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58952
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My own site! by @kajamaniyograj | Stardance
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kajamaniyograj
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1
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0.0
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0
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[{"ship_num": 1, "ts": "2026-0 [{"ship_num": 1, "ts": "2026-09-11T14:00:05Z", "hours": 0.0, "multiplier": null, "payout": 0, "blessing": "neutral", "text": "i used ai but i tryed my best to complete this project", "repo": "https://github.com/kajamaniyograj-cyber/personal-site", "demo": "https://kajamaniyograj-cyber.github.io/personal-site"}]...
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[{"post_id": 65448, "ts": "202 [{"post_id": 65448, "ts": "2026-09-10T16:15:50Z", "hours": 0.4186, "text": "added standoffs to hold the display in place. With this the project is finally complete(atleast i hope so:)"}]...
|
Title: My own site! by @kajamaniyograj | Stardance Title: My own site! by @kajamaniyograj | Stardance
Devlogs:
added standoffs to hold the display in place. With this the project is finally complete(atleast i hope so:)
Ships:
i used ai but i tryed my best to complete this project...
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1793807376.208177
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1793893776.208177
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58953
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My very own WebOS by @hatim_guizaoui | Stardance
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hatim_guizaoui
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0
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0.0
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0
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[]
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[]
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Title: My very own WebOS by @hatim_guizaoui | Star Title: My very own WebOS by @hatim_guizaoui | Stardance...
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1793523103.3998995
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1794127903.3998995
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58954
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My awesome macropad! by @vihanshah_irl | Stardance
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vihanshah_irl
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0
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0.0
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0
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[]
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[]
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Title: My awesome macropad! by @vihanshah_irl | St Title: My awesome macropad! by @vihanshah_irl | Stardance...
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1793523105.1753151
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1794127905.1753151
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58955
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CubeCast by @nicktr | Stardance
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nicktr
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0
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10.12
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0
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[]
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[{"post_id": 62875, "ts": "202 [{"post_id": 62875, "ts": "2026-09-06T12:24:49Z", "hours": 10.1186, "text": "Hi I made this software visual project it can make shapes depends on your hand movement currently have 3 modes which are cube, 2d and 3d, and normal colors the negetive is special one"}]...
|
Title: CubeCast by @nicktr | Stardance
Devlogs:
H Title: CubeCast by @nicktr | Stardance
Devlogs:
Hi I made this software visual project it can make shapes depends on your hand movement currently have 3 modes which are cube, 2d and 3d, and normal colors the negetive is special one...
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1793523109.2365792
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1794127909.2365792
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58956
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Raspberry pi zero 2w nas by @TITO | Stardance
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TITO
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0
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0.0
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0
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[]
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[]
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Title: Raspberry pi zero 2w nas by @TITO | Stardan Title: Raspberry pi zero 2w nas by @TITO | Stardance...
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1793523110.1465197
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1794127910.1465197
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58957
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My awesome macropad! by @ethanneilbotha | Stardanc My awesome macropad! by @ethanneilbotha | Stardance...
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ethanneilbotha
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0
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0.0
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0
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[]
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[]
|
Title: My awesome macropad! by @ethanneilbotha | S Title: My awesome macropad! by @ethanneilbotha | Stardance...
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1793523113.9909782
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1794127913.9909782
|
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58958
|
WarioWare Game by @00kabby | Stardance
|
00kabby
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0
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0.0
|
0
|
[]
|
[]
|
Title: WarioWare Game by @00kabby | Stardance
|
1793523118.0658267
|
1794127918.0658267
|
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58959
|
My awesome macropad! by @rayyankhan8526 | Stardanc My awesome macropad! by @rayyankhan8526 | Stardance...
|
rayyankhan8526
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: My awesome macropad! by @rayyankhan8526 | S Title: My awesome macropad! by @rayyankhan8526 | Stardance...
|
1793523121.0464182
|
1794127921.0464182
|
|
58960
|
My own site! by @vu1000 | Stardance
|
vu1000
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: My own site! by @vu1000 | Stardance
|
1793523130.3953714
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1794127930.3953714
|
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58961
|
bombaclock by @brixt_r | Stardance
|
brixt_r
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: bombaclock by @brixt_r | Stardance
|
1793523131.2904382
|
1794127931.2904382
|
|
58962
|
My own site! by @sukeerthi | Stardance
|
sukeerthi
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0
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0.0
|
0
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[]
|
[]
|
Title: My own site! by @sukeerthi | Stardance
|
1793523132.2205672
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1794127932.2205672
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58963
|
MindState by @RudranshShukla | Stardance
|
RudranshShukla
|
1
|
28.25
|
0
|
[{"ship_num": 1, "ts": "2026-1 [{"ship_num": 1, "ts": "2026-10-16T04:28:02Z", "hours": 26.0, "multiplier": null, "payout": 0, "blessing": "neutral", "text": "Built MindState, an open platform where young people can share their stories, express themselves, and feel heard. I worked on the UI/UX and development, building features like articles, journaling, mood tracking, community contributions, and more. The biggest challenge was making everything feel simple and welcoming while handling user data carefully, especially since the platform deals with mental health. V1 is now ready, and we’re still fixing bugs and improving things. I’d love for you to explore the platform, test its features, and share any feedback or bugs you find. Still a lot to build, but excited about how far we’ve come!", "repo": "https://github.com/rudranshshuklaofficial/mindstate-public", "demo": "https://mindstate.space"}]...
|
[{"post_id": 82585, "ts": "202 [{"post_id": 82585, "ts": "2026-10-25T09:57:22Z", "hours": 2.2453, "text": "Pushed all the code on github!"}, {"post_id": 79611, "ts": "2026-10-14T18:19:05Z", "hours": 1.5869, "text": "Final bugs solving and UI refining is done! Shipping the project."}, {"post_id": 79483, "ts": "2026-10-14T07:50:31Z", "hours": 3.1431, "text": "Finally finished everything, soon gonna add the github repo and publish the platform without any bugs!"}, {"post_id": 78948, "ts": "2026-10-12T04:55:36Z", "hours": 3.5111, "text": "Made a wholesale amount of changes and fixes in the platform, though I cannot add all in here, I’ll keep y’all updated and will soon drop the github!"}, {"post_id": 78713, "ts": "2026-10-11T11:57:45Z", "hours": 18.2133, "text": "I’ve been working on MindState, a platform I’m helping build to support young people’s mental health and encourage civic engagement. Today I worked on the website, fixed some bugs, improved parts of the design, and set up email verification for user accounts. There’s still a lot to build, but it’s exciting to see everything slowly come together!"}]...
|
Title: MindState by @RudranshShukla | Stardance
D Title: MindState by @RudranshShukla | Stardance
Devlogs:
I’ve been working on MindState, a platform I’m helping build to support young people’s mental health and encourage civic engagement. Today I worked on the website, fixed some bugs, improved parts of the design, and set up email verification for user accounts. There’s still a lot to build, but it’s exciting to see everything slowly come together!
