|
17051
|
000 by @notfound000 | Stardance
|
notfound000
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: 000 by @notfound000 | Stardance
|
1793415166.442024
|
1794019966.442024
|
|
17052
|
Untitled project by @Cupheadlllliry | Stardance
|
Cupheadlllliry
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: Untitled project by @Cupheadlllliry | Stard Title: Untitled project by @Cupheadlllliry | Stardance...
|
1793350409.6736357
|
1793955209.6736357
|
|
17053
|
NBA Legends by @LuckyTanay | Stardance
|
LuckyTanay
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: NBA Legends by @LuckyTanay | Stardance
|
1793332267.1495326
|
1793937067.1495326
|
|
17054
|
My awesome macropad! by @gavinkluch | Stardance
|
gavinkluch
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: My awesome macropad! by @gavinkluch | Stard Title: My awesome macropad! by @gavinkluch | Stardance...
|
1793436509.5020802
|
1794041309.5020802
|
|
17055
|
Student OS by @gavinkluch | Stardance
|
gavinkluch
|
0
|
1.84
|
0
|
[]
|
[{"post_id": 9034, "ts": "2026 [{"post_id": 9034, "ts": "2026-06-15T02:20:02Z", "hours": 1.8369, "text": "Today I started building StudentOS, a web-based OS to help students be more productive. My goal was to make a simple splash screen as well as a desktop page, both to look clean. I spent about 3 hours on this between actual coding and googling how to code. What I built: Splash screen fades in “StudentOS” and a loading message, then transitions to the desktop after a few seconds. The desktop has a macOS style dock and menu bar that both do absolutely nothing when you click them (for now). On hover, the top menu bar words have a gray background, while the doc icons scale up and present a title when you hover over those. Problems: More than I expected for two simple pages. My live preview in VS code kept showing “File not found”, which makes sense because I lost the file for a bit, plus I had to mess around with a bunch of different servers to get it working. Additionally, the splash page did NOT fade correctly the first few tries and I had to get some keyframes with opacity working to figure that out. Another problem I ran into was the desktop not coming in after any amount of time, and it turned out that the CSS rule I wrote for the text was accidentally making it all invisible. Lastly, the clock wasn’t updating because I had the interval logic messed up as well as in the wrong place. Next Up: Clickable app icons and draggable windows."}]...
|
Title: Student OS by @gavinkluch | Stardance
Devl Title: Student OS by @gavinkluch | Stardance
Devlogs:
Today I started building StudentOS, a web-based OS to help students be more productive. My goal was to make a simple splash screen as well as a desktop page, both to look clean. I spent about 3 hours on this between actual coding and googling how to code. What I built: Splash screen fades in “StudentOS” and a loading message, then transitions to the desktop after a few seconds. The desktop has a macOS style dock and menu bar that both do absolutely nothing when you click them (for now). On hover, the top menu bar words have a gray background, while the doc icons scale up and present a title when you hover over those. Problems: More than I expected for two simple pages. My live preview in VS code kept showing “File not found”, which makes sense because I lost the file for a bit, plus I had to mess around with a bunch of different servers to get it working. Additionally, the splash page did NOT fade correctly the first few tries and I had to get some keyframes with opacity working to figure that out. Another problem I ran into was the desktop not coming in after any amount of time, and it turned out that the CSS rule I wrote for the text was accidentally making it all invisible. Lastly, the clock wasn’t updating because I had the interval logic messed up as well as in the wrong place. Next Up: Clickable app icons and draggable windows....
|
1793519365.009823
|
1794124165.009823
|
|
17056
|
My very own WebOS by @anee7417 | Stardance
|
anee7417
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: My very own WebOS by @anee7417 | Stardance
|
1793512157.5383854
|
1794116957.5383854
|
|
17057
|
My first slack bot! by @HanzalaIjaz14 | Stardance
|
HanzalaIjaz14
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: My first slack bot! by @HanzalaIjaz14 | Sta Title: My first slack bot! by @HanzalaIjaz14 | Stardance...
|
1793256594.6563406
|
1793861394.6563406
|
|
17058
|
King Stallion 3 by @Abdulhai | Stardance
|
Abdulhai
|
0
|
4.2
|
0
|
[]
|
[{"post_id": 22605, "ts": "202 [{"post_id": 22605, "ts": "2026-07-05T04:47:04Z", "hours": 0.5669, "text": "Welp, I guess I lied. I just added a small pocket to add a Fingertech 40A hex screw switch for arming the King Stallion 3s pyrotechnics. But iam 99% sure this will be the last CAD based devlog for the KS3, and the next final step is to print out the avionics sled and battery cages, and then ordering everything I need to start building. I will make a short devlog for when I print out this stuff, so ig stay tuned on insta (at Engineered Nonsense) for the lengthy build and test period spanning basically all of July."}, {"post_id": 17418, "ts": "2026-06-28T05:53:58Z", "hours": 1.4122, "text": "Decided to change the design of my avionics sled battery cage because i realised that putting a 1S lipo battery right behind my XBee pro 900hp wouldnt be so great, also because i plan to already run positive and negative “high voltage” 2s lipo wires behind the XBe altready for the CPR3000. i also got rid of the battery chargin module because i will put an access hatch on the body anyways and keep the batteries easily acceseble. I believe this should be the last digital Dev-log as the next step is I hope to be is actually building the KS3, wish me luck on building this thing, also ig follow along here and i’ll also be posting some stuff on Insta on ( @EngineeredNonsense )."}, {"post_id": 13545, "ts": "2026-06-22T05:08:26Z", "hours": 1.6364, "text": "Finally finished the Avionics Sled for my King Stallion 3 (KS3) Rocket! the main sled (in black) will hold my new and modified ESP-32 controlled FCv2 (Flight Computer v2) on the lower half which is also the largest section, and then a smaller upper section that will have a board that mounts a planned XBee Pro 900hp for live telemetry. The green cage holds 2 batteries, on the lower half is a smaller 450-600mah 3.7v 1S lipo that will power my FCv2 with the help of a 5v 2A boost converter(Boost convertor mounted on actual board) and then in the middle of the Cage is a larger 3000mah 7.4V 2S Lipo that is used for my Loc Precision CPR3000 ejection system, which goes ontop of a upper bulkhead that is above the avionics sled. The last section and part of the Green Cage is that pink thing which is a 1S lipo Charging module, which will charge either the main FCv2 battery or the XBee battery. Speaking of the XBee, the upper cage (In blue) holds another 450-600mah 1S lipo that will power just the XBee with a 3.3v step down convertor, just bc the XBee will use much more power on its own. Both cages are bolted with M3 bolts to the main Avionics sled, and it should leave enough room between the batteries to add some foam. I Believe the i have finally completed the Avionics Sled, and that its ready for use/download, I plan to add all my STls to my Github ( Github-#maqboolabdulhai)"}, {"post_id": 10251, "ts": "2026-06-16T21:47:02Z", "hours": 0.5833, "text": "Just finished adding the built-in 6mm tall standoffs for both the Flight Computer (FCv2) and also the Xbee Pro 900hp module for live telemetry onto my planned rockets Avionics Sled."}]...
