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5251
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My first slack bot! by @Evangeline | Stardance
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Evangeline
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0
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0.0
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0
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[]
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[]
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Title: My first slack bot! by @Evangeline | Starda Title: My first slack bot! by @Evangeline | Stardance...
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1792612429.823935
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1793217229.823935
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5252
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Pandakeeb by @panda | Stardance
|
panda
|
1
|
3.0
|
15
|
[{"ship_num": 1, "ts": "2026-0 [{"ship_num": 1, "ts": "2026-08-02T12:23:45Z", "hours": 3.0, "multiplier": 5.0, "payout": 15, "blessing": "neutral", "text": "I finished all the design files for my split keyboard design - from Schematic to PCB to Case. The Keyboard is a classic wireless split Corne Keyboard with a Battery that lasts literal ages - it uses a ergonomic 3x6 key layout with 3 thumb switches per side - thats 21 switches per side, and 42 in total. it also has a physical power switch, a charging circuit, and a 0.91” OLED integrated ! This is my first ship, there will be another when im done with the actual physical build.", "repo": "https://github.com/mail2adnanyazik-bit/Pandakeeb", "demo": ""}]...
|
[{"post_id": 39447, "ts": "202 [{"post_id": 39447, "ts": "2026-08-02T12:18:39Z", "hours": 16.9939, "text": "I dont fully understand why, but some of the time i coded on other projects is showing up here - i only did around 5 hours of work, but 16 hours are showing up. Eh, idk. Anyway, im continuing now - i put together an aliexpress cart, and will order soon !"}, {"post_id": 27095, "ts": "2026-07-12T11:01:15Z", "hours": 2.2603, "text": "EVERYTHING GOT WIPED CAUSE I FORGOT TO SAAAVEEE i spent like waaay too much time learning how ZMK works for my Split Keyboard project, then submitted it, and guess what - i forgot to save (since i recently switched to nvim) AND MY LAPTOP POWERED OFFF. Anyway now i gotta write the code AGAIN T-T the green dot of nvim doom that tells you you haven’t saved changes :"}, {"post_id": 26541, "ts": "2026-07-11T12:42:08Z", "hours": 18.1669, "text": "Actually done this time. Too many mistakes lol check it out at https://github.com/mail2adnanyazik-bit/Splitboard"}, {"post_id": 20229, "ts": "2026-07-01T19:34:46Z", "hours": 1.1436, "text": "Completely Done ! I got my grant :D"}, {"post_id": 18618, "ts": "2026-06-29T20:22:12Z", "hours": 0.8547, "text": "Done with the Project ! All that is left is to tidy everything up in a repo, and im done !"}, {"post_id": 18524, "ts": "2026-06-29T18:22:01Z", "hours": 1.1667, "text": "Done with right side ! I was able to modify the design for the left side enough to make it fit the right side, unfortunately KiCad was being a real beach, and wouldnt let me flip the components on the 3d model properly, so i dont have a 3d model of the PCB on the right side D:"}, {"post_id": 18411, "ts": "2026-06-29T15:33:40Z", "hours": 2.8728, "text": "Case Bottom, and right side assembly Im done with the SplitBoard Case Bottom ! I started by using the PCB as a reference model, then made the outline bigger, symmetrical, added holes, made the inside hollow, and then started to polish : I rounded the edges, added a hole for the USB port thats rounded off (see below), then adjusted the case top to fit the bottom, and added chamfering and polish for the less tall components, while making it match the case body. I also just finished making an approximation of how it will look in the end : Unfortunately, this is only the Assembly and 3D Model for half the Keyboard (the right) - next i will be working on the same thing for the left side"}, {"post_id": 17006, "ts": "2026-06-27T16:20:49Z", "hours": 3.6911, "text": "3D Modeling - Case Top After a long time of being lazy and working on the schematic for my other current project AquaPuck ( Psstt … U should check it out ! Its also on Stardance … ) im back ! I started working on the 3D modeled Case for my SplitBoard ! I had a bit of experience from the PandaPad (My hackpad stardance project) for this part, only difference is, the Hackpad was 6 keys and 2 other Parts - compared to that this thing is MIND BLOWING ! So what i did today was first plan - Just like for the PandaPad, i decided to use just 2 parts : The Case Bottom (A kind of hollow shell with space for the PCB) The Case Top (Basically a flat top for the Case Bottom with holes where the switches and screen or other components can poke through) For now i decided to start with the Case Top, as the Bottom would be a lot complexer than the Top. Im realzing now that could be a mistake. Anyway, to make the Top, this is what i started with - the 3D model for my PCB : I started counting the components that would poke through - these were : The Keyswitches The Power Switch The OLED Screen The screws So i started drawing cutouts for all of them : This is just the first sketch with cutouts, as i will have to make the entire thing bigger later (this is currently only as big as the PCB - Since this attaches to the Case itself it will need to be as big as the case - and the case walls will also have thickness, get it ?) After extruding (just for show !) :"}, {"post_id": 11567, "ts": "2026-06-18T21:05:05Z", "hours": 1.8511, "text": "I started working on 3D Modeling ! Since i wanted a final assembled version of the Splitboard with all components for visualization of the final Project, and just to have some help modeling the Case , i decided to add 3D models of all my components to the PCB directly in KiCad - and damn were these CAD models bloodsuckingly hard to find little things. They eluded me for literal hours while i was searching every damn corner of the web for these things, and when i found them they wer too vague to be used. Only through persistence did i manage to find the correct or at least as good as models as i could find - and now i have a complete model of my PCB, as long as a good guideline for the case, and how it will end up in the final ship. Here is the PCB in KiCad’s built in 3D renderer :"}, {"post_id": 11328, "ts": "2026-06-18T15:11:25Z", "hours": 1.6031, "text": "I finished the PCB ! I changed the Edge.Cuts from just a rectangle to this - it fits the keyboard more, and looks a bit better ! I finished wiring, and it was a CHALLENGE ! It took around 1 and a half hours, and it was a monster - this is only the second PCB im making, and my goal was to not use any vias, because i had’nt needed any for my Hackpad. Unfortunately, i severely underestimated the difficulty jump from a mere 6 key switch matrix with rotary encoder and OLED to this whole ass keyboard. So unfortunately my PCB is littered with via’s, which isnt bad per se, but is still bad practice. I had to sometimes use 6 or more via’s for ONE wire. Anyway, im finally done, and will move on to the case next !"}, {"post_id": 10776, "ts": "2026-06-17T18:04:56Z", "hours": 1.8667, "text": "I arranged all my switches and other components on the PCB meticulously, and drew the Edge.Cuts - its rectangular for now, but i might change that - Im not sure NEXT UP : I have to route the PCB (wire spider nest coming up !)"}, {"post_id": 10196, "ts": "2026-06-16T20:13:07Z", "hours": 4.9786, "text": "Finished the whole Schematic for my Wireless Split keyboard - with ALL components. it was challenging to find the correct symbols and footprints, as for example the microcontroller symbol used physical pins instead of digital pins like normal - i needed to map the physical pins to the corresponding digital pins. Also the battery doesnt actually have a symbol - same with the OLED. I had to use alternatives like using test points or pin headers and assigning different footprints. Next up : The PCB (its gonna be hell)"}, {"post_id": 9238, "ts": "2026-06-15T14:46:43Z", "hours": 2.9831, "text": "I researched on which components are best for a split keyboard, and made Decisions on how the final design will look : What i’ve decided : The Keyboard will be completely wireless It will be split in two symmetrical halves (split keyboard, duh) It will use a Supermini nrf52840 microcontroller for both halves It will follow the standard Corne layout instead of a bigger one - Corne layout means 3x6 switch matrix with 3 thumb keys per half, which means it will have 42 total keys It will use a 110 mAh battery instead of 600, as otherwise it would’nt fit under the microcontroller, and the case could’nt be as low-profile as i want It will have 2 OLED’s - most probably one for layers (im a kb warrior) and one for battery level/connectivity I decided against backlighting as it causes HUGE battery drain, and my microcontroller is cheap, but the tradeoff is a bigger battery consumption im havent decided if i will use the official Cherry mx switches which are expensive (dollar per key) or cheap ones (0.30cts a key) I will use 1 reversible PCB instead of a breakoff pcb that u split down the middle with mousebites Next steps : I will have to first find footprints and symbols for all the components - all i found till now is the symbol and footprint for microcontroller Then i will make my Schematic with all components, then arrange and wire the PCB Then i will depending on my final PCB, I will make a case according to how i want it to feel and how low/high profile it should be, how thick, mounting method, etc."}]...
