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1792950597.540242
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Script by @cg | Stardance
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cg
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0
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[]
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Title: Script by @cg | Stardance
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1792770603.436618
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1793375403.436618
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1853
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My awesome macropad! by @akido | Stardance
|
akido
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0
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0.0
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[]
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Title: My awesome macropad! by @akido | Stardance
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1792929089.0002258
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1793793089.0002258
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1854
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Pokepy by @anayshekhar | Stardance
|
anayshekhar
|
1
|
5.28
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0
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[{"ship_num": 1, "ts": "2026-0 [{"ship_num": 1, "ts": "2026-06-18T17:51:46Z", "hours": 4.0, "multiplier": null, "payout": 0, "blessing": "neutral", "text": "what did you make? I built pokepy, a character-level language model that creates new pokémon sounding names from scratch using only numpy. The project started as a simple MLP and was later upgraded into a WaveNet-style architecture to explore how increasing the amount of context a model sees can improve generation. Instead of using PyTorch or other machine learning frameworks, I built the main parts of the neural network myself, including embeddings, linear layers, batch normalization, activations, loss functions, and backpropagation. what was challenging? The hardest part was understanding and implementing everything manually. Without autograd, I had to calculate the gradients for every layer and debug how information moved through the network during training. Another challenge was improving the model architecture. The first MLP only looked at 3 characters at a time, which limited what it could learn. Building the WaveNet-style model and increasing the context window to 8 characters required changing how the model combined information. what are you proud of? I am most proud that the entire project works without relying on deep learning libraries. Building a working neural network from just numpy helped me understand what is actually happening inside models instead of treating them like a black box. I am also proud that I was able to compare different architectures and see how changing the way a model processes context affects the results. what should people know so they can test your project? The project has a live demo hosted on Hugging Face Spaces where anyone can generate new pokémon names. The demo runs the trained WaveNet model and loads the saved numpy weights to generate names directly. No PyTorch or external ML frameworks are required. Try entering the demo and generate a few names, every result is created by the model’s learned character patterns, so outputs will be different each time. I also built this project by following and understanding Andrej Karpathy’s Zero to Hero, MakeMore", "repo": "https://github.com/AnayShekhar/pokepy", "demo": "https://excluding-aus-others-optical.trycloudflare.com/"}]...
|
[{"post_id": 20470, "ts": "202 [{"post_id": 20470, "ts": "2026-07-02T02:15:00Z", "hours": 1.2808, "text": "Finished pokepy a while ago. heres an update. pokepy is a character level language model that generates pokemon sounding names. It was trained on a list of all 1025 pokemon. This was made with ONLY numpy, no pytorch, no autograd, and no other deep learning libraries. It started as a simple MLP, then I expanded it into a WaveNet style architecture. I used Andrej Karpathy’s Zero to Hero series as inspiration. To run pokepy yourself, you just need to run the .command or .bat file from the source code. This runs it locally on http://0.0.0.0:10000 ."}, {"post_id": 11404, "ts": "2026-06-18T17:45:58Z", "hours": 4.0364, "text": "I built pokepy, a character-level language model that generates pokémon sounding names completely from scratch using only numpy. The main goal of this project was to understand how neural networks actually work instead of just using libraries that hide everything. I did not use PyTorch or autograd, so I had to manually build the important parts like embeddings, linear layers, batch normalization, activations, loss functions, backpropagation, and gradient updates. I first built a simple MLP model. It used a 3 character context window, meaning it only looked at the previous 3 characters to predict the next one. The model was able to learn basic patterns from pokémon names, but I noticed that it struggled when names had longer patterns because it could only see a small amount of information.To improve this, I built a WaveNet-style model. Instead of just making the model bigger, I changed the architecture so it could understand more context. Using FlattenConsecutive layers, the model slowly combined groups of characters together, increasing the context window from 3 characters to 8 characters.The hardest parts of this project were implementing everything manually and debugging how each part worked. Batch normalization was difficult because I had to keep track of running statistics for inference, and backpropagation required me to calculate the gradients for every layer instead of using automatic tools.After comparing the MLP and WaveNet models, I learned that improving a model is not always about adding more parameters. Sometimes changing how the model understands information, especially context, can make a bigger difference. I also deployed the final WaveNet model using Hugging Face Spaces and Gradio. The demo loads the trained numpy weights and generates new pokémon names without using any deep learning frameworks. This project helped me understand the foundations of language models and gave me a better idea of what is actually happening inside neural networks when they learn."}]...
