|
19051
|
Untitled project by @Shubhy | Stardance
|
Shubhy
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: Untitled project by @Shubhy | Stardance
|
1793314304.583041
|
1793919104.583041
|
|
19052
|
My awesome macropad! by @Diamond | Stardance
|
Diamond
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: My awesome macropad! by @Diamond | Stardanc Title: My awesome macropad! by @Diamond | Stardance...
|
1793512112.0292652
|
1794116912.0292652
|
|
19053
|
My awesome macropad! by @ishtkasliwal | Stardance
|
ishtkasliwal
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: My awesome macropad! by @ishtkasliwal | Sta Title: My awesome macropad! by @ishtkasliwal | Stardance...
|
1793886800.00077
|
1794491600.00077
|
|
19054
|
Frictionless by @tejasv | Stardance
|
tejasv
|
1
|
5.14
|
0
|
[{"ship_num": 1, "ts": "2026-0 [{"ship_num": 1, "ts": "2026-09-29T19:25:15Z", "hours": 3.0, "multiplier": null, "payout": 0, "blessing": "neutral", "text": "What did you make? I made TidyUp, a simple productivity tool for people who feel overwhelmed or stuck. It helps users clear their head, choose one small task, and start a short focus timer without needing an account. What was challenging? The hardest part was making productivity feel less stressful. I wanted TidyUp to guide users without overwhelming them with another complicated task system. What are you proud of? I’m proud that TidyUp is actually usable. Users can capture tasks, choose one next action, run a timer, save distractions for later, and track their progress. I’m also proud of the friendly, playful design and the idea that starting counts as progress How can people test it? Choose a mood, start a reset, add a few loose ends, select one task, and run the 5-minute timer. You can also test the history keyboard shortcuts, local storage, and curated video library. TidyUp works locally and does not require an account. To test it: 1.Open the app. Choose SCATTERED or AVOIDING. Click START A 3-MINUTE RESET. 4.Continue through the breathing step, or choose the 5-4-3-2-1 grounding alternative. Paste several loose ends into the capture box. 6.Select one item and turn it into a small visible action. 7.Choose a 5-minute timer. 8.Pause the timer and park a distraction. Resume the timer or move to the completion screen. 10Select I STARTED, PARTLY, or NOT YET. 11 Open HISTORY to see the result.", "repo": "https://github.com/tejasvswipe/tidy-up", "demo": "https://tidy-up-one.vercel.app"}]...
|
[{"post_id": 75931, "ts": "202 [{"post_id": 75931, "ts": "2026-10-01T17:02:11Z", "hours": 1.8519, "text": "COMPLETED THE PORBLEM RESOLVED THE QUERY , AND MOST INTERSETINGLY I GOT A GIRLFRIENDDDD!!!"}, {"post_id": 75494, "ts": "2026-09-30T08:53:04Z", "hours": 0.2833, "text": "i was working to prove the less use of ai . plz forgive me , i want stardust ,i just used 10% ai"}, {"post_id": 75314, "ts": "2026-09-29T18:49:31Z", "hours": 0.4189, "text": "The CSS refactor and special quirk is completed"}, {"post_id": 75305, "ts": "2026-09-29T18:08:36Z", "hours": 0.6333, "text": "Yeppiee , it’s working and the things are working , checkout : tidy-up-one.vercel.app"}, {"post_id": 75214, "ts": "2026-09-29T14:33:56Z", "hours": 0.5667, "text": "completed the ui changed and made it genz worthy"}, {"post_id": 73632, "ts": "2026-09-25T15:23:20Z", "hours": 0.5244, "text": "new features – with new look"}, {"post_id": 70573, "ts": "2026-09-19T11:51:29Z", "hours": 0.3569, "text": "TidyUp calms anxiety, captures loose ends, and guides one small focus action so you can start."}]...
|
Title: Frictionless by @tejasv | Stardance
Devlog Title: Frictionless by @tejasv | Stardance
Devlogs:
TidyUp calms anxiety, captures loose ends, and guides one small focus action so you can start.
new features – with new look
completed the ui changed and made it genz worthy
Yeppiee , it’s working and the things are working , checkout : tidy-up-one.vercel.app
The CSS refactor and special quirk is completed
i was working to prove the less use of ai . plz forgive me , i want stardust ,i just used 10% ai
COMPLETED THE PORBLEM RESOLVED THE QUERY , AND MOST INTERSETINGLY I GOT A GIRLFRIENDDDD!!!
Ships:
What did you make? I made TidyUp, a simple productivity tool for people who feel overwhelmed or stuck. It helps users clear their head, choose one small task, and start a short focus timer without needing an account. What was challenging? The hardest part was making productivity feel less stressful. I wanted TidyUp to guide users without overwhelming them with another complicated task system. What are you proud of? I’m proud that TidyUp is actually usable. Users can capture tasks, choose one next action, run a timer, save distractions for later, and track their progress. I’m also proud of the friendly, playful design and the idea that starting counts as progress How can people test it? Choose a mood, start a reset, add a few loose ends, select one task, and run the 5-minute timer. You can also test the history keyboard shortcuts, local storage, and curated video library. TidyUp works locally and does not require an account. To test it: 1.Open the app. Choose SCATTERED or AVOIDING. Click START A 3-MINUTE RESET. 4.Continue through the breathing step, or choose the 5-4-3-2-1 grounding alternative. Paste several loose ends into the capture box. 6.Select one item and turn it into a small visible action. 7.Choose a 5-minute timer. 8.Pause the timer and park a distraction. Resume the timer or move to the completion screen. 10Select I STARTED, PARTLY, or NOT YET. 11 Open HISTORY to see the result....
|
1794005688.3569462
|
1794869688.3569462
|
|
19055
|
My first slack bot! by @DinoLife | Stardance
|
DinoLife
|
2
|
2.0
|
2
|
[{"ship_num": 1, "ts": "2026-0 [{"ship_num": 1, "ts": "2026-08-02T22:44:08Z", "hours": 1.0, "multiplier": 1.16, "payout": 1, "blessing": "neutral", "text": "i made a bot for slack.Tip sometimes the commands don’t work so just give it a sec and the try again.", "repo": "https://github.com/karwals/StarDance", "demo": "https://app.slack.com/client/E09V59WQY1E/C0P5NE354?_gl=1*1uealel*_gcl_au*MTgxMjk2MzIwMC4xNzgxNTExMzc0"}, {"ship_num": 2, "ts": "2026-06-17T08:05:05Z", "hours": 1.0, "multiplier": 1.49, "payout": 1, "blessing": "neutral", "text": "I made my first Slack bot using Node.js. It has commands like ping, cat fact, joke, coin flip, dice roll, quote, and help. The hardest part was setting it up on Nest so it can run 24/7. I am proud that the bot works in Slack and replies to my commands. I am also happ that i learn how to make commands like work: /really-cool-bot-ping /really-cool-bot-catfact /really-cool-bot-joke /coinflip /DiceRole /really-cool-bot-quote", "repo": "https://github.com/karwals/StarDance", "demo": "https://app.slack.com/client/E09V59WQY1E/C0P5NE354?_gl=1*1uealel*_gcl_au*MTgxMjk2MzIwMC4xNzgxNTExMzc0"}]...
|
[{"post_id": 27532, "ts": "202 [{"post_id": 27532, "ts": "2026-07-13T05:20:48Z", "hours": 0.2631, "text": "Forgot to add the commands in the Slack API Slash Commands list did that now it should be working now."}, {"post_id": 21352, "ts": "2026-07-03T07:40:19Z", "hours": 0.2636, "text": "Made some improvements. like adding some new commands and fixxing some spelling mistakes."}, {"post_id": 10502, "ts": "2026-06-17T07:52:43Z", "hours": 0.3203, "text": "Added new comands. I woulld love to get some ideas on more commands i could add."}, {"post_id": 10488, "ts": "2026-06-17T07:22:17Z", "hours": 0.2833, "text": "I have made the basic slack bot. and now going to start making it better by adding more comands. Would love to have some idean about what else i could add."}]...
|
Title: My first slack bot! by @DinoLife | Stardanc Title: My first slack bot! by @DinoLife | Stardance
Devlogs:
I have made the basic slack bot. and now going to start making it better by adding more comands. Would love to have some idean about what else i could add.
Added new comands. I woulld love to get some ideas on more commands i could add.
Made some improvements. like adding some new commands and fixxing some spelling mistakes.
Forgot to add the commands in the Slack API Slash Commands list did that now it should be working now.
