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My first slack bot! by @SparshKataruka | Stardance
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Title: My first slack bot! by @SparshKataruka | St Title: My first slack bot! by @SparshKataruka | Stardance...
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My first slack bot! by @Alx | Stardance
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Title: My first slack bot! by @Alx | Stardance
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My awesome macropad! by @AmanYadav | Stardance
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Title: My awesome macropad! by @AmanYadav | Starda Title: My awesome macropad! by @AmanYadav | Stardance...
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My awesome macropad! by @Petar | Stardance
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Title: My awesome macropad! by @Petar | Stardance
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Untitled project by @iamfiro | Stardance
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Title: Untitled project by @iamfiro | Stardance
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cognicode by @alok_devforge | Stardance
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Title: cognicode by @alok_devforge | Stardance
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Untitled by @Alx | Stardance
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Title: Untitled by @Alx | Stardance
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Animewatch by @Elvarn | Stardance
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Title: Animewatch by @Elvarn | Stardance
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Untitled project by @ziggy | Stardance
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Title: Untitled project by @ziggy | Stardance
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My first slack bot! by @Petar | Stardance
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Petar
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[{"post_id": 1508, "ts": "2026 [{"post_id": 1508, "ts": "2026-06-03T16:02:43Z", "hours": 0.2597, "text": "Working on time and binary, decimal etc. conversion bot"}]...
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Title: My first slack bot! by @Petar | Stardance
Title: My first slack bot! by @Petar | Stardance
Devlogs:
Working on time and binary, decimal etc. conversion bot...
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test by @lunalogic | Stardance
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Title: test by @lunalogic | Stardance
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My awesome macropad! by @darshaankarth | Stardance
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Title: My awesome macropad! by @darshaankarth | St Title: My awesome macropad! by @darshaankarth | Stardance...
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Kiro by @kryo | Stardance
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Title: Kiro by @kryo | Stardance
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Untitled project by @Karthik | Stardance
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Title: Untitled project by @Karthik | Stardance
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My first slack bot! by @David | Stardance
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Title: My first slack bot! by @David | Stardance
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My awesome macropad! by @ycheng1021 | Stardance
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Title: My awesome macropad! by @ycheng1021 | Stard Title: My awesome macropad! by @ycheng1021 | Stardance...
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Ascent circle by @harshvats4140 | Stardance
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Title: Ascent circle by @harshvats4140 | Stardance
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My awesome macropad! by @dristanta | Stardance
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Title: My awesome macropad! by @dristanta | Starda Title: My awesome macropad! by @dristanta | Stardance...
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Truly Random by @SLCLS | Stardance
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[{"post_id": 287, "ts": "2026- [{"post_id": 287, "ts": "2026-06-01T15:03:58Z", "hours": 0.3083, "text": "Made some structure planning and specification especially when it comes to folder and program organization."}]...
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Title: Truly Random by @SLCLS | Stardance
Devlogs Title: Truly Random by @SLCLS | Stardance
Devlogs:
Made some structure planning and specification especially when it comes to folder and program organization....
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BookMyParcel by @naitikswami15 | Stardance
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Title: BookMyParcel by @naitikswami15 | Stardance
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Untitled project by @Kian | Stardance
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Title: Untitled project by @Kian | Stardance
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Untitled project by @skibzo | Stardance
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Title: Untitled project by @skibzo | Stardance
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Minesweeper with message queue by @mismih | Starda Minesweeper with message queue by @mismih | Stardance...
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[{"ship_num": 1, "ts": "2026-0 [{"ship_num": 1, "ts": "2026-06-05T21:39:26Z", "hours": 6.0, "multiplier": 4.1, "payout": 23, "blessing": "neutral", "text": "I have to write a devlog again? Anyways, so it feels nice working on a project that isnt hard, kinda relaxing. Didnt want to do anything more complex that this so i could warm up before a big project, which is an undertale inspired game (probably, unless i get a raspberry 4 for my remote server app). Also i learned something new about interprocess communications.", "repo": "https://github.com/mismih/MineSweeper-IPC", "demo": "https://github.com/mismih/MineSweeper-IPC/releases"}]...
|
[{"post_id": 5592, "ts": "2026 [{"post_id": 5592, "ts": "2026-06-09T13:23:57Z", "hours": 1.5436, "text": "Made the app 800 600 so raylib doesnt read the wrong input (if i put 1920 1080 windows will automatically go into fullscreen mode which sucks for development user input) ALSO MAKE SURE TO PUT YOUR DISPLAY TO 100%"}, {"post_id": 2966, "ts": "2026-06-05T21:34:16Z", "hours": 0.2789, "text": "New final post, just made the release version and deleted some debug code"}, {"post_id": 2950, "ts": "2026-06-05T21:10:08Z", "hours": 1.4233, "text": "Proud to say that this project is over. It took me a bit more than expected, probably bc i was sick and because i hardcoded some things. Probably gonna finish this project in the future (add the option for choosing how many mines/fields you want). In this “update” i added a high score tracker, main menu and the retry button now works."}, {"post_id": 2380, "ts": "2026-06-04T20:41:57Z", "hours": 1.5231, "text": "Added a time tracker, bombs placed and retry button (which is exit button for now cuz i wasnt thinking about retry logic before and its kinda hard), also could add best score and main menu later"}, {"post_id": 1676, "ts": "2026-06-03T20:26:14Z", "hours": 0.9981, "text": "I added a smart function so i can easily check on which field i clicked, now you can reveal the fields if u click on an empty one. Now my game is about 70% finished, now i need to add flags, game over and score (prob gonna make my own little db, so you can track your high score n stuff like that) and maybe even add a main menu."}, {"post_id": 1067, "ts": "2026-06-02T21:39:21Z", "hours": 0.5456, "text": "Made the UI work"}, {"post_id": 430, "ts": "2026-06-01T20:41:15Z", "hours": 1.1719, "text": "Made two programs communicate with eachother, now i need to make the client side (GUI in raylib)"}]...
|
Title: Minesweeper with message queue by @mismih | Title: Minesweeper with message queue by @mismih | Stardance
Devlogs:
Made two programs communicate with eachother, now i need to make the client side (GUI in raylib)
Made the UI work
I added a smart function so i can easily check on which field i clicked, now you can reveal the fields if u click on an empty one. Now my game is about 70% finished, now i need to add flags, game over and score (prob gonna make my own little db, so you can track your high score n stuff like that) and maybe even add a main menu.
