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19401
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My very own WebOS by @sowmi_rimmalapudi | Stardanc My very own WebOS by @sowmi_rimmalapudi | Stardance...
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sowmi_rimmalapudi
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0
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0.0
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0
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[]
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[]
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Title: My very own WebOS by @sowmi_rimmalapudi | S Title: My very own WebOS by @sowmi_rimmalapudi | Stardance...
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1793508771.8225422
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1794113571.8225422
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19402
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Library of babel book generator by @Josip | Starda Library of babel book generator by @Josip | Stardance...
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Josip
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0
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2.16
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0
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[]
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[{"post_id": 10200, "ts": "202 [{"post_id": 10200, "ts": "2026-06-16T20:23:11Z", "hours": 2.1597, "text": "I had made the logic of making of a book, which is entirely deterministic. So, if the same seed is inputted, a book inside for example room 1, wall 1, shelf 1 and volume 1 will always contain the same content. And currently I am working on a pretty ui in terminal so wish me luck. I attached the content of the first page of a book inside the first room, on the second wall, in the second shelf and it is the second volume on it."}]...
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Title: Library of babel book generator by @Josip | Title: Library of babel book generator by @Josip | Stardance
Devlogs:
I had made the logic of making of a book, which is entirely deterministic. So, if the same seed is inputted, a book inside for example room 1, wall 1, shelf 1 and volume 1 will always contain the same content. And currently I am working on a pretty ui in terminal so wish me luck. I attached the content of the first page of a book inside the first room, on the second wall, in the second shelf and it is the second volume on it....
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1793987646.5747569
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1794592446.5747569
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19403
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Koin by @Jamaari | Stardance
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Jamaari
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0
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0.0
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0
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[]
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[]
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Title: Koin by @Jamaari | Stardance
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1793415157.9359803
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1794019957.9359803
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19404
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AI Recycling Assistant by @Mario_Freiha | Stardanc AI Recycling Assistant by @Mario_Freiha | Stardance...
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Mario_Freiha
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0
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0.0
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0
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[]
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[]
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Title: AI Recycling Assistant by @Mario_Freiha | S Title: AI Recycling Assistant by @Mario_Freiha | Stardance...
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1793447418.3131907
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1794052218.3131907
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19405
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Aurora by @carolina_aline_cantu | Stardance
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carolina_aline_cantu
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0
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0.0
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0
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[]
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[]
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Title: Aurora by @carolina_aline_cantu | Stardance
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1793919274.045736
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1794783274.045736
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19406
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Untitled by @v40565 | Stardance
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v40565
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0
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0.0
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0
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[]
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[]
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Title: Untitled by @v40565 | Stardance
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1793393624.8160005
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1793998424.8160005
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19407
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UltraHawk by @zykron1 | Stardance
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zykron1
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0
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3.0
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0
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[]
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[{"post_id": 13465, "ts": "202 [{"post_id": 13465, "ts": "2026-06-22T01:30:24Z", "hours": 3.0, "text": "UltraHawk Current CAD"}]...
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Title: UltraHawk by @zykron1 | Stardance
Devlogs: Title: UltraHawk by @zykron1 | Stardance
Devlogs:
UltraHawk Current CAD...
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1793865130.2093766
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1794729130.2093766
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19408
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My awesome macropad! by @aarohan_v | Stardance
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aarohan_v
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0
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0.0
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0
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[]
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[]
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Title: My awesome macropad! by @aarohan_v | Starda Title: My awesome macropad! by @aarohan_v | Stardance...
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1793339596.378275
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1793944396.378275
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19409
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My awesome macropad! by @Remas | Stardance
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Remas
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0
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0.0
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0
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[]
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[]
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Title: My awesome macropad! by @Remas | Stardance
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1793864914.4835865
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1794469714.4835865
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19410
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My very own WebOS by @Ari13 | Stardance
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Ari13
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0
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0.0
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0
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[]
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[]
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Title: My very own WebOS by @Ari13 | Stardance
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1793368372.5591974
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1793973172.5591974
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19411
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My awesome macropad! by @Kusal | Stardance
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Kusal
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0
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0.0
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0
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[]
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[]
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Title: My awesome macropad! by @Kusal | Stardance
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1793447513.762528
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1794052313.762528
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19412
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MeisterGuide by @hpeen | Stardance
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hpeen
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1
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19.0
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185
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[{"ship_num": 1, "ts": "2026-0 [{"ship_num": 1, "ts": "2026-06-23T18:41:28Z", "hours": 19.0, "multiplier": 10.11, "payout": 185, "blessing": "neutral", "text": "I made an AI powered guide that floats over your game, reads the wiki, answers with sources, and works for any game you add (tested with Minecraft + Subnautica). A part I spent a day on before figuring it out was a Fandom bug that silently stored zero articles. I’m proud I managed to make an usable guide that actually helps in game whether you’re online or offline. For a quick test there is a demo link online that shows the features of the project (the AI is only in the app) and in the README there’s a guide on how to use the application.", "repo": "https://github.com/Hpeen/MeisterGuide", "demo": "https://github.com/Hpeen/MeisterGuide/releases/tag/v1.0.0"}]...