Ships:
I made my first Slack bot using Node.js. It has commands like ping, cat fact, joke, coin flip, dice roll, quote, and help. The hardest part was setting it up on Nest so it can run 24/7. I am proud that the bot works in Slack and replies to my commands. I am also happ that i learn how to make commands like work: /really-cool-bot-ping /really-cool-bot-catfact /really-cool-bot-joke /coinflip /DiceRole /really-cool-bot-quote
i made a bot for slack.Tip sometimes the commands don’t work so just give it a sec and the try again....
|
1793890454.2947092
|
1793976854.2947092
|
|
19056
|
melon by @nox | Stardance
|
nox
|
0
|
4.04
|
0
|
[]
|
[{"post_id": 30612, "ts": "202 [{"post_id": 30612, "ts": "2026-07-18T10:16:36Z", "hours": 4.0428, "text": "wired up the core tracking flow end-to-end: the database layer now initializes cleanly and stores everything it needs for topics, captured signals, and custom sources, with safeguards like foreign keys, URL dedupe, and soft-deactivation of topics so history is preserved on top of that, i built the scraper to pull rss items (defaulting to google news or custom feeds), parse headlines safely, skip broken feeds without killing the run, filter by keyword when needed, and deduplicate links both within a scrape batch and against previously seen urls. overall, the foundation is now in place for user-specific topic tracking with reliable ingest and persistence."}]...
|
Title: melon by @nox | Stardance
Devlogs:
wired u Title: melon by @nox | Stardance
Devlogs:
wired up the core tracking flow end-to-end: the database layer now initializes cleanly and stores everything it needs for topics, captured signals, and custom sources, with safeguards like foreign keys, URL dedupe, and soft-deactivation of topics so history is preserved on top of that, i built the scraper to pull rss items (defaulting to google news or custom feeds), parse headlines safely, skip broken feeds without killing the run, filter by keyword when needed, and deduplicate links both within a scrape batch and against previously seen urls. overall, the foundation is now in place for user-specific topic tracking with reliable ingest and persistence....
|
1793368146.2829924
|
1793972946.2829924
|
|
19057
|
temporal OS v3 by @nox | Stardance
|
nox
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: temporal OS v3 by @nox | Stardance
|
1793436600.181116
|
1794041400.181116
|
|
19058
|
PANIC by @humanturtleduck | Stardance
|
humanturtleduck
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: PANIC by @humanturtleduck | Stardance
|
1793886730.444718
|
1794750730.444718
|
|
19059
|
My awesome macropad! by @Samanvi_Dhang | Stardance
|
Samanvi_Dhang
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: My awesome macropad! by @Samanvi_Dhang | St Title: My awesome macropad! by @Samanvi_Dhang | Stardance...
|
1793328481.9889674
|
1793933281.9889674
|
|
19060
|
Untitled project by @manik | Stardance
|
manik
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: Untitled project by @manik | Stardance
|
1793573297.6303024
|
1794178097.6303024
|
|
19061
|
Frictionless by @OmarAbdullayev | Stardance
|
OmarAbdullayev
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: Frictionless by @OmarAbdullayev | Stardance
|
1793469203.4115949
|
1794074003.4115949
|
|
19062
|
Untitled project by @Gaurav | Stardance
|
Gaurav
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: Untitled project by @Gaurav | Stardance
|
1793447569.263609
|
1794052369.263609
|
|
19063
|
Better Devtools Storage Extension by @DaintyDust | Better Devtools Storage Extension by @DaintyDust | Stardance...
|
DaintyDust
|
1
|
32.0
|
436
|
[{"ship_num": 1, "ts": "2026-0 [{"ship_num": 1, "ts": "2026-07-11T14:35:31Z", "hours": 32.0, "multiplier": 13.75, "payout": 436, "blessing": "neutral", "text": "Better Devtools Storage is a DevTools tab that replaces the default Chrome storage (application) tab in a more user friendly interface for inspecting and editing localstorage, sessionstorage and cookies. Features: Search across all keys. Syntax highlighting for JSON values. Direct editing of localStorage, sessionStorage, and site cookies. Quick toggle for line wrap on large data payloads. Easily copy values from Automatic light, dark, and system color scheme matching. Responsive design that handles both docked and undocked DevTools layouts. Extension is currently in review by google to be uploaded to the webstore. For now you have to download it from the github releases", "repo": "https://github.com/DaintyDust/Better-Devtools-Storage", "demo": "https://chromewebstore.google.com/detail/better-devtools-storage/jljobilipchdfckajcdbckfdanbfpmjf"}]...
|
[{"post_id": 26577, "ts": "202 [{"post_id": 26577, "ts": "2026-07-11T14:16:40Z", "hours": 1.0414, "text": "V1.0.1 updated the package name and description added package (zip) command. removed storage permission"}, {"post_id": 25507, "ts": "2026-07-09T20:29:15Z", "hours": 1.6642, "text": "Version 1: updated icon and fixed connection error"}, {"post_id": 24241, "ts": "2026-07-07T17:56:26Z", "hours": 2.2231, "text": "Added lightmode and a settings menu"}, {"post_id": 24053, "ts": "2026-07-07T11:07:12Z", "hours": 0.9517, "text": "Made the UI more responsive in different dock positions"}, {"post_id": 23815, "ts": "2026-07-06T23:47:38Z", "hours": 9.5464, "text": "added json highlighting + performance inprovements"}, {"post_id": 21705, "ts": "2026-07-03T20:03:09Z", "hours": 3.3231, "text": "added some animations and confirm dialogs."}, {"post_id": 18810, "ts": "2026-06-30T00:47:35Z", "hours": 2.2361, "text": "Added ability to add and edit the keys (with json formatting)"}, {"post_id": 18375, "ts": "2026-06-29T14:41:28Z", "hours": 6.6647, "text": "added functionality to actually view the localstorage, sessionstorage and cookies."}, {"post_id": 16543, "ts": "2026-06-26T22:03:55Z", "hours": 4.2297, "text": "I made the Gui for my devtools chrome extension"}]...
|
Title: Better Devtools Storage Extension by @Daint Title: Better Devtools Storage Extension by @DaintyDust | Stardance
Devlogs:
I made the Gui for my devtools chrome extension
added functionality to actually view the localstorage, sessionstorage and cookies.
Added ability to add and edit the keys (with json formatting)
added some animations and confirm dialogs.
added json highlighting + performance inprovements
Made the UI more responsive in different dock positions
Added lightmode and a settings menu
Version 1: updated icon and fixed connection error
V1.0.1 updated the package name and description added package (zip) command. removed storage permission
Ships:
Better Devtools Storage is a DevTools tab that replaces the default Chrome storage (application) tab in a more user friendly interface for inspecting and editing localstorage, sessionstorage and cookies. Features: Search across all keys. Syntax highlighting for JSON values. Direct editing of localStorage, sessionStorage, and site cookies. Quick toggle for line wrap on large data payloads. Easily copy values from Automatic light, dark, and system color scheme matching. Responsive design that handles both docked and undocked DevTools layouts. Extension is currently in review by google to be uploaded to the webstore. For now you have to download it from the github releases...
|
1793854054.3899593
|
1793940454.3899593
|
|
19064
|
Personal Dashboard by @jw | Stardance
|
jw
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: Personal Dashboard by @jw | Stardance
|
1793944206.0241783
|
1794549006.0241783
|
|
19065
|
The alien translator by @Saranyac | Stardance
|
Saranyac
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: The alien translator by @Saranyac | Stardan Title: The alien translator by @Saranyac | Stardance...
|
1794034470.7911713
|
1794639270.7911713
|
|
19066
|
galaxy desk by @sakshy | Stardance
|
sakshy
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: galaxy desk by @sakshy | Stardance
|
1793303833.3697834
|
1793908633.3697834
|
|
19067
|
Nice thing by @erickim | Stardance
|
erickim
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: Nice thing by @erickim | Stardance
|
1793522966.203438
|
1794127766.203438
|
|
19068
|
My awesome macropad! by @hadders | Stardance
|
hadders
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: My awesome macropad! by @hadders | Stardanc Title: My awesome macropad! by @hadders | Stardance...
|
1793404595.0873113
|
1794009395.0873113
|
|
19069
|
My awesome macropad! by @Wilfoxr | Stardance
|
Wilfoxr
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: My awesome macropad! by @Wilfoxr | Stardanc Title: My awesome macropad! by @Wilfoxr | Stardance...
|
1793562985.8437712
|
1794167785.8437712
|
|
19070
|
OpportunityOS by @Naman_ji | Stardance
|
Naman_ji
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: OpportunityOS by @Naman_ji | Stardance
|
1793379328.6803694
|
1793984128.6803694
|
|
19071
|
Frictionless by @gaurav4 | Stardance
|
gaurav4
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: Frictionless by @gaurav4 | Stardance
|
1793443767.039978
|
1794048567.039978
|
|
19072
|
dumbpad by @nox | Stardance
|
nox
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: dumbpad by @nox | Stardance
|
1793980072.828148
|
1794584872.828148
|
|
19073
|
A short range flyingwing RC plane by @Yannick_k | A short range flyingwing RC plane by @Yannick_k | Stardance...