|
Title: Pokepy by @anayshekhar | Stardance
Devlogs Title: Pokepy by @anayshekhar | Stardance
Devlogs:
I built pokepy, a character-level language model that generates pokémon sounding names completely from scratch using only numpy. The main goal of this project was to understand how neural networks actually work instead of just using libraries that hide everything. I did not use PyTorch or autograd, so I had to manually build the important parts like embeddings, linear layers, batch normalization, activations, loss functions, backpropagation, and gradient updates. I first built a simple MLP model. It used a 3 character context window, meaning it only looked at the previous 3 characters to predict the next one. The model was able to learn basic patterns from pokémon names, but I noticed that it struggled when names had longer patterns because it could only see a small amount of information.To improve this, I built a WaveNet-style model. Instead of just making the model bigger, I changed the architecture so it could understand more context. Using FlattenConsecutive layers, the model slowly combined groups of characters together, increasing the context window from 3 characters to 8 characters.The hardest parts of this project were implementing everything manually and debugging how each part worked. Batch normalization was difficult because I had to keep track of running statistics for inference, and backpropagation required me to calculate the gradients for every layer instead of using automatic tools.After comparing the MLP and WaveNet models, I learned that improving a model is not always about adding more parameters. Sometimes changing how the model understands information, especially context, can make a bigger difference. I also deployed the final WaveNet model using Hugging Face Spaces and Gradio. The demo loads the trained numpy weights and generates new pokémon names without using any deep learning frameworks. This project helped me understand the foundations of language models and gave me a better idea of what is actually happening inside neural networks when they learn.
Finished pokepy a while ago. heres an update. pokepy is a character level language model that generates pokemon sounding names. It was trained on a list of all 1025 pokemon. This was made with ONLY numpy, no pytorch, no autograd, and no other deep learning libraries. It started as a simple MLP, then I expanded it into a WaveNet style architecture. I used Andrej Karpathy’s Zero to Hero series as inspiration. To run pokepy yourself, you just need to run the .command or .bat file from the source code. This runs it locally on http://0.0.0.0:10000 .
Ships:
what did you make? I built pokepy, a character-level language model that creates new pokémon sounding names from scratch using only numpy. The project started as a simple MLP and was later upgraded into a WaveNet-style architecture to explore how increasing the amount of context a model sees can improve generation. Instead of using PyTorch or other machine learning frameworks, I built the main parts of the neural network myself, including embeddings, linear layers, batch normalization, activations, loss functions, and backpropagation. what was challenging? The hardest part was understanding and implementing everything manually. Without autograd, I had to calculate the gradients for every layer and debug how information moved through the network during training. Another challenge was improving the model architecture. The first MLP only looked at 3 characters at a time, which limited what it could learn. Building the WaveNet-style model and increasing the context window to 8 characters required changing how the model combined information. what are you proud of? I am most proud that the entire project works without relying on deep learning libraries. Building a working neural network from just numpy helped me understand what is actually happening inside models instead of treating them like a black box. I am also proud that I was able to compare different architectures and see how changing the way a model processes context affects the results. what should people know so they can test your project? The project has a live demo hosted on Hugging Face Spaces where anyone can generate new pokémon names. The demo runs the trained WaveNet model and loads the saved numpy weights to generate names directly. No PyTorch or external ML frameworks are required. Try entering the demo and generate a few names, every result is created by the model’s learned character patterns, so outputs will be different each time. I also built this project by following and understanding Andrej Karpathy’s Zero to Hero, MakeMore...
|
1792972224.5666945
|
1793058624.5666945
|
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1855
|
My awesome macropad! by @nishythefishy43 | Stardan My awesome macropad! by @nishythefishy43 | Stardance...
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nishythefishy43
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Title: My awesome macropad! by @nishythefishy43 | Title: My awesome macropad! by @nishythefishy43 | Stardance...
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1792669648.1347036
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1793274448.1347036
|
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1856
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Untitled project by @uemuea | Stardance
|
uemuea
|
0
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[]
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Title: Untitled project by @uemuea | Stardance
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1792619489.51768
|
1793224289.51768
|
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1857
|
My awesome macropad! by @Curtis | Stardance
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Curtis
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Title: My awesome macropad! by @Curtis | Stardance
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1792770637.9447916
|
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1858
|
Ranked Leages stats by @visarmullaj07 | Stardance
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visarmullaj07
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Title: Ranked Leages stats by @visarmullaj07 | Sta Title: Ranked Leages stats by @visarmullaj07 | Stardance...
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1792950589.3069654
|
1793814589.3069654
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1859
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My first slack bot! by @ryanthhua | Stardance
|
ryanthhua
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0
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0.0
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Title: My first slack bot! by @ryanthhua | Stardan Title: My first slack bot! by @ryanthhua | Stardance...
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1792601295.1836298
|
1793206095.1836298
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1860
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Untitled project by @sparrow_the_crow | Stardance
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sparrow_the_crow
|
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Title: Untitled project by @sparrow_the_crow | Sta Title: Untitled project by @sparrow_the_crow | Stardance...
