|
3401
|
Clums-E by @PranavV | Stardance
|
PranavV
|
0
|
7.16
|
0
|
[]
|
[{"post_id": 3921, "ts": "2026 [{"post_id": 3921, "ts": "2026-06-07T01:11:08Z", "hours": 2.2339, "text": "Programming and Calibrating Servos: Servos don’t need calibration, but you need to ensure you know the right range of pulse which is why I made a reusable program that helps you find it and saves it for future reference. One cool thing I learned was command aliases in Linux. I was getting annoyed with doing git fetch & pull so I just made an alias “Refresh”"}, {"post_id": 2898, "ts": "2026-06-05T20:03:56Z", "hours": 2.8714, "text": "Powering Clums-E I shifted focus to the hardware background for Clums-E. I wired my 6V battery to the Mini PDP, ran it to the buck converter, and used a spliced Micro USB cable to link it to the Raspberry Pi. But the Pi stayed completely dead. After digging into it with Gemini and finding an article on cheap cables, I found the culprit. The cable I cut was a shoddy 3-wire line that used a thin layer of foil for the ground. It was completely useless for carrying power. I swapped it for a high-quality cable, and the Pi instantly booted up. With clean power finally flowing, I hooked up the Servo Driver, and it is officially up and talking to the Pi."}, {"post_id": 1250, "ts": "2026-06-03T03:15:43Z", "hours": 2.0506, "text": "Forward and inverse Kinematics: I started this project in Desmos by creating two polygons and calculated their relative coordinates based on a user-defined angle. After translating those relative coordinates to global ones, I finally had a working arm. At first, I had to manually adjust the angles to make the tip reach a target. I knew there had to be a better way. I wanted to just click a point and have the arm calculate the math on its own. That led me down the rabbit hole of Inverse Kinematics (IK). The Roadblock: After researching the math, I threw it into Desmos, but something was broken. The angle of joint 2 was completely off. After digging deeper, I realized my mistake. I was calculating the angle of segment 2 relative to segment 1, but the renderer actually needed the angle relative to the origin. The Breakthrough The math did not click for me until I imagined a person walking up a hill. If you are climbing a slope and reach a peak, you need to know the exact change in your angle to keep moving along the new path. To solve this, I extended the first segment line and found the supplementary angle to my original calculation. Once I applied that shift, the arm snapped perfectly into place. Now, the arm seamlessly calculates its own angles and reaches the goal point automatically. I then implemented the same Math into my Python project"}]...
|
Title: Clums-E by @PranavV | Stardance
Devlogs:
F Title: Clums-E by @PranavV | Stardance
Devlogs:
Forward and inverse Kinematics: I started this project in Desmos by creating two polygons and calculated their relative coordinates based on a user-defined angle. After translating those relative coordinates to global ones, I finally had a working arm. At first, I had to manually adjust the angles to make the tip reach a target. I knew there had to be a better way. I wanted to just click a point and have the arm calculate the math on its own. That led me down the rabbit hole of Inverse Kinematics (IK). The Roadblock: After researching the math, I threw it into Desmos, but something was broken. The angle of joint 2 was completely off. After digging deeper, I realized my mistake. I was calculating the angle of segment 2 relative to segment 1, but the renderer actually needed the angle relative to the origin. The Breakthrough The math did not click for me until I imagined a person walking up a hill. If you are climbing a slope and reach a peak, you need to know the exact change in your angle to keep moving along the new path. To solve this, I extended the first segment line and found the supplementary angle to my original calculation. Once I applied that shift, the arm snapped perfectly into place. Now, the arm seamlessly calculates its own angles and reaches the goal point automatically. I then implemented the same Math into my Python project
Powering Clums-E I shifted focus to the hardware background for Clums-E. I wired my 6V battery to the Mini PDP, ran it to the buck converter, and used a spliced Micro USB cable to link it to the Raspberry Pi. But the Pi stayed completely dead. After digging into it with Gemini and finding an article on cheap cables, I found the culprit. The cable I cut was a shoddy 3-wire line that used a thin layer of foil for the ground. It was completely useless for carrying power. I swapped it for a high-quality cable, and the Pi instantly booted up. With clean power finally flowing, I hooked up the Servo Driver, and it is officially up and talking to the Pi.