|
Yannick_k
|
0
|
8.64
|
0
|
[]
|
[{"post_id": 29454, "ts": "202 [{"post_id": 29454, "ts": "2026-07-16T12:26:41Z", "hours": 1.2003, "text": "today i made the first real CAD part for the model. the elevon. i say “the” not because were only using one elevon, that’d be stupid. No my current approach is to make 2 parts: -bottom half of the fuselage -elevon (flap) and then copy these parts to assemble the final model. this part will soon be printed to test dimensions and next week im starting work on the actual fuselage. Today my controller and transmitter also came in meaning im only waiting on batteries and a replacement motor for the motor i burnt through last week."}, {"post_id": 25932, "ts": "2026-07-10T13:07:18Z", "hours": 3.6503, "text": "today i began work on the CAD model of the drone by drawing a top-down view, side-view, and left front view (only need the left front view for the model) it was incredibly difficult as i could not find a proper tutorial on youtube or google so i figured it out as i went. i think the drawings turned out pretty good. recap: -created drawing top view -created drawing left front view -created drawing side view right"}, {"post_id": 25195, "ts": "2026-07-09T08:39:06Z", "hours": 3.15, "text": "today i made the 1:2 scale model out of foam, i eventually realized the actual model would be better made with 3d printing, so tomorrow i will work on my cad skills. i will need to make 2 parts, one for the frame which will be copied, and 1 for the two flaps. so 1 flap which i can then also copy. the model was rather easy to make because i had made a 1:10 and 1:5 scale drawing of the aircraft. today i also ordered the final component: a 2s lipo 2200mah battery which will be enough. last logging i forgot to make a devlog so here it is what i did: i weighed out all the components, which turned out to be 251g with the battery included. assembled the motor which can provide around 700-800g of thrust so the aircraft will have an insane t/w ratio recap: -made the foam airframe 1:2 scale model -refined production plan for the actual RC plane -ordered the final component -weighed out all the components -calculated thrust to weight ratio"}, {"post_id": 10594, "ts": "2026-06-17T12:41:53Z", "hours": 0.6375, "text": "first devlog, i began work on the official design today, already had a concept sketch/drawing ready. the actual design turned out a bit ‘pointier’ than i wanted, i will work on this the next few days untill parts arrive. The flying wing idea turned out to be way harder than expected at first so its going to be a struggle but thats just what makes engineering fun! recap: -expanded design concepts"}]...
|
Title: A short range flyingwing RC plane by @Yanni Title: A short range flyingwing RC plane by @Yannick_k | Stardance
Devlogs:
first devlog, i began work on the official design today, already had a concept sketch/drawing ready. the actual design turned out a bit ‘pointier’ than i wanted, i will work on this the next few days untill parts arrive. The flying wing idea turned out to be way harder than expected at first so its going to be a struggle but thats just what makes engineering fun! recap: -expanded design concepts
today i made the 1:2 scale model out of foam, i eventually realized the actual model would be better made with 3d printing, so tomorrow i will work on my cad skills. i will need to make 2 parts, one for the frame which will be copied, and 1 for the two flaps. so 1 flap which i can then also copy. the model was rather easy to make because i had made a 1:10 and 1:5 scale drawing of the aircraft. today i also ordered the final component: a 2s lipo 2200mah battery which will be enough. last logging i forgot to make a devlog so here it is what i did: i weighed out all the components, which turned out to be 251g with the battery included. assembled the motor which can provide around 700-800g of thrust so the aircraft will have an insane t/w ratio recap: -made the foam airframe 1:2 scale model -refined production plan for the actual RC plane -ordered the final component -weighed out all the components -calculated thrust to weight ratio
today i began work on the CAD model of the drone by drawing a top-down view, side-view, and left front view (only need the left front view for the model) it was incredibly difficult as i could not find a proper tutorial on youtube or google so i figured it out as i went. i think the drawings turned out pretty good. recap: -created drawing top view -created drawing left front view -created drawing side view right
today i made the first real CAD part for the model. the elevon. i say “the” not because were only using one elevon, that’d be stupid. No my current approach is to make 2 parts: -bottom half of the fuselage -elevon (flap) and then copy these parts to assemble the final model. this part will soon be printed to test dimensions and next week im starting work on the actual fuselage. Today my controller and transmitter also came in meaning im only waiting on batteries and a replacement motor for the motor i burnt through last week....
|
1793879234.328709
|
1794484034.328709
|
|
19074
|
ISS HUNT by @madzia | Stardance
|
madzia
|
1
|
18.0
|
133
|
[{"ship_num": 1, "ts": "2026-1 [{"ship_num": 1, "ts": "2026-10-04T14:11:53Z", "hours": 18.0, "multiplier": 7.34, "payout": 133, "blessing": "neutral", "text": "ISS HUNT A website created from the love to css What’s this about? It’s about the ISS. You’ll find here 5 segments: About Education Guide (on how to spot the ISS) Astronauts Social media Every segment is all around the ISS! Besides, you’ll find a lot of animations - enjoy them! This site is meant to be fun, and I built it so we can remember the ISS forever, as its retiring soon. The challenging thing was probably the cursor. Aaand the scrollbar. Before, I knew the absolute basics of these 2 features, but in this project I learnt a lot more about them. I enjoyed making it bc of css - it was such a creative and smooth process. Please try on laptop/computer OR watch the videos attached in devlog 8. It do NOT work correctly on smartphones.", "repo": "https://github.com/Maaadzia/ISS-hunt", "demo": "https://maaadzia.github.io/ISS-hunt/"}]...
|
[{"post_id": 76746, "ts": "202 [{"post_id": 76746, "ts": "2026-10-04T13:55:43Z", "hours": 2.4128, "text": "Devlog 8 - Final devlog, cursor, scrollbar and minor changes Please watch the videos below if you’re a voter and you can’t visit this website by computer. The first video is speeded up Cursor I added this cyan star cursor! I knew how to change the cursor but I had such a problem with making it different while pointing. Eventually I asked ai for help and it turned out pretty well - I think it adds some whimsy to this page Scrollbar (visible on second slide) I also styled the scrollbar!! I used youtube tutorial for this one. Looks much better now, I love the cyan accent! Few minor changes Fixed some bugs, some typos, added few words Thank you!! I’m gonna ship it now, thanks yall for your support I really appreciate it. This project was so fun to make, CSS is awesome. Wish me luck"}, {"post_id": 74584, "ts": "2026-09-27T17:54:34Z", "hours": 0.6608, "text": "Devlog 7 - About segment Hi again! 5/5 segments are complete!! About This segment is just a short description on the ISS and a photo with cool animation What’s next? I’m not shipping yet, now I need to perfect this site! Style the scrollbar Fix some animations Add some details It’s near finish! Thanks for reading"}, {"post_id": 74401, "ts": "2026-09-27T10:08:18Z", "hours": 0.9986, "text": "Devlog 6 - Education segment Hello everyone, 4/5 segments complete! Education In this section I embedeed 2 imo interesting videos from the ISS and a button that direct you to the ISS site!! Obviously I’ve also added some animations and I fixed the animation from guide segment, sorry I forgot to put this in the video, but I think that it looks much better now! If you’d change anything please let me know, I’d love to get to know your opinion!! Thanks for reading and have a nice day"}, {"post_id": 73653, "ts": "2026-09-25T16:18:24Z", "hours": 1.5194, "text": "Devlog 5 - Guide and Social media segments Hiii! 3/5 segments finished!! Social media That’s just a segment with ISS socials (but the tiktok one is ESA’s account bc iss don’t have their own and esa post a lot from the ISS!) But I’ve done this in such a… unique way! The social media icons you see is just one full img I added A B C and D text and centered it on these icons Added href to these abcds and it’s working! Last step - opacity: 0 But why this way? I’m sure that there’s an easier way to do this but I’m not that experienced and I like to create things on my own, I came up with this and it works!! So yall remember, work smarter not harder! Guide segment I’m not so sure about this one. Please let me know - should I keep this animation, where the letters are “dancing”, or should I change it to some smoother animation? I kinda like it bc it’s like futuristic computer coding something vibe but idk, so pleaseee watch the video on the 3th slide and let me know below!! It would be highly appreciated!!! Thanks for reading and have a nice day!"}, {"post_id": 73253, "ts": "2026-09-24T17:59:40Z", "hours": 1.9628, "text": "Devlog 4 - Astronauts Segment Hi everyone!! 