|
58302
|
Zentens website by @Zenten | Stardance
|
Zenten
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: Zentens website by @Zenten | Stardance
|
1793483768.0953174
|
1794088568.0953174
|
|
58303
|
Frictionless by @schoolvestnik | Stardance
|
schoolvestnik
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: Frictionless by @schoolvestnik | Stardance
|
1793483769.0272057
|
1794088569.0272057
|
|
58304
|
Slacyy by @Sikeyyy | Stardance
|
Sikeyyy
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: Slacyy by @Sikeyyy | Stardance
|
1793483772.0384972
|
1794088572.0384972
|
|
58305
|
NULL
|
NULL
|
0
|
0.0
|
0
|
[]
|
[]
|
|
1793767797.8439412
|
1794631797.8439412
|
|
58306
|
Thumbnail Ai detector by @kimryanmj | Stardance
|
kimryanmj
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: Thumbnail Ai detector by @kimryanmj | Stard Title: Thumbnail Ai detector by @kimryanmj | Stardance...
|
1793483773.0457184
|
1794088573.0457184
|
|
58307
|
Neural Network by @NerdyItachi | Stardance
|
NerdyItachi
|
0
|
1.34
|
0
|
[]
|
[{"post_id": 64975, "ts": "202 [{"post_id": 64975, "ts": "2026-09-09T18:45:38Z", "hours": 0.3922, "text": "1.34k neruons currently active :D"}, {"post_id": 64949, "ts": "2026-09-09T18:00:52Z", "hours": 0.9436, "text": "Worked on the basic neurons as per for yesterday but lets see today"}]...
|
Title: Neural Network by @NerdyItachi | Stardance
Title: Neural Network by @NerdyItachi | Stardance
Devlogs:
Worked on the basic neurons as per for yesterday but lets see today
1.34k neruons currently active :D...
|
1793904558.2043426
|
1794768558.2043426
|
|
58308
|
ChatBuddy by @gauravhere | Stardance
|
gauravhere
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: ChatBuddy by @gauravhere | Stardance
|
1793483786.5989916
|
1794088586.5989916
|
|
58309
|
My awesome macropad! by @Steve_jobless | Stardance
|
Steve_jobless
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: My awesome macropad! by @Steve_jobless | St Title: My awesome macropad! by @Steve_jobless | Stardance...
|
1793483788.4079442
|
1794088588.4079442
|
|
58310
|
My awesome macropad! by @elrafaja002 | Stardance
|
elrafaja002
|
0
|
2.94
|
0
|
[]
|
[{"post_id": 62063, "ts": "202 [{"post_id": 62063, "ts": "2026-09-05T09:20:01Z", "hours": 0.7644, "text": "learning qmk"}, {"post_id": 61799, "ts": "2026-09-04T21:39:17Z", "hours": 2.1722, "text": "did the pcb and case for my macropad had a little bit of struggles but ended up nice"}]...
|
Title: My awesome macropad! by @elrafaja002 | Star Title: My awesome macropad! by @elrafaja002 | Stardance
Devlogs:
did the pcb and case for my macropad had a little bit of struggles but ended up nice
learning qmk...
|
1793483793.655218
|
1794088593.655218
|
|
58311
|
NULL
|
NULL
|
0
|
0.0
|
0
|
[]
|
[]
|
|
1793767800.6088555
|
1794631800.6088555
|
|
58312
|
RatoPrep by @Lisasoleil | Stardance
|
Lisasoleil
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: RatoPrep by @Lisasoleil | Stardance
|
1793483795.6701343
|
1794088595.6701343
|
|
58313
|
My own site! by @youssefkrar_eg | Stardance
|
youssefkrar_eg
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: My own site! by @youssefkrar_eg | Stardance
|
1793483796.6146283
|
1794088596.6146283
|
|
58314
|
Smart Air Traffic Control System by @Sparky10 | St Smart Air Traffic Control System by @Sparky10 | Stardance...