Made a wholesale amount of changes and fixes in the platform, though I cannot add all in here, I’ll keep y’all updated and will soon drop the github!
Finally finished everything, soon gonna add the github repo and publish the platform without any bugs!
Final bugs solving and UI refining is done! Shipping the project.
Pushed all the code on github!
Ships:
Built MindState, an open platform where young people can share their stories, express themselves, and feel heard. I worked on the UI/UX and development, building features like articles, journaling, mood tracking, community contributions, and more. The biggest challenge was making everything feel simple and welcoming while handling user data carefully, especially since the platform deals with mental health. V1 is now ready, and we’re still fixing bugs and improving things. I’d love for you to explore the platform, test its features, and share any feedback or bugs you find. Still a lot to build, but excited about how far we’ve come!...
|
1793818505.7380514
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1793904905.7380514
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58964
|
ESP 32 Drone by @aditya_ag906 | Stardance
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aditya_ag906
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0
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0.0
|
0
|
[]
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[]
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Title: ESP 32 Drone by @aditya_ag906 | Stardance
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1792936360.7412305
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1793800360.7412305
|
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58965
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DevForge by @rajdeepsingh | Stardance
|
rajdeepsingh
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: DevForge by @rajdeepsingh | Stardance
|
1793523141.9773235
|
1794127941.9773235
|
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58966
|
My awesome macropad! by @mihai980965 | Stardance
|
mihai980965
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0
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0.0
|
0
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[]
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[]
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Title: My awesome macropad! by @mihai980965 | Star Title: My awesome macropad! by @mihai980965 | Stardance...
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1793645489.9785604
|
1794509489.9785604
|
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58967
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My awesome macropad! by @PGA | Stardance
|
PGA
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0
|
0.0
|
0
|
[]
|
[]
|
Title: My awesome macropad! by @PGA | Stardance
|
1793523146.7004752
|
1794127946.7004752
|
|
58968
|
NULL
|
NULL
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0
|
0.0
|
0
|
[]
|
[]
|
|
1793767959.6644285
|
1794631959.6644285
|
|
58969
|
BLARE by @bloom5 | Stardance
|
bloom5
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0
|
0.0
|
0
|
[]
|
[]
|
Title: BLARE by @bloom5 | Stardance
|
1793523150.7696853
|
1794127950.7696853
|
|
58970
|
NULL
|
NULL
|
0
|
0.0
|
0
|
[]
|
[]
|
|
1793767960.5516222
|
1794631960.5516222
|
|
58971
|
Web-Piano by @OjasNiranjan | Stardance
|
OjasNiranjan
|
0
|
11.25
|
0
|
[]
|
[{"post_id": 62893, "ts": "202 [{"post_id": 62893, "ts": "2026-09-06T12:52:11Z", "hours": 11.2456, "text": "I was not expacting this project to be this much big but yet i have done it"}]...
|
Title: Web-Piano by @OjasNiranjan | Stardance
Dev Title: Web-Piano by @OjasNiranjan | Stardance
Devlogs:
I was not expacting this project to be this much big but yet i have done it...
|
1792936366.819035
|
1793800366.819035
|
|
58972
|
Recrun by @chris_moor | Stardance
|
chris_moor
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: Recrun by @chris_moor | Stardance
|
1793523158.2223089
|
1794127958.2223089
|
|
58973
|
VOID - SIGNAL by @PYROMANIAC | Stardance
|
PYROMANIAC
|
1
|
28.0
|
0
|
[{"ship_num": 1, "ts": "2026-0 [{"ship_num": 1, "ts": "2026-09-19T18:36:35Z", "hours": 28.0, "multiplier": null, "payout": 0, "blessing": "neutral", "text": "VOID//SIGNAL — Final Devlog After way too many hours of coding, debugging, testing, breaking things, fixing them, and occasionally staring at the compiler wondering what I did to deserve this, I finally finished VOID//SIGNAL . What started as a simple idea turned into a much bigger project than I expected. I wanted to make a small sci-fi game about a robot trying to survive on a damaged ship, collect resources, solve problems, and eventually find a way home. Somewhere along the way, that turned into crafting, weapons, enemies, puzzles, multiple areas, hazards, salvage, terminals, dialogue, and an unhealthy amount of C++. So… what did I actually make? VOID//SIGNAL is a small sci-fi survival/exploration game built in C++ with raylib . You play as a robot whose crewship has been destroyed, leaving you stranded on a damaged ship. Your goal is to explore the different sections of the ship, recover useful resources, repair systems, deal with hazards and corrupted drones, solve puzzles, and eventually work your way toward escaping. The game has several different areas to explore, each with its own problems and objectives. There are also different resources to collect, crafting systems, weapons, salvage, environmental hazards, and interactive systems that make the ship feel less like a collection of rooms and more like something that is actively falling apart around you. I also wanted the game to have its own visual identity without relying heavily on external assets. A lot of the visuals are drawn directly through raylib, including the rooms, interfaces, effects, lights, and other environmental details. Basically, I wanted to see how far I could push a relatively simple setup and turn it into an actual game. What was challenging? Probably the hardest part wasn’t making one individual feature. It was making all of the features work together without destroying each other . At first, adding something new was pretty straightforward. Then the project got bigger. Suddenly, adding a crafting system meant thinking about inventory and resources. Adding weapons meant connecting those resources to another system. Adding enemies meant dealing with combat and waves. Adding rooms meant making sure objectives and interactions worked correctly in each area. And then C++ would occasionally remind me that I had become too confident. There were definitely moments where I would fix one error, compile the game, discover another error, fix that one, compile again, and somehow create a completely different problem. The crafting system was one of the bigger challenges because I ended up separating it into two different systems: the robot’s own crafting system and the dedicated weapons table. I wanted the two systems to feel different instead of having one giant menu that tried to do everything. The enemy wave system was another challenge because it had to work alongside the rest of the gameplay instead of just spawning enemies randomly and calling it a day. And then there were all the smaller things that nobody really notices when they work correctly: interactions, room transitions, objectives, UI, hazards, resource tracking, puzzles, game states, and making sure the player can’t accidentally break the entire game by pressing something at the wrong time. What am I most proud of? Honestly, the biggest thing I’m proud of is that I actually finished it . It’s very easy to start a game project and keep adding ideas forever. At some point, I had to stop thinking about what else I could add and actually make everything I already had work together. I’m also proud of how much of the game was made from scratch. I didn’t start with a giant game engine or a huge collection of assets. I built the systems myself and used raylib to handle the actual rendering and game functionality. I’m especially happy with how the different mechanics ended up connecting. Exploration leads", "repo": "https://github.com/PYROMANIAC404/void-signal", "demo": "https://github.com/PYROMANIAC404/void-signal/releases"}]...
