|
7051
|
My first slack bot! by @imaad_adeel | Stardance
|
imaad_adeel
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: My first slack bot! by @imaad_adeel | Stard Title: My first slack bot! by @imaad_adeel | Stardance...
|
1793260464.0249538
|
1793865264.0249538
|
|
7052
|
stuff by @friday | Stardance
|
friday
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: stuff by @friday | Stardance
|
1792684337.64
|
1793289137.64
|
|
7053
|
My first slack bot! by @Jims | Stardance
|
Jims
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: My first slack bot! by @Jims | Stardance
|
1793170091.8189337
|
1793774891.8189337
|
|
7054
|
hand tracking system by @chaitanya57313 | Stardanc hand tracking system by @chaitanya57313 | Stardance...
|
chaitanya57313
|
0
|
0.0
|
0
|
[]
|
[{"post_id": 2698, "ts": "2026 [{"post_id": 2698, "ts": "2026-06-05T12:14:30Z", "hours": 0.0, "text": "V1 of a simple hand and figertips tracking system"}]...
|
Title: hand tracking system by @chaitanya57313 | S Title: hand tracking system by @chaitanya57313 | Stardance
Devlogs:
V1 of a simple hand and figertips tracking system...
|
1792914875.9959342
|
1793778875.9959342
|
|
7055
|
Plant Hydration Monitor by @KeerthanaSundarapandia Plant Hydration Monitor by @KeerthanaSundarapandian | Stardance...
|
KeerthanaSundarapandian
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: Plant Hydration Monitor by @KeerthanaSundar Title: Plant Hydration Monitor by @KeerthanaSundarapandian | Stardance...
|
1793199117.0396898
|
1793803917.0396898
|
|
7056
|
Roads by @artem | Stardance
|
artem
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: Roads by @artem | Stardance
|
1793339274.989176
|
1793944074.989176
|
|
7057
|
My awesome macropad! by @Subham | Stardance
|
Subham
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: My awesome macropad! by @Subham | Stardance
|
1793274829.132291
|
1793879629.132291
|
|
7058
|
Untitled by @Subham | Stardance
|
Subham
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: Untitled by @Subham | Stardance
|
1793231714.7973912
|
1793836514.7973912
|
|
7059
|
My first slack bot! by @d4rk4rctic | Stardance
|
d4rk4rctic
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: My first slack bot! by @d4rk4rctic | Starda Title: My first slack bot! by @d4rk4rctic | Stardance...
|
1792889418.251967
|
1793753418.251967
|
|
7060
|
My first slack bot! by @Y45H | Stardance
|
Y45H
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: My first slack bot! by @Y45H | Stardance
|
1792788837.5295444
|
1793393637.5295444
|
|
7061
|
Untitled by @DunkelBit | Stardance
|
DunkelBit
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: Untitled by @DunkelBit | Stardance
|
1792680771.9253242
|
1793285571.9253242
|
|
7062
|
Personal Website by @mdpham | Stardance
|
mdpham
|
1
|
1.43
|
0
|
[{"ship_num": 1, "ts": "2026-0 [{"ship_num": 1, "ts": "2026-06-04T08:46:45Z", "hours": 1.0, "multiplier": null, "payout": 0, "blessing": "neutral", "text": "I made a personal website showcasing all my contacts, projects and skills. Before making this, I set time restrictions on myself to see what I could do in a short time and now that I have finished it, I am really proud of how nice my website turned out!", "repo": "https://github.com/mdpham412/personal-website", "demo": "https://mdpham.pages.dev/"}]...
|
[{"post_id": 2022, "ts": "2026 [{"post_id": 2022, "ts": "2026-06-04T09:33:28Z", "hours": 0.4281, "text": "took me some time to figure out the css but i got a pretty nice looking moving background going"}, {"post_id": 2002, "ts": "2026-06-04T08:28:50Z", "hours": 0.6283, "text": "css is nicer than i thought"}]...
|
Title: Personal Website by @mdpham | Stardance
De Title: Personal Website by @mdpham | Stardance
Devlogs:
css is nicer than i thought
took me some time to figure out the css but i got a pretty nice looking moving background going
Ships:
I made a personal website showcasing all my contacts, projects and skills. Before making this, I set time restrictions on myself to see what I could do in a short time and now that I have finished it, I am really proud of how nice my website turned out!...
|
1793224402.9755821
|
1793310802.9755821
|
|
7063
|
kittycat by @circular | Stardance
|
circular
|
0
|
1.38
|
0
|
[]
|
[{"post_id": 2554, "ts": "2026 [{"post_id": 2554, "ts": "2026-06-05T03:10:39Z", "hours": 0.6886, "text": "the basic file server is now pretty much feature complete.. i just need to figure out how i’m gonna handle optimising video clips because just direct streaming 200 MB to people is slow as hellllllll"}, {"post_id": 2035, "ts": "2026-06-04T10:05:45Z", "hours": 0.6869, "text": "turning my personal file sharing host from a shoddy apache config to a proper rust application"}]...
|
Title: kittycat by @circular | Stardance
Devlogs: Title: kittycat by @circular | Stardance
Devlogs:
turning my personal file sharing host from a shoddy apache config to a proper rust application
the basic file server is now pretty much feature complete.. i just need to figure out how i’m gonna handle optimising video clips because just direct streaming 200 MB to people is slow as hellllllll...
|
1793220608.7162933
|
1793825408.7162933
|
|
7064
|
My awesome macropad! by @aden | Stardance
|
aden
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: My awesome macropad! by @aden | Stardance
|
1792709654.798716
|
1793314454.798716
|
|
7065
|
My awesome macropad! by @shanidmp | Stardance
|
shanidmp
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: My awesome macropad! by @shanidmp | Stardan Title: My awesome macropad! by @shanidmp | Stardance...
|
1793166850.1150706
|
1793771650.1150706
|
|
7066
|
BioMem by @Cooper | Stardance
|
Cooper
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: BioMem by @Cooper | Stardance
|
1792770826.5922043
|
1793375626.5922043
|
|
7067
|
Game Hub by @Christianlikes67_Bobbpheus | Stardanc Game Hub by @Christianlikes67_Bobbpheus | Stardance...