|
Sparky10
|
1
|
2.36
|
0
|
[{"ship_num": 1, "ts": "2026-0 [{"ship_num": 1, "ts": "2026-09-06T15:24:59Z", "hours": 2.0, "multiplier": null, "payout": 0, "blessing": "neutral", "text": "I made a Smart Air Traffic Control System as a web project. It can track aircraft, check weather, detect possible collisions, detect emergencies and assign runways. The hardest part was getting the Flask backend, MySQL database and frontend to work together. I’m pretty proud of how everything came together and actually works as one system", "repo": "https://github.com/kaviyasuriya10-bot/Smart-Air-Traffic-System", "demo": "https://smart-air-traffic-system-a5wy.vercel.app/"}]...
|
[{"post_id": 68753, "ts": "202 [{"post_id": 68753, "ts": "2026-09-15T17:53:59Z", "hours": 0.3569, "text": "Hi guys, I made a important change after my first shipping ,and I faced a problem in hosting my web I mean creating a demo URL so I made some major changes in the code, completely removed python and MYSQL"}, {"post_id": 62227, "ts": "2026-09-05T14:17:50Z", "hours": 2.1222, "text": "Hi guys this is just a simulation of Air Traffic Control System, and I almost done with this small project and I am having a plan of integrating local Ollama Ai and if possible real satellites with help of some space research company. And i also added the flowchart for the better understanding of the flow of the code"}]...
|
Title: Smart Air Traffic Control System by @Sparky Title: Smart Air Traffic Control System by @Sparky10 | Stardance
Devlogs:
Hi guys this is just a simulation of Air Traffic Control System, and I almost done with this small project and I am having a plan of integrating local Ollama Ai and if possible real satellites with help of some space research company. And i also added the flowchart for the better understanding of the flow of the code
Hi guys, I made a important change after my first shipping ,and I faced a problem in hosting my web I mean creating a demo URL so I made some major changes in the code, completely removed python and MYSQL
Ships:
I made a Smart Air Traffic Control System as a web project. It can track aircraft, check weather, detect possible collisions, detect emergencies and assign runways. The hardest part was getting the Flask backend, MySQL database and frontend to work together. I’m pretty proud of how everything came together and actually works as one system...
|
1793847141.6223438
|
1793933541.6223438
|
|
58315
|
Calculator by @gamer595800 | Stardance
|
gamer595800
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: Calculator by @gamer595800 | Stardance
|
1793483801.5267298
|
1794088601.5267298
|
|
58316
|
NULL
|
NULL
|
0
|
0.0
|
0
|
[]
|
[]
|
|
1793767803.1286957
|
1794631803.1286957
|
|
58317
|
My awesome macropad! by @qabilzadeyusif | Stardanc My awesome macropad! by @qabilzadeyusif | Stardance...
|
qabilzadeyusif
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: My awesome macropad! by @qabilzadeyusif | S Title: My awesome macropad! by @qabilzadeyusif | Stardance...
|
1793483803.4074972
|
1794088603.4074972
|
|
58318
|
Arma Reforger Campaigns (Custom) by @carbonthecode Arma Reforger Campaigns (Custom) by @carbonthecoder | Stardance...
|
carbonthecoder
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: Arma Reforger Campaigns (Custom) by @carbon Title: Arma Reforger Campaigns (Custom) by @carbonthecoder | Stardance...
|
1793483806.3893123
|
1794088606.3893123
|
|
58319
|
NULL
|
NULL
|
0
|
0.0
|
0
|
[]
|
[]
|
|
1793767804.0269268
|
1794631804.0269268
|
|
58320
|
My first slack bot! by @lz3sco | Stardance
|
lz3sco
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: My first slack bot! by @lz3sco | Stardance
|
1793483809.662279
|
1794088609.662279
|
|
58321
|
NULL
|
NULL
|
0
|
0.0
|
0
|
[]
|
[]
|
|
1793767805.7904897
|
1794631805.7904897
|
|
58322
|
Online T-Shirt Store by @Campbell | Stardance
|
Campbell
|
0
|
1.77
|
0
|
[]
|
[{"post_id": 63095, "ts": "202 [{"post_id": 63095, "ts": "2026-09-06T18:14:39Z", "hours": 0.8314, "text": "Added Main Homepage, Finished Footer"}, {"post_id": 62382, "ts": "2026-09-05T18:29:15Z", "hours": 0.94, "text": "Initial Website, Non-Working Search Bar"}]...
