|
13201
|
My very own WebOS by @ReTTr0c | Stardance
|
ReTTr0c
|
0
|
9.9
|
0
|
[]
|
[{"post_id": 15310, "ts": "202 [{"post_id": 15310, "ts": "2026-06-24T21:21:01Z", "hours": 3.2336, "text": "I added a simple window that will be my bio, made of the main window, the header, and a close button. I added functionality to drag the window, and I did it without the HC guide or any other! I reinvented it for myself, which is probably why it’s so janky, but still cool. Also made it so I can close the window with the X button, but haven’t made the icon to reopen it work yet."}, {"post_id": 11418, "ts": "2026-06-18T18:00:13Z", "hours": 3.1392, "text": "So I mostly just did aesthetics on this one. First, I added an info icon, which will serve as a bio app for me Then, what took up most if this time was making a fade animation. Now, when you click on the profile in the login page, a spinner appears, then the desktop slowly fades in from a black image. The reason this took so long is because I had to go through so many ways of doing it. At first I tried to set the opacity of the entire object, which made the desktop canvas and top bar fade in, but not the background picture. Then I tried to wrap the into a div and fade that div, but that didn’t work, then I tried to wrap everything INSIDE of into a div, which also didn’t work, but after a while (including spending like 15 minutes debugging because I misspelled “getElementById” as “getElementsById”), I made a div that ACTUALLY is overlayed on top of everything, made the JS opacity fading, and disabled interaction. Also, I made it so that if anything on the desktop is clicked while the fading is still happening, then it just snaps to 0 opacity so it’s not too obstructive. Next, I basically copy-pasted some code to make a loader animation on the login page, then wrote the JS to make it appear when login is clicked. This was my first use of AI so far: Claude telling me that opacity can’t be changed for an animation because CSS keeps it opaque. That’s it for now, I’m actually gonna get started on functionality now :D"}, {"post_id": 5818, "ts": "2026-06-09T19:08:42Z", "hours": 0.9733, "text": "I’ve learned from Flavortown that I should post devlogs more often, so here is another one. I added a royalty-free calculator icon to the canvas with some transparency, though it doesn’t do anything yet. I also made it show the current Date (and update when the clock rolls over to the next day at midnight)"}, {"post_id": 5761, "ts": "2026-06-09T17:40:06Z", "hours": 2.5558, "text": "Alright, first devlog. I’m not using the WebOS guide at all, since that’s not the best way to learn for ME. For now, I’ve added a simple login page where you just click on a profile. I’m planning on doing a fade out then fade in to the desktop. On the desktop, I have a top bar div set up, along with a clock (padded with 0s, if any of the values are < 10). I’ve also made the entire desktop into a canvas, which will allow me to add icons and check if they have been clicked on, without fumbling around with elements. That’s it so far. So far, I’ve managed to do this all without AI help, only stackoverflow, w3schools, code I made in the past, etc; and I hope I can keep it that way."}]...
|
Title: My very own WebOS by @ReTTr0c | Stardance
Title: My very own WebOS by @ReTTr0c | Stardance
Devlogs:
Alright, first devlog. I’m not using the WebOS guide at all, since that’s not the best way to learn for ME. For now, I’ve added a simple login page where you just click on a profile. I’m planning on doing a fade out then fade in to the desktop. On the desktop, I have a top bar div set up, along with a clock (padded with 0s, if any of the values are < 10). I’ve also made the entire desktop into a canvas, which will allow me to add icons and check if they have been clicked on, without fumbling around with elements. That’s it so far. So far, I’ve managed to do this all without AI help, only stackoverflow, w3schools, code I made in the past, etc; and I hope I can keep it that way.