|
[{"post_id": 70760, "ts": "202 [{"post_id": 70760, "ts": "2026-09-19T18:33:01Z", "hours": 2.9461, "text": "Today I finally finished VOID//SIGNAL, which honestly feels pretty crazy considering how much the project grew from the original idea.I spent a lot of time polishing the game and tying the different systems together, including the crafting, weapons, salvage, enemy waves, puzzles, and exploration and a lot of the game’s mechanics are starting to come together.First, I separated the two crafting systems. The robot has its own crafting system for general resources and upgrades, while weapons have a dedicated system through the weapons table. This gives each system a clearer purpose and makes the weapons table feel like an actual part of the gameplay.From there, I worked on weapon crafting and the enemy wave system to make combat more engaging. This also ties into the salvage system, since collecting resources now has a more direct purpose beyond just picking things up.I also started improving how salvage looks in the game. Instead of having resources randomly sitting around, I want them to feel more like actual loot crates that you discover while exploring the ship.Of course, none of this came without a few C++ errors along the way (i hate my life). A decent part of the session was basically fixing one thing, testing it, accidentally breaking something else, and then fixing that too.Overall, VOID//SIGNAL is starting to feel much more like the game I originally imagined. There’s still plenty to build, but the systems are beginning to connect instead of feeling like separate features."}, {"post_id": 69801, "ts": "2026-09-17T20:14:38Z", "hours": 8.4786, "text": "FINALLY made my very first game sprite (it was hell) its basicaly an electrical arc for an environmental hazard damage umm. made the salvage loot like like an actual crate instead of a rectangular blob , gave him a wrench as a starting tool , added more mini games thinking about a sytem where u combine parts to upgrade ur weaponary"}, {"post_id": 68123, "ts": "2026-09-14T15:40:14Z", "hours": 6.5892, "text": "new game mechanic plus , level , so i added this thingy where when u stand in steam it slowly drains ur energy and corrodes the players body , there smol mini game where press SPACE to fix the pipes and fix the steam leakage , also a wire puzzle where u have to match the correct wires, to unlock the door past the steam yay!!!"}, {"post_id": 66115, "ts": "2026-09-11T18:40:35Z", "hours": 3.5806, "text": "gave him a independence (yay! guns :D) 1.pistol 2.shotgun 3.pulse rifle , he can use the core of a spare reactor to charge up his shots at the cost of some energy also im planning on and upgrade system where u can mod ur weapons by salvaging parts from ur enemies , the water treatment plant lvl got a big softlocked but fixed it somehow heheh . pls dont judge the artstyle im working on it after i finish the game mechanics , ill try my best"}, {"post_id": 64851, "ts": "2026-09-09T15:24:27Z", "hours": 4.4808, "text": "devlog 2 , yay!!! 07 can now walk , added 5 levels , added terminals where u play a puzzle and unlock doors, current issues: somehow the movements of 07 are bugging (will fix) also hes going out of bounds T-T , for the next devlog imma make like a water treatment plant where im planning on a new mechanic based on corrsion of metal surfaces, also a new new reactor room , the games assets need to be reworked also"}, {"post_id": 62975, "ts": "2026-09-06T15:26:48Z", "hours": 1.9953, "text": "#devlog 1 #hi! im working a puzzle game callled void signal where u go around as a tiny repair/cleaning? robot called -07 and is tasked with finding the last signal left by the crewship he was on which as sadly destroyed by a black hole so on day 1 i made the start screen and made the background animation with stars twinkl and the black hole rotate? i think"}]...
|
Title: VOID - SIGNAL by @PYROMANIAC | Stardance
D Title: VOID - SIGNAL by @PYROMANIAC | Stardance
Devlogs:
#devlog 1 #hi! im working a puzzle game callled void signal where u go around as a tiny repair/cleaning? robot called -07 and is tasked with finding the last signal left by the crewship he was on which as sadly destroyed by a black hole so on day 1 i made the start screen and made the background animation with stars twinkl and the black hole rotate? i think
devlog 2 , yay!!! 07 can now walk , added 5 levels , added terminals where u play a puzzle and unlock doors, current issues: somehow the movements of 07 are bugging (will fix) also hes going out of bounds T-T , for the next devlog imma make like a water treatment plant where im planning on a new mechanic based on corrsion of metal surfaces, also a new new reactor room , the games assets need to be reworked also
gave him a independence (yay! guns :D) 1.pistol 2.shotgun 3.pulse rifle , he can use the core of a spare reactor to charge up his shots at the cost of some energy also im planning on and upgrade system where u can mod ur weapons by salvaging parts from ur enemies , the water treatment plant lvl got a big softlocked but fixed it somehow heheh . pls dont judge the artstyle im working on it after i finish the game mechanics , ill try my best
new game mechanic plus , level , so i added this thingy where when u stand in steam it slowly drains ur energy and corrodes the players body , there smol mini game where press SPACE to fix the pipes and fix the steam leakage , also a wire puzzle where u have to match the correct wires, to unlock the door past the steam yay!!!
FINALLY made my very first game sprite (it was hell) its basicaly an electrical arc for an environmental hazard damage umm. made the salvage loot like like an actual crate instead of a rectangular blob , gave him a wrench as a starting tool , added more mini games thinking about a sytem where u combine parts to upgrade ur weaponary
Today I finally finished VOID//SIGNAL, which honestly feels pretty crazy considering how much the project grew from the original idea.I spent a lot of time polishing the game and tying the different systems together, including the crafting, weapons, salvage, enemy waves, puzzles, and exploration and a lot of the game’s mechanics are starting to come together.First, I separated the two crafting systems. The robot has its own crafting system for general resources and upgrades, while weapons have a dedicated system through the weapons table. This gives each system a clearer purpose and makes the weapons table feel like an actual part of the gameplay.From there, I worked on weapon crafting and the enemy wave system to make combat more engaging. This also ties into the salvage system, since collecting resources now has a more direct purpose beyond just picking things up.I also started improving how salvage looks in the game. Instead of having resources randomly sitting around, I want them to feel more like actual loot crates that you discover while exploring the ship.Of course, none of this came without a few C++ errors along the way (i hate my life). A decent part of the session was basically fixing one thing, testing it, accidentally breaking something else, and then fixing that too.Overall, VOID//SIGNAL is starting to feel much more like the game I originally imagined. There’s still plenty to build, but the systems are beginning to connect instead of feeling like separate features.
