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Larper's Player Supreme by @dbkickva | Stardan Larper's Player Supreme by @dbkickva | Stardance...
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dbkickva
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0.0
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Title: Larper's Player Supreme by @dbkickva | Title: Larper's Player Supreme by @dbkickva | Stardance...
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1792716913.1485014
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1793321713.1485014
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4152
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My awesome macropad! by @alejandro86 | Stardance
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alejandro86
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0
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0.49
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0
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[]
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[{"post_id": 5411, "ts": "2026 [{"post_id": 5411, "ts": "2026-06-09T05:08:50Z", "hours": 0.4911, "text": "I just finished the schematic. It took me a little while to begin working on it, I was following the given guide as practice to get familiar with KICAD before I began working on my official design. I’ve also been using AI to help guide me with resolving any errors I might have made."}]...
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Title: My awesome macropad! by @alejandro86 | Star Title: My awesome macropad! by @alejandro86 | Stardance
Devlogs:
I just finished the schematic. It took me a little while to begin working on it, I was following the given guide as practice to get familiar with KICAD before I began working on my official design. I’ve also been using AI to help guide me with resolving any errors I might have made....
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1792745364.322187
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1793350164.322187
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4153
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concept animation by @nyx_charbonneau | Stardance
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nyx_charbonneau
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1
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24.0
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17
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[{"ship_num": 1, "ts": "2026-0 [{"ship_num": 1, "ts": "2026-07-09T22:07:53Z", "hours": 24.0, "multiplier": 1.16, "payout": 17, "blessing": "neutral", "text": "I made a concept animation of an idea I had a while ago! Feel free to use the blender file and rigging for fun!", "repo": "https://github.com/Btlrobot/conceptvid", "demo": "https://youtube.com/shorts/Gg6LPFUAXsw?feature=share"}]...
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[{"post_id": 21186, "ts": "202 [{"post_id": 21186, "ts": "2026-07-03T00:15:10Z", "hours": 4.6128, "text": "worked on a bunch of stuff and managed to get it to export right (I think…?) I accidentally put 250 as end instead of 80 like intended, so i quickly set it to 83 to save it. I think the next step is to make sure it goes with the song correctly then finish!!"}, {"post_id": 19707, "ts": "2026-07-01T03:14:19Z", "hours": 19.1872, "text": "So far I’ve been working on rigging, making sure the rig actually functions, adding text, and just in general trying to learn how to make animations in blender, since I’m new to it."}]...
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Title: concept animation by @nyx_charbonneau | Sta Title: concept animation by @nyx_charbonneau | Stardance
Devlogs:
So far I’ve been working on rigging, making sure the rig actually functions, adding text, and just in general trying to learn how to make animations in blender, since I’m new to it.
worked on a bunch of stuff and managed to get it to export right (I think…?) I accidentally put 250 as end instead of 80 like intended, so i quickly set it to 83 to save it. I think the next step is to make sure it goes with the song correctly then finish!!
Ships:
I made a concept animation of an idea I had a while ago! Feel free to use the blender file and rigging for fun!...
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1793116204.0440938
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1793202604.0440938
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4154
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My first slack bot! by @bartoszszafir1 | Stardance
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bartoszszafir1
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0
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0.0
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0
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[]
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[]
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Title: My first slack bot! by @bartoszszafir1 | St Title: My first slack bot! by @bartoszszafir1 | Stardance...
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1792500727.9121246
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1793105527.9121246
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4155
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My awesome macropad! by @Odilbek | Stardance
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Odilbek
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0
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0.0
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0
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[]
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[]
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Title: My awesome macropad! by @Odilbek | Stardanc Title: My awesome macropad! by @Odilbek | Stardance...
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1792662823.6481204
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1793267623.6481204
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4156
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My awesome macropad! by @bartoszszafir1 | Stardanc My awesome macropad! by @bartoszszafir1 | Stardance...
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bartoszszafir1
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0
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0.0
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0
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[]
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[]
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Title: My awesome macropad! by @bartoszszafir1 | S Title: My awesome macropad! by @bartoszszafir1 | Stardance...
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1792770771.6804023
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1793375571.6804023
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4157
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lander by @mahmoud | Stardance
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mahmoud
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1
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4.0
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0
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[{"ship_num": 1, "ts": "2026-0 [{"ship_num": 1, "ts": "2026-08-30T07:30:43Z", "hours": 4.0, "multiplier": null, "payout": 0, "blessing": "neutral", "text": "My first terminal games in raw C++, and also my first interaction with ASCII art. I worked on this one 3 months ago then I forgot it, so I will just ship it anyway 😭", "repo": "https://github.com/mahmuudsarhan/lander", "demo": "https://mahmuudsarhan.itch.io/lander"}]...
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[{"post_id": 1028, "ts": "2026 [{"post_id": 1028, "ts": "2026-06-02T20:20:34Z", "hours": 2.2372, "text": "Added a fuel burn animation to look explosive, (assuming your definition of “explosive” is flashing punctuation marks) The window now auto-maximizes on launch 3.Cleaned up the math loops so the game logic doesn’t break NOTE: It is definitely not the most visually stunning game in the world, but I hope you enjoy trying to beat it ¯ _ (ツ)_/¯"}, {"post_id": 694, "ts": "2026-06-02T08:06:50Z", "hours": 2.0036, "text": "A terminal game where you control a spacecraft to land safely on the moon, just finished the core logic and will start adding animation"}]...
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Title: lander by @mahmoud | Stardance
Devlogs:
A Title: lander by @mahmoud | Stardance
Devlogs:
A terminal game where you control a spacecraft to land safely on the moon, just finished the core logic and will start adding animation
Added a fuel burn animation to look explosive, (assuming your definition of “explosive” is flashing punctuation marks) The window now auto-maximizes on launch 3.Cleaned up the math loops so the game logic doesn’t break NOTE: It is definitely not the most visually stunning game in the world, but I hope you enjoy trying to beat it ¯ _ (ツ)_/¯
Ships:
My first terminal games in raw C++, and also my first interaction with ASCII art. I worked on this one 3 months ago then I forgot it, so I will just ship it anyway 😭...
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1792997261.5736296
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1793083661.5736296
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4158
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macropad! by @sh8nn0n_ | Stardance
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sh8nn0n_
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0
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0.0
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0
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[]
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[]
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Title: macropad! by @sh8nn0n_ | Stardance
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1792482888.964525
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1793087688.964525
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4159
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Alala Data Analyzer by @Jaxon_Mazu | Stardance
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Jaxon_Mazu
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0
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0.0
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0
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[]
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[]
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Title: Alala Data Analyzer by @Jaxon_Mazu | Starda Title: Alala Data Analyzer by @Jaxon_Mazu | Stardance...
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1792677223.3354704
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1793282023.3354704
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4160
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TTB by @RyanB | Stardance
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RyanB
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0
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0.0
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0
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[]
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[]
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Title: TTB by @RyanB | Stardance
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1792493382.2924345
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1793098182.2924345
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4161
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vexID by @eli_ozcan | Stardance
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eli_ozcan
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0
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11.77
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0
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[]
|
[{"post_id": 60448, "ts": "202 [{"post_id": 60448, "ts": "2026-09-02T19:40:56Z", "hours": 8.1142, "text": "Lots of engineering went into this build, but I finally got a few new things working. 3D scanning: LiDAR depth is now filtered and fused with the AR mesh for cleaner, more accurate surfaces. Meshes now weld seams, remove bad geometry, preserve corners, and repair small holes. Blurry or fast-moving frames are rejected for sharper textures. AprilTags are “lock”able now and after a few positions viewed + ray casts on the mesh they cannot move. UI changes: The scanner now shows mapped surfaces, live depth points, coverage, range, tracking quality, and tag-lock progress. Photos and 3D scans are now both “Areas”. The 3D viewer looks nicer and has highlighting + better camera controls now. Photo areas can rerun AprilTag detection without being deleted and recreated. AprilTag Metal backend: I looked at some NVIDIA shaders and the C++ code and built a Metal backend for AprilTag detection. This runs on the GPU and gets a way higher fps for me. This reduces lag when scanning around as well as 3D scanning (makes the position more accurate to the mesh). Concurrency is also possible. Fallback to CPU."}, {"post_id": 33439, "ts": "2026-07-23T11:59:50Z", "hours": 1.3664, "text": "improved UI. app performance, added accurate privacy policy, 3d scanning fixed and it actually works now except it’s rly laggy but the meshes don’t look ahh anymore."}, {"post_id": 12747, "ts": "2026-06-20T20:52:28Z", "hours": 1.3389, "text": "Tracking works better now, I also added support for tag groups. Example: high strength gears are their own tag now instead of needing to place EVERY HS gear tag on a box"}, {"post_id": 11804, "ts": "2026-06-19T06:44:46Z", "hours": 0.9525, "text": "improving model performance by adding new items to the dataset and recording new real data. I also worked on the 3D scanning feature on iOS and Ifixed the missing triangles error as well as got the raycast to work on the mesh instead of an AR plane which makes the positions of AprilTags 10000x better."}]...
|
Title: vexID by @eli_ozcan | Stardance
Devlogs:
i Title: vexID by @eli_ozcan | Stardance
Devlogs:
improving model performance by adding new items to the dataset and recording new real data. I also worked on the 3D scanning feature on iOS and Ifixed the missing triangles error as well as got the raycast to work on the mesh instead of an AR plane which makes the positions of AprilTags 10000x better.
Tracking works better now, I also added support for tag groups. Example: high strength gears are their own tag now instead of needing to place EVERY HS gear tag on a box
improved UI. app performance, added accurate privacy policy, 3d scanning fixed and it actually works now except it’s rly laggy but the meshes don’t look ahh anymore.
Lots of engineering went into this build, but I finally got a few new things working. 3D scanning: LiDAR depth is now filtered and fused with the AR mesh for cleaner, more accurate surfaces. Meshes now weld seams, remove bad geometry, preserve corners, and repair small holes. Blurry or fast-moving frames are rejected for sharper textures. AprilTags are “lock”able now and after a few positions viewed + ray casts on the mesh they cannot move. UI changes: The scanner now shows mapped surfaces, live depth points, coverage, range, tracking quality, and tag-lock progress. Photos and 3D scans are now both “Areas”. The 3D viewer looks nicer and has highlighting + better camera controls now. Photo areas can rerun AprilTag detection without being deleted and recreated. AprilTag Metal backend: I looked at some NVIDIA shaders and the C++ code and built a Metal backend for AprilTag detection. This runs on the GPU and gets a way higher fps for me. This reduces lag when scanning around as well as 3D scanning (makes the position more accurate to the mesh). Concurrency is also possible. Fallback to CPU....
