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Sticky Notes by @Kawsar | Stardance
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Kawsar
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Title: Sticky Notes by @Kawsar | Stardance
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1792695201.561114
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1793300001.561114
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My awesome macropad! by @chotaliyasahil | Stardanc My awesome macropad! by @chotaliyasahil | Stardance...
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chotaliyasahil
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Title: My awesome macropad! by @chotaliyasahil | S Title: My awesome macropad! by @chotaliyasahil | Stardance...
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1792691272.1203842
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1793296072.1203842
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4053
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Star-Catcher by @OrangeJuice | Stardance
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OrangeJuice
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2
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18.0
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[{"ship_num": 1, "ts": "2026-0 [{"ship_num": 1, "ts": "2026-09-23T01:14:02Z", "hours": 7.0, "multiplier": 14.59, "payout": 121, "blessing": "neutral", "text": "Star-Catcher This is a WarioWare styled game that includes: 4 minigames: A platformer A clicker A reaction test And, catching the falling stars from the sky! Sound effects and background music Custom made pixel assets! Information on how to play each minigame is on the Itch.io and github pages. Hope you enjoy!", "repo": "https://github.com/Orangejuiceonntop/StarCatcher", "demo": "https://orangejuiceontop.itch.io/star-catcher"}, {"ship_num": 2, "ts": "2026-07-24T09:20:48Z", "hours": 11.0, "multiplier": null, "payout": 0, "blessing": "neutral", "text": "Star-Catcher “Catch the stars!” - A WarioWare styled game This game includes 3 minigames: A platformer, use arrow keys and space A clicker, use mouse/trackpad A reaction test, use mouse/trackpad I hope you enjoy this game as much as I did making it!!", "repo": "https://github.com/Orangejuiceonntop/StarCatcher", "demo": "https://orangejuiceontop.itch.io/star-catcher"}]...
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[{"post_id": 71573, "ts": "202 [{"post_id": 71573, "ts": "2026-09-21T02:30:03Z", "hours": 1.0211, "text": "Star-Catcher - Last Devlog “Catch the Stars!” - Game made for the WarioWare Mission Background info It’s been a looong time since the last devlog. Honestly, I’ve been thinking about this project for awhile now, but I’ve decided to ship this project. What’s new Made the meteor icon for 4th minigame Animations!!!! Meteor animation New sprite walking animation! Minor bug fixes Extra info Thanks for everyone who enjoyed my devlogs and this project, It was really nice seeing you guys enjoy it! I wish I could’ve added more to this game, but I’m happy with how it ended up. Maybe one day I’ll return to this game. Thank you for reading. Until next time!"}, {"post_id": 56957, "ts": "2026-08-29T00:18:04Z", "hours": 3.6289, "text": "Star-Catcher “Catch the Stars!” - Game made for the WarioWare Mission Background info Sooooo yea it’s been a while lmao. Genuinely I’ve been working on the 4th mini game for the longest cause I could figure out how to connect signals properly😭. But, we’re past that now! (thankfully) What’s new SO most of my effort has been put into making the 4th level so not much has been added Created and finished the 4th minigame Collect 8 stars in under 20 seconds, dodge the meteors (meteor icon hasn’t been drawn yet 💔) Minor bug fixes Appreciation section As I was making this minigame I saw that @lantyrn created a minigame similar to this! Their project really helped me fix my signal connecting issues cause I genuinely had no idea what I was doing. So, thank you latyrn for your amazing project (Starry Scramble) – Go check it out it’s really cool and well made! To-do Draw icons for meteor and new star icons Also finish making sprite animation while I’m at it Figure out how to fade out music using tweens Draw some more backgrounds Make the game more enjoyable to play! If you have any suggestions, let me know. That’s it for now. Until next time!"}, {"post_id": 49320, "ts": "2026-08-18T02:19:34Z", "hours": 2.2697, "text": "Star-Catcher “Catch the Stars!” - Game made for the WarioWare Mission Background info It’s back!!! When I saw the continuation to the WarioWare mission, I decided to do it! I haven’t been able to add a lot cause I’ve been busy these days. What’s new Sound effects! I added a lot of sound effects to make the gameplay feel more interactive/immersive Button clicks, star shines, etc. Added music So far only the settings and level scene have music I’ve been trying to find music for the levels and start screen but have been unsuccessful so far😞 I might create some custom music for it Updated settings added volume sliders Created a base for the 4th minigames The idea is that you catch the stars that fall from the sky while avoiding meteors. You lose the minigame if you touch the meteor To-do Finish 4th minigame Update character sprite Add music to minigames That’s it for now. Until next time!"}, {"post_id": 33950, "ts": "2026-07-24T09:13:46Z", "hours": 0.3611, "text": "Star-Catcher — It’s finally here!! “Catch the Stars!” - Game made for the WarioWare Mission Last Devlog Star-Catcher is done! It feels a bit bittersweet, but I’m glad that I’m finished with this project. Thank you for everyone who supported thus far!! What’s new Finally drew the win screen background Updated the readme Set up the itch.io page Extra info Once again, I just want to thank everyone who liked or commented on my posts! If you see this, go ahead and check it out on my ship post. Until next time!"}, {"post_id": 33785, "ts": "2026-07-23T23:54:40Z", "hours": 3.2381, "text": "Star-Catcher “Catch the Stars!” - Game made for the WarioWare Mission Background info It’s almost done!!! My motivation has been wavering a bit which prevented me from working on this project for a while, but we pushed through😎. New minigame! The third and last minigame. It was originally going to be a whack-a-mole type game but I realized that was above my skill level and I decided to make a clicking/reaction game instead. You have to click on the star 15 times to progress A black hole will appear. If you click on it, you lose a life Text indicating when to click or stop with custom animation! (Inspired by @Gabl ’s Goose Games - Go check it out!) What else is new Created lose screen with retry button Lives and minigames done resets when button is clicked Created win screen with play again+menu buttons Background hasn’t been drawn yet The sprite now changes directions when you move left/right Bug fixes Extra info I decided to keep the title screen image, but I might change the title design. I did have some ideas because I was way too overambitious, but I’m happy with how the game turned out! I hope you do too. I’ll make one last devlog before shipping after I write my Readme and draw the winner’s screen Thank you for all the support so far. Until next time!"}, {"post_id": 28591, "ts": "2026-07-14T22:42:01Z", "hours": 1.7711, "text": "Star-Catcher “Catch the Stars!” - Game made for the WarioWare Mission Background info I haven’t been working on this game as much as I should lately, but I swear imma lock in 😭. I made some drawings for the background and made a new banner! I was going to use the banner image for the title screen of the game, but the dimensions didn’t match up so when I resized it, the image looked off. What’s New Mainly focused on visual aspects of the game Added floating animations to the stars Changed the background of the level/time scene and settings page Replaced the old font with a new pixel font To do Draw title screen background Create win/lose screens Add character walking animations Make 3rd minigame Until next time!"}, {"post_id": 23219, "ts": "2026-07-06T01:21:50Z", "hours": 3.2775, "text": "Star-Catcher “Collect the Stars!” - Game made for the WarioWare Mission Background info I said I’d finish making the first minigame yesterday, but I severely underestimated how hard it would be. Building the game was easy but coding it was horrible. The timer wouldn’t work and would automatically close the player. I ended up moving on to the second minigame (image on the right). Making it went smoothly which gave me enough motivation to finish making the first minigame. I still don’t know what was wrong with my code, I just ended up deleting the whole script and rewriting it. What’s New 2 mini games created!! A platformer where you collect 3 stars in under 10 seconds A clicked where you click on 5 stars in under 7 seconds To do Next time I work on this, I want to focus on how the game looks visually cause doing the coding this session was exhausting. Make/draw new background Make a custom title on the home page Change how the platforms look on the platformer minigame Add character walking animation That’s all for now. Until next time!!"}, {"post_id": 22399, "ts": "2026-07-04T21:22:44Z", "hours": 1.0506, "text": "Star-Catcher “Collect the Stars!” - Game made for the WarioWare Mission Background Info This session, I mostly worked on the coding. When I saw the code I needed to write I lowkey got scared but it all worked out in the end 😎 What’s new Nothing has been added visually besides the “lives left” image being replaced. It’s a net now! (To catch the stars ofc) Timer on level scene now works Added level count Created in game timer To do Create first level (platformer minigame) Create settings page Draw a background and banner Extra I drew the character sprite! She’s a little girl who carries an oversized net and LOVES stars. I drew a front-facing version that I’m probably not going to use but I wanted to show it off still. It’s not perfect cause I still don’t know how to make pixel art, but I hope yall like it!! The next devlog will be later today after I make the first minigame. Until then!"}, {"post_id": 19638, "ts": "2026-07-01T00:46:16Z", "hours": 1.1044, "text": "Star-Catcher “Collect the Stars!” - Game made for the WarioWare Mission Background info New project!!!! When I saw this mission I was so excited because I finally have a reason to learn how to make a game. I wanted this to be a space-themed game with a pixel art style. The idea is you play as a little girl with a net who runs around catching stars. What I have so far So far, I only have the menu screen and the “loading” screen. It’s very much a work in progress, and I plan to change the background and the “lives” later on. Whats next I plan to make an the first actual level scene next (I can finally use my star drawings I made the other day :D). This is my first time using Godot/making a game in general, so I hope I can make a good game! To do Make first level scene Change background Make/draw character sprite Make “lives” drawing (I’ll probably make it a net)"}]...
|
Title: Star-Catcher by @OrangeJuice | Stardance
D Title: Star-Catcher by @OrangeJuice | Stardance
Devlogs:
Star-Catcher “Collect the Stars!” - Game made for the WarioWare Mission Background info New project!!!! When I saw this mission I was so excited because I finally have a reason to learn how to make a game. I wanted this to be a space-themed game with a pixel art style. The idea is you play as a little girl with a net who runs around catching stars. What I have so far So far, I only have the menu screen and the “loading” screen. It’s very much a work in progress, and I plan to change the background and the “lives” later on. Whats next I plan to make an the first actual level scene next (I can finally use my star drawings I made the other day :D). This is my first time using Godot/making a game in general, so I hope I can make a good game! To do Make first level scene Change background Make/draw character sprite Make “lives” drawing (I’ll probably make it a net)
Star-Catcher “Collect the Stars!” - Game made for the WarioWare Mission Background Info This session, I mostly worked on the coding. When I saw the code I needed to write I lowkey got scared but it all worked out in the end 😎 What’s new Nothing has been added visually besides the “lives left” image being replaced. It’s a net now! (To catch the stars ofc) Timer on level scene now works Added level count Created in game timer To do Create first level (platformer minigame) Create settings page Draw a background and banner Extra I drew the character sprite! She’s a little girl who carries an oversized net and LOVES stars. I drew a front-facing version that I’m probably not going to use but I wanted to show it off still. It’s not perfect cause I still don’t know how to make pixel art, but I hope yall like it!! The next devlog will be later today after I make the first minigame. Until then!