Ships:
VOID//SIGNAL — Final Devlog After way too many hours of coding, debugging, testing, breaking things, fixing them, and occasionally staring at the compiler wondering what I did to deserve this, I finally finished VOID//SIGNAL . What started as a simple idea turned into a much bigger project than I expected. I wanted to make a small sci-fi game about a robot trying to survive on a damaged ship, collect resources, solve problems, and eventually find a way home. Somewhere along the way, that turned into crafting, weapons, enemies, puzzles, multiple areas, hazards, salvage, terminals, dialogue, and an unhealthy amount of C++. So… what did I actually make? VOID//SIGNAL is a small sci-fi survival/exploration game built in C++ with raylib . You play as a robot whose crewship has been destroyed, leaving you stranded on a damaged ship. Your goal is to explore the different sections of the ship, recover useful resources, repair systems, deal with hazards and corrupted drones, solve puzzles, and eventually work your way toward escaping. The game has several different areas to explore, each with its own problems and objectives. There are also different resources to collect, crafting systems, weapons, salvage, environmental hazards, and interactive systems that make the ship feel less like a collection of rooms and more like something that is actively falling apart around you. I also wanted the game to have its own visual identity without relying heavily on external assets. A lot of the visuals are drawn directly through raylib, including the rooms, interfaces, effects, lights, and other environmental details. Basically, I wanted to see how far I could push a relatively simple setup and turn it into an actual game. What was challenging? Probably the hardest part wasn’t making one individual feature. It was making all of the features work together without destroying each other . At first, adding something new was pretty straightforward. Then the project got bigger. Suddenly, adding a crafting system meant thinking about inventory and resources. Adding weapons meant connecting those resources to another system. Adding enemies meant dealing with combat and waves. Adding rooms meant making sure objectives and interactions worked correctly in each area. And then C++ would occasionally remind me that I had become too confident. There were definitely moments where I would fix one error, compile the game, discover another error, fix that one, compile again, and somehow create a completely different problem. The crafting system was one of the bigger challenges because I ended up separating it into two different systems: the robot’s own crafting system and the dedicated weapons table. I wanted the two systems to feel different instead of having one giant menu that tried to do everything. The enemy wave system was another challenge because it had to work alongside the rest of the gameplay instead of just spawning enemies randomly and calling it a day. And then there were all the smaller things that nobody really notices when they work correctly: interactions, room transitions, objectives, UI, hazards, resource tracking, puzzles, game states, and making sure the player can’t accidentally break the entire game by pressing something at the wrong time. What am I most proud of? Honestly, the biggest thing I’m proud of is that I actually finished it . It’s very easy to start a game project and keep adding ideas forever. At some point, I had to stop thinking about what else I could add and actually make everything I already had work together. I’m also proud of how much of the game was made from scratch. I didn’t start with a giant game engine or a huge collection of assets. I built the systems myself and used raylib to handle the actual rendering and game functionality. I’m especially happy with how the different mechanics ended up connecting. Exploration leads...
|
1792958079.720077
|
1793822079.720077
|
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58974
|
Terminator by @Hamzacross100 | Stardance
|
Hamzacross100
|
1
|
1.0
|
0
|
[{"ship_num": 1, "ts": "2026-0 [{"ship_num": 1, "ts": "2026-09-13T11:53:21Z", "hours": 1.0, "multiplier": null, "payout": 0, "blessing": "neutral", "text": "Its Done After 2 Weeks", "repo": "https://github.com/Hamzacross/Terminator", "demo": "https://www.hamzacross100.online/projects/terminator"}]...
|
[{"post_id": 63603, "ts": "202 [{"post_id": 63603, "ts": "2026-09-07T15:09:21Z", "hours": 0.7156, "text": "Working On V1.0 The Main Working Version"}]...
|
Title: Terminator by @Hamzacross100 | Stardance
D Title: Terminator by @Hamzacross100 | Stardance
Devlogs:
Working On V1.0 The Main Working Version
Ships:
Its Done After 2 Weeks...
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1793807380.2544296
|
1793893780.2544296
|
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58975
|
Video Delivero by @sushizzsuyi | Stardance
|
sushizzsuyi
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: Video Delivero by @sushizzsuyi | Stardance
|
1793523165.8982496
|
1794127965.8982496
|
|
58976
|
My awesome macropad! by @artur2048 | Stardance
|
artur2048
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: My awesome macropad! by @artur2048 | Starda Title: My awesome macropad! by @artur2048 | Stardance...
|
1793523171.3175147
|
1794127971.3175147
|
|
58977
|
BuildRank by @dillonyegudkin | Stardance
|
dillonyegudkin
|
1
|
2.0
|
0
|
[{"ship_num": 1, "ts": "2026-0 [{"ship_num": 1, "ts": "2026-09-06T23:35:52Z", "hours": 2.0, "multiplier": null, "payout": 0, "blessing": "neutral", "text": "BuildRank began with a real dirt-bike argument: everyone claims their bike is the cleanest, but there was nowhere for the community to decide. I built a working Django community where riders can create accounts, upload builds, rate bikes 1–10, enter 24-hour battles, and climb global, state, and category rankings. For this ship, I turned that living database into BuildRank Pulse—a custom new-tab dashboard showing the current #1 build, fresh posts, active battles, community totals, local time, saved themes, and keyboard shortcuts. It is fully deployed, uses real community data rather than fake cards, keeps the original feed at /feed/, includes automated route/data tests, and has a privacy-safe public repository with no production accounts, uploads, secrets, or database.", "repo": "https://github.com/DillGrammer/buildrank", "demo": "https://buildrank.pythonanywhere.com/"}]...