|
Title: Pandakeeb by @panda | Stardance
Devlogs:
I Title: Pandakeeb by @panda | Stardance
Devlogs:
I researched on which components are best for a split keyboard, and made Decisions on how the final design will look : What i’ve decided : The Keyboard will be completely wireless It will be split in two symmetrical halves (split keyboard, duh) It will use a Supermini nrf52840 microcontroller for both halves It will follow the standard Corne layout instead of a bigger one - Corne layout means 3x6 switch matrix with 3 thumb keys per half, which means it will have 42 total keys It will use a 110 mAh battery instead of 600, as otherwise it would’nt fit under the microcontroller, and the case could’nt be as low-profile as i want It will have 2 OLED’s - most probably one for layers (im a kb warrior) and one for battery level/connectivity I decided against backlighting as it causes HUGE battery drain, and my microcontroller is cheap, but the tradeoff is a bigger battery consumption im havent decided if i will use the official Cherry mx switches which are expensive (dollar per key) or cheap ones (0.30cts a key) I will use 1 reversible PCB instead of a breakoff pcb that u split down the middle with mousebites Next steps : I will have to first find footprints and symbols for all the components - all i found till now is the symbol and footprint for microcontroller Then i will make my Schematic with all components, then arrange and wire the PCB Then i will depending on my final PCB, I will make a case according to how i want it to feel and how low/high profile it should be, how thick, mounting method, etc.
Finished the whole Schematic for my Wireless Split keyboard - with ALL components. it was challenging to find the correct symbols and footprints, as for example the microcontroller symbol used physical pins instead of digital pins like normal - i needed to map the physical pins to the corresponding digital pins. Also the battery doesnt actually have a symbol - same with the OLED. I had to use alternatives like using test points or pin headers and assigning different footprints. Next up : The PCB (its gonna be hell)
I arranged all my switches and other components on the PCB meticulously, and drew the Edge.Cuts - its rectangular for now, but i might change that - Im not sure NEXT UP : I have to route the PCB (wire spider nest coming up !)
I finished the PCB ! I changed the Edge.Cuts from just a rectangle to this - it fits the keyboard more, and looks a bit better ! I finished wiring, and it was a CHALLENGE ! It took around 1 and a half hours, and it was a monster - this is only the second PCB im making, and my goal was to not use any vias, because i had’nt needed any for my Hackpad. Unfortunately, i severely underestimated the difficulty jump from a mere 6 key switch matrix with rotary encoder and OLED to this whole ass keyboard. So unfortunately my PCB is littered with via’s, which isnt bad per se, but is still bad practice. I had to sometimes use 6 or more via’s for ONE wire. Anyway, im finally done, and will move on to the case next !
I started working on 3D Modeling ! Since i wanted a final assembled version of the Splitboard with all components for visualization of the final Project, and just to have some help modeling the Case , i decided to add 3D models of all my components to the PCB directly in KiCad - and damn were these CAD models bloodsuckingly hard to find little things. They eluded me for literal hours while i was searching every damn corner of the web for these things, and when i found them they wer too vague to be used. Only through persistence did i manage to find the correct or at least as good as models as i could find - and now i have a complete model of my PCB, as long as a good guideline for the case, and how it will end up in the final ship. Here is the PCB in KiCad’s built in 3D renderer :
3D Modeling - Case Top After a long time of being lazy and working on the schematic for my other current project AquaPuck ( Psstt … U should check it out ! Its also on Stardance … ) im back ! I started working on the 3D modeled Case for my SplitBoard ! I had a bit of experience from the PandaPad (My hackpad stardance project) for this part, only difference is, the Hackpad was 6 keys and 2 other Parts - compared to that this thing is MIND BLOWING ! So what i did today was first plan - Just like for the PandaPad, i decided to use just 2 parts : The Case Bottom (A kind of hollow shell with space for the PCB) The Case Top (Basically a flat top for the Case Bottom with holes where the switches and screen or other components can poke through) For now i decided to start with the Case Top, as the Bottom would be a lot complexer than the Top. Im realzing now that could be a mistake. Anyway, to make the Top, this is what i started with - the 3D model for my PCB : I started counting the components that would poke through - these were : The Keyswitches The Power Switch The OLED Screen The screws So i started drawing cutouts for all of them : This is just the first sketch with cutouts, as i will have to make the entire thing bigger later (this is currently only as big as the PCB - Since this attaches to the Case itself it will need to be as big as the case - and the case walls will also have thickness, get it ?) After extruding (just for show !) :
Case Bottom, and right side assembly Im done with the SplitBoard Case Bottom ! I started by using the PCB as a reference model, then made the outline bigger, symmetrical, added holes, made the inside hollow, and then started to polish : I rounded the edges, added a hole for the USB port thats rounded off (see below), then adjusted the case top to fit the bottom, and added chamfering and polish for the less tall components, while making it match the case body. I also just finished making an approximation of how it will look in the end : Unfortunately, this is only the Assembly and 3D Model for half the Keyboard (the right) - next i will be working on the same thing for the left side
Done with right side ! I was able to modify the design for the left side enough to make it fit the right side, unfortunately KiCad was being a real beach, and wouldnt let me flip the components on the 3d model properly, so i dont have a 3d model of the PCB on the right side D:
Done with the Project ! All that is left is to tidy everything up in a repo, and im done !
