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4251
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SysPulse by @Indian5000 | Stardance
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Indian5000
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0
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10.33
|
0
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[]
|
[{"post_id": 2297, "ts": "2026 [{"post_id": 2297, "ts": "2026-06-04T18:21:31Z", "hours": 8.0664, "text": "Completely re-wrote the front end with AI-assisted coding. Currently under progress. New features from last devblog include…A completely for show hamburger button and menu, different Color scheming to my Liking, complete back end(for only main page basic stats [Most not displayed currently] back end is nowhere near done) and maybe a few Easter-eggs :) Most of my time was spent planning out all the features."}, {"post_id": 752, "ts": "2026-06-02T11:57:02Z", "hours": 2.2653, "text": "Basic Server Dashboard Work In Progress- Designed Heavily around ease of install and use and Laptop Servers."}]...
|
Title: SysPulse by @Indian5000 | Stardance
Devlog Title: SysPulse by @Indian5000 | Stardance
Devlogs:
Basic Server Dashboard Work In Progress- Designed Heavily around ease of install and use and Laptop Servers.
Completely re-wrote the front end with AI-assisted coding. Currently under progress. New features from last devblog include…A completely for show hamburger button and menu, different Color scheming to my Liking, complete back end(for only main page basic stats [Most not displayed currently] back end is nowhere near done) and maybe a few Easter-eggs :) Most of my time was spent planning out all the features....
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1792723735.9546244
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1793328535.9546244
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4252
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DariBot by @Dari | Stardance
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Dari
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1
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1.61
|
0
|
[{"ship_num": 1, "ts": "2026-0 [{"ship_num": 1, "ts": "2026-06-02T07:59:35Z", "hours": 1.0, "multiplier": null, "payout": 0, "blessing": "neutral", "text": "I made a slack bot with 3 basic functions. The first (and simplest) is a roulette function. You type in /dsb-roulette [black or red], and it lets you know if you won or not. Overall, this function was pretty easy to implement. The next 2 commands are pretty similar, as they are basically AI prompts. /dsb-explain [input] and /dsb-love [Insert name] both respond with ai-generated text that comes from Groq. For the love command, the only user input is the name, while for the explain command, you can input any topic you want explained. I hosted this bot with Railway (considering it was past midnight when I applied for Nest).", "repo": "https://github.com/CoDari1/bot", "demo": "https://app.slack.com/client/E09V59WQY1E/C0B7ZHHNG0K"}]...
|
[{"post_id": 1865, "ts": "2026 [{"post_id": 1865, "ts": "2026-06-04T02:28:34Z", "hours": 0.6053, "text": "I changed the name from Dari to DariBot, figured out how to make the responses show up in public chat, and updated the project so it is able to be shipped!"}, {"post_id": 680, "ts": "2026-06-02T07:28:37Z", "hours": 0.3542, "text": "Finished adding a Roulette and explain command!"}, {"post_id": 658, "ts": "2026-06-02T06:00:48Z", "hours": 0.3553, "text": "Got the love message working!"}]...
|
Title: DariBot by @Dari | Stardance
Devlogs:
Got Title: DariBot by @Dari | Stardance
Devlogs:
Got the love message working!
Finished adding a Roulette and explain command!
I changed the name from Dari to DariBot, figured out how to make the responses show up in public chat, and updated the project so it is able to be shipped!
Ships:
I made a slack bot with 3 basic functions. The first (and simplest) is a roulette function. You type in /dsb-roulette [black or red], and it lets you know if you won or not. Overall, this function was pretty easy to implement. The next 2 commands are pretty similar, as they are basically AI prompts. /dsb-explain [input] and /dsb-love [Insert name] both respond with ai-generated text that comes from Groq. For the love command, the only user input is the name, while for the explain command, you can input any topic you want explained. I hosted this bot with Railway (considering it was past midnight when I applied for Nest)....
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1793076484.6698
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1793162884.6698
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4253
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Aesthetic Utility app by @samzy | Stardance
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samzy
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0
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0.0
|
0
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[]
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[]
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Title: Aesthetic Utility app by @samzy | Stardance
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1792943694.9359667
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1793807694.9359667
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4254
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My first slack bot! by @masiofilfil | Stardance
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masiofilfil
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0
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0.0
|
0
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[]
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[]
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Title: My first slack bot! by @masiofilfil | Stard Title: My first slack bot! by @masiofilfil | Stardance...
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1792673671.2545016
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1793278471.2545016
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4255
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Microbit Planetary Lander by @Disney_Bramantyo | S Microbit Planetary Lander by @Disney_Bramantyo | Stardance...
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Disney_Bramantyo
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0
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0.0
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0
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[]
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[]
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Title: Microbit Planetary Lander by @Disney_Braman Title: Microbit Planetary Lander by @Disney_Bramantyo | Stardance...
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1792702454.72312
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1793307254.72312
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4256
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My awesome macropad! by @Siddhesh | Stardance
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Siddhesh
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0
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0.0
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0
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[]
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[]
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Title: My awesome macropad! by @Siddhesh | Stardan Title: My awesome macropad! by @Siddhesh | Stardance...
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1792626522.1292434
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1793231322.1292434
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4257
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Rami game by @sofia_bouazizi | Stardance
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sofia_bouazizi
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0
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0.0
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0
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[]
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[]
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Title: Rami game by @sofia_bouazizi | Stardance
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1792680632.0159962
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1793285432.0159962
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4258
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My awesome macropad! by @s_darrius_butler | Starda My awesome macropad! by @s_darrius_butler | Stardance...
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s_darrius_butler
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0
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0.0
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0
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[]
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[]
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Title: My awesome macropad! by @s_darrius_butler | Title: My awesome macropad! by @s_darrius_butler | Stardance...
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1792540306.5231636
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1793145106.5231636
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4259
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NULL
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NULL
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0
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0.0
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0
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[]
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[]
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1792950603.3434763
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1793814603.3434763
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4260
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My awesome macropad! by @theAtharv | Stardance
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theAtharv
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0
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0.0
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0
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[]
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[]
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Title: My awesome macropad! by @theAtharv | Starda Title: My awesome macropad! by @theAtharv | Stardance...
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1792781247.3294027
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1793386047.3294027
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4261
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My awesome macropad! by @Schmotzgi | Stardance
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Schmotzgi
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0
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0.0
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0
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[]
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[]
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Title: My awesome macropad! by @Schmotzgi | Starda Title: My awesome macropad! by @Schmotzgi | Stardance...
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1792626539.7983675
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1793231339.7983675
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4262
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Untitled by @warrenyi | Stardance
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warrenyi
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0
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0.0
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0
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[]
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[]
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Title: Untitled by @warrenyi | Stardance
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1792734729.9259925
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1793339529.9259925
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4263
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Untitled by @float | Stardance
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float
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0
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0.0
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0
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[]
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[]
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Title: Untitled by @float | Stardance
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1792554636.4342053
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1793159436.4342053
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4264
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NULL
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NULL
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0
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0.0
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0
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[]
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[]
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1792882310.4807417
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1793746310.4807417
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4265
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My first slack bot! by @Duaasif | Stardance
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Duaasif
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0
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0.0
|
0
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[]
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[]
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Title: My first slack bot! by @Duaasif | Stardance
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1792511352.8667893
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1793116152.8667893
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4266
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My first slack bot! by @noxi | Stardance
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noxi
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0
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0.0
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0
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[]
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[]
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Title: My first slack bot! by @noxi | Stardance
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1792561879.0548892
|
1793166679.0548892
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4267
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Comms Bridge by @amronos | Stardance
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amronos
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0
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0.0
|
0
|
[]
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[]
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Title: Comms Bridge by @amronos | Stardance
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1792939727.1961164
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1793803727.1961164
|
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4268
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Space by @Tc | Stardance
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Tc
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0
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0.0
|
0
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[]
|
[]
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Title: Space by @Tc | Stardance
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1792486107.6358228
|
1793090907.6358228
|
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4269
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EagleEye Attendance by @ShahMohsin | Stardance
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ShahMohsin
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0
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0.0
|
0
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[]
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[]
|
Title: EagleEye Attendance by @ShahMohsin | Starda Title: EagleEye Attendance by @ShahMohsin | Stardance...