|
Title: King Stallion 3 by @Abdulhai | Stardance
D Title: King Stallion 3 by @Abdulhai | Stardance
Devlogs:
Just finished adding the built-in 6mm tall standoffs for both the Flight Computer (FCv2) and also the Xbee Pro 900hp module for live telemetry onto my planned rockets Avionics Sled.
Finally finished the Avionics Sled for my King Stallion 3 (KS3) Rocket! the main sled (in black) will hold my new and modified ESP-32 controlled FCv2 (Flight Computer v2) on the lower half which is also the largest section, and then a smaller upper section that will have a board that mounts a planned XBee Pro 900hp for live telemetry. The green cage holds 2 batteries, on the lower half is a smaller 450-600mah 3.7v 1S lipo that will power my FCv2 with the help of a 5v 2A boost converter(Boost convertor mounted on actual board) and then in the middle of the Cage is a larger 3000mah 7.4V 2S Lipo that is used for my Loc Precision CPR3000 ejection system, which goes ontop of a upper bulkhead that is above the avionics sled. The last section and part of the Green Cage is that pink thing which is a 1S lipo Charging module, which will charge either the main FCv2 battery or the XBee battery. Speaking of the XBee, the upper cage (In blue) holds another 450-600mah 1S lipo that will power just the XBee with a 3.3v step down convertor, just bc the XBee will use much more power on its own. Both cages are bolted with M3 bolts to the main Avionics sled, and it should leave enough room between the batteries to add some foam. I Believe the i have finally completed the Avionics Sled, and that its ready for use/download, I plan to add all my STls to my Github ( Github-#maqboolabdulhai)
Decided to change the design of my avionics sled battery cage because i realised that putting a 1S lipo battery right behind my XBee pro 900hp wouldnt be so great, also because i plan to already run positive and negative “high voltage” 2s lipo wires behind the XBe altready for the CPR3000. i also got rid of the battery chargin module because i will put an access hatch on the body anyways and keep the batteries easily acceseble. I believe this should be the last digital Dev-log as the next step is I hope to be is actually building the KS3, wish me luck on building this thing, also ig follow along here and i’ll also be posting some stuff on Insta on ( @EngineeredNonsense ).
Welp, I guess I lied. I just added a small pocket to add a Fingertech 40A hex screw switch for arming the King Stallion 3s pyrotechnics. But iam 99% sure this will be the last CAD based devlog for the KS3, and the next final step is to print out the avionics sled and battery cages, and then ordering everything I need to start building. I will make a short devlog for when I print out this stuff, so ig stay tuned on insta (at Engineered Nonsense) for the lengthy build and test period spanning basically all of July....
|
1793173875.4506989
|
1793778675.4506989
|
|
17059
|
Earth sci models by @KingBongo | Stardance
|
KingBongo
|
0
|
1.23
|
0
|
[]
|
[{"post_id": 8475, "ts": "2026 [{"post_id": 8475, "ts": "2026-06-14T02:51:26Z", "hours": 0.4853, "text": "continuing learning web dev improved timer and created buttons"}, {"post_id": 8279, "ts": "2026-06-13T19:25:30Z", "hours": 0.7478, "text": "Learning how to make timer for adhd adjusted focus times learning website dev (first time learning)"}]...
|
Title: Earth sci models by @KingBongo | Stardance
Title: Earth sci models by @KingBongo | Stardance
Devlogs:
Learning how to make timer for adhd adjusted focus times learning website dev (first time learning)
continuing learning web dev improved timer and created buttons...
|
1793303292.5183122
|
1793908092.5183122
|
|
17060
|
My very own WebOS by @JayeshS | Stardance
|
JayeshS
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: My very own WebOS by @JayeshS | Stardance
|
1793479763.7393646
|
1794084563.7393646
|
|
17061
|
BlackHole Simulation by @PrayagRakholia | Stardanc BlackHole Simulation by @PrayagRakholia | Stardance...
|
PrayagRakholia
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: BlackHole Simulation by @PrayagRakholia | S Title: BlackHole Simulation by @PrayagRakholia | Stardance...