|
Title: Online T-Shirt Store by @Campbell | Stardan Title: Online T-Shirt Store by @Campbell | Stardance
Devlogs:
Initial Website, Non-Working Search Bar
Added Main Homepage, Finished Footer...
|
1793483810.536916
|
1794088610.536916
|
|
58323
|
BLARE by @tunar | Stardance
|
tunar
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: BLARE by @tunar | Stardance
|
1793483837.4218662
|
1794088637.4218662
|
|
58324
|
NULL
|
NULL
|
0
|
0.0
|
0
|
[]
|
[]
|
|
1793767806.6719131
|
1794631806.6719131
|
|
58325
|
My awesome macropad! by @imxm_musa | Stardance
|
imxm_musa
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: My awesome macropad! by @imxm_musa | Starda Title: My awesome macropad! by @imxm_musa | Stardance...
|
1793483840.464751
|
1794088640.464751
|
|
58326
|
WarioWare Game by @Ali_Syed | Stardance
|
Ali_Syed
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: WarioWare Game by @Ali_Syed | Stardance
|
1793483842.3761501
|
1794088642.3761501
|
|
58327
|
Mario-Like Game by @Ibraheem_Syed | Stardance
|
Ibraheem_Syed
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: Mario-Like Game by @Ibraheem_Syed | Stardan Title: Mario-Like Game by @Ibraheem_Syed | Stardance...
|
1793483845.5912142
|
1794088645.5912142
|
|
58328
|
Tung by @tunar | Stardance
|
tunar
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: Tung by @tunar | Stardance
|
1793483847.4714508
|
1794088647.4714508
|
|
58329
|
My very own WebOS by @btatahh12 | Stardance
|
btatahh12
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: My very own WebOS by @btatahh12 | Stardance
|
1793483851.2550933
|
1794088651.2550933
|
|
58330
|
My awesome macropad! by @TFTM | Stardance
|
TFTM
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: My awesome macropad! by @TFTM | Stardance
|
1793483853.14487
|
1794088653.14487
|
|
58331
|
ESP32-PNA by @vasilije | Stardance
|
vasilije
|
1
|
7.17
|
0
|
[{"ship_num": 1, "ts": "2026-0 [{"ship_num": 1, "ts": "2026-09-08T09:33:13Z", "hours": 5.0, "multiplier": null, "payout": 0, "blessing": "neutral", "text": "ESP32 PNA ( Pocket Network Analyser) is a handheld device that lets you scan nearby Wi-Fi networks, discover BLE devices, and detect activity across the 2.4 GHz band. This uses a 0.96-inch OLED and 4 buttons for controls. It responds well, captures all the signals well, and most of all looks super cool. In the next few days Ill upload a KiCAD schematic, PCB and a DXF file for the enclosure that will probably be laser cut", "repo": "https://github.com/VMechLAB/ESP32_PNA", "demo": "https://github.com/VMechLAB/ESP32_PNA/releases/tag/V1.0"}]...