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1792734432.9078987
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1793339232.9078987
|
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4270
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Untitled project by @Ihsan | Stardance
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Ihsan
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0
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0.0
|
0
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[]
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[]
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Title: Untitled project by @Ihsan | Stardance
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1792738335.1723022
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1793343135.1723022
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4271
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NULL
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NULL
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0
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0.0
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0
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[]
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[]
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1792889256.9841182
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1793753256.9841182
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4272
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Hobby OS in Pure C and bits of Asm by @thejudgefro Hobby OS in Pure C and bits of Asm by @thejudgefromhell | Stardance...
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thejudgefromhell
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0
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0.0
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0
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[]
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[]
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Title: Hobby OS in Pure C and bits of Asm by @thej Title: Hobby OS in Pure C and bits of Asm by @thejudgefromhell | Stardance...
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1792619678.222368
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1793224478.222368
|
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4273
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Quadruped Robot by @Anonymas_Doge | Stardance
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Anonymas_Doge
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0
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0.0
|
0
|
[]
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[]
|
Title: Quadruped Robot by @Anonymas_Doge | Stardan Title: Quadruped Robot by @Anonymas_Doge | Stardance...
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1792612417.0313509
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1793217217.0313509
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4274
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AI Workshop by @shaurwadhawan | Stardance
|
shaurwadhawan
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1
|
1.0
|
0
|
[{"ship_num": 1, "ts": "2026-0 [{"ship_num": 1, "ts": "2026-06-03T01:31:34Z", "hours": 1.0, "multiplier": null, "payout": 0, "blessing": "neutral", "text": "I built a somewhat polished Next.js portfolio with Tailwind and Framer Motion, focused on premium motion - with help of gpt 5.0, a strong hero section, and refined project cards. the main challenge imo was cleaning up the repo so GitHub would accept it (removing build artifacts like node_modules/.next and fixing a JSX issue in Hero.js), and the key point is that the app is ready to deploy publicly, it just needs a Vercel/Netlify deployment for a shareable live URL.", "repo": "https://github.com/shaurwadhawan/AI-workshop", "demo": "https://ai-workshop-rho-rouge.vercel.app/"}]...
|
[{"post_id": 739, "ts": "2026- [{"post_id": 739, "ts": "2026-06-02T11:17:55Z", "hours": 1.1308, "text": "Working on developing a site using next.js for my personal profile and advertising. Experimenting with custom scroll animations and cool ui/ux effects"}]...
|
Title: AI Workshop by @shaurwadhawan | Stardance
Title: AI Workshop by @shaurwadhawan | Stardance
Devlogs:
Working on developing a site using next.js for my personal profile and advertising. Experimenting with custom scroll animations and cool ui/ux effects
Ships:
I built a somewhat polished Next.js portfolio with Tailwind and Framer Motion, focused on premium motion - with help of gpt 5.0, a strong hero section, and refined project cards. the main challenge imo was cleaning up the repo so GitHub would accept it (removing build artifacts like node_modules/.next and fixing a JSX issue in Hero.js), and the key point is that the app is ready to deploy publicly, it just needs a Vercel/Netlify deployment for a shareable live URL....
|
1793105636.2465003
|
1793192036.2465003
|
|
4275
|
Tic Tac Toe by @pizza | Stardance
|
pizza
|
1
|
9.0
|
66
|
[{"ship_num": 1, "ts": "2026-0 [{"ship_num": 1, "ts": "2026-06-09T18:40:15Z", "hours": 9.0, "multiplier": 8.56, "payout": 66, "blessing": "neutral", "text": "I made a basic Tic-Tac-Toe game. The most challenging part was the Minimax algorithm and designing the interface with ncurse library. I am so proud of myself that i was able to pull it off. Please keep in mind before juding that i am a completely beginner who is new into the space and it’s my first project.", "repo": "https://github.com/emperor47anshu-cmyk/tictactoe", "demo": "https://github.com/emperor47anshu-cmyk/tictactoe/releases/tag/v1.0.0"}]...
|
[{"post_id": 4788, "ts": "2026 [{"post_id": 4788, "ts": "2026-06-08T08:53:30Z", "hours": 1.2769, "text": "Hey Everyone, I made some serious improvement in my project. I used ncurses library to improve the UI and i fixed the repetitive board which before kept coming to a single board to look more asthetic and a premium finished product. what bugs i faced: bracket hell : i stuck because of a unwanted random bracket it has to be solved because it was ruining the rest of the code. fogot to declare: i forget to declare the prototype and update the rest of the code where i was using printBoard(board) to printBoard(board,cursor_row,cursor_col) to use the arrow keys to look more refine."}, {"post_id": 2670, "ts": "2026-06-05T10:45:53Z", "hours": 1.0122, "text": "Added Difficulty bar: Hey Everyone , After struggling to beat AI in my Tic-Tac-toe project i threw some restrictions to beat AI using Difficulty levels. Bugs i encountered: The Bracket: I somehow endup mixing all of the backets here and there and it took me a while to fix the trap and because of the bracket trap everytime user was playing PvP AI was playing instead of player 2 for which everytime player 2 was winnin but at the end somehow i managed to fix it. SETTING up Difficulty Bar: when i was trying to set up the difficulty bar to easy it was taking random guesses but it was looking realistic because the grid has only 9 blocks to move but it was still better although i dropped the idea previously saying it was too dumb but yeah sometimes it makes sense and in Medium difficulty it uses 50% of it brain and the rest random guesses but the game changes at Hard i also call it Unbeatable level here you can rarely beat AI even if you try so hard you will meet draw everytime. i am slowly trying to express myself, Happy Coding hour PIZZA:)"}, {"post_id": 2315, "ts": "2026-06-04T19:00:36Z", "hours": 3.6425, "text": "Implementation of Minimax: Hey everyone, As you know i was trying to build computer vs player, i tried to build the algorithm minimax but failed miserably last time so prepared myself and built the computer vs player so lets talk about what problems i faced during the build. What Bugs i Faced ? The Rage-Quitting AI: Once the AI stopped cheating, it started giving up entirely. I had a bug where I forgot to tell the Minimax algorithm what a “Draw” was. Because it didn’t know how to return a 0 for a tie, it assumed a full board was the worst possible outcome in the universe. If I trapped the AI in a fork where it knew it couldn’t win, it would literally skip its turn and refuse to play! I had to build a fallback block to force it to accept its fate. Over writing issue: there was a time where i made a system where a player couldn’t overwrite ai but AI could and when i saw that it broke me and even after fixing the bug the same error kept coming cause it was stupit of me who didn’t save the new edition. The Silent Fails: At one point, I tried to implement Player vs. Player mode, but when it was Player 2’s turn, the game would just print the board twice and loop back to Player 1. I had completely forgotten to write the scanf input logic for the second player! The code was just reaching that block. Over powered AI: Now one mistake i made and don’t want anyone to repeat is to put a controller over AI so that you can realistically beat AI or u will be lost everytime and even if u try hard it will be draw at max. What to fix THE Controller for AI: as i said before i want to implement a difficulty system to reduce the power of AI. Improving the interface: i want to improve the interface to make it more fun. Thanks for Reading, Happy coding :)"}, {"post_id": 1663, "ts": "2026-06-03T20:01:53Z", "hours": 0.5753, "text": "was trying to improve my project by allowing player to play with the computer but i just couldn’t finish it well so will come back with better solution and the random computer felt so dumb to me i don’t want anyone to experience that ! Yeah that’s it if any want want to share idea am Open to consider any ideas :)"}, {"post_id": 814, "ts": "2026-06-02T14:24:57Z", "hours": 2.4089, "text": "after joining cs50 a month ago am finally able to build a tic tac toe .Now its a basic but i will try to improve it and those semicolon became my greatest obstacle but still somehow i cracked it and will try to make it more interactive with automation and all"}]...
