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My awesome macropad! by @madhav_ramya6 | Stardance
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Title: My awesome macropad! by @madhav_ramya6 | St Title: My awesome macropad! by @madhav_ramya6 | Stardance...
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1793483554.0766926
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LaneLogic by @scheuer_owen | Stardance
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Title: LaneLogic by @scheuer_owen | Stardance
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20003
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My awesome macropad! by @Fran | Stardance
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Title: My awesome macropad! by @Fran | Stardance
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My very own WebOS by @lostinthemilkyway | Stardanc My very own WebOS by @lostinthemilkyway | Stardance...
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lostinthemilkyway
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Title: My very own WebOS by @lostinthemilkyway | S Title: My very own WebOS by @lostinthemilkyway | Stardance...
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1793562915.4872296
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My very own WebOS by @Cherryonatopofcake | Stardan My very own WebOS by @Cherryonatopofcake | Stardance...
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Cherryonatopofcake
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Title: My very own WebOS by @Cherryonatopofcake | Title: My very own WebOS by @Cherryonatopofcake | Stardance...
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1793393354.4069643
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Simple Music Player by @Smiley | Stardance
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[{"post_id": 39053, "ts": "202 [{"post_id": 39053, "ts": "2026-08-01T18:49:54Z", "hours": 1.7756, "text": "First Devlog! This is a simple mp3 player I’m making with the DFPlayer module, currently finished the display and the buttons! It was hard getting the menu right as this is my first time making an Arduino display; formatting the indexes as strings was a brainstorm since integers don’t store the beginning zeros, so I had to hard-code them! Tomorrow I’ll start working on the actual mp3 reading and hopefully I find a way to limit the Song and Playlist indexes to however much there are in the SD card. (Volume is limited correctly as I already know the DFPlayer’s maximum.) Thanks for reading!"}]...
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Title: Simple Music Player by @Smiley | Stardance
Title: Simple Music Player by @Smiley | Stardance
Devlogs:
First Devlog! This is a simple mp3 player I’m making with the DFPlayer module, currently finished the display and the buttons! It was hard getting the menu right as this is my first time making an Arduino display; formatting the indexes as strings was a brainstorm since integers don’t store the beginning zeros, so I had to hard-code them! Tomorrow I’ll start working on the actual mp3 reading and hopefully I find a way to limit the Song and Playlist indexes to however much there are in the SD card. (Volume is limited correctly as I already know the DFPlayer’s maximum.) Thanks for reading!...
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20007
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My very own WebOS by @Fran | Stardance
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Fran
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Title: My very own WebOS by @Fran | Stardance
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1794077493.4580956
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1794682293.4580956
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20008
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SpaceGuessr by @Jaron | Stardance
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Jaron
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3
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99.0
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1811
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[{"ship_num": 1, "ts": "2026-0 [{"ship_num": 1, "ts": "2026-07-19T18:20:49Z", "hours": 39.0, "multiplier": 19.83, "payout": 780, "blessing": "neutral", "text": "SpaceGuessr is a small browser game where you have to guess real space objects from NASA images. It works kinda like GeoGuessr, but instead of places on Earth you get planets, moons, nebulae, galaxies and other space stuff. The game has different modes like Classic, Timed, Blind Reveal, Learn and Reverse Learn, so you can either play for score or just practice. Technically the project is built with plain HTML, CSS and JavaScript, without any big framework. index.html contains the screens and buttons, style.css handles the layout, animations and responsive design, and script.js contains the main game logic like loading questions, checking answers, calculating score, streaks, timers, hints, leaderboards and local profile stats. The questions are stored in game-data.js, while mode settings like rounds, hints and timers are stored in game-config.js. The game also uses localStorage to save local stats, recent runs and fallback scores in the browser. For online scores it can use Supabase, but if that does not work the game still runs normally. Overall, SpaceGuessr is a space guessing game made with simple web technologys, real NASA images and a few extra features.", "repo": "https://github.com/Blizz606/SpaceGuessr", "demo": "https://blizz606.github.io/SpaceGuessr"}, {"ship_num": 2, "ts": "2026-07-05T20:02:26Z", "hours": 58.0, "multiplier": 17.26, "payout": 1009, "blessing": "neutral", "text": "SpaceGuessr is basically my version of “GeoGuessr, but in space” — a browser game where you guess planets, moons, nebulae, galaxies, and other space objects from real NASA-based images. At first, I thought this would just be a simple guessing game, but it quickly turned into a much bigger project. I kept adding more modes, more polish, better UI, scoring, animations, and content until it started to feel like an actual game instead of just a small prototype. Right now, SpaceGuessr has multiple game modes like Quick, Classic, Timed, Daily, Infinite, and Blind Reveal. Blind Reveal is one of my favorite parts: the image slowly uncovers itself while your possible score drops over time, so you have to decide whether to guess early or wait for more information. I also added a full scoring system with streak bonuses, animated feedback, end screens, keyboard controls, responsive design, leaderboard support, local fallback saving, confetti, reveal effects, round transitions, and a lot of small game-feel details. I spent a lot of time on these small things because they make the game feel much more satisfying to play. A big part of the work was also the content. The game uses a curated pool of 70+ NASA-based images, with correct answers, wrong answers, facts, and difficulty balancing. I kept improving the image pool so the game doesn’t feel repetitive, and I added logic so the same image won’t repeat during one run. Technically, the whole project is built with plain HTML, CSS, and JavaScript, without using a big framework. That meant a lot of the animations, UI states, game logic, scoring, and mode handling had to be built manually. I also added Supabase for global leaderboards and deployed everything with GitHub Pages so anyone can just open it and play instantly. I’m really proud of SpaceGuessr because it started as a simple idea and became one of my most complete projects so far. It’s playable, replayable, polished, and actually fun to come back to. I put a lot of time into making it feel smooth, finished, and cared for — and I think that shows in the final game. Thanks to everyone who is supporting this project <3", "repo": "https://github.com/Blizz606/SpaceGuessr", "demo": "https://blizz606.github.io/SpaceGuessr"}, {"ship_num": 3, "ts": "2026-06-16T17:53:36Z", "hours": 2.0, "multiplier": 9.65, "payout": 22, "blessing": "neutral", "text": "SpaceGuessr is like GeoGuessr, but in space. Explore planets, galaxies, nebulae, and more using real images provided by the NASA API. Guess where each image was taken or what it shows, compete for high scores, and climb the global leaderboard powered by Supabase.", "repo": "https://github.com/Blizz606/SpaceGuessr", "demo": "https://blizz606.github.io/SpaceGuessr"}]...
