|
58602
|
NULL
|
NULL
|
0
|
0.0
|
0
|
[]
|
[]
|
|
1793767858.5188515
|
1794631858.5188515
|
|
58603
|
Stonesync by @ConsciousBone | Stardance
|
ConsciousBone
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: Stonesync by @ConsciousBone | Stardance
|
1793911712.8096776
|
1794775712.8096776
|
|
58604
|
Untitled project by @degya_ahmad | Stardance
|
degya_ahmad
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: Untitled project by @degya_ahmad | Stardanc Title: Untitled project by @degya_ahmad | Stardance...
|
1793501519.8529289
|
1794106319.8529289
|
|
58605
|
NULL
|
NULL
|
0
|
0.0
|
0
|
[]
|
[]
|
|
1793767860.549699
|
1794631860.549699
|
|
58606
|
WarioWare Game by @TDiggs | Stardance
|
TDiggs
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: WarioWare Game by @TDiggs | Stardance
|
1793501521.823713
|
1794106321.823713
|
|
58607
|
NULL
|
NULL
|
0
|
0.0
|
0
|
[]
|
[]
|
|
1793767862.3332458
|
1794631862.3332458
|
|
58608
|
Duck Defense by @Dalv1234 | Stardance
|
Dalv1234
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: Duck Defense by @Dalv1234 | Stardance
|
1793501525.8532667
|
1794106325.8532667
|
|
58609
|
My own site! by @RDK | Stardance
|
RDK
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: My own site! by @RDK | Stardance
|
1793501529.8598359
|
1794106329.8598359
|
|
58610
|
NULL
|
NULL
|
0
|
0.0
|
0
|
[]
|
[]
|
|
1793767863.2017796
|
1794631863.2017796
|
|
58611
|
Personal-Site by @Duxredux | Stardance
|
Duxredux
|
1
|
2.0
|
0
|
[{"ship_num": 1, "ts": "2026-0 [{"ship_num": 1, "ts": "2026-09-12T16:28:23Z", "hours": 2.0, "multiplier": null, "payout": 0, "blessing": "neutral", "text": "This is my very own Personal Website. It features a simple Linux terminal styled layout because I love Linux terminals. A few deatails about myself and a typewriter animation for the header line. It is pretty basic website made with HTML and CSS. Hope you like the design because I spent a lot of time personally to select all the colours and schemes. Used a bit of AI recommendation for the color schemes as I am really bad with colours and couldn’t find the exact colours", "repo": "https://github.com/Sohan-r07/Personal-Site", "demo": "https://sohan-r07.github.io/Personal-Site/"}]...
|
[{"post_id": 65440, "ts": "202 [{"post_id": 65440, "ts": "2026-09-10T16:01:58Z", "hours": 0.7661, "text": "Added the Footer styling and a projects section that displays all my ongoing projects. Pretty pleased with what I have come up with."}, {"post_id": 63685, "ts": "2026-09-07T16:51:19Z", "hours": 0.4728, "text": "Worked a lot on the UI, Changed it from looking like a generic website to a linux shell style because I like Linux shells a lot. A few more additions ill add later to finish it off. Logging off for the night!"}, {"post_id": 63589, "ts": "2026-09-07T14:46:38Z", "hours": 0.6728, "text": "Worked on the Basic Structure of the Website, Its still incomplete but the basic layout looks good"}]...
|
Title: Personal-Site by @Duxredux | Stardance
Dev Title: Personal-Site by @Duxredux | Stardance
Devlogs:
Worked on the Basic Structure of the Website, Its still incomplete but the basic layout looks good
Worked a lot on the UI, Changed it from looking like a generic website to a linux shell style because I like Linux shells a lot. A few more additions ill add later to finish it off. Logging off for the night!
Added the Footer styling and a projects section that displays all my ongoing projects. Pretty pleased with what I have come up with.
Ships:
This is my very own Personal Website. It features a simple Linux terminal styled layout because I love Linux terminals. A few deatails about myself and a typewriter animation for the header line. It is pretty basic website made with HTML and CSS. Hope you like the design because I spent a lot of time personally to select all the colours and schemes. Used a bit of AI recommendation for the color schemes as I am really bad with colours and couldn’t find the exact colours...
|
1793807268.4677596
|
1793893668.4677596
|
|
58612
|
NULL
|
NULL
|
0
|
0.0
|
0
|
[]
|
[]
|
|
1793767864.9667428
|
1794631864.9667428
|
|
58613
|
NULL
|
NULL
|
0
|
0.0
|
0
|
[]
|
[]
|
|
1793767865.849966
|
1794631865.849966
|
|
58614
|
Tachyon Robotics League by @summer0kr | Stardance
|
summer0kr
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: Tachyon Robotics League by @summer0kr | Sta Title: Tachyon Robotics League by @summer0kr | Stardance...
|
1793501542.4689035
|
1794106342.4689035
|
|
58615
|
Creating a site by @Mj1536 | Stardance
|
Mj1536
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: Creating a site by @Mj1536 | Stardance
|
1793501543.401383
|
1794106343.401383
|
|
58616
|
Catalyst by @Doodles | Stardance
|
Doodles
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: Catalyst by @Doodles | Stardance
|
1793501550.1835108
|
1794106350.1835108
|
|
58617
|
My Slack Bot by @prathamrupera | Stardance
|
prathamrupera
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: My Slack Bot by @prathamrupera | Stardance
|
1793501553.955552
|
1794106353.955552
|
|
58618
|
My Portfolio by @Ismoiljon | Stardance
|
Ismoiljon
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: My Portfolio by @Ismoiljon | Stardance
|
1793501557.0218835
|
1794106357.0218835
|
|
58619
|
A.R.C.H by @RDK | Stardance
|
RDK
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: A.R.C.H by @RDK | Stardance
|
1793501560.9182744
|
1794106360.9182744
|
|
58620
|
My Own Website by @Vasilakos | Stardance
|
Vasilakos
|
1
|
1.0
|
0
|
[{"ship_num": 1, "ts": "2026-0 [{"ship_num": 1, "ts": "2026-09-06T09:54:10Z", "hours": 1.0, "multiplier": null, "payout": 0, "blessing": "neutral", "text": "Just deployed my own website and I got to say it was pretty fun! Had a little bit of a problem with the deployment because I am not awfully familiar with git and I messed up the repo a bit at the start but figured it out in the end. It’s definitely gonna get updated as time goes and not be just a static page but for now I think it’s a fun website with some APIs in the bottom as well so visit it and see some cute kitties or learn about the weather!", "repo": "https://github.com/Vasilakos1821/My-Website", "demo": "https://vasilakos1821.github.io/My-Website/"}]...
|
[{"post_id": 62779, "ts": "202 [{"post_id": 62779, "ts": "2026-09-06T09:25:14Z", "hours": 1.0278, "text": "Close to finishing my website, it’s a very simple static website right now but still it’s fun I am gonna update it as time passes so it’s more modern and professional looking!"}]...
|
Title: My Own Website by @Vasilakos | Stardance
D Title: My Own Website by @Vasilakos | Stardance
Devlogs:
Close to finishing my website, it’s a very simple static website right now but still it’s fun I am gonna update it as time passes so it’s more modern and professional looking!