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1792547492.8875737
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1793152292.8875737
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1861
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Untitled project by @Piper | Stardance
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Piper
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Title: Untitled project by @Piper | Stardance
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1792622882.1680129
|
1793227682.1680129
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1862
|
racing controller by @Notsteven | Stardance
|
Notsteven
|
1
|
1.97
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0
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[{"ship_num": 1, "ts": "2026-0 [{"ship_num": 1, "ts": "2026-06-05T22:55:39Z", "hours": 0.0, "multiplier": null, "payout": 0, "blessing": "neutral", "text": "My project is a racing/ driving gamepad that you can use on the go or at home. One of the most challenging parts of this project was deciding what to add in the beginning stages and what the main parts were to focus on to make it functional. One thing you should know is that, currently, my project is just a 3d model. I am waiting for the hardware fund to open so i can request the things I need. The demo link leads you to the Onshape where I’ve done most of the work. This lets you view the current model more in-depth", "repo": "https://github.com/tottallynotstevenp/steering-wheel-controller", "demo": ""}]...
|
[{"post_id": 34895, "ts": "202 [{"post_id": 34895, "ts": "2026-07-25T23:58:58Z", "hours": 1.5631, "text": "7/25 update ive made the breadboard test and have made the code. in the following days i plan to add the holes or places for the components to fit in the actual controller body"}, {"post_id": 7855, "ts": "2026-06-13T03:08:51Z", "hours": 0.4108, "text": "i changed the top plate to make the assembly eassier and also moved somethings around so the extrude would be much better"}, {"post_id": 2982, "ts": "2026-06-05T22:15:58Z", "hours": 0.6658, "text": "added the sliders for the linear potentiometers for the gas and brake. ive also realised i havent really explaied how it all works so heres how it works The main steering component is a rotary encoder with a push button. This will send analog input to the ESP32, which will then send that input to the device it’s connected to. The shifting and turn signal controls are just simple buttons, which will also go to the ESP32. The gas and brake pedals are linear potentiometers with a travel of 20mm. This will allow you to control the speed of acceleration and braking as if you were using actual brake and gas pedals."}, {"post_id": 2573, "ts": "2026-06-05T04:31:35Z", "hours": 2.1989, "text": "Changes made I made a couple of changes, including moving the turn signals to right above the gear shifting. Another change i made is changing the steering wheel design from a realistic-looking one to a more ergonomic one for longer sessions. I’ve also made a lot of cosmetic changes, including adding arrows to signify what each button does and adding a hazards button in addition to the turn signal buttons. Near future Currently trying to figure out what would be better, a mix of two linear potentiometers for gas and brake, or a pair of triggers for the gas and brake. More than likely will go with the linear potentiometers because it gives you that sense of more control than triggers could give you. I am also trying to find more things i could add to make using the controller more of an experience"}, {"post_id": 1214, "ts": "2026-06-03T02:13:56Z", "hours": 1.2972, "text": "Hey my name is Steven, and I really like playing driving games, so I decided to create a steering-wheel controller you can use on the go. This is a really rough design I have started working on. The final version will include some extra buttons that you will be able to map to anything you want to"}]...
|
Title: racing controller by @Notsteven | Stardance Title: racing controller by @Notsteven | Stardance
Devlogs:
Hey my name is Steven, and I really like playing driving games, so I decided to create a steering-wheel controller you can use on the go. This is a really rough design I have started working on. The final version will include some extra buttons that you will be able to map to anything you want to
Changes made I made a couple of changes, including moving the turn signals to right above the gear shifting. Another change i made is changing the steering wheel design from a realistic-looking one to a more ergonomic one for longer sessions. I’ve also made a lot of cosmetic changes, including adding arrows to signify what each button does and adding a hazards button in addition to the turn signal buttons. Near future Currently trying to figure out what would be better, a mix of two linear potentiometers for gas and brake, or a pair of triggers for the gas and brake. More than likely will go with the linear potentiometers because it gives you that sense of more control than triggers could give you. I am also trying to find more things i could add to make using the controller more of an experience
added the sliders for the linear potentiometers for the gas and brake. ive also realised i havent really explaied how it all works so heres how it works The main steering component is a rotary encoder with a push button. This will send analog input to the ESP32, which will then send that input to the device it’s connected to. The shifting and turn signal controls are just simple buttons, which will also go to the ESP32. The gas and brake pedals are linear potentiometers with a travel of 20mm. This will allow you to control the speed of acceleration and braking as if you were using actual brake and gas pedals.
i changed the top plate to make the assembly eassier and also moved somethings around so the extrude would be much better
7/25 update ive made the breadboard test and have made the code. in the following days i plan to add the holes or places for the components to fit in the actual controller body
Ships:
My project is a racing/ driving gamepad that you can use on the go or at home. One of the most challenging parts of this project was deciding what to add in the beginning stages and what the main parts were to focus on to make it functional. One thing you should know is that, currently, my project is just a 3d model. I am waiting for the hardware fund to open so i can request the things I need. The demo link leads you to the Onshape where I’ve done most of the work. This lets you view the current model more in-depth...