Star-Catcher “Collect the Stars!” - Game made for the WarioWare Mission Background info I said I’d finish making the first minigame yesterday, but I severely underestimated how hard it would be. Building the game was easy but coding it was horrible. The timer wouldn’t work and would automatically close the player. I ended up moving on to the second minigame (image on the right). Making it went smoothly which gave me enough motivation to finish making the first minigame. I still don’t know what was wrong with my code, I just ended up deleting the whole script and rewriting it. What’s New 2 mini games created!! A platformer where you collect 3 stars in under 10 seconds A clicked where you click on 5 stars in under 7 seconds To do Next time I work on this, I want to focus on how the game looks visually cause doing the coding this session was exhausting. Make/draw new background Make a custom title on the home page Change how the platforms look on the platformer minigame Add character walking animation That’s all for now. Until next time!!
Star-Catcher “Catch the Stars!” - Game made for the WarioWare Mission Background info I haven’t been working on this game as much as I should lately, but I swear imma lock in 😭. I made some drawings for the background and made a new banner! I was going to use the banner image for the title screen of the game, but the dimensions didn’t match up so when I resized it, the image looked off. What’s New Mainly focused on visual aspects of the game Added floating animations to the stars Changed the background of the level/time scene and settings page Replaced the old font with a new pixel font To do Draw title screen background Create win/lose screens Add character walking animations Make 3rd minigame Until next time!
Star-Catcher “Catch the Stars!” - Game made for the WarioWare Mission Background info It’s almost done!!! My motivation has been wavering a bit which prevented me from working on this project for a while, but we pushed through😎. New minigame! The third and last minigame. It was originally going to be a whack-a-mole type game but I realized that was above my skill level and I decided to make a clicking/reaction game instead. You have to click on the star 15 times to progress A black hole will appear. If you click on it, you lose a life Text indicating when to click or stop with custom animation! (Inspired by @Gabl ’s Goose Games - Go check it out!) What else is new Created lose screen with retry button Lives and minigames done resets when button is clicked Created win screen with play again+menu buttons Background hasn’t been drawn yet The sprite now changes directions when you move left/right Bug fixes Extra info I decided to keep the title screen image, but I might change the title design. I did have some ideas because I was way too overambitious, but I’m happy with how the game turned out! I hope you do too. I’ll make one last devlog before shipping after I write my Readme and draw the winner’s screen Thank you for all the support so far. Until next time!
Star-Catcher — It’s finally here!! “Catch the Stars!” - Game made for the WarioWare Mission Last Devlog Star-Catcher is done! It feels a bit bittersweet, but I’m glad that I’m finished with this project. Thank you for everyone who supported thus far!! What’s new Finally drew the win screen background Updated the readme Set up the itch.io page Extra info Once again, I just want to thank everyone who liked or commented on my posts! If you see this, go ahead and check it out on my ship post. Until next time!
Star-Catcher “Catch the Stars!” - Game made for the WarioWare Mission Background info It’s back!!! When I saw the continuation to the WarioWare mission, I decided to do it! I haven’t been able to add a lot cause I’ve been busy these days. What’s new Sound effects! I added a lot of sound effects to make the gameplay feel more interactive/immersive Button clicks, star shines, etc. Added music So far only the settings and level scene have music I’ve been trying to find music for the levels and start screen but have been unsuccessful so far😞 I might create some custom music for it Updated settings added volume sliders Created a base for the 4th minigames The idea is that you catch the stars that fall from the sky while avoiding meteors. You lose the minigame if you touch the meteor To-do Finish 4th minigame Update character sprite Add music to minigames That’s it for now. Until next time!
Star-Catcher “Catch the Stars!” - Game made for the WarioWare Mission Background info Sooooo yea it’s been a while lmao. Genuinely I’ve been working on the 4th mini game for the longest cause I could figure out how to connect signals properly😭. But, we’re past that now! (thankfully) What’s new SO most of my effort has been put into making the 4th level so not much has been added Created and finished the 4th minigame Collect 8 stars in under 20 seconds, dodge the meteors (meteor icon hasn’t been drawn yet 💔) Minor bug fixes Appreciation section As I was making this minigame I saw that @lantyrn created a minigame similar to this! Their project really helped me fix my signal connecting issues cause I genuinely had no idea what I was doing. So, thank you latyrn for your amazing project (Starry Scramble) – Go check it out it’s really cool and well made! To-do Draw icons for meteor and new star icons Also finish making sprite animation while I’m at it Figure out how to fade out music using tweens Draw some more backgrounds Make the game more enjoyable to play! If you have any suggestions, let me know. That’s it for now. Until next time!
Star-Catcher - Last Devlog “Catch the Stars!” - Game made for the WarioWare Mission Background info It’s been a looong time since the last devlog. Honestly, I’ve been thinking about this project for awhile now, but I’ve decided to ship this project. What’s new Made the meteor icon for 4th minigame Animations!!!! Meteor animation New sprite walking animation! Minor bug fixes Extra info Thanks for everyone who enjoyed my devlogs and this project, It was really nice seeing you guys enjoy it! I wish I could’ve added more to this game, but I’m happy with how it ended up. Maybe one day I’ll return to this game. Thank you for reading. Until next time!
Ships:
Star-Catcher “Catch the stars!” - A WarioWare styled game This game includes 3 minigames: A platformer, use arrow keys and space A clicker, use mouse/trackpad A reaction test, use mouse/trackpad I hope you enjoy this game as much as I did making it!!
Star-Catcher This is a WarioWare styled game that includes: 4 minigames: A platformer A clicker A reaction test And, catching the falling stars from the sky! Sound effects and background music Custom made pixel assets! Information on how to play each minigame is on the Itch.io and github pages. Hope you enjoy!...
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1792997531.5590143
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1793083931.5590143
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4054
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My first slack bot! by @farzooquehasan | Stardance
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farzooquehasan
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Title: My first slack bot! by @farzooquehasan | St Title: My first slack bot! by @farzooquehasan | Stardance...
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1792644614.811201
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1793249414.811201
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4055
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LearnFlow by @jainspaksh | Stardance
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jainspaksh
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1.41
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Title: LearnFlow by @jainspaksh | Stardance
Devlo Title: LearnFlow by @jainspaksh | Stardance
Devlogs:
SlackBot...
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1792576188.8168662
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My first slack bot! by @srihari | Stardance
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srihari
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Title: My first slack bot! by @srihari | Stardance
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1792576202.5659473
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4057
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My first slack bot! by @WitchBoo | Stardance
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Title: My first slack bot! by @WitchBoo | Stardanc Title: My first slack bot! by @WitchBoo | Stardance...
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My first slack bot! by @Vicky | Stardance
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Vicky
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Title: My first slack bot! by @Vicky | Stardance
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4059
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My awesome macropad! by @mucksuck | Stardance
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Title: My awesome macropad! by @mucksuck | Stardan Title: My awesome macropad! by @mucksuck | Stardance...
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1792921961.6346524
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My first slack bot! by @parrotos95 | Stardance
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parrotos95
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Title: My first slack bot! by @parrotos95 | Starda Title: My first slack bot! by @parrotos95 | Stardance...
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1792601649.8355281
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Macropad V2 by @Naytik | Stardance
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Title: Macropad V2 by @Naytik | Stardance
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My awesome macropad! by @ReneeGlasgow | Stardance
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ReneeGlasgow
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Title: My awesome macropad! by @ReneeGlasgow | Sta Title: My awesome macropad! by @ReneeGlasgow | Stardance...
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1792712958.4929733
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My first slack bot! by @Yeetinmeat | Stardance
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Yeetinmeat
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Title: My first slack bot! by @Yeetinmeat | Starda Title: My first slack bot! by @Yeetinmeat | Stardance...
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Scripture Finder by @jamesh | Stardance
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jamesh
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Title: Scripture Finder by @jamesh | Stardance
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4065
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My first slack bot! by @ReneeGlasgow | Stardance
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Title: My first slack bot! by @ReneeGlasgow | Star Title: My first slack bot! by @ReneeGlasgow | Stardance...
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Koryphaios by @Micah | Stardance
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Micah
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1
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[{"ship_num": 1, "ts": "2026-0 [{"ship_num": 1, "ts": "2026-08-04T07:26:21Z", "hours": 134.0, "multiplier": null, "payout": 0, "blessing": "neutral", "text": "I made Koryphaios, a desktop workspace for running AI agents together without losing control of your files, costs, or progress. The hardest part was getting the cli providers to cooperate with koryphaios’s built in features like notes, goals, workflows, etc. I am proud of how much of the app now works as one connected experience. Keep in mind this is a desktop app but all it takes is one little curl command and you can delete it after if you dont like it too. Critque is wanted on this and I look forward to seeing how people use it.", "repo": "https://github.com/Sylorlabs/koryphaios", "demo": "https://koryphaios.com/download/"}]...
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[{"post_id": 44475, "ts": "202 [{"post_id": 44475, "ts": "2026-08-10T07:58:20Z", "hours": 33.0247, "text": "fixing dumb bugs like error repeating itself 2 times"}, {"post_id": 40587, "ts": "2026-08-04T07:18:28Z", "hours": 133.7669, "text": "this is the ui for koryphaios 0.1.0 I still need to adjust some things like the placement of goal mode or were workflows are placed"}]...
|
Title: Koryphaios by @Micah | Stardance
Devlogs:
Title: Koryphaios by @Micah | Stardance
Devlogs:
this is the ui for koryphaios 0.1.0 I still need to adjust some things like the placement of goal mode or were workflows are placed
fixing dumb bugs like error repeating itself 2 times
Ships:
I made Koryphaios, a desktop workspace for running AI agents together without losing control of your files, costs, or progress. The hardest part was getting the cli providers to cooperate with koryphaios’s built in features like notes, goals, workflows, etc. I am proud of how much of the app now works as one connected experience. Keep in mind this is a desktop app but all it takes is one little curl command and you can delete it after if you dont like it too. Critque is wanted on this and I look forward to seeing how people use it....