Ships:
Just deployed my own website and I got to say it was pretty fun! Had a little bit of a problem with the deployment because I am not awfully familiar with git and I messed up the repo a bit at the start but figured it out in the end. It’s definitely gonna get updated as time goes and not be just a static page but for now I think it’s a fun website with some APIs in the bottom as well so visit it and see some cute kitties or learn about the weather!...
|
1793879433.2977912
|
1793965833.2977912
|
|
58621
|
NULL
|
NULL
|
0
|
0.0
|
0
|
[]
|
[]
|
|
1793767868.1191823
|
1794631868.1191823
|
|
58622
|
ascii-art renderer in terminal by @firancly | Star ascii-art renderer in terminal by @firancly | Stardance...
|
firancly
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: ascii-art renderer in terminal by @firancly Title: ascii-art renderer in terminal by @firancly | Stardance...
|
1793501563.7645724
|
1794106363.7645724
|
|
58623
|
Music playing app by @Hanumant | Stardance
|
Hanumant
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: Music playing app by @Hanumant | Stardance
|
1793501565.6733954
|
1794106365.6733954
|
|
58624
|
Temprature sensor by @Aayansh | Stardance
|
Aayansh
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: Temprature sensor by @Aayansh | Stardance
|
1793911730.9523375
|
1794775730.9523375
|
|
58625
|
Wind Tunnel by @Samer | Stardance
|
Samer
|
0
|
3.8
|
0
|
[]
|
[{"post_id": 62818, "ts": "202 [{"post_id": 62818, "ts": "2026-09-06T10:45:03Z", "hours": 0.5503, "text": "Coding ESP32 to be able to read the sensors"}, {"post_id": 62795, "ts": "2026-09-06T09:48:29Z", "hours": 1.5175, "text": "Making the circuit diagram for the Wind Tunnel Sensors"}, {"post_id": 62354, "ts": "2026-09-05T17:59:22Z", "hours": 1.7322, "text": "Designing my wind tunnel using SolidWorks, still unfinished though"}]...
|
Title: Wind Tunnel by @Samer | Stardance
Devlogs: Title: Wind Tunnel by @Samer | Stardance
Devlogs:
Designing my wind tunnel using SolidWorks, still unfinished though
Making the circuit diagram for the Wind Tunnel Sensors
Coding ESP32 to be able to read the sensors...
|
1793501567.594196
|
1794106367.594196
|
|
58626
|
My own site! by @sharya10756 | Stardance
|
sharya10756
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: My own site! by @sharya10756 | Stardance
|
1793501571.3536637
|
1794106371.3536637
|
|
58627
|
Start Page by @wchia333 | Stardance
|
wchia333
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: Start Page by @wchia333 | Stardance
|
1793501573.4449456
|
1794365573.4449456
|
|
58628
|
Start Page by @wchia333 | Stardance
|
wchia333
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: Start Page by @wchia333 | Stardance
|
1793501575.2648382
|
1794365575.2648382
|
|
58629
|
NULL
|
NULL
|
0
|
0.0
|
0
|
[]
|
[]
|
|
1793767868.9754972
|
1794631868.9754972
|
|
58630
|
Moodify by @saidcim | Stardance
|
saidcim
|
1
|
14.0
|
0
|
[{"ship_num": 1, "ts": "2026-0 [{"ship_num": 1, "ts": "2026-09-06T22:04:23Z", "hours": 14.0, "multiplier": null, "payout": 0, "blessing": "neutral", "text": "Moodify is a Spotify bot that rebuilds one playlist for me every two days based on what I actually listened to. It runs entirely on GitHub Actions, so there is no server and it costs nothing. The hard part was not picking songs, it was getting honest feedback: if you ask a model to rate its own playlist it gives itself an 8 out of 10 forever, so instead the bot counts real plays and tunes itself from that. That got complicated fast. Spotify only hands you your last 50 plays, which badly undercounts over a two day cycle, so a second workflow runs every hour just to keep a counter. And my first tuning rule could only ever lower the number of familiar tracks it kept, which sent it into a spiral where the playlist became all strangers and I stopped listening to it. Fixing that, by comparing the carried over tracks against the fresh ones in the same playlist instead of looking at the overall average, is the part I am most proud of. There is a live demo you can try, and the README walks through pointing it at your own Spotify account.", "repo": "https://github.com/saidcim/Moodify", "demo": "https://saidcim.github.io/Moodify/demo/"}]...
|
[{"post_id": 63214, "ts": "202 [{"post_id": 63214, "ts": "2026-09-06T21:55:41Z", "hours": 1.7572, "text": "The complete dashboard: a request box that sends free text to the curator, a GitHub token flow that triggers the workflow directly from the panel, and live run tracking."}, {"post_id": 63088, "ts": "2026-09-06T17:59:12Z", "hours": 3.0531, "text": "I added two new panels—Mood History and Bot Learnings (showing extracted listener patterns and confidence levels)—along with a Score Trend chart comparing AI self-assessed scores to real engagement scores from play counts."}, {"post_id": 62952, "ts": "2026-09-06T14:43:47Z", "hours": 1.0811, "text": "I Added the Playlist History panel, where each cycle is listed with the AI’s self-assessed score as a bar and its written analysis."}, {"post_id": 62914, "ts": "2026-09-06T13:30:39Z", "hours": 3.0647, "text": "Added a Manual Update section and Open Playlist link to trigger cycles on demand, alongside a Bot Strategy panel that displays the discovery quota, cumulative play counts from the hourly poll job, carry-over limit, and the bot’s rationale for its last adjustment."}, {"post_id": 62799, "ts": "2026-09-06T10:06:58Z", "hours": 1.0233, "text": "Expanded the stats grid to six cards: current mood, AI score, real score and discovery count are now read from the same state file."}, {"post_id": 62764, "ts": "2026-09-06T08:55:53Z", "hours": 2.1703, "text": "The panel now pulls the bot state from a secret Gist and renders it. The status badge turns green and the cycle counter shows real data for the first time. I also Added the Playlist Archive table, which lists every past cycle with its track count and average plays, plus a link to the Excel history in the repo."}, {"post_id": 62393, "ts": "2026-09-05T18:45:06Z", "hours": 1.0931, "text": "Added the stats grid with the first two cards, Total Cycles and Last Update. They still show placeholders because the panel cannot read state yet."}, {"post_id": 62329, "ts": "2026-09-05T17:10:26Z", "hours": 0.8364, "text": "The dashboard shell: header, logo and a connection status badge. Nothing is wired up yet, so the status stays on “Connecting…”."}]...