Completely Done ! I got my grant :D
Actually done this time. Too many mistakes lol check it out at https://github.com/mail2adnanyazik-bit/Splitboard
EVERYTHING GOT WIPED CAUSE I FORGOT TO SAAAVEEE i spent like waaay too much time learning how ZMK works for my Split Keyboard project, then submitted it, and guess what - i forgot to save (since i recently switched to nvim) AND MY LAPTOP POWERED OFFF. Anyway now i gotta write the code AGAIN T-T the green dot of nvim doom that tells you you haven’t saved changes :
I dont fully understand why, but some of the time i coded on other projects is showing up here - i only did around 5 hours of work, but 16 hours are showing up. Eh, idk. Anyway, im continuing now - i put together an aliexpress cart, and will order soon !
Ships:
I finished all the design files for my split keyboard design - from Schematic to PCB to Case. The Keyboard is a classic wireless split Corne Keyboard with a Battery that lasts literal ages - it uses a ergonomic 3x6 key layout with 3 thumb switches per side - thats 21 switches per side, and 42 in total. it also has a physical power switch, a charging circuit, and a 0.91” OLED integrated ! This is my first ship, there will be another when im done with the actual physical build....
|
1793252967.0854132
|
1793339367.0854132
|
|
5253
|
STARFALL. by @CY3er | Stardance
|
CY3er
|
0
|
5.65
|
0
|
[]
|
[{"post_id": 2267, "ts": "2026 [{"post_id": 2267, "ts": "2026-06-04T17:39:49Z", "hours": 0.6, "text": "STARFALL DEVLOG #6 i added a joke system for a fun easter egg! once you resive game over it will ask if you want to here some jokes!!! and i hae the computer get really anoyed that your still there and its kinda funny lol. here is a sneak peak:3 anyways love yallz:3"}, {"post_id": 1854, "ts": "2026-06-04T02:06:08Z", "hours": 1.1047, "text": "STARFALL DEVLOG#5 I MADE LOGOS! one thats more like an app face, and one more like a banner. i also worked on completing and fixing some of the bugs that came up when i add other section of the story line… I hate coloens…. messed me up… but its fine now! i have a vidio that i made uploaded to youtube, if you would like to see that click here —> https://youtu.be/DUUemGTxuxQ <— and here is a peak at the the app style logo i made! the background image was made by AI i didnt want to use it… but i could find anything i wanted- im also a coder not an artist soooooo that was my 1 option… well thats it for me i guess, love yall:3"}, {"post_id": 1253, "ts": "2026-06-03T03:31:48Z", "hours": 1.1119, "text": "STARFALL. DEVLOG #4 i have added in a death system!!! jokes aside, i added in a function that i can call and i just have to give it the name of the ending and the reson of death, then it does all the nitty gritty in the terminal… it then has a plug for some of my other projects! i also started working on doing some more notes & story planing… sigh i suck at writeing but its fine bc this is another thing i can practice throgh this project! im having so much fun with this project and i cant wait to see what other think about it!! anyways thats it for all the workin im going to do for today 4 hr in one day is alot! and here is a photo of the game over “screen” you could call it i guess"}, {"post_id": 1135, "ts": "2026-06-02T23:40:02Z", "hours": 0.5444, "text": "STARFALL. DEVLOG#3 I did some brain storming for the name and started turing my phisical notes into digital ones. i would love some feed back on my name and story line once i finish it! here is a sneek peak of the story line:D"}, {"post_id": 1106, "ts": "2026-06-02T22:43:20Z", "hours": 0.8511, "text": "DEVLOG#2 I have started working on the story line of the game. i got about 1/4 the way throgh the story lines and have 1 ending (its one of the early on ways to die lol) the story line isnt the best beacase im not the best at writeing futeristic type storys like this one. i dont have screen shots to show really… so here is a photo of me working from my time lapse :3 https://lapse.hackclub.com/timelapse/xuUmUldHHtY7"}, {"post_id": 944, "ts": "2026-06-02T18:25:38Z", "hours": 1.4381, "text": "DEVLOG#1 so far i have goten the intoroduction done. not the full thing just the bare bones such as instructions on how to respond to mesages and choises it give you. well thats it for now… oh i also got a system for typeing the text out on the terminal instad of just printing it so it looks like a game from the 90’s"}]...
|
Title: STARFALL. by @CY3er | Stardance
Devlogs:
D Title: STARFALL. by @CY3er | Stardance
Devlogs:
DEVLOG#1 so far i have goten the intoroduction done. not the full thing just the bare bones such as instructions on how to respond to mesages and choises it give you. well thats it for now… oh i also got a system for typeing the text out on the terminal instad of just printing it so it looks like a game from the 90’s
DEVLOG#2 I have started working on the story line of the game. i got about 1/4 the way throgh the story lines and have 1 ending (its one of the early on ways to die lol) the story line isnt the best beacase im not the best at writeing futeristic type storys like this one. i dont have screen shots to show really… so here is a photo of me working from my time lapse :3 https://lapse.hackclub.com/timelapse/xuUmUldHHtY7
STARFALL. DEVLOG#3 I did some brain storming for the name and started turing my phisical notes into digital ones. i would love some feed back on my name and story line once i finish it! here is a sneek peak of the story line:D
STARFALL. DEVLOG #4 i have added in a death system!!! jokes aside, i added in a function that i can call and i just have to give it the name of the ending and the reson of death, then it does all the nitty gritty in the terminal… it then has a plug for some of my other projects! i also started working on doing some more notes & story planing… sigh i suck at writeing but its fine bc this is another thing i can practice throgh this project! im having so much fun with this project and i cant wait to see what other think about it!! anyways thats it for all the workin im going to do for today 4 hr in one day is alot! and here is a photo of the game over “screen” you could call it i guess
STARFALL DEVLOG#5 I MADE LOGOS! one thats more like an app face, and one more like a banner. i also worked on completing and fixing some of the bugs that came up when i add other section of the story line… I hate coloens…. messed me up… but its fine now! i have a vidio that i made uploaded to youtube, if you would like to see that click here —> https://youtu.be/DUUemGTxuxQ <— and here is a peak at the the app style logo i made! the background image was made by AI i didnt want to use it… but i could find anything i wanted- im also a coder not an artist soooooo that was my 1 option… well thats it for me i guess, love yall:3
STARFALL DEVLOG #6 i added a joke system for a fun easter egg! once you resive game over it will ask if you want to here some jokes!!! and i hae the computer get really anoyed that your still there and its kinda funny lol. here is a sneak peak:3 anyways love yallz:3...
|
1792705805.7896423
|
1793310605.7896423
|
|
5254
|
My first slack bot! by @voxxus | Stardance
|
voxxus
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: My first slack bot! by @voxxus | Stardance
|
1793170251.7794464
|
1793775051.7794464
|
|
5255
|
Untitled by @GobindS | Stardance
|
GobindS
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: Untitled by @GobindS | Stardance
|
1792752505.6991572
|
1793357305.6991572
|
|
5256
|
My awesome macropad! by @Namaami | Stardance
|
Namaami
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: My awesome macropad! by @Namaami | Stardanc Title: My awesome macropad! by @Namaami | Stardance...
