|
13551
|
Flight Detector by @Aarit_Shrivastava | Stardance
|
Aarit_Shrivastava
|
0
|
1.13
|
0
|
[]
|
[{"post_id": 12316, "ts": "202 [{"post_id": 12316, "ts": "2026-06-20T03:12:26Z", "hours": 1.1347, "text": "Day 1 of building my flight detector as a beginner! I want to simulate it online before building a physical thing, but that proved to be difficult (the issue was where I was trying to simulate it)."}]...
|
Title: Flight Detector by @Aarit_Shrivastava | Sta Title: Flight Detector by @Aarit_Shrivastava | Stardance
Devlogs:
Day 1 of building my flight detector as a beginner! I want to simulate it online before building a physical thing, but that proved to be difficult (the issue was where I was trying to simulate it)....
|
1793476596.2031577
|
1794081396.2031577
|
|
13552
|
SapphireOS by @IronHawk109 | Stardance
|
IronHawk109
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: SapphireOS by @IronHawk109 | Stardance
|
1793198902.521457
|
1793803702.521457
|
|
13553
|
My very own WebOS by @chubiubi | Stardance
|
chubiubi
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: My very own WebOS by @chubiubi | Stardance
|
1793569838.3053665
|
1794174638.3053665
|
|
13554
|
My awesome macropad! by @Bigdingdong | Stardance
|
Bigdingdong
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: My awesome macropad! by @Bigdingdong | Star Title: My awesome macropad! by @Bigdingdong | Stardance...
|
1793303367.6387022
|
1793908167.6387022
|
|
13555
|
Minecraft tips and tricks by @AquaWolf23 | Stardan Minecraft tips and tricks by @AquaWolf23 | Stardance...
|
AquaWolf23
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: Minecraft tips and tricks by @AquaWolf23 | Title: Minecraft tips and tricks by @AquaWolf23 | Stardance...
|
1793271258.1474202
|
1793876058.1474202
|
|
13556
|
Self Watering Flower Pot by @Chrissy | Stardance
|
Chrissy
|
0
|
4.2
|
0
|
[]
|
[{"post_id": 9585, "ts": "2026 [{"post_id": 9585, "ts": "2026-06-15T23:29:20Z", "hours": 2.1864, "text": "Moving on to the next stage of my self watering flower pot: CAD! I made a modular system that lets you change sizes of parts. Each of the three parts you see here connects under the central part ( the pot holder ) using basic “keys”. These make it so that any of the parts can change size without having to reprint everything, and so that it can be printed on a smaller printer. The reason the peripheral parts are so far away, is because the pot will be quite large. I’m using 3d printed pins at the moment to hold the custom PCB in, but when I tried it, my first version had bad tolerances, and my second version, while fitting, the pins broke easily and didn’t hold it very well. I also worked on code. I have done quite a bit for code. When powered, the board hosts its own wifi. If you join it and go to its IP address, you can see a website that IS the UI for the board, with controls and data and stuff. You can also give it your wifi and connect to the board without leaving the comfort of your network. Finally, (while I forgot to track time for this,) I finally soldered the pump on. It works, but the board consistently browns out 8/10 times when I try to run it. I ordered a better power supply to try to fix it. I knew I should’ve added those capacitors!"}, {"post_id": 5271, "ts": "2026-06-08T23:54:15Z", "hours": 2.0139, "text": "Testing the soil moisture sensor for the first time. I started the project before I joined stardance; this project is a self watering flower pot, I am using an ESP 32 module to power it. Today, I got my capacitive soil sensor from Amazon, and it seems to work. I tested it using the website I had the ESP host. Rather than putting a screen on, I’m having it host a wifi network, then you can go to it’s IP adress, and you can see the UI. When I wrapped the sensor in a moist towel, the output dropped from 3500 or so, to 2650 or so. This is promising. When I get my MOSFETs, I will solder one on, and test out the motor! Then, it’s a bit of SolidWorks to make a housing and we’re good!"}]...
|
Title: Self Watering Flower Pot by @Chrissy | Star Title: Self Watering Flower Pot by @Chrissy | Stardance
Devlogs:
Testing the soil moisture sensor for the first time. I started the project before I joined stardance; this project is a self watering flower pot, I am using an ESP 32 module to power it. Today, I got my capacitive soil sensor from Amazon, and it seems to work. I tested it using the website I had the ESP host. Rather than putting a screen on, I’m having it host a wifi network, then you can go to it’s IP adress, and you can see the UI. When I wrapped the sensor in a moist towel, the output dropped from 3500 or so, to 2650 or so. This is promising. When I get my MOSFETs, I will solder one on, and test out the motor! Then, it’s a bit of SolidWorks to make a housing and we’re good!
Moving on to the next stage of my self watering flower pot: CAD! I made a modular system that lets you change sizes of parts. Each of the three parts you see here connects under the central part ( the pot holder ) using basic “keys”. These make it so that any of the parts can change size without having to reprint everything, and so that it can be printed on a smaller printer. The reason the peripheral parts are so far away, is because the pot will be quite large. I’m using 3d printed pins at the moment to hold the custom PCB in, but when I tried it, my first version had bad tolerances, and my second version, while fitting, the pins broke easily and didn’t hold it very well. I also worked on code. I have done quite a bit for code. When powered, the board hosts its own wifi. If you join it and go to its IP address, you can see a website that IS the UI for the board, with controls and data and stuff. You can also give it your wifi and connect to the board without leaving the comfort of your network. Finally, (while I forgot to track time for this,) I finally soldered the pump on. It works, but the board consistently browns out 8/10 times when I try to run it. I ordered a better power supply to try to fix it. I knew I should’ve added those capacitors!...
|
1793465632.4339535
|
1794070432.4339535
|
|
13557
|
My very own WebOS by @Nate09 | Stardance
|
Nate09
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: My very own WebOS by @Nate09 | Stardance
|
1793368055.052378
|
1793972855.052378
|
|
13558
|
JSBSim-WASM by @dxnkey | Stardance
|
dxnkey
|
1
|
8.0
|
90
|
[{"ship_num": 1, "ts": "2026-0 [{"ship_num": 1, "ts": "2026-07-05T22:20:07Z", "hours": 8.0, "multiplier": 14.22, "payout": 90, "blessing": "neutral", "text": "I made JSBSim WASM, a project that brings a real flight simulation engine to the browser! It lets people run JSBSim simulations through a TypeScript/JavaScript SDK, with a demo where you can launch a rocket, watch live telemetry, pause and resume the sim, and see how the vehicle behaves over time. The most challenging part was getting a native simulation engine to work smoothly in a web app. There were a lot of small issues with loading files, building WebAssembly, connecting everything to JavaScript, and making sure the demo stayed responsive while the simulation was running. I’m proud that it’s more than a basic proof of concept. It has a working demo, clean developer tools, automated builds, and a structure that makes it easier for other people to build their own flight or rocket simulations with it! To test it, the easiest way is to open the live demo linked in the repo and try the rocket simulation. You can launch it, pause it, reload it, and watch the altitude, velocity, and acceleration update in real time. For local testing, clone the repo and follow the setup steps in the README.", "repo": "https://github.com/guptaronav/jsbsim-wasm", "demo": "https://guptaronav.github.io/jsbsim-wasm/"}]...
