|
56502
|
7 Days Weak by @kudakoki | Stardance
|
kudakoki
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: 7 Days Weak by @kudakoki | Stardance
|
1793386463.948312
|
1793991263.948312
|
|
56503
|
Smiski Youtube Thumbnail takeover by @yukthasingh Smiski Youtube Thumbnail takeover by @yukthasingh | Stardance...
|
yukthasingh
|
1
|
7.0
|
0
|
[{"ship_num": 1, "ts": "2026-0 [{"ship_num": 1, "ts": "2026-09-03T20:08:09Z", "hours": 7.0, "multiplier": null, "payout": 0, "blessing": "neutral", "text": "I made a Chrome extension called Smisk-tube that randomly adds Smiskis to YouTube thumbnails. The most challenging part was getting it to work with YouTube’s constantly changing thumbnail structure and figuring out why my original selectors weren’t detecting anything. I’m most proud that I took it from an idea to a working extension that other people can actually install. It’s been submitted to the Google Chrome Web Store for review! To test it: install the extension, open YouTube, and scroll through your feed to find the Smiskis on every thumbnail in a randomized order!", "repo": "https://github.com/yukthasingh/Smiski-Thumbnails", "demo": "https://chromewebstore.google.com/detail/smisk-tube/fdabkciglfohhnkdgeifkoldjjchgjjc?authuser=0&hl=en"}]...
|
[{"post_id": 60556, "ts": "202 [{"post_id": 60556, "ts": "2026-09-02T23:47:01Z", "hours": 4.5036, "text": "Smiski YouTube Thumbnail Takeover — Warmup Project Devlog #3 Overview Smisk-tube is finished! What started as a simple idea to put random Smiskis on YouTube thumbnails turned into a surprisingly challenging project. I learned a lot about Chrome extensions, JavaScript, DOM manipulation, and debugging dynamic websites. What I accomplished Thumbnail Detection : Updated the extension to work with YouTube’s newer thumbnail structure. Smiski Overlays : Added randomized Smiskis with different sizes and positions. Dynamic Loading : Made Smiskis appear on newly loaded thumbnails while scrolling. Popup Controls : Finished the enable/disable button and persistent settings. Debugging : Spent a lot of time figuring out why the thumbnails weren’t being detected and finally got the extension working. Chrome Web Store : Completed the store listing, permissions, privacy information, and submitted Smisk-tube for review! 🚀 Final Thoughts This project was definitely more difficult than I expected for something so simple, but it was a really fun introduction to building something that other people can actually install and use. Now all that’s left is to wait for Google to review it and then I can ship this! Project: COMPLETE Chrome Web Store: Submitted Until next time :D"}, {"post_id": 59143, "ts": "2026-08-31T19:27:33Z", "hours": 1.2581, "text": "Smiski YouTube Thumbnail Takeover — Warmup Project Devlog #2 Overview I continued working on this small project. Although it looks small, the schematics behind it feel very big for me. There were a lot of ups and downs in this hour, but I think I did what I wanted to accomplish today. What I accomplished today Asset Sourcing & Processing : Downloaded new Smiski images to expand the overlay library. Renamed all source assets following the standardized s_1.png , s_2.png , s_3.png naming convention for easy script referencing. Popup UI : Made three new files, popup in .html, .css, .js. Essentially, it makes the popup window for the extension when the user wants to turn the smiskis off or on. Storage Integration : Connected the popup button to chrome.storage.local to persist the extension’s enabled/disabled state across browser sessions. Real-time Event Handling : Implemented chrome.storage.onChanged inside content.js so YouTube updates dynamically when settings change. Local testing : I got to “unpack” what I developed locally on my Chrome browser. When I click on my Smiski icon, I have my popup show up, yay! Current bugs and frustrations Although I have the images named the way I want them to be named, their backgrounds won’t be removed, which is very frustrating. I might have to resort to Pinterest, download their images, and get their backgrounds removed one by one instead of having it in bulk. As of right now tho, those images are uploaded and committed to GitHub as a backup. If anyone knows a way to remove the backgrounds from multiple images at the same time, a comment would help! The button text in the popup window won’t change words. The smiskis don’t show up on the youtube thumbnails. Maybe I’ll get to that later today. Next steps! Get better photos, I guess. Debug popup.js event listeners Hopefully finish coding and debugging by tomorrow, getting it on the chrome web store, and shipping it! Until next time :D"}, {"post_id": 58581, "ts": "2026-08-31T01:34:59Z", "hours": 1.1839, "text": "Smiski YouTube Thumbnail takeover - warm-up project devlog #1 To ease back into coding, I wanted to do something fun and kind of laid-back. I’ve always lacked motivation and creativity when it came to coding projects, so maybe if I scrolled through youtube videos of random stuff, maybe I’ll get some inspiration. I’m a big Jschlatt fan, and in one of his older videos, one of his fans made a youtube extension where Jschlatt’s cat, Jambo, would become the thumbnail of every youtube video. I thought that was pretty cool and funny, so I took inspo from that and did that with Smiskis, funny green figures that have monotone face expressions and do random poses. But anyway, here is what I got done today! Extension architecture : Set up Chrome manifest V3 in my manifest.json and configured the permissions to inject content scripts specifically into YouTube URLs. It will only work on YouTube thumbnails DOM Manipulation : Built a JS content script (content.js) that targets YouTube thumbnail containers (ytd-thumbnail) when the user scrolls on the YT page Randomized spawning logic : If the Smiskis are the same image, in the same position, and the same size, that’s lowkey boring. In this script, Smiskis are chosen randomly via a random number generator, and more random number generators are called to determine the positioning on each thumbnail and the Smiski’s size. Infinite scroll handling : Integrated a MutationObserver to watch the DOM and its continuous updates, ensuring new thumbnails get a Smiski when you scroll down Git setup : Made a git repo, cloned it into VS Code, broke it, made it again, committed and pushed any changes made Next steps: I need to actually add the images into my folders; there is no known website where you can just get Smiski images with no extra text. So, scrolling through wiki pages I go! VS Code gave me a random error that I’m missing a comma, but I can’t find the error, so I’ll have to go hunting for that discrepancy on my next day of coding. I need to launch this project onto the Google Web Store Add a popup toggle switch so users can switch the extension off and on without having to disable the extension entirely Update the README; I hate making READMEs. That’s all I got for today!! Until next time :D"}]...