|
[{"post_id": 31367, "ts": "202 [{"post_id": 31367, "ts": "2026-07-19T18:08:17Z", "hours": 3.8328, "text": "Devlog #1.7 I added the recent Runs to the Profile Menu and redesigned it, because it didn’t looked special. I think it has a smooth animation now. When there are bugs it would be cool if you could tell me. <3"}, {"post_id": 30775, "ts": "2026-07-18T17:23:00Z", "hours": 4.1169, "text": "Devlog #1.6 Today I added a small profile in the right bottom. You can see your best scores and more. Everything is safed in localStorage, so no Account or smth. like that is needed.- I had to find an elegant way to save all the stats in localStorage, but I think it turned out well. I will have more time in the following days cause summer break started yesterday."}, {"post_id": 30577, "ts": "2026-07-18T08:37:38Z", "hours": 1.7933, "text": "Devlog #1.5 Added a small local best score system to the main menu. It now checks saved leaderboard data in localStorage and shows the best score for the currently selected mode in a subtle way under the mode description. I also made sure it updates automatically when switching modes and after saving a run, while Daily , Learn , and Reverse Learn show a muted status message instead of a score because they are not normal saved score modes."}, {"post_id": 30173, "ts": "2026-07-17T15:16:05Z", "hours": 9.9933, "text": "Devlog #1.4 Today I worked more on polishing SpaceGuessr and making the special modes feel better. The biggest change was adding Reverse Learn , it’s a mode where the clue shows up in the middle of the screen first and then you have to guess the answer. I also improved the popup for missed images, polished some UI details like panels, spacing, and animations, and updated the README so it matches the current version better. Overall the game just feels cleaner and more finished now. And fun fact: I hit the stardance limit with this change, I saw just now that I could only commit 10h max. But I squeezed everything into the 10h. I will fix some stuff later like the loading times of the modes."}, {"post_id": 28442, "ts": "2026-07-14T18:05:48Z", "hours": 5.1764, "text": "Devlog #1.3 Today I polished the game UI again and cleaned up some smaller details. I improved the help menu, made the top progress bar more visible, and changed the end screen so the leaderboard does not show up immediately. I also adjusted the main menu layout a little so the background has more space and the screen feels cleaner. Nothing huge today, but the game feels nicer and more polished now. The Help Button is a bit weird but I will fix it later."}, {"post_id": 27151, "ts": "2026-07-12T13:29:59Z", "hours": 7.6275, "text": "Devlog #1.2 Today I expanded SpaceGuessr with selectable learn packs and improved the learning flow. I also added a much larger centralized content file with many new space questions, plus UI updates like new backgrounds, smoother image loading, and an end-of-session review for learn mode. The project now feels more polished, more scalable, and better suited for replayability. Main Goal was just making the code easier to understand and implementing the Feedback. You can try it now . I would love to here some more feedback. <3"}, {"post_id": 26735, "ts": "2026-07-11T18:14:20Z", "hours": 6.7786, "text": "Devlog #1.1 In the last GitHub commit, I cleaned up the game structure. I added Learn Mode , moved the mode settings into game-config.js , and moved the space questions into game-data.js . I also improved some animations, mobile styling, and Blind Reveal. In the newest commit, I updated the main menu with Casual and Special sections. Special mode now has a smooth background change with the new image (The Image is generated by AI). I also updated the README and added a few small CSS improvements. PS: Thanks to all of u. My last Ship was rated awesome. Thanks to everybody who played it and especially rated it. <3"}, {"post_id": 23047, "ts": "2026-07-05T19:38:41Z", "hours": 6.6544, "text": "Devlog #21 This is a kinda long devlog so thanks to everyone who is really reding it all the way. This update was a bigger gameplay and polish pass focused on turning SpaceGuessr into a more complete and shippable version. New game mode and scoring changes Replaced the old Infinite mode with a new Blind Reveal mode because it’s more fun Added countdown support for Blind Reveal Reworked scoring so Blind Reveal starts at higher points and drops with each reveal step Added streak bonus scoring, so longer streaks now reward extra points Updated leaderboard handling so score-chasing modes save automatically after a run Gameplay and UX improvements Added confetti for correct answers (discourse.webflow.com) Added a stronger streak animation when a streak continues Added danger styling for the countdown when time is low (red) Improved answer feedback presentation and round transition Added subtle round motion polish plus small audio cues for hints, correct answers, wrong answers, streaks, and end-of-run results Menu and endscreen polish Added a help button in the main menu that opens a smooth animated help panel Added scoring explanations directly into the help panel Removed the visible dark/light mode toggle and kept the game in the default light theme Reworked the endscreen so score saving is more compact Removed the large manual “save your best run” panel and switched to automatic score saving when possible Added a run summary/final run text on the endscreen so the result feels more personal and less like raw stats only Cleaned up feedback so success toasts are gone and only errors appear as top toasts Leaderboard and save flow Added local-first score saving with global leaderboard sync afterward Improved fallback behavior when global leaderboard writes fail Simplified the save-name experience so the player is only asked for a leaderboard name when needed Improved leaderboard modal behavior in the menu Content expansion Added 30 new NASA image entries to the question pool ChatGPT helped research and pick these new images from the official NASA Image and Video Library Added matching answer sets, facts, and difficulty tags for the new entries New content includes objects and scenes like: Venus Io Deimos Mimas Tethys Hyperion Oberon Umbriel Titania Sun Helix Nebula Carina Nebula Trifid Nebula Flame Nebula Butterfly Nebula Triangulum Galaxy Pinwheel Galaxy Cartwheel Galaxy Centaurus A Sculptor Galaxy Antennae Galaxies M81 Galaxy M82 Galaxy Stephan Quintet Pillars of Creation Charon Nix Hydra Phoebe Olympus Mons Current state At this point the project feels much more release-ready than before, with the biggest remaining work being final balancing, QA across all modes, and a last pass on leaderboard edge cases."}, {"post_id": 22681, "ts": "2026-07-05T07:30:11Z", "hours": 6.2978, "text": "Devlog #20 This DL was mostly about cleaning up and tightening the project without changing its core. A big part of the work went into reorganizing the css so it is much easier to maintain. I also moved more of the repeated colors, borders, and shadow values into variables, which makes the system feel more consistent. On top of that, button states and status states were cleaned up so things like hover, disabled, correct, and wrong feel more unified across the game. The mobile version also got a proper polish pass while keeping the desktop version untouched. The start screen was tightened up so it uses space better, the logo and card proportions feel more balanced, and the Daily Mode button sits more naturally in the layout. Besides that, there was some general UI polish throughout the game. Answer feedback feels more intentional now, the HUD relies more on shared styling tokens, and the whole thing is internally a lot cleaner even though the overall look stays very close to what it was before. Thanks for the support from all of U"}, {"post_id": 20982, "ts": "2026-07-02T18:37:45Z", "hours": 2.1589, "text": "Devlog #19 UI polish and bug fixes I Improved the mobile flow by replacing the mode button row with a dropdown and simplifying the mobile start screen. Extended the round progress animation so it stays visible longer and can continue while the next image is already shown. Added small no-sound interaction feedback such as answer animations, panel flashes, and a ready pulse on the next button. Fixed stale feedback content so old round text does not linger after moving to the next round. Polished the dark mode with better contrast, deeper panel styling, and more consistent button states."}, {"post_id": 20107, "ts": "2026-07-01T17:07:17Z", "hours": 3.2425, "text": "Devlog #18 SpaceGuessr started with a simple idea: GeoGuessr, but in space. Instead of streets and cities, players guess real NASA images showing planets, moons, nebulae, and galaxies. The game is now fully playable with modes like Quick , Classic , Timed , Daily , and Infinite , plus score tracking, facts after rounds, a polished responsive UI, and leaderboard features. The feedback so far has been very positive. People like the concept, the visual style, and the replay value. The biggest next steps are making the game more educational and more competitive. Next, I want to improve: a Learn Mode or better info/fact screens stronger leaderboard and competition features better feedback for low or negative scores more mobile polish better devlogs and project storytelling I am really happy with the current state. The core idea works, and now the goal is to make it deeper, smarter, and even more replayable. PS: It’s awesome that I got so much good feedback, so I can improve SpaceGuessr. Thanks to all of u (:"}, {"post_id": 19375, "ts": "2026-06-30T17:43:59Z", "hours": 2.7389, "text": "Devlog #17 Today I polished the SpaceGuessr UI a lot and also cleaned up how small animation states work in the game. What I improved Reworked the start menu so the main card feels bigger and more like a real game menu Made the game mode area clearer with better spacing and stronger visual focus Updated the mode descriptions so they sound cleaner and more professional Made the start button larger and more important visually Removed the small line/gloss artifact from the selected game mode tab Improved the dark mode styling so the in-game UI feels less weird and more consistent Reworked the final report card so it matches the rest of the project style better Cleaned up the light mode end screen because it looked too washed out before Improved the theme toggle so it fits the glass / space design better JS improvements I also added small UI animation states in JavaScript instead of only relying on random class toggles. New state classes now include things like: is-transitioning is-answering is-feedback-open is-round-complete is-results-view That makes the UI feel more stable and gives smoother transitions between: loading a round answering opening feedback showing the end screen Small code example function setUiState ( stateKey , isActive ) { const stateClassName = uiStateClassMap [ stateKey ]; if ( ! stateClassName ) { return ; } uiStateTargets . forEach (( element ) => { element . classList . toggle ( stateClassName , isActive ); }); }"}, {"post_id": 18580, "ts": "2026-06-29T19:29:38Z", "hours": 1.7408, "text": "Devlog #16 Today I cleaned up the HTML structure of SpaceGuessr to make it easier to understand and closer to how I would actually explain the project. I cleaned up a few small text details in the HTML, fixed some weird special characters, and made the structure more readable overall. Also I revamped some of the In-Game UI. The functionality stayed the same, but the file is now much easier to follow."}, {"post_id": 17823, "ts": "2026-06-28T19:14:39Z", "hours": 4.6086, "text": "Devlog #15 Today I focused on polishing the visual consistency of SpaceGuessr. I cleaned up the theme system in the CSS by introducing more shared variables for light mode, dark mode, navigation elements, and the theme toggle. I also unified several animation timings so that screen transitions, menu interactions, answer cards, and UI panels feel more consistent. After that, I reworked the end screen so it matches the rest of the interface better. The result card, stat tiles, leaderboard section, and share popup now use the same general visual language as the menu and in-game UI. I also updated the end screen to use the same background image as the main menu, which makes the whole app feel more connected. I wasn’t able to do so much the past days, because here in germany it’s like 40 degree Celsius."