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65505
|
Keyboard Magnifique by @Apmlasya | Stardance
|
Apmlasya
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0
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0.0
|
0
|
[]
|
[]
|
Title: Keyboard Magnifique by @Apmlasya | Stardanc Title: Keyboard Magnifique by @Apmlasya | Stardance...
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1793087609.3551784
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1793692409.3551784
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65506
|
cosoceans by @0cean_mp44 | Stardance
|
0cean_mp44
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0
|
0.0
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0
|
[]
|
[]
|
Title: cosoceans by @0cean_mp44 | Stardance
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1793087611.1063209
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1793692411.1063209
|
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65507
|
Minimalist Alarm Clock by @super_soimon | Stardanc Minimalist Alarm Clock by @super_soimon | Stardance...
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super_soimon
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0
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5.08
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0
|
[]
|
[{"post_id": 74253, "ts": "202 [{"post_id": 74253, "ts": "2026-09-27T02:08:22Z", "hours": 3.9336, "text": "Finished the whole project! Done the onshape case, it consists of 3 parts (top shell, bottom shell, middle shell). Decided to 3d print the keycaps aswell, to stay minimalist Everything is in a GitHub repository, finished BOM and README.md."}, {"post_id": 73385, "ts": "2026-09-25T01:33:52Z", "hours": 1.15, "text": "First Devlog for this project! Finished schematic and pcb layout, started work on case in onshape."}]...
|
Title: Minimalist Alarm Clock by @super_soimon | S Title: Minimalist Alarm Clock by @super_soimon | Stardance
Devlogs:
First Devlog for this project! Finished schematic and pcb layout, started work on case in onshape.
Finished the whole project! Done the onshape case, it consists of 3 parts (top shell, bottom shell, middle shell). Decided to 3d print the keycaps aswell, to stay minimalist Everything is in a GitHub repository, finished BOM and README.md....
|
1793087612.822798
|
1793692412.822798
|
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65508
|
AeroBloom Foundation by @Apmlasya | Stardance
|
Apmlasya
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0
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0.0
|
0
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[]
|
[]
|
Title: AeroBloom Foundation by @Apmlasya | Stardan Title: AeroBloom Foundation by @Apmlasya | Stardance...
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1793087614.9460135
|
1793692414.9460135
|
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65509
|
AeroBloom Foundation by @Apmlasya | Stardance
|
Apmlasya
|
0
|
0.0
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0
|
[]
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[]
|
Title: AeroBloom Foundation by @Apmlasya | Stardan Title: AeroBloom Foundation by @Apmlasya | Stardance...
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1793087615.81036
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1793692415.81036
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65510
|
my APOD site by @chetanbhagat1120 | Stardance
|
chetanbhagat1120
|
0
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0.0
|
0
|
[]
|
[]
|
Title: my APOD site by @chetanbhagat1120 | Stardan Title: my APOD site by @chetanbhagat1120 | Stardance...
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1793087617.533763
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1793692417.533763
|
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65511
|
L'heure maintentant by @Apmlasya | Stardance
|
Apmlasya
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: L'heure maintentant by @Apmlasya | Star Title: L'heure maintentant by @Apmlasya | Stardance...
|
1793087621.5015872
|
1793692421.5015872
|
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65512
|
L'heure maintentant by @Apmlasya | Stardance
|
Apmlasya
|
0
|
0.0
|
0
|
[]
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[]
|
Title: L'heure maintentant by @Apmlasya | Star Title: L'heure maintentant by @Apmlasya | Stardance...
|
1793087623.893443
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1793692423.893443
|
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65513
|
NULL
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NULL
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1792867812.0587947
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1793731812.0587947
|
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65514
|
CAD-learning by @karel | Stardance
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karel
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0
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0.0
|
0
|
[]
|
[]
|
Title: CAD-learning by @karel | Stardance
|
1793087628.1753953
|
1793692428.1753953
|
|
65515
|
CAD-learning by @karel | Stardance
|
karel
|
0
|
0.0
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0
|
[]
|
[]
|
Title: CAD-learning by @karel | Stardance
|
1793087629.032727
|
1793692429.032727
|
|
65516
|
ControlPad by @rafail | Stardance
|
rafail
|
0
|
5.74
|
0
|
[]
|
[{"post_id": 74559, "ts": "202 [{"post_id": 74559, "ts": "2026-09-27T17:07:37Z", "hours": 4.1031, "text": "I’ve finished designing my pcb spending 3 hours on it idk if it this is fast but I am satisfied enough to export it and start on the case. So far I love the idea of the website and community thank god I found it from Linus tech tips."}, {"post_id": 74066, "ts": "2026-09-26T16:47:05Z", "hours": 1.6333, "text": "I started working on my macropad and I’ve managed to learn a lot of new things about hardware. I’ve decided to use 5 switches so I can use it for my 5 main applications like discord, spotify, visual studio, browser and extra slot if I need it. In the future I would love to add a mini oled display and design the pcb to look cool but now I have to finish it first."}]...
|
Title: ControlPad by @rafail | Stardance
Devlogs: Title: ControlPad by @rafail | Stardance
Devlogs:
I started working on my macropad and I’ve managed to learn a lot of new things about hardware. I’ve decided to use 5 switches so I can use it for my 5 main applications like discord, spotify, visual studio, browser and extra slot if I need it. In the future I would love to add a mini oled display and design the pcb to look cool but now I have to finish it first.
I’ve finished designing my pcb spending 3 hours on it idk if it this is fast but I am satisfied enough to export it and start on the case. So far I love the idea of the website and community thank god I found it from Linus tech tips....
|
1793087631.0883408
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1793692431.0883408
|
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65517
|
NULL
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NULL
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0
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0.0
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0
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[]
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[]
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1792867812.868984
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1793731812.868984
|
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65518
|
My very own WebOS by @Daniel_2012 | Stardance
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Daniel_2012
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0
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0.0
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0
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[]
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[]
|
Title: My very own WebOS by @Daniel_2012 | Stardan Title: My very own WebOS by @Daniel_2012 | Stardance...
