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2651
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Untitled project by @czekoloczek | Stardance
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czekoloczek
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0
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[]
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[]
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Title: Untitled project by @czekoloczek | Stardanc Title: Untitled project by @czekoloczek | Stardance...
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1792702288.824905
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1793307088.824905
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2652
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FrogPad by @FrogDude | Stardance
|
FrogDude
|
1
|
0.96
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[{"ship_num": 1, "ts": "2026-0 [{"ship_num": 1, "ts": "2026-06-19T01:21:36Z", "hours": 0.0, "multiplier": null, "payout": 0, "blessing": "neutral", "text": "FrogPad Devlog 06: Shipped! FrogPad is a 12-key macropad with audio control, arrow keys, and a delete button for me to smash as needed. It also has an OLED, which can display animations and (hopefully) playing audio, all packed into a fun frog-shaped case. Frogs are awesome. Keyboards are awesome. This is my combination.", "repo": "https://github.com/FrogDude7856/FrogPad", "demo": ""}]...
|
[{"post_id": 49290, "ts": "202 [{"post_id": 49290, "ts": "2026-08-18T00:40:22Z", "hours": 0.9589, "text": "FrogPad Devlog 07: we’re so back. (Please ignore any formatting issues, I am currently typing on my mobile device) MY KIT SHOWED UP! The past hour has been putting together parts, test fits, and overall design checks. I also had to sand some things because I accidentally made the port hole too small - hopefully that wound be an issue in the future… Next steps are to learn to sauder and then put stuff together for the case-off test, then install the case! (Image: my case, printed by the nice people over at #printing_legion)"}, {"post_id": 11373, "ts": "2026-06-18T16:42:32Z", "hours": 0.8497, "text": "FrogPad Devlog 005: Began work on firmware for keyboard; established key layout. – Swapped from numpad to sort of a themed quick commands pad (music control, delete key, etc) Discovered that OLEDs are probably the hardest part I could have chosen to include (what do you mean my two options are “probably doesn’t work with your OS” or “learn an entirely new coding language”) Began work on baby’s first GitHub Repo! Link should be accessible now, if not as soon as I ship. Next Steps: Setup QMK-Now Playing ( https://github.com/dob9601/qmk-nowplaying ) on board for OLED? Hopefully? I am not sure if it’ll work since I’m on Windows but worth a shot. (no I don’t know what this code stuff means, this is from my first test compiling)"}, {"post_id": 9642, "ts": "2026-06-16T01:36:37Z", "hours": 1.5094, "text": "FrogPad Devlog 004: FINALLY, MODELING Redid the PCB. Again. I got it down to 99.925 mm on the larger side, so now I’m in compliance! Still waiting on a sanity check but hopefully I am finally done with this after (checks notes) THREE HOURS??? Began modeling my case for this on OnShape. It’s frog shaped. I am nothing if not on brand. I only have the bottom case so far, and I’m aiming to finish the whole thing by the end of the week. Next steps: Finish case Code/modify code for firmware Write README"}, {"post_id": 8464, "ts": "2026-06-14T02:18:16Z", "hours": 1.6506, "text": "Frog Pad Devlog 003: AHHHHHHH So I had to redo the PCB. Three Times. It was easier than rearranging all the parts to reorder them, but it sure did take a lot of trial and error. I had multiple YouTube Tutorials open; I am sorry to whoever watches my Lapse clips because I made a lot of cuts trying to not count research time. Most of today was reorganizing my parts for wiring/copper-ing and trying to align all my parts. I was going to do edge cuts today but it’s 10 PM right now and I have to be up in 8 hours. But everything’s connected! Tomorrow is hopefully edge cuts and updating the silkscreen, then running a sanity check before I do this all over again with OnShape. 🐸🗒️!"}, {"post_id": 7658, "ts": "2026-06-12T20:02:43Z", "hours": 0.7131, "text": "FrogPad Devlog 002: PCB? what’s a PCB? assigned footprints to the components and added to the PCB builder in KiCad. Twice. I accidentally made my switches LEDs, got very confused by the three tutorials I was referencing, and then asked the nice people in #hackpad for help. Next Steps (this weekend hopefully): Copper wire (?) PCB Edge cuts Screen Details (lilypads, frogs, cleanup text) Make the case!!! 🐸🗒️"}, {"post_id": 7142, "ts": "2026-06-11T22:36:54Z", "hours": 0.3486, "text": "FrogPad Devlog 001: what have I gotten myself into Tried to make a matrix while keeping pins clear for my OLED plans. I am not sure if I succeeded, will continue with tutorials and stuff tomorrow."}]...
|
Title: FrogPad by @FrogDude | Stardance
Devlogs:
Title: FrogPad by @FrogDude | Stardance
Devlogs:
FrogPad Devlog 001: what have I gotten myself into Tried to make a matrix while keeping pins clear for my OLED plans. I am not sure if I succeeded, will continue with tutorials and stuff tomorrow.
FrogPad Devlog 002: PCB? what’s a PCB? assigned footprints to the components and added to the PCB builder in KiCad. Twice. I accidentally made my switches LEDs, got very confused by the three tutorials I was referencing, and then asked the nice people in #hackpad for help. Next Steps (this weekend hopefully): Copper wire (?) PCB Edge cuts Screen Details (lilypads, frogs, cleanup text) Make the case!!! 🐸🗒️
Frog Pad Devlog 003: AHHHHHHH So I had to redo the PCB. Three Times. It was easier than rearranging all the parts to reorder them, but it sure did take a lot of trial and error. I had multiple YouTube Tutorials open; I am sorry to whoever watches my Lapse clips because I made a lot of cuts trying to not count research time. Most of today was reorganizing my parts for wiring/copper-ing and trying to align all my parts. I was going to do edge cuts today but it’s 10 PM right now and I have to be up in 8 hours. But everything’s connected! Tomorrow is hopefully edge cuts and updating the silkscreen, then running a sanity check before I do this all over again with OnShape. 🐸🗒️!