|
Title: Moodify by @saidcim | Stardance
Devlogs:
T Title: Moodify by @saidcim | Stardance
Devlogs:
The dashboard shell: header, logo and a connection status badge. Nothing is wired up yet, so the status stays on “Connecting…”.
Added the stats grid with the first two cards, Total Cycles and Last Update. They still show placeholders because the panel cannot read state yet.
The panel now pulls the bot state from a secret Gist and renders it. The status badge turns green and the cycle counter shows real data for the first time. I also Added the Playlist Archive table, which lists every past cycle with its track count and average plays, plus a link to the Excel history in the repo.
Expanded the stats grid to six cards: current mood, AI score, real score and discovery count are now read from the same state file.
Added a Manual Update section and Open Playlist link to trigger cycles on demand, alongside a Bot Strategy panel that displays the discovery quota, cumulative play counts from the hourly poll job, carry-over limit, and the bot’s rationale for its last adjustment.
I Added the Playlist History panel, where each cycle is listed with the AI’s self-assessed score as a bar and its written analysis.
I added two new panels—Mood History and Bot Learnings (showing extracted listener patterns and confidence levels)—along with a Score Trend chart comparing AI self-assessed scores to real engagement scores from play counts.
The complete dashboard: a request box that sends free text to the curator, a GitHub token flow that triggers the workflow directly from the panel, and live run tracking.
Ships:
Moodify is a Spotify bot that rebuilds one playlist for me every two days based on what I actually listened to. It runs entirely on GitHub Actions, so there is no server and it costs nothing. The hard part was not picking songs, it was getting honest feedback: if you ask a model to rate its own playlist it gives itself an 8 out of 10 forever, so instead the bot counts real plays and tunes itself from that. That got complicated fast. Spotify only hands you your last 50 plays, which badly undercounts over a two day cycle, so a second workflow runs every hour just to keep a counter. And my first tuning rule could only ever lower the number of familiar tracks it kept, which sent it into a spiral where the playlist became all strangers and I stopped listening to it. Fixing that, by comparing the carried over tracks against the fresh ones in the same playlist instead of looking at the overall average, is the part I am most proud of. There is a live demo you can try, and the README walks through pointing it at your own Spotify account....
|
1793771325.7575314
|
1794635325.7575314
|
|
58631
|
Nothing by @Hanumant | Stardance
|
Hanumant
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: Nothing by @Hanumant | Stardance
|
1793501577.1955535
|
1794106377.1955535
|
|
58632
|
Truss simulation!! by @siddhesht | Stardance
|
siddhesht
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: Truss simulation!! by @siddhesht | Stardanc Title: Truss simulation!! by @siddhesht | Stardance...
|
1793501582.0134017
|
1794106382.0134017
|
|
58633
|
Alarm clock by @Yaazan | Stardance
|
Yaazan
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: Alarm clock by @Yaazan | Stardance
|
1793501584.7807596
|
1794106384.7807596
|
|
58634
|
NULL
|
NULL
|
0
|
0.0
|
0
|
[]
|
[]
|
|
1793767869.8365142
|
1794631869.8365142
|
|
58635
|
Godot Game by @Sikeyyy | Stardance
|
Sikeyyy
|
0
|
0.31
|
0
|
[]
|
[{"post_id": 62321, "ts": "202 [{"post_id": 62321, "ts": "2026-09-05T17:03:44Z", "hours": 0.3064, "text": "I am working on a detective village mystery game it is primarily 2d top down with a pixel artstyle."}]...
|
Title: Godot Game by @Sikeyyy | Stardance
Devlogs Title: Godot Game by @Sikeyyy | Stardance
Devlogs:
I am working on a detective village mystery game it is primarily 2d top down with a pixel artstyle....
|
1793501585.7314255
|
1794106385.7314255
|
|
58636
|
Learning Programming from Zero by @3mkFofa | Stard Learning Programming from Zero by @3mkFofa | Stardance...
|
3mkFofa
|
0
|
5.77
|
0
|
[]
|
[{"post_id": 67329, "ts": "202 [{"post_id": 67329, "ts": "2026-09-13T12:15:27Z", "hours": 1.3897, "text": "alright, started to get the edge of C++ a bit, was able to solve some Problem Solving but the journey is still very long. Wish me luck"}, {"post_id": 66769, "ts": "2026-09-12T17:33:14Z", "hours": 0.3133, "text": "What is the most chill Theme do you use for late night coding? mine is the Default Code Dark VS"}, {"post_id": 66710, "ts": "2026-09-12T16:27:13Z", "hours": 2.4414, "text": "Learned memories in C++ and decided to create a small program where user enters the desire KB amount and the program automatically calculates the exact number of bytes and bits"}, {"post_id": 62685, "ts": "2026-09-06T05:27:55Z", "hours": 1.6269, "text": "First Language C++ Any tips, advice or helpful VScode Extensions while learning?"}]...
|
Title: Learning Programming from Zero by @3mkFofa Title: Learning Programming from Zero by @3mkFofa | Stardance
Devlogs:
First Language C++ Any tips, advice or helpful VScode Extensions while learning?
