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14101
|
My awesome macropad! by @novexiaBB | Stardance
|
novexiaBB
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: My awesome macropad! by @novexiaBB | Starda Title: My awesome macropad! by @novexiaBB | Stardance...
|
1793246173.4798534
|
1793850973.4798534
|
|
14102
|
My awesome macropad! by @munchingdragon6 | Stardan My awesome macropad! by @munchingdragon6 | Stardance...
|
munchingdragon6
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: My awesome macropad! by @munchingdragon6 | Title: My awesome macropad! by @munchingdragon6 | Stardance...
|
1793318003.8008006
|
1793922803.8008006
|
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14103
|
adsf by @lordnimatsu | Stardance
|
lordnimatsu
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: adsf by @lordnimatsu | Stardance
|
1793361382.5978377
|
1793966182.5978377
|
|
14104
|
My awesome macropad! by @Swiftcurium | Stardance
|
Swiftcurium
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: My awesome macropad! by @Swiftcurium | Star Title: My awesome macropad! by @Swiftcurium | Stardance...
|
1793307317.4812977
|
1793912117.4812977
|
|
14105
|
My very own WebOS by @vikranth_vr | Stardance
|
vikranth_vr
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: My very own WebOS by @vikranth_vr | Stardan Title: My very own WebOS by @vikranth_vr | Stardance...
|
1793281904.636137
|
1793886704.636137
|
|
14106
|
Custom OS for Vibes by @fred_w_creator | Stardance
|
fred_w_creator
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: Custom OS for Vibes by @fred_w_creator | St Title: Custom OS for Vibes by @fred_w_creator | Stardance...
|
1793440579.829589
|
1794045379.829589
|
|
14107
|
My first slack bot! by @Sangy | Stardance
|
Sangy
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: My first slack bot! by @Sangy | Stardance
|
1793454702.5622706
|
1794059502.5622706
|
|
14108
|
First Accord by @STICKnoLOGIC | Stardance
|
STICKnoLOGIC
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: First Accord by @STICKnoLOGIC | Stardance
|
1793397221.5189016
|
1794002021.5189016
|
|
14109
|
asd by @laijarrett | Stardance
|
laijarrett
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: asd by @laijarrett | Stardance
|
1793469344.71915
|
1794074144.71915
|
|
14110
|
Hermes-I by @james31vn | Stardance
|
james31vn
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: Hermes-I by @james31vn | Stardance
|
1793174079.2521715
|
1793778879.2521715
|
|
14111
|
My very own WebOS by @aura | Stardance
|
aura
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: My very own WebOS by @aura | Stardance
|
1793433070.6338787
|
1794037870.6338787
|
|
14112
|
My very own WebOS by @e_shaan0965 | Stardance
|
e_shaan0965
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: My very own WebOS by @e_shaan0965 | Stardan Title: My very own WebOS by @e_shaan0965 | Stardance...
|
1793461823.1520813
|
1794066623.1520813
|
|
14113
|
UltraOS by @Greg_ios | Stardance
|
Greg_ios
|
1
|
4.41
|
0
|
[{"ship_num": 1, "ts": "2026-0 [{"ship_num": 1, "ts": "2026-06-15T20:39:54Z", "hours": 4.0, "multiplier": null, "payout": 0, "blessing": "neutral", "text": "UltraOS is a browser-based operating system simulation built as an interactive desktop environment running entirely in the web. It recreates a lightweight OS experience directly in the browser, featuring draggable windows, apps, and a modular interface inspired by real desktop systems. The project includes multiple built-in applications such as a calculator, notes app with draggable UI, contact app, and a projects viewer that showcases my Stardance builds. It also features a dynamic welcome screen with real-time clock updates and fully interactive window management. UltraOS is designed as a growing platform where new apps and features can be added easily, focusing on UI interactivity, modular design, and a realistic desktop-like experience inside the browser.", "repo": "https://github.com/travletothefurureprogramming/UltraOS", "demo": "https://harmonious-pie-e88968.netlify.app/"}]...
|
[{"post_id": 15929, "ts": "202 [{"post_id": 15929, "ts": "2026-06-25T21:31:56Z", "hours": 0.4131, "text": "Add settings app for theme toggle and clear/reset functionality"}, {"post_id": 6925, "ts": "2026-06-11T16:33:53Z", "hours": 0.3517, "text": "Make a clean README.md and repository"}, {"post_id": 6906, "ts": "2026-06-11T16:06:29Z", "hours": 0.3222, "text": "Make a calculator app"}, {"post_id": 6891, "ts": "2026-06-11T15:34:42Z", "hours": 0.5183, "text": "Make a projects app so anyone can see my stardance projects"}, {"post_id": 6868, "ts": "2026-06-11T14:56:18Z", "hours": 0.3983, "text": "Make a basic contact app"}, {"post_id": 6842, "ts": "2026-06-11T14:18:29Z", "hours": 0.4278, "text": "Add functionality for Ultra Notes with draggable interface and styling"}, {"post_id": 6835, "ts": "2026-06-11T13:52:30Z", "hours": 0.3231, "text": "Add the icon and structure for the Ultra Notes app"}, {"post_id": 6825, "ts": "2026-06-11T13:31:32Z", "hours": 0.9342, "text": "Add interactive welcome screen with draggable functionality and real-time clock Implemented a draggable welcome screen that can be opened and closed. Added a real-time clock that updates every second. Styled the welcome screen and its header for better user experience. Included CSS for background, typography, and button styles."}, {"post_id": 6804, "ts": "2026-06-11T12:35:13Z", "hours": 0.5039, "text": "Add initial HTML structure for Ultra OS landing page Created index.html with a welcoming message and introduction. Included basic styling for body, headings, and images. Added a link to Stardance and listed hobbies."}]...
|
Title: UltraOS by @Greg_ios | Stardance
Devlogs:
Title: UltraOS by @Greg_ios | Stardance
Devlogs:
Add initial HTML structure for Ultra OS landing page Created index.html with a welcoming message and introduction. Included basic styling for body, headings, and images. Added a link to Stardance and listed hobbies.
Add interactive welcome screen with draggable functionality and real-time clock Implemented a draggable welcome screen that can be opened and closed. Added a real-time clock that updates every second. Styled the welcome screen and its header for better user experience. Included CSS for background, typography, and button styles.
Add the icon and structure for the Ultra Notes app
Add functionality for Ultra Notes with draggable interface and styling
Make a basic contact app
Make a projects app so anyone can see my stardance projects
Make a calculator app
Make a clean README.md and repository
Add settings app for theme toggle and clear/reset functionality
Ships:
UltraOS is a browser-based operating system simulation built as an interactive desktop environment running entirely in the web. It recreates a lightweight OS experience directly in the browser, featuring draggable windows, apps, and a modular interface inspired by real desktop systems. The project includes multiple built-in applications such as a calculator, notes app with draggable UI, contact app, and a projects viewer that showcases my Stardance builds. It also features a dynamic welcome screen with real-time clock updates and fully interactive window management. UltraOS is designed as a growing platform where new apps and features can be added easily, focusing on UI interactivity, modular design, and a realistic desktop-like experience inside the browser....
|
1793573595.4868762
|
1793659995.4868762
|
|
14114
|
Untitled project by @tria | Stardance
|
tria
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: Untitled project by @tria | Stardance
|
1793382495.865492
|
1793987295.865492
|
|
14115
|
Clouds website by @shivamgupta_official13 | Starda Clouds website by @shivamgupta_official13 | Stardance...
|
shivamgupta_official13
|
1
|
2.0
|
0
|
[{"ship_num": 1, "ts": "2026-0 [{"ship_num": 1, "ts": "2026-06-16T12:27:28Z", "hours": 2.0, "multiplier": null, "payout": 0, "blessing": "neutral", "text": "I have made an clouds landing page and this is jsut an landing page featuring clouds which are renderd by the three js liblray in my node.js setup.I ahd thoguth of using clouds as it would look better and cool.This was very challenging to make espcially like in the part of in the end where soemtimes it didnt look that good and simple bugs too in before parts and at the end the redner scene was jsut dissapering but it was becuase of the dev mode i was using for preview but when i pushed to my github and conntect it to my vercel it was looking good.", "repo": "https://github.com/Shivam430-stack/Clouds-website", "demo": "https://clouds-website-two.vercel.app/"}]...
|
[{"post_id": 8511, "ts": "2026 [{"post_id": 8511, "ts": "2026-06-14T04:37:36Z", "hours": 0.2683, "text": "I had made the final changes on my website by making the buttons of the left functional and when you click them it will lead you somewhere so go try them and also a ligth weigth definition of clouds is included too and i added a link to my repo by clicking the github logo button.as you can see below in the screenshot the changes made and also see the buttons named as Top nav items now read: Clouds Pricing Menu Sign in .you can test the website in https://clouds-website-two.vercel.app/"}, {"post_id": 6812, "ts": "2026-06-11T13:06:10Z", "hours": 2.2311, "text": "Hi I had completed my project clouds website and it is just a landing page but it has a background of 3d clouds and I used the three.js library too for it. And it is based on next.js which i set up on my vs code folder and i have the github for the full code even though i have just added the file cloudbackground.tsx but it has the all the main things like the clouds rendering and also i put a simple Ui too and when you hover on it the buttons will grow a little and when you hover off it will reduce to its orignal size and you can also see my project in detail and see the demo link too."}]...
|
Title: Clouds website by @shivamgupta_official13 | Title: Clouds website by @shivamgupta_official13 | Stardance
Devlogs:
Hi I had completed my project clouds website and it is just a landing page but it has a background of 3d clouds and I used the three.js library too for it. And it is based on next.js which i set up on my vs code folder and i have the github for the full code even though i have just added the file cloudbackground.tsx but it has the all the main things like the clouds rendering and also i put a simple Ui too and when you hover on it the buttons will grow a little and when you hover off it will reduce to its orignal size and you can also see my project in detail and see the demo link too.
I had made the final changes on my website by making the buttons of the left functional and when you click them it will lead you somewhere so go try them and also a ligth weigth definition of clouds is included too and i added a link to my repo by clicking the github logo button.as you can see below in the screenshot the changes made and also see the buttons named as Top nav items now read: Clouds Pricing Menu Sign in .you can test the website in https://clouds-website-two.vercel.app/
Ships:
I have made an clouds landing page and this is jsut an landing page featuring clouds which are renderd by the three js liblray in my node.js setup.I ahd thoguth of using clouds as it would look better and cool.This was very challenging to make espcially like in the part of in the end where soemtimes it didnt look that good and simple bugs too in before parts and at the end the redner scene was jsut dissapering but it was becuase of the dev mode i was using for preview but when i pushed to my github and conntect it to my vercel it was looking good....
|
1793544883.7155225
|
1793631283.7155225
|
|
14116
|
My very own WebOS by @joel_fun | Stardance
|
joel_fun
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: My very own WebOS by @joel_fun | Stardance
|
1793458400.4994154
|
1794063200.4994154
|
|
14117
|
Making my first portfolio! by @wiiuavi | Stardance
|
wiiuavi
|
2
|
11.0
|
102
|
[{"ship_num": 1, "ts": "2026-0 [{"ship_num": 1, "ts": "2026-07-16T21:32:24Z", "hours": 6.0, "multiplier": 10.23, "payout": 76, "blessing": "neutral", "text": "Made an informal portfolio site. This ship was more about fixing the things that I got wrong last time after looking at feedback (mobile support, sounds, favicon, more stuff, more projects, links dont work, boxes overlap each other, ect) Its minecraft themed :) best experience on pc but now mobile can enjoy too! Oh and maybe domain too!", "repo": "https://github.com/wiiuavi/web-portfolio", "demo": "https://wiiuavi.vercel.app/"}, {"ship_num": 2, "ts": "2026-06-21T21:31:58Z", "hours": 5.0, "multiplier": 5.71, "payout": 26, "blessing": "neutral", "text": "I made my own web portfolio! I can add the rest of the projects I do here (for style points ofc), themed around my favourite game! went semi-heavy on animations, 2nd time using html/css/js to quite the learning curve! (maybe a rocket-themed section for stardance next?)", "repo": "https://github.com/wiiuavi/web-portfolio", "demo": "https://wiiuavi.vercel.app/"}]...
|
[{"post_id": 29774, "ts": "202 [{"post_id": 29774, "ts": "2026-07-16T21:29:27Z", "hours": 1.1611, "text": "Added sounds, both for mobile and pc (spent a lot of time trynna make it work out the box, but sound needs user interaction to work, so js dropped it. added slideshow img too, and favicon (small stuff here and there)"}, {"post_id": 29045, "ts": "2026-07-15T18:15:16Z", "hours": 2.6442, "text": "fixed a lot of bugs that arised from previous commit and rest of the reviews. made the hamburger button actually work, game mobile some hovers which actually worked, fixed the more coming soon overlay, basically everything in the last devlog but way better."}, {"post_id": 28448, "ts": "2026-07-14T18:14:10Z", "hours": 2.3592, "text": "I spent way longer than i shouldve fixing some bugs, made a hamburger menu for mobile, also gave mobile some of the pc animations. I spent quite a while trying to fix the scrollshow at the bottom, even with ai, it wouldn’t work, idk why. also made it way easier to add projects easily and made everything neater, following vote reviews"}, {"post_id": 13353, "ts": "2026-06-21T21:27:42Z", "hours": 0.7961, "text": "Added a scrollshow + farewell note on it, (gif is very slow), site is way better than gif, as you scroll, next image is displayed. (and fixed bugs + footer position)"}, {"post_id": 11941, "ts": "2026-06-19T14:04:32Z", "hours": 1.2772, "text": "Got a About me section and contact me section going, fixed some animations, fixed majority of navbar shortcuts, added some new animations…"}, {"post_id": 10832, "ts": "2026-06-17T19:30:54Z", "hours": 0.5925, "text": "Got the site up on Vercel, added the “projects” area where I can add the other stuff imma make during stardance (and after), got some sick pop-out cards for projects with diff colour shadows. (mainly trying to makesure everything is flexible, so i can easily add any future projects)"}, {"post_id": 10560, "ts": "2026-06-17T10:57:03Z", "hours": 1.9544, "text": "Achieved creating a template-page for my web-portfolio, tried out a few different themes and settled with a mc-themed one. Got the homepage going, with a working navbar that fades in when scrolling away from homepage hero-image, and working (very basic) footer. Todo: add more content, fix navbar when zooming in too much add different sections (projects, cv, other) add contacts (github, dc)"}]...
|
Title: Making my first portfolio! by @wiiuavi | St Title: Making my first portfolio! by @wiiuavi | Stardance
Devlogs:
Achieved creating a template-page for my web-portfolio, tried out a few different themes and settled with a mc-themed one. Got the homepage going, with a working navbar that fades in when scrolling away from homepage hero-image, and working (very basic) footer. Todo: add more content, fix navbar when zooming in too much add different sections (projects, cv, other) add contacts (github, dc)
Got the site up on Vercel, added the “projects” area where I can add the other stuff imma make during stardance (and after), got some sick pop-out cards for projects with diff colour shadows. (mainly trying to makesure everything is flexible, so i can easily add any future projects)
Got a About me section and contact me section going, fixed some animations, fixed majority of navbar shortcuts, added some new animations…
Added a scrollshow + farewell note on it, (gif is very slow), site is way better than gif, as you scroll, next image is displayed. (and fixed bugs + footer position)
I spent way longer than i shouldve fixing some bugs, made a hamburger menu for mobile, also gave mobile some of the pc animations. I spent quite a while trying to fix the scrollshow at the bottom, even with ai, it wouldn’t work, idk why. also made it way easier to add projects easily and made everything neater, following vote reviews
fixed a lot of bugs that arised from previous commit and rest of the reviews. made the hamburger button actually work, game mobile some hovers which actually worked, fixed the more coming soon overlay, basically everything in the last devlog but way better.
