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1801
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MCP Server Java by @TGStardancer | Stardance
|
TGStardancer
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: MCP Server Java by @TGStardancer | Stardanc Title: MCP Server Java by @TGStardancer | Stardance...
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1792742057.4462848
|
1793346857.4462848
|
|
1802
|
MCP Server Rust by @TGStardancer | Stardance
|
TGStardancer
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: MCP Server Rust by @TGStardancer | Stardanc Title: MCP Server Rust by @TGStardancer | Stardance...
|
1792626637.3715446
|
1793231437.3715446
|
|
1803
|
Personal RAG by @TGStardancer | Stardance
|
TGStardancer
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: Personal RAG by @TGStardancer | Stardance
|
1792795712.407207
|
1793400512.407207
|
|
1804
|
My first slack bot! by @moonie | Stardance
|
moonie
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: My first slack bot! by @moonie | Stardance
|
1792687663.5448582
|
1793292463.5448582
|
|
1805
|
AR Glasses by @c29km | Stardance
|
c29km
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: AR Glasses by @c29km | Stardance
|
1792752609.5213575
|
1793357409.5213575
|
|
1806
|
My first slack bot! by @Dov | Stardance
|
Dov
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: My first slack bot! by @Dov | Stardance
|
1792594346.2535672
|
1793199146.2535672
|
|
1807
|
NASA daily astronomy image site by @iamgauravchhaj NASA daily astronomy image site by @iamgauravchhajer | Stardance...
|
iamgauravchhajer
|
1
|
1.0
|
0
|
[{"ship_num": 1, "ts": "2026-0 [{"ship_num": 1, "ts": "2026-07-31T15:13:14Z", "hours": 1.0, "multiplier": null, "payout": 0, "blessing": "neutral", "text": "I built a modern NASA Astronomy Picture of the Day (APOD) website using Vite and the public NASA API. The app automatically fetches and displays the latest astronomy image along with its title and explanation every day. My main goal wasn’t just to consume an API, but to create a polished user experience. I added a pastel glassmorphic UI, interactive canvas background, skeleton loading animations, responsive layout, and smooth transitions to make the site feel clean and engaging. One challenge was handling API keys correctly in a frontend project. I learned how to use Vite’s environment variables, why .env files matter, and the limitations of storing keys in client-side applications. I also configured the project for deployment on Vercel. I’m most proud of turning a simple API project into something that feels production-ready while keeping the codebase organized and beginner-friendly. If you’re testing the project, try refreshing on different days to see a new astronomy image automatically fetched from NASA’s APOD API.", "repo": "https://github.com/iamgauravchhajer/Stardance-1", "demo": "https://stardance-nasa-apod-project.vercel.app/"}]...
|
[{"post_id": 38231, "ts": "202 [{"post_id": 38231, "ts": "2026-07-31T15:03:31Z", "hours": 0.5019, "text": "Devlog #1 — Building a Beautiful NASA Astronomy Picture of the Day Website with Vite https://stardance-nasa-apod-project.vercel.app/"}]...
|
Title: NASA daily astronomy image site by @iamgaur Title: NASA daily astronomy image site by @iamgauravchhajer | Stardance
Devlogs:
Devlog #1 — Building a Beautiful NASA Astronomy Picture of the Day Website with Vite https://stardance-nasa-apod-project.vercel.app/
Ships:
I built a modern NASA Astronomy Picture of the Day (APOD) website using Vite and the public NASA API. The app automatically fetches and displays the latest astronomy image along with its title and explanation every day. My main goal wasn’t just to consume an API, but to create a polished user experience. I added a pastel glassmorphic UI, interactive canvas background, skeleton loading animations, responsive layout, and smooth transitions to make the site feel clean and engaging. One challenge was handling API keys correctly in a frontend project. I learned how to use Vite’s environment variables, why .env files matter, and the limitations of storing keys in client-side applications. I also configured the project for deployment on Vercel. I’m most proud of turning a simple API project into something that feels production-ready while keeping the codebase organized and beginner-friendly. If you’re testing the project, try refreshing on different days to see a new astronomy image automatically fetched from NASA’s APOD API....
|
1792972385.9163277
|
1793058785.9163277
|
|
1808
|
MissTea by @WyattB | Stardance
|
WyattB
|
0
|
1.58
|
0
|
[]
|
[{"post_id": 2845, "ts": "2026 [{"post_id": 2845, "ts": "2026-06-05T18:04:47Z", "hours": 0.3025, "text": "Large Update, While the hackatime stats don’t show it (Kicad Wakatime is not working for me) I have designed my first PCB for this project. It has a spot for the potentiometers, and button."}, {"post_id": 1193, "ts": "2026-06-03T01:33:25Z", "hours": 0.6519, "text": "Everything is working!!! Fantastic news fellow humans! all the potentiometers and buttons are working as expected. As you can see in the jumble of wires attached, everything is working!"}, {"post_id": 920, "ts": "2026-06-02T17:38:19Z", "hours": 0.3742, "text": "GOOD NEWS THE PARTS ARE HERE. I can finally start working on the project. BUT Unfortunately, my QWICC cable isnt here and my 3d printer is broken :( (Screenshot, program I threw together to test the button)"}, {"post_id": 456, "ts": "2026-06-01T22:04:29Z", "hours": 0.2564, "text": "First Devlog!!!! (Cad Files also included) What did I work on? Added some CAD, made the readme and added a BOM"}]...
|
Title: MissTea by @WyattB | Stardance
Devlogs:
Fi Title: MissTea by @WyattB | Stardance
Devlogs:
First Devlog!!!! (Cad Files also included) What did I work on? Added some CAD, made the readme and added a BOM
GOOD NEWS THE PARTS ARE HERE. I can finally start working on the project. BUT Unfortunately, my QWICC cable isnt here and my 3d printer is broken :( (Screenshot, program I threw together to test the button)
Everything is working!!! Fantastic news fellow humans! all the potentiometers and buttons are working as expected. As you can see in the jumble of wires attached, everything is working!