|
Christianlikes67_Bobbpheus
|
1
|
1.0
|
2
|
[{"ship_num": 1, "ts": "2026-0 [{"ship_num": 1, "ts": "2026-06-16T07:56:34Z", "hours": 1.0, "multiplier": 1.83, "payout": 2, "blessing": "neutral", "text": "I have made a Game Hub for all of my Lovable vibe coding projects that is have spent HOURS on, the most challenging parts were to fix ALL of the stupid bugs and errors i had to fix and all of the trouble AI made, i am VERY proud of my games cuz i have have spent my free time on it and yeah, and i hope y’all who play would love it and support my game!", "repo": "https://github.com/Christianlikes67/game-hub", "demo": "https://christianlikes67.github.io/game-hub/"}]...
|
[{"post_id": 4780, "ts": "2026 [{"post_id": 4780, "ts": "2026-06-08T08:33:51Z", "hours": 0.2622, "text": "I have made my site a bit better and still working on the glitch"}, {"post_id": 4764, "ts": "2026-06-08T07:22:07Z", "hours": 0.4328, "text": "im trying to get my site working it doesnt work"}, {"post_id": 1989, "ts": "2026-06-04T07:56:57Z", "hours": 0.4869, "text": "I’m working on a “Game Hub” with some of my Loavble games"}]...
|
Title: Game Hub by @Christianlikes67_Bobbpheus | S Title: Game Hub by @Christianlikes67_Bobbpheus | Stardance
Devlogs:
I’m working on a “Game Hub” with some of my Loavble games
im trying to get my site working it doesnt work
I have made my site a bit better and still working on the glitch
Ships:
I have made a Game Hub for all of my Lovable vibe coding projects that is have spent HOURS on, the most challenging parts were to fix ALL of the stupid bugs and errors i had to fix and all of the trouble AI made, i am VERY proud of my games cuz i have have spent my free time on it and yeah, and i hope y’all who play would love it and support my game!...
|
1792875236.6205106
|
1793739236.6205106
|
|
7068
|
Automated Motorized Office Chair by @VedPutty | St Automated Motorized Office Chair by @VedPutty | Stardance...
|
VedPutty
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: Automated Motorized Office Chair by @VedPut Title: Automated Motorized Office Chair by @VedPutty | Stardance...
|
1792785277.0759208
|
1793390077.0759208
|
|
7069
|
Project AHRLAC by @Jaybird_5 | Stardance
|
Jaybird_5
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: Project AHRLAC by @Jaybird_5 | Stardance
|
1792810328.477851
|
1793415128.477851
|
|
7070
|
Study Platform by @Sukarth | Stardance
|
Sukarth
|
1
|
101.0
|
0
|
[{"ship_num": 1, "ts": "2026-1 [{"ship_num": 1, "ts": "2026-10-29T19:57:47Z", "hours": 101.0, "multiplier": null, "payout": 0, "blessing": "neutral", "text": "Study Tracker is a web application built for schools, where teachers manage classrooms and assignments, students track their progress and submit work, and the application generates a personalized study schedule for each student, while ranking the students’ help requests so that teachers can answer the most urgent ones first.", "repo": "https://github.com/Sukarth/IB-CS-IA/blob/main/README.md", "demo": "https://github.com/Sukarth/IB-CS-IA/"}]...
|
[{"post_id": 84516, "ts": "202 [{"post_id": 84516, "ts": "2026-10-29T19:55:48Z", "hours": 94.3486, "text": "Pretty much done with building the platform. All functionality works well, though UI is still a bit basic. Will work on it later."}, {"post_id": 1992, "ts": "2026-06-04T08:07:18Z", "hours": 6.5875, "text": "Working on planning."}]...
|
Title: Study Platform by @Sukarth | Stardance
Dev Title: Study Platform by @Sukarth | Stardance
Devlogs:
Working on planning.
Pretty much done with building the platform. All functionality works well, though UI is still a bit basic. Will work on it later.
Ships:
Study Tracker is a web application built for schools, where teachers manage classrooms and assignments, students track their progress and submit work, and the application generates a personalized study schedule for each student, while ranking the students’ help requests so that teachers can answer the most urgent ones first....
|
1793382814.2699125
|
1793469214.2699125
|
|
7071
|
somethingnew by @lulzsimp | Stardance
|
lulzsimp
|
0
|
2.03
|
0
|
[]
|
[{"post_id": 4103, "ts": "2026 [{"post_id": 4103, "ts": "2026-06-07T09:24:41Z", "hours": 2.0286, "text": "TL;DR: First app in a long time, it helps track and create pathways to goals, behaviour. Used Flutter initially, switched to React Native + expo. Will build something with flutter later. Background: I’ve made apps with react native a while (I really mean, a WHILE; hiatus for college entrances prep) back, and never tried flutter. I wanted to try my hand at implementing foundational AI models, and tried to give flutter a chance. I wanted to build this habit tracking app for a friend of mine. Specifics: This project was primarily built with the purpose of me learning Flutter. I initially tried Flutter, (learnt dart, liked some parts, thought it’d have better JS integration that it did), and it completely fell apart because I didn’t totally get how to implement quite elementary features that I’d easily be able to in a React Native devenv. I wanted to use LLaMA models as a fallback locally using Xenova, as an alternative to online Openrouter API. Then, midway, I decided to make the switch to react native since I’m just more proficient and felt more comfortable. To do: Some of the features are yet to be polished. The model use is for aid in breaking particularly ambitious tasks into solid, practical “sprints”; smaller, shorter tasks that culminate in one end. It also uses the accessibility API to find out, with user permission (all data stored only on device, analytics too only on device, by request of said friend), what apps and notifications cause particular deviations in productivity during enabled “focus modes”, and provides an AI summary of those. I don’t want to “block” with user permission, seems particularly dystopian to me. I’ll open source the app once all the features are polished to a decent level. I kept thinking of a good name to give it, and I thought, what does it do? Helps you build/ keep track of something new. So called it something. Future: Just as I’m writing this devlog, am I finding out that you can also use llama.cpp wrappers with flutter. I’m not so proficient with flutter yet, I had some help to set up some basics. Didn’t work out as I intended it would. I’ll build something else with it in the near future."}]...