|
1793238657.310653
|
1793843457.310653
|
|
17062
|
My awesome macropad! by @LineNoise | Stardance
|
LineNoise
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: My awesome macropad! by @LineNoise | Starda Title: My awesome macropad! by @LineNoise | Stardance...
|
1793372103.6976132
|
1793976903.6976132
|
|
17063
|
Fafnir by @gauss | Stardance
|
gauss
|
0
|
2.73
|
0
|
[]
|
[{"post_id": 36436, "ts": "202 [{"post_id": 36436, "ts": "2026-07-28T15:42:51Z", "hours": 2.7344, "text": "Concept and Initial Design I brainstormed a mechanism to speed up the beyblade and designed one plate of the beyblade’s chassis in Fusion. Background In the Beyblade Burst anime series, Fafnir is a left-spinning top that is widely known for its ability to “steal spin” from its right-spinning opponents. It appears to magically increase its own angular speed with every hit and then outlast its opponent. However, in reality, this ends in more draws rather than wins. Additionally, the physical beyblade doesn’t gain a “sudden boost” of spin as depicted in the anime. How Does it Work? Think of two gears isolated from each other. One gear is spinning clockwise (CW) and the other isn’t spinning at all. If the two gears were put near each other to the point where the teeth interlock, then you would be able to see that the other previously stationary gear begins to spin in the other direction (counterclockwise, or CCW). In the Beyblade world, Fafnir is launched CCW with very little spin power, so it gains more spin whenever it is hit by a CW attack. The main principle here is that the two Beyblades are trying to reach the same angular speed whenever they are in contact, so if the CCW is slower than the CW one, the CW beyblade will transfer some of its spin over to the other beyblade to help reach a point of equilibrium. Unfortunately, what happens often in real life is that the two beyblades hit each other until they are spinning at the same speed, and then they both run out of spin at the same time. Conservation of Angular Momentum Angular momentum is defined as L = I * ω, where I represents the moment of inertia and ω represents the angular velocity. The conservation of angular momentum states that this quantity remains constant unless acted on by an external torque (ignore friction for now). This means that if the moment of inertia were to decrease, then the angular speed would have to increase in order to maintain a constant angular momentum. But how do we reduce the moment of inertia? Well, I won’t get too deep in the details, but an easy way to do so is to move the mass distribution closer to the beyblade’s center of gravity. The Mechanism I’ll keep four masses that are attached to neodymium magnets near the edge of the beyblade, and I’ll have a rotating wall with four pockets. The magnets on the edge will have the same polarity, and there will be another magnet (with opposite polarity) at the center of the beyblade’s energy layer that pulls the other ones in. Usually, the wall will prevent this attraction. However, if the wall is tilted such that the pockets are exposed, then the outer weights will instantly get pulled towards the center of the beyblade; hence, the moment of inertia of this system is lowered, and it will speed up to conserve angular momentum."}]...
|
Title: Fafnir by @gauss | Stardance
Devlogs:
Conc Title: Fafnir by @gauss | Stardance
Devlogs:
Concept and Initial Design I brainstormed a mechanism to speed up the beyblade and designed one plate of the beyblade’s chassis in Fusion. Background In the Beyblade Burst anime series, Fafnir is a left-spinning top that is widely known for its ability to “steal spin” from its right-spinning opponents. It appears to magically increase its own angular speed with every hit and then outlast its opponent. However, in reality, this ends in more draws rather than wins. Additionally, the physical beyblade doesn’t gain a “sudden boost” of spin as depicted in the anime. How Does it Work? Think of two gears isolated from each other. One gear is spinning clockwise (CW) and the other isn’t spinning at all. If the two gears were put near each other to the point where the teeth interlock, then you would be able to see that the other previously stationary gear begins to spin in the other direction (counterclockwise, or CCW). In the Beyblade world, Fafnir is launched CCW with very little spin power, so it gains more spin whenever it is hit by a CW attack. The main principle here is that the two Beyblades are trying to reach the same angular speed whenever they are in contact, so if the CCW is slower than the CW one, the CW beyblade will transfer some of its spin over to the other beyblade to help reach a point of equilibrium. Unfortunately, what happens often in real life is that the two beyblades hit each other until they are spinning at the same speed, and then they both run out of spin at the same time. Conservation of Angular Momentum Angular momentum is defined as L = I * ω, where I represents the moment of inertia and ω represents the angular velocity. The conservation of angular momentum states that this quantity remains constant unless acted on by an external torque (ignore friction for now). This means that if the moment of inertia were to decrease, then the angular speed would have to increase in order to maintain a constant angular momentum. But how do we reduce the moment of inertia? Well, I won’t get too deep in the details, but an easy way to do so is to move the mass distribution closer to the beyblade’s center of gravity. The Mechanism I’ll keep four masses that are attached to neodymium magnets near the edge of the beyblade, and I’ll have a rotating wall with four pockets. The magnets on the edge will have the same polarity, and there will be another magnet (with opposite polarity) at the center of the beyblade’s energy layer that pulls the other ones in. Usually, the wall will prevent this attraction. However, if the wall is tilted such that the pockets are exposed, then the outer weights will instantly get pulled towards the center of the beyblade; hence, the moment of inertia of this system is lowered, and it will speed up to conserve angular momentum....
|
1793487099.2795696
|
1794091899.2795696
|
|
17064
|
Dawned App by @aamir_pa2009 | Stardance
|
aamir_pa2009
|
0
|
0.26
|
0
|
[]
|
[{"post_id": 7443, "ts": "2026 [{"post_id": 7443, "ts": "2026-06-12T12:14:27Z", "hours": 0.255, "text": "Finally Finished The Theme Bugs In Dawned. Still in open Beta Testing. dawned.app"}]...