Large Update, While the hackatime stats don’t show it (Kicad Wakatime is not working for me) I have designed my first PCB for this project. It has a spot for the potentiometers, and button....
|
1792659105.0900168
|
1793263905.0900168
|
|
1809
|
DAMNN BOT ! by @aditya_msra | Stardance
|
aditya_msra
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: DAMNN BOT ! by @aditya_msra | Stardance
|
1792479294.5635533
|
1793084094.5635533
|
|
1810
|
Wii aim trainer by @jaxj13 | Stardance
|
jaxj13
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: Wii aim trainer by @jaxj13 | Stardance
|
1792634083.8068612
|
1793238883.8068612
|
|
1811
|
My first slack bot! by @Glitch | Stardance
|
Glitch
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: My first slack bot! by @Glitch | Stardance
|
1792738457.861948
|
1793343257.861948
|
|
1812
|
My first slack bot! by @Ztack | Stardance
|
Ztack
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: My first slack bot! by @Ztack | Stardance
|
1792785067.4755185
|
1793389867.4755185
|
|
1813
|
OpenATV3 by @jackpolanczuk | Stardance
|
jackpolanczuk
|
0
|
0.0
|
0
|
[]
|
[{"post_id": 14338, "ts": "202 [{"post_id": 14338, "ts": "2026-06-23T13:08:19Z", "hours": 0.0, "text": "Hello!!!!! this is just a tiny devlog to describe what this project is and what i plan for it. in 2010, apple released the apple tv 2nd generation, this marked a big leap towards the future of apple tv since this wa the first version to use iOS as a codebase and apple’s new fancy apple silicon (at the time at least) the first gen used an intel x86 cpu and ran macos 10.4 (with thermals to match) and didnt really have any specific online functionality apart from a few select streaming services, the second gen changed this by having a lot more services available, despite its ios base, apple didn’t let developers run actual ios application or even native apps on the apple tv, all non-apple apps that interact online almost always use this “data feed” kind of concept which basically you provide the apple tv with xml and it renders it all in its own custom software, however you can run js! which is something i guess. you “can” write native apps for these (there is a kodi port if you can find the source before they removed it from the codebase) and there is a guy trying to use it but its objective-c and i dont like that so. I wanted to create a library for this thats kindof in the same vein as compose or flutter where all the xml is abstracted out into components that you can easily build apps with. The actual library dev started today and i just decided to setup the project today and write some code that generates the bag.plist (which is what the ATV uses to create the icon on the frontrow and get the urls for the other locations), soon i want this to be abstracted into a class letting you construct the bag programatically which is different from some other projects that just kinda hardcode it :P"}]...
|
Title: OpenATV3 by @jackpolanczuk | Stardance
Dev Title: OpenATV3 by @jackpolanczuk | Stardance
Devlogs:
Hello!!!!! this is just a tiny devlog to describe what this project is and what i plan for it. in 2010, apple released the apple tv 2nd generation, this marked a big leap towards the future of apple tv since this wa the first version to use iOS as a codebase and apple’s new fancy apple silicon (at the time at least) the first gen used an intel x86 cpu and ran macos 10.4 (with thermals to match) and didnt really have any specific online functionality apart from a few select streaming services, the second gen changed this by having a lot more services available, despite its ios base, apple didn’t let developers run actual ios application or even native apps on the apple tv, all non-apple apps that interact online almost always use this “data feed” kind of concept which basically you provide the apple tv with xml and it renders it all in its own custom software, however you can run js! which is something i guess. you “can” write native apps for these (there is a kodi port if you can find the source before they removed it from the codebase) and there is a guy trying to use it but its objective-c and i dont like that so. I wanted to create a library for this thats kindof in the same vein as compose or flutter where all the xml is abstracted out into components that you can easily build apps with. The actual library dev started today and i just decided to setup the project today and write some code that generates the bag.plist (which is what the ATV uses to create the icon on the frontrow and get the urls for the other locations), soon i want this to be abstracted into a class letting you construct the bag programatically which is different from some other projects that just kinda hardcode it :P...
|
1792911089.3731377
|
1793775089.3731377
|
|
1814
|
Personal Website by @TGStardancer | Stardance
|
TGStardancer
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: Personal Website by @TGStardancer | Stardan Title: Personal Website by @TGStardancer | Stardance...
|
1792532896.393378
|
1793137696.393378
|
|
1815
|
AI Water Footprint Calculator by @Gagnant | Starda AI Water Footprint Calculator by @Gagnant | Stardance...
|
Gagnant
|
1
|
4.0
|
0
|
[{"ship_num": 1, "ts": "2026-0 [{"ship_num": 1, "ts": "2026-08-01T12:37:30Z", "hours": 4.0, "multiplier": null, "payout": 0, "blessing": "neutral", "text": "I’m so glad for this miniscule goal brooooo just a few months ago I lamented in the fact that all I’d be able to do is scritch and scratch code on paper with my little knowledge of web development. Until my laptop arrived!!!!! I took my time researching into AI because I did use it a lot but along with this research I realized the harm it did to society and delved deeper to see that no matter the model you use as long as AI is involved the processing generates a lot of heat in the data centers and they use so much water to cool them down so until they finalize the closed cool loop system for data centers I figured maybe a calculator would help promote accountability amongst people until I could make something grander, this is my first step. I won’t go far in web dev but just for my own interests. Especially since there are other calculators out there….. Well, I uploaded my written code to AI in a single prompkt for it to guide me on integrating it unto my PC, so I had help so credit to Manus AI too ig.", "repo": "https://github.com/Itz-COCO/AI-WATER-FOOTPRINT", "demo": "https://itz-coco.github.io/AI-WATER-FOOTPRINT/"}]...
|
[{"post_id": 38814, "ts": "202 [{"post_id": 38814, "ts": "2026-08-01T11:40:34Z", "hours": 3.6631, "text": "We use AI a lot but we aren’t accountable for the environmental harm, I made this so we can be more conscious of our usage, I couldn’t name it playfully since I feared no one would take it seriously, but I’m really serious so take your time to use and find out just how much you’re taking from the environment."}]...
|
Title: AI Water Footprint Calculator by @Gagnant | Title: AI Water Footprint Calculator by @Gagnant | Stardance
Devlogs:
We use AI a lot but we aren’t accountable for the environmental harm, I made this so we can be more conscious of our usage, I couldn’t name it playfully since I feared no one would take it seriously, but I’m really serious so take your time to use and find out just how much you’re taking from the environment.