Added a time tracker, bombs placed and retry button (which is exit button for now cuz i wasnt thinking about retry logic before and its kinda hard), also could add best score and main menu later
Proud to say that this project is over. It took me a bit more than expected, probably bc i was sick and because i hardcoded some things. Probably gonna finish this project in the future (add the option for choosing how many mines/fields you want). In this “update” i added a high score tracker, main menu and the retry button now works.
New final post, just made the release version and deleted some debug code
Made the app 800 600 so raylib doesnt read the wrong input (if i put 1920 1080 windows will automatically go into fullscreen mode which sucks for development user input) ALSO MAKE SURE TO PUT YOUR DISPLAY TO 100%
Ships:
I have to write a devlog again? Anyways, so it feels nice working on a project that isnt hard, kinda relaxing. Didnt want to do anything more complex that this so i could warm up before a big project, which is an undertale inspired game (probably, unless i get a raspberry 4 for my remote server app). Also i learned something new about interprocess communications....
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1792846562.3650684
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1792932962.3650684
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1326
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InterATOM SCADA Bot by @Lemion | Stardance
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Lemion
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0
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1.19
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0
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[]
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[{"post_id": 325, "ts": "2026- [{"post_id": 325, "ts": "2026-06-01T16:53:35Z", "hours": 1.1889, "text": "Cursed moving over a discord bot over to slack as my first bot 😭 Followed the guide thingy to set up the slack bot and it’s somehow easier than discord sooo that was good. Bot itself pulls data from supabase which gets its data from the game (which exists btw) and there’s just commands to list credits from a player, and to list the total power generated on the game."}]...
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Title: InterATOM SCADA Bot by @Lemion | Stardance
Title: InterATOM SCADA Bot by @Lemion | Stardance
Devlogs:
Cursed moving over a discord bot over to slack as my first bot 😭 Followed the guide thingy to set up the slack bot and it’s somehow easier than discord sooo that was good. Bot itself pulls data from supabase which gets its data from the game (which exists btw) and there’s just commands to list credits from a player, and to list the total power generated on the game....
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1792691424.0952914
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1793296224.0952914
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1327
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Cirqmon by @itsdecodeaditya | Stardance
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itsdecodeaditya
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1
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85.0
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[{"ship_num": 1, "ts": "2026-0 [{"ship_num": 1, "ts": "2026-09-20T21:50:13Z", "hours": 85.0, "multiplier": 19.19, "payout": 1594, "blessing": "neutral", "text": "Cirqmon is a quantum computing circuit builder on web and It’s idea was like when I used to go on tools like IBM’s or other quantum circuit simulators they used to feel like so dry and academic, So I thought why don’t I make one that’s colorful, looks like game because I guess learning deep tech should not mean that you lose colors. Earlier I thought I would just build UI layer on top of Qiskit via Python API, then I thought what will I learn and from a quite a long time I wanted to build something that involves maths and physics so i thought I should build whole thing by myself. The whole thing was Actually a bit challenging on understanding how Q spheres or Tensors or how bitwise calculations work, aligning it will a Good UI theme, So I just learned and build. sometimes I thought How will i finish or how will I map that understanding into code But I guess AI as a Teacher helped me a lot. For Others to try it you should know about Quantum Gates, read the Readme once and I guess you will understand the project.", "repo": "https://github.com/decodeaditya/cirqmon/", "demo": "https://cirqmon.vercel.app/"}]...
|
[{"post_id": 71464, "ts": "202 [{"post_id": 71464, "ts": "2026-09-20T21:31:02Z", "hours": 2.8469, "text": "Cirqmon Devlog #12 So I guess it’s final Devlog. Here firstly I updated Readme with new UI based snapshots. Made custom Alert box so it matches the theme instead of browser native alert box. Fixed bug in which earlier the gates were being added in circuit without checking if that Block is being used by other gate and its corresponding qubits. I hope if I don’t get a new problem to fix I will ship it;"}, {"post_id": 71194, "ts": "2026-09-20T12:52:50Z", "hours": 8.1419, "text": "Cirqmon Devlog #11 So Guys, I have finally finalized the Cirqmon Playground UI. I replaced the old glassmorphism theme with a rougher, more irregular visual style. Earlier I got feedback that, the old layout felt cluttered because the quantum gates were spread far apart and Due to Space Background and glassmorphism, it looked like Vibe coded. I have now grouped all the gates together in one place to make the interface cleaner and easier to navigate. Here Is what I changed: Removed the Home button. Clicking the Cirqmon logo now takes gets back to the home page. Updated Playground icons with Animal GIFs to give it more lively and engaging appearance. As mentioned above, reduced the use of glassmorphism to due to flickering issues and implemented like hand drawn solid color based UI. Attaching a video Snapshot so you can see changes made. also, The README is the only major task left. Once that’s finished, I’ll be ready to ship the project!"}, {"post_id": 66582, "ts": "2026-09-12T12:50:46Z", "hours": 8.0617, "text": "Cirqmon Devlog #10 Every time I think My project is ready to ship I find something missing and then it gets delayed. After I finished the blog on Deutsch Jozsa algorithm the project worked, as it needed only Single and Double qubit gate. When I started writing about Grover’s algorithm I realized the need of Three Qubit gate too as it needed CCZ gate to flip the phase to achieve 111 State. So I had to fix that. Here is what I did: Firstly as I told earlier I added the 3 Qubit gate feature, the underlying simulator code is working as old Inflating the Matrix approach, I only had to make it work for 3 Qubit gates. Secondly once I was on huddle where we were discussing about Boba bash, I presented the project to people and some said like ’it looks like too stuffed or some said it looked vibe coded. So I thought its a good feedback to work on. Then I improvised the Homepage so it feels like Apple like minimal theme while maintaining game feel. I also added the Background video instead of static image. Thirdly the blog page was pending so I made blog page with similar theme as I updated along with a option to search among the medium posts. So this was what I updated in this Version and now I needs that code review and matching the theme on Playground too. Just Hope I don’t get stuck this time and wrap it up. Thanks for Reading!"