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1793087633.9483833
|
1793692433.9483833
|
|
65519
|
My first slack bot! by @filipbuckobackup | Stardan My first slack bot! by @filipbuckobackup | Stardance...
|
filipbuckobackup
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0
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0.0
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0
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[]
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[]
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Title: My first slack bot! by @filipbuckobackup | Title: My first slack bot! by @filipbuckobackup | Stardance...
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1793087635.9460611
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1793692435.9460611
|
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65520
|
My awesome macropad! by @Jasmine_ | Stardance
|
Jasmine_
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0
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0.0
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0
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[]
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[]
|
Title: My awesome macropad! by @Jasmine_ | Stardan Title: My awesome macropad! by @Jasmine_ | Stardance...
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1793087642.131443
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1793692442.131443
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65521
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Quantik by @Wirenux | Stardance
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Wirenux
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1
|
24.0
|
0
|
[{"ship_num": 1, "ts": "2026-1 [{"ship_num": 1, "ts": "2026-10-26T16:36:12Z", "hours": 24.0, "multiplier": null, "payout": 0, "blessing": "neutral", "text": "Quantik v1.0.0 - A Molecule 3D Viewer with no 3D engine What is this ? Quantik is a Molecule 3D Viewer built in Rust. You open a .sdf file (or pick a built-in molecule), and you can rotate it, zoom, pan, and hover every atom to see its info. And the fun part: there is no 3D engine and no GPU code . Everything (the projection, the depth buffer, the lighting, the triangle filling) is done by hand on the CPU, and the pixels are just sent to a window with minifb ദ്ദി(˵ •̀ ᴗ - ˵ ) ✧ Why ( °ヮ° ) ? I had 3 reasons: I wanted a 3D molecule viewer that my teacher could use in class, I wanted to really learn how 3D works in depth (so I did it from scratch), and I wanted to use it myself for homework, because most of this kind of software is Windows-only and I use a mac. Core Features ( ദ്ദി ˙ᗜ˙ ) Viewer Atoms as spheres and bonds as cylinders (double and triple bonds are drawn as parallel cylinders) CPK colors and real van der Waals radii Orbit camera with mouse and keyboard, plus auto rotate Hover an atom to see its name, radius and molar mass Info panel with the name, formula, number of atoms, number of bonds and total molar mass Software Renderer Depth buffer, back-face culling, key + fill lighting SSAA anti-aliasing: low quality while you move the camera, 3x when you stop Redraw on demand: the scene is only re-rendered when something changed Atom ID buffer: each pixel remembers which atom drew it, that’s how hovering works Molecule Loading Open any .sdf file with a native file dialog Built-in examples: Water, Methane, Ammonia, Benzene and Ethanol Auto framing: the camera is placed from the size of the molecule What was challenging ? Getting the 3D maths right without an engine was the hardest part: projecting the points, filling the triangles, and making the depth correct with perspective. Also, doing everything on the CPU is slow, so I had to be smart: a low quality render while the camera moves, a high quality one when it stops, and only redrawing when something changed. After that I split the whole project into modules (render, mesh, camera, molecule, ui…) because it was getting hard to read ദ്ദി(˵ •̀ ᴗ - ˵ ) ✧ What are you proud of ? I’m proud that the whole 3D pipeline is mine, and that it is actually useful: my teacher can use it in class, and it runs on macOS, Windows and Linux without any 3D engine or GPU. What should people know so they can test your project ? Go to the GitHub Release and download the version for your OS macOS: the app is not signed (I don’t have an Apple Developer account 🥲), so run xattr -cr /Applications/Quantik.app in the Terminal after you put it in Applications Windows: SmartScreen may warn you, click More info then Run anyway Launch Quantik, then use File > Open... ( Cmd/Ctrl+O ) to load an .sdf file, or Examples > Show list ( Cmd/Ctrl+E ) and press 1 - 9 Things to try Load the Water example Hover an atom to see its info Press Space to make the molecule spin, then - / = to change the speed Rotate the camera and stop: watch the image get smoother Download a molecule as .sdf (for example the Caffeine one from PubChem) and open it Thank you Just a little thank you ❤️ (Everything you need is probably in the README.md)", "repo": "https://github.com/wirenux/Quantik", "demo": "https://www.youtube.com/watch?v=1jiRmYiBzOk"}]...
|
[{"post_id": 83024, "ts": "202 [{"post_id": 83024, "ts": "2026-10-26T16:18:45Z", "hours": 1.5172, "text": "Devlogs Nº5 - The last one :D So in this little devlog I had done quite a lot : The README.md is now created The released has been published All the binary has been build Now the next step is to write the Ship BYE"}, {"post_id": 82581, "ts": "2026-10-25T09:30:53Z", "hours": 6.5872, "text": "Devlogs Nº4 Ok so… 🎵 it’s been sooo looonnnngg 🎵… In the last 6h30 I’ve done kinda lot of things like those : A start screen who tell you open a file or an example molecule A little box in the top left corner for all the information on the molecule (like the formula, the molar mass etc…) ℹ️ Fixed some bug with the bonds rendering 🐛 Added a example menu with built-in molecule (so you don’t have to download a .sdf file) Anti-aliasing (SSAA) when moving the camera the SSAA is reduced to not hurt the performance but when stop moving the SSAA quality go up Added my username on the home screen Created a logo with the help of @c3a5m7 (on youtube) A VERY BIG reorganization in the whole project to make the project more clear with separated part, like the maths part, and the ui part etc… 🧹"}, {"post_id": 77656, "ts": "2026-10-07T19:10:43Z", "hours": 4.9003, "text": "Devlogs Nº3 In this devlogs I have done a lot of little things like those : A file opener at start of the app A tooltip for each atoms with : Name, Symbol, Radius and Molar Mass New molecule like: cocaine, vitamin C, etc… With CMD+O / CTRL+O it’s open a file explorer (on windows, macOS and Linux) A new macOS and windows menu for shortcuts Space to make the molecule rotate automatically + and - key can now modify the speed of auto rotate R reset the camera position Pan movement to move the camera position (x, y, z) Fix some bugs"}, {"post_id": 75909, "ts": "2026-10-01T16:00:47Z", "hours": 4.0347, "text": "Devlogs Nº2 So in 4 hours a lot has been done . Basically I finished all the Math part . And here is a list of everything I added: A new camera control, the Orbital camera (like in 3D CAD software or KSP) A scroll limit based on the farthest atom from the center A SDF parser (to display each atoms and bounds via a single file) So you can import every molecule you want ! Some optimization Now atoms have colors (if the atom don’t have a implemented color it will just be a bright magenta) and different radius (like in the vdm representation) 🎨 A way BETTER lightning system (now you don’t even see the “edge of the UV sphere and the cylinder) A new file structure The name of the molecule in the title bar (and if there is no name in the custom array it just print his CID) Here are some picture of it. In this picture there is water (H2O) and caffeine (which is way more complex)"}, {"post_id": 74406, "ts": "2026-09-27T10:21:25Z", "hours": 7.0456, "text": "Devlogs Nº1 So… Yeah this is a pretty big devlogs, and the first one In this project I will create an app to see molecule in 3D all from scratch. From the software rasterizer to the .SDF file parser and a lot more. So in this devlogs I added a lot of the 3D basic of the program. Firstly I tried rendering the Vertex (3D point) of a cude then the triangle and fill the triangle. And redo the same with the UV Sphere and Cylinder (the uv sphere will be the atoms and the cylinder the bonds). The color of each “object” can be changed quite easly. I also added basic ambient lighting. I have also done a LOT of optimization (since this run on the CPU)"}]...