|
[{"post_id": 64111, "ts": "202 [{"post_id": 64111, "ts": "2026-09-08T09:43:17Z", "hours": 2.1736, "text": "V1.1 is on GitHub now and I forgot to post a devlog before shipping the project 🤦♂️. But ok, everything is still uploaded and ready to use. Hope you have fun using the project as much as I had making it."}, {"post_id": 63773, "ts": "2026-09-07T18:47:56Z", "hours": 0.8608, "text": "Put up a RELEASE V1.0 FINALLY, but there’s a lot to fix in the project. Love how this project has finally brought me back to my hardware side; I’ve been into software for too long, and I miss building stuff. Also, should I say this is a Hardware of a Software project? I guess a mix of both worlds."}, {"post_id": 63558, "ts": "2026-09-07T14:01:16Z", "hours": 2.0672, "text": "Been fixing the code alot. It had a crazy amount of errors but now it works very well. Will do some more fixing and then posting it"}, {"post_id": 63464, "ts": "2026-09-07T10:24:06Z", "hours": 1.7564, "text": "Fixed ALOT of errors and nowwwww finally going to start debugging the hardware YAY so happy. But its gonna be worth it hopefully"}, {"post_id": 61765, "ts": "2026-09-04T20:32:58Z", "hours": 0.5542, "text": "Just started on it. Soon enough Ill relese the CAD files and Schematic. Just thinking what software to make it in either gonna be in KiCAD or smrth similar. It is quite simple to connect tbh"}]...
|
Title: ESP32-PNA by @vasilije | Stardance
Devlogs Title: ESP32-PNA by @vasilije | Stardance
Devlogs:
Just started on it. Soon enough Ill relese the CAD files and Schematic. Just thinking what software to make it in either gonna be in KiCAD or smrth similar. It is quite simple to connect tbh
Fixed ALOT of errors and nowwwww finally going to start debugging the hardware YAY so happy. But its gonna be worth it hopefully
Been fixing the code alot. It had a crazy amount of errors but now it works very well. Will do some more fixing and then posting it
Put up a RELEASE V1.0 FINALLY, but there’s a lot to fix in the project. Love how this project has finally brought me back to my hardware side; I’ve been into software for too long, and I miss building stuff. Also, should I say this is a Hardware of a Software project? I guess a mix of both worlds.
V1.1 is on GitHub now and I forgot to post a devlog before shipping the project 🤦♂️. But ok, everything is still uploaded and ready to use. Hope you have fun using the project as much as I had making it.
Ships:
ESP32 PNA ( Pocket Network Analyser) is a handheld device that lets you scan nearby Wi-Fi networks, discover BLE devices, and detect activity across the 2.4 GHz band. This uses a 0.96-inch OLED and 4 buttons for controls. It responds well, captures all the signals well, and most of all looks super cool. In the next few days Ill upload a KiCAD schematic, PCB and a DXF file for the enclosure that will probably be laser cut...
|
1793768124.7712615
|
1794632124.7712615
|
|
58332
|
Coca Cola counter by @lusparkl | Stardance
|
lusparkl
|
0
|
0.34
|
0
|
[]
|
[{"post_id": 61756, "ts": "202 [{"post_id": 61756, "ts": "2026-09-04T20:16:57Z", "hours": 0.3353, "text": "Worked on early basics of cpp alghorithms"}]...
|
Title: Coca Cola counter by @lusparkl | Stardance
Title: Coca Cola counter by @lusparkl | Stardance
Devlogs:
Worked on early basics of cpp alghorithms...
|
1793483857.5200489
|
1794088657.5200489
|
|
58333
|
NULL
|
NULL
|
0
|
0.0
|
0
|
[]
|
[]
|
|
1793767808.724992
|
1794631808.724992
|
|
58334
|
My own site! by @tungtung243 | Stardance
|
tungtung243
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: My own site! by @tungtung243 | Stardance
|
1793486841.9871068
|
1794091641.9871068
|
|
58335
|
SWARM Project by @geetika_sharm24 | Stardance
|
geetika_sharm24
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: SWARM Project by @geetika_sharm24 | Stardan Title: SWARM Project by @geetika_sharm24 | Stardance...