FrogPad Devlog 004: FINALLY, MODELING Redid the PCB. Again. I got it down to 99.925 mm on the larger side, so now I’m in compliance! Still waiting on a sanity check but hopefully I am finally done with this after (checks notes) THREE HOURS??? Began modeling my case for this on OnShape. It’s frog shaped. I am nothing if not on brand. I only have the bottom case so far, and I’m aiming to finish the whole thing by the end of the week. Next steps: Finish case Code/modify code for firmware Write README
FrogPad Devlog 005: Began work on firmware for keyboard; established key layout. – Swapped from numpad to sort of a themed quick commands pad (music control, delete key, etc) Discovered that OLEDs are probably the hardest part I could have chosen to include (what do you mean my two options are “probably doesn’t work with your OS” or “learn an entirely new coding language”) Began work on baby’s first GitHub Repo! Link should be accessible now, if not as soon as I ship. Next Steps: Setup QMK-Now Playing ( https://github.com/dob9601/qmk-nowplaying ) on board for OLED? Hopefully? I am not sure if it’ll work since I’m on Windows but worth a shot. (no I don’t know what this code stuff means, this is from my first test compiling)
FrogPad Devlog 07: we’re so back. (Please ignore any formatting issues, I am currently typing on my mobile device) MY KIT SHOWED UP! The past hour has been putting together parts, test fits, and overall design checks. I also had to sand some things because I accidentally made the port hole too small - hopefully that wound be an issue in the future… Next steps are to learn to sauder and then put stuff together for the case-off test, then install the case! (Image: my case, printed by the nice people over at #printing_legion)
Ships:
FrogPad Devlog 06: Shipped! FrogPad is a 12-key macropad with audio control, arrow keys, and a delete button for me to smash as needed. It also has an OLED, which can display animations and (hopefully) playing audio, all packed into a fun frog-shaped case. Frogs are awesome. Keyboards are awesome. This is my combination....
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1792990074.5296834
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1793076474.5296834
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2653
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EduConnect by @Adedamola | Stardance
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Adedamola
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0
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0.0
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0
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[]
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[]
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Title: EduConnect by @Adedamola | Stardance
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1792479042.9490376
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1793083842.9490376
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2654
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AgentPass by @ShawnT | Stardance
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ShawnT
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0
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[]
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[]
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Title: AgentPass by @ShawnT | Stardance
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1792522472.1859484
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1793127272.1859484
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2655
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Don't know by @azizaagamer | Stardance
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azizaagamer
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0
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0
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[]
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[]
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Title: Don't know by @azizaagamer | Stardance
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1792630060.8043668
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1793234860.8043668
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2656
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My awesome macropad! by @rarqum786 | Stardance
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rarqum786
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0
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0.0
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0
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[]
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[]
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Title: My awesome macropad! by @rarqum786 | Starda Title: My awesome macropad! by @rarqum786 | Stardance...
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1792662473.6878052
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1793267273.6878052
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2657
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My awesome macropad! by @Wanza | Stardance
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Wanza
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0
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0
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[]
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Title: My awesome macropad! by @Wanza | Stardance
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1792540327.4597404
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1793145127.4597404
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2658
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My awesome macropad! by @ | Stardance
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[]
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[]
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Title: My awesome macropad! by @ | Stardance
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1792734675.1354592
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1793339475.1354592
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2659
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Untitled project by @cami | Stardance
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cami
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[]
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[]
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Title: Untitled project by @cami | Stardance
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1792662806.7273188
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1793267606.7273188
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2660
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My first slack bot! by @AnonymousLife | Stardance
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AnonymousLife
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Title: My first slack bot! by @AnonymousLife | Sta Title: My first slack bot! by @AnonymousLife | Stardance...
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1792586911.855888
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1793191711.855888
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2661
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Untitled project by @fakhfakh_mohamed_aziz | Stard Untitled project by @fakhfakh_mohamed_aziz | Stardance...
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fakhfakh_mohamed_aziz
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0
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0.0
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[]
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Title: Untitled project by @fakhfakh_mohamed_aziz Title: Untitled project by @fakhfakh_mohamed_aziz | Stardance...
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1792612203.5019996
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1793217003.5019996
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2662
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My first slack bot! by @AHAN_MIRZA | Stardance
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AHAN_MIRZA
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0
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0.0
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0
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[]
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[]
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Title: My first slack bot! by @AHAN_MIRZA | Starda Title: My first slack bot! by @AHAN_MIRZA | Stardance...
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1792540501.4758694
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1793145301.4758694
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2663
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Bumblebee by @Sem_Acou | Stardance
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Sem_Acou
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0
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7.84
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0
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[]
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[{"post_id": 39134, "ts": "202 [{"post_id": 39134, "ts": "2026-08-01T21:00:27Z", "hours": 4.8667, "text": "Just some PCB work The past hours have been spent designing the avionics for these missions. Honestly, I am very much over-engineering this board , just so I can use it in future projects aswell. I am almost done with the microcontroller (RP2040), now I can move on to other components. These include an accelerometer, gyroscope, barometer, connectors for pyro charges… Imma hop back into my flow state (at least try😅), cyaaaa!"}, {"post_id": 12147, "ts": "2026-06-19T20:57:48Z", "hours": 2.25, "text": "Today I worked a little bit more on the rocket design and slightly changed it so i can use this airframe as the second stage for my next rocket (2 stage 1.2km rocket). I also picked parts for the flightcomputer and studied datasheets. Next up is the PCB schematic!"}, {"post_id": 10160, "ts": "2026-06-16T19:32:09Z", "hours": 0.7253, "text": "I have been working on this project before the timelaps function came out. And it mainly was simulation and design work, so not that much logging. I’m building the first of 2 model rockets in my current program. development rocket to prove i can launch one succesfully using avionics. I call this rocket ‘Bumblebee’ the proven technology on flight 2 will finally fly on a full 2 stage rocket to about 1.2km. And controll: second stage ignition, drogue chute deployment at apogee and main chute deployment at 200m. I call this rocket ‘Yeetimus Prime’ 😂 I’ve already designed and simulated rockets 1 and 3 in a program called ‘Open Rocket’. And made a 3d CAD model of Bumblebee(rocket of flight one)"}]...
|
Title: Bumblebee by @Sem_Acou | Stardance
Devlogs Title: Bumblebee by @Sem_Acou | Stardance
Devlogs:
I have been working on this project before the timelaps function came out. And it mainly was simulation and design work, so not that much logging. I’m building the first of 2 model rockets in my current program. development rocket to prove i can launch one succesfully using avionics. I call this rocket ‘Bumblebee’ the proven technology on flight 2 will finally fly on a full 2 stage rocket to about 1.2km. And controll: second stage ignition, drogue chute deployment at apogee and main chute deployment at 200m. I call this rocket ‘Yeetimus Prime’ 😂 I’ve already designed and simulated rockets 1 and 3 in a program called ‘Open Rocket’. And made a 3d CAD model of Bumblebee(rocket of flight one)
Today I worked a little bit more on the rocket design and slightly changed it so i can use this airframe as the second stage for my next rocket (2 stage 1.2km rocket). I also picked parts for the flightcomputer and studied datasheets. Next up is the PCB schematic!