Ships:
I’m so glad for this miniscule goal brooooo just a few months ago I lamented in the fact that all I’d be able to do is scritch and scratch code on paper with my little knowledge of web development. Until my laptop arrived!!!!! I took my time researching into AI because I did use it a lot but along with this research I realized the harm it did to society and delved deeper to see that no matter the model you use as long as AI is involved the processing generates a lot of heat in the data centers and they use so much water to cool them down so until they finalize the closed cool loop system for data centers I figured maybe a calculator would help promote accountability amongst people until I could make something grander, this is my first step. I won’t go far in web dev but just for my own interests. Especially since there are other calculators out there….. Well, I uploaded my written code to AI in a single prompkt for it to guide me on integrating it unto my PC, so I had help so credit to Manus AI too ig....
|
1792968880.2746716
|
1793055280.2746716
|
|
1816
|
My first slack bot! by @Sky | Stardance
|
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: My first slack bot! by @Sky | Stardance
|
1792784850.8604012
|
1793389650.8604012
|
|
1817
|
TRoutw by @heronsky | Stardance
|
heronsky
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: TRoutw by @heronsky | Stardance
|
1792745363.4732168
|
1793350163.4732168
|
|
1818
|
My awesome macropad! by @raenejak | Stardance
|
raenejak
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: My awesome macropad! by @raenejak | Stardan Title: My awesome macropad! by @raenejak | Stardance...
|
1792738260.3688445
|
1793343060.3688445
|
|
1819
|
Stepper Moter Music by @raghavramesh_ca | Stardanc Stepper Moter Music by @raghavramesh_ca | Stardance...
|
raghavramesh_ca
|
0
|
1.15
|
0
|
[]
|
[{"post_id": 2496, "ts": "2026 [{"post_id": 2496, "ts": "2026-06-05T00:47:50Z", "hours": 1.1511, "text": "A stepper motor that plays music by stepping and vibrating at different speeds and frequencies."}]...
|
Title: Stepper Moter Music by @raghavramesh_ca | S Title: Stepper Moter Music by @raghavramesh_ca | Stardance
Devlogs:
A stepper motor that plays music by stepping and vibrating at different speeds and frequencies....
|
1792810057.5097659
|
1793414857.5097659
|
|
1820
|
The Misinformation Game by @byashas0528 | Stardanc The Misinformation Game by @byashas0528 | Stardance...
|
byashas0528
|
1
|
8.0
|
95
|
[{"ship_num": 1, "ts": "2026-0 [{"ship_num": 1, "ts": "2026-06-15T20:17:44Z", "hours": 8.0, "multiplier": 12.05, "payout": 95, "blessing": "neutral", "text": "This is a small game that teaches people on how to identify and detect misinformation in the real world via mock social media posts. Some things that were challenging about this game were figuring out the appropriate posts and researching about subtle types of propaganda that occur in the real world which impact people on a day to day basis. I am proud of how this project turned out and love the palette that I chose for it and the little elements that make it come together(toast, toolkit, profile, post, etc).", "repo": "https://github.com/blackyoshi21825/The_Misinformation_Game", "demo": "https://the-misinformation-game.vercel.app/"}]...
|
[{"post_id": 2390, "ts": "2026 [{"post_id": 2390, "ts": "2026-06-04T20:53:41Z", "hours": 1.7756, "text": "Done today: Win page How to Play Fixed CSS bugs Layout spacing Split code into files Streak bonus README"}, {"post_id": 1697, "ts": "2026-06-03T21:07:50Z", "hours": 1.8414, "text": "Things done today -Built game.html -Profile modal -Toolkit -Fixed main.js -database.js -Shuffle -Toast notifications -Animations -Split code into files Still remaining -Win page -Propaganda mode visual indicator -Profile button padding fix"}, {"post_id": 1075, "ts": "2026-06-02T21:49:30Z", "hours": 2.3644, "text": "Done today: -Finished database.js -Finished toolkit -Finished profile logic -Started on CSS for game.html Todo: -Finish CSS -Start game logic -Start propaganda detection logic -Start randomizing levels to make it interesting -Fix bugs about propaganda buttons, toolkit, profile, and post CSS and logic"}, {"post_id": 879, "ts": "2026-06-02T16:32:05Z", "hours": 1.8914, "text": "Started on a game that teaches people how to identify and detect types of misinformation on social media and other types of internet platforms. Started on the main detection logic in main.js Finished the home page Made an organized file tree Finished CSS for the home page Used Amazon Q for CSS (Since I suck at CSS)"}]...
|
Title: The Misinformation Game by @byashas0528 | S Title: The Misinformation Game by @byashas0528 | Stardance
Devlogs:
Started on a game that teaches people how to identify and detect types of misinformation on social media and other types of internet platforms. Started on the main detection logic in main.js Finished the home page Made an organized file tree Finished CSS for the home page Used Amazon Q for CSS (Since I suck at CSS)
Done today: -Finished database.js -Finished toolkit -Finished profile logic -Started on CSS for game.html Todo: -Finish CSS -Start game logic -Start propaganda detection logic -Start randomizing levels to make it interesting -Fix bugs about propaganda buttons, toolkit, profile, and post CSS and logic
Things done today -Built game.html -Profile modal -Toolkit -Fixed main.js -database.js -Shuffle -Toast notifications -Animations -Split code into files Still remaining -Win page -Propaganda mode visual indicator -Profile button padding fix
Done today: Win page How to Play Fixed CSS bugs Layout spacing Split code into files Streak bonus README
Ships:
This is a small game that teaches people on how to identify and detect misinformation in the real world via mock social media posts. Some things that were challenging about this game were figuring out the appropriate posts and researching about subtle types of propaganda that occur in the real world which impact people on a day to day basis. I am proud of how this project turned out and love the palette that I chose for it and the little elements that make it come together(toast, toolkit, profile, post, etc)....
