206
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1125
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LEGO walker by @Jacktheengineer | Stardance
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Jacktheengineer
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0
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0.0
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0
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[]
|
[]
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Title: LEGO walker by @Jacktheengineer | Stardance
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1792691226.8370721
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1793296026.8370721
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1126
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MarkeTracker by @alfin0226 | Stardance
|
alfin0226
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1
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3.44
|
1
|
[{"ship_num": 1, "ts": "2026-0 [{"ship_num": 1, "ts": "2026-06-12T20:30:29Z", "hours": 1.0, "multiplier": 1.3, "payout": 1, "blessing": "neutral", "text": "Added a portfolio backtester into MarkeTracker where the user can view the historical performance of selection of tickers", "repo": "https://github.com/Alfin0226/MarkeTracker", "demo": "https://marketracker.vercel.app/"}]...
|
[{"post_id": 11677, "ts": "202 [{"post_id": 11677, "ts": "2026-06-19T01:09:20Z", "hours": 2.4397, "text": "Buy/Sell Logic Update: Update the buy and sell logic and move into the dashboard for improve execution accuracy and better understanding Front Page Improvements: Updated the frontend landing page with a cleaner layout and make key information easier to access S&P 500 Performance Comparison: Change stock comparison feature by displaying performance relative to the S&P 500 in percentage terms. This provides users with a clearer understanding of how individual stocks have performed against the broader market benchmark, making comparisons more intuitive and easier to interpret."}, {"post_id": 7674, "ts": "2026-06-12T20:24:11Z", "hours": 0.6528, "text": "Added a finance backtester"}]...
|
Title: MarkeTracker by @alfin0226 | Stardance
Dev Title: MarkeTracker by @alfin0226 | Stardance
Devlogs:
Added a finance backtester
Buy/Sell Logic Update: Update the buy and sell logic and move into the dashboard for improve execution accuracy and better understanding Front Page Improvements: Updated the frontend landing page with a cleaner layout and make key information easier to access S&P 500 Performance Comparison: Change stock comparison feature by displaying performance relative to the S&P 500 in percentage terms. This provides users with a clearer understanding of how individual stocks have performed against the broader market benchmark, making comparisons more intuitive and easier to interpret.
Ships:
Added a portfolio backtester into MarkeTracker where the user can view the historical performance of selection of tickers...
|
1792842586.6022508
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1792928986.6022508
|
|
1127
|
My first slack bot! by @HiddenValley | Stardance
|
HiddenValley
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: My first slack bot! by @HiddenValley | Star Title: My first slack bot! by @HiddenValley | Stardance...
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1792781590.9385467
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1793386390.9385467
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1128
|
My first slack bot! by @BAM | Stardance
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BAM
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0
|
0.0
|
0
|
[]
|
[]
|
Title: My first slack bot! by @BAM | Stardance
|
1792479036.1529965
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1793083836.1529965
|
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1129
|
(insert cool research project name here) #1 by @pe (insert cool research project name here) #1 by @peter | Stardance...
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peter
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0
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0.0
|
0
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[]
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[]
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Title: (insert cool research project name here) #1 Title: (insert cool research project name here) #1 by @peter | Stardance...
|
1792637510.7507398
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1793242310.7507398
|
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1130
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Anthony Queen's Awesome Website by @Anthony_Qu Anthony Queen's Awesome Website by @Anthony_Queen | Stardance...
|
Anthony_Queen
|
1
|
13.0
|
56
|
[{"ship_num": 1, "ts": "2026-0 [{"ship_num": 1, "ts": "2026-07-02T22:39:17Z", "hours": 13.0, "multiplier": 4.52, "payout": 56, "blessing": "neutral", "text": "This is my Personal Website, I made it cause I really wanted my tiny space on the internet where I could express myself and my ideas freely", "repo": "https://github.com/Anthony-Queen/PersonalWebsite", "demo": "https://anthony-queen.github.io/PersonalWebsite/"}]...
