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18101
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Untitled project by @Nemo | Stardance
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Nemo
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0
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0.0
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0
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[]
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[]
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Title: Untitled project by @Nemo | Stardance
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1793480084.5236928
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1794084884.5236928
|
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18102
|
PLANET EXPLORER by @Immanuel_Lakinam | Stardance
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Immanuel_Lakinam
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0
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0.0
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0
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[]
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[]
|
Title: PLANET EXPLORER by @Immanuel_Lakinam | Star Title: PLANET EXPLORER by @Immanuel_Lakinam | Stardance...
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1793224593.6379418
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1793829393.6379418
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18103
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My first slack bot! by @laraib | Stardance
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laraib
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0
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0.0
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0
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[]
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[]
|
Title: My first slack bot! by @laraib | Stardance
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1793501621.4090102
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1794106421.4090102
|
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18104
|
Egg platformer by @erica | Stardance
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erica
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0
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0.0
|
0
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[]
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[]
|
Title: Egg platformer by @erica | Stardance
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1793235060.9641929
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1793839860.9641929
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18105
|
My very own WebOS by @adithyaram | Stardance
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adithyaram
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0
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0.0
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0
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[]
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[]
|
Title: My very own WebOS by @adithyaram | Stardanc Title: My very own WebOS by @adithyaram | Stardance...
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1793807266.6922557
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1794412066.6922557
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18106
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My first slack bot! by @viok600 | Stardance
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viok600
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0
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0.0
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0
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[]
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[]
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Title: My first slack bot! by @viok600 | Stardance
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1793400957.238518
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1794005757.238518
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18107
|
Vi Encrypt by @violetdoesntexist | Stardance
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violetdoesntexist
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1
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2.0
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3
|
[{"ship_num": 1, "ts": "2026-0 [{"ship_num": 1, "ts": "2026-06-13T18:23:31Z", "hours": 2.0, "multiplier": 1.46, "payout": 3, "blessing": "neutral", "text": "i shipped vi encrypt a small tool i made to encrypt text in a pretty unsafe way, i randomly had the idea and tried to build it. you can test it yourself by running it locally or installing via pipx pipx install viencrypt", "repo": "https://github.com/violetdoesntexist/vi-encrypt", "demo": "https://github.com/violetdoesntexist/vi-encrypt/releases/tag/viencrypt"}]...
|
[{"post_id": 8210, "ts": "2026 [{"post_id": 8210, "ts": "2026-06-13T17:37:03Z", "hours": 2.2092, "text": "i made the tool!! i added encryption and decryption and did a lot of fixing to get it to actually work and now it fully does!!"}]...
|
Title: Vi Encrypt by @violetdoesntexist | Stardanc Title: Vi Encrypt by @violetdoesntexist | Stardance
Devlogs:
i made the tool!! i added encryption and decryption and did a lot of fixing to get it to actually work and now it fully does!!
Ships:
i shipped vi encrypt a small tool i made to encrypt text in a pretty unsafe way, i randomly had the idea and tried to build it. you can test it yourself by running it locally or installing via pipx pipx install viencrypt...
|
1793843669.6819646
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1793930069.6819646
|
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18108
|
My first slack bot! by @swas | Stardance
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swas
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0
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0.0
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0
|
[]
|
[]
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Title: My first slack bot! by @swas | Stardance
|
1793328825.5139878
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1793933625.5139878
|
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18109
|
My first slack bot! by @JULIA_H | Stardance
|
JULIA_H
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0
|
0.0
|
0
|
[]
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[]
|
Title: My first slack bot! by @JULIA_H | Stardance
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1793450869.2378902
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1794055669.2378902
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18110
|
My very own WebOS by @HPat | Stardance
|
HPat
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0
|
0.0
|
0
|
[]
|
[]
|
Title: My very own WebOS by @HPat | Stardance
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1793829008.675689
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1794433808.675689
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18111
|
The lost website by @MissHaieqa | Stardance
|
MissHaieqa
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0
|
3.72
|
0
|
[]
|
[{"post_id": 8820, "ts": "2026 [{"post_id": 8820, "ts": "2026-06-14T17:39:54Z", "hours": 3.7172, "text": "Devlog #1 – The Lost Website Is Finally Live After weeks of planning, designing, rewriting, and testing, I’m excited to finally say that The Lost Website is complete. This project started with a simple idea: What if someone discovered a forgotten website that was never meant to be found? From there, it slowly grew into an archive of strange files, mysterious documents, hidden pages, and interconnected stories waiting to be uncovered. The goal was never to create a website that simply tells a story. Instead, I wanted visitors to feel like investigators. Every file, image, and piece of information exists for a reason. Some clues are obvious, while others are buried deeper within the archive. The more time you spend exploring, the more connections you’ll begin to notice. One of the biggest priorities during development was immersion. I wanted the experience to feel authentic—as though the website had existed for years before being rediscovered. That meant carefully designing the interface, organizing the archive, and removing anything that broke the illusion. The finished website contains multiple sections to explore, each holding its own mysteries and secrets. While it may appear straightforward at first glance, not everything is as it seems. There are hidden details, unusual patterns, and unanswered questions scattered throughout the archive. Creating this project taught me a lot about web design, storytelling, and how small details can completely change the way people experience a website. It challenged me to think differently about navigation, user interaction, and environmental storytelling. For now, The Lost Website is complete. The archive is open, the files are waiting, and the mystery is ready to be explored. Thank you to everyone who takes the time to visit and investigate. Good luck. You might need it."}]...