|
[{"post_id": 63018, "ts": "202 [{"post_id": 63018, "ts": "2026-09-06T16:12:32Z", "hours": 2.4561, "text": "BuildRank started with one dirt-bike argument: everyone says their bike is the cleanest, but there was nowhere for the community to actually decide.I already had the core Django product working—accounts, photo uploads, 1–10 ratings, state/category/global rankings, and 24-hour head-to-head battles. For this mission I built BuildRank Pulse as a real new-tab front door instead of a disconnected mockup. It reads the existing database to show the current #1 build, fresh posts, active battles, and community totals, plus local time, a saved theme, and keyboard shortcuts.The hardest product decision was making the dashboard summarize real community behavior instead of filling it with decorative widgets. I moved the original feed to /feed/ so none of the community flow was lost, added automated tests for the live data and routes, and published a privacy-safe repo with no production database or rider uploads.The result is a homepage that feels alive because it changes with the riders using it—not because it fakes activity."}]...
|
Title: BuildRank by @dillonyegudkin | Stardance
D Title: BuildRank by @dillonyegudkin | Stardance
Devlogs:
BuildRank started with one dirt-bike argument: everyone says their bike is the cleanest, but there was nowhere for the community to actually decide.I already had the core Django product working—accounts, photo uploads, 1–10 ratings, state/category/global rankings, and 24-hour head-to-head battles. For this mission I built BuildRank Pulse as a real new-tab front door instead of a disconnected mockup. It reads the existing database to show the current #1 build, fresh posts, active battles, and community totals, plus local time, a saved theme, and keyboard shortcuts.The hardest product decision was making the dashboard summarize real community behavior instead of filling it with decorative widgets. I moved the original feed to /feed/ so none of the community flow was lost, added automated tests for the live data and routes, and published a privacy-safe repo with no production database or rider uploads.The result is a homepage that feels alive because it changes with the riders using it—not because it fakes activity.
Ships:
BuildRank began with a real dirt-bike argument: everyone claims their bike is the cleanest, but there was nowhere for the community to decide. I built a working Django community where riders can create accounts, upload builds, rate bikes 1–10, enter 24-hour battles, and climb global, state, and category rankings. For this ship, I turned that living database into BuildRank Pulse—a custom new-tab dashboard showing the current #1 build, fresh posts, active battles, community totals, local time, saved themes, and keyboard shortcuts. It is fully deployed, uses real community data rather than fake cards, keeps the original feed at /feed/, includes automated route/data tests, and has a privacy-safe public repository with no production accounts, uploads, secrets, or database....
|
1793717464.1691315
|
1793803864.1691315
|
|
58978
|
my APOD site by @ohhdj | Stardance
|
ohhdj
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: my APOD site by @ohhdj | Stardance
|
1793523180.9551365
|
1794127980.9551365
|
|
58979
|
Robot by @axyprism | Stardance
|
axyprism
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: Robot by @axyprism | Stardance
|
1793523184.1092646
|
1794127984.1092646
|
|
58980
|
My first slack bot! by @enyi | Stardance
|
enyi
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: My first slack bot! by @enyi | Stardance
|
1793523184.9991834
|
1794127984.9991834
|
|
58981
|
NULL
|
NULL
|
0
|
0.0
|
0
|
[]
|
[]
|
|
1793767965.2794967
|
1794631965.2794967
|
|
58982
|
My own site! by @rachit_sainy | Stardance
|
rachit_sainy
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: My own site! by @rachit_sainy | Stardance
|
1793523191.4214282
|
1794127991.4214282
|
|
58983
|
file explorer by @Ninjagamer | Stardance
|
Ninjagamer
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: file explorer by @Ninjagamer | Stardance
|
1793523193.2169175
|
1794127993.2169175
|
|
58984
|
Self Driving Car Simulation by @dreamwithpriyanshu Self Driving Car Simulation by @dreamwithpriyanshu | Stardance...
|
dreamwithpriyanshu
|
1
|
13.02
|
0
|
[{"ship_num": 1, "ts": "2026-0 [{"ship_num": 1, "ts": "2026-09-06T13:58:51Z", "hours": 9.0, "multiplier": null, "payout": 0, "blessing": "neutral", "text": "I made a self driving car simulation, for learning SARS algo of reinforcement learning. The model is trained and stored locally and dashboard and stats in Streamlit. This is made from scratch. Challenge were ideating and picking one solution switched from DQN vs SARS to SARS only, the control GUI option werent working, the code was ambiguious alll that thing had to be resolved, I learnt how to make project using Ai and human code mix, that is a great mix to look for, the architecture documentation and researching was a great win.", "repo": "https://github.com/dreamwithpriyanshu/arena-self-driving", "demo": "https://arena-self-driving.vercel.app/"}]...
|
[{"post_id": 67198, "ts": "202 [{"post_id": 67198, "ts": "2026-09-13T08:07:10Z", "hours": 0.7669, "text": "Fix Deployment Change the current structure to Vercel, as requested in feedback , The demo link is just for reference for running the model properly, install it locally. Also, the project is ML based and will require Pytorch, so hopefully Project will be approved"}, {"post_id": 63094, "ts": "2026-09-06T18:13:41Z", "hours": 1.4331, "text": "Final Documentation and Enhancements These are the one’s I did, took more than 3 hours but the work is finally finished. Fixed Render WebSocket training and headless evaluation. Migrated from DQN to transparent tabular SARSA. Improved native human/agent playback, controls, traffic, and flicker. Redesigned the frontend with calmer typography, colors, spacing, and CTAs. The main task was to develop this graphs, it felt impossible but synching is also done ! Added comprehensive architecture, security, algorithm, command, UI, and timeline documentation."}, {"post_id": 63030, "ts": "2026-09-06T16:28:11Z", "hours": 1.8233, "text": "Deployment and Hosting Done This was a basically a ai ml project still added a frontend for easier acces, if you install the project locally then each feature work perfectly, but for hosting web version just background service without demonstration work. The first task was to reinvent the UI , figure out small issues like fresh github install will retrain the model from zero meaning all progress in vain. But now it resumes as the attributes are also posted and can be continued from saved checkpoint that are updated when we update the github code. On render it works on persistent history. Apart from that worked on many issues and finally the project is completed. Lot of hardwork switching from Streamlit to FASTAPI"}, {"post_id": 62920, "ts": "2026-09-06T13:42:04Z", "hours": 8.6767, "text": "Ideation & Initial Code Generation - What began just as school project, didnt thought to be too harsh, even using Ai to assist. I had this idea to build Self driving car simulation, in which I researched and found we can use reinforcement algoritmns and chose Streamlit for Frotend, then finalised the plan Tech Stack : - Python I used Gymnassium - Highway env for Highway Environment, SAARS and DQN for learning and training model. The model is trained using State - Action - Reward system, with control of location thrust, speed lane and more. There was no novelty just to write it, then I chose streamlit for the visualization of training but turned out to be my biggest mistake, started scaffolding the project, building helper function and script for training, start datbase and Q learning table. Everything was good, then streamlit code for frontend the challenge I faced was, errors and not able to control environment and controls. then shifted to native python shell, and optimized gui controls, code shortening, documentations for quick start, control and journals. These are the major parts I did. Almost had 40 + commits unlimited brain storming, decision making still model needs improvement, but I think its NERDEST. What started as simple prompt journey taught several things, git merge conflicts to logical headache what to do now, at the end everything works fine button everything working and code is structured without AI slop. If you are reading till now, leave a feedback for me to improve, I know its just a start but small steps count. Whoever is reading this, GOD BLESS YOU."}]...