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1792587240.4579005
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1793192040.4579005
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4162
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zkFog: Referee-Less Fog of War Chess by @kev | Sta zkFog: Referee-Less Fog of War Chess by @kev | Stardance...
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kev
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0
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1.77
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0
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[]
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[{"post_id": 44259, "ts": "202 [{"post_id": 44259, "ts": "2026-08-09T21:49:26Z", "hours": 1.7703, "text": "Hey Hack Clubbers! I’m building zkFog , a website that lets you play fog-of-war chess without a trusted server. In fog chess you only see the squares your pieces can move to, and normally a server hides the rest of the board and everyone trusts it. I’m replacing that server with zero-knowledge proofs so that each player’s view is secret to only them, not even the server, and cryptography proves that the moves are legal. ~2 hours in: built a 6x6 Los Alamos chess UI to keep implementation simple for now. Using Bun + Vite + Biome , and chessgroundx for the UI. I also added a bit of CSS to emulate the snappiness of chess.com’s UI. I’ve also coded from scratch the engine that determines move legality (the dots that show up when you drag a piece)."}]...
|
Title: zkFog: Referee-Less Fog of War Chess by @ke Title: zkFog: Referee-Less Fog of War Chess by @kev | Stardance
Devlogs:
Hey Hack Clubbers! I’m building zkFog , a website that lets you play fog-of-war chess without a trusted server. In fog chess you only see the squares your pieces can move to, and normally a server hides the rest of the board and everyone trusts it. I’m replacing that server with zero-knowledge proofs so that each player’s view is secret to only them, not even the server, and cryptography proves that the moves are legal. ~2 hours in: built a 6x6 Los Alamos chess UI to keep implementation simple for now. Using Bun + Vite + Biome , and chessgroundx for the UI. I also added a bit of CSS to emulate the snappiness of chess.com’s UI. I’ve also coded from scratch the engine that determines move legality (the dots that show up when you drag a piece)....
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1792806461.5754397
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1793411261.5754397
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4163
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My awesome macropad! by @crepperibrahim2 | Stardan My awesome macropad! by @crepperibrahim2 | Stardance...
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crepperibrahim2
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0
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0.0
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0
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[]
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Title: My awesome macropad! by @crepperibrahim2 | Title: My awesome macropad! by @crepperibrahim2 | Stardance...
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1792579829.1887467
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1793184629.1887467
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4164
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Untitled project by @Astrino | Stardance
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Astrino
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0
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0.0
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0
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[]
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[]
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Title: Untitled project by @Astrino | Stardance
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1792799553.2927914
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1793404353.2927914
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4165
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DevKeep by @madankhatri | Stardance
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madankhatri
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0
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0.0
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0
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[]
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[]
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Title: DevKeep by @madankhatri | Stardance
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1792702246.624912
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1793307046.624912
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4166
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Project New Heavens by @AmanAV | Stardance
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AmanAV
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0
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14.68
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0
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[]
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[{"post_id": 17645, "ts": "202 [{"post_id": 17645, "ts": "2026-06-28T15:09:23Z", "hours": 10.0122, "text": "Hey everyone, My CAD model of Project New Heavens (It’s Supposed to be another version of the name Project Hail Mary), is almost complete. As this will be more than 20 metres in length and about a metre in height, I will not be able to make it in real life, but big Space companies with humungous 3D printers will be able to make this. ––––––––––––––––––––––––––Anyway, about the design updates. I have made the wings into a better shape so that it stays steady in high vibration. I have tried making a new kind of engine that uses only the gases that enter the ducts to the exhaust, on the way getting pressurised by a turbocharger and also being turned to plasma by passing high voltage electricity through a porous metal piece. So, I be soon making a video and shipping it with the model."}, {"post_id": 1322, "ts": "2026-06-03T08:03:57Z", "hours": 4.6647, "text": "Hey everyone, I’m working on a 3d model of a space ship that could possibly go interstellar if made in real life. As I’m new to 3d modelling and simulations, things might look sketchy at first, but I’ll try my best to make it look cool and practical…[below is just the outer body, the rest is coming up(even some more parts for the outer body), and I’ll update soon…"}]...
|
Title: Project New Heavens by @AmanAV | Stardance
Title: Project New Heavens by @AmanAV | Stardance
Devlogs:
Hey everyone, I’m working on a 3d model of a space ship that could possibly go interstellar if made in real life. As I’m new to 3d modelling and simulations, things might look sketchy at first, but I’ll try my best to make it look cool and practical…[below is just the outer body, the rest is coming up(even some more parts for the outer body), and I’ll update soon…
Hey everyone, My CAD model of Project New Heavens (It’s Supposed to be another version of the name Project Hail Mary), is almost complete. As this will be more than 20 metres in length and about a metre in height, I will not be able to make it in real life, but big Space companies with humungous 3D printers will be able to make this. ––––––––––––––––––––––––––Anyway, about the design updates. I have made the wings into a better shape so that it stays steady in high vibration. I have tried making a new kind of engine that uses only the gases that enter the ducts to the exhaust, on the way getting pressurised by a turbocharger and also being turned to plasma by passing high voltage electricity through a porous metal piece. So, I be soon making a video and shipping it with the model....
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1792529604.0671952
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1793134404.0671952
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4167
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My awesome macropad! by @pushkar_jadhav2419 | Star My awesome macropad! by @pushkar_jadhav2419 | Stardance...
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pushkar_jadhav2419
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0
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0.0
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0
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Title: My awesome macropad! by @pushkar_jadhav2419 Title: My awesome macropad! by @pushkar_jadhav2419 | Stardance...
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1792619448.5687125
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1793224248.5687125
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4168
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My first slack bot! by @psyduck | Stardance
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psyduck
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0
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0.0
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0
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[]
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Title: My first slack bot! by @psyduck | Stardance
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1792579939.1722047
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1793184739.1722047
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4169
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Breakerz by @Nasir | Stardance
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Nasir
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0
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1.18
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0
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[]
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[{"post_id": 1300, "ts": "2026 [{"post_id": 1300, "ts": "2026-06-03T06:21:30Z", "hours": 1.1783, "text": "Making Basic models for my starting weapons :)"}]...
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Title: Breakerz by @Nasir | Stardance
Devlogs:
Ma Title: Breakerz by @Nasir | Stardance
Devlogs:
Making Basic models for my starting weapons :)...
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1792918147.6483126
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1793782147.6483126
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4170
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The Chair by @eli_ozcan | Stardance
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eli_ozcan
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0
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37.21
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0
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[]
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[{"post_id": 70558, "ts": "202 [{"post_id": 70558, "ts": "2026-09-19T11:23:04Z", "hours": 3.655, "text": "CAD and Cleaning. Cleaned the chair with some rags and also lubricated gears with WD-40 to prepare for submission to my local fair. I also CADded a significant portion of the wheelbase in OnShape."}, {"post_id": 62832, "ts": "2026-09-06T11:17:28Z", "hours": 3.0989, "text": "Software Completion The chair finally drives reliably, and I can actually sit in it and move around now.The biggest challenge throughout the software was communication between the three Brains. I built a serial protocol that handles the startup handshake, LEFT/RIGHT assignment, health packets, retries, sequence/session validation, malformed frames, and local command timeouts. Early versions would still lose the link even when bytes were clearly being transmitted. This came from a combination of partial frames, serial self-echo, startup timing, and motor queries taking long enough to delay communication. I fixed these issues by improving the framing and recovery system, adding direction tags, limiting how much serial data can be processed in one loop, safely retrying packets, and prioritizing communication before slower motor checks.Motor initialization also caused problems because all of the V5 motors do not necessarily become available at exactly the same time after startup. Earlier versions would sometimes report motor disconnects or H-Bridge faults during startup. The drivetrain Brains now wait for every motor to begin returning valid health information before considering initialization complete. I also flipped the motor directions for the top and bottom of the drivetrain where needed.The controls were completed during this process. The broken throttle potentiometer was replaced with the Rotation Sensor on port 17. It now supports CENTER calibration and provides signed forward/reverse input. I corrected the steering direction and tuned the steering feedback. Controller mode now supports forward, reverse, normal turning, and turning in place.The safety system was also simplified into clear startup, parked, armed, and fault states. E-STOP is always available and is intentionally not recoverable without restarting the system. The drivetrain brakes use COAST.I moved the displays out of the main control path so rendering cannot interfere with serial communication. The master and drivetrain displays now provide live motor temperatures, faults, battery status, link state, steering/throttle positions, and communication diagnostics.I also updated VEXide and Rust during development. Current Issue I encountered one intermittent power issue during testing. The master Brain does not have its own battery and is powered through the Smart Cable connections from the two drivetrain Brains. During several tests, the master entered a white-screen state while one drivetrain Brain went completely black. The drivetrain side that shut off was not always the same.At the time, both drivetrain batteries were fairly low and were also at different charge levels, roughly 30–50%. I completely shut down the system, replaced both batteries, and restarted all three Brains. The issue stopped occurring after that, and the chair completed additional driving tests normally.My current theory is that the two independently powered drivetrain Brains may be interacting electrically through the master because the Smart Cable connections also carry power. Different battery voltages, or voltage sag while the motors were under load, may have caused a brief power transient. I have not confirmed this yet, so I am leaving the wiring unchanged while I collect more evidence.If the issue happens again, I may restructure the system so one drivetrain Brain also acts as the master, which would remove one Brain from the power-sharing arrangement. Another option would be changing how power is carried between the Brains while still keeping wired communication."