Added sounds, both for mobile and pc (spent a lot of time trynna make it work out the box, but sound needs user interaction to work, so js dropped it. added slideshow img too, and favicon (small stuff here and there)
Ships:
I made my own web portfolio! I can add the rest of the projects I do here (for style points ofc), themed around my favourite game! went semi-heavy on animations, 2nd time using html/css/js to quite the learning curve! (maybe a rocket-themed section for stardance next?)
Made an informal portfolio site. This ship was more about fixing the things that I got wrong last time after looking at feedback (mobile support, sounds, favicon, more stuff, more projects, links dont work, boxes overlap each other, ect) Its minecraft themed :) best experience on pc but now mobile can enjoy too! Oh and maybe domain too!...
|
1792875267.8995152
|
1793739267.8995152
|
|
14118
|
Ai companion by @Val_create | Stardance
|
Val_create
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: Ai companion by @Val_create | Stardance
|
1793292932.7420554
|
1793897732.7420554
|
|
14119
|
My awesome macropad! by @LordGamalon | Stardance
|
LordGamalon
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: My awesome macropad! by @LordGamalon | Star Title: My awesome macropad! by @LordGamalon | Stardance...
|
1793505234.0671742
|
1794110034.0671742
|
|
14120
|
Untitled by @LordGamalon | Stardance
|
LordGamalon
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: Untitled by @LordGamalon | Stardance
|
1793350415.6998334
|
1793955215.6998334
|
|
14121
|
Macropad by @rohan_kunala | Stardance
|
rohan_kunala
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: Macropad by @rohan_kunala | Stardance
|
1793368299.6436703
|
1793973099.6436703
|
|
14122
|
My very own WebOS by @Kshitiz_Mishra | Stardance
|
Kshitiz_Mishra
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: My very own WebOS by @Kshitiz_Mishra | Star Title: My very own WebOS by @Kshitiz_Mishra | Stardance...
|
1793379172.3196366
|
1793983972.3196366
|
|
14123
|
Orbit by @EngThi | Stardance
|
EngThi
|
1
|
19.9
|
132
|
[{"ship_num": 1, "ts": "2026-0 [{"ship_num": 1, "ts": "2026-07-06T00:22:26Z", "hours": 17.0, "multiplier": 7.88, "payout": 132, "blessing": "neutral", "text": "I built this mini-terminal in C. The trickiest part was dealing with pointers—specifically dereferencing. I got a bit lost in a few places and while organizing function parameters, but nothing major went wrong. I wanted to learn how operating systems and low-level systems work; since C is essentially the foundation for that—and I was already studying it in my course I decided to use it. To test it out, you can simply create a Codespaces instance or clone the repository. If you choose to clone it, you’ll need a C compiler installed. Install it using this command: sudo apt update && sudo apt install build-essential -y", "repo": "https://github.com/EngThi/Orbit", "demo": "https://github.com/EngThi/Orbit/releases/latest"}]...
|
[{"post_id": 31756, "ts": "202 [{"post_id": 31756, "ts": "2026-07-20T12:11:09Z", "hours": 2.9022, "text": "Yeah, long time… I was here thinking about whether to continue developing something more complete/add more features here. It just so happens I was working on other projects and liked them, so I kind of set Orbit aside. Actually, every now and then I would come here (I mean to its directory) and test things, skim through the code to think of more stuff, you know. I’d run the program and that was pretty much it. Then I was testing some parts and features of the language related to the course. And since before fully developing the project I studied, checked out, and learned certain things here, I came back and did the same. I even turned off Wakatime since it wasn’t really for the project, but after messing with the others I’d turn it back on and that was that. So yeah, here I am and I tinkered with the project a bit more in the parts I got feedback on. I forgot to translate the version I’d be showing for the demo into English , now I did, I was thinking of leaving the binary and executable program multiplatform and I also went after that. Anyway, there’s already a release with it for Linux, macOS, and Windows. In that and in the translation, I used Antigravity. Now the project is more organized. Now the aliases you create stay saved and don’t get lost when you close that session. I also tweaked things with the voters’ feedback to make it look more professional and like how bash really is . Creating a process and running things with execvp() (the other one is fork() ) or it already kind of gave the clue on how to do it."}, {"post_id": 23177, "ts": "2026-07-06T00:10:51Z", "hours": 0.7314, "text": "I’m done for now. I spent time writing the README and fixing a few things in the code, as well as resolving an issue syncing the Git repository—specifically, a discrepancy between the remote and local versions. I also deleted the binary that had been uploaded there by mistake :| On top of that, I created this architecture diagram right in Canva. That’s basically it; now I’m going to ship the Alpha version."}, {"post_id": 22870, "ts": "2026-07-05T14:28:58Z", "hours": 6.3458, "text": "Massive session in the last days. Honestly, the past few days have been a heavy grind balancing school work and academic study. Between reviewing some Python automation scripts and touching up minor EDA/hardware schematic concepts, I had to take a step back and deeply review C fundamentals. I spent a good chunk of time writing tests to push the limits of basic features, function definitions, and pointer scopes that the language offers. All this testing made it obvious that the old monolithic, single-file structure was hitting a wall. To scale Orbit properly into the Alpha phase (vα), I executed a complete architectural overhaul, breaking the codebase down from 1 single file into 5 highly modular files, all cleanly decoupled and tied together using structured header files (.h) and a dedicated Makefile. Key implementations finalized in this block: Modular File Splitting: Migrated core logic away from the legacy root files. The project is now properly organized under a /src directory, separating the shell’s main loop, the token parser, and individual command definitions into their own independent compilation units. Dynamic Prompt Integration: Hooked up the native getcwd() system call inside the interactive execution loop. Because the shell now correctly tracks process directory state, the prompt dynamically updates and visually prints the absolute path in real-time right after a ‘cd’ executes. Lookup Table for Aliases: Laid down the pre-processing layer for custom shortcut mappings. Designed a static structure array to act as an Alias Table, intercepting raw stdin strings to scan for matches (like replacing ‘ll’ with ‘run ls -la’) before the input ever hits strtok for argument tokenization."}, {"post_id": 8950, "ts": "2026-06-14T21:34:18Z", "hours": 1.9922, "text": "Refactoring the main execution loop with M365 Copilot. Moving away from the messy string comparisons and building a cleaner internal structure for command handling. Spent time debugging memory allocations and ensuring tokens from strtok don’t leak between cycles."}, {"post_id": 8842, "ts": "2026-06-14T18:21:02Z", "hours": 0.9522, "text": "Implemented a dynamic dispatch system using an array of structures and function pointers. Replaced the entire nested if/else chain inside main with a clean lookup table. Commands like echo, sum, and run are now isolated functions mapped to their respective triggers. Much easier to extend now."}, {"post_id": 8760, "ts": "2026-06-14T15:52:13Z", "hours": 0.7778, "text": "It was supposed to be working here. Now the CLI has the repeat command that takes the number 'n' , which is the parameter the user puts in, and looks in history.txt for which 'n' command should be executed and repeats it. I realized that adding history using the ↑↓ (keyboard arrows) would be more complicated and could, not break/bug, but slow me down in what I was doing and testing."}, {"post_id": 8160, "ts": "2026-06-13T16:36:39Z", "hours": 0.6158, "text": "The available commands: help echo sum history clear_history run cd I’ve already finished the list for the available commands here. I left an array, and with that, we can keep *adding more stuff * later and make the help command actually helpful :)"}, {"post_id": 8084, "ts": "2026-06-13T14:32:57Z", "hours": 0.6228, "text": "Today I finished implementing the cd command. Now I can change directories within the project terminal. The process is to run run ls and then use cd . In this case, I left it without the run command, just using cd directly ."}, {"post_id": 7817, "ts": "2026-06-13T01:28:16Z", "hours": 0.8528, "text": "I started making the directory changes . Actually, I spent more time testing and thinking about what to do and running tests . I didn’t even get the idea to be able to see/repeat the last commands like ↑↓ that are in normal terminals. I haven’t done that many upgrades , but I’ve studied and am still developing the idea"}, {"post_id": 7774, "ts": "2026-06-13T00:02:59Z", "hours": 0.5903, "text": "Continuing here, I was working and studying (Chemical Kinetics :\\ ) with the M365 Copilot and it said something like: why not put an enumerator of the commands in the history? I thought it was a good idea and that’s what I went looking for . I had to change, replace, you know, the part where I saw the commands to keep doing a ++ for the counter . But when it worked (compiled and had changed to this new logic) it ended up, for some reason, printing 35949 commands in memory! . Basically some kind of memory flow or something like that related to the command that calls the system (run) . I have to see why this happened…"}, {"post_id": 7607, "ts": "2026-06-12T18:32:21Z", "hours": 0.8681, "text": "So, here I put something REALLY COOL : executing system commands in the terminal inside the terminal -\\°°/-. It’s kind of funny, but like, I can run ls, cat, date, pwd , etc. I thought it would take longer, but it didn’t. I just needed to pass the tokens, concatenate the command setting the `run’ as the one that connects the app to the system terminal . It turned out I was doing some C things for the course and I was already testing this… And I used M365 Copilot to help me. Well, I already use it to reinforce the content of the classes, lessons, learn some things and also to debug my code , exercises/lists that the teachers gave. So I kind of just continued where I was."}, {"post_id": 7563, "ts": "2026-06-12T17:21:28Z", "hours": 0.4425, "text": "That’s a cool thing… I added a command to clear the history , which in this case is clear_history . It’s a simple thing, but it improves the app’s usability. That’s pretty much it."}, {"post_id": 7117, "ts": "2026-06-11T21:48:17Z", "hours": 1.0214, "text": "Basically, I added a very simple history file to the app, like a .bash_history . But in this case, I’m using a history.txt file. It opens and writes exactly everything typed in the terminal, skipping a line . Man, messing with/manipulating files here is quite difficult… using * for pointers and dereferencing confused me a bit. Sometimes I forgot it and it gave me errors. The good part is that my own editor recommended clangd . Actually, I don’t know exactly what it is, but it seems like a lintter and automatic pre-compiler. It’s helping me… One thing I miss is being able to attach more than one media file. At least I had the copy and paste image option, and it didn’t work."}, {"post_id": 5765, "ts": "2026-06-09T17:46:12Z", "hours": 1.165, "text": "Hello. I started this project. Actually, I had thought of something different, and that’s why it has this name “Orbit”. But now that I’ve decided to do this, I’ll change the name later. Basically, I’m starting out in C (really learning it right now), and since I’m a beginner and I got my first laptop, which is Linux (because I didn’t want to pay for a Windows license/I don’t have anything tying me to it, considering this is my first machine), and since I’m in this Dev and Builder life and C is the basis of many things and OSs… So I decided to do something along the lines of Unix/Linux . I thought, “nothing better than playing with the Terminal for this,” so I started with this simple version here. Which: is in an infinite loop (1) has the echo command (to print) and sum (to sum) Uses strtok (which I’m learning) to manipulate strings and the tokens for what they call them. I think that’s it :p"}]...
|
Title: Orbit by @EngThi | Stardance
Devlogs:
Hell Title: Orbit by @EngThi | Stardance
Devlogs:
Hello. I started this project. Actually, I had thought of something different, and that’s why it has this name “Orbit”. But now that I’ve decided to do this, I’ll change the name later. Basically, I’m starting out in C (really learning it right now), and since I’m a beginner and I got my first laptop, which is Linux (because I didn’t want to pay for a Windows license/I don’t have anything tying me to it, considering this is my first machine), and since I’m in this Dev and Builder life and C is the basis of many things and OSs… So I decided to do something along the lines of Unix/Linux . I thought, “nothing better than playing with the Terminal for this,” so I started with this simple version here. Which: is in an infinite loop (1) has the echo command (to print) and sum (to sum) Uses strtok (which I’m learning) to manipulate strings and the tokens for what they call them. I think that’s it :p
Basically, I added a very simple history file to the app, like a .bash_history . But in this case, I’m using a history.txt file. It opens and writes exactly everything typed in the terminal, skipping a line . Man, messing with/manipulating files here is quite difficult… using * for pointers and dereferencing confused me a bit. Sometimes I forgot it and it gave me errors. The good part is that my own editor recommended clangd . Actually, I don’t know exactly what it is, but it seems like a lintter and automatic pre-compiler. It’s helping me… One thing I miss is being able to attach more than one media file. At least I had the copy and paste image option, and it didn’t work.
That’s a cool thing… I added a command to clear the history , which in this case is clear_history . It’s a simple thing, but it improves the app’s usability. That’s pretty much it.
So, here I put something REALLY COOL : executing system commands in the terminal inside the terminal -\°°/-. It’s kind of funny, but like, I can run ls, cat, date, pwd , etc. I thought it would take longer, but it didn’t. I just needed to pass the tokens, concatenate the command setting the `run’ as the one that connects the app to the system terminal . It turned out I was doing some C things for the course and I was already testing this… And I used M365 Copilot to help me. Well, I already use it to reinforce the content of the classes, lessons, learn some things and also to debug my code , exercises/lists that the teachers gave. So I kind of just continued where I was.
Continuing here, I was working and studying (Chemical Kinetics :\ ) with the M365 Copilot and it said something like: why not put an enumerator of the commands in the history? I thought it was a good idea and that’s what I went looking for . I had to change, replace, you know, the part where I saw the commands to keep doing a ++ for the counter . But when it worked (compiled and had changed to this new logic) it ended up, for some reason, printing 35949 commands in memory! . Basically some kind of memory flow or something like that related to the command that calls the system (run) . I have to see why this happened…
I started making the directory changes . Actually, I spent more time testing and thinking about what to do and running tests . I didn’t even get the idea to be able to see/repeat the last commands like ↑↓ that are in normal terminals. I haven’t done that many upgrades , but I’ve studied and am still developing the idea
Today I finished implementing the cd command. Now I can change directories within the project terminal. The process is to run run ls and then use cd . In this case, I left it without the run command, just using cd directly .
The available commands: help echo sum history clear_history run cd I’ve already finished the list for the available commands here. I left an array, and with that, we can keep *adding more stuff * later and make the help command actually helpful :)
It was supposed to be working here. Now the CLI has the repeat command that takes the number 'n' , which is the parameter the user puts in, and looks in history.txt for which 'n' command should be executed and repeats it. I realized that adding history using the ↑↓ (keyboard arrows) would be more complicated and could, not break/bug, but slow me down in what I was doing and testing.
Implemented a dynamic dispatch system using an array of structures and function pointers. Replaced the entire nested if/else chain inside main with a clean lookup table. Commands like echo, sum, and run are now isolated functions mapped to their respective triggers. Much easier to extend now.
Refactoring the main execution loop with M365 Copilot. Moving away from the messy string comparisons and building a cleaner internal structure for command handling. Spent time debugging memory allocations and ensuring tokens from strtok don’t leak between cycles.
Massive session in the last days. Honestly, the past few days have been a heavy grind balancing school work and academic study. Between reviewing some Python automation scripts and touching up minor EDA/hardware schematic concepts, I had to take a step back and deeply review C fundamentals. I spent a good chunk of time writing tests to push the limits of basic features, function definitions, and pointer scopes that the language offers. All this testing made it obvious that the old monolithic, single-file structure was hitting a wall. To scale Orbit properly into the Alpha phase (vα), I executed a complete architectural overhaul, breaking the codebase down from 1 single file into 5 highly modular files, all cleanly decoupled and tied together using structured header files (.h) and a dedicated Makefile. Key implementations finalized in this block: Modular File Splitting: Migrated core logic away from the legacy root files. The project is now properly organized under a /src directory, separating the shell’s main loop, the token parser, and individual command definitions into their own independent compilation units. Dynamic Prompt Integration: Hooked up the native getcwd() system call inside the interactive execution loop. Because the shell now correctly tracks process directory state, the prompt dynamically updates and visually prints the absolute path in real-time right after a ‘cd’ executes. Lookup Table for Aliases: Laid down the pre-processing layer for custom shortcut mappings. Designed a static structure array to act as an Alias Table, intercepting raw stdin strings to scan for matches (like replacing ‘ll’ with ‘run ls -la’) before the input ever hits strtok for argument tokenization.
