|
4551
|
NULL
|
NULL
|
0
|
0.0
|
0
|
[]
|
[]
|
|
1792928869.909066
|
1793792869.909066
|
|
4552
|
My first slack bot! by @ahishrana34 | Stardance
|
ahishrana34
|
0
|
3.5
|
0
|
[]
|
[{"post_id": 67094, "ts": "202 [{"post_id": 67094, "ts": "2026-09-13T04:38:52Z", "hours": 3.5044, "text": "hello"}]...
|
Title: My first slack bot! by @ahishrana34 | Stard Title: My first slack bot! by @ahishrana34 | Stardance
Devlogs:
hello...
|
1792666151.086207
|
1793270951.086207
|
|
4553
|
Normpad by @nisarga | Stardance
|
nisarga
|
0
|
5.52
|
0
|
[]
|
[{"post_id": 37772, "ts": "202 [{"post_id": 37772, "ts": "2026-07-30T18:04:23Z", "hours": 1.5344, "text": "Finished my PCB I am finally done with my PCB design. As per my view there should not be any issue with the Final PCB. Main challenge in PCB design is to decide where to place your components and how to use via to keep the design clean and issue free. I am now going to start working on the CAD design"}, {"post_id": 34807, "ts": "2026-07-25T20:07:13Z", "hours": 2.8019, "text": "Today was the GPIO issue day I suppose. THE ONE BIG MISTAKE. That was I forgot about the A and B pins of the Rotatory encoder. One smart girl I am :| I figure i need more then 14 pins of the XIAO RP2040. I straight up asked chatGPT and as per its suggestions I have now added the MCP23017-E_SP GPIO extender. It has given me total of 16 extra GPIO pins and now. I found and added the Symbol and footprint from a github repo. And thankfully it seems to be working. I am now learning how to adjust my placements, work with Via and properly manage the wiring in PCB design. I hope I can make it proper soon. Thats all for today"}, {"post_id": 33606, "ts": "2026-07-23T17:38:37Z", "hours": 1.1844, "text": "I started working on a version 1 of the schematic of the Normpad. I wanted it to be clean and organized. Hence I have properly labeled the Sections of the schematic. It took me 2 hours and I have recorded a time lapse using Lookout. But as I am unable to add the time lapse it self I am adding its picture. This was the second most tedious task of the day. took me 45min to Find add and organize the right footprints based on the items provided by the hackclub to build the hackpad. Also the XIAO provided by the SEED studio and the care package differ a lot. Finally I came to the conclusion that the one provided in the care package works the best. I am adding the the footprints I have used. Hope this saves someones time in the future. I have just started with PCB editor of Kicad and I have to figure out yet that how to design and make the proper traces. I am refering to the Orpheuspad mentioned in the hackpad guide. Its quite useful but not as per my requirements. There are no LED’s added in it which I want to, No capacitors etc. So I need to figure this out on my own i guess. The rough PCB is as the following right now. I would like your advises on the PCB editor, how to use it, any tricks to use or any references to look into. Anything helpful will be appriciated."}]...
|
Title: Normpad by @nisarga | Stardance
Devlogs:
I Title: Normpad by @nisarga | Stardance
Devlogs:
I started working on a version 1 of the schematic of the Normpad. I wanted it to be clean and organized. Hence I have properly labeled the Sections of the schematic. It took me 2 hours and I have recorded a time lapse using Lookout. But as I am unable to add the time lapse it self I am adding its picture. This was the second most tedious task of the day. took me 45min to Find add and organize the right footprints based on the items provided by the hackclub to build the hackpad. Also the XIAO provided by the SEED studio and the care package differ a lot. Finally I came to the conclusion that the one provided in the care package works the best. I am adding the the footprints I have used. Hope this saves someones time in the future. I have just started with PCB editor of Kicad and I have to figure out yet that how to design and make the proper traces. I am refering to the Orpheuspad mentioned in the hackpad guide. Its quite useful but not as per my requirements. There are no LED’s added in it which I want to, No capacitors etc. So I need to figure this out on my own i guess. The rough PCB is as the following right now. I would like your advises on the PCB editor, how to use it, any tricks to use or any references to look into. Anything helpful will be appriciated.
Today was the GPIO issue day I suppose. THE ONE BIG MISTAKE. That was I forgot about the A and B pins of the Rotatory encoder. One smart girl I am :| I figure i need more then 14 pins of the XIAO RP2040. I straight up asked chatGPT and as per its suggestions I have now added the MCP23017-E_SP GPIO extender. It has given me total of 16 extra GPIO pins and now. I found and added the Symbol and footprint from a github repo. And thankfully it seems to be working. I am now learning how to adjust my placements, work with Via and properly manage the wiring in PCB design. I hope I can make it proper soon. Thats all for today
Finished my PCB I am finally done with my PCB design. As per my view there should not be any issue with the Final PCB. Main challenge in PCB design is to decide where to place your components and how to use via to keep the design clean and issue free. I am now going to start working on the CAD design...
|
1792712839.768918
|
1793317639.768918
|
|
4554
|
My first slack bot! by @Joschi | Stardance
|
Joschi
|
0
|
1.14
|
0
|
[]
|
[{"post_id": 3569, "ts": "2026 [{"post_id": 3569, "ts": "2026-06-06T15:49:51Z", "hours": 1.1414, "text": "I started with the Slack-Bot and add all the tutorial commands. Also I tried to integrate the cat picture API but it failed somehow."}]...
|
Title: My first slack bot! by @Joschi | Stardance
Title: My first slack bot! by @Joschi | Stardance
Devlogs:
I started with the Slack-Bot and add all the tutorial commands. Also I tried to integrate the cat picture API but it failed somehow....