1/5 segments are finished!! I don’t have much to say as I really like working with css and everything is always so smooth. I enjoyed doing the research and getting to know some interesting information about these people!! In this segment you will find: A lot of astronauts photos with cool animation on scroll at the top Section about Peggy Whitson Section about Scott Kelly I decided to write a little bit about 2 people who did some iconic things on the ISS. I didn’t wanted it to be boring and I think that I found the perfect balance. Thanks for reading and have a nice dayy!!!"}, {"post_id": 71156, "ts": "2026-09-20T11:19:25Z", "hours": 1.5481, "text": "Devlog 3 - start screen and a lot of styling!! So the “raw” version is complete!! This, or so, is how it’s gonna look. Seriously, I love css so much it was so fun to make this!! Ai usage To the scroll element I needed to add 2 animations: To make it “jump”, infinite To make it fade while scrolling I didn’t know how I can add 2 animations and therefore I asked ai. The solution is to add the second animation after a coma but it wouldn’t work very well bc I had, among others, animation-timeline: view(); it also helped me with this one and the solution here is to add auto, view() , normal, 0% and so on. A small thing, but it was really helpful. What’s next? I need to fill every section with many cool animations and information!! I would love to add maybe an interactive background or just some animations bc rn it’s kinda blank I love how it’s turning out and can’t wait for the final results!!"}, {"post_id": 70596, "ts": "2026-09-19T12:41:20Z", "hours": 3.4253, "text": "Devlog 2 - a complete rebrand!! New Idea of the ISS hunt I never wanted it to be a webOS, but when I created this project I just didn’t know what an OS meant lol, while working on spacecraftOS I really liked css, and I also came up with an idea.. I’m staying with the design and ISS is still gonna be the main character, but instead of building some advanced system I’m going to make a pretty website with a lot of animations. It will be a vast guide about the ISS! Css makes me happy and fulfilled, I really enjoy learning new stuff about it. I’d love to create more beautiful and breathtaking websites. I can’t wait to improve my css skills!! Yk stardance is ending soon, I wouldn’t even have the time to learn enough js Also, I’m so grateful for all the reviews I got on spacecraftOS and a 18,53x multiplier!! Thank you all it makes me so happy!!! 😭💗 So, what I’d already done? Deleted most of my code Created header on scroll animation (you can see it in the video below) Left the orbiting ISS bc I spent on it so much time, looking forward to find some use for it! I think that I’ll just change the background colors as I’m looking at it now, lmk what you think! Can’t wait to create more!! Thanks for reading and have a nice day"}, {"post_id": 25192, "ts": "2026-07-09T08:27:59Z", "hours": 5.6578, "text": "ISS HUNT - devlog #1 Hi! Recently I’ve been working on ISS hunt, a website that helps you catch ISS flying over your country! For more information check this project description . What I’ve already done I’ve been focusing on the page design - you can see how it looks in the video below! I added ISS moving around the site, it wasn’t really difficult but as you can see in the video the spin on its own axis is taking it so much time - well, not anymore! I managed to fix it and now it’s just a brief moment. What you can see in the video Besides the ISS you can see the upper band showing current time and day and below you can see few countries - what’s the plan? I’m starting with 3 countries, by clicking on them soon you will be able to open a window with several information about next ISS flyovers, such as where, when or the weather condition. I want to make it exist first, and then I will make it great! The plan is to make selectable options with all countries around the world, starting with these which you guys would like to see! What’s next? I’m going to focus on few apps, that will provide the rundown on the basics of ISS Thanks for reading my 1st devlog! And what about you? Did yall ever seen ISS flying over your country?"}]...
|
Title: ISS HUNT by @madzia | Stardance
Devlogs:
I Title: ISS HUNT by @madzia | Stardance
Devlogs:
ISS HUNT - devlog #1 Hi! Recently I’ve been working on ISS hunt, a website that helps you catch ISS flying over your country! For more information check this project description . What I’ve already done I’ve been focusing on the page design - you can see how it looks in the video below! I added ISS moving around the site, it wasn’t really difficult but as you can see in the video the spin on its own axis is taking it so much time - well, not anymore! I managed to fix it and now it’s just a brief moment. What you can see in the video Besides the ISS you can see the upper band showing current time and day and below you can see few countries - what’s the plan? I’m starting with 3 countries, by clicking on them soon you will be able to open a window with several information about next ISS flyovers, such as where, when or the weather condition. I want to make it exist first, and then I will make it great! The plan is to make selectable options with all countries around the world, starting with these which you guys would like to see! What’s next? I’m going to focus on few apps, that will provide the rundown on the basics of ISS Thanks for reading my 1st devlog! And what about you? Did yall ever seen ISS flying over your country?
Devlog 2 - a complete rebrand!! New Idea of the ISS hunt I never wanted it to be a webOS, but when I created this project I just didn’t know what an OS meant lol, while working on spacecraftOS I really liked css, and I also came up with an idea.. I’m staying with the design and ISS is still gonna be the main character, but instead of building some advanced system I’m going to make a pretty website with a lot of animations. It will be a vast guide about the ISS! Css makes me happy and fulfilled, I really enjoy learning new stuff about it. I’d love to create more beautiful and breathtaking websites. I can’t wait to improve my css skills!! Yk stardance is ending soon, I wouldn’t even have the time to learn enough js Also, I’m so grateful for all the reviews I got on spacecraftOS and a 18,53x multiplier!! Thank you all it makes me so happy!!! 😭💗 So, what I’d already done? Deleted most of my code Created header on scroll animation (you can see it in the video below) Left the orbiting ISS bc I spent on it so much time, looking forward to find some use for it! I think that I’ll just change the background colors as I’m looking at it now, lmk what you think! Can’t wait to create more!! Thanks for reading and have a nice day
Devlog 3 - start screen and a lot of styling!! So the “raw” version is complete!! This, or so, is how it’s gonna look. Seriously, I love css so much it was so fun to make this!! Ai usage To the scroll element I needed to add 2 animations: To make it “jump”, infinite To make it fade while scrolling I didn’t know how I can add 2 animations and therefore I asked ai. The solution is to add the second animation after a coma but it wouldn’t work very well bc I had, among others, animation-timeline: view(); it also helped me with this one and the solution here is to add auto, view() , normal, 0% and so on. A small thing, but it was really helpful. What’s next? I need to fill every section with many cool animations and information!! I would love to add maybe an interactive background or just some animations bc rn it’s kinda blank I love how it’s turning out and can’t wait for the final results!!
Devlog 4 - Astronauts Segment Hi everyone!! 1/5 segments are finished!! I don’t have much to say as I really like working with css and everything is always so smooth. I enjoyed doing the research and getting to know some interesting information about these people!! In this segment you will find: A lot of astronauts photos with cool animation on scroll at the top Section about Peggy Whitson Section about Scott Kelly I decided to write a little bit about 2 people who did some iconic things on the ISS. I didn’t wanted it to be boring and I think that I found the perfect balance. Thanks for reading and have a nice dayy!!!
Devlog 5 - Guide and Social media segments Hiii! 3/5 segments finished!! Social media That’s just a segment with ISS socials (but the tiktok one is ESA’s account bc iss don’t have their own and esa post a lot from the ISS!) But I’ve done this in such a… unique way! The social media icons you see is just one full img I added A B C and D text and centered it on these icons Added href to these abcds and it’s working! Last step - opacity: 0 But why this way? I’m sure that there’s an easier way to do this but I’m not that experienced and I like to create things on my own, I came up with this and it works!! So yall remember, work smarter not harder! Guide segment I’m not so sure about this one. Please let me know - should I keep this animation, where the letters are “dancing”, or should I change it to some smoother animation? I kinda like it bc it’s like futuristic computer coding something vibe but idk, so pleaseee watch the video on the 3th slide and let me know below!! It would be highly appreciated!!! Thanks for reading and have a nice day!