|
[{"post_id": 21111, "ts": "202 [{"post_id": 21111, "ts": "2026-07-02T22:11:14Z", "hours": 0.6367, "text": "Added Little Blog post about a DnD project I’ll start soon, also reformatted the C page blog cause it was horrible"}, {"post_id": 16132, "ts": "2026-06-26T07:04:41Z", "hours": 2.1894, "text": "Added the procrastination counter which uses and ESP32 to log the number"}, {"post_id": 10698, "ts": "2026-06-17T15:47:27Z", "hours": 9.5283, "text": "Reformat Main Layout, add many linky links, and just write stuff in general"}, {"post_id": 265, "ts": "2026-06-01T13:55:20Z", "hours": 0.6994, "text": "Start working on website main palette (And added an easter egg)"}]...
|
Title: Anthony Queen's Awesome Website by @Ant Title: Anthony Queen's Awesome Website by @Anthony_Queen | Stardance
Devlogs:
Start working on website main palette (And added an easter egg)
Reformat Main Layout, add many linky links, and just write stuff in general
Added the procrastination counter which uses and ESP32 to log the number
Added Little Blog post about a DnD project I’ll start soon, also reformatted the C page blog cause it was horrible
Ships:
This is my Personal Website, I made it cause I really wanted my tiny space on the internet where I could express myself and my ideas freely...
|
1792828588.9293396
|
1792914988.9293396
|
|
1131
|
My awesome macropad! by @rugrat | Stardance
|
rugrat
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: My awesome macropad! by @rugrat | Stardance
|
1792572715.0623827
|
1793177515.0623827
|
|
1132
|
My awesome macropad! by @mahad | Stardance
|
mahad
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: My awesome macropad! by @mahad | Stardance
|
1792788871.6759844
|
1793393671.6759844
|
|
1133
|
My awesome macropad! by @Tog | Stardance
|
Tog
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: My awesome macropad! by @Tog | Stardance
|
1792612491.1302514
|
1793217291.1302514
|
|
1134
|
VOUCH OUT by @Medic | Stardance
|
Medic
|
0
|
0.37
|
0
|
[]
|
[{"post_id": 1398, "ts": "2026 [{"post_id": 1398, "ts": "2026-06-03T12:34:22Z", "hours": 0.3706, "text": "– VOUCH OUT LOG 1 – AND IN THE RIGHT CORNER… This is the first log for one of my side projects, VOUCH OUT . It’s a project I started quite some time ago for class, the original plan being that the main character would be the principal of the school, with them fighting against unprofessional habits. This is probably my least favorite project of the collection but it’s still worth a spot here I believe. WHOS IN THE RING NOW? In this current state of the project, you play as a little-mac equivailant and fight against 3 enemies that each represent an unprofessional value. Chain consecutive punches without getting hit to unleash a powerful super punch, which if you hit it just right, can make the opponent go down for the count with 1 blow. There are currently… 3 Opponents SLOTH , representing laziness, apathy, and torpidness. A glass joe / gabby jay counterpart, acts as the game’s “Tutorial” character. PRIDE , representing arrogance, selfishness, and egoism. A mix between Super Macho Man and Don Flamenco, he will taunt and tease you while still packing a punch, but outperform him and he will be left speechless… WRECK , representing wrecklessness, sporadicism, and poor decision making. A mix between Piston Hurricane and Bob Charlie, he will jump and dance around the ring, letting little leeway for rebuttal. However, once you do, he will go down easy. Leaderboards & menus to track them WHOS UP NEXT?? As aforementioned, I’m not the biggest fan of this project, so dont expect much time to be spent on this one, but the general plan for the future is to have 1 more enemy, the title champion thats a dirty cheater, and just general polish. KNOCK OUT!!! To wrap this devlog up, I once again provide you with a screenshot of the gameplay. Specifically of the Pride fight. Much obliged, -Medic"}]...