Programming and Calibrating Servos: Servos don’t need calibration, but you need to ensure you know the right range of pulse which is why I made a reusable program that helps you find it and saves it for future reference. One cool thing I learned was command aliases in Linux. I was getting annoyed with doing git fetch & pull so I just made an alias “Refresh”...
|
1792518542.122924
|
1793123342.122924
|
|
3402
|
Balloon Payload by @trexhaydor | Stardance
|
trexhaydor
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: Balloon Payload by @trexhaydor | Stardance
|
1792694892.2974968
|
1793299692.2974968
|
|
3403
|
Spider quadruped robot by @lillia | Stardance
|
lillia
|
0
|
3.45
|
0
|
[]
|
[{"post_id": 1174, "ts": "2026 [{"post_id": 1174, "ts": "2026-06-03T01:08:19Z", "hours": 2.1064, "text": "Finalizing proper servo measurements for 3d print!"}, {"post_id": 578, "ts": "2026-06-02T02:20:33Z", "hours": 1.3442, "text": "I’m working on my CAD for the spider robot base (this took longer than 1h 20m but I never logged it)"}]...
|
Title: Spider quadruped robot by @lillia | Stardan Title: Spider quadruped robot by @lillia | Stardance
Devlogs:
I’m working on my CAD for the spider robot base (this took longer than 1h 20m but I never logged it)
Finalizing proper servo measurements for 3d print!...
|
1792795657.853059
|
1793400457.853059
|
|
3404
|
My awesome macropad! by @peachcobble | Stardance
|
peachcobble
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: My awesome macropad! by @peachcobble | Star Title: My awesome macropad! by @peachcobble | Stardance...
|
1792601528.500384
|
1793206328.500384
|
|
3405
|
Untitled project by @SC | Stardance
|
SC
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: Untitled project by @SC | Stardance
|
1792806695.8025434
|
1793411495.8025434
|
|
3406
|
My awesome macropad! by @haz | Stardance
|
haz
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: My awesome macropad! by @haz | Stardance
|
1792601257.6095014
|
1793206057.6095014
|
|
3407
|
Ackshually🤓☝️ by @Mia | Stardance
|
Mia
|
0
|
0.41
|
0
|
[]
|
[{"post_id": 908, "ts": "2026- [{"post_id": 908, "ts": "2026-06-02T17:21:30Z", "hours": 0.4142, "text": "IT’S ALIVE!! I did some boilerplate Slack Bolt setup in Python, making sure I can have it respond to messages. Next up is a “magic 8 ball” feature that has a tendency to answer in the affirmative!"}]...
|
Title: Ackshually🤓☝️ by @Mia | Stardance
Devlogs: Title: Ackshually🤓☝️ by @Mia | Stardance
Devlogs:
IT’S ALIVE!! I did some boilerplate Slack Bolt setup in Python, making sure I can have it respond to messages. Next up is a “magic 8 ball” feature that has a tendency to answer in the affirmative!...
|
1792533313.3379068
|
1793138113.3379068
|
|
3408
|
Project AETA (Algae & Environmental Telemetry Project AETA (Algae & Environmental Telemetry Architecture) by @dennis | Stardance...
|
dennis
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: Project AETA (Algae & Environmental Tel Title: Project AETA (Algae & Environmental Telemetry Architecture) by @dennis | Stardance...