Devlog 6 - Education segment Hello everyone, 4/5 segments complete! Education In this section I embedeed 2 imo interesting videos from the ISS and a button that direct you to the ISS site!! Obviously I’ve also added some animations and I fixed the animation from guide segment, sorry I forgot to put this in the video, but I think that it looks much better now! If you’d change anything please let me know, I’d love to get to know your opinion!! Thanks for reading and have a nice day
Devlog 7 - About segment Hi again! 5/5 segments are complete!! About This segment is just a short description on the ISS and a photo with cool animation What’s next? I’m not shipping yet, now I need to perfect this site! Style the scrollbar Fix some animations Add some details It’s near finish! Thanks for reading
Devlog 8 - Final devlog, cursor, scrollbar and minor changes Please watch the videos below if you’re a voter and you can’t visit this website by computer. The first video is speeded up Cursor I added this cyan star cursor! I knew how to change the cursor but I had such a problem with making it different while pointing. Eventually I asked ai for help and it turned out pretty well - I think it adds some whimsy to this page Scrollbar (visible on second slide) I also styled the scrollbar!! I used youtube tutorial for this one. Looks much better now, I love the cyan accent! Few minor changes Fixed some bugs, some typos, added few words Thank you!! I’m gonna ship it now, thanks yall for your support I really appreciate it. This project was so fun to make, CSS is awesome. Wish me luck
Ships:
ISS HUNT A website created from the love to css What’s this about? It’s about the ISS. You’ll find here 5 segments: About Education Guide (on how to spot the ISS) Astronauts Social media Every segment is all around the ISS! Besides, you’ll find a lot of animations - enjoy them! This site is meant to be fun, and I built it so we can remember the ISS forever, as its retiring soon. The challenging thing was probably the cursor. Aaand the scrollbar. Before, I knew the absolute basics of these 2 features, but in this project I learnt a lot more about them. I enjoyed making it bc of css - it was such a creative and smooth process. Please try on laptop/computer OR watch the videos attached in devlog 8. It do NOT work correctly on smartphones....
|
1794023469.5391893
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1794109869.5391893
|
|
19075
|
lizard runner by @ReaSevicke-jones | Stardance
|
ReaSevicke-jones
|
1
|
15.0
|
0
|
[{"ship_num": 1, "ts": "2026-0 [{"ship_num": 1, "ts": "2026-08-11T11:16:43Z", "hours": 15.0, "multiplier": null, "payout": 0, "blessing": "neutral", "text": "Hey guys I have made a game called lizard runner where the objective is to survive and not die to the predators. There is also a multiplayer gamemode where you can play against other players, however this one may be a little hard to test due to another player would need to be online, with multiplayer we have two servers one based in the us and one in Singapore. One main challage i faced in getting this beta ready for you guys to test was my two servers as one i have running on aws and the other on a node js hosting platform called render, this is intended like this so that the global server on aws has more resources and can sustain a larger number of players. Anyways thanks for reading all that i hope you enjoy it", "repo": "https://github.com/axolotldevstudio/lizardrunner/", "demo": "https://lizardrunnerdev.pages.dev"}]...
|
[{"post_id": 45089, "ts": "202 [{"post_id": 45089, "ts": "2026-08-11T11:11:34Z", "hours": 5.0058, "text": "Beta is now out (with working multiplayer and single player, we currently have two servers for multiplayer a Singapore one and one based in the us."}, {"post_id": 32809, "ts": "2026-07-22T06:19:40Z", "hours": 5.5592, "text": "i currently have begun development on multiplayer which currently is working but may not be when you go to test it and there are also two leaderboards now and a lot of items in the store."}, {"post_id": 12469, "ts": "2026-06-20T11:12:36Z", "hours": 4.0328, "text": "i have been adding more menus and a store and basically changed the game to 2d"}, {"post_id": 9521, "ts": "2026-06-15T21:54:23Z", "hours": 0.8764, "text": "currently working on improving the graphics and movement ( so the tuatara actually looks like a tuatara ) this old version was quickly changed to a 2d game as you can see in the net devlog"}]...
|
Title: lizard runner by @ReaSevicke-jones | Starda Title: lizard runner by @ReaSevicke-jones | Stardance
Devlogs:
currently working on improving the graphics and movement ( so the tuatara actually looks like a tuatara ) this old version was quickly changed to a 2d game as you can see in the net devlog
i have been adding more menus and a store and basically changed the game to 2d
i currently have begun development on multiplayer which currently is working but may not be when you go to test it and there are also two leaderboards now and a lot of items in the store.
Beta is now out (with working multiplayer and single player, we currently have two servers for multiplayer a Singapore one and one based in the us.
Ships:
Hey guys I have made a game called lizard runner where the objective is to survive and not die to the predators. There is also a multiplayer gamemode where you can play against other players, however this one may be a little hard to test due to another player would need to be online, with multiplayer we have two servers one based in the us and one in Singapore. One main challage i faced in getting this beta ready for you guys to test was my two servers as one i have running on aws and the other on a node js hosting platform called render, this is intended like this so that the global server on aws has more resources and can sustain a larger number of players. Anyways thanks for reading all that i hope you enjoy it...
|
1793868902.9411113
|
1793955302.9411113
|
|
19076
|
pos-todo v2 by @vividsystem | Stardance
|
vividsystem
|
0
|
3.86
|
0
|
[]
|
[{"post_id": 9450, "ts": "2026 [{"post_id": 9450, "ts": "2026-06-15T20:18:56Z", "hours": 3.8556, "text": "Just made a custom (therefore a bit shitty) markdown parser to parse slack messages and format them correctly when being printed"}]...
|
Title: pos-todo v2 by @vividsystem | Stardance
De Title: pos-todo v2 by @vividsystem | Stardance
Devlogs:
Just made a custom (therefore a bit shitty) markdown parser to parse slack messages and format them correctly when being printed...
|
1793976529.92849
|
1794581329.92849
|
|
19077
|
Minecraft Timer and Death-tracker as a datapack by Minecraft Timer and Death-tracker as a datapack by @AraGold7 | Stardance...
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AraGold7
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: Minecraft Timer and Death-tracker as a data Title: Minecraft Timer and Death-tracker as a datapack by @AraGold7 | Stardance...
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1793533866.8152778
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1794138666.8152778
|
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19078
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Space Game by @Ris2043 | Stardance
|
Ris2043
|
1
|
17.0
|
147
|
[{"ship_num": 1, "ts": "2026-0 [{"ship_num": 1, "ts": "2026-06-23T13:40:05Z", "hours": 17.0, "multiplier": 8.58, "payout": 147, "blessing": "neutral", "text": "The concept behind this game is simple but intense: You are a lone captain piloting a starship through a high-stakes sector of space. Your mission is to intercept and extract cosmic data from various planets in the solar system. The catch? The deeper you go, the more the universe tries to wipe you out with an absolute barrage of rogue meteors. Play it right in your browser: https://solar-systemgame.vercel.app/ Peek under the hood: https://github.com/Rishi-Rahul/Solar-System-game How it Works (The Technical Stuff) I wanted this game to feel incredibly snappy, whether you’re playing on a massive desktop monitor or tapping away on a phone screen during a break. Here is how I put it together using just raw HTML5 Canvas and vanilla JavaScript: Silky Smooth 60fps Rendering To keep the game looking crisp on high-end mobile screens and modern monitors, I hooked into window.devicePixelRatio. Instead of letting the browser stretch a blurry canvas, the game dynamically resizes its internal resolution to match the exact physical pixels of your screen. I also anchored everything to a base resolution of 800px using a global scale multiplier. This means whether you play on a tiny phone or a giant monitor, the game scales perfectly and the difficulty stays the same. Drifty Space Physics Instead of making the ship move instantly when you press a key (which feels robotic), I wrote a quick vector physics loop with built-in momentum. When you press WASD or drag your finger on a screen, you aren’t moving the ship’s position directly—you’re adding acceleration to its velocity vector. When you let go, a friction variable gently slows you down. This gives the ship that authentic, slippery “drifting through zero gravity” feel. Procedural Chaos To keep the game lightweight and lightning-fast to load, there are zero image files. Everything is drawn on the fly using math: The Meteors: Every single meteor is a unique, randomly generated polygon. The code picks a random number of sides and jag the edges so no two space rocks look exactly alike. The Neon Glow: I used canvas radial gradients and shadowBlur layers to make the Sun and target planets look like they’re practically melting through a retro CRT monitor. Features Cooked In Hybrid Controls: Supports arrow keys, WASD, or seamless touch-and-drag mechanics for mobile pilots. *Escalating Threat Levels: The further you survive, the faster the planets orbit and the tighter the meteor waves get. Dynamic Targeting: Your target planet gets an animated, high-contrast dashed orbit path so you know exactly where to fly. *Retro CRT Scanlines: A clever CSS linear-gradient trick overlays a vintage, arcade-cabinet grid over the entire screen.", "repo": "https://github.com/Rishi-Rahul/Solar-System-game", "demo": "https://solar-systemgame.vercel.app/"}]...
|
[{"post_id": 14355, "ts": "202 [{"post_id": 14355, "ts": "2026-06-23T13:38:06Z", "hours": 0.0, "text": "Fix all errors with the planetspeed, they are normal now, and as you progress, it gets faster"}, {"post_id": 14145, "ts": "2026-06-23T04:01:13Z", "hours": 7.0, "text": "Added Key elements to the project, planet speed gets faster as you progress, and meteor amount increases as you progress too!!!"}, {"post_id": 13675, "ts": "2026-06-22T13:01:49Z", "hours": 8.0, "text": "I’ve finished the whole game itself, need to fix some bugs like the planet speed."}]...
|
Title: Space Game by @Ris2043 | Stardance
Devlogs Title: Space Game by @Ris2043 | Stardance
Devlogs:
I’ve finished the whole game itself, need to fix some bugs like the planet speed.