|
1793486844.1638753
|
1794091644.1638753
|
|
58336
|
GreenMind by @ibrahimthegoat | Stardance
|
ibrahimthegoat
|
0
|
2.8
|
0
|
[]
|
[{"post_id": 62084, "ts": "202 [{"post_id": 62084, "ts": "2026-09-05T10:20:21Z", "hours": 2.8003, "text": "Claude Code messed up the whole design im currently looking for inspiration to make the login page because im just starting the app it will be an APK on mobile (because i don’t have 25$ for launching the app on Google Play Store)"}]...
|
Title: GreenMind by @ibrahimthegoat | Stardance
D Title: GreenMind by @ibrahimthegoat | Stardance
Devlogs:
Claude Code messed up the whole design im currently looking for inspiration to make the login page because im just starting the app it will be an APK on mobile (because i don’t have 25$ for launching the app on Google Play Store)...
|
1793486846.3146036
|
1794091646.3146036
|
|
58337
|
My own site! by @aidenhuff | Stardance
|
aidenhuff
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: My own site! by @aidenhuff | Stardance
|
1793486850.0225258
|
1794091650.0225258
|
|
58338
|
NULL
|
NULL
|
0
|
0.0
|
0
|
[]
|
[]
|
|
1793767809.596185
|
1794631809.596185
|
|
58339
|
that one fart game (Unity Puzzle Game) by @Filipit that one fart game (Unity Puzzle Game) by @Filipity | Stardance...
|
Filipity
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: that one fart game (Unity Puzzle Game) by @ Title: that one fart game (Unity Puzzle Game) by @Filipity | Stardance...
|
1793486855.8286152
|
1794091655.8286152
|
|
58340
|
WarioWare Game by @ShaneX | Stardance
|
ShaneX
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: WarioWare Game by @ShaneX | Stardance
|
1793486857.6495457
|
1794091657.6495457
|
|
58341
|
NerdyItachi Pulse by @NerdyItachi | Stardance
|
NerdyItachi
|
1
|
0.0
|
0
|
[{"ship_num": 1, "ts": "2026-0 [{"ship_num": 1, "ts": "2026-09-04T22:01:00Z", "hours": 0.0, "multiplier": null, "payout": 0, "blessing": "neutral", "text": "I made a website that fetches real nasa’s data using nasa’s free api hehe the hardest part was basically adding that image i’m new to html and css and java script so it might not be as good as other participants but i tried my best", "repo": "https://github.com/Ayaan-dev21/Pulse-mission", "demo": "https://pulse-mission.netlify.app"}]...
|
[{"post_id": 61800, "ts": "202 [{"post_id": 61800, "ts": "2026-09-04T21:39:23Z", "hours": 0.3628, "text": "working on the skeleton xD"}]...
|
Title: NerdyItachi Pulse by @NerdyItachi | Stardan Title: NerdyItachi Pulse by @NerdyItachi | Stardance
Devlogs:
working on the skeleton xD
Ships:
I made a website that fetches real nasa’s data using nasa’s free api hehe the hardest part was basically adding that image i’m new to html and css and java script so it might not be as good as other participants but i tried my best...
|
1793847189.2969432
|
1793933589.2969432
|
|
58342
|
epatch by @t3kkm0tt | Stardance
|
t3kkm0tt
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: epatch by @t3kkm0tt | Stardance
|
1793908044.7577507
|
1794772044.7577507
|
|
58343
|
Liquid-Simulation by @Dasher280I | Stardance
|
Dasher280I
|
1
|
24.0
|
0
|
[{"ship_num": 1, "ts": "2026-0 [{"ship_num": 1, "ts": "2026-09-10T14:17:45Z", "hours": 24.0, "multiplier": null, "payout": 0, "blessing": "neutral", "text": "This project is an interactive 2D fluid simulation built with HTML5 and vanilla JavaScript. Users can interact with the canvas by clicking, dragging, or touching to paint dynamic, swirling ink patterns while background particles react to the underlying velocity fields. It features a sleek, expandable settings menu styled with CSS frosted-glass effects, allowing users to customize stroke width, dissipation duration, brightness, and color themes—such as cyan, purple, green, orange, pink, or white—in real time. Programmatically, the simulation is driven by a grid-based Navier-Stokes physics engine that handles diffusion, advection, and pressure projection, rendering efficient pixel data via an offscreen canvas. Cross-platform usability is supported through pointer events paired with CSS rules that prevent unwanted mobile scrolling and block unintended drawing when interacting with the sidebar controls. A key technical challenge addressed during development was preventing the mathematical simulation from breaking or destabilizing under extremely fast inputs or overlapping forces, which was solved by implementing conditional logic that evaluates and updates maximum density increments rather than allowing runaway value accumulation.", "repo": "https://github.com/Slasher22880011/liquid-simulator", "demo": "https://slasher22880011.github.io/liquid-simulator/"}]...