|
1792604995.4003477
|
1793209795.4003477
|
|
3409
|
Bongr by @Voxi0 | Stardance
|
Voxi0
|
0
|
9.46
|
0
|
[]
|
[{"post_id": 1515, "ts": "2026 [{"post_id": 1515, "ts": "2026-06-03T16:20:53Z", "hours": 2.5128, "text": "Added a scoreboard and scoring system and all. I figured out how to make use of the resources system that Bevy makes use of to keep track of the player’s scores and be able to update/access it in functions. I also figured out that Avian offers a Sensor property which turns a collider into just something used for detection instead of having any physical stuff. Since the players are meant to score by bouncing the ball back and making it hit the wall behind the opponent, I added the Sensor property to both the left and right walls so the ball doesn’t collide or anything with them making it look like there aren’t even any walls there. Then it’s just a matter of adding a .observe() to handle collision events so we can update the scores properly depending on which wall the ball hits. It took me a while to figure out how to set up the scoreboard and get it looking the way I want but yeah it’s there now and is updated everytime someone scores instead of constantly updating it or something. Now I need to make the ball respawns after either player scores because right now, it just leaves the screen and never comes back."}, {"post_id": 1128, "ts": "2026-06-02T23:25:28Z", "hours": 0.915, "text": "I added a simple ball and just for fun, I also introduced a full on proper 2D physics engine called Avian2D instead of me manually calculating and handling collisions and such. And while it is probably (pretty sure absolutely) overkill, it’s genuinely more satisfying to play around with. I’ll organize and move stuff around a bit before adding in a scoreboard and figuring out how to set up a scoring system. After that, I’ll just polish up my project to be more nice and enjoyable since the basics of Pong are pretty much already taken care of anyways. So stuff like a main menu and using actual proper textures/images instead of just shapes with a plain color and such you know."}, {"post_id": 1049, "ts": "2026-06-02T21:05:08Z", "hours": 6.0333, "text": "Spent a long, long while trying to understand Bevy and it’s ECS implementation along with a bunch of Rust syntax I have not yet encountered. While I still do not understand everything entirely, I have a decent grasp on the basics of Bevy and how it functions and handles stuff using the ECS pattern. I know enough to be able to do some basic things like create entities and handle input and draw some stuff and such. After playing around for a while, I finally took the time to go ahead and wipe everything to start fresh. Created a simple Nix flake to define my build/dev environment and set up a basic Rust project using Bevy before creating the Paddles and adding movement and such to them. I took some time to organize everything and sue constants/variables in various places as well to ensure that I’m not overusing magic numbers in my project and to provide a sort of control center to change the looks/behavior of the entire game easily. Now it’s time to create the ball…"}]...
|
Title: Bongr by @Voxi0 | Stardance
Devlogs:
Spent Title: Bongr by @Voxi0 | Stardance
Devlogs:
Spent a long, long while trying to understand Bevy and it’s ECS implementation along with a bunch of Rust syntax I have not yet encountered. While I still do not understand everything entirely, I have a decent grasp on the basics of Bevy and how it functions and handles stuff using the ECS pattern. I know enough to be able to do some basic things like create entities and handle input and draw some stuff and such. After playing around for a while, I finally took the time to go ahead and wipe everything to start fresh. Created a simple Nix flake to define my build/dev environment and set up a basic Rust project using Bevy before creating the Paddles and adding movement and such to them. I took some time to organize everything and sue constants/variables in various places as well to ensure that I’m not overusing magic numbers in my project and to provide a sort of control center to change the looks/behavior of the entire game easily. Now it’s time to create the ball…
I added a simple ball and just for fun, I also introduced a full on proper 2D physics engine called Avian2D instead of me manually calculating and handling collisions and such. And while it is probably (pretty sure absolutely) overkill, it’s genuinely more satisfying to play around with. I’ll organize and move stuff around a bit before adding in a scoreboard and figuring out how to set up a scoring system. After that, I’ll just polish up my project to be more nice and enjoyable since the basics of Pong are pretty much already taken care of anyways. So stuff like a main menu and using actual proper textures/images instead of just shapes with a plain color and such you know.
Added a scoreboard and scoring system and all. I figured out how to make use of the resources system that Bevy makes use of to keep track of the player’s scores and be able to update/access it in functions. I also figured out that Avian offers a Sensor property which turns a collider into just something used for detection instead of having any physical stuff. Since the players are meant to score by bouncing the ball back and making it hit the wall behind the opponent, I added the Sensor property to both the left and right walls so the ball doesn’t collide or anything with them making it look like there aren’t even any walls there. Then it’s just a matter of adding a .observe() to handle collision events so we can update the scores properly depending on which wall the ball hits. It took me a while to figure out how to set up the scoreboard and get it looking the way I want but yeah it’s there now and is updated everytime someone scores instead of constantly updating it or something. Now I need to make the ball respawns after either player scores because right now, it just leaves the screen and never comes back....
|
1792504302.4256423
|
1793109102.4256423
|
|
3410
|
3D Horror Survival by @EMM27 | Stardance
|
EMM27
|
0
|
1.89
|
0
|
[]
|
[{"post_id": 504, "ts": "2026- [{"post_id": 504, "ts": "2026-06-01T23:52:46Z", "hours": 1.8933, "text": "This project is still a work in progress (from Macondo), but this is my first Devlog here. Today I have made a main menu shop button but I will show my previous screenshots before I did that. I will show it in my next devlog, this will just be a sort of introduction."}]...