}, {"post_id": 46862, "ts": "2026-08-14T12:20:36Z", "hours": 6.1919, "text": "Cirqmon #Devlog 9 This version is more of testing, I thought that I should write blogs and use examples using Cirqmon, So Written 2 blogs on Quantum computing for Beginners and Deutsch Joza algorithm. While writing it I thought I should Show them on Cirqmon Hompage too, earlier I thought I would replace blogs part in Homepage with Just a medium link of mine, but later when I read on internet that medium allows to see RSS version of Blogs so I parsed RSS to JSON and fetched Blogs related Quantum Computing. Along with it, made Qubits limits to 8 and steps to 24 and made a centralized Config file to control parameters from there. Added a Toggle so People can switch indentation of Qubit states either Big endian or Little Endian. Updated Homepage button with Pikachu Button I found while explore on UI verse, also added link to Readme guide. Now After writing Blogs I am getting surge of confidence inside that I understood Quantum Computing more Better. One of topics I am curious about is Cybersecurity and one of Algorithm that challenges classical Approaches like RSA is Shor’s Algorithm so next I am going to explore it, Also along with all these, I have updated Some images in readme too and going to Push updates, so do Share Feedbacks."}, {"post_id": 43067, "ts": "2026-08-08T04:03:36Z", "hours": 3.9364, "text": "Cirqmon #Devlog 8 Actually I was telling my friend about project, and I realized that the Project should have better readme that tells about features, Examples, and Tour. Also added HSL wheel in Q sphere so People can Use it as a reference. Initially its faded, you hover it and it gets Visible. Also the Latest version is now Live with multi qubit gates."}, {"post_id": 41965, "ts": "2026-08-06T14:25:38Z", "hours": 8.0969, "text": "Cirqmon Devlog #7 So, I am posting this Devlog after interval of Almost 20 days since last Posted. Why delay? During this time I learnt a Lot about Quantum computing. Infact, I was planning to ship the Project with Single qubit gates only, but after I joined Qiskit Global Summer School, then I realised that main game in Quantum computing is about entanglement, that comes with multi Qubit gates like CX, CZ, SWAP etc. The Media attached is Demo is of a GHZ circuit is made by combination of H gate and CNOT gates. Basically a GHZ state is larger version of Bell state. For N qubits, only two possible states shows Up with equal probability i.e 1/root2 (000…n + 111…n). So here is What I made Changes and How : 1) 2 Qubit Gates Implementation - So Earlier Version was for Only 1 Qubit Gates, and it used Tensor product. Where it used to tensor Each step and then Multiply each step to StateVector in successive manner. But for 2 Qubit gates, tensor method gets problematic because multi qubit gates need to have dependence on other qubits too, meanwhile tensor assumes every gate on that step is independent and it builds large matrix. This loses dependence and relation as demanded by multi qubit gates. So then I got to know of approach called Embedding or Inflation where we first create Temporary matrix of 2^n rows and 2^n Columns with each entry initially as 0, then we start looping through columns of that Matrix (which represent possibility, like iteration for 0 is actually 00 in binary) and then, matching it with rows and columns in Gate matrix, after that we force the bit in Temporary Matrix’s respective column and row to align with what Gate’s matrix bit has? Either 0 or 1. Finally we get Result of application in that Temporary matrix which we multiply with StateVector later on. That’s how This Inflation Approach works. 2) Applied Phase angle Indicator Now, Quantum State’s node’s color in Q sphere shows its phase Angle, which can be from PI to -PI, calculated using formula tan2a(y,x) , then we constraint it from 0 to 2PI, later convert to degrees, then feeding that value as HUE value in HSL colour format keeping lightness as 50% and Saturation 100% and then it corresponds to Phase Angle with color that degree, like 0deg is red, 90deg is green etc. So this was Major Changes I did along with some Style changes and Minor error fixing that appeared during changing the Simulator’s Approach. And to be very Honest at when I started to Write code for 2 qubit Gates, I earlier thought I would Do something that I dont have to change Simulator, but those were still just making me cry. So finally I gone to AI to learn and for almost 2 days new experiments were going out of head and that way almost I wasted Hours and then to experiment more and Stop Tracking Hackatime since I knew It would track more hours for Experiments too, So I coded in Cursor (Without Any AI, Just as Other Editor) Untracked. At the End it worked :) Now Finally Majority part is Done, after few More Edits, Will Ship it soon!"}, {"post_id": 28525, "ts": "2026-07-14T20:44:03Z", "hours": 7.3483, "text": "Devlog #6 :) So Hey People, I am feeling Immensely satisfied that Q Sphere feature is Mostly done. Also the GateWiki part is also done that tells You about Gate you Clicked on Gates Tray, again to tell you can drag gates into Circuit to build and Tap to know about it . May be I also link blogs on that Later. Now about Q Sphere Part Okay , Now let me share about Making of Q Sphere Part , So earlier I was not able to visualize it, but somehow I got to Know about Spherical Coordinates which is dependent on: theta : angle of Line from Z Axis phi : angle of Line from x Axis But clicked finally after frustration of not understanding it earlier. Then I gone to Google searching to see 3d visuals and AI to understand how we calculate those angles: So - Based on hamming weights (Means how many 1s in that State, Suppose in |01> has 1 1s and 011 have 2 1s ) and total qubits which help us find theta and divide sphere into sort of rings for similar nodes/lines of same hamming weights in same ring. Then we find how we calculate phi based on total active states in each ring and slicing ring into same proportion. I don’t know why but that was a finally a kick for me :) Finally since you will plot lines and nodes on spherical surface you have to convert theta and phi to coordinates [x, y, z] which you do using polar coordinates . Then after plotting them, a major part of Q sphere is made. now as you can see on 2nd screenshot left side the Sphere shows nodes for respective State. more chances of being 0 is on upper half and more 1 chance on bottom half. Structured the folders Also I worked on code Structure to keep all algos separated: To parse stateVectors Parse the frontend data to json circuit instructions Making all q sphere data from stateVectors parsing Code to export in Qiskit. more such functions too.. So yeah that was work I did, little more things is needed to build, after that project is done. Adding some multi qubit gates is next important thing now. I would be pushing on Github this Version and Vercel too now. Go check it out. Namaste!!!"