|
Title: Smiski Youtube Thumbnail takeover by @yukth Title: Smiski Youtube Thumbnail takeover by @yukthasingh | Stardance
Devlogs:
Smiski YouTube Thumbnail takeover - warm-up project devlog #1 To ease back into coding, I wanted to do something fun and kind of laid-back. I’ve always lacked motivation and creativity when it came to coding projects, so maybe if I scrolled through youtube videos of random stuff, maybe I’ll get some inspiration. I’m a big Jschlatt fan, and in one of his older videos, one of his fans made a youtube extension where Jschlatt’s cat, Jambo, would become the thumbnail of every youtube video. I thought that was pretty cool and funny, so I took inspo from that and did that with Smiskis, funny green figures that have monotone face expressions and do random poses. But anyway, here is what I got done today! Extension architecture : Set up Chrome manifest V3 in my manifest.json and configured the permissions to inject content scripts specifically into YouTube URLs. It will only work on YouTube thumbnails DOM Manipulation : Built a JS content script (content.js) that targets YouTube thumbnail containers (ytd-thumbnail) when the user scrolls on the YT page Randomized spawning logic : If the Smiskis are the same image, in the same position, and the same size, that’s lowkey boring. In this script, Smiskis are chosen randomly via a random number generator, and more random number generators are called to determine the positioning on each thumbnail and the Smiski’s size. Infinite scroll handling : Integrated a MutationObserver to watch the DOM and its continuous updates, ensuring new thumbnails get a Smiski when you scroll down Git setup : Made a git repo, cloned it into VS Code, broke it, made it again, committed and pushed any changes made Next steps: I need to actually add the images into my folders; there is no known website where you can just get Smiski images with no extra text. So, scrolling through wiki pages I go! VS Code gave me a random error that I’m missing a comma, but I can’t find the error, so I’ll have to go hunting for that discrepancy on my next day of coding. I need to launch this project onto the Google Web Store Add a popup toggle switch so users can switch the extension off and on without having to disable the extension entirely Update the README; I hate making READMEs. That’s all I got for today!! Until next time :D
Smiski YouTube Thumbnail Takeover — Warmup Project Devlog #2 Overview I continued working on this small project. Although it looks small, the schematics behind it feel very big for me. There were a lot of ups and downs in this hour, but I think I did what I wanted to accomplish today. What I accomplished today Asset Sourcing & Processing : Downloaded new Smiski images to expand the overlay library. Renamed all source assets following the standardized s_1.png , s_2.png , s_3.png naming convention for easy script referencing. Popup UI : Made three new files, popup in .html, .css, .js. Essentially, it makes the popup window for the extension when the user wants to turn the smiskis off or on. Storage Integration : Connected the popup button to chrome.storage.local to persist the extension’s enabled/disabled state across browser sessions. Real-time Event Handling : Implemented chrome.storage.onChanged inside content.js so YouTube updates dynamically when settings change. Local testing : I got to “unpack” what I developed locally on my Chrome browser. When I click on my Smiski icon, I have my popup show up, yay! Current bugs and frustrations Although I have the images named the way I want them to be named, their backgrounds won’t be removed, which is very frustrating. I might have to resort to Pinterest, download their images, and get their backgrounds removed one by one instead of having it in bulk. As of right now tho, those images are uploaded and committed to GitHub as a backup. If anyone knows a way to remove the backgrounds from multiple images at the same time, a comment would help! The button text in the popup window won’t change words. The smiskis don’t show up on the youtube thumbnails. Maybe I’ll get to that later today. Next steps! Get better photos, I guess. Debug popup.js event listeners Hopefully finish coding and debugging by tomorrow, getting it on the chrome web store, and shipping it! Until next time :D
Smiski YouTube Thumbnail Takeover — Warmup Project Devlog #3 Overview Smisk-tube is finished! What started as a simple idea to put random Smiskis on YouTube thumbnails turned into a surprisingly challenging project. I learned a lot about Chrome extensions, JavaScript, DOM manipulation, and debugging dynamic websites. What I accomplished Thumbnail Detection : Updated the extension to work with YouTube’s newer thumbnail structure. Smiski Overlays : Added randomized Smiskis with different sizes and positions. Dynamic Loading : Made Smiskis appear on newly loaded thumbnails while scrolling. Popup Controls : Finished the enable/disable button and persistent settings. Debugging : Spent a lot of time figuring out why the thumbnails weren’t being detected and finally got the extension working. Chrome Web Store : Completed the store listing, permissions, privacy information, and submitted Smisk-tube for review! 🚀 Final Thoughts This project was definitely more difficult than I expected for something so simple, but it was a really fun introduction to building something that other people can actually install and use. Now all that’s left is to wait for Google to review it and then I can ship this! Project: COMPLETE Chrome Web Store: Submitted Until next time :D
Ships:
I made a Chrome extension called Smisk-tube that randomly adds Smiskis to YouTube thumbnails. The most challenging part was getting it to work with YouTube’s constantly changing thumbnail structure and figuring out why my original selectors weren’t detecting anything. I’m most proud that I took it from an idea to a working extension that other people can actually install. It’s been submitted to the Google Chrome Web Store for review! To test it: install the extension, open YouTube, and scroll through your feed to find the Smiskis on every thumbnail in a randomized order!...
|
1793724810.5987964
|
1794588810.5987964
|
|
56504
|
LucidOS by @Snetch | Stardance
|
Snetch
|
1
|
17.81
|
55
|
[{"ship_num": 1, "ts": "2026-0 [{"ship_num": 1, "ts": "2026-09-10T13:10:54Z", "hours": 13.0, "multiplier": 4.17, "payout": 55, "blessing": "neutral", "text": "i made an online desktop OS called LucidOS , the first idea was to make it a creepy OS that evolves over time but i changed the idea to make it so people can create small apps/games in it with the custom Lucid script , it was made to look easy and beginer freindly , people can publish those apps , i review the apps and if accepted the app will be shown in lucid store where other users can try your app ! , there are also cool built in apps such as lucid media and Lucid paint , you can create musics , and make simple cool animations , the LucidOS+ is working but the payment method isnt , since i am a minor i made the payment method only in test mode , DONT PUT YOUR CARD INFOS , there is the terminal with cool commands , and custom wallpaper for the OS , i struggled with the project since i have a lot of studies for bachelor but AI helped me complete the project , i am proud of making my first functional project since all the projects before failed , contact me at my email [email protected] for bugs or cool features and enjoy !", "repo": "https://github.com/Snetchy09/LucidOS/", "demo": "https://snetchy09.github.io/LucidOS/"}]...
|
[{"post_id": 73069, "ts": "202 [{"post_id": 73069, "ts": "2026-09-24T09:54:43Z", "hours": 1.8347, "text": "buku buku! added themes , rewrote some scripts , optimized and the orb eye follow the cursor now !"}, {"post_id": 69290, "ts": "2026-09-16T19:03:58Z", "hours": 2.9706, "text": "added intro for the OS and some simple musics i found , so you dont get bored , well typically OSs dont have music in them but whatever"}, {"post_id": 65342, "ts": "2026-09-10T12:57:46Z", "hours": 4.9172, "text": "finished working on the OS !!!! you can try it out now , hope you like it , and also report any bugs and dont buy the LucidOS+ since it is in test mode"}, {"post_id": 60292, "ts": "2026-09-02T15:48:38Z", "hours": 2.5389, "text": "#Devlog 3 , i tried to add a whole lucid programing lang wich i named lucidscript , nothing fance but i keep getting a lot of errors , at the current time , i added lucid studio where users create simple apps that run in the OS and get submited to me and review them before adding them to lucid store where other useres can try community made apps !, that it for now"}, {"post_id": 59414, "ts": "2026-09-01T07:17:47Z", "hours": 0.765, "text": "#Devlog 2 , i made the animation smoother and now the windows appear on top icons and the orb , that it for now"}, {"post_id": 59198, "ts": "2026-08-31T21:07:39Z", "hours": 4.9867, "text": "#devlog 1 , here is the test page https://snetchy09.github.io/LucidOS/ i made an OS based on hallucinations , it wont be creepy like those games and it will remain functional , that part still wasnt implemented as i am trying to make the full OS with the apps and stuff , current working apps are : browser(only weki works) , notes , media , calculator , terminal , lucid store ( it only shows apps but won’t download apps at this moment ) , settings , text editor/files , some apps are unfinished and there are some bugs , yall can comment if you find any and thank you!"}]...
|
Title: LucidOS by @Snetch | Stardance
Devlogs:
#d Title: LucidOS by @Snetch | Stardance
Devlogs:
#devlog 1 , here is the test page https://snetchy09.github.io/LucidOS/ i made an OS based on hallucinations , it wont be creepy like those games and it will remain functional , that part still wasnt implemented as i am trying to make the full OS with the apps and stuff , current working apps are : browser(only weki works) , notes , media , calculator , terminal , lucid store ( it only shows apps but won’t download apps at this moment ) , settings , text editor/files , some apps are unfinished and there are some bugs , yall can comment if you find any and thank you!