|
1792846570.7336504
|
1792932970.7336504
|
|
1821
|
Jaxa++ by @Quark | Stardance
|
Quark
|
0
|
15.19
|
0
|
[]
|
[{"post_id": 64548, "ts": "202 [{"post_id": 64548, "ts": "2026-09-09T01:37:25Z", "hours": 0.4708, "text": "return path flow (what that means is that every path in functions with a return type now have to have a return statement to compile) doing return; on void works, and added a little bit of else if (else if is the next implementation, but right now its unfinished)"}, {"post_id": 62641, "ts": "2026-09-06T03:25:28Z", "hours": 1.4106, "text": "return types of functionssssss (it was so annoying took literally twice as long as anything else)"}, {"post_id": 59971, "ts": "2026-09-02T01:43:06Z", "hours": 0.8214, "text": "added function arguments and changed argument code gen and semantics to support args, no arg funcs still work"}, {"post_id": 56276, "ts": "2026-08-27T23:40:01Z", "hours": 0.4272, "text": "added break and continue, and addressed an error with for loop parsing."}, {"post_id": 53325, "ts": "2026-08-23T19:59:26Z", "hours": 0.6275, "text": "added for loops and else ifs (no break or continue yet, thats next)"}, {"post_id": 48287, "ts": "2026-08-16T16:26:29Z", "hours": 0.4397, "text": "While loops done, they work now yay"}, {"post_id": 47862, "ts": "2026-08-16T03:08:42Z", "hours": 0.5422, "text": "I added scoping, now when you define a variable in an else or if block, if can’t be accessed outside that block."}, {"post_id": 43062, "ts": "2026-08-08T03:54:32Z", "hours": 0.5611, "text": "Added else statements (no else if yet)"}, {"post_id": 42803, "ts": "2026-08-07T18:22:29Z", "hours": 0.4814, "text": "yaknow booleans??? how they do be booleaning???? well now you can if with them!!! no else or else if yet, but now you cna do this: int b = 1; if (b>0) { print(b); } and it prints 1"}, {"post_id": 42410, "ts": "2026-08-07T03:05:45Z", "hours": 0.5781, "text": "so turns out the last update wasnt actually added boolean code, but instead the basic concepts of booolean. tihs one added the actual code, like bool x = true&&false||(true);trust i get max storytelling and yes im still pirating brooklyn 99 its js on a diff monitor now"}, {"post_id": 41697, "ts": "2026-08-06T02:44:22Z", "hours": 1.3206, "text": "to begin with: yes i was pirating brooklyn nine nine its a great show dont judge me if you think im weird for watching it you havent watched it but now getting to the arguably less important thing, this devlog consists of adding variable expressions, expressions in general, parens, and boolean expressions (no conditionals yet). its only 1h19m becuz i forgot that wakatime needs wifi, so i lost like an hour coding the expressions, this 1h19m is only the boolean expressions. so now the following new statements are valid int score = 0; score = score + 1; print(score); bool hi = false; bool nope = false||true&&(true||false); print(nope);"}, {"post_id": 34909, "ts": "2026-07-26T00:23:29Z", "hours": 0.4364, "text": "Added arithmetic! see screenshot and commit message, but basically you can do print(1+2); or int result = 10*2+4;"}, {"post_id": 34267, "ts": "2026-07-24T20:29:36Z", "hours": 0.6619, "text": "Added integer variables!!! (no arithmetic yet, thats next)."}, {"post_id": 34107, "ts": "2026-07-24T16:19:26Z", "hours": 2.2236, "text": "I added functions! beforehand the only “function” was main, and all it did was start the program. this time tho, it has actual functions in semantic.h semantic.cpp and codegen.cpp, so you can run code from a function! again I do not know how i’m supposed to attach a screenshot of no code when im making a coding language, so this is just vscode from when it worked! (sorry for devlogs, ill make them better and mroe frequent soon)"}, {"post_id": 33312, "ts": "2026-07-23T03:38:47Z", "hours": 1.4714, "text": "GAWD DAMN I KEEP FORGETTING DEVLOGS (HCTG doenst have any). I added code gen, and i started variables."}, {"post_id": 32354, "ts": "2026-07-21T13:57:14Z", "hours": 2.7119, "text": "A lexa and a parsa (idk what to provide for screenshot besides terminal, there is no interface yet lol)"}]...
|
Title: Jaxa++ by @Quark | Stardance
Devlogs:
A le Title: Jaxa++ by @Quark | Stardance
Devlogs:
A lexa and a parsa (idk what to provide for screenshot besides terminal, there is no interface yet lol)
GAWD DAMN I KEEP FORGETTING DEVLOGS (HCTG doenst have any). I added code gen, and i started variables.
I added functions! beforehand the only “function” was main, and all it did was start the program. this time tho, it has actual functions in semantic.h semantic.cpp and codegen.cpp, so you can run code from a function! again I do not know how i’m supposed to attach a screenshot of no code when im making a coding language, so this is just vscode from when it worked! (sorry for devlogs, ill make them better and mroe frequent soon)
Added integer variables!!! (no arithmetic yet, thats next).
Added arithmetic! see screenshot and commit message, but basically you can do print(1+2); or int result = 10*2+4;
to begin with: yes i was pirating brooklyn nine nine its a great show dont judge me if you think im weird for watching it you havent watched it but now getting to the arguably less important thing, this devlog consists of adding variable expressions, expressions in general, parens, and boolean expressions (no conditionals yet). its only 1h19m becuz i forgot that wakatime needs wifi, so i lost like an hour coding the expressions, this 1h19m is only the boolean expressions. so now the following new statements are valid int score = 0; score = score + 1; print(score); bool hi = false; bool nope = false||true&&(true||false); print(nope);
so turns out the last update wasnt actually added boolean code, but instead the basic concepts of booolean. tihs one added the actual code, like bool x = true&&false||(true);trust i get max storytelling and yes im still pirating brooklyn 99 its js on a diff monitor now
yaknow booleans??? how they do be booleaning???? well now you can if with them!!! no else or else if yet, but now you cna do this: int b = 1; if (b>0) { print(b); } and it prints 1
Added else statements (no else if yet)
I added scoping, now when you define a variable in an else or if block, if can’t be accessed outside that block.