|
[{"post_id": 23136, "ts": "202 [{"post_id": 23136, "ts": "2026-07-05T22:16:00Z", "hours": 4.3206, "text": "Devlog #3 – JSBSim WASM Built out the full Mission Control and Designer workflow. Replaced the old editorial shell with two routes: a dark Mission Control cockpit and a lighter Designer workspace, with fixed per-surface themes instead of the old shared theme setup. On the simulation side, I added typed telemetry channels for IMU, gyro, GPS, barometer, and kinematics, then wired them into metric tiles, sim controls, a live event stream, telemetry charts, a 3D rocket HUD, GPS trajectory, timeline replay, and JSON/CSV export. Designer also got a major upgrade. I built the schema-driven editor across all seven tabs, added XML import/download/validation, expanded the Aerodynamics tab, and created a nested JSBSim function editor for property/value/table/math nodes. The editor can now send the current model straight into Mission Control, so changes can be tested without leaving the app. I also cleaned up a few rough edges: filtered noisy JSBSim boot logs out of the event feed, added proper lifecycle events, and fixed long event messages breaking the layout. The feature work is code-complete. Earlier checks passed, but the final full verification got blocked by a local macOS fileproviderd issue that slowed TypeScript, Vitest, Vite, and git to a crawl. Next step is a fresh typecheck/test/browser pass once that clears."}, {"post_id": 10933, "ts": "2026-06-17T22:19:29Z", "hours": 0.9064, "text": "Devlog #2 – JSBSim WASM Closed out the remaining quality issues on the JSBSim console. Removed the dead react-leaflet dependency (it forced –legacy-peer-deps by demanding React 19), fixed an accessibility regression by giving event severity distinct shapes plus aria-labels instead of color alone, and added a prefers-reduced-motion fallback. On the tooling side, I regenerated a clean lockfile so npm ci is reproducible, added a dedicated CI workflow that runs typechecks and the 73 unit tests on every push/PR (separate from the deploy), and moved the Pages deploy to npm ci on Node 22 with caching. Finally, I self-hosted Monaco — bundling the editor and its web worker through Vite — so the model editor now works offline with zero CDN dependency, kept in the lazy chunk so initial load is unaffected. Everything is verified green: CI passes, the deploy succeeds, and the live site serves with no external CDN references. The only items left are external — adding the repo to macOS Spotlight Privacy (the root cause of the git SIGBUS crashes) and a deferred Git LFS migration for the WASM binary."}, {"post_id": 10544, "ts": "2026-06-17T09:55:03Z", "hours": 2.8092, "text": "Devlog #1 – JSBSim WASM I compiled JSBSim, an industrial flight dynamics library, into Web Assembly. So far, I’ve forked a boiler plate repository and redesigned the console UI into an editorial “flight log” style. I’m using Fraunces serif, mono labels, hairline rules, a paper-sheet shell, and a blue color scheme. I’ve also wired the in-browser model editor (file tree + Monaco) into the dashboard behind a tab switcher, and got the whole thing deployed to GitHub Pages at https://guptaronav.github.io/jsbsim-wasm/ via a lean Actions workflow that builds with the committed WASM instead of rebuilding Emscripten."}]...
|
Title: JSBSim-WASM by @dxnkey | Stardance
Devlogs Title: JSBSim-WASM by @dxnkey | Stardance
Devlogs:
Devlog #1 – JSBSim WASM I compiled JSBSim, an industrial flight dynamics library, into Web Assembly. So far, I’ve forked a boiler plate repository and redesigned the console UI into an editorial “flight log” style. I’m using Fraunces serif, mono labels, hairline rules, a paper-sheet shell, and a blue color scheme. I’ve also wired the in-browser model editor (file tree + Monaco) into the dashboard behind a tab switcher, and got the whole thing deployed to GitHub Pages at https://guptaronav.github.io/jsbsim-wasm/ via a lean Actions workflow that builds with the committed WASM instead of rebuilding Emscripten.
Devlog #2 – JSBSim WASM Closed out the remaining quality issues on the JSBSim console. Removed the dead react-leaflet dependency (it forced –legacy-peer-deps by demanding React 19), fixed an accessibility regression by giving event severity distinct shapes plus aria-labels instead of color alone, and added a prefers-reduced-motion fallback. On the tooling side, I regenerated a clean lockfile so npm ci is reproducible, added a dedicated CI workflow that runs typechecks and the 73 unit tests on every push/PR (separate from the deploy), and moved the Pages deploy to npm ci on Node 22 with caching. Finally, I self-hosted Monaco — bundling the editor and its web worker through Vite — so the model editor now works offline with zero CDN dependency, kept in the lazy chunk so initial load is unaffected. Everything is verified green: CI passes, the deploy succeeds, and the live site serves with no external CDN references. The only items left are external — adding the repo to macOS Spotlight Privacy (the root cause of the git SIGBUS crashes) and a deferred Git LFS migration for the WASM binary.
Devlog #3 – JSBSim WASM Built out the full Mission Control and Designer workflow. Replaced the old editorial shell with two routes: a dark Mission Control cockpit and a lighter Designer workspace, with fixed per-surface themes instead of the old shared theme setup. On the simulation side, I added typed telemetry channels for IMU, gyro, GPS, barometer, and kinematics, then wired them into metric tiles, sim controls, a live event stream, telemetry charts, a 3D rocket HUD, GPS trajectory, timeline replay, and JSON/CSV export. Designer also got a major upgrade. I built the schema-driven editor across all seven tabs, added XML import/download/validation, expanded the Aerodynamics tab, and created a nested JSBSim function editor for property/value/table/math nodes. The editor can now send the current model straight into Mission Control, so changes can be tested without leaving the app. I also cleaned up a few rough edges: filtered noisy JSBSim boot logs out of the event feed, added proper lifecycle events, and fixed long event messages breaking the layout. The feature work is code-complete. Earlier checks passed, but the final full verification got blocked by a local macOS fileproviderd issue that slowed TypeScript, Vitest, Vite, and git to a crawl. Next step is a fresh typecheck/test/browser pass once that clears.
Ships:
I made JSBSim WASM, a project that brings a real flight simulation engine to the browser! It lets people run JSBSim simulations through a TypeScript/JavaScript SDK, with a demo where you can launch a rocket, watch live telemetry, pause and resume the sim, and see how the vehicle behaves over time. The most challenging part was getting a native simulation engine to work smoothly in a web app. There were a lot of small issues with loading files, building WebAssembly, connecting everything to JavaScript, and making sure the demo stayed responsive while the simulation was running. I’m proud that it’s more than a basic proof of concept. It has a working demo, clean developer tools, automated builds, and a structure that makes it easier for other people to build their own flight or rocket simulations with it! To test it, the easiest way is to open the live demo linked in the repo and try the rocket simulation. You can launch it, pause it, reload it, and watch the altitude, velocity, and acceleration update in real time. For local testing, clone the repo and follow the setup steps in the README....
|
1793498143.7103355
|
1793584543.7103355
|
|
13559
|
NULL
|
NULL
|
0
|
0.0
|
0
|
[]
|
[]
|
|
1792950822.8472695
|
1793814822.8472695
|
|
13560
|
Biggy OS by @LoginlikeLogan | Stardance
|
LoginlikeLogan
|
3
|
66.97
|
330
|
[{"ship_num": 1, "ts": "2026-0 [{"ship_num": 1, "ts": "2026-09-06T02:50:14Z", "hours": 20.0, "multiplier": 8.97, "payout": 180, "blessing": "neutral", "text": "So guys, Ive updated the os with mutiple new apps like the weather, music, calculator, paint, browser, and minecraft apps! Test it out!", "repo": "https://github.com/Logdegret/Biggy-Cheese-OS/", "demo": "https://logdegret.github.io/Biggy-Cheese-OS"}, {"ship_num": 2, "ts": "2026-08-23T13:58:23Z", "hours": 14.0, "multiplier": 10.42, "payout": 150, "blessing": "neutral", "text": "I finally finished my webos and I am happy with what ive made! There was lots that i struggled with. Hopefully this can earn a super star!", "repo": "https://github.com/Logdegret/Biggy-Cheese-OS/", "demo": "https://logdegret.github.io/Biggy-Cheese-OS"}, {"ship_num": 3, "ts": "2026-07-30T07:28:58Z", "hours": 14.0, "multiplier": null, "payout": 0, "blessing": "neutral", "text": "I made a webos based on the biggy cheese meme. I found the video player extra hard. Hopefully it meets the requirements?", "repo": "https://github.com/Logdegret/Biggy-Cheese-OS/", "demo": "https://logdegret.github.io/Biggy-Cheese-OS"}]...