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1793109332.949567
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1793195732.949567
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4067
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My awesome macropad! by @ryan8 | Stardance
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ryan8
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Title: My awesome macropad! by @ryan8 | Stardance
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4068
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Untitled project by @st4r21722 | Stardance
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st4r21722
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Title: Untitled project by @st4r21722 | Stardance
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Untitled by @ismaiel | Stardance
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Title: Untitled by @ismaiel | Stardance
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My awesome macropad! by @humaira | Stardance
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humaira
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Title: My awesome macropad! by @humaira | Stardanc Title: My awesome macropad! by @humaira | Stardance...
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1792576351.0471244
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4071
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Twine by @calvink19 | Stardance
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calvink19
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Title: Twine by @calvink19 | Stardance
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4072
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My awesome macropad! by @maitysoumya904 | Stardanc My awesome macropad! by @maitysoumya904 | Stardance...
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maitysoumya904
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0
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0
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Title: My awesome macropad! by @maitysoumya904 | S Title: My awesome macropad! by @maitysoumya904 | Stardance...
|
1792676951.6729004
|
1793281751.6729004
|
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4073
|
Aetheris Surgical System by @transformativosmrvi | Aetheris Surgical System by @transformativosmrvi | Stardance...
|
transformativosmrvi
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: Aetheris Surgical System by @transformativo Title: Aetheris Surgical System by @transformativosmrvi | Stardance...
|
1792644685.4471114
|
1793249485.4471114
|
|
4074
|
Project Luminescence by @vindognz | Stardance
|
vindognz
|
1
|
5.45
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0
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[{"ship_num": 1, "ts": "2026-0 [{"ship_num": 1, "ts": "2026-08-12T23:04:15Z", "hours": 4.0, "multiplier": null, "payout": 0, "blessing": "neutral", "text": "I made a custom heart-shaped PCB with 10 LEDs and 3 modes (ON, breathing, OFF). It’s a birthday gift for my girlfriend! Making the trimpot voltage divider took some iteration, but breadboard testing saved me big time. I’m super proud of the entire architecture, as this is my first completed hardware project. Thanks for voting!", "repo": "https://github.com/vindognz/project-luminescence", "demo": ""}]...
|
[{"post_id": 80102, "ts": "202 [{"post_id": 80102, "ts": "2026-10-16T07:11:24Z", "hours": 1.4517, "text": "[Friday, Oct 16] - Tweaks before review Almost exactly two months since my last devlog.. I spent this entire devlog polishing my README, reorganising, reformatting my BOM.csv, etc. to ensure Project Luminescence is ready for review!"}, {"post_id": 29945, "ts": "2026-07-17T04:06:01Z", "hours": 0.4667, "text": "[Friday, July 17] - Hardware Assembly Complete Okay so… it’s been a month since my last devlog. I ordered the PCBs June 16th, and they arrived while I was on holiday, but we’re finally back to building! The PCBs arrived absolutely beautiful. The heart shape clean, and the blue solder mask + white silkscreen looks fabulous. Soldering was a journey… I got every component on except the battery holder with relative ease (forgot to track the time 🫠). I tested the complete board using an Arduino as a PSU and everything worked perfectly! There was a lot of residual flux left around the joints (looked like someone sneezed on my board) which I cleaned with an old toothbrush and some hand sanitiser 💀 Next: Solder battery holder, cut the LED legs, then ship!"}, {"post_id": 12846, "ts": "2026-06-21T01:07:36Z", "hours": 0.8319, "text": "[Tuesday, Jun 16] - Analog Brightness + PCB Finalized Firmware is DONE! Got trimpot brightness control working - turn the knob, watch the LED respond beautifully. Hardware: Rerouted the whole back to fit the trimpot voltage divider properly, added a power switch to toggle it on/off (goodbye battery drain anxiety!). PCB is ready to manufacture! After many firmware bugs, all three pieces are finally working together: smooth fading firmware + trimpot brightness control + clean power management. Next: Export Gerbers and ship this to JLCPCB!"}, {"post_id": 9572, "ts": "2026-06-15T23:00:36Z", "hours": 0.4061, "text": "[Tuesday, Jun 16] - Smooth fading and PCB polishing. Firmware: I got the smooth PWM fading working with gamma corrected brightness. The breathing effect is absolutely GORGEOUS and way better than the old blinking. Hardware: Did some PCB cleaning up. Rescaled the silkscreen text to be bigger and more readable, and repositioned everything to look cleaner on the front. Both parts are coming together nicely! Firmware is almost done (just need trimpot brightness control), and the PCB design is ready to order soon! Next up: Integrate analog brightness control from the trimpot."}, {"post_id": 3228, "ts": "2026-06-06T01:49:43Z", "hours": 0.8261, "text": "[Saturday, Jun 6th] - Mode cycling and debouncing. Core firmware structure updated. Button debouncing is solid (50ms), and mode cycling is working cleanly through OFF, ON and FADE. Right now, the fade is just blinking, but that’s next on the list. Once I add smooth PWM fading with gamma correction, the breathing effect will be 🤌 Git log (attached) shows my iteration. We’re getting close to ordering our PCBs!"}, {"post_id": 3085, "ts": "2026-06-05T23:55:03Z", "hours": 0.4589, "text": "[Saturday, Jun 6th] - Core Firmware. Got the basic firmware working. Just simple button press turns LED on/off. Nothing fancy yet, but big things are in the near future. Next up: Debouncing, mode cycling (off, on, breathe), and trimpot brightness control. But for now, the core loop works and proves my ATtiny85 isn’t fried lol."}, {"post_id": 2716, "ts": "2026-06-05T13:17:46Z", "hours": 1.0261, "text": "[Friday, Jun 5th] - PCB Designed. My first devlog! I got my first prototype of the board completed, designed so all the ugly components are on the back. This design features: ATTINY85 microcontroller A CR2032 battery holder 10x 5mm red LEDs A trimmer potentiometer from Aliexpress 💀 A button for switching modes"}]...
|
Title: Project Luminescence by @vindognz | Stardan Title: Project Luminescence by @vindognz | Stardance
Devlogs:
[Friday, Jun 5th] - PCB Designed. My first devlog! I got my first prototype of the board completed, designed so all the ugly components are on the back. This design features: ATTINY85 microcontroller A CR2032 battery holder 10x 5mm red LEDs A trimmer potentiometer from Aliexpress 💀 A button for switching modes
[Saturday, Jun 6th] - Core Firmware. Got the basic firmware working. Just simple button press turns LED on/off. Nothing fancy yet, but big things are in the near future. Next up: Debouncing, mode cycling (off, on, breathe), and trimpot brightness control. But for now, the core loop works and proves my ATtiny85 isn’t fried lol.
[Saturday, Jun 6th] - Mode cycling and debouncing. Core firmware structure updated. Button debouncing is solid (50ms), and mode cycling is working cleanly through OFF, ON and FADE. Right now, the fade is just blinking, but that’s next on the list. Once I add smooth PWM fading with gamma correction, the breathing effect will be 🤌 Git log (attached) shows my iteration. We’re getting close to ordering our PCBs!
[Tuesday, Jun 16] - Smooth fading and PCB polishing. Firmware: I got the smooth PWM fading working with gamma corrected brightness. The breathing effect is absolutely GORGEOUS and way better than the old blinking. Hardware: Did some PCB cleaning up. Rescaled the silkscreen text to be bigger and more readable, and repositioned everything to look cleaner on the front. Both parts are coming together nicely! Firmware is almost done (just need trimpot brightness control), and the PCB design is ready to order soon! Next up: Integrate analog brightness control from the trimpot.
[Tuesday, Jun 16] - Analog Brightness + PCB Finalized Firmware is DONE! Got trimpot brightness control working - turn the knob, watch the LED respond beautifully. Hardware: Rerouted the whole back to fit the trimpot voltage divider properly, added a power switch to toggle it on/off (goodbye battery drain anxiety!). PCB is ready to manufacture! After many firmware bugs, all three pieces are finally working together: smooth fading firmware + trimpot brightness control + clean power management. Next: Export Gerbers and ship this to JLCPCB!
[Friday, July 17] - Hardware Assembly Complete Okay so… it’s been a month since my last devlog. I ordered the PCBs June 16th, and they arrived while I was on holiday, but we’re finally back to building! The PCBs arrived absolutely beautiful. The heart shape clean, and the blue solder mask + white silkscreen looks fabulous. Soldering was a journey… I got every component on except the battery holder with relative ease (forgot to track the time 🫠). I tested the complete board using an Arduino as a PSU and everything worked perfectly! There was a lot of residual flux left around the joints (looked like someone sneezed on my board) which I cleaned with an old toothbrush and some hand sanitiser 💀 Next: Solder battery holder, cut the LED legs, then ship!
[Friday, Oct 16] - Tweaks before review Almost exactly two months since my last devlog.. I spent this entire devlog polishing my README, reorganising, reformatting my BOM.csv, etc. to ensure Project Luminescence is ready for review!
Ships:
I made a custom heart-shaped PCB with 10 LEDs and 3 modes (ON, breathing, OFF). It’s a birthday gift for my girlfriend! Making the trimpot voltage divider took some iteration, but breadboard testing saved me big time. I’m super proud of the entire architecture, as this is my first completed hardware project. Thanks for voting!...
|
1792993743.0079846
|
1793080143.0079846
|
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4075
|
Level Design Tool by @Alp | Stardance
|
Alp
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0
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0.0
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0
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[]
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[]
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Title: Level Design Tool by @Alp | Stardance
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1792605128.5470994
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1793209928.5470994
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4076
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PORTAFOLIOOO :B by @ANNAHAKI | Stardance
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ANNAHAKI
|
1
|
14.0
|
68
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[{"ship_num": 1, "ts": "2026-0 [{"ship_num": 1, "ts": "2026-06-15T22:04:50Z", "hours": 14.0, "multiplier": 4.91, "payout": 68, "blessing": "neutral", "text": "I made a portafolio of my selfff lol maybe is not a big thing but i did it without anyyy help and my heart is there muack :B", "repo": "https://github.com/annaastrs-svg/HTML-ANNA/", "demo": "https://annaastrs-svg.github.io/HTML-ANNA.github.io/"}]...
