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67405
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My awesome macropad! by @TrishanuMondal | Stardanc My awesome macropad! by @TrishanuMondal | Stardance...
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TrishanuMondal
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0
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0.0
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0
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[]
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Title: My awesome macropad! by @TrishanuMondal | S Title: My awesome macropad! by @TrishanuMondal | Stardance...
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1793109207.406973
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1793714007.406973
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67406
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Alarmer by @TrishanuMondal | Stardance
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TrishanuMondal
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0
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0.0
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0
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[]
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[]
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Title: Alarmer by @TrishanuMondal | Stardance
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1793109208.2539353
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1793714008.2539353
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67407
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MARIO by @TrishanuMondal | Stardance
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TrishanuMondal
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0
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0.0
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0
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[]
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[]
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Title: MARIO by @TrishanuMondal | Stardance
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1793109210.6841455
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1793714010.6841455
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67408
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My awesome macropad! by @sahibnoorsingh2134 | Star My awesome macropad! by @sahibnoorsingh2134 | Stardance...
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sahibnoorsingh2134
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0
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0.0
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Title: My awesome macropad! by @sahibnoorsingh2134 Title: My awesome macropad! by @sahibnoorsingh2134 | Stardance...
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1793109211.5736938
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1793714011.5736938
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67409
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My awesome macropad! by @jinxx | Stardance
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jinxx
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0
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0.0
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0
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[]
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[]
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Title: My awesome macropad! by @jinxx | Stardance
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1793109212.451362
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1793714012.451362
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67410
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playground by @Jatin_Kumar | Stardance
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Jatin_Kumar
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0
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0.0
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0
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[]
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[]
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Title: playground by @Jatin_Kumar | Stardance
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1793109213.3428524
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1793714013.3428524
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67411
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YuvixMusicia by @YuviVerma | Stardance
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YuviVerma
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0
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0.0
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0
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[]
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[]
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Title: YuvixMusicia by @YuviVerma | Stardance
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1793109214.2159522
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1793973214.2159522
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67412
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COFFEE GAME by @bl0oody | Stardance
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bl0oody
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0
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[]
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Title: COFFEE GAME by @bl0oody | Stardance
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1793109215.931867
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1793714015.931867
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67413
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1792871323.3800046
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1793735323.3800046
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67415
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My own site! by @Chaitanya_yellamandala | Stardanc My own site! by @Chaitanya_yellamandala | Stardance...
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Chaitanya_yellamandala
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0
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0.0
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0
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[]
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Title: My own site! by @Chaitanya_yellamandala | S Title: My own site! by @Chaitanya_yellamandala | Stardance...
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1793109217.645248
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1793714017.645248
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67416
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pet by @arhamgangwal | Stardance
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arhamgangwal
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0
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0.0
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0
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[]
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[]
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Title: pet by @arhamgangwal | Stardance
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1793109219.6817095
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1793973219.6817095
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67417
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My first slack bot! by @Geomatrix129 | Stardance
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Geomatrix129
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0
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0.0
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0
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[]
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[]
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Title: My first slack bot! by @Geomatrix129 | Star Title: My first slack bot! by @Geomatrix129 | Stardance...
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1793109221.409339
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1793714021.409339
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67418
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Tether by @PahalDesai | Stardance
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PahalDesai
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1
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8.0
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43
|
[{"ship_num": 1, "ts": "2026-1 [{"ship_num": 1, "ts": "2026-10-10T08:12:14Z", "hours": 8.0, "multiplier": 10.89, "payout": 43, "blessing": "neutral", "text": "Hi Everyone, This is Tether. It’s a platform where people can share their stories and experiences. Features user authentication using google and github user can create, read, delete posts like and comment on posts replies on comments what did I use to create it? It’s a full stack web app made using vanilla html, css and js. I used Supabase to store posts, likes, comments, users, etc. I used Cloudflare worker to store all the server side logic and API endpoints. what did I learn? I learnt a lot about backend, databases and how cloudflare workers work. Also that you can rotate an hr tag an make it a seperator for menu items instead of CSS borders.", "repo": "https://github.com/pahal-desai/tether", "demo": "https://pahal-desai.github.io/tether/"}]...
|
[{"post_id": 78271, "ts": "202 [{"post_id": 78271, "ts": "2026-10-10T07:25:01Z", "hours": 0.2786, "text": "Devlog 6 Added a readme file. and now it’s ready to ship"}, {"post_id": 78269, "ts": "2026-10-10T06:53:19Z", "hours": 2.8325, "text": "Devlog 5 Just finnished adding a ton of features. You can now login with github, you can now like, share, comment and follow other authors! Also, authours can delete their posts It’s now a propper platform for sharing stories and experiences. I guess it’s ready for a ship!"}, {"post_id": 77366, "ts": "2026-10-06T17:52:15Z", "hours": 1.0786, "text": "Devlog 4 Completed adding the post system and now it’s a functional site! In the next devlog I’ll likely introduce the account system or the follows, comments and likes feature in the posts."}, {"post_id": 76731, "ts": "2026-10-04T13:15:02Z", "hours": 1.1119, "text": "Devlog 3 Today, i made some progress by adding some elements in the main site. It starts looking like a social media platform now :D"}, {"post_id": 76380, "ts": "2026-10-03T10:57:12Z", "hours": 1.0347, "text": "Devlog 2 Just completed making a minimal landing page. it uses cutom fonts! The website is deployed at - https://pahal-desai.github.io/tether/"}, {"post_id": 76110, "ts": "2026-10-02T10:28:58Z", "hours": 1.4247, "text": "Hi everyone, This is Tether - a place where like minds meet. the basic idea of the project Tether is a social discovery platform built around shared interests. Instead of connecting with people randomly, Tether helps you discover people, communities, and activities based on the things you actually care about. Progress today, after 3 painful hours of building (hackatime doesnt count supabase and cloudflare T_T), i built the login and signup system for the website. It uses supabase, google cloud auth (for continue with googl) and cloudflare worker (so that there are no secrets in the frontend)."}]...
|
Title: Tether by @PahalDesai | Stardance
Devlogs: Title: Tether by @PahalDesai | Stardance
Devlogs:
Hi everyone, This is Tether - a place where like minds meet. the basic idea of the project Tether is a social discovery platform built around shared interests. Instead of connecting with people randomly, Tether helps you discover people, communities, and activities based on the things you actually care about. Progress today, after 3 painful hours of building (hackatime doesnt count supabase and cloudflare T_T), i built the login and signup system for the website. It uses supabase, google cloud auth (for continue with googl) and cloudflare worker (so that there are no secrets in the frontend).