}, {"post_id": 62524, "ts": "2026-09-05T22:56:47Z", "hours": 4.5833, "text": "Hardware Completion I finished the hardware on the chair. I added the bottom 2 drivetrain cortexes and connected everything to the master with smart cables. I added the batteries for them too. I figured out that the master cortex doesn’t need it’s own battery as it can be powered through the smart cables on p19-20 which connect to the drivetrain nodes. The batteries are shared across the whole system (3 cortex -> 2 lower bats powering wheels and controls + health checks). I added a small potentiometer and a gear to act as a speed controller but I have not determined exactly how I want to do that yet. I zip-tied all cables and such and tested that each one works and powers the device it connects to. All systems seem to be good in that regard. Added some bad off-center racing stripes lol and also fixed the sag on the steering wheel by adding an additional support screw. I also dusted and cleaned it because it was SO DIRTY from literally nothing. I temporarily moved it to my house so I can debug and program it at home. Bringing it back Sunday. TODO: Software & QA + Validation Master node will turn on first and wait for a connection from the two DT nodes. Then the DT nodes will recieve commands for voltages and will send back temperature and health records to ensure nothing breaks. If it gets too hot or too much tourque, it will initiate an emergency stop to ensure the saftey of the driver. Controls are TBD but it will also support a vex controller to drive it remotely. If a motor disconnects it will also shut down. I’m so excited this project is becoming real!!"}, {"post_id": 60426, "ts": "2026-09-02T18:48:45Z", "hours": 3.2472, "text": "Improve construction of chair and make it support ~160lbs of load(tested with the largest kid in my class). I am going to continue work on this. TODO: add more bar supports until I eventually reach the top. The wheels of the actual chair now float in the air which means it is fully supported by the base. I also switched the side the bars are on with the front half of the chair, they are held from the rear facing end now. This leaves plenty of room in the front for an eventual foot support, it also increases stability. Armrests were reinstalled again onto the new bar which goes across the front AND BACK. I ditched the middle-connectors and moved it to the back. This shifted where the center of mass could be which gives more opportunities for a rider stick their legs out. I personally rode around in it (not powered) by pushing the floor with my feet. This caused only the motors to spin. At this stage, enough rider weight will cause the chair to sag. To resolve this I am going to simply make the 4 pillars stronger on the cross-section by adding more horizontal bars. Overall difficulties when building this: the fact that the chair itself has weight and i couldn’t screw in or change stuff without having something holding it up… I chose to support it by 4 vex motors at a point. Screwing in at weird angles through multiple bars was pretty hard but I managed it (slowly). Overall TODO: MORE METAL everywhere. After this, I will add the cortexes and the steering wheel. This version is due for me by september 8th by lunch, we are going to use the chair to promote our robotics club at my high school at our club day fair (best decorated club table wins money for us) I plan on working more after school today. This log incorporates ~2 days of solid working hours."}, {"post_id": 21199, "ts": "2026-07-03T00:30:42Z", "hours": 2.7692, "text": "It works. I attached the drivetrain fully and then (not tracked oops) programmed a very simple mock control program and put it all on one brain (not final design). I no longer have access to my school as my job ended, I’ll finish this project when I come back to school in early August. I plan on (1) fixing the height of the drivetrain so it actually presses into the floor enough to drive smoothly, (2) reinstalling wheel and programming it for self driving, (3) final tweaks for stability"}, {"post_id": 16359, "ts": "2026-06-26T16:46:38Z", "hours": 2.2614, "text": "I got the drivetrain basically done"}, {"post_id": 14616, "ts": "2026-06-23T19:57:29Z", "hours": 1.1542, "text": "kinda dumb but I built the drivetrain and now I realize the gear is bigger than the wheel so it won’t move oops"}, {"post_id": 14565, "ts": "2026-06-23T18:48:45Z", "hours": 5.3917, "text": "Working on drivetrain now I also programmed the rest of the chair with a few safety settings so nobody gets hurt!"}, {"post_id": 12180, "ts": "2026-06-19T21:56:43Z", "hours": 2.2119, "text": "Re-added steering wheel with much stronger support bars and a shallower angle with a lower placement that makes it easier to see over and more comfortable to grip. I added the battery and a license plate to a new crossbar in the back."}, {"post_id": 12027, "ts": "2026-06-19T16:50:22Z", "hours": 0.7644, "text": "I took off the steering wheel so I can fix the wobble later, I am keeping that module though but extending the bar on the seatbelt thing"}, {"post_id": 11696, "ts": "2026-06-19T01:48:49Z", "hours": 0.5522, "text": "I switched this to a hardware project so I don’t have to use lapse anymore. I lost 4 hours today !! :| Anyways, I added the steering wheel today. It holds (kinda) well and it will (should) not fall off. Uses a Yoke design with a screen for HUD statistics like km/h and each node’s battery life, will program this later today. HUD will also be used for “ignition” and the unlock procedure. Considering using an SD card as a “key” for the “car”. The buttons on the wheel represent forward/reverse although I may want to make that it’s own gear shifter on the side and use both buttons as a forward (you have to click both, for saftey) I will also need to add the E-Stop somewhere. Excited how real this project is becoming!! Up next: 3D Printing a support bracket for the wheel bracket so that it doesn’t fall tf off anymore. (ribbed setup on the angled piece)"}, {"post_id": 11111, "ts": "2026-06-18T05:33:47Z", "hours": 6.0411, "text": "oh lord i forgot to make a devlog again… anyways throughout this time and many timelapses I have fully programmed the steering wheel code, it has a full resistance turning wheel that is based on a motor + its encoder. it uses the angle to determine what direction to steer and the wheel speed to determine how much force it adjusts back to the center with like a real automobile also I added a new bracket that mounts to the bottom of the chair with some drilled holes, this removes all wobble moreover, I added the steering wheel / front brace / steatbelt bar that falls down over you so you can grab the wheel and not go flying out (see fig. 1) room empty as week 1-2 kids no longer stay until 3rd and 4th period, however I now have much more time as my 4th period doesn’t exist anymore and I can grind for 2 hours minus my lunch time. That’s all folks, more updates coming soon. Hopefully, I’ll try to remember to post them this time."}, {"post_id": 3325, "ts": "2026-06-06T06:02:34Z", "hours": 1.4778, "text": "Started working on this old hunk of junk again. Me and my very technically literate friends got this idea at the start of the year. When we first entered the PLTW lab for the first time, we saw the chairs had wheels. Like a lightbulb, it clicked in all of our minds that we wanted to make a go kart… We didn’t work on it much, we snuck in during lunch freshman year but eventually the teacher in that room made us take it apart because we “were destroying school property” or whatever. To me, you just don’t like to have fun :( However, I’ve recently restarted. My friend group has recently been employed at our school to teach robotics to smelly middle schoolers over the summer (dude I thought me saying 67 was bad, GET A LOAD OF THESE GUYS). Together, our schedule has 2 free periods (as well as lunch) out of our 4 period day to do whatever in the PLTW room. Since we self-moderate ourselves and have our own keycards, we truly have free will to mess around with anything and everything. Currently, there is at least one Xbox from home and 3 computers loaded with Roblox on the DAILY. Overall, it’s just really nice being with your friends at school without going to school… Some of the middle schoolers like to stay in there during break/lunch to mess around with the parts, so I can’t lapse it during then. However, during my extra time, I am working on the chair or homework for my 4th period (pfft, I’d rather do the chair, its cool asf) To begin with the actual devlog, the chair part of the chair is a Rio 2 4-Leg Armless chair from SitOnIt Seating. It has an angled bottom with 4 screw holes – perfect for mounting something. Firstly, I dug up the old CAD files and trashed all of them starting from scratch. I took some measurements and 3D printed a new bracket for the bottom of the chair. Before, I just bent a piece of metal; but this time, i’d like to actually have something perfectly angled so it’s flat with the floor. I used Fusion 360 for all of my CAD work. In CAD, I designed a left and right armrest as well as a bar + some ziptie locations to keep everything stable (note, none of this was tracked. Moreover, I did some quick planning with ChatGPT to find an optimal drivetrain configuration. We settled on 200RPM with a 72:48T gear ratio (72T on motor, 48T on wheel) with 4 motors per side of a differential drivetrain for a total of 8. Some quick numbers: 24.8 lbf push forse and 3.57 mph, reasonable for a small vehicle but not a death kart. .. and then stardance started.. YUP! None of that work was tracked!! YIPEEE. Now, this is what I did in the 1h 28m: Afterwards, I began work on the actual construction. First I bolted on the bracket to the 3x C-Channel main bar. I then screwed it onto the chair and OOPS we need to drill some holes because my measurements were way off (screw you, old dial caliper.. or maybe I can’t read it idk). I built the left and right armrest models in real life in the PLTW room at my school. (lapsed) I then put them onto the bracket (lapsed) .. and finally, I built the motor frame for the left half of the drivetrain. That’s all folks, I hope (and am on track) to finish this in under a month, which is good because my summer school ends in 3 weeks.."}]...
|
Title: The Chair by @eli_ozcan | Stardance
Devlog Title: The Chair by @eli_ozcan | Stardance
Devlogs:
Started working on this old hunk of junk again. Me and my very technically literate friends got this idea at the start of the year. When we first entered the PLTW lab for the first time, we saw the chairs had wheels. Like a lightbulb, it clicked in all of our minds that we wanted to make a go kart… We didn’t work on it much, we snuck in during lunch freshman year but eventually the teacher in that room made us take it apart because we “were destroying school property” or whatever. To me, you just don’t like to have fun :( However, I’ve recently restarted. My friend group has recently been employed at our school to teach robotics to smelly middle schoolers over the summer (dude I thought me saying 67 was bad, GET A LOAD OF THESE GUYS). Together, our schedule has 2 free periods (as well as lunch) out of our 4 period day to do whatever in the PLTW room. Since we self-moderate ourselves and have our own keycards, we truly have free will to mess around with anything and everything. Currently, there is at least one Xbox from home and 3 computers loaded with Roblox on the DAILY. Overall, it’s just really nice being with your friends at school without going to school… Some of the middle schoolers like to stay in there during break/lunch to mess around with the parts, so I can’t lapse it during then. However, during my extra time, I am working on the chair or homework for my 4th period (pfft, I’d rather do the chair, its cool asf) To begin with the actual devlog, the chair part of the chair is a Rio 2 4-Leg Armless chair from SitOnIt Seating. It has an angled bottom with 4 screw holes – perfect for mounting something. Firstly, I dug up the old CAD files and trashed all of them starting from scratch. I took some measurements and 3D printed a new bracket for the bottom of the chair. Before, I just bent a piece of metal; but this time, i’d like to actually have something perfectly angled so it’s flat with the floor. I used Fusion 360 for all of my CAD work. In CAD, I designed a left and right armrest as well as a bar + some ziptie locations to keep everything stable (note, none of this was tracked. Moreover, I did some quick planning with ChatGPT to find an optimal drivetrain configuration. We settled on 200RPM with a 72:48T gear ratio (72T on motor, 48T on wheel) with 4 motors per side of a differential drivetrain for a total of 8. Some quick numbers: 24.8 lbf push forse and 3.57 mph, reasonable for a small vehicle but not a death kart. .. and then stardance started.. YUP! None of that work was tracked!! YIPEEE. Now, this is what I did in the 1h 28m: Afterwards, I began work on the actual construction. First I bolted on the bracket to the 3x C-Channel main bar. I then screwed it onto the chair and OOPS we need to drill some holes because my measurements were way off (screw you, old dial caliper.. or maybe I can’t read it idk). I built the left and right armrest models in real life in the PLTW room at my school. (lapsed) I then put them onto the bracket (lapsed) .. and finally, I built the motor frame for the left half of the drivetrain. That’s all folks, I hope (and am on track) to finish this in under a month, which is good because my summer school ends in 3 weeks..
oh lord i forgot to make a devlog again… anyways throughout this time and many timelapses I have fully programmed the steering wheel code, it has a full resistance turning wheel that is based on a motor + its encoder. it uses the angle to determine what direction to steer and the wheel speed to determine how much force it adjusts back to the center with like a real automobile also I added a new bracket that mounts to the bottom of the chair with some drilled holes, this removes all wobble moreover, I added the steering wheel / front brace / steatbelt bar that falls down over you so you can grab the wheel and not go flying out (see fig. 1) room empty as week 1-2 kids no longer stay until 3rd and 4th period, however I now have much more time as my 4th period doesn’t exist anymore and I can grind for 2 hours minus my lunch time. That’s all folks, more updates coming soon. Hopefully, I’ll try to remember to post them this time.