|
[{"post_id": 6524, "ts": "2026 [{"post_id": 6524, "ts": "2026-06-10T23:32:10Z", "hours": 3.7406, "text": "PUBLIC WEBSITE! https://annaastrs-svg.github.io/HTML-ANNA.github.io/ this is a pag about me, moust of my educational stuff, it works like a CV, ill add more later but its all i have for now. hackatime and lapse arent working… i spend 6 hours finishing this and i think ill just add 3:44 i can just cry about it :)"}, {"post_id": 5367, "ts": "2026-06-09T03:32:47Z", "hours": 1.2286, "text": "EVRY TIME IT LOOKS BETTER YEYYY theres an error in the last lines, tomorrow ill finish this project (i think) im rlly glad about the progress and how is it going :B"}, {"post_id": 4284, "ts": "2026-06-07T15:21:27Z", "hours": 1.575, "text": "UMMM its looking better i mean i have done 600 lines… i dont know if im doing right cus the structure is terrible and it doesnt look like i planed… i had make some changes, in “root:” i aded more things and i try to make it more reedable idk if its the right word :B and also i were like serching how to make it pretty but i thing i need to lern javascript and css im on a try rn so idk :,c"}, {"post_id": 2555, "ts": "2026-06-05T03:13:45Z", "hours": 0.4261, "text": "Im trying to see how to decorate it but i think i just move all stuff with out knowing what im doing… umm. at least now i know what was the mistakes i did later on :D"}, {"post_id": 2488, "ts": "2026-06-05T00:22:55Z", "hours": 2.4203, "text": "Im working on a HTML pag about me :B, im learning HTML so its really stress full and dificult but its going well ! yeyyy , today i finished the code , but still need to edit and add images and fix buggs"}, {"post_id": 2127, "ts": "2026-06-04T13:41:14Z", "hours": 0.6917, "text": "UMMM now im at 334 line yeyy an advance but i dont know if its wrong for the pag to be like that… ill finish my vibe coding then im gonna fix the errors i think"}, {"post_id": 1682, "ts": "2026-06-03T20:38:35Z", "hours": 2.3036, "text": "Im still learning how to use HTML … I dont know if im doing it right tho :C today i did a bit of the text jeje"}, {"post_id": 624, "ts": "2026-06-02T03:55:33Z", "hours": 0.4311, "text": "is this a normal way to start an html web site? D:"}, {"post_id": 609, "ts": "2026-06-02T03:27:25Z", "hours": 1.4711, "text": "Im tying to learn html by doing a pag of myself :B"}]...
|
Title: PORTAFOLIOOO :B by @ANNAHAKI | Stardance
D Title: PORTAFOLIOOO :B by @ANNAHAKI | Stardance
Devlogs:
Im tying to learn html by doing a pag of myself :B
is this a normal way to start an html web site? D:
Im still learning how to use HTML … I dont know if im doing it right tho :C today i did a bit of the text jeje
UMMM now im at 334 line yeyy an advance but i dont know if its wrong for the pag to be like that… ill finish my vibe coding then im gonna fix the errors i think
Im working on a HTML pag about me :B, im learning HTML so its really stress full and dificult but its going well ! yeyyy , today i finished the code , but still need to edit and add images and fix buggs
Im trying to see how to decorate it but i think i just move all stuff with out knowing what im doing… umm. at least now i know what was the mistakes i did later on :D
UMMM its looking better i mean i have done 600 lines… i dont know if im doing right cus the structure is terrible and it doesnt look like i planed… i had make some changes, in “root:” i aded more things and i try to make it more reedable idk if its the right word :B and also i were like serching how to make it pretty but i thing i need to lern javascript and css im on a try rn so idk :,c
EVRY TIME IT LOOKS BETTER YEYYY theres an error in the last lines, tomorrow ill finish this project (i think) im rlly glad about the progress and how is it going :B
PUBLIC WEBSITE! https://annaastrs-svg.github.io/HTML-ANNA.github.io/ this is a pag about me, moust of my educational stuff, it works like a CV, ill add more later but its all i have for now. hackatime and lapse arent working… i spend 6 hours finishing this and i think ill just add 3:44 i can just cry about it :)
Ships:
I made a portafolio of my selfff lol maybe is not a big thing but i did it without anyyy help and my heart is there muack :B...
|
1793109061.5253172
|
1793195461.5253172
|
|
4077
|
My awesome macropad! by @rohancodes | Stardance
|
rohancodes
|
0
|
0.0
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0
|
[]
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[]
|
Title: My awesome macropad! by @rohancodes | Stard Title: My awesome macropad! by @rohancodes | Stardance...
|
1792752528.1957102
|
1793357328.1957102
|
|
4078
|
My first slack bot! by @Deepansh | Stardance
|
Deepansh
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0
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0.0
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0
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[]
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[]
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Title: My first slack bot! by @Deepansh | Stardanc Title: My first slack bot! by @Deepansh | Stardance...
|
1792914860.144923
|
1793778860.144923
|
|
4079
|
PaceMate by @asher_bana | Stardance
|
asher_bana
|
0
|
1.96
|
0
|
[]
|
[{"post_id": 2916, "ts": "2026 [{"post_id": 2916, "ts": "2026-06-05T20:23:03Z", "hours": 0.4197, "text": "dev log #2 Over the last couple of days i have decided i am going to create a rc boat version of pacemate to test out the actual hull of the boat as i can reuse the parts anyway (as long as it works that is) I also looked at some motors, esc’s and receivers, and have figured out what would work for my project. After i created motor mounts with prop shaft holes to attach the motors finishing V1.1"}, {"post_id": 1212, "ts": "2026-06-03T02:06:13Z", "hours": 1.5428, "text": "Today, I decided that i was going make PaceMate a tri hull boat because it offers stability and will ease the load of the gimbal for the camera, I took inspiration from the US navy LCS ships. I also built the first version of the boats hulls as well as created Hatch Openings and a Mast Mount. Overall a good first day."}]...
|
Title: PaceMate by @asher_bana | Stardance
Devlog Title: PaceMate by @asher_bana | Stardance
Devlogs:
Today, I decided that i was going make PaceMate a tri hull boat because it offers stability and will ease the load of the gimbal for the camera, I took inspiration from the US navy LCS ships. I also built the first version of the boats hulls as well as created Hatch Openings and a Mast Mount. Overall a good first day.
dev log #2 Over the last couple of days i have decided i am going to create a rc boat version of pacemate to test out the actual hull of the boat as i can reuse the parts anyway (as long as it works that is) I also looked at some motors, esc’s and receivers, and have figured out what would work for my project. After i created motor mounts with prop shaft holes to attach the motors finishing V1.1...
|
1792799453.830518
|
1793404253.830518
|
|
4080
|
SmartCard by @nikhi_kanda | Stardance
|
nikhi_kanda
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: SmartCard by @nikhi_kanda | Stardance
|
1792507869.6490219
|
1793112669.6490219
|
|
4081
|
My awesome macropad! by @MOHITKHANAL | Stardance
|
MOHITKHANAL
|
0
|
0.0
|
0
|
[]
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[]
|
Title: My awesome macropad! by @MOHITKHANAL | Star Title: My awesome macropad! by @MOHITKHANAL | Stardance...
|
1792493370.4012365
|
1793098170.4012365
|
|
4082
|
My first slack bot! by @ultimatezxninja | Stardanc My first slack bot! by @ultimatezxninja | Stardance...
|
ultimatezxninja
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: My first slack bot! by @ultimatezxninja | S Title: My first slack bot! by @ultimatezxninja | Stardance...
|
1792504491.7841225
|
1793109291.7841225
|
|
4083
|
SpaCy by @D3f4ult_Ctrl | Stardance
|
D3f4ult_Ctrl
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: SpaCy by @D3f4ult_Ctrl | Stardance
|
1792644859.4459643
|
1793249659.4459643
|
|
4084
|
My first slack bot! by @vindognz | Stardance
|
vindognz
|
1
|
0.0
|
1
|
[{"ship_num": 1, "ts": "2026-0 [{"ship_num": 1, "ts": "2026-06-02T11:33:43Z", "hours": 0.0, "multiplier": 1.83, "payout": 1, "blessing": "neutral", "text": "My very first slack bot!", "repo": "https://github.com/vindognz/stardance-slack-bot", "demo": "https://hackclub.enterprise.slack.com/archives/C0B8BKARPHU"}]...
|
[{"post_id": 738, "ts": "2026- [{"post_id": 738, "ts": "2026-06-02T11:15:19Z", "hours": 0.4994, "text": "Following the “Make a Slack Bot” guide, I set up my own Slack bot and implemented the following commands: /vnz-help — Displays a list of available commands. /vnz-ping — Pings the bot and displays its latency. /vnz-catfact — Fetches and sends a random cat fact from an API. /vnz-joke — Fetches and sends a random joke from an API. /vnz-coffee — Fetches and sends a random coffee photo from an API."}]...
|
Title: My first slack bot! by @vindognz | Stardanc Title: My first slack bot! by @vindognz | Stardance
Devlogs:
Following the “Make a Slack Bot” guide, I set up my own Slack bot and implemented the following commands: /vnz-help — Displays a list of available commands. /vnz-ping — Pings the bot and displays its latency. /vnz-catfact — Fetches and sends a random cat fact from an API. /vnz-joke — Fetches and sends a random joke from an API. /vnz-coffee — Fetches and sends a random coffee photo from an API.
Ships:
My very first slack bot!...
|
1793091087.3191724
|
1793177487.3191724
|
|
4085
|
Retro Future Engine by @ahaququq | Stardance
|
ahaququq
|
0
|
10.98
|
0
|
[]
|
[{"post_id": 41174, "ts": "202 [{"post_id": 41174, "ts": "2026-08-05T06:39:53Z", "hours": 3.2572, "text": "Finished the basic transforms. All extend the Transform class, which is ready for translation, scaling and rotation, but currently scaling is unused. It also provides helpful utility methods for using matrices created by it’s subclass to selectively apply the transform to provided vectors, and to get the coordinate system basis vectors (forward, right and up), with choice between camera space or world space, and scaling them or not. I also created 7 subclasses, providing partial transformation support (just translation; rotations along single, two or three axes: and translation with rotation). I’m using very descriptive class names, with Pxyz meaning “Position with X, Y and Z coordinates”, and Rxyz meaning “Rotation around X (Pitch), Y (Yaw) and Z (Roll)”. From this I get names like Transform_Pxyz_Rxyz for general position and rotation, and Transform_Rxy for rotation without roll. Finally I also updated the camera to use the transforms, but there is nothing visually changed that could be showcased"}, {"post_id": 13585, "ts": "2026-06-22T08:00:12Z", "hours": 7.7183, "text": "I have prepared the base of the engine for further work. Currently I have working glfw window creation using a C++ RAII class, a dummy glfw context class to make sure that the windows get closed before the context terminates, a cool looking systemd style logging system, a handy file loading function used by shader compilation, an engine class to neatly hold the testing code. I also made a set of gl.hpp and glm.hpp utility headers for including all used parts of OpenGL, GLFW and GLM. I have made a buffer class to easily create and fill buffers. I also created a shader and a program class to help with loading, compiling and linking shaders and shader programs. There is also a basic camera class, but it’s awaiting a redesign after I finish the transform system, that will provide an easy way to position, rotate and scale objects like in other game engines. The project is currently linux oriented, with the use of host’s glfw and glm installations. The glad files are included, but when I decide to support Windows I will have to package the other dependencies with it too."}]...
|
Title: Retro Future Engine by @ahaququq | Stardanc Title: Retro Future Engine by @ahaququq | Stardance
Devlogs:
I have prepared the base of the engine for further work. Currently I have working glfw window creation using a C++ RAII class, a dummy glfw context class to make sure that the windows get closed before the context terminates, a cool looking systemd style logging system, a handy file loading function used by shader compilation, an engine class to neatly hold the testing code. I also made a set of gl.hpp and glm.hpp utility headers for including all used parts of OpenGL, GLFW and GLM. I have made a buffer class to easily create and fill buffers. I also created a shader and a program class to help with loading, compiling and linking shaders and shader programs. There is also a basic camera class, but it’s awaiting a redesign after I finish the transform system, that will provide an easy way to position, rotate and scale objects like in other game engines. The project is currently linux oriented, with the use of host’s glfw and glm installations. The glad files are included, but when I decide to support Windows I will have to package the other dependencies with it too.