}, {"post_id": 16797, "ts": "2026-06-27T08:40:37Z", "hours": 1.66, "text": "Devlog #14 I refined the main menu of SpaceGuessr to make the game mode selection feel cleaner and more polished. I reworked the central menu card so it looks larger, more focused, and closer to a real browser game menu. I also improved the visual hierarchy by giving the mode area a clearer title and better spacing between the mode tabs, the description, and the start button. Also, I polished the game mode tabs themselves. The active tab is now more clearly highlighted, while the inactive tabs are slightly toned down so the selected mode stands out better without making the UI feel too busy."}, {"post_id": 15833, "ts": "2026-06-25T19:02:15Z", "hours": 1.3828, "text": "Devlog #13 Today I added two small but useful gameplay improvements to SpaceGuessr. First, I removed hints from Daily Mode. The daily challenge is now a bit fairer because every player gets the same image without extra help. I handled this directly in the JavaScript by setting Daily Mode hints to 0 , hiding the hint UI in that mode, and blocking the hint function there as a backup. Second, I added keyboard controls for smoother gameplay. You can now press 1 , 2 , 3 , or 4 to choose an answer and use Enter to continue to the next round after answering. I hand’t much time the previous days, so I’m glad I could improve something today."}, {"post_id": 13741, "ts": "2026-06-22T15:06:42Z", "hours": 3.1017, "text": "Devlog #12 (UI-Redeign) Today I spent a good amount of time polishing the actual game UI so it feels more like a real browser game instead of a random prototype screen on top of an image. The biggest change was the in-game layout. I reworked the top navigation so it feels cleaner and more structured, with Home , Round , Streak , Time , and Score behaving more like proper game UI elements. I also kept improving the answer area at the bottom, so the feedback card, answer buttons, and action button feel more connected and easier to read. Another bigger feature was the new dark/light mode toggle in the bottom-right corner. It now actually changes the game UI theme and stores the selected mode in localStorage , so the theme stays the same after reloading the page. Theme Toggle Example function applyGameTheme ( themeName ) { const isDarkTheme = themeName === \" dark \" ; document . body . classList . toggle ( \" game-ui-dark \" , isDarkTheme ); localStorage . setItem ( gameThemeStorageKey , isDarkTheme ? \" dark \" : \" light \" ); } I will redesign the Summary Page as fast as I can. Today was really productive actually, only thing I had problems with, is some of the CSS and especially some of the animations, so I used some AI there."}, {"post_id": 13249, "ts": "2026-06-21T18:10:20Z", "hours": 1.7842, "text": "Devlog #11 Today I cleaned up the main menu UI to make it feel calmer and more polished. I moved the Daily Mode button out from inside the main panel and placed it below as its own extra action, which makes the menu structure easier to understand. Also I redesigned the Logo to catch the vibe more. Today was my most productive day with crazy 8h tracked, since it was weekend here in Germany. I’m long not done with the project, I have so many things that I want to add."}, {"post_id": 13104, "ts": "2026-06-21T13:15:53Z", "hours": 2.5442, "text": "Devlog #10 Worked on the final mission report screen and the share popup polish. I improved the result screen spacing, pushed the score section lower for a cleaner layout, and added clearer stat colors so correct answers stand out in green and wrong answers in red. I also added the share popup to the main end-screen. Copy function in the Share Pop-Up const shareText = getShareText(); try { await navigator.clipboard.writeText(shareText); clearTimeout(copyButtonResetTimer); copyShareButton.classList.add(\"copied\"); copyButtonResetTimer = setTimeout(() => { copyShareButton.classList.remove(\"copied\"); }, 1200); } catch {} } Try it now"}, {"post_id": 13020, "ts": "2026-06-21T09:16:53Z", "hours": 1.805, "text": "Devlog #9 I reworked the hint system in SpaceGuessr and improved how it fits into the gameplay. The hint feature is now more compact in the UI and is designed to feel like a natural part of the round instead of a separate text block."}, {"post_id": 12983, "ts": "2026-06-21T07:24:04Z", "hours": 3.2494, "text": "Devlog #8 Today I improved the overall game flow and polished some things. I added a hint system with different hint counts depending on the game mode, refined the answer feedback timing, and cleaned up the spacing in the in-game detail panel. I also shortened the fact text for the space images."}, {"post_id": 12607, "ts": "2026-06-20T16:24:35Z", "hours": 1.5767, "text": "Devlog #7 Try it now Today I refined the answer flow in SpaceGuessr to make each guess feel smoother and more deliberate. I adjusted the feedback timing, improved the reveal flow after selecting an answer, and gave the feedback area better spacing so the UI feels cleaner. I also shortened the fact text for each space image so the information is easier to scan and fits the layout more consistently without feeling overcrowded."}, {"post_id": 12433, "ts": "2026-06-20T09:10:03Z", "hours": 4.4494, "text": "Devlog #6 Today I kept improving SpaceGuessr as a small playable web game and focused mostly on polish, flow, and presentation. I added a streak system, refined the end screen, improved the loading and background preloading behavior and more so it feels smoother and more complete. I also reworked the help section in the main menu, simplified parts of the HTML structure, and cleaned up the overall interface so the project feels more understandable and closer to a finished mini product. I had some problems with the Streak system, but AI helped me solve it quickly."}, {"post_id": 12106, "ts": "2026-06-19T19:28:24Z", "hours": 1.5339, "text": "Built a new help panel for SpaceGuessr today. There’s now a small ? button in the main menu that opens a smooth in-game guide with mode explanations and a direct link to the GitHub docs. Small feature, but it makes the whole project feel a lot more polished and beginner-friendly."}, {"post_id": 12049, "ts": "2026-06-19T17:29:09Z", "hours": 3.5011, "text": "Devlog #4 I just added a new Daily Mode to the game and connected it with Supabase . Try it now You can now guess one image per day and compete with others through the daily challenge. I had some problems while integrating the feature, so I used ChatGPT a bit for debugging. In the end, the error was actually pretty obvious, but that’s just how debugging goes sometimes I guess."}, {"post_id": 11507, "ts": "2026-06-18T20:00:20Z", "hours": 4.0894, "text": "Devlog #3 I just recoded a major part of the game and finally fixed some important bugs in Infinite Mode. Hopefully everything is working smoothly now. Stay tuned for future updates on SpaceGuesrr !"}, {"post_id": 10129, "ts": "2026-06-16T18:48:28Z", "hours": 0.3333, "text": "Just revamped the scoring system"}, {"post_id": 10075, "ts": "2026-06-16T17:34:26Z", "hours": 1.9494, "text": "GeoGuesser just in Space (v1.0)"}, {"post_id": 9991, "ts": "2026-06-16T15:00:48Z", "hours": 0.3003, "text": "Currently working on SpaceGuessr"}]...
|
Title: SpaceGuessr by @Jaron | Stardance
Devlogs: Title: SpaceGuessr by @Jaron | Stardance
Devlogs:
Currently working on SpaceGuessr
GeoGuesser just in Space (v1.0)
Just revamped the scoring system
Devlog #3 I just recoded a major part of the game and finally fixed some important bugs in Infinite Mode. Hopefully everything is working smoothly now. Stay tuned for future updates on SpaceGuesrr !
Devlog #4 I just added a new Daily Mode to the game and connected it with Supabase . Try it now You can now guess one image per day and compete with others through the daily challenge. I had some problems while integrating the feature, so I used ChatGPT a bit for debugging. In the end, the error was actually pretty obvious, but that’s just how debugging goes sometimes I guess.
Built a new help panel for SpaceGuessr today. There’s now a small ? button in the main menu that opens a smooth in-game guide with mode explanations and a direct link to the GitHub docs. Small feature, but it makes the whole project feel a lot more polished and beginner-friendly.
Devlog #6 Today I kept improving SpaceGuessr as a small playable web game and focused mostly on polish, flow, and presentation. I added a streak system, refined the end screen, improved the loading and background preloading behavior and more so it feels smoother and more complete. I also reworked the help section in the main menu, simplified parts of the HTML structure, and cleaned up the overall interface so the project feels more understandable and closer to a finished mini product. I had some problems with the Streak system, but AI helped me solve it quickly.
Devlog #7 Try it now Today I refined the answer flow in SpaceGuessr to make each guess feel smoother and more deliberate. I adjusted the feedback timing, improved the reveal flow after selecting an answer, and gave the feedback area better spacing so the UI feels cleaner. I also shortened the fact text for each space image so the information is easier to scan and fits the layout more consistently without feeling overcrowded.
Devlog #8 Today I improved the overall game flow and polished some things. I added a hint system with different hint counts depending on the game mode, refined the answer feedback timing, and cleaned up the spacing in the in-game detail panel. I also shortened the fact text for the space images.
Devlog #9 I reworked the hint system in SpaceGuessr and improved how it fits into the gameplay. The hint feature is now more compact in the UI and is designed to feel like a natural part of the round instead of a separate text block.
Devlog #10 Worked on the final mission report screen and the share popup polish. I improved the result screen spacing, pushed the score section lower for a cleaner layout, and added clearer stat colors so correct answers stand out in green and wrong answers in red. I also added the share popup to the main end-screen. Copy function in the Share Pop-Up const shareText = getShareText(); try { await navigator.clipboard.writeText(shareText); clearTimeout(copyButtonResetTimer); copyShareButton.classList.add("copied"); copyButtonResetTimer = setTimeout(() => { copyShareButton.classList.remove("copied"); }, 1200); } catch {} } Try it now
Devlog #11 Today I cleaned up the main menu UI to make it feel calmer and more polished. I moved the Daily Mode button out from inside the main panel and placed it below as its own extra action, which makes the menu structure easier to understand. Also I redesigned the Logo to catch the vibe more. Today was my most productive day with crazy 8h tracked, since it was weekend here in Germany. I’m long not done with the project, I have so many things that I want to add.
Devlog #12 (UI-Redeign) Today I spent a good amount of time polishing the actual game UI so it feels more like a real browser game instead of a random prototype screen on top of an image. The biggest change was the in-game layout. I reworked the top navigation so it feels cleaner and more structured, with Home , Round , Streak , Time , and Score behaving more like proper game UI elements. I also kept improving the answer area at the bottom, so the feedback card, answer buttons, and action button feel more connected and easier to read. Another bigger feature was the new dark/light mode toggle in the bottom-right corner. It now actually changes the game UI theme and stores the selected mode in localStorage , so the theme stays the same after reloading the page. Theme Toggle Example function applyGameTheme ( themeName ) { const isDarkTheme = themeName === " dark " ; document . body . classList . toggle ( " game-ui-dark " , isDarkTheme ); localStorage . setItem ( gameThemeStorageKey , isDarkTheme ? " dark " : " light " ); } I will redesign the Summary Page as fast as I can. Today was really productive actually, only thing I had problems with, is some of the CSS and especially some of the animations, so I used some AI there.