|
[{"post_id": 14543, "ts": "202 [{"post_id": 14543, "ts": "2026-06-23T18:10:24Z", "hours": 10.0442, "text": "Back from vacation, and the app is finally usable! Better yet, there is a live demo now, so you can poke at the overlay in your browser without installing a thing. Quick runthrough of what changed. You can add any game you want now. This is the big one, you can point Meister at whatever game you play. Add a game, hand it a name, a wiki address, and the game’s .exe, and the overlay switches to it the moment you launch. Under the hood every guide, chat, and setting got tagged with the game it belongs to, so nothing bleeds between them. Minecraft is still around as the founding test game, seeded on first run, but it is just one row in the ledger now instead of the whole world. I kicked the tires on the new path with Subnautica, and it took. A game you just added has no offline guides, and making you download an entire wiki before your first question is a rude way to say hello. So Meister does not. Ask about a game it has nothing on and it grabs the relevant wiki pages right then and answers from those. The big download is now a thing you do for full offline coverage, not a toll you pay to get started.What if the guides are empty and the wiki does not have the page either? Last resort: a plain web search. Local guides first, then the live wiki, then the open web. I built it on Brave’s API, got it humming, then realized I had quietly made the app need an API key just to function… swapped Brave for DuckDuckGo, which needs no key. That one change settled the app’s whole character: it works online the second you open it, and earns an offline mode once you download guides. Almost every game wiki lives on Fandom, and I had built the fetch path against minecraft.wiki, which has a tidy extension that hands you clean article text. Fandom does not have it. So for every Fandom game the fetch ran, reported success, and stored exactly zero articles. Subnautica came back empty every single time and nothing was failing, which is the worst kind of bug. The fix was to sniff whether a wiki has that extension and, when it does not, ask for the rendered page and yank the readable text out of the HTML myself. Subnautica started returning real articles. 👍 For three milestones “Meister Guide” meant a folder of Python you ran from a terminal. Now it is a single Windows .exe you double-click, fonts and database and all. But the .exe is Windows-only and asks you to trust a download, which is a lot for someone who just wants a look. So I built a browser version, the same walnut-and-brass overlay, a working wiki reader, the game switcher, and Ask Meister streaming pre-baked answers with their sources, all from one HTML file with no backend and no key. It ships with Minecraft and Subnautica so you can feel the game switch yourself. Live at https://hpeen.github.io/MeisterGuide/ ."}, {"post_id": 11581, "ts": "2026-06-18T21:24:11Z", "hours": 2.4878, "text": "Picking up from where we left off, I ended on a list of things I knew were broken or missing. Here is me crossing them off.💔🥀 Phase 1 I’d said “Wolf” and “Redstone” weren’t in the offline database and treated it like a search bug. It wasn’t. Those pages are redirects, signposts that say “you meant the Canine article,” and my scraper skipped every signpost. The content existed, I just never saved the names people type. Now it walks the redirects and folds those names into search, and plurals work too, so “creepers” finds “Creeper.” Phase 2 Added Claude as an alternative to the local model.Cheap to do, because the chat code already streamed from “a model,” so I made it stop caring which one. Offline stayed the default, opt-in only. Phase 3 The Settings tab had said “coming later” since the previous Phase 1 last log. Made it real: pick your backend, paste a Claude key, choose a model, rebind the hotkey. Change a setting, hit save, and it switches brains on the spot. Phase 4 The reversal. I’d shipped local-as-default for privacy, then actually used it: the local answers were slow and the offline dump is shallow. So I flipped it. The default is now “Auto,” which reaches for Claude first if you’ve given it a key and stays fully local if you haven’t. Phase 5 For ten phases Meister wore work clothes. I finally gave it the carpenter’s-journal face: a walnut panel and a leather spine with stitching and brass studs, painted in code so they stay sharp and tweakable. The window stopped floating and docks to a screen edge, drag it across and it snaps and mirrors so the spine faces your game. Three fonts, bundled for offline. A status pill that goes green when it spots your game, honest tab names, copy that tells the truth about local vs online. This was just the frame, the tab contents get their redesign next. Next up I’m adding more games to the roster, trying to make the offline model better by filtering the articles better cause as it is now it’s pretty bad and a few more tweaks. I’m close to shipping I hope </3"}, {"post_id": 10934, "ts": "2026-06-17T22:25:30Z", "hours": 6.0264, "text": "One big devlog, because I kept meaning to post these and never did. Here is the whole thing. I wanted a companion that floats over Minecraft like Steam’s overlay, but useful: the whole wiki offline, plus an assistant that answers from those guides without you ever tabbing out or going online. No account, no cloud, nothing leaving my machine. Windows, Python, PySide6, styled like a carpenter’s guild journal. Five phases, and every one had a moment where I was sure it worked and was wrong. Phase 1 - the window The hard part every tutorial skips: getting a window to sit on top of a fullscreen game without the OS slapping it down. Frameless plus always-on-top plus a translucent background did it. The hotkey was spicier, so I called the raw Windows RegisterHotKey through ctypes. It registers at the OS level, so even when a game hogs the keyboard, Alt+Insert still reaches me. Phase 2 - a memory. It forgot everything on close, bad for an app whose job is remembering. So: a SQLite database for games, guides, chat, settings. Then I taught it to detect when you are playing and hit the trap: the launcher keeps the process alive after you close the window, so it insisted you were mid-game forever.Fixed by watching the real game, and Java Minecraft hides as a generic javaw.exe,so I only count it when its command line mentions minecraft. Phase 3 - the wiki. Scraped all ~17,000 articles into a local search database.My first version would have taken five hours. The mistake was pausing a full second between requests, times sixteen thousand, that is an afternoon. I measured it, dropped the wasteful settings, used the API’s own politeness flag, and got it to forty minutes. Stores compressed plain text, resumes if interrupted. Phase 4 - the voice. The AI, running locally through Ollama. You ask, it finds the relevant guide passages, hands them to the model, and streams an answer with clickable sources. Private and grounded. Then a code review humbled me and caught three bugs: a leaking connection, half-finished answers being saved, and a crash-on-quit. Fixed all three. Phase 5 - the aim. The answers were dumb, and it was not the AI. I traced what the search fed it for “how do creepers work?”: three Bedrock beta changelogs. The real Creeper article lost. I was throwing the whole question into the keyword index, filler words and all, and changelogs repeat those words constantly. So now I strip the question to what matters, boost pages whose title matches, and bury the junk. I also made it pick the strongest model you have installed instead of the smallest. And the last humbling: pages like “Wolf” and “Redstone” are not in my database at all, because they are redirects my scraper skipped. Written down for next time. Five phases. An overlay that floats over fullscreen Minecraft, a hotkey that survives the game stealing your keyboard, the whole wiki offline, and a private AI that finally points at the right shelf before it opens its mouth. Next up are the fixes I mentioned earlier, an UI overhaul and an overall bettering of the code as it’s pretty rough. I’m going to sleep now gn o7"}]...