|
Title: Dawned App by @aamir_pa2009 | Stardance
De Title: Dawned App by @aamir_pa2009 | Stardance
Devlogs:
Finally Finished The Theme Bugs In Dawned. Still in open Beta Testing. dawned.app...
|
1793767968.1644237
|
1794372768.1644237
|
|
17065
|
My very own WebOS by @csisac | Stardance
|
csisac
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: My very own WebOS by @csisac | Stardance
|
1793400944.0058024
|
1794005744.0058024
|
|
17066
|
Project: BLACKHAWK by @oMeatball | Stardance
|
oMeatball
|
0
|
0.51
|
0
|
[]
|
[{"post_id": 7626, "ts": "2026 [{"post_id": 7626, "ts": "2026-06-12T19:04:38Z", "hours": 0.5089, "text": "Code is Finished. Now for testing!!"}]...
|
Title: Project: BLACKHAWK by @oMeatball | Stardanc Title: Project: BLACKHAWK by @oMeatball | Stardance
Devlogs:
Code is Finished. Now for testing!!...
|
1793224128.3969123
|
1793828928.3969123
|
|
17067
|
Untitled by @vk10 | Stardance
|
vk10
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: Untitled by @vk10 | Stardance
|
1793378869.2278712
|
1793983669.2278712
|
|
17068
|
Frictionless by @29viceth | Stardance
|
29viceth
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: Frictionless by @29viceth | Stardance
|
1793245854.0053818
|
1793850654.0053818
|
|
17069
|
My very own WebOS by @akanksha | Stardance
|
akanksha
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: My very own WebOS by @akanksha | Stardance
|
1792914742.4568052
|
1793778742.4568052
|
|
17070
|
My awesome macropad! by @29viceth | Stardance
|
29viceth
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: My awesome macropad! by @29viceth | Stardan Title: My awesome macropad! by @29viceth | Stardance...
|
1793213292.1077368
|
1793818092.1077368
|
|
17071
|
My very own WebOS by @akanksha | Stardance
|
akanksha
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: My very own WebOS by @akanksha | Stardance
|
1793782462.4989376
|
1794646462.4989376
|
|
17072
|
My awesome macropad! by @Writerfrighter | Stardanc My awesome macropad! by @Writerfrighter | Stardance...
|
Writerfrighter
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: My awesome macropad! by @Writerfrighter | S Title: My awesome macropad! by @Writerfrighter | Stardance...
|
1793515686.997601
|
1794120486.997601
|
|
17073
|
~ by @ayush1 | Stardance
|
ayush1
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: ~ by @ayush1 | Stardance
|
1793814867.470138
|
1794419667.470138
|
|
17074
|
measure counter by @bbrb546 | Stardance
|
bbrb546
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: measure counter by @bbrb546 | Stardance
|
1793177301.656778
|
1793782101.656778
|
|
17075
|
My very own WebOS by @hhaikyuue | Stardance
|
hhaikyuue
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: My very own WebOS by @hhaikyuue | Stardance
|
1793411374.0593944
|
1794016174.0593944
|
|
17076
|
SQUAWK by @Merrymid | Stardance
|
Merrymid
|
0
|
0.47
|
0
|
[]
|
[{"post_id": 7261, "ts": "2026 [{"post_id": 7261, "ts": "2026-06-12T03:34:53Z", "hours": 0.4653, "text": "Basic radar display with targets."}]...
|
Title: SQUAWK by @Merrymid | Stardance
Devlogs:
B Title: SQUAWK by @Merrymid | Stardance
Devlogs:
Basic radar display with targets....
|
1793288902.7967227
|
1793893702.7967227
|
|
17077
|
My first slack bot! by @Krit | Stardance
|
Krit
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: My first slack bot! by @Krit | Stardance
|
1793793047.762032
|
1794397847.762032
|
|
17078
|
TRC Scouting by @Writerfrighter | Stardance
|
Writerfrighter
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: TRC Scouting by @Writerfrighter | Stardance
|
1793476365.4985604
|
1794081165.4985604
|
|
17079
|
Roberto Rotate-o by @dylankchristel | Stardance
|
dylankchristel
|
1
|
7.73
|
37
|
[{"ship_num": 1, "ts": "2026-0 [{"ship_num": 1, "ts": "2026-06-21T01:00:25Z", "hours": 6.0, "multiplier": 5.0, "payout": 37, "blessing": "neutral", "text": "I built a robot car that spins. Roberto Rotate-o’s primary mission is to spread whimsy and joy. He runs on an Arduino and some scrapped Vex5 parts. I gave him a face because it makes him adorable!", "repo": "https://github.com/dylankchristel-sudo/Roberto-Rotate-o", "demo": ""}]...
|
[{"post_id": 14136, "ts": "202 [{"post_id": 14136, "ts": "2026-06-23T03:41:07Z", "hours": 1.73, "text": "Replaced the 9-volt battery with a pack that holds 8 AA batteries. Now Roberto is wireless! Then, I did some final troubleshooting. Fixed the code so that Robtero stopped for long enough for me to turn him off, and changed how long he spins in each direction before switching. Also replaced a bad motor that wasn’t working under load. He now words perfectly! I’ve decided to let Robterto go case-free because it won’t fit on the body or the wiring. Robtero is more of a free spirit anyway.🐴 I secured the components with tape so nothing flies off."}, {"post_id": 12839, "ts": "2026-06-21T00:47:14Z", "hours": 6.1381, "text": "Fully built and coded Mk 1 of Roberto Rotate-o. It was a long night"}]...
|
Title: Roberto Rotate-o by @dylankchristel | Stard Title: Roberto Rotate-o by @dylankchristel | Stardance
Devlogs:
Fully built and coded Mk 1 of Roberto Rotate-o. It was a long night
Replaced the 9-volt battery with a pack that holds 8 AA batteries. Now Roberto is wireless! Then, I did some final troubleshooting. Fixed the code so that Robtero stopped for long enough for me to turn him off, and changed how long he spins in each direction before switching. Also replaced a bad motor that wasn’t working under load. He now words perfectly! I’ve decided to let Robterto go case-free because it won’t fit on the body or the wiring. Robtero is more of a free spirit anyway.🐴 I secured the components with tape so nothing flies off.
