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19751
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Susan by @ocheke | Stardance
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ocheke
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0
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0.0
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0
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[]
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[]
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Title: Susan by @ocheke | Stardance
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1793426058.037678
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1794030858.037678
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19752
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My awesome macropad! by @bm7 | Stardance
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bm7
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0
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0.0
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0
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[]
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[]
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Title: My awesome macropad! by @bm7 | Stardance
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1793443708.0968144
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1794048508.0968144
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19753
|
My awesome macropad! by @deveshsingh | Stardance
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deveshsingh
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0
|
0.27
|
0
|
[]
|
[{"post_id": 12379, "ts": "202 [{"post_id": 12379, "ts": "2026-06-20T06:27:18Z", "hours": 0.2744, "text": "i am working on a macropad my first hardware project and my first devlog too"}]...
|
Title: My awesome macropad! by @deveshsingh | Star Title: My awesome macropad! by @deveshsingh | Stardance
Devlogs:
i am working on a macropad my first hardware project and my first devlog too...
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1793458104.7409656
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1794062904.7409656
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19754
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A game? by @quade_west | Stardance
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quade_west
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0
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0.0
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0
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[]
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[]
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Title: A game? by @quade_west | Stardance
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1793444039.7222137
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1794048839.7222137
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19755
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My very own WebOS by @shaikhameer5111 | Stardance
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shaikhameer5111
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0
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0.0
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0
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[]
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[]
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Title: My very own WebOS by @shaikhameer5111 | Sta Title: My very own WebOS by @shaikhameer5111 | Stardance...
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1793548063.1828172
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1794152863.1828172
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19756
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My very own WebOS by @rihan | Stardance
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rihan
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0
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0.0
|
0
|
[]
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[]
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Title: My very own WebOS by @rihan | Stardance
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1793400717.958921
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1794005517.958921
|
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19757
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NULL
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NULL
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0
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0.0
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0
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[]
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[]
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1793872143.1538005
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1794736143.1538005
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19758
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Untitled by @Pushyanth | Stardance
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Pushyanth
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0
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0.0
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0
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[]
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[]
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Title: Untitled by @Pushyanth | Stardance
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1794020032.7535443
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1794624832.7535443
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19759
|
SmartBite by @vividha_tksj0147 | Stardance
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vividha_tksj0147
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0
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0.0
|
0
|
[]
|
[]
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Title: SmartBite by @vividha_tksj0147 | Stardance
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1793566464.675169
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1794171264.675169
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19760
|
My very own WebOS by @Intza | Stardance
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Intza
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0
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0.0
|
0
|
[]
|
[]
|
Title: My very own WebOS by @Intza | Stardance
|
1793825373.9230695
|
1794430173.9230695
|
|
19761
|
My first slack bot! by @samutdc | Stardance
|
samutdc
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0
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0.0
|
0
|
[]
|
[]
|
Title: My first slack bot! by @samutdc | Stardance
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1793821950.6869223
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1794426750.6869223
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19762
|
C Memory Management Test by @ArnavG | Stardance
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ArnavG
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0
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0.0
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0
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[]
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[]
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Title: C Memory Management Test by @ArnavG | Stard Title: C Memory Management Test by @ArnavG | Stardance...
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1793782124.135632
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1794386924.135632
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19763
|
Frictionless by @LeLicorne_ | Stardance
|
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0
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0.0
|
0
|
[]
|
[]
|
Title: Frictionless by @LeLicorne_ | Stardance
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1794056041.195142
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1794660841.195142
|
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19764
|
đšď¸RASPICORE⢠DECK by @Super_Gumka | Stardance
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Super_Gumka
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0
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0.0
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0
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[]
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[]
|
Title: đšď¸RASPICORE⢠DECK by @Super_Gumka | Stardan Title: đšď¸RASPICORE⢠DECK by @Super_Gumka | Stardance...
|
1793490955.3640957
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1794095755.3640957
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19765
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My very own WebOS by @simplysparsh00 | Stardance
|
simplysparsh00
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0
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0.0
|
0
|
[]
|
[]
|
Title: My very own WebOS by @simplysparsh00 | Star Title: My very own WebOS by @simplysparsh00 | Stardance...
|
1793436579.9913826
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1794041379.9913826
|
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19766
|
My awesome macropad! by @yara_abusaude | Stardance
|
yara_abusaude
|
0
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0.0
|
0
|
[]
|
[]
|
Title: My awesome macropad! by @yara_abusaude | St Title: My awesome macropad! by @yara_abusaude | Stardance...
|
1793562531.3860931
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1794167331.3860931
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19767
|
Frictionless by @abduqodirovae9 | Stardance
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abduqodirovae9
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0
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0.0
|
0
|
[]
|
[]
|
Title: Frictionless by @abduqodirovae9 | Stardance
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1793825775.5144935
|
1794430575.5144935
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19768
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Frictionless by @SriyanshS | Stardance
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SriyanshS
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0
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0.0
|
0
|
[]
|
[]
|
Title: Frictionless by @SriyanshS | Stardance
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1793537652.1432765
|
1794142452.1432765
|
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19769
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About me by @oska3435 | Stardance
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oska3435
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0
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0.0
|
0
|
[]
|
[]
|
Title: About me by @oska3435 | Stardance
|
1794016470.480337
|
1794621270.480337
|
|
19770
|
My very own WebOS by @ammarzaidi852 | Stardance
|
ammarzaidi852
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: My very own WebOS by @ammarzaidi852 | Stard Title: My very own WebOS by @ammarzaidi852 | Stardance...