I’ve learned from Flavortown that I should post devlogs more often, so here is another one. I added a royalty-free calculator icon to the canvas with some transparency, though it doesn’t do anything yet. I also made it show the current Date (and update when the clock rolls over to the next day at midnight)
So I mostly just did aesthetics on this one. First, I added an info icon, which will serve as a bio app for me Then, what took up most if this time was making a fade animation. Now, when you click on the profile in the login page, a spinner appears, then the desktop slowly fades in from a black image. The reason this took so long is because I had to go through so many ways of doing it. At first I tried to set the opacity of the entire object, which made the desktop canvas and top bar fade in, but not the background picture. Then I tried to wrap the into a div and fade that div, but that didn’t work, then I tried to wrap everything INSIDE of into a div, which also didn’t work, but after a while (including spending like 15 minutes debugging because I misspelled “getElementById” as “getElementsById”), I made a div that ACTUALLY is overlayed on top of everything, made the JS opacity fading, and disabled interaction. Also, I made it so that if anything on the desktop is clicked while the fading is still happening, then it just snaps to 0 opacity so it’s not too obstructive. Next, I basically copy-pasted some code to make a loader animation on the login page, then wrote the JS to make it appear when login is clicked. This was my first use of AI so far: Claude telling me that opacity can’t be changed for an animation because CSS keeps it opaque. That’s it for now, I’m actually gonna get started on functionality now :D
I added a simple window that will be my bio, made of the main window, the header, and a close button. I added functionality to drag the window, and I did it without the HC guide or any other! I reinvented it for myself, which is probably why it’s so janky, but still cool. Also made it so I can close the window with the X button, but haven’t made the icon to reopen it work yet....
|
1793256613.5538223
|
1793861413.5538223
|
|
13202
|
Untitled project by @run_away | Stardance
|
run_away
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: Untitled project by @run_away | Stardance
|
1793490749.2908943
|
1794095549.2908943
|
|
13203
|
NULL
|
NULL
|
0
|
0.0
|
0
|
[]
|
[]
|
|
1792928873.2276375
|
1793792873.2276375
|
|
13204
|
NULL
|
NULL
|
0
|
0.0
|
0
|
[]
|
[]
|
|
1792943585.7276597
|
1793807585.7276597
|
|
13205
|
Untitled by @soumil | Stardance
|
soumil
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: Untitled by @soumil | Stardance
|
1793281835.3355286
|
1793886635.3355286
|
|
13206
|
My Macropad by @Jimmy | Stardance
|
Jimmy
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: My Macropad by @Jimmy | Stardance
|
1793357353.0760353
|
1793962153.0760353
|
|
13207
|
My very own WebOS by @Bigbrother | Stardance
|
Bigbrother
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: My very own WebOS by @Bigbrother | Stardanc Title: My very own WebOS by @Bigbrother | Stardance...
|
1793504844.2140706
|
1794109644.2140706
|
|
13208
|
Birb OS by @robopugo | Stardance
|
robopugo
|
1
|
22.0
|
77
|
[{"ship_num": 1, "ts": "2026-0 [{"ship_num": 1, "ts": "2026-08-22T01:24:55Z", "hours": 22.0, "multiplier": 3.55, "payout": 77, "blessing": "neutral", "text": "I made a simple OS, around birds, mainly a cool BG thingy to mess around with. Has a text editor, code editor, basic browser, clock app, add app feature, so you can add your own apps, really custom. And settings. Along with a cool selection box. Might add more at some point, but i just felt like finally shipping some stuff.", "repo": "https://github.com/no10123/Web-OS", "demo": "https://no10123.github.io/Web-OS/?login=true"}]...
|
[{"post_id": 11323, "ts": "202 [{"post_id": 11323, "ts": "2026-06-18T15:05:22Z", "hours": 4.5539, "text": "added some more features like auto Fullscreen for some apps and better CSS management."}, {"post_id": 10292, "ts": "2026-06-16T22:40:21Z", "hours": 2.5317, "text": "Spent 3h making a cool timer. Yippee :)"}, {"post_id": 9957, "ts": "2026-06-16T14:19:23Z", "hours": 3.7256, "text": "Made it so you could add custom apps, with custom names and icons, it also does have functioning minimize, Fullscreen, and close buttons. Planning on adding a clock / timer app to the default apps next."}, {"post_id": 8968, "ts": "2026-06-14T22:39:09Z", "hours": 1.0103, "text": "updated my bookmark bar"}, {"post_id": 8939, "ts": "2026-06-14T21:11:00Z", "hours": 1.5164, "text": "added a bookmark bar, and some light bug-fixses"}, {"post_id": 8115, "ts": "2026-06-13T15:29:43Z", "hours": 2.3467, "text": "made the icons look better, added calculator, and basic iframe web browser. Along with some light bug-fixes."}, {"post_id": 7614, "ts": "2026-06-12T18:45:51Z", "hours": 3.285, "text": "Added bg selector, including the ability to favroite bgs, and upload your own. Also made the text editor functional."}, {"post_id": 5834, "ts": "2026-06-09T19:30:41Z", "hours": 0.4164, "text": "added settings"}, {"post_id": 5772, "ts": "2026-06-09T17:57:32Z", "hours": 1.7817, "text": "added a welcome msg"}, {"post_id": 5670, "ts": "2026-06-09T15:28:00Z", "hours": 0.4686, "text": "Made a login page, and moved bg over."}]...