I switched this to a hardware project so I don’t have to use lapse anymore. I lost 4 hours today !! :| Anyways, I added the steering wheel today. It holds (kinda) well and it will (should) not fall off. Uses a Yoke design with a screen for HUD statistics like km/h and each node’s battery life, will program this later today. HUD will also be used for “ignition” and the unlock procedure. Considering using an SD card as a “key” for the “car”. The buttons on the wheel represent forward/reverse although I may want to make that it’s own gear shifter on the side and use both buttons as a forward (you have to click both, for saftey) I will also need to add the E-Stop somewhere. Excited how real this project is becoming!! Up next: 3D Printing a support bracket for the wheel bracket so that it doesn’t fall tf off anymore. (ribbed setup on the angled piece)
I took off the steering wheel so I can fix the wobble later, I am keeping that module though but extending the bar on the seatbelt thing
Re-added steering wheel with much stronger support bars and a shallower angle with a lower placement that makes it easier to see over and more comfortable to grip. I added the battery and a license plate to a new crossbar in the back.
Working on drivetrain now I also programmed the rest of the chair with a few safety settings so nobody gets hurt!
kinda dumb but I built the drivetrain and now I realize the gear is bigger than the wheel so it won’t move oops
I got the drivetrain basically done
It works. I attached the drivetrain fully and then (not tracked oops) programmed a very simple mock control program and put it all on one brain (not final design). I no longer have access to my school as my job ended, I’ll finish this project when I come back to school in early August. I plan on (1) fixing the height of the drivetrain so it actually presses into the floor enough to drive smoothly, (2) reinstalling wheel and programming it for self driving, (3) final tweaks for stability
Improve construction of chair and make it support ~160lbs of load(tested with the largest kid in my class). I am going to continue work on this. TODO: add more bar supports until I eventually reach the top. The wheels of the actual chair now float in the air which means it is fully supported by the base. I also switched the side the bars are on with the front half of the chair, they are held from the rear facing end now. This leaves plenty of room in the front for an eventual foot support, it also increases stability. Armrests were reinstalled again onto the new bar which goes across the front AND BACK. I ditched the middle-connectors and moved it to the back. This shifted where the center of mass could be which gives more opportunities for a rider stick their legs out. I personally rode around in it (not powered) by pushing the floor with my feet. This caused only the motors to spin. At this stage, enough rider weight will cause the chair to sag. To resolve this I am going to simply make the 4 pillars stronger on the cross-section by adding more horizontal bars. Overall difficulties when building this: the fact that the chair itself has weight and i couldn’t screw in or change stuff without having something holding it up… I chose to support it by 4 vex motors at a point. Screwing in at weird angles through multiple bars was pretty hard but I managed it (slowly). Overall TODO: MORE METAL everywhere. After this, I will add the cortexes and the steering wheel. This version is due for me by september 8th by lunch, we are going to use the chair to promote our robotics club at my high school at our club day fair (best decorated club table wins money for us) I plan on working more after school today. This log incorporates ~2 days of solid working hours.
Hardware Completion I finished the hardware on the chair. I added the bottom 2 drivetrain cortexes and connected everything to the master with smart cables. I added the batteries for them too. I figured out that the master cortex doesn’t need it’s own battery as it can be powered through the smart cables on p19-20 which connect to the drivetrain nodes. The batteries are shared across the whole system (3 cortex -> 2 lower bats powering wheels and controls + health checks). I added a small potentiometer and a gear to act as a speed controller but I have not determined exactly how I want to do that yet. I zip-tied all cables and such and tested that each one works and powers the device it connects to. All systems seem to be good in that regard. Added some bad off-center racing stripes lol and also fixed the sag on the steering wheel by adding an additional support screw. I also dusted and cleaned it because it was SO DIRTY from literally nothing. I temporarily moved it to my house so I can debug and program it at home. Bringing it back Sunday. TODO: Software & QA + Validation Master node will turn on first and wait for a connection from the two DT nodes. Then the DT nodes will recieve commands for voltages and will send back temperature and health records to ensure nothing breaks. If it gets too hot or too much tourque, it will initiate an emergency stop to ensure the saftey of the driver. Controls are TBD but it will also support a vex controller to drive it remotely. If a motor disconnects it will also shut down. I’m so excited this project is becoming real!!
Software Completion The chair finally drives reliably, and I can actually sit in it and move around now.The biggest challenge throughout the software was communication between the three Brains. I built a serial protocol that handles the startup handshake, LEFT/RIGHT assignment, health packets, retries, sequence/session validation, malformed frames, and local command timeouts. Early versions would still lose the link even when bytes were clearly being transmitted. This came from a combination of partial frames, serial self-echo, startup timing, and motor queries taking long enough to delay communication. I fixed these issues by improving the framing and recovery system, adding direction tags, limiting how much serial data can be processed in one loop, safely retrying packets, and prioritizing communication before slower motor checks.Motor initialization also caused problems because all of the V5 motors do not necessarily become available at exactly the same time after startup. Earlier versions would sometimes report motor disconnects or H-Bridge faults during startup. The drivetrain Brains now wait for every motor to begin returning valid health information before considering initialization complete. I also flipped the motor directions for the top and bottom of the drivetrain where needed.The controls were completed during this process. The broken throttle potentiometer was replaced with the Rotation Sensor on port 17. It now supports CENTER calibration and provides signed forward/reverse input. I corrected the steering direction and tuned the steering feedback. Controller mode now supports forward, reverse, normal turning, and turning in place.The safety system was also simplified into clear startup, parked, armed, and fault states. E-STOP is always available and is intentionally not recoverable without restarting the system. The drivetrain brakes use COAST.I moved the displays out of the main control path so rendering cannot interfere with serial communication. The master and drivetrain displays now provide live motor temperatures, faults, battery status, link state, steering/throttle positions, and communication diagnostics.I also updated VEXide and Rust during development. Current Issue I encountered one intermittent power issue during testing. The master Brain does not have its own battery and is powered through the Smart Cable connections from the two drivetrain Brains. During several tests, the master entered a white-screen state while one drivetrain Brain went completely black. The drivetrain side that shut off was not always the same.At the time, both drivetrain batteries were fairly low and were also at different charge levels, roughly 30–50%. I completely shut down the system, replaced both batteries, and restarted all three Brains. The issue stopped occurring after that, and the chair completed additional driving tests normally.My current theory is that the two independently powered drivetrain Brains may be interacting electrically through the master because the Smart Cable connections also carry power. Different battery voltages, or voltage sag while the motors were under load, may have caused a brief power transient. I have not confirmed this yet, so I am leaving the wiring unchanged while I collect more evidence.If the issue happens again, I may restructure the system so one drivetrain Brain also acts as the master, which would remove one Brain from the power-sharing arrangement. Another option would be changing how power is carried between the Brains while still keeping wired communication.
CAD and Cleaning. Cleaned the chair with some rags and also lubricated gears with WD-40 to prepare for submission to my local fair. I also CADded a significant portion of the wheelbase in OnShape....
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1792730942.941369
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1793335742.941369
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4171
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dialbreak by @stellenium | Stardance
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stellenium
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0
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0.0
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0
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[]
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[]
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Title: dialbreak by @stellenium | Stardance
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1792925464.8783562
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1793789464.8783562
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4172
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eear by @rizvifalak216 | Stardance
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rizvifalak216
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0
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0.5
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0
|
[]
|
[{"post_id": 693, "ts": "2026- [{"post_id": 693, "ts": "2026-06-02T08:03:48Z", "hours": 0.5031, "text": "so this project is divided into many stages STAGE-1 STRUCTURAL ARCHITECTURE sound concentration a pinna figure funnel structured, to the eardrums a thin rubber layer which vibrates when sound waves strikes. STAGE-2 RESONANCE STAGE-3 ACCUMULATION accumulation of vibration through piezoelectric disk + rectification of pulsed ac + storage of this tiny amount of dc produce through capacitors. right now my main task is to find the piezoelectric disk of right diameter and place it at the right position to get the best results"}]...
|
Title: eear by @rizvifalak216 | Stardance
Devlogs Title: eear by @rizvifalak216 | Stardance
Devlogs:
so this project is divided into many stages STAGE-1 STRUCTURAL ARCHITECTURE sound concentration a pinna figure funnel structured, to the eardrums a thin rubber layer which vibrates when sound waves strikes. STAGE-2 RESONANCE STAGE-3 ACCUMULATION accumulation of vibration through piezoelectric disk + rectification of pulsed ac + storage of this tiny amount of dc produce through capacitors. right now my main task is to find the piezoelectric disk of right diameter and place it at the right position to get the best results...
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1792630344.594576
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1793235144.594576
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4173
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Cosmic STIMULATOR by @manya | Stardance
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manya
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0
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0.0
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0
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[]
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[]
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Title: Cosmic STIMULATOR by @manya | Stardance
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1792666247.5107384
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1793271047.5107384
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4174
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NULL
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NULL
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0
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0.0
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0
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[]
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[]
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1792892921.3016458
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1793756921.3016458
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4175
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Cloudiee RC plane by @naadix_ind | Stardance
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naadix_ind
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1
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3.0
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0
|
[{"ship_num": 1, "ts": "2026-0 [{"ship_num": 1, "ts": "2026-06-09T01:51:40Z", "hours": 3.0, "multiplier": null, "payout": 0, "blessing": "neutral", "text": "Cloudiee is a Rc plane made for fun and learning. It was created by customized hardware and materials like depron sheets etc.", "repo": "https://github.com/harshitpandey-lang/Cloudiee-RC-Plane", "demo": ""}]...
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[{"post_id": 5317, "ts": "2026 [{"post_id": 5317, "ts": "2026-06-09T01:43:12Z", "hours": 1.1811, "text": "the plane is completed and ready to be shipped"}, {"post_id": 798, "ts": "2026-06-02T13:56:20Z", "hours": 1.9103, "text": "This is an rc plane made by me which id DIY"}]...