|
1792662527.4463065
|
1793267327.4463065
|
|
5257
|
Attended To by @wwiilloww | Stardance
|
wwiilloww
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: Attended To by @wwiilloww | Stardance
|
1792619660.2606885
|
1793224460.2606885
|
|
5258
|
my hackpad by @ghostyt7582 | Stardance
|
ghostyt7582
|
0
|
2.0
|
0
|
[]
|
[{"post_id": 1516, "ts": "2026 [{"post_id": 1516, "ts": "2026-06-03T16:22:22Z", "hours": 0.8678, "text": "i tried my absolute best at trying to model the hackpad case and plate and i failed, ill try again later."}, {"post_id": 1482, "ts": "2026-06-03T15:08:04Z", "hours": 0.4006, "text": "I finished the PCB design, added an extra switch, and generated the gerber files."}, {"post_id": 1455, "ts": "2026-06-03T14:35:32Z", "hours": 0.4661, "text": "I edited the schematic so it isnt stock, so i added an extra switch and a rotary encoder."}, {"post_id": 1437, "ts": "2026-06-03T13:55:29Z", "hours": 0.2653, "text": "I followed the guide and setup the schematic and pcb in kicad."}]...
|
Title: my hackpad by @ghostyt7582 | Stardance
Dev Title: my hackpad by @ghostyt7582 | Stardance
Devlogs:
I followed the guide and setup the schematic and pcb in kicad.
I edited the schematic so it isnt stock, so i added an extra switch and a rotary encoder.
I finished the PCB design, added an extra switch, and generated the gerber files.
i tried my absolute best at trying to model the hackpad case and plate and i failed, ill try again later....
|
1792669774.556205
|
1793274574.556205
|
|
5259
|
My awesome macropad! by @jujureadsbooks | Stardanc My awesome macropad! by @jujureadsbooks | Stardance...
|
jujureadsbooks
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: My awesome macropad! by @jujureadsbooks | S Title: My awesome macropad! by @jujureadsbooks | Stardance...
|
1793231732.169851
|
1793836532.169851
|
|
5260
|
My first slack bot! by @ARose | Stardance
|
ARose
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: My first slack bot! by @ARose | Stardance
|
1792709339.2073927
|
1793314139.2073927
|
|
5261
|
Gayify by @freddie | Stardance
|
freddie
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: Gayify by @freddie | Stardance
|
1792892922.1307642
|
1793756922.1307642
|
|
5262
|
CK by @Cyberknight | Stardance
|
Cyberknight
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: CK by @Cyberknight | Stardance
|
1793141769.2904494
|
1793746569.2904494
|
|
5263
|
AI Sentiment Detector by @neilsarkar | Stardance
|
neilsarkar
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: AI Sentiment Detector by @neilsarkar | Star Title: AI Sentiment Detector by @neilsarkar | Stardance...
|
1792716537.485518
|
1793321337.485518
|
|
5264
|
Stagehand Agent by @Kuz3y | Stardance
|
Kuz3y
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: Stagehand Agent by @Kuz3y | Stardance
|
1792767229.2160761
|
1793372029.2160761
|
|
5265
|
Abohisham-Web by @Abohisham | Stardance
|
Abohisham
|
1
|
4.0
|
7
|
[{"ship_num": 1, "ts": "2026-1 [{"ship_num": 1, "ts": "2026-10-01T15:15:31Z", "hours": 4.0, "multiplier": 1.7, "payout": 7, "blessing": "neutral", "text": "I have mainly focused on fixing some of the issues for this ship, previously i shipped to flavortown, and got a lot of bad comments cuz this didnt work probably on safari browser. so i had to do some internal fixes. Aside from that, i have done some changes in the ui to make this look a lot better.", "repo": "https://github.com/MohamadAminGhanoum/Abohisham-Web", "demo": "https://abohisham-web.vercel.app/index.html"}]...
|
[{"post_id": 58088, "ts": "202 [{"post_id": 58088, "ts": "2026-08-30T13:20:19Z", "hours": 1.8464, "text": "In this session, i have done some changes to the homepage look, especially the navigation bar, made it float, and have a transparent bg. did some small changes to the page paddings to make the bg fit the whole page even when zooming out, and also made padding to the navigation bar, which leaves some distance between the navbar and the contents on the screen. i also did osme changes to the folders, where i made all the images become in one folder, since when i looked in my repo, it really looked messed up. So i got that fixed, but it did ruin some places, where the image would not load, so i will fix that b4 the next devlog."}, {"post_id": 2412, "ts": "2026-06-04T21:34:31Z", "hours": 1.4092, "text": "Pheew, this took long to fix. I finally was able to upload .md files into my hardware projects folder. I just focused right now on configuring how the pictures should load. I will work more on later on how to customize it more."}, {"post_id": 956, "ts": "2026-06-02T18:40:51Z", "hours": 0.8381, "text": "I was just able to add the time into the center of my website, and i managed to do some additional changes in the top navigation bar, so now it is more transparent. I also learned about the overflow-x, because i actually found it really annoying that the page would move left and right, so now it is only moving vertical. I will try to work on the content next time, i will try to make this more useful in a person’s everyday life. So that i can put this on my pc, and use this while studying, to avoid distractions If u have any suggestions, please lmk."}]...
|
Title: Abohisham-Web by @Abohisham | Stardance
De Title: Abohisham-Web by @Abohisham | Stardance
Devlogs:
I was just able to add the time into the center of my website, and i managed to do some additional changes in the top navigation bar, so now it is more transparent. I also learned about the overflow-x, because i actually found it really annoying that the page would move left and right, so now it is only moving vertical. I will try to work on the content next time, i will try to make this more useful in a person’s everyday life. So that i can put this on my pc, and use this while studying, to avoid distractions If u have any suggestions, please lmk.
Pheew, this took long to fix. I finally was able to upload .md files into my hardware projects folder. I just focused right now on configuring how the pictures should load. I will work more on later on how to customize it more.
In this session, i have done some changes to the homepage look, especially the navigation bar, made it float, and have a transparent bg. did some small changes to the page paddings to make the bg fit the whole page even when zooming out, and also made padding to the navigation bar, which leaves some distance between the navbar and the contents on the screen. i also did osme changes to the folders, where i made all the images become in one folder, since when i looked in my repo, it really looked messed up. So i got that fixed, but it did ruin some places, where the image would not load, so i will fix that b4 the next devlog.
Ships:
I have mainly focused on fixing some of the issues for this ship, previously i shipped to flavortown, and got a lot of bad comments cuz this didnt work probably on safari browser. so i had to do some internal fixes. Aside from that, i have done some changes in the ui to make this look a lot better....