|
Title: 3D Horror Survival by @EMM27 | Stardance
D Title: 3D Horror Survival by @EMM27 | Stardance
Devlogs:
This project is still a work in progress (from Macondo), but this is my first Devlog here. Today I have made a main menu shop button but I will show my previous screenshots before I did that. I will show it in my next devlog, this will just be a sort of introduction....
|
1792518787.1063023
|
1793123587.1063023
|
|
3411
|
Untitled by @shaurya_singh | Stardance
|
shaurya_singh
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: Untitled by @shaurya_singh | Stardance
|
1792489804.5831704
|
1793094604.5831704
|
|
3412
|
My awesome macropad! by @Sana | Stardance
|
Sana
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: My awesome macropad! by @Sana | Stardance
|
1792756570.811534
|
1793361370.811534
|
|
3413
|
My first slack bot! by @shasthav | Stardance
|
shasthav
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: My first slack bot! by @shasthav | Stardanc Title: My first slack bot! by @shasthav | Stardance...
|
1792803088.9599555
|
1793407888.9599555
|
|
3414
|
Untitled by @ishaank | Stardance
|
ishaank
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: Untitled by @ishaank | Stardance
|
1792587268.0521662
|
1793192068.0521662
|
|
3415
|
Personal Website by @ananya_iyer | Stardance
|
ananya_iyer
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: Personal Website by @ananya_iyer | Stardanc Title: Personal Website by @ananya_iyer | Stardance...
|
1792774222.3222713
|
1793379022.3222713
|
|
3416
|
My first slack bot! by @Sharad | Stardance
|
Sharad
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: My first slack bot! by @Sharad | Stardance
|
1792810062.1816266
|
1793414862.1816266
|
|
3417
|
Untitled project by @Anvid | Stardance
|
Anvid
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: Untitled project by @Anvid | Stardance
|
1792518493.976805
|
1793123293.976805
|
|
3418
|
Mission:Earth by @Sritha | Stardance
|
Sritha
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: Mission:Earth by @Sritha | Stardance
|
1792486148.8368514
|
1793090948.8368514
|
|
3419
|
My first slack bot! by @hadiya | Stardance
|
hadiya
|
1
|
1.0
|
0
|
[{"ship_num": 1, "ts": "2026-0 [{"ship_num": 1, "ts": "2026-06-03T19:22:00Z", "hours": 1.0, "multiplier": null, "payout": 0, "blessing": "neutral", "text": "I’m a beginner ;) I built a Slack bot that responds to slash commands using Node.js and Slack Bot. It includes multiple fun and useful commands like: /dsb-ping → checks bot latency /dsb-catfact → returns random cat facts /dsb-joke → returns random jokes the bot runs 24/7 on a server using systemd, so it stays online even when my laptop is off. Challenges! I had issues deploying the bot so it runs continuously on a server but managed to figure it out. Tried adding new slash commands but kept running into errors ;( I am proud that I successfully built a fully working Slack bot that integrates APIs and runs continuously on a server :D I also improved my debugging skills and learned how to deploy Node.js applications properly using systemd.", "repo": "https://github.com/hadiiye/slack-bot", "demo": "https://github.com/hadiiye/slack-bot/blob/main/README.md"}]...
|
[{"post_id": 1607, "ts": "2026 [{"post_id": 1607, "ts": "2026-06-03T18:59:17Z", "hours": 0.5233, "text": "having certain issues on the new slack commands :0"}, {"post_id": 1016, "ts": "2026-06-02T20:08:52Z", "hours": 0.3108, "text": "Very first slack bot :D"}]...
|
Title: My first slack bot! by @hadiya | Stardance
Title: My first slack bot! by @hadiya | Stardance
Devlogs:
Very first slack bot :D
having certain issues on the new slack commands :0
Ships:
I’m a beginner ;) I built a Slack bot that responds to slash commands using Node.js and Slack Bot. It includes multiple fun and useful commands like: /dsb-ping → checks bot latency /dsb-catfact → returns random cat facts /dsb-joke → returns random jokes the bot runs 24/7 on a server using systemd, so it stays online even when my laptop is off. Challenges! I had issues deploying the bot so it runs continuously on a server but managed to figure it out. Tried adding new slash commands but kept running into errors ;( I am proud that I successfully built a fully working Slack bot that integrates APIs and runs continuously on a server :D I also improved my debugging skills and learned how to deploy Node.js applications properly using systemd....