Learned memories in C++ and decided to create a small program where user enters the desire KB amount and the program automatically calculates the exact number of bytes and bits
What is the most chill Theme do you use for late night coding? mine is the Default Code Dark VS
alright, started to get the edge of C++ a bit, was able to solve some Problem Solving but the journey is still very long. Wish me luck...
|
1793501589.0620694
|
1794106389.0620694
|
|
58637
|
song player by @Syntaxx | Stardance
|
Syntaxx
|
0
|
0.51
|
0
|
[]
|
[{"post_id": 62772, "ts": "202 [{"post_id": 62772, "ts": "2026-09-06T09:07:37Z", "hours": 0.5069, "text": "buiding a song player in vs cody using python currently i am getting troubled by an error the error is i have defined a folder in which there is all songs which i have added to vs code the errror says that folder song is not found and cause of that can’t move any further (╥﹏╥) suggest or help me fix this problem"}]...
|
Title: song player by @Syntaxx | Stardance
Devlog Title: song player by @Syntaxx | Stardance
Devlogs:
buiding a song player in vs cody using python currently i am getting troubled by an error the error is i have defined a folder in which there is all songs which i have added to vs code the errror says that folder song is not found and cause of that can’t move any further (╥﹏╥) suggest or help me fix this problem...
|
1793501590.0035987
|
1794106390.0035987
|
|
58638
|
My own site! by @eddiepercy | Stardance
|
eddiepercy
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: My own site! by @eddiepercy | Stardance
|
1793501590.8806398
|
1794106390.8806398
|
|
58639
|
Personal Portfolio by @s_ray9 | Stardance
|
s_ray9
|
2
|
29.0
|
0
|
[{"ship_num": 1, "ts": "2026-1 [{"ship_num": 1, "ts": "2026-11-01T16:45:23Z", "hours": 11.0, "multiplier": null, "payout": 0, "blessing": "neutral", "text": "My personal portfolio is presentable! Not only do you have something to read now, but you can finally play around with the metaballs animation WITHOUT your PC fans whirring! I am honestly so proud of this entire website. The progress was rough, and so might be the edges on these webpages too, but I’ve come so far with this project. The new webpages also include different elements, such as cards and embeds. The information is also loosely based off of my very old website . I feel like the main element to this website, the metaball animation, is largely because of this article . However, I’m still so proud of the fact that I was able to apply my own game development knowledge on optimizing boids to this! I don’t have a number for how much better this is, but it is MUCH more performant! No more 144 Hz refresh rate! Overall, the greatest challenge was figuring out how to structure the webpages and what information I wanted on there! I’m still working on it, but it’s at least presentable. In the future, I plan to do more with glassmorphism and panning to make it more interactive. I’m tired of seeing static webpages, so why not spice it up for fun? Once again, I am so proud of how far everything has come. I’m signing off on Stardance with this personal portfolio project!", "repo": "https://github.com/s-ray9/personal-portfolio", "demo": "https://s-ray9.vercel.app"}, {"ship_num": 2, "ts": "2026-10-28T03:35:59Z", "hours": 18.0, "multiplier": null, "payout": 0, "blessing": "neutral", "text": "A neat personal portfolio with metaball animations! Finally, I get to ship this thing for once. This personal portfolio is the culmination of all my hard work, from trying to learn web development to figuring out the best practices. I’ve encountered so many more problems than I could ever imagine, whether it’s figuring out how I actually wanted it to look, adapting to what modular code looks like in web development, or even trying to figure out how to set up the project folder in itself. Actually, now that I recall, one of the absolute worst parts must have been trying to figure out the favicon business. Who knew that I had to literally learn how different browsers cache favicons differently… and on an unrelated note, merge Tailwind classes…? That aside, I am so glad that I added the metaballs animation. It’s inspired by this article , just with my own spin on how it’s done. Please try it out! Honestly, the interactive animation stuff can be quite addicting. The actual webpage stuff is for later. I’m still caught in writing all that.", "repo": "https://github.com/s-ray9/personal-portfolio", "demo": "https://s-ray9.vercel.app"}]...
|
[{"post_id": 86405, "ts": "202 [{"post_id": 86405, "ts": "2026-11-01T16:34:02Z", "hours": 0.3567, "text": "Devlog 7: Finally pushed the webpages I’ve been working on! This devlog is preparation for the ship! I’ve finally pushed all my webpages to the website! They’re not exactly done, but it is what it is as it stands! I also formatted the entire codebase, so a few other files might show a diff. There’s only 20 minutes on this one devlog because I planned on shipping each webpage one by one… After all, why would I spend months on a blank website? There’s just no time for that now."}, {"post_id": 85689, "ts": "2026-10-31T16:52:57Z", "hours": 10.3761, "text": "Devlog 6: Finalizing the metaballs rewrite and updating dependencies after weeks of falling behind I have finally finished rewriting the metaballs animation! After going on a hiatus due to school and still trying to figure out why one thing broke after another, I had broken free from it. The slightly overheating fans of my laptop deserved better every time I opened my website. I could hardly remember what I had done a while ago, but I knew that, frankly, as much as the metaball animations were cool (or hot, I should say…), it was just as costly: the frame rate and resolution were too high. The main problem: there was too much work per pixel. Stuff was quite literally being computed millions of times. (More changes to be discussed in my ship.) For the past few days, I think I spent too much time trying to figure out how to reorder classes because I updated all my tools. Some releases came out very recently; Node.js 26 entered LTS literally three days ago. From the start I suspected it had something to do with the versions. Then after a while of searching I found this issue , which was exactly the problem I had. Then, I decided I would downgrade Typescript from v1.x and pin it to 0.14.1 because it’s unsupported. The solution might sound obvious, and frankly it really does when I think about it now, but it was a silent error, which are the worst kinds of issues. Cheers to progress."