|
Title: somethingnew by @lulzsimp | Stardance
Devl Title: somethingnew by @lulzsimp | Stardance
Devlogs:
TL;DR: First app in a long time, it helps track and create pathways to goals, behaviour. Used Flutter initially, switched to React Native + expo. Will build something with flutter later. Background: I’ve made apps with react native a while (I really mean, a WHILE; hiatus for college entrances prep) back, and never tried flutter. I wanted to try my hand at implementing foundational AI models, and tried to give flutter a chance. I wanted to build this habit tracking app for a friend of mine. Specifics: This project was primarily built with the purpose of me learning Flutter. I initially tried Flutter, (learnt dart, liked some parts, thought it’d have better JS integration that it did), and it completely fell apart because I didn’t totally get how to implement quite elementary features that I’d easily be able to in a React Native devenv. I wanted to use LLaMA models as a fallback locally using Xenova, as an alternative to online Openrouter API. Then, midway, I decided to make the switch to react native since I’m just more proficient and felt more comfortable. To do: Some of the features are yet to be polished. The model use is for aid in breaking particularly ambitious tasks into solid, practical “sprints”; smaller, shorter tasks that culminate in one end. It also uses the accessibility API to find out, with user permission (all data stored only on device, analytics too only on device, by request of said friend), what apps and notifications cause particular deviations in productivity during enabled “focus modes”, and provides an AI summary of those. I don’t want to “block” with user permission, seems particularly dystopian to me. I’ll open source the app once all the features are polished to a decent level. I kept thinking of a good name to give it, and I thought, what does it do? Helps you build/ keep track of something new. So called it something. Future: Just as I’m writing this devlog, am I finding out that you can also use llama.cpp wrappers with flutter. I’m not so proficient with flutter yet, I had some help to set up some basics. Didn’t work out as I intended it would. I’ll build something else with it in the near future....
|
1793242049.4226944
|
1793846849.4226944
|
|
7072
|
Untitled project by @rshepherdcpp | Stardance
|
rshepherdcpp
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: Untitled project by @rshepherdcpp | Stardan Title: Untitled project by @rshepherdcpp | Stardance...
|
1793260269.066396
|
1793865069.066396
|
|
7073
|
OurBets by @at_alex_wang | Stardance
|
at_alex_wang
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: OurBets by @at_alex_wang | Stardance
|
1792799457.1944242
|
1793404257.1944242
|
|
7074
|
smart_and_speedy by @scikit_star | Stardance
|
scikit_star
|
0
|
3.46
|
0
|
[]
|
[{"post_id": 3509, "ts": "2026 [{"post_id": 3509, "ts": "2026-06-06T14:12:02Z", "hours": 3.4589, "text": "Finished making the card piles and the logic, I love swift (would give up way faster if i used anyth else)"}]...
|
Title: smart_and_speedy by @scikit_star | Stardanc Title: smart_and_speedy by @scikit_star | Stardance
Devlogs:
Finished making the card piles and the logic, I love swift (would give up way faster if i used anyth else)...
|
1792759782.1815848
|
1793364582.1815848
|
|
7075
|
Photo Viewer by @alvintw9 | Stardance
|
alvintw9
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: Photo Viewer by @alvintw9 | Stardance
|
1793170207.2444892
|
1793775007.2444892
|
|
7076
|
Thingamajig by @DRhoggle | Stardance
|
DRhoggle
|
0
|
8.1
|
0
|
[]
|
[{"post_id": 23526, "ts": "202 [{"post_id": 23526, "ts": "2026-07-06T15:28:30Z", "hours": 1.5122, "text": "finished the macropad and redid the code"}, {"post_id": 18655, "ts": "2026-06-29T20:53:01Z", "hours": 1.0528, "text": "Coding is not by any means the easiest task, so many errors, made a spelling mistake then fixed said mistake just for another error to pop up"}, {"post_id": 13962, "ts": "2026-06-22T22:25:06Z", "hours": 3.9361, "text": "Something went horribly wrong with scaling to say the least. However I fixed and recorded another video (I also changed colours to black instead of red n white)."}, {"post_id": 4997, "ts": "2026-06-08T17:20:13Z", "hours": 1.5992, "text": "so far I have completed the pcb and I am now working on the casing in kicad"}]...
|
Title: Thingamajig by @DRhoggle | Stardance
Devlo Title: Thingamajig by @DRhoggle | Stardance
Devlogs:
so far I have completed the pcb and I am now working on the casing in kicad
Something went horribly wrong with scaling to say the least. However I fixed and recorded another video (I also changed colours to black instead of red n white).
Coding is not by any means the easiest task, so many errors, made a spelling mistake then fixed said mistake just for another error to pop up
finished the macropad and redid the code...
|
1792713257.3648548
|
1793318057.3648548
|
|
7077
|
Family Photos Viewer by @alvinwang | Stardance
|
alvinwang
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: Family Photos Viewer by @alvinwang | Starda Title: Family Photos Viewer by @alvinwang | Stardance...
|
1793389939.3487844
|
1793994739.3487844
|
|
7078
|
My awesome macropad! by @achyutpadaliya | Stardanc My awesome macropad! by @achyutpadaliya | Stardance...
|
achyutpadaliya
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: My awesome macropad! by @achyutpadaliya | S Title: My awesome macropad! by @achyutpadaliya | Stardance...
|
1792752527.3256335
|
1793357327.3256335
|
|
7079
|
Untitled by @achyutpadaliya | Stardance
|
achyutpadaliya
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: Untitled by @achyutpadaliya | Stardance
|
1793163256.3211148
|
1793768056.3211148
|
|
7080
|
Untitled by @arnab_sahu | Stardance
|
arnab_sahu
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: Untitled by @arnab_sahu | Stardance
|
1792777924.1039102
|
1793382724.1039102
|
|
7081
|
My awesome macropad! by @syed_hasan | Stardance
|
syed_hasan
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: My awesome macropad! by @syed_hasan | Stard Title: My awesome macropad! by @syed_hasan | Stardance...
|
1792731284.5905654
|
1793336084.5905654
|
|
7082
|
RailCrew by @aaradhyagupta | Stardance
|
aaradhyagupta
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: RailCrew by @aaradhyagupta | Stardance
|
1792788644.5376937
|
1793393444.5376937
|
|
7083
|
TerraX by @arhamgangwal | Stardance
|
arhamgangwal
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: TerraX by @arhamgangwal | Stardance
|
1792943537.0075395
|
1793807537.0075395
|
|
7084
|
ALL of the board games I like or Invented by @Nezr ALL of the board games I like or Invented by @Nezruceuil | Stardance...