|
Title: Self Driving Car Simulation by @dreamwithpr Title: Self Driving Car Simulation by @dreamwithpriyanshu | Stardance
Devlogs:
Ideation & Initial Code Generation - What began just as school project, didnt thought to be too harsh, even using Ai to assist. I had this idea to build Self driving car simulation, in which I researched and found we can use reinforcement algoritmns and chose Streamlit for Frotend, then finalised the plan Tech Stack : - Python I used Gymnassium - Highway env for Highway Environment, SAARS and DQN for learning and training model. The model is trained using State - Action - Reward system, with control of location thrust, speed lane and more. There was no novelty just to write it, then I chose streamlit for the visualization of training but turned out to be my biggest mistake, started scaffolding the project, building helper function and script for training, start datbase and Q learning table. Everything was good, then streamlit code for frontend the challenge I faced was, errors and not able to control environment and controls. then shifted to native python shell, and optimized gui controls, code shortening, documentations for quick start, control and journals. These are the major parts I did. Almost had 40 + commits unlimited brain storming, decision making still model needs improvement, but I think its NERDEST. What started as simple prompt journey taught several things, git merge conflicts to logical headache what to do now, at the end everything works fine button everything working and code is structured without AI slop. If you are reading till now, leave a feedback for me to improve, I know its just a start but small steps count. Whoever is reading this, GOD BLESS YOU.
Deployment and Hosting Done This was a basically a ai ml project still added a frontend for easier acces, if you install the project locally then each feature work perfectly, but for hosting web version just background service without demonstration work. The first task was to reinvent the UI , figure out small issues like fresh github install will retrain the model from zero meaning all progress in vain. But now it resumes as the attributes are also posted and can be continued from saved checkpoint that are updated when we update the github code. On render it works on persistent history. Apart from that worked on many issues and finally the project is completed. Lot of hardwork switching from Streamlit to FASTAPI
Final Documentation and Enhancements These are the one’s I did, took more than 3 hours but the work is finally finished. Fixed Render WebSocket training and headless evaluation. Migrated from DQN to transparent tabular SARSA. Improved native human/agent playback, controls, traffic, and flicker. Redesigned the frontend with calmer typography, colors, spacing, and CTAs. The main task was to develop this graphs, it felt impossible but synching is also done ! Added comprehensive architecture, security, algorithm, command, UI, and timeline documentation.
Fix Deployment Change the current structure to Vercel, as requested in feedback , The demo link is just for reference for running the model properly, install it locally. Also, the project is ML based and will require Pytorch, so hopefully Project will be approved
Ships:
I made a self driving car simulation, for learning SARS algo of reinforcement learning. The model is trained and stored locally and dashboard and stats in Streamlit. This is made from scratch. Challenge were ideating and picking one solution switched from DQN vs SARS to SARS only, the control GUI option werent working, the code was ambiguious alll that thing had to be resolved, I learnt how to make project using Ai and human code mix, that is a great mix to look for, the architecture documentation and researching was a great win....
|
1793717477.1318223
|
1793803877.1318223
|
|
58985
|
My own site! by @valentinaar2012 | Stardance
|
valentinaar2012
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: My own site! by @valentinaar2012 | Stardanc Title: My own site! by @valentinaar2012 | Stardance...
|
1793523200.2759662
|
1794128000.2759662
|
|
58986
|
Ex-ARM by @WrenMoon | Stardance
|
WrenMoon
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: Ex-ARM by @WrenMoon | Stardance
|
1793523201.2509127
|
1794128001.2509127
|
|
58987
|
Indian Stock Market Simulator by @aadhiyanr | Star Indian Stock Market Simulator by @aadhiyanr | Stardance...
|
aadhiyanr
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: Indian Stock Market Simulator by @aadhiyanr Title: Indian Stock Market Simulator by @aadhiyanr | Stardance...
|
1793523204.2747405
|
1794128004.2747405
|
|
58988
|
My own site! by @drai25913 | Stardance
|
drai25913
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: My own site! by @drai25913 | Stardance
|
1793523209.214655
|
1794128009.214655
|
|
58989
|
NULL
|
NULL
|
0
|
0.0
|
0
|
[]
|
[]
|
|
1793767967.316465
|
1794631967.316465
|
|
58990
|
My first slack bot! by @adhithh | Stardance
|
adhithh
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: My first slack bot! by @adhithh | Stardance
|
1793523213.175753
|
1794128013.175753
|
|
58991
|
HEY GUYS LOOK AT MY DOG by @fish-in-a-puddle | Sta HEY GUYS LOOK AT MY DOG by @fish-in-a-puddle | Stardance...
|
fish-in-a-puddle
|
1
|
7.0
|
44
|
[{"ship_num": 1, "ts": "2026-0 [{"ship_num": 1, "ts": "2026-09-12T23:54:00Z", "hours": 7.0, "multiplier": 6.45, "payout": 44, "blessing": "neutral", "text": "I have spent the past couple weeks, I have made a website where you can look at pictures of my dog. That’s it. Just my dog. I wanted the site to be pretty simple, as a fun practice project, and I’m very happy with how it’s turned out. One of 55 images is chosen with Javascript when the page loads and the corresponding caption is shown as well. The function repeats any time the “New Image” button is clicked. The “Share” button copies the URL of the site to the visitor’s clipboard. The hardest part of this project was probably getting the random image generation to work. I started by making a CSS class setting the background of an empty div as well as its height and width, but this did not work at all. I don’t know why, but I replaced the div with an image element and used Javascript to change the SRC of the element depending on the result of a random number generated in a variable. Most of the other elements were pretty easy to work with, though. I hope that someone enjoys this fun little project and the pictures of my dog!", "repo": "https://github.com/fish-in-a-puddle/heyguyslookatmydog", "demo": "https://fish-in-a-puddle.github.io/heyguyslookatmydog/"}]...