}, {"post_id": 83526, "ts": "2026-10-28T03:22:07Z", "hours": 4.3058, "text": "Devlog 5: More quality of life updates Alright, so it has definitely been a while since I last did anything at all, but this devlog logs any and all leftover changes (especially changes to the sections). I’m still working on the actual pages… such as restructuring the main navigation and footer, as well as adding a colophon!"}, {"post_id": 68929, "ts": "2026-09-16T01:59:26Z", "hours": 0.7094, "text": "Devlog 4: Migrated fully to pnpm 12.1 and fixed a concerning phantom dependency! A dozen or so more hours into this project since I started logging, and I just realized I could migrate to the “better npm.” Not a very eventful devlog, but it’s weird that I just now realize I have free will. It’s literally better in every way. (What am I doing?) What’s important to highlight, though, is that this decision literally exposed an implicit coupling in my dependencies. Brittle architecture, if you will. Once upon a while ago, I imported clsx while using tailwind-merge and then I never thought about it again because it worked out of the box. However, I never actually installed clsx independently… It was a phantom dependency, which just so happened to resolve itself because npm just makes it work while pnpm actually cares about what’s good for your codebase. I can’t believe this kind of code smell really just started fouling now. As a side note, I fixed some other bugs that accidentally showed up along the way, such as the Vercel badge not linking to the website properly, as well as README improvements, some of which, of course, reflect the new documentation."}, {"post_id": 67650, "ts": "2026-09-13T20:06:43Z", "hours": 9.6706, "text": "Devlog #3: 10 hours of bugfixes, QoL improvements, and… METABALLS!!! This devlog seriously took me forever to do, and I still haven’t even gotten to designing and writing pages. First of all, I seriously did not expect to go nearly 10 hours without uploading a devlog. A lot of the time was actually spent just trying to figure out why the Prettier plugin for Astro wasn’t working while overhauling my project configuration… Seriously. I still don’t entirely know why. So, as you may have noticed, what’s new is that now there are cool metaball animations! They merge together and stuff, and it’s so cool, and it’s all thanks to this article . I just adapted it and just made floating balls, with my own tweaks, of course. In no way is any of anything done. There is still a long way to go, but everything is slowly but surely falling into place… Anyways, since there was so much work put in at once, here’s a rundown of what’s up: chore(dx): optimize project layout structure and update formatting configuration : The main philosophy here was to clean up my project workspace before moving onto the big stuff, so that involves cleaning up Prettier configurations and shifting reliance: .vscode/settings.json -> .prettierrc.mjs -> .editorconfig . That way, everything becomes minimal, and I don’t end up with a maintenance nightmare. Plus, I made some tiny additional polishes, such as to the README. style: standardize tokens matrix and streamline base component layouts : These changes mostly involve improving the token standards that I have established across my webpages. For example, rather than dealing with class conflicts using tailwind-merge , I’ve kept things more minimal and decided on cleaner conventions. Also, I realized I could tokenize some additional values. fix: resolve theme contrast boundaries and polish navigation assets : This one was a problem I actually missed, and I’m glad I caught it. I forgot to consider that the logo SVG I was using for my header was adaptive to theme. Depending on the user’s theme, the logo changes appearance. Rather, it should strictly use the dark theme. I wrapped that in a Logo.astro component and realized some additional improvements to Layout.astro . feat: implement high-performance fluid matrix canvas background : Of course, the best for last. I already decided I wanted to use Three.js so what I did was I actually found a metaballs animation online that I really liked. I ended up using it as inspiration and created my own floating metaballs. This was one of the coolest effects I’ve ever done! Code-wise, I’ve set up a basic render pipeline. Overall, this was a very ambitious devlog, but it still lived up to greatness! I tried to maintain my project as best as possible, and that was honestly the hard part of this project. As a next step, I think I should really start turning it into an actual website… Cheers to nearly 10 hours of work!"}, {"post_id": 65775, "ts": "2026-09-11T04:26:38Z", "hours": 2.6175, "text": "Devlog #2: Cleaning up the repo and polishing the developer experience I’m still maintaining the repo! I plan to move past that soon, though. I migrated away from GitHub Pages and fully to Vercel, renamed the project for consistency, built on top of the environment cleanup, pinned Node 24 (not sure why that was out of date), and set up workspace formatting rules that I set up a couple of days ago. This devlog is more of an intermission, but I am looking forward to cooler updates like Three.js animations in the near future! Metaballs are looking really cool right now…"}, {"post_id": 63417, "ts": "2026-09-07T07:42:23Z", "hours": 0.6594, "text": "Devlog #1: Building the foundation A month ago, I woke up one day and decided to build a personal portfolio from scratch. The funny part is that the website itself is basically just “coming soon” right now. I’ve spent maybe 50+ unlogged hours: 1. learning web development 2. designing the entire visual system 3. setting up: i. Astro, Tailwind CSS & TypeScript, ii. GitHub Actions, iii. Vercel deployment, iv. SEO, v. accessibility, vi. responsive behaviour, vii. and a proper development workflow …on a whim. I am genuinely at my limit, but I literally just started. Coming from a systems (and game) development background, I planned to use the same things I’ve learned along the way while adapting to the conventions and weird (terrible) nuances that come with web development. Yet, I haven’t even finished mobile accessibility for a header and a footer. Who knew you had to “rewrite” tailwind-merge itself to fix a class conflict? That alone took me several hours to figure out. The actual site is still mostly empty, but the foundation is finally starting to feel solid. Looking forward to some cool Three.js experiments soon, though…"}]...