|
Title: Quantik by @Wirenux | Stardance
Devlogs:
D Title: Quantik by @Wirenux | Stardance
Devlogs:
Devlogs Nº1 So… Yeah this is a pretty big devlogs, and the first one In this project I will create an app to see molecule in 3D all from scratch. From the software rasterizer to the .SDF file parser and a lot more. So in this devlogs I added a lot of the 3D basic of the program. Firstly I tried rendering the Vertex (3D point) of a cude then the triangle and fill the triangle. And redo the same with the UV Sphere and Cylinder (the uv sphere will be the atoms and the cylinder the bonds). The color of each “object” can be changed quite easly. I also added basic ambient lighting. I have also done a LOT of optimization (since this run on the CPU)
Devlogs Nº2 So in 4 hours a lot has been done . Basically I finished all the Math part . And here is a list of everything I added: A new camera control, the Orbital camera (like in 3D CAD software or KSP) A scroll limit based on the farthest atom from the center A SDF parser (to display each atoms and bounds via a single file) So you can import every molecule you want ! Some optimization Now atoms have colors (if the atom don’t have a implemented color it will just be a bright magenta) and different radius (like in the vdm representation) 🎨 A way BETTER lightning system (now you don’t even see the “edge of the UV sphere and the cylinder) A new file structure The name of the molecule in the title bar (and if there is no name in the custom array it just print his CID) Here are some picture of it. In this picture there is water (H2O) and caffeine (which is way more complex)
Devlogs Nº3 In this devlogs I have done a lot of little things like those : A file opener at start of the app A tooltip for each atoms with : Name, Symbol, Radius and Molar Mass New molecule like: cocaine, vitamin C, etc… With CMD+O / CTRL+O it’s open a file explorer (on windows, macOS and Linux) A new macOS and windows menu for shortcuts Space to make the molecule rotate automatically + and - key can now modify the speed of auto rotate R reset the camera position Pan movement to move the camera position (x, y, z) Fix some bugs
Devlogs Nº4 Ok so… 🎵 it’s been sooo looonnnngg 🎵… In the last 6h30 I’ve done kinda lot of things like those : A start screen who tell you open a file or an example molecule A little box in the top left corner for all the information on the molecule (like the formula, the molar mass etc…) ℹ️ Fixed some bug with the bonds rendering 🐛 Added a example menu with built-in molecule (so you don’t have to download a .sdf file) Anti-aliasing (SSAA) when moving the camera the SSAA is reduced to not hurt the performance but when stop moving the SSAA quality go up Added my username on the home screen Created a logo with the help of @c3a5m7 (on youtube) A VERY BIG reorganization in the whole project to make the project more clear with separated part, like the maths part, and the ui part etc… 🧹
Devlogs Nº5 - The last one :D So in this little devlog I had done quite a lot : The README.md is now created The released has been published All the binary has been build Now the next step is to write the Ship BYE
Ships:
Quantik v1.0.0 - A Molecule 3D Viewer with no 3D engine What is this ? Quantik is a Molecule 3D Viewer built in Rust. You open a .sdf file (or pick a built-in molecule), and you can rotate it, zoom, pan, and hover every atom to see its info. And the fun part: there is no 3D engine and no GPU code . Everything (the projection, the depth buffer, the lighting, the triangle filling) is done by hand on the CPU, and the pixels are just sent to a window with minifb ദ്ദി(˵ •̀ ᴗ - ˵ ) ✧ Why ( °ヮ° ) ? I had 3 reasons: I wanted a 3D molecule viewer that my teacher could use in class, I wanted to really learn how 3D works in depth (so I did it from scratch), and I wanted to use it myself for homework, because most of this kind of software is Windows-only and I use a mac. Core Features ( ദ്ദി ˙ᗜ˙ ) Viewer Atoms as spheres and bonds as cylinders (double and triple bonds are drawn as parallel cylinders) CPK colors and real van der Waals radii Orbit camera with mouse and keyboard, plus auto rotate Hover an atom to see its name, radius and molar mass Info panel with the name, formula, number of atoms, number of bonds and total molar mass Software Renderer Depth buffer, back-face culling, key + fill lighting SSAA anti-aliasing: low quality while you move the camera, 3x when you stop Redraw on demand: the scene is only re-rendered when something changed Atom ID buffer: each pixel remembers which atom drew it, that’s how hovering works Molecule Loading Open any .sdf file with a native file dialog Built-in examples: Water, Methane, Ammonia, Benzene and Ethanol Auto framing: the camera is placed from the size of the molecule What was challenging ? Getting the 3D maths right without an engine was the hardest part: projecting the points, filling the triangles, and making the depth correct with perspective. Also, doing everything on the CPU is slow, so I had to be smart: a low quality render while the camera moves, a high quality one when it stops, and only redrawing when something changed. After that I split the whole project into modules (render, mesh, camera, molecule, ui…) because it was getting hard to read ദ്ദി(˵ •̀ ᴗ - ˵ ) ✧ What are you proud of ? I’m proud that the whole 3D pipeline is mine, and that it is actually useful: my teacher can use it in class, and it runs on macOS, Windows and Linux without any 3D engine or GPU. What should people know so they can test your project ? Go to the GitHub Release and download the version for your OS macOS: the app is not signed (I don’t have an Apple Developer account 🥲), so run xattr -cr /Applications/Quantik.app in the Terminal after you put it in Applications Windows: SmartScreen may warn you, click More info then Run anyway Launch Quantik, then use File > Open... ( Cmd/Ctrl+O ) to load an .sdf file, or Examples > Show list ( Cmd/Ctrl+E ) and press 1 - 9 Things to try Load the Water example Hover an atom to see its info Press Space to make the molecule spin, then - / = to change the speed Rotate the camera and stop: watch the image get smoother Download a molecule as .sdf (for example the Caffeine one from PubChem) and open it Thank you Just a little thank you ❤️ (Everything you need is probably in the README.md)...