|
[{"post_id": 66251, "ts": "202 [{"post_id": 66251, "ts": "2026-09-11T23:34:31Z", "hours": 0.6711, "text": "Devlog 5 - Fixed a few formatting issues, added a custom paw print cursor and made a share button that copies the (currently nonexistent) URL to the visitor’s keyboard. I’m very happy with how this site is turning out, so this is probably the last devlog for the actual coding. Next I need to do some shipping prep - writing a README and making a demo page - but that’s probably only about half an hour of work, tops."}, {"post_id": 65582, "ts": "2026-09-10T20:24:54Z", "hours": 1.2819, "text": "Devlog 4 - Finished writing the JS for the image generating and added a “New Image” button so you don’t have to reload the page to see another picture. The project is getting close to done, but there’s one more thing I want to add - a paw print custom cursor. Last time I tried to add that on another project it didn’t work, but I’m hoping I’ll be able to figure it out."}, {"post_id": 65024, "ts": "2026-09-09T20:34:56Z", "hours": 1.8703, "text": "Devlog 3 - Ok, so all that time writing out the CSS classes may have been pointless…. After trying a lot of different stuff, I found that the only way I could get the image to show was by turning the original div into an img element and changing the src to match different files in Javascript. Oh well, live and learn and all that. I’m back in buisness with the old copy paste for now, though, as I use a switch() function to check the variable that stores the random number and the case/break parts are all very similar (save the src, caption and, you know, the number it checks for). I’m feeling fairly confident that this will work out, though. After I finish this part, I’ll add a button to change the picture and caption so you don’t have to reload the page every time."}, {"post_id": 64392, "ts": "2026-09-08T18:38:21Z", "hours": 0.6322, "text": "Devlog 2 - Hooray, I finished making the CSS classes. It was very boring as I had to copy paste basically the same thing fifty times and check and change the dimensions of the image each time but it’s finally done. Now that all the images exist for the website to choose from, I have to venture into Javascript to make the images change. Time to look up a random number generator tutorial and distort it beyond recognition"}, {"post_id": 63206, "ts": "2026-09-06T21:37:26Z", "hours": 2.3839, "text": "Devlog 1 - Today I started a project I’ve been thinking about for a while - a website to show the viewer pictures of my dog. When it’s done, it will show an image of my dog picked randomly with a corresponding caption. So far I have resized 56 photos to fit the page (which took about an hour) and created 14 of the 56 classes in CSS. Each class includes the image and dimensions to the image doesn’t get stretched. The idea is that the script will pick a random number and using a switch/case function will set the class of the image div as well as the appropriate caption depending on the number. I have basically no experience coding in Javascript except for the couple of hours I spent working on it for the WebOS challenge, so this project will be a good way to get some practice."}]...
|
Title: HEY GUYS LOOK AT MY DOG by @fish-in-a-puddl Title: HEY GUYS LOOK AT MY DOG by @fish-in-a-puddle | Stardance
Devlogs:
Devlog 1 - Today I started a project I’ve been thinking about for a while - a website to show the viewer pictures of my dog. When it’s done, it will show an image of my dog picked randomly with a corresponding caption. So far I have resized 56 photos to fit the page (which took about an hour) and created 14 of the 56 classes in CSS. Each class includes the image and dimensions to the image doesn’t get stretched. The idea is that the script will pick a random number and using a switch/case function will set the class of the image div as well as the appropriate caption depending on the number. I have basically no experience coding in Javascript except for the couple of hours I spent working on it for the WebOS challenge, so this project will be a good way to get some practice.
Devlog 2 - Hooray, I finished making the CSS classes. It was very boring as I had to copy paste basically the same thing fifty times and check and change the dimensions of the image each time but it’s finally done. Now that all the images exist for the website to choose from, I have to venture into Javascript to make the images change. Time to look up a random number generator tutorial and distort it beyond recognition
Devlog 3 - Ok, so all that time writing out the CSS classes may have been pointless…. After trying a lot of different stuff, I found that the only way I could get the image to show was by turning the original div into an img element and changing the src to match different files in Javascript. Oh well, live and learn and all that. I’m back in buisness with the old copy paste for now, though, as I use a switch() function to check the variable that stores the random number and the case/break parts are all very similar (save the src, caption and, you know, the number it checks for). I’m feeling fairly confident that this will work out, though. After I finish this part, I’ll add a button to change the picture and caption so you don’t have to reload the page every time.
Devlog 4 - Finished writing the JS for the image generating and added a “New Image” button so you don’t have to reload the page to see another picture. The project is getting close to done, but there’s one more thing I want to add - a paw print custom cursor. Last time I tried to add that on another project it didn’t work, but I’m hoping I’ll be able to figure it out.
Devlog 5 - Fixed a few formatting issues, added a custom paw print cursor and made a share button that copies the (currently nonexistent) URL to the visitor’s keyboard. I’m very happy with how this site is turning out, so this is probably the last devlog for the actual coding. Next I need to do some shipping prep - writing a README and making a demo page - but that’s probably only about half an hour of work, tops.
Ships:
I have spent the past couple weeks, I have made a website where you can look at pictures of my dog. That’s it. Just my dog. I wanted the site to be pretty simple, as a fun practice project, and I’m very happy with how it’s turned out. One of 55 images is chosen with Javascript when the page loads and the corresponding caption is shown as well. The function repeats any time the “New Image” button is clicked. The “Share” button copies the URL of the site to the visitor’s clipboard. The hardest part of this project was probably getting the random image generation to work. I started by making a CSS class setting the background of an empty div as well as its height and width, but this did not work at all. I don’t know why, but I replaced the div with an image element and used Javascript to change the SRC of the element depending on the result of a random number generated in a variable. Most of the other elements were pretty easy to work with, though. I hope that someone enjoys this fun little project and the pictures of my dog!...
|
1793807382.0439904
|
1793893782.0439904
|
|
58992
|
DeskBud by @lillooch | Stardance
|
lillooch
|
0
|
0.68
|
0
|
[]
|
[{"post_id": 62963, "ts": "202 [{"post_id": 62963, "ts": "2026-09-06T15:02:50Z", "hours": 0.6806, "text": "Sketching out my DeskBud project About to ask for funding for it Thinking of features such as mini games and study timers"}]...
|
Title: DeskBud by @lillooch | Stardance
Devlogs:
Title: DeskBud by @lillooch | Stardance
Devlogs:
Sketching out my DeskBud project About to ask for funding for it Thinking of features such as mini games and study timers...