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1793152508.511242
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1793238908.511242
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5266
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My awesome macropad! by @nil | Stardance
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nil
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0
|
0.0
|
0
|
[]
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[]
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Title: My awesome macropad! by @nil | Stardance
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1793231324.2835555
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1793836124.2835555
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5267
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My first slack bot! by @shrey | Stardance
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shrey
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0
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0.0
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0
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[]
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[]
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Title: My first slack bot! by @shrey | Stardance
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1792734841.9601672
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1793339641.9601672
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5268
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Imphex IO by @harshammg | Stardance
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harshammg
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0
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0.0
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0
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[]
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[]
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Title: Imphex IO by @harshammg | Stardance
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1792741656.553129
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1793346456.553129
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5269
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Space Game by @aayushim | Stardance
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aayushim
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0
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2.33
|
0
|
[]
|
[{"post_id": 994, "ts": "2026- [{"post_id": 994, "ts": "2026-06-02T19:33:35Z", "hours": 2.3314, "text": "Space Game! -Just made my first ever coded game using html and javascript. This one is space themed and the goal is to make the ship avoid the asteroids while your score goes up. They get faster the further you get. There is also a two player option so play with a friend! Ofc its not perfect some other featured may be added."}]...
|
Title: Space Game by @aayushim | Stardance
Devlog Title: Space Game by @aayushim | Stardance
Devlogs:
Space Game! -Just made my first ever coded game using html and javascript. This one is space themed and the goal is to make the ship avoid the asteroids while your score goes up. They get faster the further you get. There is also a two player option so play with a friend! Ofc its not perfect some other featured may be added....
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1793144966.903085
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1793749766.903085
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5270
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NULL
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NULL
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0
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0.0
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0
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[]
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[]
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1792950676.98951
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1793814676.98951
|
|
5271
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My awesome macropad! by @Adeo | Stardance
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Adeo
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0
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0.0
|
0
|
[]
|
[]
|
Title: My awesome macropad! by @Adeo | Stardance
|
1793231658.4980605
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1793836458.4980605
|
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5272
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My first slack bot! by @GobindS | Stardance
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GobindS
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0
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0.0
|
0
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[]
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[]
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Title: My first slack bot! by @GobindS | Stardance
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1793174018.5512016
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1793778818.5512016
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5273
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Chill Trin Ride by @Lol123rl | Stardance
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Lol123rl
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0
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0.29
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0
|
[]
|
[{"post_id": 934, "ts": "2026- [{"post_id": 934, "ts": "2026-06-02T18:04:15Z", "hours": 0.2872, "text": "Bilding a train game"}]...
|
Title: Chill Trin Ride by @Lol123rl | Stardance
D Title: Chill Trin Ride by @Lol123rl | Stardance
Devlogs:
Bilding a train game...
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1792749028.9370568
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1793353828.9370568
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5274
|
Kentori: The Shadows Within by @Miles_Kentori | St Kentori: The Shadows Within by @Miles_Kentori | Stardance...
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Miles_Kentori
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0
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0.0
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0
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[]
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[]
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Title: Kentori: The Shadows Within by @Miles_Kento Title: Kentori: The Shadows Within by @Miles_Kentori | Stardance...
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1793166916.6004965
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1793771716.6004965
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5275
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Neocities blog by @divy | Stardance
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divy
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0
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0.0
|
0
|
[]
|
[]
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Title: Neocities blog by @divy | Stardance
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1793270885.144652
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1793875685.144652
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5276
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My awesome macropad! by @elliee | Stardance
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elliee
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0
|
0.0
|
0
|
[]
|
[]
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Title: My awesome macropad! by @elliee | Stardance
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1793249506.8982623
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1793854306.8982623
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5277
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Japan tourism site by @Dino | Stardance
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Dino
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0
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0.0
|
0
|
[]
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[]
|
Title: Japan tourism site by @Dino | Stardance
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1793170316.1086493
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1793775116.1086493
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5278
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My first slack bot! by @Chiran | Stardance
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Chiran
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0
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0.0
|
0
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[]
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[]
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Title: My first slack bot! by @Chiran | Stardance
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1792644620.378428
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1793249420.378428
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5279
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VisionTouch by @dev_khang_tran | Stardance
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dev_khang_tran
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0
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20.35
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0
|
[]
|
[{"post_id": 5703, "ts": "2026 [{"post_id": 5703, "ts": "2026-06-09T16:31:20Z", "hours": 19.7803, "text": "Finished the results for the model tests, and determined which models are best suited based on the lowest mean pixel error. The results of the head when still is very concerning because despite the more complex models coming to play, the ridge regression and linear regression still outperform complex models such as the decision tree, gradient boosting, and multilayer perceptrons. Next course of action is to redo the datasets and introduce a larger number of points and maybe a dot ID to ensure that the dataset is split accurately and the amount is enough for accurate results."}, {"post_id": 926, "ts": "2026-06-02T17:53:11Z", "hours": 0.5669, "text": "Stage 1 and Stage 2 of VisionTouch focused on feature engineering and linear regression, and have concluded; the project started before hackatime was used. Ablation tests are shown for interest."}]...
|
Title: VisionTouch by @dev_khang_tran | Stardance
Title: VisionTouch by @dev_khang_tran | Stardance
Devlogs:
Stage 1 and Stage 2 of VisionTouch focused on feature engineering and linear regression, and have concluded; the project started before hackatime was used. Ablation tests are shown for interest.
Finished the results for the model tests, and determined which models are best suited based on the lowest mean pixel error. The results of the head when still is very concerning because despite the more complex models coming to play, the ridge regression and linear regression still outperform complex models such as the decision tree, gradient boosting, and multilayer perceptrons. Next course of action is to redo the datasets and introduce a larger number of points and maybe a dot ID to ensure that the dataset is split accurately and the amount is enough for accurate results....
|
1793163282.0623834
|
1793768082.0623834
|
|
5280
|
Untitled project by @ashmil | Stardance
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ashmil
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0
|
0.0
|
0
|
[]
|
[]
|
Title: Untitled project by @ashmil | Stardance
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1793145264.7306445
|
1793750064.7306445
|
|
5281
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My awesome macropad! by @Ella | Stardance
|
Ella
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0
|
0.0
|
0
|
[]
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[]
|
Title: My awesome macropad! by @Ella | Stardance
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1792730992.207841
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1793335792.207841
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5282
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My awesome macropad! by @ILikeCheese | Stardance
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ILikeCheese
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0
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0.0
|
0
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[]
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[]
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Title: My awesome macropad! by @ILikeCheese | Star Title: My awesome macropad! by @ILikeCheese | Stardance...
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1792785218.4249582
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1793390018.4249582
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5283
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My first slack bot! by @Lori | Stardance
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Lori
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0
|
0.0
|
0
|
[]
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[]
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Title: My first slack bot! by @Lori | Stardance
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1792594405.632983
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1793199205.632983
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5284
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My first slack bot! by @elliee | Stardance
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elliee
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0
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0.0
|
0
|
[]
|
[]
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Title: My first slack bot! by @elliee | Stardance
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1793181182.813974
|
1793785982.813974
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5285
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Untitled by @rensinna | Stardance
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rensinna
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0
|
0.0
|
0
|
[]
|
[]
|
Title: Untitled by @rensinna | Stardance
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1792770483.2943616
|
1793375283.2943616
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5286
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Combat Robot(almost safe) by @krmsngn | Stardance
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krmsngn
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0
|
0.0
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0
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[]
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[]
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Title: Combat Robot(almost safe) by @krmsngn | Sta Title: Combat Robot(almost safe) by @krmsngn | Stardance...