|
1793249680.110364
|
1793336080.110364
|
|
65522
|
NULL
|
NULL
|
0
|
0.0
|
0
|
[]
|
[]
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1792867813.697536
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1793731813.697536
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65523
|
My own site! by @guitar_goddess_averie | Stardance
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guitar_goddess_averie
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0
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0.0
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0
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[]
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[]
|
Title: My own site! by @guitar_goddess_averie | St Title: My own site! by @guitar_goddess_averie | Stardance...
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1793087645.335402
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1793692445.335402
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65524
|
My first slack bot! by @adamrokeefe | Stardance
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adamrokeefe
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0
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0.0
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0
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[]
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[]
|
Title: My first slack bot! by @adamrokeefe | Stard Title: My first slack bot! by @adamrokeefe | Stardance...
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1793087647.3966408
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1793692447.3966408
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65525
|
Receipt by @djblackberry64contribute | Stardance
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djblackberry64contribute
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0
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0.0
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0
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[]
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[]
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Title: Receipt by @djblackberry64contribute | Star Title: Receipt by @djblackberry64contribute | Stardance...
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1793087649.256564
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1793692449.256564
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65526
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Abbreviate - The Slack Abbreviations Bot by @Jacob Abbreviate - The Slack Abbreviations Bot by @JacobNavaratne | Stardance...
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JacobNavaratne
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0
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0.0
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0
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[]
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[]
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Title: Abbreviate - The Slack Abbreviations Bot by Title: Abbreviate - The Slack Abbreviations Bot by @JacobNavaratne | Stardance...
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1793087651.255738
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1793692451.255738
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65527
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warioware-iak by @iahmedak | Stardance
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iahmedak
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0
|
0.0
|
0
|
[]
|
[]
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Title: warioware-iak by @iahmedak | Stardance
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1793087652.102791
|
1793692452.102791
|
|
65528
|
Ushi by @Snetch | Stardance
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Snetch
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0
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0.0
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0
|
[]
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[]
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Title: Ushi by @Snetch | Stardance
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1793087653.4912922
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1793692453.4912922
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65529
|
platformer by @samriddhjoneja | Stardance
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samriddhjoneja
|
0
|
6.92
|
0
|
[]
|
[{"post_id": 83114, "ts": "202 [{"post_id": 83114, "ts": "2026-10-26T22:32:34Z", "hours": 1.0464, "text": "Made some level design and added decor. Fixed the bug where the parallax effect would glitch when transitioning. Also imported sign posts assets for decor."}, {"post_id": 83016, "ts": "2026-10-26T15:52:02Z", "hours": 1.5492, "text": "Added Parallax Effect with 3 layers which creates a 3d effect (took me a lot of time) Wiped the level design and starting new bcs it didnt fit with parallax and kept causes bugs bcs of y axis issues Fixed the camera where the player would glitch when running"}, {"post_id": 82619, "ts": "2026-10-25T13:08:15Z", "hours": 1.3753, "text": "Made changes to player mechanics Made the camera smoother and better Added decor to the level Completed making the level with design and added a mechanic where u can go through tunnels for a 2nd pathway Fixed bugs with player movement"}, {"post_id": 77575, "ts": "2026-10-07T14:57:48Z", "hours": 1.2661, "text": "I fixed the animations where the animation was very slow, and also fixed the looping animations for one time animations. Made the tilemap and started working on a basic level for the player Fixed some bugs where the camera was not working properly and also the player would phase through the tiles so i added a collision to it"}, {"post_id": 75003, "ts": "2026-09-28T20:30:50Z", "hours": 1.6819, "text": "Imported assets Made player animations Created input mapping and fixed specific buttons for movement Defined collision to the player and added physics Fixed a bug where the player wouldn’t be affected by gravity"}]...
|
Title: platformer by @samriddhjoneja | Stardance
Title: platformer by @samriddhjoneja | Stardance
Devlogs:
Imported assets Made player animations Created input mapping and fixed specific buttons for movement Defined collision to the player and added physics Fixed a bug where the player wouldn’t be affected by gravity
I fixed the animations where the animation was very slow, and also fixed the looping animations for one time animations. Made the tilemap and started working on a basic level for the player Fixed some bugs where the camera was not working properly and also the player would phase through the tiles so i added a collision to it
Made changes to player mechanics Made the camera smoother and better Added decor to the level Completed making the level with design and added a mechanic where u can go through tunnels for a 2nd pathway Fixed bugs with player movement
Added Parallax Effect with 3 layers which creates a 3d effect (took me a lot of time) Wiped the level design and starting new bcs it didnt fit with parallax and kept causes bugs bcs of y axis issues Fixed the camera where the player would glitch when running
Made some level design and added decor. Fixed the bug where the parallax effect would glitch when transitioning. Also imported sign posts assets for decor....