Devlog #13 Today I added two small but useful gameplay improvements to SpaceGuessr. First, I removed hints from Daily Mode. The daily challenge is now a bit fairer because every player gets the same image without extra help. I handled this directly in the JavaScript by setting Daily Mode hints to 0 , hiding the hint UI in that mode, and blocking the hint function there as a backup. Second, I added keyboard controls for smoother gameplay. You can now press 1 , 2 , 3 , or 4 to choose an answer and use Enter to continue to the next round after answering. I hand’t much time the previous days, so I’m glad I could improve something today.
Devlog #14 I refined the main menu of SpaceGuessr to make the game mode selection feel cleaner and more polished. I reworked the central menu card so it looks larger, more focused, and closer to a real browser game menu. I also improved the visual hierarchy by giving the mode area a clearer title and better spacing between the mode tabs, the description, and the start button. Also, I polished the game mode tabs themselves. The active tab is now more clearly highlighted, while the inactive tabs are slightly toned down so the selected mode stands out better without making the UI feel too busy.
Devlog #15 Today I focused on polishing the visual consistency of SpaceGuessr. I cleaned up the theme system in the CSS by introducing more shared variables for light mode, dark mode, navigation elements, and the theme toggle. I also unified several animation timings so that screen transitions, menu interactions, answer cards, and UI panels feel more consistent. After that, I reworked the end screen so it matches the rest of the interface better. The result card, stat tiles, leaderboard section, and share popup now use the same general visual language as the menu and in-game UI. I also updated the end screen to use the same background image as the main menu, which makes the whole app feel more connected. I wasn’t able to do so much the past days, because here in germany it’s like 40 degree Celsius.
Devlog #16 Today I cleaned up the HTML structure of SpaceGuessr to make it easier to understand and closer to how I would actually explain the project. I cleaned up a few small text details in the HTML, fixed some weird special characters, and made the structure more readable overall. Also I revamped some of the In-Game UI. The functionality stayed the same, but the file is now much easier to follow.
Devlog #17 Today I polished the SpaceGuessr UI a lot and also cleaned up how small animation states work in the game. What I improved Reworked the start menu so the main card feels bigger and more like a real game menu Made the game mode area clearer with better spacing and stronger visual focus Updated the mode descriptions so they sound cleaner and more professional Made the start button larger and more important visually Removed the small line/gloss artifact from the selected game mode tab Improved the dark mode styling so the in-game UI feels less weird and more consistent Reworked the final report card so it matches the rest of the project style better Cleaned up the light mode end screen because it looked too washed out before Improved the theme toggle so it fits the glass / space design better JS improvements I also added small UI animation states in JavaScript instead of only relying on random class toggles. New state classes now include things like: is-transitioning is-answering is-feedback-open is-round-complete is-results-view That makes the UI feel more stable and gives smoother transitions between: loading a round answering opening feedback showing the end screen Small code example function setUiState ( stateKey , isActive ) { const stateClassName = uiStateClassMap [ stateKey ]; if ( ! stateClassName ) { return ; } uiStateTargets . forEach (( element ) => { element . classList . toggle ( stateClassName , isActive ); }); }
Devlog #18 SpaceGuessr started with a simple idea: GeoGuessr, but in space. Instead of streets and cities, players guess real NASA images showing planets, moons, nebulae, and galaxies. The game is now fully playable with modes like Quick , Classic , Timed , Daily , and Infinite , plus score tracking, facts after rounds, a polished responsive UI, and leaderboard features. The feedback so far has been very positive. People like the concept, the visual style, and the replay value. The biggest next steps are making the game more educational and more competitive. Next, I want to improve: a Learn Mode or better info/fact screens stronger leaderboard and competition features better feedback for low or negative scores more mobile polish better devlogs and project storytelling I am really happy with the current state. The core idea works, and now the goal is to make it deeper, smarter, and even more replayable. PS: It’s awesome that I got so much good feedback, so I can improve SpaceGuessr. Thanks to all of u (:
Devlog #19 UI polish and bug fixes I Improved the mobile flow by replacing the mode button row with a dropdown and simplifying the mobile start screen. Extended the round progress animation so it stays visible longer and can continue while the next image is already shown. Added small no-sound interaction feedback such as answer animations, panel flashes, and a ready pulse on the next button. Fixed stale feedback content so old round text does not linger after moving to the next round. Polished the dark mode with better contrast, deeper panel styling, and more consistent button states.
Devlog #20 This DL was mostly about cleaning up and tightening the project without changing its core. A big part of the work went into reorganizing the css so it is much easier to maintain. I also moved more of the repeated colors, borders, and shadow values into variables, which makes the system feel more consistent. On top of that, button states and status states were cleaned up so things like hover, disabled, correct, and wrong feel more unified across the game. The mobile version also got a proper polish pass while keeping the desktop version untouched. The start screen was tightened up so it uses space better, the logo and card proportions feel more balanced, and the Daily Mode button sits more naturally in the layout. Besides that, there was some general UI polish throughout the game. Answer feedback feels more intentional now, the HUD relies more on shared styling tokens, and the whole thing is internally a lot cleaner even though the overall look stays very close to what it was before. Thanks for the support from all of U
Devlog #21 This is a kinda long devlog so thanks to everyone who is really reding it all the way. This update was a bigger gameplay and polish pass focused on turning SpaceGuessr into a more complete and shippable version. New game mode and scoring changes Replaced the old Infinite mode with a new Blind Reveal mode because it’s more fun Added countdown support for Blind Reveal Reworked scoring so Blind Reveal starts at higher points and drops with each reveal step Added streak bonus scoring, so longer streaks now reward extra points Updated leaderboard handling so score-chasing modes save automatically after a run Gameplay and UX improvements Added confetti for correct answers (discourse.webflow.com) Added a stronger streak animation when a streak continues Added danger styling for the countdown when time is low (red) Improved answer feedback presentation and round transition Added subtle round motion polish plus small audio cues for hints, correct answers, wrong answers, streaks, and end-of-run results Menu and endscreen polish Added a help button in the main menu that opens a smooth animated help panel Added scoring explanations directly into the help panel Removed the visible dark/light mode toggle and kept the game in the default light theme Reworked the endscreen so score saving is more compact Removed the large manual “save your best run” panel and switched to automatic score saving when possible Added a run summary/final run text on the endscreen so the result feels more personal and less like raw stats only Cleaned up feedback so success toasts are gone and only errors appear as top toasts Leaderboard and save flow Added local-first score saving with global leaderboard sync afterward Improved fallback behavior when global leaderboard writes fail Simplified the save-name experience so the player is only asked for a leaderboard name when needed Improved leaderboard modal behavior in the menu Content expansion Added 30 new NASA image entries to the question pool ChatGPT helped research and pick these new images from the official NASA Image and Video Library Added matching answer sets, facts, and difficulty tags for the new entries New content includes objects and scenes like: Venus Io Deimos Mimas Tethys Hyperion Oberon Umbriel Titania Sun Helix Nebula Carina Nebula Trifid Nebula Flame Nebula Butterfly Nebula Triangulum Galaxy Pinwheel Galaxy Cartwheel Galaxy Centaurus A Sculptor Galaxy Antennae Galaxies M81 Galaxy M82 Galaxy Stephan Quintet Pillars of Creation Charon Nix Hydra Phoebe Olympus Mons Current state At this point the project feels much more release-ready than before, with the biggest remaining work being final balancing, QA across all modes, and a last pass on leaderboard edge cases.
Devlog #1.1 In the last GitHub commit, I cleaned up the game structure. I added Learn Mode , moved the mode settings into game-config.js , and moved the space questions into game-data.js . I also improved some animations, mobile styling, and Blind Reveal. In the newest commit, I updated the main menu with Casual and Special sections. Special mode now has a smooth background change with the new image (The Image is generated by AI). I also updated the README and added a few small CSS improvements. PS: Thanks to all of u. My last Ship was rated awesome. Thanks to everybody who played it and especially rated it. <3
Devlog #1.2 Today I expanded SpaceGuessr with selectable learn packs and improved the learning flow. I also added a much larger centralized content file with many new space questions, plus UI updates like new backgrounds, smoother image loading, and an end-of-session review for learn mode. The project now feels more polished, more scalable, and better suited for replayability. Main Goal was just making the code easier to understand and implementing the Feedback. You can try it now . I would love to here some more feedback. <3
Devlog #1.3 Today I polished the game UI again and cleaned up some smaller details. I improved the help menu, made the top progress bar more visible, and changed the end screen so the leaderboard does not show up immediately. I also adjusted the main menu layout a little so the background has more space and the screen feels cleaner. Nothing huge today, but the game feels nicer and more polished now. The Help Button is a bit weird but I will fix it later.
Devlog #1.4 Today I worked more on polishing SpaceGuessr and making the special modes feel better. The biggest change was adding Reverse Learn , it’s a mode where the clue shows up in the middle of the screen first and then you have to guess the answer. I also improved the popup for missed images, polished some UI details like panels, spacing, and animations, and updated the README so it matches the current version better. Overall the game just feels cleaner and more finished now. And fun fact: I hit the stardance limit with this change, I saw just now that I could only commit 10h max. But I squeezed everything into the 10h. I will fix some stuff later like the loading times of the modes.