Ships:
I built a robot car that spins. Roberto Rotate-o’s primary mission is to spread whimsy and joy. He runs on an Arduino and some scrapped Vex5 parts. I gave him a face because it makes him adorable!...
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1793688983.2282088
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1793775383.2282088
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17080
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Frictionless by @hoangcocomeo | Stardance
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hoangcocomeo
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0
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0.0
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0
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[]
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[]
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Title: Frictionless by @hoangcocomeo | Stardance
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1793306947.8316622
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1793911747.8316622
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17081
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My very own WebOS by @Kira777 | Stardance
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Kira777
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0
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0.0
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0
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[]
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[]
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Title: My very own WebOS by @Kira777 | Stardance
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1793490627.872421
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1794095427.872421
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17082
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My very own WebOS by @Angie_shark | Stardance
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Angie_shark
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0
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0.0
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0
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[]
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[]
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Title: My very own WebOS by @Angie_shark | Stardan Title: My very own WebOS by @Angie_shark | Stardance...
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1793210114.3392677
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1793814914.3392677
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17083
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DoggoPad by @Doggooncompu | Stardance
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Doggooncompu
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0
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0.0
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0
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[]
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[]
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Title: DoggoPad by @Doggooncompu | Stardance
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1793310800.9958282
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1793915600.9958282
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17084
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tetris by @bisratisw | Stardance
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bisratisw
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0
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0.0
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0
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[]
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[]
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Title: tetris by @bisratisw | Stardance
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1793407708.5569832
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1794012508.5569832
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17085
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My first slack bot! by @n0urr | Stardance
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n0urr
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0
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0.0
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0
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[]
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[]
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Title: My first slack bot! by @n0urr | Stardance
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1792950558.3846278
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1793814558.3846278
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17086
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Gofer by @DevomB | Stardance
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DevomB
|
1
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12.0
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0
|
[{"ship_num": 1, "ts": "2026-0 [{"ship_num": 1, "ts": "2026-07-08T00:00:54Z", "hours": 12.0, "multiplier": null, "payout": 0, "blessing": "neutral", "text": "Gofer is a full Go (Baduk) engine written in Go, implementing Chinese rules with Monte Carlo Tree Search (MCTS) as its core decision-making algorithm. The engine supports terminal play, self-play, position analysis, and SGF import/export, making it usable both as a standalone player and as a research tool. It also implements the Go Text Protocol (GTP), which lets it plug directly into popular Go GUIs like Sabaki and Lizzie for a more visual playing and analysis experience. Technical Implementation Paragraph Under the hood, Gofer uses PUCT-based MCTS with a transposition table and parallel playouts, paired with a heuristic evaluator (stones, liberties, territory estimate, move priors) or an ONNX neural network backend for stronger play. The project includes a full machine learning training loop inspired by AlphaGo Zero-style research, with a PyTorch bootstrap trainer, self-play sample generation, and arena gating (using Wilson confidence intervals) to validate that new model versions actually outperform prior ones before promotion. It’s built primarily in Go (70.8%) with Python for the training pipeline and Shell for automation scripts, and ships with a nightly 200-game arena workflow on GitHub Actions plus a public web demo hosted at gofer.devomb.com. Progress and Learnings Paragraph The current release, v2.7.0, includes in-process ONNX inference (no external sidecar needed), a parity harness proving the Go inference engine matches the Python reference implementation bit-for-bit, and profile-guided build optimization for performance tuning. Building Gofer meant tackling real research-to-code translation, implementing ideas from the Wu et al. 2020 Go ML paper, wiring together board logic, tree search, and neural inference into one coherent binary. Remaining goals include closing the strength gap toward KataGo-level play, moving fully off the ONNX sidecar architecture, and adding complete time control support like byo-yomi.", "repo": "https://github.com/DevomB/Gofer", "demo": "https://gofer.devomb.com"}]...
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[{"post_id": 24431, "ts": "202 [{"post_id": 24431, "ts": "2026-07-07T23:55:12Z", "hours": 0.495, "text": "I’ve just spent these last 30 minutes fixing my entire training pipeline since it is a bit broken."}, {"post_id": 24256, "ts": "2026-07-07T18:16:34Z", "hours": 11.7622, "text": "Gofer is a Go (Baduk) playing engine I built from scratch in Go, inspired by the AlphaGo Zero research paper, currently at version 2.7.0. It supports Chinese rules, a GTP interface so it works with popular Go analysis tools like Sabaki and Lizzie, terminal play, self-play generation, and SGF import/export. Rather than trying to compete with production-grade engines like KataGo, I built it as a research-focused project to deeply understand how these systems actually work under the hood. At its core, Gofer uses Monte Carlo Tree Search with a PUCT selection strategy — the same family of algorithm that powers AlphaZero — combined with a neural network evaluator to judge board positions. I implemented ONNX-based neural inference directly in Go, which let me plug in trained model weights and validate that my Go inference pipeline produces results that exactly match a Python reference implementation. Playout counts scale with board size, so the engine can play quick games on small boards or think harder on a full 19x19 board. Beyond just the engine itself, I built a full training and validation pipeline around it, including a replay buffer for generating self-play data and an “arena” system that only promotes a new model if it statistically beats the current best version. I also set up automated nightly games and performance benchmarks through GitHub Actions to make sure new changes don’t quietly make the engine weaker or slower. It’s been a great deep dive into machine learning, search algorithms, and systems engineering all in one project."}]...