Finished the basic transforms. All extend the Transform class, which is ready for translation, scaling and rotation, but currently scaling is unused. It also provides helpful utility methods for using matrices created by it’s subclass to selectively apply the transform to provided vectors, and to get the coordinate system basis vectors (forward, right and up), with choice between camera space or world space, and scaling them or not. I also created 7 subclasses, providing partial transformation support (just translation; rotations along single, two or three axes: and translation with rotation). I’m using very descriptive class names, with Pxyz meaning “Position with X, Y and Z coordinates”, and Rxyz meaning “Rotation around X (Pitch), Y (Yaw) and Z (Roll)”. From this I get names like Transform_Pxyz_Rxyz for general position and rotation, and Transform_Rxy for rotation without roll. Finally I also updated the camera to use the transforms, but there is nothing visually changed that could be showcased...
|
1792551209.0930603
|
1793156009.0930603
|
|
4086
|
Boba Cats! by @grassyd | Stardance
|
grassyd
|
1
|
92.31
|
1697
|
[{"ship_num": 1, "ts": "2026-0 [{"ship_num": 1, "ts": "2026-08-09T20:09:37Z", "hours": 91.0, "multiplier": 19.1, "payout": 1697, "blessing": "neutral", "text": "Check out @Jewelia ’s version of the project here: https://stardance.hackclub.com/projects/1894 Boba Cats! is a 2D adventure platformer game about, well, boba and cats! It was made with @Jewelia and @kimeowsu ! The first world of the game is fully playable! Music and extra touches will be added in the future! You can play the game on the itch app for Windows, Mac, or Linux, or you can directly download the game for Windows! (This is a collaborative project! @Jewelia ’s project links to the same thing; it’s up to you if you want to rate hers or mine or both)", "repo": "https://github.com/grassybox/Boba-Cats", "demo": "https://grassinabox.itch.io/boba-cats"}]...
|
[{"post_id": 60021, "ts": "202 [{"post_id": 60021, "ts": "2026-09-02T03:46:55Z", "hours": 1.3117, "text": "Hello hello! Thank you so much for all the support and feedback on our game!! It really means a lot! And huge thank you Stardance team for the Super Star!!?! 🤯🤯🤯 I’m so grateful for this program, it’s been awesome 💖 Sorry it’s been a while since the last update… 😔 (though if you’ve never seen me before I guess you wouldn’t know lol…) We took quite a break now that we’re all starting school and are busy with other things too . However, we still hope to do one more ship with a more complete version of this world of the game! So what is next? 🎵 Music!! - This is probably the biggest thing we’ve been wanting to add, so music is in the works! We are also thinking of adding more sound effects and improving the sound design overall! 🎮 Gameplay improvements - We are working to tweak some things based on our ideas and the wonderful feedback we gotten! For example, some parts are kind of confusing to navigate at the moment 😅, so we hope to make it more clear! 🌐 Web version? - We’ve been wanting to make the game playable on the web! I’m not sure how possible this is since Godot 4 does not officially support exporting C# projects to web yet… but we’ll see what we can do! 👍 And whatever other miscellaneous additions we decide to add! Thanks for reading!! (p.s. I finally put a linux version of the demo on the game’s itch.io page sorry it took so long 😭)"}, {"post_id": 43760, "ts": "2026-08-09T05:39:46Z", "hours": 12.5853, "text": "Playtesting!! EDIT: the ship is shipping!! It is currently pending review!! It may take a few days to show up because I forgot you have to get it reviewed!! 😅😅😅🆒 _ @kimeowsu spent some time playtesting our game! She’s quite good at finding issues 😅 As per usual, the seabunny had a lot of issues >:/ …but they should be fixed now! _ Some of the stuff we fixed include: ⛸️ Player doesn’t slide away during a conversation anymore Seabunny no longer freezes the game ➡️⬅️ Seabunny no longer occasionally moves backwards Player is no longer able to collect the same coin over and over again 🖼️ Visual fixes (ex. one of the cats no longer has only half of a helmet) 🌟 And many more miscellaneous tweaks! I know I said that we would ship earlier… but I think this time we are actually going to ship in the next 24 hours… for real… probably… 🎉 🥳 🎈 🆒"}, {"post_id": 39755, "ts": "2026-08-02T22:31:52Z", "hours": 7.4647, "text": "Sound Effects!! 🔊 [Game update] Our game has sound effects now! @kimeowsu actually got sound effects from the website aidn.jp/dotvoice by daniwell ! The sound effects are quite minimal so it sounds quite empty for now… we will have original music eventually from a friend , but good things take time 😋 I also fixed some bugs (mostly ones I caused myself 😅) and added a quit button (as cool as Boba Cats! is, I don’t think anyone wants to play it forever and ever and ever) As @Jewelia said in her post, we are hoping to ship this week!! World 1 will be completely playable!! 🎉🥳🎊 In the future, we may have another ship just to include the music and any fixes and extra touches Thanks for reading!! :D"}, {"post_id": 36053, "ts": "2026-07-27T21:52:46Z", "hours": 4.7814, "text": "spinny item animation thing! [Game update] I made this animation that plays whenever you get an item! Some other small additions: 🦪 Pearls are new! They will be hidden in a couple places and will be able to be gifted to the townspeople in exchange for stories ✨ Added sparkles to the miniboss arena to better show where to go 🪸 Tube coral now teleport you back to the beginning of the room if you get hit 🗃️ Organized scene files into folders Since this project has gotten more attention recently, thank you for the support!!!! @Jewelia and I hope to have a ship ready soon…"}, {"post_id": 33180, "ts": "2026-07-22T21:04:15Z", "hours": 4.3947, "text": "You can go backwards now… ( !) [Game update] I added stuff like this conveniently left behind ladder so you can actually go back to the previous rooms after finishing the seabunny miniboss I finished the last cutscene in the area! @kimeowsu helped add some more decorative vines in some of the areas I made collectable coins! You can’t see your number of coins collected yet so you’re just gonna have to trust me they’re getting collected"}, {"post_id": 31927, "ts": "2026-07-20T18:37:03Z", "hours": 6.5889, "text": "Game Update #I didn’t count! I finished my secret room! (but you don’t get to see it here because it’s secret… 😼) Coded the plant shop with @Jewelia ! Finally finished the seabunny miniboss with some animation tweaks! Fixed an issue where pressing enter to finish a dialogue would restart the dialogue, trapping you in an infinite loop… 😵💫 Added the title screen + opening (created by @kimeowsu !)"}, {"post_id": 28421, "ts": "2026-07-14T17:35:17Z", "hours": 8.9475, "text": "Almost done with the seabunny miniboss!! but then I realized I had to fix the camera movement to stay still during the miniboss (actually @Jewelia ended up doing that because I couldn’t figure it out ), edit all of the seabunny animations because switching animations caused the seabunny to start floating , make the exit of the room higher so that the player can’t escape without actually finishing the miniboss , make the climbable vine sprite longer so the player can actually reach that exit when it’s time, fix issues in the player’s movement code (which have been there the whole time…😅), implement the quest system we made so that the game keeps track of when you’ve beaten the miniboss and when to play which cutscene, make the ending cutscene, make the world 1 end screen (which doesn’t work yet oops), uhhh But that didn’t take too long… So yeah we’re almost done with the seabunny miniboss! Anyway, I also added another short cutscene at the beginning of the game, began working on my secret room , and finally organized all of the game files into folders! (I also renamed my project folder… which created a new project in Hackatime… but I didn’t realize and thought I lost my hours and made it so that I could never get hours on Stardance ever again… but actually I just had to add the new Hackatime project to Stardance and I was just stupid and everything’s fine )"}, {"post_id": 26094, "ts": "2026-07-10T17:57:43Z", "hours": 7.7283, "text": "We’re continuing to tweak things and add the final additions to our game! Including: A room full of vines 🪴 A plant shop 🌷 A geyser shortcut that shoots the player up! 🌊 A gate that opens when you click on it 🖱️ And more!"}, {"post_id": 20415, "ts": "2026-07-02T00:36:24Z", "hours": 8.0689, "text": "I keep forgetting to post devlogs… We’ve been continuing to add more rooms, such as this long coral room. (Unfortunately, the tube coral sprites are a little broken right now and look like they are on the ceiling… ) Now there’s only 2 rooms left to add for world 1!! 🎉 🎉 We also worked on finishing up the sea bunny miniboss (still not working right now) and making cutscene animations like this one in the boba room ⬇️. They’re actually so silly and fun to make 😆 so you better watch the video (if you want to) As always, @kimeowsu made the art, and @Jewelia added plenty of new updates too!"}, {"post_id": 18476, "ts": "2026-06-29T17:15:26Z", "hours": 7.2158, "text": "Fish minigame ! 🐟 We created a minigame where you collect fish within a time limit to get coins! You have to be careful, though, because if you get too close, you can get hit by them. @Jewelia also started making a menu to show the controls and inventory. Additionally, we’re continuing to add new rooms and dialogue scenes!"}, {"post_id": 17352, "ts": "2026-06-28T03:07:24Z", "hours": 6.3483, "text": "New Rooms !! Sorry it’s been a while… @Jewelia , @kimeowsu , and I have been adding a lot of new rooms to the underwater section of the game, like this submarine workshop and this cave room! We also added screen transitions and a way to enter and exit buildings. Now, we are beginning to add in the dialogue! The first world of our game may be done very, very soon! (Maybe even soon enough for a free sticker? ) Until next time!"}, {"post_id": 12273, "ts": "2026-06-20T01:11:20Z", "hours": 5.1033, "text": "WORDS !! 🗣️ @Jewelia and I started making the dialogue system! The only issue is that the font is blurry. I thought I fixed it… but no… 😔 Maybe it will work better with a more pixelated font. 🤔 Actually I think half of the time I spent was just importing sprites 😅 @kimeowsu has been doing a ton of pixel art! 🔥🔥🔥We also added a big jellyfish! kimeowsu says it’s based on the Sea Nettle :0 Anyway sorry the video is so chaotic 👻😆"}, {"post_id": 10958, "ts": "2026-06-17T23:33:57Z", "hours": 3.5786, "text": "New Room!! 📦📦📦✨ @kimeowsu brought us some lovely art for this box room! There’s a big jellyfish at the top that hurts you if you go near… We also added a parallax effect, so the different layers of the background move at different speeds! (It’s most noticeable in the rocks at the top.) Don’t ask what the bomb does…"}, {"post_id": 6867, "ts": "2026-06-11T14:54:12Z", "hours": 1.5281, "text": "Flashlight system!! ✨ We added darkness and a flashlight system, which will be used in certain rooms of the game! (and the code for this worked first try?!? OK more like second try but still 🤯) Right now the flashlight can follow where your mouse pointer is! Also, @Jewelia did some magic and fixed the camera so it looks great now! 😄"}, {"post_id": 5969, "ts": "2026-06-10T00:25:20Z", "hours": 4.1497, "text": "WE HAVE ART!! 🥳 @kimeowsu helped make some amazing art for the game! Doesn’t it look great? Aside from that, @Jewelia and I added a health and hitbox system. She also added walls and floors. Now we need to adjust the camera because, well, the game isn’t fully on screen. 😅"}, {"post_id": 1621, "ts": "2026-06-03T19:12:23Z", "hours": 2.9072, "text": "I’m making an adventure game with an underwater area! 🌊🐟🦀🪸🐈🐳😄🆒😆👾‼️‼️Ok sorry for all the emojis 😔 Anyway I made a tube coral that pulls the player down when they swim above it! @Jewelia helped make it so that they turn on and off every two seconds using a timer! (Her hours are logged separately) It works now except for some reason the coral in the middle doesn’t want to cooperate!! It turns on at a different time then the others for some reason and doesn’t pull the player when it’s supposed to! IDK why this is happening they should all be the same Once we figure out how to fix that, the next step is to make it so that if you get pulled too close to the bottom, you take damage. and at some point add the art graphics!"}]...