While loops done, they work now yay
added for loops and else ifs (no break or continue yet, thats next)
added break and continue, and addressed an error with for loop parsing.
added function arguments and changed argument code gen and semantics to support args, no arg funcs still work
return types of functionssssss (it was so annoying took literally twice as long as anything else)
return path flow (what that means is that every path in functions with a return type now have to have a return statement to compile) doing return; on void works, and added a little bit of else if (else if is the next implementation, but right now its unfinished)...
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My awesome macropad! by @adii | Stardance
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Title: My awesome macropad! by @adii | Stardance
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My awesome macropad! by @milk | Stardance
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Title: My awesome macropad! by @milk | Stardance
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MeBoard by @wyattcowan09 | Stardance
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Title: MeBoard by @wyattcowan09 | Stardance
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My first slack bot! by @Cr74real | Stardance
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Title: My first slack bot! by @Cr74real | Stardanc Title: My first slack bot! by @Cr74real | Stardance...
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Nothing by @k_nilesh | Stardance
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Title: Nothing by @k_nilesh | Stardance
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My first slack bot! by @Reid | Stardance
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Title: My first slack bot! by @Reid | Stardance
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My awesome macropad! by @yammmaz | Stardance
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Title: My awesome macropad! by @yammmaz | Stardanc Title: My awesome macropad! by @yammmaz | Stardance...
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My awesome macropad! by @AnamSiddiqui | Stardance
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Title: My awesome macropad! by @AnamSiddiqui | Sta Title: My awesome macropad! by @AnamSiddiqui | Stardance...
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My awesome macropad! by @hacker2_0indiaofficial | My awesome macropad! by @hacker2_0indiaofficial | Stardance...
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Title: My awesome macropad! by @hacker2_0indiaoffi Title: My awesome macropad! by @hacker2_0indiaofficial | Stardance...
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Stardance improvements by @Hridya | Stardance
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Title: Stardance improvements by @Hridya | Stardan Title: Stardance improvements by @Hridya | Stardance...
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My awesome macropad! by @Pete | Stardance
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Title: My awesome macropad! by @Pete | Stardance
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A small, pixel game about running a cafe by @Udrae A small, pixel game about running a cafe by @Udrae | Stardance...
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Title: A small, pixel game about running a cafe by Title: A small, pixel game about running a cafe by @Udrae | Stardance...
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My first slack bot! by @nishythefishy15 | Stardanc My first slack bot! by @nishythefishy15 | Stardance...
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My awesome macropad! by @hazel | Stardance
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Title: My awesome macropad! by @hazel | Stardance
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Thought Galaxy by @Jewelia | Stardance
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[{"ship_num": 1, "ts": "2026-1 [{"ship_num": 1, "ts": "2026-10-08T22:53:59Z", "hours": 10.0, "multiplier": null, "payout": 0, "blessing": "neutral", "text": "We are finally shipping! This summer, I tried making my first website with React! I was really tired of all the ads in diary apps, writing in journals took a long time, and I wanted the aesthetic of a nice diary website rather than a plain google doc. This is my result for now, I will definitely keep developing it when I have more time in the future as it’s quite basic (my first time learning CSS) This is the DIARY FRONTEND ONLY so entries you make will not save on reload. My goal for the future is to be able to make a backend so you can make accounts. The original goal was to also have a place for to-do lists but that hasn’t been developed yet. (I ended up focusing a lot on my collaborative game project which took up most my time; go check it out if you haven’t already!)", "repo": "https://github.com/julia-duck/ThoughtGalaxy", "demo": "https://thoughtgalaxy.onrender.com/"}]...
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[{"post_id": 70300, "ts": "202 [{"post_id": 70300, "ts": "2026-09-18T21:59:22Z", "hours": 1.2722, "text": "Hello Again! Back with a few tweaks and updates! I fixed the weird bugs where it would change multiple entries and also the bug where there would be a line you could see behind the expanded entry! I made it so that the “discard changes” button only appears when you make changes. (This has to do with the fact that I made it so that you can’t save entries that aren’t titled) I also started on the search function. But it will only give an alert with what you searched for testing purposes; I want to wait until we have a backend to implement that actual functionality. Thanks for reading!! I’m hoping I can ship the frontend of this for you all to test out, although I won’t have time to make the backend until school gets less stressful!"}, {"post_id": 66669, "ts": "2026-09-12T15:10:56Z", "hours": 4.6636, "text": "New Frontend Features! The sticker streak motivated me to keep adding a little bit by bit to my diary project even though school has started. 🥳 So, what’s new? New Entries ! In the past, clicking “New Entry” would just open the old entry. Now it adds a fresh new entry to your list of entries! Entry List As you make new entries, it will show all of your entries in concise boxes for you to scroll through, displaying the title and date. Discard Changes A fancy new button that will close your entry without saving your changes Arrow Buttons The newest addition yet that I’ve been meaning to do: adding arrows that let you click through your entries! Now VSCode will stop bugging me about my unused variables haha So, what’s next? Bug Fixes Unfortunately, the bug where saving an entry causes others to become duplicates of it has arose again and must be smashed Deleting Entries Shouldn’t be too hard, just gotta leave stuff for future me to do Search Function Eventually I want to be able to search for entries at least by title Backend One day I will get to it…so I can finally save my entries on browser reload…"}, {"post_id": 32130, "ts": "2026-07-21T02:43:49Z", "hours": 3.3975, "text": "I’ve gotten started on adding the ability of entries to pre-populate stored text (title and body). Since I haven’t implemented a backend yet (sooo I kinda got a bit carried away working on Boba Cats! And this project hasn’t gotten as much love and attention…but I’m hoping to get it working eventually!), I used a temporary entry variable for testing purposes (you can see it in the code if you take a careful look!) And yes, I shared a screenshot of the code this time instead of the actual site since there’s not much change in the visuals of the site! Next, I’m working on adding a date function (but the element is in the wrong place! So I won’t show until I fix it haha)"}, {"post_id": 362, "ts": "2026-06-01T18:12:12Z", "hours": 0.7664, "text": "Fixed problems so website can be deployed, added functionality to close button for entries For background, I started this project the month before June. It was very basic though, I didn’t get too much done… because most of the time spent was battling the error of the blank screen of death! It had something to do with dependencies not being installed and NavLink (which I was using to have different pages for the main page, diary, and to-do list) acting up. But I figured it out eventually!"}]...
|
Title: Thought Galaxy by @Jewelia | Stardance
Dev Title: Thought Galaxy by @Jewelia | Stardance
Devlogs:
Fixed problems so website can be deployed, added functionality to close button for entries For background, I started this project the month before June. It was very basic though, I didn’t get too much done… because most of the time spent was battling the error of the blank screen of death! It had something to do with dependencies not being installed and NavLink (which I was using to have different pages for the main page, diary, and to-do list) acting up. But I figured it out eventually!