Just some PCB work The past hours have been spent designing the avionics for these missions. Honestly, I am very much over-engineering this board , just so I can use it in future projects aswell. I am almost done with the microcontroller (RP2040), now I can move on to other components. These include an accelerometer, gyroscope, barometer, connectors for pyro charges… Imma hop back into my flow state (at least try😅), cyaaaa!...
|
1792493342.5085857
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1793098142.5085857
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2664
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Fidget toy (CAD-Shapr3D) by @ThePlaneGuy | Stardan Fidget toy (CAD-Shapr3D) by @ThePlaneGuy | Stardance...
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ThePlaneGuy
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0
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0.0
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0
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[]
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[]
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Title: Fidget toy (CAD-Shapr3D) by @ThePlaneGuy | Title: Fidget toy (CAD-Shapr3D) by @ThePlaneGuy | Stardance...
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1792633769.248687
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1793238569.248687
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2665
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Password manager by @YaaniR17 | Stardance
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YaaniR17
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0
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0.0
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0
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[]
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[]
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Title: Password manager by @YaaniR17 | Stardance
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1792608746.8519197
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1793213546.8519197
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2666
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My awesome macropad! by @Deniz | Stardance
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Deniz
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0
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0.0
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0
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[]
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[]
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Title: My awesome macropad! by @Deniz | Stardance
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1792785165.862209
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1793649165.862209
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2667
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My awesome macropad! by @Winter | Stardance
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Winter
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0
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0.0
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0
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[]
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[]
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Title: My awesome macropad! by @Winter | Stardance
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1792741919.0508704
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1793346719.0508704
|
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2668
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DevTrack by @Ishoula | Stardance
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Ishoula
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0
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0.0
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0
|
[]
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[]
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Title: DevTrack by @Ishoula | Stardance
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1792770805.8190923
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1793375605.8190923
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2669
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Untitled project by @Deniz | Stardance
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Deniz
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0
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0.0
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0
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[]
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[]
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Title: Untitled project by @Deniz | Stardance
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1792648079.1470463
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1793252879.1470463
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2670
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Star Sign Project Hub by @JM | Stardance
|
JM
|
1
|
6.0
|
39
|
[{"ship_num": 1, "ts": "2026-0 [{"ship_num": 1, "ts": "2026-06-07T22:18:42Z", "hours": 6.0, "multiplier": 6.2, "payout": 39, "blessing": "neutral", "text": "I made a project hub that stores all the projects I will make this summer into one website. Styling everything was the hardest part because it was hard to figure where everything was supposed to go to look nice.", "repo": "https://github.com/Not-JM/Star-Sign-Project-Hub", "demo": "https://star-sign-project-hub.vercel.app/"}]...
|
[{"post_id": 4559, "ts": "2026 [{"post_id": 4559, "ts": "2026-06-07T22:04:24Z", "hours": 3.3678, "text": "Devlog #3 I just published the entire project and added a quote section, created an about me section, created a template for all of the project pages for each individual project, and ran some polishes with design. This is the final product of the front page and I feel like it turned out great with everything looking clean and smooth. See you guys in the next Devlog and Project. I had so much fun creating this project hub and will start adding to it soon. Let me know if you have any suggestions!"}, {"post_id": 2988, "ts": "2026-06-05T22:19:52Z", "hours": 1.9583, "text": "Devlog #2 I made a banner and project page with links to each project page. (do not question why it says Star Space Project hub) I have an idea for an about me page with information about me the dev. In the projects page there it’s only some templates I will add more when I complete more projects. I decided for each project box it will have Project: _____ for each star sign, but including a separate title for the project. Each project box links to its own page with the link and description of each one. I am going to make a footer, add to the recent projects section in the home page, and complete the about me page. So in my next devlog I will be pushing and posting my project. See you guys in the next Devlog! Share any ideas or suggestions you have for this project if you want!"}, {"post_id": 2572, "ts": "2026-06-05T04:26:46Z", "hours": 0.9611, "text": "Devlog #1 I set up node and everything and now relearning how to create a website. I am planning to have sections laid out for the home page as well as links to each section. A summary of what this is going to be, it is going to be a site to put all my stuff projects in for this summer, a sort of portfolio of my work. The design looks a bit barren right now but I will work on the details after I section off everything. Let me know what you think about this idea and what I shall add to this homepage! I’m thinking of adding a footer, maybe another section, and creating an image for the banner"}]...
|
Title: Star Sign Project Hub by @JM | Stardance
D Title: Star Sign Project Hub by @JM | Stardance
Devlogs:
Devlog #1 I set up node and everything and now relearning how to create a website. I am planning to have sections laid out for the home page as well as links to each section. A summary of what this is going to be, it is going to be a site to put all my stuff projects in for this summer, a sort of portfolio of my work. The design looks a bit barren right now but I will work on the details after I section off everything. Let me know what you think about this idea and what I shall add to this homepage! I’m thinking of adding a footer, maybe another section, and creating an image for the banner
Devlog #2 I made a banner and project page with links to each project page. (do not question why it says Star Space Project hub) I have an idea for an about me page with information about me the dev. In the projects page there it’s only some templates I will add more when I complete more projects. I decided for each project box it will have Project: _____ for each star sign, but including a separate title for the project. Each project box links to its own page with the link and description of each one. I am going to make a footer, add to the recent projects section in the home page, and complete the about me page. So in my next devlog I will be pushing and posting my project. See you guys in the next Devlog! Share any ideas or suggestions you have for this project if you want!
Devlog #3 I just published the entire project and added a quote section, created an about me section, created a template for all of the project pages for each individual project, and ran some polishes with design. This is the final product of the front page and I feel like it turned out great with everything looking clean and smooth. See you guys in the next Devlog and Project. I had so much fun creating this project hub and will start adding to it soon. Let me know if you have any suggestions!
Ships:
I made a project hub that stores all the projects I will make this summer into one website. Styling everything was the hardest part because it was hard to figure where everything was supposed to go to look nice....
|
1793000949.0902805
|
1793087349.0902805
|
|
2671
|
Minecraft Ai Bot by @Robby | Stardance
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Robby
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: Minecraft Ai Bot by @Robby | Stardance
|
1792766833.062895
|
1793371633.062895
|
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2672
|
My awesome macropad! by @mariammohamedsaid2010 | S My awesome macropad! by @mariammohamedsaid2010 | Stardance...
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mariammohamedsaid2010
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0
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0.0
|
0
|
[]
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[]
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Title: My awesome macropad! by @mariammohamedsaid2 Title: My awesome macropad! by @mariammohamedsaid2010 | Stardance...
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1792586907.7248302
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1793191707.7248302
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2673
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My awesome macropad! by @Light10115 | Stardance
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Light10115
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0
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0.0
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0
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[]
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[]
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Title: My awesome macropad! by @Light10115 | Stard Title: My awesome macropad! by @Light10115 | Stardance...