|
Title: Birb OS by @robopugo | Stardance
Devlogs:
Title: Birb OS by @robopugo | Stardance
Devlogs:
Made a login page, and moved bg over.
added a welcome msg
added settings
Added bg selector, including the ability to favroite bgs, and upload your own. Also made the text editor functional.
made the icons look better, added calculator, and basic iframe web browser. Along with some light bug-fixes.
added a bookmark bar, and some light bug-fixses
updated my bookmark bar
Made it so you could add custom apps, with custom names and icons, it also does have functioning minimize, Fullscreen, and close buttons. Planning on adding a clock / timer app to the default apps next.
Spent 3h making a cool timer. Yippee :)
added some more features like auto Fullscreen for some apps and better CSS management.
Ships:
I made a simple OS, around birds, mainly a cool BG thingy to mess around with. Has a text editor, code editor, basic browser, clock app, add app feature, so you can add your own apps, really custom. And settings. Along with a cool selection box. Might add more at some point, but i just felt like finally shipping some stuff....
|
1793494485.3497992
|
1793580885.3497992
|
|
13209
|
Opeggle by @arwineemlan | Stardance
|
arwineemlan
|
0
|
5.43
|
0
|
[]
|
[{"post_id": 9218, "ts": "2026 [{"post_id": 9218, "ts": "2026-06-15T14:17:19Z", "hours": 5.4344, "text": "The process of making oPeggle a free and open source Peggle successor # Devlog 1 This first devlog will mainly be about how and why I am doing this and not so much about the specific progress I have made so far. I have always wanted to learn more about game development and the underlying code that makes 3d games possible. This is something I have wanted for a long time and I don’t think I’m alone with that. So why am I then making a 2d game? Good question. Mainly because I have always taken on too many things at once. I have tried to make a 3d renderer in C but I did not know C or how to make a 3d game, so everything collapsed after a while. This project may meet the same fate but this time I have tried to make it easier so I can see it the whole way through. So what do I want to make? Im making an open source recreation of Peggle with an added level editor and community levels page. To actually be able to recreate peggle I have the absolutely amazing resource of learnopengl.com. I am using their tutorial “Breakout” to get the hang of how to set up a bigger project with C++ and opengl. A lot of the code for basic functionality comes from this tutorial. I have already made a little project with opengl but this is something much bigger and better so I really need the help. I have already programmed for about 5 hours. Under that time I have set up the game with a stable backbone that I borrowed from learnopengl, I have also started on the actual game aspect of the game with adding the ball, gravity for the ball, obstacles and the player canon. I still have a lot more to do and in the next devlog I will hopefully have made great progress with the game. This project does not use any AI because I actually want to learn new things. Thanks for reading this long, Hope you’ll have a good day :) Here’s a screenshoot of the state of the game (Very work in progress Everything visually will be changed)"}]...
|
Title: Opeggle by @arwineemlan | Stardance
Devlog Title: Opeggle by @arwineemlan | Stardance
Devlogs:
The process of making oPeggle a free and open source Peggle successor # Devlog 1 This first devlog will mainly be about how and why I am doing this and not so much about the specific progress I have made so far. I have always wanted to learn more about game development and the underlying code that makes 3d games possible. This is something I have wanted for a long time and I don’t think I’m alone with that. So why am I then making a 2d game? Good question. Mainly because I have always taken on too many things at once. I have tried to make a 3d renderer in C but I did not know C or how to make a 3d game, so everything collapsed after a while. This project may meet the same fate but this time I have tried to make it easier so I can see it the whole way through. So what do I want to make? Im making an open source recreation of Peggle with an added level editor and community levels page. To actually be able to recreate peggle I have the absolutely amazing resource of learnopengl.com. I am using their tutorial “Breakout” to get the hang of how to set up a bigger project with C++ and opengl. A lot of the code for basic functionality comes from this tutorial. I have already made a little project with opengl but this is something much bigger and better so I really need the help. I have already programmed for about 5 hours. Under that time I have set up the game with a stable backbone that I borrowed from learnopengl, I have also started on the actual game aspect of the game with adding the ball, gravity for the ball, obstacles and the player canon. I still have a lot more to do and in the next devlog I will hopefully have made great progress with the game. This project does not use any AI because I actually want to learn new things. Thanks for reading this long, Hope you’ll have a good day :) Here’s a screenshoot of the state of the game (Very work in progress Everything visually will be changed)...