Added Key elements to the project, planet speed gets faster as you progress, and meteor amount increases as you progress too!!!
Fix all errors with the planetspeed, they are normal now, and as you progress, it gets faster
Ships:
The concept behind this game is simple but intense: You are a lone captain piloting a starship through a high-stakes sector of space. Your mission is to intercept and extract cosmic data from various planets in the solar system. The catch? The deeper you go, the more the universe tries to wipe you out with an absolute barrage of rogue meteors. Play it right in your browser: https://solar-systemgame.vercel.app/ Peek under the hood: https://github.com/Rishi-Rahul/Solar-System-game How it Works (The Technical Stuff) I wanted this game to feel incredibly snappy, whether you’re playing on a massive desktop monitor or tapping away on a phone screen during a break. Here is how I put it together using just raw HTML5 Canvas and vanilla JavaScript: Silky Smooth 60fps Rendering To keep the game looking crisp on high-end mobile screens and modern monitors, I hooked into window.devicePixelRatio. Instead of letting the browser stretch a blurry canvas, the game dynamically resizes its internal resolution to match the exact physical pixels of your screen. I also anchored everything to a base resolution of 800px using a global scale multiplier. This means whether you play on a tiny phone or a giant monitor, the game scales perfectly and the difficulty stays the same. Drifty Space Physics Instead of making the ship move instantly when you press a key (which feels robotic), I wrote a quick vector physics loop with built-in momentum. When you press WASD or drag your finger on a screen, you aren’t moving the ship’s position directly—you’re adding acceleration to its velocity vector. When you let go, a friction variable gently slows you down. This gives the ship that authentic, slippery “drifting through zero gravity” feel. Procedural Chaos To keep the game lightweight and lightning-fast to load, there are zero image files. Everything is drawn on the fly using math: The Meteors: Every single meteor is a unique, randomly generated polygon. The code picks a random number of sides and jag the edges so no two space rocks look exactly alike. The Neon Glow: I used canvas radial gradients and shadowBlur layers to make the Sun and target planets look like they’re practically melting through a retro CRT monitor. Features Cooked In Hybrid Controls: Supports arrow keys, WASD, or seamless touch-and-drag mechanics for mobile pilots. *Escalating Threat Levels: The further you survive, the faster the planets orbit and the tighter the meteor waves get. Dynamic Targeting: Your target planet gets an animated, high-contrast dashed orbit path so you know exactly where to fly. *Retro CRT Scanlines: A clever CSS linear-gradient trick overlays a vintage, arcade-cabinet grid over the entire screen....
|
1793775355.6500244
|
1794639355.6500244
|
|
19079
|
My awesome macropad! by @fahad_nova2802 | Stardanc My awesome macropad! by @fahad_nova2802 | Stardance...
|
fahad_nova2802
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: My awesome macropad! by @fahad_nova2802 | S Title: My awesome macropad! by @fahad_nova2802 | Stardance...
|
1793455057.2642603
|
1794059857.2642603
|
|
19080
|
Untitled by @AraGold7 | Stardance
|
AraGold7
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: Untitled by @AraGold7 | Stardance
|
1793415300.700968
|
1794020100.700968
|
|
19081
|
Frictionless by @AraGold7 | Stardance
|
AraGold7
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: Frictionless by @AraGold7 | Stardance
|
1793836500.9241602
|
1794441300.9241602
|
|
19082
|
Untitled by @Muhammad_B | Stardance
|
Muhammad_B
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: Untitled by @Muhammad_B | Stardance
|
1793562878.1628265
|
1794167678.1628265
|
|
19083
|
ThinkIDP by @areeb | Stardance
|
areeb
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: ThinkIDP by @areeb | Stardance
|
1793501828.0521157
|
1794106628.0521157
|
|
19084
|
Untitled project by @A7med | Stardance
|
A7med
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: Untitled project by @A7med | Stardance
|
1793933270.0266216
|
1794538070.0266216
|
|
19085
|
Qblink by @devanshqblink | Stardance
|
devanshqblink
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: Qblink by @devanshqblink | Stardance
|
1793972841.6133294
|
1794577641.6133294
|
|
19086
|
Frictionless by @JaZy | Stardance
|
JaZy
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: Frictionless by @JaZy | Stardance
|
1793386075.2545428
|
1793990875.2545428
|
|
19087
|
Data Masking Web App by @devadit15 | Stardance
|
devadit15
|
1
|
9.0
|
101
|
[{"ship_num": 1, "ts": "2026-0 [{"ship_num": 1, "ts": "2026-06-25T06:20:46Z", "hours": 9.0, "multiplier": 11.69, "payout": 101, "blessing": "neutral", "text": "Cloakroom is a privacy layer that sits between your app and any AI model — it swaps out sensitive stuff (names, bank accounts, card numbers etc.) for harmless placeholder tokens before the model ever sees them, then puts the real values back in the answer to prevent LLM’s from accessing sensitive information.", "repo": "https://github.com/devadit1515/cloakroom", "demo": "https://cloakroom-mu.vercel.app/"}]...
|
[{"post_id": 14322, "ts": "202 [{"post_id": 14322, "ts": "2026-06-23T12:37:26Z", "hours": 8.6203, "text": "Everytime you paste something into an AI you hand over everything in it — your name, account number, the medical stuff you’d rather nobody saw — and the model doesn’t actually need any of that to be useful, it just needs the shape and relationships of the data, not the real identities. So I built Cloakroom as a passion project, nobody asked me to, I just got obsessed and wanted to see if I could pull it off end to end. It’s a privacy layer that sits between your app and any AI and runs a four-step loop: detect the sensitive bits, mask each one with a stable token like [PFI_ACCOUNT_1], let the model reason over just the tokens, then put the real values back in the final answer so only you see them. The stable part matters — the same value always maps to the same token, so a name that shows up three times stays one token all three times, meaning the model can still reason about who owns what without ever learning who’s who. A few things got tricky: a 12-digit number in India could be a bank account or half an Aadhaar, so I use the surrounding fields to tell them apart, and a “person” in a financial context isn’t just a person, they’re the account holder, a different sensitivity class. I also scan the model’s output afterward in case it leaks or hallucinates a real-looking number on its own, and flag it. And it only logs counts, never raw values, so you can prove what got masked without keeping a second copy of the exact data you were protecting. It grew a few faces too — a Python library, an HTTP service any language can call, a live web playground where you paste a record and watch it get masked and restored in real time, and a browser extension for the “just protect me as I type” version. It’s also cloud-agnostic: the detector, the encrypted vault, and the model are all swappable with one setting, so it runs completely free with zero paid keys out of the box, but flip a couple env vars and the same code runs on managed cloud services at scale, no rewrite. Not everything’s done — free-text names need a real NER model over plain regex, a couple cloud adapters are half-built, and there’s a tuning dashboard I sketched but haven’t made, though the audit stream already emits the data it’d need. Next I want to finish that dashboard, round out the adapters so it’s genuinely any-provider, push detection smarter with better NER and more region-specific ID formats since India was just the start, and make the extension seamless enough that you forget it’s there — because that’s the whole point, privacy shouldn’t be something you remember to switch on, it should just be there by default like HTTPS, and Cloakroom is my attempt at making that normal."}]...
|
Title: Data Masking Web App by @devadit15 | Starda Title: Data Masking Web App by @devadit15 | Stardance
Devlogs:
Everytime you paste something into an AI you hand over everything in it — your name, account number, the medical stuff you’d rather nobody saw — and the model doesn’t actually need any of that to be useful, it just needs the shape and relationships of the data, not the real identities. So I built Cloakroom as a passion project, nobody asked me to, I just got obsessed and wanted to see if I could pull it off end to end. It’s a privacy layer that sits between your app and any AI and runs a four-step loop: detect the sensitive bits, mask each one with a stable token like [PFI_ACCOUNT_1], let the model reason over just the tokens, then put the real values back in the final answer so only you see them. The stable part matters — the same value always maps to the same token, so a name that shows up three times stays one token all three times, meaning the model can still reason about who owns what without ever learning who’s who. A few things got tricky: a 12-digit number in India could be a bank account or half an Aadhaar, so I use the surrounding fields to tell them apart, and a “person” in a financial context isn’t just a person, they’re the account holder, a different sensitivity class. I also scan the model’s output afterward in case it leaks or hallucinates a real-looking number on its own, and flag it. And it only logs counts, never raw values, so you can prove what got masked without keeping a second copy of the exact data you were protecting. It grew a few faces too — a Python library, an HTTP service any language can call, a live web playground where you paste a record and watch it get masked and restored in real time, and a browser extension for the “just protect me as I type” version. It’s also cloud-agnostic: the detector, the encrypted vault, and the model are all swappable with one setting, so it runs completely free with zero paid keys out of the box, but flip a couple env vars and the same code runs on managed cloud services at scale, no rewrite. Not everything’s done — free-text names need a real NER model over plain regex, a couple cloud adapters are half-built, and there’s a tuning dashboard I sketched but haven’t made, though the audit stream already emits the data it’d need. Next I want to finish that dashboard, round out the adapters so it’s genuinely any-provider, push detection smarter with better NER and more region-specific ID formats since India was just the start, and make the extension seamless enough that you forget it’s there — because that’s the whole point, privacy shouldn’t be something you remember to switch on, it should just be there by default like HTTPS, and Cloakroom is my attempt at making that normal.