|
Title: Tic Tac Toe by @pizza | Stardance
Devlogs: Title: Tic Tac Toe by @pizza | Stardance
Devlogs:
after joining cs50 a month ago am finally able to build a tic tac toe .Now its a basic but i will try to improve it and those semicolon became my greatest obstacle but still somehow i cracked it and will try to make it more interactive with automation and all
was trying to improve my project by allowing player to play with the computer but i just couldn’t finish it well so will come back with better solution and the random computer felt so dumb to me i don’t want anyone to experience that ! Yeah that’s it if any want want to share idea am Open to consider any ideas :)
Implementation of Minimax: Hey everyone, As you know i was trying to build computer vs player, i tried to build the algorithm minimax but failed miserably last time so prepared myself and built the computer vs player so lets talk about what problems i faced during the build. What Bugs i Faced ? The Rage-Quitting AI: Once the AI stopped cheating, it started giving up entirely. I had a bug where I forgot to tell the Minimax algorithm what a “Draw” was. Because it didn’t know how to return a 0 for a tie, it assumed a full board was the worst possible outcome in the universe. If I trapped the AI in a fork where it knew it couldn’t win, it would literally skip its turn and refuse to play! I had to build a fallback block to force it to accept its fate. Over writing issue: there was a time where i made a system where a player couldn’t overwrite ai but AI could and when i saw that it broke me and even after fixing the bug the same error kept coming cause it was stupit of me who didn’t save the new edition. The Silent Fails: At one point, I tried to implement Player vs. Player mode, but when it was Player 2’s turn, the game would just print the board twice and loop back to Player 1. I had completely forgotten to write the scanf input logic for the second player! The code was just reaching that block. Over powered AI: Now one mistake i made and don’t want anyone to repeat is to put a controller over AI so that you can realistically beat AI or u will be lost everytime and even if u try hard it will be draw at max. What to fix THE Controller for AI: as i said before i want to implement a difficulty system to reduce the power of AI. Improving the interface: i want to improve the interface to make it more fun. Thanks for Reading, Happy coding :)
Added Difficulty bar: Hey Everyone , After struggling to beat AI in my Tic-Tac-toe project i threw some restrictions to beat AI using Difficulty levels. Bugs i encountered: The Bracket: I somehow endup mixing all of the backets here and there and it took me a while to fix the trap and because of the bracket trap everytime user was playing PvP AI was playing instead of player 2 for which everytime player 2 was winnin but at the end somehow i managed to fix it. SETTING up Difficulty Bar: when i was trying to set up the difficulty bar to easy it was taking random guesses but it was looking realistic because the grid has only 9 blocks to move but it was still better although i dropped the idea previously saying it was too dumb but yeah sometimes it makes sense and in Medium difficulty it uses 50% of it brain and the rest random guesses but the game changes at Hard i also call it Unbeatable level here you can rarely beat AI even if you try so hard you will meet draw everytime. i am slowly trying to express myself, Happy Coding hour PIZZA:)
Hey Everyone, I made some serious improvement in my project. I used ncurses library to improve the UI and i fixed the repetitive board which before kept coming to a single board to look more asthetic and a premium finished product. what bugs i faced: bracket hell : i stuck because of a unwanted random bracket it has to be solved because it was ruining the rest of the code. fogot to declare: i forget to declare the prototype and update the rest of the code where i was using printBoard(board) to printBoard(board,cursor_row,cursor_col) to use the arrow keys to look more refine.
Ships:
I made a basic Tic-Tac-Toe game. The most challenging part was the Minimax algorithm and designing the interface with ncurse library. I am so proud of myself that i was able to pull it off. Please keep in mind before juding that i am a completely beginner who is new into the space and it’s my first project....
|
1793105302.8414903
|
1793191702.8414903
|
|
4276
|
Camera Based Cat Detector by @reetncosine | Starda Camera Based Cat Detector by @reetncosine | Stardance...
|
reetncosine
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: Camera Based Cat Detector by @reetncosine | Title: Camera Based Cat Detector by @reetncosine | Stardance...
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1792633637.578843
|
1793238437.578843
|
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4277
|
The Tag Writer by @devovo | Stardance
|
devovo
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: The Tag Writer by @devovo | Stardance
|
1792479198.6055505
|
1793083998.6055505
|
|
4278
|
My awesome macropad! by @Thing6 | Stardance
|
Thing6
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: My awesome macropad! by @Thing6 | Stardance
|
1792554825.7130044
|
1793159625.7130044
|
|
4279
|
Minimalist OS by @DimensionLess | Stardance
|
DimensionLess
|
2
|
16.0
|
80
|
[{"ship_num": 1, "ts": "2026-0 [{"ship_num": 1, "ts": "2026-07-15T13:42:21Z", "hours": 11.0, "multiplier": 14.42, "payout": 80, "blessing": "neutral", "text": "I finished my WEB OS . It took way longer then expected , i spent way to mush time reading articles and watching countless YouTube tutorials. I could have completed this project with my existing skills too but i wanted to use this opportunity to learn and improve. I did use AI wherever i got stuck, or have to solve some bug and for structuring my files and code . New Features: Added some basic games (snake, Tetris) Added a boot animation Wallpaper app Resizable windows A fully customisable clock in centre Gallery App Overall structure was improved like putting apps in dock to save space in bottom bar", "repo": "https://github.com/6255127/Web-OS", "demo": "https://6255127.github.io/Web-OS/"}, {"ship_num": 2, "ts": "2026-06-19T07:26:00Z", "hours": 5.0, "multiplier": null, "payout": 0, "blessing": "neutral", "text": "I made a very minimalist OS called Void OS", "repo": "https://github.com/6255127/Web-OS", "demo": "https://6255127.github.io/Web-OS/"}]...