|
Title: VOUCH OUT by @Medic | Stardance
Devlogs:
– Title: VOUCH OUT by @Medic | Stardance
Devlogs:
– VOUCH OUT LOG 1 – AND IN THE RIGHT CORNER… This is the first log for one of my side projects, VOUCH OUT . It’s a project I started quite some time ago for class, the original plan being that the main character would be the principal of the school, with them fighting against unprofessional habits. This is probably my least favorite project of the collection but it’s still worth a spot here I believe. WHOS IN THE RING NOW? In this current state of the project, you play as a little-mac equivailant and fight against 3 enemies that each represent an unprofessional value. Chain consecutive punches without getting hit to unleash a powerful super punch, which if you hit it just right, can make the opponent go down for the count with 1 blow. There are currently… 3 Opponents SLOTH , representing laziness, apathy, and torpidness. A glass joe / gabby jay counterpart, acts as the game’s “Tutorial” character. PRIDE , representing arrogance, selfishness, and egoism. A mix between Super Macho Man and Don Flamenco, he will taunt and tease you while still packing a punch, but outperform him and he will be left speechless… WRECK , representing wrecklessness, sporadicism, and poor decision making. A mix between Piston Hurricane and Bob Charlie, he will jump and dance around the ring, letting little leeway for rebuttal. However, once you do, he will go down easy. Leaderboards & menus to track them WHOS UP NEXT?? As aforementioned, I’m not the biggest fan of this project, so dont expect much time to be spent on this one, but the general plan for the future is to have 1 more enemy, the title champion thats a dirty cheater, and just general polish. KNOCK OUT!!! To wrap this devlog up, I once again provide you with a screenshot of the gameplay. Specifically of the Pride fight. Much obliged, -Medic...
|
1792554802.1136758
|
1793159602.1136758
|
|
1135
|
Structured Light Scanner by @acatian | Stardance
|
acatian
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: Structured Light Scanner by @acatian | Star Title: Structured Light Scanner by @acatian | Stardance...
|
1792569042.6486256
|
1793173842.6486256
|
|
1136
|
Pixel Art Adventure by @TimeTravelingToaster | Sta Pixel Art Adventure by @TimeTravelingToaster | Stardance...
|
TimeTravelingToaster
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: Pixel Art Adventure by @TimeTravelingToaste Title: Pixel Art Adventure by @TimeTravelingToaster | Stardance...
|
1792788649.6091468
|
1793393449.6091468
|
|
1137
|
My first slack bot! by @Federico | Stardance
|
Federico
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: My first slack bot! by @Federico | Stardanc Title: My first slack bot! by @Federico | Stardance...
|
1792792265.6499207
|
1793397065.6499207
|
|
1138
|
Github profile finder by @AbdElrahman | Stardance
|
AbdElrahman
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: Github profile finder by @AbdElrahman | Sta Title: Github profile finder by @AbdElrahman | Stardance...