|
Title: Gofer by @DevomB | Stardance
Devlogs:
Gofe Title: Gofer by @DevomB | Stardance
Devlogs:
Gofer is a Go (Baduk) playing engine I built from scratch in Go, inspired by the AlphaGo Zero research paper, currently at version 2.7.0. It supports Chinese rules, a GTP interface so it works with popular Go analysis tools like Sabaki and Lizzie, terminal play, self-play generation, and SGF import/export. Rather than trying to compete with production-grade engines like KataGo, I built it as a research-focused project to deeply understand how these systems actually work under the hood. At its core, Gofer uses Monte Carlo Tree Search with a PUCT selection strategy — the same family of algorithm that powers AlphaZero — combined with a neural network evaluator to judge board positions. I implemented ONNX-based neural inference directly in Go, which let me plug in trained model weights and validate that my Go inference pipeline produces results that exactly match a Python reference implementation. Playout counts scale with board size, so the engine can play quick games on small boards or think harder on a full 19x19 board. Beyond just the engine itself, I built a full training and validation pipeline around it, including a replay buffer for generating self-play data and an “arena” system that only promotes a new model if it statistically beats the current best version. I also set up automated nightly games and performance benchmarks through GitHub Actions to make sure new changes don’t quietly make the engine weaker or slower. It’s been a great deep dive into machine learning, search algorithms, and systems engineering all in one project.
I’ve just spent these last 30 minutes fixing my entire training pipeline since it is a bit broken.
Ships:
Gofer is a full Go (Baduk) engine written in Go, implementing Chinese rules with Monte Carlo Tree Search (MCTS) as its core decision-making algorithm. The engine supports terminal play, self-play, position analysis, and SGF import/export, making it usable both as a standalone player and as a research tool. It also implements the Go Text Protocol (GTP), which lets it plug directly into popular Go GUIs like Sabaki and Lizzie for a more visual playing and analysis experience. Technical Implementation Paragraph Under the hood, Gofer uses PUCT-based MCTS with a transposition table and parallel playouts, paired with a heuristic evaluator (stones, liberties, territory estimate, move priors) or an ONNX neural network backend for stronger play. The project includes a full machine learning training loop inspired by AlphaGo Zero-style research, with a PyTorch bootstrap trainer, self-play sample generation, and arena gating (using Wilson confidence intervals) to validate that new model versions actually outperform prior ones before promotion. It’s built primarily in Go (70.8%) with Python for the training pipeline and Shell for automation scripts, and ships with a nightly 200-game arena workflow on GitHub Actions plus a public web demo hosted at gofer.devomb.com. Progress and Learnings Paragraph The current release, v2.7.0, includes in-process ONNX inference (no external sidecar needed), a parity harness proving the Go inference engine matches the Python reference implementation bit-for-bit, and profile-guided build optimization for performance tuning. Building Gofer meant tackling real research-to-code translation, implementing ideas from the Wu et al. 2020 Go ML paper, wiring together board logic, tree search, and neural inference into one coherent binary. Remaining goals include closing the strength gap toward KataGo-level play, moving fully off the ONNX sidecar architecture, and adding complete time control support like byo-yomi....
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1793724719.1965747
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1793811119.1965747
|
|
17087
|
q by @rkmr | Stardance
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rkmr
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0
|
0.0
|
0
|
[]
|
[]
|
Title: q by @rkmr | Stardance
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1793425690.2472017
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1794030490.2472017
|
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17088
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rocket stabilization code by @logankraby | Stardan rocket stabilization code by @logankraby | Stardance...
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logankraby
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0
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0.0
|
0
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[]
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[]
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Title: rocket stabilization code by @logankraby | Title: rocket stabilization code by @logankraby | Stardance...
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1793188046.9157388
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1793792846.9157388
|
|
17089
|
Untitled by @quilover | Stardance
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quilover
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0
|
0.0
|
0
|
[]
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[]
|
Title: Untitled by @quilover | Stardance
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1792936220.690511
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1793800220.690511
|
|
17090
|
My first slack bot! by @Kundu | Stardance
|
Kundu
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: My first slack bot! by @Kundu | Stardance
|
1793534047.801813
|
1794138847.801813
|
|
17091
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NULL
|
NULL
|
0
|
0.0
|
0
|
[]
|
[]
|
|
1792928899.4669335
|
1793792899.4669335
|
|
17092
|
My awesome macropad! by @Latalia | Stardance
|
Latalia
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0
|
0.0
|
0
|
[]
|
[]
|
Title: My awesome macropad! by @Latalia | Stardanc Title: My awesome macropad! by @Latalia | Stardance...