|
Title: Boba Cats! by @grassyd | Stardance
Devlogs Title: Boba Cats! by @grassyd | Stardance
Devlogs:
I’m making an adventure game with an underwater area! 🌊🐟🦀🪸🐈🐳😄🆒😆👾‼️‼️Ok sorry for all the emojis 😔 Anyway I made a tube coral that pulls the player down when they swim above it! @Jewelia helped make it so that they turn on and off every two seconds using a timer! (Her hours are logged separately) It works now except for some reason the coral in the middle doesn’t want to cooperate!! It turns on at a different time then the others for some reason and doesn’t pull the player when it’s supposed to! IDK why this is happening they should all be the same Once we figure out how to fix that, the next step is to make it so that if you get pulled too close to the bottom, you take damage. and at some point add the art graphics!
WE HAVE ART!! 🥳 @kimeowsu helped make some amazing art for the game! Doesn’t it look great? Aside from that, @Jewelia and I added a health and hitbox system. She also added walls and floors. Now we need to adjust the camera because, well, the game isn’t fully on screen. 😅
Flashlight system!! ✨ We added darkness and a flashlight system, which will be used in certain rooms of the game! (and the code for this worked first try?!? OK more like second try but still 🤯) Right now the flashlight can follow where your mouse pointer is! Also, @Jewelia did some magic and fixed the camera so it looks great now! 😄
New Room!! 📦📦📦✨ @kimeowsu brought us some lovely art for this box room! There’s a big jellyfish at the top that hurts you if you go near… We also added a parallax effect, so the different layers of the background move at different speeds! (It’s most noticeable in the rocks at the top.) Don’t ask what the bomb does…
WORDS !! 🗣️ @Jewelia and I started making the dialogue system! The only issue is that the font is blurry. I thought I fixed it… but no… 😔 Maybe it will work better with a more pixelated font. 🤔 Actually I think half of the time I spent was just importing sprites 😅 @kimeowsu has been doing a ton of pixel art! 🔥🔥🔥We also added a big jellyfish! kimeowsu says it’s based on the Sea Nettle :0 Anyway sorry the video is so chaotic 👻😆
New Rooms !! Sorry it’s been a while… @Jewelia , @kimeowsu , and I have been adding a lot of new rooms to the underwater section of the game, like this submarine workshop and this cave room! We also added screen transitions and a way to enter and exit buildings. Now, we are beginning to add in the dialogue! The first world of our game may be done very, very soon! (Maybe even soon enough for a free sticker? ) Until next time!
Fish minigame ! 🐟 We created a minigame where you collect fish within a time limit to get coins! You have to be careful, though, because if you get too close, you can get hit by them. @Jewelia also started making a menu to show the controls and inventory. Additionally, we’re continuing to add new rooms and dialogue scenes!
I keep forgetting to post devlogs… We’ve been continuing to add more rooms, such as this long coral room. (Unfortunately, the tube coral sprites are a little broken right now and look like they are on the ceiling… ) Now there’s only 2 rooms left to add for world 1!! 🎉 🎉 We also worked on finishing up the sea bunny miniboss (still not working right now) and making cutscene animations like this one in the boba room ⬇️. They’re actually so silly and fun to make 😆 so you better watch the video (if you want to) As always, @kimeowsu made the art, and @Jewelia added plenty of new updates too!
We’re continuing to tweak things and add the final additions to our game! Including: A room full of vines 🪴 A plant shop 🌷 A geyser shortcut that shoots the player up! 🌊 A gate that opens when you click on it 🖱️ And more!
Almost done with the seabunny miniboss!! but then I realized I had to fix the camera movement to stay still during the miniboss (actually @Jewelia ended up doing that because I couldn’t figure it out ), edit all of the seabunny animations because switching animations caused the seabunny to start floating , make the exit of the room higher so that the player can’t escape without actually finishing the miniboss , make the climbable vine sprite longer so the player can actually reach that exit when it’s time, fix issues in the player’s movement code (which have been there the whole time…😅), implement the quest system we made so that the game keeps track of when you’ve beaten the miniboss and when to play which cutscene, make the ending cutscene, make the world 1 end screen (which doesn’t work yet oops), uhhh But that didn’t take too long… So yeah we’re almost done with the seabunny miniboss! Anyway, I also added another short cutscene at the beginning of the game, began working on my secret room , and finally organized all of the game files into folders! (I also renamed my project folder… which created a new project in Hackatime… but I didn’t realize and thought I lost my hours and made it so that I could never get hours on Stardance ever again… but actually I just had to add the new Hackatime project to Stardance and I was just stupid and everything’s fine )
Game Update #I didn’t count! I finished my secret room! (but you don’t get to see it here because it’s secret… 😼) Coded the plant shop with @Jewelia ! Finally finished the seabunny miniboss with some animation tweaks! Fixed an issue where pressing enter to finish a dialogue would restart the dialogue, trapping you in an infinite loop… 😵💫 Added the title screen + opening (created by @kimeowsu !)
You can go backwards now… ( !) [Game update] I added stuff like this conveniently left behind ladder so you can actually go back to the previous rooms after finishing the seabunny miniboss I finished the last cutscene in the area! @kimeowsu helped add some more decorative vines in some of the areas I made collectable coins! You can’t see your number of coins collected yet so you’re just gonna have to trust me they’re getting collected
spinny item animation thing! [Game update] I made this animation that plays whenever you get an item! Some other small additions: 🦪 Pearls are new! They will be hidden in a couple places and will be able to be gifted to the townspeople in exchange for stories ✨ Added sparkles to the miniboss arena to better show where to go 🪸 Tube coral now teleport you back to the beginning of the room if you get hit 🗃️ Organized scene files into folders Since this project has gotten more attention recently, thank you for the support!!!! @Jewelia and I hope to have a ship ready soon…
Sound Effects!! 🔊 [Game update] Our game has sound effects now! @kimeowsu actually got sound effects from the website aidn.jp/dotvoice by daniwell ! The sound effects are quite minimal so it sounds quite empty for now… we will have original music eventually from a friend , but good things take time 😋 I also fixed some bugs (mostly ones I caused myself 😅) and added a quit button (as cool as Boba Cats! is, I don’t think anyone wants to play it forever and ever and ever) As @Jewelia said in her post, we are hoping to ship this week!! World 1 will be completely playable!! 🎉🥳🎊 In the future, we may have another ship just to include the music and any fixes and extra touches Thanks for reading!! :D
Playtesting!! EDIT: the ship is shipping!! It is currently pending review!! It may take a few days to show up because I forgot you have to get it reviewed!! 😅😅😅🆒 _ @kimeowsu spent some time playtesting our game! She’s quite good at finding issues 😅 As per usual, the seabunny had a lot of issues >:/ …but they should be fixed now! _ Some of the stuff we fixed include: ⛸️ Player doesn’t slide away during a conversation anymore Seabunny no longer freezes the game ➡️⬅️ Seabunny no longer occasionally moves backwards Player is no longer able to collect the same coin over and over again 🖼️ Visual fixes (ex. one of the cats no longer has only half of a helmet) 🌟 And many more miscellaneous tweaks! I know I said that we would ship earlier… but I think this time we are actually going to ship in the next 24 hours… for real… probably… 🎉 🥳 🎈 🆒
Hello hello! Thank you so much for all the support and feedback on our game!! It really means a lot! And huge thank you Stardance team for the Super Star!!?! 🤯🤯🤯 I’m so grateful for this program, it’s been awesome 💖 Sorry it’s been a while since the last update… 😔 (though if you’ve never seen me before I guess you wouldn’t know lol…) We took quite a break now that we’re all starting school and are busy with other things too . However, we still hope to do one more ship with a more complete version of this world of the game! So what is next? 🎵 Music!! - This is probably the biggest thing we’ve been wanting to add, so music is in the works! We are also thinking of adding more sound effects and improving the sound design overall! 🎮 Gameplay improvements - We are working to tweak some things based on our ideas and the wonderful feedback we gotten! For example, some parts are kind of confusing to navigate at the moment 😅, so we hope to make it more clear! 🌐 Web version? - We’ve been wanting to make the game playable on the web! I’m not sure how possible this is since Godot 4 does not officially support exporting C# projects to web yet… but we’ll see what we can do! 👍 And whatever other miscellaneous additions we decide to add! Thanks for reading!! (p.s. I finally put a linux version of the demo on the game’s itch.io page sorry it took so long 😭)
Ships:
Check out @Jewelia ’s version of the project here: https://stardance.hackclub.com/projects/1894 Boba Cats! is a 2D adventure platformer game about, well, boba and cats! It was made with @Jewelia and @kimeowsu ! The first world of the game is fully playable! Music and extra touches will be added in the future! You can play the game on the itch app for Windows, Mac, or Linux, or you can directly download the game for Windows! (This is a collaborative project! @Jewelia ’s project links to the same thing; it’s up to you if you want to rate hers or mine or both)...