|
Title: The lost website by @MissHaieqa | Stardance Title: The lost website by @MissHaieqa | Stardance
Devlogs:
Devlog #1 – The Lost Website Is Finally Live After weeks of planning, designing, rewriting, and testing, I’m excited to finally say that The Lost Website is complete. This project started with a simple idea: What if someone discovered a forgotten website that was never meant to be found? From there, it slowly grew into an archive of strange files, mysterious documents, hidden pages, and interconnected stories waiting to be uncovered. The goal was never to create a website that simply tells a story. Instead, I wanted visitors to feel like investigators. Every file, image, and piece of information exists for a reason. Some clues are obvious, while others are buried deeper within the archive. The more time you spend exploring, the more connections you’ll begin to notice. One of the biggest priorities during development was immersion. I wanted the experience to feel authentic—as though the website had existed for years before being rediscovered. That meant carefully designing the interface, organizing the archive, and removing anything that broke the illusion. The finished website contains multiple sections to explore, each holding its own mysteries and secrets. While it may appear straightforward at first glance, not everything is as it seems. There are hidden details, unusual patterns, and unanswered questions scattered throughout the archive. Creating this project taught me a lot about web design, storytelling, and how small details can completely change the way people experience a website. It challenged me to think differently about navigation, user interaction, and environmental storytelling. For now, The Lost Website is complete. The archive is open, the files are waiting, and the mystery is ready to be explored. Thank you to everyone who takes the time to visit and investigate. Good luck. You might need it....
|
1793782257.7148952
|
1794387057.7148952
|
|
18112
|
readingflow by @roy | Stardance
|
roy
|
0
|
0.0
|
0
|
[]
|
[]
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Title: readingflow by @roy | Stardance
|
1792947168.7182622
|
1793811168.7182622
|
|
18113
|
Yu-Gi-Oh! Banlist API by @Karim_xyz | Stardance
|
Karim_xyz
|
1
|
7.0
|
0
|
[{"ship_num": 1, "ts": "2026-0 [{"ship_num": 1, "ts": "2026-06-18T22:50:10Z", "hours": 7.0, "multiplier": null, "payout": 0, "blessing": "neutral", "text": "This is a pretty basic flask api that returns older yugioh banlists in JSON format (since I needed such thing but didn’t find so I made this), the banlists data was scraped from yugipedia then stored in MongoDB The most challenging part is that I made this in my phone (the only hardware I have), that prevented me from making a UI and improving the project in general I think there wouldn’t be so much yugioh players here, if you are I hope you like it and find it useful, otherwise you can give me feedback about the technical parts and stuff…", "repo": "https://github.com/karim-xyz/yugioh-banlists-api", "demo": "https://yugioh-banlists-api.onrender.com/api/v1/2005-04"}]...
|
[{"post_id": 11621, "ts": "202 [{"post_id": 11621, "ts": "2026-06-18T22:35:50Z", "hours": 2.6878, "text": "I am tired I tried to make a webpage guide for it but I can’t do frontend sice the only hardware I have is my phone"}, {"post_id": 9025, "ts": "2026-06-15T01:46:46Z", "hours": 4.2628, "text": "Finally implemented the api on render"}]...
|
Title: Yu-Gi-Oh! Banlist API by @Karim_xyz | Stard Title: Yu-Gi-Oh! Banlist API by @Karim_xyz | Stardance
Devlogs:
Finally implemented the api on render
I am tired I tried to make a webpage guide for it but I can’t do frontend sice the only hardware I have is my phone
Ships:
This is a pretty basic flask api that returns older yugioh banlists in JSON format (since I needed such thing but didn’t find so I made this), the banlists data was scraped from yugipedia then stored in MongoDB The most challenging part is that I made this in my phone (the only hardware I have), that prevented me from making a UI and improving the project in general I think there wouldn’t be so much yugioh players here, if you are I hope you like it and find it useful, otherwise you can give me feedback about the technical parts and stuff…...
|
1793728108.8594973
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1793814508.8594973
|
|
18114
|
Moon by @ashleny | Stardance
|
ashleny
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0
|
0.0
|
0
|
[]
|
[]
|
Title: Moon by @ashleny | Stardance
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1793325237.7032256
|
1793930037.7032256
|
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18115
|
My very own WebOS by @ashleny | Stardance
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ashleny
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0
|
0.0
|
0
|
[]
|
[]
|
Title: My very own WebOS by @ashleny | Stardance
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1793303736.5844579
|
1793908536.5844579
|
|
18116
|
My first slack bot! by @Sahitik | Stardance
|
Sahitik
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0
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0.0
|
0
|
[]
|
[]
|
Title: My first slack bot! by @Sahitik | Stardance
|
1793332126.7619925
|
1793936926.7619925
|
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18117
|
An app which helps students to find all yt video f An app which helps students to find all yt video for one subject by @Shravani | Stardance...
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Shravani
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0
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0.0
|
0
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[]
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[]
|
Title: An app which helps students to find all yt Title: An app which helps students to find all yt video for one subject by @Shravani | Stardance...
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1793321338.2054064
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1793926138.2054064
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18118
|
Virtual Pet Chrome Extension by @Sudsy | Stardance
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Sudsy
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0
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0.0
|
0
|
[]
|
[]
|
Title: Virtual Pet Chrome Extension by @Sudsy | St Title: Virtual Pet Chrome Extension by @Sudsy | Stardance...