|
[{"post_id": 28875, "ts": "202 [{"post_id": 28875, "ts": "2026-07-15T13:23:53Z", "hours": 4.5156, "text": "- Core Stabilizations and UI Additions Technical Changes Window Manager (Gallery Bug): Fixed a critical rendering issue where the Gallery window dropped. The window had no default dimension in the openWin() switch statement, and so did not match up with the CSS min-width constraint, leading to positional calc() errors. The explicit dimensions ( 600x500 ) solved the layout thrashing. Desktop Clock Widget: New clock widget that shows the current time, and is customizable and placed on top of the window manager’s stacking context but under the wallpaper layer. Asset Pipeline Refactor: Got rid of all redundant and large local media files from the wallpaperList . Optimized to a single remote CDN image to avoid 404’s and limit local storage costs. Boot Sequence UI: Changed linear opacity fades to a CSS3D transform that is accelerated by hardware. /* Boot sequence 3D transform snippet */ .boot-logo { animation : bootLogoAnim 2s cubic-bezier ( 0.22 , 1 , 0.36 , 1 ) infinite ; transform-style : preserve-3d ; }"}, {"post_id": 27587, "ts": "2026-07-13T09:28:27Z", "hours": 4.4514, "text": "What Changed This Session Spent a few hours cleaning up the project and adding some stuff that was missing. Main things were reorganizing the files, adding proper app folders to the dock, wiring up Tetris and Snake, and making the terminal actually worth using. Project Structure The original had everything dumped in the root folder — HTML, JS, CSS, MP4s, all mixed together. Moved media files into their own folder so at least it looks intentional. webos/ ├── index.html ├── css/ ├── js/ └── media/ Not revolutionary, but it was bothering me. Dock Folders The dock had too many individual icons and was getting messy. Grouped everything into three folders instead: Tools — Notes, Terminal, Calculator, Settings Games — Tetris, Snake, Pixel Art Media — Music Player Clicking a folder opens a small window, then clicking an app inside launches it. The dock went from 8+ icons to 6 . Also moved Settings into Tools because it was sitting in Media for some reason, which made no sense. Games Added Tetris and Snake . Both run on canvas, each in their own JS file so they don’t pollute apps.js . Tetris Ghost piece Wall kicks Hard drop with the Space bar Speeds up every 10 lines Snake WASD or Arrow Keys Apple won’t spawn on the snake body Also fixed the icons for both. They were using random SVGs that had nothing to do with the games. Tetris now shows an actual T-tetromino shape. Snake shows a little body of blocks with a pink apple dot. Terminal Commands The original terminal had about one command and it was useless ( help ). Rewrote the whole thing with stuff that I’d actually use: wp fuji/stars/matrix — Swap wallpaper without touching Settings theme dark/light — Quick theme switch from the keyboard calc 12*8+4 — Math without opening the Calculator app neofetch — Uptime, browser, current wallpaper, theme close <app> — Close any app by name cowsay fortune flip roll 20 color #hex — Inline colour swatch history — Last 20 commands rm -rf / and sudo — Try them help — Actually shows all of the commands"}, {"post_id": 15606, "ts": "2026-06-25T11:43:00Z", "hours": 0.6731, "text": "i added an option to add ur own live wallpapers and songs in the music’s player and i also added a calculator app"}, {"post_id": 15578, "ts": "2026-06-25T10:36:56Z", "hours": 1.4828, "text": "i added live wallpapers and i previously created a pallet forge app as another project so i just integrating that into my my WEB OS too"}, {"post_id": 6870, "ts": "2026-06-11T14:58:15Z", "hours": 5.4431, "text": "I made a minimalist OS . It contains basics apps like notes , wallpaper and a focus timer timer ."}]...
|
Title: Minimalist OS by @DimensionLess | Stardance Title: Minimalist OS by @DimensionLess | Stardance
Devlogs:
I made a minimalist OS . It contains basics apps like notes , wallpaper and a focus timer timer .
i added live wallpapers and i previously created a pallet forge app as another project so i just integrating that into my my WEB OS too
i added an option to add ur own live wallpapers and songs in the music’s player and i also added a calculator app
What Changed This Session Spent a few hours cleaning up the project and adding some stuff that was missing. Main things were reorganizing the files, adding proper app folders to the dock, wiring up Tetris and Snake, and making the terminal actually worth using. Project Structure The original had everything dumped in the root folder — HTML, JS, CSS, MP4s, all mixed together. Moved media files into their own folder so at least it looks intentional. webos/ ├── index.html ├── css/ ├── js/ └── media/ Not revolutionary, but it was bothering me. Dock Folders The dock had too many individual icons and was getting messy. Grouped everything into three folders instead: Tools — Notes, Terminal, Calculator, Settings Games — Tetris, Snake, Pixel Art Media — Music Player Clicking a folder opens a small window, then clicking an app inside launches it. The dock went from 8+ icons to 6 . Also moved Settings into Tools because it was sitting in Media for some reason, which made no sense. Games Added Tetris and Snake . Both run on canvas, each in their own JS file so they don’t pollute apps.js . Tetris Ghost piece Wall kicks Hard drop with the Space bar Speeds up every 10 lines Snake WASD or Arrow Keys Apple won’t spawn on the snake body Also fixed the icons for both. They were using random SVGs that had nothing to do with the games. Tetris now shows an actual T-tetromino shape. Snake shows a little body of blocks with a pink apple dot. Terminal Commands The original terminal had about one command and it was useless ( help ). Rewrote the whole thing with stuff that I’d actually use: wp fuji/stars/matrix — Swap wallpaper without touching Settings theme dark/light — Quick theme switch from the keyboard calc 12*8+4 — Math without opening the Calculator app neofetch — Uptime, browser, current wallpaper, theme close <app> — Close any app by name cowsay fortune flip roll 20 color #hex — Inline colour swatch history — Last 20 commands rm -rf / and sudo — Try them help — Actually shows all of the commands
- Core Stabilizations and UI Additions Technical Changes Window Manager (Gallery Bug): Fixed a critical rendering issue where the Gallery window dropped. The window had no default dimension in the openWin() switch statement, and so did not match up with the CSS min-width constraint, leading to positional calc() errors. The explicit dimensions ( 600x500 ) solved the layout thrashing. Desktop Clock Widget: New clock widget that shows the current time, and is customizable and placed on top of the window manager’s stacking context but under the wallpaper layer. Asset Pipeline Refactor: Got rid of all redundant and large local media files from the wallpaperList . Optimized to a single remote CDN image to avoid 404’s and limit local storage costs. Boot Sequence UI: Changed linear opacity fades to a CSS3D transform that is accelerated by hardware. /* Boot sequence 3D transform snippet */ .boot-logo { animation : bootLogoAnim 2s cubic-bezier ( 0.22 , 1 , 0.36 , 1 ) infinite ; transform-style : preserve-3d ; }
Ships:
I made a very minimalist OS called Void OS
I finished my WEB OS . It took way longer then expected , i spent way to mush time reading articles and watching countless YouTube tutorials. I could have completed this project with my existing skills too but i wanted to use this opportunity to learn and improve. I did use AI wherever i got stuck, or have to solve some bug and for structuring my files and code . New Features: Added some basic games (snake, Tetris) Added a boot animation Wallpaper app Resizable windows A fully customisable clock in centre Gallery App Overall structure was improved like putting apps in dock to save space in bottom bar...
|
1793105270.4148178
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1793191670.4148178
|
|
4280
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website by @ajmal | Stardance
|
ajmal
|
0
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0.0
|
0
|
[]
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[]
|
Title: website by @ajmal | Stardance
|
1792511266.527168
|
1793116066.527168
|
|
4281
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Hexo-Launcher by @fedi41 | Stardance
|
fedi41
|
0
|
10.36
|
0
|
[]
|
[{"post_id": 4310, "ts": "2026 [{"post_id": 4310, "ts": "2026-06-07T15:54:59Z", "hours": 2.5561, "text": "Refactoring the pattern pad viewmodel… Added an edit screen."}, {"post_id": 3655, "ts": "2026-06-06T18:06:41Z", "hours": 1.1758, "text": "Added a new tab for the app screen . Also spent too much time refactoring the code."}, {"post_id": 3496, "ts": "2026-06-06T13:43:13Z", "hours": 1.3981, "text": "Added a pattern trail :)"}, {"post_id": 3414, "ts": "2026-06-06T10:27:49Z", "hours": 2.2803, "text": "Working on pattern-pad trails This has taken me toooo long to make, but now I have a canvas behind my pattern-pad! (later I will be rendering all the “pattern trails” on this canvas)"}, {"post_id": 3359, "ts": "2026-06-06T07:42:45Z", "hours": 1.2044, "text": "Added a simple digital clock to the launcher. Next up: add pattern pad trail ui tweaks"}, {"post_id": 2725, "ts": "2026-06-05T13:50:27Z", "hours": 0.5283, "text": "Small design changes for my launcher. Next, I will add a digital clock!"}, {"post_id": 2612, "ts": "2026-06-05T07:21:52Z", "hours": 1.2186, "text": "working on better drag/press detection for my android launcher."}]...
|
Title: Hexo-Launcher by @fedi41 | Stardance
Devlo Title: Hexo-Launcher by @fedi41 | Stardance
Devlogs:
working on better drag/press detection for my android launcher.