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IMU Control Rhythm game by @Kacafly | Stardance
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Title: My awesome macropad! by @ujjawalraj940 | St Title: My awesome macropad! by @ujjawalraj940 | Stardance...
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Title: SuperDuper by @Brian3000 | Stardance
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My macropad! by @Brian3000 | Stardance
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Title: My macropad! by @Brian3000 | Stardance
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Title: Minecraft Donut SMP Stock Watcher by @pasca Title: Minecraft Donut SMP Stock Watcher by @pascalkohutiar | Stardance...
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Title: My first slack bot! by @Taco | Stardance
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MealMash by @asherm | Stardance
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[{"post_id": 63795, "ts": "202 [{"post_id": 63795, "ts": "2026-09-07T19:12:43Z", "hours": 10.0731, "text": "Devlog 9 BETA VERSION IS OUT! Try it out here: Android: https://expo.dev/accounts/ashermemon/projects/never-leftover-new/builds/5fa5640f-6a34-4513-8dc3-4af86768a41b IOS: https://testflight.apple.com/join/gyUzY9ur After working on achievements, icons, and dark mode in the last devlog, I decided to move on to smaller details across the app. I started by adding subtle animations in certain areas of the app and tinting shadows rather than keeping them always black. I also removed an old text input at the top of the home screen and replaced it with a surprise me button and made it look cool (generates a random recipe on click). Finally, I added a toast notification when the user unlocks an achievement, which I think looks pretty neat. These new changes, however, came with a whole bunch of new bugs to fix, which meant a lot of tedious work. After adding these features, I worked on more of the under the hood stuff. I completely restructured my MMKV storage (stores all the saved recipes and other stuff) as there were a lot of problems with my previous system. I did this by making lots of helper functions and using structured records rather than using random variables. Additionally, I moved the meal images to my supabase and made my code fetch them from there, so that they aren’t included in the app build (that would take up extra space). Finally, I added profile picture uploading on the profile tab, made some smaller changes, and created the beta builds of the app for you to try out! Here are some screenshots!"}, {"post_id": 49386, "ts": "2026-08-18T05:33:56Z", "hours": 10.255, "text": "Devlog 8 SAVED RECIPES, achievements, new icons, haptics and MORE With the redesign of the profile page in the last devlog, I had one more key page to rework: the saved recipes page. Previously, it was a really ugly list of recipe names inside boxes, and that was about it. So I started by routing the profile saves button to a new “Saves Home” page with different recipe categories (Sweet Treats, Quick Snacks, etc.). I then made the AI generating the recipes also classify which categories the recipe fits into. These category cards go to the page and display the actual recipes when clicked. So I made a new recipe card component (looks much nicer and includes details and a photo instead of just the title) and filtered the recipes to display the correct ones based on which category card was clicked. A bonus feature I decided to add was achievements. I set up the area for them in the last devlog, and this time I worked on coming up with them and displaying them on the profile. I realized, however, that the emojis I was using weren’t going to cut it for this, so I went on a hunt for a nice 3D icon pack. I ended up finding a few icon packs that were similar enough to use across the entire app. And so, I migrated to these new 3d icons next, which I think made the app look a lot more polished. I also decided to go through some bugs, fix them and add missing haptic feedback across the app. Here are some screenshots of achievements and the save pages (in dark mode cuz i like it)!"}, {"post_id": 47103, "ts": "2026-08-14T19:04:57Z", "hours": 14.6722, "text": "Devlog 7 Grocery List, Dark Mode, Profile and more! With the ingredient search api implemented last devlog, I started off by testing and tweaking it a bit. Next I made same changes to the home page, and made the browse recipe by category buttons work (so now you can scroll through lunch recipes or dessert recipes from the home page!). I realized that my project was getting kinda cluttered with old components, packages and styles, so I cleaned up everything that was no longer in use. The next feature I wanted to add was a grocery list that adds ingredients to the pantry when the user checks them off. I also added features to re use your list by unchecking all items. I then completely restarted the profile page as well as I hadn’t updated it from my old design from months ago. Here I added a dark mode / light mode toggle switch that controls the theme of the app. I spent a couple days just tweaking both the light mode and dark mode color palettes as well as making minor changes like shadows. There’s still some work to get done on the profile page and saves page, so that’s what I will be working on next! Here are some screenshots of the changes!"}, {"post_id": 42240, "ts": "2026-08-06T21:09:21Z", "hours": 10.3269, "text": "Devlog 6 Ingredient search API! After finishing up the core pantry functionality last devlog, I had one more crucial feature to implement: a way to actually search for and add ingredients. For this, I used the OpenNutrition Foods database as it fit my needs best. I then went through and removed duplicates, branded items and more! The next step was setting up Supabase with this dataset so I could call it in the app, which took a while. After setting it up, I created the search feature in the app, styled it, and fixed A LOT of bugs. I ended up adding a category column to the dataset by synthetically generating values with Gemini as well as a popularity score column. The popularity score helps inform which ingredients appear first when searching. I also implemented the Browse Ingredients mode that allows the user to pick specific ingredients to generate with rather than their whole pantry. I made the search from the pantry into a component and reused it here, just adding to a temporary list of Ingredients rather than to the pantry. Other than those changes, I pretty much worked on bugfixes and implementing small changes like being able to rename the pantry after creation. Here are some screenshots of the new features!"}, {"post_id": 31617, "ts": "2026-07-20T05:11:53Z", "hours": 12.7664, "text": "Devlog 5 Pantry development and more! After I redesigned the pantry in the last devlog, I began developing it in the app! I started by making a reusable onboarding sequence component and then using this component for the user’s first time on the pantry page (setup). It walks the user through naming their pantry, adding an icon, and adding ingredients! Creating this component, however, came with bug after bug and required reshaping a lot of the app. For instance, in order to fit my new pantry system, I had to completely change the way the ingredients and pantry details were stored and retrieved on different pages. After finishing the onboarding portion, I developed the actual pantry page that is shown after setup, displaying ingredients with filters and a search bar. In addition, I worked on colours and made some minor tweaks to the entire app. As for next steps, I definitely need to get an ingredient API hooked up so I can search through ingredients to add to the pantry. Here is a screenshot of the new design in the app!"}, {"post_id": 15931, "ts": "2026-06-25T21:33:26Z", "hours": 4.1111, "text": "Devlog 4 – June 15-25, 2026 Pantry page design and development! Last devlog, I finished the generator page, meaning the next necessary step was to allow the user to add ingredients. I created the pantry page to serve this purpose, allowing users to either snap a photo of their fridge and pantry or manually add ingredients. I first created a design in figma, and once I thought it looked okay, I started developing it. About 3 hours through development, however, I started to find issues with the design including a lack of clear instructions and a difficult user experience. I used tiny tags for ingredients under dropdowns, making it difficult to navigate. Additionally, I didn’t have any features like choosing an expiration date or quantity, which are often crucial for keeping track of what you have. Because of these issues, I started from scratch, creating a whole new figma design. I probably spent ~6 hours on this, (and I realised that my hackatime figma extension thing wasn’t even tracking 😭), and I am quite happy with the design. I will be implementing it over the next week or so! Here is a messy screenshot of all the design attempts I made in figma. The new ones are labelled pantry new, and it goes through a sequence to add ingredients! The other screenshot shows the overall new pantry design."}, {"post_id": 9047, "ts": "2026-06-15T03:15:37Z", "hours": 10.9528, "text": "Devlog 3 – June 7-14, 2026 New Generator Page + LOTS of bugfixes! As I finished work on the recipes and swiping portion of the app in the last few weeks, the next page I wanted to work on was the generation page. This page holds all the settings for generation to set before swiping. The generation page I had before was very simple and unfinished, with only a place to add ingredients… so i deleted it and started from scratch. I started off by designing in figma and brainstorming what I wanted the page to have. I settled on 3 modes: Pantry, Select Ingredients, and Any Ingredients. For Pantry mode, the recipes are generated using all the ingredients the user has at home (will make a separate page to add ingredients to their pantry in the future). The second mode allows the user to choose specific ingredients that they want to use now in the recipe. The final mode, any ingredients, uses anything to make the best recipe! I also decided I wanted controls for difficulty, time, number of servings, cuisine and meal type (breakfast, lunch, dinner …). Over the past week, I added all these controls with dropdowns and multi-select buttons that I created from scratch. When the user sets these settings, it modifies the input to the AI to make recipes to fit them. Here’s a video showing off the new page!"}, {"post_id": 4491, "ts": "2026-06-07T20:26:18Z", "hours": 2.9747, "text": "Devlog 2 – June 3-6, 2026 Another update on my recipe generator app: bugfixes, figma and images! I first took the time to look into a few bugs I was experiencing, like the images and recipe preview disappearing briefly after loading and reappearing. The preview cards would also glitch if the make recipe button was clicked while it was swiping off screen. These were both pretty quick fixes, and I decided to clean up some code after and remove some old functions. The next feature I wanted to add was unique images , as at the time, every recipe used the same placeholder image. I thought of using an image generator as the user swipes, but I realised that would be far too expensive and slow . Instead, I used gemini on the web to generate 10 images of different meal categories (e.g. seafood, dessert, salad…) on the same plate and removed the backgrounds, and saved them to a folder in the project. I then made the AI that was generating the recipe also choose a recipe image category from the available images. I then replaced the placeholder to display that image! In the future, I will definitely add more specific recipe categories (100+ categories) to make the images more accurate to the recipe. I also worked on some figma designs for other parts of the app! Here’s a little preview so far of swiping with the new images:"}, {"post_id": 1315, "ts": "2026-06-03T07:19:07Z", "hours": 0.9239, "text": "Devlog 1 – June 2, 2026 Updating the generation system: unique recipes! I have been working on a recipe generator app and am currently working on the generation feature. I made swipable recipe cards that give the basic details of each recipe, and people can either choose to follow it (gives a detailed view with instructions), save it or skip it. When they swipe this card away, a new recipe is on the next card! Since joining Stardance, I have been working on modifying and redesigning how the generation works. My first step in this was actually generating unique recipes , as, with the same inputs, the AI usually generates near-identical recipes. I have been working on adding constraints randomly added to the prompt each swipe to yield unique recipes for the same inputted ingredients! I have three categories of constraints that get added: meal type (late night snack, high protein…), texture (crunchy, creamy…), and methods (grill, char, bake…). Here are some screenshots of the cards and some unique recipes that were inputted the same ingredients!!! (btw the image of the meal is just a placeholder rn)"}]...