Devlog 2 Just completed making a minimal landing page. it uses cutom fonts! The website is deployed at - https://pahal-desai.github.io/tether/
Devlog 3 Today, i made some progress by adding some elements in the main site. It starts looking like a social media platform now :D
Devlog 4 Completed adding the post system and now it’s a functional site! In the next devlog I’ll likely introduce the account system or the follows, comments and likes feature in the posts.
Devlog 5 Just finnished adding a ton of features. You can now login with github, you can now like, share, comment and follow other authors! Also, authours can delete their posts It’s now a propper platform for sharing stories and experiences. I guess it’s ready for a ship!
Devlog 6 Added a readme file. and now it’s ready to ship
Ships:
Hi Everyone, This is Tether. It’s a platform where people can share their stories and experiences. Features user authentication using google and github user can create, read, delete posts like and comment on posts replies on comments what did I use to create it? It’s a full stack web app made using vanilla html, css and js. I used Supabase to store posts, likes, comments, users, etc. I used Cloudflare worker to store all the server side logic and API endpoints. what did I learn? I learnt a lot about backend, databases and how cloudflare workers work. Also that you can rotate an hr tag an make it a seperator for menu items instead of CSS borders....
|
1793217085.9312463
|
1793303485.9312463
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|
67419
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NULL
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NULL
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1792871324.20957
|
1793735324.20957
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67420
|
gamma by @ejo | Stardance
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ejo
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0
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0.0
|
0
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[]
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[]
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Title: gamma by @ejo | Stardance
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1792464869.834965
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1793328869.834965
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67421
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EN.FO by @Eucatastrophe | Stardance
|
Eucatastrophe
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0
|
57.57
|
0
|
[]
|
[{"post_id": 77992, "ts": "202 [{"post_id": 77992, "ts": "2026-10-09T04:06:04Z", "hours": 0.7625, "text": "troubleshooting pcb didn’t work because of some mystery reason that I’m going to figure out later, but battery would only turn the backlight on, and the code wouldn’t turn the backlight on, even explicitly setting the pin to high. mysterious. ugh well anyway, I’m ordering another one because I also fixed a component so that it would be flush with the board"}, {"post_id": 76866, "ts": "2026-10-04T21:28:37Z", "hours": 1.0556, "text": "my pcb got here from pcbway!!! soldered some components to the board. turns out I bought the wrong size of JST connector (by a couple millimeters…) next step is fixing that, and printing the enclosure with translucent HTPLA & PETG."}, {"post_id": 76329, "ts": "2026-10-03T06:48:48Z", "hours": 2.3514, "text": "Software: fixed a bug about unit conversions, also took some pictures for the readme! Also check out this e-ink thingy, I was gonna use it for this project but it didn’t fit the use case very well. Dunno what I’ll use it for in the future. Code credits to blurPP/ssd1681_epaper_driver_micropython !! for the demo"}, {"post_id": 76076, "ts": "2026-10-02T08:25:23Z", "hours": 53.4039, "text": "Somehow we’re starting at 52 hours, probably more since I fiddled with it for a really long time while trying to learn microelectronics.. Anyway, since I joined this pretty late with this project, honestly the software part is mostly finished. I spent the last month testing the sensor drafting out figma layouts making the page navigation architecture in circuitpython making pages making a whole ass CAD model for printing an enclosure So this week I made some games! They use two buttons, since the main page navigation and UI of the environment sensor uses two buttons. It runs on a TFT LCD!!! But for ease of testing, I have a True/False flag in the code that runs it through pygame (adafruit_displayio_blinka library, I think) so I can simulate and test on the computer. Pretty neat"}]...
|
Title: EN.FO by @Eucatastrophe | Stardance
Devlog Title: EN.FO by @Eucatastrophe | Stardance
Devlogs:
Somehow we’re starting at 52 hours, probably more since I fiddled with it for a really long time while trying to learn microelectronics.. Anyway, since I joined this pretty late with this project, honestly the software part is mostly finished. I spent the last month testing the sensor drafting out figma layouts making the page navigation architecture in circuitpython making pages making a whole ass CAD model for printing an enclosure So this week I made some games! They use two buttons, since the main page navigation and UI of the environment sensor uses two buttons. It runs on a TFT LCD!!! But for ease of testing, I have a True/False flag in the code that runs it through pygame (adafruit_displayio_blinka library, I think) so I can simulate and test on the computer. Pretty neat
Software: fixed a bug about unit conversions, also took some pictures for the readme! Also check out this e-ink thingy, I was gonna use it for this project but it didn’t fit the use case very well. Dunno what I’ll use it for in the future. Code credits to blurPP/ssd1681_epaper_driver_micropython !! for the demo
my pcb got here from pcbway!!! soldered some components to the board. turns out I bought the wrong size of JST connector (by a couple millimeters…) next step is fixing that, and printing the enclosure with translucent HTPLA & PETG.
troubleshooting pcb didn’t work because of some mystery reason that I’m going to figure out later, but battery would only turn the backlight on, and the code wouldn’t turn the backlight on, even explicitly setting the pin to high. mysterious. ugh well anyway, I’m ordering another one because I also fixed a component so that it would be flush with the board...
|
1793109224.3450162
|
1793714024.3450162
|
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67422
|
Mini pc by @Samarth0 | Stardance
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Samarth0
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0
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0.0
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0
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[]
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[]
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Title: Mini pc by @Samarth0 | Stardance
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1793109226.7964816
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1793714026.7964816
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67423
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kkk by @Imetsub | Stardance
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Imetsub
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0
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0.0
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0
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[]
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Title: kkk by @Imetsub | Stardance
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1793109228.5192266
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1793714028.5192266
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67424
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kkk by @Imetsub | Stardance
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Imetsub
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0
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0.0
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0
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Title: kkk by @Imetsub | Stardance
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1793109231.2840428
|
1793714031.2840428
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67425
|
meshcore takeover! by @Jupiter_Planet | Stardance
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Jupiter_Planet
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0
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0.0
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0
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[]
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[]
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Title: meshcore takeover! by @Jupiter_Planet | Sta Title: meshcore takeover! by @Jupiter_Planet | Stardance...