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1793451347.9531412
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1794056147.9531412
|
|
17093
|
NULL
|
NULL
|
0
|
0.0
|
0
|
[]
|
[]
|
|
1792939663.4456708
|
1793803663.4456708
|
|
17094
|
AiChessBoard by @Pranav | Stardance
|
Pranav
|
0
|
4.28
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0
|
[]
|
[{"post_id": 11592, "ts": "202 [{"post_id": 11592, "ts": "2026-06-18T21:37:55Z", "hours": 0.8328, "text": "Now I added the chess notation and placed the peices on the board so the model looks closer to the real setup. I also added the magnet at the bottom so I can plan how it will pull the pieces from under the board. I made a few small tolerance and fitting changes, like adjusting the holes and spacing so the parts should fit better when printed. This helped me check if the board, pieces, and motion system all have enough room to work together. Next, I want to keep testing the fiting and make sure the magnet can line up under each square."}, {"post_id": 11518, "ts": "2026-06-18T20:15:41Z", "hours": 1.84, "text": "I worked on the X-axis system today. I tried a lot of ideas, but I think a pancake stepper motor with a belt drive is the best option becuase it should be smoother and more accurate. I also made a servo design, but the shape did not work well and the whole setup was alot too big.I also CADed the electromagnet so I could see how it would attach to the moving carriage. This helped me check the spacing between the belt, motor, pulley, and magnet holder. The hardest part was fitting everything into a small space while still making it strong and precise. Next, I want to test the movment across the board and see if it lines up with each chess square."}, {"post_id": 10334, "ts": "2026-06-17T00:33:25Z", "hours": 0.9411, "text": "I planned the X-axis system. I figured out that I want to use a pancake stepper motor with belts becuase it should move faster and more accurately. I also made the bezels around the board longer so there is more room for the motors and other parts. This should help keep the middle of the board open while giving the gantry enough space to move under the board. The hardest part now is making the movment smooth while keeping the whole setup compact. Next, I want to clean up the belt path and add the right pulleys. It also took some time to find online cad for the leadscrews and the stepper motors, and choose the right size of lead screw and test in the cad."}, {"post_id": 7269, "ts": "2026-06-12T03:50:04Z", "hours": 0.6675, "text": "I started by sketching out the base using CAD, adding in the main chessboard grid and servo mounting holes around the edges, so that I could start working on how to incorporate the mechanism. I also began working on the mechanism. for the moment I have an idea for a gantry system, using an electromagnet to pick up and move pieces from under the board. The challenge will likely be keeping it accurate, to line up with each square without making the board thicker . For the next iteration I will want to work on the gantry layout and how to incorporate a electromagnet, servos and the piece mechanism."}]...
|
Title: AiChessBoard by @Pranav | Stardance
Devlog Title: AiChessBoard by @Pranav | Stardance
Devlogs:
I started by sketching out the base using CAD, adding in the main chessboard grid and servo mounting holes around the edges, so that I could start working on how to incorporate the mechanism. I also began working on the mechanism. for the moment I have an idea for a gantry system, using an electromagnet to pick up and move pieces from under the board. The challenge will likely be keeping it accurate, to line up with each square without making the board thicker . For the next iteration I will want to work on the gantry layout and how to incorporate a electromagnet, servos and the piece mechanism.
I planned the X-axis system. I figured out that I want to use a pancake stepper motor with belts becuase it should move faster and more accurately. I also made the bezels around the board longer so there is more room for the motors and other parts. This should help keep the middle of the board open while giving the gantry enough space to move under the board. The hardest part now is making the movment smooth while keeping the whole setup compact. Next, I want to clean up the belt path and add the right pulleys. It also took some time to find online cad for the leadscrews and the stepper motors, and choose the right size of lead screw and test in the cad.
I worked on the X-axis system today. I tried a lot of ideas, but I think a pancake stepper motor with a belt drive is the best option becuase it should be smoother and more accurate. I also made a servo design, but the shape did not work well and the whole setup was alot too big.I also CADed the electromagnet so I could see how it would attach to the moving carriage. This helped me check the spacing between the belt, motor, pulley, and magnet holder. The hardest part was fitting everything into a small space while still making it strong and precise. Next, I want to test the movment across the board and see if it lines up with each chess square.
Now I added the chess notation and placed the peices on the board so the model looks closer to the real setup. I also added the magnet at the bottom so I can plan how it will pull the pieces from under the board. I made a few small tolerance and fitting changes, like adjusting the holes and spacing so the parts should fit better when printed. This helped me check if the board, pieces, and motion system all have enough room to work together. Next, I want to keep testing the fiting and make sure the magnet can line up under each square....
|
1793519444.9954267
|
1794124244.9954267
|
|
17095
|
Bridge by @Goat41 | Stardance
|
Goat41
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0
|
0.0
|
0
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[]
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[]
|
Title: Bridge by @Goat41 | Stardance
|
1793638239.9923935
|
1794243039.9923935
|
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17096
|
Hackatime Aseprite Documentation by @Saatvik_K | S Hackatime Aseprite Documentation by @Saatvik_K | Stardance...
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Saatvik_K
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0
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0.95
|
0
|
[]
|
[{"post_id": 7276, "ts": "2026 [{"post_id": 7276, "ts": "2026-06-12T04:06:12Z", "hours": 0.9483, "text": "Aseprite Hackatime Documentation TL;DR Found Aseprite plugin for hackatime Waketime-Aseprite made by espcaa Added Aseprite documentation to Hackatime repo on how to setup this plugin Submitted pull request and currently under review Long Version I noticed on #stardance-help that there were many people asking how to track time for using Aseprite, which is a fairly large editor for art/drawing. Although lapse could be used for this, I also found an Aseprite plugin creating by espcaa that tracks time in the Hackatime Dashboard. There was no mention of this in the official Hackatime website Docs so I decided to add it myself. I added the aseprite.md file which contains all the setup instructions, the aseprite-128.png which contains the Aseprite Logo, and added the aseprite entry to the list of editors in app/controllers/docs_controller.rb . After testing using docker, it does appear to work and I have created the PR request and it is under review. There were some fixes to be made by Greptile involving my steps for API configuration, wakatime vs hackatime, and spacing, but they have all been resolved. I’m hoping it gets accepted and would love to help more people learn about how to set up Aseprite with Hackatime. Special thanks to espcaa for creating the original plugin!"}]...