}, {"post_id": 27203, "ts": "2026-07-12T15:29:23Z", "hours": 8.8928, "text": "Devlog #5 :) To be very honest I forget that its 8 hours 47 minutes in hackatime and it didn’t posted devlog until I got a Notification on slack. Sooo Guys! In this part of work I had to decide a thing that should I add Visualization of Qubits or not and then I realized that’s the whole point of project [to let people easily visualize whats happening]. So thats why I have decided add Q sphere . Folder Structure First of all I realized that my project was using url images and project structure was actually messing up as files and folders were increasing, so I decided to first organise the chaos and downloading all internet 3d assets in project. [Screenshot -1]. Because without a better organization of project it would get intimidatingly hard for others to contribute. Big Endian vs Little Endian Now second part is making the Result page of Qubit execution match that 3d glassmorphism design and white browsing through IBM composer (Tool for making Circuits) I got to observe that states were actually reverse in order. Suppose you applied hadamard gate to first qubit in 2 qubit system so instead of showing Probabilities of states as |00> = 50% , |01> = 0 , |10> = 50% , |11> = 0 , it reversed for 01 and 10. So after reading on internet about this I got to know that both ways are right and just differs because order you calcuate tensors: G1 * G2 * G3.. gives you Big Endian Version which considers least qubit as important Vice versa in case of Little Endian as IBM uses. So I implemented both in project. Earlier I thought I broke a physics Law [haha.] Making Q Sphere Its for Q sphere [2nd screenshot], that’s what help you understand statevector, because we can’t imagine more than 3D, so IBM come with this method. Basically I have used react 3 fiber that helps us write Three.js in react easily, using JSX instead of js manually, and it shows 3 lines in space which represent each state in vector: Bigger the node on top, bigger its probability . Color tells phase angle from origin. More 0 probability the vector will be pointing on upper hemisphere’s top and similarly more 1 will point on bottom of lower hemisphere. I am still processing [x,y,z] coordinates of line. Q sphere now shows random plots, I have to parse state vector to correct representation, will tell you about it in next devlog after I have learnt and implemented this. Screen Restrictions Forth is more of usability, side by side you can see either, code and graph or sphere and graph , so understand better. Also I added a screen restrictor for small screens since running this project on phone won’t be possible because design clutterness (forget to add screenshot, but you can check live). So hope you liked this version, I know it’s too much of quantum but yeah like others I am also trying to understand better. At Last, don’t forget to check attachments and share your feedbacks. Also I think I would be pushing on github now before developing futher. Namaste!!!"}, {"post_id": 26000, "ts": "2026-07-10T15:38:00Z", "hours": 5.5644, "text": "Devlog #4 This Part was all about making Navigation work between pages and since last time I got some feedbacks that Home and Playground VIbe Don’t match so made Playground more 3d. Here are Changes - Using react router, Made Navigation between Home and Playground and Vice versa. Used 3d Resources like Background images, Button images to make it look 3d Videogame. Added button animations like some changes images, some spins. Improved qubit adjust box. Added tooltip component so people know what buttons does what, since buttons are image based. So, I have tried to make project look 3d Glassmorphism and minimal too. check out video attached to see progress till now ."}, {"post_id": 25463, "ts": "2026-07-09T19:03:49Z", "hours": 7.8494, "text": "#Devlog 3 Made Homepage for Cirqmon because I wanted to Put Medium blogs and Tool at one place so this will act as Entry door easily. Experimented with designs, fonts and images to make it feel like 3d Cartoon themed. Following things made - At first “what is does” Hero Section telling people that its a Colorful way to play and learn to make Quantum Circuits. Actually in hero section I have experimented with 3d images animations but it looked distracting UI so Removed it. but Kept H and Y gates to give a idea of Builder. Blogs Section is where it will fetch Quantum related Blogs from Medium (will write soon). Don’t forget to notice that Astronaut. Data is dummy. the Boxes use Backdrop transparent design to match with 3d design. Last is for People who would like to give feedbacks. Buttons are Demo for now. Basically UI for Homepage is Done. Now in next Version WIll use router for Navigation. ALso TBH Gemini really Helped me with Box Shadow button effects which I adjusted according to project Later. Do give Feedbacks please :)"}, {"post_id": 23711, "ts": "2026-07-06T20:20:51Z", "hours": 6.1475, "text": "Its Devlog 2 and in midway didn’t knew That I will be able to go further in project but somehow Curosity pushed it. So I have basically in this Version I made following new Things - Added fundamental Single Qubit Gates and the Moment someone drag Gates into Circuit and it get Translated into circuit Instructions JSON which tracks for which gate is applied at target and step; The moment you click on Playcircuit button it Calculates the probability of Each possible Qubit state and corresponding qiskit code; Basically this part of calculating the Circuit I had options either to use Qiskit directly via Python, Use react pre-written Scripts in react or Reinvent the Wheel by making my own Simulator which might not be as Efficient as Already made ones. So to see how strong my kidneys are I chose 3rd one. But you won’t believe I got answers to all My questions whether Why more qubits means exponential computation time, or tensors and many other things which I will write in blogs in some time. So basically it was about initializing a State vector and then running step by step tensor product of gates applied and then when I got a single wire as a result of all gates in each step, then multiply the state vector with Matrix which contains 2^N rows and columns (n is number of qubits) which finally gives you the amplitudes of each state. FInally you format them to Show. Now it still need better design and More code organization after which I will push new Version; till then You are welcome for Questions and Suggestions. Note - This version handle single qubits till now."}, {"post_id": 17512, "ts": "2026-06-28T10:11:41Z", "hours": 11.5036, "text": "Quite a While I started to learn about quantum Computing and observed that its still gives too research vibes for a beginner to overwhelm and leave it. This is Cirqmon which I am making so Building Quantum circuits become some fun without dumping every information and expecting everyone to be a Researcher. Started with making on React, giving it Cartoon or Animated vibe, earlier I thought to make it Doremon themed but later found that it would give copyright issues. For now features added- 1 ) You can Drag and Drog Quantum gates from Tray into Circuit Canvas. 2 ) Music and Background Manage buttons. 3 ) I have tried to play with Vector and Cartoon Images in Transition. 4 ) Adjust Qubits and Nodes/Steps from Drawer earlier I thought to Use Slider but used Buttons later to Avoid touch screen inconsistencies. While making the Drag and Drop canvas Features, found that using HTML Drag and drop API sometimes break on Safari and other browers and it was still making codebase look complicated for others or even me in future to Contribute. So I used @dnd kit for drag and drop feature. Also I kept a Limit on Qubits and Nodes to Keep Execution Easier and test. Majorly a Structure is Done,"}]...