|
[{"post_id": 65124, "ts": "202 [{"post_id": 65124, "ts": "2026-09-10T01:25:38Z", "hours": 4.1136, "text": "Working Up to the Big Leagues… So ive made a new window called finder and It’s pretty basic so far. It was about 330 lines of js.. I will probably replace the standby/placeholder emojis with svgs so it doesn’t look out of theme!"}, {"post_id": 64469, "ts": "2026-09-08T21:47:57Z", "hours": 0.6869, "text": "A sad devlog… so I couldn’t fix it and I had to use a bit of AI to fully debug. it turns out, the calculator app was hijacking keystrokes and I had a single broken line of code in app.js. But now it works!"}, {"post_id": 64436, "ts": "2026-09-08T20:12:51Z", "hours": 14.1656, "text": "I have been working super hard and trying to fix bugs and heavily avoiding ai. But for some reason the website is breaking apart and no longer loading."}, {"post_id": 62618, "ts": "2026-09-06T02:46:53Z", "hours": 1.0931, "text": "Final Additions! Ive added a modified file of eaglercraft into the biggy os and it is now called Biggy OS"}, {"post_id": 61193, "ts": "2026-09-04T00:26:40Z", "hours": 8.1094, "text": "Ive added 3 new apps!! A working browser, calculator, and paint app!!! windows were not working properly so I had to make some ajustments and fix it. Took me some time.. haha"}, {"post_id": 59859, "ts": "2026-09-01T20:41:46Z", "hours": 9.2781, "text": "Tutorial has been added! Guys Guess what? Ive made a tutorial on how to get started on the os and i have made backgrounds gif possible. The tutorial kinda gave me a bit of trouble with bugs so i took lots of time debugging. Im also working on something big…."}, {"post_id": 59012, "ts": "2026-08-31T16:23:19Z", "hours": 1.5581, "text": "Guys I am BACK!! So far ive been tweaking a few things like the location bug, it was supposed to popup when you clicked download for the weather app. But I guess i didn’t catch that.. Anyways Here are some new backgrounds, they’re 4k!!"}, {"post_id": 53063, "ts": "2026-08-23T13:55:30Z", "hours": 1.5417, "text": "MY LAST DEVLOG!!! Hey guys, its been a great run! ive added a music app and a few customizable widgets but which can only be found by something you need to explore. Thank you guys so much for support!"}, {"post_id": 52333, "ts": "2026-08-22T13:19:21Z", "hours": 0.5256, "text": "Ive added a new app that you can download! i am currently thinking of stopping this project although it has been a blast making this project."}, {"post_id": 51796, "ts": "2026-08-21T17:09:52Z", "hours": 2.1492, "text": "LOT OF NEW BIG THINGS Ive added two new windows, notes and the store. nothing can be donwloaded yet but i am currently working on that. Ive added resizing!! follow allong and this shall be a super star project!"}, {"post_id": 50661, "ts": "2026-08-19T22:48:17Z", "hours": 0.3942, "text": "A fun cinematic opening!!! I’ve ai coded me a simple opening while i added the sound for it. I hate to say but i was a little lazy on this one since i don’t really know much on animation in websites."}, {"post_id": 50640, "ts": "2026-08-19T22:01:17Z", "hours": 2.5006, "text": "A super Annoying Terminal This Terminal is super annoying, spacing, css and divs are driving me crazy! Everytime i clicked on this terminal it used to break the screen… Not anymore! Finally the spacing and terminal is close to perfect. I will now be focusing on a cinematic loading screen."}, {"post_id": 48209, "ts": "2026-08-16T14:40:19Z", "hours": 2.4889, "text": "LOTS OF STUFF ive added a to do list with a check box so you can remind yourself what to do. Ive also added a terminal! its a work in progress but im getting there! i really want this to be a super star project so im putting in all my effort!"}, {"post_id": 46924, "ts": "2026-08-14T14:16:12Z", "hours": 0.3458, "text": "Ive tuned up the meme window to filter them and frame them"}, {"post_id": 45943, "ts": "2026-08-12T19:11:29Z", "hours": 2.4656, "text": "I added a lot so far, i added a meme tab and a to do tab. meme tab is done but not the todo."}, {"post_id": 41329, "ts": "2026-08-05T14:04:58Z", "hours": 0.4178, "text": "Ive finnaly fixed this stupid window that did not want to cooperate. I actaully suffered through this. Well, hope that some of you will like it. Also heres the progress so far: Im going to be changing meme generator to daily meme. I will be coding in python for it. Also If anyone wants to work with me to make a biggy cheeze type game, please feel free to reach out to me"}, {"post_id": 39719, "ts": "2026-08-02T21:11:11Z", "hours": 0.635, "text": "I drew a new icon for a daily meme. How do yall like it? also my game window is soooooo broken. it stretches so weird… I need someone to design a game for me since idk how to make game. Anyone?"}, {"post_id": 38749, "ts": "2026-08-01T09:37:58Z", "hours": 0.9711, "text": "added fullscreen and a game that is animal themed. NOT MY GAME"}, {"post_id": 37450, "ts": "2026-07-30T06:23:48Z", "hours": 1.0489, "text": "Made A new window / app for an about me! This is probably the final devlog until the first ship. Thank you guys so much for the support and hopefully i can get to the next OS mission.."}, {"post_id": 36272, "ts": "2026-07-28T08:23:05Z", "hours": 0.8856, "text": "I added another modular window that can change backgrounds"}, {"post_id": 34540, "ts": "2026-07-25T10:38:04Z", "hours": 0.8489, "text": "added apps!"}, {"post_id": 34517, "ts": "2026-07-25T09:34:34Z", "hours": 0.3906, "text": "I added a custom cheese cursor that I drew!"}, {"post_id": 34502, "ts": "2026-07-25T08:38:58Z", "hours": 2.3539, "text": "I scrapped the ugly background and added a physical clock with a rotating joke/statement. Also added a fun loading screen"}, {"post_id": 33948, "ts": "2026-07-24T09:02:04Z", "hours": 2.0789, "text": "Many Things Have Been Added! Ive added a rotating joke/statement that changes everytime you reload, a clock(that will be improved), and a clock widget/window that I want to be a permenant widget. Wish me luck! here are some pictures and the progress so far!"}, {"post_id": 31251, "ts": "2026-07-19T14:44:53Z", "hours": 3.2208, "text": "I have added a draggable window for the biggy cheeze moment with a custom player"}, {"post_id": 30562, "ts": "2026-07-18T07:29:12Z", "hours": 1.0281, "text": "We have went back to biggy cheeze Sorry for changing it! I am going to restart from scratch"}, {"post_id": 8723, "ts": "2026-06-14T14:20:53Z", "hours": 0.7217, "text": "I change my theme Lets Go Knicks"}, {"post_id": 7172, "ts": "2026-06-11T23:47:16Z", "hours": 1.2631, "text": "added stardance link, fixed image, and more text. Im struggling with this… lol"}, {"post_id": 5276, "ts": "2026-06-09T00:07:01Z", "hours": 0.5161, "text": "Started my own webos via guide(idk why image doesn’t work) help?? it works on index.html locally…"}]...
|
Title: Biggy OS by @LoginlikeLogan | Stardance
De Title: Biggy OS by @LoginlikeLogan | Stardance
Devlogs:
Started my own webos via guide(idk why image doesn’t work) help?? it works on index.html locally…
added stardance link, fixed image, and more text. Im struggling with this… lol
I change my theme Lets Go Knicks
We have went back to biggy cheeze Sorry for changing it! I am going to restart from scratch
I have added a draggable window for the biggy cheeze moment with a custom player
Many Things Have Been Added! Ive added a rotating joke/statement that changes everytime you reload, a clock(that will be improved), and a clock widget/window that I want to be a permenant widget. Wish me luck! here are some pictures and the progress so far!