|
[{"post_id": 65376, "ts": "202 [{"post_id": 65376, "ts": "2026-09-10T14:03:15Z", "hours": 6.1764, "text": "The latest update to the fluid simulation introduces a fully interactive settings menu to give users real-time control over the visual output. A new toggle button opens a sliding sidebar menu. Inside this sidebar, a series of range sliders allows users to dynamically adjust the fluid’s stroke width, the duration before it dissipates, and its overall brightness. Furthermore, a dropdown menu was integrated to let users switch the fluid color between cyan, purple, green, orange, pink, and white."}, {"post_id": 64249, "ts": "2026-09-08T14:45:17Z", "hours": 5.3208, "text": "To eliminate the harsh pixelation caused by rendering low-resolution grid cells directly to the main display, the rendering pipeline was updated to use an offscreen canvas matching the exact simulation grid dimensions. Fluid density values are now written directly into an ImageData pixel buffer on this offscreen canvas. When drawing to the screen, the offscreen canvas is scaled up with high-quality bilinear interpolation enabled (imageSmoothingEnabled = true), seamlessly blending the pixel boundaries. This achieves a smooth, continuous fluid flow with soft gradients without impacting the performance of the underlying physics simulation."}, {"post_id": 63512, "ts": "2026-09-07T12:40:47Z", "hours": 5.8981, "text": "Things are starting to get interesting! I spent the last few hours adding a velocity vector field to the grid. Now, instead of just bleeding outward uniformly, the dye actually gets carried by the current. I had to wrap my head around advection, which took some debugging, but mapping the mouse movement to generate directional forces totally changed the feel. When you drag the cursor, it pushes the fluid around, creating these cool, swirling patterns. It’s still just grid-based colors, but it finally behaves like a real liquid. Can’t wait to drop actual particles into this current!"}, {"post_id": 63090, "ts": "2026-09-06T18:03:57Z", "hours": 6.3775, "text": "Just kicked off my new fluid simulation project for Stardance! Today, I got the absolute basics running. I set up the HTML canvas and built a 2D grid array to handle the underlying math. It’s pretty barebones right now—just clicking and dragging the mouse to inject some neon color into the cells. I implemented a simple diffusion algorithm, so the colors spread out to neighboring cells and slowly fade away over time. It looks a bit blocky because of the low resolution, but it’s super satisfying to see the arrays updating correctly. Next up: adding actual fluid movement!"}]...
|
Title: Liquid-Simulation by @Dasher280I | Stardanc Title: Liquid-Simulation by @Dasher280I | Stardance
Devlogs:
Just kicked off my new fluid simulation project for Stardance! Today, I got the absolute basics running. I set up the HTML canvas and built a 2D grid array to handle the underlying math. It’s pretty barebones right now—just clicking and dragging the mouse to inject some neon color into the cells. I implemented a simple diffusion algorithm, so the colors spread out to neighboring cells and slowly fade away over time. It looks a bit blocky because of the low resolution, but it’s super satisfying to see the arrays updating correctly. Next up: adding actual fluid movement!