I’m done for now. I spent time writing the README and fixing a few things in the code, as well as resolving an issue syncing the Git repository—specifically, a discrepancy between the remote and local versions. I also deleted the binary that had been uploaded there by mistake :| On top of that, I created this architecture diagram right in Canva. That’s basically it; now I’m going to ship the Alpha version.
Yeah, long time… I was here thinking about whether to continue developing something more complete/add more features here. It just so happens I was working on other projects and liked them, so I kind of set Orbit aside. Actually, every now and then I would come here (I mean to its directory) and test things, skim through the code to think of more stuff, you know. I’d run the program and that was pretty much it. Then I was testing some parts and features of the language related to the course. And since before fully developing the project I studied, checked out, and learned certain things here, I came back and did the same. I even turned off Wakatime since it wasn’t really for the project, but after messing with the others I’d turn it back on and that was that. So yeah, here I am and I tinkered with the project a bit more in the parts I got feedback on. I forgot to translate the version I’d be showing for the demo into English , now I did, I was thinking of leaving the binary and executable program multiplatform and I also went after that. Anyway, there’s already a release with it for Linux, macOS, and Windows. In that and in the translation, I used Antigravity. Now the project is more organized. Now the aliases you create stay saved and don’t get lost when you close that session. I also tweaked things with the voters’ feedback to make it look more professional and like how bash really is . Creating a process and running things with execvp() (the other one is fork() ) or it already kind of gave the clue on how to do it.
Ships:
I built this mini-terminal in C. The trickiest part was dealing with pointers—specifically dereferencing. I got a bit lost in a few places and while organizing function parameters, but nothing major went wrong. I wanted to learn how operating systems and low-level systems work; since C is essentially the foundation for that—and I was already studying it in my course I decided to use it. To test it out, you can simply create a Codespaces instance or clone the repository. If you choose to clone it, you’ll need a C compiler installed. Install it using this command: sudo apt update && sudo apt install build-essential -y...
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1793616782.4163184
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1793703182.4163184
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14124
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Desk Wind Tunnel by @Roodiuh | Stardance
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Roodiuh
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0
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0
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[]
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[]
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Title: Desk Wind Tunnel by @Roodiuh | Stardance
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1793537711.546703
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1794142511.546703
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14125
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My very own WebOS by @carroll_adam2008 | Stardance
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carroll_adam2008
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0
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0
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[]
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Title: My very own WebOS by @carroll_adam2008 | St Title: My very own WebOS by @carroll_adam2008 | Stardance...
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1793375425.8137896
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1793980225.8137896
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My very own WebOS by @Dazzy | Stardance
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Dazzy
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0
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[]
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[]
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Title: My very own WebOS by @Dazzy | Stardance
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1793450909.5187838
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1794055709.5187838
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14127
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Puwump by @heiligetomate | Stardance
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heiligetomate
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1
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36.0
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328
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[{"ship_num": 1, "ts": "2026-0 [{"ship_num": 1, "ts": "2026-06-21T00:30:35Z", "hours": 36.0, "multiplier": 9.67, "payout": 328, "blessing": "neutral", "text": "local workout App written in rust using egui. was fun to make challenging: egui is an annoying library, ill never use it again i might make this app android compatible in the future", "repo": "https://github.com/Heiligetomate/puwump", "demo": "https://github.com/Heiligetomate/puwump/releases/tag/v0.1.0"}]...
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[{"post_id": 12829, "ts": "202 [{"post_id": 12829, "ts": "2026-06-21T00:22:21Z", "hours": 0.3842, "text": "Fixed the white dropdown on windows"}, {"post_id": 12807, "ts": "2026-06-20T23:23:09Z", "hours": 0.5158, "text": "Changes: Windows compatible Readme Test yourself instructions"}, {"post_id": 12693, "ts": "2026-06-20T18:47:34Z", "hours": 11.6531, "text": "Changes: Changed the db structure (fixed bugs) More default data Cleaner module structure Removal of old code More generic views Workout view Meal eat view Better home view Implement all missing views The project is basically done as a desktop app."}, {"post_id": 8810, "ts": "2026-06-14T17:14:30Z", "hours": 8.4217, "text": "Changed the Plan view you can now select a plan add exercises remove exercises move exercises change the reps"}, {"post_id": 6991, "ts": "2026-06-11T18:49:19Z", "hours": 7.4478, "text": "Finished the db structure i think Improved the UI Added ingredients to the UI (and made it so the view used for exercises and ingredients is reusable) Restructured a lot"}, {"post_id": 6150, "ts": "2026-06-10T10:38:11Z", "hours": 0.3583, "text": "New logo :3"}, {"post_id": 5904, "ts": "2026-06-09T21:35:12Z", "hours": 6.9081, "text": "The basic database structure is done and a basic ui is implemented"}]...
|
Title: Puwump by @heiligetomate | Stardance
Devlo Title: Puwump by @heiligetomate | Stardance
Devlogs:
The basic database structure is done and a basic ui is implemented
New logo :3
Finished the db structure i think Improved the UI Added ingredients to the UI (and made it so the view used for exercises and ingredients is reusable) Restructured a lot
Changed the Plan view you can now select a plan add exercises remove exercises move exercises change the reps
Changes: Changed the db structure (fixed bugs) More default data Cleaner module structure Removal of old code More generic views Workout view Meal eat view Better home view Implement all missing views The project is basically done as a desktop app.
Changes: Windows compatible Readme Test yourself instructions
Fixed the white dropdown on windows
Ships:
local workout App written in rust using egui. was fun to make challenging: egui is an annoying library, ill never use it again i might make this app android compatible in the future...
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1793555304.2855704
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1793641704.2855704
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14128
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My very own WebOS by @charan | Stardance
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charan
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0
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0.64
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[{"post_id": 6030, "ts": "2026 [{"post_id": 6030, "ts": "2026-06-10T03:42:33Z", "hours": 0.6419, "text": "Update #1 What I built today: Welcome screen UI Desktop background + topbar Live clock Draggable window with macOS-style dots Built with HTML, CSS & JS"}]...
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Title: My very own WebOS by @charan | Stardance
D Title: My very own WebOS by @charan | Stardance
Devlogs:
Update #1 What I built today: Welcome screen UI Desktop background + topbar Live clock Draggable window with macOS-style dots Built with HTML, CSS & JS...
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1793390127.409399
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1793994927.409399
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14129
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My very own WebOS by @jacekpolrolnicz | Stardance
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jacekpolrolnicz
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0
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0.0
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Title: My very own WebOS by @jacekpolrolnicz | Sta Title: My very own WebOS by @jacekpolrolnicz | Stardance...
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1793332165.7503133
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1793936965.7503133
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14130
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Immortal Cultivation Mod (修仙) by @m3e660 | Stardan Immortal Cultivation Mod (修仙) by @m3e660 | Stardance...
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m3e660
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6
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371.0
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5226
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[{"ship_num": 1, "ts": "2026-1 [{"ship_num": 1, "ts": "2026-11-01T02:48:11Z", "hours": 13.0, "multiplier": null, "payout": 0, "blessing": "neutral", "text": "Sigh, I just need one more stardust. guess I have to ship it again", "repo": "https://github.com/m3e66/immortal_cultivation_mod-source", "demo": "https://modrinth.com/mod/immortal-cultivation-mod"}, {"ship_num": 2, "ts": "2026-10-29T04:00:59Z", "hours": 119.0, "multiplier": 18.33, "payout": 2126, "blessing": "neutral", "text": "Guys I am so close to second place on the leaderboard sighhh I guess third place have to do Anyway if you comment about the awful devlogs I have ED and school to stress about pls pardon it I am desperate for those stardust!!!!", "repo": "https://github.com/m3e66/immortal_cultivation_mod-source", "demo": "https://modrinth.com/mod/immortal-cultivation-mod"}, {"ship_num": 3, "ts": "2026-09-13T17:07:11Z", "hours": 76.0, "multiplier": 18.81, "payout": 1254, "blessing": "neutral", "text": "I WANT MY POLAROID GO GEN 3 PLSSSSS I AM JUST A TINY BIT AWAY", "repo": "https://github.com/m3e66/immortal_cultivation_mod-source", "demo": "https://modrinth.com/mod/immortal-cultivation-mod"}, {"ship_num": 4, "ts": "2026-08-23T01:53:50Z", "hours": 96.0, "multiplier": 15.99, "payout": 1340, "blessing": "neutral", "text": "I want my VR ahaahahahahah plssss Nothing much to say here just look at the images and video in the previous logs", "repo": "https://github.com/m3e66/immortal_cultivation_mod-source", "demo": "https://modrinth.com/mod/immortal-cultivation-mod"}, {"ship_num": 5, "ts": "2026-07-11T00:52:33Z", "hours": 44.0, "multiplier": 18.82, "payout": 297, "blessing": "neutral", "text": "This update adds a huge amount of new content! You can now explore newly added structures, use new spells, control and evolve zombies through the new 怨气 and 控尸 systems, and wear new design accessories. The 金丹 system has also been remade with its own pocket dimension, breakthrough system, and new mechanics. Spell casting has been reworked, flying swords are now fully usable, and a complete forging system lets you craft weapons using materials, molds, purity, and temperature. There are also plenty of new items, crops, effects, and fixes to improve the overall experience!", "repo": "https://github.com/m3e66/immortal_cultivation_mod-source", "demo": "https://modrinth.com/mod/immortal-cultivation-mod"}, {"ship_num": 6, "ts": "2026-06-16T02:19:15Z", "hours": 23.0, "multiplier": 10.72, "payout": 209, "blessing": "neutral", "text": "Getting Started The first steps of cultivation. Enlightenment Pill Use an Enlightenment Pill to step from mortal life into Qi Refining. The stat menu shows qi, realm, max health, max age, luck, moral, soul, thoughts, spirit roots, and cultivation progress. Spells Fireball (Lianqi Early, Fire, 10 Qi) Shoots a fireball that deals damage and ignites targets. Lingbeng (Lianqi Late, Thunder, 50 Qi) Enter a breaking-force state. Punch a block or entity to release an explosion. Recasting stacks the explosion radius. Regeneration (Lianqi Middle, Wood, 20 Qi) Restores health with a short healing effect. Beam (Lianqi Early, Light, 30 Qi) Allows you to sense nearby entities. Earth Escape (Lianqi Late, Earth) Sink underground. Move faster while underground. Consumes Qi over time until you surface. Cleanse (Lianqi Early, Water, 10 Qi) Removes harmful effects from yourself. Qi Gathering (Lianqi Early, Wind, 0 Qi) Greatly increases Qi regeneration. You cannot attack or block while active. Damage taken is tripled. Ignite Flare (Lianqi Early, Fire, 10 Qi) Fires a straight flare. Ignites the block it hits. Spirit Sight (Lianqi Early, Light, 5 Qi/sec) Grants night vision while active. Zhenshan Palm (Foundation Establishment Middle, Earth, 130 Qi) Releases a giant hand-shaped earth wave for 3 seconds. Destroys blocks touched by the palm. Light Ball (Foundation Establishment Late, Light, 30 Qi summon, 10 Qi per shot) Summons 6 light balls in a hexagon behind you. Can stack up to 3 rings. Punch to fire one ball. Shift-punch to fire all balls. Each shot deals 50 damage. Each shot can break through up to 24 blocks.", "repo": "https://github.com/m3e66/immortal_cultivation_mod-source", "demo": "https://modrinth.com/mod/immortal-cultivation-mod"}]...