Small design changes for my launcher. Next, I will add a digital clock!
Added a simple digital clock to the launcher. Next up: add pattern pad trail ui tweaks
Working on pattern-pad trails This has taken me toooo long to make, but now I have a canvas behind my pattern-pad! (later I will be rendering all the “pattern trails” on this canvas)
Added a pattern trail :)
Added a new tab for the app screen . Also spent too much time refactoring the code.
Refactoring the pattern pad viewmodel… Added an edit screen....
|
1793029756.481288
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1793634556.481288
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4282
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My first slack bot! by @DimensionLess | Stardance
|
DimensionLess
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1
|
2.25
|
4
|
[{"ship_num": 1, "ts": "2026-0 [{"ship_num": 1, "ts": "2026-06-29T14:42:50Z", "hours": 2.0, "multiplier": 3.03, "payout": 4, "blessing": "neutral", "text": "Zenith is Live! 🚀 It’s done. After spending the whole day building and debugging, Zenith is now live 24/7 on Hack Club Nest. What I Built A Slack bot that tracks what’s happening in space in real time. It has 11 slash commands powered by NASA, SpaceX, and ISS APIs. I also added: A daily space digest posted automatically every morning SpaceX launch alerts sent one hour before liftoff The Journey I started by setting up the Slack app and implementing all the slash commands. I hit a wall early when GitHub blocked my pushes because I accidentally committed my .env file containing my API tokens. I had to rewrite the entire Git history to remove it. Lesson learned. After deploying to Hack Club Nest, most of the commands just… didn’t work. It turned out that Nest blocks outbound HTTPS requests, so all of my NASA and SpaceX API calls were silently failing. Changing every https:// URL to http:// fixed everything instantly. One of those bugs that takes hours to find and five seconds to fix. After that, everything clicked into place. Commands /zenith-apod — NASA Astronomy Picture of the Day /zenith-iss — Live ISS location with a Google Maps link /zenith-spacex — Latest SpaceX launch information /zenith-nextlaunch — Next upcoming launch with countdown /zenith-mars — Latest Mars rover photo /zenith-astronauts — Who’s in space right now /zenith-asteroids — Near-Earth asteroids for today /zenith-space-report — Quick daily space summary /zenith-planet [name] — Facts about any planet /zenith-help — List all available commands I’m really happy with how this turned out. This was my first time deploying something to a real Linux server and keeping it running with systemd . It feels great to see it running 24/7.", "repo": "https://github.com/6255127/Slack-bot", "demo": "https://app.slack.com/client/E09V59WQY1E/C0P5NE354?entry_point=default_oauth&geocode=en-gb"}]...
|
[{"post_id": 19148, "ts": "202 [{"post_id": 19148, "ts": "2026-06-30T12:04:18Z", "hours": 0.2528, "text": "/zenith-mars, /zenith-spacex and a couple others just stopped responding and i couldnt figure out why for a bit. turns out it wasnt my code at all. the SpaceX API got archived on GitHub back on June 6th, its basically dead now. NASA’s Mars Photos endpoint was down too, separate issue entirely. so i just pulled both out. replaced them with two new commands that use NASA’s APIs that are actually still alive: /zenith-earth — latest photo of Earth from the EPIC camera on the DSCOVR satellite /zenith-neo-week — biggest asteroid passing by Earth this week one thing to know — dont fire commands back to back without waiting for a reply first, you’ll hit NASA’s rate limit and the second one fails silently. took me way too long to realize this was also why APOD was acting weird earlier, not an actual bug."}, {"post_id": 18373, "ts": "2026-06-29T14:37:56Z", "hours": 0.9917, "text": "ok so yesterday i deployed the bot and was hyped to test it… and half the commands just didn’t work. spent today figuring out why. what was broken? turns out the server still had the old code even though i pushed to GitHub. git pull was failing quietly because of file conflicts so nothing actually updated. force reset it and it finally synced. then i hit another wall — Hack Club Nest blocks outbound HTTPS. every NASA and SpaceX API call was dying with SSL error 525. the commands that used plain HTTP like /zenith-iss worked perfectly the whole time, i just didn’t notice. switched all the URLs from https:// to http:// and everything came back to life. NASA API commands working now: /zenith-apod — NASA astronomy picture of the day /zenith-mars — latest Mars rover photo /zenith-asteroids` — near Earth asteroids today /zenith-spacex — latest SpaceX launch info /zenith-nextlaunch — next upcoming launch + countdown /zenith-space-report — quick space summary daily dashboard added: a morning digest that posts to #space-alerts every day at 8am. hits NASA, SpaceX, and Open Notify all at once and wraps it into one message — photo of the day, latest launch, and how many people are floating in space right now. pretty happy with how it turned out. —"}, {"post_id": 18289, "ts": "2026-06-29T12:02:11Z", "hours": 0.8522, "text": "so i wanted to build something that combined two things i actually care about — coding and space. ended up making a slack bot called Zenith that pulls live data from NASA and SpaceX through slash commands. commands i built /zenith-ping — check if bot is alive /zenith-apod — NASA astronomy picture of the day /zenith-iss — live ISS location with google maps link /zenith-spacex — latest SpaceX launch info /zenith-nextlaunch — next upcoming launch + countdown /zenith-mars — latest Mars rover photo /zenith-astronauts — who is in space right now /zenith-asteroids — near Earth asteroids today /zenith-space-report — quick space summary /zenith-planet [name] — facts about any planet /zenith-help — show all commands"}, {"post_id": 18243, "ts": "2026-06-29T09:57:33Z", "hours": 0.6122, "text": "Started working on my slack bot called zenith which would tell u about some fun facts about space"}]...
|
Title: My first slack bot! by @DimensionLess | Sta Title: My first slack bot! by @DimensionLess | Stardance
Devlogs:
Started working on my slack bot called zenith which would tell u about some fun facts about space
so i wanted to build something that combined two things i actually care about — coding and space. ended up making a slack bot called Zenith that pulls live data from NASA and SpaceX through slash commands. commands i built /zenith-ping — check if bot is alive /zenith-apod — NASA astronomy picture of the day /zenith-iss — live ISS location with google maps link /zenith-spacex — latest SpaceX launch info /zenith-nextlaunch — next upcoming launch + countdown /zenith-mars — latest Mars rover photo /zenith-astronauts — who is in space right now /zenith-asteroids — near Earth asteroids today /zenith-space-report — quick space summary /zenith-planet [name] — facts about any planet /zenith-help — show all commands
ok so yesterday i deployed the bot and was hyped to test it… and half the commands just didn’t work. spent today figuring out why. what was broken? turns out the server still had the old code even though i pushed to GitHub. git pull was failing quietly because of file conflicts so nothing actually updated. force reset it and it finally synced. then i hit another wall — Hack Club Nest blocks outbound HTTPS. every NASA and SpaceX API call was dying with SSL error 525. the commands that used plain HTTP like /zenith-iss worked perfectly the whole time, i just didn’t notice. switched all the URLs from https:// to http:// and everything came back to life. NASA API commands working now: /zenith-apod — NASA astronomy picture of the day /zenith-mars — latest Mars rover photo /zenith-asteroids` — near Earth asteroids today /zenith-spacex — latest SpaceX launch info /zenith-nextlaunch — next upcoming launch + countdown /zenith-space-report — quick space summary daily dashboard added: a morning digest that posts to #space-alerts every day at 8am. hits NASA, SpaceX, and Open Notify all at once and wraps it into one message — photo of the day, latest launch, and how many people are floating in space right now. pretty happy with how it turned out. —
/zenith-mars, /zenith-spacex and a couple others just stopped responding and i couldnt figure out why for a bit. turns out it wasnt my code at all. the SpaceX API got archived on GitHub back on June 6th, its basically dead now. NASA’s Mars Photos endpoint was down too, separate issue entirely. so i just pulled both out. replaced them with two new commands that use NASA’s APIs that are actually still alive: /zenith-earth — latest photo of Earth from the EPIC camera on the DSCOVR satellite /zenith-neo-week — biggest asteroid passing by Earth this week one thing to know — dont fire commands back to back without waiting for a reply first, you’ll hit NASA’s rate limit and the second one fails silently. took me way too long to realize this was also why APOD was acting weird earlier, not an actual bug.