|
1793890308.2345233
|
1794495108.2345233
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|
19771
|
Portable LED CUBE by @serwin_dev | Stardance
|
serwin_dev
|
0
|
2.92
|
0
|
[]
|
[{"post_id": 16738, "ts": "202 [{"post_id": 16738, "ts": "2026-06-27T06:12:21Z", "hours": 0.8211, "text": "Day-3 Gonna work on Schematics ToDo Add esp32-c3, shift registers Devlog I started by opening the kicad and working by adding the battery â but the kicad isnât working properly (Some technical issues) So, I switched the work to just sketch the rough idea about the led cube I drew simple drawing showing the connection of the ledâs â Cathodes should be joint together on both horizontal and vertical..! The anode should bent with 90 degree and must be symmetrical After the rough sketch, i moved on to add the schematics I also sourced product for the esp32-c3 and found one by the manufacture â seeed studio I used chatGPT to analyse some of the sourced products for the project. Thatâs all for today Whatâs done Added Battery, esp32-c3, Shift registers header into the schematics Sourced esp32-c3 and shift registers from digikey india"}, {"post_id": 16355, "ts": "2026-06-26T16:39:26Z", "hours": 0.3814, "text": "Day-3 Gonna work on Schematics ToDo Add esp32-c3, shift registers Devlog I started by opening the kicad and working by adding the battery â but the kicad isnât working properly (Some technical issues) So, I switched the work to just sketch the rough idea about the led cube I drew simple drawing showing the connection of the ledâs â Cathodes should be joint together on both horizontal and vertical..! The anode should bent with 90 degree and must be symmetrical Will continue tmrwâŚ."}, {"post_id": 14395, "ts": "2026-06-23T14:45:59Z", "hours": 0.7333, "text": "Day 2 Actually, i found some pcb boards online for this project But iâm not gonna copy them â just for some inspo!! Todo Layout the schematic (Before that decide about using Shift register or not) Devlog I was kinda confused because the online gerber files doesnât include the shift register â idk the reason So, i asked GPT to clarify that doubt!! They are not using Shift registers because the cube is 4x4x4 and doesnât need a lot of pins We will jump into the Schematic diagram â and simultaneously add components in BOM We will be using TP4056 module for charging but kicad doesnât have built-in for it"}, {"post_id": 10530, "ts": "2026-06-17T09:14:56Z", "hours": 0.9836, "text": "Day 1 I just figured out that i couldnât commit â when i just create a folder with no files inside it. I was like fighting against it for 10 mins..!! Description Let me be clear with what i am building Iâm building a 5x5x5 led cube with battery built=in. It got 125 leds(Blue color) arranged in 5x5x5 â Iâm gonna design two types of PCB one for base and another for layers It got battery built-in, so it can be brought anywhere It will have case for the bottom and iâm thinking for a case on top too. The code can also be easilt uploaded using USB in the bottom case Todo Search for components and prepare BOM Import components into the Schematic diagram Devlog Letâs get started..!! Iâm searching through online for components. Finally, i found source for Blue led It is diffused because it emits light all around and making it visible from any POV. I also found a instructable tutorial â link Itâs actually getting one hour already â Iâm gonna get my lunchâŚ!! Work done Found led and also a gold tutorial (Hehehe, i would refer it to finish this project) Learned a lot about leds (Diffused, clear â 5mm, 3mm and more..) Also, i got some idea about shift registers and why we use that here."}]...
|
Title: Portable LED CUBE by @serwin_dev | Stardanc Title: Portable LED CUBE by @serwin_dev | Stardance
Devlogs:
Day 1 I just figured out that i couldnât commit â when i just create a folder with no files inside it. I was like fighting against it for 10 mins..!! Description Let me be clear with what i am building Iâm building a 5x5x5 led cube with battery built=in. It got 125 leds(Blue color) arranged in 5x5x5 â Iâm gonna design two types of PCB one for base and another for layers It got battery built-in, so it can be brought anywhere It will have case for the bottom and iâm thinking for a case on top too. The code can also be easilt uploaded using USB in the bottom case Todo Search for components and prepare BOM Import components into the Schematic diagram Devlog Letâs get started..!! Iâm searching through online for components. Finally, i found source for Blue led It is diffused because it emits light all around and making it visible from any POV. I also found a instructable tutorial â link Itâs actually getting one hour already â Iâm gonna get my lunchâŚ!! Work done Found led and also a gold tutorial (Hehehe, i would refer it to finish this project) Learned a lot about leds (Diffused, clear â 5mm, 3mm and more..) Also, i got some idea about shift registers and why we use that here.
Day 2 Actually, i found some pcb boards online for this project But iâm not gonna copy them â just for some inspo!! Todo Layout the schematic (Before that decide about using Shift register or not) Devlog I was kinda confused because the online gerber files doesnât include the shift register â idk the reason So, i asked GPT to clarify that doubt!! They are not using Shift registers because the cube is 4x4x4 and doesnât need a lot of pins We will jump into the Schematic diagram â and simultaneously add components in BOM We will be using TP4056 module for charging but kicad doesnât have built-in for it
Day-3 Gonna work on Schematics ToDo Add esp32-c3, shift registers Devlog I started by opening the kicad and working by adding the battery â but the kicad isnât working properly (Some technical issues) So, I switched the work to just sketch the rough idea about the led cube I drew simple drawing showing the connection of the ledâs â Cathodes should be joint together on both horizontal and vertical..! The anode should bent with 90 degree and must be symmetrical Will continue tmrwâŚ.
Day-3 Gonna work on Schematics ToDo Add esp32-c3, shift registers Devlog I started by opening the kicad and working by adding the battery â but the kicad isnât working properly (Some technical issues) So, I switched the work to just sketch the rough idea about the led cube I drew simple drawing showing the connection of the ledâs â Cathodes should be joint together on both horizontal and vertical..! The anode should bent with 90 degree and must be symmetrical After the rough sketch, i moved on to add the schematics I also sourced product for the esp32-c3 and found one by the manufacture â seeed studio I used chatGPT to analyse some of the sourced products for the project. Thatâs all for today Whatâs done Added Battery, esp32-c3, Shift registers header into the schematics Sourced esp32-c3 and shift registers from digikey india...
|
1794037957.0197024
|
1794642757.0197024
|
|
19772
|
My first slack bot! by @ollie_reid-konta | Stardan My first slack bot! by @ollie_reid-konta | Stardance...
|
ollie_reid-konta
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: My first slack bot! by @ollie_reid-konta | Title: My first slack bot! by @ollie_reid-konta | Stardance...
|
1793447282.6965373
|
1794052082.6965373
|
|
19773
|
Motivation Letter writer by @Jasurbek | Stardance
|
Jasurbek
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: Motivation Letter writer by @Jasurbek | Sta Title: Motivation Letter writer by @Jasurbek | Stardance...
|
1793530116.6380932
|
1794134916.6380932
|
|
19774
|
My awesome macropad! by @akmal_norkulov | Stardanc My awesome macropad! by @akmal_norkulov | Stardance...
|
akmal_norkulov
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: My awesome macropad! by @akmal_norkulov | S Title: My awesome macropad! by @akmal_norkulov | Stardance...
|
1794019962.2890272
|
1794624762.2890272
|
|
19775
|
My first slack bot! by @acarhitam | Stardance
|
acarhitam
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: My first slack bot! by @acarhitam | Stardan Title: My first slack bot! by @acarhitam | Stardance...
|
1793987669.5349152
|
1794592469.5349152
|
|
19776
|
Website for learning programming by @EW_Official | Website for learning programming by @EW_Official | Stardance...
|
EW_Official
|
1
|
10.0
|
0
|
[{"ship_num": 1, "ts": "2026-0 [{"ship_num": 1, "ts": "2026-06-20T18:41:17Z", "hours": 10.0, "multiplier": null, "payout": 0, "blessing": "neutral", "text": "This is my first project. I created a simple website for learning programming, including login, registration, and a basic user panel. It was a great learning experience and helped me understand how to build a full working flow. I hope you enjoy testing it.", "repo": "https://github.com/edusedus-official/LearnProgramming.github.io", "demo": "https://edusedus-official.github.io/LearnProgramming.github.io/"}]...