|
1792742110.9160547
|
1793346910.9160547
|
|
4555
|
My awesome macropad! by @Kashaf | Stardance
|
Kashaf
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: My awesome macropad! by @Kashaf | Stardance
|
1793177291.6077323
|
1793782091.6077323
|
|
4556
|
IB Website by @wingnovel | Stardance
|
wingnovel
|
1
|
36.27
|
219
|
[{"ship_num": 1, "ts": "2026-0 [{"ship_num": 1, "ts": "2026-06-09T15:23:07Z", "hours": 36.0, "multiplier": 7.23, "payout": 219, "blessing": "neutral", "text": "What did you make? I have made a website that will help International Baccalaureate students study more effectively than just reading books What was challenging? The challenging part was to collect the data for the project, I used AI to get the questions for the quiz and flashcard sections and it was difficult to prompt it effectively. Another challenge was to learn to use GitHub Pages I tried nest it did not work, so I switched to GitHub Pages, however that too was not working due to the wrong settings being enabled however it is working properly now. What are you proud of? I am proud of the UX, I generally think of myself as the worst designer however with the help of some inspiration taken from the stardust theme I have been able to design this website in the purple space like theme. What should people know so they can test your project? All people need to do to test the project is open a link to the GitHub url", "repo": "https://github.com/raghav03102008/ibwebsite", "demo": "https://raghav03102008.github.io/ibwebsite/"}]...
|
[{"post_id": 6257, "ts": "2026 [{"post_id": 6257, "ts": "2026-06-10T14:50:31Z", "hours": 0.2667, "text": "Updating the Project AI declaration"}, {"post_id": 5651, "ts": "2026-06-09T15:05:46Z", "hours": 12.0064, "text": "Fully functional website concept with questions to give you active recall"}, {"post_id": 5067, "ts": "2026-06-08T18:54:16Z", "hours": 13.5667, "text": "Adding maths content to the website"}, {"post_id": 3250, "ts": "2026-06-06T03:00:07Z", "hours": 0.3575, "text": "Adding icons for the subjects"}, {"post_id": 2646, "ts": "2026-06-05T09:29:19Z", "hours": 9.94, "text": "UI of the page"}]...
|
Title: IB Website by @wingnovel | Stardance
Devlo Title: IB Website by @wingnovel | Stardance
Devlogs:
UI of the page
Adding icons for the subjects
Adding maths content to the website
Fully functional website concept with questions to give you active recall
Updating the Project AI declaration
Ships:
What did you make? I have made a website that will help International Baccalaureate students study more effectively than just reading books What was challenging? The challenging part was to collect the data for the project, I used AI to get the questions for the quiz and flashcard sections and it was difficult to prompt it effectively. Another challenge was to learn to use GitHub Pages I tried nest it did not work, so I switched to GitHub Pages, however that too was not working due to the wrong settings being enabled however it is working properly now. What are you proud of? I am proud of the UX, I generally think of myself as the worst designer however with the help of some inspiration taken from the stardust theme I have been able to design this website in the purple space like theme. What should people know so they can test your project? All people need to do to test the project is open a link to the GitHub url...
|
1793087619.6365607
|
1793174019.6365607
|
|
4557
|
OBS Macropad :D by @aquele_eletricista_la | Starda OBS Macropad :D by @aquele_eletricista_la | Stardance...
|
aquele_eletricista_la
|
0
|
0.77
|
0
|
[]
|
[{"post_id": 1857, "ts": "2026 [{"post_id": 1857, "ts": "2026-06-04T02:09:52Z", "hours": 0.435, "text": "Just started the code, just made the first switch code that starts the recording on obs and made variables :D"}, {"post_id": 1824, "ts": "2026-06-04T01:25:02Z", "hours": 0.3333, "text": "Been making the desing of the pcb for hours ;-; like it has 3 versions and now it is finnaly completed :D"}]...
|
Title: OBS Macropad :D by @aquele_eletricista_la | Title: OBS Macropad :D by @aquele_eletricista_la | Stardance
Devlogs:
Been making the desing of the pcb for hours ;-; like it has 3 versions and now it is finnaly completed :D
Just started the code, just made the first switch code that starts the recording on obs and made variables :D...
|
1792709504.5343423
|
1793314304.5343423
|
|
4558
|
FIle Manager++ by @SysError06 | Stardance
|
SysError06
|
1
|
7.53
|
43
|
[{"ship_num": 1, "ts": "2026-0 [{"ship_num": 1, "ts": "2026-06-04T08:23:01Z", "hours": 3.0, "multiplier": 15.2, "payout": 43, "blessing": "neutral", "text": "What I made: I built FIleManager++ (shortened as fmpp), a simple, fast and purely keyboard driven terminal file manager. Using a C++ backend with a fxtui frontend, it enhances your productivity by negating the need of that pesky mouse, allowing everything to be done without lifting a finger off your keyboard! What was challenging: C++, just, C++. The biggest struggle was dealing with C++ memory lifecycles after decoupling my UI layers from the main filesystem engine. Whenever the app hopped into the new directory, the engine cleared and reallocated its tracking vectors. This instantly invalidated the memory addresses being read by the background UI threads, triggering a brutal std::length_error (vector::_M_default_append) core dump whenever the layout updated. What I’m proud of: Clean (ish) TUI: a sleek, modern like TUI that can have improvements, but has potential to be amazing. CI/CD: lacking all the operating systems at my disposal (Linux, macOS, and Windows), I had to use GitHub actions to provide crossplatform support to my application. What People Should Know / How to Test It It is fully open-source and ready to run with zero configurations! You can download the pre-compiled binary for your architecture directly from the project release page, or build it locally using Meson and Ninja by running: meson setup build –buildtype=release meson compile -C build ./build/fmpp Navigate using your standard keyboard arrow keys or standard terminal motion configurations!", "repo": "https://github.com/UltimatePlayer97/fmpp", "demo": "https://github.com/UltimatePlayer97/fmpp/releases"}]...