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1793109232.1589148
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1793714032.1589148
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67426
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Autonomity by @MrProyee | Stardance
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MrProyee
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0
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0.0
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0
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[]
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[]
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Title: Autonomity by @MrProyee | Stardance
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1793109233.8946288
|
1793714033.8946288
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67427
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Coldline-inspired Alarm by @nastavial | Stardance
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nastavial
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0
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56.7
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0
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[]
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[{"post_id": 81258, "ts": "202 [{"post_id": 81258, "ts": "2026-10-20T14:31:21Z", "hours": 0.905, "text": "Okay… The first renderer is on progress! To make things simpler, I decided to make my own Vector class. I’m sorry if I can’t grind very much this time…"}, {"post_id": 80971, "ts": "2026-10-19T13:04:42Z", "hours": 2.9981, "text": "Working on the user interface! The first ~20 minutes is me trying to pick between Figma or Photopea (I decided to use Figma), how to import font, and how to get started with Figma. So I did learn some fundamentals of Figma I changed the planned font from FreeMono to TomThumb. It’s simpler, small, scalable, and stylized."}, {"post_id": 80677, "ts": "2026-10-18T13:44:32Z", "hours": 6.2453, "text": "OKAY… That’s a LOT. Okay… First of all, the clock’s system (aside from the visuals) are now be fully operable as the final architectural pieces has been completed. Second, completely eradicated delays in #1 minigame. Third. KILOTONS of bugfixes (mostly the fatal ones) (I’ve just realized I accidentally have two different commits named “FIX #3” lol) Fourth. OHH FINALLY MY BACK CAN REST!"}, {"post_id": 80449, "ts": "2026-10-17T17:25:13Z", "hours": 0.5314, "text": "Found few genuinely dumb issues (mb): FORGOT TO ACTUALLY RANDOMIZE THE TOKEN. This is the most fatal one. Forgot to reset the menu data. So the user’s probably will stuck inside a single minigame Just learned that C++ tends to have weird quirks if you define a variable inside unscoped switch/case statement. Forgot to update set any_sw_clicked nor the rotary encoder button click. I’m so sorry if I can only develop this project for about few minutes tonight because there are a lot of going on today. Sorry :"}, {"post_id": 80167, "ts": "2026-10-16T14:50:16Z", "hours": 2.4, "text": "Ehem… A quick recap. It turns out, inputs handling are not-so-basic after all. At the first glance, everything seems easy. I thought the concept was simple: analogRead -> register into a struct -> return. But it turns out everything is… a bit messier. I ended up learning what are interrupts. Another couple of things that I finished were the lockscreen (aside the UI elements ofc) and the alarm buzzer. The lockscreen are somewhat trivial, meanwhile the buzzer made me relearn about PWM."}, {"post_id": 79825, "ts": "2026-10-15T15:24:20Z", "hours": 3.2628, "text": "Completed two more minigames (#3 and #4). That means every minigames I planned so far are coded, yeay! (more minigames may be added soon) The current available minigames are: Simon Slider match (like Fisch reel mechanism, but three of it all at once) Slider hit (sorta like) Where’s waldo."}, {"post_id": 79547, "ts": "2026-10-14T15:30:23Z", "hours": 2.0958, "text": "Second minigame is completed! (aside the renderer… so yeah, no demo can be showed yet) Aside from the minigame, there’s also a slight rework to ensure ‘consistency’ and ‘developer’s QOL’. Furthermore, the code are now microscopically more optimized!"}, {"post_id": 79315, "ts": "2026-10-13T14:24:57Z", "hours": 4.7808, "text": "The overall loop flow is completed. BUT THE MOST IMPORTANTLY, THE FIRST MINIGAME IS COMPLETED (aside the UI draw aspect) Okay… this thing took longer than I thought… I’m kinda overwhelmed, but overall still fun WAIT, YOU CAN UPLOAD MORE THAN ONE IMAGE ON A SINGLE DEVLOG? I just found out about it…"}, {"post_id": 79061, "ts": "2026-10-12T15:16:28Z", "hours": 3.9986, "text": "Okay… I’ve worked on the basic datastructure of the firmware. Yeay! So the most unique thing about this alarm I made is that you need to complete three minigames to get three ‘verification code’ that you must memorize in order to shut down the alarm. BUT… I want the alarm to be extra pesky, so some of the minigames in a session (1-2 of them) would require ‘unlock key’ from other minigame in the same session."}, {"post_id": 78701, "ts": "2026-10-11T10:59:29Z", "hours": 0.715, "text": "Because I know there will be a lot of trials and errors, I’ve recreate the schematic inside Wokwi and set up Wokwi simulator inside VS Code (I mean it’s free and why not?) I don’t use Wakatime this time because I’m not yet started coding. This is just me or the TFT display pinout is a bit… weird"}, {"post_id": 78687, "ts": "2026-10-11T09:24:49Z", "hours": 2.38, "text": "The last piece (i think) is done! The phone box lid is done, yeay OHH GOSH, I’M SO EXCITED TO DO THE CODING. WooOoOooo"}, {"post_id": 78357, "ts": "2026-10-10T15:29:02Z", "hours": 0.4944, "text": "Today, I finished the all-new phone box body. Yeay! Not exactly “smooth”, and I’m not yet added the handset holder + mold. But hey, at least some progress can be made (I’m to sleepy to continue, sorry!). WOooO, I’m so excited to finish this project."}, {"post_id": 78096, "ts": "2026-10-09T15:35:47Z", "hours": 3.4803, "text": "Ehem… I think I had some… uhm ‘development’. Remember when I first starting the project? That time, I hate CAD SO MUCH. Now…, I’ve found myself enjoying the CAD process. It is fun indeed. Here’s a list for what I’ve done and learned: REVAMPING the OLD UGLY phone box design. (I’m currently working on the internal walls. I learned to trust the process I learned that I can use formulas inside dimension tool. So I did! I learned to apply the Pythagorean theorem to my design! (I know it’s pretty basic, but hey, everyone has to start somewhere)"}, {"post_id": 77851, "ts": "2026-10-08T15:13:20Z", "hours": 5.5969, "text": "What happened today? ALOT. Here’s a summary: Cooked by my arc nemesis: “Rail not smooth error”. Trying to “fix” projection and alignment issues (they’re now worse btw) Banged my head several times. Still stuck fixing the handset bell for 4 and a half hours Lobotomized myself Had a massive thinking moment Decided that “the handset aren’t necessary” Sacrificed the telephone handset to actually make some progress. Moved-on to polish the phone box. “Sometimes, a sacrifice must be made. Especially when you’re stuck for 6 devlogs in a row” - Sun Tzu I’m not lazy, okay? I’m just having a replan for effectivity . Note: Maybe , I will try to complete the handset once everything else finished."