I scrapped the ugly background and added a physical clock with a rotating joke/statement. Also added a fun loading screen
I added a custom cheese cursor that I drew!
added apps!
I added another modular window that can change backgrounds
Made A new window / app for an about me! This is probably the final devlog until the first ship. Thank you guys so much for the support and hopefully i can get to the next OS mission..
added fullscreen and a game that is animal themed. NOT MY GAME
I drew a new icon for a daily meme. How do yall like it? also my game window is soooooo broken. it stretches so weird… I need someone to design a game for me since idk how to make game. Anyone?
Ive finnaly fixed this stupid window that did not want to cooperate. I actaully suffered through this. Well, hope that some of you will like it. Also heres the progress so far: Im going to be changing meme generator to daily meme. I will be coding in python for it. Also If anyone wants to work with me to make a biggy cheeze type game, please feel free to reach out to me
I added a lot so far, i added a meme tab and a to do tab. meme tab is done but not the todo.
Ive tuned up the meme window to filter them and frame them
LOTS OF STUFF ive added a to do list with a check box so you can remind yourself what to do. Ive also added a terminal! its a work in progress but im getting there! i really want this to be a super star project so im putting in all my effort!
A super Annoying Terminal This Terminal is super annoying, spacing, css and divs are driving me crazy! Everytime i clicked on this terminal it used to break the screen… Not anymore! Finally the spacing and terminal is close to perfect. I will now be focusing on a cinematic loading screen.
A fun cinematic opening!!! I’ve ai coded me a simple opening while i added the sound for it. I hate to say but i was a little lazy on this one since i don’t really know much on animation in websites.
LOT OF NEW BIG THINGS Ive added two new windows, notes and the store. nothing can be donwloaded yet but i am currently working on that. Ive added resizing!! follow allong and this shall be a super star project!
Ive added a new app that you can download! i am currently thinking of stopping this project although it has been a blast making this project.
MY LAST DEVLOG!!! Hey guys, its been a great run! ive added a music app and a few customizable widgets but which can only be found by something you need to explore. Thank you guys so much for support!
Guys I am BACK!! So far ive been tweaking a few things like the location bug, it was supposed to popup when you clicked download for the weather app. But I guess i didn’t catch that.. Anyways Here are some new backgrounds, they’re 4k!!
Tutorial has been added! Guys Guess what? Ive made a tutorial on how to get started on the os and i have made backgrounds gif possible. The tutorial kinda gave me a bit of trouble with bugs so i took lots of time debugging. Im also working on something big….
Ive added 3 new apps!! A working browser, calculator, and paint app!!! windows were not working properly so I had to make some ajustments and fix it. Took me some time.. haha
Final Additions! Ive added a modified file of eaglercraft into the biggy os and it is now called Biggy OS
I have been working super hard and trying to fix bugs and heavily avoiding ai. But for some reason the website is breaking apart and no longer loading.
A sad devlog… so I couldn’t fix it and I had to use a bit of AI to fully debug. it turns out, the calculator app was hijacking keystrokes and I had a single broken line of code in app.js. But now it works!
Working Up to the Big Leagues… So ive made a new window called finder and It’s pretty basic so far. It was about 330 lines of js.. I will probably replace the standby/placeholder emojis with svgs so it doesn’t look out of theme!
Ships:
I made a webos based on the biggy cheese meme. I found the video player extra hard. Hopefully it meets the requirements?
I finally finished my webos and I am happy with what ive made! There was lots that i struggled with. Hopefully this can earn a super star!
So guys, Ive updated the os with mutiple new apps like the weather, music, calculator, paint, browser, and minecraft apps! Test it out!...
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1792878595.6829658
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1793742595.6829658
|
|
13561
|
Choose Your Own Adventure by @jmmiller | Stardance
|
jmmiller
|
0
|
0.0
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0
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[]
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[]
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Title: Choose Your Own Adventure by @jmmiller | St Title: Choose Your Own Adventure by @jmmiller | Stardance...
|
1793411494.178049
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1794016294.178049
|
|
13562
|
Personalized Guess Who by @dxnkey | Stardance
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dxnkey
|
0
|
0.0
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0
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[]
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[]
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Title: Personalized Guess Who by @dxnkey | Stardan Title: Personalized Guess Who by @dxnkey | Stardance...
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1793263785.4922771
|
1793868585.4922771
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13563
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NULL
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NULL
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1792936396.7776623
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1793800396.7776623
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13564
|
Runes by @flipp | Stardance
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flipp
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0
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0.0
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0
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[]
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[]
|
Title: Runes by @flipp | Stardance
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1793274753.525803
|
1793879553.525803
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13565
|
My very own WebOS by @tafata | Stardance
|
tafata
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0
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0.0
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0
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[]
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[]
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Title: My very own WebOS by @tafata | Stardance
|
1793458343.5624502
|
1794063143.5624502
|
|
13566
|
TidalTasksAI by @saiamartya | Stardance
|
saiamartya
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0
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0.0
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0
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[]
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Title: TidalTasksAI by @saiamartya | Stardance
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1793461793.8650498
|
1794066593.8650498
|
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13567
|
My awesome macropad! by @Gav1nat0R | Stardance
|
Gav1nat0R
|
0
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0.0
|
0
|
[]
|
[]
|
Title: My awesome macropad! by @Gav1nat0R | Starda Title: My awesome macropad! by @Gav1nat0R | Stardance...
|
1793354015.1612048
|
1793958815.1612048
|
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13568
|
My very own WebOS (CurseOS) by @Accursed_Drifter | My very own WebOS (CurseOS) by @Accursed_Drifter | Stardance...
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Accursed_Drifter
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0
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0.0
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0
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[]
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[]
|
Title: My very own WebOS (CurseOS) by @Accursed_Dr Title: My very own WebOS (CurseOS) by @Accursed_Drifter | Stardance...