Devlog #1.5 Added a small local best score system to the main menu. It now checks saved leaderboard data in localStorage and shows the best score for the currently selected mode in a subtle way under the mode description. I also made sure it updates automatically when switching modes and after saving a run, while Daily , Learn , and Reverse Learn show a muted status message instead of a score because they are not normal saved score modes.
Devlog #1.6 Today I added a small profile in the right bottom. You can see your best scores and more. Everything is safed in localStorage, so no Account or smth. like that is needed.- I had to find an elegant way to save all the stats in localStorage, but I think it turned out well. I will have more time in the following days cause summer break started yesterday.
Devlog #1.7 I added the recent Runs to the Profile Menu and redesigned it, because it didn’t looked special. I think it has a smooth animation now. When there are bugs it would be cool if you could tell me. <3
Ships:
SpaceGuessr is like GeoGuessr, but in space. Explore planets, galaxies, nebulae, and more using real images provided by the NASA API. Guess where each image was taken or what it shows, compete for high scores, and climb the global leaderboard powered by Supabase.
SpaceGuessr is basically my version of “GeoGuessr, but in space” — a browser game where you guess planets, moons, nebulae, galaxies, and other space objects from real NASA-based images. At first, I thought this would just be a simple guessing game, but it quickly turned into a much bigger project. I kept adding more modes, more polish, better UI, scoring, animations, and content until it started to feel like an actual game instead of just a small prototype. Right now, SpaceGuessr has multiple game modes like Quick, Classic, Timed, Daily, Infinite, and Blind Reveal. Blind Reveal is one of my favorite parts: the image slowly uncovers itself while your possible score drops over time, so you have to decide whether to guess early or wait for more information. I also added a full scoring system with streak bonuses, animated feedback, end screens, keyboard controls, responsive design, leaderboard support, local fallback saving, confetti, reveal effects, round transitions, and a lot of small game-feel details. I spent a lot of time on these small things because they make the game feel much more satisfying to play. A big part of the work was also the content. The game uses a curated pool of 70+ NASA-based images, with correct answers, wrong answers, facts, and difficulty balancing. I kept improving the image pool so the game doesn’t feel repetitive, and I added logic so the same image won’t repeat during one run. Technically, the whole project is built with plain HTML, CSS, and JavaScript, without using a big framework. That meant a lot of the animations, UI states, game logic, scoring, and mode handling had to be built manually. I also added Supabase for global leaderboards and deployed everything with GitHub Pages so anyone can just open it and play instantly. I’m really proud of SpaceGuessr because it started as a simple idea and became one of my most complete projects so far. It’s playable, replayable, polished, and actually fun to come back to. I put a lot of time into making it feel smooth, finished, and cared for — and I think that shows in the final game. Thanks to everyone who is supporting this project <3
SpaceGuessr is a small browser game where you have to guess real space objects from NASA images. It works kinda like GeoGuessr, but instead of places on Earth you get planets, moons, nebulae, galaxies and other space stuff. The game has different modes like Classic, Timed, Blind Reveal, Learn and Reverse Learn, so you can either play for score or just practice. Technically the project is built with plain HTML, CSS and JavaScript, without any big framework. index.html contains the screens and buttons, style.css handles the layout, animations and responsive design, and script.js contains the main game logic like loading questions, checking answers, calculating score, streaks, timers, hints, leaderboards and local profile stats. The questions are stored in game-data.js, while mode settings like rounds, hints and timers are stored in game-config.js. The game also uses localStorage to save local stats, recent runs and fallback scores in the browser. For online scores it can use Supabase, but if that does not work the game still runs normally. Overall, SpaceGuessr is a space guessing game made with simple web technologys, real NASA images and a few extra features....
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1793908489.7288291
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1793994889.7288291
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20009
|
My awesome macropad! by @Sofa | Stardance
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Sofa
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0
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0.0
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0
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[]
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[]
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Title: My awesome macropad! by @Sofa | Stardance
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1793523274.8291798
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1794128074.8291798
|
|
20010
|
FallOS by @Faress | Stardance
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Faress
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2
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21.0
|
25
|
[{"ship_num": 1, "ts": "2026-0 [{"ship_num": 1, "ts": "2026-07-03T00:46:17Z", "hours": 7.0, "multiplier": 3.71, "payout": 25, "blessing": "neutral", "text": "I made a WebOS called FallOS , its a minimalist and efficient WebOS that contains many features like: Resonant - Music App with a small catalogue of some of my favorite songs, includes a skip/previous button , a progression bar and stop/play button. Vela - Browser Launcher App, a very simple browser launcher with 4 interesting bookmarks Canvas - Wallpaper Changer where you can choose your wallpaper from a selection I made (you guys have to test the WorldCup one it’s beautiful) Clock - The newest app with a worldclock , chronometer and timer. There are a lot of other features present and I invite you to test them, this project was hard because i had to learn a lot of JS (i did a big chunck BUT i’ll admit a loot of the JS logic was made by claude ;( sorry , all the rest is purely me so 100% of CSS and HTML)", "repo": "https://github.com/xReFaLL/FALL_OS", "demo": "https://xrefall.github.io/FALL-OS/"}, {"ship_num": 2, "ts": "2026-06-23T21:59:00Z", "hours": 14.0, "multiplier": null, "payout": 0, "blessing": "neutral", "text": "This is my WebOS named FallOS, it’s my first project for this stardance, i hope you guys will like it and give me some points where i could improve on for the next version(s)! I really struggled on the JS part, I had to learn a lot of it but i still had to get most of the logic online from AIs or sketchy websites. The html part was really fun though, organizing my code, separating it with the and using CSS to control it precisely felt like a video game! -The link to test the project is : https://xrefall.github.io/FALL-OS/ -The repo link is : https://github.com/xReFaLL/FALL-OS", "repo": "https://github.com/xReFaLL/FALL_OS", "demo": "https://xrefall.github.io/FALL-OS/"}]...
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[{"post_id": 20997, "ts": "202 [{"post_id": 20997, "ts": "2026-07-02T18:54:35Z", "hours": 1.6656, "text": "*New App: Clock - 3 tabs with : a Worldclock with 5 big cities around the world, a Chronometer and a Timer *Re-organized the desktop by putting App icons horizontally instead of vertical"}, {"post_id": 17713, "ts": "2026-06-28T17:01:01Z", "hours": 4.4808, "text": "New FALLOS Features Terminal - NEW APP :Acts like a Command Terminal with a couple of basic commands and some easter eggs hidden, You can look through the files or test your luck to find them! Hide and Fullscreen for ALL apps with Yellow and Green Buttons respectively, BONUS:They h Canvas Rework - Changed most of the Default Wallpapers with almost all being now in a higher quality. SideBar Rework - Added all the quick acces for the “Interactable” Apps in the sidebar"}, {"post_id": 16303, "ts": "2026-06-26T15:08:03Z", "hours": 0.5969, "text": "Created an app called Canvas which acts like a Wallpaper changer which has for now 9 default Wallpapers."}, {"post_id": 14689, "ts": "2026-06-23T21:40:13Z", "hours": 2.7506, "text": "New: -Changed all the FALL OS logos to a cleaner aesthetic -Cleaned up the bar at the bottom -Added a advancement bar to songs in Resonant -Created a web launcher named Vela with a couple of pre-installed bookmarks -Created a new Notes app where you can write and store apps (survives reloads too)"}, {"post_id": 13399, "ts": "2026-06-21T22:48:23Z", "hours": 4.4758, "text": "Added New App to FallOS: Resonant - A music player app with 15 songs (some of my favorites) with : Pause/Play Feature, a Custom Rolling list with the song library , a Skip button and Return button. Cleaned up a bit the UI too. Next: Background Changer App, Calendar App and Web Browser App aswell as a search feature for the Resonant App"}, {"post_id": 12174, "ts": "2026-06-19T21:50:55Z", "hours": 6.3125, "text": "Done with the first app(very special for me!) and essentials."}]...
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Title: FallOS by @Faress | Stardance
Devlogs:
Don Title: FallOS by @Faress | Stardance
Devlogs:
Done with the first app(very special for me!) and essentials.
Added New App to FallOS: Resonant - A music player app with 15 songs (some of my favorites) with : Pause/Play Feature, a Custom Rolling list with the song library , a Skip button and Return button. Cleaned up a bit the UI too. Next: Background Changer App, Calendar App and Web Browser App aswell as a search feature for the Resonant App
New: -Changed all the FALL OS logos to a cleaner aesthetic -Cleaned up the bar at the bottom -Added a advancement bar to songs in Resonant -Created a web launcher named Vela with a couple of pre-installed bookmarks -Created a new Notes app where you can write and store apps (survives reloads too)
Created an app called Canvas which acts like a Wallpaper changer which has for now 9 default Wallpapers.