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1792680746.6867402
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1793285546.6867402
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5287
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Mars Terrain Classifier by @Gelo | Stardance
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Gelo
|
1
|
4.0
|
27
|
[{"ship_num": 1, "ts": "2026-0 [{"ship_num": 1, "ts": "2026-06-10T21:25:42Z", "hours": 4.0, "multiplier": 6.75, "payout": 27, "blessing": "neutral", "text": "I made a Mars Terrain Classifier – a deep learning model that identifies 7 types of Martian geological features from orbital satellite images. The categories are: bright dune, crater, dark dune, impact ejecta, slope streak, spider, and swiss cheese. I also built a web interface where anyone can upload an image and get an instant prediction with confidence scores. The model runs on Hugging Face and the frontend is deployed on Netlify. Live demo: https://mars-terrain-classifier.netlify.app The biggest challenge was dataset handling. The official NASA dataset was over 20GB and kept failing to download. I had to find a smaller HiRISE dataset and manually organize it into train/val splits. Git was another nightmare – the trained model file was 216MB and GitHub kept rejecting my push. I had to use .gitignore and rewrite git history to remove it. Also, the model struggles with low-resolution images, weird color tones, and rover photos (since it was trained only on orbiter data). Debugging OpenCV image generation and label creation took way more time than expected. I’m proud that the model achieved 97% validation accuracy despite all the data issues. The web interface looks clean and professional – it has drag-and-drop upload, real-time predictions, and a NASA-inspired design. I’m also proud that I figured out how to deploy the model on Hugging Face and the frontend on Netlify, making it accessible to anyone without installing anything. The project went from a broken script to a fully functional web app that people can actually use. Go to https://mars-terrain-classifier.netlify.app – upload any Mars orbital image (JPG, PNG, TIFF). The model works best on clear, high-contrast satellite photos from HiRISE. It will struggle with low-resolution images, overexposed shots, or photos taken by rovers (Curiosity/Perseverance) because it was only trained on orbiter data. If the prediction confidence is low or seems wrong, it’s probably a resolution or color issue. The GitHub repo has all the code if you want to run it locally: https://github.com/gelo-dev-e/mars-terrain-classifier", "repo": "https://github.com/gelo-dev-e/mars-terrain-classifier", "demo": "https://mars-terrain-classifier.netlify.app"}]...
|
[{"post_id": 6457, "ts": "2026 [{"post_id": 6457, "ts": "2026-06-10T21:21:31Z", "hours": 0.9569, "text": "Final Devlog – Mars Terrain Classifier The Mars Terrain Classifier is now live The model runs on Hugging Face for inference, and the frontend is deployed on Netlify. You can try it here: 🔗 https://mars-terrain-classifier.netlify.app The model works well on clear orbital images from HiRISE, but it struggles with low-resolution photos, overexposed shots, or images with unusual color tones. It also has difficulty with rover-level photos (like from Curiosity or Perseverance) since it was trained only on orbiter data. Categories like spider and swiss cheese have fewer training samples, so predictions there are less confident. Upload a Mars image and see what happens – if it fails, it’s probably a resolution or color issue. The web UI is fully functional with drag-and-drop upload and real-time confidence scores. Live demo: https://mars-terrain-classifier.netlify.app GitHub: https://github.com/gelo-dev-e/mars-terrain-classifier"}, {"post_id": 3436, "ts": "2026-06-06T11:28:04Z", "hours": 0.9633, "text": "Devlog – Web UI for Mars Terrain Classifier Title: Building a Web Interface for the Mars Terrain Classifier After training the model to 97% validation accuracy, I created a web-based user interface to make the classifier accessible to anyone – no command line needed. The UI features: Drag & drop image upload Real-time prediction display 7 terrain categories with visual indicators Clean NASA-inspired design (dark theme, Mars colors) I’m not sure yet if I will deploy this publicly online, but the entire project will remain open source. The code, the training scripts, the web UI, and everything else will be available on GitHub for anyone to use, modify, or improve."}, {"post_id": 2799, "ts": "2026-06-05T16:46:46Z", "hours": 0.7358, "text": "Devlog – Training Complete! After all the dataset struggles, I finally completed the training! Training Results I trained a ResNet50 model for 20 epochs on 7 Mars terrain categories (bright dune, crater, dark dune, impact ejecta, slope streak, spider, swiss cheese). Final metrics: Training Accuracy: 96.41% Validation Accuracy: 96.80% Best Validation Accuracy: 97.00% Training Loss: 0.1261 Validation Loss: 0.0968 The model achieved 97% validation accuracy which is solid for a 7-class classifier on orbital Mars imagery. What Worked Well ResNet50 pretrained on ImageNet was a great base – even with limited data, it learned quickly Freezing early layers and only training layer4 + fc prevented overfitting Dropout (0.4 and 0.3) helped with generalization Data augmentation (random flips, rotations) made the model more robust Next Steps Now that I have a working model at 97% accuracy, here’s what’s next: Test on completely unseen validation data The 97% was measured on the validation split (20% of the original dataset) Next, I need to test on brand new images that the model has never seen – not even in validation Real-world testing Find fresh Mars orbiter images online (not from the original dataset) See if the model can correctly identify terrain types in the wild Identify weak spots Which categories is the model struggling with? Spider and swiss cheese have fewer training samples – likely lower accuracy Confusion matrix will show where mistakes happen Deploy as a demo Build a simple interface Upload any Mars image and get instant terrain prediction Goal Take the 97% validation model and prove it works on real-world, never-before-seen Mars images – not just the test split from the dataset."}, {"post_id": 1680, "ts": "2026-06-03T20:34:42Z", "hours": 0.585, "text": "I initially planned to use 4 simple categories (crater, dusty, rocky, sandy), but I ended up with 7 scientific categories from the HiRISE orbiter dataset: bright dune, crater, dark dune, impact ejecta, slope streak, spider, and swiss cheese. The main challenge was that the official NASA datasets (AI4Mars) had over 50,000 images and were too large to download (around 16-20 GB). Direct download kept failing, and the dataset required heavy preprocessing because it was semantic segmentation, not simple image classification. So instead, I used a smaller HiRISE dataset from Kaggle. The trade-off is that these are orbital telescope images, not rover photos, so the terrain looks different. Also, some categories like spider and swiss cheese are very rare, which makes the dataset imbalanced, and the model might struggle to learn them properly."}, {"post_id": 1418, "ts": "2026-06-03T13:26:55Z", "hours": 0.8628, "text": "Making the dataset (training and validation data) for my model."}]...
|
Title: Mars Terrain Classifier by @Gelo | Stardanc Title: Mars Terrain Classifier by @Gelo | Stardance
Devlogs:
Making the dataset (training and validation data) for my model.