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1793220638.3310637
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1793825438.3310637
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18119
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My awesome macropad! by @pheredithmipps | Stardanc My awesome macropad! by @pheredithmipps | Stardance...
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pheredithmipps
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0
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0.0
|
0
|
[]
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[]
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Title: My awesome macropad! by @pheredithmipps | S Title: My awesome macropad! by @pheredithmipps | Stardance...
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1793314494.071855
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1793919294.071855
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18120
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Untitled by @lijoshua0121 | Stardance
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lijoshua0121
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0
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0.0
|
0
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[]
|
[]
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Title: Untitled by @lijoshua0121 | Stardance
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1793883388.344547
|
1794488188.344547
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18121
|
My awesome macropad! by @rajatkumarpadhi4 | Starda My awesome macropad! by @rajatkumarpadhi4 | Stardance...
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rajatkumarpadhi4
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0
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0.0
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0
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[]
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[]
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Title: My awesome macropad! by @rajatkumarpadhi4 | Title: My awesome macropad! by @rajatkumarpadhi4 | Stardance...
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1793785991.7887514
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1794390791.7887514
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18122
|
Beyond the Dip by @MyHopesintheStars | Stardance
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MyHopesintheStars
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0
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0.0
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0
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[]
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[]
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Title: Beyond the Dip by @MyHopesintheStars | Star Title: Beyond the Dip by @MyHopesintheStars | Stardance...
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1793249754.0023983
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1793854554.0023983
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18123
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My first slack bot! by @antu | Stardance
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antu
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0
|
0.0
|
0
|
[]
|
[]
|
Title: My first slack bot! by @antu | Stardance
|
1793476543.202635
|
1794081343.202635
|
|
18124
|
My awesome macropad! by @daidokoroxd | Stardance
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daidokoroxd
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0
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0.0
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0
|
[]
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[]
|
Title: My awesome macropad! by @daidokoroxd | Star Title: My awesome macropad! by @daidokoroxd | Stardance...
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1793350611.71241
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1793955411.71241
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18125
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Untitled by @sanjit_sriramsetty | Stardance
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sanjit_sriramsetty
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0
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0.0
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0
|
[]
|
[]
|
Title: Untitled by @sanjit_sriramsetty | Stardance
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1793422342.9575496
|
1794027142.9575496
|
|
18126
|
My awesome macropad! by @pranavm | Stardance
|
pranavm
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: My awesome macropad! by @pranavm | Stardanc Title: My awesome macropad! by @pranavm | Stardance...
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1793839936.0789049
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1794444736.0789049
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18127
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Interactive Led Cube by @ranengizaw | Stardance
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ranengizaw
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0
|
5.85
|
0
|
[]
|
[{"post_id": 12745, "ts": "202 [{"post_id": 12745, "ts": "2026-06-20T20:47:32Z", "hours": 2.4533, "text": "The full CAD Assembly for the the cube is done!"}, {"post_id": 9713, "ts": "2026-06-16T04:09:06Z", "hours": 2.415, "text": "I finshed building the CAD Assempply and also firmware setup. This is for a RGB interactive cube that displays in real time, through 4 screens. The display is altered by the 2 senors, IMU and MIC; sound and movement."}, {"post_id": 8872, "ts": "2026-06-14T19:31:55Z", "hours": 0.9811, "text": "I am working on a interactive LED Cube."}]...
|
Title: Interactive Led Cube by @ranengizaw | Stard Title: Interactive Led Cube by @ranengizaw | Stardance
Devlogs:
I am working on a interactive LED Cube.
I finshed building the CAD Assempply and also firmware setup. This is for a RGB interactive cube that displays in real time, through 4 screens. The display is altered by the 2 senors, IMU and MIC; sound and movement.
The full CAD Assembly for the the cube is done!...
|
1793875695.3547583
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1794480495.3547583
|
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18128
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Paper Mario Lego by @saltichash | Stardance
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saltichash
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0
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0.0
|
0
|
[]
|
[]
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Title: Paper Mario Lego by @saltichash | Stardance
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1793811311.9672666
|
1794416111.9672666
|
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18129
|
My very own WebOS by @reneg | Stardance
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reneg
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0
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0.0
|
0
|
[]
|
[]
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Title: My very own WebOS by @reneg | Stardance
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1793299867.1665652
|
1793904667.1665652
|
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18130
|
My awesome macropad! by @KOMAL | Stardance
|
KOMAL
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0
|
0.0
|
0
|
[]
|
[]
|
Title: My awesome macropad! by @KOMAL | Stardance
|
1793213318.418301
|
1793818118.418301
|
|
18131
|
My very own WebOS by @arch83700 | Stardance
|
arch83700
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: My very own WebOS by @arch83700 | Stardance
|
1793796865.1020348
|
1794401665.1020348
|
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18132
|
DLAB 2D game engine by @dravenlancaster79 | Starda DLAB 2D game engine by @dravenlancaster79 | Stardance...