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1793213668.7012465
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1793818468.7012465
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13569
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Eventos aleatórios by @s28622908 | Stardance
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s28622908
|
0
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0.0
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0
|
[]
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[]
|
Title: Eventos aleatórios by @s28622908 | Stardanc Title: Eventos aleatórios by @s28622908 | Stardance...
|
1793364567.99401
|
1793969367.99401
|
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13570
|
3D Flappy Bird Game by @saiamartya | Stardance
|
saiamartya
|
0
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0.0
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0
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[]
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[]
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Title: 3D Flappy Bird Game by @saiamartya | Starda Title: 3D Flappy Bird Game by @saiamartya | Stardance...
|
1793552054.6511497
|
1794156854.6511497
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13571
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NULL
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NULL
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1792943565.8666174
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1793807565.8666174
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13572
|
Robocar by @Rednadp | Stardance
|
Rednadp
|
0
|
7.0
|
0
|
[]
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[{"post_id": 36574, "ts": "202 [{"post_id": 36574, "ts": "2026-07-28T19:42:51Z", "hours": 2.0, "text": "Well, I have been continuing the lateral case. The skech now is a chaos. It could have been done better? Absolutly, but it works. I have figured out (after some trials and errors) how to unlock the edition of each triangle imported (I imorted the desing from figma in svg format the last day). So then I have faced another problem. I didn’t have any central point on the triangles. So after thinking and trying lots of things (trying to make from scrach the triangles in fusion instead of using the svg, making the points aproximately, which surpisingly have been useful some time after for stablishing a defined position for the triangles (the svg was aproximated, I could’t use their original position)) I have finally encounter an unefficinet way to do it: Making a draft line in the rounded edges and creating a circle tangent to those lines. I have done it one by one in each triangle and I have started to set lots of restrictions eveywere. Now I would’t do the same. Instead of what I have done I would have made a lonly perfect triangle and then I would have copied or used the “same” tool. By doing the same procces one and again, apart from loosing time, errors are made. Well, My skech has strange things. It seems that some triangles are closer each other than other ones, the triangle from the bottom is smaller that the other ones (well, I’m gona use this as a remainder :), and some other things. However, when I have make the 3d model it isn’t so obious, so I will leave it for later. Now, what I have to do is the structure that will soport those triangles. Also I should create parameter so change the triangles size and separation easier. Also I need to mirror what I have done to the other axes."}, {"post_id": 36408, "ts": "2026-07-28T14:41:12Z", "hours": 1.0, "text": "28/07/2026 Journal 1 Starting my desing in fusion Today I have started desining in fusion. In a fisrt moment I have started doing it by hand but then I have opened figma for doing one test of concept. I have liked that so I have made several test to know how to made the car case. I have changed the beest concept a litle bit because I was seeing that it was not going to look. Now the concept is rounded triangles, in some way kinda similar to the beest. Once I had chosen the desing I have pass it to fusion. I had to figure out how to import a svg file, but it wasn’t so difficult."}, {"post_id": 35930, "ts": "2026-07-27T18:04:19Z", "hours": 4.0, "text": "Well, in fact this is only a back up. This proyect is inteded to be for beest, but if for some reason I don get to it I would like to send it here. So this is what I have done unitil now: Well, today I have investigate the components that I need to use. I need an esp-32 (8-15 eur), a driver drv8833 (7-8 eur) or l298n (7-11 eur) and a motorreductor tt (7-11 eur). I think I have already a case for the 4 aa batteries. Aliexpress could be a cheaper option but I need to have them quickly. Perhaphs, I should start making tests with the arduino to learn how to control motors and those things. I need to check what I have alredy avaiable in my house before buying anything. Also, the other day I forgot to write the journal about the planning that I did Well, in my house I have avaiable the servo motor SG90, one stepper motor (28ByJ-48) and one ULN2003 driver motor. Also one L293D, 74HC595 IC and DS1307 RTC module. This ones I don’t know what are. That’s why I’m writing them. Well, another update. I have search about them (asked it to gemini LOL),and the servo motor could be used for the direction of the car, while the stepper motor doesn’t have any use in my case. Now, I have search some photos to use them as reference for doing the first sketch. I have found that there are two ways for doing the robot. The first one like a tank. Only with two motors. And the other one with a thrird servo motor to controll the turn. The easier one for doing it using only two motors so there is no need to take care about the mechanism for turning. Taking in account that I haven’t do never in fusion 360 probably I will do the first option. There is another option in which only one motor is used by using an axis. This I think would’t get aesthetic with the desing so I have discarded it. Having in mind the way the car is going to rotate I have had the idea of doing like an elephant made by sticks, in which the trunk is the front wheel. I don’t know if this will be the final choose but I have liked it. I have started making the drawings and …. What a mess. It’s clear I’m not an artist. It has been a total failure. I have tried drawing several times and I have liked none of them. Also I have tried drawing the elephant idea, but again it has been a failure. Then I have measure the wheel (I have measuered it bad, LOL. Some time after measuring I have realised that it was written on the wheels) and searched the 3d model of the motor. Then, I have opened fusion 360 and I have had some troubles importing it to fusion. Finally I have managed to do it sucessfully. I have dealed with aligning the wheel with the motor and determining how much space I needed to leave between the wheel and the moton. I also have realised that I will need to desing or search and adapted from the motor to the lego connnection."}]...
|
Title: Robocar by @Rednadp | Stardance
Devlogs:
W Title: Robocar by @Rednadp | Stardance
Devlogs:
Well, in fact this is only a back up. This proyect is inteded to be for beest, but if for some reason I don get to it I would like to send it here. So this is what I have done unitil now: Well, today I have investigate the components that I need to use. I need an esp-32 (8-15 eur), a driver drv8833 (7-8 eur) or l298n (7-11 eur) and a motorreductor tt (7-11 eur). I think I have already a case for the 4 aa batteries. Aliexpress could be a cheaper option but I need to have them quickly. Perhaphs, I should start making tests with the arduino to learn how to control motors and those things. I need to check what I have alredy avaiable in my house before buying anything. Also, the other day I forgot to write the journal about the planning that I did Well, in my house I have avaiable the servo motor SG90, one stepper motor (28ByJ-48) and one ULN2003 driver motor. Also one L293D, 74HC595 IC and DS1307 RTC module. This ones I don’t know what are. That’s why I’m writing them. Well, another update. I have search about them (asked it to gemini LOL),and the servo motor could be used for the direction of the car, while the stepper motor doesn’t have any use in my case. Now, I have search some photos to use them as reference for doing the first sketch. I have found that there are two ways for doing the robot. The first one like a tank. Only with two motors. And the other one with a thrird servo motor to controll the turn. The easier one for doing it using only two motors so there is no need to take care about the mechanism for turning. Taking in account that I haven’t do never in fusion 360 probably I will do the first option. There is another option in which only one motor is used by using an axis. This I think would’t get aesthetic with the desing so I have discarded it. Having in mind the way the car is going to rotate I have had the idea of doing like an elephant made by sticks, in which the trunk is the front wheel. I don’t know if this will be the final choose but I have liked it. I have started making the drawings and …. What a mess. It’s clear I’m not an artist. It has been a total failure. I have tried drawing several times and I have liked none of them. Also I have tried drawing the elephant idea, but again it has been a failure. Then I have measure the wheel (I have measuered it bad, LOL. Some time after measuring I have realised that it was written on the wheels) and searched the 3d model of the motor. Then, I have opened fusion 360 and I have had some troubles importing it to fusion. Finally I have managed to do it sucessfully. I have dealed with aligning the wheel with the motor and determining how much space I needed to leave between the wheel and the moton. I also have realised that I will need to desing or search and adapted from the motor to the lego connnection.
28/07/2026 Journal 1 Starting my desing in fusion Today I have started desining in fusion. In a fisrt moment I have started doing it by hand but then I have opened figma for doing one test of concept. I have liked that so I have made several test to know how to made the car case. I have changed the beest concept a litle bit because I was seeing that it was not going to look. Now the concept is rounded triangles, in some way kinda similar to the beest. Once I had chosen the desing I have pass it to fusion. I had to figure out how to import a svg file, but it wasn’t so difficult.