|
1793346566.9846456
|
1793951366.9846456
|
|
13210
|
My awesome macropad! by @Percy-S | Stardance
|
Percy-S
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: My awesome macropad! by @Percy-S | Stardanc Title: My awesome macropad! by @Percy-S | Stardance...
|
1793382589.6268666
|
1793987389.6268666
|
|
13211
|
My awesome macropad! by @ale_obreh | Stardance
|
ale_obreh
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: My awesome macropad! by @ale_obreh | Starda Title: My awesome macropad! by @ale_obreh | Stardance...
|
1793271154.4591236
|
1793875954.4591236
|
|
13212
|
My very own WebOS by @Dhroov | Stardance
|
Dhroov
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: My very own WebOS by @Dhroov | Stardance
|
1793483502.8374884
|
1794088302.8374884
|
|
13213
|
NULL
|
NULL
|
0
|
0.0
|
0
|
[]
|
[]
|
|
1792932573.13855
|
1793796573.13855
|
|
13214
|
Untitled by @Perxxd | Stardance
|
Perxxd
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: Untitled by @Perxxd | Stardance
|
1793184855.3758056
|
1793789655.3758056
|
|
13215
|
Untitled project by @200mill | Stardance
|
200mill
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: Untitled project by @200mill | Stardance
|
1793433015.6766663
|
1794037815.6766663
|
|
13216
|
App by @krishisnoname | Stardance
|
krishisnoname
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: App by @krishisnoname | Stardance
|
1793350237.0028307
|
1793955037.0028307
|
|
13217
|
Precipitation Geoengineering via Aerosols by @Aksh Precipitation Geoengineering via Aerosols by @Akshansh | Stardance...
|
Akshansh
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: Precipitation Geoengineering via Aerosols b Title: Precipitation Geoengineering via Aerosols by @Akshansh | Stardance...
|
1793498027.3551662
|
1794102827.3551662
|
|
13218
|
Roblox Wrestling Game by @astonseravo509 | Stardan Roblox Wrestling Game by @astonseravo509 | Stardance...
|
astonseravo509
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: Roblox Wrestling Game by @astonseravo509 | Title: Roblox Wrestling Game by @astonseravo509 | Stardance...
|
1793238449.9407363
|
1793843249.9407363
|
|
13219
|
A simple 2d platformer game by @WolfBite | Stardan A simple 2d platformer game by @WolfBite | Stardance...
|
WolfBite
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: A simple 2d platformer game by @WolfBite | Title: A simple 2d platformer game by @WolfBite | Stardance...
|
1793458243.1471298
|
1794063043.1471298
|
|
13220
|
find c00lkidd by @AAA | Stardance
|
AAA
|
0
|
10.52
|
0
|
[]
|
[{"post_id": 10653, "ts": "202 [{"post_id": 10653, "ts": "2026-06-17T14:46:31Z", "hours": 10.5186, "text": "oh yea i forgot devlogs existed so…. BUT ANYWAYS I made the Introduction cutscene (whilst also making a cutscene handler for future scenes) although theres something a bit off about the animations and I can’t be bothered to figure it out after spending such a long time. I’ve also been continuing work on the final boss, making an intro scene for that as well. It’s not finished. Also I can’t animate and somehow have made several contorted Roblox characters while incorrectly closing Moon Animator"}]...