Things are starting to get interesting! I spent the last few hours adding a velocity vector field to the grid. Now, instead of just bleeding outward uniformly, the dye actually gets carried by the current. I had to wrap my head around advection, which took some debugging, but mapping the mouse movement to generate directional forces totally changed the feel. When you drag the cursor, it pushes the fluid around, creating these cool, swirling patterns. It’s still just grid-based colors, but it finally behaves like a real liquid. Can’t wait to drop actual particles into this current!
To eliminate the harsh pixelation caused by rendering low-resolution grid cells directly to the main display, the rendering pipeline was updated to use an offscreen canvas matching the exact simulation grid dimensions. Fluid density values are now written directly into an ImageData pixel buffer on this offscreen canvas. When drawing to the screen, the offscreen canvas is scaled up with high-quality bilinear interpolation enabled (imageSmoothingEnabled = true), seamlessly blending the pixel boundaries. This achieves a smooth, continuous fluid flow with soft gradients without impacting the performance of the underlying physics simulation.
The latest update to the fluid simulation introduces a fully interactive settings menu to give users real-time control over the visual output. A new toggle button opens a sliding sidebar menu. Inside this sidebar, a series of range sliders allows users to dynamically adjust the fluid’s stroke width, the duration before it dissipates, and its overall brightness. Furthermore, a dropdown menu was integrated to let users switch the fluid color between cyan, purple, green, orange, pink, and white.
Ships:
This project is an interactive 2D fluid simulation built with HTML5 and vanilla JavaScript. Users can interact with the canvas by clicking, dragging, or touching to paint dynamic, swirling ink patterns while background particles react to the underlying velocity fields. It features a sleek, expandable settings menu styled with CSS frosted-glass effects, allowing users to customize stroke width, dissipation duration, brightness, and color themes—such as cyan, purple, green, orange, pink, or white—in real time. Programmatically, the simulation is driven by a grid-based Navier-Stokes physics engine that handles diffusion, advection, and pressure projection, rendering efficient pixel data via an offscreen canvas. Cross-platform usability is supported through pointer events paired with CSS rules that prevent unwanted mobile scrolling and block unintended drawing when interacting with the sidebar controls. A key technical challenge addressed during development was preventing the mathematical simulation from breaking or destabilizing under extremely fast inputs or overlapping forces, which was solved by implementing conditional logic that evaluates and updates maximum density increments rather than allowing runaway value accumulation....
|
1793768125.6189697
|
1794632125.6189697
|
|
58344
|
alarm clock ahhhh by @YFC | Stardance
|
YFC
|
0
|
5.02
|
0
|
[]
|
[{"post_id": 67808, "ts": "202 [{"post_id": 67808, "ts": "2026-09-14T02:06:34Z", "hours": 0.5406, "text": "design was returned, and now resent! Hope it goes well. Changed the letters to be inside instead of outside"}, {"post_id": 65748, "ts": "2026-09-11T03:10:07Z", "hours": 2.5836, "text": "Fully designed and ready to go! Hardware and firmware is done, now it’s being shipped. Next update will probably be when I start assembling"}, {"post_id": 63318, "ts": "2026-09-07T02:21:55Z", "hours": 1.8964, "text": "Much progress! Started building the case of the alarm clock. Blare is fun!"}]...
|
Title: alarm clock ahhhh by @YFC | Stardance
Devl Title: alarm clock ahhhh by @YFC | Stardance
Devlogs:
Much progress! Started building the case of the alarm clock. Blare is fun!