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dravenlancaster79
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0
|
24.34
|
0
|
[]
|
[{"post_id": 18005, "ts": "202 [{"post_id": 18005, "ts": "2026-06-28T23:39:10Z", "hours": 5.8681, "text": "HI LOW EVERYBODY, its been a few days again and Ive added so much its cool, LUA is now incorperated and fully working :) , I reduced my main.cpp file down to NOTHING and created an application loop funtion that holds the guts of the window, I incorperated the start of a batch renderer so YA!! Im Guessing I SHOULD have a demo game out and ready within 3 days so YAYA SUCCESS IS AHEAD!!!"}, {"post_id": 15465, "ts": "2026-06-25T04:35:09Z", "hours": 1.2989, "text": "HELLO EVERYBODY, so after a short break I finished making a few new classes and solutions one of them being the “core” soltuion, i basically made some components for it they include the entity comp, the sprite comp, the ID Comp, and the registry, After i compleated that i made a ECS wrapper and made my first ENTITY YAYYAYAY(its just the cube but now Mr. Cube is registered and has an ID ;) ) so that’s bery nize, SUCCESS IS AHEAD!!"}, {"post_id": 15348, "ts": "2026-06-24T23:11:22Z", "hours": 2.2764, "text": "HELLO!! long time no see, so pretty much I did lots and lots of research and I came across Entt, the entity component system used by diablo and minecraft it handles things like hitboxes health ect just basic funtions, so i used it to create and register my first entity and in the process I accidentally made my picture look kinda analog and spooky so any help with this PLEASE LET ME KNOW"}, {"post_id": 13896, "ts": "2026-06-22T19:38:49Z", "hours": 0.6325, "text": "after a long time of debugging, I must admit… I gave in, i used copilot to help me debug and Im not proud of it but man enough to say it… it worked :("}, {"post_id": 13857, "ts": "2026-06-22T18:18:57Z", "hours": 2.0731, "text": "i made a custom shader class to clean up the main.cpp editor file, I broke everything.. and now I’m tweakin , the whole solution is like falling apart and Im so so very excited to fix it(not), my logger broke and I cannot tell WHY IT KEEPS BREAKING, I look up source code, implement the fixes, and boom NOTHING HAPPENS the same error { vformat : is overloaded} is happening and im lowk about to just skip fixing it and move on with cout any(PLEASE HELP ME) anyways SUCCESS IS AHEAD"}, {"post_id": 13495, "ts": "2026-06-22T02:51:48Z", "hours": 4.4617, "text": "its been a few days full of frustration, So much so, I…(drum roll pleassee)…. MADE A LOGGER insert confetti here, after lots of tests and my solutions constantly breaking on me I inserted and completely “rewired” the error functions of my engine to make it a lot easier to debug errors, I hope to have this functional within the following days(yayayyaya)"}, {"post_id": 11652, "ts": "2026-06-19T00:07:07Z", "hours": 1.0731, "text": "So i spent some time creating a camera function using GLM, and i successfully got it to load about a corner of my textured cube (SUCCESS) now i plan on incorporating shaders(fully they broke recently), Im a little nervous for the cam tho cuz it lowkey was upside down and I DONT know how to fix it …. ALSO incorporated an error function just in case stuff goes haywire and down below is an example of an error you might see! SUCCESS IS AHEAD:))))"}, {"post_id": 11431, "ts": "2026-06-18T18:15:30Z", "hours": 1.9742, "text": "After a few hours(and a a break day) I completed step 2 of the roadmap TEXTURES ARE ABLE TO BE LOADED AND COMPILED YAYAYAYAY so pretty much I added soil v 0.1.1 and followed the how to on GL_textures aswell as on soil and I successfully wrapped my first texture around my rectangle, success is AHEAD!!! ~~:)"}, {"post_id": 10309, "ts": "2026-06-16T23:32:55Z", "hours": 1.2175, "text": "STEP ONE OF THE ROADMAP COMPLETE Currently integrated a shader funtion that creates compiles fragment and vertex shaders, and I was able to draw one SINGLE FLESH COLORED TRIANGLE [( ;^} ) <—Me fr, Open GL has been awesome to me at times and was CRUCIAL in helping me debug because at one point (for some reason) all of my shaders REFUSED to compile and using the terminal it helped me identify the trouble spots(thank you REDDIT)!!! SUCCESS IS AHEAD"}, {"post_id": 9760, "ts": "2026-06-16T06:02:08Z", "hours": 1.9619, "text": "After so many, GRUELING TERRIBLE HORRIFIC Hours of debugging, i finally have my first sign of success(I literally was about to throw my laptop and cry) a open window with the escape key WORKING all of this is from scratch from the text to the input, What I did today Created 3 static libraries -UTIL where I put my wrapper, turns out C++ is very specific,( one Letter in line 54 was off and it broke the whole thing) image -GLAD an open source tool i used to help me fully setup OPENGL took many tutorials and a reading a foreign videos engl subtitles but it works now turns out my issue was that the main src file for glad was never included in the project but esta buen now!!! image -DLAB_WINDERS the main project for window creation ect, for some reason the color function isnt working i can tell because the window is GREY instead of BLUE image image and one EXE _EDITOR the main editor for the engine, as of now its just a blank window with some Console text"}, {"post_id": 9579, "ts": "2026-06-15T23:17:02Z", "hours": 1.5056, "text": "Spent quite a bit of time making the window function, the main GUI aspect of this Engine, So far i ran into many issues, one of them forced me to revert to SDL2.6.5 which is ok, but SUCSESS IS AHEAD"}]...