|
[{"post_id": 6099, "ts": "2026 [{"post_id": 6099, "ts": "2026-06-10T07:56:00Z", "hours": 1.5886, "text": "Devlog #7 So here I am, making it…. again. I have also TRIED fixing some stuff, namely the bug where the sidebar moves with the amount of content displayed in the content panel (aka it moves up when the panel has less content). I tried many things, removing flexes, adding flexes, adding borders, adding frames, and removing vscroll_indicators. Nothing worked :( I’m hopeless at this point. I’ve tried asking AI and all, yet nothing will go back at it later, I guess. So I tried tackling another issue, making the directory display before the files. I had more luck with this one. All I did was make a std::sort step that parses all the contents from beginning to end and checks if it’s a directory; if it is, it will just display it on the content panel first! Soon to come is adding some way to customise settings (or make a part of it to work on later), probably will just use enums like standard C++."}, {"post_id": 3972, "ts": "2026-06-07T03:29:11Z", "hours": 0.9036, "text": "Devlog #6 My disk is very full! Today, I thought to myself, “why haven’t I added a root disk stat yet, that shows usage and all that good stuff” Well, here I am answering my thoughts. I’m not crazy… maybe. Basically for the backend I made a DiskStats struct that holds important variables , like used percentage, available bytes, used bytes etc. I then hooked that up to my filesystem cpp implementation, and tested it. Worked on the first try! Nice job C++! However, I noticed that not everyone would like to read thousands of numbers and convert them into megabytes, gigabytes etc. So I made a simple formatter util that does the job for you. Next was the ui. I made a disk click handler (that currently doesn’t work) that show the disk stats, and has a progress bar that turns red if disk usage is over 90% (signalling critical usage limit). Then, I just piped that into my main view vbox."}, {"post_id": 3069, "ts": "2026-06-05T23:28:13Z", "hours": 0.9669, "text": "Devlog #5 Icons, icons, icons! Today, I decided to finally add file icons to the content page finally. Overall, it wasn’t particularly hard, just VERY tedious to do. I used nerdfonts to render the icon. It took me the majority of my time actually setting all the icons, with their numerous file extensions. .so, .py, .elf, makefile, docker, csharp, cpp, h, hpp, c, you name it. But hey it looks prettier now."}, {"post_id": 2489, "ts": "2026-06-05T00:33:24Z", "hours": 1.0747, "text": "Devlog #4 Decentralisation Today (and yesterday to a certain extent), I have worked on decentralising the ui components into their own respective files. Of course, this didn’t come without its numerous issues, namely being the C++ pointer errors striking yet again. Overall, the transistion wasn’t too hard, so I got to making a breadcrumb for the filepath. However, during the making of this, I noticed that the sidebar options weren’t properly sending me to the path, I fixed this by injecting the / path into the second slot of the target array inside my SidebarComponent."}, {"post_id": 1974, "ts": "2026-06-04T07:19:52Z", "hours": 0.7322, "text": "Devlog #3 Welcome to the horrors of C++ I’ve officially split the file manager into a dual-panel desktop layout featuring a fixed “Places” sidebar and an overflowing “Content” directory using FTXUI’s DOM elements (elements.hpp). The trickiest part was getting large directories to scroll smoothly instead of truncating off-screen, which I solved using frame and vscroll_indicator viewports. Of course, C++ warmly welcomed me to modular architecture by throwing a brutal std::length_error core dump after spending a solid 15 minutes refactoring my main.cpp into multiple modular files. I spent a considerable amount of time fighting what I thought was bad memory management, only to realise I had used an unsafe raw pointer cast on a boolean flag inside my tab container, forcing the layout engine to read random garbage bytes. At least that’s what I thought it was; in reality, it was that my change_directory function calls update_directory, which does display_names.clear() and rebuilds the vector. However, ftxui’s Menu component holds a raw pointer to the origin vector, but the vectors’ internal buffer got reallocated when it grows beyond capacity. With the issue identified and fixed, it now works again! Sort of…… now the directory contents don’t sync properly due to my fixes, including proper resyncing to avoid a SIGARBT. With the code cleanly refactored into separate files and building, I’m aiming to tackle a dynamic file path bar and a basic context menu next."}, {"post_id": 1821, "ts": "2026-06-04T01:22:33Z", "hours": 0.7628, "text": "Devlog #2 Implemented a basic escape menu system, currently hoping to be similar to btop++, effectively just btop but a file manager."}, {"post_id": 1186, "ts": "2026-06-03T01:21:26Z", "hours": 1.3411, "text": "Hello everybody! To start of, I am a power user. I hate the concept of using a mouse to navigate around my system, its just so… slow and tedious. To fix this, I have aggressively tried to make my system as keyboard centric as possible. Whether that be switching to Linux, using a tiled window manager, or anything like that. My only problem, my file manager, I would like a file manager keyboard friendly, yes there are options but I wish to make my own, so here I am. For now, I’ve setup basic filesystem indexxing, alongside a tui implementation (without much features as of now). Progress is being made, however I’m far from complete."}]...
|
Title: FIle Manager++ by @SysError06 | Stardance
Title: FIle Manager++ by @SysError06 | Stardance
Devlogs:
Hello everybody! To start of, I am a power user. I hate the concept of using a mouse to navigate around my system, its just so… slow and tedious. To fix this, I have aggressively tried to make my system as keyboard centric as possible. Whether that be switching to Linux, using a tiled window manager, or anything like that. My only problem, my file manager, I would like a file manager keyboard friendly, yes there are options but I wish to make my own, so here I am. For now, I’ve setup basic filesystem indexxing, alongside a tui implementation (without much features as of now). Progress is being made, however I’m far from complete.