#Devlog 2 , i made the animation smoother and now the windows appear on top icons and the orb , that it for now
#Devlog 3 , i tried to add a whole lucid programing lang wich i named lucidscript , nothing fance but i keep getting a lot of errors , at the current time , i added lucid studio where users create simple apps that run in the OS and get submited to me and review them before adding them to lucid store where other useres can try community made apps !, that it for now
finished working on the OS !!!! you can try it out now , hope you like it , and also report any bugs and dont buy the LucidOS+ since it is in test mode
added intro for the OS and some simple musics i found , so you dont get bored , well typically OSs dont have music in them but whatever
buku buku! added themes , rewrote some scripts , optimized and the orb eye follow the cursor now !
Ships:
i made an online desktop OS called LucidOS , the first idea was to make it a creepy OS that evolves over time but i changed the idea to make it so people can create small apps/games in it with the custom Lucid script , it was made to look easy and beginer freindly , people can publish those apps , i review the apps and if accepted the app will be shown in lucid store where other users can try your app ! , there are also cool built in apps such as lucid media and Lucid paint , you can create musics , and make simple cool animations , the LucidOS+ is working but the payment method isnt , since i am a minor i made the payment method only in test mode , DONT PUT YOUR CARD INFOS , there is the terminal with cool commands , and custom wallpaper for the OS , i struggled with the project since i have a lot of studies for bachelor but AI helped me complete the project , i am proud of making my first functional project since all the projects before failed , contact me at my email [email protected] for bugs or cool features and enjoy !...
|
1794020175.885082
|
1794106575.885082
|
|
56505
|
About Me Website by @akshaya_r | Stardance
|
akshaya_r
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: About Me Website by @akshaya_r | Stardance
|
1793386467.0174167
|
1793991267.0174167
|
|
56506
|
Spotify pluse by @davidscopp | Stardance
|
davidscopp
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: Spotify pluse by @davidscopp | Stardance
|
1793386467.9098036
|
1793991267.9098036
|
|
56507
|
WarioWare Game by @Natalie4920 | Stardance
|
Natalie4920
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: WarioWare Game by @Natalie4920 | Stardance
|
1793386469.7001798
|
1793991269.7001798
|
|
56508
|
Untitled project by @Arjun_Khanna | Stardance
|
Arjun_Khanna
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: Untitled project by @Arjun_Khanna | Stardan Title: Untitled project by @Arjun_Khanna | Stardance...
|
1793386471.4960458
|
1793991271.4960458
|
|
56509
|
Open LR4 by @ismetvagidzade | Stardance
|
ismetvagidzade
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: Open LR4 by @ismetvagidzade | Stardance
|
1793386472.4080174
|
1793991272.4080174
|
|
56510
|
Capprine by @2sen | Stardance
|
2sen
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: Capprine by @2sen | Stardance
|
1793598478.7154236
|
1794462478.7154236
|
|
56511
|
My awesome macropad! by @Alizhan | Stardance
|
Alizhan
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: My awesome macropad! by @Alizhan | Stardanc Title: My awesome macropad! by @Alizhan | Stardance...
|
1793386477.801325
|
1793991277.801325
|
|
56512
|
Clock by @braxtonmarx | Stardance
|
braxtonmarx
|
0
|
1.46
|
0
|
[]
|
[{"post_id": 58570, "ts": "202 [{"post_id": 58570, "ts": "2026-08-31T01:02:39Z", "hours": 1.4603, "text": "DEV LOG #1: I started to put togther the design for the PCB"}]...
|
Title: Clock by @braxtonmarx | Stardance
Devlogs: Title: Clock by @braxtonmarx | Stardance
Devlogs:
DEV LOG #1: I started to put togther the design for the PCB...
|
1793875776.047575
|
1794739776.047575
|
|
56513
|
Gerby by @M-Mrk | Stardance
|
M-Mrk
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: Gerby by @M-Mrk | Stardance
|
1793386480.553147
|
1793991280.553147
|
|
56514
|
A Non profit Organization Website by @Nidhish | St A Non profit Organization Website by @Nidhish | Stardance...
|
Nidhish
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: A Non profit Organization Website by @Nidhi Title: A Non profit Organization Website by @Nidhish | Stardance...
|
1793386482.3531868
|
1793991282.3531868
|
|
56515
|
My very own WebOS by @tetres | Stardance
|
tetres
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: My very own WebOS by @tetres | Stardance
|
1793386483.2272692
|
1793991283.2272692
|
|
56516
|
Hotwheel Alarm Clock! by @akhilatyam | Stardance
|
akhilatyam
|
0
|
5.16
|
0
|
[]
|
[{"post_id": 73211, "ts": "202 [{"post_id": 73211, "ts": "2026-09-24T16:40:58Z", "hours": 0.9906, "text": "Devlog 3: THE CODE Hello guys, welcome to hopefully, the final devlog!!! In this devlog, I finished writing the code for this project. Code was inspired by other projects in terms of wifi, and I would like to thank the creator of the BEE alarm clock. Features The alarm clock has 3 modes, stopwatch, alarm, time. It can cycle between the 3, and add upto 10 alarms stored in a list. There really isn’t much to say, i am not super good at code devlogs forgive me."}, {"post_id": 71469, "ts": "2026-09-20T21:48:43Z", "hours": 2.7828, "text": "Devlog #2: The CAD Slightly long devlog, lets go over it! For my base, I just used the normal tutorial for the project, since my CAD knowledge extended only to assembling an FTC bot. After that, I was thinking of a theme. It took me a while to figure things out, and I slept on it. I had a carton of some of the new F1 hotwheels on my table, and I decided to make my alarm clock hotwheel themed! I got a DXF file of the hotwheel logo, imported and extruded it, then used the boolean tool to etch the logo into the case so it can actually print that way. What was the hardest part of this part? The Boolean tool and managing DXF files. Once I had loaded in the DXF files, it took FOREVER for me to be able to adjust and crop it. There were a lot of stray dots that took a while to get rid of. Luckily, they did not affect final cad. I also added a phone stand because why not. It prints without supports according to my slicer."}, {"post_id": 70335, "ts": "2026-09-18T23:50:17Z", "hours": 1.3836, "text": "Devlog #1 : The PCB Hello guys! So I have officially made the PCB!!! This took a bit off time, i did Kicad before but this was some good practice for me. I did a basic design with 4 switches for now, might expand later. Thats all!"}]...
|
Title: Hotwheel Alarm Clock! by @akhilatyam | Star Title: Hotwheel Alarm Clock! by @akhilatyam | Stardance
Devlogs:
Devlog #1 : The PCB Hello guys! So I have officially made the PCB!!! This took a bit off time, i did Kicad before but this was some good practice for me. I did a basic design with 4 switches for now, might expand later. Thats all!
Devlog #2: The CAD Slightly long devlog, lets go over it! For my base, I just used the normal tutorial for the project, since my CAD knowledge extended only to assembling an FTC bot. After that, I was thinking of a theme. It took me a while to figure things out, and I slept on it. I had a carton of some of the new F1 hotwheels on my table, and I decided to make my alarm clock hotwheel themed! I got a DXF file of the hotwheel logo, imported and extruded it, then used the boolean tool to etch the logo into the case so it can actually print that way. What was the hardest part of this part? The Boolean tool and managing DXF files. Once I had loaded in the DXF files, it took FOREVER for me to be able to adjust and crop it. There were a lot of stray dots that took a while to get rid of. Luckily, they did not affect final cad. I also added a phone stand because why not. It prints without supports according to my slicer.