|
Title: DLAB 2D game engine by @dravenlancaster79 | Title: DLAB 2D game engine by @dravenlancaster79 | Stardance
Devlogs:
Spent quite a bit of time making the window function, the main GUI aspect of this Engine, So far i ran into many issues, one of them forced me to revert to SDL2.6.5 which is ok, but SUCSESS IS AHEAD
After so many, GRUELING TERRIBLE HORRIFIC Hours of debugging, i finally have my first sign of success(I literally was about to throw my laptop and cry) a open window with the escape key WORKING all of this is from scratch from the text to the input, What I did today Created 3 static libraries -UTIL where I put my wrapper, turns out C++ is very specific,( one Letter in line 54 was off and it broke the whole thing) image -GLAD an open source tool i used to help me fully setup OPENGL took many tutorials and a reading a foreign videos engl subtitles but it works now turns out my issue was that the main src file for glad was never included in the project but esta buen now!!! image -DLAB_WINDERS the main project for window creation ect, for some reason the color function isnt working i can tell because the window is GREY instead of BLUE image image and one EXE _EDITOR the main editor for the engine, as of now its just a blank window with some Console text
STEP ONE OF THE ROADMAP COMPLETE Currently integrated a shader funtion that creates compiles fragment and vertex shaders, and I was able to draw one SINGLE FLESH COLORED TRIANGLE [( ;^} ) <—Me fr, Open GL has been awesome to me at times and was CRUCIAL in helping me debug because at one point (for some reason) all of my shaders REFUSED to compile and using the terminal it helped me identify the trouble spots(thank you REDDIT)!!! SUCCESS IS AHEAD
After a few hours(and a a break day) I completed step 2 of the roadmap TEXTURES ARE ABLE TO BE LOADED AND COMPILED YAYAYAYAY so pretty much I added soil v 0.1.1 and followed the how to on GL_textures aswell as on soil and I successfully wrapped my first texture around my rectangle, success is AHEAD!!! ~~:)
So i spent some time creating a camera function using GLM, and i successfully got it to load about a corner of my textured cube (SUCCESS) now i plan on incorporating shaders(fully they broke recently), Im a little nervous for the cam tho cuz it lowkey was upside down and I DONT know how to fix it …. ALSO incorporated an error function just in case stuff goes haywire and down below is an example of an error you might see! SUCCESS IS AHEAD:))))
its been a few days full of frustration, So much so, I…(drum roll pleassee)…. MADE A LOGGER insert confetti here, after lots of tests and my solutions constantly breaking on me I inserted and completely “rewired” the error functions of my engine to make it a lot easier to debug errors, I hope to have this functional within the following days(yayayyaya)
i made a custom shader class to clean up the main.cpp editor file, I broke everything.. and now I’m tweakin , the whole solution is like falling apart and Im so so very excited to fix it(not), my logger broke and I cannot tell WHY IT KEEPS BREAKING, I look up source code, implement the fixes, and boom NOTHING HAPPENS the same error { vformat : is overloaded} is happening and im lowk about to just skip fixing it and move on with cout any(PLEASE HELP ME) anyways SUCCESS IS AHEAD
after a long time of debugging, I must admit… I gave in, i used copilot to help me debug and Im not proud of it but man enough to say it… it worked :(
HELLO!! long time no see, so pretty much I did lots and lots of research and I came across Entt, the entity component system used by diablo and minecraft it handles things like hitboxes health ect just basic funtions, so i used it to create and register my first entity and in the process I accidentally made my picture look kinda analog and spooky so any help with this PLEASE LET ME KNOW
HELLO EVERYBODY, so after a short break I finished making a few new classes and solutions one of them being the “core” soltuion, i basically made some components for it they include the entity comp, the sprite comp, the ID Comp, and the registry, After i compleated that i made a ECS wrapper and made my first ENTITY YAYYAYAY(its just the cube but now Mr. Cube is registered and has an ID ;) ) so that’s bery nize, SUCCESS IS AHEAD!!
HI LOW EVERYBODY, its been a few days again and Ive added so much its cool, LUA is now incorperated and fully working :) , I reduced my main.cpp file down to NOTHING and created an application loop funtion that holds the guts of the window, I incorperated the start of a batch renderer so YA!! Im Guessing I SHOULD have a demo game out and ready within 3 days so YAYA SUCCESS IS AHEAD!!!...
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18133
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My awesome macropad! by @Shrivalli | Stardance
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Shrivalli
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Title: My awesome macropad! by @Shrivalli | Starda Title: My awesome macropad! by @Shrivalli | Stardance...
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1793353776.7246711
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1793958576.7246711
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My very own WebOS by @Patroclus8D | Stardance
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Patroclus8D
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Title: My very own WebOS by @Patroclus8D | Stardan Title: My very own WebOS by @Patroclus8D | Stardance...
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1793346960.145197
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18135
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ZerOS by @kelvindabest | Stardance
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kelvindabest
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Title: ZerOS by @kelvindabest | Stardance
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1793904964.4198418
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18136
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Habit Tracker RPG by @sriyank | Stardance
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Title: Habit Tracker RPG by @sriyank | Stardance
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1793357638.1230845
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1793962438.1230845
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18137
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Frictionless by @yashasvib | Stardance
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yashasvib
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Title: Frictionless by @yashasvib | Stardance
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1793209868.1042917
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1793814668.1042917
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18138
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RC Plane to help record meteorological data by @yo RC Plane to help record meteorological data by @yo0rfihh7 | Stardance...
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yo0rfihh7
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Title: RC Plane to help record meteorological data Title: RC Plane to help record meteorological data by @yo0rfihh7 | Stardance...
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1793541342.1646543
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1794146142.1646543
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18139
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My awesome macropad! by @senal | Stardance
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senal
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0.0
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Title: My awesome macropad! by @senal | Stardance
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1793440314.5644453
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1794045114.5644453
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18140
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My very own WebOS by @LunarGambit | Stardance
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LunarGambit
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Title: My very own WebOS by @LunarGambit | Stardan Title: My very own WebOS by @LunarGambit | Stardance...