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1792760014.8337924
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1793364814.8337924
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2674
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Movie Recc. Engine by @armadillomike | Stardance
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armadillomike
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0
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0.0
|
0
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[]
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[]
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Title: Movie Recc. Engine by @armadillomike | Star Title: Movie Recc. Engine by @armadillomike | Stardance...
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1792630057.3831732
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1793234857.3831732
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2675
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Mobile Drum set! by @alan_ti | Stardance
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alan_ti
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0
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16.96
|
0
|
[]
|
[{"post_id": 17738, "ts": "202 [{"post_id": 17738, "ts": "2026-06-28T17:34:13Z", "hours": 8.1408, "text": "Added hihats , a kick drum pedal and did some major fixing"}, {"post_id": 11553, "ts": "2026-06-18T20:56:00Z", "hours": 1.1053, "text": "Made everything Square and started Bass drum Pedal"}, {"post_id": 10865, "ts": "2026-06-17T20:26:30Z", "hours": 1.09, "text": "Finished the kick and then descided to ditch the old shell"}, {"post_id": 10171, "ts": "2026-06-16T19:42:40Z", "hours": 6.6219, "text": "Bass Drum/ Main Body and Hihat Done :3"}]...
|
Title: Mobile Drum set! by @alan_ti | Stardance
D Title: Mobile Drum set! by @alan_ti | Stardance
Devlogs:
Bass Drum/ Main Body and Hihat Done :3
Finished the kick and then descided to ditch the old shell
Made everything Square and started Bass drum Pedal
Added hihats , a kick drum pedal and did some major fixing...
|
1792781410.1786542
|
1793386210.1786542
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2676
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Build a room by @Hashi | Stardance
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Hashi
|
0
|
2.24
|
0
|
[]
|
[{"post_id": 1244, "ts": "2026 [{"post_id": 1244, "ts": "2026-06-03T03:07:12Z", "hours": 0.5325, "text": "started working on the login page for the website: no results yet; and finished the first desk piece"}, {"post_id": 1217, "ts": "2026-06-03T02:23:07Z", "hours": 1.0311, "text": "started on my decors on blender; needs a lot of fixing done"}, {"post_id": 608, "ts": "2026-06-02T03:25:56Z", "hours": 0.3556, "text": "working on my second piece of furniture"}, {"post_id": 572, "ts": "2026-06-02T02:05:53Z", "hours": 0.3236, "text": "I made my first piece of furniture"}]...
|
Title: Build a room by @Hashi | Stardance
Devlogs Title: Build a room by @Hashi | Stardance
Devlogs:
I made my first piece of furniture
working on my second piece of furniture
started on my decors on blender; needs a lot of fixing done
started working on the login page for the website: no results yet; and finished the first desk piece...
|
1792590643.5867052
|
1793195443.5867052
|
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2677
|
Untitled by @carolineford960 | Stardance
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carolineford960
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0
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0.0
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0
|
[]
|
[]
|
Title: Untitled by @carolineford960 | Stardance
|
1792792275.7984245
|
1793397075.7984245
|
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2678
|
My awesome macropad! by @Banana_Bread | Stardance
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Banana_Bread
|
0
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0.0
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0
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Title: My awesome macropad! by @Banana_Bread | Sta Title: My awesome macropad! by @Banana_Bread | Stardance...
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1792576375.927229
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1793181175.927229
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2679
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My first slack bot! by @DanielP | Stardance
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DanielP
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Title: My first slack bot! by @DanielP | Stardance
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1792637356.3248703
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1793242156.3248703
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2680
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My awesome macropad! by @lukatrajanovski2 | Starda My awesome macropad! by @lukatrajanovski2 | Stardance...
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lukatrajanovski2
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Title: My awesome macropad! by @lukatrajanovski2 | Title: My awesome macropad! by @lukatrajanovski2 | Stardance...
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1792558384.688028
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1793163184.688028
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Untitled project by @lukatrajanovski2 | Stardance
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lukatrajanovski2
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Title: Untitled project by @lukatrajanovski2 | Sta Title: Untitled project by @lukatrajanovski2 | Stardance...
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1792734723.0353482
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1793339523.0353482
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2682
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My first slack bot! by @Banana_Bread | Stardance
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Banana_Bread
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Title: My first slack bot! by @Banana_Bread | Star Title: My first slack bot! by @Banana_Bread | Stardance...
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1792568929.687421
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1793173729.687421
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2683
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My Passport Unlocker GUI by @lawrenceshi | Stardan My Passport Unlocker GUI by @lawrenceshi | Stardance...
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lawrenceshi
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0
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Title: My Passport Unlocker GUI by @lawrenceshi | Title: My Passport Unlocker GUI by @lawrenceshi | Stardance...
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1792914765.7946336
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1793778765.7946336
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2684
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My first slack bot! by @hirwapie | Stardance
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hirwapie
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Title: My first slack bot! by @hirwapie | Stardanc Title: My first slack bot! by @hirwapie | Stardance...
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1792507962.7617116
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1793112762.7617116
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2685
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My first slack bot! by @TimBoBN | Stardance
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TimBoBN
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[{"post_id": 840, "ts": "2026- [{"post_id": 840, "ts": "2026-06-02T15:09:52Z", "hours": 0.3367, "text": "Devlog — Slack Echo-Bot (Short report, 2026-06-02) Status: Minimal prototype created and prepared for local run. Goal: Simple Python echo bot that responds to messages and @-mentions via Socket Mode. What I did: Created and updated: Code: app.py — main logic using slack_bolt and SocketModeHandler. Dependencies: requirements.txt (slack_bolt, python-dotenv). Env example: .env.example (placeholders for SLACK_BOT_TOKEN and SLACK_APP_TOKEN). Docs: README.md updated with quickstart. Key design choices: Language: Python. Use Socket Mode to simplify local development without external HTTP endpoints. Echo behavior: handles message events (ignores bot subtypes) and app_mention."}]...
|
Title: My first slack bot! by @TimBoBN | Stardance Title: My first slack bot! by @TimBoBN | Stardance
Devlogs:
Devlog — Slack Echo-Bot (Short report, 2026-06-02) Status: Minimal prototype created and prepared for local run. Goal: Simple Python echo bot that responds to messages and @-mentions via Socket Mode. What I did: Created and updated: Code: app.py — main logic using slack_bolt and SocketModeHandler. Dependencies: requirements.txt (slack_bolt, python-dotenv). Env example: .env.example (placeholders for SLACK_BOT_TOKEN and SLACK_APP_TOKEN). Docs: README.md updated with quickstart. Key design choices: Language: Python. Use Socket Mode to simplify local development without external HTTP endpoints. Echo behavior: handles message events (ignores bot subtypes) and app_mention....
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. by @zazzie | Stardance
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Title: . by @zazzie | Stardance
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1793753411.716442
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2687
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Pseudo E-commerce website (PE-CW) by @AuraMonster Pseudo E-commerce website (PE-CW) by @AuraMonster | Stardance...