Devlog 3: THE CODE Hello guys, welcome to hopefully, the final devlog!!! In this devlog, I finished writing the code for this project. Code was inspired by other projects in terms of wifi, and I would like to thank the creator of the BEE alarm clock. Features The alarm clock has 3 modes, stopwatch, alarm, time. It can cycle between the 3, and add upto 10 alarms stored in a list. There really isn’t much to say, i am not super good at code devlogs forgive me....
|
1793386484.0896008
|
1793991284.0896008
|
|
56517
|
My own site! by @vinayakthakur44337 | Stardance
|
vinayakthakur44337
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: My own site! by @vinayakthakur44337 | Stard Title: My own site! by @vinayakthakur44337 | Stardance...
|
1793386485.3070464
|
1793991285.3070464
|
|
56518
|
Jammy by @juliuse | Stardance
|
juliuse
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: Jammy by @juliuse | Stardance
|
1793386486.2359288
|
1793991286.2359288
|
|
56519
|
Jason's Personal Site by @Altruistic_Eagle | S Jason's Personal Site by @Altruistic_Eagle | Stardance...
|
Altruistic_Eagle
|
1
|
13.0
|
0
|
[{"ship_num": 1, "ts": "2026-0 [{"ship_num": 1, "ts": "2026-09-05T17:41:07Z", "hours": 13.0, "multiplier": null, "payout": 0, "blessing": "neutral", "text": "I made a personal website!", "repo": "https://github.com/AltruisticEagle/a-personal-website/", "demo": "https://altruisticeagle.github.io/a-personal-website/"}]...
|
[{"post_id": 62299, "ts": "202 [{"post_id": 62299, "ts": "2026-09-05T16:31:38Z", "hours": 0.3481, "text": "Some final changes to prepare for shipping, as soon as I can get that domain right…"}, {"post_id": 62271, "ts": "2026-09-05T15:47:48Z", "hours": 1.0039, "text": "And with that, I’m done all the pages! I think this is good enough for submission."}, {"post_id": 61923, "ts": "2026-09-05T02:52:49Z", "hours": 0.6786, "text": "Unfortunately, I realized that this many essays are excessive. So I’ll not be writing that many. No blog section anymore ig - I’ll just be writing one long section of essays."}, {"post_id": 61859, "ts": "2026-09-04T23:55:38Z", "hours": 0.7858, "text": "All of these are done! yay!"}, {"post_id": 61775, "ts": "2026-09-04T21:01:29Z", "hours": 0.2533, "text": "Completed a short TKS section. I really should get onto the other sections unfortunately - time wise, I’m under pressure."}, {"post_id": 61252, "ts": "2026-09-04T02:56:18Z", "hours": 1.0681, "text": "Finally finished the debate section."}, {"post_id": 61100, "ts": "2026-09-03T20:27:11Z", "hours": 0.9931, "text": "How did I not think of using Bootstrap before? It took me a long time to pick it back up, but here’s the first page with Bootstrap - my Coding page. I think I’ll stick with normal HTML for future pages though, it took so many unlogged minutes to figure out again."}, {"post_id": 60931, "ts": "2026-09-03T16:33:37Z", "hours": 0.5094, "text": "Finished the accolades section."}, {"post_id": 60896, "ts": "2026-09-03T15:29:31Z", "hours": 1.2997, "text": "Finally, a full page finished - this is the page for school I just completed."}, {"post_id": 60625, "ts": "2026-09-03T02:39:31Z", "hours": 0.4842, "text": "Unfortunately got disrupted due to a storm. However, getting started on the academics page."}, {"post_id": 60509, "ts": "2026-09-02T21:55:44Z", "hours": 0.355, "text": "The boxes are refusing to align in the centre. I don’t know why."}, {"post_id": 60373, "ts": "2026-09-02T17:46:15Z", "hours": 1.0286, "text": "Finished reorganizing the blog/essay section and began planning what to put in the main pages."}, {"post_id": 60197, "ts": "2026-09-02T12:55:00Z", "hours": 0.3089, "text": "Worked on separating the different essays for the chaotic essays/blog section, as well as linking them all together."}, {"post_id": 59996, "ts": "2026-09-02T02:42:14Z", "hours": 0.6158, "text": "Procrastinated a bit today, didn’t get too much done. However, got another start on organizing the structure."}, {"post_id": 59343, "ts": "2026-09-01T02:40:11Z", "hours": 1.1339, "text": "10 essays go brrrrr. There will be quite a significant section for blogs on my website under a section called chaotic essays, where I note down some thoughts. Always wanted to make a site where all my thoughts can really be collected."}, {"post_id": 58605, "ts": "2026-08-31T02:39:02Z", "hours": 1.3303, "text": "Made a load of pages for me to fill in. This project will be so fun. Also did more work in the CSS file, including adding red text."}, {"post_id": 58568, "ts": "2026-08-31T00:52:09Z", "hours": 0.4617, "text": "I added some more files and streamlined the organization of the project. In addition, I’ve began creating text files from which JS functions can read text and display them on the webpage."}, {"post_id": 58551, "ts": "2026-08-31T00:09:55Z", "hours": 0.335, "text": "Getting started! First initialising h1, h2, and a generic blue container; in my past dabbles with HTML they always seem to be useful. I also figured out the general amount of pages I want (i.e. the division of my website)."}]...
|
Title: Jason's Personal Site by @Altruistic_Ea Title: Jason's Personal Site by @Altruistic_Eagle | Stardance
Devlogs:
Getting started! First initialising h1, h2, and a generic blue container; in my past dabbles with HTML they always seem to be useful. I also figured out the general amount of pages I want (i.e. the division of my website).
I added some more files and streamlined the organization of the project. In addition, I’ve began creating text files from which JS functions can read text and display them on the webpage.
Made a load of pages for me to fill in. This project will be so fun. Also did more work in the CSS file, including adding red text.
10 essays go brrrrr. There will be quite a significant section for blogs on my website under a section called chaotic essays, where I note down some thoughts. Always wanted to make a site where all my thoughts can really be collected.
Procrastinated a bit today, didn’t get too much done. However, got another start on organizing the structure.
Worked on separating the different essays for the chaotic essays/blog section, as well as linking them all together.
Finished reorganizing the blog/essay section and began planning what to put in the main pages.
The boxes are refusing to align in the centre. I don’t know why.
Unfortunately got disrupted due to a storm. However, getting started on the academics page.
Finally, a full page finished - this is the page for school I just completed.
Finished the accolades section.
How did I not think of using Bootstrap before? It took me a long time to pick it back up, but here’s the first page with Bootstrap - my Coding page. I think I’ll stick with normal HTML for future pages though, it took so many unlogged minutes to figure out again.
Finally finished the debate section.
Completed a short TKS section. I really should get onto the other sections unfortunately - time wise, I’m under pressure.
All of these are done! yay!
Unfortunately, I realized that this many essays are excessive. So I’ll not be writing that many. No blog section anymore ig - I’ll just be writing one long section of essays.
And with that, I’m done all the pages! I think this is good enough for submission.