New FALLOS Features Terminal - NEW APP :Acts like a Command Terminal with a couple of basic commands and some easter eggs hidden, You can look through the files or test your luck to find them! Hide and Fullscreen for ALL apps with Yellow and Green Buttons respectively, BONUS:They h Canvas Rework - Changed most of the Default Wallpapers with almost all being now in a higher quality. SideBar Rework - Added all the quick acces for the “Interactable” Apps in the sidebar
*New App: Clock - 3 tabs with : a Worldclock with 5 big cities around the world, a Chronometer and a Timer *Re-organized the desktop by putting App icons horizontally instead of vertical
Ships:
This is my WebOS named FallOS, it’s my first project for this stardance, i hope you guys will like it and give me some points where i could improve on for the next version(s)! I really struggled on the JS part, I had to learn a lot of it but i still had to get most of the logic online from AIs or sketchy websites. The html part was really fun though, organizing my code, separating it with the and using CSS to control it precisely felt like a video game! -The link to test the project is : https://xrefall.github.io/FALL-OS/ -The repo link is : https://github.com/xReFaLL/FALL-OS
I made a WebOS called FallOS , its a minimalist and efficient WebOS that contains many features like: Resonant - Music App with a small catalogue of some of my favorite songs, includes a skip/previous button , a progression bar and stop/play button. Vela - Browser Launcher App, a very simple browser launcher with 4 interesting bookmarks Canvas - Wallpaper Changer where you can choose your wallpaper from a selection I made (you guys have to test the WorldCup one it’s beautiful) Clock - The newest app with a worldclock , chronometer and timer. There are a lot of other features present and I invite you to test them, this project was hard because i had to learn a lot of JS (i did a big chunck BUT i’ll admit a loot of the JS logic was made by claude ;( sorry , all the rest is purely me so 100% of CSS and HTML)...
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1793883432.0693574
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1793969832.0693574
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20011
|
My very own WebOS by @firebat505 | Stardance
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firebat505
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0
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0.0
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0
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[]
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[]
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Title: My very own WebOS by @firebat505 | Stardanc Title: My very own WebOS by @firebat505 | Stardance...
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1794055822.4487998
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1794660622.4487998
|
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20012
|
Clap light by @Odina | Stardance
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Odina
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0
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0.0
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0
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[]
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[]
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Title: Clap light by @Odina | Stardance
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1793951369.5501523
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1794556169.5501523
|
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20013
|
My awesome macropad! by @AaravD | Stardance
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AaravD
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0
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0.0
|
0
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[]
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[]
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Title: My awesome macropad! by @AaravD | Stardance
|
1793494462.7377422
|
1794099262.7377422
|
|
20014
|
My very own WebOS by @harsimrat_01 | Stardance
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harsimrat_01
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0
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0.0
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0
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[]
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[]
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Title: My very own WebOS by @harsimrat_01 | Starda Title: My very own WebOS by @harsimrat_01 | Stardance...
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1793544547.834281
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1794149347.834281
|
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20015
|
Untitled by @wilson_brunner | Stardance
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wilson_brunner
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0
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0.0
|
0
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[]
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[]
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Title: Untitled by @wilson_brunner | Stardance
|
1793832587.193195
|
1794696587.193195
|
|
20016
|
My first slack bot! by @itzRK | Stardance
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itzRK
|
1
|
0.0
|
0
|
[{"ship_num": 1, "ts": "2026-0 [{"ship_num": 1, "ts": "2026-07-02T20:08:12Z", "hours": 0.0, "multiplier": null, "payout": 0, "blessing": "neutral", "text": "My First Slack Bot is Live! 🚀 Today I built and deployed my first Slack bot using Node.js and the Slack Bolt framework. The bot currently supports three slash commands: /smart-bot-for-everyone-ping – checks the bot’s latency. /smart-bot-for-everyone-help – lists all available commands. /smart-bot-for-everyone-catfact – fetches a random cat fact from an external API. Along the way I learned how to: Set up a Node.js project with npm. Store secrets securely using a .env file. Use Git and GitHub for version control. Connect to a Linux server over SSH. Deploy my project to Hack Club Nest. Run my bot 24/7 using a systemd service. The biggest challenge was troubleshooting setup issues like installing Node.js, configuring Git, creating SSH keys, and deploying the bot. Working through those problems helped me understand how a real development workflow comes together. I’m excited to keep improving this bot by adding more commands and features in future updates!", "repo": "https://github.com/itzRK-cell/smart-bot-for-everyone", "demo": "https://hackclub.enterprise.slack.com/archives/C0P5NE354"}]...
|
[{"post_id": 21026, "ts": "202 [{"post_id": 21026, "ts": "2026-07-02T19:56:04Z", "hours": 0.2614, "text": "My First Slack Bot is Live! 🚀Today I built and deployed my first Slack bot using Node.js and the Slack Bolt framework. The bot currently supports three slash commands:/smart-bot-for-everyone-ping – checks the bot’s latency./smart-bot-for-everyone-help – lists all available commands./smart-bot-for-everyone-catfact – fetches a random cat fact from an external API. Along the way, I learned how to: Set up a Node.js project with npm. Store secrets securely using a .env file. Use Git and GitHub for version control. Connect to a Linux server over SSH. Deploy my project to Hack Club Nest. Run my bot 24/7 using a systemd service. The biggest challenge was troubleshooting setup issues like installing Node.js, configuring Git, creating SSH keys, and deploying the bot. Working through those problems helped me understand how a real development workflow comes together. I’m excited to keep improving this bot by adding more commands and features in future updates!"}]...
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Title: My first slack bot! by @itzRK | Stardance
Title: My first slack bot! by @itzRK | Stardance
Devlogs:
My First Slack Bot is Live! 🚀Today I built and deployed my first Slack bot using Node.js and the Slack Bolt framework. The bot currently supports three slash commands:/smart-bot-for-everyone-ping – checks the bot’s latency./smart-bot-for-everyone-help – lists all available commands./smart-bot-for-everyone-catfact – fetches a random cat fact from an external API. Along the way, I learned how to: Set up a Node.js project with npm. Store secrets securely using a .env file. Use Git and GitHub for version control. Connect to a Linux server over SSH. Deploy my project to Hack Club Nest. Run my bot 24/7 using a systemd service. The biggest challenge was troubleshooting setup issues like installing Node.js, configuring Git, creating SSH keys, and deploying the bot. Working through those problems helped me understand how a real development workflow comes together. I’m excited to keep improving this bot by adding more commands and features in future updates!
Ships:
My First Slack Bot is Live! 🚀 Today I built and deployed my first Slack bot using Node.js and the Slack Bolt framework. The bot currently supports three slash commands: /smart-bot-for-everyone-ping – checks the bot’s latency. /smart-bot-for-everyone-help – lists all available commands. /smart-bot-for-everyone-catfact – fetches a random cat fact from an external API. Along the way I learned how to: Set up a Node.js project with npm. Store secrets securely using a .env file. Use Git and GitHub for version control. Connect to a Linux server over SSH. Deploy my project to Hack Club Nest. Run my bot 24/7 using a systemd service. The biggest challenge was troubleshooting setup issues like installing Node.js, configuring Git, creating SSH keys, and deploying the bot. Working through those problems helped me understand how a real development workflow comes together. I’m excited to keep improving this bot by adding more commands and features in future updates!...
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1793940518.0975597
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1794026918.0975597
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20017
|
Frictionless by @Rayray | Stardance
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Rayray
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0
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0.0
|
0
|
[]
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[]
|
Title: Frictionless by @Rayray | Stardance
|
1793872410.6407163
|
1794477210.6407163
|
|
20018
|
My awesome macropad! by @rwnq | Stardance
|
rwnq
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: My awesome macropad! by @rwnq | Stardance
|
1793483712.0213995
|
1794088512.0213995
|
|
20019
|
My FoodieOS by @Kinza | Stardance
|
Kinza
|
2
|
12.0
|
13
|
[{"ship_num": 1, "ts": "2026-0 [{"ship_num": 1, "ts": "2026-08-07T15:54:57Z", "hours": 3.0, "multiplier": 4.95, "payout": 13, "blessing": "neutral", "text": "In my simple FoodieOS, I added new features, It makes my OS more good! I added: Booting screen Video wallpaper Weather widget with date and time (●’◡’●)", "repo": "https://github.com/KinzaSyedHussain/FoodieOS", "demo": "https://kinzasyedhussain.github.io/FoodieOS/"}, {"ship_num": 2, "ts": "2026-07-16T20:04:42Z", "hours": 9.0, "multiplier": null, "payout": 0, "blessing": "neutral", "text": "I built my own operating system called FoodieOS! (●’◡’●) You can check the recipe, and you can change the background of the os too!! It takes too much time to make it as I want, but the result is very good for meI created my own operating system called FoodieOS! You can check recipes, and you can also change the background of the OS. It takes a lot of time to develop it the way I want, but I am very happy with the final result. (✿◠‿◠)", "repo": "https://github.com/KinzaSyedHussain/FoodieOS", "demo": "https://kinzasyedhussain.github.io/FoodieOS/"}]...
|
[{"post_id": 42711, "ts": "202 [{"post_id": 42711, "ts": "2026-08-07T15:45:15Z", "hours": 2.5342, "text": "WhooHoo!! I just add my new features in my OS! I added: 1.booting screen at start 2. Video wallpaper 3. Weather widget"}, {"post_id": 29658, "ts": "2026-07-16T18:39:30Z", "hours": 2.8161, "text": "WooHoo! I just built a second app for FoodieOS. Now you can change the desktop wallpaper. (●’◡’●)"}, {"post_id": 28172, "ts": "2026-07-14T09:29:58Z", "hours": 4.24, "text": "It’s looking really nice now, but I’m still working on making it even better! I just built a recipe app where you can browse through my favorite foods. 🍳"}, {"post_id": 17588, "ts": "2026-06-28T13:26:19Z", "hours": 1.8533, "text": "I make my Own FoodieOS!! Still making….."}]...
|
Title: My FoodieOS by @Kinza | Stardance
Devlogs: Title: My FoodieOS by @Kinza | Stardance
Devlogs:
I make my Own FoodieOS!! Still making…..