|
[{"post_id": 86058, "ts": "202 [{"post_id": 86058, "ts": "2026-11-01T01:03:21Z", "hours": 13.1911, "text": "Devlog #36 Added 2 new biomes Revised the whole ling qi system"}, {"post_id": 84106, "ts": "2026-10-29T03:58:50Z", "hours": 2.7372, "text": "Devlog #35 Last devlog so close I guess I have to be third on the leaderboard ANYWAY I was working on some mobs models"}, {"post_id": 83940, "ts": "2026-10-28T22:39:08Z", "hours": 9.6011, "text": "Devlog #34 Added 2 new mobs Added new system: Herbs planting system, now you can get seed when breaking herbs and there is time for each plants"}, {"post_id": 81380, "ts": "2026-10-21T02:39:43Z", "hours": 10.3219, "text": "Devlog #33** A shentong ability:湮灭未尽之人 and a dummy for testing purposes A lot of bug fixing and small thing like better formatting of the gui etc"}, {"post_id": 80679, "ts": "2026-10-18T13:51:12Z", "hours": 8.0572, "text": "Devlog #32 Added new effect in domain like abilities: Lilies, ice, big space warp (don’t yell at this devlog, I wrote it on the phone)"}, {"post_id": 80384, "ts": "2026-10-17T14:03:45Z", "hours": 10.4, "text": "Devlog #31 Added BLAST QI, where you can BLAST YOUR QI in your enemies face and be cool And fix the flying sword thing And fix a whole a lot of fix"}, {"post_id": 79682, "ts": "2026-10-15T01:38:45Z", "hours": 8.0478, "text": "Devlog #30 Remaking the whole life sim system adding new event (making them actually have somewhat of a story) added new battle system and more small thing to better help the experience And ton of bugs"}, {"post_id": 79208, "ts": "2026-10-13T01:21:10Z", "hours": 9.6014, "text": "Devlog #29 Remake all the magic circle texture and automated it (tool here https://m3e66.github.io/xiuxian-circle-generator/ ) Optimize all the code Added new body types 赤炎灵体 — Crimson Flame Body +25% fire damage; burning enemies take 10% extra damage from you 玄冰灵体 — Profound Ice Body +25% ice damage; attacks build Frost, briefly freezing enemies after 5 stacks 紫霄雷体 — Violet Thunder Body +25% lightning damage; every fifth lightning attack summons an extra thunderbolt dealing 50% damage 青木长生体 — Evergreen Longevity Body +15% maximum HP; +25% natural HP regeneration; +10% healing effectiveness 厚土玄体 — Profound Earth Body +20% armor; standing still for 3s grants an additional 10% damage reduction until moving 庚金剑体 — Geng Metal Sword Body +20% sword damage; +10% sword attack speed; sword strikes ignore 10% armor 沧海灵体 — Vast Sea Body +20% water damage; +20% maximum Qi; water spells cost 15% less Qi 逐风灵体 — Windchaser Body +20% movement speed; +15% attack speed; dodging grants +10% damage for 3s 先天道体 — Innate Dao Body +15% cultivation gain; all spells cost 10% less Qi; +5% all elemental damage 无垢灵体 — Immaculate Spirit Body +30% negative-effect resistance; debuffs last 25% less time; +15% healing received 九窍玲珑体 — Nine-Orifice Exquisite Body +25% Qi regeneration; +10% maximum Qi; spell cooldowns reduced by 10% 万毒之体 — Myriad Poison Body Immune to poison; poison attacks deal +25% damage; poisoned enemies restore 1% max Qi when killed 血煞魔体 — Blood Fiend Body +20% melee damage; heal for 5% of melee damage dealt; healing from pills reduced by 20% 不灭金身 — Imperishable Golden Body +15% maximum HP; +15% damage reduction; when HP falls below 20%, gain 30% damage reduction for 5s 吞灵之体 — Spirit-Devouring Body Killing an enemy restores 5% max Qi; attacks against shields and Qi barriers deal +20% damage 荒古圣体 — Ancient Desolate Sacred Body +25% maximum HP; +20% physical damage; +15% armor; Qi regeneration reduced by 15% 太阴神体 — Supreme Yin Divine Body +30% dark and ice damage; +20% Qi regeneration at night; sunlight reduces Qi regeneration by 15% 太阳神体 — Solar Divine Body +30% fire and light damage; immune to burning; +20% HP regeneration in sunlight"}, {"post_id": 78918, "ts": "2026-10-12T01:31:10Z", "hours": 10.5922, "text": "Devlog #28 Added 8 guide books for different part of the mod Added new bear model"}, {"post_id": 78651, "ts": "2026-10-11T05:20:58Z", "hours": 10.4994, "text": "Devlog #27 Improve overall guidance and improve existing model"}, {"post_id": 77981, "ts": "2026-10-09T03:03:43Z", "hours": 9.3439, "text": "Devlog #26 I going to improve the overall survivability of the mod: So there is going to be like more guides book in coming And more item that were creative only now actually getting ways to get the items"}, {"post_id": 76814, "ts": "2026-10-04T17:37:22Z", "hours": 9.2553, "text": "Devlog #25 Add a lot of new weapons A lot of new fire And more clothes"}, {"post_id": 75392, "ts": "2026-09-29T22:21:34Z", "hours": 9.3814, "text": "Devlog #24 121 NEW SPELL ICONSSS MY SOULLLSLLSLSLLS I pick the best 20 icon i love"}, {"post_id": 72892, "ts": "2026-09-23T23:37:48Z", "hours": 10.9486, "text": "Devlog #23 REVISE MOSTLY OF THE VFX AND ADD ALOTTTTT OF DRIP"}, {"post_id": 67505, "ts": "2026-09-13T17:02:49Z", "hours": 8.2731, "text": "Devlog #22 Not much like I said school started, it was more planning and stuff, revised npc battle logic"}, {"post_id": 64408, "ts": "2026-09-08T19:30:48Z", "hours": 15.1625, "text": "Devlog #21 Added whip physics Added new item mechinacs Added straw doll Added a luck system"}, {"post_id": 61873, "ts": "2026-09-05T01:00:25Z", "hours": 12.3611, "text": "Devlog #20 School is starting and college stuff is like piling on so my brain is slowing down, so there isnt much stuff i did when you compare it to the hours in this devlog. Mirror Thingy It is like a shield can absorb some dmg Straw Doll Like a totem of undying Jei Compatibility You can see the forging recipes in Jei now!"}, {"post_id": 59887, "ts": "2026-09-01T21:31:56Z", "hours": 11.3725, "text": "Devlog #19 Some mobs, yea that is really it"}, {"post_id": 59086, "ts": "2026-08-31T18:20:43Z", "hours": 10.5844, "text": "Devlog #18 Working on flying boat or valkyrie skies like things, I dont think that is copyright as it is not the main part of my mod, if it is tell me in the comments thanks Flying Boats Four core tiers control maximum capture size: Low: 100×100×100 Medium: 200×200×200 High: 400×400×400 Sect: 800×800×800 Existing ships can still be minimized into an item and placed again later The lingzhou core GUI is where you manage the ship. It shows the ship’s status, tier, size, fuel/灵气, current pilot, permissions, settings, movement mode, anchor controls, shutdown, and storage Fuel use is based on how many blocks the ship actually has and what it is doing. Hovering uses fuel, while an anchored ship does not The ship helm is used to pilot the lingzhou. While controlling it, the mouse wheel can be used to change the ship’s speed Autopilot lets you enter destination coordinates and have the ship travel toward them automatically Players and other entities move together with the ship. You can walk around the deck, jump, climb stairs, and move around normally while the ship is flying If part of the ship gets disconnected, that section is no longer supported by the lingzhou and falls back into the world as normal blocks Turning off the lingzhou core removes the ship’s magical lift. The ship keeps whatever momentum it already had and begins falling under gravity Etc Fix system prices Fix textures Fix names of items Added JEI compatibility for 鼎 forging Added recipes for a lot of weapons Removed combo system Added a fox beast"}, {"post_id": 55551, "ts": "2026-08-27T14:05:21Z", "hours": 9.8333, "text": "Devlog #17 MORE STRUCTURES i got into the phase of building so more structres!"}, {"post_id": 54475, "ts": "2026-08-25T14:27:13Z", "hours": 8.5392, "text": "Devlog #16 Did some structures, and there is the talisman data like I said Talismans Tier 1 清尘符 — Dust-Cleansing: Extinguishes fire and removes blindness and darkness 微光符 — Dim-Light: Creates light ball for 2–3 minutes, hold while aiming at a block to anchor it, you can use water extinguishes it 敛声符 — Sound-Gathering: For 25 seconds, nearby mobs lose you as their target when more than 2.5 blocks away 火球符 — Fireball: Fires 8 fireballs. Each deals 10 damage in a 2.4 block explosion 风刃符 — Wind-Blade: Fires 3 wind blades dealing 11 damage each and pushing targets backward Tier 2 星火符 — Sparkfire: Fires 5 flames dealing 30 damage each and igniting for 4 seconds 薄金护符 — Thin-Gold Protection: Give shield worth 200 + 1% maximum HP for 15 seconds 缠丝困符 — Spirit-Silk Binding: Fires 6 strands dealing 1 damage each. Strands stack slowness for 5 seconds and 4+ strands nearly immobilize the target 短途神行符 — Short-Journey Divine-Step: Give speed VIII and jump boost III for 30 seconds 传音符 — Voice-Transmission: Sends a written message to another player with in 100 blocks in the same dimension 修复符 — Repair: Repairs the damaged item held in the opposite hand Tier 3 避邪安魂符 — Evil-Warding Soul-Calming: Evil ward for 5 minutes, clears and prevents darkness/nausea, and restores 1% maximum Thoughts each second for 3 minutes 镇扰符 — Disturbance-Suppressing: Hostile mobs within a certain range get slowness II 爆风符 — Blast-Wind: Produces a blast dealing 50 damage, applying daze, and deflecting projectiles 火狱焚邪符 — Evil-Burning Fire-Prison: Creates a 10-block explosion, deals 50 area damage 五雷小伐符 — Lesser Five-Thunder: Deals 40 damage and give slowness III for 1.75 seconds 标记符 — Marking: Permanently marks a entity up to 300 blocks away for owner,and marked mobs are also prevented from naturally despawning 遁空符 — Void-Escape: Teleports in the direction you are looking, normally up to 20 blocks. Repeated uses within 5 seconds lower the maximum to 17, 14, then 12 blocks 化兵符 — Weapon-Manifestation: Creates an owner only temporary sword lasting 25 seconds Tier 4 金光护体符 — Golden-Light Body Protection: Adds a shield worth 600 + 1% maximum HP for 25 seconds 封灵符 — Spirit-Sealing: Seals everyone’s qi within 3 blocks of impact, interrupts casting 破障开山符 — Barrier-Breaking Mountain-Opening: Creates a massive 20-block explosion dealing 500 area damage Tier 5 千里传讯符 — Thousand-Li Message: Long range version of the Voice Transmission Talisman, but it is 1,000 blocks in the same dimension Tier 6 玄焰焚界符 — World-Scorching Black Flame: Creates a black-flame domain that grows from a 5 block radius and deals 100 damage per second. It destroys terrain, consumes dropped items and projectiles, and grows by consuming matter and victims, potentially reaching 48 blocks 五岳辟厄符 — Five-Mountains Calamity-Warding: Grants luck for 10 minutes and stacks three times: +15, then +7, then +3 Ancient 禁空符 — Forbidden-Air: Places a field 24-block radius lasts 8 seconds. It suppresses jumping and flight, and pulls flyingentities downward"}, {"post_id": 52657, "ts": "2026-08-22T22:04:35Z", "hours": 10.8006, "text": "Devlog #15 Uhm a lot of update and unfinished things so it is more of a sneak peek so, there not going to be a long devlog, maybe i am just lazy :). Cosmic Void New dimension that is like space use for mostly travel and battles Talismans A lot I added a lot but it is for later show you guys some pics tho"}, {"post_id": 46112, "ts": "2026-08-13T03:24:25Z", "hours": 11.3525, "text": "Devlog #14 Hmmm why does the picture devlog get more view than the videos, let this be a test then Added: Tutorial System Qi Sensing Thingy Remake Spatial Pouch and like 20 new spells and 4 new method Remake Spatial Pouch Replace the whole backpack like spatial pouch system to a pocket like dimension (in the in the picture) you can place all functionable block and still use it by left clicking it and double click to remove it. (oh and redstone work :) i know there is people that can do smth op with redstone) Tutorial System Full tutorial system that guide you through everything, because so much people said there is a big learning curve, so boom :) Qi Sensing Thingy You can sense entities, items and qi ahhhhh there is not too much stuff or maybe i am too lazy…. definitely not that trust"}, {"post_id": 44036, "ts": "2026-08-09T15:23:44Z", "hours": 11.2058, "text": "Devlog #13 Sooo, did a few entities and most important zhenpan and flags for the magic circle. Zhenpan When empty shift right click to store a magic center When full shift right click to place a magic center back down When store magic center the radius of the magic center is changed to 5 if higher When right click summon a temp magic center of the radius 5 that appear for 20 sec The cost is calculated based on the spirit stones in inventory first then player’s qi Flags Now in the magic center there is a new tab with a gui (in the pics) where you can put flags, they modified the effect of your magic circle. But each newly added flag will increase the cost of the magic center by 1.3x, so the cost can reach to 2693457 qi when using a maxed out zhenpan. Formation Flag Effects Blank Formation Flag — No active effect, used to forge specialized flags Duration Flag — Adds 3 seconds to a temporary Magic Center’s lifetime per flag Amplifier Flag — Adds 1 extra attack whenever an formation triggers Spirit Gathering Flag — Reduces formation fuel/energy consumption by 25% per flag, it does not add the normal ×1.5 flag cost Swift Formation Flag — Makes normal formation effects trigger 30% faster per flag and increases fuel consumption by 30% Qi Return Flag — Restores 10 Qi per flag when a player kills an enemy inside the formation"}, {"post_id": 39851, "ts": "2026-08-03T03:24:18Z", "hours": 12.4425, "text": "Devlog #13 Oops, I got the 8 hours warning and I forgot about it and not I have 12 hours…. sigh. So this update I mainly update the magic ritual mod I have before, and before you ask yes this is the right project, I merge the magic ritual mod with this mod and then revamped the whole thing. This devlog is kinda short because I am getting lazy. Magic Ritual Combo system The Ritual Dagger is your primary tool for creating and managing magic rituals. Right-click with the dagger to open the Magic Circle Selection screen, where you can choose a magic circle type to place at your feet. Shift + Right-click to open the Radius Selection screen, where you can place a Magic Center Block with a chosen radius Attack Red - Grants Strength I Defense Blue - Grants Resistance I Regeneration Green - Grants Regeneration I There are certain pattern for special effect after putting it in its pattern you can punch the center with the dagger and the new magic center is formed Combo visuals and glyph behavior Basic center have one image pattern Combo center have two image pattern If glyph mode is turned off, there is an entering animation"}, {"post_id": 37945, "ts": "2026-07-30T23:57:05Z", "hours": 10.8044, "text": "Devlog #12 A bit in a rush so no video this time, but i added pics so it should be fine. Battle System 战斗状态/Battle Mode: activates when hitting something, or dmg from players, cultivators, or mobs counts too, normally lasts 15 seconds Manual mode: press Y to lock combat mode on until pressed again it can be disabled in settings Normal attacks (left click just normal attack) Heavy attacks (hold attack for 0.5 seconds, then release, normal heavy attacks deal 120% weapon dmg) Blocking (hold left and right click together you dont take dmg, but the weapon loses durability and the blocked dmg harms posture) 架势/Posture: maximum posture is 100 + Physical Attack × 100 + Max HP ÷ 2. It regenerates by 1% each second 破势/Zero Posture: at zero posture, the player is stunned for 1.5 seconds, cannot block, takes 25% more dmg, and loses their current spell charge 外放灵气/External qi: qi injected weapons can release long, straight qi slashes, with the dmg, width, and range scaling with injected qi amount Recent Weapons 精铁枪: A 14 dmg spear normal attacks is like normal, while heavy attacks use a thrust animation and forms a qi cone shaped thingy 铁骨扇: Shift right click switches forms: closed form deals 3 dmg and uses a cone heavy attack and open form deals 5 dmg and uses slash attacks 拂尘: Deals 7 dmg normal attacks is normal too, but its heavy attack spins five times in front of the player, damaging everything within 3 blocks. Right click binds a physically weaker target within 5 blocks for 3 seconds, with a 10 second cooldown 飞刀: Deals 4 dmg and you can stack 5 more all together into one. Right click throws normally and heavy attacks throw a faster knife that can break five blocks before exploding. 