Some final changes to prepare for shipping, as soon as I can get that domain right…
Ships:
I made a personal website!...
|
1793965869.878231
|
1794052269.878231
|
|
56520
|
Frictionless by @spuntik1205 | Stardance
|
spuntik1205
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: Frictionless by @spuntik1205 | Stardance
|
1793386488.1101975
|
1793991288.1101975
|
|
56521
|
NULL
|
NULL
|
0
|
0.0
|
0
|
[]
|
[]
|
|
1793764067.9897985
|
1794628067.9897985
|
|
56522
|
NULL
|
NULL
|
0
|
0.0
|
0
|
[]
|
[]
|
|
1793764069.7470677
|
1794628069.7470677
|
|
56523
|
Manifest by @TomTTFB | Stardance
|
TomTTFB
|
0
|
16.76
|
0
|
[]
|
[{"post_id": 63833, "ts": "202 [{"post_id": 63833, "ts": "2026-09-07T20:06:42Z", "hours": 3.8358, "text": "Devlog #6 I added a management app for AE2 spatial storage but i realised while making it that if you have AE2 installed the storage part of the program is useless since an ME system is so much better but the spatial manager is still cool i guess"}, {"post_id": 62486, "ts": "2026-09-05T21:10:49Z", "hours": 5.2414, "text": "Devlog #5 The search function and on screen keyboard are now added, i also reworked the requesting system, now you select items and add them to a queue, then it pulls the queue into the barrel instead of finding one item, requesting it then searching again and requesting"}, {"post_id": 62215, "ts": "2026-09-05T14:04:27Z", "hours": 4.0981, "text": "Devlog #4 This took longer than i thought it would but it turns out you cant move items to a container directly touching the computer, it needs to be connected using a modem but item requesting works now, you can choose an item, an amount and request it Next to be added is the search function and a on screen keyboard which might also take a while but should be fun to debug and stuff"}, {"post_id": 60755, "ts": "2026-09-03T10:15:21Z", "hours": 1.5472, "text": "Devlog #3 You can now select items from the list by clicking on them and also items are seperated into pages instead of going off the bottom of the screen Next job to do is actually requesting items from the chests to the output barrel below"}, {"post_id": 59531, "ts": "2026-09-01T12:19:06Z", "hours": 0.9864, "text": "Devlog #2 The debug screen now shows the connected devices along with other debug info like the total chests, time to scan and more For now, the gui shows the item id formatted as capitalized with no underscores, getting the actual item name needs getItemDetail which was slow when i tried it so i need to find a way to speed the scan up or make proper names an option in the settings menu Next ill work on the request system, the plan is to make each item selectable which will show a amount picker at the bottom and a request button which when pressed will push the amount of that item to the barrel"}, {"post_id": 58533, "ts": "2026-08-30T23:33:50Z", "hours": 1.0481, "text": "Devlog #1 I started by making a simple ui for the monitor and a debug info screen on the actual computer display. Next ill probably get some of the debug ui actually showing data and get a simple item list on the screen"}]...
|
Title: Manifest by @TomTTFB | Stardance
Devlogs:
Title: Manifest by @TomTTFB | Stardance
Devlogs:
Devlog #1 I started by making a simple ui for the monitor and a debug info screen on the actual computer display. Next ill probably get some of the debug ui actually showing data and get a simple item list on the screen
Devlog #2 The debug screen now shows the connected devices along with other debug info like the total chests, time to scan and more For now, the gui shows the item id formatted as capitalized with no underscores, getting the actual item name needs getItemDetail which was slow when i tried it so i need to find a way to speed the scan up or make proper names an option in the settings menu Next ill work on the request system, the plan is to make each item selectable which will show a amount picker at the bottom and a request button which when pressed will push the amount of that item to the barrel
Devlog #3 You can now select items from the list by clicking on them and also items are seperated into pages instead of going off the bottom of the screen Next job to do is actually requesting items from the chests to the output barrel below
Devlog #4 This took longer than i thought it would but it turns out you cant move items to a container directly touching the computer, it needs to be connected using a modem but item requesting works now, you can choose an item, an amount and request it Next to be added is the search function and a on screen keyboard which might also take a while but should be fun to debug and stuff
Devlog #5 The search function and on screen keyboard are now added, i also reworked the requesting system, now you select items and add them to a queue, then it pulls the queue into the barrel instead of finding one item, requesting it then searching again and requesting
Devlog #6 I added a management app for AE2 spatial storage but i realised while making it that if you have AE2 installed the storage part of the program is useless since an ME system is so much better but the spatial manager is still cool i guess...
|
1793875779.2454877
|
1794739779.2454877
|
|
56524
|
NeoXalle website by @rekirxs | Stardance
|
rekirxs
|
0
|
1.19
|
0
|
[]
|
[{"post_id": 58559, "ts": "202 [{"post_id": 58559, "ts": "2026-08-31T00:24:53Z", "hours": 1.1925, "text": "Started working on my website for my project, im using react since i already knew some react native which is similar, starting off with a blazepod.com type of vibes and adding the brand colors and logos."}]...
|
Title: NeoXalle website by @rekirxs | Stardance
D Title: NeoXalle website by @rekirxs | Stardance
Devlogs:
Started working on my website for my project, im using react since i already knew some react native which is similar, starting off with a blazepod.com type of vibes and adding the brand colors and logos....
|
1793386490.7299361
|
1793991290.7299361
|
|
56525
|
My awesome macropad! by @Renata | Stardance
|
Renata
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: My awesome macropad! by @Renata | Stardance
|
1793386497.004586
|
1793991297.004586
|
|
56526
|
spidey clock !! :P by @kingkev | Stardance
|
kingkev
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: spidey clock !! :P by @kingkev | Stardance
|
1793386497.9107559
|
1793991297.9107559
|
|
56527
|
My awesome macropad! by @Javierr | Stardance
|
Javierr
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: My awesome macropad! by @Javierr | Stardanc Title: My awesome macropad! by @Javierr | Stardance...
|
1793386498.8831384
|
1793991298.8831384
|
|
56528
|
My awesome macropad! by @jc1357 | Stardance
|
jc1357
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: My awesome macropad! by @jc1357 | Stardance
|
1793386502.0217862
|
1793991302.0217862
|
|
56529
|
SAKS by @Javierr | Stardance
|
Javierr
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: SAKS by @Javierr | Stardance
|
1793386502.9424312
|
1793991302.9424312
|
|
56530
|
BLARE by @elinasulm | Stardance
|
elinasulm
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: BLARE by @elinasulm | Stardance
|
1793386503.9478407
|
1793991303.9478407
|
|
56531
|
Ant Colony Defense by @BenjaminLewis | Stardance
|
BenjaminLewis
|
0
|
7.19
|
0
|
[]
|
[{"post_id": 82801, "ts": "202 [{"post_id": 82801, "ts": "2026-10-25T21:02:27Z", "hours": 2.4714, "text": "The is my ant colony game"}, {"post_id": 63294, "ts": "2026-09-07T01:25:43Z", "hours": 1.5836, "text": "Ant Colony Defense I made a storage room for ants’ food; the next step I want to take is to make it so the food can be put in storage."}, {"post_id": 60926, "ts": "2026-09-03T16:20:30Z", "hours": 1.8322, "text": "Ant Colony Defense Today I make a player that can move, I also make rock so that the play can’t not walk thought. The next I’m trying to make food for the ant."}, {"post_id": 59195, "ts": "2026-08-31T20:59:17Z", "hours": 1.3, "text": "Ant Colony Defense Using ChatGPT, it gave me an idea for what to make; this game is like a tower defense."}]...
|
Title: Ant Colony Defense by @BenjaminLewis | Star Title: Ant Colony Defense by @BenjaminLewis | Stardance
Devlogs:
Ant Colony Defense Using ChatGPT, it gave me an idea for what to make; this game is like a tower defense.
Ant Colony Defense Today I make a player that can move, I also make rock so that the play can’t not walk thought. The next I’m trying to make food for the ant.