}, {"post_id": 77580, "ts": "2026-10-07T15:05:13Z", "hours": 4.0506, "text": "Made the top, side, and a bunch of garbage sketches. This time, I’m exploring surface modeling. Huft… How newbie am I? I don’t even know if I can make it on time. Seems there’s no progress on the CAD phase ;( How can making a telephone handset be this hard?"}, {"post_id": 77318, "ts": "2026-10-06T15:09:51Z", "hours": 0.6919, "text": "Based on some Slack feedbacks, I migrated to Autodesk Fusion. The progress is minimal today. This is due to tomorrow’s science exam. Maybe I’ll start a dead-grind tomorrow to make up for the wasted time. My target is to finish the project’s design by the eight of October. Ohhhhh, time is running out so quickly, isn’t it?"}, {"post_id": 77040, "ts": "2026-10-05T13:41:37Z", "hours": 3.275, "text": "Yo… why is my phone tweaking? DAY 3 STUCK IN CAD PHASE BTW. GRRRRR. Maybe I should migrate to fusion instead? Sure… Lot of the community advice me to do so."}, {"post_id": 76637, "ts": "2026-10-04T07:25:53Z", "hours": 1.5069, "text": "Made the phone box and outline of the… ummm… phone? phone handle? I learned the best way to shape the phone box is to design the lid first, and then the walls. Last time, I did the reverse, so that’s why I’m stuck. The amount of effort required to create a simple shape made me respect hobbyist and engineers more. I literally spent most of the time trying to figure out how to make symmetrical phone, lol. I tried to make the phone 3D, but again… It’s harder than I thought. I ended up to restart the 3D-fication process of the phone."}, {"post_id": 76608, "ts": "2026-10-04T04:54:40Z", "hours": 3.2828, "text": "uhm. long story short, I revamped everything twice. why? it turns out, the display is much longer than I anticipated. so the pcb layout must be tweaked. the cad model is… suboptimal if i say. but i think i’m getting hang of it. now i know how to use sketch, dimension, and extrude properly. still, i have a long way to go."}, {"post_id": 76338, "ts": "2026-10-03T07:45:46Z", "hours": 4.0131, "text": "Coldline-inspired alarm I’m sooooo clueless. This is my first ever attempt to design a schematic, PCB, and CAD (CAD-ing, I guess?). Schematic? All good, a piece of cake. PCB? A lot of retries, but still manageable. CAD? OH NO NO NO. A PHASE OF ABSOLUTE DOOM AND DESPAIR"}]...
|
Title: Coldline-inspired Alarm by @nastavial | Sta Title: Coldline-inspired Alarm by @nastavial | Stardance
Devlogs:
Coldline-inspired alarm I’m sooooo clueless. This is my first ever attempt to design a schematic, PCB, and CAD (CAD-ing, I guess?). Schematic? All good, a piece of cake. PCB? A lot of retries, but still manageable. CAD? OH NO NO NO. A PHASE OF ABSOLUTE DOOM AND DESPAIR
uhm. long story short, I revamped everything twice. why? it turns out, the display is much longer than I anticipated. so the pcb layout must be tweaked. the cad model is… suboptimal if i say. but i think i’m getting hang of it. now i know how to use sketch, dimension, and extrude properly. still, i have a long way to go.
Made the phone box and outline of the… ummm… phone? phone handle? I learned the best way to shape the phone box is to design the lid first, and then the walls. Last time, I did the reverse, so that’s why I’m stuck. The amount of effort required to create a simple shape made me respect hobbyist and engineers more. I literally spent most of the time trying to figure out how to make symmetrical phone, lol. I tried to make the phone 3D, but again… It’s harder than I thought. I ended up to restart the 3D-fication process of the phone.
Yo… why is my phone tweaking? DAY 3 STUCK IN CAD PHASE BTW. GRRRRR. Maybe I should migrate to fusion instead? Sure… Lot of the community advice me to do so.
Based on some Slack feedbacks, I migrated to Autodesk Fusion. The progress is minimal today. This is due to tomorrow’s science exam. Maybe I’ll start a dead-grind tomorrow to make up for the wasted time. My target is to finish the project’s design by the eight of October. Ohhhhh, time is running out so quickly, isn’t it?
Made the top, side, and a bunch of garbage sketches. This time, I’m exploring surface modeling. Huft… How newbie am I? I don’t even know if I can make it on time. Seems there’s no progress on the CAD phase ;( How can making a telephone handset be this hard?
What happened today? ALOT. Here’s a summary: Cooked by my arc nemesis: “Rail not smooth error”. Trying to “fix” projection and alignment issues (they’re now worse btw) Banged my head several times. Still stuck fixing the handset bell for 4 and a half hours Lobotomized myself Had a massive thinking moment Decided that “the handset aren’t necessary” Sacrificed the telephone handset to actually make some progress. Moved-on to polish the phone box. “Sometimes, a sacrifice must be made. Especially when you’re stuck for 6 devlogs in a row” - Sun Tzu I’m not lazy, okay? I’m just having a replan for effectivity . Note: Maybe , I will try to complete the handset once everything else finished.
Ehem… I think I had some… uhm ‘development’. Remember when I first starting the project? That time, I hate CAD SO MUCH. Now…, I’ve found myself enjoying the CAD process. It is fun indeed. Here’s a list for what I’ve done and learned: REVAMPING the OLD UGLY phone box design. (I’m currently working on the internal walls. I learned to trust the process I learned that I can use formulas inside dimension tool. So I did! I learned to apply the Pythagorean theorem to my design! (I know it’s pretty basic, but hey, everyone has to start somewhere)
Today, I finished the all-new phone box body. Yeay! Not exactly “smooth”, and I’m not yet added the handset holder + mold. But hey, at least some progress can be made (I’m to sleepy to continue, sorry!). WOooO, I’m so excited to finish this project.
The last piece (i think) is done! The phone box lid is done, yeay OHH GOSH, I’M SO EXCITED TO DO THE CODING. WooOoOooo
Because I know there will be a lot of trials and errors, I’ve recreate the schematic inside Wokwi and set up Wokwi simulator inside VS Code (I mean it’s free and why not?) I don’t use Wakatime this time because I’m not yet started coding. This is just me or the TFT display pinout is a bit… weird
Okay… I’ve worked on the basic datastructure of the firmware. Yeay! So the most unique thing about this alarm I made is that you need to complete three minigames to get three ‘verification code’ that you must memorize in order to shut down the alarm. BUT… I want the alarm to be extra pesky, so some of the minigames in a session (1-2 of them) would require ‘unlock key’ from other minigame in the same session.