|
Title: find c00lkidd by @AAA | Stardance
Devlogs: Title: find c00lkidd by @AAA | Stardance
Devlogs:
oh yea i forgot devlogs existed so…. BUT ANYWAYS I made the Introduction cutscene (whilst also making a cutscene handler for future scenes) although theres something a bit off about the animations and I can’t be bothered to figure it out after spending such a long time. I’ve also been continuing work on the final boss, making an intro scene for that as well. It’s not finished. Also I can’t animate and somehow have made several contorted Roblox characters while incorrectly closing Moon Animator...
|
1793468852.6931324
|
1794073652.6931324
|
|
13221
|
My first slack bot! by @lokeshsp2010 | Stardance
|
lokeshsp2010
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: My first slack bot! by @lokeshsp2010 | Star Title: My first slack bot! by @lokeshsp2010 | Stardance...
|
1793512088.7668903
|
1794116888.7668903
|
|
13222
|
My very own WebOS by @itay_zimet | Stardance
|
itay_zimet
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: My very own WebOS by @itay_zimet | Stardanc Title: My very own WebOS by @itay_zimet | Stardance...
|
1793256888.8030636
|
1793861688.8030636
|
|
13223
|
DebugCrew: Club Website by @ghastly | Stardance
|
ghastly
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: DebugCrew: Club Website by @ghastly | Stard Title: DebugCrew: Club Website by @ghastly | Stardance...
|
1793425845.7309372
|
1794030645.7309372
|
|
13224
|
My very own WebOS by @shreyanshe | Stardance
|
shreyanshe
|
0
|
0.34
|
0
|
[]
|
[{"post_id": 31043, "ts": "202 [{"post_id": 31043, "ts": "2026-07-19T03:46:39Z", "hours": 0.3425, "text": "Started with some stuff div and html"}]...
|
Title: My very own WebOS by @shreyanshe | Stardanc Title: My very own WebOS by @shreyanshe | Stardance
Devlogs:
Started with some stuff div and html...
|
1793162848.5058692
|
1793767648.5058692
|
|
13225
|
Untitled by @arpanshah102 | Stardance
|
arpanshah102
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: Untitled by @arpanshah102 | Stardance
|
1792950726.3022883
|
1793814726.3022883
|
|
13226
|
My very own WebOS by @dhanush290707 | Stardance
|
dhanush290707
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: My very own WebOS by @dhanush290707 | Stard Title: My very own WebOS by @dhanush290707 | Stardance...
|
1793364635.825248
|
1793969435.825248
|
|
13227
|
Tello Drone Swarm by @Harpaavan108 | Stardance
|
Harpaavan108
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: Tello Drone Swarm by @Harpaavan108 | Starda Title: Tello Drone Swarm by @Harpaavan108 | Stardance...
|
1792936096.9438925
|
1793800096.9438925
|
|
13228
|
NULL
|
NULL
|
0
|
0.0
|
0
|
[]
|
[]
|
|
1792950625.5662596
|
1793814625.5662596
|
|
13229
|
Helix by @arjpeg | Stardance
|
arjpeg
|
0
|
2.4
|
0
|
[]
|
[{"post_id": 7838, "ts": "2026 [{"post_id": 7838, "ts": "2026-06-13T02:25:34Z", "hours": 1.8961, "text": "Compiler Kickoff Started working on a bytecode compiler today which is a pretty big deal for the project. Up until now Helix has just been walking the AST directly to run code, but the goal is to eventually compile programs down to bytecode and run them on a virtual machine instead, which should be way faster and more interesting to build. The first thing that actually works is arithmetic. You can write something like 1 + 2 * 3 and it’ll go through the compiler and come out as a sequence of opcodes. Also threw in a disassembler so you can actually see what bytecode gets generated, which is super useful for debugging. Next up is getting variables and control flow working through the compiler, and then eventually building the VM that’ll run all of it."}, {"post_id": 5037, "ts": "2026-06-08T18:13:00Z", "hours": 0.5028, "text": "Reduced source tracking overhead by introducing SourceHandle indirection I replaced direct Source pointers throughout the compiler with 2-byte SourceHandle indices into a global source map. Each handle resolves to a Source entry (2 pointers) on lookup, eliminating redundant pointer storage across the codebase."}]...
|
Title: Helix by @arjpeg | Stardance
Devlogs:
Redu Title: Helix by @arjpeg | Stardance
Devlogs:
Reduced source tracking overhead by introducing SourceHandle indirection I replaced direct Source pointers throughout the compiler with 2-byte SourceHandle indices into a global source map. Each handle resolves to a Source entry (2 pointers) on lookup, eliminating redundant pointer storage across the codebase.