Ships:
Cloakroom is a privacy layer that sits between your app and any AI model — it swaps out sensitive stuff (names, bank accounts, card numbers etc.) for harmless placeholder tokens before the model ever sees them, then puts the real values back in the answer to prevent LLM’s from accessing sensitive information....
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1793886562.403598
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1793972962.403598
|
|
19088
|
Untitled project by @Par | Stardance
|
Par
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: Untitled project by @Par | Stardance
|
1793379015.1979277
|
1793983815.1979277
|
|
19089
|
Frictionless by @mail_adisin | Stardance
|
mail_adisin
|
0
|
0.0
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0
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[]
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[]
|
Title: Frictionless by @mail_adisin | Stardance
|
1793335757.4496713
|
1793940557.4496713
|
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19090
|
Frictionless by @mail_adisin | Stardance
|
mail_adisin
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0
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0.0
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0
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[]
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[]
|
Title: Frictionless by @mail_adisin | Stardance
|
1793552181.0189805
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1794156981.0189805
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19091
|
Untitled by @A7med | Stardance
|
A7med
|
0
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0.0
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0
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[]
|
[]
|
Title: Untitled by @A7med | Stardance
|
1793886773.1990936
|
1794491573.1990936
|
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19092
|
My very own WebOS by @Avelyn | Stardance
|
Avelyn
|
0
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0.0
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0
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[]
|
[]
|
Title: My very own WebOS by @Avelyn | Stardance
|
1794002084.224511
|
1794606884.224511
|
|
19093
|
RJ GARMENT by @ttyChud | Stardance
|
ttyChud
|
1
|
9.0
|
68
|
[{"ship_num": 1, "ts": "2026-0 [{"ship_num": 1, "ts": "2026-06-16T09:12:03Z", "hours": 9.0, "multiplier": 7.23, "payout": 68, "blessing": "neutral", "text": "clothing website, I made for a local cloth shop uses ogl and some nice dame animations no money was made, I made this out of my good will", "repo": "https://github.com/Himanshu121865/rjgarment", "demo": "https://rjgarment.vercel.app/"}]...
|
[{"post_id": 9149, "ts": "2026 [{"post_id": 9149, "ts": "2026-06-15T10:05:59Z", "hours": 9.4556, "text": "I made a clothing website for a local store In my area. Even tho i don’t like web devlopment much but it was kinda fun. now going back to working on run terminals"}]...
|
Title: RJ GARMENT by @ttyChud | Stardance
Devlogs Title: RJ GARMENT by @ttyChud | Stardance
Devlogs:
I made a clothing website for a local store In my area. Even tho i don’t like web devlopment much but it was kinda fun. now going back to working on run terminals
Ships:
clothing website, I made for a local cloth shop uses ogl and some nice dame animations no money was made, I made this out of my good will...
|
1793771628.5263774
|
1794635628.5263774
|
|
19094
|
Aloud by @devadit15 | Stardance
|
devadit15
|
1
|
2.67
|
27
|
[{"ship_num": 1, "ts": "2026-0 [{"ship_num": 1, "ts": "2026-06-17T06:49:10Z", "hours": 2.0, "multiplier": 15.8, "payout": 27, "blessing": "neutral", "text": "Aloud helps people with ALS (Amyotrophic Lateral Sclerosis), cerebral palsy, and severe paralysis communicate by just blinking. It has a dashboard with quick messages for the things people need most—like pain alerts, asking for water, bathroom access, or calling a nurse. You can select any of these messages in just two blinks. If you need to communicate a non-standard message, there’s a keyboard where each user can spell out the same, letter by letter. Each letter takes at most three blinks to select, and the app learns from what you usually say and suggests words to speed things up. Everything runs on the device itself, so your data stays private and it works without internet. The whole point is to give people, who can’t move or speak, a fast, natural way to communicate on their own terms. Built with eye-tracking technology to detect blinks and custom calibration for each person’s unique patterns. Uses AI predictions to suggest completions and learn from user behavior over time.", "repo": "https://github.com/devadit1515/hackjps", "demo": "https://aloud-pink.vercel.app/"}]...
|
[{"post_id": 11358, "ts": "202 [{"post_id": 11358, "ts": "2026-06-18T16:00:17Z", "hours": 0.6689, "text": "Improved eye tracking and added some instructions to make it easier too use. Disabled mouse control over the highlighted box as it confuses users. Also fixed the bug in the audio during the model training."}, {"post_id": 10472, "ts": "2026-06-17T06:46:21Z", "hours": 1.715, "text": "UI Redesign"}]...
|
Title: Aloud by @devadit15 | Stardance
Devlogs:
U Title: Aloud by @devadit15 | Stardance
Devlogs:
UI Redesign
Improved eye tracking and added some instructions to make it easier too use. Disabled mouse control over the highlighted box as it confuses users. Also fixed the bug in the audio during the model training.
Ships:
Aloud helps people with ALS (Amyotrophic Lateral Sclerosis), cerebral palsy, and severe paralysis communicate by just blinking. It has a dashboard with quick messages for the things people need most—like pain alerts, asking for water, bathroom access, or calling a nurse. You can select any of these messages in just two blinks. If you need to communicate a non-standard message, there’s a keyboard where each user can spell out the same, letter by letter. Each letter takes at most three blinks to select, and the app learns from what you usually say and suggests words to speed things up. Everything runs on the device itself, so your data stays private and it works without internet. The whole point is to give people, who can’t move or speak, a fast, natural way to communicate on their own terms. Built with eye-tracking technology to detect blinks and custom calibration for each person’s unique patterns. Uses AI predictions to suggest completions and learn from user behavior over time....
|
1793847214.4649856
|
1793933614.4649856
|
|
19095
|
My first slack bot! by @Waffles | Stardance
|
Waffles
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: My first slack bot! by @Waffles | Stardance
|
1793836202.9827821
|
1794441002.9827821
|
|
19096
|
Benchmarking Spectral Bias in Neural Solvers by @s Benchmarking Spectral Bias in Neural Solvers by @sachins | Stardance...
|
sachins
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: Benchmarking Spectral Bias in Neural Solver Title: Benchmarking Spectral Bias in Neural Solvers by @sachins | Stardance...