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1793537813.3155928
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1794142613.3155928
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My first slack bot! by @inzanewastaken | Stardance
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inzanewastaken
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Title: My first slack bot! by @inzanewastaken | St Title: My first slack bot! by @inzanewastaken | Stardance...
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1793404303.5411773
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1794009103.5411773
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Untitled by @LunarGambit | Stardance
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LunarGambit
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Title: Untitled by @LunarGambit | Stardance
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1793325222.4367094
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My awesome macropad! by @pyrod3v | Stardance
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pyrod3v
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Title: My awesome macropad! by @pyrod3v | Stardanc Title: My awesome macropad! by @pyrod3v | Stardance...
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1793393488.7675464
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1793998288.7675464
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My very own WebOS by @Jad_Salmon | Stardance
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Jad_Salmon
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Title: My very own WebOS by @Jad_Salmon | Stardanc Title: My very own WebOS by @Jad_Salmon | Stardance...
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1793206222.940612
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1793811022.940612
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18145
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MC Modding Shenanigans by @Mapplect | Stardance
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Mapplect
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39.12
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[{"post_id": 31417, "ts": "202 [{"post_id": 31417, "ts": "2026-07-19T19:27:31Z", "hours": 4.5917, "text": "Back after doing a million other projects. The Work So Far: I’ve been doing textures here and there so I have most tools done (pickaxe, axe, shovel, sword, didn’t add hoes unfortunately maybe later). Been trying to balance out how effective my tools are but keep making them a little too good…Got the basic stuff I need for armor (armor materials) but haven’t actually registered any yet. Nothing much to say because I’ve been doing everything else but working on the mod. Next Course of Action: Finishing textures, this always haunts me. Need to do more balancing because a pickaxe having 5 attack speed is genuinely criminal (some axes unintentionally have 6+ which is bad bad). Moving into the RPG direction will take place after I finish all this stuff, lowkey might ship before starting on the RPG idk why but I want to. Probably gonna work on the mod for the rest of the day so I can make some good progress."}, {"post_id": 19641, "ts": "2026-07-01T00:47:49Z", "hours": 9.0897, "text": "Data gen is so cool!! The Work So Far: I added several food items to the mod. Some of these include fried eggs (which can be made by cooking/smoking vanilla MC eggs), bacon, cheese, baguette, and tomatoes (which have their own crop block). Need to finish adding ways to get all of these food items in survival mode. Started making my first wood block, I’ve finished almost all the textures except for the leaves and stripped variants. I plan to add many more wood types (speaking of that I need to figure out how to spawn custom trees naturally in the world). Started making tools to give my ores some usage, pickaxes first. Experimented by altering the vanilla pickaxe texture to see if I could make something I liked, came up with a good first draft. Next Course of Action: Thinking of adding a slop bowl food item (because why not). It’ll probably have a 50/50 or 40/60 chance of giving you some nice effects or some really bad ones. I’ll make it good give saturation/hunger too to make it somewhat more rewarding. A friend suggested making an enchant called “Larpness” (sharpness spinoff), I figured I could make it heal whoever is hit by it rather than damaging them. It’ll most likely be a fun learning experience. Gotta finish a bunch of textures before I move on to tree generation. My current ore ones look like TRASH. I also need to start learning into the RPG theme more, maybe a questbook? Leveling system? Need to add more magic items too so I’ll probably go and study the code of some mods I really enjoy (Ars Noveau deserves a mention). Notes: Data generation has to be one of the greatest things out there. It was so tedious creating several JSON files, but now all I have to do is write one line of code!"}, {"post_id": 15773, "ts": "2026-06-25T17:18:55Z", "hours": 9.57, "text": "Ores galore! (pt. 2) The Work So Far: Ore generation is finally done! There’s about 11 ores (most having a deepslate variant) to find around the world. Made raw versions of each one cuz yes smelting!! Started doing the necessary stuff needed for making trees but haven’t finished it yet. Next Course of Action: I still haven’t finished all the textures…Adding raw versions and deepslate variants basically tripled what I needed to do pixel art wise and I still haven’t given the ores usage yet (such as armor, tools, etc.). I do want to add some custom crops/mobs so that’s also on my plate for these next 10 ish working hours. I want to make a working fuel source, something similar to coal but faster. Notes: Ore gen has to be one of the most painful things I’ve done so far it took SO LONG to finish. Hopefully tree and biome generation won’t be too bad…"}, {"post_id": 13430, "ts": "2026-06-22T00:21:14Z", "hours": 8.9106, "text": "Ores galore! The Work So Far: I’ve added many new ores! Some of them include gems like jade and topaz, and ores like platinum. Did a bunch of pixel art for the ores and fixed up some old ones (especially the sapphire gem one). Started adding deepslate variants but I haven’t finished all the pixel art for those. The biggest thing is probably the fact that my blocks actually drop things! I combed through some of Minecraft’s code to create loot tables for most ores. Next Course of Action: I wanna work on getting these ores to appear naturally in the world. I also wanna start making overworld biomes so I need to put in some more work towards things like trees n stuff. Notes: Pixel art gets real boring..so does the repetitive coding to add new blocks. I’m trying to learn how to do new things so I don’t burn myself out. One of these things is adding a metal detector item to make finding ores easier because I may or may not make them difficult to find.."