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AuraMonster
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1
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45.0
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317
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[{"ship_num": 1, "ts": "2026-0 [{"ship_num": 1, "ts": "2026-06-16T17:59:53Z", "hours": 45.0, "multiplier": 8.56, "payout": 317, "blessing": "neutral", "text": "This is my Pseudo E-commerce Website (website that sells fake stuff) I made this to learn and because it was fun. This journey was frustrating at times, but taking a break just got me more motivated.", "repo": "https://github.com/mdmutahhar24-pixel/Pseudo-E-Commerce-Website", "demo": "https://pseudo-e-commerce-website-vjx4.vercel.app/"}]...
|
[{"post_id": 10061, "ts": "202 [{"post_id": 10061, "ts": "2026-06-16T17:13:40Z", "hours": 1.5636, "text": "Sixth and Final devlog for Pseudo E-Commerce Website Changes Admin features completed Featured Products added Placeholders added incase of no product Added finishing touches Completed project: https://pseudo-e-commerce-website-vjx4.vercel.app/"}, {"post_id": 9986, "ts": "2026-06-16T14:56:42Z", "hours": 6.3531, "text": "Fifth Devlog for Psuedo E-Commerce Website Changes Included a Log out and Delete option that works Finished About Me page Added product create feature Added add to cart feature Finished Products page Added admin page Expect the next devlog to be the final one."}, {"post_id": 9340, "ts": "2026-06-15T17:48:14Z", "hours": 17.6847, "text": "Fourth Devlog for Psuedo E-Commerce Website So far, I kept restarting. I guess you could say this is my way of venting out my frustration. Since I just restarted. However, every restart gives me better ideas. After a learning break, these are the updates to my third restarted project: dark/light mode dark/light mode toggleable button logo fake advertising banners better backend better frontend heavy changes to project (approach, ideas, etc.) Next time, I do not plan to restart my project. I am going to keep continuing as I feel like I have enough experience now."}, {"post_id": 6556, "ts": "2026-06-11T00:31:02Z", "hours": 9.0075, "text": "Third Devlog for PE-CW (Psuedo E-Commerce Website) Changes: Products page now fully has a create item as well as backend for items. Account Page added Navbar updates to look different based on sign up status Future plans: Account page Log out Ability to edit products made by yourself Ability to add things to cart Ability to view your cart"}, {"post_id": 3231, "ts": "2026-06-06T01:56:29Z", "hours": 6.8661, "text": "Hello everyone, this is my second devlog. What Changed: I had to scrap my previous project because of an unknown error. However the idea hasn’t changed, so I created a new project. I Revamped the entire design, added better backend, and used appealing design choices. For backend, I used Neon’s PostgreSQL and it’s system for authentication and Next.JS’s API routes (along with Prisma) to connect my project to the Neon database. For frontend, I used React, ShadCN’s UI library, and RadixUI’s UI library. For CSS, I used Tailwind CSS. Why I made all of those changes: This is simple: I watched some YouTube tutorials and they inspired me. For backend, it was too useful to ignore. Summary: Restarted Project Integrated Backend Connected PostgreSQL database Updated Design Watched YouTube Tutorials *Image below is the updated landing page."}, {"post_id": 532, "ts": "2026-06-02T00:25:42Z", "hours": 3.2842, "text": "Worked on landing page and am currently working on sign in/sign up page."}]...
|
Title: Pseudo E-commerce website (PE-CW) by @AuraM Title: Pseudo E-commerce website (PE-CW) by @AuraMonster | Stardance
Devlogs:
Worked on landing page and am currently working on sign in/sign up page.
Hello everyone, this is my second devlog. What Changed: I had to scrap my previous project because of an unknown error. However the idea hasn’t changed, so I created a new project. I Revamped the entire design, added better backend, and used appealing design choices. For backend, I used Neon’s PostgreSQL and it’s system for authentication and Next.JS’s API routes (along with Prisma) to connect my project to the Neon database. For frontend, I used React, ShadCN’s UI library, and RadixUI’s UI library. For CSS, I used Tailwind CSS. Why I made all of those changes: This is simple: I watched some YouTube tutorials and they inspired me. For backend, it was too useful to ignore. Summary: Restarted Project Integrated Backend Connected PostgreSQL database Updated Design Watched YouTube Tutorials *Image below is the updated landing page.
Third Devlog for PE-CW (Psuedo E-Commerce Website) Changes: Products page now fully has a create item as well as backend for items. Account Page added Navbar updates to look different based on sign up status Future plans: Account page Log out Ability to edit products made by yourself Ability to add things to cart Ability to view your cart
Fourth Devlog for Psuedo E-Commerce Website So far, I kept restarting. I guess you could say this is my way of venting out my frustration. Since I just restarted. However, every restart gives me better ideas. After a learning break, these are the updates to my third restarted project: dark/light mode dark/light mode toggleable button logo fake advertising banners better backend better frontend heavy changes to project (approach, ideas, etc.) Next time, I do not plan to restart my project. I am going to keep continuing as I feel like I have enough experience now.
Fifth Devlog for Psuedo E-Commerce Website Changes Included a Log out and Delete option that works Finished About Me page Added product create feature Added add to cart feature Finished Products page Added admin page Expect the next devlog to be the final one.
Sixth and Final devlog for Pseudo E-Commerce Website Changes Admin features completed Featured Products added Placeholders added incase of no product Added finishing touches Completed project: https://pseudo-e-commerce-website-vjx4.vercel.app/
Ships:
This is my Pseudo E-commerce Website (website that sells fake stuff) I made this to learn and because it was fun. This journey was frustrating at times, but taking a break just got me more motivated....
|
1792982937.3847592
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1793069337.3847592
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2688
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My awesome macropad! by @amiyaw172 | Stardance
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amiyaw172
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Title: My awesome macropad! by @amiyaw172 | Starda Title: My awesome macropad! by @amiyaw172 | Stardance...