|
Nezruceuil
|
1
|
151.0
|
1265
|
[{"ship_num": 1, "ts": "2026-0 [{"ship_num": 1, "ts": "2026-09-30T19:52:05Z", "hours": 151.0, "multiplier": 8.44, "payout": 1265, "blessing": "neutral", "text": "I coded a Game in which you can play all of my favorite board games and the games that I invented. I deepened my Godot coding knowledge by recreating complicated games like: Chess, Reversi, Go, Tafl and Shōgi. I really enjoyed doing this project and now you can enjoy it too! hey, if you write **Stardance** in the background texture you can get this amazing background ↓. ✨", "repo": "https://github.com/Nezruceuil/my-board-games", "demo": "https://nezruceuil.itch.io/cool-board-games"}]...
|
[{"post_id": 75686, "ts": "202 [{"post_id": 75686, "ts": "2026-09-30T19:11:44Z", "hours": 1.1744, "text": "Fixed Bugs and added new secrets panels."}, {"post_id": 71414, "ts": "2026-09-20T19:42:26Z", "hours": 9.54, "text": "Fixed bugs, improved my game, added recommendation, added a way to order the games however you want, added art for amazons game fire and added a Chess panel."}, {"post_id": 61656, "ts": "2026-09-04T17:57:46Z", "hours": 5.3467, "text": "Improve my board game, fixed bugs, added a texture for the walls, added a play time estimation for every games, added Amazons and added Gomoku."}, {"post_id": 58882, "ts": "2026-08-31T13:38:25Z", "hours": 1.7225, "text": "Fixed more bugs (tafl and text in wrong place.) and improved Castle War and added some art to it."}, {"post_id": 58076, "ts": "2026-08-30T12:49:31Z", "hours": 10.0364, "text": "Fixed Bugs (tafl,drawback chess,ect…), Added a Spring panel, Added Amazons and Added Castle War (my own strategy game)."}, {"post_id": 48101, "ts": "2026-08-16T12:03:28Z", "hours": 9.0517, "text": "fixed Bugs, added 2 new chess variants and Added 15 unique drawbacks to drawback chess!"}, {"post_id": 46333, "ts": "2026-08-13T14:07:53Z", "hours": 9.0744, "text": "Fixed bugs, added a Hazelnut fight ai (not entirely done) and added more drawbacks to drawback chess."}, {"post_id": 43342, "ts": "2026-08-08T15:20:23Z", "hours": 8.5814, "text": "Added better panel for the main page (added a Summer panel a Winter panel that you can get by being on the game at the right season. and a star dance panel that you can get by typing “Stardance”. (I drew all of the panels myself.)) , added a Save and Load function, change all of the text font to be better and added a script to see the panel (control/option space)."}, {"post_id": 40696, "ts": "2026-08-04T11:49:37Z", "hours": 1.2158, "text": "fixed bugs, improved design and added a delete drawings and arrows function win delete. (a lot of arrows + delete button = no more arrows)"}, {"post_id": 39671, "ts": "2026-08-02T20:01:01Z", "hours": 4.1125, "text": "added an arrow drawing ability and fixed bugs."}, {"post_id": 38699, "ts": "2026-08-01T06:56:05Z", "hours": 1.4872, "text": "added an explanation for every games and fixed bugs with the lines of action game."}, {"post_id": 38178, "ts": "2026-07-31T13:20:17Z", "hours": 1.7389, "text": "fixed a bug with chess and added lines of action!"}, {"post_id": 37562, "ts": "2026-07-30T11:46:29Z", "hours": 3.5211, "text": "fixed bugs and added Go!"}, {"post_id": 37224, "ts": "2026-07-29T19:30:53Z", "hours": 1.4664, "text": "finished making talf games (added the king suffocation mechanic) !"}, {"post_id": 36562, "ts": "2026-07-28T19:20:19Z", "hours": 3.0928, "text": "started added talf game( ≈ 85% done) still need to add the king capture feature"}, {"post_id": 35321, "ts": "2026-07-26T17:18:12Z", "hours": 1.8692, "text": "fixed bugs and added more chess variants"}, {"post_id": 35080, "ts": "2026-07-26T08:26:26Z", "hours": 4.0767, "text": "Fixed bugs and added Reversi!"}, {"post_id": 34274, "ts": "2026-07-24T20:51:45Z", "hours": 2.0453, "text": "added bigger tic tac toe and fixed bugs."}, {"post_id": 33662, "ts": "2026-07-23T19:17:40Z", "hours": 2.0328, "text": "added 4 player Chess, fixed bugs and added a boat for Chaturaji."}, {"post_id": 33528, "ts": "2026-07-23T15:39:08Z", "hours": 2.0022, "text": "added an explanation for every game."}, {"post_id": 33148, "ts": "2026-07-22T19:53:27Z", "hours": 4.4092, "text": "fixed bugs and added Chaturaji"}, {"post_id": 31461, "ts": "2026-07-19T20:45:54Z", "hours": 4.3989, "text": "fixed a bug with duck chess and added Shōgi."}, {"post_id": 30822, "ts": "2026-07-18T19:09:14Z", "hours": 6.975, "text": "added every variants( Atomic,Duck Chess,Fog Of War,Giveaway,King Of The Hill,Capture Anything,Torpedo,No Castling,Ghost Board,Sideways ) and added Connect 4"}, {"post_id": 30297, "ts": "2026-07-17T19:08:42Z", "hours": 7.4939, "text": "Started adding an AI for Hazelnut Fight, fixed bugs with castling in the chess games, added a page to play classic chess variants, and a page where you can see all the chess variants coming in the next devlog. I also added an autofill that checks for similarity to fill in variant names (for example: aTuMyk -> Atomic .)"}, {"post_id": 27888, "ts": "2026-07-13T20:03:40Z", "hours": 0.7567, "text": "added color pickers to the options menu."}, {"post_id": 27847, "ts": "2026-07-13T18:47:36Z", "hours": 1.3992, "text": "added a classic version to pieces fit!"}, {"post_id": 24673, "ts": "2026-07-08T12:50:10Z", "hours": 4.3453, "text": "Added ‘Pieces Fit,’ a game where everyone is given the same randomly generated custom piece and must place as many copies of it as possible without any of them attacking each other."}, {"post_id": 24151, "ts": "2026-07-07T15:08:03Z", "hours": 3.4447, "text": "fixed bugs with some drawbacks and added 5 more uniques drawbacks"}, {"post_id": 22245, "ts": "2026-07-04T16:41:55Z", "hours": 2.2403, "text": "added a resign button 5 more unique drawback and fixed bugs"}, {"post_id": 22065, "ts": "2026-07-04T09:47:55Z", "hours": 3.5369, "text": "added Drawback Chess with 15 drawbacks!"