飞针 and 袖箭: 飞针 deals 4 dmg, has 1,000 durability, and consumes 10 durability per shot. 袖箭 can be held or equipped in a back accessory slot. Normal attacks fire ordinary needles but heavy attacks fire qi powered explosive needles Etc Added more English Remake some gui Remake some models"}, {"post_id": 35415, "ts": "2026-07-26T20:10:28Z", "hours": 11.2708, "text": "Devlog #11 Sorry for the quality of the video, the quality had to be sacrifice for the length I have formed a habit of writing random thoughts I had, so here is more: wow I kinda hate the 10 hours devlog maybe it is because I am working on a big update orrrr I am just too lazy Revamp Update (plus other stuff (it is more of a random update)): More quest for all of the identity Giving a use for the jindan quality Added 烬火心燎 (mental attack kinda) Added 碎轨星陨 (big boom) Added 洞天借灵 (restore alot of qi) Added 时序迟流 (time slow zone) Added a soul system (when npc or player die there are a soul) Added 炼神术 (increase thoughts stat) Added DunWu Stele (can be used to crave spells into it so for spells like 炼神术 that have no spell item you can learn it like this) Added 噬魂幡 (cool stuff too much so just watch the video) Added 怨魂瓶 (used to store soul) New identity 邪修 功法 improvement (when use qi there is new particle effects) Etc (gui update and others) Config There is a new config button: Auto inject qi into weapon Outside qi (when in new battle system when swing your weapon it shoot out qi slash breaking blocks and killing enemies) New battle system Jindan creative flight New Puzzle Update 灵枢算盘 (the minigame to crave 禁制) it is use to upgrade weapons and eventually evolving it 灵脉六角阵 (the minigame that the player encounters when breaking through jindan) 灵气轨迹 (the minigame when learning spells) 雷劫 (Heavenly Tribulation for jindan) Strike 1 — A thin white-blue bolt 50 dmg Strike 2 — Two branching bolts 100 dmg Strike 3 — Three quick lightning 50 each hit Strike 4 — A thicker blue-white bolt 100 and take 30 dmg per sec for 5 sec Strike 5 — Lightning strikes the ground in eight positions around the player 300 dmg Strike 6 — Several smaller bolts repeatedly strike the player for three seconds 30 each Strike 7 — A massive branching bolt 400 dmg Strike 8 — Purple heavenly lightning 50 dmg per sec for 5 sec Strike 9 — Four bolts strike the north, south, east, and west sides of the player, followed by one direct central strike 400 dmg Strike 10 — A continuous pillar of lightning 100 per 3 sec Strike 11 — Golden lightning begins appearing inside the storm, six golden-white bolts rapidly strike around and directly onto the player 80 each Strike 12 — A giant bolt splits into twelve branches before all branches converge on the player’s position 300 dmg Strike 13 — Lightning repeatedly strikes the player 50 each Strike 14 — A ring of lightning forms in the clouds and releases a rain of dozens of smaller lightning bolts 50 per 3 sec Strike 15 — Nine rapid strikes hit the player in succession 2/4/8/16/32/64/128/256/512 Strike 16 — Every lightning arc inside the clouds gathers into one enormous golden-white tribulation bolt 1000 dmg Easy Mode Acheivement “You Are Really Bad” Get this when you die 10 times in 20 mins Get a hat curio called “Noob Hat” All puzzle are easier by a level"}, {"post_id": 33331, "ts": "2026-07-23T04:32:21Z", "hours": 12.9683, "text": "Devlog #10 Ok so I have work on more than what is showed in the video but this feature is very big so the smaller thing can be talked about in the later devlog Restriction Enchantment Thingy Update 禁制 replaces normal enchantment levels for weapons and artifacts. Every artifact can contain multiple Restriction Layers: 1重禁制 2重禁制 3重禁制 …… 36重禁制 72重禁制 Each successfully engraved layer improves the weapon. Higher layers become progressively harder, more expensive, and more dangerous to refine. After reaching 72重禁制, the weapon can evolve into the next level Rules Controls Click a row to select its node. Click to the left or right of the bead, or use the < and > buttons, to move it. Use W/S or the Up/Down Arrow keys to change the selected node. Use A/D or the Left/Right Arrow keys to move the selected bead. Each bead has a Qi value ranging from 0 to 6 . The golden diamond shows the target value. When every node matches its target value at the same time, the formation is completed and all selected Restrictions are engraved onto the artifact. Moving one bead may also affect linked nodes. Nodes Types Normal Node A standard node that can be moved directly. The node turns gold when its value matches its target. Forward Golden Formation Line Linked beads move in the same direction. For example, moving one bead to the right also moves the connected bead to the right. Reversed Cyan Formation Line A cyan formation line marked with a “−” symbol. Linked beads move in opposite directions. For example, moving one bead to the right moves the connected bead to the left. Locked Node A gray node that cannot be moved directly. The player must move connected nodes to push it into the correct position. Locked nodes begin appearing from a total of 46 Restriction layers . Unstable Node A pulsating red-jade bead. It moves automatically after its displayed action interval and may also affect linked nodes. Unstable nodes begin appearing from Restriction layer 55 . Hidden Node Its target value is displayed as “?” The player must determine the correct target by observing the formation’s behavior or by using a hint. Hidden targets and move limits begin appearing from Restriction layer 73 ."}, {"post_id": 31014, "ts": "2026-07-19T02:14:35Z", "hours": 3.8225, "text": "Devlog #9 Ok so after some ratings and feedbacks I have decided to write better devlogs with more explaining and thoughts. Update: NPC I was working on npc on the last update and decided to further more finish this feature with adding a nice feature of … IDENTITY All Npc will all spawn with a random identity 散修 - Rogue Cultivator 剑修 - Sword Cultivator 刀修 - Saber Cultivator 魔修 - Demonic Cultivator 器修 - Artifact Cultivator 尸修 - Corpse Cultivator 世家子弟 - Noble Clan Disciple 皇族 - Royalty 通缉犯 - Wanted Criminal 体修 - Body Cultivator (Yes I actually added translation for chinese things now) This identity feature not only completes the Npc’s personality but for each identity they have there own special items (which really helps my mod’s survivability, adding a way to obtain items now) They also have their own personal dialogue based on their identity. Jindan Added a new breakthrough screen for zhuji to jindan, and a new dimension for your own personal jindan (like a new world you can channel 2000 qi in the center and you can build chunks in your own world) (see pics) Plans: I was going to further improve the Npcs but after adding a hole a lot of new items for each identity, I realized that I have a other system and features I didnt make (pill making system and more higher level spells)"}, {"post_id": 28609, "ts": "2026-07-14T23:19:52Z", "hours": 11.3969, "text": "New NPC Update The NPC system has been expanded into a full cultivation-style character system. NPCs now have random names, gender, identity, cultivation realm, attributes, spiritual roots, methods, spells, personality, inventory, relationship values, and persistent memory-style data. NPCs can now behave differently depending on personality, identity and relationship with the player. They can fight, flee, use spells, heal, trade, give quests, spar, and interact through a new dialogue screen. (PS the gui shown in the pic is only temporay) Major additions include: Talk, Interact, Trade, Quest, Teach/Learn, Inventory, About, Spar, Invite to Sect, Master/Disciple, and Dao Companion. Relationship stats: friendship, trust, affection, hatred Social actions like praise, joke, insult, threaten, and gifting NPCs can follow, stay, join sects, become master/disciple, or become Dao Companion if requirements are met. New NPC identities were added, with identity-based starting items and loot: 散修 剑修 刀修 魔修 器修 尸修 世家子弟 皇族 通缉犯 体修"}, {"post_id": 26263, "ts": "2026-07-10T23:12:53Z", "hours": 37.7453, "text": "Added shield bar at the right of the hotbar Added 护体气 Added 迷尘障 Added 四方界 Added 固石盾 Added tomb1 structure Added ruined_ritual structure When real death occur spawn a corpse of the player containing all the data of the past player Added attribute 怨气 to all zombie and corpse The longer they exist in the world higher the 怨气 attribute (1000 tick is one 怨气) When right click a zombie with a 镇尸符 stop them from moving When right click a corpse the corpse will stand up with the arm straight up like a zombie add exact 镇尸符 sprite on the corpse face and the corpse stop moving Right click them with a empty hand to take the 镇尸符 off 镇魂铃 when right click will heal 5% of the max hp of your zombie a 5 block radius cooldown 2 seconds 引魂锣 when holding will have a red point only visible to the player and when right click on a block your zombie will jump to that block and if punch a entity the zombie will attack the entity The range of the red particle laser is based on the player’s block reach Added 控尸术 Types of zombie and corpse 怨气 = 100; 白僵 怨气 = 500; 黑僵 怨气 = 2,500; 跳僵 怨气 = 12,500; 飞僵 怨气 = 62,500; 游尸 怨气 = 312,500; 伏尸 怨气 = 1,562,500; 不化骨 怨气 = 7,812,500; 旱魃 When right clicking a zombie with blood they can drink it and give +1 怨气 After getting to 1000 怨气 cant consume anymore Shift right click to feed all of blood in the hand Different modes for zombies attack all hostile (in 5 block radius) defensive (attack all mob that attack owner) Added coffin item, shift right click to store a zombie Added 道服 Added a 血晶, crafted by 9 blood, can feed to all zombie and corpse in all levels, each one is +5 Added Curios slots hair, hair accessory, head accessory, neck accessory, inner clothes, cloak, back accessory, waist accessory Moved coffin to back accessory support, including Curios rendering Added blindfold, blindfold2, straw hat, jade pendant, zhenhun bell, and yinhun gong as wearable accessories Added inventory sprites for accessories and fixed missing textures/positioning Made waist tools cycle with V while held/equipped Added jade pendant meditation speed bonus and tooltip Added 道服 chestplate and worked through texture/model binding fixes Added 血晶 from 9 blood, with zombie/corpse feeding support Added custom spawn egg textures where needed Added/updated English and Chinese translations for missing content Added Jindan dimension entry from stat menu Added 金丹 entity in the Jindan world and normal-world player clone Added Jindan breakthrough screen Added particle effects during breakthrough Added shift-right-click 金丹 entity to spend qi and replicate overworld chunks into the Jindan world Reworked spell selection GUI Added spell wheel ordering and remembered toggles Added selected-spell + R cast flow with charging bar Added/updated several spell scaling effects and combo casting behavior Added flying sword weapon/entity logic Added release, recall, control, shoot, ride, and pickup behavior Added qi cost for controlling/shooting Added flying sword FX when shooting Added zombie/corpse grudge progression and ranks Added higher-rank zombie effects like 尸毒, flying, 阴气 area, drought/dry area Added 鼎 forging GUI with temperature bar, material slots, 玉简 slot, result slot, progress bar, and start button Added forging recipes through 玉简, including 飞剑玉简 and 精铁刀玉简 Added mold items: 剑胚, 刀胚, 枪胚, 武器胚 Added weapon materials Added material purity system and tooltip display Added forging temperature/quality logic, average temp/purity tracking, and failure still producing a mold Added tempering by dropping mold into water, with smoke particles Added 灵火 support from Ignite Flare and normal fire support Added blockgen fixes and custom geo block rendering fixes Added forging system: 玉简, materials, temperature GUI, molds, quality/purity/tooltips Added new crops/items like 糯米 seed/plant, 糯米粥, 墨斗线, 桃木剑, 铜钱剑"}, {"post_id": 12339, "ts": "2026-06-20T03:56:26Z", "hours": 0.4739, "text": "There was more than 4 pictures in the post below so here is the others After use a spell one time +1 proficiency Spell proficiency 入门:after learning the spell get to this level 小成:100 need to get to this level 大成: 500 need to get to this level 圆满:1000 need to get to this level 登峰造极:10000 need to get to this level"}, {"post_id": 12304, "ts": "2026-06-20T02:31:23Z", "hours": 5.2906, "text": "Custom combo system (Where you can make your own custom combo system) Add a zhuji level entity (with its own ai) zhuji1 logic when qi low and enemy 15 blocks away use qi gathering when hp low use regeneration when enemy 10 blocks away use fireball when enemy 5 or lower blocks away use lingbeng and punch them, if qi and hp are all 75 percent or higher then can choose to use lingbeng more time before punch when hp low use wind step to run away when enemy 11 block or higher away and hp high, use wind step to chase the enemy Add a jindan level entity (with its own ai) jidan1 logic same spells as zhuji1 but no lingbeng add a zhenshanplam spell inject qi into weapons keybind v to inject qi into any weapons including modded ones cost 1% of max qi after the injecting the amount of qi injected is add to the tooltip of the weapon amount of qi / 10 = the dmg dealt when attack with this weapon after attack use up amount of qi / 10 of the qi in the weapon base dmg of the weapon x 100 = x(the extra qi / 100 ) x 10 = y if the amount of qi in a weapon is bigger then x then weapon -y durability every sec until not overflow Added shield bar at the right of the hotbar Added 护体气 Added 迷尘障 Added 四方界 Added 固石盾 Added tomb1 structure Added ruined_ritual structure"}, {"post_id": 9608, "ts": "2026-06-16T00:23:52Z", "hours": 3.5289, "text": "See the toggle spells list that you toggled In spell selection screen you can press the spell to see description Remake spiritual roots Remade ui"}, {"post_id": 8409, "ts": "2026-06-13T23:43:00Z", "hours": 5.0458, "text": "Added lightning effect for lingbeng Remade ZhenshanPalmEntity Added a passive spell 威压 Change the stats (Hp, Qi, Age, and Progress) Change spell’s cost and damage Added command to modified players stats Removed stat cap Fixed loot tables Added 轮回真决 Added 定身咒 Added 引雷诀 Added 五雷正法 Added 御风诀 Added 吞天魔功"}, {"post_id": 7205, "ts": "2026-06-12T01:03:44Z", "hours": 2.4225, "text": "Look at what your boy cooked up in the lab!!!"}, {"post_id": 6577, "ts": "2026-06-11T01:41:07Z", "hours": 12.0342, "text": "WOW SO MUCH STUFF (look at the pics!!!)"}]...
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Title: Immortal Cultivation Mod (修仙) by @m3e660 | Title: Immortal Cultivation Mod (修仙) by @m3e660 | Stardance
Devlogs:
WOW SO MUCH STUFF (look at the pics!!!)
Look at what your boy cooked up in the lab!!!