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Title: Cloudiee RC plane by @naadix_ind | Stardanc Title: Cloudiee RC plane by @naadix_ind | Stardance
Devlogs:
This is an rc plane made by me which id DIY
the plane is completed and ready to be shipped
Ships:
Cloudiee is a Rc plane made for fun and learning. It was created by customized hardware and materials like depron sheets etc....
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1793109087.3769224
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1793195487.3769224
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4176
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spotify car thing :3 by @neset | Stardance
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neset
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0
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0.0
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0
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[]
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[]
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Title: spotify car thing :3 by @neset | Stardance
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1793029725.9008267
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1793634525.9008267
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4177
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offline mini gaming console by @shyamks1828 | Star offline mini gaming console by @shyamks1828 | Stardance...
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shyamks1828
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1
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1.0
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0
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[{"ship_num": 1, "ts": "2026-0 [{"ship_num": 1, "ts": "2026-06-26T06:20:41Z", "hours": 1.0, "multiplier": null, "payout": 0, "blessing": "neutral", "text": "I am making a retro games gameboy of sorts. its not completed yet. I just wanna spread a product that helps kill time offline for very cheap. I will be upgrading certain aspects like power source and be adding more games and interactive interface. any suggestion reac out to me.", "repo": "https://github.com/coderrcboy/arduino-game-boy", "demo": ""}]...
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[{"post_id": 15680, "ts": "202 [{"post_id": 15680, "ts": "2026-06-25T14:23:29Z", "hours": 0.3833, "text": "this is iteration 1 . please gimme feedbacks. i will be reworking the case design. also there are some glitches in the code pls do advice after trying it out."}, {"post_id": 12880, "ts": "2026-06-21T03:12:48Z", "hours": 0.4092, "text": "Hi guys im trying to revive nostalgia by making a gameboy like console with arduino nano to play classic retro games am still coding first game. i am visualising a final gameboy with many game options which u can choose from menu."}, {"post_id": 8691, "ts": "2026-06-14T13:14:07Z", "hours": 0.2947, "text": "Hi guys Im working on a mini arduino nano console of sorts where you can play simple retro offline anywhere. My goal in thus community is to publish projects that spread joy! Hope to take this to completion amidst my hectic school schedule!"}]...
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Title: offline mini gaming console by @shyamks1828 Title: offline mini gaming console by @shyamks1828 | Stardance
Devlogs:
Hi guys Im working on a mini arduino nano console of sorts where you can play simple retro offline anywhere. My goal in thus community is to publish projects that spread joy! Hope to take this to completion amidst my hectic school schedule!
Hi guys im trying to revive nostalgia by making a gameboy like console with arduino nano to play classic retro games am still coding first game. i am visualising a final gameboy with many game options which u can choose from menu.
this is iteration 1 . please gimme feedbacks. i will be reworking the case design. also there are some glitches in the code pls do advice after trying it out.
Ships:
I am making a retro games gameboy of sorts. its not completed yet. I just wanna spread a product that helps kill time offline for very cheap. I will be upgrading certain aspects like power source and be adding more games and interactive interface. any suggestion reac out to me....
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1792878505.5100656
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1793742505.5100656
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4178
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My awesome macropad! by @TylerTeGoober | Stardance
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TylerTeGoober
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0
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0.0
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0
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[]
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[]
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Title: My awesome macropad! by @TylerTeGoober | St Title: My awesome macropad! by @TylerTeGoober | Stardance...
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1792493418.4134014
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1793098218.4134014
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4179
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Untitled project by @khantminnyi | Stardance
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khantminnyi
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0
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0.0
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0
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[]
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[]
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Title: Untitled project by @khantminnyi | Stardanc Title: Untitled project by @khantminnyi | Stardance...
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1792558199.3129625
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1793162999.3129625
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4180
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My awesome macropad! by @Amy | Stardance
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Amy
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0
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0.0
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0
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[]
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[]
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Title: My awesome macropad! by @Amy | Stardance
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1792550883.6322696
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1793155683.6322696
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4181
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Waste seggregation by @periwalpratham0 | Stardance
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periwalpratham0
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1
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4.0
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0
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[{"ship_num": 1, "ts": "2026-0 [{"ship_num": 1, "ts": "2026-06-10T11:48:14Z", "hours": 4.0, "multiplier": null, "payout": 0, "blessing": "neutral", "text": "HELLO!, So I made a NIR spectroscopy machine which can filter between Wood,plastic,Metal and BIO! all the code and the data(i manually scanned)", "repo": "https://github.com/PeriwalPratham/NIR/", "demo": ""}]...
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[{"post_id": 6176, "ts": "2026 [{"post_id": 6176, "ts": "2026-06-10T11:42:34Z", "hours": 1.5425, "text": "locked in the code"}, {"post_id": 979, "ts": "2026-06-02T19:17:30Z", "hours": 2.5989, "text": "Testing the working of a spectrometer and recording values’s and storing and compiling and creating a ml model and using live python code to run it on my ESP32"}]...
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Title: Waste seggregation by @periwalpratham0 | St Title: Waste seggregation by @periwalpratham0 | Stardance
Devlogs:
Testing the working of a spectrometer and recording values’s and storing and compiling and creating a ml model and using live python code to run it on my ESP32
locked in the code
Ships:
HELLO!, So I made a NIR spectroscopy machine which can filter between Wood,plastic,Metal and BIO! all the code and the data(i manually scanned)...
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1793116379.8561924
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1793202779.8561924
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4182
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learning JS by @dimple | Stardance
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dimple
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0
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0.0
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0
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[]
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[]
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Title: learning JS by @dimple | Stardance
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1792749069.7574403
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1793353869.7574403
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4183
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My first slack bot! by @azka_ziaa | Stardance
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azka_ziaa
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0
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0.0
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0
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[]
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[]
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Title: My first slack bot! by @azka_ziaa | Stardan Title: My first slack bot! by @azka_ziaa | Stardance...
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1792666098.556565
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1793270898.556565
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4184
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My awesome macropad! by @yatanveer | Stardance
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yatanveer
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0
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0.0
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0
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[]
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[]
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Title: My awesome macropad! by @yatanveer | Starda Title: My awesome macropad! by @yatanveer | Stardance...
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1792558490.868615
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1793163290.868615
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4185
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Self Driving Car by @Devansh | Stardance
|
Devansh
|
0
|
6.0
|
0
|
[]
|
[{"post_id": 20839, "ts": "202 [{"post_id": 20839, "ts": "2026-07-02T15:29:13Z", "hours": 4.0, "text": "I finished the pcb design and sent it for printing to pcb power. like the dumb idiot i am i forgot adding mounting holes, so i had to reorder. I had some issues with lookout so i lost like 5 hours of work on the pcb and it took me over a WEEK to get the time added. Then i printed robot top plate, and due to my bad design it blocked the sensor so i got out the best tool in the world, pliers and cut the blocking part out. after sensor started working i then started coding, which is what i am doing now, im trying to tune it with the new camera angle and stuff"}, {"post_id": 12596, "ts": "2026-06-20T15:57:08Z", "hours": 2.0, "text": "Made a schematic for my robot I started by importing the library of symbols and footprints i used last year. Then i got a HAT+ template, so i know all dimenions correct. after that i placed all the symbols, wired sda and scl to all 4 tof sensors and bno086. oh and i made the bno086 symbol as i used bno055 last year. then i wired in the motor driver, this year i connected both channels together as the faster motor eats more current(yummy). then i got claude and its kicad mcp to review the erc. the hat+ templete used heirhcal sheet lables or something which kicad dint like as i removed the nested sheet so that solved many erros. also it had a genric 40 pin header for the pi which was pin type passive, for 3v3 too which gave erros so i fixed it by adding PWR_FLAG."}, {"post_id": 11938, "ts": "2026-06-19T14:01:09Z", "hours": 0.0, "text": "Today i ported the parking function from the old robot over to the new one. the new robot is alot faster so before anything i had to write a function to drive at a specific rpm instead of just slamming a fixed pwm duty like before. first try was a plain P controller off the encoder feedback but that failed, at low rpm the motor just sits there and stalls because it needs a bigger push to break free. so i added an I term, basically if the encoder says the wheel isnt moving the integral keeps winding up the duty till it hits the cap and that shoves the robot forward, then once its actually rolling the controller eases the power back down to hold the target rpm. after i got it moving (slowly at first) i swapped all the old set_speed() calls in parking for start_rpm_control() and stop_rpm_control() so the rpm loop runs in the background while the main code does the steering.then because the camera sits at a diffrent angle on this robot i had to retune the wall following distances too. last year doing wall follow off the distance sensor dint work well so this time im doing it from the camera, which means the numbers from before were all off.debugging wise there was a couple of annoying ones. one time i forgot to start the motor in reverse and it drove forward instead of back, took me ages to find because the encoder was reading distance as a absolute value so going the wrong way still looked like “progress” to the controller. there was also a issue when i hit ctrl c, the thread that runs the rpm loop wasnt closing cleanly so it kept re commanding the motor and the robot would keep going for like 2-3 sec after i killed it, fixed that by stopping the thread first before the gpio gets torn down.lastly once the whole thing actually worked end to end i went back and tuned the stop distances so it parks cleanly and doesnt clip the walls. robot finally parked."}]...
|
Title: Self Driving Car by @Devansh | Stardance
D Title: Self Driving Car by @Devansh | Stardance
Devlogs:
Today i ported the parking function from the old robot over to the new one. the new robot is alot faster so before anything i had to write a function to drive at a specific rpm instead of just slamming a fixed pwm duty like before. first try was a plain P controller off the encoder feedback but that failed, at low rpm the motor just sits there and stalls because it needs a bigger push to break free. so i added an I term, basically if the encoder says the wheel isnt moving the integral keeps winding up the duty till it hits the cap and that shoves the robot forward, then once its actually rolling the controller eases the power back down to hold the target rpm. after i got it moving (slowly at first) i swapped all the old set_speed() calls in parking for start_rpm_control() and stop_rpm_control() so the rpm loop runs in the background while the main code does the steering.then because the camera sits at a diffrent angle on this robot i had to retune the wall following distances too. last year doing wall follow off the distance sensor dint work well so this time im doing it from the camera, which means the numbers from before were all off.debugging wise there was a couple of annoying ones. one time i forgot to start the motor in reverse and it drove forward instead of back, took me ages to find because the encoder was reading distance as a absolute value so going the wrong way still looked like “progress” to the controller. there was also a issue when i hit ctrl c, the thread that runs the rpm loop wasnt closing cleanly so it kept re commanding the motor and the robot would keep going for like 2-3 sec after i killed it, fixed that by stopping the thread first before the gpio gets torn down.lastly once the whole thing actually worked end to end i went back and tuned the stop distances so it parks cleanly and doesnt clip the walls. robot finally parked.