I’ve gotten started on adding the ability of entries to pre-populate stored text (title and body). Since I haven’t implemented a backend yet (sooo I kinda got a bit carried away working on Boba Cats! And this project hasn’t gotten as much love and attention…but I’m hoping to get it working eventually!), I used a temporary entry variable for testing purposes (you can see it in the code if you take a careful look!) And yes, I shared a screenshot of the code this time instead of the actual site since there’s not much change in the visuals of the site! Next, I’m working on adding a date function (but the element is in the wrong place! So I won’t show until I fix it haha)
New Frontend Features! The sticker streak motivated me to keep adding a little bit by bit to my diary project even though school has started. 🥳 So, what’s new? New Entries ! In the past, clicking “New Entry” would just open the old entry. Now it adds a fresh new entry to your list of entries! Entry List As you make new entries, it will show all of your entries in concise boxes for you to scroll through, displaying the title and date. Discard Changes A fancy new button that will close your entry without saving your changes Arrow Buttons The newest addition yet that I’ve been meaning to do: adding arrows that let you click through your entries! Now VSCode will stop bugging me about my unused variables haha So, what’s next? Bug Fixes Unfortunately, the bug where saving an entry causes others to become duplicates of it has arose again and must be smashed Deleting Entries Shouldn’t be too hard, just gotta leave stuff for future me to do Search Function Eventually I want to be able to search for entries at least by title Backend One day I will get to it…so I can finally save my entries on browser reload…
Hello Again! Back with a few tweaks and updates! I fixed the weird bugs where it would change multiple entries and also the bug where there would be a line you could see behind the expanded entry! I made it so that the “discard changes” button only appears when you make changes. (This has to do with the fact that I made it so that you can’t save entries that aren’t titled) I also started on the search function. But it will only give an alert with what you searched for testing purposes; I want to wait until we have a backend to implement that actual functionality. Thanks for reading!! I’m hoping I can ship the frontend of this for you all to test out, although I won’t have time to make the backend until school gets less stressful!
Ships:
We are finally shipping! This summer, I tried making my first website with React! I was really tired of all the ads in diary apps, writing in journals took a long time, and I wanted the aesthetic of a nice diary website rather than a plain google doc. This is my result for now, I will definitely keep developing it when I have more time in the future as it’s quite basic (my first time learning CSS) This is the DIARY FRONTEND ONLY so entries you make will not save on reload. My goal for the future is to be able to make a backend so you can make accounts. The original goal was to also have a place for to-do lists but that hasn’t been developed yet. (I ended up focusing a lot on my collaborative game project which took up most my time; go check it out if you haven’t already!)...
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Heliostat by @TGStardancer | Stardance
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Title: Heliostat by @TGStardancer | Stardance
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Color Prism by @Mimi | Stardance
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[{"post_id": 2320, "ts": "2026 [{"post_id": 2320, "ts": "2026-06-04T19:05:59Z", "hours": 0.6447, "text": "A memory color game using rasberry pi"}]...
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Title: Color Prism by @Mimi | Stardance
Devlogs:
Title: Color Prism by @Mimi | Stardance
Devlogs:
A memory color game using rasberry pi...
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Platformer by @BreadBoy | Stardance
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[{"post_id": 3855, "ts": "2026 [{"post_id": 3855, "ts": "2026-06-06T22:33:54Z", "hours": 0.2528, "text": "I’ve made the first bit"}]...
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Title: Platformer by @BreadBoy | Stardance
Devlog Title: Platformer by @BreadBoy | Stardance
Devlogs:
I’ve made the first bit...
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My awesome macropad! by @mitheeee | Stardance
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Title: My awesome macropad! by @mitheeee | Stardan Title: My awesome macropad! by @mitheeee | Stardance...
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Portfolio by @anay_208 | Stardance
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Title: Portfolio by @anay_208 | Stardance
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My first slack bot! by @SaiM | Stardance
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Title: My first slack bot! by @SaiM | Stardance
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My awesome macropad! by @rameezajmal2011 | Stardan My awesome macropad! by @rameezajmal2011 | Stardance...
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Title: My awesome macropad! by @rameezajmal2011 | Title: My awesome macropad! by @rameezajmal2011 | Stardance...
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Custom To-Do List by @TGStardancer | Stardance
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TGStardancer
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[{"post_id": 2894, "ts": "2026 [{"post_id": 2894, "ts": "2026-06-05T19:58:52Z", "hours": 0.8017, "text": "added filters and enabled repetition for events"}]...
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Title: Custom To-Do List by @TGStardancer | Starda Title: Custom To-Do List by @TGStardancer | Stardance
Devlogs:
added filters and enabled repetition for events...
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My awesome macropad! by @mushtak_mohamed3557 | Sta My awesome macropad! by @mushtak_mohamed3557 | Stardance...
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Title: My awesome macropad! by @mushtak_mohamed355 Title: My awesome macropad! by @mushtak_mohamed3557 | Stardance...