}, {"post_id": 20990, "ts": "2026-07-02T18:48:12Z", "hours": 3.8056, "text": "added draw to the chess games and a options menu (that doesn’t do anything yet)"}, {"post_id": 19446, "ts": "2026-06-30T19:25:45Z", "hours": 0.8839, "text": "added normal chess"}, {"post_id": 19383, "ts": "2026-06-30T17:58:23Z", "hours": 0.91, "text": "added a drawing ability , added color to see the last movement of your enemy and it now turn 180° every turn."}, {"post_id": 19112, "ts": "2026-06-30T11:00:58Z", "hours": 2.1864, "text": "added game mode and additional rule for pizza chess (for example this one makes all pieces looks like pizza ( Kings opening vs King Indian defense ) and you can’t even tell what is what piece)"}, {"post_id": 19057, "ts": "2026-06-30T07:37:39Z", "hours": 8.1514, "text": "added pizza chess (my own version of chess where the left knight is replace by a pizza)"}, {"post_id": 8544, "ts": "2026-06-14T06:27:46Z", "hours": 3.6144, "text": "added a new game with gambling (not real money!)"}, {"post_id": 3536, "ts": "2026-06-06T14:59:28Z", "hours": 1.145, "text": "added a indicator for the player turn and fixed a bug with the golden hazelnut. Added visual to hazelnut fight page in the menu."}, {"post_id": 3391, "ts": "2026-06-06T09:11:28Z", "hours": 0.5789, "text": "Finished the game ! and Fixed some bugs"}, {"post_id": 3377, "ts": "2026-06-06T08:32:40Z", "hours": 0.45, "text": "polished and added texture for this game!"}, {"post_id": 3355, "ts": "2026-06-06T07:38:18Z", "hours": 1.9031, "text": "added a settings for my games that work and finished the gameplay of the game !"}, {"post_id": 3315, "ts": "2026-06-06T05:39:18Z", "hours": 1.3564, "text": "fixed hiding, look around and added a win condition and a win screen!"}, {"post_id": 2792, "ts": "2026-06-05T16:34:28Z", "hours": 1.0958, "text": "added a Hazelnut limit for the inventory, added the possibility of hiding you hazelnuts and added the number of turns"}, {"post_id": 2319, "ts": "2026-06-04T19:05:43Z", "hours": 0.7481, "text": "added movement, look around button with how many hazelnuts you found on your position!"}, {"post_id": 2258, "ts": "2026-06-04T17:29:03Z", "hours": 0.6908, "text": "added a next player button, player turn and player with controlled position!"}, {"post_id": 2137, "ts": "2026-06-04T13:52:30Z", "hours": 0.6044, "text": "added a tile map with random tile (forest, plain or lake) for one of the game"}, {"post_id": 2037, "ts": "2026-06-04T10:08:21Z", "hours": 0.5872, "text": "Added the main page with buttons and a scroll bar"}]...
|
Title: ALL of the board games I like or Invented b Title: ALL of the board games I like or Invented by @Nezruceuil | Stardance
Devlogs:
Added the main page with buttons and a scroll bar
added a tile map with random tile (forest, plain or lake) for one of the game
added a next player button, player turn and player with controlled position!
added movement, look around button with how many hazelnuts you found on your position!
added a Hazelnut limit for the inventory, added the possibility of hiding you hazelnuts and added the number of turns
fixed hiding, look around and added a win condition and a win screen!
added a settings for my games that work and finished the gameplay of the game !
polished and added texture for this game!
Finished the game ! and Fixed some bugs
added a indicator for the player turn and fixed a bug with the golden hazelnut. Added visual to hazelnut fight page in the menu.
added a new game with gambling (not real money!)
added pizza chess (my own version of chess where the left knight is replace by a pizza)
added game mode and additional rule for pizza chess (for example this one makes all pieces looks like pizza ( Kings opening vs King Indian defense ) and you can’t even tell what is what piece)
added a drawing ability , added color to see the last movement of your enemy and it now turn 180° every turn.
added normal chess
added draw to the chess games and a options menu (that doesn’t do anything yet)
added Drawback Chess with 15 drawbacks!
added a resign button 5 more unique drawback and fixed bugs
fixed bugs with some drawbacks and added 5 more uniques drawbacks
Added ‘Pieces Fit,’ a game where everyone is given the same randomly generated custom piece and must place as many copies of it as possible without any of them attacking each other.
added a classic version to pieces fit!
added color pickers to the options menu.
Started adding an AI for Hazelnut Fight, fixed bugs with castling in the chess games, added a page to play classic chess variants, and a page where you can see all the chess variants coming in the next devlog. I also added an autofill that checks for similarity to fill in variant names (for example: aTuMyk -> Atomic .)
added every variants( Atomic,Duck Chess,Fog Of War,Giveaway,King Of The Hill,Capture Anything,Torpedo,No Castling,Ghost Board,Sideways ) and added Connect 4
fixed a bug with duck chess and added Shōgi.
fixed bugs and added Chaturaji
added an explanation for every game.
added 4 player Chess, fixed bugs and added a boat for Chaturaji.
added bigger tic tac toe and fixed bugs.
Fixed bugs and added Reversi!
fixed bugs and added more chess variants
started added talf game( ≈ 85% done) still need to add the king capture feature
finished making talf games (added the king suffocation mechanic) !
fixed bugs and added Go!
fixed a bug with chess and added lines of action!
added an explanation for every games and fixed bugs with the lines of action game.
added an arrow drawing ability and fixed bugs.
fixed bugs, improved design and added a delete drawings and arrows function win delete. (a lot of arrows + delete button = no more arrows)
Added better panel for the main page (added a Summer panel a Winter panel that you can get by being on the game at the right season. and a star dance panel that you can get by typing “Stardance”. (I drew all of the panels myself.)) , added a Save and Load function, change all of the text font to be better and added a script to see the panel (control/option space).