Well, I have been continuing the lateral case. The skech now is a chaos. It could have been done better? Absolutly, but it works. I have figured out (after some trials and errors) how to unlock the edition of each triangle imported (I imorted the desing from figma in svg format the last day). So then I have faced another problem. I didn’t have any central point on the triangles. So after thinking and trying lots of things (trying to make from scrach the triangles in fusion instead of using the svg, making the points aproximately, which surpisingly have been useful some time after for stablishing a defined position for the triangles (the svg was aproximated, I could’t use their original position)) I have finally encounter an unefficinet way to do it: Making a draft line in the rounded edges and creating a circle tangent to those lines. I have done it one by one in each triangle and I have started to set lots of restrictions eveywere. Now I would’t do the same. Instead of what I have done I would have made a lonly perfect triangle and then I would have copied or used the “same” tool. By doing the same procces one and again, apart from loosing time, errors are made. Well, My skech has strange things. It seems that some triangles are closer each other than other ones, the triangle from the bottom is smaller that the other ones (well, I’m gona use this as a remainder :), and some other things. However, when I have make the 3d model it isn’t so obious, so I will leave it for later. Now, what I have to do is the structure that will soport those triangles. Also I should create parameter so change the triangles size and separation easier. Also I need to mirror what I have done to the other axes....
|
1792932885.5733736
|
1793796885.5733736
|
|
13573
|
BraxOS a WebOS by @braxtonmarx | Stardance
|
braxtonmarx
|
1
|
4.0
|
0
|
[{"ship_num": 1, "ts": "2026-0 [{"ship_num": 1, "ts": "2026-06-09T18:10:07Z", "hours": 4.0, "multiplier": null, "payout": 0, "blessing": "neutral", "text": "I made a WebOS!!! It is called BraxOS. I think the hardest thing was making sure the windows popped up the same size each time for a while they kept spawning in weirdly. The thing that I am most proud of is the whole thing. It turned out looking amazing and everything is working. What people should know about my project is look around see what you can do.", "repo": "https://github.com/TheRealBrax/BraxOS", "demo": "https://therealbrax.github.io/BraxOS/"}]...
|
[{"post_id": 5775, "ts": "2026 [{"post_id": 5775, "ts": "2026-06-09T17:58:42Z", "hours": 0.3269, "text": "I make it so users can upload their own files to the files tab, and it is all stored locally on the browser, too. I also made file previews work for at least the most common file formats"}, {"post_id": 5749, "ts": "2026-06-09T17:28:53Z", "hours": 0.3258, "text": "I added sound effects for mouse clicks and add more and diffrent files to the files tab"}, {"post_id": 5724, "ts": "2026-06-09T16:55:47Z", "hours": 3.2842, "text": "I followed the WebOS 1 Tutorial a little bit and added a few tweaks to my web os, or should I say BraxOS… I add apps and other stuff, and everything should be functional."}]...
|
Title: BraxOS a WebOS by @braxtonmarx | Stardance
Title: BraxOS a WebOS by @braxtonmarx | Stardance
Devlogs:
I followed the WebOS 1 Tutorial a little bit and added a few tweaks to my web os, or should I say BraxOS… I add apps and other stuff, and everything should be functional.
I added sound effects for mouse clicks and add more and diffrent files to the files tab
I make it so users can upload their own files to the files tab, and it is all stored locally on the browser, too. I also made file previews work for at least the most common file formats
Ships:
I made a WebOS!!! It is called BraxOS. I think the hardest thing was making sure the windows popped up the same size each time for a while they kept spawning in weirdly. The thing that I am most proud of is the whole thing. It turned out looking amazing and everything is working. What people should know about my project is look around see what you can do....
|
1792878476.1982555
|
1793742476.1982555
|
|
13574
|
Untitled by @Nate09 | Stardance
|
Nate09
|
0
|
0.0
|
0
|
[]
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[]
|
Title: Untitled by @Nate09 | Stardance
|
1793541043.6082218
|
1794145843.6082218
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13575
|
NULL
|
NULL
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0
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[]
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1792882403.709429
|
1793746403.709429
|
|
13576
|
WristMX by @Darbyshire64 | Stardance
|
Darbyshire64
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: WristMX by @Darbyshire64 | Stardance
|
1793195534.6244593
|
1793800334.6244593
|
|
13577
|
My first slack bot! by @nishi_p | Stardance
|
nishi_p
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: My first slack bot! by @nishi_p | Stardance
|
1793206154.251134
|
1793810954.251134
|
|
13578
|
NULL
|
NULL
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0
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0.0
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1792885836.3204718
|
1793749836.3204718
|
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13579
|
r u cooked API Project by @birdyboyiyert | Stardan r u cooked API Project by @birdyboyiyert | Stardance...
|
birdyboyiyert
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: r u cooked API Project by @birdyboyiyert | Title: r u cooked API Project by @birdyboyiyert | Stardance...
|
1793184912.3880036
|
1793789712.3880036
|
|
13580
|
NULL
|
NULL
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|
1792936421.6677403
|
1793800421.6677403
|
|
13581
|
Password Manager by @pedrohcfrancisco | Stardance
|
pedrohcfrancisco
|
0
|
12.39
|
0
|
[]
|
[{"post_id": 13186, "ts": "202 [{"post_id": 13186, "ts": "2026-06-21T16:11:01Z", "hours": 5.5531, "text": "Site In this devlog, I started implementing the site. Right now it only shows the entries of the logged vault, without being able to edit it. For styling it uses Oat UI."}, {"post_id": 8114, "ts": "2026-06-13T15:26:16Z", "hours": 3.1525, "text": "Caching, sessions and entry management In this devlog, I added vault caching, a session system and login entry management. All operations on vaults (besides creation) must be run with a valid session, which only lasts 5 minutes for safety. The screenshot shows the current routes (as I still haven’t got a frontend)"}, {"post_id": 5263, "ts": "2026-06-08T23:44:18Z", "hours": 3.6864, "text": "Vault Encoding/Decoding In this devlog, I worked on getting the vault encoding/encryption and decoding/decryption working. It uses a custom binary format that, currently, has the salt (for the KDF), nonce (for the AEAD) and the encrypted entries. It also has built-in authenticity and integrity detection."}]...
|
Title: Password Manager by @pedrohcfrancisco | Sta Title: Password Manager by @pedrohcfrancisco | Stardance
Devlogs:
Vault Encoding/Decoding In this devlog, I worked on getting the vault encoding/encryption and decoding/decryption working. It uses a custom binary format that, currently, has the salt (for the KDF), nonce (for the AEAD) and the encrypted entries. It also has built-in authenticity and integrity detection.
Caching, sessions and entry management In this devlog, I added vault caching, a session system and login entry management. All operations on vaults (besides creation) must be run with a valid session, which only lasts 5 minutes for safety. The screenshot shows the current routes (as I still haven’t got a frontend)
Site In this devlog, I started implementing the site. Right now it only shows the entries of the logged vault, without being able to edit it. For styling it uses Oat UI....
|
1793512076.5443532
|
1794116876.5443532
|
|
13582
|
My very own WebOS by @maddie | Stardance
|
maddie
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: My very own WebOS by @maddie | Stardance
|
1793408066.4270728
|
1794012866.4270728
|
|
13583
|
My very own WebOS by @mrciggiereal | Stardance
|
mrciggiereal
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: My very own WebOS by @mrciggiereal | Starda Title: My very own WebOS by @mrciggiereal | Stardance...