Ships:
Zenith is Live! 🚀 It’s done. After spending the whole day building and debugging, Zenith is now live 24/7 on Hack Club Nest. What I Built A Slack bot that tracks what’s happening in space in real time. It has 11 slash commands powered by NASA, SpaceX, and ISS APIs. I also added: A daily space digest posted automatically every morning SpaceX launch alerts sent one hour before liftoff The Journey I started by setting up the Slack app and implementing all the slash commands. I hit a wall early when GitHub blocked my pushes because I accidentally committed my .env file containing my API tokens. I had to rewrite the entire Git history to remove it. Lesson learned. After deploying to Hack Club Nest, most of the commands just… didn’t work. It turned out that Nest blocks outbound HTTPS requests, so all of my NASA and SpaceX API calls were silently failing. Changing every https:// URL to http:// fixed everything instantly. One of those bugs that takes hours to find and five seconds to fix. After that, everything clicked into place. Commands /zenith-apod — NASA Astronomy Picture of the Day /zenith-iss — Live ISS location with a Google Maps link /zenith-spacex — Latest SpaceX launch information /zenith-nextlaunch — Next upcoming launch with countdown /zenith-mars — Latest Mars rover photo /zenith-astronauts — Who’s in space right now /zenith-asteroids — Near-Earth asteroids for today /zenith-space-report — Quick daily space summary /zenith-planet [name] — Facts about any planet /zenith-help — List all available commands I’m really happy with how this turned out. This was my first time deploying something to a real Linux server and keeping it running with systemd . It feels great to see it running 24/7....
|
1792997739.5969725
|
1793084139.5969725
|
|
4283
|
My first slack bot! by @divya | Stardance
|
divya
|
1
|
5.15
|
2
|
[{"ship_num": 1, "ts": "2026-0 [{"ship_num": 1, "ts": "2026-06-02T10:41:47Z", "hours": 1.0, "multiplier": 2.0, "payout": 2, "blessing": "neutral", "text": "🚀 What I Made: I built a bot packed with utility and entertainment features, including: /dsb-help: A comprehensive, dynamic help menu. /dsb-weather : Live weather checker using wttr.in. /dsb-joker & /dsb-dadjoke: Funny and random jokes. /dsb-trivia: Dynamic trivia questions with spoiler-tag answers. /dsb-urban : Real-time slang lookups via Urban Dictionary. /dsb-catfact, /dsb-qotd, /dsb-ping, and /dsb-hello. 🧠 What Was Challenging: Configuring the bot to use Slack’s Socket Mode cleanly. Overcoming deployment validations and setting up the bot to run 24/7 on a Nest Linux container using systemd, which was a great learning curve for managing services. Debugging package.json entry points and asynchronous javascript callbacks. ✨ What I’m Proud Of: I’m incredibly proud of building way more than the required 3 commands, ensuring everything was fully modular, and getting the bot completely deployed in a 24/7 environment so my laptop doesn’t need to be open for it to respond! 👉 How to Test: Add the bot to a channel and try running commands like /dsb-help, /dsb-weather, or /dsb-trivia!", "repo": "https://github.com/divyagunda54-del/stardance_demo", "demo": "https://hackclub.enterprise.slack.com/archives/C0B8B8SR86A"}]...
|
[{"post_id": 2281, "ts": "2026 [{"post_id": 2281, "ts": "2026-06-04T17:57:13Z", "hours": 1.8531, "text": "Finally got the site and bot completely stable! I added an offline fallback simulation to the frontend, so if the backend is down or the site is loaded statically (like on Cloudflare/Netlify), the ‘Try It Live’ demo won’t crash with 404s anymore—it gracefully switches to mock responses. On the backend, I fixed rate-limiting crashes on /dsb-trivia by setting up fail-safes so it falls back to local questions if the external APIs act up. I also restored the missing Slack command registrations and cleaned up the package.json dependencies so everything compiles perfectly on production hosts like Railway"}, {"post_id": 819, "ts": "2026-06-02T14:36:06Z", "hours": 1.0628, "text": "messed up the project i accidentally upated the git hub repo of other project to already running projetc i am trying to fix this"}, {"post_id": 777, "ts": "2026-06-02T13:14:56Z", "hours": 1.2361, "text": "i added some some advanced command it did not work a while due to some error finally fixed and patched it up"}, {"post_id": 729, "ts": "2026-06-02T10:16:29Z", "hours": 0.4361, "text": "i finally got all the commands together and after waiting long time nest server got approved the slack bot has been deployed 24/7 i tried switching tabs to make this thing work learned a hell lot of things"}, {"post_id": 709, "ts": "2026-06-02T09:13:23Z", "hours": 0.7153, "text": "iam new here , so i tried to learn something beginner and created a slack.fm app using the guide currently iam trying to decide what to do next do some creative imagination to real world application"}]...
|
Title: My first slack bot! by @divya | Stardance
Title: My first slack bot! by @divya | Stardance
Devlogs:
iam new here , so i tried to learn something beginner and created a slack.fm app using the guide currently iam trying to decide what to do next do some creative imagination to real world application
i finally got all the commands together and after waiting long time nest server got approved the slack bot has been deployed 24/7 i tried switching tabs to make this thing work learned a hell lot of things
i added some some advanced command it did not work a while due to some error finally fixed and patched it up
messed up the project i accidentally upated the git hub repo of other project to already running projetc i am trying to fix this
Finally got the site and bot completely stable! I added an offline fallback simulation to the frontend, so if the backend is down or the site is loaded statically (like on Cloudflare/Netlify), the ‘Try It Live’ demo won’t crash with 404s anymore—it gracefully switches to mock responses. On the backend, I fixed rate-limiting crashes on /dsb-trivia by setting up fail-safes so it falls back to local questions if the external APIs act up. I also restored the missing Slack command registrations and cleaned up the package.json dependencies so everything compiles perfectly on production hosts like Railway
Ships:
🚀 What I Made: I built a bot packed with utility and entertainment features, including: /dsb-help: A comprehensive, dynamic help menu. /dsb-weather : Live weather checker using wttr.in. /dsb-joker & /dsb-dadjoke: Funny and random jokes. /dsb-trivia: Dynamic trivia questions with spoiler-tag answers. /dsb-urban : Real-time slang lookups via Urban Dictionary. /dsb-catfact, /dsb-qotd, /dsb-ping, and /dsb-hello. 🧠 What Was Challenging: Configuring the bot to use Slack’s Socket Mode cleanly. Overcoming deployment validations and setting up the bot to run 24/7 on a Nest Linux container using systemd, which was a great learning curve for managing services. Debugging package.json entry points and asynchronous javascript callbacks. ✨ What I’m Proud Of: I’m incredibly proud of building way more than the required 3 commands, ensuring everything was fully modular, and getting the bot completely deployed in a 24/7 environment so my laptop doesn’t need to be open for it to respond! 👉 How to Test: Add the bot to a channel and try running commands like /dsb-help, /dsb-weather, or /dsb-trivia!...