|
1792936457.9545393
|
1793800457.9545393
|
|
1139
|
WIRE MANAGEMENT by @Medic | Stardance
|
Medic
|
0
|
2.79
|
0
|
[]
|
[{"post_id": 2122, "ts": "2026 [{"post_id": 2122, "ts": "2026-06-04T13:31:02Z", "hours": 2.3103, "text": "– WIRE MANAGEMENT LOG 2 – GREETINGS WORKERS! A new day, a new devlog! added some features to Wire Management ive been planning for quite some time WHAT’S NEW? SULFUR , a new naturally spawning resource, same extract time as coal, but a bit rarer. sell price: 20 GUNPOWDER , a new compound made in the mixer using Sulfur and Coal. With a secret, slightly cheaper recipe… IMPROVED MIXER , mixer changes to make the mixer more modular, now being able to take in any item and look up its recipes from a list, allowing resources to be used in different compounds while still clearing out useless components TUNNELS Tunnels that act like conveyors, allowing conveyors to jump up to 6 blocks forward to layer over other conveyor belt systems WHAT’S NEXT? More materials to have more intertwined recipes, some maybe even being detrimental to craft. Maybe a new way to make compounds? Like a furnace that would need a coal intake? FINAL THOUGHTS Kind of a small update for me, mainly just pushed it out to practice writing these devlogs more… Image: depicts sulfur being mixed into gunpowder, using tunnels to optimize their placement."}, {"post_id": 1405, "ts": "2026-06-03T12:56:01Z", "hours": 0.4756, "text": "– WIRE MANAGEMENT LOG 1– We work, to earn the right to work, to earn the right to work, to earn the right to- This is the first devlog for my most recent project, WIRE MANAGEMENT , a sandbox factory building game. It’s a project I’m very proud of and one that I see myself working on quite a bit during this first section of Stardance! its very fun and out of these projects is the one I find myself passively playing the most. WHATS THE JOB, BOSS? WIRE MANAGEMENT is a game about making large, interconnected factories extracting multiple natural resources, mixing and transforming them into more materials, and selling them for a profit. Heavily inspired by the likes of Factorio and Shapez, in here, money is everything . WHATS THE DAMAGE? In the current state of the project, use your limited cash pool to place extractors, deposits, and conveyors to extract 3 natural resources in randomly generated patches on a 200x200 grid. There are currently… 3 Natural resources GRAVEL , an abundant resource found almost anywhere, mix with sand to make concrete. Sell value: 5 SAND , another abundant resource, but slightly rarer than gravel. Mix with gravel to make concrete. Sell value: 5 COAL , a rare resource found in small patches, takes extractors 2x the time to produce, but are worth 3x the price of sand or gravel. Sell value: 15 6 Placeable items Item mixing and compound manufacturing Completely modular grid system, with tile tags so tiles can know where, what, and why their neighbors are. CAPITALISM NEXT UP ON THE CONVEYOR… Although this is a personal favorite project of mine, I’m not exactly sure where I will take it from here on… Currently, the plan is to get more resources to extract, and add more dynamic properties to them. I still need to find some twist to the formula to add so the game doesnt feel as generic as it does, but as of right now, production will continue generally the same as ever. CLOCKING OUT Wrapping up this devlog, yet again, I will provide a screenshot to summarize the game in its current state. Much obliged, -Medic"}]...
|
Title: WIRE MANAGEMENT by @Medic | Stardance
Devl Title: WIRE MANAGEMENT by @Medic | Stardance
Devlogs:
– WIRE MANAGEMENT LOG 1– We work, to earn the right to work, to earn the right to work, to earn the right to- This is the first devlog for my most recent project, WIRE MANAGEMENT , a sandbox factory building game. It’s a project I’m very proud of and one that I see myself working on quite a bit during this first section of Stardance! its very fun and out of these projects is the one I find myself passively playing the most. WHATS THE JOB, BOSS? WIRE MANAGEMENT is a game about making large, interconnected factories extracting multiple natural resources, mixing and transforming them into more materials, and selling them for a profit. Heavily inspired by the likes of Factorio and Shapez, in here, money is everything . WHATS THE DAMAGE? In the current state of the project, use your limited cash pool to place