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N-body sim by @indcader | Stardance
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[{"ship_num": 1, "ts": "2026-0 [{"ship_num": 1, "ts": "2026-08-30T21:57:17Z", "hours": 6.0, "multiplier": 18.6, "payout": 116, "blessing": "neutral", "text": "I wrote a N-body simulation in Pygame. The project allows users to mess with gravitational bodies and create interesting systems. After recieving feedback from the last ship, I made modifications to the project which will allow the program to be more easy to use. I made new sub buttons on the screen which only appear after clicking on a main button. These buttons allow the user to do certain specialized tasks such as placing bodies, putting bodies in orbit, or shooting them into the abyss. I also reconfigured the controls to be more comfortable to the user (Q is now to pause since its easier to reach than P during play time). I also changed the system that allows users to modify variables like mass or time during playtime. Previously, in order to change values in the simulation, they had to bring their mouse over the text and scroll. This had major problems like the fact that it took forever to reach values, it was imprecise, and it wasn’t user-friendly. So I changed it so that the user instead clicks on the variable and types out the input they desire. Changes like this and others were made to make the project more user-friendly and fun. I also added new features as well such as the new orbit tool to allow users to make interesting systems easily and a few other new options. This update doesn’t have too many new features mainly due to the limited programming schedule I have but I hope yall enjoy it though!!!! :3", "repo": "https://github.com/Indcader56/N-body-Sim", "demo": "https://indcader56.itch.io/n-body-sim"}, {"ship_num": 2, "ts": "2026-06-28T20:59:44Z", "hours": 25.0, "multiplier": 13.6, "payout": 335, "blessing": "neutral", "text": "I made an N-body sim in which people can mess around with planetary bodies in an infinite area. Everything uses Euler’s approximation to simulate each body and the simulation allows users to add, delete, and manipulate bodies as they move around. The simulation supports up to 100-200 bodies due to it being O(n^2) and it also has cool features like zooming, variable time-steps, and a moveable player. Hope you guys can have fun with this and burn some time messing around with it! :D", "repo": "https://github.com/Indcader56/N-body-Sim", "demo": "https://indcader56.itch.io/n-body-sim"}]...
|
[{"post_id": 58366, "ts": "202 [{"post_id": 58366, "ts": "2026-08-30T19:27:25Z", "hours": 2.9086, "text": "I’ve been working on a bunch of stuff in this update! I added the ability to put things in orbit just by clicking around the body in orbit mode. No more guessing using the trajectory tool!!! This has also allowed me to make the system below which is similar to the Earth Moon Sun system! After this I plan to add other tools and polish."}, {"post_id": 38507, "ts": "2026-07-31T22:43:27Z", "hours": 1.5156, "text": "I added trails to the game! They follow every body and last for awhile. I also added some polish to the typing system and did some bug fixing. The image below shows how cool trails make basic interactions between bodies look!"}, {"post_id": 37428, "ts": "2026-07-30T04:49:30Z", "hours": 1.8106, "text": "First devlog after ship! Thank you guys for bringing in feedback about the game! I’m sorry that it took a month for me to actually fix and ship the project. I was traveling and dealing with some things. ANYWAYS! I’ve read the feedback and one of the main, reoccurring complaints was trouble with the controls. So, I decided to work on making the simulation easier to use before implementing new things. One thing I changed was the way that the user changes the mass and time variables. Throughout the project I’ve had trouble figuring out how the user should be able to modify them. By the time I shipped, the solution wasn’t clear and a bit weird (scrolling on the text). So I made it so that when the user clicks on the text, they can type in whatever they want and confirm by pressing enter. This way, users don’t have to spend forever scrolling to a desired value, that value is more precise, and it isolates the scrolling controls for zooming only. I hope to add more improvements like this before optimizing the simulation and adding things like trails to the bodies."}, {"post_id": 17906, "ts": "2026-06-28T20:51:32Z", "hours": 0.77, "text": "I have been setting everything up for the ship!!!!"}, {"post_id": 16503, "ts": "2026-06-26T21:01:17Z", "hours": 4.6617, "text": "I added a layer of polish to the game. Also got rid of the sliders! They’re too finicky and ugly and take up too much code. I also added a bunch of hotkeys to make the user’s life a bit better. Next thing I post should be the ship!!!!"}, {"post_id": 14191, "ts": "2026-06-23T05:47:17Z", "hours": 5.0042, "text": "I added a bunch of new things as well as restructuring the code a bit. I added the ability to manipulate time mainly. I also separated the code a bit so all the physics logic is in its separate file. Hope to ship soon!!!!!!!"}, {"post_id": 10234, "ts": "2026-06-16T21:16:25Z", "hours": 1.395, "text": "I made the bodies colorful! I also added a slider for the mass so the scroll wheel is just for zoom. Also going to clean up the code soon (I keep procrastinating lol) and this might be the version where I ship et!"}, {"post_id": 9730, "ts": "2026-06-16T04:59:50Z", "hours": 4.6567, "text": "Sorry I haven’t posted in awhile, but I got a BIGGIE UPDATEEEEEEEEE I added the ability to move around the world and zoom in and out of the play area. No more do you have to witness your beautiful 2 body system go off screen into oblivion! Now, you can follow it to the ends of the universe!!!!!! After this, I plan to clean up the code a bit and change the controls since now the scroll wheel is mixed up with the zooming. I plan to keep adding things to the game until its fun"}, {"post_id": 6672, "ts": "2026-06-11T05:39:00Z", "hours": 2.2294, "text": "BIGGE UPDATE ALERT I added a bunch of buttons on screen that can now be used to place and delete bodies. I also made a bunch of underlying changes so I could do this! The next thing to add is wasd controls for a player that can move around and follow bodies as they follow their trajectories. After that I may or may not add a rocket to the game. who knows!"}, {"post_id": 4719, "ts": "2026-06-08T04:33:47Z", "hours": 2.1283, "text": "I fixed a few bugs including one where the masses were added twice in collisions. I also tweaked the colors and added a mass counter so that the user can see the exact mass before placing a body. After doing this, I plan to fix any more bugs and clean up the code. Then I will implement a camera that can follow the bodies and a small ship the player can spawn. After that I (might!) be good night for this project"}, {"post_id": 2343, "ts": "2026-06-04T19:45:49Z", "hours": 0.7792, "text": "I finally figured out Github (yayayay!!!) and now my workflow is (hopefully) gud. I also added the proper formula for momentum when a body gets hit. Will need to clean up the code though."}, {"post_id": 1099, "ts": "2026-06-02T22:34:26Z", "hours": 0.6903, "text": "I changed the color of the planets (cyan is kinda getting tired) and I made it so that the planets can gobble each other up"}, {"post_id": 412, "ts": "2026-06-01T20:16:56Z", "hours": 1.0275, "text": "I added user inputs and the ability to shoot your bodies and set their sizes"}, {"post_id": 384, "ts": "2026-06-01T18:55:27Z", "hours": 1.3953, "text": "I’m working on a N-body sim"}]...