|
1792979469.8121831
|
1793065869.8121831
|
|
3420
|
The...INFI_PC! by @Bobert3D | Stardance
|
Bobert3D
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: The...INFI_PC! by @Bobert3D | Stardance
|
1792932579.876642
|
1793796579.876642
|
|
3421
|
Untitled project by @Reacher9046 | Stardance
|
Reacher9046
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: Untitled project by @Reacher9046 | Stardanc Title: Untitled project by @Reacher9046 | Stardance...
|
1792738438.5896122
|
1793343238.5896122
|
|
3422
|
Grow by @JP | Stardance
|
JP
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: Grow by @JP | Stardance
|
1792623328.843666
|
1793487328.843666
|
|
3423
|
Untitled by @ishowspeed | Stardance
|
ishowspeed
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: Untitled by @ishowspeed | Stardance
|
1792947063.048485
|
1793811063.048485
|
|
3424
|
My awesome macropad! by @choudharyaditya974 | Star My awesome macropad! by @choudharyaditya974 | Stardance...
|
choudharyaditya974
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: My awesome macropad! by @choudharyaditya974 Title: My awesome macropad! by @choudharyaditya974 | Stardance...
|
1792734637.9336872
|
1793339437.9336872
|
|
3425
|
rsynth by @rwrv | Stardance
|
rwrv
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: rsynth by @rwrv | Stardance
|
1792601613.2329075
|
1793206413.2329075
|
|
3426
|
Untitled by @Naytik | Stardance
|
Naytik
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: Untitled by @Naytik | Stardance
|
1792799542.4094603
|
1793404342.4094603
|
|
3427
|
Untitled project by @Tyrichyrich | Stardance
|
Tyrichyrich
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: Untitled project by @Tyrichyrich | Stardanc Title: Untitled project by @Tyrichyrich | Stardance...
|
1792504508.2032528
|
1793109308.2032528
|
|
3428
|
The sustail by @bellw | Stardance
|
bellw
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: The sustail by @bellw | Stardance
|
1792781537.632716
|
1793386337.632716
|
|
3429
|
idk by @SillySilicon | Stardance
|
SillySilicon
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: idk by @SillySilicon | Stardance
|
1792778080.191564
|
1793382880.191564
|
|
3430
|
My awesome macropad! by @liashley250 | Stardance
|
liashley250
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: My awesome macropad! by @liashley250 | Star Title: My awesome macropad! by @liashley250 | Stardance...
|
1792583311.7909276
|
1793188111.7909276
|
|
3431
|
My first slack bot! by @julianas82311 | Stardance
|
julianas82311
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: My first slack bot! by @julianas82311 | Sta Title: My first slack bot! by @julianas82311 | Stardance...
|
1792536623.542549
|
1793141423.542549
|
|
3432
|
Verdict Boss Fight by @qqbrayden | Stardance
|
qqbrayden
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: Verdict Boss Fight by @qqbrayden | Stardanc Title: Verdict Boss Fight by @qqbrayden | Stardance...
|
1792576352.7617607
|
1793181152.7617607
|
|
3433
|
My awesome macropad! by @Yeetinmeat | Stardance
|
Yeetinmeat
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: My awesome macropad! by @Yeetinmeat | Stard Title: My awesome macropad! by @Yeetinmeat | Stardance...
|
1792702061.644517
|
1793306861.644517
|
|
3434
|
Air quality tester by @Luis | Stardance
|
Luis
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: Air quality tester by @Luis | Stardance
|
1792576130.41293
|
1793180930.41293
|
|
3435
|
My awesome macropad! by @devk | Stardance
|
devk
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: My awesome macropad! by @devk | Stardance
|
1792676854.1099827
|
1793281654.1099827
|
|
3436
|
Aurora by @PranavV | Stardance
|
PranavV
|
0
|
0.0
|
0
|
[]
|
[]
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Title: Aurora by @PranavV | Stardance
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1792691543.092456
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1793296343.092456
|
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3437
|
Untitled project by @Sullivan | Stardance
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Sullivan
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0
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0.0
|
0
|
[]
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[]
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Title: Untitled project by @Sullivan | Stardance
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1792784855.126778
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1793389655.126778
|
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3438
|
Untitled by @Minh | Stardance
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Minh
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0
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0.0
|
0
|
[]
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[]
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Title: Untitled by @Minh | Stardance
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1792651973.7886336
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1793256773.7886336
|
|
3439
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my first bot! by @Zachary | Stardance
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Zachary
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0
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0.0
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0
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[]
|
[]
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Title: my first bot! by @Zachary | Stardance
|
1792777918.7703297
|
1793382718.7703297
|
|
3440
|
My first slack bot! by @aadi_kudav | Stardance
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aadi_kudav
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0
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0.0
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0
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[]
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[]
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Title: My first slack bot! by @aadi_kudav | Starda Title: My first slack bot! by @aadi_kudav | Stardance...