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1793087654.3385036
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1793692454.3385036
|
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65530
|
My awesome macropad! by @Shotaro-Fujiki | Stardanc My awesome macropad! by @Shotaro-Fujiki | Stardance...
|
Shotaro-Fujiki
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: My awesome macropad! by @Shotaro-Fujiki | S Title: My awesome macropad! by @Shotaro-Fujiki | Stardance...
|
1793087655.2443023
|
1793692455.2443023
|
|
65531
|
NULL
|
NULL
|
0
|
0.0
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0
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[]
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[]
|
|
1792867814.510055
|
1793731814.510055
|
|
65532
|
NULL
|
NULL
|
0
|
0.0
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0
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[]
|
[]
|
|
1792867815.3348107
|
1793731815.3348107
|
|
65533
|
My awesome macropad! by @Tonx | Stardance
|
Tonx
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: My awesome macropad! by @Tonx | Stardance
|
1793087662.4837153
|
1793692462.4837153
|
|
65534
|
Blazing Phoenix Beyblade X by @Tonx | Stardance
|
Tonx
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: Blazing Phoenix Beyblade X by @Tonx | Stard Title: Blazing Phoenix Beyblade X by @Tonx | Stardance...
|
1793087663.3804314
|
1793692463.3804314
|
|
65535
|
Mini-Games Slackbot by @kareemwaleed | Stardance
|
kareemwaleed
|
1
|
1.0
|
0
|
[{"ship_num": 1, "ts": "2026-0 [{"ship_num": 1, "ts": "2026-09-25T14:15:12Z", "hours": 1.0, "multiplier": null, "payout": 0, "blessing": "neutral", "text": "I made a slack bot whenever you get bored you can use it it now contains -coin flip -rock , paper ,scissors -dice rolling I also added the cat facts and the joke part from the guide At the begging of the project i didn’t have much knowledge I started reading documentations and I followed the guide I struggled to push the files and to hide the .env but I finally managed to do it i spent way more than an hour but it was on the push and nest steps that was not recorded by hack time also the algorithm of the rock paper scissors and how to do the win, lose and draw with out writing each case one by one using if statements There was also an error in this game that the user may input his choice capitalized which would result an error so I worked to convert this input into small letters to match the statement I wrote and do not have errors I used Ai to add emojis of both the readme and the code to make it a little more fun and i stated that in the description", "repo": "https://github.com/kokx138/Mini-games", "demo": "https://hackclub.enterprise.slack.com/archives/C0C4QJJ2L0Z"}]...
|
[{"post_id": 73610, "ts": "202 [{"post_id": 73610, "ts": "2026-09-25T14:00:26Z", "hours": 1.1914, "text": "I COMPLETED THE SLACK MISSION"}]...
|
Title: Mini-Games Slackbot by @kareemwaleed | Star Title: Mini-Games Slackbot by @kareemwaleed | Stardance
Devlogs:
I COMPLETED THE SLACK MISSION
Ships:
I made a slack bot whenever you get bored you can use it it now contains -coin flip -rock , paper ,scissors -dice rolling I also added the cat facts and the joke part from the guide At the begging of the project i didn’t have much knowledge I started reading documentations and I followed the guide I struggled to push the files and to hide the .env but I finally managed to do it i spent way more than an hour but it was on the push and nest steps that was not recorded by hack time also the algorithm of the rock paper scissors and how to do the win, lose and draw with out writing each case one by one using if statements There was also an error in this game that the user may input his choice capitalized which would result an error so I worked to convert this input into small letters to match the statement I wrote and do not have errors I used Ai to add emojis of both the readme and the code to make it a little more fun and i stated that in the description...
|
1793422417.7582262
|
1793508817.7582262
|
|
65536
|
health by @Lady_Paula | Stardance
|
Lady_Paula
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: health by @Lady_Paula | Stardance
|
1793087666.7981114
|
1793692466.7981114
|
|
65537
|
NeonOS by @CadenO | Stardance
|
CadenO
|
0
|
2.6
|
0
|
[]
|
[{"post_id": 75434, "ts": "202 [{"post_id": 75434, "ts": "2026-09-30T02:35:30Z", "hours": 2.605, "text": "Yes, I know. It’s another web OS. NeonOS so far has basic functionality working, such as a loading screen, opening/closing apps, and a top bar. Now I just have to make apps."}]...
|
Title: NeonOS by @CadenO | Stardance
Devlogs:
Yes Title: NeonOS by @CadenO | Stardance
Devlogs:
Yes, I know. It’s another web OS. NeonOS so far has basic functionality working, such as a loading screen, opening/closing apps, and a top bar. Now I just have to make apps....
|
1793087669.5740275
|
1793692469.5740275
|
|
65538
|
LightWare by @OneShot | Stardance
|
OneShot
|
0
|
1.99
|
0
|
[]
|
[{"post_id": 74622, "ts": "202 [{"post_id": 74622, "ts": "2026-09-27T19:51:45Z", "hours": 1.9894, "text": "Made a main menu with custom buttons and a start animation :D . Also made a level scene , the different lights are the different lives . Also thats supposed to be a prism the game is themed around light"}]...
|
Title: LightWare by @OneShot | Stardance
Devlogs: Title: LightWare by @OneShot | Stardance
Devlogs:
Made a main menu with custom buttons and a start animation :D . Also made a level scene , the different lights are the different lives . Also thats supposed to be a prism the game is themed around light...
|
1793087671.5836174
|
1793692471.5836174
|
|
65539
|
WarioWare Game by @SajedehHami | Stardance
|
SajedehHami
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: WarioWare Game by @SajedehHami | Stardance
|
1793087673.5770736
|
1793692473.5770736
|
|
65540
|
HELLDIVERS Notifier (Watch App) by @xFN10x | Stard HELLDIVERS Notifier (Watch App) by @xFN10x | Stardance...