The overall loop flow is completed. BUT THE MOST IMPORTANTLY, THE FIRST MINIGAME IS COMPLETED (aside the UI draw aspect) Okay… this thing took longer than I thought… I’m kinda overwhelmed, but overall still fun WAIT, YOU CAN UPLOAD MORE THAN ONE IMAGE ON A SINGLE DEVLOG? I just found out about it…
Second minigame is completed! (aside the renderer… so yeah, no demo can be showed yet) Aside from the minigame, there’s also a slight rework to ensure ‘consistency’ and ‘developer’s QOL’. Furthermore, the code are now microscopically more optimized!
Completed two more minigames (#3 and #4). That means every minigames I planned so far are coded, yeay! (more minigames may be added soon) The current available minigames are: Simon Slider match (like Fisch reel mechanism, but three of it all at once) Slider hit (sorta like) Where’s waldo.
Ehem… A quick recap. It turns out, inputs handling are not-so-basic after all. At the first glance, everything seems easy. I thought the concept was simple: analogRead -> register into a struct -> return. But it turns out everything is… a bit messier. I ended up learning what are interrupts. Another couple of things that I finished were the lockscreen (aside the UI elements ofc) and the alarm buzzer. The lockscreen are somewhat trivial, meanwhile the buzzer made me relearn about PWM.
Found few genuinely dumb issues (mb): FORGOT TO ACTUALLY RANDOMIZE THE TOKEN. This is the most fatal one. Forgot to reset the menu data. So the user’s probably will stuck inside a single minigame Just learned that C++ tends to have weird quirks if you define a variable inside unscoped switch/case statement. Forgot to update set any_sw_clicked nor the rotary encoder button click. I’m so sorry if I can only develop this project for about few minutes tonight because there are a lot of going on today. Sorry :
OKAY… That’s a LOT. Okay… First of all, the clock’s system (aside from the visuals) are now be fully operable as the final architectural pieces has been completed. Second, completely eradicated delays in #1 minigame. Third. KILOTONS of bugfixes (mostly the fatal ones) (I’ve just realized I accidentally have two different commits named “FIX #3” lol) Fourth. OHH FINALLY MY BACK CAN REST!
Working on the user interface! The first ~20 minutes is me trying to pick between Figma or Photopea (I decided to use Figma), how to import font, and how to get started with Figma. So I did learn some fundamentals of Figma I changed the planned font from FreeMono to TomThumb. It’s simpler, small, scalable, and stylized.
Okay… The first renderer is on progress! To make things simpler, I decided to make my own Vector class. I’m sorry if I can’t grind very much this time…...
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1793109235.7131927
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1793714035.7131927
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67428
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cool site by @MrProyee | Stardance
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MrProyee
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0
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0.0
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0
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[]
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Title: cool site by @MrProyee | Stardance
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1793109238.1791072
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1793714038.1791072
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67429
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steam deck 2.0 i guess by @sushimi | Stardance
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sushimi
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0
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0.0
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Title: steam deck 2.0 i guess by @sushimi | Starda Title: steam deck 2.0 i guess by @sushimi | Stardance...
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1793109239.9910805
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1793714039.9910805
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67430
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My awesome macropad! by @kmosobotwane | Stardance
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kmosobotwane
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0
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0.0
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[]
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Title: My awesome macropad! by @kmosobotwane | Sta Title: My awesome macropad! by @kmosobotwane | Stardance...
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1793109242.0614657
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1793714042.0614657
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67431
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My first slack bot! by @Flash | Stardance
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Flash
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0
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[]
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[]
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Title: My first slack bot! by @Flash | Stardance
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1793109243.887916
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1792871325.0277262
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TicTacToe Game by @Aayansh | Stardance
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Aayansh
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1
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1.0
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0
|
[{"ship_num": 1, "ts": "2026-1 [{"ship_num": 1, "ts": "2026-10-02T17:46:21Z", "hours": 1.0, "multiplier": null, "payout": 0, "blessing": "neutral", "text": "So, this is my small game that i made in my free time ……. So, just download the .exe file and enjoy !!!", "repo": "https://github.com/Aayansh07-07-12/TicTacToe-Game-", "demo": "https://github.com/Aayansh07-07-12/TicTacToe-Game-/releases/tag/v1.0"}]...
|
[{"post_id": 76206, "ts": "202 [{"post_id": 76206, "ts": "2026-10-02T17:44:30Z", "hours": 0.9556, "text": "so i have finally completed the project and fixed all the bugs …."}, {"post_id": 76085, "ts": "2026-10-02T09:33:11Z", "hours": 0.3661, "text": "I have successfully created the UI of the game ….and now i ’m completing it…."}]...
|
Title: TicTacToe Game by @Aayansh | Stardance
Dev Title: TicTacToe Game by @Aayansh | Stardance
Devlogs:
I have successfully created the UI of the game ….and now i ’m completing it….
so i have finally completed the project and fixed all the bugs ….
Ships:
So, this is my small game that i made in my free time ……. So, just download the .exe file and enjoy !!!...
|
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1792871327.5071065
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1793735327.5071065
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67437
|
verxxor.V2 by @wnxvra011 | Stardance
|
wnxvra011
|
1
|
20.0
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0
|
[{"ship_num": 1, "ts": "2026-1 [{"ship_num": 1, "ts": "2026-10-18T18:24:33Z", "hours": 20.0, "multiplier": null, "payout": 0, "blessing": "neutral", "text": "yea tuff game i thought i would come easy but some how took 20+hrs and now I can feel like a gamedev, crazyyyy!!", "repo": "https://github.com/spyx011/VREXXOR", "demo": "https://wnxvra.itch.io/verxxor"}]...