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1792846489.426414
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1863
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My awesome macropad! by @trey | Stardance
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trey
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Title: My awesome macropad! by @trey | Stardance
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1864
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My awesome macropad! by @Sylvia | Stardance
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Sylvia
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Title: My awesome macropad! by @Sylvia | Stardance
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My awesome macropad! by @Glitch | Stardance
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Glitch
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Title: My awesome macropad! by @Glitch | Stardance
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SMS Grades Overview by @kozeljmi | Stardance
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kozeljmi
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Title: SMS Grades Overview by @kozeljmi | Stardanc Title: SMS Grades Overview by @kozeljmi | Stardance...
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1792612498.6902819
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My awesome macropad! by @valerie | Stardance
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valerie
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Title: My awesome macropad! by @valerie | Stardanc Title: My awesome macropad! by @valerie | Stardance...
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1792616106.460801
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1869
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Aesthetics finder by @sakshimangtani | Stardance
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sakshimangtani
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Title: Aesthetics finder by @sakshimangtani | Star Title: Aesthetics finder by @sakshimangtani | Stardance...
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1792633990.7110252
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My first slack bot! by @Gaxthecool | Stardance
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Gaxthecool
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Title: My first slack bot! by @Gaxthecool | Starda Title: My first slack bot! by @Gaxthecool | Stardance...
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My awesome macropad! by @J_Nathan | Stardance
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J_Nathan
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Title: My awesome macropad! by @J_Nathan | Stardan Title: My awesome macropad! by @J_Nathan | Stardance...
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1792547649.9971797
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1873
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Distrohopper by @bhandari_basanta_47 | Stardance
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bhandari_basanta_47
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Title: Distrohopper by @bhandari_basanta_47 | Star Title: Distrohopper by @bhandari_basanta_47 | Stardance...
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1792626870.14192
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1793231670.14192
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1874
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Capybara Game by @itsleonwang1 | Stardance
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itsleonwang1
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1
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2.0
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0
|
[{"ship_num": 1, "ts": "2026-0 [{"ship_num": 1, "ts": "2026-06-07T10:30:01Z", "hours": 2.0, "multiplier": null, "payout": 0, "blessing": "neutral", "text": "I made a capybara roguelike action game in Godot!", "repo": "https://github.com/leonwangg1/capybara-evolved", "demo": "https://capybara-evolved.vercel.app/"}]...
|
[{"post_id": 3605, "ts": "2026 [{"post_id": 3605, "ts": "2026-06-06T16:37:46Z", "hours": 1.5247, "text": "Developing a capybara roguelike survivor-like game in Godot. Player character and basic hud done."}]...
|
Title: Capybara Game by @itsleonwang1 | Stardance
Title: Capybara Game by @itsleonwang1 | Stardance
Devlogs:
Developing a capybara roguelike survivor-like game in Godot. Player character and basic hud done.
Ships:
I made a capybara roguelike action game in Godot!...
|
1792986531.3394449
|
1793072931.3394449
|
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1875
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My awesome macropad! by @Daksh | Stardance
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Daksh
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0
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[]
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Title: My awesome macropad! by @Daksh | Stardance
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1792554736.996194
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1793159536.996194
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1876
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rocket and satellite simulator by @masterahill | S rocket and satellite simulator by @masterahill | Stardance...
|
masterahill
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Title: rocket and satellite simulator by @masterah Title: rocket and satellite simulator by @masterahill | Stardance...
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1792713094.3517385
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1793317894.3517385
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1877
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interstellarmath by @pranshi27123 | Stardance
|
pranshi27123
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1
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3.0
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[{"ship_num": 1, "ts": "2026-0 [{"ship_num": 1, "ts": "2026-06-02T17:53:14Z", "hours": 3.0, "multiplier": null, "payout": 0, "blessing": "neutral", "text": "I made a project on number theory + space , the challenging part was doing all the maths on my own and no usage of numpy and as I am new in this field I haven’t created that good project with some cool frontend I just made what I started thinking instantly a few days back and this is a terminal based python application", "repo": "https://github.com/pranshi532/interstellarmath", "demo": "https://github.com/pranshi532/interstellarmath/blob/main/main.py"}]...
|
[{"post_id": 923, "ts": "2026- [{"post_id": 923, "ts": "2026-06-02T17:46:01Z", "hours": 1.4464, "text": "Finally the Maths has been done"}, {"post_id": 387, "ts": "2026-06-01T19:04:33Z", "hours": 0.9597, "text": "Finally one last main.py file left , spent the midnight building researchreport.py . Strictly stdlib, so I couldn’t lean on rich . Had to manually handle column alignment using f-string width specifiers. Took two iterations to get the spacing right when the sequence names or percentages varied in length"}, {"post_id": 327, "ts": "2026-06-01T16:55:46Z", "hours": 0.5353, "text": "Started the project today. Decided early on to lock myself into the standard library . No numpy ,no bin,no math shortcuts.If I’m testing mathematical structures survive cosmic noise,I should build the math from scratch .It forces me to actually understand the algorithms instead of leaning of abstraction"}]...