|
Title: MeisterGuide by @hpeen | Stardance
Devlogs Title: MeisterGuide by @hpeen | Stardance
Devlogs:
One big devlog, because I kept meaning to post these and never did. Here is the whole thing. I wanted a companion that floats over Minecraft like Steam’s overlay, but useful: the whole wiki offline, plus an assistant that answers from those guides without you ever tabbing out or going online. No account, no cloud, nothing leaving my machine. Windows, Python, PySide6, styled like a carpenter’s guild journal. Five phases, and every one had a moment where I was sure it worked and was wrong. Phase 1 - the window The hard part every tutorial skips: getting a window to sit on top of a fullscreen game without the OS slapping it down. Frameless plus always-on-top plus a translucent background did it. The hotkey was spicier, so I called the raw Windows RegisterHotKey through ctypes. It registers at the OS level, so even when a game hogs the keyboard, Alt+Insert still reaches me. Phase 2 - a memory. It forgot everything on close, bad for an app whose job is remembering. So: a SQLite database for games, guides, chat, settings. Then I taught it to detect when you are playing and hit the trap: the launcher keeps the process alive after you close the window, so it insisted you were mid-game forever.Fixed by watching the real game, and Java Minecraft hides as a generic javaw.exe,so I only count it when its command line mentions minecraft. Phase 3 - the wiki. Scraped all ~17,000 articles into a local search database.My first version would have taken five hours. The mistake was pausing a full second between requests, times sixteen thousand, that is an afternoon. I measured it, dropped the wasteful settings, used the API’s own politeness flag, and got it to forty minutes. Stores compressed plain text, resumes if interrupted. Phase 4 - the voice. The AI, running locally through Ollama. You ask, it finds the relevant guide passages, hands them to the model, and streams an answer with clickable sources. Private and grounded. Then a code review humbled me and caught three bugs: a leaking connection, half-finished answers being saved, and a crash-on-quit. Fixed all three. Phase 5 - the aim. The answers were dumb, and it was not the AI. I traced what the search fed it for “how do creepers work?”: three Bedrock beta changelogs. The real Creeper article lost. I was throwing the whole question into the keyword index, filler words and all, and changelogs repeat those words constantly. So now I strip the question to what matters, boost pages whose title matches, and bury the junk. I also made it pick the strongest model you have installed instead of the smallest. And the last humbling: pages like “Wolf” and “Redstone” are not in my database at all, because they are redirects my scraper skipped. Written down for next time. Five phases. An overlay that floats over fullscreen Minecraft, a hotkey that survives the game stealing your keyboard, the whole wiki offline, and a private AI that finally points at the right shelf before it opens its mouth. Next up are the fixes I mentioned earlier, an UI overhaul and an overall bettering of the code as it’s pretty rough. I’m going to sleep now gn o7
Picking up from where we left off, I ended on a list of things I knew were broken or missing. Here is me crossing them off.💔🥀 Phase 1 I’d said “Wolf” and “Redstone” weren’t in the offline database and treated it like a search bug. It wasn’t. Those pages are redirects, signposts that say “you meant the Canine article,” and my scraper skipped every signpost. The content existed, I just never saved the names people type. Now it walks the redirects and folds those names into search, and plurals work too, so “creepers” finds “Creeper.” Phase 2 Added Claude as an alternative to the local model.Cheap to do, because the chat code already streamed from “a model,” so I made it stop caring which one. Offline stayed the default, opt-in only. Phase 3 The Settings tab had said “coming later” since the previous Phase 1 last log. Made it real: pick your backend, paste a Claude key, choose a model, rebind the hotkey. Change a setting, hit save, and it switches brains on the spot. Phase 4 The reversal. I’d shipped local-as-default for privacy, then actually used it: the local answers were slow and the offline dump is shallow. So I flipped it. The default is now “Auto,” which reaches for Claude first if you’ve given it a key and stays fully local if you haven’t. Phase 5 For ten phases Meister wore work clothes. I finally gave it the carpenter’s-journal face: a walnut panel and a leather spine with stitching and brass studs, painted in code so they stay sharp and tweakable. The window stopped floating and docks to a screen edge, drag it across and it snaps and mirrors so the spine faces your game. Three fonts, bundled for offline. A status pill that goes green when it spots your game, honest tab names, copy that tells the truth about local vs online. This was just the frame, the tab contents get their redesign next. Next up I’m adding more games to the roster, trying to make the offline model better by filtering the articles better cause as it is now it’s pretty bad and a few more tweaks. I’m close to shipping I hope </3
Back from vacation, and the app is finally usable! Better yet, there is a live demo now, so you can poke at the overlay in your browser without installing a thing. Quick runthrough of what changed. You can add any game you want now. This is the big one, you can point Meister at whatever game you play. Add a game, hand it a name, a wiki address, and the game’s .exe, and the overlay switches to it the moment you launch. Under the hood every guide, chat, and setting got tagged with the game it belongs to, so nothing bleeds between them. Minecraft is still around as the founding test game, seeded on first run, but it is just one row in the ledger now instead of the whole world. I kicked the tires on the new path with Subnautica, and it took. A game you just added has no offline guides, and making you download an entire wiki before your first question is a rude way to say hello. So Meister does not. Ask about a game it has nothing on and it grabs the relevant wiki pages right then and answers from those. The big download is now a thing you do for full offline coverage, not a toll you pay to get started.What if the guides are empty and the wiki does not have the page either? Last resort: a plain web search. Local guides first, then the live wiki, then the open web. I built it on Brave’s API, got it humming, then realized I had quietly made the app need an API key just to function… swapped Brave for DuckDuckGo, which needs no key. That one change settled the app’s whole character: it works online the second you open it, and earns an offline mode once you download guides. Almost every game wiki lives on Fandom, and I had built the fetch path against minecraft.wiki, which has a tidy extension that hands you clean article text. Fandom does not have it. So for every Fandom game the fetch ran, reported success, and stored exactly zero articles. Subnautica came back empty every single time and nothing was failing, which is the worst kind of bug. The fix was to sniff whether a wiki has that extension and, when it does not, ask for the rendered page and yank the readable text out of the HTML myself. Subnautica started returning real articles. 👍 For three milestones “Meister Guide” meant a folder of Python you ran from a terminal. Now it is a single Windows .exe you double-click, fonts and database and all. But the .exe is Windows-only and asks you to trust a download, which is a lot for someone who just wants a look. So I built a browser version, the same walnut-and-brass overlay, a working wiki reader, the game switcher, and Ask Meister streaming pre-baked answers with their sources, all from one HTML file with no backend and no key. It ships with Minecraft and Subnautica so you can feel the game switch yourself. Live at https://hpeen.github.io/MeisterGuide/ .
Ships:
I made an AI powered guide that floats over your game, reads the wiki, answers with sources, and works for any game you add (tested with Minecraft + Subnautica). A part I spent a day on before figuring it out was a Fandom bug that silently stored zero articles. I’m proud I managed to make an usable guide that actually helps in game whether you’re online or offline. For a quick test there is a demo link online that shows the features of the project (the AI is only in the app) and in the README there’s a guide on how to use the application....
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1793926319.0177813
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1794012719.0177813
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19413
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Perry. by @urged-st | Stardance
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urged-st
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1
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1.0
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3
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[{"ship_num": 1, "ts": "2026-0 [{"ship_num": 1, "ts": "2026-06-15T22:27:58Z", "hours": 1.0, "multiplier": 2.48, "payout": 3, "blessing": "neutral", "text": "I made a site that shows a short story of “perry the period blood” It is not intended as educational or informative mainly just a light spin on a topic rarely talked about.", "repo": "https://github.com/urged-st/perry", "demo": "https://perrytheperiodblood.vercel.app"}]...
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[{"post_id": 9542, "ts": "2026 [{"post_id": 9542, "ts": "2026-06-15T22:24:54Z", "hours": 1.0739, "text": "1hr challenge to make perry the period blood This is a small site that has a short story of perry the period blood It is based off an inside joke with my friends I challenged myself to build it in an hour I guess it worked, now i can do something useful!"}]...
|
Title: Perry. by @urged-st | Stardance
Devlogs:
1 Title: Perry. by @urged-st | Stardance
Devlogs:
1hr challenge to make perry the period blood This is a small site that has a short story of perry the period blood It is based off an inside joke with my friends I challenged myself to build it in an hour I guess it worked, now i can do something useful!
Ships:
I made a site that shows a short story of “perry the period blood” It is not intended as educational or informative mainly just a light spin on a topic rarely talked about....