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Title: MealMash by @asherm | Stardance
Devlogs:
D Title: MealMash by @asherm | Stardance
Devlogs:
Devlog 1 – June 2, 2026 Updating the generation system: unique recipes! I have been working on a recipe generator app and am currently working on the generation feature. I made swipable recipe cards that give the basic details of each recipe, and people can either choose to follow it (gives a detailed view with instructions), save it or skip it. When they swipe this card away, a new recipe is on the next card! Since joining Stardance, I have been working on modifying and redesigning how the generation works. My first step in this was actually generating unique recipes , as, with the same inputs, the AI usually generates near-identical recipes. I have been working on adding constraints randomly added to the prompt each swipe to yield unique recipes for the same inputted ingredients! I have three categories of constraints that get added: meal type (late night snack, high protein…), texture (crunchy, creamy…), and methods (grill, char, bake…). Here are some screenshots of the cards and some unique recipes that were inputted the same ingredients!!! (btw the image of the meal is just a placeholder rn)
Devlog 2 – June 3-6, 2026 Another update on my recipe generator app: bugfixes, figma and images! I first took the time to look into a few bugs I was experiencing, like the images and recipe preview disappearing briefly after loading and reappearing. The preview cards would also glitch if the make recipe button was clicked while it was swiping off screen. These were both pretty quick fixes, and I decided to clean up some code after and remove some old functions. The next feature I wanted to add was unique images , as at the time, every recipe used the same placeholder image. I thought of using an image generator as the user swipes, but I realised that would be far too expensive and slow . Instead, I used gemini on the web to generate 10 images of different meal categories (e.g. seafood, dessert, salad…) on the same plate and removed the backgrounds, and saved them to a folder in the project. I then made the AI that was generating the recipe also choose a recipe image category from the available images. I then replaced the placeholder to display that image! In the future, I will definitely add more specific recipe categories (100+ categories) to make the images more accurate to the recipe. I also worked on some figma designs for other parts of the app! Here’s a little preview so far of swiping with the new images:
Devlog 3 – June 7-14, 2026 New Generator Page + LOTS of bugfixes! As I finished work on the recipes and swiping portion of the app in the last few weeks, the next page I wanted to work on was the generation page. This page holds all the settings for generation to set before swiping. The generation page I had before was very simple and unfinished, with only a place to add ingredients… so i deleted it and started from scratch. I started off by designing in figma and brainstorming what I wanted the page to have. I settled on 3 modes: Pantry, Select Ingredients, and Any Ingredients. For Pantry mode, the recipes are generated using all the ingredients the user has at home (will make a separate page to add ingredients to their pantry in the future). The second mode allows the user to choose specific ingredients that they want to use now in the recipe. The final mode, any ingredients, uses anything to make the best recipe! I also decided I wanted controls for difficulty, time, number of servings, cuisine and meal type (breakfast, lunch, dinner …). Over the past week, I added all these controls with dropdowns and multi-select buttons that I created from scratch. When the user sets these settings, it modifies the input to the AI to make recipes to fit them. Here’s a video showing off the new page!
Devlog 4 – June 15-25, 2026 Pantry page design and development! Last devlog, I finished the generator page, meaning the next necessary step was to allow the user to add ingredients. I created the pantry page to serve this purpose, allowing users to either snap a photo of their fridge and pantry or manually add ingredients. I first created a design in figma, and once I thought it looked okay, I started developing it. About 3 hours through development, however, I started to find issues with the design including a lack of clear instructions and a difficult user experience. I used tiny tags for ingredients under dropdowns, making it difficult to navigate. Additionally, I didn’t have any features like choosing an expiration date or quantity, which are often crucial for keeping track of what you have. Because of these issues, I started from scratch, creating a whole new figma design. I probably spent ~6 hours on this, (and I realised that my hackatime figma extension thing wasn’t even tracking 😭), and I am quite happy with the design. I will be implementing it over the next week or so! Here is a messy screenshot of all the design attempts I made in figma. The new ones are labelled pantry new, and it goes through a sequence to add ingredients! The other screenshot shows the overall new pantry design.
Devlog 5 Pantry development and more! After I redesigned the pantry in the last devlog, I began developing it in the app! I started by making a reusable onboarding sequence component and then using this component for the user’s first time on the pantry page (setup). It walks the user through naming their pantry, adding an icon, and adding ingredients! Creating this component, however, came with bug after bug and required reshaping a lot of the app. For instance, in order to fit my new pantry system, I had to completely change the way the ingredients and pantry details were stored and retrieved on different pages. After finishing the onboarding portion, I developed the actual pantry page that is shown after setup, displaying ingredients with filters and a search bar. In addition, I worked on colours and made some minor tweaks to the entire app. As for next steps, I definitely need to get an ingredient API hooked up so I can search through ingredients to add to the pantry. Here is a screenshot of the new design in the app!
Devlog 6 Ingredient search API! After finishing up the core pantry functionality last devlog, I had one more crucial feature to implement: a way to actually search for and add ingredients. For this, I used the OpenNutrition Foods database as it fit my needs best. I then went through and removed duplicates, branded items and more! The next step was setting up Supabase with this dataset so I could call it in the app, which took a while. After setting it up, I created the search feature in the app, styled it, and fixed A LOT of bugs. I ended up adding a category column to the dataset by synthetically generating values with Gemini as well as a popularity score column. The popularity score helps inform which ingredients appear first when searching. I also implemented the Browse Ingredients mode that allows the user to pick specific ingredients to generate with rather than their whole pantry. I made the search from the pantry into a component and reused it here, just adding to a temporary list of Ingredients rather than to the pantry. Other than those changes, I pretty much worked on bugfixes and implementing small changes like being able to rename the pantry after creation. Here are some screenshots of the new features!
Devlog 7 Grocery List, Dark Mode, Profile and more! With the ingredient search api implemented last devlog, I started off by testing and tweaking it a bit. Next I made same changes to the home page, and made the browse recipe by category buttons work (so now you can scroll through lunch recipes or dessert recipes from the home page!). I realized that my project was getting kinda cluttered with old components, packages and styles, so I cleaned up everything that was no longer in use. The next feature I wanted to add was a grocery list that adds ingredients to the pantry when the user checks them off. I also added features to re use your list by unchecking all items. I then completely restarted the profile page as well as I hadn’t updated it from my old design from months ago. Here I added a dark mode / light mode toggle switch that controls the theme of the app. I spent a couple days just tweaking both the light mode and dark mode color palettes as well as making minor changes like shadows. There’s still some work to get done on the profile page and saves page, so that’s what I will be working on next! Here are some screenshots of the changes!
Devlog 8 SAVED RECIPES, achievements, new icons, haptics and MORE With the redesign of the profile page in the last devlog, I had one more key page to rework: the saved recipes page. Previously, it was a really ugly list of recipe names inside boxes, and that was about it. So I started by routing the profile saves button to a new “Saves Home” page with different recipe categories (Sweet Treats, Quick Snacks, etc.). I then made the AI generating the recipes also classify which categories the recipe fits into. These category cards go to the page and display the actual recipes when clicked. So I made a new recipe card component (looks much nicer and includes details and a photo instead of just the title) and filtered the recipes to display the correct ones based on which category card was clicked. A bonus feature I decided to add was achievements. I set up the area for them in the last devlog, and this time I worked on coming up with them and displaying them on the profile. I realized, however, that the emojis I was using weren’t going to cut it for this, so I went on a hunt for a nice 3D icon pack. I ended up finding a few icon packs that were similar enough to use across the entire app. And so, I migrated to these new 3d icons next, which I think made the app look a lot more polished. I also decided to go through some bugs, fix them and add missing haptic feedback across the app. Here are some screenshots of achievements and the save pages (in dark mode cuz i like it)!
Devlog 9 BETA VERSION IS OUT! Try it out here: Android: https://expo.dev/accounts/ashermemon/projects/never-leftover-new/builds/5fa5640f-6a34-4513-8dc3-4af86768a41b IOS: https://testflight.apple.com/join/gyUzY9ur After working on achievements, icons, and dark mode in the last devlog, I decided to move on to smaller details across the app. I started by adding subtle animations in certain areas of the app and tinting shadows rather than keeping them always black. I also removed an old text input at the top of the home screen and replaced it with a surprise me button and made it look cool (generates a random recipe on click). Finally, I added a toast notification when the user unlocks an achievement, which I think looks pretty neat. These new changes, however, came with a whole bunch of new bugs to fix, which meant a lot of tedious work. After adding these features, I worked on more of the under the hood stuff. I completely restructured my MMKV storage (stores all the saved recipes and other stuff) as there were a lot of problems with my previous system. I did this by making lots of helper functions and using structured records rather than using random variables. Additionally, I moved the meal images to my supabase and made my code fetch them from there, so that they aren’t included in the app build (that would take up extra space). Finally, I added profile picture uploading on the profile tab, made some smaller changes, and created the beta builds of the app for you to try out! Here are some screenshots!...
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1792727380.6509788
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1793332180.6509788
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4100
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Vector by @wyatt | Stardance
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wyatt
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0
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4.04
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0
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[]
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[{"post_id": 1003, "ts": "2026 [{"post_id": 1003, "ts": "2026-06-02T19:46:01Z", "hours": 2.0408, "text": "Major UI rework + additions (it actually looks like a real app now) and began implementation on some backend stuff for the app"}, {"post_id": 899, "ts": "2026-06-02T17:01:25Z", "hours": 1.9956, "text": "Created initial Electron app from scratch + began simple UI work. It looks a bit ugly right now, but I’ll work on the coloring and theming after I get the general layout down."}]...
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Title: Vector by @wyatt | Stardance
Devlogs:
Crea Title: Vector by @wyatt | Stardance
Devlogs:
Created initial Electron app from scratch + began simple UI work. It looks a bit ugly right now, but I’ll work on the coloring and theming after I get the general layout down.
Major UI rework + additions (it actually looks like a real app now) and began implementation on some backend stuff for the app...
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1792802863.713238
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1793407663.713238
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