Compiler Kickoff Started working on a bytecode compiler today which is a pretty big deal for the project. Up until now Helix has just been walking the AST directly to run code, but the goal is to eventually compile programs down to bytecode and run them on a virtual machine instead, which should be way faster and more interesting to build. The first thing that actually works is arithmetic. You can write something like 1 + 2 * 3 and it’ll go through the compiler and come out as a sequence of opcodes. Also threw in a disassembler so you can actually see what bytecode gets generated, which is super useful for debugging. Next up is getting variables and control flow working through the compiler, and then eventually building the VM that’ll run all of it....
|
1793166662.7148323
|
1793771462.7148323
|
|
13230
|
My very own WebOS by @n4 | Stardance
|
n4
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: My very own WebOS by @n4 | Stardance
|
1793566098.007041
|
1794170898.007041
|
|
13231
|
crazy tic tac toe by @decduck | Stardance
|
decduck
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: crazy tic tac toe by @decduck | Stardance
|
1793217163.211427
|
1793821963.211427
|
|
13232
|
Untitled by @cosmin | Stardance
|
cosmin
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: Untitled by @cosmin | Stardance
|
1793407953.252954
|
1794012753.252954
|
|
13233
|
Untitled by @Perxxd | Stardance
|
Perxxd
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: Untitled by @Perxxd | Stardance
|
1793134181.898547
|
1793738981.898547
|
|
13234
|
My awesome macropad! by @Isa1718 | Stardance
|
Isa1718
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: My awesome macropad! by @Isa1718 | Stardanc Title: My awesome macropad! by @Isa1718 | Stardance...
|
1793411672.2062955
|
1794016472.2062955
|
|
13235
|
My awesome macropad! by @kevgamez5755 | Stardance
|
kevgamez5755
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: My awesome macropad! by @kevgamez5755 | Sta Title: My awesome macropad! by @kevgamez5755 | Stardance...
|
1793400958.190811
|
1794005758.190811
|
|
13236
|
NULL
|
NULL
|
0
|
0.0
|
0
|
[]
|
[]
|
|
1792929125.3693674
|
1793793125.3693674
|
|
13237
|
Intellix by @izzi_the_dino | Stardance
|
izzi_the_dino
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: Intellix by @izzi_the_dino | Stardance
|
1793347043.3014064
|
1793951843.3014064
|
|
13238
|
NULL
|
NULL
|
0
|
0.0
|
0
|
[]
|
[]
|
|
1792929072.555115
|
1793793072.555115
|
|
13239
|
My first slack bot! by @alikitsirigoti | Stardance
|
alikitsirigoti
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: My first slack bot! by @alikitsirigoti | St Title: My first slack bot! by @alikitsirigoti | Stardance...
|
1792806800.6388686
|
1793411600.6388686
|
|
13240
|
Vector by @Toluwanimi | Stardance
|
Toluwanimi
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: Vector by @Toluwanimi | Stardance
|
1793285305.7402725
|
1793890105.7402725
|
|
13241
|
personal website by @vorixx9850 | Stardance
|
vorixx9850
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: personal website by @vorixx9850 | Stardance
|
1793177632.8801975
|
1793782432.8801975
|
|
13242
|
Sound Covy by @Lokesh0-0 | Stardance
|
Lokesh0-0
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: Sound Covy by @Lokesh0-0 | Stardance
|
1793350338.122208
|
1793955138.122208
|
|
13243
|
Untitled by @Jimmy | Stardance
|
Jimmy
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: Untitled by @Jimmy | Stardance
|
1793451001.940447
|
1794055801.940447
|
|
13244
|
Untitled project by @tarakoshka | Stardance
|
tarakoshka
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: Untitled project by @tarakoshka | Stardance
|
1793461800.5599685
|
1794066600.5599685
|
|
13245
|
My very own WebOS by @samay | Stardance
|
samay
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: My very own WebOS by @samay | Stardance
|
1792810205.2535343
|
1793415005.2535343
|
|
13246
|
RunPath by @catlover125r | Stardance
|
catlover125r
|
1
|
8.19
|
0
|