|
xFN10x
|
0
|
26.41
|
0
|
[]
|
[{"post_id": 77803, "ts": "202 [{"post_id": 77803, "ts": "2026-10-08T11:28:07Z", "hours": 6.7136, "text": "devlog 5 full recap working! After i got the map working, i did a bunch more CONFUSING MATH with bits & bytes, but now its working great! The map actually shows the real data you would get whilst playing the game! (its so real i didn’t realize we lost 2 sectors, thats why i moved the chrome window ) Now its time to add the text actually saying what happened. I also wonder if i can do anything about the performance, it runs quite slow in the emulator, and on the watch. But that might just be the giant vector map being drawn."}, {"post_id": 76582, "ts": "2026-10-04T01:34:09Z", "hours": 5.7664, "text": "devlog 4 map is working! I got the map working! it took a REALLY long time… but it looks good! Right now you can control it with the up & down arrows, to navigate through the sectors. This is all in preparation to actually make the recap system. It is quite laggy rn, i might be able to make it a bit better, but im not sure. Well, thats pretty much all i have to say."}, {"post_id": 75748, "ts": "2026-09-30T23:03:44Z", "hours": 6.9578, "text": "devlog 3 binary stuff again It seems like line breaks don’t work in these devlogs again, so hopefully you can read this. Now the phone actually talks to the watch! Still not very appalling yet, but now the watch actually gets past the loading screen! The phone checks if the api is online, then it does a new animation , then leads to recap of the war since the app was last opened Storage issues The response from https://helldivers.bot/api/v1/h1/map , (which returns map data,) is already wayy to big to store on the watch, which is bad, because i want to cache map data on here , so ive decided to make my own C struct to hold it. Right now im working on converting the response into this struct in JS."}, {"post_id": 74228, "ts": "2026-09-27T00:24:06Z", "hours": 5.7778, "text": "devlog 2 I spent… SO LONG to make this opening animation…. The only tool i had to actually make one of these animations was just broken… it was over 11 years old after all… so, i caved in and got ChatGPT to make me one. But it works! I also tried to make a tool to automaticly generate svg’s by lerping them, but i gave up and decided it was easier to animate it manually. Now im working on actually getting the app to communicate with the phone , and get Helldivers info."}, {"post_id": 73369, "ts": "2026-09-25T00:35:29Z", "hours": 1.19, "text": "devldih 1 new project time I got a Pebble Time 2 in Flavourtown, and ive wanted to try to make an app for it, but couldn’t think of an idea… but that was until TODAY! (or actually like 2 days ago) Get HELLDIVERS Galactic War updates on your watch! This app will track progress the Helldivers playerbase has made on the galactic war. if you don’t know what Helldivers is and how it works, ill explain. (Even if you know about Helldivers 2; the first one works a bit different) In Helldivers, there are wars that last ~1 month each, where players need to work together to take over planets, and push enemy fronts out. The developer of the game actually made an api you can use to get info about it without being in game… but im not actually gonna use that, im gonna use an api made by Andrei Lavrenov, who created (helldivers.bot)[https://helldivers.bot/], because the api is documented there, and its just better. . Anyways, i managed to get an SVG of the war map open on an emulator now. Now im gonna work on actually getting info, storing it, and displaying it neatly."}]...
|
Title: HELLDIVERS Notifier (Watch App) by @xFN10x Title: HELLDIVERS Notifier (Watch App) by @xFN10x | Stardance
Devlogs:
devldih 1 new project time I got a Pebble Time 2 in Flavourtown, and ive wanted to try to make an app for it, but couldn’t think of an idea… but that was until TODAY! (or actually like 2 days ago) Get HELLDIVERS Galactic War updates on your watch! This app will track progress the Helldivers playerbase has made on the galactic war. if you don’t know what Helldivers is and how it works, ill explain. (Even if you know about Helldivers 2; the first one works a bit different) In Helldivers, there are wars that last ~1 month each, where players need to work together to take over planets, and push enemy fronts out. The developer of the game actually made an api you can use to get info about it without being in game… but im not actually gonna use that, im gonna use an api made by Andrei Lavrenov, who created (helldivers.bot)[https://helldivers.bot/], because the api is documented there, and its just better. . Anyways, i managed to get an SVG of the war map open on an emulator now. Now im gonna work on actually getting info, storing it, and displaying it neatly.
devlog 2 I spent… SO LONG to make this opening animation…. The only tool i had to actually make one of these animations was just broken… it was over 11 years old after all… so, i caved in and got ChatGPT to make me one. But it works! I also tried to make a tool to automaticly generate svg’s by lerping them, but i gave up and decided it was easier to animate it manually. Now im working on actually getting the app to communicate with the phone , and get Helldivers info.
devlog 3 binary stuff again It seems like line breaks don’t work in these devlogs again, so hopefully you can read this. Now the phone actually talks to the watch! Still not very appalling yet, but now the watch actually gets past the loading screen! The phone checks if the api is online, then it does a new animation , then leads to recap of the war since the app was last opened Storage issues The response from https://helldivers.bot/api/v1/h1/map , (which returns map data,) is already wayy to big to store on the watch, which is bad, because i want to cache map data on here , so ive decided to make my own C struct to hold it. Right now im working on converting the response into this struct in JS.
devlog 4 map is working! I got the map working! it took a REALLY long time… but it looks good! Right now you can control it with the up & down arrows, to navigate through the sectors. This is all in preparation to actually make the recap system. It is quite laggy rn, i might be able to make it a bit better, but im not sure. Well, thats pretty much all i have to say.
devlog 5 full recap working! After i got the map working, i did a bunch more CONFUSING MATH with bits & bytes, but now its working great! The map actually shows the real data you would get whilst playing the game! (its so real i didn’t realize we lost 2 sectors, thats why i moved the chrome window ) Now its time to add the text actually saying what happened. I also wonder if i can do anything about the performance, it runs quite slow in the emulator, and on the watch. But that might just be the giant vector map being drawn....