|
[{"post_id": 12682, "ts": "202 [{"post_id": 12682, "ts": "2026-06-20T18:39:02Z", "hours": 7.8394, "text": "Hi! Unfortunately, I have to finish this project earlier than I wanted, but I managed to complete everything I could for now."}, {"post_id": 12190, "ts": "2026-06-19T22:05:48Z", "hours": 1.1856, "text": "Hi! Iâm coming with great news â today I added a login option to my project. Itâs not very pretty or advanced yet, but as an early preview I think it turned out quite nice. The next update will include a fully working userâcreation panel and a user dashboard.I encourage you to follow my project so you donât miss anything, and once itâs released â to vote for it. Have a great day! :) BY EWâDEV"}, {"post_id": 9853, "ts": "2026-06-16T09:43:03Z", "hours": 0.6764, "text": "Hey, time for a project update. The website has just been created, and itâs not the best quality right now, and there are a lot of things that arenât working, but that will change soon. For now, work will focus on programming lessons, syntax, etc. Itâs looking pretty good right now, and I hope it will only get better. I invite you to follow my project so you donât miss anything."}, {"post_id": 9829, "ts": "2026-06-16T08:43:59Z", "hours": 0.2856, "text": "I can gladly inform you that I have started working on the project âA website for learning programmingâ. For now, itâs just the beginning, but I will try to bring it to the perfection of the project as soon as possible and make it possible to learn programming in various languages ââand make them easier to understand."}]...
|
Title: Website for learning programming by @EW_Off Title: Website for learning programming by @EW_Official | Stardance
Devlogs:
I can gladly inform you that I have started working on the project âA website for learning programmingâ. For now, itâs just the beginning, but I will try to bring it to the perfection of the project as soon as possible and make it possible to learn programming in various languages ââand make them easier to understand.
Hey, time for a project update. The website has just been created, and itâs not the best quality right now, and there are a lot of things that arenât working, but that will change soon. For now, work will focus on programming lessons, syntax, etc. Itâs looking pretty good right now, and I hope it will only get better. I invite you to follow my project so you donât miss anything.
Hi! Iâm coming with great news â today I added a login option to my project. Itâs not very pretty or advanced yet, but as an early preview I think it turned out quite nice. The next update will include a fully working userâcreation panel and a user dashboard.I encourage you to follow my project so you donât miss anything, and once itâs released â to vote for it. Have a great day! :) BY EWâDEV
Hi! Unfortunately, I have to finish this project earlier than I wanted, but I managed to complete everything I could for now.
Ships:
This is my first project. I created a simple website for learning programming, including login, registration, and a basic user panel. It was a great learning experience and helped me understand how to build a full working flow. I hope you enjoy testing it....
|
1793893965.1609743
|
1793980365.1609743
|
|
19777
|
My very own WebOS by @Xurshidbek | Stardance
|
Xurshidbek
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: My very own WebOS by @Xurshidbek | Stardanc Title: My very own WebOS by @Xurshidbek | Stardance...
|
1793537759.39797
|
1794142559.39797
|
|
19778
|
iWrite4.me by @kamoldme | Stardance
|
kamoldme
|
0
|
14.13
|
0
|
[]
|
[{"post_id": 9956, "ts": "2026 [{"post_id": 9956, "ts": "2026-06-16T14:15:48Z", "hours": 14.1306, "text": "đšď¸ iWrite4.me, the distraction free writing app Iâve been building. #Quick_update The idea is simple. You open it, a timer starts, and you write. No AI finishing your sentences for you, no tabs to slip away to. Thereâs even a Dangerous mode where if you stop typing or leave the page, your work gets deleted. It sounds harsh, but itâs the feature people end up loving, because it actually forces you to finish the thought or the essay you were procrastinating for almost a month. Where it stands right now: Around 500+ users signed up 110,000+ words written on the platform 100+ hours of focused writing logged What Iâve shipped recently: ⢠Focus sounds built in (brown noise, 40 Hz gamma, lofi), plus you can paste any YouTube link to play in the background ⢠Daily streaks, XP and levels, leaderboards and achievements to keep the habit going ⢠A Community tab where people post their stories and essays and get some feedback/comments ⢠Documents organized in folders, PDF export, public profiles, Google login ⢠Stripe subscriptions are live Itâs running in production at iwrite4.me. Next I want to grow the community side and make the writing stats feel more rewarding. Slowly turning a small side project into something people open every day. will be glad for your support with âlikesâđ
"}]...
|
Title: iWrite4.me by @kamoldme | Stardance
Devlog Title: iWrite4.me by @kamoldme | Stardance
Devlogs:
đšď¸ iWrite4.me, the distraction free writing app Iâve been building. #Quick_update The idea is simple. You open it, a timer starts, and you write. No AI finishing your sentences for you, no tabs to slip away to. Thereâs even a Dangerous mode where if you stop typing or leave the page, your work gets deleted. It sounds harsh, but itâs the feature people end up loving, because it actually forces you to finish the thought or the essay you were procrastinating for almost a month. Where it stands right now: Around 500+ users signed up 110,000+ words written on the platform 100+ hours of focused writing logged What Iâve shipped recently: ⢠Focus sounds built in (brown noise, 40 Hz gamma, lofi), plus you can paste any YouTube link to play in the background ⢠Daily streaks, XP and levels, leaderboards and achievements to keep the habit going ⢠A Community tab where people post their stories and essays and get some feedback/comments ⢠Documents organized in folders, PDF export, public profiles, Google login ⢠Stripe subscriptions are live Itâs running in production at iwrite4.me. Next I want to grow the community side and make the writing stats feel more rewarding. Slowly turning a small side project into something people open every day. will be glad for your support with âlikesâđ
...
|
1793393306.2535346
|
1793998106.2535346
|
|
19779
|
NULL
|
NULL
|
0
|
0.0
|
0
|
[]
|
[]
|
|
1793937231.9408898
|
1794801231.9408898
|
|
19780
|
Frictionless by @Ruhshona | Stardance
|
Ruhshona
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: Frictionless by @Ruhshona | Stardance
|
1793450942.0880263
|
1794055742.0880263
|
|
19781
|
My awesome macropad! by @spectre_7 | Stardance
|
spectre_7
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: My awesome macropad! by @spectre_7 | Starda Title: My awesome macropad! by @spectre_7 | Stardance...
|
1793425848.749503
|
1794030648.749503
|
|
19782
|
Minecraft Skill System by @SosseGruss | Stardance
|
SosseGruss
|
1
|
19.0
|
0
|
[{"ship_num": 1, "ts": "2026-1 [{"ship_num": 1, "ts": "2026-10-31T00:15:03Z", "hours": 19.0, "multiplier": null, "payout": 0, "blessing": "neutral", "text": "I started building a Minecraft Plugin, where you level different skills(Mining, Farming, Foraging, Combat and Fishing), when you do one of those skills you collect xp, sadly until now I only added a level reward for the mining skill. Each level the chance to mine an extra block increeses and can go up to 9 blocks at once, if 9 is unpractical you can cap it to a lower amount between 1 and 9. I struggeld with finding and getting to know the bukkit enviorment sice this was my first plugin yet. I sometimes asked ai to explain to me what bukkit has to offer, and I also looked around on bukkit Forums.", "repo": "https://github.com/SosseGruss/MinecraftSkillSystem", "demo": "https://github.com/SosseGruss/MinecraftSkillSystem/releases/tag/v1.0-SNAPSHOT"}]...