Devlog #2 Implemented a basic escape menu system, currently hoping to be similar to btop++, effectively just btop but a file manager.
Devlog #3 Welcome to the horrors of C++ I’ve officially split the file manager into a dual-panel desktop layout featuring a fixed “Places” sidebar and an overflowing “Content” directory using FTXUI’s DOM elements (elements.hpp). The trickiest part was getting large directories to scroll smoothly instead of truncating off-screen, which I solved using frame and vscroll_indicator viewports. Of course, C++ warmly welcomed me to modular architecture by throwing a brutal std::length_error core dump after spending a solid 15 minutes refactoring my main.cpp into multiple modular files. I spent a considerable amount of time fighting what I thought was bad memory management, only to realise I had used an unsafe raw pointer cast on a boolean flag inside my tab container, forcing the layout engine to read random garbage bytes. At least that’s what I thought it was; in reality, it was that my change_directory function calls update_directory, which does display_names.clear() and rebuilds the vector. However, ftxui’s Menu component holds a raw pointer to the origin vector, but the vectors’ internal buffer got reallocated when it grows beyond capacity. With the issue identified and fixed, it now works again! Sort of…… now the directory contents don’t sync properly due to my fixes, including proper resyncing to avoid a SIGARBT. With the code cleanly refactored into separate files and building, I’m aiming to tackle a dynamic file path bar and a basic context menu next.
Devlog #4 Decentralisation Today (and yesterday to a certain extent), I have worked on decentralising the ui components into their own respective files. Of course, this didn’t come without its numerous issues, namely being the C++ pointer errors striking yet again. Overall, the transistion wasn’t too hard, so I got to making a breadcrumb for the filepath. However, during the making of this, I noticed that the sidebar options weren’t properly sending me to the path, I fixed this by injecting the / path into the second slot of the target array inside my SidebarComponent.
Devlog #5 Icons, icons, icons! Today, I decided to finally add file icons to the content page finally. Overall, it wasn’t particularly hard, just VERY tedious to do. I used nerdfonts to render the icon. It took me the majority of my time actually setting all the icons, with their numerous file extensions. .so, .py, .elf, makefile, docker, csharp, cpp, h, hpp, c, you name it. But hey it looks prettier now.
Devlog #6 My disk is very full! Today, I thought to myself, “why haven’t I added a root disk stat yet, that shows usage and all that good stuff” Well, here I am answering my thoughts. I’m not crazy… maybe. Basically for the backend I made a DiskStats struct that holds important variables , like used percentage, available bytes, used bytes etc. I then hooked that up to my filesystem cpp implementation, and tested it. Worked on the first try! Nice job C++! However, I noticed that not everyone would like to read thousands of numbers and convert them into megabytes, gigabytes etc. So I made a simple formatter util that does the job for you. Next was the ui. I made a disk click handler (that currently doesn’t work) that show the disk stats, and has a progress bar that turns red if disk usage is over 90% (signalling critical usage limit). Then, I just piped that into my main view vbox.
Devlog #7 So here I am, making it…. again. I have also TRIED fixing some stuff, namely the bug where the sidebar moves with the amount of content displayed in the content panel (aka it moves up when the panel has less content). I tried many things, removing flexes, adding flexes, adding borders, adding frames, and removing vscroll_indicators. Nothing worked :( I’m hopeless at this point. I’ve tried asking AI and all, yet nothing will go back at it later, I guess. So I tried tackling another issue, making the directory display before the files. I had more luck with this one. All I did was make a std::sort step that parses all the contents from beginning to end and checks if it’s a directory; if it is, it will just display it on the content panel first! Soon to come is adding some way to customise settings (or make a part of it to work on later), probably will just use enums like standard C++.
Ships:
What I made: I built FIleManager++ (shortened as fmpp), a simple, fast and purely keyboard driven terminal file manager. Using a C++ backend with a fxtui frontend, it enhances your productivity by negating the need of that pesky mouse, allowing everything to be done without lifting a finger off your keyboard! What was challenging: C++, just, C++. The biggest struggle was dealing with C++ memory lifecycles after decoupling my UI layers from the main filesystem engine. Whenever the app hopped into the new directory, the engine cleared and reallocated its tracking vectors. This instantly invalidated the memory addresses being read by the background UI threads, triggering a brutal std::length_error (vector::_M_default_append) core dump whenever the layout updated. What I’m proud of: Clean (ish) TUI: a sleek, modern like TUI that can have improvements, but has potential to be amazing. CI/CD: lacking all the operating systems at my disposal (Linux, macOS, and Windows), I had to use GitHub actions to provide crossplatform support to my application. What People Should Know / How to Test It It is fully open-source and ready to run with zero configurations! You can download the pre-compiled binary for your architecture directly from the project release page, or build it locally using Meson and Ninja by running: meson setup build –buildtype=release meson compile -C build ./build/fmpp Navigate using your standard keyboard arrow keys or standard terminal motion configurations!...
|
1793134035.2520564
|
1793220435.2520564
|
|
4559
|
My first slack bot! by @nishanth | Stardance
|
nishanth
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: My first slack bot! by @nishanth | Stardanc Title: My first slack bot! by @nishanth | Stardance...