Fixed bugs, added a Hazelnut fight ai (not entirely done) and added more drawbacks to drawback chess.
fixed Bugs, added 2 new chess variants and Added 15 unique drawbacks to drawback chess!
Fixed Bugs (tafl,drawback chess,ect…), Added a Spring panel, Added Amazons and Added Castle War (my own strategy game).
Fixed more bugs (tafl and text in wrong place.) and improved Castle War and added some art to it.
Improve my board game, fixed bugs, added a texture for the walls, added a play time estimation for every games, added Amazons and added Gomoku.
Fixed bugs, improved my game, added recommendation, added a way to order the games however you want, added art for amazons game fire and added a Chess panel.
Fixed Bugs and added new secrets panels.
Ships:
I coded a Game in which you can play all of my favorite board games and the games that I invented. I deepened my Godot coding knowledge by recreating complicated games like: Chess, Reversi, Go, Tafl and Shōgi. I really enjoyed doing this project and now you can enjoy it too! hey, if you write **Stardance** in the background texture you can get this amazing background ↓. ✨...
|
1793339357.7285278
|
1793425757.7285278
|
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7085
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My first slack bot! by @samatua1221 | Stardance
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samatua1221
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0
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0.0
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0
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[]
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[]
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Title: My first slack bot! by @samatua1221 | Stard Title: My first slack bot! by @samatua1221 | Stardance...
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1793202634.085852
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1793807434.085852
|
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7086
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personal web by @jjmkviii | Stardance
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jjmkviii
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0
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0.0
|
0
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[]
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[]
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Title: personal web by @jjmkviii | Stardance
|
1792799600.5115159
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1793404400.5115159
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7087
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QURA by @sainikhil | Stardance
|
sainikhil
|
0
|
0.55
|
0
|
[]
|
[{"post_id": 4942, "ts": "2026 [{"post_id": 4942, "ts": "2026-06-08T15:51:16Z", "hours": 0.5497, "text": "Hi, I’m Sai Nikhil. I’m building a space rover that uses a quantum computer to make navigation decisions. A quantum computer on a space rover solves a major communication gap. Usually, classical rovers experience massive communication latencies waiting for commands from Earth. A quantum computer removes this communication gap entirely by allowing the rover to make high-level autonomous decisions on its own. Furthermore, planetary surfaces are chaotic and highly unpredictable. In these situations, classical computers take far too much time to calculate paths because they have to evaluate one path at a time. A quantum computer leverages SUPERPOSITION to analyze every possible path simultaneously, enabling rapid execution and quick movement in unpredictable terrain. This space rover project is completely simulation-based right now, but I am building it with a strict sim-to-real pipeline architecture so that the code can seamlessly port onto physical hardware in the future. I’m still learning quantum computing, so this is very much a “building while learning” project! NOTE: Its just an surface level view on my project for those who are new to this and i know its not fully technicallly correct but i just want to explain my project in a simple way possible. Thats it :) crosslinked VS code wsl2 ubuntu-24.04 and git bash to work in a clean workspce"}]...
|
Title: QURA by @sainikhil | Stardance
Devlogs:
Hi Title: QURA by @sainikhil | Stardance
Devlogs:
Hi, I’m Sai Nikhil. I’m building a space rover that uses a quantum computer to make navigation decisions. A quantum computer on a space rover solves a major communication gap. Usually, classical rovers experience massive communication latencies waiting for commands from Earth. A quantum computer removes this communication gap entirely by allowing the rover to make high-level autonomous decisions on its own. Furthermore, planetary surfaces are chaotic and highly unpredictable. In these situations, classical computers take far too much time to calculate paths because they have to evaluate one path at a time. A quantum computer leverages SUPERPOSITION to analyze every possible path simultaneously, enabling rapid execution and quick movement in unpredictable terrain. This space rover project is completely simulation-based right now, but I am building it with a strict sim-to-real pipeline architecture so that the code can seamlessly port onto physical hardware in the future. I’m still learning quantum computing, so this is very much a “building while learning” project! NOTE: Its just an surface level view on my project for those who are new to this and i know its not fully technicallly correct but i just want to explain my project in a simple way possible. Thats it :) crosslinked VS code wsl2 ubuntu-24.04 and git bash to work in a clean workspce...
|
1793235256.2515614
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1793840056.2515614
|
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7088
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Hsoj.is-a.dev by @Hsoj | Stardance
|
Hsoj
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0
|
7.19
|
0
|
[]
|
[{"post_id": 76109, "ts": "202 [{"post_id": 76109, "ts": "2026-10-02T10:26:34Z", "hours": 7.1914, "text": "After 7 hours of locked-in coding, ….I think I am about halfway(??) done with this project. Here are the things I did: I went with the retro/terminal look for my site. I like to doomscroll unique looking sites in my free time, so I was very excited when I finally started making my own. I learned a lot about tailwind css while designing it. To the point that I can now confidently write tailwind classes without looking at the docs. I made 3 color palettes (and a switcher). I couldn’t decide between them, so I thought why not just make a color palette switcher on the site. And that’s what I did. I added a music player …because why not :) I also added a guestbook feature Credits to https://guestbooks.meadow.cafe/ for enabling me to add this feature I deployed the site using cloudflare pages I just want to say that Cloudflare Pages suck! I spent an hour just trying to get it to deploy correctly. (Why is it not as easy as Vercel??) Though I guess that was why I chose it because I had no experience in it before. My next TODO’s: Finish the Blog Rendering Feature for the Blogs Page Add the Projects Cards for the Projects Page PS: Nevermind the “I am 18 years old” part of the site. I won’t actually turn 18 until November lol. PPS: You can visit the site @ https://hsoj-is-a-dev.pages.dev/"}]...