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Title: Cirqmon by @itsdecodeaditya | Stardance
De Title: Cirqmon by @itsdecodeaditya | Stardance
Devlogs:
Quite a While I started to learn about quantum Computing and observed that its still gives too research vibes for a beginner to overwhelm and leave it. This is Cirqmon which I am making so Building Quantum circuits become some fun without dumping every information and expecting everyone to be a Researcher. Started with making on React, giving it Cartoon or Animated vibe, earlier I thought to make it Doremon themed but later found that it would give copyright issues. For now features added- 1 ) You can Drag and Drog Quantum gates from Tray into Circuit Canvas. 2 ) Music and Background Manage buttons. 3 ) I have tried to play with Vector and Cartoon Images in Transition. 4 ) Adjust Qubits and Nodes/Steps from Drawer earlier I thought to Use Slider but used Buttons later to Avoid touch screen inconsistencies. While making the Drag and Drop canvas Features, found that using HTML Drag and drop API sometimes break on Safari and other browers and it was still making codebase look complicated for others or even me in future to Contribute. So I used @dnd kit for drag and drop feature. Also I kept a Limit on Qubits and Nodes to Keep Execution Easier and test. Majorly a Structure is Done,
Its Devlog 2 and in midway didn’t knew That I will be able to go further in project but somehow Curosity pushed it. So I have basically in this Version I made following new Things - Added fundamental Single Qubit Gates and the Moment someone drag Gates into Circuit and it get Translated into circuit Instructions JSON which tracks for which gate is applied at target and step; The moment you click on Playcircuit button it Calculates the probability of Each possible Qubit state and corresponding qiskit code; Basically this part of calculating the Circuit I had options either to use Qiskit directly via Python, Use react pre-written Scripts in react or Reinvent the Wheel by making my own Simulator which might not be as Efficient as Already made ones. So to see how strong my kidneys are I chose 3rd one. But you won’t believe I got answers to all My questions whether Why more qubits means exponential computation time, or tensors and many other things which I will write in blogs in some time. So basically it was about initializing a State vector and then running step by step tensor product of gates applied and then when I got a single wire as a result of all gates in each step, then multiply the state vector with Matrix which contains 2^N rows and columns (n is number of qubits) which finally gives you the amplitudes of each state. FInally you format them to Show. Now it still need better design and More code organization after which I will push new Version; till then You are welcome for Questions and Suggestions. Note - This version handle single qubits till now.
#Devlog 3 Made Homepage for Cirqmon because I wanted to Put Medium blogs and Tool at one place so this will act as Entry door easily. Experimented with designs, fonts and images to make it feel like 3d Cartoon themed. Following things made - At first “what is does” Hero Section telling people that its a Colorful way to play and learn to make Quantum Circuits. Actually in hero section I have experimented with 3d images animations but it looked distracting UI so Removed it. but Kept H and Y gates to give a idea of Builder. Blogs Section is where it will fetch Quantum related Blogs from Medium (will write soon). Don’t forget to notice that Astronaut. Data is dummy. the Boxes use Backdrop transparent design to match with 3d design. Last is for People who would like to give feedbacks. Buttons are Demo for now. Basically UI for Homepage is Done. Now in next Version WIll use router for Navigation. ALso TBH Gemini really Helped me with Box Shadow button effects which I adjusted according to project Later. Do give Feedbacks please :)
Devlog #4 This Part was all about making Navigation work between pages and since last time I got some feedbacks that Home and Playground VIbe Don’t match so made Playground more 3d. Here are Changes - Using react router, Made Navigation between Home and Playground and Vice versa. Used 3d Resources like Background images, Button images to make it look 3d Videogame. Added button animations like some changes images, some spins. Improved qubit adjust box. Added tooltip component so people know what buttons does what, since buttons are image based. So, I have tried to make project look 3d Glassmorphism and minimal too. check out video attached to see progress till now .