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1793775156.2915814
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1794639156.2915814
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19414
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My first slack bot! by @LakshyaSabharwal | Stardan My first slack bot! by @LakshyaSabharwal | Stardance...
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LakshyaSabharwal
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0
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0.0
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0
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[]
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[]
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Title: My first slack bot! by @LakshyaSabharwal | Title: My first slack bot! by @LakshyaSabharwal | Stardance...
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1794037925.3579288
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1794642725.3579288
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19415
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Untitled by @dishaanth_49 | Stardance
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dishaanth_49
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0
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0.0
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0
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[]
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[]
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Title: Untitled by @dishaanth_49 | Stardance
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1793519827.959512
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1794124627.959512
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19416
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A thingy by @safwat | Stardance
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safwat
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0
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0.0
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0
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[]
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[]
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Title: A thingy by @safwat | Stardance
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1793407651.829234
|
1794012451.829234
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19417
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Project Kessler-X by @harry_ | Stardance
|
harry_
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0
|
5.1
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0
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[]
|
[{"post_id": 12231, "ts": "202 [{"post_id": 12231, "ts": "2026-06-19T23:30:23Z", "hours": 0.3306, "text": "Devlog 3 - 6/19/2026 okay, ik its only been like 15 minutes since my last devlog but i GOT to show yall my finished base engine file and the results it gave me, its beautiful"}, {"post_id": 12223, "ts": "2026-06-19T23:02:11Z", "hours": 2.0197, "text": "Devlog 3 - 6/19/2026 alrighty, today was a pretty packed day, finished orbital math and started filtering down on the raw csv data i pulled in from celestrak and now working on a base engine and am building a parser to convert a lot of the data in the original csvs from celestrak from degrees to radians to later on pass through to my models cuz models work better with radians had a bit of a mess with python module errors but got it sorted out by fixing the import paths and running things as modules from the root folder. now the whole project is super clean and molded well. main.py is the conductor, data_fetcher gets the data, orbital_math does the physics, and the base engine loops through all the files also upgraded the backend to use pandas instead of trying to split text strings by hand. it automatically drops any rows missing data so the math doesnt break. then it passes the columns through the radian formulas and calculates the semi-major axis the biggest win is that it fully hooks up to the 3d formulas now. the engine loops through every single csv file in the folder and spits out clean X, Y, Z spatial coordinates for thousands of satellites all at once. the pipeline is officially alive and ready for the ai models next."}, {"post_id": 11419, "ts": "2026-06-18T18:01:34Z", "hours": 1.4856, "text": "Devlog 2 - 6/18/2026 sorry i havent been able to devlog yesterday, school just ended for me and i got my finals over with so i will be doing more consistent devlogs but so far, i have finished my data_fetcher.py and started to work on my orbital trajectory math calculator. the screenshot is a little confirmation of data_fetcher.py working! ik this was a short devlog but there will be more to come, till then, onward!"}, {"post_id": 10293, "ts": "2026-06-16T22:41:02Z", "hours": 1.2644, "text": "Devlog 1 - 6/16/2026 hi ppl! this is my first devlog of project kessler, essentially, project kessler is… WAIT! before i tell you, i want you to imagine the scenario below ⬇️ ‘Imagine low Earth orbit (where the International Space Station and thousands of satellites live) getting incredibly crowded. If two large satellites collide, they don’t just stop working; they shatter into thousands of tiny, razor-sharp pieces of space junk traveling at over 17,500 miles per hour.’ sounds terrible right? project kessler is a collision avoidance and trajectory predictor for those low and high orbit objects so we dont have another iridum or cosmos collision event in space (here is source for those 2 events if your curious: https://ntrs.nasa.gov/citations/20100002023 ) to get back to the point of my devlog, so far i have extracted satellite epoch positional data from CelesTrak and am currently working on a data fetcher to get the most accurate data for my project as i will have to train a machine learning data model on that data to make predictions and yeah thats lwk it for todays devlog, feel free to follow if this topic interests you! till the next time, onward."}]...
|
Title: Project Kessler-X by @harry_ | Stardance
D Title: Project Kessler-X by @harry_ | Stardance
Devlogs:
Devlog 1 - 6/16/2026 hi ppl! this is my first devlog of project kessler, essentially, project kessler is… WAIT! before i tell you, i want you to imagine the scenario below ⬇️ ‘Imagine low Earth orbit (where the International Space Station and thousands of satellites live) getting incredibly crowded. If two large satellites collide, they don’t just stop working; they shatter into thousands of tiny, razor-sharp pieces of space junk traveling at over 17,500 miles per hour.’ sounds terrible right? project kessler is a collision avoidance and trajectory predictor for those low and high orbit objects so we dont have another iridum or cosmos collision event in space (here is source for those 2 events if your curious: https://ntrs.nasa.gov/citations/20100002023 ) to get back to the point of my devlog, so far i have extracted satellite epoch positional data from CelesTrak and am currently working on a data fetcher to get the most accurate data for my project as i will have to train a machine learning data model on that data to make predictions and yeah thats lwk it for todays devlog, feel free to follow if this topic interests you! till the next time, onward.
Devlog 2 - 6/18/2026 sorry i havent been able to devlog yesterday, school just ended for me and i got my finals over with so i will be doing more consistent devlogs but so far, i have finished my data_fetcher.py and started to work on my orbital trajectory math calculator. the screenshot is a little confirmation of data_fetcher.py working! ik this was a short devlog but there will be more to come, till then, onward!
Devlog 3 - 6/19/2026 alrighty, today was a pretty packed day, finished orbital math and started filtering down on the raw csv data i pulled in from celestrak and now working on a base engine and am building a parser to convert a lot of the data in the original csvs from celestrak from degrees to radians to later on pass through to my models cuz models work better with radians had a bit of a mess with python module errors but got it sorted out by fixing the import paths and running things as modules from the root folder. now the whole project is super clean and molded well. main.py is the conductor, data_fetcher gets the data, orbital_math does the physics, and the base engine loops through all the files also upgraded the backend to use pandas instead of trying to split text strings by hand. it automatically drops any rows missing data so the math doesnt break. then it passes the columns through the radian formulas and calculates the semi-major axis the biggest win is that it fully hooks up to the 3d formulas now. the engine loops through every single csv file in the folder and spits out clean X, Y, Z spatial coordinates for thousands of satellites all at once. the pipeline is officially alive and ready for the ai models next.
Devlog 3 - 6/19/2026 okay, ik its only been like 15 minutes since my last devlog but i GOT to show yall my finished base engine file and the results it gave me, its beautiful...
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Turbofan 4000 by @Sharky | Stardance
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Sharky
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Title: Turbofan 4000 by @Sharky | Stardance
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OpenWheel by @Sandels66 | Stardance
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Sandels66
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Title: OpenWheel by @Sandels66 | Stardance
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1793955312.8732908
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Fish clicker by @Zerotheblackcat | Stardance
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Zerotheblackcat
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Title: Fish clicker by @Zerotheblackcat | Stardanc Title: Fish clicker by @Zerotheblackcat | Stardance...