|
Title: Hsoj.is-a.dev by @Hsoj | Stardance
Devlogs Title: Hsoj.is-a.dev by @Hsoj | Stardance
Devlogs:
After 7 hours of locked-in coding, ….I think I am about halfway(??) done with this project. Here are the things I did: I went with the retro/terminal look for my site. I like to doomscroll unique looking sites in my free time, so I was very excited when I finally started making my own. I learned a lot about tailwind css while designing it. To the point that I can now confidently write tailwind classes without looking at the docs. I made 3 color palettes (and a switcher). I couldn’t decide between them, so I thought why not just make a color palette switcher on the site. And that’s what I did. I added a music player …because why not :) I also added a guestbook feature Credits to https://guestbooks.meadow.cafe/ for enabling me to add this feature I deployed the site using cloudflare pages I just want to say that Cloudflare Pages suck! I spent an hour just trying to get it to deploy correctly. (Why is it not as easy as Vercel??) Though I guess that was why I chose it because I had no experience in it before. My next TODO’s: Finish the Blog Rendering Feature for the Blogs Page Add the Projects Cards for the Projects Page PS: Nevermind the “I am 18 years old” part of the site. I won’t actually turn 18 until November lol. PPS: You can visit the site @ https://hsoj-is-a-dev.pages.dev/...
|
1792795978.5264335
|
1793400778.5264335
|
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7089
|
Tipu atau Betul? by @Ha21l | Stardance
|
Ha21l
|
0
|
6.58
|
0
|
[]
|
[{"post_id": 4307, "ts": "2026 [{"post_id": 4307, "ts": "2026-06-07T15:53:30Z", "hours": 6.5794, "text": "‘ve been learning HTML and CSS for about two days now through freeCodeCamp, and instead of just doing the exercises I figured I’d build something real at the same time. So this is what came out of that. The game is called Tipu atau Betul? which means Scam or Real? in Malay. Basically you get shown a suspicious message, like a fake bank SMS or a WhatsApp scam, and you have to decide if it’s a scam or legit before a timer runs out. Wrong answers deduct money from your in-game savings. There’s a Classic mode with 10 cases and a Survival mode that just goes until you’re broke. The reason I went with this topic specifically is that scams in Malaysia are genuinely a problem, and most of the awareness tools out there don’t really reflect how these messages actually look locally. So I wanted to build something that does. I used AI to help with the code since I’m still very new to this. The concept and all the design decisions were mine though. Still figuring out how to deploy it properly, so the demo link isn’t up yet. That’s what I’m sorting out next."}]...
|
Title: Tipu atau Betul? by @Ha21l | Stardance
Dev Title: Tipu atau Betul? by @Ha21l | Stardance
Devlogs:
‘ve been learning HTML and CSS for about two days now through freeCodeCamp, and instead of just doing the exercises I figured I’d build something real at the same time. So this is what came out of that. The game is called Tipu atau Betul? which means Scam or Real? in Malay. Basically you get shown a suspicious message, like a fake bank SMS or a WhatsApp scam, and you have to decide if it’s a scam or legit before a timer runs out. Wrong answers deduct money from your in-game savings. There’s a Classic mode with 10 cases and a Survival mode that just goes until you’re broke. The reason I went with this topic specifically is that scams in Malaysia are genuinely a problem, and most of the awareness tools out there don’t really reflect how these messages actually look locally. So I wanted to build something that does. I used AI to help with the code since I’m still very new to this. The concept and all the design decisions were mine though. Still figuring out how to deploy it properly, so the demo link isn’t up yet. That’s what I’m sorting out next....
|
1792766904.4565566
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1793371704.4565566
|
|
7090
|
Cyberdeck by @toni21life | Stardance
|
toni21life
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0
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0.0
|
0
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[]
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[]
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Title: Cyberdeck by @toni21life | Stardance
|
1793285277.5417695
|
1793890077.5417695
|
|
7091
|
AI Mail Cleaner by @Rihaan_da_goat-0- | Stardance
|
Rihaan_da_goat-0-
|
0
|
7.69
|
0
|
[]
|
[{"post_id": 8258, "ts": "2026 [{"post_id": 8258, "ts": "2026-06-13T18:59:21Z", "hours": 2.4281, "text": "Sigh Update #3 I implemented all of the feature extraction part. The TF-IDF vectorization, the unsupervised kmeans, the labelling the custom folders. The problem is… it’s just not accurate. I’m not very sure what to do. At this point, I have a few options, I guess. Option #1: Hyperparameterize the vectorization. It could possible immensely boost my accuracy. Kmeans is already essentiallly hyperparametrized. But this is REALLY computationally expensive. Option #2: Just make API calls ot GPT or something. Lame. Boring. No. idk what to do."}, {"post_id": 4182, "ts": "2026-06-07T12:24:57Z", "hours": 2.7322, "text": "Update #2 I’m really stupid. I found this library called simplegmail which handles the oauth and the parsing for me, so far a particular message I can just call message.id or message.html to get content. I quit on classifier.ipynb and just started a new one, and I managed to get a dataframe for ALL the mails which is really exciting! next stage: convert the combined text feature into numerical data via tf-idf(Term Frequency-Inverse document Frequency) vectorization. Then, I need to implement unsupervised KNN and have the user label the clusters. image -> short snippet of the dataframe I generated, im so proud ^^"}, {"post_id": 3251, "ts": "2026-06-06T03:03:44Z", "hours": 2.5342, "text": "Update #1 So I got the google Oauth figured out, it was surprisingly easy considering I usually struggle with auth lol. The next thing I need to do is extract features from the user’s mailbox in order to train the model. I thought this would be easy. Key word, thought. The problem is, some mails contain content in HTML, some in plain text, and some are a mix. So each have a different method of parsing. There are 5 main types, which you can see in the notebook in the repo. I’m almost done with the first one(multipart/alternative) though only the plain text has been retrieved, I need to parse the html too. I got a doctor appointment today, and I have other courses to do, so I might not be able to grind. P.S this is a visualization of the all the information the gmail API returns for ONE mail. Please help me."}]...
|
Title: AI Mail Cleaner by @Rihaan_da_goat-0- | Sta Title: AI Mail Cleaner by @Rihaan_da_goat-0- | Stardance
Devlogs:
Update #1 So I got the google Oauth figured out, it was surprisingly easy considering I usually struggle with auth lol. The next thing I need to do is extract features from the user’s mailbox in order to train the model. I thought this would be easy. Key word, thought. The problem is, some mails contain content in HTML, some in plain text, and some are a mix. So each have a different method of parsing. There are 5 main types, which you can see in the notebook in the repo. I’m almost done with the first one(multipart/alternative) though only the plain text has been retrieved, I need to parse the html too. I got a doctor appointment today, and I have other courses to do, so I might not be able to grind. P.S this is a visualization of the all the information the gmail API returns for ONE mail. Please help me.