}, {"post_id": 10899, "ts": "2026-06-17T21:13:35Z", "hours": 4.7597, "text": "Modding is a lot easier than I thought it would be (just very tedious). The Work So Far: Added some more ores/blocks, not done with the pixel art for all of them however. Started separating my custom items into groups (ie. “Ore Group) just to make things easier for myself. Not much else to say because ts takes a long time… Next Course Of Action: More items! More pixel art! Need to add more functionality to my blocks (currently they don’t drop a single item and can’t even break them in survival). Still need to do crafting recipes. I think I’m gonna add custom mobs/bosses because I’ve decided I wanted to make this an RPG mod (magic themed because yes!). Notes: Figuring out how to display my items properly in Minecraft SUCKED. Spent a whole hour editing “translation”, “rotation”, and “scale” but I finally got it (for only one ingot) and hopefully it won’t be too bad doing the rest of them. Here’s a picture of me accidentally making an ingot too big."}, {"post_id": 8846, "ts": "2026-06-14T18:23:27Z", "hours": 2.2003, "text": "I’ve been pondering a lot about what other projects I could make and decided to make a Minecraft mod! It has been a huge struggle, so many errors popping up that I can’t find the answers for, hours of configurating IntelliJ in hopes that it would finally work, the Minecraft client refusing to open for whatever reason. After all of those issues, I’ve finally made my first custom item! The Work So Far: Nothing really to be honest…Made a sapphire gem and learned the inner workings of adding items to Minecraft. Next Course of Action: Adding more items of course!! I also want to brush up on my pixel art (its lacking a lot right now..). Probably going to try and make ore blocks to drop the gems I make and give them actual purpose through crafting recipes. Notes: This WAS originally going to be a Kirby-themed modpack but I figured that was a little too far out of reach for right now, maybe in the near future."}]...
|
Title: MC Modding Shenanigans by @Mapplect | Stard Title: MC Modding Shenanigans by @Mapplect | Stardance
Devlogs:
I’ve been pondering a lot about what other projects I could make and decided to make a Minecraft mod! It has been a huge struggle, so many errors popping up that I can’t find the answers for, hours of configurating IntelliJ in hopes that it would finally work, the Minecraft client refusing to open for whatever reason. After all of those issues, I’ve finally made my first custom item! The Work So Far: Nothing really to be honest…Made a sapphire gem and learned the inner workings of adding items to Minecraft. Next Course of Action: Adding more items of course!! I also want to brush up on my pixel art (its lacking a lot right now..). Probably going to try and make ore blocks to drop the gems I make and give them actual purpose through crafting recipes. Notes: This WAS originally going to be a Kirby-themed modpack but I figured that was a little too far out of reach for right now, maybe in the near future.
Modding is a lot easier than I thought it would be (just very tedious). The Work So Far: Added some more ores/blocks, not done with the pixel art for all of them however. Started separating my custom items into groups (ie. “Ore Group) just to make things easier for myself. Not much else to say because ts takes a long time… Next Course Of Action: More items! More pixel art! Need to add more functionality to my blocks (currently they don’t drop a single item and can’t even break them in survival). Still need to do crafting recipes. I think I’m gonna add custom mobs/bosses because I’ve decided I wanted to make this an RPG mod (magic themed because yes!). Notes: Figuring out how to display my items properly in Minecraft SUCKED. Spent a whole hour editing “translation”, “rotation”, and “scale” but I finally got it (for only one ingot) and hopefully it won’t be too bad doing the rest of them. Here’s a picture of me accidentally making an ingot too big.
Ores galore! The Work So Far: I’ve added many new ores! Some of them include gems like jade and topaz, and ores like platinum. Did a bunch of pixel art for the ores and fixed up some old ones (especially the sapphire gem one). Started adding deepslate variants but I haven’t finished all the pixel art for those. The biggest thing is probably the fact that my blocks actually drop things! I combed through some of Minecraft’s code to create loot tables for most ores. Next Course of Action: I wanna work on getting these ores to appear naturally in the world. I also wanna start making overworld biomes so I need to put in some more work towards things like trees n stuff. Notes: Pixel art gets real boring..so does the repetitive coding to add new blocks. I’m trying to learn how to do new things so I don’t burn myself out. One of these things is adding a metal detector item to make finding ores easier because I may or may not make them difficult to find..
Ores galore! (pt. 2) The Work So Far: Ore generation is finally done! There’s about 11 ores (most having a deepslate variant) to find around the world. Made raw versions of each one cuz yes smelting!! Started doing the necessary stuff needed for making trees but haven’t finished it yet. Next Course of Action: I still haven’t finished all the textures…Adding raw versions and deepslate variants basically tripled what I needed to do pixel art wise and I still haven’t given the ores usage yet (such as armor, tools, etc.). I do want to add some custom crops/mobs so that’s also on my plate for these next 10 ish working hours. I want to make a working fuel source, something similar to coal but faster. Notes: Ore gen has to be one of the most painful things I’ve done so far it took SO LONG to finish. Hopefully tree and biome generation won’t be too bad…
Data gen is so cool!! The Work So Far: I added several food items to the mod. Some of these include fried eggs (which can be made by cooking/smoking vanilla MC eggs), bacon, cheese, baguette, and tomatoes (which have their own crop block). Need to finish adding ways to get all of these food items in survival mode. Started making my first wood block, I’ve finished almost all the textures except for the leaves and stripped variants. I plan to add many more wood types (speaking of that I need to figure out how to spawn custom trees naturally in the world). Started making tools to give my ores some usage, pickaxes first. Experimented by altering the vanilla pickaxe texture to see if I could make something I liked, came up with a good first draft. Next Course of Action: Thinking of adding a slop bowl food item (because why not). It’ll probably have a 50/50 or 40/60 chance of giving you some nice effects or some really bad ones. I’ll make it good give saturation/hunger too to make it somewhat more rewarding. A friend suggested making an enchant called “Larpness” (sharpness spinoff), I figured I could make it heal whoever is hit by it rather than damaging them. It’ll most likely be a fun learning experience. Gotta finish a bunch of textures before I move on to tree generation. My current ore ones look like TRASH. I also need to start learning into the RPG theme more, maybe a questbook? Leveling system? Need to add more magic items too so I’ll probably go and study the code of some mods I really enjoy (Ars Noveau deserves a mention). Notes: Data generation has to be one of the greatest things out there. It was so tedious creating several JSON files, but now all I have to do is write one line of code!