|
[{"post_id": 84972, "ts": "202 [{"post_id": 84972, "ts": "2026-10-30T17:07:12Z", "hours": 0.7192, "text": "I noticed that killing a mob didnât give combat xp beacause the path to the json where the monser to xp was stored wasnât read right. I also added a few mobs to the list since a few were missing."}, {"post_id": 84940, "ts": "2026-10-30T16:07:28Z", "hours": 4.1547, "text": "I added a reward for mining, every level yo get 30% chance to break another block, so at level 30 you have a 900% chance and break 9 blocks at once. I also added two Commands, one that gives you XP, and another that sets the level to a specific level, which if its mining also effects the chance to break multible blocks."}, {"post_id": 82101, "ts": "2026-10-23T21:56:08Z", "hours": 8.7686, "text": "I have created a command that opens a custom Inventory, in which you can see the current level and the xp needed until the next level up. Also made it so item can not be taken out of the inventory. Going forward i also want to make commands to give yourself xp."}, {"post_id": 11168, "ts": "2026-06-18T08:18:00Z", "hours": 5.4808, "text": "I am building a Minecraft Plugin which adds multiple skills with corresponding XP. So far i have created a player class which contains the amount of XP a player has collected, it also has a method to write the players XP into a JSON file inorder to keep track of the XP even when the server shutsoff, the writing happens when a player logs off and when he logsback in the data gets loaded from the file into a new Player objekt created by the Player manager. The Player Manager keeps track of every play currently loged in on the server. I have also started on creating the properties files in which the amount of XP gained for certain blocks mined, crops broken or crops harvested. Fitting to the files I have also written 2 listeners one for detecting when a block/crop has been broken and one to detect when a crop has been harvested, so right clicked. They add the amount of XP, which is defined in the properties files, to the player current XP count for the corresponding skill."}]...
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Title: Minecraft Skill System by @SosseGruss | Sta Title: Minecraft Skill System by @SosseGruss | Stardance
Devlogs:
I am building a Minecraft Plugin which adds multiple skills with corresponding XP. So far i have created a player class which contains the amount of XP a player has collected, it also has a method to write the players XP into a JSON file inorder to keep track of the XP even when the server shutsoff, the writing happens when a player logs off and when he logsback in the data gets loaded from the file into a new Player objekt created by the Player manager. The Player Manager keeps track of every play currently loged in on the server. I have also started on creating the properties files in which the amount of XP gained for certain blocks mined, crops broken or crops harvested. Fitting to the files I have also written 2 listeners one for detecting when a block/crop has been broken and one to detect when a crop has been harvested, so right clicked. They add the amount of XP, which is defined in the properties files, to the player current XP count for the corresponding skill.
I have created a command that opens a custom Inventory, in which you can see the current level and the xp needed until the next level up. Also made it so item can not be taken out of the inventory. Going forward i also want to make commands to give yourself xp.
I added a reward for mining, every level yo get 30% chance to break another block, so at level 30 you have a 900% chance and break 9 blocks at once. I also added two Commands, one that gives you XP, and another that sets the level to a specific level, which if its mining also effects the chance to break multible blocks.
I noticed that killing a mob didnât give combat xp beacause the path to the json where the monser to xp was stored wasnât read right. I also added a few mobs to the list since a few were missing.
Ships:
I started building a Minecraft Plugin, where you level different skills(Mining, Farming, Foraging, Combat and Fishing), when you do one of those skills you collect xp, sadly until now I only added a level reward for the mining skill. Each level the chance to mine an extra block increeses and can go up to 9 blocks at once, if 9 is unpractical you can cap it to a lower amount between 1 and 9. I struggeld with finding and getting to know the bukkit enviorment sice this was my first plugin yet. I sometimes asked ai to explain to me what bukkit has to offer, and I also looked around on bukkit Forums....
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1793948176.4194763
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1794034576.4194763
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19783
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My first slack bot! by @Timur | Stardance
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Timur
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0
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0.0
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0
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[]
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[]
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Title: My first slack bot! by @Timur | Stardance
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1793771658.3926733
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1794376458.3926733
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19784
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My awesome macropad! by @Mr | Stardance
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Mr
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0
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0.0
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0
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[]
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[]
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Title: My awesome macropad! by @Mr | Stardance
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1793479770.6982565
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1794084570.6982565
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19785
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an agentic harness called AXIOM by @Aditya_Nair | an agentic harness called AXIOM by @Aditya_Nair | Stardance...
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Aditya_Nair
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0
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0.0
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0
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[]
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[]
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Title: an agentic harness called AXIOM by @Aditya_ Title: an agentic harness called AXIOM by @Aditya_Nair | Stardance...
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1794048853.896421
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1794653653.896421
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19786
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Starwick by @darshjain | Stardance
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darshjain
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0
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49.69
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0
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[]
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[{"post_id": 12905, "ts": "202 [{"post_id": 12905, "ts": "2026-06-21T04:07:25Z", "hours": 4.1158, "text": "starwick - the run finally means something been turning the flow runner from a pile of systems sitting next to each other into a loop u actually wanna repeat. what i built routes arent just colors anymore. the eclipse path pays way more but the dark creeps in and might swallow u whole. the safe one keeps u calm. bond literally pulls ur companion in to cover ur misses. picking a line feels like picking a mood now instead of a number. then the companions got personalities. vesp gives u a wider grace window, corvel just hands u steady starlight, mara makes the eclipse burn brighter but runs u way hotter, ash leaves a relic every flight. ur not collecting skins anymore, ur picking how the run feels. and the hearth actually grows. spend starlight, a room wakes up, and it changes what ur next run can do. come back a few runs later and the place looks different. the part that broke me the end of run ceremony kept rendering pure black. spent forever convinced the camera was aimed wrong. it wasnt. the hearth was dropping its stars in world space and ignoring where i actually put them so they floated off in the void lol. fixed that and it was STILL black bc the ritual camera was fighting the render pipeline. ended up pointing it at its own texture and feeding that to the screen. finally bloomed. where its at cold open -> run -> route choice -> a small ceremony that hands u back a memory seed -> hearth grows -> next run. it loops now. still rough but it finally has a soul."