Made a schematic for my robot I started by importing the library of symbols and footprints i used last year. Then i got a HAT+ template, so i know all dimenions correct. after that i placed all the symbols, wired sda and scl to all 4 tof sensors and bno086. oh and i made the bno086 symbol as i used bno055 last year. then i wired in the motor driver, this year i connected both channels together as the faster motor eats more current(yummy). then i got claude and its kicad mcp to review the erc. the hat+ templete used heirhcal sheet lables or something which kicad dint like as i removed the nested sheet so that solved many erros. also it had a genric 40 pin header for the pi which was pin type passive, for 3v3 too which gave erros so i fixed it by adding PWR_FLAG.
I finished the pcb design and sent it for printing to pcb power. like the dumb idiot i am i forgot adding mounting holes, so i had to reorder. I had some issues with lookout so i lost like 5 hours of work on the pcb and it took me over a WEEK to get the time added. Then i printed robot top plate, and due to my bad design it blocked the sensor so i got out the best tool in the world, pliers and cut the blocking part out. after sensor started working i then started coding, which is what i am doing now, im trying to tune it with the new camera angle and stuff...
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1792918094.798037
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1793782094.798037
|
|
4186
|
My awesome macropad! by @Harry525 | Stardance
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Harry525
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0
|
0.0
|
0
|
[]
|
[]
|
Title: My awesome macropad! by @Harry525 | Stardan Title: My awesome macropad! by @Harry525 | Stardance...
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1792756526.6823761
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1793361326.6823761
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4187
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My awesome macropad! by @Annie | Stardance
|
Annie
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0
|
0.0
|
0
|
[]
|
[]
|
Title: My awesome macropad! by @Annie | Stardance
|
1792587158.3287897
|
1793191958.3287897
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|
4188
|
My first slack bot! by @Apricitylxy | Stardance
|
Apricitylxy
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0
|
0.0
|
0
|
[]
|
[]
|
Title: My first slack bot! by @Apricitylxy | Stard Title: My first slack bot! by @Apricitylxy | Stardance...
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1792619409.4996207
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1793224209.4996207
|
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4189
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Faceless channel ai tool by @aadrsh1001012 | Stard Faceless channel ai tool by @aadrsh1001012 | Stardance...
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aadrsh1001012
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0
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0.0
|
0
|
[]
|
[]
|
Title: Faceless channel ai tool by @aadrsh1001012 Title: Faceless channel ai tool by @aadrsh1001012 | Stardance...
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1792792361.7498314
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1793397161.7498314
|
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4190
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Claude Second Brain Harness by @xerneas | Stardanc Claude Second Brain Harness by @xerneas | Stardance...
|
|
1
|
0.0
|
0
|
[{"ship_num": 1, "ts": "2026-0 [{"ship_num": 1, "ts": "2026-06-11T19:56:31Z", "hours": 0.0, "multiplier": null, "payout": 0, "blessing": "neutral", "text": "Claude Harness that is light enough and not extra enough for daily use. After messing around with openclaw I saw that the costs and features were simply too extra. This is a great life planner that can be run simply even with lower end models like claude haiku.", "repo": "https://github.com/xerneas3318/claude-monorepo", "demo": "https://github.com/xerneas3318/claude-monorepo/releases/tag/v1.0.0"}]...
|
[{"post_id": 7019, "ts": "2026 [{"post_id": 7019, "ts": "2026-06-11T19:34:17Z", "hours": 0.2214, "text": "What it is A markdown-only second-brain that Claude Code reads at every session start and edits as you talk to it. Everything lives as plain .md files in a fixed directory tree- no database, no proprietary format. Two repos, one system brain-template: the harness itself. CLAUDE.md (the session-start instructions Claude reads), a templates/ folder, and a directory skeleton (daily/, backlog/, goals/, notes/, projects/, routines/, memory/, archive/). Drop your real notes in, edit memory/context.md, and Claude becomes a proactive planner. ClaudePlanner: the phone + sync layer on top of the harness. iOS app (SwiftUI) for Today/Browse views with tap-to-toggle, drag reorder, talk-to-Claude with on-device speech. A Node sync-daemon does bidirectional brain/ ↔ Firestore sync. A Fastify relay exposes the Claude Agent SDK with Firebase auth + MCP tools (list_today, read_file, add_task, check_task). Flow You write/edit a task in daily/today.md (or tell Claude on phone, or check a box). sync-daemon mirrors the change to Firestore. iOS app live-listens and updates instantly. Closing the loop: when Claude (on phone or terminal) edits files via the relay, sync-daemon writes them back to disk. Full iOS and server support will be shown soon"}]...
|
Title: Claude Second Brain Harness by @xerneas | S Title: Claude Second Brain Harness by @xerneas | Stardance
Devlogs:
What it is A markdown-only second-brain that Claude Code reads at every session start and edits as you talk to it. Everything lives as plain .md files in a fixed directory tree- no database, no proprietary format. Two repos, one system brain-template: the harness itself. CLAUDE.md (the session-start instructions Claude reads), a templates/ folder, and a directory skeleton (daily/, backlog/, goals/, notes/, projects/, routines/, memory/, archive/). Drop your real notes in, edit memory/context.md, and Claude becomes a proactive planner. ClaudePlanner: the phone + sync layer on top of the harness. iOS app (SwiftUI) for Today/Browse views with tap-to-toggle, drag reorder, talk-to-Claude with on-device speech. A Node sync-daemon does bidirectional brain/ ↔ Firestore sync. A Fastify relay exposes the Claude Agent SDK with Firebase auth + MCP tools (list_today, read_file, add_task, check_task). Flow You write/edit a task in daily/today.md (or tell Claude on phone, or check a box). sync-daemon mirrors the change to Firestore. iOS app live-listens and updates instantly. Closing the loop: when Claude (on phone or terminal) edits files via the relay, sync-daemon writes them back to disk. Full iOS and server support will be shown soon
Ships:
Claude Harness that is light enough and not extra enough for daily use. After messing around with openclaw I saw that the costs and features were simply too extra. This is a great life planner that can be run simply even with lower end models like claude haiku....
|
1792878737.4575262
|
1793742737.4575262
|
|
4191
|
My first slack bot! by @Shem | Stardance
|
Shem
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: My first slack bot! by @Shem | Stardance
|
1792568860.5846984
|
1793173660.5846984
|
|
4192
|
Artemis Hub by @PolarisSpace | Stardance
|
PolarisSpace
|
2
|
26.71
|
220
|
[{"ship_num": 1, "ts": "2026-0 [{"ship_num": 1, "ts": "2026-09-20T05:49:39Z", "hours": 7.0, "multiplier": 11.2, "payout": 78, "blessing": "neutral", "text": "This is my final ship for this project, I would encourage you to read my last shipment as I go in more detail of what the project is about. Basically, I built a central website hub that provides information on the Artemis Program. You can find certain information on my website within a few clicks what takes 4-8 clicks on the NASA website. Between the first ship to this one, I’ve mainly just been implementing some feedback I got from the first ship such as adding more text information in case someone doesn’t want to watch the videos, and adding random facts about the astronauts. I added dropdowns which display text which you can click to show, I made them drop down just to save space in the screen if it’s not being used. What took me a bit of time though was adding a script that would provide random information about each Artemis mission every time the page is loaded. That part took a little bit because I was running into an issue where facts for Artemis II would show but not Artemis III, it all had to do with text above overriding the text below. I just resolved this issue by adding the Arrays to the individual HTML files as they just shared the main.js file before.", "repo": "https://github.com/PolarisSpaceDev/ArtemisHub.github.io", "demo": "https://ursa-minor-studios.github.io/ArtemisHub.github.io/"}, {"ship_num": 2, "ts": "2026-07-12T02:00:28Z", "hours": 18.0, "multiplier": 7.99, "payout": 142, "blessing": "neutral", "text": "My project is called Artemis Hub, a static website that provides centralized information about the Artemis Program while showing our progress in building a moon base. It prevents people from navigating to multiple YouTube videos or the entire NASA site (I Frequently have to make multiple clicks to navigate that massive site), and just provides all that information on one page. Even to read information about Artemis II on the NASA site, you still have to view more than one page. So that’s the problem this project solves. To me the most challenging part of it was UI design, that’s what I spent most of my time on. I’m not very good at UI design, so this project allowed me to experiment with UI and I’m getting an idea of what works, doesn’t or what could be done better which will help me in future projects. I’ve also learned how to create a JavaScript countdown timer. For those testing the project, I am still working on responsive design, the site is navigable on mobile devices, but it’s a work in progress. This isn’t the final site, I still have more to do, but I’m doing a in-progress shipment. One thing I am proud of is getting the JavaScript countdown working, and the horizontal carousels made. I was too lazy to figure out how to make a carousel in JavaScript so I just used CSS to position each card and style the trackbar. I wasn’t sure if it was going to work, but it did.", "repo": "https://github.com/PolarisSpaceDev/ArtemisHub.github.io", "demo": "https://ursa-minor-studios.github.io/ArtemisHub.github.io/"}]...