Update #2 I’m really stupid. I found this library called simplegmail which handles the oauth and the parsing for me, so far a particular message I can just call message.id or message.html to get content. I quit on classifier.ipynb and just started a new one, and I managed to get a dataframe for ALL the mails which is really exciting! next stage: convert the combined text feature into numerical data via tf-idf(Term Frequency-Inverse document Frequency) vectorization. Then, I need to implement unsupervised KNN and have the user label the clusters. image -> short snippet of the dataframe I generated, im so proud ^^
Sigh Update #3 I implemented all of the feature extraction part. The TF-IDF vectorization, the unsupervised kmeans, the labelling the custom folders. The problem is… it’s just not accurate. I’m not very sure what to do. At this point, I have a few options, I guess. Option #1: Hyperparameterize the vectorization. It could possible immensely boost my accuracy. Kmeans is already essentiallly hyperparametrized. But this is REALLY computationally expensive. Option #2: Just make API calls ot GPT or something. Lame. Boring. No. idk what to do....
|
1793177323.4005105
|
1793782123.4005105
|
|
7092
|
My first slack bot! by @krishnahighdreams | Starda My first slack bot! by @krishnahighdreams | Stardance...
|
krishnahighdreams
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0
|
0.0
|
0
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[]
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[]
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Title: My first slack bot! by @krishnahighdreams | Title: My first slack bot! by @krishnahighdreams | Stardance...
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1793191975.6511183
|
1793796775.6511183
|
|
7093
|
Untitled by @syed_hasan | Stardance
|
syed_hasan
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: Untitled by @syed_hasan | Stardance
|
1792684311.4200492
|
1793289111.4200492
|
|
7094
|
loadstone by @alexarthur | Stardance
|
alexarthur
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: loadstone by @alexarthur | Stardance
|
1792806492.158334
|
1793411292.158334
|
|
7095
|
My first slack bot! by @Hilary | Stardance
|
Hilary
|
0
|
5.62
|
0
|
[]
|
[{"post_id": 82971, "ts": "202 [{"post_id": 82971, "ts": "2026-10-26T12:50:04Z", "hours": 5.6231, "text": "Hackpad"}]...
|
Title: My first slack bot! by @Hilary | Stardance
Title: My first slack bot! by @Hilary | Stardance
Devlogs:
Hackpad...
|
1793216873.5525253
|
1793821673.5525253
|
|
7096
|
Thrust Vector controll by @matheo_luis1 | Stardanc Thrust Vector controll by @matheo_luis1 | Stardance...
|
matheo_luis1
|
0
|
0.0
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0
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[]
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[]
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Title: Thrust Vector controll by @matheo_luis1 | S Title: Thrust Vector controll by @matheo_luis1 | Stardance...
|
1793368603.9234812
|
1793973403.9234812
|
|
7097
|
Gitango by @snehasish | Stardance
|
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: Gitango by @snehasish | Stardance
|
1793281745.3713248
|
1793886545.3713248
|
|
7098
|
My awesome macropad! by @fritfi | Stardance
|
fritfi
|
0
|
0.0
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0
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[]
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[]
|
Title: My awesome macropad! by @fritfi | Stardance
|
1793202449.7325995
|
1793807249.7325995
|
|
7099
|
Karelography by @Ash-ioL | Stardance
|
Ash-ioL
|
0
|
2.88
|
0
|
[]
|
[{"post_id": 46044, "ts": "202 [{"post_id": 46044, "ts": "2026-08-12T23:39:04Z", "hours": 2.8797, "text": "Organization and change of plans Completed: I learned ES Modules a little bit and I organized my 600 line javascript file into 4 different files, increasing the scalability and just making it easier to work with. I also scrapped the section on the page that was reserved for settings, and I decided to add a separate panel that pops in and out to save space and put more focus on the central grid. Challenges: I spent like an hour or 2 finding small things that were out of scope or dealing with named and default exports. Some css shenanigans figuring out why this does that or if I need this etc. Context: So I’ve been busy for a while and I’m just getting back to working on this project after like 4 months or maybe more. I’ve probably spend like 30 unlogged hours on this project before stardance which mostly involved designing assets, working with grid scaling, learning canvas, and fixing the robot logic and input, that kind of base stuff. After that I need to like make it user interactive with styled buttons and layout and stuff so people can build their own obstacles, resize the grid, and maybe even use some pathfinding algorithms. So yea, that’s why instead of doing something that involves actually using my previously coded code, I decided to do organization today to ease in to it. Signing off, Ash-ioL"}]...
|
Title: Karelography by @Ash-ioL | Stardance
Devlo Title: Karelography by @Ash-ioL | Stardance
Devlogs:
Organization and change of plans Completed: I learned ES Modules a little bit and I organized my 600 line javascript file into 4 different files, increasing the scalability and just making it easier to work with. I also scrapped the section on the page that was reserved for settings, and I decided to add a separate panel that pops in and out to save space and put more focus on the central grid. Challenges: I spent like an hour or 2 finding small things that were out of scope or dealing with named and default exports. Some css shenanigans figuring out why this does that or if I need this etc. Context: So I’ve been busy for a while and I’m just getting back to working on this project after like 4 months or maybe more. I’ve probably spend like 30 unlogged hours on this project before stardance which mostly involved designing assets, working with grid scaling, learning canvas, and fixing the robot logic and input, that kind of base stuff. After that I need to like make it user interactive with styled buttons and layout and stuff so people can build their own obstacles, resize the grid, and maybe even use some pathfinding algorithms. So yea, that’s why instead of doing something that involves actually using my previously coded code, I decided to do organization today to ease in to it. Signing off, Ash-ioL...
|
1792684191.6215565
|
1793288991.6215565
|
|
7100
|
NULL
|
NULL
|
0
|
0.0
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0
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[]
|
[]
|
|
1792939754.2497313
|
1793803754.2497313
|