}, {"post_id": 12361, "ts": "2026-06-20T05:15:48Z", "hours": 5.2022, "text": "starwick - the runner finally feels like a game quick update on the flow runner. it went from a gray ribbon in the dark to something that actually reads. what i built the constellation gates branch now and the branches actually mean something. safe path glows calm blue, the memory one goes violet, eclipse is angry red, and the bond route literally takes on ur companions color. picking a line feels like picking a mood instead of picking a number. speaking of, i ripped all the score numbers out. no more x12 combo text floating around. its diegetic now - a thread weaves up the side as u travel, a little star leans toward the next gate to guide u, and the whole screen cools and dims when pressure builds. perfect hits snap the gate ring inward with a tiny punch and a note. feels good fr. the part that ate my night the end of run ritual kept rendering pure black. i was so sure the camera was pointed wrong. it wasnt. turned out the hearth was placing its stars in world space and ignoring where i actually dropped it, so they floated 40 units off in the void lol. fixed that and it STILL went black bc that camera just refuses to draw the way i wanted. framed it with a seperate cam and it finally bloomed. where its at boot into a run, weave the sky, then a small ceremony hands u back ur starlight and a memory seed u can share. notch safe areas handled too. still rough but it feels like a place now."}, {"post_id": 11758, "ts": "2026-06-19T04:21:28Z", "hours": 3.2497, "text": "starwick - the run learned to sing picked flow run back up. it worked but lowkey looked like a gray triangle in black and felt like nothing. so this stretch was jus making it feel expensive. what i did killed teh plain blue gate spheres. gates are glowing stars now joined by a thread u light as u trace it. gave track a glowing center seam and a starfield behind it so u ride through space not a void. every gate plays a note now. finishing one fires a chord. a harmony pad swells the longer u stay clean so ur kinda composing the sky instead of scoring points. pressure used to flash red like damage which felt cheap tbh. now dark just creeps in and ur trail frays and ur light goes cold. also added a companion that rides with u and leads to next gate and speeds up as ur combo climbs and curls up scared when dark rises. shareable run codes like CORVEL-60H-LUMEN so u can hand someone ur exact run. an auto postcard at results. an intro with no menu where u touch to light the wick drag a thread and let go to open the gate. and failure isnt a game over fr. companion catches u and run ends as a memory u keep. what broke spent a whole evening on a landing that wouldnt register as bad. u could dive straight into the ground and the game just shrugged. turned out air drag was bleeding off fall speed faster than i thought so the hit came in under my bad-landing cutoff. sometimes soft enough to read as a perfect landing which is kinda hilarious. so i stopped tuning the number and changed the rule. if ur diving when u hit the floor thats bad. felt right instantly. where it stands ngl the run finally reads like a thread of light through a nebula now. music building as u chain. dark creeping when u slip. companion reacting the whole way. playable start to finish. still uncommitted tho. and âit worksâ vs âit feels great on a phoneâ are two diff things i still gotta settle on device."}, {"post_id": 11660, "ts": "2026-06-19T00:19:41Z", "hours": 7.4472, "text": "starwick - making the run mode feel expensive starwick has two modes: a walkable cosmos and a flow-run (think endless ride through the weave). the run worked a while ago - track, gates, combo, a relight finale - but it looked like a gray triangle floating in black. this stretch was about making it premium instead of just functional. glyph gates and a track that glows the gates used to be plain blue spheres. you werenât weaving a constellation, you were hitting balls. now each gate is soft-dot stars joined by a glowing thread that brightens as you trace it - it finally reads like youâre drawing the sky. composing the sky, not collecting points every gate node now plays a note (pentatonic, climbs with your chain), completing a gate fires a chord, and a harmony pad swells the longer you hold a run clean. the goal was for it to feel like youâre playing the weave, not racking up a score. pressure used to flash the screen red like generic damage. hated it. now pressure is darkness - your trail frays, the wick dims and goes cold, the music narrows, the frame creeps dark. failure as atmosphere, not a buzzer. and the hearth (your home) now reacts when you get back: starlight motes flow in, the next thing you can afford to restore pulses, and restoring it moves the pulse to the next. it feels like a place that responds instead of an upgrade menu."}, {"post_id": 11066, "ts": "2026-06-18T03:16:18Z", "hours": 7.5253, "text": "starwick - i rebuilt the core as a flow runner big swing this stretch. the free-roam build was pretty but aimless so i pivoted the core into a flow runner. u ride a procedural ribbon, charge and release to glide, trace constellations as gates at speed. kept the old explore mode intact, this is a second mode built from scratch beside it. what i built the whole loop as systems. a deterministic flow motor, auto-run, hold to charge, release to lift into a glide, swipe to drift lanes, pure kinematics so its predictable. a seeded ribbon track with height and width curves, built in chunks ahead and recycled behind so it streams forever. gates that detect by path intersection not a button press. a combo system that chains hits into a rising harmony meter, Soft Trace up to Perfect Weave. a run director that ties it into a real ~90 second run with a relight setpiece near the end. plus a save profile and a hearth where u spend starlight to restore nodes, expression not wait-timers. the save that lied to me wiring the meta screen, it proudly told me id restored 4,244 stars across 9 journeys. id never finished a single run. my headless dev runs were writing straight to the real profile and it had been quietly inflating for days. fix was a dev-only backend, in headless mode the save lives in memory and never touches the real file. round-trips and version migration still work and ur real profile is yours again. made it a hard rule for the save system from the start. where it stands honest version, its systems-complete but not visually playable yet. no wick model, no gate glow, no hud, no hearth view. i built the whole core and havent really watched it move. next pass is pure presentation, give the runner a body, light the gates, show the hud, wire mode select so u can press play and ride. skeletonâs real, now it needs skin."}, {"post_id": 10761, "ts": "2026-06-17T17:34:59Z", "hours": 3.9419, "text": "Starwick - making it look and feel premium Spent this stretch on two things: making the realm look premium, and making it feel premium. The realm became a journey You now relight several star-sites in a row - a companion leads you to each, you trace its constellation, the ground warms, a new light calls you onward. Restore the whole sky, then make the choice. And thereâs a roster of companions: the one you carry seeds the world - different terrain, layout, palette, color, even the music. Replay and youâre somewhere new with someone new. Looks premium No new art, just rendering: a filmic color grade with glowy bloom, a horizon haze with a richer nebula, crystals that went from flat cutouts to lit glass that catches light, and a focus-pull that softly blurs the world behind dialogue. Aiming at the Sky / Gris look, not photoreal - the right call for a game built entirely from code. Feels premium Everything reacts: a screen-punch and crystal pop on relight, buttons that pop in, a counter that punches when it ticks. Every tap, trace, and relight makes a synthesized sound, with matching haptics on a phone. None of the audio is recorded. The day it went black Reached for ACES tonemapping plus heavy contrast and vignette, and the whole scene crushed to near-black - nebula and terrain just gone. Swapped to a gentler tonemap, lifted exposure, dropped the bloom threshold so things glow instead of clip, and it came back better than before. Bonus near-miss: I wanted horizon fog but fog eats a star field - turns out the skyâs shader ignores scene fog, so the land hazes while the stars stay crisp. Accidentally perfect. Where it stands Looks and feels like a real game now Caveats: no title screen yet, and it doesnât remember you between runs - a persistent sky and a collection screen are next."