|
1792770504.5273
|
1793375304.5273
|
|
4560
|
My first slack bot! by @Sushan | Stardance
|
Sushan
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: My first slack bot! by @Sushan | Stardance
|
1793199110.350209
|
1793803910.350209
|
|
4561
|
Another Loss for the Deaf by @are | Stardance
|
are
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: Another Loss for the Deaf by @are | Stardan Title: Another Loss for the Deaf by @are | Stardance...
|
1793249380.501519
|
1793854180.501519
|
|
4562
|
Untitled project by @nishanth | Stardance
|
nishanth
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: Untitled project by @nishanth | Stardance
|
1792745415.3214877
|
1793350215.3214877
|
|
4563
|
Ai story teller by @adrian_fci_2010 | Stardance
|
adrian_fci_2010
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: Ai story teller by @adrian_fci_2010 | Stard Title: Ai story teller by @adrian_fci_2010 | Stardance...
|
1792745590.206762
|
1793350390.206762
|
|
4564
|
My first slack bot! by @Zhafran | Stardance
|
Zhafran
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: My first slack bot! by @Zhafran | Stardance
|
1792698584.9730024
|
1793303384.9730024
|
|
4565
|
Minerust by @bartoszkasyna | Stardance
|
bartoszkasyna
|
1
|
28.0
|
318
|
[{"ship_num": 1, "ts": "2026-0 [{"ship_num": 1, "ts": "2026-09-04T13:39:29Z", "hours": 28.0, "multiplier": 11.52, "payout": 318, "blessing": "neutral", "text": "I made Minecraft clone in rust using wgpu. Currently game is more like voxel engine. I was mainly focused on game optimatization. Release veriosn has render distance 32 achieving 300FPS on rtx 3050 4GB laptop edition consuming only 0.8GB of VRAM and 430MB of RAM. With high end CPU it can easily handle render distance 128 usinf only 1.5GB VRAM and 1.7GB RAM.", "repo": "https://github.com/B4rtekk1/Minecraft-Rust", "demo": "https://github.com/B4rtekk1/Minecraft-Rust/releases"}]...
|
[{"post_id": 61498, "ts": "202 [{"post_id": 61498, "ts": "2026-09-04T13:22:10Z", "hours": 2.3158, "text": "I finished creating inventiry system. I also fixed bug- Some subchunks was missing if HiZ culling culled them before they were generated. After this short 3 days break into this project I’m shipping it and going back to my main one."}, {"post_id": 61065, "ts": "2026-09-03T19:39:58Z", "hours": 4.5978, "text": "Today I was mainly working on game optimatization and code quality. I also started implementing Inventory system. Currently broken blocks drops into ground and rotate, like in minecraft"}, {"post_id": 60454, "ts": "2026-09-02T19:50:58Z", "hours": 5.995, "text": "Today I was working on new terrain system and optimatization. On te image is world with render distance 128 - unfortunettly its not fully loaded beacuse it takes ages to load 66k chunks. Game preallocates required memory. This world requires ONLY 1.5GB VRAM and 1.2GB RAM. Vanilla minecraft runs 120FPS with render distance 16 on my laptop while my game runs 30FPS with render distance 128 which is 65992 chunks more. minecraft basiccly render 1.6% of what my engine can do. Keep in mind that i have rtx 3050 4GB laptop"}, {"post_id": 59828, "ts": "2026-09-01T20:05:54Z", "hours": 4.6781, "text": "I came back to the project because I don’t like doing only one project at a time. My goal is to make simple Minecraft clone but much more optimized. On the image you can see 64x64 chunks world - that means 128 chunks long and wide. It only uses 1.6GB of RAM, 4% CPU, 2GB of VRAM. It handle stable 120FPS on my rtx 3050 4GB latpop. Orginal minecraft have 120FPS with render distance 16."}, {"post_id": 26167, "ts": "2026-07-10T20:12:05Z", "hours": 1.9911, "text": "Fixed Ambient oclussion. Added rerndering mode switch in menu."}, {"post_id": 4042, "ts": "2026-06-07T06:59:38Z", "hours": 3.6419, "text": "Shadow removal(again - same bug). I implemented cheap vertex ambient oclussion. It still a little buggy but i’ll fix it. I refactroed code a little to get ready for wasm modding. For now i will leave visuals and focus on game content, portability. How I said little buggy in the corners"}, {"post_id": 1981, "ts": "2026-06-04T07:38:58Z", "hours": 4.3542, "text": "I removed shadows implementation because moving light center caused shadow crawling which is hard to get rid of with small cost. It was possible to remove but it was droppingg about 120FPS(fom 340 to ~200). I have reduced VRAM usage by reducing water buffer size. With render distance 32 game use 1.6GB of VRAM and 700MB of RAM. Rendering is GPU optimized(80%+ usage, <20% CPU usage. Video might not looks like 300FPS because of video compression."}]...
|
Title: Minerust by @bartoszkasyna | Stardance
Dev Title: Minerust by @bartoszkasyna | Stardance
Devlogs:
I removed shadows implementation because moving light center caused shadow crawling which is hard to get rid of with small cost. It was possible to remove but it was droppingg about 120FPS(fom 340 to ~200). I have reduced VRAM usage by reducing water buffer size. With render distance 32 game use 1.6GB of VRAM and 700MB of RAM. Rendering is GPU optimized(80%+ usage, <20% CPU usage. Video might not looks like 300FPS because of video compression.
Shadow removal(again - same bug). I implemented cheap vertex ambient oclussion. It still a little buggy but i’ll fix it. I refactroed code a little to get ready for wasm modding. For now i will leave visuals and focus on game content, portability. How I said little buggy in the corners
Fixed Ambient oclussion. Added rerndering mode switch in menu.