Added lightning effect for lingbeng Remade ZhenshanPalmEntity Added a passive spell 威压 Change the stats (Hp, Qi, Age, and Progress) Change spell’s cost and damage Added command to modified players stats Removed stat cap Fixed loot tables Added 轮回真决 Added 定身咒 Added 引雷诀 Added 五雷正法 Added 御风诀 Added 吞天魔功
See the toggle spells list that you toggled In spell selection screen you can press the spell to see description Remake spiritual roots Remade ui
Custom combo system (Where you can make your own custom combo system) Add a zhuji level entity (with its own ai) zhuji1 logic when qi low and enemy 15 blocks away use qi gathering when hp low use regeneration when enemy 10 blocks away use fireball when enemy 5 or lower blocks away use lingbeng and punch them, if qi and hp are all 75 percent or higher then can choose to use lingbeng more time before punch when hp low use wind step to run away when enemy 11 block or higher away and hp high, use wind step to chase the enemy Add a jindan level entity (with its own ai) jidan1 logic same spells as zhuji1 but no lingbeng add a zhenshanplam spell inject qi into weapons keybind v to inject qi into any weapons including modded ones cost 1% of max qi after the injecting the amount of qi injected is add to the tooltip of the weapon amount of qi / 10 = the dmg dealt when attack with this weapon after attack use up amount of qi / 10 of the qi in the weapon base dmg of the weapon x 100 = x(the extra qi / 100 ) x 10 = y if the amount of qi in a weapon is bigger then x then weapon -y durability every sec until not overflow Added shield bar at the right of the hotbar Added 护体气 Added 迷尘障 Added 四方界 Added 固石盾 Added tomb1 structure Added ruined_ritual structure
There was more than 4 pictures in the post below so here is the others After use a spell one time +1 proficiency Spell proficiency 入门:after learning the spell get to this level 小成:100 need to get to this level 大成: 500 need to get to this level 圆满:1000 need to get to this level 登峰造极:10000 need to get to this level
Added shield bar at the right of the hotbar Added 护体气 Added 迷尘障 Added 四方界 Added 固石盾 Added tomb1 structure Added ruined_ritual structure When real death occur spawn a corpse of the player containing all the data of the past player Added attribute 怨气 to all zombie and corpse The longer they exist in the world higher the 怨气 attribute (1000 tick is one 怨气) When right click a zombie with a 镇尸符 stop them from moving When right click a corpse the corpse will stand up with the arm straight up like a zombie add exact 镇尸符 sprite on the corpse face and the corpse stop moving Right click them with a empty hand to take the 镇尸符 off 镇魂铃 when right click will heal 5% of the max hp of your zombie a 5 block radius cooldown 2 seconds 引魂锣 when holding will have a red point only visible to the player and when right click on a block your zombie will jump to that block and if punch a entity the zombie will attack the entity The range of the red particle laser is based on the player’s block reach Added 控尸术 Types of zombie and corpse 怨气 = 100; 白僵 怨气 = 500; 黑僵 怨气 = 2,500; 跳僵 怨气 = 12,500; 飞僵 怨气 = 62,500; 游尸 怨气 = 312,500; 伏尸 怨气 = 1,562,500; 不化骨 怨气 = 7,812,500; 旱魃 When right clicking a zombie with blood they can drink it and give +1 怨气 After getting to 1000 怨气 cant consume anymore Shift right click to feed all of blood in the hand Different modes for zombies attack all hostile (in 5 block radius) defensive (attack all mob that attack owner) Added coffin item, shift right click to store a zombie Added 道服 Added a 血晶, crafted by 9 blood, can feed to all zombie and corpse in all levels, each one is +5 Added Curios slots hair, hair accessory, head accessory, neck accessory, inner clothes, cloak, back accessory, waist accessory Moved coffin to back accessory support, including Curios rendering Added blindfold, blindfold2, straw hat, jade pendant, zhenhun bell, and yinhun gong as wearable accessories Added inventory sprites for accessories and fixed missing textures/positioning Made waist tools cycle with V while held/equipped Added jade pendant meditation speed bonus and tooltip Added 道服 chestplate and worked through texture/model binding fixes Added 血晶 from 9 blood, with zombie/corpse feeding support Added custom spawn egg textures where needed Added/updated English and Chinese translations for missing content Added Jindan dimension entry from stat menu Added 金丹 entity in the Jindan world and normal-world player clone Added Jindan breakthrough screen Added particle effects during breakthrough Added shift-right-click 金丹 entity to spend qi and replicate overworld chunks into the Jindan world Reworked spell selection GUI Added spell wheel ordering and remembered toggles Added selected-spell + R cast flow with charging bar Added/updated several spell scaling effects and combo casting behavior Added flying sword weapon/entity logic Added release, recall, control, shoot, ride, and pickup behavior Added qi cost for controlling/shooting Added flying sword FX when shooting Added zombie/corpse grudge progression and ranks Added higher-rank zombie effects like 尸毒, flying, 阴气 area, drought/dry area Added 鼎 forging GUI with temperature bar, material slots, 玉简 slot, result slot, progress bar, and start button Added forging recipes through 玉简, including 飞剑玉简 and 精铁刀玉简 Added mold items: 剑胚, 刀胚, 枪胚, 武器胚 Added weapon materials Added material purity system and tooltip display Added forging temperature/quality logic, average temp/purity tracking, and failure still producing a mold Added tempering by dropping mold into water, with smoke particles Added 灵火 support from Ignite Flare and normal fire support Added blockgen fixes and custom geo block rendering fixes Added forging system: 玉简, materials, temperature GUI, molds, quality/purity/tooltips Added new crops/items like 糯米 seed/plant, 糯米粥, 墨斗线, 桃木剑, 铜钱剑
New NPC Update The NPC system has been expanded into a full cultivation-style character system. NPCs now have random names, gender, identity, cultivation realm, attributes, spiritual roots, methods, spells, personality, inventory, relationship values, and persistent memory-style data. NPCs can now behave differently depending on personality, identity and relationship with the player. They can fight, flee, use spells, heal, trade, give quests, spar, and interact through a new dialogue screen. (PS the gui shown in the pic is only temporay) Major additions include: Talk, Interact, Trade, Quest, Teach/Learn, Inventory, About, Spar, Invite to Sect, Master/Disciple, and Dao Companion. Relationship stats: friendship, trust, affection, hatred Social actions like praise, joke, insult, threaten, and gifting NPCs can follow, stay, join sects, become master/disciple, or become Dao Companion if requirements are met. New NPC identities were added, with identity-based starting items and loot: 散修 剑修 刀修 魔修 器修 尸修 世家子弟 皇族 通缉犯 体修
Devlog #9 Ok so after some ratings and feedbacks I have decided to write better devlogs with more explaining and thoughts. Update: NPC I was working on npc on the last update and decided to further more finish this feature with adding a nice feature of … IDENTITY All Npc will all spawn with a random identity 散修 - Rogue Cultivator 剑修 - Sword Cultivator 刀修 - Saber Cultivator 魔修 - Demonic Cultivator 器修 - Artifact Cultivator 尸修 - Corpse Cultivator 世家子弟 - Noble Clan Disciple 皇族 - Royalty 通缉犯 - Wanted Criminal 体修 - Body Cultivator (Yes I actually added translation for chinese things now) This identity feature not only completes the Npc’s personality but for each identity they have there own special items (which really helps my mod’s survivability, adding a way to obtain items now) They also have their own personal dialogue based on their identity. Jindan Added a new breakthrough screen for zhuji to jindan, and a new dimension for your own personal jindan (like a new world you can channel 2000 qi in the center and you can build chunks in your own world) (see pics) Plans: I was going to further improve the Npcs but after adding a hole a lot of new items for each identity, I realized that I have a other system and features I didnt make (pill making system and more higher level spells)
Devlog #10 Ok so I have work on more than what is showed in the video but this feature is very big so the smaller thing can be talked about in the later devlog Restriction Enchantment Thingy Update 禁制 replaces normal enchantment levels for weapons and artifacts. Every artifact can contain multiple Restriction Layers: 1重禁制 2重禁制 3重禁制 …… 36重禁制 72重禁制 Each successfully engraved layer improves the weapon. Higher layers become progressively harder, more expensive, and more dangerous to refine. After reaching 72重禁制, the weapon can evolve into the next level Rules Controls Click a row to select its node. Click to the left or right of the bead, or use the < and > buttons, to move it. Use W/S or the Up/Down Arrow keys to change the selected node. Use A/D or the Left/Right Arrow keys to move the selected bead. Each bead has a Qi value ranging from 0 to 6 . The golden diamond shows the target value. When every node matches its target value at the same time, the formation is completed and all selected Restrictions are engraved onto the artifact. Moving one bead may also affect linked nodes. Nodes Types Normal Node A standard node that can be moved directly. The node turns gold when its value matches its target. Forward Golden Formation Line Linked beads move in the same direction. For example, moving one bead to the right also moves the connected bead to the right. Reversed Cyan Formation Line A cyan formation line marked with a “−” symbol. Linked beads move in opposite directions. For example, moving one bead to the right moves the connected bead to the left. Locked Node A gray node that cannot be moved directly. The player must move connected nodes to push it into the correct position. Locked nodes begin appearing from a total of 46 Restriction layers . Unstable Node A pulsating red-jade bead. It moves automatically after its displayed action interval and may also affect linked nodes. Unstable nodes begin appearing from Restriction layer 55 . Hidden Node Its target value is displayed as “?” The player must determine the correct target by observing the formation’s behavior or by using a hint. Hidden targets and move limits begin appearing from Restriction layer 73 .
Devlog #11 Sorry for the quality of the video, the quality had to be sacrifice for the length I have formed a habit of writing random thoughts I had, so here is more: wow I kinda hate the 10 hours devlog maybe it is because I am working on a big update orrrr I am just too lazy Revamp Update (plus other stuff (it is more of a random update)): More quest for all of the identity Giving a use for the jindan quality Added 烬火心燎 (mental attack kinda) Added 碎轨星陨 (big boom) Added 洞天借灵 (restore alot of qi) Added 时序迟流 (time slow zone) Added a soul system (when npc or player die there are a soul) Added 炼神术 (increase thoughts stat) Added DunWu Stele (can be used to crave spells into it so for spells like 炼神术 that have no spell item you can learn it like this) Added 噬魂幡 (cool stuff too much so just watch the video) Added 怨魂瓶 (used to store soul) New identity 邪修 功法 improvement (when use qi there is new particle effects) Etc (gui update and others) Config There is a new config button: Auto inject qi into weapon Outside qi (when in new battle system when swing your weapon it shoot out qi slash breaking blocks and killing enemies) New battle system Jindan creative flight New Puzzle Update 灵枢算盘 (the minigame to crave 禁制) it is use to upgrade weapons and eventually evolving it 灵脉六角阵 (the minigame that the player encounters when breaking through jindan) 灵气轨迹 (the minigame when learning spells) 雷劫 (Heavenly Tribulation for jindan) Strike 1 — A thin white-blue bolt 50 dmg Strike 2 — Two branching bolts 100 dmg Strike 3 — Three quick lightning 50 each hit Strike 4 — A thicker blue-white bolt 100 and take 30 dmg per sec for 5 sec Strike 5 — Lightning strikes the ground in eight positions around the player 300 dmg Strike 6 — Several smaller bolts repeatedly strike the player for three seconds 30 each Strike 7 — A massive branching bolt 400 dmg Strike 8 — Purple heavenly lightning 50 dmg per sec for 5 sec Strike 9 — Four bolts strike the north, south, east, and west sides of the player, followed by one direct central strike 400 dmg Strike 10 — A continuous pillar of lightning 100 per 3 sec Strike 11 — Golden lightning begins appearing inside the storm, six golden-white bolts rapidly strike around and directly onto the player 80 each Strike 12 — A giant bolt splits into twelve branches before all branches converge on the player’s position 300 dmg Strike 13 — Lightning repeatedly strikes the player 50 each Strike 14 — A ring of lightning forms in the clouds and releases a rain of dozens of smaller lightning bolts 50 per 3 sec Strike 15 — Nine rapid strikes hit the player in succession 2/4/8/16/32/64/128/256/512 Strike 16 — Every lightning arc inside the clouds gathers into one enormous golden-white tribulation bolt 1000 dmg Easy Mode Acheivement “You Are Really Bad” Get this when you die 10 times in 20 mins Get a hat curio called “Noob Hat” All puzzle are easier by a level
Devlog #12 A bit in a rush so no video this time, but i added pics so it should be fine. Battle System 战斗状态/Battle Mode: activates when hitting something, or dmg from players, cultivators, or mobs counts too, normally lasts 15 seconds Manual mode: press Y to lock combat mode on until pressed again it can be disabled in settings Normal attacks (left click just normal attack) Heavy attacks (hold attack for 0.5 seconds, then release, normal heavy attacks deal 120% weapon dmg) Blocking (hold left and right click together you dont take dmg, but the weapon loses durability and the blocked dmg harms posture) 架势/Posture: maximum posture is 100 + Physical Attack × 100 + Max HP ÷ 2. It regenerates by 1% each second 破势/Zero Posture: at zero posture, the player is stunned for 1.5 seconds, cannot block, takes 25% more dmg, and loses their current spell charge 外放灵气/External qi: qi injected weapons can release long, straight qi slashes, with the dmg, width, and range scaling with injected qi amount Recent Weapons 精铁枪: A 14 dmg spear normal attacks is like normal, while heavy attacks use a thrust animation and forms a qi cone shaped thingy 铁骨扇: Shift right click switches forms: closed form deals 3 dmg and uses a cone heavy attack and open form deals 5 dmg and uses slash attacks 拂尘: Deals 7 dmg normal attacks is normal too, but its heavy attack spins five times in front of the player, damaging everything within 3 blocks. Right click binds a physically weaker target within 5 blocks for 3 seconds, with a 10 second cooldown 飞刀: Deals 4 dmg and you can stack 5 more all together into one. Right click throws normally and heavy attacks throw a faster knife that can break five blocks before exploding. 飞针 and 袖箭: 飞针 deals 4 dmg, has 1,000 durability, and consumes 10 durability per shot. 袖箭 can be held or equipped in a back accessory slot. Normal attacks fire ordinary needles but heavy attacks fire qi powered explosive needles Etc Added more English Remake some gui Remake some models
Devlog #13 Oops, I got the 8 hours warning and I forgot about it and not I have 12 hours…. sigh. So this update I mainly update the magic ritual mod I have before, and before you ask yes this is the right project, I merge the magic ritual mod with this mod and then revamped the whole thing. This devlog is kinda short because I am getting lazy. Magic Ritual Combo system The Ritual Dagger is your primary tool for creating and managing magic rituals. Right-click with the dagger to open the Magic Circle Selection screen, where you can choose a magic circle type to place at your feet. Shift + Right-click to open the Radius Selection screen, where you can place a Magic Center Block with a chosen radius Attack Red - Grants Strength I Defense Blue - Grants Resistance I Regeneration Green - Grants Regeneration I There are certain pattern for special effect after putting it in its pattern you can punch the center with the dagger and the new magic center is formed Combo visuals and glyph behavior Basic center have one image pattern Combo center have two image pattern If glyph mode is turned off, there is an entering animation
Devlog #13 Sooo, did a few entities and most important zhenpan and flags for the magic circle. Zhenpan When empty shift right click to store a magic center When full shift right click to place a magic center back down When store magic center the radius of the magic center is changed to 5 if higher When right click summon a temp magic center of the radius 5 that appear for 20 sec The cost is calculated based on the spirit stones in inventory first then player’s qi Flags Now in the magic center there is a new tab with a gui (in the pics) where you can put flags, they modified the effect of your magic circle. But each newly added flag will increase the cost of the magic center by 1.3x, so the cost can reach to 2693457 qi when using a maxed out zhenpan. Formation Flag Effects Blank Formation Flag — No active effect, used to forge specialized flags Duration Flag — Adds 3 seconds to a temporary Magic Center’s lifetime per flag Amplifier Flag — Adds 1 extra attack whenever an formation triggers Spirit Gathering Flag — Reduces formation fuel/energy consumption by 25% per flag, it does not add the normal ×1.5 flag cost Swift Formation Flag — Makes normal formation effects trigger 30% faster per flag and increases fuel consumption by 30% Qi Return Flag — Restores 10 Qi per flag when a player kills an enemy inside the formation
Devlog #14 Hmmm why does the picture devlog get more view than the videos, let this be a test then Added: Tutorial System Qi Sensing Thingy Remake Spatial Pouch and like 20 new spells and 4 new method Remake Spatial Pouch Replace the whole backpack like spatial pouch system to a pocket like dimension (in the in the picture) you can place all functionable block and still use it by left clicking it and double click to remove it. (oh and redstone work :) i know there is people that can do smth op with redstone) Tutorial System Full tutorial system that guide you through everything, because so much people said there is a big learning curve, so boom :) Qi Sensing Thingy You can sense entities, items and qi ahhhhh there is not too much stuff or maybe i am too lazy…. definitely not that trust
Devlog #15 Uhm a lot of update and unfinished things so it is more of a sneak peek so, there not going to be a long devlog, maybe i am just lazy :). Cosmic Void New dimension that is like space use for mostly travel and battles Talismans A lot I added a lot but it is for later show you guys some pics tho
Devlog #16 Did some structures, and there is the talisman data like I said Talismans Tier 1 清尘符 — Dust-Cleansing: Extinguishes fire and removes blindness and darkness 微光符 — Dim-Light: Creates light ball for 2–3 minutes, hold while aiming at a block to anchor it, you can use water extinguishes it 敛声符 — Sound-Gathering: For 25 seconds, nearby mobs lose you as their target when more than 2.5 blocks away 火球符 — Fireball: Fires 8 fireballs. Each deals 10 damage in a 2.4 block explosion 风刃符 — Wind-Blade: Fires 3 wind blades dealing 11 damage each and pushing targets backward Tier 2 星火符 — Sparkfire: Fires 5 flames dealing 30 damage each and igniting for 4 seconds 薄金护符 — Thin-Gold Protection: Give shield worth 200 + 1% maximum HP for 15 seconds 缠丝困符 — Spirit-Silk Binding: Fires 6 strands dealing 1 damage each. Strands stack slowness for 5 seconds and 4+ strands nearly immobilize the target 短途神行符 — Short-Journey Divine-Step: Give speed VIII and jump boost III for 30 seconds 传音符 — Voice-Transmission: Sends a written message to another player with in 100 blocks in the same dimension 修复符 — Repair: Repairs the damaged item held in the opposite hand Tier 3 避邪安魂符 — Evil-Warding Soul-Calming: Evil ward for 5 minutes, clears and prevents darkness/nausea, and restores 1% maximum Thoughts each second for 3 minutes 镇扰符 — Disturbance-Suppressing: Hostile mobs within a certain range get slowness II 爆风符 — Blast-Wind: Produces a blast dealing 50 damage, applying daze, and deflecting projectiles 火狱焚邪符 — Evil-Burning Fire-Prison: Creates a 10-block explosion, deals 50 area damage 五雷小伐符 — Lesser Five-Thunder: Deals 40 damage and give slowness III for 1.75 seconds 标记符 — Marking: Permanently marks a entity up to 300 blocks away for owner,and marked mobs are also prevented from naturally despawning 遁空符 — Void-Escape: Teleports in the direction you are looking, normally up to 20 blocks. Repeated uses within 5 seconds lower the maximum to 17, 14, then 12 blocks 化兵符 — Weapon-Manifestation: Creates an owner only temporary sword lasting 25 seconds Tier 4 金光护体符 — Golden-Light Body Protection: Adds a shield worth 600 + 1% maximum HP for 25 seconds 封灵符 — Spirit-Sealing: Seals everyone’s qi within 3 blocks of impact, interrupts casting 破障开山符 — Barrier-Breaking Mountain-Opening: Creates a massive 20-block explosion dealing 500 area damage Tier 5 千里传讯符 — Thousand-Li Message: Long range version of the Voice Transmission Talisman, but it is 1,000 blocks in the same dimension Tier 6 玄焰焚界符 — World-Scorching Black Flame: Creates a black-flame domain that grows from a 5 block radius and deals 100 damage per second. It destroys terrain, consumes dropped items and projectiles, and grows by consuming matter and victims, potentially reaching 48 blocks 五岳辟厄符 — Five-Mountains Calamity-Warding: Grants luck for 10 minutes and stacks three times: +15, then +7, then +3 Ancient 禁空符 — Forbidden-Air: Places a field 24-block radius lasts 8 seconds. It suppresses jumping and flight, and pulls flyingentities downward
Devlog #17 MORE STRUCTURES i got into the phase of building so more structres!