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1792749302.3326454
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My awesome macropad! by @Adhit | Stardance
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Adhit
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Title: My awesome macropad! by @Adhit | Stardance
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Untitled project by @Karman | Stardance
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Karman
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Title: Untitled project by @Karman | Stardance
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Untitled by @Karman | Stardance
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Title: Untitled by @Karman | Stardance
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Untitled project by @danny | Stardance
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danny
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Title: Untitled project by @danny | Stardance
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2693
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Stitch-Craft by @Peneroni | Stardance
|
Peneroni
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1
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44.0
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798
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[{"ship_num": 1, "ts": "2026-1 [{"ship_num": 1, "ts": "2026-10-20T04:42:02Z", "hours": 44.0, "multiplier": 17.93, "payout": 798, "blessing": "neutral", "text": "#Welcome to Stitch-Craft! Work in a dying costume shop with Dennis the costume designer as you build, pull, and buy new costumes. There are many ways to house and attain costumes, and it’s your job to do just that! This is my passion project that I’ve been working on for the past several and I’m ver excited to share the beginnings of it with you all! My mom gave me the idea because she works in a costume shop, and we both thought it would be a fun game to play. One thing to note that this is an early ship of the MVP I set for myself. Most of the assets are placeholders, you can’t fully make costumes and submit them for a show yet, and not all features that I plan to add are in the game yet. I wanted to ship what I have so far, which is the system of how you gain costumes in the dysfunctional costume shop of yours. Currently you can go through the tutorial with Dennis, play the sewing minigame for costumes, buy costumes, and store your costumes in the storage. This is what I shipped, and I hope you enjoy!", "repo": "https://github.com/Penn-the-Great/Stitch-Craft", "demo": "https://peneroni.itch.io/stitch-craft"}]...
|
[{"post_id": 81159, "ts": "202 [{"post_id": 81159, "ts": "2026-10-20T04:29:34Z", "hours": 1.5197, "text": "Build bugs and ship I know I said the last devlog would be the last one, but as expected there were a few last bugs, especially with rendering. There were lots of sizing bugs and technical Unity bugs, and I also had to get the Unity web building package and configure it to how I wanted. BUT, the biggest change is that I got my game on Itch, and I finally shipped! Main changes: Optimization and sizing bugs Added game to Itch.io SHIPPED"}, {"post_id": 81141, "ts": "2026-10-20T02:13:05Z", "hours": 3.3975, "text": "Tutorial and finishing touches The tutorial was created, and you can go around each of the rooms where Dennis will explain each of the features. The tutorial dialogue will also only appear ONCE, which took me forever to figure out. I also added some actual words to the end of the timer/weeks, and its just a thank you message to all who played the beta/demo with some buttons to return to title or quit. Some other smaller changes is I added some text to the Slamazon website to be a placeholder logo, I also changed the chapter select background, which used to be the picture of that cat eating chips in the distance of the windows xp wallpaper. I’m so excited because I think I have an MVP to ship, and it has been a very long journey. One thing I had to accept before shipping was that I was never going to get the full chapter 1 shipped in time for Stardance like I wanted it to be, which is okay. I was hoping for all the assets to be done in time, but there was still so much to do and no time to do it, and unfortunately the submission part of my game relied on having all of the mannequin assets done. My solution to this was to just have the demo be about exploring the clothing system and exploring the costume shop, and like someone once told me, it doesn’t have to look good to be good. However, I will not stop working on Stitch-Craft after Stardance is over, and I fully intend to keep adding and improving the game as much as I can. Thank you to all who have liked my devlogs and shown your support for my game and its progress. Main changes: Tutorial added that shows player around the shop Slight cosmetic changes to placeholders and other missing assets Completed MVP"}, {"post_id": 81089, "ts": "2026-10-19T20:37:54Z", "hours": 2.4767, "text": "Dialogue, cleaning, and more The dialogue system is finally in place! The player can now go down different dialogue “paths”, allowing them to choose between 2 options. I was also going back and cleaning up some of my older codes a little bit when I realized that not a single one had been commented. It was at that moment that I hated my entire existence and this whole project because I made one of the biggest mistakes of this whole thing. I had also not learned about commenting at all until I took a computer programming class this year, and that my video game development teacher last year did not teach us about commenting, and now I can’t remember how half of the code works. If any of you have any suggestions on how to go about this, that would be very helpful! There have also been small updates to assets as I am getting ready to ship. There are just a few things left to do to get the MVP since most finalized assets will not be finished by the time I ship, so I think the demo will just be an exploration of the clothing system. I’m expecting one more devlog, and the stitchcraft demo will be shipped! Main changes: Dialogue system with options and branching dialogue Code has been cleaned a little Final touches for shipping"}, {"post_id": 63920, "ts": "2026-09-07T23:26:53Z", "hours": 4.2289, "text": "Mannequin Assets! New assets for the mannequin, money/time labels, info panel, and other buttons. There were bugs, bugs, and many more bugs, especially with getting the sprites to show up, which was somewhat caused by me trying to use SVGs, but ultimately falling back to PNGs for now. Special thanks to my amazing mother for helping me create the mannequin assets, and my amazing father for teaching me how to use Figma. The tops now have basic assets (to be updated and more added later) that snap onto the mannequin, and can be taken off in a similar fashion (hehe, fashion) to the storage room. Some other bug fixes were making sure the purchasing system works completely, and slamazon looks good. Main changes: The clothing pieces have assets and are aligned with the mannequin New UI assets all around Slamazon delivery system bug fixes"}, {"post_id": 63687, "ts": "2026-09-07T16:52:49Z", "hours": 3.8639, "text": "Settings Overhaul I changed the settings’ visual look. Before, there was mostly placeholder images, placeholder sliders, and placeholder fonts. So I did some work in Figma, and lots of troubleshooting with the code to create the spinning pattern. My biggest challenge was that I was originally going to have the pattern slowly moving off screen to look like an infinite stream of icons, but I decided not to and to just have them