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1792745713.409551
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1793350513.409551
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3441
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Beyond All Reason: Macos by @kanishkv99 | Stardanc Beyond All Reason: Macos by @kanishkv99 | Stardance...
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kanishkv99
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0
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0.0
|
0
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[]
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[]
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Title: Beyond All Reason: Macos by @kanishkv99 | S Title: Beyond All Reason: Macos by @kanishkv99 | Stardance...
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1792518641.9085746
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1793123441.9085746
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3442
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min c re a c t by @yingxin | Stardance
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yingxin
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0
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0.0
|
0
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[]
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[]
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Title: min c re a c t by @yingxin | Stardance
|
1792795669.2446299
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1793400469.2446299
|
|
3443
|
unknown by @Ecubides | Stardance
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Ecubides
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0
|
0.0
|
0
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[]
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[]
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Title: unknown by @Ecubides | Stardance
|
1792749280.7239587
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1793354080.7239587
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|
3444
|
Bongo cat by @ANNAHAKI | Stardance
|
ANNAHAKI
|
1
|
6.65
|
7
|
[{"ship_num": 1, "ts": "2026-0 [{"ship_num": 1, "ts": "2026-06-03T01:18:26Z", "hours": 3.0, "multiplier": 5.0, "payout": 7, "blessing": "neutral", "text": "I made an bongo cat with an esp 32,a buzzer, an oled and 2 push buttons. you can make the cat play the bongos when you push the button jejeje , this was a task i put my self cus i just wanted to see if i can do a project completely by my own, with no AI use, no tutorials, no help. It was challenging, i dont have a 3d printer, i started this project before i saw star dance so i spend more time on this lol… i tryed using an esp c3 but it didnt work, i tryed a oled ssh11 but it didnt work but im proud of myself :B", "repo": "https://github.com/annaastrs-svg/Bongo-Cat-", "demo": ""}]...
|
[{"post_id": 12002, "ts": "202 [{"post_id": 12002, "ts": "2026-06-19T16:12:33Z", "hours": 0.9781, "text": "I made a pag with a wiring, pcb , code librarys and more stuff about the project , its html , css, and java.scc :B Bongo Cat — ESP32 Project"}, {"post_id": 7115, "ts": "2026-06-11T21:45:39Z", "hours": 0.4147, "text": "jeje i finished bongo cat house now he is confy"}, {"post_id": 6900, "ts": "2026-06-11T15:50:30Z", "hours": 1.6372, "text": "I changed all the animation of bongo cat! now its amazing, it moves the head when the paw is moveing and it looks rlly cute im also doing the box for it, STILL IN PROGRESS rn it looks like terrible, but ill look nice i promess doing this code was terribe, i have a oled 0.91 , i used U8g2lib.h librery cus it adapts to mu¿oust oleds but doing an little animation is dificult i struggled cus i tryed to make ir vertical instead of horizontal and lose a lot of time doing it when thats not posible."}, {"post_id": 2420, "ts": "2026-06-04T21:52:39Z", "hours": 0.6181, "text": "Github part is complete! with a demo and a video of assembly :B, i still dont know how to use git commits …"}, {"post_id": 1026, "ts": "2026-06-02T20:20:06Z", "hours": 1.1758, "text": "PCB DESIGN AND SIMULATION OF BONGO CAT"}, {"post_id": 550, "ts": "2026-06-02T01:22:16Z", "hours": 1.0164, "text": "I did the CAD for the OLED, the 2 buttons , esp32 and the buzzer for my bongo cat jejejejej"}, {"post_id": 518, "ts": "2026-06-02T00:10:36Z", "hours": 0.5319, "text": "I made a bongo cat (from de meme) with 2 button, esp32, oled 0.91 and a buzzer!"}]...
|
Title: Bongo cat by @ANNAHAKI | Stardance
Devlogs Title: Bongo cat by @ANNAHAKI | Stardance
Devlogs:
I made a bongo cat (from de meme) with 2 button, esp32, oled 0.91 and a buzzer!