extractors, deposits, and conveyors to extract 3 natural resources in randomly generated patches on a 200x200 grid. There are currently… 3 Natural resources GRAVEL , an abundant resource found almost anywhere, mix with sand to make concrete. Sell value: 5 SAND , another abundant resource, but slightly rarer than gravel. Mix with gravel to make concrete. Sell value: 5 COAL , a rare resource found in small patches, takes extractors 2x the time to produce, but are worth 3x the price of sand or gravel. Sell value: 15 6 Placeable items Item mixing and compound manufacturing Completely modular grid system, with tile tags so tiles can know where, what, and why their neighbors are. CAPITALISM NEXT UP ON THE CONVEYOR… Although this is a personal favorite project of mine, I’m not exactly sure where I will take it from here on… Currently, the plan is to get more resources to extract, and add more dynamic properties to them. I still need to find some twist to the formula to add so the game doesnt feel as generic as it does, but as of right now, production will continue generally the same as ever. CLOCKING OUT Wrapping up this devlog, yet again, I will provide a screenshot to summarize the game in its current state. Much obliged, -Medic
– WIRE MANAGEMENT LOG 2 – GREETINGS WORKERS! A new day, a new devlog! added some features to Wire Management ive been planning for quite some time WHAT’S NEW? SULFUR , a new naturally spawning resource, same extract time as coal, but a bit rarer. sell price: 20 GUNPOWDER , a new compound made in the mixer using Sulfur and Coal. With a secret, slightly cheaper recipe… IMPROVED MIXER , mixer changes to make the mixer more modular, now being able to take in any item and look up its recipes from a list, allowing resources to be used in different compounds while still clearing out useless components TUNNELS Tunnels that act like conveyors, allowing conveyors to jump up to 6 blocks forward to layer over other conveyor belt systems WHAT’S NEXT? More materials to have more intertwined recipes, some maybe even being detrimental to craft. Maybe a new way to make compounds? Like a furnace that would need a coal intake? FINAL THOUGHTS Kind of a small update for me, mainly just pushed it out to practice writing these devlogs more… Image: depicts sulfur being mixed into gunpowder, using tunnels to optimize their placement....
|
1792622863.907801
|
1793227663.907801
|
|
1140
|
NULL
|
NULL
|
0
|
0.0
|
0
|
[]
|
[]
|
|
1792932520.9831429
|
1793796520.9831429
|
|
1141
|
NULL
|
NULL
|
0
|
0.0
|
0
|
[]
|
[]
|
|
1792950829.482198
|
1793814829.482198
|
|
1142
|
Auto Drones by @darshaankarth | Stardance
|
darshaankarth
|
0
|
32.91
|
0
|
[]
|
[{"post_id": 32143, "ts": "202 [{"post_id": 32143, "ts": "2026-07-21T03:21:40Z", "hours": 4.1656, "text": "With the help of ChatGPT, I was able to build a front end for my PID tuner and telemetry page for my drone. I was also able to program an Arduino Nano to provide IMU data to the Ground Station, aka my laptop."}, {"post_id": 29239, "ts": "2026-07-16T00:55:27Z", "hours": 28.7425, "text": "I have finally completed the hardware part for the first testing. My goal is to create a flight controller from scratch using an Arduino Nano ESP32. I am currently in the process of PID Tuning."}]...
|
Title: Auto Drones by @darshaankarth | Stardance
Title: Auto Drones by @darshaankarth | Stardance
Devlogs:
I have finally completed the hardware part for the first testing. My goal is to create a flight controller from scratch using an Arduino Nano ESP32. I am currently in the process of PID Tuning.
With the help of ChatGPT, I was able to build a front end for my PID tuner and telemetry page for my drone. I was also able to program an Arduino Nano to provide IMU data to the Ground Station, aka my laptop....
|
1792612184.6451902
|
1793216984.6451902
|
|
1143
|
test by @dracula | Stardance
|
dracula
|
0
|
2.04
|
0
|
[]
|
[{"post_id": 6026, "ts": "2026 [{"post_id": 6026, "ts": "2026-06-10T03:24:01Z", "hours": 2.0353, "text": "test"}]...
|
Title: test by @dracula | Stardance
Devlogs:
test
|
1792749171.5406077
|
1793353971.5406077
|
|
1144
|
My awesome macropad! by @TimeTravelingToaster | St My awesome macropad! by @TimeTravelingToaster | Stardance...
|
TimeTravelingToaster
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: My awesome macropad! by @TimeTravelingToast Title: My awesome macropad! by @TimeTravelingToaster | Stardance...