Ant Colony Defense I made a storage room for ants’ food; the next step I want to take is to make it so the food can be put in storage.
The is my ant colony game...
|
1793386504.8752053
|
1793991304.8752053
|
|
56532
|
Moderation discord bot by @justnorbert | Stardance
|
justnorbert
|
0
|
2.82
|
0
|
[]
|
[{"post_id": 65019, "ts": "202 [{"post_id": 65019, "ts": "2026-09-09T20:14:40Z", "hours": 0.3894, "text": "a few new commands"}, {"post_id": 63860, "ts": "2026-09-07T20:53:00Z", "hours": 0.2542, "text": "Preparing /help command"}, {"post_id": 62478, "ts": "2026-09-05T20:47:12Z", "hours": 0.9131, "text": "I added some simple commands such as: /serverinfo, /userinfo, /slowmode"}, {"post_id": 59809, "ts": "2026-09-01T19:19:45Z", "hours": 0.4572, "text": "Hi! Today I added a simple /clear command to the bot"}, {"post_id": 59142, "ts": "2026-08-31T19:27:10Z", "hours": 0.8094, "text": "Hi! I’m working on a discord bot that I will seriously use. My goal is to write a moderation bot that will support basic moderation commands, an autoresponder as well as full server logs. Below is the beginning of the project, I hope I will be able to add something interesting soon"}]...
|
Title: Moderation discord bot by @justnorbert | St Title: Moderation discord bot by @justnorbert | Stardance
Devlogs:
Hi! I’m working on a discord bot that I will seriously use. My goal is to write a moderation bot that will support basic moderation commands, an autoresponder as well as full server logs. Below is the beginning of the project, I hope I will be able to add something interesting soon
Hi! Today I added a simple /clear command to the bot
I added some simple commands such as: /serverinfo, /userinfo, /slowmode
Preparing /help command
a few new commands...
|
1793386506.7029467
|
1793991306.7029467
|
|
56533
|
My awesome macropad! by @Yosef_septon | Stardance
|
Yosef_septon
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: My awesome macropad! by @Yosef_septon | Sta Title: My awesome macropad! by @Yosef_septon | Stardance...
|
1793386508.5679445
|
1793991308.5679445
|
|
56534
|
my APOD site by @Zhardhon | Stardance
|
Zhardhon
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: my APOD site by @Zhardhon | Stardance
|
1793386510.4055712
|
1793991310.4055712
|
|
56535
|
codeblock by @bradymend | Stardance
|
bradymend
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: codeblock by @bradymend | Stardance
|
1793386511.313819
|
1793991311.313819
|
|
56536
|
clock by @bradymend | Stardance
|
bradymend
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: clock by @bradymend | Stardance
|
1793386512.2219467
|
1793991312.2219467
|
|
56537
|
proj by @bradymend | Stardance
|
bradymend
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: proj by @bradymend | Stardance
|
1793386514.8880286
|
1793991314.8880286
|
|
56538
|
NULL
|
NULL
|
0
|
0.0
|
0
|
[]
|
[]
|
|
1793764070.597673
|
1794628070.597673
|
|
56539
|
The Isaac-Pad by @jacob1234 | Stardance
|
jacob1234
|
0
|
1.64
|
0
|
[]
|
[{"post_id": 62468, "ts": "202 [{"post_id": 62468, "ts": "2026-09-05T20:29:27Z", "hours": 0.3669, "text": "I changed my whole wiring so it could fit inside of a single SEEDUINO, for which i searched up tutorials on youtube and created this, im planning on maybe adding LEDS or the OLED screen, but id have to find a use as im building this to play games like Isaac and hollow Knight, maybe even co-op games like bread and fred, oh, and i changed the footprints to add the diode ones. PTSD: Im working on two laptops, as i borrowed my sisters to use kikad as my current laptop cant run it, so im using mine to search up tutorials and record the timelapses for hardware projects, thanks!!!"}, {"post_id": 58613, "ts": "2026-08-31T02:52:53Z", "hours": 0.7686, "text": "I finally fixed the conections, as kicad was reading some lines as if they were soldered with each other, I fixed the lines and added a second micro controller, apart from assigning the corresponding footrints for each switch and micro controller"}, {"post_id": 58553, "ts": "2026-08-31T00:13:28Z", "hours": 0.5, "text": "I added the first micro controller and connected 6 different switches to it"}]...
|
Title: The Isaac-Pad by @jacob1234 | Stardance
De Title: The Isaac-Pad by @jacob1234 | Stardance
Devlogs:
I added the first micro controller and connected 6 different switches to it
I finally fixed the conections, as kicad was reading some lines as if they were soldered with each other, I fixed the lines and added a second micro controller, apart from assigning the corresponding footrints for each switch and micro controller
I changed my whole wiring so it could fit inside of a single SEEDUINO, for which i searched up tutorials on youtube and created this, im planning on maybe adding LEDS or the OLED screen, but id have to find a use as im building this to play games like Isaac and hollow Knight, maybe even co-op games like bread and fred, oh, and i changed the footprints to add the diode ones. PTSD: Im working on two laptops, as i borrowed my sisters to use kikad as my current laptop cant run it, so im using mine to search up tutorials and record the timelapses for hardware projects, thanks!!!...
|
1793386516.6746306
|
1793991316.6746306
|
|
56540
|
NULL
|
NULL
|
0
|
0.0
|
0
|
[]
|
[]
|
|
1793764072.614989
|
1794628072.614989
|
|
56541
|
My awesome macropad! by @Theelectickartproject | S My awesome macropad! by @Theelectickartproject | Stardance...
|
Theelectickartproject
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: My awesome macropad! by @Theelectickartproj Title: My awesome macropad! by @Theelectickartproject | Stardance...
|
1793386518.527692
|
1793991318.527692
|
|
56542
|
Modded Chopsticks by @Xailles | Stardance
|
Xailles
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: Modded Chopsticks by @Xailles | Stardance
|
1793386519.4709506
|
1793991319.4709506
|
|
56543
|
Classic Python Games by @184765 | Stardance
|
184765
|
2
|
20.0
|
0
|
[{"ship_num": 1, "ts": "2026-1 [{"ship_num": 1, "ts": "2026-10-30T21:24:16Z", "hours": 11.0, "multiplier": null, "payout": 0, "blessing": "neutral", "text": "I built three simple Python games. A few parts were genuinely difficult, but for the most part it came down to putting in the time and working through bugs across several iterations. I’m proud of how they turned out—I actually enjoy playing them myself—and along the way I got feedback from other people who might use them so the design would work as well as possible. Some issues where found which would’ve been fixed in future iterations.", "repo": "https://github.com/184765/Classic-Python-Games", "demo": "https://codespaces.new/"}, {"ship_num": 2, "ts": "2026-09-18T03:09:30Z", "hours": 9.0, "multiplier": null, "payout": 0, "blessing": "neutral", "text": "I created three simple Python games. Some of the sections were challenging to me but it was mostly just time and error checking through multiple iterations. I’m proud of the end product as I enjoy using it personally. Have fun if you try it out!", "repo": "https://github.com/184765/Classic-Python-Games", "demo": "https://codespaces.new/"}]...