|
[{"post_id": 78794, "ts": "202 [{"post_id": 78794, "ts": "2026-10-11T16:55:57Z", "hours": 2.4319, "text": "yea guy’s!! today I add my game to github and add a demo link so you guy’s try my game …"}, {"post_id": 78379, "ts": "2026-10-10T16:35:53Z", "hours": 7.6614, "text": "Finally, VREXXOR is complete! 🔥VREXXOR is a 2D platformer game inspired by classic Mario-style games, built using Godot Engine and GDScript.🛠️ What I built🎮 Main menu with Start Game, Options, and Exit buttons🗺️ Four playable levels: game, game2, game3, and game4🦠 Enemies, kill zones, and player death mechanics🏆 Winner screen with a Next Level button🔄 Level progression from one stage to the next🎨 Game visuals, animations, and sound effects💻 Uploaded the project to GitHub💡 What I learnedDuring this project, I learned more about GDScript, scene management, signals, collision layers, game logic, and connecting different scenes together. I also learned how to use Git and GitHub to publish my code.There were bugs along the way, but I kept debugging and improving the game until everything worked!🚀 What’s next?This is a big milestone in my game-development journey. I’m proud to have completed my project and excited to build even better games in the future. Project: VREXXOR Engine: GodotLanguage: GDScriptStatus: ✅ Completed Thanks for following my journey! 🎉"}, {"post_id": 77357, "ts": "2026-10-06T17:22:12Z", "hours": 1.7553, "text": "yea!! guy’s today i fixed all the errors and made some slime and I also added jump animations also for run,some more coin’s and some sound’s which make’s it crazy!!!"}, {"post_id": 77058, "ts": "2026-10-05T14:50:27Z", "hours": 5.2172, "text": "guy’s today I made a player,and the ground and add some GD.code and it looks up nice"}, {"post_id": 76464, "ts": "2026-10-03T16:34:29Z", "hours": 2.8994, "text": "hii!! guy’s today I made the starting screen for my game which looks crazy and i will change the botton’s and I also made the game a bit but for now I am good with my game"}]...
|
Title: verxxor.V2 by @wnxvra011 | Stardance
Devlo Title: verxxor.V2 by @wnxvra011 | Stardance
Devlogs:
hii!! guy’s today I made the starting screen for my game which looks crazy and i will change the botton’s and I also made the game a bit but for now I am good with my game
guy’s today I made a player,and the ground and add some GD.code and it looks up nice
yea!! guy’s today i fixed all the errors and made some slime and I also added jump animations also for run,some more coin’s and some sound’s which make’s it crazy!!!
Finally, VREXXOR is complete! 🔥VREXXOR is a 2D platformer game inspired by classic Mario-style games, built using Godot Engine and GDScript.🛠️ What I built🎮 Main menu with Start Game, Options, and Exit buttons🗺️ Four playable levels: game, game2, game3, and game4🦠 Enemies, kill zones, and player death mechanics🏆 Winner screen with a Next Level button🔄 Level progression from one stage to the next🎨 Game visuals, animations, and sound effects💻 Uploaded the project to GitHub💡 What I learnedDuring this project, I learned more about GDScript, scene management, signals, collision layers, game logic, and connecting different scenes together. I also learned how to use Git and GitHub to publish my code.There were bugs along the way, but I kept debugging and improving the game until everything worked!🚀 What’s next?This is a big milestone in my game-development journey. I’m proud to have completed my project and excited to build even better games in the future. Project: VREXXOR Engine: GodotLanguage: GDScriptStatus: ✅ Completed Thanks for following my journey! 🎉
yea guy’s!! today I add my game to github and add a demo link so you guy’s try my game …
Ships:
yea tuff game i thought i would come easy but some how took 20+hrs and now I can feel like a gamedev, crazyyyy!!...
|
1793353936.947767
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1793440336.947767
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67438
|
My own site! by @waleedyousef832 | Stardance
|
waleedyousef832
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0
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0.0
|
0
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[]
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[]
|
Title: My own site! by @waleedyousef832 | Stardanc Title: My own site! by @waleedyousef832 | Stardance...
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1793109246.7283907
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1793714046.7283907
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67439
|
My awesome macropad! by @owenchewy | Stardance
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owenchewy
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0
|
0.0
|
0
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[]
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Title: My awesome macropad! by @owenchewy | Starda Title: My awesome macropad! by @owenchewy | Stardance...
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1793109247.5804305
|
1793714047.5804305
|
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67440
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NULL
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NULL
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1792871328.3308923
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1793735328.3308923
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67441
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My awesome macropad! by @Mythgoing | Stardance
|
Mythgoing
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0
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0.0
|
0
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[]
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[]
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Title: My awesome macropad! by @Mythgoing | Starda Title: My awesome macropad! by @Mythgoing | Stardance...
|
1793109249.6847653
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1793714049.6847653
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67442
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WGM-Audio-mp3-player by @Raws | Stardance
|
Raws
|
1
|
4.0
|
0
|
[{"ship_num": 1, "ts": "2026-1 [{"ship_num": 1, "ts": "2026-10-18T04:15:29Z", "hours": 4.0, "multiplier": null, "payout": 0, "blessing": "neutral", "text": "So Hi all I have made an mp3 player. You know spotify and all music apps are paid these days and network issues when u are using the free version not to mention the ads also so I thought why not make something using which I can listen music. Oh I made it a mp3 player which supports pendrive and sd cards upto 128gb. There are lot of issues I faced first designing the pcb then hectic part was making the project files from kicad the drc and stuff. Now I got my funding and I ordered the parts got it built the project but while building the project I faced an issue with my case design I didn’t account for the space of battery and the 2 switches there was space only for 1 switch , the snap lid wasn’t fitting because I gave gap but forgot that when plastic cools it shrinks so I should have gave a bit more thickness gap so it fitted so I made it temporarily work by adding double tape to top lid to stick to the main case body . The next issue was that the usb sockets space I left wasn’t enough height wise so to solve that I used soldering iron to make some space by melting the case but I didn’t destroy it I used my fine hands to shape the case front side sockets using soldering iron to make space so that I can plug in my pendrive and earphones . Then I spent about nearly 30mins sanding the outer surface because it was uneven now due to soldering the plastic came a bit outwards also so I sanded extra part made it smooth then I soldered the components and fitted them all in the case and yeah it works great. Thanks to Hackclub and Stardance for helping me bring my project to life.", "repo": "https://github.com/HI-dot935/WGM-Audio-mp3-player", "demo": ""}]...
|
[{"post_id": 80537, "ts": "202 [{"post_id": 80537, "ts": "2026-10-18T03:24:09Z", "hours": 3.5997, "text": "So finally the project came alive to life thanks to Hackclub Stardance that they funded me i spent around 2-3hrs soldering the joints and checking functions. Just 2 mistakes I made was with my case alignment and fitting as the snap lid was a bit off so I used double tape to stick it to the main body and then the sockets ports size was a bit off so had to use my soldering iron to make some space but in a way that the structure looks good from outside then spent sanding the surface from outside due to the roughness caused by soldering iron and the off shape then after abt 30mins of sanding it went smooth and nice now all good and the project finally works audio is audible clearly. Thanks Hackclub once again for helping me to bring my project to life."}, {"post_id": 78964, "ts": "2026-10-12T06:30:41Z", "hours": 8.5078, "text": "Spent a few hours changing the repo only to realize at end that wait the case design is totally off and the upper lid alignments needs to be changed also the text orientation how it will look when we snap the lid close . Spent a few mins then fixing the case issue then made few small additions to the repo also ."}, {"post_id": 78139, "ts": "2026-10-09T18:35:30Z", "hours": 5.5842, "text": "Now finally I referred to the repo of orhpeuspad by Qcoral then I used it to understand how to make a proper well aligned structured repo . Then I made a few small changes to the case of my device add some text and making an hole in the top lid of case. Finally finished cleanly with the repo with proper details BOM and the files with structures."}, {"post_id": 76148, "ts": "2026-10-02T14:27:02Z", "hours": 1.0833, "text": "I finished designed the case for my mp3 player and then I worked on my repo by finishing the BOM and uploading all the files case pcb assets screenshots all work done for mp3 excited to get funded and make this dream come true irl in hardware"}, {"post_id": 76126, "ts": "2026-10-02T12:54:16Z", "hours": 2.2531, "text": "Mp3 player works for both sd card and pendrive upto 128gb finished the pcb designing now case design remains"}]...