spin slowly in place. This is the finished product, and more visual updates to all other screens to come! Main changes: Spinning icon pattern in the background of the settings New font chosen for most of the game UI style chosen and developed final settings UI"}, {"post_id": 30341, "ts": "2026-07-17T20:20:26Z", "hours": 4.4286, "text": "Submission system created Now you can submit costumes to the required amount for a chapter. You can put costumes on, and take them off with very similar logic as the storage system. You can only submit when the minimum requirement of a top and bottom, or full piece, is met. The image below is the layout of the UI. Everything is currently placeholders, which the rest of the project will be mostly a lot of drawing assets, so the demo is close to being ready! Main changes: Requirement costume amount added Clothing pieces can be placed as a child of the mannequin Clothing pieces can be sumitted towards the final costume count"}, {"post_id": 12889, "ts": "2026-06-21T03:34:51Z", "hours": 2.4853, "text": "Cosmetic minigame updates I made some cosmetic minigame updates to really finalize it. The different phases now slide into each other making a really nice looking transition. I also did tons of bug fixes around the actual creation of the final clothing piece, especially with canvases and canvas types. My main bug I had to fix was the workspace canvas being visible, but setting it as inactive made the hanger object spawn on the wrong canvas die to incorrect references, however, the problem was solved by using alpha values instead of setting the worspace canvas as inactive. The minigames look plain right now, but I will put animated backgrounds to show the different settings (like cutting out fabric, sewing, and ironing). Main changes: Sliding transitions between minigame phases Workspace canvas disappears during minigames Clothing piece confirmed to spawn after minigames with correct grade"}, {"post_id": 12221, "ts": "2026-06-19T22:59:05Z", "hours": 2.6964, "text": "Minigame updates! I made some updates to the minigame system. I mostly added things to the version from the last devlog. The line renderer shows up now, but I had to make it disconnected from the accuracy, so it’s purely cosmetic. The second phase is a timing minigame where you have to click the slider at the right time, and I changed it from a horizontal orientation to vertical. The buttons in phase 3 got a slight timing update and little steam puffs, which the video below is of that working. The last thing I updated was make the flow of starting and ending the minigame nice with the start minigame button. Main updates: Line renderer fixed Small cosmetic changes to phases 2 and 3 Minigames can be started with the start minigame button"}, {"post_id": 11410, "ts": "2026-06-18T17:53:30Z", "hours": 3.8108, "text": "Remade the minigame system. It comes in 3 phases still, and accuracy can be calculated. I had to take a pretty long break after the first attempt at the minigames because I got so burnt out from how badly the last one turned out, but I persist. My main struggle with this update was trying to get the line renderer to work, which I am still working on. The picture below is a look at what the first phase will look like, I’ll probably add more cosmetic changes later when I’m focusing on assets near the end of the game. Main changes Remade base minigames system 3 phases can be played, and accuracy is deducted Added a few more placeholder assets"}, {"post_id": 2556, "ts": "2026-06-05T03:19:02Z", "hours": 3.45, "text": "First minigame system I created a sewing system with a series of 3 mini games to cut, sew, and press costumes. Unfortunately it doesn’t run very smoothly, and I am unable to get a screenshot of it working. I am going to overhaul it later, but it’s good for getting the idea of what I want the mini games to be. The image below is what the main pattern picking UI will look like. Main changes: Made fabric a currency to use in sewing Made sewing draft games Made a few new assets"}, {"post_id": 2361, "ts": "2026-06-04T20:18:29Z", "hours": 2.135, "text": "Currency system I created a currency system for my game! It includes a storefront that refreshes every week to buy clothing pieces and fabric (which will come into play later) which get delivered to your storage after the amount of weeks it takes to deliver. The deliveries also show up in a calendar on the desk. Once again, it was a little bit of a struggle to get items to keep references across scenes and on start, but I figured it out. Everything is mostly placeholders right now, but that will change in the future. Main changes: Currency system created using unity gaming services Storefront created to refresh with new clothes to buy every week Calendar shows pending deliveries Completed deliveries get sent to the storage as a draggable hanger object to use Budget for each chapter gets set at the beginning, which players use to spend"}, {"post_id": 1797, "ts": "2026-06-04T00:26:59Z", "hours": 2.9922, "text": "Storage system I made a storage system for my hanger objects with a sorting system. The hardest part was making the hangers move from one canvas to another canvas on another scene. The hangers also kept spawning in all the wrong places, and there was a lot of scene management bugs. But, it works smoothly now as seen in the demo below. Main changes : Created storage system that moves hangers from player’s canvas to storage canvas in separate scene Hangers keep their properties when stored, and stay in storage when player loads and unloads scene Sorting system sorts the clothes in storage by attributes"}, {"post_id": 1280, "ts": "2026-06-03T05:15:27Z", "hours": 6.6208, "text": "Timer system I added a timer system in weeks for each chapter. I also updated my navigation system to support additive scenes rather than single scenes to preserve references. I also made sure that the timer worked for free play mode as well as the chapters. I ran into a lot of bugs with the scene logic, especially trying to get additive scenes to unload. However, I figured it out and it works nicely."}, {"post_id": 428, "ts": "2026-06-01T20:38:44Z", "hours": 0.3897, "text": "First official devlog! My progress before this includes a design document, I made most scenes that I anticipate will be used, made a navigation logic with a fader for smooth transitions, a few icons and visuals (I attached the title for now to this devlog), and a system to create hangers with data like clothing type, material, color, etc. There was a lot of unnecessary bugs that could’ve been avoided easily, but I learned a lot from them. All this to say that updates will be more recorded from now on."}]...
|
Title: Stitch-Craft by @Peneroni | Stardance
Devl Title: Stitch-Craft by @Peneroni | Stardance
Devlogs:
First official devlog! My progress before this includes a design document, I made most scenes that I anticipate will be used, made a navigation logic with a fader for smooth transitions, a few icons and visuals (I attached the title for now to this devlog), and a system to create hangers with data like clothing type, material, color, etc. There was a lot of unnecessary bugs that could’ve been avoided easily, but I learned a lot from them. All this to say that updates will be more recorded from now on.
Timer system I added a timer system in weeks for each chapter. I also updated my navigation system to support additive scenes rather than single scenes to preserve references. I also made sure that the timer worked for free play mode as well as the chapters. I ran into a lot of bugs with the scene logic, especially trying to get additive scenes to unload. However, I figured it out and it works nicely.