Back after doing a million other projects. The Work So Far: I’ve been doing textures here and there so I have most tools done (pickaxe, axe, shovel, sword, didn’t add hoes unfortunately maybe later). Been trying to balance out how effective my tools are but keep making them a little too good…Got the basic stuff I need for armor (armor materials) but haven’t actually registered any yet. Nothing much to say because I’ve been doing everything else but working on the mod. Next Course of Action: Finishing textures, this always haunts me. Need to do more balancing because a pickaxe having 5 attack speed is genuinely criminal (some axes unintentionally have 6+ which is bad bad). Moving into the RPG direction will take place after I finish all this stuff, lowkey might ship before starting on the RPG idk why but I want to. Probably gonna work on the mod for the rest of the day so I can make some good progress....
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1793379330.8880882
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1793984130.8880882
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18146
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My very own WebOS by @Vedant_k | Stardance
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Vedant_k
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0
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0.0
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[]
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Title: My very own WebOS by @Vedant_k | Stardance
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1793195497.2435188
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1793800297.2435188
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18147
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My first slack bot! by @Harshithsai | Stardance
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Harshithsai
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0
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0.0
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Title: My first slack bot! by @Harshithsai | Stard Title: My first slack bot! by @Harshithsai | Stardance...
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1793811258.953755
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1794675258.953755
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18148
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My awesome macropad! by @shundah_yu | Stardance
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shundah_yu
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0
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0.0
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Title: My awesome macropad! by @shundah_yu | Stard Title: My awesome macropad! by @shundah_yu | Stardance...
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1793537729.1011732
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1794142529.1011732
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18149
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Arcanum Mechanica by @ckurrito | Stardance
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ckurrito
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0
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18.42
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[{"post_id": 23383, "ts": "202 [{"post_id": 23383, "ts": "2026-07-06T09:42:56Z", "hours": 3.1631, "text": "Added the “Accumulator” component, it acts functionally as a battery, and will become a lot more interesting when I add a visual indicator of fill % and logic gates to limit flow through it and measure fill, so for now in this video its a little confusing what it does but it works I swear. The rhombus is the accumulator, it absorbs magic from its perimeter into its internal storage (which has no visual indicator for now) and ejects it through the point inside of it (again, with gates to control this it will become a lot more significant) Also, for some reason hackatime detected my project as 2 different ones, I might have moved the directory, but anyways, weird."}, {"post_id": 23319, "ts": "2026-07-06T06:13:44Z", "hours": 9.8289, "text": "I was trying to make some components like accumulators and logic gates but realized my pressure system is pure garbage, so y remade it from scratch and its now much cleaner, I also realized it was handling a lot of compile-time stuff during execution, which just made it a lot more confusing, anyways it works better and cleaner now. I don’t have a lot to show as visually it works the exact same as before so here are some ruleset changes I came up with, also some concept spell snippets to test if my idea works"}, {"post_id": 8619, "ts": "2026-06-14T10:18:22Z", "hours": 5.4256, "text": "Finished rendering rework, made polygons, remade and upgraded the drawing system and fixed a few intersection artefacts"}]...
|
Title: Arcanum Mechanica by @ckurrito | Stardance
Title: Arcanum Mechanica by @ckurrito | Stardance
Devlogs:
Finished rendering rework, made polygons, remade and upgraded the drawing system and fixed a few intersection artefacts
I was trying to make some components like accumulators and logic gates but realized my pressure system is pure garbage, so y remade it from scratch and its now much cleaner, I also realized it was handling a lot of compile-time stuff during execution, which just made it a lot more confusing, anyways it works better and cleaner now. I don’t have a lot to show as visually it works the exact same as before so here are some ruleset changes I came up with, also some concept spell snippets to test if my idea works
Added the “Accumulator” component, it acts functionally as a battery, and will become a lot more interesting when I add a visual indicator of fill % and logic gates to limit flow through it and measure fill, so for now in this video its a little confusing what it does but it works I swear. The rhombus is the accumulator, it absorbs magic from its perimeter into its internal storage (which has no visual indicator for now) and ejects it through the point inside of it (again, with gates to control this it will become a lot more significant) Also, for some reason hackatime detected my project as 2 different ones, I might have moved the directory, but anyways, weird....
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1793530131.1161242
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1794134931.1161242
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18150
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Frictionless by @jhasourav07 | Stardance
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jhasourav07
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0
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0.0
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Title: Frictionless by @jhasourav07 | Stardance
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1793224172.7934673
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1793828972.7934673
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