|
Title: interstellarmath by @pranshi27123 | Stardan Title: interstellarmath by @pranshi27123 | Stardance
Devlogs:
Started the project today. Decided early on to lock myself into the standard library . No numpy ,no bin,no math shortcuts.If I’m testing mathematical structures survive cosmic noise,I should build the math from scratch .It forces me to actually understand the algorithms instead of leaning of abstraction
Finally one last main.py file left , spent the midnight building researchreport.py . Strictly stdlib, so I couldn’t lean on rich . Had to manually handle column alignment using f-string width specifiers. Took two iterations to get the spacing right when the sequence names or percentages varied in length
Finally the Maths has been done
Ships:
I made a project on number theory + space , the challenging part was doing all the maths on my own and no usage of numpy and as I am new in this field I haven’t created that good project with some cool frontend I just made what I started thinking instantly a few days back and this is a terminal based python application...
|
1792968519.5796027
|
1793054919.5796027
|
|
1878
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substring by @11elev | Stardance
|
11elev
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0
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0.0
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[]
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Title: substring by @11elev | Stardance
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1792594238.5484734
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1879
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sevasync by @hirdeykumar_topper | Stardance
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hirdeykumar_topper
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1
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27.36
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[{"post_id": 69310, "ts": "202 [{"post_id": 69310, "ts": "2026-09-16T19:35:28Z", "hours": 1.3622, "text": "just working on new app"}, {"post_id": 33589, "ts": "2026-07-23T17:11:46Z", "hours": 4.5242, "text": "completed project info today and launched an update on play store with enhanced security and added git hub url"}, {"post_id": 27597, "ts": "2026-07-13T10:02:41Z", "hours": 2.9494, "text": "just wanna say that my project is on play store now"}, {"post_id": 9953, "ts": "2026-06-16T14:10:14Z", "hours": 8.4517, "text": "afrom last 10 days i have not posted a single devlog but i am happy to announce that i have finally made it i haev completed the project solved many bugs resolved many errors made the ui part and 3 x my app looks and feel now my app is all set for launchi have already started the closed testing before production release in play console"}, {"post_id": 3448, "ts": "2026-06-06T12:03:11Z", "hours": 3.4739, "text": "i alomost finalized my app and debug many issue and tried to make iit production ready but in the and when running flutter buil release it shows splash screen stuck error and i couldn’t fix it so tommorow i will release it for testers also added many oher fields and drop down in app to inrease productivity and convinience"}, {"post_id": 2742, "ts": "2026-06-05T14:45:16Z", "hours": 1.5378, "text": "so i almost finalized my application add a few buttons and search filters done deep testing and solved many critical bugs including many auth bugs and many other so data do not show to other users and add a coming soon poster for a feature planned and there a few more things which will be done shortly and i will send it for review tomorrow"}, {"post_id": 2240, "ts": "2026-06-04T16:59:56Z", "hours": 1.3211, "text": "finally everything about reminder system is sorted and tested and now my app is near to complete probably after 24 hours i will send it for review to google as i already hold a dev account and today i fought bugs and found some critical bugs too and created a few new buttons and save them in firestore and likely tomorrow i will finalize it and ship it (devlog 4) and can anyone tell me how to get start dust"}, {"post_id": 1961, "ts": "2026-06-04T06:38:19Z", "hours": 0.84, "text": "so auto reminder function is complete problem was reciever tag missing in flutter XML file i am attaching screenshot below and finally after a long battle me and chat gpt fought figured that out"}, {"post_id": 970, "ts": "2026-06-02T19:01:49Z", "hours": 2.0472, "text": "fougth a long battle with auto reminder scheduling in flutter and for looks like i lost but will try again issue is it drops instant notification but not scheduled one any solution ??"}, {"post_id": 360, "ts": "2026-06-01T18:03:41Z", "hours": 0.4325, "text": "Devlog — Sevasync Date:1 June 2026 Time worked:Late evening (~10 PM onward) What I worked on today Fixed - Stay Logged In -system using Firebase Auth persistence App now automatically opens Home Screen if already logged in ✅ Added Logout system inside Profile Screen Added logout confirmation dialog Fixed navigation after logout → back to Login Screen ✅ Existing systems tested Search Records working Check Records working Edit/Delete system working User-only records issue fixed (UID based filtering) Current MVP Status Core app flow is now functional: Login Profile S/BS Entry Search Records Check Records Edit/Delete Stay Logged In Logout Problems / Tech Debt Firestore structure still messy Need optimization later Reminder system pending (next major feature) Thoughts Funny milestone: Built and shipped most of the base app with almost zero Flutter knowledge and on a brand new laptop 😭🔥"}]...