Storage system I made a storage system for my hanger objects with a sorting system. The hardest part was making the hangers move from one canvas to another canvas on another scene. The hangers also kept spawning in all the wrong places, and there was a lot of scene management bugs. But, it works smoothly now as seen in the demo below. Main changes : Created storage system that moves hangers from player’s canvas to storage canvas in separate scene Hangers keep their properties when stored, and stay in storage when player loads and unloads scene Sorting system sorts the clothes in storage by attributes
Currency system I created a currency system for my game! It includes a storefront that refreshes every week to buy clothing pieces and fabric (which will come into play later) which get delivered to your storage after the amount of weeks it takes to deliver. The deliveries also show up in a calendar on the desk. Once again, it was a little bit of a struggle to get items to keep references across scenes and on start, but I figured it out. Everything is mostly placeholders right now, but that will change in the future. Main changes: Currency system created using unity gaming services Storefront created to refresh with new clothes to buy every week Calendar shows pending deliveries Completed deliveries get sent to the storage as a draggable hanger object to use Budget for each chapter gets set at the beginning, which players use to spend
First minigame system I created a sewing system with a series of 3 mini games to cut, sew, and press costumes. Unfortunately it doesn’t run very smoothly, and I am unable to get a screenshot of it working. I am going to overhaul it later, but it’s good for getting the idea of what I want the mini games to be. The image below is what the main pattern picking UI will look like. Main changes: Made fabric a currency to use in sewing Made sewing draft games Made a few new assets
Remade the minigame system. It comes in 3 phases still, and accuracy can be calculated. I had to take a pretty long break after the first attempt at the minigames because I got so burnt out from how badly the last one turned out, but I persist. My main struggle with this update was trying to get the line renderer to work, which I am still working on. The picture below is a look at what the first phase will look like, I’ll probably add more cosmetic changes later when I’m focusing on assets near the end of the game. Main changes Remade base minigames system 3 phases can be played, and accuracy is deducted Added a few more placeholder assets
Minigame updates! I made some updates to the minigame system. I mostly added things to the version from the last devlog. The line renderer shows up now, but I had to make it disconnected from the accuracy, so it’s purely cosmetic. The second phase is a timing minigame where you have to click the slider at the right time, and I changed it from a horizontal orientation to vertical. The buttons in phase 3 got a slight timing update and little steam puffs, which the video below is of that working. The last thing I updated was make the flow of starting and ending the minigame nice with the start minigame button. Main updates: Line renderer fixed Small cosmetic changes to phases 2 and 3 Minigames can be started with the start minigame button
Cosmetic minigame updates I made some cosmetic minigame updates to really finalize it. The different phases now slide into each other making a really nice looking transition. I also did tons of bug fixes around the actual creation of the final clothing piece, especially with canvases and canvas types. My main bug I had to fix was the workspace canvas being visible, but setting it as inactive made the hanger object spawn on the wrong canvas die to incorrect references, however, the problem was solved by using alpha values instead of setting the worspace canvas as inactive. The minigames look plain right now, but I will put animated backgrounds to show the different settings (like cutting out fabric, sewing, and ironing). Main changes: Sliding transitions between minigame phases Workspace canvas disappears during minigames Clothing piece confirmed to spawn after minigames with correct grade
Submission system created Now you can submit costumes to the required amount for a chapter. You can put costumes on, and take them off with very similar logic as the storage system. You can only submit when the minimum requirement of a top and bottom, or full piece, is met. The image below is the layout of the UI. Everything is currently placeholders, which the rest of the project will be mostly a lot of drawing assets, so the demo is close to being ready! Main changes: Requirement costume amount added Clothing pieces can be placed as a child of the mannequin Clothing pieces can be sumitted towards the final costume count
Settings Overhaul I changed the settings’ visual look. Before, there was mostly placeholder images, placeholder sliders, and placeholder fonts. So I did some work in Figma, and lots of troubleshooting with the code to create the spinning pattern. My biggest challenge was that I was originally going to have the pattern slowly moving off screen to look like an infinite stream of icons, but I decided not to and to just have them spin slowly in place. This is the finished product, and more visual updates to all other screens to come! Main changes: Spinning icon pattern in the background of the settings New font chosen for most of the game UI style chosen and developed final settings UI
Mannequin Assets! New assets for the mannequin, money/time labels, info panel, and other buttons. There were bugs, bugs, and many more bugs, especially with getting the sprites to show up, which was somewhat caused by me trying to use SVGs, but ultimately falling back to PNGs for now. Special thanks to my amazing mother for helping me create the mannequin assets, and my amazing father for teaching me how to use Figma. The tops now have basic assets (to be updated and more added later) that snap onto the mannequin, and can be taken off in a similar fashion (hehe, fashion) to the storage room. Some other bug fixes were making sure the purchasing system works completely, and slamazon looks good. Main changes: The clothing pieces have assets and are aligned with the mannequin New UI assets all around Slamazon delivery system bug fixes
Dialogue, cleaning, and more The dialogue system is finally in place! The player can now go down different dialogue “paths”, allowing them to choose between 2 options. I was also going back and cleaning up some of my older codes a little bit when I realized that not a single one had been commented. It was at that moment that I hated my entire existence and this whole project because I made one of the biggest mistakes of this whole thing. I had also not learned about commenting at all until I took a computer programming class this year, and that my video game development teacher last year did not teach us about commenting, and now I can’t remember how half of the code works. If any of you have any suggestions on how to go about this, that would be very helpful! There have also been small updates to assets as I am getting ready to ship. There are just a few things left to do to get the MVP since most finalized assets will not be finished by the time I ship, so I think the demo will just be an exploration of the clothing system. I’m expecting one more devlog, and the stitchcraft demo will be shipped! Main changes: Dialogue system with options and branching dialogue Code has been cleaned a little Final touches for shipping
Tutorial and finishing touches The tutorial was created, and you can go around each of the rooms where Dennis will explain each of the features. The tutorial dialogue will also only appear ONCE, which took me forever to figure out. I also added some actual words to the end of the timer/weeks, and its just a thank you message to all who played the beta/demo with some buttons to return to title or quit. Some other smaller changes is I added some text to the Slamazon website to be a placeholder logo, I also changed the chapter select background, which used to be the picture of that cat eating chips in the distance of the windows xp wallpaper. I’m so excited because I think I have an MVP to ship, and it has been a very long journey. One thing I had to accept before shipping was that I was never going to get the full chapter 1 shipped in time for Stardance like I wanted it to be, which is okay. I was hoping for all the assets to be done in time, but there was still so much to do and no time to do it, and unfortunately the submission part of my game relied on having all of the mannequin assets done. My solution to this was to just have the demo be about exploring the clothing system and exploring the costume shop, and like someone once told me, it doesn’t have to look good to be good. However, I will not stop working on Stitch-Craft after Stardance is over, and I fully intend to keep adding and improving the game as much as I can. Thank you to all who have liked my devlogs and shown your support for my game and its progress. Main changes: Tutorial added that shows player around the shop Slight cosmetic changes to placeholders and other missing assets Completed MVP
Build bugs and ship I know I said the last devlog would be the last one, but as expected there were a few last bugs, especially with rendering. There were lots of sizing bugs and technical Unity bugs, and I also had to get the Unity web building package and configure it to how I wanted. BUT, the biggest change is that I got my game on Itch, and I finally shipped! Main changes: Optimization and sizing bugs Added game to Itch.io SHIPPED
Ships:
#Welcome to Stitch-Craft! Work in a dying costume shop with Dennis the costume designer as you build, pull, and buy new costumes. There are many ways to house and attain costumes, and it’s your job to do just that! This is my passion project that I’ve been working on for the past several and I’m ver excited to share the beginnings of it with you all! My mom gave me the idea because she works in a costume shop, and we both thought it would be a fun game to play. One thing to note that this is an early ship of the MVP I set for myself. Most of the assets are placeholders, you can’t fully make costumes and submit them for a show yet, and not all features that I plan to add are in the game yet. I wanted to ship what I have so far, which is the system of how you gain costumes in the dysfunctional costume shop of yours. Currently you can go through the tutorial with Dennis, play the sewing minigame for costumes, buy costumes, and store your costumes in the storage. This is what I shipped, and I hope you enjoy!...
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AI Disaster-Response VTOL Plane by @Jeishan0IKD | AI Disaster-Response VTOL Plane by @Jeishan0IKD | Stardance...
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SuperzStudios Project Hub by @supercooltylerfriend SuperzStudios Project Hub by @supercooltylerfriend | Stardance...
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