|
1792687802.1334295
|
1793292602.1334295
|
|
1145
|
SomniCruise by @p3rcy316 | Stardance
|
p3rcy316
|
0
|
2.92
|
0
|
[]
|
[{"post_id": 1643, "ts": "2026 [{"post_id": 1643, "ts": "2026-06-03T19:27:35Z", "hours": 2.2628, "text": "Huge changes for the 2.0 update! I’ve added a popup that loads on the site load and info about the site plus a way to contact me. The Github link is also in the bottom right! I’m currently planning on working on the setting tab that includes themes, different light modes, text sizing & different fonts. This will also have more info about copyright (i dont own any of this stuff yada yada) and more about me and ways to contact me. Lots more also planned for the account and profiles, as well as an algorithm for the music and videos!"}, {"post_id": 259, "ts": "2026-06-01T13:28:03Z", "hours": 0.6569, "text": "A sleep aid website designed to fill the niche of people who like late night drives paired with music. This website allows those people to feel that experience from the comfort of their home. https://somnicruise.netlify.app Feel free to check it out!"}]...
|
Title: SomniCruise by @p3rcy316 | Stardance
Devlo Title: SomniCruise by @p3rcy316 | Stardance
Devlogs:
A sleep aid website designed to fill the niche of people who like late night drives paired with music. This website allows those people to feel that experience from the comfort of their home. https://somnicruise.netlify.app Feel free to check it out!
Huge changes for the 2.0 update! I’ve added a popup that loads on the site load and info about the site plus a way to contact me. The Github link is also in the bottom right! I’m currently planning on working on the setting tab that includes themes, different light modes, text sizing & different fonts. This will also have more info about copyright (i dont own any of this stuff yada yada) and more about me and ways to contact me. Lots more also planned for the account and profiles, as well as an algorithm for the music and videos!...
|
1792738262.1669197
|
1793343062.1669197
|
|
1146
|
Simple Macropad by @EshanDoes | Stardance
|
EshanDoes
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: Simple Macropad by @EshanDoes | Stardance
|
1792749276.0869448
|
1793354076.0869448
|
|
1147
|
My first slack bot! by @project516 | Stardance
|
project516
|
1
|
1.27
|
1
|
[{"ship_num": 1, "ts": "2026-0 [{"ship_num": 1, "ts": "2026-06-04T18:01:06Z", "hours": 1.0, "multiplier": 1.07, "payout": 1, "blessing": "neutral", "text": "i made a simple slack bot!!! its hosted on nest", "repo": "https://github.com/Project516/project516sslackbot", "demo": "https://hackclub.enterprise.slack.com/archives/C0B971J716C"}]...
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[{"post_id": 2304, "ts": "2026 [{"post_id": 2304, "ts": "2026-06-04T18:29:42Z", "hours": 0.275, "text": "added documentation!"}, {"post_id": 2282, "ts": "2026-06-04T17:57:42Z", "hours": 0.8989, "text": "i made a slackbot that can do basic stuff!"}]...
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Title: My first slack bot! by @project516 | Starda Title: My first slack bot! by @project516 | Stardance
Devlogs:
i made a slackbot that can do basic stuff!
added documentation!
Ships:
i made a simple slack bot!!! its hosted on nest...
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1792832036.1281774
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1792918436.1281774
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1148
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Stickman Jumping Game by @Albert-Xu | Stardance
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Albert-Xu
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[]
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Title: Stickman Jumping Game by @Albert-Xu | Stard Title: Stickman Jumping Game by @Albert-Xu | Stardance...
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1792669958.6350403
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1793274758.6350403
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1149
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My first slack bot! by @North | Stardance
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North
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0
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0
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[]
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[]
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Title: My first slack bot! by @North | Stardance
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1792619670.2326903
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1793224470.2326903
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1150
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comically overengineered hackheld by @Mr-Pushcarts comically overengineered hackheld by @Mr-Pushcarts | Stardance...
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Mr-Pushcarts
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Title: comically overengineered hackheld by @Mr-Pu Title: comically overengineered hackheld by @Mr-Pushcarts | Stardance...
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1792633857.5722852
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1793238657.5722852
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