I came back to the project because I don’t like doing only one project at a time. My goal is to make simple Minecraft clone but much more optimized. On the image you can see 64x64 chunks world - that means 128 chunks long and wide. It only uses 1.6GB of RAM, 4% CPU, 2GB of VRAM. It handle stable 120FPS on my rtx 3050 4GB latpop. Orginal minecraft have 120FPS with render distance 16.
Today I was working on new terrain system and optimatization. On te image is world with render distance 128 - unfortunettly its not fully loaded beacuse it takes ages to load 66k chunks. Game preallocates required memory. This world requires ONLY 1.5GB VRAM and 1.2GB RAM. Vanilla minecraft runs 120FPS with render distance 16 on my laptop while my game runs 30FPS with render distance 128 which is 65992 chunks more. minecraft basiccly render 1.6% of what my engine can do. Keep in mind that i have rtx 3050 4GB laptop
Today I was mainly working on game optimatization and code quality. I also started implementing Inventory system. Currently broken blocks drops into ground and rotate, like in minecraft
I finished creating inventiry system. I also fixed bug- Some subchunks was missing if HiZ culling culled them before they were generated. After this short 3 days break into this project I’m shipping it and going back to my main one.
Ships:
I made Minecraft clone in rust using wgpu. Currently game is more like voxel engine. I was mainly focused on game optimatization. Release veriosn has render distance 32 achieving 300FPS on rtx 3050 4GB laptop edition consuming only 0.8GB of VRAM and 430MB of RAM. With high end CPU it can easily handle render distance 128 usinf only 1.5GB VRAM and 1.7GB RAM....
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1793105326.2869015
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1793191726.2869015
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4566
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Link Sanitizer by @milkteawidboba | Stardance
|
milkteawidboba
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0
|
0.0
|
0
|
[]
|
[]
|
Title: Link Sanitizer by @milkteawidboba | Stardan Title: Link Sanitizer by @milkteawidboba | Stardance...
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1792630492.8027508
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1793235292.8027508
|
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4567
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Untitled project by @simo10 | Stardance
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simo10
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0
|
0.0
|
0
|
[]
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[]
|
Title: Untitled project by @simo10 | Stardance
|
1793177676.4904387
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1793782476.4904387
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|
4568
|
My awesome macropad! by @dhiraj | Stardance
|
dhiraj
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0
|
0.0
|
0
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[]
|
[]
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Title: My awesome macropad! by @dhiraj | Stardance
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1793159548.320239
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1793764348.320239
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|
4569
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Superposition by @Blasty | Stardance
|
Blasty
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0
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0.0
|
0
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[]
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[]
|
Title: Superposition by @Blasty | Stardance
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1793192059.4632025
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1793796859.4632025
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4570
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Robotic Arm by @DimensionLess | Stardance
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DimensionLess
|
0
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14.65
|
0
|
[]
|
[{"post_id": 11301, "ts": "202 [{"post_id": 11301, "ts": "2026-06-18T14:20:20Z", "hours": 7.8656, "text": "Finished assembling the arm , it was really seamless the only problem i faced was that the servo motors i was using (MG996r) only came with 4 mounting screws and i needed 6 for each joint and i had no extra so i had to salvage the remaining screws from an old cd rom lying around. It still have some bugs like whenever i try using the joystick the entire thing haves a seizure, I am working on it and I will fix with time . Lastly i didn’t knew about the time lapse feature bcz when i started this project i saved it as a software project and Later i just forgot to change it, I am just realizing now it when i was trying to ship my project"}, {"post_id": 2041, "ts": "2026-06-04T10:13:45Z", "hours": 3.3517, "text": "Completed the python interface and removed some bugs and unproved UI and I also add an option to control it with it with a controller. Now i will start working on the hardware part , i have some of it already completed but still a lot is left"}, {"post_id": 1406, "ts": "2026-06-03T12:57:47Z", "hours": 3.4308, "text": "I am planning to make a robotic arm to learn machine vision, and to operate it i made a control interface . Initially i was planning to make a app using MIT app Builder and use a Bluetooth module but i could not get it to work and i even tried using potentiometers but that also didn’t work and was making everything more complex then it should be so i finally settled on just making a control interface on python as it would simplify everything make it easier afterwards"}]...
|
Title: Robotic Arm by @DimensionLess | Stardance
Title: Robotic Arm by @DimensionLess | Stardance
Devlogs:
I am planning to make a robotic arm to learn machine vision, and to operate it i made a control interface . Initially i was planning to make a app using MIT app Builder and use a Bluetooth module but i could not get it to work and i even tried using potentiometers but that also didn’t work and was making everything more complex then it should be so i finally settled on just making a control interface on python as it would simplify everything make it easier afterwards
Completed the python interface and removed some bugs and unproved UI and I also add an option to control it with it with a controller. Now i will start working on the hardware part , i have some of it already completed but still a lot is left
Finished assembling the arm , it was really seamless the only problem i faced was that the servo motors i was using (MG996r) only came with 4 mounting screws and i needed 6 for each joint and i had no extra so i had to salvage the remaining screws from an old cd rom lying around. It still have some bugs like whenever i try using the joystick the entire thing haves a seizure, I am working on it and I will fix with time . Lastly i didn’t knew about the time lapse feature bcz when i started this project i saved it as a software project and Later i just forgot to change it, I am just realizing now it when i was trying to ship my project...
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1793184743.736371
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1793789543.736371
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4571
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Untitled project by @BurningToast | Stardance
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BurningToast
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0
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0.0
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0
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[]
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[]
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Title: Untitled project by @BurningToast | Stardan Title: Untitled project by @BurningToast | Stardance...