I initially planned to use 4 simple categories (crater, dusty, rocky, sandy), but I ended up with 7 scientific categories from the HiRISE orbiter dataset: bright dune, crater, dark dune, impact ejecta, slope streak, spider, and swiss cheese. The main challenge was that the official NASA datasets (AI4Mars) had over 50,000 images and were too large to download (around 16-20 GB). Direct download kept failing, and the dataset required heavy preprocessing because it was semantic segmentation, not simple image classification. So instead, I used a smaller HiRISE dataset from Kaggle. The trade-off is that these are orbital telescope images, not rover photos, so the terrain looks different. Also, some categories like spider and swiss cheese are very rare, which makes the dataset imbalanced, and the model might struggle to learn them properly.
Devlog – Training Complete! After all the dataset struggles, I finally completed the training! Training Results I trained a ResNet50 model for 20 epochs on 7 Mars terrain categories (bright dune, crater, dark dune, impact ejecta, slope streak, spider, swiss cheese). Final metrics: Training Accuracy: 96.41% Validation Accuracy: 96.80% Best Validation Accuracy: 97.00% Training Loss: 0.1261 Validation Loss: 0.0968 The model achieved 97% validation accuracy which is solid for a 7-class classifier on orbital Mars imagery. What Worked Well ResNet50 pretrained on ImageNet was a great base – even with limited data, it learned quickly Freezing early layers and only training layer4 + fc prevented overfitting Dropout (0.4 and 0.3) helped with generalization Data augmentation (random flips, rotations) made the model more robust Next Steps Now that I have a working model at 97% accuracy, here’s what’s next: Test on completely unseen validation data The 97% was measured on the validation split (20% of the original dataset) Next, I need to test on brand new images that the model has never seen – not even in validation Real-world testing Find fresh Mars orbiter images online (not from the original dataset) See if the model can correctly identify terrain types in the wild Identify weak spots Which categories is the model struggling with? Spider and swiss cheese have fewer training samples – likely lower accuracy Confusion matrix will show where mistakes happen Deploy as a demo Build a simple interface Upload any Mars image and get instant terrain prediction Goal Take the 97% validation model and prove it works on real-world, never-before-seen Mars images – not just the test split from the dataset.
Devlog – Web UI for Mars Terrain Classifier Title: Building a Web Interface for the Mars Terrain Classifier After training the model to 97% validation accuracy, I created a web-based user interface to make the classifier accessible to anyone – no command line needed. The UI features: Drag & drop image upload Real-time prediction display 7 terrain categories with visual indicators Clean NASA-inspired design (dark theme, Mars colors) I’m not sure yet if I will deploy this publicly online, but the entire project will remain open source. The code, the training scripts, the web UI, and everything else will be available on GitHub for anyone to use, modify, or improve.
Final Devlog – Mars Terrain Classifier The Mars Terrain Classifier is now live The model runs on Hugging Face for inference, and the frontend is deployed on Netlify. You can try it here: 🔗 https://mars-terrain-classifier.netlify.app The model works well on clear orbital images from HiRISE, but it struggles with low-resolution photos, overexposed shots, or images with unusual color tones. It also has difficulty with rover-level photos (like from Curiosity or Perseverance) since it was trained only on orbiter data. Categories like spider and swiss cheese have fewer training samples, so predictions there are less confident. Upload a Mars image and see what happens – if it fails, it’s probably a resolution or color issue. The web UI is fully functional with drag-and-drop upload and real-time confidence scores. Live demo: https://mars-terrain-classifier.netlify.app GitHub: https://github.com/gelo-dev-e/mars-terrain-classifier
Ships:
I made a Mars Terrain Classifier – a deep learning model that identifies 7 types of Martian geological features from orbital satellite images. The categories are: bright dune, crater, dark dune, impact ejecta, slope streak, spider, and swiss cheese. I also built a web interface where anyone can upload an image and get an instant prediction with confidence scores. The model runs on Hugging Face and the frontend is deployed on Netlify. Live demo: https://mars-terrain-classifier.netlify.app The biggest challenge was dataset handling. The official NASA dataset was over 20GB and kept failing to download. I had to find a smaller HiRISE dataset and manually organize it into train/val splits. Git was another nightmare – the trained model file was 216MB and GitHub kept rejecting my push. I had to use .gitignore and rewrite git history to remove it. Also, the model struggles with low-resolution images, weird color tones, and rover photos (since it was trained only on orbiter data). Debugging OpenCV image generation and label creation took way more time than expected. I’m proud that the model achieved 97% validation accuracy despite all the data issues. The web interface looks clean and professional – it has drag-and-drop upload, real-time predictions, and a NASA-inspired design. I’m also proud that I figured out how to deploy the model on Hugging Face and the frontend on Netlify, making it accessible to anyone without installing anything. The project went from a broken script to a fully functional web app that people can actually use. Go to https://mars-terrain-classifier.netlify.app – upload any Mars orbital image (JPG, PNG, TIFF). The model works best on clear, high-contrast satellite photos from HiRISE. It will struggle with low-resolution images, overexposed shots, or photos taken by rovers (Curiosity/Perseverance) because it was only trained on orbiter data. If the prediction confidence is low or seems wrong, it’s probably a resolution or color issue. The GitHub repo has all the code if you want to run it locally: https://github.com/gelo-dev-e/mars-terrain-classifier...
|
1793270884.0153463
|
1793357284.0153463
|
|
5288
|
E-book keychain by @Ami | Stardance
|
Ami
|
0
|
0.6
|
0
|
[]
|
[{"post_id": 19896, "ts": "202 [{"post_id": 19896, "ts": "2026-07-01T10:11:46Z", "hours": 0.5994, "text": "E-book keychain Its a e-book that small enough to carry anywhere and it have e-book one word at a time and also an audiobook anything a reader needs Case i have desinges this case based on a device photo i have seen and i try to make it small as possible and also this case look cool or i try to make it look cool PCB it have a custom pcb on it for the bottons Use its usefull to kids and ppl who want to read fast and also carry anywhere to avoid phone distraction easy to upload files from phone using wifi and easy to connect with captive web also it have a on sport dictionary just in one click meaning of that word on display so its easy for ppl who trying to learn new languags also its really usefull i have recoreded it for like 8h but my lookout didn’t upload anything in to stardance"}]...
|
Title: E-book keychain by @Ami | Stardance
Devlog Title: E-book keychain by @Ami | Stardance
Devlogs:
E-book keychain Its a e-book that small enough to carry anywhere and it have e-book one word at a time and also an audiobook anything a reader needs Case i have desinges this case based on a device photo i have seen and i try to make it small as possible and also this case look cool or i try to make it look cool PCB it have a custom pcb on it for the bottons Use its usefull to kids and ppl who want to read fast and also carry anywhere to avoid phone distraction easy to upload files from phone using wifi and easy to connect with captive web also it have a on sport dictionary just in one click meaning of that word on display so its easy for ppl who trying to learn new languags also its really usefull i have recoreded it for like 8h but my lookout didn’t upload anything in to stardance...