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Title: N-body sim by @indcader | Stardance
Devlog Title: N-body sim by @indcader | Stardance
Devlogs:
I’m working on a N-body sim
I added user inputs and the ability to shoot your bodies and set their sizes
I changed the color of the planets (cyan is kinda getting tired) and I made it so that the planets can gobble each other up
I finally figured out Github (yayayay!!!) and now my workflow is (hopefully) gud. I also added the proper formula for momentum when a body gets hit. Will need to clean up the code though.
I fixed a few bugs including one where the masses were added twice in collisions. I also tweaked the colors and added a mass counter so that the user can see the exact mass before placing a body. After doing this, I plan to fix any more bugs and clean up the code. Then I will implement a camera that can follow the bodies and a small ship the player can spawn. After that I (might!) be good night for this project
BIGGE UPDATE ALERT I added a bunch of buttons on screen that can now be used to place and delete bodies. I also made a bunch of underlying changes so I could do this! The next thing to add is wasd controls for a player that can move around and follow bodies as they follow their trajectories. After that I may or may not add a rocket to the game. who knows!
Sorry I haven’t posted in awhile, but I got a BIGGIE UPDATEEEEEEEEE I added the ability to move around the world and zoom in and out of the play area. No more do you have to witness your beautiful 2 body system go off screen into oblivion! Now, you can follow it to the ends of the universe!!!!!! After this, I plan to clean up the code a bit and change the controls since now the scroll wheel is mixed up with the zooming. I plan to keep adding things to the game until its fun
I made the bodies colorful! I also added a slider for the mass so the scroll wheel is just for zoom. Also going to clean up the code soon (I keep procrastinating lol) and this might be the version where I ship et!
I added a bunch of new things as well as restructuring the code a bit. I added the ability to manipulate time mainly. I also separated the code a bit so all the physics logic is in its separate file. Hope to ship soon!!!!!!!
I added a layer of polish to the game. Also got rid of the sliders! They’re too finicky and ugly and take up too much code. I also added a bunch of hotkeys to make the user’s life a bit better. Next thing I post should be the ship!!!!
I have been setting everything up for the ship!!!!
First devlog after ship! Thank you guys for bringing in feedback about the game! I’m sorry that it took a month for me to actually fix and ship the project. I was traveling and dealing with some things. ANYWAYS! I’ve read the feedback and one of the main, reoccurring complaints was trouble with the controls. So, I decided to work on making the simulation easier to use before implementing new things. One thing I changed was the way that the user changes the mass and time variables. Throughout the project I’ve had trouble figuring out how the user should be able to modify them. By the time I shipped, the solution wasn’t clear and a bit weird (scrolling on the text). So I made it so that when the user clicks on the text, they can type in whatever they want and confirm by pressing enter. This way, users don’t have to spend forever scrolling to a desired value, that value is more precise, and it isolates the scrolling controls for zooming only. I hope to add more improvements like this before optimizing the simulation and adding things like trails to the bodies.
I added trails to the game! They follow every body and last for awhile. I also added some polish to the typing system and did some bug fixing. The image below shows how cool trails make basic interactions between bodies look!
I’ve been working on a bunch of stuff in this update! I added the ability to put things in orbit just by clicking around the body in orbit mode. No more guessing using the trajectory tool!!! This has also allowed me to make the system below which is similar to the Earth Moon Sun system! After this I plan to add other tools and polish.
Ships:
I made an N-body sim in which people can mess around with planetary bodies in an infinite area. Everything uses Euler’s approximation to simulate each body and the simulation allows users to add, delete, and manipulate bodies as they move around. The simulation supports up to 100-200 bodies due to it being O(n^2) and it also has cool features like zooming, variable time-steps, and a moveable player. Hope you guys can have fun with this and burn some time messing around with it! :D
I wrote a N-body simulation in Pygame. The project allows users to mess with gravitational bodies and create interesting systems. After recieving feedback from the last ship, I made modifications to the project which will allow the program to be more easy to use. I made new sub buttons on the screen which only appear after clicking on a main button. These buttons allow the user to do certain specialized tasks such as placing bodies, putting bodies in orbit, or shooting them into the abyss. I also reconfigured the controls to be more comfortable to the user (Q is now to pause since its easier to reach than P during play time). I also changed the system that allows users to modify variables like mass or time during playtime. Previously, in order to change values in the simulation, they had to bring their mouse over the text and scroll. This had major problems like the fact that it took forever to reach values, it was imprecise, and it wasn’t user-friendly. So I changed it so that the user instead clicks on the variable and types out the input they desire. Changes like this and others were made to make the project more user-friendly and fun. I also added new features as well such as the new orbit tool to allow users to make interesting systems easily and a few other new options. This update doesn’t have too many new features mainly due to the limited programming schedule I have but I hope yall enjoy it though!!!! :3...
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Catalyst by @adii | Stardance
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adii
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0
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42.51
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0
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[{"post_id": 7013, "ts": "2026 [{"post_id": 7013, "ts": "2026-06-11T19:22:47Z", "hours": 42.5106, "text": "started learning pygame. and this is what i’ve built so far (ik this aint a lot). lots of bugs, lots of googling, but we’re making progress 😭 will be posting more updates later!!"}]...
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Title: Catalyst by @adii | Stardance
Devlogs:
sta Title: Catalyst by @adii | Stardance
Devlogs:
started learning pygame. and this is what i’ve built so far (ik this aint a lot). lots of bugs, lots of googling, but we’re making progress 😭 will be posting more updates later!!...
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1792796075.466325
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1793400875.466325
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My first slack bot! by @rameezajmal2011 | Stardanc My first slack bot! by @rameezajmal2011 | Stardance...
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rameezajmal2011
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Title: My first slack bot! by @rameezajmal2011 | S Title: My first slack bot! by @rameezajmal2011 | Stardance...
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1792619648.4078238
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1793224448.4078238
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1849
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Untitled project by @SaiM | Stardance
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SaiM
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Title: Untitled project by @SaiM | Stardance
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1792525881.3629606
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1793130681.3629606
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1850
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ladybug dreams by @ladybug | Stardance
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ladybug
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Title: ladybug dreams by @ladybug | Stardance
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1792478928.431044
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