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1793177374.2839823
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1793782174.2839823
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4572
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My awesome macropad! by @Ashba | Stardance
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Ashba
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0
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0.0
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0
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[]
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[]
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Title: My awesome macropad! by @Ashba | Stardance
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1792677178.099076
|
1793281978.099076
|
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4573
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abdul basit by @abdulbasitdev786 | Stardance
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abdulbasitdev786
|
0
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0.0
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0
|
[]
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[]
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Title: abdul basit by @abdulbasitdev786 | Stardanc Title: abdul basit by @abdulbasitdev786 | Stardance...
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1792698862.9181201
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1793303662.9181201
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4574
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ESP32-S3 SD Card Messenger by @Yashu | Stardance
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Yashu
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0
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0.0
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0
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[]
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[]
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Title: ESP32-S3 SD Card Messenger by @Yashu | Star Title: ESP32-S3 SD Card Messenger by @Yashu | Stardance...
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1792943284.5578961
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1793807284.5578961
|
|
4575
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NULL
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NULL
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0
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0.0
|
0
|
[]
|
[]
|
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1792893269.343852
|
1793757269.343852
|
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4576
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NULL
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NULL
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0
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0.0
|
0
|
[]
|
[]
|
|
1792943539.483986
|
1793807539.483986
|
|
4577
|
My first slack bot! by @mikhailnotfish | Stardance
|
mikhailnotfish
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0
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0.0
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0
|
[]
|
[]
|
Title: My first slack bot! by @mikhailnotfish | St Title: My first slack bot! by @mikhailnotfish | Stardance...
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1792950732.3079765
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1793814732.3079765
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4578
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3D printed payloader rocket-bt55 by @Gavin7409 | S 3D printed payloader rocket-bt55 by @Gavin7409 | Stardance...
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Gavin7409
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0
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0.0
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0
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[]
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[]
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Title: 3D printed payloader rocket-bt55 by @Gavin7 Title: 3D printed payloader rocket-bt55 by @Gavin7409 | Stardance...
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1793249446.3020506
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1793854246.3020506
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4579
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My awesome macropad! by @noahTXC | Stardance
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noahTXC
|
0
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0.0
|
0
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[]
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[]
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Title: My awesome macropad! by @noahTXC | Stardanc Title: My awesome macropad! by @noahTXC | Stardance...
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1792799569.9677985
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1793404369.9677985
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4580
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C++ server by @Fenex | Stardance
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Fenex
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0
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0.0
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0
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[]
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[]
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Title: C++ server by @Fenex | Stardance
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1792785166.6760404
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1793389966.6760404
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4581
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Ferminal by @RangS | Stardance
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RangS
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0
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0.0
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0
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[]
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[]
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Title: Ferminal by @RangS | Stardance
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1792640930.719194
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1793245730.719194
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4582
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My first slack bot! by @anton_carlens | Stardance
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anton_carlens
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0
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0.0
|
0
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[]
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[]
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Title: My first slack bot! by @anton_carlens | Sta Title: My first slack bot! by @anton_carlens | Stardance...
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1793195336.9541368
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1793800136.9541368
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4583
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University Planning Coach AI by @neelkirp | Starda University Planning Coach AI by @neelkirp | Stardance...
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neelkirp
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0
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0.0
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0
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[]
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[]
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Title: University Planning Coach AI by @neelkirp | Title: University Planning Coach AI by @neelkirp | Stardance...
|
1792767184.4936247
|
1793371984.4936247
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4584
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My first slack bot! by @Maever22 | Stardance
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Maever22
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0
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0.0
|
0
|
[]
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[]
|
Title: My first slack bot! by @Maever22 | Stardanc Title: My first slack bot! by @Maever22 | Stardance...
|
1792637313.5892222
|
1793242113.5892222
|
|
4585
|
disc sander 3000 by @tylerjcosta | Stardance
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tylerjcosta
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0
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0.0
|
0
|
[]
|
[]
|
Title: disc sander 3000 by @tylerjcosta | Stardanc Title: disc sander 3000 by @tylerjcosta | Stardance...
|
1793173820.76502
|
1793778620.76502
|
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4586
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My awesome macropad! by @gameminder | Stardance
|
gameminder
|
0
|
0.0
|
0
|
[]
|
[]
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Title: My awesome macropad! by @gameminder | Stard Title: My awesome macropad! by @gameminder | Stardance...
|
1793181374.9776938
|
1793786174.9776938
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4587
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My first slack bot! by @nishukumari25 | Stardance
|
nishukumari25
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: My first slack bot! by @nishukumari25 | Sta Title: My first slack bot! by @nishukumari25 | Stardance...
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1792633829.3660634
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1793238629.3660634
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4588
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SoundPad by @shkolar007 | Stardance
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shkolar007
|
0
|
15.47
|
0
|
[]
|
[{"post_id": 34702, "ts": "202 [{"post_id": 34702, "ts": "2026-07-25T17:00:47Z", "hours": 4.3853, "text": "Finally, I made it really close to the ship, I finalized the firmware, added a some features to the CAD and organised the github repo(i once rewrited it because i forgot to save it)"}, {"post_id": 28401, "ts": "2026-07-14T17:12:36Z", "hours": 4.5583, "text": "I made a lot that time At first i designed a case for that, Also, i added some extra RGB’s under the keycaps and here you can see like the full pcb and schematics look now. And i already wrote a firmware using qmk but i need to polish Ship will be really soon!!!"}, {"post_id": 26099, "ts": "2026-07-10T18:01:49Z", "hours": 3.4933, "text": "I have already made some clean traces also added a few design features."}, {"post_id": 24868, "ts": "2026-07-08T18:34:37Z", "hours": 1.4503, "text": "Made a clear schematic and started making routes in pcb to future sound pad"}, {"post_id": 2235, "ts": "2026-06-04T16:55:30Z", "hours": 1.5844, "text": "I started doing my macropad I am new in kicad and pcb desing, and i havent realised what i want to do, but it is really interesting!!! I just did some research how to do and i dont have something to screenshot, so look at first FRC competiton"}]...
|
Title: SoundPad by @shkolar007 | Stardance
Devlog Title: SoundPad by @shkolar007 | Stardance
Devlogs:
I started doing my macropad I am new in kicad and pcb desing, and i havent realised what i want to do, but it is really interesting!!! I just did some research how to do and i dont have something to screenshot, so look at first FRC competiton
Made a clear schematic and started making routes in pcb to future sound pad
I have already made some clean traces also added a few design features.