[{"ship_num": 1, "ts": "2026-0 [{"ship_num": 1, "ts": "2026-06-29T19:33:59Z", "hours": 2.0, "multiplier": null, "payout": 0, "blessing": "neutral", "text": "A native iOS app that turns GPX activity files into cinematic 3D flyover videos. What it does Import a GPX file from COROS, Garmin, Strava, or any app that exports GPX. RunPath animates a 3D MapKit camera flying along your route and exports it as a polished MP4 video ready to share. Features Keyframe timeline editor: Seven animatable tracks, each with independent keyframes and smooth cubic interpolation between them: Speed 0.1× – 1.9× 1.0 is center of slider Smoothness 0 – 100% Camera Altitude 100 – 25 000 m Camera Tilt 0 – 85° Line Thickness 1 – 24 pt Line Color Stats overlay: Optional run stats burnt into the exported video. Portrait: distance (center, large) + time (left) + pace (right) above a bottom gradient. Landscape: stats stack vertically on the left side with a left-edge gradient. Export options Portrait (9:16) or Landscape (16:9) 1080p or 4K Standard or Satellite/Hybrid Flyover map style H.264, 30 fps, 8 Mbps Auto-saves to Photos library Route library — Swipe left to delete, three-dot menu to rename. Routes persist across launches.", "repo": "https://github.com/catlover125r/RunPath", "demo": "https://testflight.apple.com/join/KYzJZNKy"}]...
|
[{"post_id": 27490, "ts": "202 [{"post_id": 27490, "ts": "2026-07-13T02:58:59Z", "hours": 6.1892, "text": "YAY! I finally figured out how I can make the exporting take less time and I also posted my first ever IOS app on app store connect so I can get credit for It."}, {"post_id": 5029, "ts": "2026-06-08T18:03:15Z", "hours": 1.5378, "text": "This is the current state of the exported product from the app. I might work on the line not going behind the buildings next"}]...
|
Title: RunPath by @catlover125r | Stardance
Devlo Title: RunPath by @catlover125r | Stardance
Devlogs:
This is the current state of the exported product from the app. I might work on the line not going behind the buildings next
YAY! I finally figured out how I can make the exporting take less time and I also posted my first ever IOS app on app store connect so I can get credit for It.
Ships:
A native iOS app that turns GPX activity files into cinematic 3D flyover videos. What it does Import a GPX file from COROS, Garmin, Strava, or any app that exports GPX. RunPath animates a 3D MapKit camera flying along your route and exports it as a polished MP4 video ready to share. Features Keyframe timeline editor: Seven animatable tracks, each with independent keyframes and smooth cubic interpolation between them: Speed 0.1× – 1.9× 1.0 is center of slider Smoothness 0 – 100% Camera Altitude 100 – 25 000 m Camera Tilt 0 – 85° Line Thickness 1 – 24 pt Line Color Stats overlay: Optional run stats burnt into the exported video. Portrait: distance (center, large) + time (left) + pace (right) above a bottom gradient. Landscape: stats stack vertically on the left side with a left-edge gradient. Export options Portrait (9:16) or Landscape (16:9) 1080p or 4K Standard or Satellite/Hybrid Flyover map style H.264, 30 fps, 8 Mbps Auto-saves to Photos library Route library — Swipe left to delete, three-dot menu to rename. Routes persist across launches....
|
1793468859.239824
|
1793555259.239824
|
|
13247
|
magnetic levitator by @mahdiaitch | Stardance
|
mahdiaitch
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: magnetic levitator by @mahdiaitch | Stardan Title: magnetic levitator by @mahdiaitch | Stardance...
|
1793454631.05734
|
1794059431.05734
|
|
13248
|
My awesome macropad! by @Hasini | Stardance
|
Hasini
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: My awesome macropad! by @Hasini | Stardance
|
1793134332.2955465
|
1793739132.2955465
|
|
13249
|
NULL
|
NULL
|
0
|
0.0
|
0
|
[]
|
[]
|
|
1792943276.9781315
|
1793807276.9781315
|
|
13250
|
Soudpon by @LokeshO-O | Stardance
|
LokeshO-O
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: Soudpon by @LokeshO-O | Stardance
|
1793217227.739435
|
1793822027.739435
|