|
Title: Personal Portfolio by @s_ray9 | Stardance
Title: Personal Portfolio by @s_ray9 | Stardance
Devlogs:
Devlog #1: Building the foundation A month ago, I woke up one day and decided to build a personal portfolio from scratch. The funny part is that the website itself is basically just “coming soon” right now. I’ve spent maybe 50+ unlogged hours: 1. learning web development 2. designing the entire visual system 3. setting up: i. Astro, Tailwind CSS & TypeScript, ii. GitHub Actions, iii. Vercel deployment, iv. SEO, v. accessibility, vi. responsive behaviour, vii. and a proper development workflow …on a whim. I am genuinely at my limit, but I literally just started. Coming from a systems (and game) development background, I planned to use the same things I’ve learned along the way while adapting to the conventions and weird (terrible) nuances that come with web development. Yet, I haven’t even finished mobile accessibility for a header and a footer. Who knew you had to “rewrite” tailwind-merge itself to fix a class conflict? That alone took me several hours to figure out. The actual site is still mostly empty, but the foundation is finally starting to feel solid. Looking forward to some cool Three.js experiments soon, though…
Devlog #2: Cleaning up the repo and polishing the developer experience I’m still maintaining the repo! I plan to move past that soon, though. I migrated away from GitHub Pages and fully to Vercel, renamed the project for consistency, built on top of the environment cleanup, pinned Node 24 (not sure why that was out of date), and set up workspace formatting rules that I set up a couple of days ago. This devlog is more of an intermission, but I am looking forward to cooler updates like Three.js animations in the near future! Metaballs are looking really cool right now…
Devlog #3: 10 hours of bugfixes, QoL improvements, and… METABALLS!!! This devlog seriously took me forever to do, and I still haven’t even gotten to designing and writing pages. First of all, I seriously did not expect to go nearly 10 hours without uploading a devlog. A lot of the time was actually spent just trying to figure out why the Prettier plugin for Astro wasn’t working while overhauling my project configuration… Seriously. I still don’t entirely know why. So, as you may have noticed, what’s new is that now there are cool metaball animations! They merge together and stuff, and it’s so cool, and it’s all thanks to this article . I just adapted it and just made floating balls, with my own tweaks, of course. In no way is any of anything done. There is still a long way to go, but everything is slowly but surely falling into place… Anyways, since there was so much work put in at once, here’s a rundown of what’s up: chore(dx): optimize project layout structure and update formatting configuration : The main philosophy here was to clean up my project workspace before moving onto the big stuff, so that involves cleaning up Prettier configurations and shifting reliance: .vscode/settings.json -> .prettierrc.mjs -> .editorconfig . That way, everything becomes minimal, and I don’t end up with a maintenance nightmare. Plus, I made some tiny additional polishes, such as to the README. style: standardize tokens matrix and streamline base component layouts : These changes mostly involve improving the token standards that I have established across my webpages. For example, rather than dealing with class conflicts using tailwind-merge , I’ve kept things more minimal and decided on cleaner conventions. Also, I realized I could tokenize some additional values. fix: resolve theme contrast boundaries and polish navigation assets : This one was a problem I actually missed, and I’m glad I caught it. I forgot to consider that the logo SVG I was using for my header was adaptive to theme. Depending on the user’s theme, the logo changes appearance. Rather, it should strictly use the dark theme. I wrapped that in a Logo.astro component and realized some additional improvements to Layout.astro . feat: implement high-performance fluid matrix canvas background : Of course, the best for last. I already decided I wanted to use Three.js so what I did was I actually found a metaballs animation online that I really liked. I ended up using it as inspiration and created my own floating metaballs. This was one of the coolest effects I’ve ever done! Code-wise, I’ve set up a basic render pipeline. Overall, this was a very ambitious devlog, but it still lived up to greatness! I tried to maintain my project as best as possible, and that was honestly the hard part of this project. As a next step, I think I should really start turning it into an actual website… Cheers to nearly 10 hours of work!
Devlog 4: Migrated fully to pnpm 12.1 and fixed a concerning phantom dependency! A dozen or so more hours into this project since I started logging, and I just realized I could migrate to the “better npm.” Not a very eventful devlog, but it’s weird that I just now realize I have free will. It’s literally better in every way. (What am I doing?) What’s important to highlight, though, is that this decision literally exposed an implicit coupling in my dependencies. Brittle architecture, if you will. Once upon a while ago, I imported clsx while using tailwind-merge and then I never thought about it again because it worked out of the box. However, I never actually installed clsx independently… It was a phantom dependency, which just so happened to resolve itself because npm just makes it work while pnpm actually cares about what’s good for your codebase. I can’t believe this kind of code smell really just started fouling now. As a side note, I fixed some other bugs that accidentally showed up along the way, such as the Vercel badge not linking to the website properly, as well as README improvements, some of which, of course, reflect the new documentation.
Devlog 5: More quality of life updates Alright, so it has definitely been a while since I last did anything at all, but this devlog logs any and all leftover changes (especially changes to the sections). I’m still working on the actual pages… such as restructuring the main navigation and footer, as well as adding a colophon!
Devlog 6: Finalizing the metaballs rewrite and updating dependencies after weeks of falling behind I have finally finished rewriting the metaballs animation! After going on a hiatus due to school and still trying to figure out why one thing broke after another, I had broken free from it. The slightly overheating fans of my laptop deserved better every time I opened my website. I could hardly remember what I had done a while ago, but I knew that, frankly, as much as the metaball animations were cool (or hot, I should say…), it was just as costly: the frame rate and resolution were too high. The main problem: there was too much work per pixel. Stuff was quite literally being computed millions of times. (More changes to be discussed in my ship.) For the past few days, I think I spent too much time trying to figure out how to reorder classes because I updated all my tools. Some releases came out very recently; Node.js 26 entered LTS literally three days ago. From the start I suspected it had something to do with the versions. Then after a while of searching I found this issue , which was exactly the problem I had. Then, I decided I would downgrade Typescript from v1.x and pin it to 0.14.1 because it’s unsupported. The solution might sound obvious, and frankly it really does when I think about it now, but it was a silent error, which are the worst kinds of issues. Cheers to progress.
Devlog 7: Finally pushed the webpages I’ve been working on! This devlog is preparation for the ship! I’ve finally pushed all my webpages to the website! They’re not exactly done, but it is what it is as it stands! I also formatted the entire codebase, so a few other files might show a diff. There’s only 20 minutes on this one devlog because I planned on shipping each webpage one by one… After all, why would I spend months on a blank website? There’s just no time for that now.
Ships:
A neat personal portfolio with metaball animations! Finally, I get to ship this thing for once. This personal portfolio is the culmination of all my hard work, from trying to learn web development to figuring out the best practices. I’ve encountered so many more problems than I could ever imagine, whether it’s figuring out how I actually wanted it to look, adapting to what modular code looks like in web development, or even trying to figure out how to set up the project folder in itself. Actually, now that I recall, one of the absolute worst parts must have been trying to figure out the favicon business. Who knew that I had to literally learn how different browsers cache favicons differently… and on an unrelated note, merge Tailwind classes…? That aside, I am so glad that I added the metaballs animation. It’s inspired by this article , just with my own spin on how it’s done. Please try it out! Honestly, the interactive animation stuff can be quite addicting. The actual webpage stuff is for later. I’m still caught in writing all that.