|
1793523215.8716133
|
1794128015.8716133
|
|
58993
|
NULL
|
NULL
|
0
|
0.0
|
0
|
[]
|
[]
|
|
1793767969.0662282
|
1794631969.0662282
|
|
58994
|
the dumb assistant by @lahcen | Stardance
|
lahcen
|
1
|
1.0
|
0
|
[{"ship_num": 1, "ts": "2026-0 [{"ship_num": 1, "ts": "2026-09-08T13:06:57Z", "hours": 1.0, "multiplier": null, "payout": 0, "blessing": "neutral", "text": "i made the bare bones slack bot this is just to learn how to follow and ship a project my next one will be more creative hopefully", "repo": "https://github.com/lahcenkhmaissi/dumb-slack-bot", "demo": "https://app.slack.com/client/E09V59WQY1E/C0C0G8PHK5X"}]...
|
[{"post_id": 64187, "ts": "202 [{"post_id": 64187, "ts": "2026-09-08T12:39:16Z", "hours": 0.2767, "text": "i made it finally 24/7"}, {"post_id": 63941, "ts": "2026-09-08T00:54:39Z", "hours": 0.3192, "text": "i made the bot im kinda stuck with the hosting if you can help me hit me up on slack"}]...
|
Title: the dumb assistant by @lahcen | Stardance
Title: the dumb assistant by @lahcen | Stardance
Devlogs:
i made the bot im kinda stuck with the hosting if you can help me hit me up on slack
i made it finally 24/7
Ships:
i made the bare bones slack bot this is just to learn how to follow and ship a project my next one will be more creative hopefully...
|
1793717504.4400957
|
1793803904.4400957
|
|
58995
|
NULL
|
NULL
|
0
|
0.0
|
0
|
[]
|
[]
|
|
1793767970.8417585
|
1794631970.8417585
|
|
58996
|
dreamwithpriyanshu by @dreamwithpriyanshu | Starda dreamwithpriyanshu by @dreamwithpriyanshu | Stardance...
|
dreamwithpriyanshu
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: dreamwithpriyanshu by @dreamwithpriyanshu | Title: dreamwithpriyanshu by @dreamwithpriyanshu | Stardance...
|
1793523219.789794
|
1794128019.789794
|
|
58997
|
TeleSpace100 by @emin | Stardance
|
emin
|
1
|
2.25
|
0
|
[{"ship_num": 1, "ts": "2026-0 [{"ship_num": 1, "ts": "2026-09-06T19:29:54Z", "hours": 2.0, "multiplier": null, "payout": 0, "blessing": "neutral", "text": "I made telespace100, a retro 80s teletext space portal. It fetches live space weather data from NOAA, displays NASA’s Picture of the Day, and features a Spaceflight News feed with clickable links to full articles. The hardest part was getting the CRT visual effect right using CSS and setting up keyboard navigation without breaking the classic teletext layout. I’m really proud of how authentic the UI feels and how all the dynamic space APIs blend together. To test it, just use your keyboard numbers like typing 100, 200, 300 or 400 to jump between pages and explore the news, space weather, and images.", "repo": "https://github.com/muhammet842/TeleSpace100", "demo": "https://telespace100.vercel.app/"}]...
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[{"post_id": 64749, "ts": "202 [{"post_id": 64749, "ts": "2026-09-09T11:59:56Z", "hours": 0.2506, "text": "I’m so proud of that my project has been approvedd yesterday! Now, it’s time to build a new one."}, {"post_id": 63050, "ts": "2026-09-06T16:59:48Z", "hours": 0.8914, "text": "I roughly finished my project. At least I completed it as it’s purposes. In the page 200, you can see the current magnetic activity level of the Earth, status inducatur and measurement date. In the page 300, you can see the daily news about space and the picture of day from NASA. In the Page 400, you can see the current developments about space. If you want, you can try it from the link: https://telespace100.vercel.app/"}, {"post_id": 62964, "ts": "2026-09-06T15:11:54Z", "hours": 0.7075, "text": "I approximately 1 hour ago started my new project that I named TeleSpace100. What this project can do: Transform the browser’s New Tab page into a retro 1980s TV Teletext interface. Fetch and display live space data from NASA and NOAA APIs in real time. Enable authentic retro navigation using only page number keypresses instead of a mouse like 100, 200 and 300."}]...
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Title: TeleSpace100 by @emin | Stardance
Devlogs: Title: TeleSpace100 by @emin | Stardance
Devlogs:
I approximately 1 hour ago started my new project that I named TeleSpace100. What this project can do: Transform the browser’s New Tab page into a retro 1980s TV Teletext interface. Fetch and display live space data from NASA and NOAA APIs in real time. Enable authentic retro navigation using only page number keypresses instead of a mouse like 100, 200 and 300.
I roughly finished my project. At least I completed it as it’s purposes. In the page 200, you can see the current magnetic activity level of the Earth, status inducatur and measurement date. In the page 300, you can see the daily news about space and the picture of day from NASA. In the Page 400, you can see the current developments about space. If you want, you can try it from the link: https://telespace100.vercel.app/
I’m so proud of that my project has been approvedd yesterday! Now, it’s time to build a new one.
Ships:
I made telespace100, a retro 80s teletext space portal. It fetches live space weather data from NOAA, displays NASA’s Picture of the Day, and features a Spaceflight News feed with clickable links to full articles. The hardest part was getting the CRT visual effect right using CSS and setting up keyboard navigation without breaking the classic teletext layout. I’m really proud of how authentic the UI feels and how all the dynamic space APIs blend together. To test it, just use your keyboard numbers like typing 100, 200, 300 or 400 to jump between pages and explore the news, space weather, and images....
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1793717505.5873997
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1793803905.5873997
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58998
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LION by @sterharnavnd | Stardance
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sterharnavnd
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0
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0.0
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0
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[]
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[]
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Title: LION by @sterharnavnd | Stardance
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1793523222.7153385
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1794128022.7153385
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58999
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SD by @s8831069 | Stardance
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s8831069
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0
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0.0
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0
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[]
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[]
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Title: SD by @s8831069 | Stardance
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1793523224.8002887
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1794128024.8002887
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59000
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My own site! by @Btech | Stardance
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Btech
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0
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0.0
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0
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[]
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[]
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Title: My own site! by @Btech | Stardance
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1793526643.9873927
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1794131443.9873927
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59001
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Proactive personalized study app by @willemt | Sta Proactive personalized study app by @willemt | Stardance...
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willemt
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0
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0.0
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0
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[]
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[]
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Title: Proactive personalized study app by @willem Title: Proactive personalized study app by @willemt | Stardance...
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1793526647.5918102
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1794131447.5918102
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