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1793112502.028023
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1793198902.028023
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4284
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My first slack bot! by @Shavin | Stardance
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Shavin
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0
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0.0
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0
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[]
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[]
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Title: My first slack bot! by @Shavin | Stardance
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1792731217.427809
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1793336017.427809
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4285
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My awesome macropad! by @Ahmaad | Stardance
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Ahmaad
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0
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0.0
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0
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[]
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[]
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Title: My awesome macropad! by @Ahmaad | Stardance
|
1792612422.5249074
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1793217222.5249074
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4286
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projection mapping by @ayushi_m | Stardance
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ayushi_m
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0
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0.0
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0
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[]
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[]
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Title: projection mapping by @ayushi_m | Stardance
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1792727341.2027576
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1793332141.2027576
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4287
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wsb tracker by @cookie | Stardance
|
cookie
|
0
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5.37
|
0
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[]
|
[{"post_id": 2484, "ts": "2026 [{"post_id": 2484, "ts": "2026-06-05T00:10:48Z", "hours": 1.3375, "text": "spent a while today trying to actually apply and get a reddit api key (harder than i expected)"}, {"post_id": 1623, "ts": "2026-06-03T19:14:13Z", "hours": 4.0328, "text": "started working on learning the api :)"}]...
|
Title: wsb tracker by @cookie | Stardance
Devlogs Title: wsb tracker by @cookie | Stardance
Devlogs:
started working on learning the api :)
spent a while today trying to actually apply and get a reddit api key (harder than i expected)...
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1792655370.8457673
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1793260170.8457673
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4288
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My first slack bot! by @abhinavgowridevi | Stardan My first slack bot! by @abhinavgowridevi | Stardance...
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abhinavgowridevi
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0
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0.0
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0
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[]
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[]
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Title: My first slack bot! by @abhinavgowridevi | Title: My first slack bot! by @abhinavgowridevi | Stardance...
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1792763265.2897317
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1793368065.2897317
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4289
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PGN File Parser by @nikooo | Stardance
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nikooo
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0
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10.85
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[{"post_id": 2011, "ts": "2026 [{"post_id": 2011, "ts": "2026-06-04T09:12:56Z", "hours": 10.8483, "text": "Finished the lexer + uploaded git repo to github!"}]...
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Title: PGN File Parser by @nikooo | Stardance
Dev Title: PGN File Parser by @nikooo | Stardance
Devlogs:
Finished the lexer + uploaded git repo to github!...
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1792615926.2501776
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1793220726.2501776
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4290
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My awesome macropad! by @mem601591 | Stardance
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mem601591
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0
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Title: My awesome macropad! by @mem601591 | Starda Title: My awesome macropad! by @mem601591 | Stardance...
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1792659016.7628236
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1793263816.7628236
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4291
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My awesome macropad! by @samnitr_vep013 | Stardanc My awesome macropad! by @samnitr_vep013 | Stardance...
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samnitr_vep013
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0
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Title: My awesome macropad! by @samnitr_vep013 | S Title: My awesome macropad! by @samnitr_vep013 | Stardance...
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1792515257.0460007
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1793120057.0460007
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4292
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My awesome macropad! by @thies | Stardance
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thies
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0
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0.0
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[]
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[]
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Title: My awesome macropad! by @thies | Stardance
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1792687671.2404058
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1793292471.2404058
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4293
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My awesome macropad! by @sqnder_ | Stardance
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sqnder_
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0
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Title: My awesome macropad! by @sqnder_ | Stardanc Title: My awesome macropad! by @sqnder_ | Stardance...
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1792612257.2754407
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1793217057.2754407
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4294
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Clock App by @DudefromMars | Stardance
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DudefromMars
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0
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0.0
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[]
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Title: Clock App by @DudefromMars | Stardance
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1792795929.6632938
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4295
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My awesome macropad! by @zoe | Stardance
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zoe
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Title: My awesome macropad! by @zoe | Stardance
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1792608657.1733623
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1793213457.1733623
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4296
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Transformer Swarm Simulation by @AaritDixit | Star Transformer Swarm Simulation by @AaritDixit | Stardance...
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AaritDixit
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0
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0.54
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0
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[]
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[{"post_id": 1947, "ts": "2026 [{"post_id": 1947, "ts": "2026-06-04T06:08:30Z", "hours": 0.5422, "text": "Today I ran my first “simulation”, determining whether random search or a custom gossip-based system would be ideal for locating survivors. Turns out…if the detection method itself is so generous that drones can just stumble on survivors, it doesn’t matter how optimized your search pattern is; it won’t show significant improvement over searching randomly. Huh, well that won’t be a problem in real-world testing, that much I know."}]...
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Title: Transformer Swarm Simulation by @AaritDixit Title: Transformer Swarm Simulation by @AaritDixit | Stardance
Devlogs:
Today I ran my first “simulation”, determining whether random search or a custom gossip-based system would be ideal for locating survivors. Turns out…if the detection method itself is so generous that drones can just stumble on survivors, it doesn’t matter how optimized your search pattern is; it won’t show significant improvement over searching randomly. Huh, well that won’t be a problem in real-world testing, that much I know....
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1792655692.0554771
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1793260492.0554771
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4297
|
My first slack bot! by @DudefromMars | Stardance
|
DudefromMars
|
0
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0.0
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0
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[]
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[]
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Title: My first slack bot! by @DudefromMars | Star Title: My first slack bot! by @DudefromMars | Stardance...