|
Title: WGM-Audio-mp3-player by @Raws | Stardance
Title: WGM-Audio-mp3-player by @Raws | Stardance
Devlogs:
Mp3 player works for both sd card and pendrive upto 128gb finished the pcb designing now case design remains
I finished designed the case for my mp3 player and then I worked on my repo by finishing the BOM and uploading all the files case pcb assets screenshots all work done for mp3 excited to get funded and make this dream come true irl in hardware
Now finally I referred to the repo of orhpeuspad by Qcoral then I used it to understand how to make a proper well aligned structured repo . Then I made a few small changes to the case of my device add some text and making an hole in the top lid of case. Finally finished cleanly with the repo with proper details BOM and the files with structures.
Spent a few hours changing the repo only to realize at end that wait the case design is totally off and the upper lid alignments needs to be changed also the text orientation how it will look when we snap the lid close . Spent a few mins then fixing the case issue then made few small additions to the repo also .
So finally the project came alive to life thanks to Hackclub Stardance that they funded me i spent around 2-3hrs soldering the joints and checking functions. Just 2 mistakes I made was with my case alignment and fitting as the snap lid was a bit off so I used double tape to stick it to the main body and then the sockets ports size was a bit off so had to use my soldering iron to make some space but in a way that the structure looks good from outside then spent sanding the surface from outside due to the roughness caused by soldering iron and the off shape then after abt 30mins of sanding it went smooth and nice now all good and the project finally works audio is audible clearly. Thanks Hackclub once again for helping me to bring my project to life.
Ships:
So Hi all I have made an mp3 player. You know spotify and all music apps are paid these days and network issues when u are using the free version not to mention the ads also so I thought why not make something using which I can listen music. Oh I made it a mp3 player which supports pendrive and sd cards upto 128gb. There are lot of issues I faced first designing the pcb then hectic part was making the project files from kicad the drc and stuff. Now I got my funding and I ordered the parts got it built the project but while building the project I faced an issue with my case design I didn’t account for the space of battery and the 2 switches there was space only for 1 switch , the snap lid wasn’t fitting because I gave gap but forgot that when plastic cools it shrinks so I should have gave a bit more thickness gap so it fitted so I made it temporarily work by adding double tape to top lid to stick to the main case body . The next issue was that the usb sockets space I left wasn’t enough height wise so to solve that I used soldering iron to make some space by melting the case but I didn’t destroy it I used my fine hands to shape the case front side sockets using soldering iron to make space so that I can plug in my pendrive and earphones . Then I spent about nearly 30mins sanding the outer surface because it was uneven now due to soldering the plastic came a bit outwards also so I sanded extra part made it smooth then I soldered the components and fitted them all in the case and yeah it works great. Thanks to Hackclub and Stardance for helping me bring my project to life....
|
1793155825.099085
|
1794019825.099085
|
|
67443
|
Train by @rehankasim | Stardance
|
rehankasim
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: Train by @rehankasim | Stardance
|
1793109252.3413558
|
1793714052.3413558
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|
67444
|
Fullstack proxy site by @thegarrett | Stardance
|
thegarrett
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: Fullstack proxy site by @thegarrett | Stard Title: Fullstack proxy site by @thegarrett | Stardance...
|
1793109254.5334437
|
1793714054.5334437
|
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67445
|
My awesome macropad! by @ATO_Ghoul | Stardance
|
ATO_Ghoul
|
0
|
0.0
|
0
|
[]
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[]
|
Title: My awesome macropad! by @ATO_Ghoul | Starda Title: My awesome macropad! by @ATO_Ghoul | Stardance...
|
1793109260.5464454
|
1793714060.5464454
|
|
67446
|
My awesome macropad! by @chimuelo_bp | Stardance
|
chimuelo_bp
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: My awesome macropad! by @chimuelo_bp | Star Title: My awesome macropad! by @chimuelo_bp | Stardance...
|
1793109262.5446167
|
1793714062.5446167
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67447
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NULL
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1792871330.7948208
|
1793735330.7948208
|
|
67450
|
Reincarnated Adventurer by @strawberryskeleton | S Reincarnated Adventurer by @strawberryskeleton | Stardance...
|
strawberryskeleton
|
1
|
5.0
|
9
|
[{"ship_num": 1, "ts": "2026-1 [{"ship_num": 1, "ts": "2026-10-05T08:06:58Z", "hours": 5.0, "multiplier": 1.7, "payout": 9, "blessing": "neutral", "text": "You are a Guild Adventurer (reincarnated). You will get Quests from the guild master with a set xp. You need to complete the quest to obtain the xp and level up your rank.", "repo": "https://github.com/strawberryskeleton/reincarnated-adventurer", "demo": "https://reincarnated-adventurer-opal.vercel.app/"}]...
|
[{"post_id": 76976, "ts": "202 [{"post_id": 76976, "ts": "2026-10-05T07:58:05Z", "hours": 0.4186, "text": "Migrated the llm api i was using. I was initially using groq console for the llm qwen, now i am using google ai studio for the llm gemini-3.5-flash-lite. this was the main reason my code wasn’t working last time. fixed a few errors too which came during migrating. since everything is ok now, shipping the project."}, {"post_id": 76303, "ts": "2026-10-03T04:02:10Z", "hours": 4.8769, "text": "Project Uploaded here. this is my first project in stardance. I made this originally for onekey but due to review time delays i’m submitting this here. I think I did good enough commits for the 5 hours that I worked on it. And since I made it quite some time back I don’t remember much to write a detailed devlog (I hope that’s fine for this one, since i never made this for stardance in the first place). Before submitting, I still need to fix a few issues like my API key becoming inactive and API call always returning error. After I fix that (which I think shouldn’t take very long), I will ship this project. Attaching the screenshot of the completed project for this devlog."}]...