|
1793465431.9108949
|
1794070231.9108949
|
|
13584
|
NULL
|
NULL
|
0
|
0.0
|
0
|
[]
|
[]
|
|
1792943580.8043945
|
1793807580.8043945
|
|
13585
|
VSCode Projects by @magic_ | Stardance
|
magic_
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: VSCode Projects by @magic_ | Stardance
|
1793307478.9390502
|
1793912278.9390502
|
|
13586
|
Gartix.sh by @renanfartes | Stardance
|
renanfartes
|
0
|
5.0
|
0
|
[]
|
[{"post_id": 5963, "ts": "2026 [{"post_id": 5963, "ts": "2026-06-09T23:51:48Z", "hours": 0.0, "text": "Scaffolding the project I’ve just started coding my first stardance project! the idea is to be a hacker gartic, where you draw with function-like commands"}, {"post_id": 8888, "ts": "2026-06-14T20:01:46Z", "hours": 2.0, "text": "Devlog 2 I’ve implemented server-side drawing functions. The image is distorced since the terminal is uneven, but’s all because a temporary log function. The server shall not display anything. I’ve implemented the canvas (Array of bytes) and circle, rect and line drawing with Bresenham algorithms. Also the room interface and player manegement were scaffolded. The main loic with websockets nor the client still ready yet"}, {"post_id": 9424, "ts": "2026-06-15T19:44:44Z", "hours": 1.0, "text": "Devlog 3 The basic network handling was finally developed. I`ve worked on the architecture. Now the websocket basic handshake is ready so i can focus on the command architecture and the parser"}, {"post_id": 10956, "ts": "2026-06-17T23:31:12Z", "hours": 2.0, "text": "FINALLY DEBUGGED I’ve spent hours debugging a hidden problem with the instantiation and dependency injection. I’ve saw so muchb problems about reading undefined object keys that i’m done for today. Now the app accepts player entering the rooms, but i thiunk i’m gonna need a json-validator middleware soon. The serrver just crashes. Btw sorry by my awful console client. I aklso declare the use of AI to help me understanding why my websockets were being blocked (i was using the console on secure pages). I’ve learned a lot"}]...
|
Title: Gartix.sh by @renanfartes | Stardance
Devl Title: Gartix.sh by @renanfartes | Stardance
Devlogs:
FINALLY DEBUGGED I’ve spent hours debugging a hidden problem with the instantiation and dependency injection. I’ve saw so muchb problems about reading undefined object keys that i’m done for today. Now the app accepts player entering the rooms, but i thiunk i’m gonna need a json-validator middleware soon. The serrver just crashes. Btw sorry by my awful console client. I aklso declare the use of AI to help me understanding why my websockets were being blocked (i was using the console on secure pages). I’ve learned a lot
Devlog 3 The basic network handling was finally developed. I`ve worked on the architecture. Now the websocket basic handshake is ready so i can focus on the command architecture and the parser
Devlog 2 I’ve implemented server-side drawing functions. The image is distorced since the terminal is uneven, but’s all because a temporary log function. The server shall not display anything. I’ve implemented the canvas (Array of bytes) and circle, rect and line drawing with Bresenham algorithms. Also the room interface and player manegement were scaffolded. The main loic with websockets nor the client still ready yet
Scaffolding the project I’ve just started coding my first stardance project! the idea is to be a hacker gartic, where you draw with function-like commands...
|
1792885697.6345346
|
1793749697.6345346
|
|
13587
|
Tuff aura robot by @Sebastyen | Stardance
|
Sebastyen
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: Tuff aura robot by @Sebastyen | Stardance
|
1793137897.1937304
|
1793742697.1937304
|
|
13588
|
webos by @rndm | Stardance
|
rndm
|
0
|
3.84
|
0
|
[]
|
[{"post_id": 6064, "ts": "2026 [{"post_id": 6064, "ts": "2026-06-10T06:01:52Z", "hours": 2.4175, "text": "got the working notepad app, commit later"}, {"post_id": 5919, "ts": "2026-06-09T22:00:16Z", "hours": 1.425, "text": "made working battery icon and somewhat working thing for notepad unfortunately i ran out of tokens while removing background so the battery icon looks weird"}]...
|
Title: webos by @rndm | Stardance
Devlogs:
made w Title: webos by @rndm | Stardance
Devlogs:
made working battery icon and somewhat working thing for notepad unfortunately i ran out of tokens while removing background so the battery icon looks weird
got the working notepad app, commit later...
|
1793181091.1300817
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1793785891.1300817
|
|
13589
|
TielOS by @orivio | Stardance
|
orivio
|
1
|
5.0
|
0
|
[{"ship_num": 1, "ts": "2026-0 [{"ship_num": 1, "ts": "2026-07-24T06:48:33Z", "hours": 5.0, "multiplier": null, "payout": 0, "blessing": "neutral", "text": "What is TielOS? TielOS is a barebones personalOS that I made in a few hours (over the course of a few months.. haha… [burnout aint fun folks!]). It has three apps, an about me, a blog, and PEEP. The about me is just as the name says - it contains some basic info about my interests and hobbies. The blog is a place where I plan on posting life updates every now and then so that my friends can keep track of my endeavors! And PEEP… oh PEEP. PEEP TELL PEOPLE ABOUT HOBBY. BIRD HOBBY. I LOV BIRD :> Challenges Intertwining JavaScript’s logic with what was at the time a rather unpleasant user interface was a nightmare. Alongside the fact that I was relearning HTML and CSS along the way, working the logic into the equation was crazy difficult! But after a bit of brain-racking and trial and error, I figured it out! I also planned to do a lot more with this project before my first ship, such as add a calculator and maybe a few other apps. But some things started happening (life, really), I lost track of time, and before ya knew it I kind of didn’t really have much time to work on TielOS. Don’t worry though, it will one day make a GREAT comeback! Things I’m proud of The smooth animations and dragging gave me a huge sense of accomplishment once I got them figured out. I really had no idea how something like that could be done on a website before, but once I turned those gears in my head, and that logic clicked, it just felt amazing! Things YOU, yes YOU should know This project, though it has been initially shipped, is basically just a demo. I plan on adding more to it and potentially doing a full redesign if time allows. So what you see here isn’t final!!!11!!!!1", "repo": "https://github.com/orivio/tielos", "demo": "https://orivio.github.io/tielos/index.html"}]...
|
[{"post_id": 33903, "ts": "202 [{"post_id": 33903, "ts": "2026-07-24T06:18:11Z", "hours": 1.29, "text": "Final Planned Devlog Unfortunately, due to time constraints, I had to cut my expectations with this project a little short. My original goal was to make at least a functional calculator, but since family events are stacking up, i think it’d be better if i directed my time towards my other project, SUPERORBITAL instead. for now, this app, “peep” will be the last. ill probably add more species to it later on!"}, {"post_id": 10049, "ts": "2026-06-16T16:55:24Z", "hours": 2.0314, "text": "i added draggable windows, time tracking, window animations, and open/close buttons! i also started working on another app (blog)"}, {"post_id": 9302, "ts": "2026-06-15T16:53:13Z", "hours": 1.1522, "text": "now things are starting to spruce up! the enter button actually leads you to a home screen now, and the colors and backgrounds are getting more satisfactory. planning to add time and window movement next."}, {"post_id": 5262, "ts": "2026-06-08T23:44:05Z", "hours": 0.6822, "text": "man there’s no way i just spent like 30 minutes trying to get this stupid text alignment to work 😭"}]...
|
Title: TielOS by @orivio | Stardance
Devlogs:
man Title: TielOS by @orivio | Stardance
Devlogs:
man there’s no way i just spent like 30 minutes trying to get this stupid text alignment to work 😭
now things are starting to spruce up! the enter button actually leads you to a home screen now, and the colors and backgrounds are getting more satisfactory. planning to add time and window movement next.
i added draggable windows, time tracking, window animations, and open/close buttons! i also started working on another app (blog)
Final Planned Devlog Unfortunately, due to time constraints, I had to cut my expectations with this project a little short. My original goal was to make at least a functional calculator, but since family events are stacking up, i think it’d be better if i directed my time towards my other project, SUPERORBITAL instead. for now, this app, “peep” will be the last. ill probably add more species to it later on!