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1792604983.516222
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1793209783.516222
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4298
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Skylite - RC plane by @kkb | Stardance
|
kkb
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0
|
9.36
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0
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[]
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[{"post_id": 48819, "ts": "202 [{"post_id": 48819, "ts": "2026-08-17T11:10:47Z", "hours": 1.1472, "text": "Skylite - BOM I will be submitting for funding of the parts!!! BOM - Link (let me know via a comment if it doesnt work (it should)) Finished up the Bill of materials and i also just changed the github made it look better e.c.t Things i had to think about today I made sure all the parts fit and worked with each other connectors brands e.c.t. I have fully committed to ELRS (ExpressLRS for the radio) I have considered battery weight vs power and how that will affect the aircraft and also considered the weight of the aircraft and the power produced by the motor."}, {"post_id": 47752, "ts": "2026-08-15T21:48:36Z", "hours": 1.1283, "text": "Devlog! Today i worked on some essential pieces of design for the LiteSky airframe! I have created 1)A battery holder to stop it moving around and affecting weight in flight 2) A wing strut that will go between the pieces of depron foam to give it support and also that Clarck Y airfoil shape 3) A internal bulkhead this strengthens the inside of the cabin for landings and help everything stay connected. Design bits: You will notice how the wing strut and the bulkhead have cutouts in them this is to reduce the weight as much as possible. I had to be careful that i didnt weaken the integrity of the pieces so that they can complete what they are designed for. The battery tray holder was especially designed for reusable cable ties to thread through and under the battery holder. You may have to use 2 ties depending on battery size. But the holder has a specific under channel to allow the tie to sit flush with the plastic and being allowed to be glued down inside the aircraft."}, {"post_id": 47181, "ts": "2026-08-14T21:50:33Z", "hours": 0.6339, "text": "Worked on the place where the components will go and how they will be wired togethor. Things i had to think about: Spacing out components and sitting the heavier ones in the correct location for weight and balance. I had to think about the CG (centre of gravity) this should be at the peak thickness of the wing or in my case 3cm from the leading edge. Also had to think about components getting hot and allowing them enough airflow. And also what fastening system to use for the hatch to access the battery… Magnets… a bit heavy Tape….. a bit weak Ziptie…… impractical A 3d printed locking mechanism!!!"}, {"post_id": 46958, "ts": "2026-08-14T15:14:59Z", "hours": 3.0853, "text": "I need a name for this project comment below Rc plane - Final design!!!! Woah that took a while lol. You can scroll through the images to see it in progress and then the finished model. I have finished itteration 1 of the final design for the Rc plane! The only things i expect to change now to this model is maybe a couple of diameters but apart from that i think all of the major work for the design is done. These are the things i ‘researched’ and conssidered during the design proccess 1 The wing type For a rc plane lift is important aswell as simplicity when making this it is hard to make wing designs that fold and bend this is why i have chossen the ’Clark Y aerofoil design. This design is used on GA (general aviation - small planes like cessna e.c.t) and is also extremely common in other RC planes. 2 I have also considered the DIMMENSIONS for this aircraft The wing is 50cm long and 10cm wide and in person it will be 1.2 cm thick (at the thickest point) The horizontal stabilizer (the mini wing at the back) Is 7.5 cm on each side so 15cm in total The cabin/fuselage is 37.5 cm 75% of the wingspan And out all important target weight is under 250g 3 WING DESIGN It is a high wing design for stability in the air and is normally considered the easiest design to fly. It is 12% of chord which is 1.2cm max thickness at the biggest point The Peak of the thickness will be 3cm behind the leading edge (front of the wing) 4 THE CABIN The cabin is designed to be 4cm along and 5cm height to allow for LiPo batteries recivers and ESC (Speed controller - flight computer) 5 LANDING GEAR The landing gear is in a traditional tail dragger design with a rear wheel The stance of the gear will be at a forward and downward anfle so the wheels sit slightly ahead of the wings leading edge to prevent flipping over also to absorb max impact without breaking As well as the gear i am going to test belly landings (landings with no gear) they have to be preformed on something soft grass for example. But because the plane is so light belly landings should not be an issue."}, {"post_id": 46286, "ts": "2026-08-13T12:35:51Z", "hours": 1.4839, "text": "Improving git hub for rc plane adding component diagrams e.c.t Sorry i havent posted in a while, any suggestions pls leave a comment i will try to post more frequently now!"}, {"post_id": 4458, "ts": "2026-06-07T19:41:35Z", "hours": 0.5786, "text": "Rc Servo Holder"}, {"post_id": 3383, "ts": "2026-06-06T08:51:21Z", "hours": 0.7203, "text": "Servo System For parachute"}, {"post_id": 2872, "ts": "2026-06-05T19:09:39Z", "hours": 0.585, "text": "Control horn for control surfaces and quick mockup of vague idea of what plane will look like.👍"}]...
|
Title: Skylite - RC plane by @kkb | Stardance
Dev Title: Skylite - RC plane by @kkb | Stardance
Devlogs:
Control horn for control surfaces and quick mockup of vague idea of what plane will look like.👍
Servo System For parachute
Rc Servo Holder
Improving git hub for rc plane adding component diagrams e.c.t Sorry i havent posted in a while, any suggestions pls leave a comment i will try to post more frequently now!
I need a name for this project comment below Rc plane - Final design!!!! Woah that took a while lol. You can scroll through the images to see it in progress and then the finished model. I have finished itteration 1 of the final design for the Rc plane! The only things i expect to change now to this model is maybe a couple of diameters but apart from that i think all of the major work for the design is done. These are the things i ‘researched’ and conssidered during the design proccess 1 The wing type For a rc plane lift is important aswell as simplicity when making this it is hard to make wing designs that fold and bend this is why i have chossen the ’Clark Y aerofoil design. This design is used on GA (general aviation - small planes like cessna e.c.t) and is also extremely common in other RC planes. 2 I have also considered the DIMMENSIONS for this aircraft The wing is 50cm long and 10cm wide and in person it will be 1.2 cm thick (at the thickest point) The horizontal stabilizer (the mini wing at the back) Is 7.5 cm on each side so 15cm in total The cabin/fuselage is 37.5 cm 75% of the wingspan And out all important target weight is under 250g 3 WING DESIGN It is a high wing design for stability in the air and is normally considered the easiest design to fly. It is 12% of chord which is 1.2cm max thickness at the biggest point The Peak of the thickness will be 3cm behind the leading edge (front of the wing) 4 THE CABIN The cabin is designed to be 4cm along and 5cm height to allow for LiPo batteries recivers and ESC (Speed controller - flight computer) 5 LANDING GEAR The landing gear is in a traditional tail dragger design with a rear wheel The stance of the gear will be at a forward and downward anfle so the wheels sit slightly ahead of the wings leading edge to prevent flipping over also to absorb max impact without breaking As well as the gear i am going to test belly landings (landings with no gear) they have to be preformed on something soft grass for example. But because the plane is so light belly landings should not be an issue.
Worked on the place where the components will go and how they will be wired togethor. Things i had to think about: Spacing out components and sitting the heavier ones in the correct location for weight and balance. I had to think about the CG (centre of gravity) this should be at the peak thickness of the wing or in my case 3cm from the leading edge. Also had to think about components getting hot and allowing them enough airflow. And also what fastening system to use for the hatch to access the battery… Magnets… a bit heavy Tape….. a bit weak Ziptie…… impractical A 3d printed locking mechanism!!!
Devlog! Today i worked on some essential pieces of design for the LiteSky airframe! I have created 1)A battery holder to stop it moving around and affecting weight in flight 2) A wing strut that will go between the pieces of depron foam to give it support and also that Clarck Y airfoil shape 3) A internal bulkhead this strengthens the inside of the cabin for landings and help everything stay connected. Design bits: You will notice how the wing strut and the bulkhead have cutouts in them this is to reduce the weight as much as possible. I had to be careful that i didnt weaken the integrity of the pieces so that they can complete what they are designed for. The battery tray holder was especially designed for reusable cable ties to thread through and under the battery holder. You may have to use 2 ties depending on battery size. But the holder has a specific under channel to allow the tie to sit flush with the plastic and being allowed to be glued down inside the aircraft.
Skylite - BOM I will be submitting for funding of the parts!!! BOM - Link (let me know via a comment if it doesnt work (it should)) Finished up the Bill of materials and i also just changed the github made it look better e.c.t Things i had to think about today I made sure all the parts fit and worked with each other connectors brands e.c.t. I have fully committed to ELRS (ExpressLRS for the radio) I have considered battery weight vs power and how that will affect the aircraft and also considered the weight of the aircraft and the power produced by the motor....
|
1792489731.2725859
|
1793094531.2725859
|
|
4299
|
My awesome macropad! by @Dorapakoda | Stardance
|
Dorapakoda
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: My awesome macropad! by @Dorapakoda | Stard Title: My awesome macropad! by @Dorapakoda | Stardance...
|
1792533087.960158
|
1793137887.960158
|
|
4300
|
My first slack bot! by @tomer_shamiaben | Stardanc My first slack bot! by @tomer_shamiaben | Stardance...
|
tomer_shamiaben
|
0
|
0.27
|
0
|
[]
|
[{"post_id": 684, "ts": "2026- [{"post_id": 684, "ts": "2026-06-02T07:37:59Z", "hours": 0.2672, "text": "code for the slack bot that once a day use a meme api generator to send memes if you type /meme"}]...
|
Title: My first slack bot! by @tomer_shamiaben | S Title: My first slack bot! by @tomer_shamiaben | Stardance
Devlogs:
code for the slack bot that once a day use a meme api generator to send memes if you type /meme...
|
1792486435.0624511
|
1793091235.0624511
|