Devlog #5 :) To be very honest I forget that its 8 hours 47 minutes in hackatime and it didn’t posted devlog until I got a Notification on slack. Sooo Guys! In this part of work I had to decide a thing that should I add Visualization of Qubits or not and then I realized that’s the whole point of project [to let people easily visualize whats happening]. So thats why I have decided add Q sphere . Folder Structure First of all I realized that my project was using url images and project structure was actually messing up as files and folders were increasing, so I decided to first organise the chaos and downloading all internet 3d assets in project. [Screenshot -1]. Because without a better organization of project it would get intimidatingly hard for others to contribute. Big Endian vs Little Endian Now second part is making the Result page of Qubit execution match that 3d glassmorphism design and white browsing through IBM composer (Tool for making Circuits) I got to observe that states were actually reverse in order. Suppose you applied hadamard gate to first qubit in 2 qubit system so instead of showing Probabilities of states as |00> = 50% , |01> = 0 , |10> = 50% , |11> = 0 , it reversed for 01 and 10. So after reading on internet about this I got to know that both ways are right and just differs because order you calcuate tensors: G1 * G2 * G3.. gives you Big Endian Version which considers least qubit as important Vice versa in case of Little Endian as IBM uses. So I implemented both in project. Earlier I thought I broke a physics Law [haha.] Making Q Sphere Its for Q sphere [2nd screenshot], that’s what help you understand statevector, because we can’t imagine more than 3D, so IBM come with this method. Basically I have used react 3 fiber that helps us write Three.js in react easily, using JSX instead of js manually, and it shows 3 lines in space which represent each state in vector: Bigger the node on top, bigger its probability . Color tells phase angle from origin. More 0 probability the vector will be pointing on upper hemisphere’s top and similarly more 1 will point on bottom of lower hemisphere. I am still processing [x,y,z] coordinates of line. Q sphere now shows random plots, I have to parse state vector to correct representation, will tell you about it in next devlog after I have learnt and implemented this. Screen Restrictions Forth is more of usability, side by side you can see either, code and graph or sphere and graph , so understand better. Also I added a screen restrictor for small screens since running this project on phone won’t be possible because design clutterness (forget to add screenshot, but you can check live). So hope you liked this version, I know it’s too much of quantum but yeah like others I am also trying to understand better. At Last, don’t forget to check attachments and share your feedbacks. Also I think I would be pushing on github now before developing futher. Namaste!!!
Devlog #6 :) So Hey People, I am feeling Immensely satisfied that Q Sphere feature is Mostly done. Also the GateWiki part is also done that tells You about Gate you Clicked on Gates Tray, again to tell you can drag gates into Circuit to build and Tap to know about it . May be I also link blogs on that Later. Now about Q Sphere Part Okay , Now let me share about Making of Q Sphere Part , So earlier I was not able to visualize it, but somehow I got to Know about Spherical Coordinates which is dependent on: theta : angle of Line from Z Axis phi : angle of Line from x Axis But clicked finally after frustration of not understanding it earlier. Then I gone to Google searching to see 3d visuals and AI to understand how we calculate those angles: So - Based on hamming weights (Means how many 1s in that State, Suppose in |01> has 1 1s and 011 have 2 1s ) and total qubits which help us find theta and divide sphere into sort of rings for similar nodes/lines of same hamming weights in same ring. Then we find how we calculate phi based on total active states in each ring and slicing ring into same proportion. I don’t know why but that was a finally a kick for me :) Finally since you will plot lines and nodes on spherical surface you have to convert theta and phi to coordinates [x, y, z] which you do using polar coordinates . Then after plotting them, a major part of Q sphere is made. now as you can see on 2nd screenshot left side the Sphere shows nodes for respective State. more chances of being 0 is on upper half and more 1 chance on bottom half. Structured the folders Also I worked on code Structure to keep all algos separated: To parse stateVectors Parse the frontend data to json circuit instructions Making all q sphere data from stateVectors parsing Code to export in Qiskit. more such functions too.. So yeah that was work I did, little more things is needed to build, after that project is done. Adding some multi qubit gates is next important thing now. I would be pushing on Github this Version and Vercel too now. Go check it out. Namaste!!!
Cirqmon Devlog #7 So, I am posting this Devlog after interval of Almost 20 days since last Posted. Why delay? During this time I learnt a Lot about Quantum computing. Infact, I was planning to ship the Project with Single qubit gates only, but after I joined Qiskit Global Summer School, then I realised that main game in Quantum computing is about entanglement, that comes with multi Qubit gates like CX, CZ, SWAP etc. The Media attached is Demo is of a GHZ circuit is made by combination of H gate and CNOT gates. Basically a GHZ state is larger version of Bell state. For N qubits, only two possible states shows Up with equal probability i.e 1/root2 (000…n + 111…n). So here is What I made Changes and How : 1) 2 Qubit Gates Implementation - So Earlier Version was for Only 1 Qubit Gates, and it used Tensor product. Where it used to tensor Each step and then Multiply each step to StateVector in successive manner. But for 2 Qubit gates, tensor method gets problematic because multi qubit gates need to have dependence on other qubits too, meanwhile tensor assumes every gate on that step is independent and it builds large matrix. This loses dependence and relation as demanded by multi qubit gates. So then I got to know of approach called Embedding or Inflation where we first create Temporary matrix of 2^n rows and 2^n Columns with each entry initially as 0, then we start looping through columns of that Matrix (which represent possibility, like iteration for 0 is actually 00 in binary) and then, matching it with rows and columns in Gate matrix, after that we force the bit in Temporary Matrix’s respective column and row to align with what Gate’s matrix bit has? Either 0 or 1. Finally we get Result of application in that Temporary matrix which we multiply with StateVector later on. That’s how This Inflation Approach works. 2) Applied Phase angle Indicator Now, Quantum State’s node’s color in Q sphere shows its phase Angle, which can be from PI to -PI, calculated using formula tan2a(y,x) , then we constraint it from 0 to 2PI, later convert to degrees, then feeding that value as HUE value in HSL colour format keeping lightness as 50% and Saturation 100% and then it corresponds to Phase Angle with color that degree, like 0deg is red, 90deg is green etc. So this was Major Changes I did along with some Style changes and Minor error fixing that appeared during changing the Simulator’s Approach. And to be very Honest at when I started to Write code for 2 qubit Gates, I earlier thought I would Do something that I dont have to change Simulator, but those were still just making me cry. So finally I gone to AI to learn and for almost 2 days new experiments were going out of head and that way almost I wasted Hours and then to experiment more and Stop Tracking Hackatime since I knew It would track more hours for Experiments too, So I coded in Cursor (Without Any AI, Just as Other Editor) Untracked. At the End it worked :) Now Finally Majority part is Done, after few More Edits, Will Ship it soon!
Cirqmon #Devlog 8 Actually I was telling my friend about project, and I realized that the Project should have better readme that tells about features, Examples, and Tour. Also added HSL wheel in Q sphere so People can Use it as a reference. Initially its faded, you hover it and it gets Visible. Also the Latest version is now Live with multi qubit gates.