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Untitled by @darshjain | Stardance
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Title: Untitled by @darshjain | Stardance
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Eileen by @yajatp | Stardance
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yajatp
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Title: Eileen by @yajatp | Stardance
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Frictionless by @ArnavLal | Stardance
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ArnavLal
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Title: Frictionless by @ArnavLal | Stardance
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Untitled project by @Dakshita | Stardance
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Dakshita
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Title: Untitled project by @Dakshita | Stardance
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My first slack bot! by @Slizzard | Stardance
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Slizzard
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0.66
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[{"post_id": 13333, "ts": "202 [{"post_id": 13333, "ts": "2026-06-21T20:52:16Z", "hours": 0.655, "text": "Sometimes stuff works, sometimes not"}]...
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Title: My first slack bot! by @Slizzard | Stardanc Title: My first slack bot! by @Slizzard | Stardance
Devlogs:
Sometimes stuff works, sometimes not...
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Untitled by @resslr | Stardance
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resslr
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Title: Untitled by @resslr | Stardance
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undecided name by @jaychauhan | Stardance
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jaychauhan
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Title: undecided name by @jaychauhan | Stardance
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Glider simulator by @daiddaid887 | Stardance
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daiddaid887
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Title: Glider simulator by @daiddaid887 | Stardanc Title: Glider simulator by @daiddaid887 | Stardance...
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1794045321.3422747
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My first slack bot! by @sharmasuprabha | Stardance
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sharmasuprabha
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Title: My first slack bot! by @sharmasuprabha | St Title: My first slack bot! by @sharmasuprabha | Stardance...
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1793962245.620756
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Doodling Buddy by @Ica | Stardance
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Ica
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0.81
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[]
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[{"post_id": 10052, "ts": "202 [{"post_id": 10052, "ts": "2026-06-16T17:00:53Z", "hours": 0.5103, "text": "Devlog 02 Rewired everything in the schematic Added two rotary switches Did the PCB It’s coming along great!! I’ll start designing the case!"}, {"post_id": 9692, "ts": "2026-06-16T03:16:18Z", "hours": 0.2972, "text": "Devlog 01 Heading into this project with no prior experience! Everything was confusing; I spent at least 1 hour just figuring out how a keyboard works. The other hour was spent on installing all the apps and figuring out how to connect Hackatime. Here’s a very simple schematic draft! I’m trying to make a macropad that will help me with drawing and notetaking. Here are the keys I’m going for (for now): ctrl + z (undo) ctrl + c (copy) ctrl + v (paste) Windows + shift + s (screenshot) Brightness Volume The last two require rotary switches, but I’m still figuring that out. To do: 2 rotary switches Assign roles for 2 switches Start routing PCB"}]...
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Title: Doodling Buddy by @Ica | Stardance
Devlogs Title: Doodling Buddy by @Ica | Stardance
Devlogs:
Devlog 01 Heading into this project with no prior experience! Everything was confusing; I spent at least 1 hour just figuring out how a keyboard works. The other hour was spent on installing all the apps and figuring out how to connect Hackatime. Here’s a very simple schematic draft! I’m trying to make a macropad that will help me with drawing and notetaking. Here are the keys I’m going for (for now): ctrl + z (undo) ctrl + c (copy) ctrl + v (paste) Windows + shift + s (screenshot) Brightness Volume The last two require rotary switches, but I’m still figuring that out. To do: 2 rotary switches Assign roles for 2 switches Start routing PCB
Devlog 02 Rewired everything in the schematic Added two rotary switches Did the PCB It’s coming along great!! I’ll start designing the case!...
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1793843609.9471238
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cool taskbar by @darkestknight | Stardance
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darkestknight
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0
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0.0
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0
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Title: cool taskbar by @darkestknight | Stardance
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1793526719.3399181
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19432
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website uhhh some website thing simple by @argenti website uhhh some website thing simple by @argentiniandrinkcoaster | Stardance...
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argentiniandrinkcoaster
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Title: website uhhh some website thing simple by @ Title: website uhhh some website thing simple by @argentiniandrinkcoaster | Stardance...
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1793494114.8907704
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Pantheon by @Minetrio1256 | Stardance
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Minetrio1256
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1
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25.91
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323
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[{"ship_num": 1, "ts": "2026-0 [{"ship_num": 1, "ts": "2026-08-14T00:17:02Z", "hours": 23.0, "multiplier": 13.97, "payout": 323, "blessing": "neutral", "text": "I made a custom item framework that auto builds the resource pack JSON for you while allowing custom behavior on different events. The most challenging part was the NMS that is needed in the bootstrap phase to add certain datapack element written in Java to the registry. I am most proud of how powerful it is and open unlike alternative who often offer a poor developer experience. To this the project you should join the ip linked in the demo.md file under demo url on Minecraft Java 26.2 which is the demo project.", "repo": "https://github.com/Eclectus-Studio/Pantheon", "demo": "https://github.com/Eclectus-Studio/PantheonDemo/blob/master/demo.md"}]...