My personal portfolio is presentable! Not only do you have something to read now, but you can finally play around with the metaballs animation WITHOUT your PC fans whirring! I am honestly so proud of this entire website. The progress was rough, and so might be the edges on these webpages too, but I’ve come so far with this project. The new webpages also include different elements, such as cards and embeds. The information is also loosely based off of my very old website . I feel like the main element to this website, the metaball animation, is largely because of this article . However, I’m still so proud of the fact that I was able to apply my own game development knowledge on optimizing boids to this! I don’t have a number for how much better this is, but it is MUCH more performant! No more 144 Hz refresh rate! Overall, the greatest challenge was figuring out how to structure the webpages and what information I wanted on there! I’m still working on it, but it’s at least presentable. In the future, I plan to do more with glassmorphism and panning to make it more interactive. I’m tired of seeing static webpages, so why not spice it up for fun? Once again, I am so proud of how far everything has come. I’m signing off on Stardance with this personal portfolio project!...
|
1793912028.7622468
|
1793998428.7622468
|
|
58640
|
Line following robot by @kabeerbhatia | Stardance
|
kabeerbhatia
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: Line following robot by @kabeerbhatia | Sta Title: Line following robot by @kabeerbhatia | Stardance...
|
1793501594.338266
|
1794106394.338266
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|
58641
|
NULL
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NULL
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0
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0.0
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0
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[]
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[]
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1793767875.4646604
|
1794631875.4646604
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58642
|
ClinifyX by @Divyesh | Stardance
|
Divyesh
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: ClinifyX by @Divyesh | Stardance
|
1793501595.257587
|
1794106395.257587
|
|
58643
|
My awesome macropad! by @Adarsh68 | Stardance
|
Adarsh68
|
0
|
0.79
|
0
|
[]
|
[{"post_id": 62474, "ts": "202 [{"post_id": 62474, "ts": "2026-09-05T20:40:59Z", "hours": 0.7864, "text": "Starting the Macropad i have decided to make the macropad with 6 key/buttons,oled display,rotary encoder for volume up/down and RGB lights. for now,i have setup the Kicad and then added the footprint libraries in it. I have added the XIAO moudle and 6 switches along with 6 diodes and labeled them as row1 and row2. now ill move on to finish the rest of the schematic design,and the PCB design."}]...
|
Title: My awesome macropad! by @Adarsh68 | Stardan Title: My awesome macropad! by @Adarsh68 | Stardance
Devlogs:
Starting the Macropad i have decided to make the macropad with 6 key/buttons,oled display,rotary encoder for volume up/down and RGB lights. for now,i have setup the Kicad and then added the footprint libraries in it. I have added the XIAO moudle and 6 switches along with 6 diodes and labeled them as row1 and row2. now ill move on to finish the rest of the schematic design,and the PCB design....
|
1793501596.2004108
|
1794106396.2004108
|
|
58644
|
My own site! by @Aliiii | Stardance
|
Aliiii
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: My own site! by @Aliiii | Stardance
|
1793501598.3216293
|
1794106398.3216293
|
|
58645
|
My awesome macropad! by @Abhishaanth | Stardance
|
Abhishaanth
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: My awesome macropad! by @Abhishaanth | Star Title: My awesome macropad! by @Abhishaanth | Stardance...
|
1793501599.2732575
|
1794106399.2732575
|
|
58646
|
Alarm Clock by @aarav_shrivastava | Stardance
|
aarav_shrivastava
|
1
|
3.0
|
0
|
[{"ship_num": 1, "ts": "2026-1 [{"ship_num": 1, "ts": "2026-10-30T16:09:29Z", "hours": 3.0, "multiplier": null, "payout": 0, "blessing": "neutral", "text": "I made a ALARM CLOCK in BLARE MISSION . It is a custom 4-key digital alarm clock built around the Seeed Studio XIAO ESP32-C3, a 2.25-inch ST7789P3 TFT display, four mechanical switches, and a passive buzzer. I designed a custom PCB and a 3D-printed enclosure specifically for the project, along with custom firmware for clock and alarm functions. It is my first hardware project and I learned a lot of things like schematic, PCB designing, 3D enclosure making and many more things. PCB is ordered but its delivery is late and it is expected to be delivered within 2-3 days. Currently I have used breadboard for temporary connections, but when PCB will arrive I will complete it by attaching components to it. Also, currently I have used tactical push buttons instead of mechanical switch I got in BLARE KIT because they can’t be connected in breadboard but I will attach mechanical switch in PCB.", "repo": "https://github.com/aaravshrivastava4129/Alarm-Clock", "demo": ""}]...
|
[{"post_id": 84934, "ts": "202 [{"post_id": 84934, "ts": "2026-10-30T16:00:15Z", "hours": 3.3669, "text": "ALARM CLOCK The design and prototype are completed. The final PCB has been designed and ordered, but the components are currently connected using temporary breadboard wiring because the PCB has not been delivered yet. Currently I have used tactical push button because buttons i got from BLARE KIT can be attached to breadboard but i will use BLARE KIT buttons in PCB The final PCB assembly will be completed once the board arrives. For Reviewer: Sorry but my PCB is not delivered but it is expected to be delivered in 2-3 days then I will immediately connect components and ship it."}, {"post_id": 67918, "ts": "2026-09-14T07:01:52Z", "hours": 2.1903, "text": "Alarm Clock Added timer function in clock. For the reviewer - Can you please check my PCB connection. Because this is my first ever PCB design so I’m worried if connections are wrong."}, {"post_id": 65357, "ts": "2026-09-10T13:24:59Z", "hours": 1.3578, "text": "Alarm Clock Added basic firmware."}, {"post_id": 63764, "ts": "2026-09-07T18:42:01Z", "hours": 7.3436, "text": "Alarm Clock Everything is completed. Now design will be summited soon."}, {"post_id": 63135, "ts": "2026-09-06T19:28:03Z", "hours": 6.5347, "text": "Alarm Clock PCB design is completed and now I have moved to make enclosure"}, {"post_id": 62748, "ts": "2026-09-06T08:11:34Z", "hours": 2.4153, "text": "Alarm Clock My PCB was ready but since this is my first time in hardware so I didn’t know how to design PCB so all my files become messy so I deleted everything and now I will start from beginning."}, {"post_id": 62448, "ts": "2026-09-05T19:59:23Z", "hours": 1.7358, "text": "Alarm Clock Schematic is completed and PCB design is one-way. This is my first time in hardware so I’m facing a lot of challenges. But I’m sure I can make it."}]...
|
Title: Alarm Clock by @aarav_shrivastava | Stardan Title: Alarm Clock by @aarav_shrivastava | Stardance
Devlogs:
Alarm Clock Schematic is completed and PCB design is one-way. This is my first time in hardware so I’m facing a lot of challenges. But I’m sure I can make it.
Alarm Clock My PCB was ready but since this is my first time in hardware so I didn’t know how to design PCB so all my files become messy so I deleted everything and now I will start from beginning.
Alarm Clock PCB design is completed and now I have moved to make enclosure
Alarm Clock Everything is completed. Now design will be summited soon.
Alarm Clock Added basic firmware.
Alarm Clock Added timer function in clock. For the reviewer - Can you please check my PCB connection. Because this is my first ever PCB design so I’m worried if connections are wrong.