It’s looking really nice now, but I’m still working on making it even better! I just built a recipe app where you can browse through my favorite foods. 🍳
WooHoo! I just built a second app for FoodieOS. Now you can change the desktop wallpaper. (●’◡’●)
WhooHoo!! I just add my new features in my OS! I added: 1.booting screen at start 2. Video wallpaper 3. Weather widget
Ships:
I built my own operating system called FoodieOS! (●’◡’●) You can check the recipe, and you can change the background of the os too!! It takes too much time to make it as I want, but the result is very good for meI created my own operating system called FoodieOS! You can check recipes, and you can also change the background of the OS. It takes a lot of time to develop it the way I want, but I am very happy with the final result. (✿◠‿◠)
In my simple FoodieOS, I added new features, It makes my OS more good! I added: Booting screen Video wallpaper Weather widget with date and time (●’◡’●)...
|
1794074021.2014642
|
1794160421.2014642
|
|
20020
|
My first slack bot! by @sandra_p_anderson23 | Star My first slack bot! by @sandra_p_anderson23 | Stardance...
|
sandra_p_anderson23
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: My first slack bot! by @sandra_p_anderson23 Title: My first slack bot! by @sandra_p_anderson23 | Stardance...
|
1793494146.1087046
|
1794098946.1087046
|
|
20021
|
Mr.Mac Ro Pad by @Tusol | Stardance
|
Tusol
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: Mr.Mac Ro Pad by @Tusol | Stardance
|
1793973058.0392525
|
1794577858.0392525
|
|
20022
|
nimOS, a WebOS by @gidmin | Stardance
|
gidmin
|
2
|
14.0
|
27
|
[{"ship_num": 1, "ts": "2026-0 [{"ship_num": 1, "ts": "2026-07-06T15:34:25Z", "hours": 6.0, "multiplier": 4.67, "payout": 27, "blessing": "neutral", "text": "Ship #2. I initially made a basic working webOS using script, html, and css. I got feedback from the hackclub group pretty quickly, but I had to take a break to attend some summer programs and sports camps. After getting back from that, I went right back to work. I went and added: resizeable windows, a wallpaper changer, a starting splash screen, a simple little game, draggable icons, a black hole that sucks up any window near it and deletes it and changed up some of the styling. As I said in my last DevLog (number 4), I did encounter a lot of difficulty fixing up nimOS to accomidate these changes, as the icons started to jump around, the splash screen layering didn’t really work at first (neither did the black hole). Lastly, I want to thank whoever is reviewing this and whoever reviewed my last ship, because their advice was really helpful in providing a direction for me to advance next in my project, and inspired me to learn and add more onto nimOS. (P.S. if you don’t see it at first, the black hole is in the bottom left corner of the screen. Also, the game window is resizebale, and if you want a bigger play area you can just make the window bigger.)", "repo": "https://github.com/rubberducky-png/hackclub1", "demo": "https://rubberducky-png.github.io/hackclub1/"}, {"ship_num": 2, "ts": "2026-06-27T15:50:30Z", "hours": 8.0, "multiplier": null, "payout": 0, "blessing": "neutral", "text": "I made a basic working webOS using script, html, and css. I am pretty proud of myself because this is my first coding project ever, so everything was pretty challenging. I would also like to say thank you to the people at Hackclub and their sponsors for making this all possible. For my project, the whole thing is fairly easy to navigate. The red buttons on the top right of each window close them, and the apps reopen them. To reopen the starter window, simply click the nimOS button in the margin at the top left of the screen. Once again, thank you!", "repo": "https://github.com/rubberducky-png/hackclub1", "demo": "https://rubberducky-png.github.io/hackclub1/"}]...
|
[{"post_id": 23524, "ts": "202 [{"post_id": 23524, "ts": "2026-07-06T15:26:26Z", "hours": 5.8678, "text": "DevLog #4, I had shipped the project and gotten back some great advice about resizing the windows and adding more interesting features into my webOS. So I went to work and added: Resizeable windows, a wallpaper changer, a starting splash screen, a simple little game, draggable icons, a black hole that sucks up any window near it and deletes it and changed up some of the styling. I did encounter a lot of difficulty fixing up nimOS to accomidate these changes, as the icons started to jump around, the splash screen layering didn’t really work at first (neither did the black hole), and it always seemed that when I did in fact finish adding a new feature, I had to spend double the time creating it on debugging it in order to get it to actually work. But I persevered and finally finished. I will be shipping it as soon as possible after this publication."}, {"post_id": 16963, "ts": "2026-06-27T15:20:54Z", "hours": 2.2028, "text": "DevLog#3, leaned into a different and more contrasting style for the CSS. In addition, I added a calculator app that is fully functioning. Now that all of the code is getting longer it becomes way harder for me to debug properly and quickly, but I find it a lot easier to try and focus specifically on the changes that you made before something went wrong, that way I can go back and see what exactly I coded that might cause an issue to arise. I think this will be my last devlog for this project, and I am going to move into the next part, webOS 2. There I will finish all of the formatting and add a couple more unique apps."}, {"post_id": 11988, "ts": "2026-06-19T15:50:18Z", "hours": 3.4028, "text": "DevLog#2, still struggling with code in general, but I managed to add my first app and its own clickable icon, a basic notebook that can save what is written. It was difficult trying to figure out how to make the text box and the draggable window feature work in conjuction with the close button, but I managed alright. I am thinking of adding a simple calculate next. Please let me know what I should add to it or fix, thank you!"}, {"post_id": 10893, "ts": "2026-06-17T21:02:32Z", "hours": 2.1611, "text": "DevLog #1, finished the basics of my WebOS system, nimOS. It’s my first coding project so it took a bit of time to figure everything out and style it how I wanted, but I ended up finishing the clock and date, some stylization, a background image and a regular one, and the ability to drag the window. Looking foward to working on the ability to close out or minimize the windows next, followed with some more stylization with icons and buttons."}]...
|
Title: nimOS, a WebOS by @gidmin | Stardance
Devl Title: nimOS, a WebOS by @gidmin | Stardance
Devlogs:
DevLog #1, finished the basics of my WebOS system, nimOS. It’s my first coding project so it took a bit of time to figure everything out and style it how I wanted, but I ended up finishing the clock and date, some stylization, a background image and a regular one, and the ability to drag the window. Looking foward to working on the ability to close out or minimize the windows next, followed with some more stylization with icons and buttons.
DevLog#2, still struggling with code in general, but I managed to add my first app and its own clickable icon, a basic notebook that can save what is written. It was difficult trying to figure out how to make the text box and the draggable window feature work in conjuction with the close button, but I managed alright. I am thinking of adding a simple calculate next. Please let me know what I should add to it or fix, thank you!
DevLog#3, leaned into a different and more contrasting style for the CSS. In addition, I added a calculator app that is fully functioning. Now that all of the code is getting longer it becomes way harder for me to debug properly and quickly, but I find it a lot easier to try and focus specifically on the changes that you made before something went wrong, that way I can go back and see what exactly I coded that might cause an issue to arise. I think this will be my last devlog for this project, and I am going to move into the next part, webOS 2. There I will finish all of the formatting and add a couple more unique apps.
DevLog #4, I had shipped the project and gotten back some great advice about resizing the windows and adding more interesting features into my webOS. So I went to work and added: Resizeable windows, a wallpaper changer, a starting splash screen, a simple little game, draggable icons, a black hole that sucks up any window near it and deletes it and changed up some of the styling. I did encounter a lot of difficulty fixing up nimOS to accomidate these changes, as the icons started to jump around, the splash screen layering didn’t really work at first (neither did the black hole), and it always seemed that when I did in fact finish adding a new feature, I had to spend double the time creating it on debugging it in order to get it to actually work. But I persevered and finally finished. I will be shipping it as soon as possible after this publication.
Ships:
I made a basic working webOS using script, html, and css. I am pretty proud of myself because this is my first coding project ever, so everything was pretty challenging. I would also like to say thank you to the people at Hackclub and their sponsors for making this all possible. For my project, the whole thing is fairly easy to navigate. The red buttons on the top right of each window close them, and the apps reopen them. To reopen the starter window, simply click the nimOS button in the margin at the top left of the screen. Once again, thank you!