|
Title: Hackatime Aseprite Documentation by @Saatvi Title: Hackatime Aseprite Documentation by @Saatvik_K | Stardance
Devlogs:
Aseprite Hackatime Documentation TL;DR Found Aseprite plugin for hackatime Waketime-Aseprite made by espcaa Added Aseprite documentation to Hackatime repo on how to setup this plugin Submitted pull request and currently under review Long Version I noticed on #stardance-help that there were many people asking how to track time for using Aseprite, which is a fairly large editor for art/drawing. Although lapse could be used for this, I also found an Aseprite plugin creating by espcaa that tracks time in the Hackatime Dashboard. There was no mention of this in the official Hackatime website Docs so I decided to add it myself. I added the aseprite.md file which contains all the setup instructions, the aseprite-128.png which contains the Aseprite Logo, and added the aseprite entry to the list of editors in app/controllers/docs_controller.rb . After testing using docker, it does appear to work and I have created the PR request and it is under review. There were some fixes to be made by Greptile involving my steps for API configuration, wakatime vs hackatime, and spacing, but they have all been resolved. I’m hoping it gets accepted and would love to help more people learn about how to set up Aseprite with Hackatime. Special thanks to espcaa for creating the original plugin!...
|
1793544554.7195644
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1794149354.7195644
|
|
17097
|
Pag-Pinoy by @JM | Stardance
|
JM
|
0
|
7.27
|
0
|
[]
|
[{"post_id": 8507, "ts": "2026 [{"post_id": 8507, "ts": "2026-06-14T04:27:32Z", "hours": 1.8417, "text": "Devlog #3 Hello everyone, welcome back to my project Today I learned how to use javascript so I am learning to become a fullstack developer and not just a frontend. I got the entire account system working with the some questions setup, and connecting it to the account with a database. Just a recap of what this project is this is a Filipino/Tagalog learning app that is backed up by real native speakers to be made. I am now working on completing the first section of question being able to make the template so I could make a lot more units, lessons, and questions. So that is all that I have for this devlog! Let me know if you have any suggestions or changes to this project. Thank You, Salamat, and Happy Coding!"}, {"post_id": 7881, "ts": "2026-06-13T04:48:50Z", "hours": 1.3014, "text": "Devlog#2 Hello everyone, welcome back to my project! Today I worked on the account system with a page for login and sign in. It was a lot of struggle of learning javascript and implementing it to this project but try to master it and implement it for lessons. I am now working on the first lesson and the template I have been working on and off on it and hope I can be finished with the first set tomorrow. So this wraps up this devlog! Let me know if I should change anything or have any suggestions. Thank You, Salamat, and happy coding!"}, {"post_id": 7267, "ts": "2026-06-12T03:49:16Z", "hours": 4.1289, "text": "Devlog #1 Hello everyone welcome to my first devlog of this project! Today I focused on the dashboard with a section template that will include a lot of lessons of Filipino! To sum up this app is a Filipino/Tagalog (language) learning app that will help everyone learn this language. I teamed up with one of the best Filipino teachers in the world (in my opinion) to help with the content of this app. The dashboard is basically complete with everything around how I want it to be. Next I will working on the first lessons with hello and goodbye to get people soothed in to the langauge. So stay tuned for that. So this wraps up this devlog. Let me know if I should change anything or you have any suggestions. Thank You, Salamat, and HAPPY CODING!"}]...
|
Title: Pag-Pinoy by @JM | Stardance
Devlogs:
Devl Title: Pag-Pinoy by @JM | Stardance
Devlogs:
Devlog #1 Hello everyone welcome to my first devlog of this project! Today I focused on the dashboard with a section template that will include a lot of lessons of Filipino! To sum up this app is a Filipino/Tagalog (language) learning app that will help everyone learn this language. I teamed up with one of the best Filipino teachers in the world (in my opinion) to help with the content of this app. The dashboard is basically complete with everything around how I want it to be. Next I will working on the first lessons with hello and goodbye to get people soothed in to the langauge. So stay tuned for that. So this wraps up this devlog. Let me know if I should change anything or you have any suggestions. Thank You, Salamat, and HAPPY CODING!
Devlog#2 Hello everyone, welcome back to my project! Today I worked on the account system with a page for login and sign in. It was a lot of struggle of learning javascript and implementing it to this project but try to master it and implement it for lessons. I am now working on the first lesson and the template I have been working on and off on it and hope I can be finished with the first set tomorrow. So this wraps up this devlog! Let me know if I should change anything or have any suggestions. Thank You, Salamat, and happy coding!
Devlog #3 Hello everyone, welcome back to my project Today I learned how to use javascript so I am learning to become a fullstack developer and not just a frontend. I got the entire account system working with the some questions setup, and connecting it to the account with a database. Just a recap of what this project is this is a Filipino/Tagalog learning app that is backed up by real native speakers to be made. I am now working on completing the first section of question being able to make the template so I could make a lot more units, lessons, and questions. So that is all that I have for this devlog! Let me know if you have any suggestions or changes to this project. Thank You, Salamat, and Happy Coding!...
|
1793346462.7810178
|
1793951262.7810178
|
|
17098
|
galaxy desk by @uvraj | Stardance
|
uvraj
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: galaxy desk by @uvraj | Stardance
|
1793224094.57125
|
1793828894.57125
|
|
17099
|
Pitch-ops by @Aritra | Stardance
|
Aritra
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: Pitch-ops by @Aritra | Stardance
|
1793429340.6536248
|
1794034140.6536248
|
|
17100
|
Frictionless by @ajaiveerdeol | Stardance
|
ajaiveerdeol
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: Frictionless by @ajaiveerdeol | Stardance
|
1793566529.0289147
|
1794171329.0289147
|