|
Title: sevasync by @hirdeykumar_topper | Stardance Title: sevasync by @hirdeykumar_topper | Stardance
Devlogs:
Devlog — Sevasync Date:1 June 2026 Time worked:Late evening (~10 PM onward) What I worked on today Fixed - Stay Logged In -system using Firebase Auth persistence App now automatically opens Home Screen if already logged in ✅ Added Logout system inside Profile Screen Added logout confirmation dialog Fixed navigation after logout → back to Login Screen ✅ Existing systems tested Search Records working Check Records working Edit/Delete system working User-only records issue fixed (UID based filtering) Current MVP Status Core app flow is now functional: Login Profile S/BS Entry Search Records Check Records Edit/Delete Stay Logged In Logout Problems / Tech Debt Firestore structure still messy Need optimization later Reminder system pending (next major feature) Thoughts Funny milestone: Built and shipped most of the base app with almost zero Flutter knowledge and on a brand new laptop 😭🔥
fougth a long battle with auto reminder scheduling in flutter and for looks like i lost but will try again issue is it drops instant notification but not scheduled one any solution ??
so auto reminder function is complete problem was reciever tag missing in flutter XML file i am attaching screenshot below and finally after a long battle me and chat gpt fought figured that out
finally everything about reminder system is sorted and tested and now my app is near to complete probably after 24 hours i will send it for review to google as i already hold a dev account and today i fought bugs and found some critical bugs too and created a few new buttons and save them in firestore and likely tomorrow i will finalize it and ship it (devlog 4) and can anyone tell me how to get start dust
so i almost finalized my application add a few buttons and search filters done deep testing and solved many critical bugs including many auth bugs and many other so data do not show to other users and add a coming soon poster for a feature planned and there a few more things which will be done shortly and i will send it for review tomorrow
i alomost finalized my app and debug many issue and tried to make iit production ready but in the and when running flutter buil release it shows splash screen stuck error and i couldn’t fix it so tommorow i will release it for testers also added many oher fields and drop down in app to inrease productivity and convinience
afrom last 10 days i have not posted a single devlog but i am happy to announce that i have finally made it i haev completed the project solved many bugs resolved many errors made the ui part and 3 x my app looks and feel now my app is all set for launchi have already started the closed testing before production release in play console
just wanna say that my project is on play store now
completed project info today and launched an update on play store with enhanced security and added git hub url
just working on new app
Ships:
so i made an app publically known as seva details . it for SK & BSK to let them manage their seva records easily and efficiently and help them to digitalize their methods and search across their saved records and have reminder a day right before their seva(an event you can say) come . in this i have used ai like chat gpt and last claude for a quick ui refactor and this project is live on playstore and currently it has 71 downloads. so you can just search and download it to see how it looks . and challenging part was working with ai and with zero flutter knowledge and maintaining security ....
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[{"ship_num": 1, "ts": "2026-0 [{"ship_num": 1, "ts": "2026-06-03T19:06:16Z", "hours": 1.0, "multiplier": null, "payout": 0, "blessing": "neutral", "text": "A youth-focused investment education platform combining simulated stock trading, structured financial literacy curriculum, gamified token rewards, and parental oversight", "repo": "https://github.com/SynthReaper/EduQuity", "demo": "https://edu-quity.vercel.app/"}]...
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[{"post_id": 6621, "ts": "2026 [{"post_id": 6621, "ts": "2026-06-11T03:21:09Z", "hours": 4.8431, "text": "changed from sandbox to live data improve ui ,animations etc and solving bugs"}, {"post_id": 4181, "ts": "2026-06-07T12:21:04Z", "hours": 1.3994, "text": "Upgraded my website to next level with new features"}, {"post_id": 1612, "ts": "2026-06-03T19:03:25Z", "hours": 1.0811, "text": "A youth-focused investment education platform combining simulated stock trading, structured financial literacy curriculum, gamified token rewards, and parental oversight"}]...
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Title: Edu-Quity by @SynthReaper | Stardance
Devl Title: Edu-Quity by @SynthReaper | Stardance
Devlogs:
A youth-focused investment education platform combining simulated stock trading, structured financial literacy curriculum, gamified token rewards, and parental oversight
Upgraded my website to next level with new features
changed from sandbox to live data improve ui ,animations etc and solving bugs
Ships:
A youth-focused investment education platform combining simulated stock trading, structured financial literacy curriculum, gamified token rewards, and parental oversight...
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Title: My first slack bot! by @Mei | Stardance
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Boba Cats! by @Jewelia | Stardance
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[{"ship_num": 1, "ts": "2026-0 [{"ship_num": 1, "ts": "2026-08-09T20:19:28Z", "hours": 63.0, "multiplier": 17.55, "payout": 1069, "blessing": "neutral", "text": "Boba Cats! is a 2D adventure game about a cat’s quest to find the fabled brown sugar boba! After an entire summer of working on it, our team ( @graceyd , @kimeowsu , and I) are ready to present the first world of our game! This world takes place under the ocean! What might a cat be doing underwater, you might ask? You’ll see! 😉 The first world is fully playable, but the soundtrack and extra touches will be added in future versions! We hope you all enjoy the cute pixel art, fun platforming challenges, creative storyline, and easter eggs! You can play the game on the [itch app] ( https://itch.io/app ) or download it for Windows!", "repo": "https://github.com/graceyd1/Boba-Cats", "demo": "https://grassinabox.itch.io/boba-cats"}]...