Ship #2. I initially made a basic working webOS using script, html, and css. I got feedback from the hackclub group pretty quickly, but I had to take a break to attend some summer programs and sports camps. After getting back from that, I went right back to work. I went and added: resizeable windows, a wallpaper changer, a starting splash screen, a simple little game, draggable icons, a black hole that sucks up any window near it and deletes it and changed up some of the styling. As I said in my last DevLog (number 4), I did encounter a lot of difficulty fixing up nimOS to accomidate these changes, as the icons started to jump around, the splash screen layering didn’t really work at first (neither did the black hole). Lastly, I want to thank whoever is reviewing this and whoever reviewed my last ship, because their advice was really helpful in providing a direction for me to advance next in my project, and inspired me to learn and add more onto nimOS. (P.S. if you don’t see it at first, the black hole is in the bottom left corner of the screen. Also, the game window is resizebale, and if you want a bigger play area you can just make the window bigger.)...
|
1793890383.5134048
|
1793976783.5134048
|
|
20023
|
My awesome macropad! by @heer_patel1873 | Stardanc My awesome macropad! by @heer_patel1873 | Stardance...
|
heer_patel1873
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: My awesome macropad! by @heer_patel1873 | S Title: My awesome macropad! by @heer_patel1873 | Stardance...
|
1793807272.81897
|
1794412072.81897
|
|
20024
|
Untitled project by @madhuvan_kanike | Stardance
|
madhuvan_kanike
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: Untitled project by @madhuvan_kanike | Star Title: Untitled project by @madhuvan_kanike | Stardance...
|
1793429292.5319743
|
1794034092.5319743
|
|
20025
|
My very own WebOS by @heer_patel1873 | Stardance
|
heer_patel1873
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: My very own WebOS by @heer_patel1873 | Star Title: My very own WebOS by @heer_patel1873 | Stardance...
|
1793382812.4418967
|
1793987612.4418967
|
|
20026
|
My first slack bot! by @jovana | Stardance
|
jovana
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: My first slack bot! by @jovana | Stardance
|
1793883387.4810424
|
1794747387.4810424
|
|
20027
|
F1 OS by @ekeinh | Stardance
|
ekeinh
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: F1 OS by @ekeinh | Stardance
|
1793454529.9961243
|
1794059329.9961243
|
|
20028
|
OpenCourt OS by @Jaichandran_S | Stardance
|
Jaichandran_S
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: OpenCourt OS by @Jaichandran_S | Stardance
|
1793562711.5362148
|
1794167511.5362148
|
|
20029
|
My awesome macropad! by @Dev0ps | Stardance
|
Dev0ps
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: My awesome macropad! by @Dev0ps | Stardance
|
1793544674.470005
|
1794149474.470005
|
|
20030
|
Game About a Walkable City by @amandabba | Stardan Game About a Walkable City by @amandabba | Stardance...
|
amandabba
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: Game About a Walkable City by @amandabba | Title: Game About a Walkable City by @amandabba | Stardance...
|
1793638210.206628
|
1794243010.206628
|
|
20031
|
My awesome macropad! by @elibrake | Stardance
|
elibrake
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: My awesome macropad! by @elibrake | Stardan Title: My awesome macropad! by @elibrake | Stardance...
|
1793969838.2958024
|
1794574638.2958024
|
|
20032
|
Untitled project by @Vera-Hammonds | Stardance
|
Vera-Hammonds
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: Untitled project by @Vera-Hammonds | Starda Title: Untitled project by @Vera-Hammonds | Stardance...
|
1793544658.2529101
|
1794149458.2529101
|
|
20033
|
BizClicker by @pranavnasrani | Stardance
|
pranavnasrani
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: BizClicker by @pranavnasrani | Stardance
|
1793364965.1831498
|
1793969765.1831498
|
|
20034
|
Frictionless by @vellorpavan_2397 | Stardance
|
vellorpavan_2397
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: Frictionless by @vellorpavan_2397 | Stardan Title: Frictionless by @vellorpavan_2397 | Stardance...
|
1793814829.0080483
|
1794419629.0080483
|
|
20035
|
Worlds Worst Driving Sim Setup by @Doodle | Starda Worlds Worst Driving Sim Setup by @Doodle | Stardance...
|
Doodle
|
0
|
1.2
|
0
|
[]
|
[{"post_id": 10069, "ts": "202 [{"post_id": 10069, "ts": "2026-06-16T17:27:05Z", "hours": 1.2, "text": "I don’t like hardware, but I hate paying for stuff I’ll never use more. Introducing the world’s worst driving sim setup, made entirely out of household objects. I spent about an hour coming up with a design for pedals that Could be pressed down, Quickly return to their original position, Create a usable electronic signal for controlling games, and Are entirely made out of household objects. I’m making an exception for the microcontroller because this would be literally impossible otherwise. My prototype design will use rubber bands to provide resistance for the pedals, and a dimmer switch to create the electronic signal. I’m requesting funding for this project because I intend for this to be a semi-permanent setup, and I don’t think my parents would be too pleased with me if I used their stuff for this. The next step is to finalize the math for the rubber band tension, which will evidently involve breaking some of those bands. For science."}]...
|
Title: Worlds Worst Driving Sim Setup by @Doodle | Title: Worlds Worst Driving Sim Setup by @Doodle | Stardance
Devlogs:
I don’t like hardware, but I hate paying for stuff I’ll never use more. Introducing the world’s worst driving sim setup, made entirely out of household objects. I spent about an hour coming up with a design for pedals that Could be pressed down, Quickly return to their original position, Create a usable electronic signal for controlling games, and Are entirely made out of household objects. I’m making an exception for the microcontroller because this would be literally impossible otherwise. My prototype design will use rubber bands to provide resistance for the pedals, and a dimmer switch to create the electronic signal. I’m requesting funding for this project because I intend for this to be a semi-permanent setup, and I don’t think my parents would be too pleased with me if I used their stuff for this. The next step is to finalize the math for the rubber band tension, which will evidently involve breaking some of those bands. For science....
|
1794041367.101756
|
1794646167.101756
|
|
20036
|
Swim yards tracker by @ONorthway | Stardance
|
ONorthway
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: Swim yards tracker by @ONorthway | Stardanc Title: Swim yards tracker by @ONorthway | Stardance...
|
1793785652.3279643
|
1794390452.3279643
|
|
20037
|
Life size T-60 power armour by @TROQE | Stardance
|
TROQE
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: Life size T-60 power armour by @TROQE | Sta Title: Life size T-60 power armour by @TROQE | Stardance...
|
1793444037.9550402
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1794048837.9550402
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20038
|
My very own WebOS by @neelanjanaa | Stardance
|
neelanjanaa
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: My very own WebOS by @neelanjanaa | Stardan Title: My very own WebOS by @neelanjanaa | Stardance...
|
1793357580.7858827
|
1793962380.7858827
|
|
20039
|
Untitled project by @gotitim | Stardance
|
gotitim
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: Untitled project by @gotitim | Stardance
|
1793465300.3222964
|
1794070100.3222964
|
|
20040
|
My first slack bot! by @True | Stardance
|
True
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: My first slack bot! by @True | Stardance
|
1793382765.2057207
|
1793987565.2057207
|
|
20041
|
My awesome macropad! by @varun_00 | Stardance
|
varun_00
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: My awesome macropad! by @varun_00 | Stardan Title: My awesome macropad! by @varun_00 | Stardance...
|
1793897733.32349
|
1794502533.32349
|
|
20042
|
My very own WebOS by @Cici | Stardance
|
Cici
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: My very own WebOS by @Cici | Stardance
|
1793436660.94591
|
1794041460.94591
|
|
20043
|
My first slack bot! by @madhuvan_kanike | Stardanc My first slack bot! by @madhuvan_kanike | Stardance...
|
madhuvan_kanike
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: My first slack bot! by @madhuvan_kanike | S Title: My first slack bot! by @madhuvan_kanike | Stardance...
|
1793537769.0375795
|
1794142569.0375795
|
|
20044
|
My first slack bot! by @samanthadzhang | Stardance
|
samanthadzhang
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: My first slack bot! by @samanthadzhang | St Title: My first slack bot! by @samanthadzhang | Stardance...
|
1793458098.556973
|
1794062898.556973
|
|
20045
|
My very own WebOS by @Iskandar | Stardance
|
Iskandar
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: My very own WebOS by @Iskandar | Stardance
|
1793450857.1563623
|
1794055657.1563623
|
|
20046
|
My very own WebOS by @NazarBaisart | Stardance
|
NazarBaisart
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: My very own WebOS by @NazarBaisart | Starda Title: My very own WebOS by @NazarBaisart | Stardance...
|
1794048763.5325842
|
1794653563.5325842
|
|
20047
|
Moody by @Xislat | Stardance
|
Xislat
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: Moody by @Xislat | Stardance
|
1793411359.1216834
|
1794016159.1216834
|
|
20048
|
My first slack bot! by @Abay | Stardance
|
Abay
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: My first slack bot! by @Abay | Stardance
|
1794034283.025648
|
1794639083.025648
|
|
20049
|
My awesome macropad! by @Imoan | Stardance
|
Imoan
|
0
|
0.28
|
0
|
[]
|
[{"post_id": 25099, "ts": "202 [{"post_id": 25099, "ts": "2026-07-09T02:42:40Z", "hours": 0.2792, "text": "Finished my PCB design"}]...
|
Title: My awesome macropad! by @Imoan | Stardance
Title: My awesome macropad! by @Imoan | Stardance
Devlogs:
Finished my PCB design...
|
1793465271.1210353
|
1794070071.1210353
|
|
20050
|
My awesome macropad! by @Yuzi | Stardance
|
Yuzi
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: My awesome macropad! by @Yuzi | Stardance
|
1793397173.9361541
|
1794001973.9361541
|