Ships:
What is TielOS? TielOS is a barebones personalOS that I made in a few hours (over the course of a few months.. haha… [burnout aint fun folks!]). It has three apps, an about me, a blog, and PEEP. The about me is just as the name says - it contains some basic info about my interests and hobbies. The blog is a place where I plan on posting life updates every now and then so that my friends can keep track of my endeavors! And PEEP… oh PEEP. PEEP TELL PEOPLE ABOUT HOBBY. BIRD HOBBY. I LOV BIRD :> Challenges Intertwining JavaScript’s logic with what was at the time a rather unpleasant user interface was a nightmare. Alongside the fact that I was relearning HTML and CSS along the way, working the logic into the equation was crazy difficult! But after a bit of brain-racking and trial and error, I figured it out! I also planned to do a lot more with this project before my first ship, such as add a calculator and maybe a few other apps. But some things started happening (life, really), I lost track of time, and before ya knew it I kind of didn’t really have much time to work on TielOS. Don’t worry though, it will one day make a GREAT comeback! Things I’m proud of The smooth animations and dragging gave me a huge sense of accomplishment once I got them figured out. I really had no idea how something like that could be done on a website before, but once I turned those gears in my head, and that logic clicked, it just felt amazing! Things YOU, yes YOU should know This project, though it has been initially shipped, is basically just a demo. I plan on adding more to it and potentially doing a full redesign if time allows. So what you see here isn’t final!!!11!!!!1...
|
1793469026.945739
|
1793555426.945739
|
|
13590
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NULL
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NULL
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0
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0.0
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0
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[]
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[]
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1792928877.3312345
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1793792877.3312345
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13591
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NULL
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NULL
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0
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0.0
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0
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[]
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[]
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1792943545.2232618
|
1793807545.2232618
|
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13592
|
Work Station Environment Sensor by @A_jinkles | St Work Station Environment Sensor by @A_jinkles | Stardance...
|
A_jinkles
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: Work Station Environment Sensor by @A_jinkl Title: Work Station Environment Sensor by @A_jinkles | Stardance...
|
1793238644.0802763
|
1793843444.0802763
|
|
13593
|
NULL
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NULL
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0
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0.0
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0
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[]
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[]
|
|
1792943330.1221025
|
1793807330.1221025
|
|
13594
|
StardanceOS by @Sadiya | Stardance
|
Sadiya
|
2
|
8.0
|
22
|
[{"ship_num": 1, "ts": "2026-0 [{"ship_num": 1, "ts": "2026-07-03T19:10:11Z", "hours": 3.0, "multiplier": 6.82, "payout": 22, "blessing": "neutral", "text": "This is the same project I made in WebOS 1 but I added new features such as a calculator app, battery status and multiple background themes to switch from. The hardest part for me from doing this project was the CSS because my results did not come out as I expected. But at the end I was able to make something that I am proud of.", "repo": "https://github.com/sadiyameem/webos-stardance", "demo": "https://sadiyameem.github.io/webos-stardance/"}, {"ship_num": 2, "ts": "2026-06-17T22:57:32Z", "hours": 5.0, "multiplier": null, "payout": 0, "blessing": "neutral", "text": "I made a WebOS about Stardance. It has draggable windows, apps, dark mode, sound effects and a live clock. This is space-themed inspired by Stardance.", "repo": "https://github.com/sadiyameem/webos-stardance", "demo": "https://sadiyameem.github.io/webos-stardance/"}]...
|
[{"post_id": 21665, "ts": "202 [{"post_id": 21665, "ts": "2026-07-03T19:00:32Z", "hours": 1.1192, "text": "I added another feature which is a theme selector and I also change the apps emojis to icons. Since the video I recorded was too big I had to make it smaller so you may not see everything but I hope you still understand the idea of this feature."}, {"post_id": 20122, "ts": "2026-07-01T17:30:36Z", "hours": 0.5925, "text": "I added an another new feature which is a battery status"}, {"post_id": 18750, "ts": "2026-06-29T22:49:46Z", "hours": 0.8794, "text": "I added a new feature which is a calculator"}, {"post_id": 8395, "ts": "2026-06-13T23:27:45Z", "hours": 0.5144, "text": "I added a new features which is sound and it includes when opening windows, clicking the dark mode button, and closing the windows. Here is a video"}, {"post_id": 7782, "ts": "2026-06-13T00:10:39Z", "hours": 0.2756, "text": "I just finished my README and made a link for this project. The reason why the video is like this is because the one that I made was too big so this has to do."}, {"post_id": 6414, "ts": "2026-06-10T19:49:32Z", "hours": 1.1886, "text": "I have added a new feature. A dark mode button."}, {"post_id": 5714, "ts": "2026-06-09T16:41:50Z", "hours": 1.7844, "text": "This is my OS. It includes a desktop with apps, draggable windows, a top bar with clock. Each app is openable and moveable that can be closed. The main features of this project are draggable windows, open/close apps, clickable icons, and live clock."}, {"post_id": 5301, "ts": "2026-06-09T00:57:01Z", "hours": 0.735, "text": "I have rewrote the HTML and currently writing the CSS. I know something seems wrong and I am working on it. Here it is so far"}, {"post_id": 5248, "ts": "2026-06-08T23:15:42Z", "hours": 0.5861, "text": "This is a webos. This is just some of the text I may add and the background I chose. I couldn’t fit all of the text I added so this will do."}]...
|
Title: StardanceOS by @Sadiya | Stardance
Devlogs Title: StardanceOS by @Sadiya | Stardance
Devlogs:
This is a webos. This is just some of the text I may add and the background I chose. I couldn’t fit all of the text I added so this will do.
I have rewrote the HTML and currently writing the CSS. I know something seems wrong and I am working on it. Here it is so far
This is my OS. It includes a desktop with apps, draggable windows, a top bar with clock. Each app is openable and moveable that can be closed. The main features of this project are draggable windows, open/close apps, clickable icons, and live clock.
I have added a new feature. A dark mode button.
I just finished my README and made a link for this project. The reason why the video is like this is because the one that I made was too big so this has to do.
I added a new features which is sound and it includes when opening windows, clicking the dark mode button, and closing the windows. Here is a video
I added a new feature which is a calculator
I added an another new feature which is a battery status
I added another feature which is a theme selector and I also change the apps emojis to icons. Since the video I recorded was too big I had to make it smaller so you may not see everything but I hope you still understand the idea of this feature.
Ships:
I made a WebOS about Stardance. It has draggable windows, apps, dark mode, sound effects and a live clock. This is space-themed inspired by Stardance.
This is the same project I made in WebOS 1 but I added new features such as a calculator app, battery status and multiple background themes to switch from. The hardest part for me from doing this project was the CSS because my results did not come out as I expected. But at the end I was able to make something that I am proud of....
|
1793562969.0204942
|
1793649369.0204942
|
|
13595
|
My very own WebOS by @gogbob | Stardance
|
gogbob
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: My very own WebOS by @gogbob | Stardance
|
1793472725.9748757
|
1794077525.9748757
|
|
13596
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NULL
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NULL
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0
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0.0
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0
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[]
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[]
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|
1792950595.030972
|
1793814595.030972
|
|
13597
|
Untitled by @OmarMurpy | Stardance
|
OmarMurpy
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: Untitled by @OmarMurpy | Stardance
|
1793206511.387348
|
1793811311.387348
|
|
13598
|
NULL
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NULL
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0
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0.0
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0
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[]
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[]
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1792885769.2969484
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1793749769.2969484
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13599
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NULL
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NULL
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0
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0.0
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0
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[]
|
[]
|
|
1792885770.9354866
|
1793749770.9354866
|
|
13600
|
My awesome macropad! by @iving | Stardance
|
iving
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: My awesome macropad! by @iving | Stardance
|
1793523308.803532
|
1794128108.803532
|