|
1793087675.0744302
|
1793692475.0744302
|
|
65541
|
nixietuba by @quakeq | Stardance
|
quakeq
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: nixietuba by @quakeq | Stardance
|
1793087681.0100744
|
1793692481.0100744
|
|
65542
|
Khet by @aahish_abbani | Stardance
|
aahish_abbani
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: Khet by @aahish_abbani | Stardance
|
1793087682.7603133
|
1793692482.7603133
|
|
65543
|
Libre library by @Kl | Stardance
|
Kl
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: Libre library by @Kl | Stardance
|
1793087684.5175056
|
1793692484.5175056
|
|
65544
|
Alarm Clock by @Its_angela | Stardance
|
Its_angela
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: Alarm Clock by @Its_angela | Stardance
|
1793087686.9915974
|
1793692486.9915974
|
|
65545
|
My own site! by @Sataish | Stardance
|
Sataish
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: My own site! by @Sataish | Stardance
|
1793087688.5865247
|
1793692488.5865247
|
|
65546
|
WarioWare Game by @Greaferfire | Stardance
|
Greaferfire
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: WarioWare Game by @Greaferfire | Stardance
|
1793087691.9744353
|
1793692491.9744353
|
|
65547
|
NULL
|
NULL
|
0
|
0.0
|
0
|
[]
|
[]
|
|
1792867816.1661391
|
1793731816.1661391
|
|
65548
|
WarioWare Game by @iibatabs | Stardance
|
iibatabs
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: WarioWare Game by @iibatabs | Stardance
|
1793087695.2393208
|
1793692495.2393208
|
|
65549
|
... by @nour0hony | Stardance
|
nour0hony
|
1
|
0.0
|
0
|
[{"ship_num": 1, "ts": "2026-0 [{"ship_num": 1, "ts": "2026-09-26T18:08:42Z", "hours": 0.0, "multiplier": null, "payout": 0, "blessing": "neutral", "text": "What did you make? I made COCR, the place I really wish I had when I started my own journey. When I started learning, I didn’t have enough information or anyone to show me where to start. I spent a really long time trying to build my first project or even reach a real result. That’s when I realized these problems needed a real solution. I searched a lot for a platform that worked the way I wanted, but I couldn’t find one, so I decided to build it myself. COCR is built around something I really believe in: students learning from students who are just one step ahead. A student can learn, get help through every step, build their first real project, find opportunities, and use what they learned to apply to competitions and programs. So COCR isn’t just a place to learn. It’s a place to live the whole journey. What was challenging? Honestly, the project became much bigger than I expected. The idea was exciting, but building it was hard. I had to learn a lot while building, especially things I had never worked with before. And I don’t want to pretend I did everything alone. I used AI in some parts because of the limited time and to help with the implementation, but that didn’t make the project easy. We still faced database and migration problems, data connections, permissions, security issues, and flows that looked fine from the UI but had problems behind it. Sometimes fixing one thing caused another problem, and we had to stop adding features and go back to understand and fix what we already had. The hardest part was learning how to build something that actually works, not just something that looks good. What are you proud of? I’m proud that I finally turned one of my ideas into something real. I’m proud that I’m building the place I needed when I started — a place that can help students start earlier, understand what they need, build something with their own hands, and find their next step instead of figuring everything out alone. I don’t want COCR to just teach someone a new skill. I want it to actually help change someone’s journey from the beginning. What should people know so they can try the platform? COCR is not just another educational platform where you watch courses and leave. It’s a complete student journey: learning, projects, opportunities, guidance, and actually doing something with what you learn. When you test it, try the real flows, not just the UI. A big part of the work was making sure the things behind the interface are actually connected and working together.", "repo": "", "demo": ""}]...
|
[{"post_id": 73506, "ts": "202 [{"post_id": 73506, "ts": "2026-09-25T08:11:56Z", "hours": 0.4097, "text": "I’m currently working on an educational platform that is truly set to redefine the concept of such platforms in the near future :)"}]...
|
Title: ... by @nour0hony | Stardance
Devlogs:
I’m Title: ... by @nour0hony | Stardance
Devlogs:
I’m currently working on an educational platform that is truly set to redefine the concept of such platforms in the near future :)
Ships:
What did you make? I made COCR, the place I really wish I had when I started my own journey. When I started learning, I didn’t have enough information or anyone to show me where to start. I spent a really long time trying to build my first project or even reach a real result. That’s when I realized these problems needed a real solution. I searched a lot for a platform that worked the way I wanted, but I couldn’t find one, so I decided to build it myself. COCR is built around something I really believe in: students learning from students who are just one step ahead. A student can learn, get help through every step, build their first real project, find opportunities, and use what they learned to apply to competitions and programs. So COCR isn’t just a place to learn. It’s a place to live the whole journey. What was challenging? Honestly, the project became much bigger than I expected. The idea was exciting, but building it was hard. I had to learn a lot while building, especially things I had never worked with before. And I don’t want to pretend I did everything alone. I used AI in some parts because of the limited time and to help with the implementation, but that didn’t make the project easy. We still faced database and migration problems, data connections, permissions, security issues, and flows that looked fine from the UI but had problems behind it. Sometimes fixing one thing caused another problem, and we had to stop adding features and go back to understand and fix what we already had. The hardest part was learning how to build something that actually works, not just something that looks good. What are you proud of? I’m proud that I finally turned one of my ideas into something real. I’m proud that I’m building the place I needed when I started — a place that can help students start earlier, understand what they need, build something with their own hands, and find their next step instead of figuring everything out alone. I don’t want COCR to just teach someone a new skill. I want it to actually help change someone’s journey from the beginning. What should people know so they can try the platform? COCR is not just another educational platform where you watch courses and leave. It’s a complete student journey: learning, projects, opportunities, guidance, and actually doing something with what you learn. When you test it, try the real flows, not just the UI. A big part of the work was making sure the things behind the interface are actually connected and working together....