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Title: Reincarnated Adventurer by @strawberryskele Title: Reincarnated Adventurer by @strawberryskeleton | Stardance
Devlogs:
Project Uploaded here. this is my first project in stardance. I made this originally for onekey but due to review time delays i’m submitting this here. I think I did good enough commits for the 5 hours that I worked on it. And since I made it quite some time back I don’t remember much to write a detailed devlog (I hope that’s fine for this one, since i never made this for stardance in the first place). Before submitting, I still need to fix a few issues like my API key becoming inactive and API call always returning error. After I fix that (which I think shouldn’t take very long), I will ship this project. Attaching the screenshot of the completed project for this devlog.
Migrated the llm api i was using. I was initially using groq console for the llm qwen, now i am using google ai studio for the llm gemini-3.5-flash-lite. this was the main reason my code wasn’t working last time. fixed a few errors too which came during migrating. since everything is ok now, shipping the project.
Ships:
You are a Guild Adventurer (reincarnated). You will get Quests from the guild master with a set xp. You need to complete the quest to obtain the xp and level up your rank....
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1793217090.0330224
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1793303490.0330224
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67451
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My awesome macropad! by @mozam | Stardance
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mozam
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0
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0.0
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0
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[]
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[]
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Title: My awesome macropad! by @mozam | Stardance
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1793109263.4576156
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1793714063.4576156
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67452
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Hidalgo by @vexith | Stardance
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vexith
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1
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5.0
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0
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[{"ship_num": 1, "ts": "2026-1 [{"ship_num": 1, "ts": "2026-10-07T12:45:42Z", "hours": 5.0, "multiplier": null, "payout": 0, "blessing": "neutral", "text": "i made this program because it doesnt exist any other good alternatives to the everything on linux. find is slow, fzf only sees whats already on the screen, so i took matters on my own hands 3 QoL improvements over existing tools: instant search, index once, search in milliseconds fuzzy matching, finds files even if you dont remember the full name, exibe isso persistent cache, index saved to ~/.cache/hidalgo, second run is 3x faster, skips unchanged directories via time, and ignores /proc, /sys, /tmp and other system paths entirely. built from scratch: hashmap (FNV-1a), pthread worker pool, binary cache, glob matcher", "repo": "https://github.com/Vexith/Hidalgo", "demo": "https://github.com/Vexith/Hidalgo/releases"}]...
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[{"post_id": 77529, "ts": "202 [{"post_id": 77529, "ts": "2026-10-07T10:36:57Z", "hours": 1.1764, "text": "devlog 3 => persistent cache and ignoring temp files now in hidalgo, the searches are more faster because of a persistent cache created on the home folder and now hidalgo ignore certain paths, like /tmp and another paths for temp files/system files for faster searching in the future, i want to create a gui for it and add real time monitoring (hook to system calls maybe)"}, {"post_id": 77064, "ts": "2026-10-05T15:10:11Z", "hours": 1.6567, "text": "devlog 2 => threads and blob search now in hidalgo, you can search using wildcards for certain file types! and the search is faster, now utilizing 4 threads for the search system, planning to identify how much threads a system has and use all of the threads. added -n for limiting how much items it should push, the default (n = 0), pushes all files with that characteristics planning to add local cache and hook to the system calls (not inotify too slow)"}, {"post_id": 76260, "ts": "2026-10-02T23:25:10Z", "hours": 1.8186, "text": "devlog 1 => the big bang i started developing the hidalgo: a fast file indexer for linux, inspired in the file indexer Everything only available on Windows. now it has available a index in memory with hashmap (FNV-1a), recurssive scan of directorys, fuzzy search and a basic cli. i noted that with too much files (100k+), the indexer consumes too much ram (1gb+), i plan to mitigate that with a local cache for not everytime that it needs to search something it has to scan everything. for the future, i plan to add a hook to the system calls that create/delete files of linux (not sure if it is possible) and create a good user interface to not rely only on the cli."}]...
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Title: Hidalgo by @vexith | Stardance
Devlogs:
de Title: Hidalgo by @vexith | Stardance
Devlogs:
devlog 1 => the big bang i started developing the hidalgo: a fast file indexer for linux, inspired in the file indexer Everything only available on Windows. now it has available a index in memory with hashmap (FNV-1a), recurssive scan of directorys, fuzzy search and a basic cli. i noted that with too much files (100k+), the indexer consumes too much ram (1gb+), i plan to mitigate that with a local cache for not everytime that it needs to search something it has to scan everything. for the future, i plan to add a hook to the system calls that create/delete files of linux (not sure if it is possible) and create a good user interface to not rely only on the cli.
devlog 2 => threads and blob search now in hidalgo, you can search using wildcards for certain file types! and the search is faster, now utilizing 4 threads for the search system, planning to identify how much threads a system has and use all of the threads. added -n for limiting how much items it should push, the default (n = 0), pushes all files with that characteristics planning to add local cache and hook to the system calls (not inotify too slow)
devlog 3 => persistent cache and ignoring temp files now in hidalgo, the searches are more faster because of a persistent cache created on the home folder and now hidalgo ignore certain paths, like /tmp and another paths for temp files/system files for faster searching in the future, i want to create a gui for it and add real time monitoring (hook to system calls maybe)
Ships:
i made this program because it doesnt exist any other good alternatives to the everything on linux. find is slow, fzf only sees whats already on the screen, so i took matters on my own hands 3 QoL improvements over existing tools: instant search, index once, search in milliseconds fuzzy matching, finds files even if you dont remember the full name, exibe isso persistent cache, index saved to ~/.cache/hidalgo, second run is 3x faster, skips unchanged directories via time, and ignores /proc, /sys, /tmp and other system paths entirely. built from scratch: hashmap (FNV-1a), pthread worker pool, binary cache, glob matcher...
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1793217093.5597181
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1793303493.5597181
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67453
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Auto Alarm by @jaiveer_yadav | Stardance
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jaiveer_yadav
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0
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0.0
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0
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[]
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[]
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Title: Auto Alarm by @jaiveer_yadav | Stardance
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1793109266.569699
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1793714066.569699
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67454
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mahdi by @mahdimuayad2013 | Stardance
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mahdimuayad2013
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0
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0.0
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0
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[]
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[]
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Title: mahdi by @mahdimuayad2013 | Stardance
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1793109268.5812874
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1793714068.5812874
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