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[{"post_id": 70082, "ts": "202 [{"post_id": 70082, "ts": "2026-09-18T12:55:23Z", "hours": 1.0242, "text": "Devlog #10 I mainly ported the plugin to 26.3, some testing notably with the data pack elements that were previously implemented need to be tested. I am currently still working on making the primitives for the datapack elements currently I have added world clocks, villager trades, banner patterns, decorated pots, and for the few other look at the commit history! I also ported the commands to the Brigadier API to have the TAB completion work better."}, {"post_id": 68371, "ts": "2026-09-15T00:57:59Z", "hours": 0.625, "text": "Devlog #9 I added support for credits"}, {"post_id": 66633, "ts": "2026-09-12T14:14:53Z", "hours": 0.5036, "text": "Devlog #8 Small refactor and additions, mainly the fact that the data package is now apart of version specific code moving forward due the need of bukkit code moving forward. It also means a support for papercm Key will be added"}, {"post_id": 63055, "ts": "2026-09-06T17:11:01Z", "hours": 0.7606, "text": "Devlog #7 from this point it’s mostly extra stuff that its convenient to have Pantheon handle it. this update just adds consumable and patches to certain bugs!"}, {"post_id": 46394, "ts": "2026-08-13T15:57:01Z", "hours": 4.0803, "text": "Devlog #6 As the final devlog here is a quick screenshot of the demo server, with all feature implemented and ready. Armor, tools, mob variant, music disc, painting."}, {"post_id": 38909, "ts": "2026-08-01T14:31:34Z", "hours": 9.3422, "text": "Devlog #5 so I added a few features and did a few refactors of the API. I have added all mob variants, painting variants and Jukebox songs. A few added features and edits to the API are : Damage Types Sword & Tools (waiting for a rewrite) Mob Variants Painting Variants Jukebox songs Armor (Missing some for mobs other the humanoid) Durability has been added"}, {"post_id": 29474, "ts": "2026-07-16T13:24:11Z", "hours": 1.3536, "text": "Devlog #4 I added in what will soon be version Alpha-0.2.0 the new equipment API. It includes, Saddles, Helmets, Chest plates, Leggings, and boots. The next step is re-writing the sound API prototype in common and implementing. Features soon to be added also include food and weapons"}, {"post_id": 25043, "ts": "2026-07-09T00:06:38Z", "hours": 4.5428, "text": "Devlog #3 So I got a bit carried away and decided that it could be a good idea to add velocity support. Currently, and what it is planned to do is pack hosting and generation, the actual logic for item is still ran on the backend server and it is not included in velocity which allows for code separation between common, velocity, and paper. I also started making presets for equipment and added custom font support. I also removed minecraft 26.1.2 in favor to 26.2 to support new features. The next step is still the equipment api such as custom armor and elytra’s. I think the next step after is tools. Linked is a demo of the custom font for ranks, note that it does not generate the rank texture but could be a good idea in the future."}, {"post_id": 13165, "ts": "2026-06-21T15:24:11Z", "hours": 3.42, "text": "Devlog #2 So, been a few days and I have been able to test and improve the current item API. We now have: Raw item models and raw item models definition A custom item API which handles left click and right click detection Pack hosting The next step is still related to items, mainly stuff like custom equipment such as armor, wings, saddles. Also coming soon is pack icon and sounds."}, {"post_id": 10308, "ts": "2026-06-16T23:30:21Z", "hours": 0.4, "text": "Devlog 1 So, I have been working for a while in the mc plugin scene and each and every time a few things often come back when doing custom servers, mainly custom items. While the process of making one is easier then ever due to the changes in the last few years it is still quite annoying, mainly having to manually write json or copy-pasting while changing a few values. You also have to make sure everything matches up back in java. If you are working with modern modding api’s, such as neoforge and fabric, you will get a tool called DataGen which helps writing the json for you with the minimal amount of lines for diverse things such as loot tables, item models, etc. So I decided to make one for paper and to have a custom item related classes and also have the option to build the resource pack on the fly for quick updates. It is currently messy due to the fact that I am directly interracting with the POJO that mirror the json of a resource pack, I am planning on making a nicer api to make the process faster and cleaner."}]...
|
Title: Pantheon by @Minetrio1256 | Stardance
Devl Title: Pantheon by @Minetrio1256 | Stardance
Devlogs:
Devlog 1 So, I have been working for a while in the mc plugin scene and each and every time a few things often come back when doing custom servers, mainly custom items. While the process of making one is easier then ever due to the changes in the last few years it is still quite annoying, mainly having to manually write json or copy-pasting while changing a few values. You also have to make sure everything matches up back in java. If you are working with modern modding api’s, such as neoforge and fabric, you will get a tool called DataGen which helps writing the json for you with the minimal amount of lines for diverse things such as loot tables, item models, etc. So I decided to make one for paper and to have a custom item related classes and also have the option to build the resource pack on the fly for quick updates. It is currently messy due to the fact that I am directly interracting with the POJO that mirror the json of a resource pack, I am planning on making a nicer api to make the process faster and cleaner.
Devlog #2 So, been a few days and I have been able to test and improve the current item API. We now have: Raw item models and raw item models definition A custom item API which handles left click and right click detection Pack hosting The next step is still related to items, mainly stuff like custom equipment such as armor, wings, saddles. Also coming soon is pack icon and sounds.
Devlog #3 So I got a bit carried away and decided that it could be a good idea to add velocity support. Currently, and what it is planned to do is pack hosting and generation, the actual logic for item is still ran on the backend server and it is not included in velocity which allows for code separation between common, velocity, and paper. I also started making presets for equipment and added custom font support. I also removed minecraft 26.1.2 in favor to 26.2 to support new features. The next step is still the equipment api such as custom armor and elytra’s. I think the next step after is tools. Linked is a demo of the custom font for ranks, note that it does not generate the rank texture but could be a good idea in the future.
Devlog #4 I added in what will soon be version Alpha-0.2.0 the new equipment API. It includes, Saddles, Helmets, Chest plates, Leggings, and boots. The next step is re-writing the sound API prototype in common and implementing. Features soon to be added also include food and weapons
Devlog #5 so I added a few features and did a few refactors of the API. I have added all mob variants, painting variants and Jukebox songs. A few added features and edits to the API are : Damage Types Sword & Tools (waiting for a rewrite) Mob Variants Painting Variants Jukebox songs Armor (Missing some for mobs other the humanoid) Durability has been added
Devlog #6 As the final devlog here is a quick screenshot of the demo server, with all feature implemented and ready. Armor, tools, mob variant, music disc, painting.
Devlog #7 from this point it’s mostly extra stuff that its convenient to have Pantheon handle it. this update just adds consumable and patches to certain bugs!
Devlog #8 Small refactor and additions, mainly the fact that the data package is now apart of version specific code moving forward due the need of bukkit code moving forward. It also means a support for papercm Key will be added
Devlog #9 I added support for credits
Devlog #10 I mainly ported the plugin to 26.3, some testing notably with the data pack elements that were previously implemented need to be tested. I am currently still working on making the primitives for the datapack elements currently I have added world clocks, villager trades, banner patterns, decorated pots, and for the few other look at the commit history! I also ported the commands to the Brigadier API to have the TAB completion work better.
Ships:
I made a custom item framework that auto builds the resource pack JSON for you while allowing custom behavior on different events. The most challenging part was the NMS that is needed in the bootstrap phase to add certain datapack element written in Java to the registry. I am most proud of how powerful it is and open unlike alternative who often offer a poor developer experience. To this the project you should join the ip linked in the demo.md file under demo url on Minecraft Java 26.2 which is the demo project....
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1793897548.027125
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1793983948.027125
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19434
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My first slack bot! by @m4rc0 | Stardance
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m4rc0
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0
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0.0
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0
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Title: My first slack bot! by @m4rc0 | Stardance
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1793389921.898203
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1793994721.898203
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19435
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My very own WebOS by @JassonOHerrera_O7 | Stardanc My very own WebOS by @JassonOHerrera_O7 | Stardance...
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JassonOHerrera_O7
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0
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0.0
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Title: My very own WebOS by @JassonOHerrera_O7 | S Title: My very own WebOS by @JassonOHerrera_O7 | Stardance...