|
[{"post_id": 84785, "ts": "202 [{"post_id": 84785, "ts": "2026-10-30T09:34:06Z", "hours": 4.8458, "text": "Just did the finishing touches making sure the UI stays consistent across all the files. Took a lot longer than expected to write it all."}, {"post_id": 83640, "ts": "2026-10-28T09:37:59Z", "hours": 6.3528, "text": "I’ve been working on an improved UI for the text-based Python games and added a settings feature that lets the user adjust the delay, waiting longer or shorter depending on how confident they are with the instructions. There’s also an option to switch between a legacy and modern Python UI layout: legacy uses ‘#’ for borders, while modern uses ‘=’ and ‘-’. All of this was done in response to user feedback! Unfortunately, I don’t know how to make a demo for others to play, but if you copy the code from the repository, you can play it yourself once it’s shipped."}, {"post_id": 69940, "ts": "2026-09-18T03:07:24Z", "hours": 0.7211, "text": "Fixing Issues rewritten to show development processing behind it. Group 3 — Fixing Changes and Code Logic 29/08/26 — Adding Input Checking I worked on making the program more reliable by adding input checking. Before this, entering something unexpected could cause errors or stop the program. I added checks so invalid inputs could be handled and the player could try again. 03/09/26 — Preventing Repeated Items While testing the random item system, I noticed that the same item could appear repeatedly. I changed the generation logic so the program checks previously selected items before generating a new one. This helped make the rounds more varied. 05/09/26 — Fixing Ability Logic As I added more abilities, I had to make sure the program was correctly tracking their uses and effects. I worked on the logic for reducing charges when an ability was used and making sure the correct effect was applied without accidentally generating another round. 07/09/26 — Fixing Percentage Calculations I worked on the percentage ability and found that the calculation needed to work regardless of which item had the higher price. I used an absolute difference so the percentage could be calculated correctly in either direction. 07/09/26 — Adding Ability Regeneration Logic I added logic for abilities that can regenerate after a certain number of rounds. This required keeping track of the player’s progress and checking when the required number of rounds had passed before restoring the charges. 09/09/26 — Improving Code Feedback I worked on the feedback given by the program after different actions. Instead of only changing variables in the background, the program now tells the player what happened when an ability is used or when an important gameplay event occurs. 16/09/26 — Fixing WordL Logic I continued testing the WordL checking system and found issues with how guesses were being handled. I adjusted the validation and feedback logic so that letters were checked against the target word more consistently. 17/09/26 — Cleaning Up the Code I went through the code after the recent changes and checked for remaining issues. I also looked at the formatting and comments because some lines had become too long. Cleaning this up made the code easier to read and maintain while continuing to follow the expected coding standards."}, {"post_id": 69846, "ts": "2026-09-17T21:54:50Z", "hours": 4.9683, "text": "Rewritten Quiz game and WordL game devlog to show my development process. Group 2 — Quizza and WordL 08/09/26 — Starting Quizza I started implementing the basic Quizza game. The game asks the player general knowledge questions and gives them multiple options to choose from. I also started adding the ability system, including 50/50, skip and double. 09/09/26 — Testing Quizza Questions While testing Quizza, I found that one of the generated questions was not actually being displayed correctly. I fixed the question generation/display system and continued testing to make sure questions were appearing properly during gameplay. 10/09/26 — Expanding Quizza I added more questions to Quizza to increase the variety of the game. I also reviewed some of the questions and changed their wording where needed so they were easier to understand. 10/09/26 — Improving Quizza Feedback I noticed that the player did not always get enough feedback when they used an ability or answered a question incorrectly. I worked on adding clearer feedback and displaying the current round so the player could understand their progress. 15/09/26 — Starting WordL I started developing WordL as the third game in the compendium. I created the basic gameplay structure and used Wonderwords to generate five-letter words. I also started building the system for checking player guesses. 16/09/26 — Creating WordL Feedback I worked on the WordL feedback system. The game now checks the letters in the player’s guess and provides different feedback depending on whether a letter is in the correct position or is in the word but in the wrong position. 17/09/26 — Validating WordL Guesses During testing, I found that players could enter random combinations of letters that were not actual words. I added a word validation system so guesses have to be real words before they are accepted. This made the game follow the intended WordL rules more closely."}, {"post_id": 64509, "ts": "2026-09-08T23:36:48Z", "hours": 3.4631, "text": "Rewritten Higher or Lower devlog to show the development process: Group 1 — Higher or Lower Python Game 27/08/26 — Starting the Game Hub I started developing the main structure for my Games Compendium. I created the basic game selection menu and started setting up Higher or Lower as the first game. The goal was to get the basic structure working before adding more complicated features. 03/09/26 — Creating the Higher or Lower System I started building the main Higher or Lower gameplay. The player is given an item and its price, then has to guess whether the next item will be worth more or less. I also started setting up the random item and price generation so each round could be different. 04/09/26 — Preventing Repeated Prices While testing Higher or Lower, I noticed that the game could generate the same price again. I changed the generation system so that new prices would be checked before being used. This made the rounds feel more random and prevented obvious repeats. 05/09/26 — Adding Player Names and Abilities I added username selection so scores could be connected to the player. I also started implementing the game’s abilities, including heal, percentage and double time. These gave the player more options during a round instead of only guessing higher or lower. 07/09/26 — Expanding Higher or Lower I continued working on the ability system. I added ability charges, percentage calculations and regeneration for some abilities. I also worked on displaying how many uses were remaining so the player could make decisions about when to use them. 10/09/26 — Improving the Gameplay Presentation After playing through Higher or Lower, I noticed that some of the information was appearing too quickly. I added delays between sections of text so the player has more time to read the instructions, ability information and results of each round."}]...
|
Title: Classic Python Games by @184765 | Stardance Title: Classic Python Games by @184765 | Stardance
Devlogs:
Rewritten Higher or Lower devlog to show the development process: Group 1 — Higher or Lower Python Game 27/08/26 — Starting the Game Hub I started developing the main structure for my Games Compendium. I created the basic game selection menu and started setting up Higher or Lower as the first game. The goal was to get the basic structure working before adding more complicated features. 03/09/26 — Creating the Higher or Lower System I started building the main Higher or Lower gameplay. The player is given an item and its price, then has to guess whether the next item will be worth more or less. I also started setting up the random item and price generation so each round could be different. 04/09/26 — Preventing Repeated Prices While testing Higher or Lower, I noticed that the game could generate the same price again. I changed the generation system so that new prices would be checked before being used. This made the rounds feel more random and prevented obvious repeats. 05/09/26 — Adding Player Names and Abilities I added username selection so scores could be connected to the player. I also started implementing the game’s abilities, including heal, percentage and double time. These gave the player more options during a round instead of only guessing higher or lower. 07/09/26 — Expanding Higher or Lower I continued working on the ability system. I added ability charges, percentage calculations and regeneration for some abilities. I also worked on displaying how many uses were remaining so the player could make decisions about when to use them. 10/09/26 — Improving the Gameplay Presentation After playing through Higher or Lower, I noticed that some of the information was appearing too quickly. I added delays between sections of text so the player has more time to read the instructions, ability information and results of each round.
Rewritten Quiz game and WordL game devlog to show my development process. Group 2 — Quizza and WordL 08/09/26 — Starting Quizza I started implementing the basic Quizza game. The game asks the player general knowledge questions and gives them multiple options to choose from. I also started adding the ability system, including 50/50, skip and double. 09/09/26 — Testing Quizza Questions While testing Quizza, I found that one of the generated questions was not actually being displayed correctly. I fixed the question generation/display system and continued testing to make sure questions were appearing properly during gameplay. 10/09/26 — Expanding Quizza I added more questions to Quizza to increase the variety of the game. I also reviewed some of the questions and changed their wording where needed so they were easier to understand. 10/09/26 — Improving Quizza Feedback I noticed that the player did not always get enough feedback when they used an ability or answered a question incorrectly. I worked on adding clearer feedback and displaying the current round so the player could understand their progress. 15/09/26 — Starting WordL I started developing WordL as the third game in the compendium. I created the basic gameplay structure and used Wonderwords to generate five-letter words. I also started building the system for checking player guesses. 16/09/26 — Creating WordL Feedback I worked on the WordL feedback system. The game now checks the letters in the player’s guess and provides different feedback depending on whether a letter is in the correct position or is in the word but in the wrong position. 17/09/26 — Validating WordL Guesses During testing, I found that players could enter random combinations of letters that were not actual words. I added a word validation system so guesses have to be real words before they are accepted. This made the game follow the intended WordL rules more closely.