Cirqmon #Devlog 9 This version is more of testing, I thought that I should write blogs and use examples using Cirqmon, So Written 2 blogs on Quantum computing for Beginners and Deutsch Joza algorithm. While writing it I thought I should Show them on Cirqmon Hompage too, earlier I thought I would replace blogs part in Homepage with Just a medium link of mine, but later when I read on internet that medium allows to see RSS version of Blogs so I parsed RSS to JSON and fetched Blogs related Quantum Computing. Along with it, made Qubits limits to 8 and steps to 24 and made a centralized Config file to control parameters from there. Added a Toggle so People can switch indentation of Qubit states either Big endian or Little Endian. Updated Homepage button with Pikachu Button I found while explore on UI verse, also added link to Readme guide. Now After writing Blogs I am getting surge of confidence inside that I understood Quantum Computing more Better. One of topics I am curious about is Cybersecurity and one of Algorithm that challenges classical Approaches like RSA is Shor’s Algorithm so next I am going to explore it, Also along with all these, I have updated Some images in readme too and going to Push updates, so do Share Feedbacks.
Cirqmon Devlog #10 Every time I think My project is ready to ship I find something missing and then it gets delayed. After I finished the blog on Deutsch Jozsa algorithm the project worked, as it needed only Single and Double qubit gate. When I started writing about Grover’s algorithm I realized the need of Three Qubit gate too as it needed CCZ gate to flip the phase to achieve 111 State. So I had to fix that. Here is what I did: Firstly as I told earlier I added the 3 Qubit gate feature, the underlying simulator code is working as old Inflating the Matrix approach, I only had to make it work for 3 Qubit gates. Secondly once I was on huddle where we were discussing about Boba bash, I presented the project to people and some said like ’it looks like too stuffed or some said it looked vibe coded. So I thought its a good feedback to work on. Then I improvised the Homepage so it feels like Apple like minimal theme while maintaining game feel. I also added the Background video instead of static image. Thirdly the blog page was pending so I made blog page with similar theme as I updated along with a option to search among the medium posts. So this was what I updated in this Version and now I needs that code review and matching the theme on Playground too. Just Hope I don’t get stuck this time and wrap it up. Thanks for Reading!
Cirqmon Devlog #11 So Guys, I have finally finalized the Cirqmon Playground UI. I replaced the old glassmorphism theme with a rougher, more irregular visual style. Earlier I got feedback that, the old layout felt cluttered because the quantum gates were spread far apart and Due to Space Background and glassmorphism, it looked like Vibe coded. I have now grouped all the gates together in one place to make the interface cleaner and easier to navigate. Here Is what I changed: Removed the Home button. Clicking the Cirqmon logo now takes gets back to the home page. Updated Playground icons with Animal GIFs to give it more lively and engaging appearance. As mentioned above, reduced the use of glassmorphism to due to flickering issues and implemented like hand drawn solid color based UI. Attaching a video Snapshot so you can see changes made. also, The README is the only major task left. Once that’s finished, I’ll be ready to ship the project!
Cirqmon Devlog #12 So I guess it’s final Devlog. Here firstly I updated Readme with new UI based snapshots. Made custom Alert box so it matches the theme instead of browser native alert box. Fixed bug in which earlier the gates were being added in circuit without checking if that Block is being used by other gate and its corresponding qubits. I hope if I don’t get a new problem to fix I will ship it;
Ships:
Cirqmon is a quantum computing circuit builder on web and It’s idea was like when I used to go on tools like IBM’s or other quantum circuit simulators they used to feel like so dry and academic, So I thought why don’t I make one that’s colorful, looks like game because I guess learning deep tech should not mean that you lose colors. Earlier I thought I would just build UI layer on top of Qiskit via Python API, then I thought what will I learn and from a quite a long time I wanted to build something that involves maths and physics so i thought I should build whole thing by myself. The whole thing was Actually a bit challenging on understanding how Q spheres or Tensors or how bitwise calculations work, aligning it will a Good UI theme, So I just learned and build. sometimes I thought How will i finish or how will I map that understanding into code But I guess AI as a Teacher helped me a lot. For Others to try it you should know about Quantum Gates, read the Readme once and I guess you will understand the project....
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Deltarune Macro/Hackpad by @ClairePoehner | Starda Deltarune Macro/Hackpad by @ClairePoehner | Stardance...
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[{"post_id": 15786, "ts": "202 [{"post_id": 15786, "ts": "2026-06-25T17:39:51Z", "hours": 1.5878, "text": "I made a schematic with 7 keys and wired everything together, then I made the PCB and I started working on the case in the Onshape CAD. The only problem I have come across is the plate generator (ai03 Plate Generator) the guide recommend does not want to import into my case design. I can get it into its own project folder but when I try to import it into my case CAD it says there are no elements to take so I’ll have to figure that out when I work on it next :)"}]...
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Title: Deltarune Macro/Hackpad by @ClairePoehner | Title: Deltarune Macro/Hackpad by @ClairePoehner | Stardance
Devlogs:
I made a schematic with 7 keys and wired everything together, then I made the PCB and I started working on the case in the Onshape CAD. The only problem I have come across is the plate generator (ai03 Plate Generator) the guide recommend does not want to import into my case design. I can get it into its own project folder but when I try to import it into my case CAD it says there are no elements to take so I’ll have to figure that out when I work on it next :)...
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[{"ship_num": 1, "ts": "2026-0 [{"ship_num": 1, "ts": "2026-08-07T19:43:41Z", "hours": 18.0, "multiplier": 2.33, "payout": 42, "blessing": "neutral", "text": "This game is about trying to manage several simple minigames at once. None of them are hard on their own, but compound in difficulty. to play this game, you can either play it using the codeHS link or you can go to the github repo and download the files there. try project takes you to codeHS, see source code takes you to the github", "repo": "https://github.com/kickballmaster112-netizen/multitask-game", "demo": "https://multitask-sigma.vercel.app"}]...