I did the CAD for the OLED, the 2 buttons , esp32 and the buzzer for my bongo cat jejejejej
PCB DESIGN AND SIMULATION OF BONGO CAT
Github part is complete! with a demo and a video of assembly :B, i still dont know how to use git commits …
I changed all the animation of bongo cat! now its amazing, it moves the head when the paw is moveing and it looks rlly cute im also doing the box for it, STILL IN PROGRESS rn it looks like terrible, but ill look nice i promess doing this code was terribe, i have a oled 0.91 , i used U8g2lib.h librery cus it adapts to mu¿oust oleds but doing an little animation is dificult i struggled cus i tryed to make ir vertical instead of horizontal and lose a lot of time doing it when thats not posible.
jeje i finished bongo cat house now he is confy
I made a pag with a wiring, pcb , code librarys and more stuff about the project , its html , css, and java.scc :B Bongo Cat — ESP32 Project
Ships:
I made an bongo cat with an esp 32,a buzzer, an oled and 2 push buttons. you can make the cat play the bongos when you push the button jejeje , this was a task i put my self cus i just wanted to see if i can do a project completely by my own, with no AI use, no tutorials, no help. It was challenging, i dont have a 3d printer, i started this project before i saw star dance so i spend more time on this lol… i tryed using an esp c3 but it didnt work, i tryed a oled ssh11 but it didnt work but im proud of myself :B...
|
1793051585.7957566
|
1793137985.7957566
|
|
3445
|
My awesome macropad! by @sumii | Stardance
|
sumii
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: My awesome macropad! by @sumii | Stardance
|
1792669656.1907754
|
1793274456.1907754
|
|
3446
|
Plant monitoring application by @nona_rora2008 | S Plant monitoring application by @nona_rora2008 | Stardance...
|
nona_rora2008
|
0
|
0.0
|
0
|
[]
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[]
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Title: Plant monitoring application by @nona_rora2 Title: Plant monitoring application by @nona_rora2008 | Stardance...
|
1792752788.746234
|
1793357588.746234
|
|
3447
|
antivirus the game by @guineapig | Stardance
|
guineapig
|
0
|
5.94
|
0
|
[]
|
[{"post_id": 3814, "ts": "2026 [{"post_id": 3814, "ts": "2026-06-06T21:25:13Z", "hours": 3.9608, "text": "added a character model and animations along with a run feture"}, {"post_id": 643, "ts": "2026-06-02T04:58:24Z", "hours": 1.2189, "text": "i added the camer i forgor erlier and it works with zero bugs trust"}, {"post_id": 610, "ts": "2026-06-02T03:27:37Z", "hours": 0.7594, "text": "added very basic movement and not camera:( i working on that yes"}]...
|
Title: antivirus the game by @guineapig | Stardanc Title: antivirus the game by @guineapig | Stardance
Devlogs:
added very basic movement and not camera:( i working on that yes
i added the camer i forgor erlier and it works with zero bugs trust
added a character model and animations along with a run feture...
|
1792695023.555667
|
1793299823.555667
|
|
3448
|
My awesome macropad! by @ronsaindane5917 | Stardan My awesome macropad! by @ronsaindane5917 | Stardance...
|
ronsaindane5917
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0
|
0.0
|
0
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[]
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[]
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Title: My awesome macropad! by @ronsaindane5917 | Title: My awesome macropad! by @ronsaindane5917 | Stardance...
|
1792705976.393962
|
1793310776.393962
|
|
3449
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My awesome macropad! by @Sullivan | Stardance
|
Sullivan
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: My awesome macropad! by @Sullivan | Stardan Title: My awesome macropad! by @Sullivan | Stardance...
|
1792759904.3802688
|
1793364704.3802688
|
|
3450
|
My first slack bot! by @Rajasi | Stardance
|
Rajasi
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: My first slack bot! by @Rajasi | Stardance
|
1792677108.170971
|
1793281908.170971
|