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1792619478.6672316
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1793224278.6672316
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5289
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Personal Site by @shreyaluu | Stardance
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shreyaluu
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0
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7.45
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0
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[]
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[{"post_id": 49167, "ts": "202 [{"post_id": 49167, "ts": "2026-08-17T20:09:07Z", "hours": 5.0403, "text": "okay so i ended up scrapping this site (it’s still in the repo i just made a new folder) because i decided i wanted to change the aesthetic… like completely. i made it so that as the user scrolls, it spins into the computer and to the rest of the site- like a cool intro. only thing is, i’m not sure where to go from here… i also customized the scrollbar to fit the kinda old-school aesthetic this part of the project was hard because i didnt know how to link three.js animations with scrolling, but after a lot i figured it out! (the end part is js like filler obvi… any suggestions on what i should add to the rest of my site?? im super lost and in a huge slump)"}, {"post_id": 28161, "ts": "2026-07-14T08:51:24Z", "hours": 2.0478, "text": "added a feature where u can click the boba, and ur cat will get a boba! this took a while to figure out… also js some small fixes here and there around the site, like fixing the insta link to my own or fleshing out some new tab ideas for the website."}, {"post_id": 2764, "ts": "2026-06-05T15:38:02Z", "hours": 0.3639, "text": "added menu! this is for those who don’t want to click through all the elements on the site- all the window links are right there!"}]...
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Title: Personal Site by @shreyaluu | Stardance
De Title: Personal Site by @shreyaluu | Stardance
Devlogs:
added menu! this is for those who don’t want to click through all the elements on the site- all the window links are right there!
added a feature where u can click the boba, and ur cat will get a boba! this took a while to figure out… also js some small fixes here and there around the site, like fixing the insta link to my own or fleshing out some new tab ideas for the website.
okay so i ended up scrapping this site (it’s still in the repo i just made a new folder) because i decided i wanted to change the aesthetic… like completely. i made it so that as the user scrolls, it spins into the computer and to the rest of the site- like a cool intro. only thing is, i’m not sure where to go from here… i also customized the scrollbar to fit the kinda old-school aesthetic this part of the project was hard because i didnt know how to link three.js animations with scrolling, but after a lot i figured it out! (the end part is js like filler obvi… any suggestions on what i should add to the rest of my site?? im super lost and in a huge slump)...
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1793199096.0330696
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1793803896.0330696
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5290
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Etherion by @AniHakobyan | Stardance
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AniHakobyan
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0
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0.0
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0
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[]
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[]
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Title: Etherion by @AniHakobyan | Stardance
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1792695188.91243
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1793299988.91243
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5291
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Cosmoboard by @Prateek | Stardance
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Prateek
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0
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0.0
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0
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[]
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[]
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Title: Cosmoboard by @Prateek | Stardance
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1792892861.0463102
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1793756861.0463102
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5292
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My first slack bot! by @Kenley | Stardance
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Kenley
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0
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0.0
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0
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[]
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[]
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Title: My first slack bot! by @Kenley | Stardance
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1793285436.0463204
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1793890236.0463204
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5293
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My awesome macropad! by @Cherry | Stardance
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Cherry
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0
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0.0
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0
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[]
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[]
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Title: My awesome macropad! by @Cherry | Stardance
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1793238713.390722
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1793843513.390722
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5294
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Untitled by @Ami | Stardance
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Ami
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0
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0.0
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0
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[]
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[]
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Title: Untitled by @Ami | Stardance
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1792680768.379445
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1793285568.379445
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5295
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Untitled by @Ami | Stardance
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Ami
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0
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0.0
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0
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[]
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[]
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Title: Untitled by @Ami | Stardance
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1792731202.3071375
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1793336002.3071375
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5296
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My awesome macropad! by @fan | Stardance
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fan
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0
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0.0
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0
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[]
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[]
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Title: My awesome macropad! by @fan | Stardance
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1792619254.8369045
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1793224054.8369045
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5297
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My first slack bot! by @johanm | Stardance
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johanm
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1
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2.0
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0
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[{"ship_num": 1, "ts": "2026-0 [{"ship_num": 1, "ts": "2026-06-28T07:36:31Z", "hours": 2.0, "multiplier": null, "payout": 0, "blessing": "neutral", "text": "my first project is this and i started off with a slack bot but slowly it developed into an ai chatbot. i looked at a lot of tutorials and made something pretty decent for my first attempt. It was really hard to actually make it up and running on a page instead of the slack api or a local host, but with some help, i got it work.", "repo": "https://github.com/johangmekunnel-eng/rslack-bot", "demo": "https://rslack-bot-production.up.railway.app"}]...
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[{"post_id": 17452, "ts": "202 [{"post_id": 17452, "ts": "2026-06-28T07:29:52Z", "hours": 0.3611, "text": "made it public using railway and works pretty well"}, {"post_id": 16704, "ts": "2026-06-27T04:33:14Z", "hours": 0.3678, "text": "made a frontend to the bot and works like chatpgt or other ai models rn. saves and stores previous conversations and is able to do all the things it mentions. any suggestions on what to add or what to fix"}, {"post_id": 16680, "ts": "2026-06-27T03:36:25Z", "hours": 0.3956, "text": "added a couple new commands. studyguide, summary and quiz. all of these are able to take in text and create something new. this is all connected to the original ai command where you can ask questions or clarifications on any of the created products."}, {"post_id": 16456, "ts": "2026-06-26T19:43:46Z", "hours": 0.3842, "text": "added small commands and connected it to groq ai api to respond"}]...
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Title: My first slack bot! by @johanm | Stardance
Title: My first slack bot! by @johanm | Stardance
Devlogs:
added small commands and connected it to groq ai api to respond
added a couple new commands. studyguide, summary and quiz. all of these are able to take in text and create something new. this is all connected to the original ai command where you can ask questions or clarifications on any of the created products.
made a frontend to the bot and works like chatpgt or other ai models rn. saves and stores previous conversations and is able to do all the things it mentions. any suggestions on what to add or what to fix
made it public using railway and works pretty well
Ships:
my first project is this and i started off with a slack bot but slowly it developed into an ai chatbot. i looked at a lot of tutorials and made something pretty decent for my first attempt. It was really hard to actually make it up and running on a page instead of the slack api or a local host, but with some help, i got it work....
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1793123680.1495636
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1793210080.1495636
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5298
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My awesome macropad! by @Johann | Stardance
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Johann
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0
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0.0
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0
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[]
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[]
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Title: My awesome macropad! by @Johann | Stardance
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1792630097.9913924
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1793234897.9913924
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5299
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BugBot by @buggy | Stardance
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buggy
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0
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0.0
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0
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[]
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[]
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Title: BugBot by @buggy | Stardance
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1792730865.362178
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1793335665.362178
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5300
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starscream by @leule | Stardance
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leule
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0
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0.0
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0
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[]
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[]
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Title: starscream by @leule | Stardance
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1792770493.6284416
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1793375293.6284416
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