Fully designed and ready to go! Hardware and firmware is done, now it’s being shipped. Next update will probably be when I start assembling
design was returned, and now resent! Hope it goes well. Changed the letters to be inside instead of outside...
|
1793486871.6332874
|
1794091671.6332874
|
|
58345
|
a small video game by @DJriptide | Stardance
|
DJriptide
|
1
|
20.0
|
0
|
[{"ship_num": 1, "ts": "2026-1 [{"ship_num": 1, "ts": "2026-10-31T01:05:38Z", "hours": 20.0, "multiplier": null, "payout": 0, "blessing": "neutral", "text": "I made a text-based version of my soon-to-be video game, Desert Dyanasty. What was challenging was that it was such a big project that sometimes things just would not work, and then there were three bugs in the dev mode but not regular mode. I’m proud of myself that I was able to do this much with such a late start and that I can see an idea of what my hopefully big hit of a game will be in the future. I have a link to easily play the game in my read.me files. Also, it is basic text-based, and I understand a lot of words are annoying, so if the game is not your style, I can’t blame you. But I like lore, so that’s what I will go with for now. Also, I code in darkmode so if the colors look a bit off, it’s because I didn’t account for light mode…", "repo": "https://github.com/satoosamu35-hue/Incineroar", "demo": "https://codehs.com/sandbox/koryzmax234/project/run"}]...
|
[{"post_id": 85231, "ts": "202 [{"post_id": 85231, "ts": "2026-10-31T00:16:56Z", "hours": 0.3167, "text": "Fixed bugs and added credits :3"}, {"post_id": 84565, "ts": "2026-10-29T21:13:17Z", "hours": 4.4669, "text": "finished world 3 and readded my final puzzle the game up to this point it playable through code hs :3"}, {"post_id": 83318, "ts": "2026-10-27T18:02:50Z", "hours": 3.1778, "text": "Fixed my developer mode and started on world 3"}, {"post_id": 81861, "ts": "2026-10-22T19:40:14Z", "hours": 3.405, "text": "Added a new animation and started world 2"}, {"post_id": 81516, "ts": "2026-10-21T15:38:01Z", "hours": 8.8583, "text": "Close to finished with my first world on my game"}]...
|
Title: a small video game by @DJriptide | Stardanc Title: a small video game by @DJriptide | Stardance
Devlogs:
Close to finished with my first world on my game
Added a new animation and started world 2
Fixed my developer mode and started on world 3
finished world 3 and readded my final puzzle the game up to this point it playable through code hs :3
Fixed bugs and added credits :3
Ships:
I made a text-based version of my soon-to-be video game, Desert Dyanasty. What was challenging was that it was such a big project that sometimes things just would not work, and then there were three bugs in the dev mode but not regular mode. I’m proud of myself that I was able to do this much with such a late start and that I can see an idea of what my hopefully big hit of a game will be in the future. I have a link to easily play the game in my read.me files. Also, it is basic text-based, and I understand a lot of words are annoying, so if the game is not your style, I can’t blame you. But I like lore, so that’s what I will go with for now. Also, I code in darkmode so if the colors look a bit off, it’s because I didn’t account for light mode…...
|
1793890033.3937352
|
1793976433.3937352
|
|
58346
|
WarioWare Game by @Estefania | Stardance
|
Estefania
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: WarioWare Game by @Estefania | Stardance
|
1793486878.0835469
|
1794091678.0835469
|
|
58347
|
Frictionless by @alejandrorod493 | Stardance
|
alejandrorod493
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: Frictionless by @alejandrorod493 | Stardanc Title: Frictionless by @alejandrorod493 | Stardance...
|
1793486881.0058649
|
1794091681.0058649
|
|
58348
|
NULL
|
NULL
|
0
|
0.0
|
0
|
[]
|
[]
|
|
1793767810.4562154
|
1794631810.4562154
|
|
58349
|
My Competitive Programming by @spu314 | Stardance
|
spu314
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: My Competitive Programming by @spu314 | Sta Title: My Competitive Programming by @spu314 | Stardance...
|
1793486887.557946
|
1794091687.557946
|
|
58350
|
NULL
|
NULL
|
0
|
0.0
|
0
|
[]
|
[]
|
|
1793767812.2146814
|
1794631812.2146814
|
|
58351
|
buddy by @yosefabunassar3 | Stardance
|
yosefabunassar3
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: buddy by @yosefabunassar3 | Stardance
|
1793487182.6146333
|
1794091982.6146333
|