Devlog #18 Working on flying boat or valkyrie skies like things, I dont think that is copyright as it is not the main part of my mod, if it is tell me in the comments thanks Flying Boats Four core tiers control maximum capture size: Low: 100×100×100 Medium: 200×200×200 High: 400×400×400 Sect: 800×800×800 Existing ships can still be minimized into an item and placed again later The lingzhou core GUI is where you manage the ship. It shows the ship’s status, tier, size, fuel/灵气, current pilot, permissions, settings, movement mode, anchor controls, shutdown, and storage Fuel use is based on how many blocks the ship actually has and what it is doing. Hovering uses fuel, while an anchored ship does not The ship helm is used to pilot the lingzhou. While controlling it, the mouse wheel can be used to change the ship’s speed Autopilot lets you enter destination coordinates and have the ship travel toward them automatically Players and other entities move together with the ship. You can walk around the deck, jump, climb stairs, and move around normally while the ship is flying If part of the ship gets disconnected, that section is no longer supported by the lingzhou and falls back into the world as normal blocks Turning off the lingzhou core removes the ship’s magical lift. The ship keeps whatever momentum it already had and begins falling under gravity Etc Fix system prices Fix textures Fix names of items Added JEI compatibility for 鼎 forging Added recipes for a lot of weapons Removed combo system Added a fox beast
Devlog #19 Some mobs, yea that is really it
Devlog #20 School is starting and college stuff is like piling on so my brain is slowing down, so there isnt much stuff i did when you compare it to the hours in this devlog. Mirror Thingy It is like a shield can absorb some dmg Straw Doll Like a totem of undying Jei Compatibility You can see the forging recipes in Jei now!
Devlog #21 Added whip physics Added new item mechinacs Added straw doll Added a luck system
Devlog #22 Not much like I said school started, it was more planning and stuff, revised npc battle logic
Devlog #23 REVISE MOSTLY OF THE VFX AND ADD ALOTTTTT OF DRIP
Devlog #24 121 NEW SPELL ICONSSS MY SOULLLSLLSLSLLS I pick the best 20 icon i love
Devlog #25 Add a lot of new weapons A lot of new fire And more clothes
Devlog #26 I going to improve the overall survivability of the mod: So there is going to be like more guides book in coming And more item that were creative only now actually getting ways to get the items
Devlog #27 Improve overall guidance and improve existing model
Devlog #28 Added 8 guide books for different part of the mod Added new bear model
Devlog #29 Remake all the magic circle texture and automated it (tool here https://m3e66.github.io/xiuxian-circle-generator/ ) Optimize all the code Added new body types 赤炎灵体 — Crimson Flame Body +25% fire damage; burning enemies take 10% extra damage from you 玄冰灵体 — Profound Ice Body +25% ice damage; attacks build Frost, briefly freezing enemies after 5 stacks 紫霄雷体 — Violet Thunder Body +25% lightning damage; every fifth lightning attack summons an extra thunderbolt dealing 50% damage 青木长生体 — Evergreen Longevity Body +15% maximum HP; +25% natural HP regeneration; +10% healing effectiveness 厚土玄体 — Profound Earth Body +20% armor; standing still for 3s grants an additional 10% damage reduction until moving 庚金剑体 — Geng Metal Sword Body +20% sword damage; +10% sword attack speed; sword strikes ignore 10% armor 沧海灵体 — Vast Sea Body +20% water damage; +20% maximum Qi; water spells cost 15% less Qi 逐风灵体 — Windchaser Body +20% movement speed; +15% attack speed; dodging grants +10% damage for 3s 先天道体 — Innate Dao Body +15% cultivation gain; all spells cost 10% less Qi; +5% all elemental damage 无垢灵体 — Immaculate Spirit Body +30% negative-effect resistance; debuffs last 25% less time; +15% healing received 九窍玲珑体 — Nine-Orifice Exquisite Body +25% Qi regeneration; +10% maximum Qi; spell cooldowns reduced by 10% 万毒之体 — Myriad Poison Body Immune to poison; poison attacks deal +25% damage; poisoned enemies restore 1% max Qi when killed 血煞魔体 — Blood Fiend Body +20% melee damage; heal for 5% of melee damage dealt; healing from pills reduced by 20% 不灭金身 — Imperishable Golden Body +15% maximum HP; +15% damage reduction; when HP falls below 20%, gain 30% damage reduction for 5s 吞灵之体 — Spirit-Devouring Body Killing an enemy restores 5% max Qi; attacks against shields and Qi barriers deal +20% damage 荒古圣体 — Ancient Desolate Sacred Body +25% maximum HP; +20% physical damage; +15% armor; Qi regeneration reduced by 15% 太阴神体 — Supreme Yin Divine Body +30% dark and ice damage; +20% Qi regeneration at night; sunlight reduces Qi regeneration by 15% 太阳神体 — Solar Divine Body +30% fire and light damage; immune to burning; +20% HP regeneration in sunlight
Devlog #30 Remaking the whole life sim system adding new event (making them actually have somewhat of a story) added new battle system and more small thing to better help the experience And ton of bugs
Devlog #31 Added BLAST QI, where you can BLAST YOUR QI in your enemies face and be cool And fix the flying sword thing And fix a whole a lot of fix
Devlog #32 Added new effect in domain like abilities: Lilies, ice, big space warp (don’t yell at this devlog, I wrote it on the phone)
Devlog #33** A shentong ability:湮灭未尽之人 and a dummy for testing purposes A lot of bug fixing and small thing like better formatting of the gui etc
Devlog #34 Added 2 new mobs Added new system: Herbs planting system, now you can get seed when breaking herbs and there is time for each plants
Devlog #35 Last devlog so close I guess I have to be third on the leaderboard ANYWAY I was working on some mobs models
Devlog #36 Added 2 new biomes Revised the whole ling qi system
Ships:
Getting Started The first steps of cultivation. Enlightenment Pill Use an Enlightenment Pill to step from mortal life into Qi Refining. The stat menu shows qi, realm, max health, max age, luck, moral, soul, thoughts, spirit roots, and cultivation progress. Spells Fireball (Lianqi Early, Fire, 10 Qi) Shoots a fireball that deals damage and ignites targets. Lingbeng (Lianqi Late, Thunder, 50 Qi) Enter a breaking-force state. Punch a block or entity to release an explosion. Recasting stacks the explosion radius. Regeneration (Lianqi Middle, Wood, 20 Qi) Restores health with a short healing effect. Beam (Lianqi Early, Light, 30 Qi) Allows you to sense nearby entities. Earth Escape (Lianqi Late, Earth) Sink underground. Move faster while underground. Consumes Qi over time until you surface. Cleanse (Lianqi Early, Water, 10 Qi) Removes harmful effects from yourself. Qi Gathering (Lianqi Early, Wind, 0 Qi) Greatly increases Qi regeneration. You cannot attack or block while active. Damage taken is tripled. Ignite Flare (Lianqi Early, Fire, 10 Qi) Fires a straight flare. Ignites the block it hits. Spirit Sight (Lianqi Early, Light, 5 Qi/sec) Grants night vision while active. Zhenshan Palm (Foundation Establishment Middle, Earth, 130 Qi) Releases a giant hand-shaped earth wave for 3 seconds. Destroys blocks touched by the palm. Light Ball (Foundation Establishment Late, Light, 30 Qi summon, 10 Qi per shot) Summons 6 light balls in a hexagon behind you. Can stack up to 3 rings. Punch to fire one ball. Shift-punch to fire all balls. Each shot deals 50 damage. Each shot can break through up to 24 blocks.
This update adds a huge amount of new content! You can now explore newly added structures, use new spells, control and evolve zombies through the new 怨气 and 控尸 systems, and wear new design accessories. The 金丹 system has also been remade with its own pocket dimension, breakthrough system, and new mechanics. Spell casting has been reworked, flying swords are now fully usable, and a complete forging system lets you craft weapons using materials, molds, purity, and temperature. There are also plenty of new items, crops, effects, and fixes to improve the overall experience!
I want my VR ahaahahahahah plssss Nothing much to say here just look at the images and video in the previous logs
I WANT MY POLAROID GO GEN 3 PLSSSSS I AM JUST A TINY BIT AWAY
Guys I am so close to second place on the leaderboard sighhh I guess third place have to do Anyway if you comment about the awful devlogs I have ED and school to stress about pls pardon it I am desperate for those stardust!!!!
Sigh, I just need one more stardust. guess I have to ship it again...
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My very own WebOS by @pati08 | Stardance
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pati08
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1
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3.0
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0
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[{"ship_num": 1, "ts": "2026-0 [{"ship_num": 1, "ts": "2026-06-10T01:40:31Z", "hours": 3.0, "multiplier": null, "payout": 0, "blessing": "neutral", "text": "I made my first WebOS! It was really fun to make, and I loved expressing myself through it. The process was fun and somewhat challenging at times, with frustrating CSS nonsense. I’m really proud of how clean the interface is and how nicely the calculator and UI/UX (little though there may be) is.", "repo": "https://github.com/pati08/WebOS", "demo": "https://pati08.github.io/WebOS/"}]...
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[{"post_id": 5989, "ts": "2026 [{"post_id": 5989, "ts": "2026-06-10T01:26:42Z", "hours": 0.8417, "text": "All wrapped up. Made a calculator! It’s a simple accounting style one where you do one operation at a time. I modeled a little state machine on paper to work out all the states and transitions. Quite fun! AI did the CSS fyi."}, {"post_id": 5793, "ts": "2026-06-09T18:27:14Z", "hours": 1.4161, "text": "Added closing and opening windows and desktop icons! Got my own little way of reopening windows - they’re kept on the left side of the top bar. Had some fun making a demo app of “System Stats” that are just random, changing binary. All that’s left is to make my final, most complicated app: a calculator."}, {"post_id": 5640, "ts": "2026-06-09T14:48:13Z", "hours": 0.3567, "text": "I’ve actually been working like 2 hours, hackatime just was misconfigured. Anyways, I’ve built the core of the OS! Had lots of fun with trying to make the guide’s structure cleaner and more modular and extensible, which is cool. Screenshot attached. Just finished window dragging!"}]...
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Title: My very own WebOS by @pati08 | Stardance
D Title: My very own WebOS by @pati08 | Stardance
Devlogs:
I’ve actually been working like 2 hours, hackatime just was misconfigured. Anyways, I’ve built the core of the OS! Had lots of fun with trying to make the guide’s structure cleaner and more modular and extensible, which is cool. Screenshot attached. Just finished window dragging!
Added closing and opening windows and desktop icons! Got my own little way of reopening windows - they’re kept on the left side of the top bar. Had some fun making a demo app of “System Stats” that are just random, changing binary. All that’s left is to make my final, most complicated app: a calculator.
All wrapped up. Made a calculator! It’s a simple accounting style one where you do one operation at a time. I modeled a little state machine on paper to work out all the states and transitions. Quite fun! AI did the CSS fyi.
Ships:
I made my first WebOS! It was really fun to make, and I loved expressing myself through it. The process was fun and somewhat challenging at times, with frustrating CSS nonsense. I’m really proud of how clean the interface is and how nicely the calculator and UI/UX (little though there may be) is....
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1793602563.8747869
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My awesome macropad! by @LukeG | Stardance
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LukeG
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0
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0.0
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0
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[]
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[]
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Title: My awesome macropad! by @LukeG | Stardance
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1793465328.590368
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My very own WebOS by @MarcoPlatino | Stardance
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MarcoPlatino
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0
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0.0
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0
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[]
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[]
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Title: My very own WebOS by @MarcoPlatino | Starda Title: My very own WebOS by @MarcoPlatino | Stardance...
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1793246057.78992
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My very own WebOS by @krishiv_vyas | Stardance
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krishiv_vyas
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0
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0.0
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0
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[]
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[]
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Title: My very own WebOS by @krishiv_vyas | Starda Title: My very own WebOS by @krishiv_vyas | Stardance...
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1792943410.01964
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I am making a website for funsies by @Mebelikewenm I am making a website for funsies by @Mebelikewenm | Stardance...
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Mebelikewenm
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0
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0.64
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0
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[]
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[{"post_id": 6822, "ts": "2026 [{"post_id": 6822, "ts": "2026-06-11T13:25:21Z", "hours": 0.6414, "text": "I have finaly figuer out how to write C# and run in in vs code"}]...
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Title: I am making a website for funsies by @Mebel Title: I am making a website for funsies by @Mebelikewenm | Stardance
Devlogs:
I have finaly figuer out how to write C# and run in in vs code...
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The Hub Central by @scnoder | Stardance
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scnoder
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0.0
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0
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[]
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[]
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Title: The Hub Central by @scnoder | Stardance
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1793134466.9522977
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14137
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Untitled by @Mats | Stardance
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Mats
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0
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0.0
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0
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[]
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[]
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Title: Untitled by @Mats | Stardance
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1793508706.8624969
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1794113506.8624969
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14138
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My awesome macropad! by @HELD | Stardance
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HELD
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0
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0.0
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0
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[]
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[]
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Title: My awesome macropad! by @HELD | Stardance
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1793544661.786759
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1794149461.786759
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14139
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Quiz app by @Djdhdbdbf | Stardance
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Djdhdbdbf
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0
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0.0
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0
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[]
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[]
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Title: Quiz app by @Djdhdbdbf | Stardance
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1793515859.5547173
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1794120659.5547173
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14140
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Project Enclave Site by @Pradhya | Stardance
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Pradhya
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0
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0.85
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0
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[]
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[{"post_id": 13441, "ts": "202 [{"post_id": 13441, "ts": "2026-06-22T00:46:35Z", "hours": 0.8519, "text": "Finally got the site working for mobile!! Also see https://messenger.projectenclave.dev"}]...
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Title: Project Enclave Site by @Pradhya | Stardanc Title: Project Enclave Site by @Pradhya | Stardance
Devlogs:
Finally got the site working for mobile!! Also see https://messenger.projectenclave.dev...
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1793166725.2253914
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1793771525.2253914
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14141
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an os on the web WebOs by @nuraiz_ahmed | Stardanc an os on the web WebOs by @nuraiz_ahmed | Stardance...
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nuraiz_ahmed
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0
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0.0
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0
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[]
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[]
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Title: an os on the web WebOs by @nuraiz_ahmed | S Title: an os on the web WebOs by @nuraiz_ahmed | Stardance...
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1793156009.489288
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1793760809.489288
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14142
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Termux :Desktop by @Tan-May | Stardance
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Tan-May
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1
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26.66
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373
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[{"ship_num": 1, "ts": "2026-0 [{"ship_num": 1, "ts": "2026-06-15T18:34:57Z", "hours": 21.0, "multiplier": 18.31, "payout": 373, "blessing": "neutral", "text": "I made a Linux environment inside the android phone which is actually plug and play via xrdp , novnc and the termux X11 , the project was inspiring for me because i got the laptop very late at the age , i really wanted to have a pc or a laptop but in todays gen the phone is becoming capable enough to run full desktop like env in you phone itself just plug your phone to a big monitor and you’re good to go , the challenges i faced were , 1 hardware acc so to use the phones full potential we need to enable the phones hardware acc so that the android will not kill termux that was very hard to tackle", "repo": "https://github.com/Tanmay-1122/Termux-desktop", "demo": "https://termux-dex-demo.vercel.app/"}]...