I made a lot that time At first i designed a case for that, Also, i added some extra RGB’s under the keycaps and here you can see like the full pcb and schematics look now. And i already wrote a firmware using qmk but i need to polish Ship will be really soon!!!
Finally, I made it really close to the ship, I finalized the firmware, added a some features to the CAD and organised the github repo(i once rewrited it because i forgot to save it)...
|
1793245837.7562582
|
1793850637.7562582
|
|
4589
|
Machine Learning classifier by @Clark | Stardance
|
Clark
|
0
|
0.9
|
0
|
[]
|
[{"post_id": 1783, "ts": "2026 [{"post_id": 1783, "ts": "2026-06-03T23:54:03Z", "hours": 0.8986, "text": "Just a test devlog"}]...
|
Title: Machine Learning classifier by @Clark | Sta Title: Machine Learning classifier by @Clark | Stardance
Devlogs:
Just a test devlog...
|
1792594277.2352228
|
1793199077.2352228
|
|
4590
|
My first slack bot! by @gruflo | Stardance
|
gruflo
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: My first slack bot! by @gruflo | Stardance
|
1792662789.2721322
|
1793267589.2721322
|
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4591
|
my website :3 by @mikhailnotfish | Stardance
|
mikhailnotfish
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1
|
0.0
|
0
|
[{"ship_num": 1, "ts": "2026-0 [{"ship_num": 1, "ts": "2026-06-16T22:24:27Z", "hours": 0.0, "multiplier": null, "payout": 0, "blessing": "neutral", "text": "this is my simple turtle website i made to train myself in html. it is very simple, but i am very proud of it :]", "repo": "https://github.com/mikhailnotfish/turtles", "demo": "https://mikhailnotfish.github.io/turtles/"}]...
|
[{"post_id": 1237, "ts": "2026 [{"post_id": 1237, "ts": "2026-06-03T02:51:37Z", "hours": 0.4567, "text": "this is my website in which there is a turtle"}]...
|
Title: my website :3 by @mikhailnotfish | Stardanc Title: my website :3 by @mikhailnotfish | Stardance
Devlogs:
this is my website in which there is a turtle
Ships:
this is my simple turtle website i made to train myself in html. it is very simple, but i am very proud of it :]...
|
1793134500.3106477
|
1793220900.3106477
|
|
4592
|
VEX.js by @ayaan_a_barbhuiya | Stardance
|
ayaan_a_barbhuiya
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0
|
0.0
|
0
|
[]
|
[]
|
Title: VEX.js by @ayaan_a_barbhuiya | Stardance
|
1793181379.5611467
|
1793786179.5611467
|
|
4593
|
Digi_scrap by @tendol | Stardance
|
tendol
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0
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0.0
|
0
|
[]
|
[]
|
Title: Digi_scrap by @tendol | Stardance
|
1792572702.3088996
|
1793177502.3088996
|
|
4594
|
My first slack bot! by @Zainab | Stardance
|
Zainab
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: My first slack bot! by @Zainab | Stardance
|
1792734752.2367067
|
1793339552.2367067
|
|
4595
|
DevPortfolio by @chikulya802 | Stardance
|
chikulya802
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: DevPortfolio by @chikulya802 | Stardance
|
1792705864.2526848
|
1793310664.2526848
|
|
4596
|
My first slack bot! by @mochi_2 | Stardance
|
mochi_2
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: My first slack bot! by @mochi_2 | Stardance
|
1793235317.0803137
|
1793840117.0803137
|
|
4597
|
Untitled project by @Ace | Stardance
|
Ace
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: Untitled project by @Ace | Stardance
|
1792612185.5063057
|
1793216985.5063057
|
|
4598
|
rafBook by @raf | Stardance
|
raf
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: rafBook by @raf | Stardance
|
1792658874.4293325
|
1793263674.4293325
|
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4599
|
My awesome macropad! by @shawarmaeatingamoeba | St My awesome macropad! by @shawarmaeatingamoeba | Stardance...
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shawarmaeatingamoeba
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: My awesome macropad! by @shawarmaeatingamoe Title: My awesome macropad! by @shawarmaeatingamoeba | Stardance...
|
1792795661.755283
|
1793400461.755283
|
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4600
|
Nature Powered Computer by @Phoenix | Stardance
|
Phoenix
|
0
|
1.03
|
0
|
[]
|
[{"post_id": 14210, "ts": "202 [{"post_id": 14210, "ts": "2026-06-23T06:32:03Z", "hours": 1.0336, "text": "i was researching on these technologies and as i am not a college student , I am a school boy so i think that it will take time for me to understand all m these technologies"}]...
|
Title: Nature Powered Computer by @Phoenix | Stard Title: Nature Powered Computer by @Phoenix | Stardance
Devlogs:
i was researching on these technologies and as i am not a college student , I am a school boy so i think that it will take time for me to understand all m these technologies...
|
1793177702.338976
|
1793782502.338976
|