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1793976567.7863362
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1794581367.7863362
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sunnyflops.net by @SunnyFlops | Stardance
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SunnyFlops
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0
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4.11
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0
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[]
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[{"post_id": 11594, "ts": "202 [{"post_id": 11594, "ts": "2026-06-18T21:38:50Z", "hours": 1.5758, "text": "funny thingy squishy pc using threeJS still learning how to use threeJS for effects and shading soon."}, {"post_id": 9539, "ts": "2026-06-15T22:17:53Z", "hours": 2.5306, "text": "I’ve been working on the protfolio part of my project! The pc spins and is rendered through threeJS. You can rotate it but soon I will add more smooth animations and more interactive features."}]...
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Title: sunnyflops.net by @SunnyFlops | Stardance
Title: sunnyflops.net by @SunnyFlops | Stardance
Devlogs:
I’ve been working on the protfolio part of my project! The pc spins and is rendered through threeJS. You can rotate it but soon I will add more smooth animations and more interactive features.
funny thingy squishy pc using threeJS still learning how to use threeJS for effects and shading soon....
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1793382787.5871503
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Untitled by @calv_deguz | Stardance
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calv_deguz
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Title: Untitled by @calv_deguz | Stardance
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1793371929.2447016
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1793976729.2447016
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19438
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My first slack bot! by @benjaminjheo | Stardance
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benjaminjheo
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0
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0.0
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0
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[]
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[]
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Title: My first slack bot! by @benjaminjheo | Star Title: My first slack bot! by @benjaminjheo | Stardance...
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1793552095.1257062
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1794156895.1257062
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19439
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My first slack bot! by @Izansase | Stardance
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Izansase
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0
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0.0
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0
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[]
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[]
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Title: My first slack bot! by @Izansase | Stardanc Title: My first slack bot! by @Izansase | Stardance...
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1793839647.5237536
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1794444447.5237536
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My first slack bot! by @Izansase | Stardance
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Izansase
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0
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0.0
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0
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[]
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Title: My first slack bot! by @Izansase | Stardanc Title: My first slack bot! by @Izansase | Stardance...
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1793512043.4926267
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1794116843.4926267
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My first slack bot! by @Izansase | Stardance
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Izansase
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0
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0.0
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0
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[]
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Title: My first slack bot! by @Izansase | Stardanc Title: My first slack bot! by @Izansase | Stardance...
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1793789742.336423
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1794394542.336423
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19442
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My first slack bot! by @Izansase | Stardance
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Izansase
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0
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0.0
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0
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[]
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Title: My first slack bot! by @Izansase | Stardanc Title: My first slack bot! by @Izansase | Stardance...
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1793638104.4228976
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1794242904.4228976
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My first slack bot! by @Izansase | Stardance
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Izansase
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1
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2.0
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0
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[{"ship_num": 1, "ts": "2026-0 [{"ship_num": 1, "ts": "2026-06-18T23:37:14Z", "hours": 2.0, "multiplier": null, "payout": 0, "blessing": "neutral", "text": "The most work was in this command that searches info of a song with an Itunes API. To try the bot is using /phoenix", "repo": "https://github.com/Izansase-byte/Slack-bot", "demo": "https://app.slack.com/client/E09V59WQY1E/C0P5NE354"}]...
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[{"post_id": 11630, "ts": "202 [{"post_id": 11630, "ts": "2026-06-18T23:03:49Z", "hours": 1.0353, "text": "I just finished with my final bot version. It has a command that searches with the itunes API for info of a song! (In the photo is an exemple of this command )"}, {"post_id": 9541, "ts": "2026-06-15T22:24:49Z", "hours": 0.4647, "text": "I just started testing a bot for Slack. It’s just a tutorial one but i’m starting to understand it better, specially because I have never used JavaScript so i’m also learning all the sintaxis from the start."}]...
|
Title: My first slack bot! by @Izansase | Stardanc Title: My first slack bot! by @Izansase | Stardance
Devlogs:
I just started testing a bot for Slack. It’s just a tutorial one but i’m starting to understand it better, specially because I have never used JavaScript so i’m also learning all the sintaxis from the start.
I just finished with my final bot version. It has a command that searches with the itunes API for info of a song! (In the photo is an exemple of this command )
Ships:
The most work was in this command that searches info of a song with an Itunes API. To try the bot is using /phoenix...
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1793850640.1460211
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1793937040.1460211
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19444
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Cineraceus by @Aarnaw | Stardance
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Aarnaw
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0
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0.0
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0
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[]
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[]
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Title: Cineraceus by @Aarnaw | Stardance
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1793796840.2092204
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1794401640.2092204
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19445
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Couch Gag OS by @therealpedcrec456 | Stardance
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therealpedcrec456
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0
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0.0
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0
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[]
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[]
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Title: Couch Gag OS by @therealpedcrec456 | Starda Title: Couch Gag OS by @therealpedcrec456 | Stardance...
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1793533939.006922
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1794138739.006922
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19446
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Odysseus desktop app by @Ev | Stardance
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Ev
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0
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0.0
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0
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[]
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[]
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Title: Odysseus desktop app by @Ev | Stardance
|
1793371996.8997889
|
1793976796.8997889
|
|
19447
|
NULL
|
NULL
|
0
|
0.0
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0
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[]
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[]
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1793958466.1002495
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1794822466.1002495
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19448
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melOS by @MC | Stardance
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MC
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2
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21.0
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0
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[{"ship_num": 1, "ts": "2026-1 [{"ship_num": 1, "ts": "2026-10-31T15:07:33Z", "hours": 11.0, "multiplier": null, "payout": 0, "blessing": "neutral", "text": "I made a WebOS design, with no real theme other than being based on my random quirks and a lot of blue and green (that rhymes). I am proud of the fact that I was able to make something and it forced me to ask myself – what is my actual personality (for reasons this is a joke). All humor aside, while certain things were a challenge and I am glad I had tutorials and helpers along the way (who needs chat-gpt when you have a sister who is a more experienced coder), I am glad that my hours were put into somethings silly that people can mess around with. While there’s not many things you can do, there are many apps, some of which are interactive and some of which are just ways you can glimpse into who I am. I hope that whoever can come across this can enjoy. Technically I only added two new full features (quotes and canvas) because I ran out of ideas and time and was too much of an overachiever in WebOS 1, but I did my best to add to other sections such as Melbot (it’s been a while so don’t quote me on this one), Thinks and Snippet (although you can tell I abandoned this project at many points). Anywho, I hope you enjoy!", "repo": "https://github.com/mel-cruz/melOS", "demo": "https://mel-cruz.github.io/melOS/"}, {"ship_num": 2, "ts": "2026-06-25T20:51:18Z", "hours": 10.0, "multiplier": null, "payout": 0, "blessing": "neutral", "text": "I made a webOS that essentially shows a lot about myself through the different apps (whether it be my own ideas or random creations). Initially it was challenging to figure out what i wanted to do without being too similar to the tutorial. Also I didn’t really know what I was doing. Over time I found my groove and made melOS the mildly personal thing that it is.", "repo": "https://github.com/mel-cruz/melOS", "demo": "https://mel-cruz.github.io/melOS/"}]...