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[{"post_id": 44198, "ts": "202 [{"post_id": 44198, "ts": "2026-08-09T20:07:52Z", "hours": 3.2164, "text": "Quick devlog before shipping!! @graceyd and I had our sisters test the game, and we’ve been working on fixing some bugs this past week! File saving should be fixed now, as well as some issues with the miniboss and other minor visual bugs! Hope you enjoy the game! Ship coming right up —>"}, {"post_id": 39232, "ts": "2026-08-02T02:02:56Z", "hours": 11.4622, "text": "Today has been a rush to make final touches to our game! We hoped to be able to ship it today, but in favor of more thorough testing, we will probably end up shipping it later this week (hopefully tomorrow or the day after tomorrow or - 🤔 you get the idea right?) I’ve been working on the hidden pearls you can find in-game, as well as name labels to text boxes so it makes it easier for players to remember who is who! As for what the pearls do…I’ve taken a long time to work on that too! But you better come play our game to find out what they actually do 😉 if you can find them in the first place, that is! A couple hours were also spent adding major dialogue changes to one of the major plot points! We’re hoping with the new changes that the story will have more character depth and be more memorable for players! That’s it for now ~"}, {"post_id": 30183, "ts": "2026-07-17T15:31:42Z", "hours": 8.1886, "text": "As we near our final stage of completing the first world of our project, we are smoothing everything out as well as adding final touches and the last major additions such as the plant shop shown below (spoilers: it doesn’t sell you plants). I’ve smoothed out the camera movement in the miniboss arena and added a gate (as shown in the video). I’ve also had fun creating the UI for a multiple file save system and inventory! That’s it for now!! (If we’re not counting some stuff that would be better for you to experience when you actually play the game 😉😉)"}, {"post_id": 28367, "ts": "2026-07-14T16:12:56Z", "hours": 4.3056, "text": "We’ve been wrapping this game’s first level up, with some fixes and tweaks here and there, and adding the final cutscenes such as the one in the video! Aanddd….we might be getting a soundtrack from a special someone 😉"}, {"post_id": 25283, "ts": "2026-07-09T13:51:28Z", "hours": 11.0194, "text": "We’ve made a lot of progress on Boba Cats! Nearly all the rooms are added and we are close to finishing up the dialogue and story line! Thanks to @kimeowsu ’s amazing art and creativity and @graceyd ’s awesome coding and dedication, we hope to be able to ship the first level of our game very soon, so stay tuned!"}, {"post_id": 18439, "ts": "2026-06-29T16:24:00Z", "hours": 5.835, "text": "Dialogue and Story!! We’ve started to add the plot in the form of dialogue to our game, which we have decided to name Boba Cats! In order to get their ship fixed, the player must find brown sugar boba…but at what cost?"}, {"post_id": 14784, "ts": "2026-06-24T00:51:46Z", "hours": 3.7164, "text": "We got the underwater city art in by @kimeowsu !! Doesn’t it look amazing? 😍 I worked on the scene changes, which allow the player to go back and forth between rooms. Tell me why forwards scene changes took like 10 minutes and backwards took 2 and a half hours… at least it finally works!! 🥳 😅 🐈"}, {"post_id": 12215, "ts": "2026-06-19T22:47:01Z", "hours": 4.2386, "text": "We’ve moved on to ✨THE BIG BAD BOSS✨ of our underwater level: The SEA BUNNY. @graceyd and I worked on coding the bunny @kimeowsu drew. It can shoot bullets from its fur and launch a mad dash attack you can try to dodge! Who knew bunnies were so dangerous and…huge? 🫠 🧨 🐰"}, {"post_id": 11029, "ts": "2026-06-18T01:51:21Z", "hours": 3.1744, "text": "Oh yeah, that bomb that’s not supposed to explode and yet yeets you halfway across the screen? It’s not a bug……it’s a feature 😉 😎 😏"}, {"post_id": 7039, "ts": "2026-06-11T19:59:55Z", "hours": 2.1142, "text": "We got art for the cave the player will enter after passing the underwater level!! 🥳 @graceyd and I worked on coding a flashlight that will grow a vine to allow the player to climb it and reach the cliff! Enjoy the video 😊"}, {"post_id": 5996, "ts": "2026-06-10T01:39:28Z", "hours": 3.9172, "text": "Updates: We got some art by @graceyd ’s sister imported in! We’ve a few steps closer to creating an actual 2D scrolling game with the implementation of a camera to follow the player and factors in the environment (like fish and coral tubes!) that damage the player’s health. Video’s a bit laggy because my computer decided to be slow today XD but hope you enjoy!! Will bring more updates soon :D"}, {"post_id": 1637, "ts": "2026-06-03T19:22:49Z", "hours": 2.1739, "text": "@graceyd and I expanded on the coral tubes in our game by adding timers to make them turn off and on! When turned on, the tubes will suck the player in and cause damage in the future :C"}]...