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[{"post_id": 26525, "ts": "202 [{"post_id": 26525, "ts": "2026-07-11T11:52:35Z", "hours": 5.6581, "text": "final devlog i guess , okay so after the last rejection of my project , invested lots of time in reducing the installing scripts cause i saw the reviewers recording of using my project , he had to do lots of things manually like installing apps , starting desktop etc so now i made some automated scripts which will install the apps automatically , which are been divided into many other types like browsers , ai apps , ide ,etc so once the script is run , we can install multiple apps simultaneously also cherry on top i also added some themes so that the desktop will also look good im giving this project time because i will be using this project in my next project which is a cyberdeck"}, {"post_id": 9372, "ts": "2026-06-15T18:28:11Z", "hours": 1.6561, "text": "#The Final Devlog Riced my phone though is not a stand alone os but many linux package works in termux too cause basically the android is based on linux :D so most of the package were working and the one which were not working i ditched them , also setup ed a some developer apps like lazyvim via nvim , rofi , vscode , some hardware acc tools too !! also adding the video as the demo"}, {"post_id": 8024, "ts": "2026-06-13T11:58:57Z", "hours": 7.3517, "text": "Devlog #4 — Termux Desktop No new features today — just fixing stuff that was manual hardwork Problem: The setup used one big pkg install to install everything at once. Turns out if even one package fails (like websockify hitting a bad mirror errors again and again ), the whole command dies and nothing else . What I Fixed I Split everything into two scripts: setup.sh — runs once, installs all packages one by one so a single failure doesn’t kill the rest, downloads noVNC, and sets up the home-screen widget start-desktop.sh — unchanged, just launches the desktop like before The widget thing is probably my favourite part of today. setup.sh now automatically creates the Termux:Widget shortcut, so after first-time setup you just tap a button on your home screen to start the desktop. No opening Termux, no typing. Actually plug and play now. Also rewrote the README to match all of this. What Didn’t Work Out Had an idea to build a proper Android app that wraps everything — no terminal at all. But Android sandboxes apps from each other so an APK can’t actually run pkg install inside Termux. It would’ve been a lot of work for not much gain over the widget shortcut. Dropped it. Next Testing everything on a real device tomorrow. Fingers crossed setup.sh doesn’t explode."}, {"post_id": 7379, "ts": "2026-06-12T09:38:08Z", "hours": 0.8658, "text": "Termux :Desktop devlog#3 — the big script cleanup tl;dr had two separate startup scripts doing almost the same thing and it was bothering me merged everything into one unified launcher with a proper menu (A / B / C) termux:x11 is now option A and actually works cleanly alongside the vnc stuff script auto-detects usb tethering vs wifi so you don’t have to think about it xrdp falls back to novnc automatically if usb isn’t connected (so it doesn’t just die) updated the readme to actually reflect what the project does now github: Tanmay-1122/Termux-desktop what i changed the big merge (two scripts → one) before this i had termux11start.sh for termux:x11 and start-desktop.sh for the vnc/xrdp stuff. they were basically doing the same cleanup and xfce setup steps just slightly differently. every time i wanted to fix something i had to do it twice which was annoying so i just merged them. now there’s one script that shows a menu when you run it: A) Termux:X11 — hardware-accelerated ⚡ B) noVNC — browser access (wifi) 🌐 C) xRDP — windows rdp via usb 🪟 pick your mode, it handles the rest. network detection up front script now checks for usb tethering (rndis0 / usb0) and wifi (wlan0) before showing the menu both ips are shown at the top so you know what’s available before you even pick a mode option C shows a warning in the menu itself if usb isn’t detected instead of letting you pick it and then failing shared helper function pulled the .xsession and .Xclients setup into one setup_xsession() function termux:x11 mode doesn’t need this at all (it runs on :0 not :1) so it skips it entirely vnc and xrdp both call it — no more copy-pasted code termux:x11 mode (option A) pulled the logic from termux11start.sh and cleaned it up a bit: starts pulseaudio with tcp auth so audio actually works launches termux-x11 :0 in background, waits 3 seconds calls am start to bring the x11 app to the foreground automatically sets PULSE_SERVER=127.0.0.1 and DISPLAY=:0 then launches xfce4 xrdp fallback if you pick option C but usb isn’t connected, instead of crashing or doing nothing it prints a message and automatically falls back to novnc mode after 3 seconds. small thing but made it way less frustrating to use. readme rewrite the old readme only talked about termux:x11. rewrote it to cover all three modes with: a comparison table so people can pick the right mode for their situation separate install instructions for novnc and xrdp (tigervnc, websockify, xrdp packages) a preview of what the launcher menu actually looks like connection instructions for each mode (what url to open, what app to use, etc.)"}, {"post_id": 6819, "ts": "2026-06-11T13:19:47Z", "hours": 7.3214, "text": "Devlog 2 – Added Rofi Application Launcher Today I worked on improving the usability of my Termux Desktop project by integrating Rofi as the main application launcher. Before this change, launching applications was less convenient and required navigating through menus or using terminal commands. To solve this, I added a custom Rofi setup that allows applications to be launched quickly from a clean search interface. I also created a keyboard shortcut so that pressing Super + Space instantly opens Rofi, making the desktop experience feel much more natural and efficient. While implementing Rofi, I spent time customizing its appearance and layout so that it better matches the overall desktop environment. The launcher now looks cleaner and is easier to use compared to the default configuration. One challenge during this session was finding the right balance between functionality and appearance. I experimented with different configurations before settling on a design that feels responsive and visually appealing. I am currently working on the next phase of the project. My goal is to implement noVNC and XRDP support. With noVNC, users will be able to access the Termux desktop through a web browser on any device connected to the same network. This means the desktop will not be limited to Termux:X11 and can be accessed from PCs, tablets, or other screens using only a browser. I also plan to add XRDP support, which will allow Windows users to connect directly to the Termux desktop using Remote Desktop. This should provide a smoother and more native experience while making the setup significantly more portable. In the future, I will also publish my desktop configuration files (dotfiles) on GitHub so that others can easily recreate the same setup. Overall, today’s work focused on improving accessibility and user experience, bringing the project one step closer to feeling like a complete desktop operating system rather than a Linux environment running on a phone. Rofi screenshots are attached below."}, {"post_id": 6126, "ts": "2026-06-10T09:35:58Z", "hours": 3.3372, "text": "Devlog:1 Termux Desktop Hello everyone , this is my new project (Termux Desktop) which can turn any normal android device into a full fledged linux desktop environment within few clicks , i already worked for something similar to this as my personal protect but it required lots of manual work and debugging but now in this protect i will try to automate everything and within the few clicks you will be able to turn your phone to a pc , i have lots of idea in my mind will go step by step So what i did today !!: so today i worked on setting up a very basic linux gui environment using the Termux and the Termux x11 where i was able to get the display output of the phones native Termux on the Termux x11 as shown in the image i also made a automated script to start the display x11 server automatically when run the command in the Termux’s terminal , it will automatically open the Termux x11 with the linux !"}]...
|
Title: Termux :Desktop by @Tan-May | Stardance
De Title: Termux :Desktop by @Tan-May | Stardance
Devlogs:
Devlog:1 Termux Desktop Hello everyone , this is my new project (Termux Desktop) which can turn any normal android device into a full fledged linux desktop environment within few clicks , i already worked for something similar to this as my personal protect but it required lots of manual work and debugging but now in this protect i will try to automate everything and within the few clicks you will be able to turn your phone to a pc , i have lots of idea in my mind will go step by step So what i did today !!: so today i worked on setting up a very basic linux gui environment using the Termux and the Termux x11 where i was able to get the display output of the phones native Termux on the Termux x11 as shown in the image i also made a automated script to start the display x11 server automatically when run the command in the Termux’s terminal , it will automatically open the Termux x11 with the linux !
Devlog 2 – Added Rofi Application Launcher Today I worked on improving the usability of my Termux Desktop project by integrating Rofi as the main application launcher. Before this change, launching applications was less convenient and required navigating through menus or using terminal commands. To solve this, I added a custom Rofi setup that allows applications to be launched quickly from a clean search interface. I also created a keyboard shortcut so that pressing Super + Space instantly opens Rofi, making the desktop experience feel much more natural and efficient. While implementing Rofi, I spent time customizing its appearance and layout so that it better matches the overall desktop environment. The launcher now looks cleaner and is easier to use compared to the default configuration. One challenge during this session was finding the right balance between functionality and appearance. I experimented with different configurations before settling on a design that feels responsive and visually appealing. I am currently working on the next phase of the project. My goal is to implement noVNC and XRDP support. With noVNC, users will be able to access the Termux desktop through a web browser on any device connected to the same network. This means the desktop will not be limited to Termux:X11 and can be accessed from PCs, tablets, or other screens using only a browser. I also plan to add XRDP support, which will allow Windows users to connect directly to the Termux desktop using Remote Desktop. This should provide a smoother and more native experience while making the setup significantly more portable. In the future, I will also publish my desktop configuration files (dotfiles) on GitHub so that others can easily recreate the same setup. Overall, today’s work focused on improving accessibility and user experience, bringing the project one step closer to feeling like a complete desktop operating system rather than a Linux environment running on a phone. Rofi screenshots are attached below.
Termux :Desktop devlog#3 — the big script cleanup tl;dr had two separate startup scripts doing almost the same thing and it was bothering me merged everything into one unified launcher with a proper menu (A / B / C) termux:x11 is now option A and actually works cleanly alongside the vnc stuff script auto-detects usb tethering vs wifi so you don’t have to think about it xrdp falls back to novnc automatically if usb isn’t connected (so it doesn’t just die) updated the readme to actually reflect what the project does now github: Tanmay-1122/Termux-desktop what i changed the big merge (two scripts → one) before this i had termux11start.sh for termux:x11 and start-desktop.sh for the vnc/xrdp stuff. they were basically doing the same cleanup and xfce setup steps just slightly differently. every time i wanted to fix something i had to do it twice which was annoying so i just merged them. now there’s one script that shows a menu when you run it: A) Termux:X11 — hardware-accelerated ⚡ B) noVNC — browser access (wifi) 🌐 C) xRDP — windows rdp via usb 🪟 pick your mode, it handles the rest. network detection up front script now checks for usb tethering (rndis0 / usb0) and wifi (wlan0) before showing the menu both ips are shown at the top so you know what’s available before you even pick a mode option C shows a warning in the menu itself if usb isn’t detected instead of letting you pick it and then failing shared helper function pulled the .xsession and .Xclients setup into one setup_xsession() function termux:x11 mode doesn’t need this at all (it runs on :0 not :1) so it skips it entirely vnc and xrdp both call it — no more copy-pasted code termux:x11 mode (option A) pulled the logic from termux11start.sh and cleaned it up a bit: starts pulseaudio with tcp auth so audio actually works launches termux-x11 :0 in background, waits 3 seconds calls am start to bring the x11 app to the foreground automatically sets PULSE_SERVER=127.0.0.1 and DISPLAY=:0 then launches xfce4 xrdp fallback if you pick option C but usb isn’t connected, instead of crashing or doing nothing it prints a message and automatically falls back to novnc mode after 3 seconds. small thing but made it way less frustrating to use. readme rewrite the old readme only talked about termux:x11. rewrote it to cover all three modes with: a comparison table so people can pick the right mode for their situation separate install instructions for novnc and xrdp (tigervnc, websockify, xrdp packages) a preview of what the launcher menu actually looks like connection instructions for each mode (what url to open, what app to use, etc.)
Devlog #4 — Termux Desktop No new features today — just fixing stuff that was manual hardwork Problem: The setup used one big pkg install to install everything at once. Turns out if even one package fails (like websockify hitting a bad mirror errors again and again ), the whole command dies and nothing else . What I Fixed I Split everything into two scripts: setup.sh — runs once, installs all packages one by one so a single failure doesn’t kill the rest, downloads noVNC, and sets up the home-screen widget start-desktop.sh — unchanged, just launches the desktop like before The widget thing is probably my favourite part of today. setup.sh now automatically creates the Termux:Widget shortcut, so after first-time setup you just tap a button on your home screen to start the desktop. No opening Termux, no typing. Actually plug and play now. Also rewrote the README to match all of this. What Didn’t Work Out Had an idea to build a proper Android app that wraps everything — no terminal at all. But Android sandboxes apps from each other so an APK can’t actually run pkg install inside Termux. It would’ve been a lot of work for not much gain over the widget shortcut. Dropped it. Next Testing everything on a real device tomorrow. Fingers crossed setup.sh doesn’t explode.
#The Final Devlog Riced my phone though is not a stand alone os but many linux package works in termux too cause basically the android is based on linux :D so most of the package were working and the one which were not working i ditched them , also setup ed a some developer apps like lazyvim via nvim , rofi , vscode , some hardware acc tools too !! also adding the video as the demo
final devlog i guess , okay so after the last rejection of my project , invested lots of time in reducing the installing scripts cause i saw the reviewers recording of using my project , he had to do lots of things manually like installing apps , starting desktop etc so now i made some automated scripts which will install the apps automatically , which are been divided into many other types like browsers , ai apps , ide ,etc so once the script is run , we can install multiple apps simultaneously also cherry on top i also added some themes so that the desktop will also look good im giving this project time because i will be using this project in my next project which is a cyberdeck
Ships:
I made a Linux environment inside the android phone which is actually plug and play via xrdp , novnc and the termux X11 , the project was inspiring for me because i got the laptop very late at the age , i really wanted to have a pc or a laptop but in todays gen the phone is becoming capable enough to run full desktop like env in you phone itself just plug your phone to a big monitor and you’re good to go , the challenges i faced were , 1 hardware acc so to use the phones full potential we need to enable the phones hardware acc so that the android will not kill termux that was very hard to tackle...
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SWM by @saventv | Stardance
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Title: SWM by @saventv | Stardance
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Made Title: SWM by @saventv | Stardance
Devlogs:
Made some major refactoring. This function used to be 126 lines of code....
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My awesome macropad! by @Muhammad_Fahad | Stardanc My awesome macropad! by @Muhammad_Fahad | Stardance...
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Title: My awesome macropad! by @Muhammad_Fahad | S Title: My awesome macropad! by @Muhammad_Fahad | Stardance...
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My awesome macropad! by @O | Stardance
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Title: My awesome macropad! by @O | Stardance
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yoggies by @10020882 | Stardance
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Title: Ancient Riser by @chef | Stardance
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My very own WebOS by @realgames_studios_dev | Star My very own WebOS by @realgames_studios_dev | Stardance...
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Title: My very own WebOS by @realgames_studios_dev Title: My very own WebOS by @realgames_studios_dev | Stardance...
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AI skin care webapp by @dhull_daksh | Stardance
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[{"ship_num": 1, "ts": "2026-0 [{"ship_num": 1, "ts": "2026-06-09T13:39:12Z", "hours": 7.0, "multiplier": null, "payout": 0, "blessing": "neutral", "text": "machine learning models to assess user conditions, track progress over time, and provide personalized skincare and haircare routines. The system also delivers real-time environmental skincare recommendations through a rule-based engine, eliminating the need for external AI APIs. One of the major challenges was integrating the Go backend with Firebase Cloud Messaging (FCM) to manage notification reminders using user tokens. Additionally, building and coordinating the frontend experience, including user interactions and seamless data flow, was a significant part of the development effort.", "repo": "https://github.com/cocabola04/SkinMax", "demo": "https://skinmaxai.netlify.app"}]...
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[{"post_id": 5598, "ts": "2026 [{"post_id": 5598, "ts": "2026-06-09T13:31:28Z", "hours": 6.7775, "text": "Just completed my project"}]...
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Title: AI skin care webapp by @dhull_daksh | Stard Title: AI skin care webapp by @dhull_daksh | Stardance
Devlogs:
Just completed my project
Ships:
machine learning models to assess user conditions, track progress over time, and provide personalized skincare and haircare routines. The system also delivers real-time environmental skincare recommendations through a rule-based engine, eliminating the need for external AI APIs. One of the major challenges was integrating the Go backend with Firebase Cloud Messaging (FCM) to manage notification reminders using user tokens. Additionally, building and coordinating the frontend experience, including user interactions and seamless data flow, was a significant part of the development effort....
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