}, {"post_id": 10563, "ts": "2026-06-17T11:12:46Z", "hours": 4.8467, "text": "starwick - you can walk it now big one. til now starwick was a sky in front of ur face, a floating eyeball. now its a place u stand in and walk, where relighting a star changes the ground around u and the music shifts with where u are. what i built the realm is procedural. terrain is a seeded heightfield, no file, jus noise sampled into a mesh, and the same function feeds the walk code so u follow the slopes instead of clipping through em. first-person now, joystick to move, drag to look, a lantern, ground-snap. the camera stopped flying and started walking, sounds small but was secretly half the work. crystals mark each star-site, a constellation hangs above one, trace it to relight and the crystals warm blue to gold while a beacon lights toward the next. the bar that refused to be a circle the relight fires a shockwave ring out from the star. except it kept rendering as a flat white bar, like a highlighter line drawn across the screen. took me a while to clock it, the torus mesh sits in one plane and i was aiming the wrong axis at the camera so the ring was permanently edge-on. point its actual face at the cam and it pops into a clean expanding circle. one line. i stared at that strip way too long. sound that follows u the scoreâs layered now, a drone underneath, a pad that swells near a site, a motif while u trace, tension on a choice, full bloom on relight. the stars pulse in time, brighter when it swells. nones recorded, all synthesized in code and mixed live by where u are. where it stands u can walk the realm, find a site, trace the constellation, watch it warm the world, and the score moves with u. still one realm for now, more biomes next."}, {"post_id": 10436, "ts": "2026-06-17T04:49:36Z", "hours": 2.1189, "text": "starwick - the whole loop finally runs quick one. the vertical slice plays end to end now and for the first time it feels like the thing i pitched myself, not a pile of systems that happen to compile. the loop youâre a wick, a lil candle-soul who relights dying stars. the slice is one star. u drag across five dim points to trace the constellation, it catches, and the star reignites. motes spiral in, a core lights, a shockwave ring pushes out, ur companion reacts, the camera breathes. then the sky asks what u wanna do. let it rest or send it onward. u pick and the world shifts to match, warm gold if u send it on, colder dim if u rest it. ending plays, then it offers to begin again. the bug that mattered the choice screen looked done before it was. the constellation and companion both live in the world behind it and they were still listening. so a tap meant for âsend it onwardâ also poked the companion, and a stray drag re-traced stars that were alr lit. the ui was a sheet of glass with holes in it. fix was boring and correct. one bit of state that says something modal is up, dialogue journal or a choice, and everything that reads input checks it first and shuts up. taps stopped leaking and the choice felt like a choice instead of a coincidence. where it stands trace, relight, choose, branch, two endings, restart, and the sky remembers the run. whats not there yet, its still a sky in front of u not a place u walk through. next is lifting the constellation into the world and building the first realm u can move around in. thats the jump from pretty to somewhere."}, {"post_id": 10381, "ts": "2026-06-17T02:01:41Z", "hours": 4.9564, "text": "starwick - it moves now, and it remembers big stretch of work. the cosmos went from âpretty to look atâ to a place that tells you something and actually feels alive. three threads landed: the story shows up on screen, everything became real crafted 3d, and i finally taught my tests to see motion. the story shows up relight a constellation now and it speaks . a line types out across the bottom - âa star has gone dark. you feel the absence before you see it.â - the stars flare, and a memory surfaces: the ferrymanâs lantern, someone who lit the way for others and got forgotten the moment they werenât needed. those memories collect in a journal you can open. itâs the first time starwick has felt like itâs about something, not just nice to drift through. everything got crafted i ripped out the âglowing blobs of particlesâ look. the companion and the thing you carry are real 3d now - a glowing core wrapped in actual orbiting rings (generated the ring meshes in code). the lantern is an ember inside three tilted rings spinning at different speeds, like a little orrery of light. vesp got a proper body too and now spring-follows you with a bit of lag and overshoot instead of sliding around on rails - it reads as a thing with weight thatâs choosing to keep up with you. making the relight a moment the relight used to be a flat on/off. now itâs staged: the star contracts, motes spiral inward, the core ignites, a shockwave ring blows outward, the companion reacts, and the camera breathes back. small thing, couple seconds, but it turns âi pressed the thingâ into âsomething happened.â where it stands a flyable procedural cosmos, a companion that follows and sings and reacts, the relight-a-constellation loop with a real cinematic beat, and a story that surfaces as you go ."}, {"post_id": 10040, "ts": "2026-06-16T16:36:01Z", "hours": 1.5828, "text": "starwick - relighting the sky third devlog. the cosmos isnt just something to look at now. u can fly through it, trace a dead constellation to bring it back, and poke the companion to get a reaction. the core thing u actually do finally exists. the verb dead constellations hang in the sky as dim blue stars. u drag across em in order, a line of light links each one, and when the shape closes it relights. stars flare gold, sparks burst, a star reborn. the game counts how many uâve brought back. small moment but it feels good and its what everything else hangs off. moving + vesp inputâs online. u can fly around, move and look, keyboard at the desk, thumbstick + drag on a phone, same code. and vesp the companion now answers a tap. it pulses and its lil tune swells for a sec. went from âthing floating near uâ to âthing that notices u.â the fight none of my input worked and the whole thing threw on launch. turns out the projectâs on the new input system only and i was calling the old input api which just throws. rebuilt it on one input layer that handles mouse and touch the same. instantly alive. where it stands fly through a glowing procedural cosmos, trace constellations to relight em, a companion that follows sings and reacts. all generated in code, no art or audio files."}, {"post_id": 9935, "ts": "2026-06-16T13:35:10Z", "hours": 2.4897, "text": "starwick - the void gets a roommate second devlog. last time starwick was an empty glowing void. now itâs got soft twinkling stars a proper wispy nebula and a little companion floating next to u humming its own tune. starting to feel like a place not a screensaver. the cosmos got real the stars used to be blocky squares. default particle no texture, looked rough. swapped em for soft round points i generate in code, basically a radial gradient sprite, plus a twinkle layer that fades stars in and out so the whole field shimmers. bumped bloom so the bright ones actually glow. nebula was the real fight tho. first pass was a few clean soft blobs and it jus looked like lens flares lol. so i went noise based, fractal perlin clouds with a soft falloff, and overshot the other way. came out dark and basically invisible. third try i dropped the noise threshold and roughly doubled color and alpha and now its vivid purple-and-blue wisps sweeping across the sky. took three goes to land that one. vesp the companion. small violet mote that orbits near u, bobs around, plays a soft little bell arpeggio that layers over the ambient drone. no samples, melodyâs built from sine waves like everything else. first attempt vesp came out as a giant white sun lmao. iâd picked a bright purple but cranked the hdr way too high so between that and bloom the core blew out to pure white and it hogged the whole frame like a second star. dialed the color back, shrank it, pushed it further out, rebuilt it from a hard sphere into a cluster of soft glowing dots. now it reads like a tiny spirit drifting with u instead of a death star. where it stands empty void -> twinkling stars + vivid nebula -> a companion that floats beside u and sings. still all procedural, no art or audio files anywhere."}, {"post_id": 9827, "ts": "2026-06-16T08:41:15Z", "hours": 2.2161, "text": "Starwick - a cosmos first devlog. starwickâs a procedural cosmic adventure iâm building whatâs in it so far right now itâs just the bootable cosmos. no art, no audio files, nothing downloaded, itâs all generated in code. 700 stars on a sphere around the camera, bloom and vignette, and an ambient drone synthesized at runtime (few detuned sines + a slow lfo)."}]...