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[{"post_id": 49109, "ts": "202 [{"post_id": 49109, "ts": "2026-08-17T18:51:54Z", "hours": 0.6181, "text": "I added an end screen, and fixed a glitch with the arrow minigame"}, {"post_id": 42819, "ts": "2026-08-07T18:50:34Z", "hours": 0.4189, "text": "I finished the win screen, and barring any bugs that I discover, the game is finished"}, {"post_id": 40943, "ts": "2026-08-04T19:53:04Z", "hours": 0.6917, "text": "I finished the presentation by adding a simple start screen. I will complete a win condition soon"}, {"post_id": 30894, "ts": "2026-07-18T21:19:38Z", "hours": 1.6392, "text": "I finished the game. I added tutorial screens so that it would be easier to understand how to play the game"}, {"post_id": 6323, "ts": "2026-06-10T17:19:18Z", "hours": 0.5569, "text": "I finished the main game, and will be adding a title screen and tutorial soon"}, {"post_id": 6047, "ts": "2026-06-10T04:59:56Z", "hours": 1.9, "text": "I finished the second minigame and started working on the third, which will be controlled with a & d, and you have to move the blue circle to a spot to stop it from becoming red and ending the game"}, {"post_id": 5826, "ts": "2026-06-09T19:23:33Z", "hours": 2.2592, "text": "I finished the third minigame, and revamped the background"}, {"post_id": 4569, "ts": "2026-06-07T22:18:39Z", "hours": 2.3369, "text": "I finished the scoreboard, tweaked the second minigame to be slightly more intuitive on where the arrow dissapears, and started to work on the functionality for the arrow minigame"}, {"post_id": 2330, "ts": "2026-06-04T19:24:34Z", "hours": 3.7072, "text": "finished second minigame, started working on score sprites"}, {"post_id": 1264, "ts": "2026-06-03T04:37:33Z", "hours": 2.1969, "text": "I finished the first minigame and started on the second one, will add sprites later for scoreboard"}, {"post_id": 986, "ts": "2026-06-02T19:24:41Z", "hours": 1.2183, "text": "can’t post a screenshot rn, but i’m working on the logic for the first minigame"}, {"post_id": 382, "ts": "2026-06-01T18:52:51Z", "hours": 0.9444, "text": "made basic ui for game, and started writing the code that will handle the first minigame."}]...
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Title: Multitask by @Roboticle | Stardance
Devlog Title: Multitask by @Roboticle | Stardance
Devlogs:
made basic ui for game, and started writing the code that will handle the first minigame.
can’t post a screenshot rn, but i’m working on the logic for the first minigame
I finished the first minigame and started on the second one, will add sprites later for scoreboard
finished second minigame, started working on score sprites
I finished the scoreboard, tweaked the second minigame to be slightly more intuitive on where the arrow dissapears, and started to work on the functionality for the arrow minigame
I finished the third minigame, and revamped the background
I finished the second minigame and started working on the third, which will be controlled with a & d, and you have to move the blue circle to a spot to stop it from becoming red and ending the game
I finished the main game, and will be adding a title screen and tutorial soon
I finished the game. I added tutorial screens so that it would be easier to understand how to play the game
I finished the presentation by adding a simple start screen. I will complete a win condition soon
I finished the win screen, and barring any bugs that I discover, the game is finished
I added an end screen, and fixed a glitch with the arrow minigame
Ships:
This game is about trying to manage several simple minigames at once. None of them are hard on their own, but compound in difficulty. to play this game, you can either play it using the codeHS link or you can go to the github repo and download the files there. try project takes you to codeHS, see source code takes you to the github...
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1792828338.1140327
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1792914738.1140327
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1342
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Untitled project by @debu_kumra | Stardance
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debu_kumra
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0
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0.0
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0
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[]
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[]
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Title: Untitled project by @debu_kumra | Stardance
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1792518612.132226
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1793123412.132226
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1343
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My first slack bot! by @hobbation | Stardance
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hobbation
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0
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0.0
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0
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[]
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[]
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Title: My first slack bot! by @hobbation | Stardan Title: My first slack bot! by @hobbation | Stardance...
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1792583683.2790747
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1793188483.2790747
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1344
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First Stardance Project: WebOS 1 by @atlas3s | Sta First Stardance Project: WebOS 1 by @atlas3s | Stardance...
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atlas3s
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0
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0.0
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0
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[]
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[]
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Title: First Stardance Project: WebOS 1 by @atlas3 Title: First Stardance Project: WebOS 1 by @atlas3s | Stardance...
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1792572835.4043925
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1793177635.4043925
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1345
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My first slack bot! by @hasalimandiv | Stardance
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hasalimandiv
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0
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0.0
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0
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[]
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[]
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Title: My first slack bot! by @hasalimandiv | Star Title: My first slack bot! by @hasalimandiv | Stardance...
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1792673405.8087626
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1793278205.8087626
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1346
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I accidentally made this, Idk what it is please ig I accidentally made this, Idk what it is please ignore by @time | Stardance...
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time
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0
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0.0
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0
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[]
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[]
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Title: I accidentally made this, Idk what it is pl Title: I accidentally made this, Idk what it is please ignore by @time | Stardance...
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1792723981.0562751
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1793328781.0562751
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1347
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NULL
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NULL
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0
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0.0
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0
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[]
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[]
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1792936156.6654975
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1793800156.6654975
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1348
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My awesome macropad! by @AakashRaj | Stardance
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AakashRaj
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0
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0.0
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0
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[]
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[]
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Title: My awesome macropad! by @AakashRaj | Starda Title: My awesome macropad! by @AakashRaj | Stardance...
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1792756522.3439271
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1793361322.3439271
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1349
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My awesome macropad! by @Fiilzy | Stardance
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Fiilzy
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0
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0.0
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0
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[]
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[]
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Title: My awesome macropad! by @Fiilzy | Stardance
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1792774211.9910858
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1793379011.9910858
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1350
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Rad pi ai desk agent by @Zion | Stardance
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Zion
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0
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0.0
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0
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[]
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[]
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Title: Rad pi ai desk agent by @Zion | Stardance
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1792799369.3982253
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1793404169.3982253
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