|
Title: Boba Cats! by @Jewelia | Stardance
Devlogs Title: Boba Cats! by @Jewelia | Stardance
Devlogs:
@graceyd and I expanded on the coral tubes in our game by adding timers to make them turn off and on! When turned on, the tubes will suck the player in and cause damage in the future :C
Updates: We got some art by @graceyd ’s sister imported in! We’ve a few steps closer to creating an actual 2D scrolling game with the implementation of a camera to follow the player and factors in the environment (like fish and coral tubes!) that damage the player’s health. Video’s a bit laggy because my computer decided to be slow today XD but hope you enjoy!! Will bring more updates soon :D
We got art for the cave the player will enter after passing the underwater level!! 🥳 @graceyd and I worked on coding a flashlight that will grow a vine to allow the player to climb it and reach the cliff! Enjoy the video 😊
Oh yeah, that bomb that’s not supposed to explode and yet yeets you halfway across the screen? It’s not a bug……it’s a feature 😉 😎 😏
We’ve moved on to ✨THE BIG BAD BOSS✨ of our underwater level: The SEA BUNNY. @graceyd and I worked on coding the bunny @kimeowsu drew. It can shoot bullets from its fur and launch a mad dash attack you can try to dodge! Who knew bunnies were so dangerous and…huge? 🫠 🧨 🐰
We got the underwater city art in by @kimeowsu !! Doesn’t it look amazing? 😍 I worked on the scene changes, which allow the player to go back and forth between rooms. Tell me why forwards scene changes took like 10 minutes and backwards took 2 and a half hours… at least it finally works!! 🥳 😅 🐈
Dialogue and Story!! We’ve started to add the plot in the form of dialogue to our game, which we have decided to name Boba Cats! In order to get their ship fixed, the player must find brown sugar boba…but at what cost?
We’ve made a lot of progress on Boba Cats! Nearly all the rooms are added and we are close to finishing up the dialogue and story line! Thanks to @kimeowsu ’s amazing art and creativity and @graceyd ’s awesome coding and dedication, we hope to be able to ship the first level of our game very soon, so stay tuned!
We’ve been wrapping this game’s first level up, with some fixes and tweaks here and there, and adding the final cutscenes such as the one in the video! Aanddd….we might be getting a soundtrack from a special someone 😉
As we near our final stage of completing the first world of our project, we are smoothing everything out as well as adding final touches and the last major additions such as the plant shop shown below (spoilers: it doesn’t sell you plants). I’ve smoothed out the camera movement in the miniboss arena and added a gate (as shown in the video). I’ve also had fun creating the UI for a multiple file save system and inventory! That’s it for now!! (If we’re not counting some stuff that would be better for you to experience when you actually play the game 😉😉)
Today has been a rush to make final touches to our game! We hoped to be able to ship it today, but in favor of more thorough testing, we will probably end up shipping it later this week (hopefully tomorrow or the day after tomorrow or - 🤔 you get the idea right?) I’ve been working on the hidden pearls you can find in-game, as well as name labels to text boxes so it makes it easier for players to remember who is who! As for what the pearls do…I’ve taken a long time to work on that too! But you better come play our game to find out what they actually do 😉 if you can find them in the first place, that is! A couple hours were also spent adding major dialogue changes to one of the major plot points! We’re hoping with the new changes that the story will have more character depth and be more memorable for players! That’s it for now ~
Quick devlog before shipping!! @graceyd and I had our sisters test the game, and we’ve been working on fixing some bugs this past week! File saving should be fixed now, as well as some issues with the miniboss and other minor visual bugs! Hope you enjoy the game! Ship coming right up —>
Ships:
Boba Cats! is a 2D adventure game about a cat’s quest to find the fabled brown sugar boba! After an entire summer of working on it, our team ( @graceyd , @kimeowsu , and I) are ready to present the first world of our game! This world takes place under the ocean! What might a cat be doing underwater, you might ask? You’ll see! 😉 The first world is fully playable, but the soundtrack and extra touches will be added in future versions! We hope you all enjoy the cute pixel art, fun platforming challenges, creative storyline, and easter eggs! You can play the game on the [itch app] ( https://itch.io/app ) or download it for Windows!...
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Title: Aristocrat ciphers by @jiaverma28 | Stardan Title: Aristocrat ciphers by @jiaverma28 | Stardance...
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Title: Ottoman conquest quiz game by @oyurttas561 Title: Ottoman conquest quiz game by @oyurttas561 | Stardance...
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