|
[{"post_id": 85585, "ts": "202 [{"post_id": 85585, "ts": "2026-10-31T14:59:59Z", "hours": 0.2858, "text": "Less so debugging, more so me doing stuff in Snippets because certain formatting things were bothering me. I also added another snippet because that’s what it’s for. I believe I’m finally going to ship"}, {"post_id": 85560, "ts": "2026-10-31T14:27:44Z", "hours": 4.2875, "text": "Hi I’ve been busy with other things and can’t believe I forgot about this until the very last minute but I don’t know that I’ve met the requirements fully for webOS but at least I can share the last app i’ve made, a quotes site with random quotes. I think I did other things in those total four hours but I’m afraid it’s been so long that I don’t fully recall. I think I did a lot of debugging."}, {"post_id": 35954, "ts": "2026-07-27T18:49:01Z", "hours": 6.2731, "text": "I haven’t done a devlog in a while, but I’ve started working on the webOS 2 mission. I’ve updated part of the topbar to go to the homepage of my overarching website (I also have a custom domain now). I’ve also mostly completed my first new app, Canvas, which is an open canvas where the user can draw whatever they like. It started with a simple download/clear button and brush tool, but now also has buttons to fill the background and erase."}, {"post_id": 15896, "ts": "2026-06-25T20:46:54Z", "hours": 0.8933, "text": "I added one final app (for now) and finally deployed it with github!"}, {"post_id": 15725, "ts": "2026-06-25T16:20:46Z", "hours": 1.0525, "text": "I rediscovered (and edited for colors) a snake clone i made a while back and added it in as another app. I also implemented custom hidden messages that only show up with certain keywords"}, {"post_id": 15291, "ts": "2026-06-24T20:41:46Z", "hours": 1.9931, "text": "Kind of gave up on following the tutorial by now. Added two more apps: Melbot, which is a fake AI that responds with a bunch of pre-written sarcastic replies no matter what. And “Thinks”, which is essentially where I can put random questions/thoughts/deep sentences that come to mind (if I choose to)."}, {"post_id": 12824, "ts": "2026-06-21T00:07:17Z", "hours": 1.9814, "text": "Got my first app running. Finally got to declunk my css code. Almost done with part 4 of the tutorial. Never really sure what to share here."}, {"post_id": 12650, "ts": "2026-06-20T17:43:51Z", "hours": 1.54, "text": "finished part 3 of the tutorial. currently struggling to move the styles to css (that’s what you get for choosing to use a million different fonts). Working behind the scenes on some other artwork to make it more personal"}, {"post_id": 12238, "ts": "2026-06-19T23:54:15Z", "hours": 2.3117, "text": "Realized that I haven’t done one of these yet. I’ve mostly completed up to part 2 of the tutorial. Tried my best to deviate from the tutorial but I’ll make it even more personal once I’ve finished the basics"}]...
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Title: melOS by @MC | Stardance
Devlogs:
Realized Title: melOS by @MC | Stardance
Devlogs:
Realized that I haven’t done one of these yet. I’ve mostly completed up to part 2 of the tutorial. Tried my best to deviate from the tutorial but I’ll make it even more personal once I’ve finished the basics
finished part 3 of the tutorial. currently struggling to move the styles to css (that’s what you get for choosing to use a million different fonts). Working behind the scenes on some other artwork to make it more personal
Got my first app running. Finally got to declunk my css code. Almost done with part 4 of the tutorial. Never really sure what to share here.
Kind of gave up on following the tutorial by now. Added two more apps: Melbot, which is a fake AI that responds with a bunch of pre-written sarcastic replies no matter what. And “Thinks”, which is essentially where I can put random questions/thoughts/deep sentences that come to mind (if I choose to).
I rediscovered (and edited for colors) a snake clone i made a while back and added it in as another app. I also implemented custom hidden messages that only show up with certain keywords
I added one final app (for now) and finally deployed it with github!
I haven’t done a devlog in a while, but I’ve started working on the webOS 2 mission. I’ve updated part of the topbar to go to the homepage of my overarching website (I also have a custom domain now). I’ve also mostly completed my first new app, Canvas, which is an open canvas where the user can draw whatever they like. It started with a simple download/clear button and brush tool, but now also has buttons to fill the background and erase.
Hi I’ve been busy with other things and can’t believe I forgot about this until the very last minute but I don’t know that I’ve met the requirements fully for webOS but at least I can share the last app i’ve made, a quotes site with random quotes. I think I did other things in those total four hours but I’m afraid it’s been so long that I don’t fully recall. I think I did a lot of debugging.
Less so debugging, more so me doing stuff in Snippets because certain formatting things were bothering me. I also added another snippet because that’s what it’s for. I believe I’m finally going to ship
Ships:
I made a webOS that essentially shows a lot about myself through the different apps (whether it be my own ideas or random creations). Initially it was challenging to figure out what i wanted to do without being too similar to the tutorial. Also I didn’t really know what I was doing. Over time I found my groove and made melOS the mildly personal thing that it is.
I made a WebOS design, with no real theme other than being based on my random quirks and a lot of blue and green (that rhymes). I am proud of the fact that I was able to make something and it forced me to ask myself – what is my actual personality (for reasons this is a joke). All humor aside, while certain things were a challenge and I am glad I had tutorials and helpers along the way (who needs chat-gpt when you have a sister who is a more experienced coder), I am glad that my hours were put into somethings silly that people can mess around with. While there’s not many things you can do, there are many apps, some of which are interactive and some of which are just ways you can glimpse into who I am. I hope that whoever can come across this can enjoy. Technically I only added two new full features (quotes and canvas) because I ran out of ideas and time and was too much of an overachiever in WebOS 1, but I did my best to add to other sections such as Melbot (it’s been a while so don’t quote me on this one), Thinks and Snippet (although you can tell I abandoned this project at many points). Anywho, I hope you enjoy!...
|
1793919038.0577106
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1794005438.0577106
|
|
19449
|
Custom Game by @MC | Stardance
|
MC
|
0
|
0.99
|
0
|
[]
|
[{"post_id": 10746, "ts": "202 [{"post_id": 10746, "ts": "2026-06-17T17:12:52Z", "hours": 0.665, "text": "got my little game running finally"}, {"post_id": 9568, "ts": "2026-06-15T22:52:45Z", "hours": 0.3242, "text": "got some of the sprites finished and started working on the code"}]...
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Title: Custom Game by @MC | Stardance
Devlogs:
go Title: Custom Game by @MC | Stardance
Devlogs:
got some of the sprites finished and started working on the code
got my little game running finally...
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1793796502.9974434
|
1794660502.9974434
|
|
19450
|
MrBunnyAI-V2 by @KoushikT | Stardance
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KoushikT
|
0
|
0.0
|
0
|
[]
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[]
|
Title: MrBunnyAI-V2 by @KoushikT | Stardance
|
1793372098.521202
|
1793976898.521202
|