|
1793422418.9810615
|
1793508818.9810615
|
|
65550
|
Esp32 by @alexanderp | Stardance
|
alexanderp
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: Esp32 by @alexanderp | Stardance
|
1793087697.7690628
|
1793692497.7690628
|
|
65551
|
Profile by @iku_dev | Stardance
|
iku_dev
|
1
|
9.0
|
0
|
[{"ship_num": 1, "ts": "2026-1 [{"ship_num": 1, "ts": "2026-10-16T15:42:01Z", "hours": 9.0, "multiplier": null, "payout": 0, "blessing": "neutral", "text": "I made my own personal site I joined the preanal site challenge and I think I made a got project for my first time. I am really proud of the animations and the general design as when I was making this I had no plan!! I got stuck a lot in this creation, not only knowledge issue but technical as well I did not know the difference between “id” and “class” so when I was labeling it as id I was calling it in CSS as a class so nothing was happening. :( my computer was crushing a lot I was writing 2 animations on one element hence sometimes the would not play I even once forgot to connect the html to CSS -honestly a lot happened and it will get to long to list them To use this web u can either use the online website or run it locally by downloading the files from GitHub and opening the index file !!!This was a really fun experience and I pushed to do as many projects before it closes!!!!", "repo": "https://github.com/ikumedev/MY-PROFILE-hackclub-", "demo": "https://ikumedev.github.io/MY-PROFILE-hackclub-/"}]...
|
[{"post_id": 80155, "ts": "202 [{"post_id": 80155, "ts": "2026-10-16T13:05:04Z", "hours": 3.1633, "text": "I KNOW 3 HOURS IS MAD!!! Okay today is my last day of my website development.:) what i did to day? firstly i made more visually pleasant and fixed a lot of bugs. i add a lot of animations to make it more responsive and overall better. i got help to make the adaptive part of my program but apart from that it was fun!!! i hope you like it as much as i did making it"}, {"post_id": 77414, "ts": "2026-10-06T21:29:16Z", "hours": 2.2919, "text": "As for today!! I cleaned up my website and removed some “over the top effects”:). I stool some sticker’s from hackclub website and animated everything.I add 4 more pages and decorated them All almost done!!!!"}, {"post_id": 76862, "ts": "2026-10-04T21:21:21Z", "hours": 2.9114, "text": "I spent today make making my web look better. But low-key spent most of my time learning css and HTML through vids. :)"}, {"post_id": 73839, "ts": "2026-09-26T04:27:14Z", "hours": 0.6089, "text": "Today I made ! plain html code. First of all am, making my own personal profile-page. So I made the basics parts, sections and random info about my self."}]...
|
Title: Profile by @iku_dev | Stardance
Devlogs:
T Title: Profile by @iku_dev | Stardance
Devlogs:
Today I made ! plain html code. First of all am, making my own personal profile-page. So I made the basics parts, sections and random info about my self.
I spent today make making my web look better. But low-key spent most of my time learning css and HTML through vids. :)
As for today!! I cleaned up my website and removed some “over the top effects”:). I stool some sticker’s from hackclub website and animated everything.I add 4 more pages and decorated them All almost done!!!!
I KNOW 3 HOURS IS MAD!!! Okay today is my last day of my website development.:) what i did to day? firstly i made more visually pleasant and fixed a lot of bugs. i add a lot of animations to make it more responsive and overall better. i got help to make the adaptive part of my program but apart from that it was fun!!! i hope you like it as much as i did making it
Ships:
I made my own personal site I joined the preanal site challenge and I think I made a got project for my first time. I am really proud of the animations and the general design as when I was making this I had no plan!! I got stuck a lot in this creation, not only knowledge issue but technical as well I did not know the difference between “id” and “class” so when I was labeling it as id I was calling it in CSS as a class so nothing was happening. :( my computer was crushing a lot I was writing 2 animations on one element hence sometimes the would not play I even once forgot to connect the html to CSS -honestly a lot happened and it will get to long to list them To use this web u can either use the online website or run it locally by downloading the files from GitHub and opening the index file !!!This was a really fun experience and I pushed to do as many projects before it closes!!!!...
|
1793353900.8210824
|
1793440300.8210824
|
|
65552
|
Ping Pong Game by @Sadiya | Stardance
|
Sadiya
|
1
|
3.0
|
3
|
[{"ship_num": 1, "ts": "2026-1 [{"ship_num": 1, "ts": "2026-10-06T01:59:51Z", "hours": 3.0, "multiplier": 1.11, "payout": 3, "blessing": "neutral", "text": "I made a browser based game where players can control bars that are on opposite sides of the bar and try to keep the ball from getting past the bars. A challenge I faced was getting the JS to work and debugging. I am proud of being able to finish this project despite having a huge schedule and facing personal life.", "repo": "https://github.com/sadiyameem/ping-pong-game", "demo": "https://sadiyameem.github.io/ping-pong-game/"}]...
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[{"post_id": 77177, "ts": "202 [{"post_id": 77177, "ts": "2026-10-05T22:36:40Z", "hours": 1.7719, "text": "This has taken me sometime because I was sick (still currently am) and I was trying to balance college but I was able to finish it and it now works the way that it should."}, {"post_id": 74565, "ts": "2026-09-27T17:20:51Z", "hours": 1.1158, "text": "I have been working on this and as I was doing this I realized that I did something similar like this when I did GWC on Replit now I am making this project on VScode and I close to being done I have the HTML and CSS but the JS was not working so I am putting my focus on that right now."}]...
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Title: Ping Pong Game by @Sadiya | Stardance
Devl Title: Ping Pong Game by @Sadiya | Stardance
Devlogs:
I have been working on this and as I was doing this I realized that I did something similar like this when I did GWC on Replit now I am making this project on VScode and I close to being done I have the HTML and CSS but the JS was not working so I am putting my focus on that right now.
This has taken me sometime because I was sick (still currently am) and I was trying to balance college but I was able to finish it and it now works the way that it should.
Ships:
I made a browser based game where players can control bars that are on opposite sides of the bar and try to keep the ball from getting past the bars. A challenge I faced was getting the JS to work and debugging. I am proud of being able to finish this project despite having a huge schedule and facing personal life....
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1793508820.1943479
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65553
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My awesome macropad! by @mohamed_seliem_dev | Star My awesome macropad! by @mohamed_seliem_dev | Stardance...
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mohamed_seliem_dev
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Title: My awesome macropad! by @mohamed_seliem_dev Title: My awesome macropad! by @mohamed_seliem_dev | Stardance...
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1793087700.3602731
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1793692500.3602731
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65554
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7 am wakeup by @brianm9246 | Stardance
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brianm9246
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Title: 7 am wakeup by @brianm9246 | Stardance
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1793087703.5597873
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1793692503.5597873
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