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1793822273.5837522
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1794427073.5837522
|
|
19097
|
An AI-Ready Documentation Template for Humans and An AI-Ready Documentation Template for Humans and AI Systems by @AtharvaMoves | Stardance...
|
AtharvaMoves
|
1
|
5.0
|
0
|
[{"ship_num": 1, "ts": "2026-0 [{"ship_num": 1, "ts": "2026-06-16T13:38:33Z", "hours": 5.0, "multiplier": null, "payout": 0, "blessing": "neutral", "text": "I built Setu, an open-source documentation template for creating sites that work well for both human readers and AI systems. Setu is built with Astro and Starlight. It supports Markdown and MDX documentation, clean navigation, searchable docs, AI-readable plain-text routes, a machine-readable document index, built-in code playgrounds, quizzes, and npm create support. The hardest part was turning the project from a content-heavy learning site into a reusable documentation template. I had to separate what belonged to the template from what was only sample content. Another challenge was making the same source content useful in two different ways: polished pages for people, and clean plain-text output for AI tools. I also had to package the project properly so it works both as a GitHub Template and as an npm create command. I am proud that Setu is not just a visual template. It includes real developer workflow support: validation scripts, GitHub Actions, npm publishing, AI-readable output, interactive learning components, and clear open-source structure. I am also proud that it is practical. A developer can install it, change the content, and quickly get a professional documentation or learning site online. The easiest way to test Setu is: npm create @rookduel /setu@latest my-site cd my-site npm install npm run dev Then open the local URL shown by Astro, usually: http://localhost:4321 Important pages to check: /docs/ /docs/guides/interactive-demo/ /ai/index.json /ai/docs.txt The normal documentation pages show the human-facing experience. The /ai/ routes show how Setu exposes cleaner text output for AI systems and retrieval workflows.", "repo": "https://github.com/AtharvaMoves/Setu/", "demo": "https://setu.rookduel.tech/"}]...
|
[{"post_id": 9929, "ts": "2026 [{"post_id": 9929, "ts": "2026-06-16T13:29:24Z", "hours": 4.5481, "text": "Setu is an open-source documentation template built with Astro and Starlight. I created it to solve a simple problem: modern documentation should not only look good for human readers, it should also be structured enough for AI systems, search tools, and retrieval workflows to understand. Setu gives developers a complete starting point for product docs, learning sites, internal knowledge bases, open-source documentation, and AI-readable content hubs. What Setu Is? Setu is a full documentation template, not just a theme. It includes the site structure, documentation pages, landing page, About page, AI-readable routes, interactive learning components, validation scripts, GitHub workflows, and npm create support. You can start a new Setu project with: npm create @rookduel /setu@latest my-site Or use the GitHub repository as a public template. How It Works Setu uses Markdown and MDX as the content source. Pages live inside: src/content/docs/docs/ Astro and Starlight render those files into normal documentation pages under /docs/. At the same time, Setu exposes AI-friendly versions of the same content: /ai/index.json /ai/docs/getting-started.txt The JSON index helps tools discover available documents, while the .txt routes provide cleaner plain-text versions of pages for AI systems and retrieval pipelines. Main Features Setu includes: Astro and Starlight documentation foundation Markdown and MDX authoring Responsive documentation layout Search and navigation Landing page and About page AI-readable plain-text output Machine-readable /ai/index.json Built-in code playgrounds Quiz components for learning pages Starter documentation templates GitHub issue and PR templates CI validation workflow npm create package MIT License and authorship clarity Why AI-Readable Output Matters Most documentation sites are designed only for browsers. They often include navigation, layout markup, component code, and visual structure that is useful for users but noisy for AI systems. Setu keeps the human-readable site while also generating cleaner text routes. This makes the same documentation easier to use in AI assistants, search systems, RAG pipelines, and automation tools. The goal is not to replace normal docs. The goal is to make documentation useful in more contexts. Interactive Learning Support Setu also includes built-in interactive components. Developers can add code playgrounds and quizzes inside MDX pages. This makes Setu useful not only for reference documentation, but also for tutorials, onboarding guides, and learning platforms. The interactive features are part of the template by default, so users do not need to install separate extensions. Who It Is For Setu can be used by: Developers building product documentation Open-source maintainers Educators creating technical lessons Teams building internal knowledge bases Projects that want AI-readable documentation Hackathon teams that need polished docs quickly Current Release Setu is available as an npm create package: npm create @rookduel /setu@latest my-site The first public release is v0.1.0. Repository: https://github.com/AtharvaMoves/Setu npm package: https://www.npmjs.com/package/@rookduel/create-setu Final Thought Setu is my attempt to make documentation more useful, portable, and future-ready. It is built for people first, but structured so AI systems can read it cleanly too."}]...
|
Title: An AI-Ready Documentation Template for Huma Title: An AI-Ready Documentation Template for Humans and AI Systems by @AtharvaMoves | Stardance
Devlogs:
Setu is an open-source documentation template built with Astro and Starlight. I created it to solve a simple problem: modern documentation should not only look good for human readers, it should also be structured enough for AI systems, search tools, and retrieval workflows to understand. Setu gives developers a complete starting point for product docs, learning sites, internal knowledge bases, open-source documentation, and AI-readable content hubs. What Setu Is? Setu is a full documentation template, not just a theme. It includes the site structure, documentation pages, landing page, About page, AI-readable routes, interactive learning components, validation scripts, GitHub workflows, and npm create support. You can start a new Setu project with: npm create @rookduel /setu@latest my-site Or use the GitHub repository as a public template. How It Works Setu uses Markdown and MDX as the content source. Pages live inside: src/content/docs/docs/ Astro and Starlight render those files into normal documentation pages under /docs/. At the same time, Setu exposes AI-friendly versions of the same content: /ai/index.json /ai/docs/getting-started.txt The JSON index helps tools discover available documents, while the .txt routes provide cleaner plain-text versions of pages for AI systems and retrieval pipelines. Main Features Setu includes: Astro and Starlight documentation foundation Markdown and MDX authoring Responsive documentation layout Search and navigation Landing page and About page AI-readable plain-text output Machine-readable /ai/index.json Built-in code playgrounds Quiz components for learning pages Starter documentation templates GitHub issue and PR templates CI validation workflow npm create package MIT License and authorship clarity Why AI-Readable Output Matters Most documentation sites are designed only for browsers. They often include navigation, layout markup, component code, and visual structure that is useful for users but noisy for AI systems. Setu keeps the human-readable site while also generating cleaner text routes. This makes the same documentation easier to use in AI assistants, search systems, RAG pipelines, and automation tools. The goal is not to replace normal docs. The goal is to make documentation useful in more contexts. Interactive Learning Support Setu also includes built-in interactive components. Developers can add code playgrounds and quizzes inside MDX pages. This makes Setu useful not only for reference documentation, but also for tutorials, onboarding guides, and learning platforms. The interactive features are part of the template by default, so users do not need to install separate extensions. Who It Is For Setu can be used by: Developers building product documentation Open-source maintainers Educators creating technical lessons Teams building internal knowledge bases Projects that want AI-readable documentation Hackathon teams that need polished docs quickly Current Release Setu is available as an npm create package: npm create @rookduel /setu@latest my-site The first public release is v0.1.0. Repository: https://github.com/AtharvaMoves/Setu npm package: https://www.npmjs.com/package/@rookduel/create-setu Final Thought Setu is my attempt to make documentation more useful, portable, and future-ready. It is built for people first, but structured so AI systems can read it cleanly too.
Ships:
I built Setu, an open-source documentation template for creating sites that work well for both human readers and AI systems. Setu is built with Astro and Starlight. It supports Markdown and MDX documentation, clean navigation, searchable docs, AI-readable plain-text routes, a machine-readable document index, built-in code playgrounds, quizzes, and npm create support. The hardest part was turning the project from a content-heavy learning site into a reusable documentation template. I had to separate what belonged to the template from what was only sample content. Another challenge was making the same source content useful in two different ways: polished pages for people, and clean plain-text output for AI tools. I also had to package the project properly so it works both as a GitHub Template and as an npm create command. I am proud that Setu is not just a visual template. It includes real developer workflow support: validation scripts, GitHub Actions, npm publishing, AI-readable output, interactive learning components, and clear open-source structure. I am also proud that it is practical. A developer can install it, change the content, and quickly get a professional documentation or learning site online. The easiest way to test Setu is: npm create @rookduel /setu@latest my-site cd my-site npm install npm run dev Then open the local URL shown by Astro, usually: http://localhost:4321 Important pages to check: /docs/ /docs/guides/interactive-demo/ /ai/index.json /ai/docs.txt The normal documentation pages show the human-facing experience. The /ai/ routes show how Setu exposes cleaner text output for AI systems and retrieval workflows....
|
1793887014.8748045
|
1793973414.8748045
|
|
19098
|
Untitled project by @swaznil | Stardance
|
swaznil
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: Untitled project by @swaznil | Stardance
|
1793321434.2313013
|
1793926234.2313013
|
|
19099
|
My first slack bot! by @dianagoeshacking2 | Starda My first slack bot! by @dianagoeshacking2 | Stardance...
|
dianagoeshacking2
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: My first slack bot! by @dianagoeshacking2 | Title: My first slack bot! by @dianagoeshacking2 | Stardance...
|
1793857884.868407
|
1794462684.868407
|
|
19100
|
Cantólico by @migueldsmenezes | Stardance
|
migueldsmenezes
|
0
|
0.6
|
0
|
[]
|
[{"post_id": 43629, "ts": "202 [{"post_id": 43629, "ts": "2026-08-09T00:22:45Z", "hours": 0.5956, "text": "Update on the donation system"}]...
|
Title: Cantólico by @migueldsmenezes | Stardance
Title: Cantólico by @migueldsmenezes | Stardance
Devlogs:
Update on the donation system...
|
1793447368.745622
|
1794052168.745622
|