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Title: Starwick by @darshjain | Stardance
Devlogs Title: Starwick by @darshjain | Stardance
Devlogs:
Starwick - a cosmos first devlog. starwickâs a procedural cosmic adventure iâm building whatâs in it so far right now itâs just the bootable cosmos. no art, no audio files, nothing downloaded, itâs all generated in code. 700 stars on a sphere around the camera, bloom and vignette, and an ambient drone synthesized at runtime (few detuned sines + a slow lfo).
starwick - the void gets a roommate second devlog. last time starwick was an empty glowing void. now itâs got soft twinkling stars a proper wispy nebula and a little companion floating next to u humming its own tune. starting to feel like a place not a screensaver. the cosmos got real the stars used to be blocky squares. default particle no texture, looked rough. swapped em for soft round points i generate in code, basically a radial gradient sprite, plus a twinkle layer that fades stars in and out so the whole field shimmers. bumped bloom so the bright ones actually glow. nebula was the real fight tho. first pass was a few clean soft blobs and it jus looked like lens flares lol. so i went noise based, fractal perlin clouds with a soft falloff, and overshot the other way. came out dark and basically invisible. third try i dropped the noise threshold and roughly doubled color and alpha and now its vivid purple-and-blue wisps sweeping across the sky. took three goes to land that one. vesp the companion. small violet mote that orbits near u, bobs around, plays a soft little bell arpeggio that layers over the ambient drone. no samples, melodyâs built from sine waves like everything else. first attempt vesp came out as a giant white sun lmao. iâd picked a bright purple but cranked the hdr way too high so between that and bloom the core blew out to pure white and it hogged the whole frame like a second star. dialed the color back, shrank it, pushed it further out, rebuilt it from a hard sphere into a cluster of soft glowing dots. now it reads like a tiny spirit drifting with u instead of a death star. where it stands empty void -> twinkling stars + vivid nebula -> a companion that floats beside u and sings. still all procedural, no art or audio files anywhere.
starwick - relighting the sky third devlog. the cosmos isnt just something to look at now. u can fly through it, trace a dead constellation to bring it back, and poke the companion to get a reaction. the core thing u actually do finally exists. the verb dead constellations hang in the sky as dim blue stars. u drag across em in order, a line of light links each one, and when the shape closes it relights. stars flare gold, sparks burst, a star reborn. the game counts how many uâve brought back. small moment but it feels good and its what everything else hangs off. moving + vesp inputâs online. u can fly around, move and look, keyboard at the desk, thumbstick + drag on a phone, same code. and vesp the companion now answers a tap. it pulses and its lil tune swells for a sec. went from âthing floating near uâ to âthing that notices u.â the fight none of my input worked and the whole thing threw on launch. turns out the projectâs on the new input system only and i was calling the old input api which just throws. rebuilt it on one input layer that handles mouse and touch the same. instantly alive. where it stands fly through a glowing procedural cosmos, trace constellations to relight em, a companion that follows sings and reacts. all generated in code, no art or audio files.
starwick - it moves now, and it remembers big stretch of work. the cosmos went from âpretty to look atâ to a place that tells you something and actually feels alive. three threads landed: the story shows up on screen, everything became real crafted 3d, and i finally taught my tests to see motion. the story shows up relight a constellation now and it speaks . a line types out across the bottom - âa star has gone dark. you feel the absence before you see it.â - the stars flare, and a memory surfaces: the ferrymanâs lantern, someone who lit the way for others and got forgotten the moment they werenât needed. those memories collect in a journal you can open. itâs the first time starwick has felt like itâs about something, not just nice to drift through. everything got crafted i ripped out the âglowing blobs of particlesâ look. the companion and the thing you carry are real 3d now - a glowing core wrapped in actual orbiting rings (generated the ring meshes in code). the lantern is an ember inside three tilted rings spinning at different speeds, like a little orrery of light. vesp got a proper body too and now spring-follows you with a bit of lag and overshoot instead of sliding around on rails - it reads as a thing with weight thatâs choosing to keep up with you. making the relight a moment the relight used to be a flat on/off. now itâs staged: the star contracts, motes spiral inward, the core ignites, a shockwave ring blows outward, the companion reacts, and the camera breathes back. small thing, couple seconds, but it turns âi pressed the thingâ into âsomething happened.â where it stands a flyable procedural cosmos, a companion that follows and sings and reacts, the relight-a-constellation loop with a real cinematic beat, and a story that surfaces as you go .
starwick - the whole loop finally runs quick one. the vertical slice plays end to end now and for the first time it feels like the thing i pitched myself, not a pile of systems that happen to compile. the loop youâre a wick, a lil candle-soul who relights dying stars. the slice is one star. u drag across five dim points to trace the constellation, it catches, and the star reignites. motes spiral in, a core lights, a shockwave ring pushes out, ur companion reacts, the camera breathes. then the sky asks what u wanna do. let it rest or send it onward. u pick and the world shifts to match, warm gold if u send it on, colder dim if u rest it. ending plays, then it offers to begin again. the bug that mattered the choice screen looked done before it was. the constellation and companion both live in the world behind it and they were still listening. so a tap meant for âsend it onwardâ also poked the companion, and a stray drag re-traced stars that were alr lit. the ui was a sheet of glass with holes in it. fix was boring and correct. one bit of state that says something modal is up, dialogue journal or a choice, and everything that reads input checks it first and shuts up. taps stopped leaking and the choice felt like a choice instead of a coincidence. where it stands trace, relight, choose, branch, two endings, restart, and the sky remembers the run. whats not there yet, its still a sky in front of u not a place u walk through. next is lifting the constellation into the world and building the first realm u can move around in. thats the jump from pretty to somewhere.
starwick - you can walk it now big one. til now starwick was a sky in front of ur face, a floating eyeball. now its a place u stand in and walk, where relighting a star changes the ground around u and the music shifts with where u are. what i built the realm is procedural. terrain is a seeded heightfield, no file, jus noise sampled into a mesh, and the same function feeds the walk code so u follow the slopes instead of clipping through em. first-person now, joystick to move, drag to look, a lantern, ground-snap. the camera stopped flying and started walking, sounds small but was secretly half the work. crystals mark each star-site, a constellation hangs above one, trace it to relight and the crystals warm blue to gold while a beacon lights toward the next. the bar that refused to be a circle the relight fires a shockwave ring out from the star. except it kept rendering as a flat white bar, like a highlighter line drawn across the screen. took me a while to clock it, the torus mesh sits in one plane and i was aiming the wrong axis at the camera so the ring was permanently edge-on. point its actual face at the cam and it pops into a clean expanding circle. one line. i stared at that strip way too long. sound that follows u the scoreâs layered now, a drone underneath, a pad that swells near a site, a motif while u trace, tension on a choice, full bloom on relight. the stars pulse in time, brighter when it swells. nones recorded, all synthesized in code and mixed live by where u are. where it stands u can walk the realm, find a site, trace the constellation, watch it warm the world, and the score moves with u. still one realm for now, more biomes next.