Fixing Issues rewritten to show development processing behind it. Group 3 — Fixing Changes and Code Logic 29/08/26 — Adding Input Checking I worked on making the program more reliable by adding input checking. Before this, entering something unexpected could cause errors or stop the program. I added checks so invalid inputs could be handled and the player could try again. 03/09/26 — Preventing Repeated Items While testing the random item system, I noticed that the same item could appear repeatedly. I changed the generation logic so the program checks previously selected items before generating a new one. This helped make the rounds more varied. 05/09/26 — Fixing Ability Logic As I added more abilities, I had to make sure the program was correctly tracking their uses and effects. I worked on the logic for reducing charges when an ability was used and making sure the correct effect was applied without accidentally generating another round. 07/09/26 — Fixing Percentage Calculations I worked on the percentage ability and found that the calculation needed to work regardless of which item had the higher price. I used an absolute difference so the percentage could be calculated correctly in either direction. 07/09/26 — Adding Ability Regeneration Logic I added logic for abilities that can regenerate after a certain number of rounds. This required keeping track of the player’s progress and checking when the required number of rounds had passed before restoring the charges. 09/09/26 — Improving Code Feedback I worked on the feedback given by the program after different actions. Instead of only changing variables in the background, the program now tells the player what happened when an ability is used or when an important gameplay event occurs. 16/09/26 — Fixing WordL Logic I continued testing the WordL checking system and found issues with how guesses were being handled. I adjusted the validation and feedback logic so that letters were checked against the target word more consistently. 17/09/26 — Cleaning Up the Code I went through the code after the recent changes and checked for remaining issues. I also looked at the formatting and comments because some lines had become too long. Cleaning this up made the code easier to read and maintain while continuing to follow the expected coding standards.
I’ve been working on an improved UI for the text-based Python games and added a settings feature that lets the user adjust the delay, waiting longer or shorter depending on how confident they are with the instructions. There’s also an option to switch between a legacy and modern Python UI layout: legacy uses ‘#’ for borders, while modern uses ‘=’ and ‘-’. All of this was done in response to user feedback! Unfortunately, I don’t know how to make a demo for others to play, but if you copy the code from the repository, you can play it yourself once it’s shipped.
Just did the finishing touches making sure the UI stays consistent across all the files. Took a lot longer than expected to write it all.
Ships:
I created three simple Python games. Some of the sections were challenging to me but it was mostly just time and error checking through multiple iterations. I’m proud of the end product as I enjoy using it personally. Have fun if you try it out!
I built three simple Python games. A few parts were genuinely difficult, but for the most part it came down to putting in the time and working through bugs across several iterations. I’m proud of how they turned out—I actually enjoy playing them myself—and along the way I got feedback from other people who might use them so the design would work as well as possible. Some issues where found which would’ve been fixed in future iterations....
|
1794020181.4907913
|
1794106581.4907913
|
|
56544
|
Information Noise by @Jasur | Stardance
|
Jasur
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: Information Noise by @Jasur | Stardance
|
1793386522.198195
|
1793991322.198195
|
|
56545
|
Django Servator by @govindrkumar | Stardance
|
govindrkumar
|
1
|
2.5
|
4
|
[{"ship_num": 1, "ts": "2026-0 [{"ship_num": 1, "ts": "2026-08-31T21:55:51Z", "hours": 2.0, "multiplier": 2.88, "payout": 4, "blessing": "neutral", "text": "I have built a python script - Django Servator . It’s a latin name, which means Savior. When, it is run it asks your project name, app name and builds entire tedious 10 minute work in one clip. It automates your work. Work includes : Creating venv Installing django and dot-env Creating template, static and injecting boilerplates. Configuring settings and; Migrate data!!!! I faced it during my project, DNA Analyser. So, I decided why shouldn’t I help others too working on django backend based website.", "repo": "https://github.com/govindrkumar/turbo-octo-engine", "demo": "https://pypi.org/project/django-servator/"}]...
|
[{"post_id": 59301, "ts": "202 [{"post_id": 59301, "ts": "2026-09-01T00:43:31Z", "hours": 0.5022, "text": "We are live on PyPi. Anyone can install it. windows users : pip install django-servator mac users : brew install pipx pipx install django-servator linux users : sudo apt install pipx pipx install django-servator"}, {"post_id": 59215, "ts": "2026-08-31T21:43:53Z", "hours": 0.7986, "text": "Devlog-3 First, added a nice logo for my project! Then, I added readme.md. Bye Bye!"}, {"post_id": 58831, "ts": "2026-08-31T12:38:03Z", "hours": 1.2011, "text": "Devlog-2; So, I have finished writing almost 70% of main.py with this update now."}, {"post_id": 58563, "ts": "2026-08-31T00:41:59Z", "hours": 0.4, "text": "Devlog 1 ; So, I have created mechanism for making django app and django project. Next goa is on working to reduce boilerplate codes."}]...
|
Title: Django Servator by @govindrkumar | Stardanc Title: Django Servator by @govindrkumar | Stardance
Devlogs:
Devlog 1 ; So, I have created mechanism for making django app and django project. Next goa is on working to reduce boilerplate codes.
Devlog-2; So, I have finished writing almost 70% of main.py with this update now.
Devlog-3 First, added a nice logo for my project! Then, I added readme.md. Bye Bye!
We are live on PyPi. Anyone can install it. windows users : pip install django-servator mac users : brew install pipx pipx install django-servator linux users : sudo apt install pipx pipx install django-servator
Ships:
I have built a python script - Django Servator . It’s a latin name, which means Savior. When, it is run it asks your project name, app name and builds entire tedious 10 minute work in one clip. It automates your work. Work includes : Creating venv Installing django and dot-env Creating template, static and injecting boilerplates. Configuring settings and; Migrate data!!!! I faced it during my project, DNA Analyser. So, I decided why shouldn’t I help others too working on django backend based website....
|
1793965878.0735493
|
1794052278.0735493
|
|
56546
|
My awesome macropad! by @Reigen | Stardance
|
Reigen
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: My awesome macropad! by @Reigen | Stardance
|
1793875780.0909357
|
1794739780.0909357
|
|
56547
|
vex by @magmafish | Stardance
|
magmafish
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: vex by @magmafish | Stardance
|
1793386524.2996411
|
1793991324.2996411
|
|
56548
|
My awesome macropad! by @Arin996 | Stardance
|
Arin996
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: My awesome macropad! by @Arin996 | Stardanc Title: My awesome macropad! by @Arin996 | Stardance...
|
1793386525.2084613
|
1793991325.2084613
|
|
56549
|
Frictionless by @lightning_9821 | Stardance
|
lightning_9821
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: Frictionless by @lightning_9821 | Stardance
|
1793386532.6253407
|
1793991332.6253407
|
|
56550
|
Cova by @bloho | Stardance
|
bloho
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: Cova by @bloho | Stardance
|
1793389799.6958537
|
1793994599.6958537
|
|
56551
|
NULL
|
NULL
|
0
|
0.0
|
0
|
[]
|
[]
|
|
1793764091.3525753
|
1794628091.3525753
|