|
[{"post_id": 78906, "ts": "202 [{"post_id": 78906, "ts": "2026-10-12T00:16:04Z", "hours": 1.7078, "text": "Made some progress on my Artemis website! Below is the changelog, but the highlight I have to share is the addition of a “Blogs” page that organizes blogs into rows. These blogs will be more detailed Artemis Updates. It’s the first blog structure I’ve done, so wanted to try it out. I also moved the left navigation bubble content to a bottom navigation bar. Removed Removed the bubble navbar on left side (Got moved to newely added bottom navbar) Added Bottom navigation bar Blog Page First Artemis Blog I would encourage you to look around the repository because I made some additions to it. I added badges at the top of the README file to neatly display some information about the website such as its version, programming languages, etc. Also added a CHANGELOG.md file so you can read every single change I’ve made to this website and read any future updates that are released. Created a Discussions tab at Top menu bar > Discussions so I can make announcements and updates about this project."}, {"post_id": 51420, "ts": "2026-08-21T03:36:32Z", "hours": 1.2047, "text": "Completed Artemis II page Completed the Artemis II page where I explained the flight profile, preparations, and its full flight timeline."}, {"post_id": 50781, "ts": "2026-08-20T04:49:37Z", "hours": 0.71, "text": "Artemis II Page Update! Devlog Formatting This is the first devlog that’s formatted nicely, I’ve been writing them on my phone and for some reason it doesn’t format there at all just displays as a large paragraph. But I’m writing this one on a computer allowing me to format paragraphs and headings. Artemis II page I’ve been working on the Artemis II page, I’m not quite finished but got the history of it and the preperations which explains the stacking timeline and the heatshield issue. Artemis I Timeline I added a timeline to the Artemis I page which you can see in the demo link. It shows major events that happened from stacking to reentry. Another thing I did was update the status of Artemis III below that countdown banner."}, {"post_id": 50607, "ts": "2026-08-19T20:21:50Z", "hours": 5.0447, "text": "Hello It’s been a little while since my last devlog but I plan to make them more frequently. This is my first log sincemy first shipment and Ive been spending thelasst 5 hours trying to implement the feedback I got. 1. Someone said it would be nice to see some facts about the astronauts, so I did something like that. I made an array that displays a random fact about the missions every time the page loads. This one took me a while to do because I was running into an issue where the Artemis I facts would display but not the subsequent ones. I went onto Stack Overflow and problem is resolved. 2. Someone said it would be nice to read texts about the missions rather thaan rely on videos because some people have different preferences for how they learn information. So what I did is created a series of dropdowns on the very bottom that tells you information aout the mission. I chose a dropdown format so they dont take up as much space on the page if its not being read."}, {"post_id": 26960, "ts": "2026-07-12T01:48:18Z", "hours": 1.1619, "text": "During this time, I have embedded two NASA simulations into the website for visualization. You can fine them by going to the Artemis II page and going to the moon base page under “Explore”. I also embedded some YouTube videos to #1 let people understand the idea of the Artemis Program and CLPS who aren’t familiar, and #2 you don’t have to search for multiple YouTube videos potentially on different channels. They all are here. And honestly, when you’re navigating a website, it’s more convenient to watch an embedded video than navigate to YouTube. The last thing I worked on a little bit was making the moon base section more mobile responsive. Still looks a little off, but better than it was before."}, {"post_id": 26647, "ts": "2026-07-11T16:13:29Z", "hours": 4.8525, "text": "Quite afew things have been added since my first devlog. So far I’ve worked a little bit on responsive design to make it more viewable on mobile. I also created a little bubble menu which allows you to transition between Hubs. I created a moon basepage which will provide centralized infirmation on our moon base plans specifically. I’m currently inn the process of implementing some of the simulations NASA created within my website through embedding."}, {"post_id": 17701, "ts": "2026-06-28T16:49:08Z", "hours": 6.7403, "text": "I did quite a few things during this 6 hours. First off, I moved the countdown to the top, andit sticks to the top. Secondly, I added a timeline to visually see each launch. The timeline I used is called JSTimrline which ises a spreadsheet you can embed to add a timeline. They also leave the option for you to create a JSON file ehich gives you more styling options. But I didn’t opt into that. Last thing, I’m leaarning how to use api’s. What you can see in the console is the bio for Cristina Koch provided by Launch Library II. I plan to create a bio for eaach of these astronauts only using the api, if the contents of the api change the web page should change automatically. Although I’m limited to 15 requests per hour which is annoying."}, {"post_id": 6291, "ts": "2026-06-10T16:00:06Z", "hours": 2.4675, "text": "I figured out how to make a countdown timer with JavaScript. This will count down the time left until the next Artemis launch. I also included a little tour of the website in the video. In the video I wait fir about 20 seconds to see that number hit 0. You can skip about 20 seconds if you don’t want to wait for that. Then the bottom of the countdown I will input the status of the Artemis mission. I don’t spend a whole lot of time with JavaScript which is why it took me 2 hours to do. Most of my time was figuring out the milliseconds to years, months, days, etc. I wanted it to show 2 days and 4 hours instead of something like 4000 hours. Another thing included in the video is a tour of some of my code. Let me know if you have any feedback."}, {"post_id": 4664, "ts": "2026-06-08T02:08:01Z", "hours": 2.5367, "text": "I’m creating a website that will provide centralized information about the Artemis Program. Demo is linked in the project for you to try out. I still need to make the website more responsive. What I did today was make the landing page for this website. This so far will include Artemis livestreams, videos, and information on specific missions. Deploying this on Github was a big pain because I needed to restructure the entire website directory, so GitHub could find my index.html file, stylesheet, and images. Let me know if you have any feedback, I’m probably going to make the carousels smaller."}]...
|
Title: Artemis Hub by @PolarisSpace | Stardance
D Title: Artemis Hub by @PolarisSpace | Stardance
Devlogs:
I’m creating a website that will provide centralized information about the Artemis Program. Demo is linked in the project for you to try out. I still need to make the website more responsive. What I did today was make the landing page for this website. This so far will include Artemis livestreams, videos, and information on specific missions. Deploying this on Github was a big pain because I needed to restructure the entire website directory, so GitHub could find my index.html file, stylesheet, and images. Let me know if you have any feedback, I’m probably going to make the carousels smaller.
I figured out how to make a countdown timer with JavaScript. This will count down the time left until the next Artemis launch. I also included a little tour of the website in the video. In the video I wait fir about 20 seconds to see that number hit 0. You can skip about 20 seconds if you don’t want to wait for that. Then the bottom of the countdown I will input the status of the Artemis mission. I don’t spend a whole lot of time with JavaScript which is why it took me 2 hours to do. Most of my time was figuring out the milliseconds to years, months, days, etc. I wanted it to show 2 days and 4 hours instead of something like 4000 hours. Another thing included in the video is a tour of some of my code. Let me know if you have any feedback.
I did quite a few things during this 6 hours. First off, I moved the countdown to the top, andit sticks to the top. Secondly, I added a timeline to visually see each launch. The timeline I used is called JSTimrline which ises a spreadsheet you can embed to add a timeline. They also leave the option for you to create a JSON file ehich gives you more styling options. But I didn’t opt into that. Last thing, I’m leaarning how to use api’s. What you can see in the console is the bio for Cristina Koch provided by Launch Library II. I plan to create a bio for eaach of these astronauts only using the api, if the contents of the api change the web page should change automatically. Although I’m limited to 15 requests per hour which is annoying.
Quite afew things have been added since my first devlog. So far I’ve worked a little bit on responsive design to make it more viewable on mobile. I also created a little bubble menu which allows you to transition between Hubs. I created a moon basepage which will provide centralized infirmation on our moon base plans specifically. I’m currently inn the process of implementing some of the simulations NASA created within my website through embedding.
During this time, I have embedded two NASA simulations into the website for visualization. You can fine them by going to the Artemis II page and going to the moon base page under “Explore”. I also embedded some YouTube videos to #1 let people understand the idea of the Artemis Program and CLPS who aren’t familiar, and #2 you don’t have to search for multiple YouTube videos potentially on different channels. They all are here. And honestly, when you’re navigating a website, it’s more convenient to watch an embedded video than navigate to YouTube. The last thing I worked on a little bit was making the moon base section more mobile responsive. Still looks a little off, but better than it was before.
Hello It’s been a little while since my last devlog but I plan to make them more frequently. This is my first log sincemy first shipment and Ive been spending thelasst 5 hours trying to implement the feedback I got. 1. Someone said it would be nice to see some facts about the astronauts, so I did something like that. I made an array that displays a random fact about the missions every time the page loads. This one took me a while to do because I was running into an issue where the Artemis I facts would display but not the subsequent ones. I went onto Stack Overflow and problem is resolved. 2. Someone said it would be nice to read texts about the missions rather thaan rely on videos because some people have different preferences for how they learn information. So what I did is created a series of dropdowns on the very bottom that tells you information aout the mission. I chose a dropdown format so they dont take up as much space on the page if its not being read.
Artemis II Page Update! Devlog Formatting This is the first devlog that’s formatted nicely, I’ve been writing them on my phone and for some reason it doesn’t format there at all just displays as a large paragraph. But I’m writing this one on a computer allowing me to format paragraphs and headings. Artemis II page I’ve been working on the Artemis II page, I’m not quite finished but got the history of it and the preperations which explains the stacking timeline and the heatshield issue. Artemis I Timeline I added a timeline to the Artemis I page which you can see in the demo link. It shows major events that happened from stacking to reentry. Another thing I did was update the status of Artemis III below that countdown banner.
Completed Artemis II page Completed the Artemis II page where I explained the flight profile, preparations, and its full flight timeline.
Made some progress on my Artemis website! Below is the changelog, but the highlight I have to share is the addition of a “Blogs” page that organizes blogs into rows. These blogs will be more detailed Artemis Updates. It’s the first blog structure I’ve done, so wanted to try it out. I also moved the left navigation bubble content to a bottom navigation bar. Removed Removed the bubble navbar on left side (Got moved to newely added bottom navbar) Added Bottom navigation bar Blog Page First Artemis Blog I would encourage you to look around the repository because I made some additions to it. I added badges at the top of the README file to neatly display some information about the website such as its version, programming languages, etc. Also added a CHANGELOG.md file so you can read every single change I’ve made to this website and read any future updates that are released. Created a Discussions tab at Top menu bar > Discussions so I can make announcements and updates about this project.
Ships:
My project is called Artemis Hub, a static website that provides centralized information about the Artemis Program while showing our progress in building a moon base. It prevents people from navigating to multiple YouTube videos or the entire NASA site (I Frequently have to make multiple clicks to navigate that massive site), and just provides all that information on one page. Even to read information about Artemis II on the NASA site, you still have to view more than one page. So that’s the problem this project solves. To me the most challenging part of it was UI design, that’s what I spent most of my time on. I’m not very good at UI design, so this project allowed me to experiment with UI and I’m getting an idea of what works, doesn’t or what could be done better which will help me in future projects. I’ve also learned how to create a JavaScript countdown timer. For those testing the project, I am still working on responsive design, the site is navigable on mobile devices, but it’s a work in progress. This isn’t the final site, I still have more to do, but I’m doing a in-progress shipment. One thing I am proud of is getting the JavaScript countdown working, and the horizontal carousels made. I was too lazy to figure out how to make a carousel in JavaScript so I just used CSS to position each card and style the trackbar. I wasn’t sure if it was going to work, but it did.
This is my final ship for this project, I would encourage you to read my last shipment as I go in more detail of what the project is about. Basically, I built a central website hub that provides information on the Artemis Program. You can find certain information on my website within a few clicks what takes 4-8 clicks on the NASA website. Between the first ship to this one, I’ve mainly just been implementing some feedback I got from the first ship such as adding more text information in case someone doesn’t want to watch the videos, and adding random facts about the astronauts. I added dropdowns which display text which you can click to show, I made them drop down just to save space in the screen if it’s not being used. What took me a bit of time though was adding a script that would provide random information about each Artemis mission every time the page is loaded. That part took a little bit because I was running into an issue where facts for Artemis II would show but not Artemis III, it all had to do with text above overriding the text below. I just resolved this issue by adding the Arrays to the individual HTML files as they just shared the main.js file before....