Starwick - making it look and feel premium Spent this stretch on two things: making the realm look premium, and making it feel premium. The realm became a journey You now relight several star-sites in a row - a companion leads you to each, you trace its constellation, the ground warms, a new light calls you onward. Restore the whole sky, then make the choice. And thereâs a roster of companions: the one you carry seeds the world - different terrain, layout, palette, color, even the music. Replay and youâre somewhere new with someone new. Looks premium No new art, just rendering: a filmic color grade with glowy bloom, a horizon haze with a richer nebula, crystals that went from flat cutouts to lit glass that catches light, and a focus-pull that softly blurs the world behind dialogue. Aiming at the Sky / Gris look, not photoreal - the right call for a game built entirely from code. Feels premium Everything reacts: a screen-punch and crystal pop on relight, buttons that pop in, a counter that punches when it ticks. Every tap, trace, and relight makes a synthesized sound, with matching haptics on a phone. None of the audio is recorded. The day it went black Reached for ACES tonemapping plus heavy contrast and vignette, and the whole scene crushed to near-black - nebula and terrain just gone. Swapped to a gentler tonemap, lifted exposure, dropped the bloom threshold so things glow instead of clip, and it came back better than before. Bonus near-miss: I wanted horizon fog but fog eats a star field - turns out the skyâs shader ignores scene fog, so the land hazes while the stars stay crisp. Accidentally perfect. Where it stands Looks and feels like a real game now Caveats: no title screen yet, and it doesnât remember you between runs - a persistent sky and a collection screen are next.
starwick - i rebuilt the core as a flow runner big swing this stretch. the free-roam build was pretty but aimless so i pivoted the core into a flow runner. u ride a procedural ribbon, charge and release to glide, trace constellations as gates at speed. kept the old explore mode intact, this is a second mode built from scratch beside it. what i built the whole loop as systems. a deterministic flow motor, auto-run, hold to charge, release to lift into a glide, swipe to drift lanes, pure kinematics so its predictable. a seeded ribbon track with height and width curves, built in chunks ahead and recycled behind so it streams forever. gates that detect by path intersection not a button press. a combo system that chains hits into a rising harmony meter, Soft Trace up to Perfect Weave. a run director that ties it into a real ~90 second run with a relight setpiece near the end. plus a save profile and a hearth where u spend starlight to restore nodes, expression not wait-timers. the save that lied to me wiring the meta screen, it proudly told me id restored 4,244 stars across 9 journeys. id never finished a single run. my headless dev runs were writing straight to the real profile and it had been quietly inflating for days. fix was a dev-only backend, in headless mode the save lives in memory and never touches the real file. round-trips and version migration still work and ur real profile is yours again. made it a hard rule for the save system from the start. where it stands honest version, its systems-complete but not visually playable yet. no wick model, no gate glow, no hud, no hearth view. i built the whole core and havent really watched it move. next pass is pure presentation, give the runner a body, light the gates, show the hud, wire mode select so u can press play and ride. skeletonâs real, now it needs skin.
starwick - making the run mode feel expensive starwick has two modes: a walkable cosmos and a flow-run (think endless ride through the weave). the run worked a while ago - track, gates, combo, a relight finale - but it looked like a gray triangle floating in black. this stretch was about making it premium instead of just functional. glyph gates and a track that glows the gates used to be plain blue spheres. you werenât weaving a constellation, you were hitting balls. now each gate is soft-dot stars joined by a glowing thread that brightens as you trace it - it finally reads like youâre drawing the sky. composing the sky, not collecting points every gate node now plays a note (pentatonic, climbs with your chain), completing a gate fires a chord, and a harmony pad swells the longer you hold a run clean. the goal was for it to feel like youâre playing the weave, not racking up a score. pressure used to flash the screen red like generic damage. hated it. now pressure is darkness - your trail frays, the wick dims and goes cold, the music narrows, the frame creeps dark. failure as atmosphere, not a buzzer. and the hearth (your home) now reacts when you get back: starlight motes flow in, the next thing you can afford to restore pulses, and restoring it moves the pulse to the next. it feels like a place that responds instead of an upgrade menu.
starwick - the run learned to sing picked flow run back up. it worked but lowkey looked like a gray triangle in black and felt like nothing. so this stretch was jus making it feel expensive. what i did killed teh plain blue gate spheres. gates are glowing stars now joined by a thread u light as u trace it. gave track a glowing center seam and a starfield behind it so u ride through space not a void. every gate plays a note now. finishing one fires a chord. a harmony pad swells the longer u stay clean so ur kinda composing the sky instead of scoring points. pressure used to flash red like damage which felt cheap tbh. now dark just creeps in and ur trail frays and ur light goes cold. also added a companion that rides with u and leads to next gate and speeds up as ur combo climbs and curls up scared when dark rises. shareable run codes like CORVEL-60H-LUMEN so u can hand someone ur exact run. an auto postcard at results. an intro with no menu where u touch to light the wick drag a thread and let go to open the gate. and failure isnt a game over fr. companion catches u and run ends as a memory u keep. what broke spent a whole evening on a landing that wouldnt register as bad. u could dive straight into the ground and the game just shrugged. turned out air drag was bleeding off fall speed faster than i thought so the hit came in under my bad-landing cutoff. sometimes soft enough to read as a perfect landing which is kinda hilarious. so i stopped tuning the number and changed the rule. if ur diving when u hit the floor thats bad. felt right instantly. where it stands ngl the run finally reads like a thread of light through a nebula now. music building as u chain. dark creeping when u slip. companion reacting the whole way. playable start to finish. still uncommitted tho. and âit worksâ vs âit feels great on a phoneâ are two diff things i still gotta settle on device.
starwick - the runner finally feels like a game quick update on the flow runner. it went from a gray ribbon in the dark to something that actually reads. what i built the constellation gates branch now and the branches actually mean something. safe path glows calm blue, the memory one goes violet, eclipse is angry red, and the bond route literally takes on ur companions color. picking a line feels like picking a mood instead of picking a number. speaking of, i ripped all the score numbers out. no more x12 combo text floating around. its diegetic now - a thread weaves up the side as u travel, a little star leans toward the next gate to guide u, and the whole screen cools and dims when pressure builds. perfect hits snap the gate ring inward with a tiny punch and a note. feels good fr. the part that ate my night the end of run ritual kept rendering pure black. i was so sure the camera was pointed wrong. it wasnt. turned out the hearth was placing its stars in world space and ignoring where i actually dropped it, so they floated 40 units off in the void lol. fixed that and it STILL went black bc that camera just refuses to draw the way i wanted. framed it with a seperate cam and it finally bloomed. where its at boot into a run, weave the sky, then a small ceremony hands u back ur starlight and a memory seed u can share. notch safe areas handled too. still rough but it feels like a place now.
starwick - the run finally means something been turning the flow runner from a pile of systems sitting next to each other into a loop u actually wanna repeat. what i built routes arent just colors anymore. the eclipse path pays way more but the dark creeps in and might swallow u whole. the safe one keeps u calm. bond literally pulls ur companion in to cover ur misses. picking a line feels like picking a mood now instead of a number. then the companions got personalities. vesp gives u a wider grace window, corvel just hands u steady starlight, mara makes the eclipse burn brighter but runs u way hotter, ash leaves a relic every flight. ur not collecting skins anymore, ur picking how the run feels. and the hearth actually grows. spend starlight, a room wakes up, and it changes what ur next run can do. come back a few runs later and the place looks different. the part that broke me the end of run ceremony kept rendering pure black. spent forever convinced the camera was aimed wrong. it wasnt. the hearth was dropping its stars in world space and ignoring where i actually put them so they floated off in the void lol. fixed that and it was STILL black bc the ritual camera was fighting the render pipeline. ended up pointing it at its own texture and feeding that to the screen. finally bloomed. where its at cold open -> run -> route choice -> a small ceremony that hands u back a memory seed -> hearth grows -> next run. it loops now. still rough but it finally has a soul....
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Drone by @Kingcy | Stardance
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UUV by @HMQ | Stardance
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My very own WebOS by @ryderklh | Stardance
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Worked on the outlines, css and the top of the website. Added my picture of a church to the top. Look at picture here I am going to work on the gallery and contact pages next....
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