ALARM CLOCK The design and prototype are completed. The final PCB has been designed and ordered, but the components are currently connected using temporary breadboard wiring because the PCB has not been delivered yet. Currently I have used tactical push button because buttons i got from BLARE KIT can be attached to breadboard but i will use BLARE KIT buttons in PCB The final PCB assembly will be completed once the board arrives. For Reviewer: Sorry but my PCB is not delivered but it is expected to be delivered in 2-3 days then I will immediately connect components and ship it.
Ships:
I made a ALARM CLOCK in BLARE MISSION . It is a custom 4-key digital alarm clock built around the Seeed Studio XIAO ESP32-C3, a 2.25-inch ST7789P3 TFT display, four mechanical switches, and a passive buzzer. I designed a custom PCB and a 3D-printed enclosure specifically for the project, along with custom firmware for clock and alarm functions. It is my first hardware project and I learned a lot of things like schematic, PCB designing, 3D enclosure making and many more things. PCB is ordered but its delivery is late and it is expected to be delivered within 2-3 days. Currently I have used breadboard for temporary connections, but when PCB will arrive I will complete it by attaching components to it. Also, currently I have used tactical push buttons instead of mechanical switch I got in BLARE KIT because they can’t be connected in breadboard but I will attach mechanical switch in PCB....
|
1793912048.4805799
|
1793998448.4805799
|
|
58647
|
Rainfall by @s_ray9 | Stardance
|
s_ray9
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: Rainfall by @s_ray9 | Stardance
|
1793501603.5841858
|
1794106403.5841858
|
|
58648
|
Frictionless by @ehramsafa | Stardance
|
ehramsafa
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: Frictionless by @ehramsafa | Stardance
|
1793501609.799489
|
1794106409.799489
|
|
58649
|
Eclipse web client by @kingkording | Stardance
|
kingkording
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: Eclipse web client by @kingkording | Starda Title: Eclipse web client by @kingkording | Stardance...
|
1793501814.25905
|
1794106614.25905
|
|
58650
|
My awesome macropad! by @chriszamora9876 | Stardan My awesome macropad! by @chriszamora9876 | Stardance...
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chriszamora9876
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Title: My awesome macropad! by @chriszamora9876 | Title: My awesome macropad! by @chriszamora9876 | Stardance...
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1793505025.036437
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1794109825.036437
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58651
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Pirate Pack (Minecraft plugin/datapack) by @FishyM Pirate Pack (Minecraft plugin/datapack) by @FishyMC | Stardance...
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FishyMC
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1
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9.38
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0
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[{"ship_num": 1, "ts": "2026-0 [{"ship_num": 1, "ts": "2026-09-05T17:53:49Z", "hours": 5.0, "multiplier": null, "payout": 0, "blessing": "neutral", "text": "I made a purely client side custom forge and cutlass plugin, with folia multi threaded support. On top of this, there is a datpack for pirate-like world generation :) Hard parts were the boring automation parts, and stuff like that. Also creating it all server-side was hard, but paper docs helped me!!! https://youtu.be/JcB3DCDgQ-M", "repo": "https://github.com/FishyMCDev/Pirates-and-stuff", "demo": "https://www.curseforge.com/minecraft/data-packs/pirates-n-more/preview"}]...
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[{"post_id": 82238, "ts": "202 [{"post_id": 82238, "ts": "2026-10-24T11:18:30Z", "hours": 3.0858, "text": "Updated the entire readme.md I also added a whole lot of lag control for this! The datapack works really well now, updated curseforge, waiting for modrinth to verify"}, {"post_id": 70115, "ts": "2026-09-18T14:22:03Z", "hours": 0.2514, "text": "CURSEFORGE > MODRINTH You may now access the curseforge link at: https://www.curseforge.com/minecraft/data-packs/pirates-n-more/preview"}, {"post_id": 65540, "ts": "2026-09-10T19:01:59Z", "hours": 1.0453, "text": "Finally updated the Modrinth page! **Currently under review, can be seen at: https://modrinth.com/datapack/pirate-pack ** Enjoy some cooler photos now :)"}, {"post_id": 62328, "ts": "2026-09-05T17:09:43Z", "hours": 5.0383, "text": "Long overdue devlog This datpack incoroporates: Terralith Incendium Continents Dungeons and Taverns All together to create pirate-like world generation for the popular server PiratesMC (2.5k $ goal met!!!) The nether and end also have purple and red water oceans, and caves, so people can sail in the nether! In this devlog, I added all of the features, but there are still errors with startup, and level.dat crashes out if you remove the datapack. Incendium has a native error with the incendium:clock which INCENERATES the server thread and TPS. so that needs to be fixed in the next commit! I have also worked on a CUTLASSES plugin, which adds cutlasses to the game. This is really cool In the meantime, enjoy some AMAZING worldgeneration!"}]...
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Title: Pirate Pack (Minecraft plugin/datapack) by Title: Pirate Pack (Minecraft plugin/datapack) by @FishyMC | Stardance
Devlogs:
Long overdue devlog This datpack incoroporates: Terralith Incendium Continents Dungeons and Taverns All together to create pirate-like world generation for the popular server PiratesMC (2.5k $ goal met!!!) The nether and end also have purple and red water oceans, and caves, so people can sail in the nether! In this devlog, I added all of the features, but there are still errors with startup, and level.dat crashes out if you remove the datapack. Incendium has a native error with the incendium:clock which INCENERATES the server thread and TPS. so that needs to be fixed in the next commit! I have also worked on a CUTLASSES plugin, which adds cutlasses to the game. This is really cool In the meantime, enjoy some AMAZING worldgeneration!
Finally updated the Modrinth page! **Currently under review, can be seen at: https://modrinth.com/datapack/pirate-pack ** Enjoy some cooler photos now :)
CURSEFORGE > MODRINTH You may now access the curseforge link at: https://www.curseforge.com/minecraft/data-packs/pirates-n-more/preview
Updated the entire readme.md I also added a whole lot of lag control for this! The datapack works really well now, updated curseforge, waiting for modrinth to verify
Ships:
I made a purely client side custom forge and cutlass plugin, with folia multi threaded support. On top of this, there is a datpack for pirate-like world generation :) Hard parts were the boring automation parts, and stuff like that. Also creating it all server-side was hard, but paper docs helped me!!! https://youtu.be/JcB3DCDgQ-M...
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1793886532.4007497
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1793972932.4007497
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