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1793112722.0455294
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1793199122.0455294
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4193
|
I am Iron Man by @Coffe404 | Stardance
|
Coffe404
|
0
|
1.06
|
0
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[]
|
[{"post_id": 30959, "ts": "202 [{"post_id": 30959, "ts": "2026-07-18T23:37:26Z", "hours": 1.06, "text": "Devlog #1 - Hiii over there! This is my first devlog for this hahaha, so I don’t know where to start. I’ve already finished the web app for the “JARVIS” system, so its more comfortable for using it from your phone. I’m looking for an option to make an entire app with all of my requirements included for making it easier to install and use. That’s all for my first devlog hahaha :) Stay tuned!"}]...
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Title: I am Iron Man by @Coffe404 | Stardance
Dev Title: I am Iron Man by @Coffe404 | Stardance
Devlogs:
Devlog #1 - Hiii over there! This is my first devlog for this hahaha, so I don’t know where to start. I’ve already finished the web app for the “JARVIS” system, so its more comfortable for using it from your phone. I’m looking for an option to make an entire app with all of my requirements included for making it easier to install and use. That’s all for my first devlog hahaha :) Stay tuned!...
|
1792493456.6086895
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1793098256.6086895
|
|
4194
|
My awesome macropad! by @sagarchhatkuli953 | Stard My awesome macropad! by @sagarchhatkuli953 | Stardance...
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sagarchhatkuli953
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0
|
0.0
|
0
|
[]
|
[]
|
Title: My awesome macropad! by @sagarchhatkuli953 Title: My awesome macropad! by @sagarchhatkuli953 | Stardance...
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1792651969.6223776
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1793256769.6223776
|
|
4195
|
My awesome macropad! by @mus | Stardance
|
mus
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: My awesome macropad! by @mus | Stardance
|
1792630051.7376015
|
1793234851.7376015
|
|
4196
|
Echoes of Aetheria by @SGAGOATED | Stardance
|
SGAGOATED
|
1
|
25.0
|
0
|
[{"ship_num": 1, "ts": "2026-0 [{"ship_num": 1, "ts": "2026-06-13T06:17:13Z", "hours": 25.0, "multiplier": null, "payout": 0, "blessing": "neutral", "text": "I recently built a 2D survival game inspired by the building and exploration style of Fortnite and Minecraft. My biggest challenge was a technical issue with importing images, which required me to manually construct all game objects directly through code. Despite that hurdle, I am really proud of the final visual aesthetic and how polished the overall environment looks. To test the project, simply run the script in your local environment and use your mouse and keyboard to interact with the world.", "repo": "https://github.com/Chrislaina/Echoes-of-Aetheria", "demo": "https://echoesof-aetheria.netlify.app/"}]...
|
[{"post_id": 3140, "ts": "2026 [{"post_id": 3140, "ts": "2026-06-06T00:25:06Z", "hours": 20.5667, "text": "Added health bars and a beacon to protect from the zombies."}, {"post_id": 641, "ts": "2026-06-02T04:57:19Z", "hours": 4.0386, "text": "Just came back to the project. What I did: Organized my code, like 1500 lines of pure mess. Made the map generation work!!!"}]...
|
Title: Echoes of Aetheria by @SGAGOATED | Stardanc Title: Echoes of Aetheria by @SGAGOATED | Stardance
Devlogs:
Just came back to the project. What I did: Organized my code, like 1500 lines of pure mess. Made the map generation work!!!
Added health bars and a beacon to protect from the zombies.
Ships:
I recently built a 2D survival game inspired by the building and exploration style of Fortnite and Minecraft. My biggest challenge was a technical issue with importing images, which required me to manually construct all game objects directly through code. Despite that hurdle, I am really proud of the final visual aesthetic and how polished the overall environment looks. To test the project, simply run the script in your local environment and use your mouse and keyboard to interact with the world....
|
1793066054.5289276
|
1793152454.5289276
|
|
4197
|
My awesome macropad! by @Oshin-Jovian | Stardance
|
Oshin-Jovian
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: My awesome macropad! by @Oshin-Jovian | Sta Title: My awesome macropad! by @Oshin-Jovian | Stardance...
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1792666366.5355842
|
1793271166.5355842
|
|
4198
|
My first slack bot! by @TheWired | Stardance
|
TheWired
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: My first slack bot! by @TheWired | Stardanc Title: My first slack bot! by @TheWired | Stardance...
|
1792695278.6228454
|
1793300078.6228454
|
|
4199
|
Squall by @polarizedGale1 | Stardance
|
polarizedGale1
|
0
|
8.05
|
0
|
[]
|
[{"post_id": 18308, "ts": "202 [{"post_id": 18308, "ts": "2026-06-29T12:42:14Z", "hours": 3.85, "text": "I added a draw image to render to which should making screenshots in the future possible. I also managed to get rid of all the validation warnings when resizing."}, {"post_id": 17879, "ts": "2026-06-28T20:18:41Z", "hours": 4.2008, "text": "I created the project boilerplate and setup the swapchain properly for a browser. I managed to fix all the vulkan validation warnings and added utility functions to make further development easier."}]...
|
Title: Squall by @polarizedGale1 | Stardance
Devl Title: Squall by @polarizedGale1 | Stardance
Devlogs:
I created the project boilerplate and setup the swapchain properly for a browser. I managed to fix all the vulkan validation warnings and added utility functions to make further development easier.
I added a draw image to render to which should making screenshots in the future possible. I also managed to get rid of all the validation warnings when resizing....
|
1792540109.2887335
|
1793144909.2887335
|
|
4200
|
My personal portfolio by @nisarga | Stardance
|
nisarga
|
1
|
0.0
|
21
|
[{"ship_num": 1, "ts": "2026-0 [{"ship_num": 1, "ts": "2026-06-06T15:38:56Z", "hours": 0.0, "multiplier": 2.65, "payout": 21, "blessing": "neutral", "text": "I have been working on this project from a week now continuously everyday. and I think I am at a stage where I can ship this project first time. While building this website my focus was not on building a really cool project, but learning and understanding what i am building. And I think my have achieved that goal. I now know basics of HTML and Tailwind CSS with some simple Vanilla JS. After building this, now I don’t need to be just share my github profile when some one asks on slack, “What projects have you worked on?”. Now i can just share them my portfolio showing my work proudly. I have not used AI to any part of the website directly. I sure have used it to troubleshoot some bugs and understand code. nothing more then that. I hope my efforts were worth the time and you won’t discard my hard work while rating this project. Thank you folks…!", "repo": "https://github.com/nisarga-hb/my-website", "demo": "https://nisarga-hb.github.io/my-website/"}]...
|
[{"post_id": 3542, "ts": "2026 [{"post_id": 3542, "ts": "2026-06-06T15:01:59Z", "hours": 0.0, "text": "I have done too many things and I forgot to add devlogs time to time, sorry for that. But I am including everthing in this one log. Please spare my ignorance. i took this project because, when someone asked me what have you worked on, I had nothing to show them my work except my github profile. Unique things in my website that I added (after stardance started), making it special include the yellow dot cursor, sliding morph animated preloader, Cool looking things like ring in contact page and a nice projects display section. The Dot cursor : The inspiration for this was the unique cursor in Beest.hackclub.com website. I also wanted something like that but I wanted it to be simple as well. So I made it into a dot. To be honest I love dots. So when you are in my website all you can use to navigate is this yellow little ball. I hope its cute(Not as cute as me though) Sliding Prloader : I wanted to make a preloader for my website, but I wanted it to be different from the usual ones. So I came up with this idea of sliding morph animation. It took me a lot of time to make it, but I am happy with the result. Initially I added a circular animation, the normal one we see everyday when things buffer, yeah yeah that one. But then I worked out this. The ring in contact page : This is something very simple when you just seeit as it is. But what I did uniquely is making it responsive. Try it on a mobile. You will see the magic. it looks simple but is elegent. Projects diplay section in index page : I have kept this simple because it is the 3rd iteration that you see in the website. I have failed 2 times with this one. See, I made it simple first, It was just boring and of nothing good, just a square box. Then I made a scroll, similar to the one you look but for some reason it refused to get postioned properly. No matter what I did, flex justify center allign center, nothing worked. So I had to redo evrthing again and finally ended up with this one. I added hover and links to repo to make it more asthetic and useful and not jsut display. Rest mentionable is the design style and colours. I have learned some design concepts to make this website nice. Hope you like it and It was worth it. #HACKGIRL"}]...
|
Title: My personal portfolio by @nisarga | Stardan Title: My personal portfolio by @nisarga | Stardance
Devlogs:
I have done too many things and I forgot to add devlogs time to time, sorry for that. But I am including everthing in this one log. Please spare my ignorance. i took this project because, when someone asked me what have you worked on, I had nothing to show them my work except my github profile. Unique things in my website that I added (after stardance started), making it special include the yellow dot cursor, sliding morph animated preloader, Cool looking things like ring in contact page and a nice projects display section. The Dot cursor : The inspiration for this was the unique cursor in Beest.hackclub.com website. I also wanted something like that but I wanted it to be simple as well. So I made it into a dot. To be honest I love dots. So when you are in my website all you can use to navigate is this yellow little ball. I hope its cute(Not as cute as me though) Sliding Prloader : I wanted to make a preloader for my website, but I wanted it to be different from the usual ones. So I came up with this idea of sliding morph animation. It took me a lot of time to make it, but I am happy with the result. Initially I added a circular animation, the normal one we see everyday when things buffer, yeah yeah that one. But then I worked out this. The ring in contact page : This is something very simple when you just seeit as it is. But what I did uniquely is making it responsive. Try it on a mobile. You will see the magic. it looks simple but is elegent. Projects diplay section in index page : I have kept this simple because it is the 3rd iteration that you see in the website. I have failed 2 times with this one. See, I made it simple first, It was just boring and of nothing good, just a square box. Then I made a scroll, similar to the one you look but for some reason it refused to get postioned properly. No matter what I did, flex justify center allign center, nothing worked. So I had to redo evrthing again and finally ended up with this one. I added hover and links to repo to make it more asthetic and useful and not jsut display. Rest mentionable is the design style and colours. I have learned some design concepts to make this website nice. Hope you like it and It was worth it. #HACKGIRL
Ships:
I have been working on this project from a week now continuously everyday. and I think I am at a stage where I can ship this project first time. While building this website my focus was not on building a really cool project, but learning and understanding what i am building. And I think my have achieved that goal. I now know basics of HTML and Tailwind CSS with some simple Vanilla JS. After building this, now I don’t need to be just share my github profile when some one asks on slack, “What projects have you worked on?”. Now i can just share them my portfolio showing my work proudly. I have not used AI to any part of the website directly. I sure have used it to troubleshoot some bugs and understand code. nothing more then that. I hope my efforts were worth the time and you won’t discard my hard work while rating this project. Thank you folks…!...
|
1793112585.0700223
|
1793198985.0700223
|